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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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1 Day Ago

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85 Favorites and 39Followers.
Finished! The render is quite straight forward with zbrush passes, deeply inspired by the process of the amazing vahidahmadizb2016 . About the modeling I made everything in zbrush, the hard surface parts are made with zmodeler. It was a really fun project hope you like it! Ps:If you have any comment or question about my process please write it in a comment, I'll make sure to make some small tutorials about the requests

  • Dantert
    10 Hours Ago
    @vahidahmadizb2016 :hahaha thanks man! It really means a lot coming from you! It's all thanks to your amazing BPR tutorials! Your works were a huge...
  • MIMDIAmond
    9 Hours Ago
    cool work man. the render is so beautiful. love it. congrats for TP
  • vahidahmadizb2016
    7 Hours Ago
    thanks dear dario its very kind of you my freind you must be really proud because of this great and lovelyy work
07-29-17

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and the M4NEO rifle

07-17-17

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Aagaroth - The Royal Assassin
Hey guys! Want to share my latest personal character I created. It was modeled in 3dmax and Zbrush. Mari and photoshop for texturing. Rendered in vray. Had a lot of fun designing it, hope you like it!

  • tiagori
    07-23-17
    Thanks a lot guys. @Will Morillas: I did the torn parts manually in 3dmax. Just subdivided (you can use the tessellate button for this) where you want those torn sections then extrude and move those points following some nice reference. After the...
07-09-17

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34 Favorites and 31Followers.
DeadPool INK Render Zbrush
Hello Guys, Here is my latest personal project Deadpool INK Render I did inside Zbrush later composition did in Photoshop. I was doing this in my free time. Had a lot of fun. I took lots of help creation toon shader from you-tube and specially from Zbrush Guide, Badking brushes to speed up my workflow. It helped me a lot. I hope you guys like it. Thank you Tushar Dobriyal Hope you enjoyed !!!

  • vichar
    07-17-17
    Congrats on the Top Row .. I loved the 2d illustration look!!
  • Tushar1993
    07-18-17
    @vichar I am glad you liked. Thank you.
03-18-16

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43 Favorites and 49Followers.
Time
A personification of time.

  • madmac
    03-27-16
    Thanks blckgold! Black-Tooth, thank you! The little trickles of blood were painted on top of the render in Photoshop... nothing fancy. [COLOR=#aaaaaa]Thank you Exordine. Yeah, time is truly...
  • darkdroner
    07-15-17
    Fantastic image! Remind me a little of the wonderful art of Chet Zar
  • pid18000
    07-17-17
    This is my new smartphone wallparer Keep feeding us with your works, they re all great !
07-05-17

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Rohan - The viking
Hey guys! so this is the last sculpt i did, i would really love to receive feedbacks/helps to get better and better! Thanks! Have a good day

07-03-17

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1 Favorites and 7Followers.
Nice work, lots of character in this guy..Maybe its just me, this guy really reminds me of the ultimate fighter Jesse Taylor (or Big John McCarthy a little)

06-18-17

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27 Favorites and 15Followers.
Pose and Cloth Study
Hi! i was working in a cloth and pose study (with photoreference), i hope you like, any c&c is welcome, cheers! Can find more views in my artstation https://www.artstation.com/artwork/WkR4v

  • nebular
    06-19-17
    I love the pose - vert dynamic. You captured everything perfectly.
  • veno
    06-19-17
    thanks guys!
02-24-17

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156 Favorites and 76Followers.
Creature Designs
Hi guys, here I share you some creature design that I did in my free time, all was made in zbrush and photoshop, including the rendering inside zbrush with BPR Playing with the transparency features in the materials Gif Proccess 01 via GIPHY Gif proccess 02 via GIPHY Gif Proccess 03 via GIPHY Gif Proccess 04 via GIPHY

