More …
Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. Forum Actions:

    Forum Statistics:

    • Threads: 24
    • Posts: 306
  2. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 31
    • Posts: 23,652

Highlighted Threads

#AskZBrush: Updated October 26 by: aurick 2 Weeks Ago
Views: 290431 Replies: 108
ZBrush Summit 2018 News: ZBrush Awards Winners Revealed by: aurick 10-04-18
Views: 21521 Replies: 5
ZBrush LIVE Sculpt-Off 2018: Results by: aurick 10-01-18
Views: 10069 Replies: 4
Insert Multi Mesh Repository by: aurick 07-01-18
Views: 2520238 Replies: 615
ZBrush 2018.1 Now Available by: aurick 06-20-18
Views: 146183 Replies: 5
Annual ZBrush Awards by: aurick 02-06-18
Views: 2443 Replies: 0
+ Create New Thread + Reply to My Thread
1 Week Ago

5

2

0

thread gallery
110 Favorites and 80Followers.
And here are some shots from zbrush. Hope you like it!

  • afisher
    1 Week Ago
    Thanks Rodolfo and thanks to ZBC for the Top Row
1 Week Ago

12

1

7

thread gallery
110 Favorites and 80Followers.
G-Rod: Thanks! BhushanArekar: I just used polygroups. So after I placed the IMM hair strands I would use autogroups to assign each strand as a polygroup. I would also create a polygroup out of several hair strands to create clumps and duplicate them around. Hope that helps! Hey everyone, I wanted to share some renders of the Prime 1 Dark Knight project I posted above. These renders were done in Keyshot, sent straight from Zbrush. Thanks!

3 Weeks Ago

13

4

8

thread gallery
110 Favorites and 80Followers.
Prime 1: Dark Knight III: Master Race
Hey guys, here's some shots of the Dark Knight statue I worked on with Prime 1, based on the amazing artwork of Gabrielle Dell'Otto. It was a dream project to be a part of, getting to work on such an iconic version of Batman. The initial art direction and concept sculpt was done by Pablo Viggiano, with Creative/Art Direction from Johnny Pham. As usual, the production and paint team did an amazing job with it. I hope you guys like it! Thanks! https://www.sideshowtoy.com/collectibles/dc-comics-batman-deluxe-version-prime-1-studio-903781/

  • jakelear
    3 Weeks Ago
    Hey Adam! Amazing work as always, your stuff is such an inspiration. I've been watching your timelapses to learn from your technique, and I had one question about your insert hair mesh on The Brute. From the timelapse, it looks like you've created an...
10-10-18

11

1

2

thread gallery
110 Favorites and 80Followers.
Vanguard
Here's a personal project I recently made time to finish. I started this project a while ago and it has gone through a few iterations. I was aiming for a heroic sci fi character with a slightly stylized realism look to him. Sculpted in Zbrush. The shirt base was created in Marvelous Designer and refined in Zbrush. Texturing was done in Substance Painter. The hair cards were created using Xgen and Maya. Real time version rendered in Marmoset Toolbag 3. Sculpt rendered in Keyshot. Cheers!

11-14-17

8

1

2

thread gallery
110 Favorites and 80Followers.
Here's a sculpt of the Man In Black (Ed Harris) from Westworld that I finished recently. I love the show and the character, so thought it would be a fun challenge. Sculpted in Zbrush and rendered in Keyshot. The base clothing was created in Marvelous Designer. I've also recorded a timelapse of most of my process in Zbrush. Some parts are a little jittery, due to me constantly checking out how it's looking from different angles. Hope you like it. Thanks! 7-s_8mgA7yE

11-14-17

5

1

2

thread gallery
110 Favorites and 80Followers.
I wanted to update my thread with a couple of projects. Here's a Phoenix Force Magik Collectible Statue created for a private commision that I finished a little while ago. Sculpted and rendered in Zbrush.

