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Live Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing LanguagesA Key Chain for 3D Printing
Joseph Drust will take you through the basics of sculpting as well as optimizing your key chain for 3D printing.
A Key Chain for 3D...
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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4 Weeks Ago

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Minimalist Cube
@Markkens: Im actually not that lazy, I need to update the stuff in those anyway. Pixologic has moved stuff around over the last several versions and some of that's out of date and cant be edited. Speaking of lazy, I have been studying minimalist (meaning I read something about it on the internet) and it inspired me to make this. A minimalist cube:

  • MealeaYing
    1 Week Ago
    @Futagoza: I am not blowing you off, Im making you a tutorial, my computers a bit damaged so its taking me a while... @CgMystic: Its pretty amazing bunch of stuff huh? It took me awhile to get everything sorted, and working right. Whats a jump...
  • futagoza
    6 Days Ago
    Thanks a lot MealeaYing, i'm patient and i can wait. Regards Stefan
  • cgmystic
    5 Days Ago
    MealeaYing Jump List's are shortcuts to files previously opened with applications. More specifically if you have Zbrush pinned to the windows task bar and you have...
1 Week Ago

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6 Favorites and 4Followers.
Just what was needed Zbrush 4r8 P1 update. After installing this update windows 7 jumplist for Zbrush works! Zbrush 4r8 zmodeler brush doesn't have "hiding polygons" There is control + shift and click on polygroup to hide all other polygroups. Control + shift to click on empty canvas to invert visibility. The Lasso Toggle script by marcus_civis gives user option to hide polygon edgeloop by holding down control + shift and clicking a edgeloop edge. I can only guess Zbrush code gods are too busy for implimentation into the zmodeler brush UI

4 Weeks Ago

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Zbrush 4r8 . . first impression
MealeaYing: Nice stuff! Your truly a zbrush PolyLoop Master! Got my update of zbrush 4r8 yesterday. Seems this version 4r8 is not using my windows 7 64 bit jump list ( right click zbrush 4r8 icon pinned to task bar for jump list ) Light box persists in cluttering my zbrush 4r8 UI on starting zbrush (remember "," toggles Lightbox). The new transform gizmo is interesting yet seems awkward compared to the familiar old transform resizable gizmo. Ah! found the button to revert to the old transform gizmo. Zmodeler brush works as before, with the exception of crowding the work area with another viewport of dynamesh IMM? Found a button to inhibit it! First impression is ZBrush 4r8 is a excellent application for hard surface modeling and sculpting intricate details. With the ability to create a custom user interface UI in zbrush And implementation of mouse scroll zoom in conjunction of middle mouse button use ( thanks Denvi's ..for the hard work) Zbrush then has a leaner personalized UI and smoother workflow with less clicks to get things done!

