More …
Dynamic Subdivision
Dynamic Subdivisions give you the capability to preview a model at various levels of preview resolution, while respecting additional functionality like creases, without subdividing your mesh.
Dynamic SubdivisionZBrush for Concepting
Welcome to our ZBrush for Concepting six part series, featuring Joseph Drust and Andrew Bosley. Watch as we start with quickly produced 3D models and finish with a beautiful 2D concept piece. Throughout the six part series you'll learn features that include ZBrush's ZModeler Brush, 2.5D features, Alpha creation, Surface Noise, The Zbrush to Keyshot Bridge, KeyShot Rendering, and lastly a Photoshop paint over and texture overview. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit here and for concepts by Andrew visit
ZBrush for ConceptingCreating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...ZModeler Introduction
Introducing, the latest tool to be added in your modeling pipeline, ZModeler Brush! This brush is geared specifically towards low polygon modeling, but not limited to. Adding-on to the standard methods of low polygon modeling, we have developed an all in one Brush that will allow you not only access all low poly modeling functions, but also intuitively develops a brush workflow. Some of the features in this brush include adding and removing multiple edge loops, beveling, extruding multiple surfaces, smooth subdivision modifiers, bridging holes and surfaces, and more. Jump into this classroom to learn all you will need to begin using this brush!Featuring 4 introductory videos to help get started before you dive into more advanced ZModeler Actions.
ZModeler IntroductionArrayMesh
ArrayMesh is an advanced array system in ZBrush that will allow you to create duplicate instances of geometry in varying patterns and shapes. This feature operates in real-time as you edit the structure of the original mesh or adjust the modifiers of the array. Using the sliders located in the ArrayMesh sub-palette or simply using ArrayMesh with Transpose can quickly generate complex instanced geometry. The ArrayMesh system also incorporates a multi-stage approach that allows you to nest multiple arrays within each other. With this system you can easily create instanced shapes such as tank treads or full buildings!
ArrayMeshRadial Symmetry
Joseph Drust will show you how Radial Symmetry works in ZBrushCore.
Radial Symmetry
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 30
    • Posts: 22,985

Highlighted Threads

Join Pixologic for a Live ZBrush Presentation by: aurick 42 Minutes Ago
Views: 5395 Replies: 17
Insert Multi Mesh Repository by: aurick 3 Days Ago
Views: 2306669 Replies: 607
ZBrush Summit 2018 by: aurick 02-12-18
Views: 5396 Replies: 0
#AskZBrush: Updated March 17 by: aurick 02-10-18
Views: 240796 Replies: 93
Annual ZBrush Awards by: aurick 02-06-18
Views: 543 Replies: 0
+ Create New Thread + Reply to My Thread




thread gallery
47 Favorites and 33Followers.

  • ronaldo82
    wow !!! that's amazing work !!
  • Max33



thread gallery
2 Favorites and 1Followers.
Ohh man, this it's amazing. The sculpting, texturing and everything, but the composition of the scene is very powerful because you can see throught this image the whole drama and the world where thiese characters live. The violence of the gun man, the girl/whore who doesn't matter the situation around her, and she finds more interesting the superfitial magazine on her hands. Also the guy no less apatic, just more curious. And the little girl who is more inocent and she cares for the injured man, all great!





thread gallery
47 Favorites and 33Followers.
Hi ZBrushers! I'm very pleasure join this great family,this is my lastest personal work,I was inspired by a concept that comes out of Craig Mullins .The majority of modeling work finished in ZBrush , use XYZ add some details.textures in SP and Mari.rendering use arnold.I hope you guys like it .

  • Forever
    Looks freaking awesome TR work.
  • Gideon_zg
    what a fantastic job.There are so many detail I can learn. great color great atmosphere.