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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
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28 Favorites and 20Followers.
Hey! Here are some closeup shots

  • Carlesimo
    This looks awesome, i really like the look you gave it . Nice job!
  • CamiloVeliovich
    Thanks man! I was just looking at your Rogue model! It looks really great!




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28 Favorites and 20Followers.
Witch King
Hey This is a model I did on my free time, based on the concept image from In this project, I wanted to try and rely as much as I could on using just Zbrush. Mostly to modify old habits I have for doing certain modeling parts. I used a lot of Dynamesh, extrude mesh, and IMM as well. Only a few pieces of cloth were done using cloth simulation. Final render was done using Vray. The shader was made using a combination of VrayDirt and VrayCurvature, no UvMapping.

  • Intervain
    I love the silhouette and design, would love to see it more closely. I feel the renders are not doing it justice
  • CamiloVeliovich
    Really glad you like it! I´ll see about posting some closeups