4 Weeks Ago

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@Jovomo: Thanks! That's not a bad idea, I just gotta make a handle @Markkens: How did I make these? Or how do you stop doing what you are doing? Either way I want to see what you are doing. That first one was simple, the second one less so. First off, this does not involve Panel Loops, but it could and you could do some very cool stuff with them, I prefer to do it the long way as it gives me insane amounts of precision. Second you need a basic understanding of PolyGroups, how to hide and show them and how to use the selection tools to make them. If you dont know this stuff, by the time you are done with this you will, neat huh? Note- DynaMesh makes what i call "superfluous nipples" in your mesh and these will make ugly hell out of stuff, so while you are making this look all over your mesh as you go and watch for messed up little puckers, they are not fixable and will piss you off. I render in KeyShot, you can render these in anything that will recognise ZBrush PolyGroups or materials, but the polyGroups are the important part in my opinion. EDIT: I forgot something important! If you use ZRemesher instead of DynaMesh it could very well come out better, make sure you have Keep Groups turned on and watch out for stray PolyGroups, figure out which of the main PolyGroups they ought to belong to and then use the PolyGroup palette to re-attach them where they belong by hiding the ones you dont want and then using Group Visible. Using ZRemesh is far better in many cases than DynaMesh, but might take more dicking around. To make the first one: Make a Dynamesh sphere (or anything you like, but maybe start with a sphere). Hold down Control, Shift and Click and Drag from the Canvas onto your sphere to hide part of it. Hold down Control and Shift and Drag outside of it to invert what's hidden. In the Geometry Pallet under Modify Topology hit Delete Hidden and then hit Close Holes. Turn on PolyFrame (Shift F)so you can see polygons and PolyGroups, turn this on and off for the rest of the process to make sure things are going smoothly. Re-Dynamesh. Use Relax and Polish by Features in the Deformation Pallet to smooth out the new PolyGroups. In the Deformation Pallet use something like Twist (play around, use Twist and Taper maybe, but dont go too extreme or things will get screwy). After doing that go back into the Geometry Pallet and under Edge Loops hit the Group Loops button, this gives nice workable edges to each PolyGroup. Shift Click on one of the large sections and use Inflate in the Deformation pallet, OR, depending on what you want to do, use Edge Loop (under Edge loop) in the Geometry Pallet with a Displacement setting to make nice square polygons. Do the same to the other large section. Experiment, these are the primary shapes you are working on. Do Polish By Features again (Deformation pallet), try it with the circle thingy on and off, it makes a big difference. Next you need to assign materials, If you have mesh that's as dense as mine you will likely see ZBrush hit a memory hole the size of your computer. This can get VERY UGLY. To assign materials to PolyGroups: Control Shift Click on a PolyGroup. At the top set M to On (in the group of buttons MRGB, RGB and M) M is Material. Select a material from the Material Palette. In the Color Menu (up on top of the ZBrush Window) hit the Fill Object Button. Control Shift Click on the Canvas to unhide the rest of the object. Control Shift Click on the other large PolyGroup. Select another material. Again, in the Color Menu hit the Fill Object Button. Control Shift Click on the Canvas to unhide the rest of the object, again. Change your material again to whatever you like, and I suggest something that contrasts with the other two. This time you dont need to fill it, its just the default for what ever is left, though you can select those and fill them if you like (I do). From here its a matter of how you want to render this thing you have made.... And that's sort of up to you. But, if you have KeyShot and want to know how I did that part let me know. Also I didn't include instructions for the second object because it is a combination of the process above and a neat use of GroupLoops that is covered to death in this thread. If you want that process as well, and dont want to dig in this thread (its less than small), you will have to wait for me to dig for you, and I am exceedingly lazy all of a sudden! Im kidding, just let me know, I can describe the second one as well... I started making these in 2010, but never pushed them all that far because ZBrush rendering wasn't doing it for me, but now with KeyShot things are a little diferent. The other thing is you can use things like this as booleans on other objects, like you could use one of these to erode a cube and maybe get some interesting results.

  • markkens
    4 Weeks Ago
    Mealea, Lazy is good. I've started looking through your thread, and I see what you mean by "covered to death" on some of the techniques. I'm honored to receive such a long reply from you. Be well and happy,
06-15-17

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Last stuff from 4R7 More soon as I squash it

  • jovomo
    06-17-17
    Very nice! It looks like a designer handbag ...without handle
  • markkens
    06-17-17
    How? I want to learn how not to know what I'm doing
06-03-17

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Materials in Keyshot are a LOT of fun, and even better when you can whip out nifty object in ZBrush in seconds.

02-02-17

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Oops

  • boozy floozie
    05-02-17
    You've got a natural feeling for it and have worked hard to make it feel easy. I go dizzy when I have too many polygroups .
  • MealeaYing
    05-22-17
    @BoozyFloozy: I love polygroups, but I have trouble with subtools, in fact I hate to have to use them. What I think is the worst thing about them is putting two or more tools with more than one subtool into the subtool pallet. What the hell is going on...
01-31-17

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@CGMystic: Thank you, and belated happy everything to you too!! I LOVE that dragon and happy dude! GRIN!!! Have a motor:

12-09-16

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MealeaYing: In my mind, you MealeaYing are a polyloop master ! Wishing everyone a Merry Christmas and the Happy New Year! To spread this seasons cheer. My virtual Cgmystick Santa will be taking imaginary fun flights with pet baby dragon!

