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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Insert Multi Mesh Repository by: aurick 1 Week Ago
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WINNERS: 2017 ZBrush Live Sculpt-Off by: aurick 11-16-17
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137 Favorites and 93Followers.
Heya! One more round of sculpting and texturing practice Based on Bartlomiej Gawel pencil sketch I used zbrush for sculpting, substance painter for texturing, Redshift for rendering As usual to get faster, I made the wireframe by zremesher and UV`s by UVmaser





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137 Favorites and 93Followers.
Hi all! Made a new creature work in my spare time. Based on awesome concept by Wei Feng It took a little more than a month. I modeled him in prose from the beginning. The only part remained symmentrical is the face. It is super fun to sculpt and texture such high detalied models!

  • rodrigobraga
    Nice render and model!! How did you get it textured and rendered?
  • Moons_tone
    rodrigobraga , thank you!I textured in substance painer. The procces is very similar to how Magdalena Dadela do it I...




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137 Favorites and 93Followers.
Hi all, here is my new work. The dragon based on Jaemin Kim`s concept. I practiced detailed sculpting and texturing

  • Kloo
    I like it




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137 Favorites and 93Followers.
Update to this thread with the new work





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137 Favorites and 93Followers.
Maria Panfilova`s personal works
Hi all, I decided to create sketchbook thread to not to make a big deal each time I post something. Lately I make more animal works. It`s a very pleasant process because I don`t spend too much time on these works and stay loose. On the other hand, I learn something new each time about anatomy and artistic side of 3d. The process is quite similar to what I did with Trico described here: Only this time I used Arnold for render. I`m a fan of Beth Cavener and can`t resist to use her style For the carving effect I used these brushes: clay buildup (with reduced stroke parameter), slash2, damian standart, Orb Cracks. Simba and Rafiki - a fanart of Lion King Stag. I found a picture in a book "art of animal drawing" and really liked it`s gesture. So made a sculpt based on the sketch. Hope to post more works soon Happy zbrushing!

  • Moons_tone
    Erik Heyninck, Astjid, Dilated Pupil, hank you, guys! Glad you like it!