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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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04-15-17

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57 Favorites and 63Followers.
Ali
Ali: This character is part of a project that we are working on.

  • Galal
    12-07-17
    selwy That's such an honor....I believe I'm your biggest fan
  • selwy
    12-13-17
    Galal, I’m the one who feels honored! You guys set the bar very high for many of use. I use your work as quality reference for my current projects! It’s inspiration and motivation at the same time. Thank you very much for that! Best, Selwy
12-06-17

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73 Favorites and 46Followers.
Generic Male
Hello Everyone this is our latest (some of you might have seen the video already) The purpose of this project was to create a generic male head for a Facial rigging tech demo at Snappers. Team members that took part of this were : Galal Mohey Yasser El-Sherbiny Abdelrahman Shebl Ahmed Salim Still images was rendered using Arnold, ALshaders and hair using Xgen. We used Ornatrix for the hair cards in the Unreal Engine version. Details were sculpted manually in Zbrush and enhanced using TexturingXYZ tillable maps. more images at https://www.artstation.com/artwork/bYbem Snappers Website: http://snapperstech.com/ Snappers Facebook page: https://www.facebook.com/Snapperstech/ For any info or questions Galal@snapperstech.com

04-14-17

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57 Favorites and 63Followers.
Snappers Team
Hi Everyone, I created this thread so that me and my Teammates at Snappers can share stuff that we've been working on. We'll post here some of our side projects and doodles. Barbara Palvin: A likeness, Shading and Grooming study Based on Barbara Palvin that we've been developing at Snappers. Details were sculpted manually in Zbrush and enhanced using TexturingXYZ tillable maps.

  • Amir hossein
    04-17-17
    woooooooooow vrey vrey good Is wonderful
  • Amir hossein
    04-17-17
    This should not take top row, I was going super well
  • ClayBear
    04-17-17
    amazing work! TR material
04-16-17

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This another character we developed at Snappers based on a concept by Mac smith "Ori"