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Dynamic Subdivision
Dynamic Subdivisions give you the capability to preview a model at various levels of preview resolution, while respecting additional functionality like creases, without subdividing your mesh.
Dynamic SubdivisionZBrush for Concepting
Welcome to our ZBrush for Concepting six part series, featuring Joseph Drust and Andrew Bosley. Watch as we start with quickly produced 3D models and finish with a beautiful 2D concept piece. Throughout the six part series you'll learn features that include ZBrush's ZModeler Brush, 2.5D features, Alpha creation, Surface Noise, The Zbrush to Keyshot Bridge, KeyShot Rendering, and lastly a Photoshop paint over and texture overview. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit here and for concepts by Andrew visit bosleyart.com
ZBrush for ConceptingCreating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...ZModeler Introduction
Introducing, the latest tool to be added in your modeling pipeline, ZModeler Brush! This brush is geared specifically towards low polygon modeling, but not limited to. Adding-on to the standard methods of low polygon modeling, we have developed an all in one Brush that will allow you not only access all low poly modeling functions, but also intuitively develops a brush workflow. Some of the features in this brush include adding and removing multiple edge loops, beveling, extruding multiple surfaces, smooth subdivision modifiers, bridging holes and surfaces, and more. Jump into this classroom to learn all you will need to begin using this brush!Featuring 4 introductory videos to help get started before you dive into more advanced ZModeler Actions.
ZModeler IntroductionArrayMesh
ArrayMesh is an advanced array system in ZBrush that will allow you to create duplicate instances of geometry in varying patterns and shapes. This feature operates in real-time as you edit the structure of the original mesh or adjust the modifiers of the array. Using the sliders located in the ArrayMesh sub-palette or simply using ArrayMesh with Transpose can quickly generate complex instanced geometry. The ArrayMesh system also incorporates a multi-stage approach that allows you to nest multiple arrays within each other. With this system you can easily create instanced shapes such as tank treads or full buildings!
ArrayMeshRadial Symmetry
Joseph Drust will show you how Radial Symmetry works in ZBrushCore.
Radial Symmetry
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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06-19-17

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Hi guys!!! here some photos of the final print of this piece. I can´t wait to see the final product finished. I hope you like it =) All the best!

01-30-17

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And here some X ray showing the skeleton that I ussuly use in every figure to not lose the proportions =)

  • danma03
    02-04-17
    Here a video of the proccess that I ussually do for the faces, like the Wolverine head. I hope you find it useful =) https://www.facebook.com/danielmbel/videos/10212128290152276/
01-26-17

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Thanks a lot guys! =) And here some pics of the legs details. I hope you like it. Big hugs!

01-19-17

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Thanks for your kind messages guys! Here some closer pics of the helmet finished and the previously rough sketch desing =)

  • danma03
    01-20-17
    Thanks a lot man! haha and no bro, I did the just the initial design sketch of the helmet and then when the clients approved it, I did all the retopology work in ZBrush =)
12-28-16

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12-28-16

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12-28-16

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12-28-16

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12-28-16

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12-28-16

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Marvel Weapon X _ 1/4 Statue for XM STUDIOS
Hi everyone!!! I want to share some pics of the statue that I recently did for XM STUDIOS. The piece will be printed and produce it in 1/4 scale full color hand painted. I did the character and his assets, and my friend Alexis work on the base. I use it ZBrush for sculpt almost the whole piece and 3Ds Max too. I use ZBrush BPR for the procces renders and VRay for the final renders. Critics and comments are always welcome. I really hope you like it guys! And thanks a lot for your support always! =) Big hugs to this amazing community! =)