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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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#AskZBrush: Updated October 26 by: aurick 1 Week Ago
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ZBrush Summit 2018 News: ZBrush Awards Winners Revealed by: aurick 10-04-18
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ZBrush LIVE Sculpt-Off 2018: Results by: aurick 10-01-18
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Insert Multi Mesh Repository by: aurick 07-01-18
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ZBrush 2018.1 Now Available by: aurick 06-20-18
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Annual ZBrush Awards by: aurick 02-06-18
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20 Favorites and 13Followers.

  • lukasso
    5 Days Ago
    hello great work may I ask did You make every bone as different subtol or was it different ?
  • EightLegs
    5 Days Ago
    Hey lukasso, thank you very much Yes, I did the most of the bones as seperate subtools, because it's much easier for posing the model.
6 Days Ago

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Sculpting Anatomy // Cat Ecorche // WIP
Hey everyone, I already finished week four of Gael Kerchenbaum Anatomy Class! Well here're some work-in-progress images of my Cat Ecorche

1 Week Ago

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20 Favorites and 13Followers.
Sculpting Anatomy // Domestic cat
Hey everyone, I already finished the third week of Gaël Kerchenbaum 's awesome anatomy class... so before I go ahead with the muscles, I tryed out some quick poses, based on the skeletal system what I did for the last week. Building up the skeletal system was really a challenge for me and I had a lot of trouble with it; especially with the spinal column!!! My first spine looked more like a blobby pipe as a complex piece of a skeletal system...so after thinking about the option to sculpt it in a more simple way, the final result was, that I modeled 3 different vertebraes, copy and paste it and changed the forms that they came closer like as the images in my anatomy books. All in all, an exciting week

4 Weeks Ago

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20 Favorites and 13Followers.
More Keyshot 8 testing
Here are some new images of my Keyshot 8 testing session from last night. As I said in my post before, I used one of my older projects to explore some of the new features of Keyshot 8... so for this shots I tryed to test some of the Scattering mediums, such as Fog and also the Flakes options and I think they are really powerful!!! And also many thanks to my friend Christian Grajewski for his help !!! HiRes Images - https://artstn.co/p/GXOlbQ

10-09-18

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Keyshot 8 testing
Finally I was able to test the newest version of Keyshot! I used one of my older projects to test some of the new features of Keyshot 8... I added some new textures and lighting to the scene and render a few quick shots. For the modeling part I used only Zbrush! The model itself shows Christopher Columbus' Ship ''Santa Maria'' which was his largest Ship and part of his fleet of all in all 3 Ships. The Santa María was probably a medium-sized carrack, about 17.7 m long on deck, and according to Juan Escalante de Mendoza in 1575, Santa Maria was about 100 tons heavy and mainly used as the flagship for the expedition. Santa María had a single deck and three small masts.

  • kittinzaa
    10-10-18
    Impressive work all model in zbrush I would like to see the process.
  • nebular
    4 Weeks Ago
    I ment composition of passes in PS, because the rendering is really awesome. And I wonder if you retouched it or is just pure Keyshot.
08-28-18

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WIP // aged and weathered missile
HiRes Images - https://www.artstation.com/artwork/dEvAK Here's just a little hard surface and texturing practise... nothing special and still a WIP ! I only used Dynamesh in conjunction with shadowbox as well as clipping brushes and some boolean operations

07-11-18

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Hey guys, here's some modeling and texturing practice // two fighting moray eels! Hope you like it HiRes Images - https://www.artstation.com/p/Q12YE Turntable - https://youtu.be/z8GxvNxkGdA

  • AbbY-Art
    07-13-18
    Congrats Marcus!!! TOP ROW!!!! great work you did here!
  • sadicus
    07-19-18
    +1 on the tutorial, dynamic pose looks great.
07-03-18

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Unknown Species 01 // Deep Sea Fish
Unknown Species 01 // Deep Sea Fish HiRes Images - https://www.artstation.com/p/BZ6D6 Hey everyone, I started a new Image series called ''unknown species'' and I hope I have enough time to realize new projects on a regular base. So here's the first one! - I started from scratch with a DynaMesh Sphere and just 1 or 2 Brushes to play around with some forms. After I was happy with the basic form I started by adding some rough anatomical details such as major muscles masses and transitions between different parts of the body.

