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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
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#AskZBrush: Updated January 15 by: aurick 2 Weeks Ago
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Average Joe
What a great pleasure and joy it was to create a 3D model based off of a @davidboudreauartworks design. I originally chose this character because of the extreme appeal that rang through not only the original, but every piece of art David Boudreau has made over the last 25 years. As a student of @mold3d mentored by Brian Jefcoat, I decided to work on David’s design as one of my two final pieces for the class. I hope you all enjoy it half as much as I did making it! @zbrushatpixologic was a huge part of this production process. Their powerful sculpting tools are second to none. Starting from just a sphere, i was able to shape and mold this into the model displayed, as well as utilizing their #polypaint feature for the #texturing and their rendering tools for final export to #photoshop using the Zbrush to Photoshop plugin. Model : @mikel.wellington Concept : @davidboudreauartworks If you like what you see and want to check out more, please visit my portfolio @