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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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12-13-10

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back again ;)
Hi all, I'm back again after a long period without posts. This is done as a 3d concept for a monster alien race MonsterHeadColor.jpg and a clay render MonsterHeadSculpt.jpg C&C are welcome

  • fernandala
    06-19-17
    Hello Biser, congratulations for the work! really nice! How could I do to have a little Marx on my table, here in Brazil?
07-02-09

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Thank you for the nice words . They inspired me and I continued digging on this head, mainly on the back of the head. Here's the result ZBC_THUMB9.jpg Alien_Mech2.jpg Greetings

07-02-09

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Hei, Here is another alien from me , this time he has some mechanical parts. Alien_Mech.jpg Cheers

  • scottleroc
    07-02-09
    Biser - Love the design, love your style Keep em coming they get better every time
06-26-09

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Old work update
Hei, I just want to share an old work of mine which I reworked a little bit The original idea was to create a keeper, but in the process of development he evolved into something more The textures were done via ZAppLink, and small overpaint on the pants Fatboy_.jpg

  • scottleroc
    06-26-09
    love the medieval knight looks like a painting, very artistic,
05-30-09

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Hi guys, Something new and a little bit different, I tried something like speedpainting but in zbrush, an this is the result after 15 minutes. If somebody is wondering what is this - this is a medieval knight. Knight.jpg

04-15-09

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Hei, Here is a little update made with zapplink and PS ZBC_THUMB.jpg AlienZ03.jpg

04-15-09

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I started working on the body of one of my aliens, so this is a little update AlienZ02.jpg

  • tokio
    04-15-09
    very clean Model
03-23-09

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Another quick sculpt of an alien invader, this time he is more shielded AlienConcerer.jpg

03-13-09

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Last night I finished another commercial project. A remake of the Karl Marx monument in Chemnitz. The object will be produced as a miniature about 10 centimeters high. This is a final render of the statue. icon Marx01.jpg One of the photos used for reference: KarlMarx_Chemnitz.jpg and other another angles of the final object Marx02.jpg I hope that soon I'll be able to show you photos of the final product

03-12-09

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Hello, Just another wip alien came out this morning WipAlien02.jpg

  • KillahPriest
    03-12-09
    Nice job. It looks almost like a painting
12-09-08

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Hi everybody, Since I haven't enough time to do personal work I've put aside my sketchbook. Sorry for that. Here is a wip concept sketch of an alien I hope to manage to complete the whole character soon. AlienRender01.jpg AlienRender02.jpg Hope you like it, C&C are welcome. Greetings

10-22-08

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Hi All, This is my latest work with the idea to produce a photo-real character, hope u like it. The texture was made in ZBrush with projection and polypainting. The render is made in 3D Max with MRay. C&C are welcome. RetiredManager_FinalZBR.jpg And this is the zbrush sculpt RetiredManagerSculpt.jpg

  • Nattawat_OBBI
    10-22-08
    great job. it's a really perfect creature Very amazing work ....
09-19-08

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Transforming to sketchbook
Hi All, I just decided to transform this thread in to my ZBrush sketchbook, so i can keep you informed about my latest sculpts and wips. The first thing I want to show you in my new thread is a remake of a national Bulgarian monument of one of the first teachers of the cyrillic alphabet. The idea is to use the small sculpt as a literature award. This is one of the photos used as a reference: kowg7.jpg Here is the final result of the zbrush sculpt which was printed : KlimentOhridski01.jpg KlimentOhridski02.jpg and a closeup of the face: KlimentOhridski03.jpg after samo preparations of the mesh by a specialist, the statue was printed on the first Connex500 3d printer in Bulgaria ( the quality of that printer is fantastic). The hеight of the printed figure is about 12 cm. printedstatue01os5.jpg printedstatue02vh1.jpg The printed object was made into a silver miniature: silverstatuegk3.jpg That's all for now and sorry for the long post

  • Hybryd75
    09-19-08
    it looks fantastic in silver!, great work through out this thread too.
09-18-08

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This is the clean render version of the low-poly made with mentalray FirstMate_BeautyShot_600.jpg

  • jodiomaki
    09-18-08
    very nice work ...nice model
09-18-08

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Realtime character - First Mate ==> My Sketchbook
Hi All, Finally I managed to finish this project. The idea was to create a complete nextgen character. FirstMate_BeautyShot2.jpg First I want to thank to my friend Borislv Mitkov - www.borilius.com who made the concept. The character is 7400 polys with 2 x 2048 diffuse, normal and specular map. Made with 3DS Max, ZBrush and Photoshop.The most work is done in the great ZBrush who managed to deal with the large amount of plygons needed to acheave this detail. The background of the image is mate painted in photoshop. This is another image showing the low-poly model in different states- with all the maps, only with normal, and wire frame: fmcompositebm0.jpg Another angles of view of the low-poly model: fmcomposite3fg7.jpg The Zbrush sculpt used for generating normals: fmcomposite2gw7.jpg Hope you like it, C & C are welcome