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The Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part series completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing LanguagesCreating a Basemesh with ZSpheres
Solomon Blair shows you how to quickly block out a model with ZSpheres.
Creating a Basemesh...A Key Chain for 3D Printing
Joseph Drust will take you through the basics of sculpting as well as optimizing your key chain for 3D printing.
A Key Chain for 3D...Creating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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1 Week Ago

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Leaper
3d concept Software Used: ZBrush Octane Render Photoshop

  • AbbY-Art
    2 Days Ago
    badass!!!so badass great work! bravo!
  • Darredond
    2 Days Ago
    This is really nice dude! looking forward for a breakdown too.
11-28-16

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1squad
Hello! The first paper in this section. Software used on this project: ZBrush,Photoshop, Octane Render Ryuu 3d Concept

  • ACap
    1 Week Ago
    Clean and efficient design. Great job.
04-17-15

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The Order 1886 Team Post
Hey everyone! My name is Adam Skutt, I'm the character lead over at Ready at Dawn. A bunch of us wanted to share some of our artwork with the Zbrush community. This was a great project to work on, there were so many talented artist involved in creating these assets. All of these images were rendered in Keyshot and sculpted in Zbrush Scot Andreason did the hair cards for Lakshmi, Majid Esmaeili sculpted the male glove and the weapons holster that was shared by most characters. If anyone has any questions feel free, beware of nudity! Enjoy! Galahad high poly renegade Galahad head and knight gorget sculpt Galahad prisoner head sculpt Lakshmi high poly This is the sculpt of the Elder Lycan, Jordu Schell and Tobi Kwan created the concept Lycan Soldier sculpt, concept by Jordu, Tobi - and I had a some input as well for musculature and anatomy Lord Hastings head high poly, base and wrinkles sculpted by me. Blendshapes by Darcy Korch Hasting nude body seen briefly in game. Hands were sculpted by Darcy Korch artstation Facebook

  • TomatoVFX
    07-06-15
    I bought the game for PS4 and the graphics were like wow amazing work guys , really that's impressive work . the architecture work is amazing too .
  • daskman
    03-04-16
    hi im from Perú, but for the moment i studing in Brasil, i like the content of your forum, and i want to learn more of this new world
  • bathorysthroat
    1 Week Ago
    Could you do me a favor and explain the process of creating the "Galahad Prisoner" hair please? I'm trying to learn how to make such great looking hair for in a game engine (so as far as I know it can't be fibermesh). I'm curious to how that specific hair...
4 Weeks Ago

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Lunar Suit
Hi ZBrush Central. First post on here. I've been checking out the forums for a while and have seen a lot of amazing work. I've had the honor of working with Chris Cao over the last few months and I want to give a special thanks to him for being a rock star mentor and for always pushing me forward. Also thank you to my lab crew for giving me constant feedback throughout the process. The suit is Mass Effect and Halo inspired. Edit: forgot to post the high poly which was stupid because that's sort of the point of zbrush... lol here it is anyway.

  • mostrandomnerd
    4 Weeks Ago
    Very nice and gz on making it to the facebook page
12-07-16

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My try at rendering skin in Arnold

11-16-16

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Young Zora
Hi guys, this is my version of a young Zora, one of the Legend of Zelda race, i hope you enjoy it!

  • charlsfrd
    11-17-16
    Thank you Wyatt!, the render was in Keyshot
  • V-Rex_Freak
    11-19-16
    wow, i didn't know you use zbrush, i though it was all digital painting and seen the 3d model, is even more better then ever. nice job. by the way, i'm "Nintendians" at DeviantArt.
  • charlsfrd
    11-30-16
    Thank you very much for your kinde words Bro, is nice too meet you in here too
10-27-16

