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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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#AskZBrush: Updated August 13 by: aurick 1 Week Ago
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Maya 2018 Primitives IMM Brush
This Insert Multi Mesh brush contains 24 basic primatives created with and imported from Maya 2018, to aid in suclpting and hardsurface modeling workflow. The brush works like any ZBrush IMM brush. You must first have a 3D Ploymesh as a subtool, then you drag on its surface the selected primative from the list after pressing M or from the top bar. To quickly open the brush, you may press the shortcut (B) then (I) on the keyboard and it will be amongst IMM brushes list. To load the brush automatically everytime you launch ZBrush, copy the brush file (IMM_Maya.ZBP) to C:\Program Files\Pixologic\ZBrush 4R8\ZStartup\BrushPresets, that's for Windows based systems. I didn't try it on ZBrush 4.7, but it should work fine. Happy modeling and sculpting