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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Highlighted Threads

ZBrush 2019 - Available Now! by: aurick 1 Day Ago
Views: 18090 Replies: 51
#AskZBrush: Updated January 15 by: aurick 02-01-19
Views: 316011 Replies: 109
ZBC 2018 in Review by: aurick 01-03-19
Views: 7108 Replies: 12
Insert Multi Mesh Repository by: aurick 07-01-18
Views: 2611268 Replies: 615
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2 Days Ago

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36 Favorites and 12Followers.
Ban the fox, sin of greed - Seven deadly sins fanart
Ban the undead, sin of greed! Seven deadly sins fanart! Thank you Kong Studio, it looks great!

4 Weeks Ago

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36 Favorites and 12Followers.
Eraser Head
Hello everybody, I want to share with you my latest project... "Eraser Head" from the anime "My Hero Academia" Everything was sculpt with Zbrush and then render inside 3DS with V-ray. Final comp in Photoshop. I was responsible for sculpting, texturing and rendering this piece. Hope you guys like it!

02-01-19

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36 Favorites and 12Followers.
Ban the fox, sin of greed - Seven deadly sins fanart
I want to show you the first anime character I ever sculpted! It was an amazing project! Moving out of your comfort zone its always a great and rewarding challenge! The whole character was sculpted with Zbrush. I also used ZModeler for all the hard surface which turns to be an amazing tool! What do you think?

01-14-19

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36 Favorites and 12Followers.
Dr. Fate fanart painted proto
Hello everybody! Its been a long time since my last post here! I want to share with you a printed piece I did last year! I am very happy with the result! What do you think?!

06-13-18

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Antman and the Wasp
Antman and the Wasp! Just in time for the movie! I want to show you a private commission I did. All the sculpting was done inside Zbrush. Final render with V-Ray. Hope you like it https://www.facebook.com/JuanPitluk Here are some Zbrush renders!

05-15-18

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Dr. Fate 3D Fanart
Here are some clay render made in Zbrush.

05-14-18

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36 Favorites and 12Followers.
Hello everybody! Let me introduce you to Dr. Fate from the DC Universe! Its a personal project I just finish. He is base on the "New 52" series with some personal touches. I really enjoy working on this character and I hope it will become a collectible one day. I was responsible for the design of the whole pice (concepting, sculpting, texturing and rendering). Every part was sculpt inside Zbrush 4R8 then it was render with V-ray. At the bottom of the post I leave a small TUTORIAL of how I approach to create this pice.

  • Navarokoj
    05-14-18
    This is incredible work. Your Dr. Fate floored me. Just wow. Really appreciate the tips + insights too. I'm learning the software and it's easy to become overwhelmed with just whats available.
04-25-18

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Thor the God of thunder
This is the second pice I did for Royal Selangor. Bellow are some pictures of the casted pice in metal, some Vray renders and Zbrush BPR. Art director: Mufizal Mokhtar. https://www.artstation.com/juan_pitluk

04-24-18

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Batman
Hello everybody! Finally I want to show you one of a few pices I did for Royal Selangor DC line. These are pictures of the final model. I had the great plasure to work under Mufizal Mokhtar art direction. The model was entirelly done in Zbrush 4 R7. Will post more characters soon! C&C are welcome! Hope you like it! https://www.artstation.com/juan_pitluk https://www.facebook.com/JuanPitluk

01-10-18

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Tom Judge / the Rapture
Hello! Finally I´m able to show you a private commission I did. It will be produce as a 1/4 scale pice. This is a character from the "Artifacts" comic series from Top Cow comics. His name is Tom Judge. It was a very fun and challenging project. The modeling was done with Zbrush and 3DS Max, then render with Vray and final comp in Photoshop. Hope you like it! https://www.artstation.com/juan_pitluk

08-17-17

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More Pictures:

  • truubluu
    08-18-17
    Awesome with your variation
  • 3DBuan
    08-18-17
    virut mehtatruubluuTHANK YOU! REALLY ENJOY THIS PROJECT!
08-16-17

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Hello! This is a personal project I´ve been working on. My tribute to Aquaman as if it were a collectible. Was a very fun project. All the modeling, unwrapping and texturing was done inside Zbrush; then decimated and render in 3DS Max with Vray. Final comp in Photoshop. Hope you like it! Let me know what you think about it. Alternate portrait and hand.

