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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Highlighted Threads

#AskZBrush: Updated October 26 by: aurick 2 Weeks Ago
Views: 290431 Replies: 108
ZBrush Summit 2018 News: ZBrush Awards Winners Revealed by: aurick 10-04-18
Views: 21521 Replies: 5
ZBrush LIVE Sculpt-Off 2018: Results by: aurick 10-01-18
Views: 10069 Replies: 4
Insert Multi Mesh Repository by: aurick 07-01-18
Views: 2520238 Replies: 615
ZBrush 2018.1 Now Available by: aurick 06-20-18
Views: 146183 Replies: 5
Annual ZBrush Awards by: aurick 02-06-18
Views: 2443 Replies: 0
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78 Favorites and 43Followers.
Tree Orc _by Surajit Sen
#doodle #quicksculpt #study My free time quick sculpt study. ...."Tree Orc". Just played with brushes! Wish to share. #surajitsen #artist #indianartist #sculpt #clay #digitalsculpting #shares #brush#practice #conceptsculpt #orc #3dart

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78 Favorites and 43Followers.
Happy Man _by Surajit Sen
My free time speed Digital sculpt study. ...."Happy Man". Wish to share. #surajitsen #sculpt #doodle #artist #indianartist #clay #digitalsculpting #shares#brush #practice #anatomy #standingmansculpture

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Aries
Aries made in Zbrush and Maya , Rendered with Arnold Inspired by An Artwork from brilliant artist Angel Ganev https://www.artstation.com/artwork/Vdyo6R

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Instaboo!!
Inspirado en el isotipo de Instagram. Presente a este nuevo amigo en 3D, peludo, monstruo y divertido, hecho el último Halloween, muy feliz de haber aparecido en 3D total y muchas otras plataformas creativas. ( Instaboo in 3dtotal ) gracias a jorge cuellar por la colaboración en la realización del arte conceptual. https://www.artstation.com/angelrapu

  • nacho riesco
    1 Day Ago
    Esta genial Angel, la idea es muy buena
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Old Fat
It is still WIP! The art work was created from 2d concept art by Dattrak Kamat. He is an amazing character designer. The texturing is still left. This is clay render of character.

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24 Favorites and 19Followers.
The Joker
Hi, Guys, This my new work a fan Art of the Joker inspired by the art of my friend Ivan Miskalo This was a really fun model to do and very challenge try capture this very stylized and expressive 2d and translate to 3D. All ways a big learning at this every new model, and need to say thanks for my another friend Dmitry Ten for helping me on the light the scene! For more images and others works please go to: ARTHUR DUQUE CHEERS

  • ZenBren
    2 Days Ago
    Cool presentation man! love it
  • MetinSeven
    1 Day Ago
    Great work. I'm relieved to see something in a really original, daring style like this among all the hackneyed detailed realism in ZBC Top Row.
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Here's my humble contribution to Fortnite. It was quite the experience working with the Keos Masons team. Cédric Séaut was my lead and I was responsible for the creation of the Sushi Master's outfit and props. Joe Atilano was also part of our team and worked on another character.

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72 Favorites and 24Followers.
Kat - ocean dream. A bit of summer mood in these winter days. . The remaining 7 poses and additional images you can see on artstation. All in high resolution. https://www.artstation.com/artwork/Jl96rz . On YouTube you can see the whole process of sculpting. fH005EFg-4Y . This is a lowpoly character for use in a realtime render. The polycount of the entire model is 26,000 polygons. 4096x4096 PBR body textures and 4096x4096 PBR hair textures. Renders made in redshift. . You can purchase a model of this character here. https://artstn.co/m/bb1r . *The images show a fictional character, her age is 21 or older.

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72 Favorites and 24Followers.

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ZBrush 2018 02

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Pala
IG: instagram.com/erick_c_art Artstation: artstation.com/erickcazares 3dTotal: 3dtotal.com/Erick_C Project I started for Artstation's Beneath the Waves challenge. Had a lot of fun sculpting all the different parts and detail to this! Concept by Taran Fiddler: artstation.com/tfiddlerart

2 Weeks Ago

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70 Favorites and 26Followers.
Not enviro but what the heck..lol Thought it would be nice to share some recent stuff. Happy Halloween!

  • JamirBlanco
    2 Weeks Ago
    Thanks guys! Really happy to hear
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34 Favorites and 20Followers.
This Baby's Got Claws
Done for a weekly lunch crunch at the Mill comments and crits welcome. You can also view it here https://www.artstation.com/artwork/Bm1W4k

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7 Favorites and 7Followers.
Diablo3 Lead fanart
it's been a while i made this but here it is my Leah i used maya/ arnold for render hair is done with Xgen detail in skin is texturingxyz all of the cloth face sculpt detail is done in zbrush

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34 Favorites and 15Followers.
more fiber and nanomesh kitsch... even the backdrop mountain range was a nanomesh... not very happy with it tho... but then, its pink... grass really eats performance...

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18 Favorites and 10Followers.
Promentory
I made this image using, Zbrush, Maya, Render Arnold and Photoshop to compose and adjust colors. Work done by my channel on youtube: https://www.youtube.com/clovisvallejrCGIWORKSHOP Inspired by the art of Adriano Batista: https://www.instagram.com/adrianbatista.art/?hl=pt-br

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28 Favorites and 13Followers.
THOR (MCU version)
Hi, This is the MCU version of Thor I had been working upon for some time now. It went through several iterations and I'm calling it done. I was inspired by the concept by Charlie Wen. Below is the link to it: http://conceptdesignacad.blogspot.com/2011/06/film-character-design-with-charlie-wen_13.html I would like to thank my colleagues for their support to make this complete. Also, i would like to mention , @Aditya chauhan for his lighting magic to make the character cool.

