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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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20 Favorites and 13Followers.
It seems crayons.
It seems crayons. ZBrush2019

  • Dragonboy
    1 Week Ago
    Oh wow - very cool! Claudio
  • gabo1991
    1 Week Ago
    Great stuff. I love how colorful it is.
1 Week Ago

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ZBrush2019 NPR
ZBrush2019 New renderer. NPR. modeling ZModeler. render set & customize. modeling ZModeler. render set & customize. NPR original preset NPR original preset

  • Wordsmith
    1 Week Ago
    Hop, nice job, the first one reminds me of the work of Mattias Adolfsson. Thanks for sharing Word.
  • hopbox
    1 Week Ago
    thank you!Broaden my world by this renderer.