09-01-16

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There are not enough PolyGroups available in a finite universe.

  • MealeaYing
    12-02-16
    [TABLE="width: 777"] [TR] [TD]@Patpotlood: Thank you but.... Im not the master of anything! @Frenchie: HI!! I have missed you! How are you and what have you been up to?
  • cgmystic
    12-09-16
    MealeaYing: In my mind, you MealeaYing are a polyloop master ! [COLOR=#ff8c00][COLOR=#d3d3d3] Wishing everyone a Merry Christmas and the Happy...
08-15-16

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Cartoons!

  • MealeaYing
    08-16-16
    @Patpotlood Its unreliable, but just keep trying and quit and restart it, there's something weird about how it deals with whatever is on the other end of its network that causes it to hang. Also get SnapSeed, the two of them together are quite...
  • MealeaYing
    08-20-16
    @Patpotlood: They updated it, it's MUCH better now
08-12-16

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hehehehehe!

  • PFC666
    08-15-16
    The best !!!!!!!
  • MealeaYing
    08-15-16
    Not even close PFC! You and many others are far far better!
08-02-16

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This just in: http://www.digitalspy.com/movies/alien/news/a803285/michael-biehn-aka-corporal-hicks-is-back-in-neill-blomkamps-new-alien-film/ And a quick, totaly unrelated render: Rigging, as it's turning out, is obscenely complicated, not much fun, and tedious in ways that make going to the dentist for unnecessary surgery without anesthetics seem like a walk in the sewer, I mean park. Im learning but its slow and I dont find it all that inspiring, unless the desire to get blotto is the end goal. More soon, Im going to test rig that thing up there and see what happens.

  • MealeaYing
    08-02-16
    Nope, that didn't work at all!
06-28-16

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More stuff, to many polygroups to color....

  • MealeaYing
    07-07-16
    They come down hard on anyone who questions them I think. I dont think he's arrogent, I think he is actualy rather fun, and cute in a very streight laced way. Things like this make my mind bleed:...
  • SKYWAYS128
    07-07-16
    Yeah, he does create a very comfortable and relaxed atmosphere in his videos. I like that he never tries to get technical and throw around jargons. All in all, I really enjoy his tutorials. [QUOTE]Things like this make my mind bleed:...
06-18-16

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oops, I forgot one.

  • SKYWAYS128
    06-27-16
    I did watch a few tutorials on Blender Cycles, but it all seems pretty complicated, which made me start considering Keyshot. No fuss, no muss. I was a little concerned about the alleged lack of control, but if I can render out anything that's similar to...
  • MealeaYing
    06-28-16
    GRIN! Its a funny thing with KeyShot, you can actually use it in the same way you use Cycles, only it's easy and experimenting actually accomplishes something visible. I think it might even have a node editor but Im not sure and dont care! For example I...
06-23-16

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Hello Mealea, At first I tought: Depth Pass, Huh? I don't have one of those... And then I remembered that you have the Pro version and I don't. So I did the next best thing and purchased it... OK, So now I see what you mean by weird format and difficult to handle. Exr is a "deep" format with 32 bits channels so that it has way more info than say 8 or 16 bit images.Personally, I think this format is a bit of an overkill for ZBrush and/or Internet users as Jegs are, on average, used and the 32 bit stuff is lost in the conversion. If ,conversly, you were to print stuff however, then you would probably be well advised to use .exr . When I saw my first Depth Image I tought Whoa! this isn't the kind of Depth Map I'm used to! Way too overexposed...so I used the ajustment/exposure tool to make the Depth Map stand out with emphasis on the OFFSET slider. Then to add accuracy to this I used the eyedrop in this tool to determine to closest ( white eyedrop ) and furthest ( black eyedrop )and soon enough I had a working Depth Map. So ,if you still have issues with this I suggest you try this method out. Works for me. Attached is the "original" image with its Depth Pass and the other one is the image after some fancy photoshoping. Here I used the D. Map for depth and the red tint "inside " the image.