  • Thank you so much man, most of this result is achieved in the composing part, using the render passes from zbrush and blending all together to get the final look, in the Kurt Papstein tutorial you can see the entire proccess to get the look
  • Luis_Deckard
    06-23-17
    Hello Santiago, I've discovered your gallery a few months ago and your artwork is one of my favorite. This is my favorite thread and I like one of your characters who have similar eyes to a abyssal fish that I've seen in documetaries. Keep the good work
06-20-17

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Matt Flesher - 4R8 Beta Images - Part 4
My final Beta piece is a sci-fi gun based of an awesome design by concept artist Prog Wang. You can see the original design here: https://www.artstation.com/artwork/g...f-638d05271a49 As with the other pieces, this was a lot of ZModeler and Arraymesh combined with the new Boolean system. It was so awesome being able to make tweaks to this and really fine tune it in a non-destructive way. This is an earlier test render: And a few WIP screenshots:

06-20-17

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Matt Flesher - 4R8 Beta Images - Part 3
The next images or of a little Bluetooth speaker I modeled. I modeled it off of a real speaker I have and this was actually the first thing I did just to really dive into the new Boolean tools. I used a lot of Zmodeler and boolean, along with some Arraymesh for the speaker holes. And my speaker was black, so I decided to liven it up a little. I'm working on a breakdown of this as well that I will hopefully post soon.

06-20-17

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44 Favorites and 22Followers.
Default Matt Flesher - 4R8 Beta Images - Part 2
Here is the boolean groove brush I created for Leia-Bot's face and a breakdown of the process for the Leia-Bot:

06-14-17

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Thor
Hey all, I share with you my latest and most complex work developed until now: Thor, a character for games, based on Jeremy Love's concept. Hope you like it! Project full presentation: 6cK2xuZPIok

06-12-17

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34 Favorites and 48Followers.
For the Zbrush 4R8 beta, I have been experimenting a lot of things and most of them are related to 3D printing First, I'm working on a 1/1600 scale StarWars Imperial Star Destroyer, the Avenger (Episode V). It's a mix of ZModeler, but also ZSphere retopology, then boolean, the new (to do tubes, I love so much the Bend Curve!!) modifiers, ArrayMesh and so much more. The beauty of the boolean and modifiers and Gizmo is that it's working with all the ZBrush features. I still have a lot of work to do on such project as I will go insane in details, but the addition of the boolean, gizmo 3D and deformers as well as ZModeler makes such project easy with ZBrush. For the shield generator, it's a mix of parametric primitives, boolean, ZModeler and Arraymesh. using ArrayMesh makes editing easy! Turbolasers are just booleans and parametric primitives and few deformers. I did some test prints of course! Another great benefit for 3D printing is not only the key creation which is easy but also the hollowing which can be dynamic and the doing some dynamic slicing to check overhang and undercut parts. Because of the Live Boolean you can fix areas in realtime which is a game changer and a productivity booster! The 2B's pod fro mNieR Automata that I created during my previous ZBrushLive sessions. You can't imagine my frustration when I did some parts as I wanted to do them in 4R8! Then only the splits are made with 4R8 and the boolean.

  • A_Cubed
    06-12-17
    I had the pleasure of briefly taking part in the beta and I am so excited for everyone to see all of the amazing art the...
06-07-17

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Blue eyes girl (vahid ahmadi sketchbook!)
stylized Blue eyes girl is completely modeled and rendered only using zbrush and rendered in zbrush using bpr render and final composition and touches with photoshop. i did this stylized character from a concept by daeho cha and here you can find main concept https://www.artstation.com/artist/daehocha , i used mixture of topolgy brush, zsphere topology ,zsphere armature and zmodeler for making armor shoes , tools ,hair,etc... and all the stuff is done completly in zbrush I added some short tips and breakdowns about making blue eys girl stuff , i added some photo tips of making blue eyes in here https://www.artstation.com/artist/vahidahmadi3d free zbrush hair imm download link : https://gumroad.com/l/de_hair

  • http://www.rapidshare.com.cn/3IU9PLM my own version hair brush to download
  • david.y
    06-12-17
    thanks for short tutorials and hair brush
04-04-17

