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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
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20 Favorites and 17Followers.
Hi ZbrushCentral! Long time no see) But my low poly knight is finally done. I'm very happy to share it with the community! It was a long term project and i learned a lot from it. Character polycount is about 38K + sword 1,5K + cloth 2K. I used the metalness workflow. Textures: armor 8K, face 2K, sword 2K. I appreciate all my friends, who helped me with advice and motivation! And special thanks to Evgeny Molotskiy for awesome rig/skin of this knight and help with historical reconstruction! Thank you! retribution... Better quality pics here

  • ClayBear
    Wow! Beautiful work Congrats with Top Row!
  • artpity
    Thank you, guys!




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20 Favorites and 17Followers.
jaysus Fonty Thank you, Guys, for your comments! Sorry for the long answer, i really don't know why i missed it earlier... nothing really special: the mount is very tight and it helps not to flop those studs are fixtures for inner plates you are right, I simplified it a bit) i guess not. This is how the bend looks like in real life it is two-handed sword. So, he hopes not to die because of his armor and fencing skill

  • artpity
    Thx, Fonty. I hope to finish before the new year)




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20 Favorites and 17Followers.
Medieval Knight portrait

  • jaysus
    mmmh... quite nice indeed, just some points that came to mind: -how does the visor fix itself to the helmet and not just flop around? -are those studs on the chest piece or fixtures for inner plates or the padding? -the mail on the aventail...
  • Fonty
    Fantastic,its my fav subject lol im working on a crusader knight at the moment,which is alot earlier than this knight,this is awesome mate love every bit of it,cant wait to see it textured,you have a new follower




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20 Favorites and 17Followers.
Petr Sokolov sketchbook
Hi, Zbrushcentral! It is a great place for art. I learned here a lot about 3d and i saw here many beautiful works. Now, i'm very excited to share my own project! I'm really big fan of Medieval era. For a long time i wanted to do something of this mysterious period. The highpoly done in ZBrush, Max. I posed it in ZBrush with transpose master. For the beauty shot i made passes in ZBrush. Then, i blended all passes in Photoshop and did some tweaks. Hope you like it! The game res is comming) Thank you! Medieval Knight