06-20-16

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KeyShot stuff
Hey Mealea, You are right about Keyshot being TOOOOOOTALLY addicting. If you are like me, you are spending HOOOOOOURS trying out different materials and lighting scenarios on ZB models. Very exiting! Let see more!

06-18-16

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@CgMystic: Hya back!!! @Patpotlood: It's going... crazy ...but good. How are you? @PFC: I need yours! I miss you, and I honestly haven't got much to post, I dont know why... Im in a fight to the death with my computer, it's forcing me to update to things I never ever wanted, 8, 8.1 and now it's cramming me with gigabytes of crap (my network is so slow that 1gb would take years to download) and trying to force me to have 10, it's almost impossible to use. Mostly I have to keep offline so it doesn't do anything horrible again. I miss all of you guys so much, but it's become such a fight to have a stable computer that I dont do much any more. I have been using this: http://stephaneginier.com/sculptgl/ under Android though, Android is being stable and not being a total maniac. SculptGL is not as pretty as Sculptris but it is getting to be one heck of a program! When I can, I keep my computer offline, another forced update like 8.1 and it will be over. It took 7 weeks and I couldn't stop it. Microsoft in my opinion is a virologist and should be severely punished. While it's offline I grapple with Blender, I got GoB working and thats very cool, but sort of bizarre at the same time. I am getting better at rigging, but still suck, but rigging is very very cool. It allows me to do a lot of things I couldn't with the transform tools and ZSphere rigging, in fact, once I get better at it I will likely declare Blender to be wonderful if for nothing else than just rigging. So.... Pictures.... Remember I bitched about KeyShot? I was right, it IS exactly what I feared it would be, TOTALLY addicting. Those guys are smart, Getting PixoLogic into it was brilliant. Oh yah, Pictures: To say that I need help with rigging in Blender would be a grotesque understatement. There are more things that I do not understand than ones that I do, and huge areas of how it works, and how to fix problems I encounter are so far over my head I can't even begin to ask, I dont know how. Its not good when you dont know how to ask a question. Anyhow, More soon, I truly do love all of you, and miss you so much it hurts. Cheers and a huge hug and kiss! Mealea

02-06-16

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Grin!!!!
I love you guys!!! Thank you! Last thing with KeyShot 5:

  • PFC666
    04-23-16
    welcome, we neeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeed your posts!!!!!
05-26-15

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Thanks! Yep, its KeyShot. Thank you Michalis! Actually, you had more to do with it than you realize, I did the rigging in Blender. I have some more things to learn, weight painting and how to get the bones properly rotated before I attach them to the object. From there it's just a matter of getting good at it I think.

11-02-15

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Hey cgmystic , had fun on H. night? Your mask is quite original and fits the mood. For my part I "celebrated" by playing around with ZB. Attached are the results... ( 3-versions ) Just having fun... The Satellite model is after a concept of Daniele Valeriani seen here : http://www.zbrushcentral.com/printthread.php?t=170297&pp=40&page=9

09-29-15

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paleo3d: Liking the details on your panels. #2128 Made something similar with irregular panels. Been wondering what would be the best work flow, to have extreme detail on the individual panels? Considered uv unwrapping as a cylinder since the model is a cylinder. Then doing a initial poly paint to establish all the landmarks. Followed with a photoshop repaint of the texture to be mapped. And/or when Quixel 2 is released push it to the next level. (One interesting thing about my zbrush configuration. I have to rotate the model 90° before applying zbrushes uv cylinder projection. Then rotating -90° to get the model back in position with my other subtools.)

