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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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ZBrushCore 2018 - Upgrade Today by: aurick 6 Days Ago
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#AskZBrush: Updated August 13 by: aurick 2 Weeks Ago
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ZBrush Summit 2018 News: Workshops Available! by: aurick 07-03-18
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ZBrush 2018.1 Now Available by: aurick 06-20-18
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Sculptris Pro in Action with Pablo Munoz Gomez by: aurick 05-14-18
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ZBrush Summit 2018 by: aurick 02-12-18
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1 Week Ago

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(01 Aug. 2018)Hi this will be the last tweak for the body, finished my foot study. I'll only be able to improve by modeling a whole new one starting from scratch : I'll keep this one as it is with its imperfections. I will probably work more on the face at final stage one ce the clothes are mostly done. How's it looking ?

2 Weeks Ago

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Thread Revival update 2
(27 Jul. 2018) After taking two weeks break I've gone back into this character and figured out some proportions where still wonky, got some anatomy features corrected / redone and this is my final product for the body. I'm swapping to the clothings now, still have to check the back & feet but it looks ok for now. What do you think about it? Cheers (01 Aug. 2018) Editing the feet, it was a bit too akward in forms and those toes weren't feeling right !

07-06-18

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Thread Revival update 2
(06 Jul. 2018) Some of the anatomy is still to be corrected. I've took a lot of time to study more the hands in their forms and structure. It's not an easy task for such an expressive element of the human body !

06-19-18

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Thread Revival update
Hello everyone, I've been working more and more on my anattomy study over this character for my personnal project. Trying to get the form right and all the knowledge regarding origins and insertions of the main muscle groups. Not an easy task ! Here's where I'm at so far I still have the define better some of the muscles groups and double check their volumes. Any suggestions would be greatly appreciated. Thanks ! Happy Zbrush-ing ! (21 Jun.2018) > Some more work on the back and front torso. Still hard to grasp all the subtleties. (27Jun.2018) > I took a break working on the anatomy and rather thought how it will look like once he puts some clothes on ? I felt inspired by the "Musketeer" theme during the XVIIth century. I'm more interested how the forms / volumes pley with each other rather than giving too much detail with drawings and filigranes all over the place. Trying to keep it simple ... for now ! Here's a simple Photoshop mash-up of ideas and color variations I thought of. Hope this will grab your interest (28Jun.2018) > Nothing interesting yet to show yet for the clothes modeling, I was bothered by some of the chest anatomy reviewing some photos and figured I misunderstood the insertions/origins of some of the group muscle. So I finished my day by correcting myself, I think it looks better. He will be covered by clothes though I want to have a solid anatomy base for the next character and be faster at my nude modeling ! Here's what I've corrected so far :

06-13-18

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Thread Revival
Hello, this is going to be a revival of my thread. I've being working on anatomy lately more in depth and came out with this for my personal game project. I was thinking about sharing the progress so far and maybe have tips and advices on my work ? I hope this will resonate with some of you and will be able to provide more progress throughout the next weeks. Any C&C are welcome to improve my sculpt. This is still in a WIP stage (arms not finished) Edit 15/06/2018 > Some more work on the arms ; it's a really difficult topic but i think things are getting clearer in my mind. I have to do more correctionon deltoids and pecs forms but i think i placed the main features correctly

02-06-15

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New stuff : cat!
Hi! it's been a while since I couldn't come back to zbrush... didn't even finish last model. For a come back I'm posting a warmup I did this morning of a cat statuette I own. Any advice would be welcome to improve my skills and my way of modeling my work. Thanks !

08-12-14

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small arm & hand update...
Trying to finish this model but I am slow for this mechanical model...

08-08-14

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small update...
Small update on the arm. Trying to get a grip on the masking and sculpting brushes (clay, dam standard, move...) Adding some mechanical stuff and wires later on!

08-07-14

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small update...
Small update on the right leg and arm. Trying to refine some sharp edges... but I'm losing a lot of time. I think I'm lost trying to make details and don't have the good approach. Any tip on how I should procede? I think a have a good basis to start detailing but I don't seem getting anywhere for now. A tip would be most usefull! Thanks !

08-04-14

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Hello small update on arm. How does it look so far. I can't find a way to go further in the modeling or details could someone give me a tip please ?

  • truubluu
    08-05-14
    Keep it up, it's coming along nicely. I like that it not completely symmetrical.
07-28-14

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Back after a long while...
Hello! Trying to make a come back on this forum after a disappearence for some years. Didn't manage to texture the last work I posted here. I'm definitely going to finish my work on this one. Any advise is welcome on this spaceSuit00! It's still on a concept state, I'm going to detail more with vents, additional modeling turbines and bolts. Any advice on how I should clean this model for a realtime software ? Thanks for your help!

07-12-11

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First model on Sculptris, used occasionnaly the Goz to Zbrush to use some brushes. Hope you like it ^^ Sculptris 2011-07-13 03-07-43-43.jpg

  • michalis
    07-13-11
    Excellent hard surface sculpting. !! About Sculptris, welcome to the club (visit the sc forum) IMO Sc has better sculpting tools, more spontaneous I mean. Lot of interesting tricks before jumping to zb (GoZ)
07-11-11

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Hi! This will be the final model. I'm having problem rigging this character with the transpose master to give it a cool pose. Anyway, next step is giving it a good render. Thanks for the kind words so far mecha01_update03.jpg

  • Ecthelion
    07-12-11
    Great work with all those mechanical parts. I especially like the arm. The detailing on hands and fingers looks really cool.
07-05-11

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hi! Here's an update of my character. It took quite a time to put into shape everything as it should but still a final work needs to be done. I have still to add some doodles and wires. c&c are welcome ! mechaStrip02.jpg

06-29-11

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Hi! Here is a small update on the legs and arms designs. Any critic, tip, or advice is welcome I still need to improve my work constantly... mecha_ArmsStripUpdate01.jpg mecha_LegsStripUpdate01.jpg

  • LeeJMilner
    06-29-11
    That arm and hand is great. Nice hard surface sculpting.
06-26-11

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Mpej_Sketchbook_Hi Zbrush Cenral !
Hello, it's been quite some time i've been following everyone's work throughout all the various topics. There's really some impressive new works each time I come back here. I hope I'll be able to join this fantastic community and that my work would please most of you ^^. I'll begin by submitting a humanoid/mechanical model still in design phase. I have to figure out how the articulations areas such as the knees, the hips, and the ankles will work. Hope you like the idea ! mechaStrip56_WIP.jpg