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Mahlikus The Black - long time - Thanks dude troy1617 - Thanks but what you talking bout ?? aint no top row lol genggi99 - Thanks sleepyhead - thanks dude Jovon - Thanks but its just the standard keyshot toon shader nightwoodwolf - Thanks Entry at Zbrush Summit 2016 for Sculpt- Off Image was started with zsphere and done in 3 hours - colours where not quite what intended but this was Model for Zbrush SculptOff, model took around 2 hours and the rest for render and pshop comp Thanks to everyone that voted for me and to the Pixologic crew for holding such cool event Later Foo

  • troy1617
    10-27-16
    Your previous post got top row for your mech designs.. surprised you didn't notice it.. I double checked just to make sure I wasn't going crazy.. lol .
  • vichar
    10-28-16
    Awesome sculpt bro!!!!!!!!!!!!!!!!!!!!!!!!!!
10-13-16

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88 Favorites and 35Followers.
Apeman Anatomy Study W.I.P.
Hi everyone, This piece has been around for a while as a 3D printer test model. I feel I owe him a body. So, I decide to make it a perfect practice to study anatomy and pick up my traditional art skill. My reference for the poses is the famous sculpture Hercules and Cacus by Baccio Bandinelli. And of corse, the anatomy figures from Andrew. I like to keep low poly meshes as long as I can, here is what I have sculpted so far at 200k polys. Any comments and suggestion will be appreciated Cheers,

10-01-16

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Shadow Witcher

09-21-16

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Dwarf , for Nocturna Models , painted and art directed by Jesus Martin :

09-21-16

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117 Favorites and 93Followers.
wojciechmichalski skinnybonez nightwoodwolf Sad3q13 farhadnojumi Takai HoOman Thanks alot guys , really appreciate your kind words. Here are some projects i have done some months ago . Finally got the time to render and share them here all . Hope you like them . These are for different clients . Demonic Lord for Scale75. Odin , for Scale75:

09-03-16

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Hanza - Overwatch fan art - Breakdown
What up ZBC I created this fan art project in my spare time as a way to practice some skills and techniques as well as pay homage to the art style of Overwatch. I ****ing love Zbrush and I love its helpful community. I've been creepin here forever and wanted to share some images and details about the making of it for other artists. I created almost all of it in Zbrush and I rendered it with Keyshot bridge. I hope you find something useful. I got the hair to look the way I wanted by adding a lot of Fibermesh. I created several "clumped" strands and some larger sections to fill it out then some loose/short hairs. 20 subtotals total not including the eyelashes and eyebrows Here's a shot of my scene "all low" and Polygroups. I like to keep pretty low divisions, it makes everything easier and I knew I'd be posing in Transpose Master. I got the most questions about the tattoo and rope so I made some breakdowns

  • brijeshA
    09-03-16
    I love this expression,good work
  • dopepope
    09-04-16
    Stunning work. She looks amazing. The breakdowns are very informative, Thanks for that! Feel free to post more! ; )
08-21-16

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Big update coming in ^^ first off some quicker disney sculpts (realtime renders) little fanart sculpt based on the awesome work of meomai http://meomai.deviantart.com/ Sculpt based on the awesome work by sakimichan http://sakimichan.deviantart.com/art/Peachy-559512663 based on concept by sergey ishmaev https://www.instagram.com/ishmaev/?hl=en

07-25-16

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Marvel´s Iron Fist for XM Studios Collectibles
Hi my friends!!! Here some pics of the final print version and some of the 3D suclpt of the 1/4 scale Marvel´s Iron Fist statue that I did for XM Studios Collectibles. I did this statue enterily using ZBrush, and for the renders I use VRay for 3Ds Max. I hope you like it my guys. Big hugs!!! Here the 3D print photos! And here some renders:

07-11-16

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Znub thanks And here's another little sketches

  • gabo1991
    07-12-16
    these are fantastic. Can't wait to see the next set.
  • Andrei Poddubny
    07-12-16
    Very cute work. I like it very much. I look forward to developing your creativity! Molodets!
07-11-16

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He77ga's sketchbook
Hi everyone! I like to make quick sketches in zbrush. I have accumulated a lot of them And this is my speedsculpts.