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  • Bangers
    05-31-17
    Incredibly beautiful, I very much like this, Superb work ZHANGXIAO Should be on Top Row in my opinion Cheers ~
  • sadicus
    06-08-17
    looks Fan-tastic!
06-04-17

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2017 Personal Work Dump
After years producing very little personal work, I've got the bug back a few months ago and decided to dedicate some time to myself now that the kids are a little bigger. I will post a batch of personal work produced this year, all WIP. The clay renders are in the most part 2-3 nights sketches, while the textured models are longer projects done to learn Arnold, which is the render engine used in all shots. I am terrible at replying, but I will be watching this thread as much as possible. I will be adding the other ones below, since there's a limit of images per post. I hope you like them. -Kris

05-12-17

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Horizon Zero Dawn - Art Dump
Hi All, This is my very first post on ZbrushCentral I would like to share with you the sculpts I did for Horizon Zero Dawn. I had a blast working on these, together with our amazing character team. They will post later in this thread. Aloy Outcast Costume High Res Images here : https://www.artstation.com/artwork/5EeR8 This is her starting outfit and is lighter version of the Brave outfit done by Sven Juhlin. https://www.artstation.com/artwork/QYgDl For this character I did the Highpoly sculpt and extensive texture polish. The final textures can be seen here : https://www.artstation.com/artwork/JQErv Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4 I also worked on the face in collaboration with our external partner. Child Aloy High Res Images here : https://www.artstation.com/artwork/om0lk For this character I did the Highpoly sculpt and extensive texture polish. You can see the final textured version here : https://www.artstation.com/artwork/JQErv It’s based on the concept made by Ilya Golitsyn. https://www.artstation.com/artwork/dl4vX Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4 Aloy Shield-Weaver Costume High Res Images here : https://www.artstation.com/artwork/ylAGQ For this character I did the Highpoly sculpt in collaboration with Ben Erdt. He did the robot plates which are based on the Future Soldier https://www.artstation.com/artwork/Z20bR It’s based on the concept made by Luc de Haan. https://www.artstation.com/artwork/vXZAD Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4 I also worked on the face in collaboration with our external partner. Special thanks to the amazing team at Guerrilla Games and all the external vendors. The final textured version can be seen here : https://www.artstation.com/artwork/JQErv Aloy Undergarment Costume High Res Images here : https://www.artstation.com/artwork/3D1z2 For this character I did the Highpoly sculpt and final texture polish. The final texture can be seen here : https://www.artstation.com/artwork/JQErv Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4 I also worked on the face in collaboration with our external partner. Special thanks to the amazing team at Guerrilla Games and all the external vendors. ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

  • paszczak
    05-22-17
    Try to watch all of these fantastic design with one eye only, because will play the game next week and don't want to have too many spoilers with those beautiful creatures Still - congratulation to the team for such an amazing pice of art, and as I...
  • mmars
    06-01-17
    does anyone have any links to where people are talking about the process of creating the low poly game rez models? its something i'd really like to see some process on for these artworks. something different is happening here and im trying to understand...
  • jo3dz
    06-02-17
    Thank you so much for sharing this!!
05-29-17

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Thanks Paul ! Thanks Diablo! here is some more Zbrush/Keyshot works kind of playing with some personal techniques just for fun!

05-24-17

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The Blues Zbrush, Keyshot X41mbmsT79c

  • MealeaYing
    05-25-17
    woah... That's amazing, now I have to look back through the rest of your thread
05-17-17

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Richard
Hello everyone! I'd like to share some last works with you here. The first one is this bust I did to study some different workflow and new techniques.

04-19-17

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Bulma
I recently took the Creating Appealing Characters class on Mold3D with Dylan Ekren. Here are the results of my time in the course! The concept is by "mjj_nz" https://www.instagram.com/mjj_nz her work is so charming so please check it out too!

