Getting Started with Sculptris Pro This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.Getting Started with...Using Tessimate Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.Using TessimateThe Basics of PolyGroupIt In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.The Basics of...Using Elastic & Liquid Curve Mode This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!Using Elastic &...Discovering Groups by Normals Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.Discovering Groups by...Deformers A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.Deformers
Hi all,
I'm back again after a long period without posts.
This is done as a 3d concept for a monster alien race
MonsterHeadColor.jpg
and a clay render
MonsterHeadSculpt.jpg
C&C are welcome
Thank you for the nice words .
They inspired me and I continued digging on this head, mainly on the back of the head.
Here's the result
ZBC_THUMB9.jpg
Alien_Mech2.jpg
Greetings
Hei,
I just want to share an old work of mine which I reworked a little bit
The original idea was to create a keeper, but in the process of development he evolved into something more
The textures were done via ZAppLink, and small overpaint on the pants
Fatboy_.jpg
Hi guys,
Something new and a little bit different, I tried something like speedpainting but in zbrush, an this is the result after 15 minutes. If somebody is wondering what is this - this is a medieval knight.
Knight.jpg
Last night I finished another commercial project. A remake of the Karl Marx monument in Chemnitz. The object will be produced as a miniature about 10 centimeters high.
This is a final render of the statue.
icon
Marx01.jpg
One of the photos used for reference:
KarlMarx_Chemnitz.jpg
and other another angles of the final object
Marx02.jpg
I hope that soon I'll be able to show you photos of the final product
Hi everybody,
Since I haven't enough time to do personal work I've put aside my sketchbook. Sorry for that. Here is a wip concept sketch of an alien I hope to manage to complete the whole character soon.
AlienRender01.jpg
AlienRender02.jpg
Hope you like it, C&C are welcome.
Greetings
Hi All,
This is my latest work with the idea to produce a photo-real character, hope u like it. The texture was made in ZBrush with projection and polypainting. The render is made in 3D Max with MRay.
C&C are welcome.
RetiredManager_FinalZBR.jpg
And this is the zbrush sculpt
RetiredManagerSculpt.jpg
Hi All,
I just decided to transform this thread in to my ZBrush sketchbook, so i can keep you informed about my latest sculpts and wips.
The first thing I want to show you in my new thread is a remake of a national Bulgarian monument of one of the first teachers of the cyrillic alphabet. The idea is to use the small sculpt as a literature award.
This is one of the photos used as a reference:
kowg7.jpg
Here is the final result of the zbrush sculpt which was printed :
KlimentOhridski01.jpg
KlimentOhridski02.jpg
and a closeup of the face:
KlimentOhridski03.jpg
after samo preparations of the mesh by a specialist, the statue was printed on the first Connex500 3d printer in Bulgaria ( the quality of that printer is fantastic). The hеight of the printed figure is about 12 cm.
printedstatue01os5.jpg
printedstatue02vh1.jpg
The printed object was made into a silver miniature:
silverstatuegk3.jpg
That's all for now and sorry for the long post
Realtime character - First Mate ==> My Sketchbook
Hi All,
Finally I managed to finish this project. The idea was to create a complete nextgen character.
FirstMate_BeautyShot2.jpg
First I want to thank to my friend Borislv Mitkov - www.borilius.com who made the concept. The character is 7400 polys with 2 x 2048 diffuse, normal and specular map. Made with 3DS Max, ZBrush and Photoshop.The most work is done in the great ZBrush who managed to deal with the large amount of plygons needed to acheave this detail. The background of the image is mate painted in photoshop.
This is another image showing the low-poly model in different states- with all the maps, only with normal, and wire frame:
fmcompositebm0.jpg
Another angles of view of the low-poly model:
fmcomposite3fg7.jpg
The Zbrush sculpt used for generating normals:
fmcomposite2gw7.jpg
Hope you like it, C & C are welcome