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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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#AskZBrush: Updated October 26 by: aurick 11-03-18
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ZBrush Summit 2018 News: ZBrush Awards Winners Revealed by: aurick 10-04-18
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ZBrush LIVE Sculpt-Off 2018: Results by: aurick 10-01-18
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Insert Multi Mesh Repository by: aurick 07-01-18
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ZBrush 2018.1 Now Available by: aurick 06-20-18
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Annual ZBrush Awards by: aurick 02-06-18
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1 Week Ago

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Crab Model
Another model I made using primarily ZBrush. All the components of this model were made out of spheres and the power of DynaMesh. All the parts were ZRemeshed and some loops were fixed using TopoGun. Detail added using both alphas from Surface Mimic and hand sculpted details. Renders done with Arnold in Maya. https://www.artstation.com/pedrofragapereira https://www.instagram.com/pedrofragapereira/ https://www.behance.net/PedroFragaPereira

  • rasmusW
    1 Week Ago
    hey pedro! great stuff. i really like both models and renders. keep em coming. -r
  • kiarash.tamizkar
    1 Week Ago
    you really studied crabs as well as possible ,understanding crab exoskeleton forms is really challenging for an artist and you did it great ...well done
1 Week Ago

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Octopus Extra Images
Extra images of the octopus including a b&w version plus a wireframe image straight from Zbrush. https://www.artstation.com/pedrofragapereira https://www.instagram.com/pedrofragapereira/ https://www.behance.net/PedroFragaPereira

  • PedroPereira
    1 Week Ago
    Thank you Peter for your kind words. To answer your question, the tentacles were modelled in Maya since I needed to make sure I could control the topology of the suckers based on their size. Once I was done with the 8 tentacles I created a basic head...
2 Weeks Ago

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Pedro Pereira's Personal Work
Hello Zbrush community! I decided to create this thread in order to archive present and past work done over the years using Zbrush. I will start by sharing a model of an octopus I have finished recently. https://www.artstation.com/pedrofragapereira https://www.instagram.com/pedrofragapereira/ https://www.behance.net/PedroFragaPereira

  • Peter Evans
    2 Weeks Ago
    This is an incredible sculpt. Wase the base mesh done in Zbrush? I'd love to see it painted/texture mapped.