  • molossus
    04-21-17
    she looks really nice!
  • futagoza
    04-22-17
    Beautiful character and great pose! Regards Stefan
  • Lou Mareno
    05-08-17
    Wow Mercurial you knocked this baby out of the park!! Beautiful Sculpt....
05-01-17

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172 Favorites and 103Followers.
Solidify Your Greeble
I Finally got it Figured out Guys. Question thats come up many Times, How to make the Greeble Displacement a Solid Mesh. Well here ya go. Be Sure to Head Over to my Gumroad Page for Free Greeble Displacements to Play With. https://gumroad.com/glenn1993

04-12-17

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Dark Phoenix
Hello everyone. Here is my latest personal project "Dark Phoenix".The character was modeled in Zbrush and rendered in Arnold. Hope you like it!

  • pabgo
    04-12-17
    love this man, thanks for the eye candy!
  • Max33
    04-13-17
    Love this creation. Awesome work.
03-06-17

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The Rage
This is my personal creation project. The story is about the madness of a gorilla who is tamed in a circus. The gorilla is trained to perform boxing show with other animals. He has to fight with tigers , kangaroos, sometimes bears maybe. Also, not just the gorilla , all other animals in the circus suffer tons of torture day by day. Just to amuse people. Finally , one day, an unstoppable fury drives the gorilla strike out the punch of destiny. The punch got to be heavy, got to be furious enough. The ringmaster got to be knocked down. Or it would be the last rage of the gorilla ever…… I use Zbrush for most of the modeling process, uv seams and mapping, and some basic texture polypainting. Zbrush really provides users lots of powerful tools . Zremesher , UVmaster , Decimation Master , Dynamesh , Zmodeler , Panel loop , Nanomesh , these tools all play very important roles in modern modeling process. It really releases the freedom of shaping 3D-geometry. -- https://www.facebook.com/YangKuanYu E-Mail:timmen8e7@gmail.com QQ: 2407795187 https://www.artstation.com/artwork/3QENE If animals could fight back to the cruelty, will people understand the pain and the sorrow of other beings? I dedicate this work to anyone who is fighting against animal show and animal abuse in the world. Please say NO to Animal Show and Animal Abuse.

03-02-17

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My work on Sunset Overdrive
Hi all, My name is Leroy Chen. I've joined Zbrush quite a while back, but this is officially my first post here. Glad to finally joining the community~ Here are some of the stuffs I've done for Sunset Overdrive. It was really fun to work on this project. A big shout out to everyone who worked on it and making the project great. Thanks for viewing. Leroy

02-14-17

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30 Favorites and 20Followers.
Gun Slinger WIP
This is my progress on the gun slinger I did for Adam Skutt's online class. Based on the concept by talented Ivo Nies. I'd like to thank Adam for his amazing teaching and guidance, as well as Travis Bourbeau, Ryan Kingslien and my classmates for the help and support. The tats are from reference and one is a shout out to the great Frazetta. He will be a game character.

  • qoyun
    02-23-17
    Eline saglik Emre! Awesome stuff, keep it up!
  • Lasgalen
    02-23-17
    thanks everyone for the kind comments! @qoyun cok tesekkurler, senden duymak cok guzel
  • frix
    02-24-17
    great work there! Just one thing, I'm not sure about the size of the iris. Looks a bit too small. But maybe I'm wrong.
02-08-17

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MonsterFly
Hi everyone, this is my latest project that I realized, this scuplt is based on a Creature box concept https://www.instagram.com/p/BMCHMi4jgBs/?taken-by=creaturebox I hope you like it my friends. Thanks and thanks to creaturebox for their concept https://www.artstation.com/artwork/BJXZ9

02-05-17

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Stylized Vehicle
Hello everyone , this is my latest work . HI poly done , moving to texturing stage .Hope to finish soon . Need your feedback to enhance more . Artstation https://www.artstation.com/artwork/3BAXo Original concept by Giovanni Maistohttp://indulgy.com/post/qHK5ACVkb2/props-by-giovanni-maisto-via-behance

