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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Pinup Girl 01
Another quick ZBrush sculpt, rendered in eevee. original sketch/drawing Shane Glines https://www.instagram.com/shaneglines/

  • v_vertex
    12-06-18
    No problem as for library there was planned something for 2.8 for asset management, but it was pushed back to 2.81 or 2.82 if i remember correctly.
  • boozy floozie
    12-07-18
    Thanks V, interesting news. Some years back I began learning Blender for the purpose of supporting and encouraging kids at our local state schools to utilise cgi. It soon became clear that not having shader libraries as a basis for creation was a...
  • v_vertex
    12-07-18
    No worries, yes good asset management system is very important in every pipeline, i hope Blender devs can cook up something good