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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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20 Favorites and 17Followers.
Hi ZbrushCentral! Long time no see) But my low poly knight is finally done. I'm very happy to share it with the community! It was a long term project and i learned a lot from it. Character polycount is about 38K + sword 1,5K + cloth 2K. I used the metalness workflow. Textures: armor 8K, face 2K, sword 2K. I appreciate all my friends, who helped me with advice and motivation! And special thanks to Evgeny Molotskiy for awesome rig/skin of this knight and help with historical reconstruction! Thank you! retribution... Better quality pics here

  • ClayBear
    Wow! Beautiful work Congrats with Top Row!
  • artpity
    Thank you, guys!




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20 Favorites and 17Followers.
jaysus Fonty Thank you, Guys, for your comments! Sorry for the long answer, i really don't know why i missed it earlier... nothing really special: the mount is very tight and it helps not to flop those studs are fixtures for inner plates you are right, I simplified it a bit) i guess not. This is how the bend looks like in real life it is two-handed sword. So, he hopes not to die because of his armor and fencing skill

  • artpity
    Thx, Fonty. I hope to finish before the new year)




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20 Favorites and 17Followers.
Medieval Knight portrait

  • jaysus
    mmmh... quite nice indeed, just some points that came to mind: -how does the visor fix itself to the helmet and not just flop around? -are those studs on the chest piece or fixtures for inner plates or the padding? -the mail on the aventail...
  • Fonty
    Fantastic,its my fav subject lol im working on a crusader knight at the moment,which is alot earlier than this knight,this is awesome mate love every bit of it,cant wait to see it textured,you have a new follower




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20 Favorites and 17Followers.
Petr Sokolov sketchbook
Hi, Zbrushcentral! It is a great place for art. I learned here a lot about 3d and i saw here many beautiful works. Now, i'm very excited to share my own project! I'm really big fan of Medieval era. For a long time i wanted to do something of this mysterious period. The highpoly done in ZBrush, Max. I posed it in ZBrush with transpose master. For the beauty shot i made passes in ZBrush. Then, i blended all passes in Photoshop and did some tweaks. Hope you like it! The game res is comming) Thank you! Medieval Knight