10-18-16

5

22

16

thread gallery
110 Favorites and 80Followers.
Priestess
Hey everyone! I wanted to share something new I've been working on in my spare time. I used Maya for modeling the base meshes and Zbrush for sculpting and detailing. I used texturing xyz maps for the skin details and then some extra sculpting on top. The majority of the texturing was handled in Substance Painter, although I did a base skin projection in Mari, before finishing it off in Painter. Rendered in Vray with some post adjustments in Photoshop. Hope you like it. Thanks!

  • afisher
    11-15-16
    I just did a little write up I did for texturing XYZ for anyone interested. I was asked to go over some of my workflow using the XYZ maps. Hope someone finds it helpful. http://texturing.xyz/pages/adam-fisher-making-of-priestess Synn: For...
05-09-16

2

2

6

thread gallery
110 Favorites and 80Followers.
Thanks Funky and Takai! Here's some I've been slowly working on. Planning on doing a full character with this when I have some more time, but here's a WIP of the character so far. Textures, shaders and hair cards still need a bit of tweaking but it's starting to get there. Sculpted in Zbrush with texturing XYZ maps for the pore detail and then rendered in Toolbag 2. Thanks!

01-29-16

5

5

7

thread gallery
110 Favorites and 80Followers.
Asajj Ventress
Hey everyone! This is a redesign of the character Asajj Ventress and was created for the CG+ Star Wars contest. I used Maya to create the base meshes and marvelous designer to get a rough base for the clothing. Zbrush was used heavily for cleaning up the MD mesh, finalizing and detailing all the elements. I used Mari and Photoshop to texture her face and the Quixel Suite to texture the rest. The final images were rendered in Marmoset Toolbag 2, with some post effect and adjustments in PS. Hope you like it, thanks! Higher res images: https://www.artstation.com/artwork/YJGdK Contest Thread: http://cgplus.com/forum/t/star-wars-reimagined-asajj-ventress/549

  • Funky Bunnies
    01-31-16
    blown away every time you post something up, man! great work and good luck in the contest
  • Takai
    01-31-16
    Very cool! The force is strong with you!
05-22-15

2

7

14

thread gallery
110 Favorites and 80Followers.
Hey everyone, finished this guy over the weekend. Sculpted and rendered in Zbrush. The hair was created with a custom insert mesh brush on top of sculpted mesh. Concept by Stepan Alekseev. Thanks! Timelapse: xbcFmK5ih6Y

  • Antone_m
    05-23-15
    your work never cease to amaze me !! Great work as usual !
  • Hybryd75
    05-23-15
    This latest guys rocks, love that hair!, looks like the would print nice. keep it up!
01-01-15

2

5

14

thread gallery
110 Favorites and 80Followers.
Posting something new to kick off 2015! I originally started this as part of the Comicon Challenge and recently came back to finish the sculpt. Here's a couple of renders I was playing around with:

  • Kev Sutherland
    01-02-15
    Really nice work, pose is fantastic, he looks well grounded on the rock and I also agree with the earlier comment on the weighting of the hammer, you can see it.
  • henriquedw
    01-04-15
    I agree with everybody so far. this is an amazing piece all over, from pose to details. This would do a great print. Congrats.
08-01-14

3

17

25

thread gallery
110 Favorites and 80Followers.
afisher's Sketchbook
Hey everyone I decided to create a new sketchbook. To kick it off, here's something I finally got around to finishing. Rendered in Marmoset Toolbag 2. The hardsurface and cloth elements were mostly textured in the new Quixel suite. The skin was mainly polypainted (see timelapse below). Let me know if you guys have any questions. Hope you like it. Thanks guys! Zbrush screenshots: Timelapses: Zbrush sculpt- mCgLNfuX47M Head Polypainting- XZnyigB4OHk

  • afisher
    08-08-14
    nagulov: Yeah I mask, invert and transpose inwards, then to clean up the inner walls, I use deformation> polish and/or polish by features, or I'll manually clean them up with the HPolish brush. legolas47: Thanks. The reference images are...
  • Aglaia
    08-10-14
    So cool, then I[COLOR=#333333][FONT=arial] have a...