06-05-17

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More Pictures!

06-05-17

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Hello eveyone! These are the final renders for a character I´ve been working on. I think Green Arrow is one of the most underrated characters in the DC Universe but... I really like it! I learned a lot during the project, keep refining my anatomy knowledge and workflow. The modeling, uv´s and texturing was entirely done in Zbrush. Rendered with Vray in 3DS Max and final composition in Photoshop. I woul like to hear what you think about it and if there is something you might change! I´m ready for a new challenge now!

03-27-17

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Shocker
Hello everybody, A new model... SHOCKER! He is going to be print by Resin Mechanix as part as his 1/7 scale figures. All the modeling was done inside Zbrush. Render with Vray in 3DS Max and final comp in Photoshop. Hope you like it! Artstation: https://www.artstation.com/artwork/1Oqm2 I am available for freelance!

02-28-17

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For the first time one of my pices will be print!!! Thank you Resin Mechanix!!! Here is Cyclops 2.0 He is available for Pre-Order https://www.facebook.com/Resin-Mechanix-951693458310286/?fref=ts Artstation: https://www.artstation.com/artwork/9ld1W What do you think? C&C are welcome. Regards. I am available for freelance.

02-08-17

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These are the Zbrush close ups.

  • boozy floozie
    02-09-17
    Great job on your Spiderman Captured a comic book feeling and a sense of bullet time action with great style.
02-07-17

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Hello everybody, how are you? I am amaze for all the great work that you all post here so I want to share with you my work too. This is my last personal pice "The amazing Spiderman". What do you think? Looks like a collectible? All the modeling, unwrapping and texturing was done entirely inside Zbrush. Final render in 3DS Max with Vray and then comp in Photoshop. This was a very fun project. Learn a lot of new tools and also helped me to improve my workflow. Zmodeler is a great tool. You don´t have to leave Zbrush at all which I love!!! This one really challenge my anatomy knowledge and I realize that I need to study a bunch more. I want to thank you all for your suport. If you want I can also post some Zrush screenshot showing the model from diferent angles. What do you say? Here is an other render that I found interesting. Only a rim light.

12-28-16

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Hello everybody! Here is a quick sculpt I made today! Green Goblin! What do you think?

10-25-16

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Here are some Zbrush BPR and a quick breackdown of the way I choose for doing this pice.

  • regmonroe
    10-26-16
    Very nice modeling. And the pose is perfect!
10-25-16

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Hello. After all this time here is the final render of a model I have been working on... "Cyclops" render as if it was a 3D print for collectibles. What do you think? I really enjoy working on it and learn a lot during the process. The model was entirelly done inside Zbrush and model completely without symmetry. Found that surface noise combined with uv and an alpha is a great tool to add fine details. Model with ZBrush, render in 3DS Max with Vray and final comp in Photoshop. Will upload some Zbrush BPR and a quick breackdown. Moving to a new character. What do you think, which should I try? I was thinking in Green Arrow. Regards.

07-06-16

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Zbrush work
Hello everybody! This is my last pice... Wolverine, personal concept. I came up with this after watching one of Joe Menna´s videos. They are great! I recomend you to watch them. Since I would love to get into the collectibles industry I decided to do something for that purpose. The model was entirely done in Zbrush, render in Keyshot and final comp in Photoshop. Hope you like it! Critics and comments are welcome!

  • Max777
    07-08-16
    cool work man , especially the sculpt of the arms ! I have just one suggestion , that will be cool if you had sculpt the bone/metal of the claw under the skin