09-29-15

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Hello everyone. I'm still playing around with displacements... Miss you all.

07-27-15

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Hello everyone...hope you are all well. Here is an essai with a piping system ( in the sky ).

07-08-15

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Hello cgmystic, Attached is the Material I used for this image. Actually, its a simple one I made from a Basic Material. To get a quick view of it just apply this material to Dog.ztl ( from LightBox/Tool ). Notice however that, because of some of the properties of this material it will only render properly with Best Render. ( After Best Render you can always use BPR) No UVMaster here... only 3 cycles of GUV/AutoGroups with UVs/GroupLoops applied to a simple Box for the "walls" I am no expert with Keyshot for I rarely use it, but I've tried texturing an obejct and sent it to Keyshot and it worked 100%. - What texture extension are you using? Is it a standard one?( PSD, JPG, Png...) - You may try to copy the texture in Keyshot's texture folder to see if this helps... - You may also want try to apply the texture with FILL OBJECT with Mrgb ON. ( with "Texture on" OFF in Subtool/Texture Map ) then sending it to Keyshot. Hope this helps. Included Images : Some 3D ( ArrayMesh ) + 2.5D + Cs

07-03-15

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Guv
Kind of quiet around here... Guess everybody's busy. Attached is a short study in UV sculpting ( GUV ) ZB 4R7 and CS.

05-30-15

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Doodling with 2.5D again...

05-24-15

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114 Favorites and 66Followers.
I re-rendered this, it took a LONG time...

  • paleo3d
    05-24-15
    But well worth the wait...what a fantastic looking ship!. KeyShot right?
  • michalis
    05-24-15
    Only elegance!!! Coming from you.
05-23-15

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Thanks Paleo! That link has the .Blend file so you can mess with the rig if you want, it needs messing with! For some reason you can't (or I can't anyway) rotate bones in edit mode locally and that makes things like the hands a nightmare, but they still work. With a bit of fiddling about.

05-22-15

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Ok so Megacal and Michalis made me do this, the rig has huge problems, each time I make a rig in Blender I try something new and this is no exception. This will export directly back into ZBrush with all of its polygroups if you turn them on during export in Blender which now seems to know they exist. Have a .Blend file: https://dl.dropboxusercontent.com/u/76310757/ItsMaddnessITellYou/GasBagRigged.zip Its rigged down to the fingers, but watch the rotation of the bones especially in the hands, I can't fix them and don't know why yet. I would post an image of it but ZBC is being broken again, maybe I should make a script that clears my cache every time I do something.

  • paleo3d
    05-22-15
    True posing elegance here Mealea... GRrrrrrrrrrrrr... And your mastery at looping I can only describe as enviable!
05-11-15

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@Patpotlood: Interesting site! Thanks! Here's the Blender version of the fresnel light I made: At least I got it transparent!

  • paleo3d
    05-21-15
    Thank you HarryJames, Actually these are fun to make. In 2.5D, I fill the screen with a texture/image then work on it with an alpha I also made in ZB.
  • MealeaYing
    05-22-15
    Nope! Im working a lot lately.... Stupid work is stupid. Paleo thats AWESOME stuff! Very cool!
05-21-15

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Thank you HarryJames, Actually these are fun to make. In 2.5D, I fill the screen with a texture/image then work on it with an alpha I also made in ZB.

05-20-15

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Things slowing down? How about some 2.5D... ( part of a project ).

05-09-15

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I found something neat! KeyShot has its own instancing thingy. On the right side at the top where your scene hierarchy thing is, right click on an object and select Make Pattern, its great.

  • MealeaYing
    05-11-15
    Heres this: https://ello.co/bruces/post/2IuhQIz_iSectMZZzbRzLg
  • Patpotlood
    05-11-15
    hehe Theo Jansen. fantastic stuff. in Belgium we have Panamarenko http://www.panamarenko.be/home.php