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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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17 Hours Ago

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Working on the Armor and shield a bit. I'm going to have to redo the thigh plates as they glitched out at some point into one model which won't work at all!

1 Day Ago

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And another update. Just to check out the posing and overall feel of the character...not bad, but still a ways to go methinks!

3 Days Ago

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I think you are right about the texturing, but I'm trying to push the base as far as I can before I take it to that step. Next I think I'll set up a pose and see how he looks. Take any considerations from that back to the base mesh then look at texturing.

1 Week Ago

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And another update...this is where things get tricky on where to go next to take it to the next level for me...I might do some drawovers I think.

  • Marty_yyz
    6 Days Ago
    Nice work. hope there's more coming after. i think it's more of a good idea to pursue something on texturing.
1 Week Ago

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So here's an update to the head mostly. Going for the Overwatch style/simplified shapes rather than the more realistic texturing I had as a placeholder previously. Still a long way to go though!

1 Week Ago

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DnD Tabaxi - Mersharr
I've been working on this guy for a week or two. He is my Tabaxi Paladin DnD Character I play and as it's the first time I've ever played I thought I would commemorate with a 3D Character! Unfortunately this is the stage I rarely get past, so taking him to the next level is my next big challenge. I'm hoping to make him in a sort of Overwatch style (cos I do love that style and it'll be good practice I think as there is lots of reference) so I'll need to dial back the tiger texture but also do a lot more with the armour. I'll be looking at Reinhardt and Brigitte mostly for reference from here I think. But we'll see!