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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Insert Multi Mesh Repository by: aurick 1 Day Ago
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Announcing ZBrushCore by: aurick 3 Weeks Ago
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WINNERS: 2017 ZBrush Live Sculpt-Off by: aurick 4 Weeks Ago
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Video Tutorial: Knife Prop by: aurick 09-18-17
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Pixologic Presents ZBrushLIVE by: aurick 02-08-17
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04-15-17

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55 Favorites and 57Followers.
Ali
Ali: This character is part of a project that we are working on.

  • Galal
    1 Week Ago
    selwy That's such an honor....I believe I'm your biggest fan
  • selwy
    3 Days Ago
    Galal, I’m the one who feels honored! You guys set the bar very high for many of use. I use your work as quality reference for my current projects! It’s inspiration and motivation at the same time. Thank you very much for that! Best, Selwy
1 Week Ago

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68 Favorites and 37Followers.
Generic Male
Hello Everyone this is our latest (some of you might have seen the video already) The purpose of this project was to create a generic male head for a Facial rigging tech demo at Snappers. Team members that took part of this were : Galal Mohey Yasser El-Sherbiny Abdelrahman Shebl Ahmed Salim Still images was rendered using Arnold, ALshaders and hair using Xgen. We used Ornatrix for the hair cards in the Unreal Engine version. Details were sculpted manually in Zbrush and enhanced using TexturingXYZ tillable maps. more images at https://www.artstation.com/artwork/bYbem Snappers Website: http://snapperstech.com/ Snappers Facebook page: https://www.facebook.com/Snapperstech/ For any info or questions Galal@snapperstech.com

04-14-17

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55 Favorites and 57Followers.
Snappers Team
Hi Everyone, I created this thread so that me and my Teammates at Snappers can share stuff that we've been working on. We'll post here some of our side projects and doodles. Barbara Palvin: A likeness, Shading and Grooming study Based on Barbara Palvin that we've been developing at Snappers. Details were sculpted manually in Zbrush and enhanced using TexturingXYZ tillable maps.

  • Amir hossein
    04-17-17
    woooooooooow vrey vrey good Is wonderful
  • Amir hossein
    04-17-17
    This should not take top row, I was going super well
  • ClayBear
    04-17-17
    amazing work! TR material
04-16-17

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This another character we developed at Snappers based on a concept by Mac smith "Ori"