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Dynamic Subdivision
Dynamic Subdivisions give you the capability to preview a model at various levels of preview resolution, while respecting additional functionality like creases, without subdividing your mesh.
Dynamic SubdivisionZBrush for Concepting
Welcome to our ZBrush for Concepting six part series, featuring Joseph Drust and Andrew Bosley. Watch as we start with quickly produced 3D models and finish with a beautiful 2D concept piece. Throughout the six part series you'll learn features that include ZBrush's ZModeler Brush, 2.5D features, Alpha creation, Surface Noise, The Zbrush to Keyshot Bridge, KeyShot Rendering, and lastly a Photoshop paint over and texture overview. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit here and for concepts by Andrew visit bosleyart.com
ZBrush for ConceptingCreating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...ZModeler Introduction
Introducing, the latest tool to be added in your modeling pipeline, ZModeler Brush! This brush is geared specifically towards low polygon modeling, but not limited to. Adding-on to the standard methods of low polygon modeling, we have developed an all in one Brush that will allow you not only access all low poly modeling functions, but also intuitively develops a brush workflow. Some of the features in this brush include adding and removing multiple edge loops, beveling, extruding multiple surfaces, smooth subdivision modifiers, bridging holes and surfaces, and more. Jump into this classroom to learn all you will need to begin using this brush!Featuring 4 introductory videos to help get started before you dive into more advanced ZModeler Actions.
ZModeler IntroductionArrayMesh
ArrayMesh is an advanced array system in ZBrush that will allow you to create duplicate instances of geometry in varying patterns and shapes. This feature operates in real-time as you edit the structure of the original mesh or adjust the modifiers of the array. Using the sliders located in the ArrayMesh sub-palette or simply using ArrayMesh with Transpose can quickly generate complex instanced geometry. The ArrayMesh system also incorporates a multi-stage approach that allows you to nest multiple arrays within each other. With this system you can easily create instanced shapes such as tank treads or full buildings!
ArrayMeshRadial Symmetry
Joseph Drust will show you how Radial Symmetry works in ZBrushCore.
Radial Symmetry
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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10-17-17

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Release the beast - tutorial step by step
Hello everyone, I am super happy to share with you this fully free tutorial that I made for www.texturing.xyz. This tuto is about how to make creatures for VFX. It covers pretty much all the topics, from sculpting to look development. You can read the full article on the following link : https://texturing.xyz/pages/gael-ke...lease-the-beast There are tons of information, along with timelapse videos. You can also download the pdf version directly on the website. Release the beast - XYZ making of - apply displacement from gael kerchenbaum on Vimeo. Release the beast - XYZ making of - split per UDIM for displacement from gael kerchenbaum on Vimeo.

09-13-17

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Release the beast
Release the beast. This is a private commission I made for Noemotion. I was responsible for all the aspects. We needed to have a trex that could hold a 12K resoution still frame for our client. The work was made in 8 days, with the amazing help from Texturing XYZ creature displacement textures. I used the caiman and frog packs to creature the base displacement in Mari, then everything was imported and baked in Zbrush. I then sculpted on top and recreated some of the scale to get better volumes. The albedo was fully painted by hand in Mari using procedural textures, with the help of curvature and cavity masks. I used the base mesh that I previously created for a Gnomon workshop tutorial. There is no post-process over the final frame, everything comes straight out of Arnold.

07-10-17

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Modeling reel 2017 - a creature work
Hello guys, I'm pleased to present you the public edit of my 2017 demo reel. I'm currently available and looking for a job as a modeler/texture artist specialized in creatures. If you want to have a look at some of my texturing work, do not hesitate to send me a PM to have access to the private edit of my demoreel. You can contact me using this email : gael.kerchenbaum@gmail.com

03-08-17

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My Son - A Lion King Story
My Son, A Lion King Story is part of a few illustration I work on. I'll be presenting some moment of the story of The Lion King. Here is Mufasa and Simba.

03-07-17

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Antelope Sable Study
Hi guys, I wish to share with you this Antelope Study I made in Zbrush. I hope you'll like it !

11-25-16

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A walking T.Rex breakdown
I was lucky enough to be part of a small project, along with two other amazing artists, Charles Chorein and Thomas Obrecht. With this breakdown, I present you a one month project we putted together. I was responsible for the Modeling and Texturing parts. Thomas Obrecht took care of the Rigging and Animation process. Charles Chorein was our supervisor and worked on the Look Development and Compositing steps. This shot was created for a Gnomon Workshop about Look Development that you can access with the following link : thegnomonworkshop.com/tutorials/trex-lookdev-and-lighting-with-maya-and-arnold I wish to thanks both of my two colleagues for this amazing project ! And here is the link to the video breakdown : 193044332 I hope you'll like this project. Cheers.