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35 Favorites and 20Followers.
Dave - Game-ready head
A quick exercise I did last month. Just wanted to create a quick game-ready head for practice. I sculpted the head in Zbrush and used TexturingXYZ maps through Mari for skin details. Lowpoly done in Maya. Total poly count comes to roughly 11k tris. Rendered in Marmoset Toolbag 3. Wireframe

  • pande
    2 Days Ago
    Great Artwork, Loved the skin details.
  • rounuk
    2 Days Ago
    Hey, great work dude. I like the way you detailed the skin. Looks pretty real. Cheers !
  • MadHaddock
    2 Days Ago
    Thanks Avinash! Thanks Rounuk!
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Knight
My new personal project Knight in progress.

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22 Favorites and 10Followers.
D.reaming O.n J.elly In.tern
titeled: "D.reaming O.n J.elly In.tern": "D.reaming O.n J.elly Ex.tern":

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Obsidian Juggernaut (WORK IN PROGRESS)
Hey, guys... so I decided to create a thread dedicated to this character so I can get more focused feedback and get this guy ready for action. Today's focus was working on his armour and making it more decorative than functional (besides, being nearly invulnerable, who needs functional armour?), learning about how to construct the armour in a way that it feels believable and he will be able to move in it quickly. In the shots below, and after watching World of Warcraft for reference, I started off modelling each piece of leather armour and have it in key places where I think it would fit him. In reality, he would be easily killed in a dressing like this, but he has tough skin, so he has nothing to worry about. There is still more work to be done on his armour including setting it up so that it can be simulated in Marvelous Designer. The fauld will be an interesting design approach. I will say, I LOVE modelling in perspective... It helps SO much. For his skin, I decided to go for a bluish, grey feel to give the leather armour some contrast, especially in scenes where he will be surrounded by a fiery hell (He is from Styx) and dramatic lighting. I was inspired by Doomsday and Darkseid to go for this colour scheme, especially with the use of cavities to influence the roughness maps for his skin. These polypaint colours are just for reference and will change in Substance Painter when I am ready to texture him. The end result will be in Modo where he will also be animated via mocap. TO DO: -- Refine his anatomy more (I want to lessen the muscular details and get softer forms). The knees and thighs will need more work. -- Create some metallic ornamentation that will be added to the armour and detailed using displacement maps. I could also just model the ornaments outright and using Displacement maps for details. -- Do an overall detail pass on his skin using HD Geometry. -- Concept his weapon and shield. -- Figure out a workflow for creating the Displacement Maps for corrective blendshapes for rigging. C&C is also welcome. Cheers.

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Fan Art
Fan art model inspired by the Gigantic game.

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282 Favorites and 179Followers.
Dragon and mouse
Hi guys here is a new personal work. It started the idea from a messy sketch on Ipad. I like the idea when dragons looks like pets and behave the same way Then I stumbled on really cool twitter account haruki_creation, they post Asian-made sculptures. I love the way they treat details and how they paint them. I wanted to make something similar. I tried my painting with polypaint on a very flat light matcap in zbrush. As usual I made very quick topology and UVs to continue to texture it in substance painter and render in redshift. Here is the result. Hope you like it! some of references:

  • poisonauta
    2 Weeks Ago
    Really impressive projects! I really admire your talent, i've been following you in Instagram for a long time. I love the composition from the dragon and all those little details.
  • Moons_tone
    3 Days Ago
    Thanks guys! Old School , Thanks, man! Hopefully I will print it in future!
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Orc From Snowlands
It was a sculpt battle with Rodion Vlasov It all took 4 days. Concept by Marko Djurdjevic

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Sesi Print
Here is a print of a character I modeled a while. Again concept from Chris sanders sketchbook vol 1 modeled in zbrush and printed in nylon.

  • froendjm
    3 Days Ago
    What type of 3D printer did you get? The first few prints look like FDM but the last bunch of the phone case and the Sanders girl both look grainy like laser sintering. If so do you have an sls printer at home? These prints look great and am interested in...
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Marmoset Renders

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Fungh_Creature_Game Character Art
Hello guys, Finally completed Game Character Art (real-time) which i started for the Artstation Challenge Beneath the Waves. "Sons of Coral" Fungh Creature - Awesome Concept Art by Maciej Janaszek. I am happy with the result it was difficult but fun Learned a lot during the entire process!

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Creature design, request for criticism
Hi, this is my first post AND my first own design/sculpt in ZBrush. The Situation: This is a creature, based on a female human and a leaf insect. The story is, that she has been transformed into part leaf insect part human and used to play harp IRL, so thats what shes doing. The harp is about to follow into the design. My request: I am looking for some feedback on this design and the execution in the sculpt. The creature is currently at 800k polys and I am thinking about starting to detailing, but I am not sure, if it is ready for the detaling phase. What am I missing out (Anatomically and design-wise)? What is wrong? Where did I mess up big time? I'd be very happy for some detailed, construtive criticism. Thanks for reading.

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2018 zb01