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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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1 Week Ago




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26 Favorites and 18Followers.
Hey! Here are some closeup shots

  • Carlesimo
    3 Days Ago
    This looks awesome, i really like the look you gave it . Nice job!
  • CamiloVeliovich
    3 Days Ago
    Thanks man! I was just looking at your Rogue model! It looks really great!
1 Week Ago




thread gallery
26 Favorites and 18Followers.
Witch King
Hey This is a model I did on my free time, based on the concept image from In this project, I wanted to try and rely as much as I could on using just Zbrush. Mostly to modify old habits I have for doing certain modeling parts. I used a lot of Dynamesh, extrude mesh, and IMM as well. Only a few pieces of cloth were done using cloth simulation. Final render was done using Vray. The shader was made using a combination of VrayDirt and VrayCurvature, no UvMapping.

  • Intervain
    1 Week Ago
    I love the silhouette and design, would love to see it more closely. I feel the renders are not doing it justice
  • CamiloVeliovich
    1 Week Ago
    Really glad you like it! I´ll see about posting some closeups