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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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09-13-17

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10 Favorites and 6Followers.
Thanks Scott, here's a grey shaded render:

  • Dragon
    09-15-17
    I have seen some really awesome vehicles made with ZBrush, but, have to tell ya, this is one of my favorites now. Real cool looking tnemeth! Any tips? Danamesh? Retopo? Panel Loops? ZModoler? Hard Surface Brushes? What's your preferred method? Don't need...
09-11-17

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10 Favorites and 6Followers.
Rover
Here's my latest personal project I just finished. It was mostly an exercise in hard surface techniques in Zbrush, where most of the modeling was done. Textures were done in Substance Painter, and rendering in Vray. Hope you like it. Any C&C are welcome. Credit to the amazing Toph Gorham for the concept. Some more renders on my site if you're interested www.tomnemeth.com

  • Spyndel
    09-12-17
    Fantastic! Would love to see some untextured detail renders of this.