  • md mazhar
    02-06-17
    Dude this is amazing i really love it.
02-02-17

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149 Favorites and 118Followers.
Overwatch Characters Art Dump
Hi, my name is Renaud Galand and I’m the lead character artist on Overwatch here at Blizzard Entertainment. It’s my immense pleasure to introduce you to the Overwatch character team and share with you some of the high-poly work that’s helped support the final assets you see in the game as well as in some of our animated shorts. Overwatch has been a labor of love and passion since day one, so it is very exciting for us to finally be able to show some of this content. If you’re not familiar with Overwatch, it’s a highly-stylized team-based shooter set in the near future. The game features objective-based maps based on real locations across the globe as well as a diverse cast of 23 heroes (and counting!)—each with their own unique arsenal of weapons and abilities. You can check playoverwatch.com to learn more, or watch one of our gameplay trailers to see everything in action. UEYp1RTvllM Zbrush has been a big part of our character creation pipeline since the very beginning, filling different roles such as helping us quickly concept, sculpt, and blockout ideas in 3D and creating our final high-poly assets. Keyshot was also used to render all the images. All the work you’re about to see was created by the Overwatch character team including Hai Phan, Matt Taylor, Kyle Rau, Niles Doubleday, Hong Chan Lim, Leticia Gillett, Donald Phan and myself (Renaud Galand). *Please note that this is the first post of many and our team will be adding more content as we have them rendered and ready to be shared* And lastly, these characters wouldn’t be what they are without the help of a lot of people outside of the character modeling team and I’d like to give a big shout-out to everybody in our concept, tech art, animation, audio, story and game design departments for helping us on a daily basis to make these characters as iconic and awesome as possible. We all hope you’ll like it ! © 2016 Blizzard Entertainment, Inc. All rights reserved. -R

01-30-17

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117 Favorites and 55Followers.
ZBrush To Photoshop Experiments-Breakdown![Part01/02]
A'righty! This is the process I've been messing about with for the last several pieces I've posted here on ZBC. 1. It all starts with a fairly loose sketch in ZBrush, mostly blocking in the larger shapes & elements, silhouette, posing and color indications. At this point I don't really worry about blending surfaces too much. As long as I have the major plane changes and shadow shapes it's enough information to work with. After which I setup a BPR with some filters to get a base render to work with. [I typically use the sharpen, reflection and color correction filters a lot, but that'd be a post of it's own!] 2. And then into photoshop it goes for some color grading. 3. After that I mix in some passes generated using the ZBrush To Photoshop CC plug-in. [If you haven't yet, try it out! It's handy and saves a ton of time all while keeping things organized!] 4. Then comes the lighting. I use a blend of both a custom lighting setup and also the ones generated by the plug-in[usually the rim lights]. 5. And then comping in some effects like SSS, Shadows, Bump, Fog, Normals, etc. I also tend to use the wireframe pass to add a bit of texture from the dense hi-polyness [Doesn't always work as intended but it's cool when it does, haha] 6. And the last step: Paint, Liquify, Paint some more; Repeat till you're satisfied with the result! So, I hope you guys found this useful! Would you like me to elaborate on any particular step? Lemme me know! -Sudhan

01-20-17

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The Commander
Finally finished this character after much work. He is the main Antagonist of a story I have been developing. His basic story is that he was the commander of a mission into deep space...not sure what the mission was but the idea is that they got lost and disappeared for 200 years. Think of the Marie Celeste legend, but set in space. Now he and his crew are back and not too happy either. Something went wrong and they are looking for the man responsible.... Or that could be one of many stories..maybe we will never knwo who he truly is..or was... any way hope you like him! I will be adding his second in command later... All work done in Zbrush and Maya, with some textures in Mari.

  • Bangers
    01-24-17
    This is brilliant Hedron77, I love his old rugged grey facial features, definitely fits the image conveyed in his back-story. His suit is beautifully sculpted, great design, you nailed the wrinkles...
  • Hedron77
    01-24-17
    Thanks very much Bangers! I couldn't of asked for a nicer compliment!
01-18-17

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Digital sculpting charcters
Hi ZBC, I would like share with you some characters I did for an advertising project. Hope you like it. C&C are welcome. Best!!