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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Announcing ZBrushCore by: aurick 4 Days Ago
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WINNERS: 2017 ZBrush Live Sculpt-Off by: aurick 6 Days Ago
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Video Tutorial: Knife Prop by: aurick 09-18-17
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#AskZBrush: Updated November 11 by: aurick 07-29-17
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Insert Multi Mesh Repository by: aurick 07-19-17
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Pixologic Presents ZBrushLIVE by: aurick 02-08-17
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10-08-17

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Basic joints modeled in, tested for clipping, also partially shown is the backpack unit which has been modeled in. I've removed the placeholder hands as they were distracting.

10-04-17

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Thanks Ban_Dai, also I dig the name. More progress made hands and feet are placeholders.

09-19-17

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Changes to the head unit and today's progress on the shoulder so far.

09-13-17

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Sensors hardware added into the head unit, render test in keyshot, I might make the glass diffuse more once I get to texturing in Substance Painter

09-12-17

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Today's progress, rendered in Keyshot. Eye and head sensor hardware next, then moving onto either the hip or shoulder armor.

09-10-17

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Slow progress as we were prepping for Irma, impact on us won't be as severe as forecasted so updates will be more frequent again given we still have power after tomorrow.

09-07-17

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Further progress on my first mecha, rendered in Keyshot

09-05-17

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More progress made today on the core, and some more keyshot practice.

09-04-17

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Keyshot test (first time using it) and core progress.

08-29-17

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Further retopo progress

08-29-17

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More progress, spent a lot of time trying to get the shape of the eyes right.

08-24-17

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Wing Zero Gundam
Have the base dynameshed in, doing retopology with zspheres and zmodeler right now.