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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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#AskZBrush: Updated October 26 by: aurick 11-03-18
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ZBrush Summit 2018 News: ZBrush Awards Winners Revealed by: aurick 10-04-18
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ZBrush LIVE Sculpt-Off 2018: Results by: aurick 10-01-18
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ZBrush 2018.1 Now Available by: aurick 06-20-18
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2 Weeks Ago

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73 Favorites and 38Followers.

  • Max33
    1 Week Ago
    Really great design!
  • kurowarabi
    6 Days Ago
    Max33, Thank you. I used to be a product designer before.
2 Weeks Ago

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73 Favorites and 38Followers.

2 Weeks Ago

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This is my recent private work. I made a motorcar of original design. I modeled this car almost with ZModeler. Renderer is KeyShot.

09-24-18

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I rendered five original design vehicles I made recently, together with same scale.

  • kurowarabi
    09-27-18
    Frenchy Pilou: I like Harley Davidson. daniserran0: Thank you.
  • kittinzaa
    11-06-18
    please make more ZModeler tutorials on your youtube I'll watch
09-23-18

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09-23-18

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73 Favorites and 38Followers.
I made a motorcycle of original design. I modeled it with ZModeler using Dynamic Sub Division together. Renderer is KeyShot.

08-16-18

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73 Favorites and 38Followers.
starcruze: Thank you for seeing my Twitter. This is the setting for checking the shape with KeyShot. For your information.

  • starcruze
    08-16-18
    Thank you for the reply.. The Keyshot HDRI image and material make sense.
  • DEMODELEUR
    08-30-18
    Very late but I just dico ver your very amazing work I would be very interested by your Way to do so nice texture for your harvester texture . Tricks to explain ? Thank you very much Very very good job
08-15-18

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I rendered the four original design vehicles I made recently, together with same scale. For each vehicle, please look at the past post. I modeled mainly with ZModeler.

  • kurowarabi
    08-16-18
    DEAN: Thank you. starcruze: Thank you. I am not good at sculpt, so I do not use sculpt brushes for base modeling. I use ZModeler brush with Dynamic Sub Division and Live Boolean, Project Primitive Deformer for base modeling. And I use brush...
  • starcruze
    08-16-18
    Thank you for sharing your work and answering my questions.. Your tweeter page gave some graphic tips. Cannot read Japanese language though but the online translation help a bit. Also may I know what material do you use (the light blue colour) in...
08-11-18

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73 Favorites and 38Followers.

  • Phenakist
    08-12-18
    Kurowarabi, this is fantastic well done! I am curious how did you retopologised the boolean mesh. Was this a long manual task in Zbrush? or did you export into another software and reimport.... I can't help but feel it would take a while or be hassle...
  • kurowarabi
    08-12-18
    starcruze: Thank you. Pablander: Thank you. Your commentary on Project Primitive deformer is very helpful.
08-11-18

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I made an original design trike. It was mainly modeled with ZModeler. I rendered with KeyShot.

06-23-18

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73 Favorites and 38Followers.
My recent works. I modeled mainly using ZModeler and Project Primitive deformer. Rendering is KeyShot.

  • Erik Heyninck
    06-24-18
    Very good work indeed. I really love the mechanical fantasy or the fantastic mechanics in your work. Thanks also for the ZModeler video's you uploaded to Youtube. You absolutely mastered this tool! Looking forward to your next upload here!
  • kurowarabi
    06-24-18
    Thank you, Erik Heyninck. Because I am not good at sculpting, I studied ZModeler. Now, I'm thinking about what to make next. I will post it when it is complete.
05-06-18

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My recent works. I modeled the original airplane. In order to place a large amount of rivets, I made a lot of small polygroups. And I created frame mesh from polygroups and placed rivets in curve mode of IMM brush.

  • kurowarabi
    05-07-18
    Thank you, Mahlikus The Black.
04-19-18

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I made a chart for Project Primitive deformer of ZBrush 2018. Please use it for your modeling.

  • kurowarabi
    04-22-18
    Thank you, Frenchy Pilou ! I like old vehicles, so I made it.
04-19-18

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I made the original vehicle. I modeled mainly using ZModeler and Project Primitive deformer.

01-26-18

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73 Favorites and 38Followers.
Original Figure I made original figures last year. Modeling 3D Print Prototype of resin castings Resin castings and Painting

01-01-18

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Modeling process

01-01-18

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Piaggio Ape Happy New Year! I have been making old Piaggio Ape since November of last year. I completed it so I will upload it. I modeled it almost with ZModeler and rendered with Keyshot.

11-04-17

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Tamotsu Kishida's Sketchbook
I made the International Harvester's crawler tractor TD - 9 manufactured in the 1940s - 50s. I modeled it almost with ZModeler. Texture was made with Substance Painter and rendered with Marmoset Toolbag.

  • martincl
    11-12-17
    I’m in awe. You should create a tutorial for this. No one would ever need a hard surface tutorial again.
  • kurowarabi
    11-12-17
    bp72 : Thank you so much.I looked at total polycount. [LIST] ZModeler editing polycount : 278,563 I am using Dynamic Sub Division with ZModeler. So Polycount is getting low.