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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
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08-12-17

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mech head
first play on the 4r8.. the boolean workflow is a game changer for me, never done a mech head like this, and was super easy fun, and opened more exploratory options, after I bashed in some hardsurface booleans, started refining the shape a bit.. it's like a new workflow like this.. and the bool details never change, this is pretty unique way of working now

  • owlhowelll
    08-14-17
    Dude! that looks awesome! What is your workflow for painting the teal colors in the creases and crevasses? Total noob question I'm sure Thanks!
  • robobear
    10-20-17
    damn, just saw this message.. well, i did this in photoshop, hue saturation and overlays.. but you should be able to use the boolean color of the subtools to do this