10-29-16

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The beauty and the stone
Coming up with something new today, here is a speed sculpt I did a few months ago in Zbrush. I was inspire by a great picture I saw, Symbiosis by Pascale Archambault. This is just a quick project, so anything but finished. I hope you'll like it. cheers !

09-18-16

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T.Rex Sneak Peek
Hi guys, I'm pleased to show you some sneak peek about my latest creature. I hope you'll like him. More will come later, I still need to do a lot of stuff on this one. Cheers.

06-07-16

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Deinotherlove
Hello guys, It's been a while since I didn't post any recent of my works. I started many sculpt that I'll evuentually finish one day. However for new, these are some new WIPs of a project I'm currently on. I named it Deinotherlove. Those guys are not elephants, they are Deinotherium Giganteum, a prehistoric mammal. I hope you'll like my work. Do not hesitate to comment, even share ! I'll post more later. Cheers.

  • sadpanda
    06-07-16
    Lovely work! So much energy!!
02-24-16

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Frightened horse V2
Hi everyone, I had several feedbacks on this piece, and realised that it needed some more work in the pose and anatomy. So this is the new guy. I thanks those who made me realised that this piece wasn't the one that I wanted to achieve. I hope you'll like this one even more than the first. As usual, feedbacks are the better way for me to become a better artist, so feel absolutely free ! From now I'm moving on to a new piece. Cheers !

  • rasmusW
    02-25-16
    amazing piece. looking forward to see the gorilla all finished. -r
02-22-16

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Horse anatomy study
Thanks guys for the precious feedbacks. References are awesome as well ! This is my final submission for the horse, I can now call it done. I really hope you'll like it, and comment with wathever your feelings are. Every animals I'm sculpting are a great step forward. Those anatomy studies make me learn so much, I enjoy each of them. Plus the fact that you guys are giving me some great tips to develop my skills. I hope to transform this thread in a huge animal anatomy ref for each of us so we can all share our tips. And now come the illustrations : Waiting for your comments ! Cheers,

02-18-16

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wow that amazing, thanks a lot for all that reference. I'll have a look to find these books. It's really hard to understand how everything is going under the skin of the gorilla. The fur ontop doesn't help... even the posing is kinda of tricky : what should be a neutral pose for these animals when they can stand up right and walk on their hands. This has a great impact on the muscles shapes. Definitely will try to find these books. For now are some WIPs on the horse.

  • Paleojeepster
    02-18-16
    Gwel In case you have trouble finding an early original version of the book on the horse, Ellenberger, Baum and Dittrich Handbook der Anatomie der Tiere Fur Kunstler (Band I: Das Pferd) which was in 3 languages (German, French and English - although...
  • rasmusW
    02-19-16
    this gonna be the short version, so i'm just gonna say i think you do some killer work. very cool to see some thorough animal studies. keep them coming. -r
02-15-16

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new WIPs
Hi guys, I'm sharing with you two WIPs presenting my current animals. The horse has already some good anatomy work. However the gorilla has still a long way to go. It's a pretty early stage for him, I'm still looking to block in the main proportions. Cheers !

  • regmonroe
    02-16-16
    The head of your gorilla is very good. Can't wait to see your progress with it.
  • Paleojeepster
    02-17-16
    This is a good start on the gorilla anatomy. Some of the muscles are not yet aligned quite right. For reference, you might want to find a copy of the Anatomy of the Gorilla. Henry Cushier Raven Memorial Volume edited by William King Gregory, Columbia...
02-09-16

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Hi guys, So this is a really first WIP of a new animal I'm working on. Sharing it with you before it comes to find some muscles and skin ontop.

02-06-16

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Hi guys, Thanks for the support. I'd like to share with you the new one, so here he/she is ! I spent one day on the model, and a bit of time on the render. Hope you'll like it. I have to admit I had a look at James W. Cain for the lighting. He is a great inspiration for me when it comes to some kind of clay render. Do not hesitate to comment ! Cheers.

02-03-16

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Gael Kerchy Sketchbook
Hello Zcommunity ! This is my first post on the forum. I'll be sharing more and more of my work with you guys. To start on, this is a model I spent two days on. All comments are more than welcome.

  • rasmusW
    02-05-16
    hey gael! great work here. i really like the gravity and sense of mass in this. good job. -r