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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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#AskZBrush: Updated October 26 by: aurick 2 Weeks Ago
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ZBrush Summit 2018 News: ZBrush Awards Winners Revealed by: aurick 10-04-18
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ZBrush LIVE Sculpt-Off 2018: Results by: aurick 10-01-18
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Insert Multi Mesh Repository by: aurick 07-01-18
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ZBrush 2018.1 Now Available by: aurick 06-20-18
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1 Week Ago

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6 Favorites and 2Followers.
Added some trees and tweaked a bit everything

  • JeannotLandry
    1 Week Ago
    More Here is the openGL animated render (real-time viewport) of my raptorex environment [COLOR=#14171A][FONT="]More
  • JeannotLandry
    1 Week Ago
    I broke the forum with a GIF lol :P I cannot see page two of this thread, its blank.... It is supposed to be a GIF animation of the environment...
  • JeannotLandry
    1 Week Ago
    Please somebody from the forum admin, can you please erase the GIF that cause the thread issue? Thanks
1 Week Ago

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Added some light smoke coming out of the volcano, made the bugs smaller and less motion blurred. Here is a shot before and after image composite.

1 Week Ago

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6 Favorites and 2Followers.
Added bugs flying around, felt like something was missing!

1 Week Ago

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6 Favorites and 2Followers.
Added some sort of mountain/volcano

1 Week Ago

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6 Favorites and 2Followers.
Added some Depth of Field, made the camera lens wider, applied color correction. Here is with and without feathers. Nearly happy with it :P

1 Week Ago

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6 Favorites and 2Followers.
Fixed grass and dandelions size since the Raptorex was about 1 meter tall. Trying to finalize the overall animation and then I'll add final effects before rendering it all!

1 Week Ago

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6 Favorites and 2Followers.
Final 4K still iamge
Here is the final still image, I think its realistic enough. Now time to animate him in a similar scenery

1 Week Ago

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@lukasso Thank you I am glad at least one person other then me likes it Here are some ZBrush screenshots of the model, I forgot to post them.

2 Weeks Ago

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Update
Little Update of my Raptorex in a beach scenery with various Lighting scenarios. I really like the second one! Which ones do you like?

  • lukasso
    1 Week Ago
    night one is also great really like this composition
4 Weeks Ago

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Final 4K
Here is the final version, with fixed feathers that looks more realistic no more shiny spot on the tail

4 Weeks Ago

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Better skin to feather transition

4 Weeks Ago

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Close up 4K

4 Weeks Ago

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Raptorex Pose 4K and Final :)

4 Weeks Ago

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Raptorex
Hello everyone! OMG it’s been so long since I last posted here! Anyhow, without going into mumbling about myself here is my current and latest project, a Raptorex dinosaur. It is fully rigged with my own muscle system which performs rather well., Well over 200 hrs on this. Now that I am satisfied with the look he or she has its time to animate a few variations of this into some scenery. Detailing and texturing was done in ZBrush. Rigged, posed and rendered in Blender with Cycles... Comments, suggestions and Critics are of course welcome. Cheers!