06-26-18

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Souvereign of the Seas // textured version - HiRes Images: https://www.artstation.com/artwork/PL9a4 - Turntable: https://youtu.be/wtg5tjSRdpI Hey guys, here is the next update of my latest project. Before I started with the texturing process, I did a lot of changes on the mesh... I changed his neck area as well as some other body parts to make his silouette more clear and improve the readability of his basic shapes. I also was really unsatisfied with the pose itself, so I changed it more in a way of a swimming lizard. I think now it feels more dynamic and looks more natural... hope you like it Here's the link to the previous WIP post: https://www.artstation.com/artwork/EkWEK

06-08-18

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Protoceratops
HiRes images can be found here - https://www.artstation.com/p/4Y8Bk Turntable PylgQ_F9gtg Timelapse (posing in ZBrush) - QUC3mjaT61g Hey guys, here's some new stuff which I did as a student work for Pierre Bejamin Laffoux ZBrush 2018 Workshop. It shows a running Protoceratops which is a genus of sheep-sized (1.8 m long) herbivorous ceratopsian dinosaur, from the Upper Cretaceous Period of what is now Mongolia. The project includes some of the final renders, as well as a short timelaps Video who shows the process of posing inside of ZBrush; and also some WIP Images and Screenshots. Hope you like it!

05-28-18

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Creature Concept // Oviraptor with textures
HiRes Images - https://www.artstation.com/artwork/PPkW3 ZBrush Turntable: l-qVW5b_lrk So, here're the final Images of my last creature project (here you can find the WIP Images of the project - https://www.artstation.com/artwork/QeB6L). It's only a personal work or rather a personal challenge in terms of anatomy, sculpting, posing, texturing etc.. Sometimes it's very hard to motivate myself for this kind of exercises... but when I finally start working, I can't stop . Hope you like it!

  • Erik Heyninck
    05-29-18
    Really good. I like the way you build your basic shapes. Good renders too.
05-28-18

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Creature Concept // Oviraptor // WIP
Creature Concept // Oviraptor // WIP HiRes Images - https://www.artstation.com/artwork/QeB6L ZBrush Video: 6wznSxknLPI Here's a new creature concept which I started earlier this week. It's still a work in progress, so I want to give him some texture and pose him as soon as possible. The post includes some screenshots and a video who shows my process of builing up a basemesh by inserting and manipulating some primitives, as well as a rough sculptover to establish the main forms based on some kind of a "anatomical framework". The Idea behind this creature is based on some real dinosaur species named "Oviraptoridae", but it's not a correct reproduction of the original prehistoric animal (no feathers etc.). Hope you like it

05-18-18

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Toad // texturing practice Here's a quick texturing exercice which I did last night. I started with some primitives for building up a basemesh. To bring them into form and position I used the GIZMO tool inside of ZBrush. After that, I merged them all together by using dynamesh and started the initial sculpting process. At this stage I was very focused to give some realistic anatomical forms to the model, so (for me) this was the most time consuming part of the modeling process. Now it's time to establish the structure of the skin surface by using some alphas. After I'm happy with the overall feel of the model, I started the texturing process. Well, one of my goals was to use less programms as possible. So, I did the whole modeling and texturing process in ZBrush. For the rendering part I used Keyshot.

  • Navarokoj
    05-18-18
    Looks slick my friend. I too just did a frog (heavily stylized) I think you've nailed it
05-03-18

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Marcus Trolldenier Sketchbook
Hey Guys, I'm new here . I would like to post some of my work I've done over the last few month. If you like my work, please feel free to follow me on social media. thanks RUNNING DINOSAUR ZBRUSH // KEYSHOT // PHOTOSHOP HiRes images can be found here: