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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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11-23-16

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28 Favorites and 16Followers.
Retired Spartan !
Hi everyone, This is my first post in the Zbrush Central , and I'm really excited to show my work to all. I have sculpted almost everything in Zbrush including sculpting, polypainting, and rendering. And the final composition has been done in Photoshop. Hope you all like it.

  • Alex1989
    11-24-16
    A Really nice concept nd sclupt. The Feel of the character is coming out nice nd strong. TOP ROW Stuff. Best of luck
  • Sanjay1993
    11-24-16
    Thanku so much for such kind words
  • artbits
    09-13-17
    Fantastic concept. Never thought of Spartans this way. Maybe you could detail it more ? Detail in the skin pores and increase the resolution?