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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
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Devils Trill
Here's my finished sculpture the Devils Trill. I've been working on this piece for the last 3 months on /off. I've learnt a lot on this piece about how I will approach surface detail and techniques that will translate well into a final bronze statue. These images serve as a previz for the final patina and texture that I hope to achieve from the casting foundry. This project is a journey into mixed media and an exploration on how we can use 3D, primarily Zbrush as a visual aid to compliment real world productions. To keep up with my progress, please follow me on Instagram:

  • sadicus
    The pose and form look amazing! How did you make the material?
  • Dan Crossland
    @Astjid: Thanks man! @Frenchy Pilou: Thankyou much appriciated @EvilSmiley: He did indeed lol @sadicus: Thanks for the kind words, the material is Blenders updated Principal shader along with maps baked from substance painter and...