More …
Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. Forum Actions:

    Forum Statistics:

    • Threads: 22
    • Posts: 304
  2. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 31
    • Posts: 23,565

Highlighted Threads

The ZBrush Michelangelo Challenge by: aurick 1 Day Ago
Views: 10867 Replies: 33
#AskZBrush: Updated August 13 by: aurick 3 Weeks Ago
Views: 279982 Replies: 106
ZBrushCore 2018 - Upgrade Today by: aurick 08-07-18
Views: 8573 Replies: 2
ZBrush Summit 2018 News: Honorary Awardee Revealed by: aurick 07-03-18
Views: 14915 Replies: 1
Insert Multi Mesh Repository by: aurick 07-01-18
Views: 2479263 Replies: 615
ZBrush 2018.1 Now Available by: aurick 06-20-18
Views: 109865 Replies: 5
Sculptris Pro in Action with Pablo Munoz Gomez by: aurick 05-14-18
Views: 19043 Replies: 23
Annual ZBrush Awards by: aurick 02-06-18
Views: 2229 Replies: 0
+ Create New Thread + Reply to My Thread
03-13-18

10

33

34

thread gallery
93 Favorites and 126Followers.
Portrait of MakeupFX Master: Dick Smith (WIP)
I am still alive... This is a work in progress portrait I've been working on and off for the past two months. Still unfinished, with very rough clothes, no buttons, no thin hair blending brows and hair line, likeness has good room for improvement, grooming needs work etc etc etc. But I am sharing this on other platforms, so it would be unfair not to share with this community that did so much for me over the years. The first image was rendered to test a pretty cool camera lens shader developed for Arnold by @zenopelgrims to emulate various vintage lenses. The preset I picked was the the Zeiss Biotar 1927 58mm. Very interesting result, especially on the edges, where you can see the chromatic aberration and the interesting distortion combined with the DOF. ZBrush for sculpting, Maya/Arnold 5/Randomwalk SSS for rendering. Everything you see is 100% "hand-crafted", meaning no photos, scans or commercial alphas were used, other than reference photos from the web, opened on a second monitor, to avoid any type of tracing as well. All textures were polypainted by hand using HD geometry mode (my favorite ZBrush feature by far... please, develop it further, Pixo!!! ). All detail was done either using ZBrush's default brushes or my own set of custom, hand sculpted brushes (pores, wrinkles etc), also in HD mode, at about 70million polys for head/neck/shoulders. The iris is also hand-sculpted, so what you see is actual forms, not textures. Why? Because I already use a lot of scan data in my professional work and that would be meaningless to do on my personal work, because I am in this world to learn and I like "training my eyes" to be able to see better both the macro and the micro picture. So here is what I have so far. I will be posting other things like wires, video timelapses etc, but only when I come back from my trip starting tomorrow. So, I talk to you guys in about a week or so! I hope you like it so far. Cheers!

  • strob
    04-18-18
    This is so amazing. The skin shader and the wrinkles are so perfect. Likeness too! And amazing that I have the same idols as you: Smith, Baker, Winston, Dali, Hulk, you did them all! I am very curious about your technique to paint with HD mode, I don't...