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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Sheltered
Hi everyone! I wanted to share another artwork piece (Based on a photograph) I finished during my spare time. Also a great excuse to personally try out other tools out there, and getting to learn a bit of fluid and particle simulations within Maya. All sculpted inside Zbrush using one of the defaults basemesh for the boys base, and then sculpting on it. Hope you guys like. Cheers!

  • digital_3d
    07-11-18
    Very nice. Can you please share the pipeline with community.
  • AldoMartinez
    07-11-18
    @Digital_3d thank you and yes I forgot to add those. Zbrush for character and environment models. textured in Mari, with Megascans tile textures I used for the ground rendered in Maya/Arnold
  • Orome
    07-16-18
    incredibly cool!