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Discover the SpotLight feature Snapshot3D, convert greyscale or alpa based images to 3D models!
Snapshot3DBPR Filters
Welcome to a 5 part Workshop that features an in depth look at how ZBrush's BPR Filters work. In each BPR Filter Lesson, we'll show 5 NPR examples, a ballpoint pen look, a pencil sketch look, several halftone examples with dots and lines, and finally a blueprint example.
BPR FiltersUniversal Camera
Make adjustments to your camera position and focal length between ZBrush and other 3D applications with Universal Camera.
Universal CameraFolders
Organize your ZBrush creations using the Folder system. There's much more to Folders than you may think, discover the power of Folder Actions, play our Lesson videos to learn how!
FoldersZRemesher 3.0 - KeepCreases & KeepGroups
Let's familiarize ourselves a little better with ZRemesher's KeepCreases & KeepGroups functionality. In this Lesson example, we'll take a pair of mech designed wings with various types of topology and apply ZRemesher with the help of Creases and PolyGroups. Applying these functions can assist with future mesh editing including Dividing, sculpting, and PolyPainting.
ZRemesher 3.0 -...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...
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Christopher Tackett Art Book 2019
Wow, it's been a several years since my last real art post. I have to do better at making time for my own stuff! Anyway, this is some fan art of Ahsoka Tano from the Star Wars: The Clone Wars animated series. I was initially wanting to just to make her into a 3D print, but I decided to make her into a realtime textured character as well using Substance Painter and Marmoset. I had recently acquired the software, but never used them before, so this was a good project to use them on and learn with. Topology wasn't a big concern as she's not for a game, so the model just needed to be clean for unwrapping, not optimized polycount for a game. At some point I will be printing her on my Form 2. At that point, I'll upload some photos of that. The following are high quality renders from Modo, and some screen caps from Marmoset.

  • SeanFinley
    5 Days Ago
    These look amazing! Just found your work and really enjoy your stylized characters, particularly the old man with the flute, reminds me of the old Disney concept art. I also ran into your materials in the matcap repository, they look incredible,...