  • Znub
    07-11-16
    Very nice work.
05-23-16

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Bounty Hunter Helmet #3
Nearly there - Final shots -

  • matys103
    07-02-16
    Here is the short video presenting the functional mechanism lifting the faceplate: nhqvkfMWz-g
10-11-15

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Dino Sculpt a Zac Retz Creature design sculpt
Thank you so much Everyone, here is a Fun Dino Sculpt, Creature Design by Zac Retz!!

  • paulcopeland
    06-20-16
    Delightful. I particularly like the little critters. fantastic colouring and very simple but very memorable. Keep up the great work. Paul.
06-02-16

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hey everyone... haven't updated the sketchbook in a while so here are some recent studies [the bronze renders are Substance Painter + Iray experiments]. Thanks for looking some Beth Cavener inspired bunnies and here's a progress gif of the figure study above to give u some idea of the messy process

  • anandpg
    06-10-16
    Beautiful work, Magdalena!!
  • Intervain
    06-11-16
    Aumakua - thank you shmud - thanks Frenchy Pilou - haha glad you like it anandpg - Thank you Anand, good to hear from you.
05-30-16

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93 Favorites and 56Followers.
Night Stalker creation process and technology sharing
Night Stalker creation process and technology sharing

  • funkyboy
    05-31-16
    Thank you for your reply, you're welcome
  • kybio
    06-01-16
    Very nice! congratulation!
  • funkyboy
    06-02-16
    [*=left]Thank you!
05-30-16

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157 Favorites and 63Followers.
Serpent God (Original Art)
Here are the final artwork renders for this piece, I would love to hear your comments and cc to help me continue to better my art. Thank you all so much!!! (Zbrush, Substance Painter, PS, Octane Render) http://www.fredoartviktor.com/

05-12-16

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@slothkins: For pre-planning I had one single idea for each robot per day. So the one in the video was 'flying' and that was about it. Then I just started modeling stuff and looking for shapes I liked :) No balance issues on any of them they all stood; you can get a sense of the weight from orthographic views (making sure to give them substantial feet also helped.) @nebular, @boozy floozie, @freewaldo: Thanks for the kind words! So for today here is another quick 3D Concept ~2hrs. This time I time-lapsed the ZBrush process. Video is below :) I had a starting idea for this one sorta war of the worlds ish. There are some things i'd change on this one if I was to do it again but oh well :) Timelapse of the process: hahaIvVBzTQ (Music-Less version Gema Friendly: https://www.youtube.com/watch?v=wfCNxBJAkOA) -Joseph

  • carver
    05-13-16
    Joseph, As always. you are an inspiration. Any chance you can do a similar video on your process in Keyshot?
  • jmeyer
    05-13-16
    The last video can't be watched in germany because of the background music. Gema problems. Thought you might want to know.
05-10-16

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female wip
untextured version of a female bust I'm working on.

  • dopepope
    05-11-16
    She looks great. How'd you manage the lashes, might I ask?
  • rissta
    05-11-16
    Thank you everyone. I placed the eyelashes with IMM brush I made with up and down lash versions. That idea I learned from Rafael Grassetti's Portrait post. The eyebrows are xgen groomable spines.
  • theKoncepts
    05-11-16
    Love your work! Rendering with keyshot or Zbrush BPR?
05-05-16

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Here's the Clay renders of the zbrush sculpt

  • Takai
    05-07-16
    Excellent! I really like how you present him, the expressive hand, and your craftsmanship. Excellent work
  • khillo
    05-08-16
    Very Nice details ! Great job
05-04-16

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Rendering Zbrush,compositing Photoshop. Comments are welcome,thank you !

04-30-16

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51 Favorites and 27Followers.
Fury Brad Pitt
Hi All, I am a huge fan of Fury movie. Had fun learning and working on this project. Started this personal project long time back in my free time as likeness study. Later introduced cloths from Marvelous Designer and tank blocked out in Maya. All the details from skin pores, fibermesh curves, cloth stitches, leather, metal welding, dents and more was done in zbrush. Zbrush, photoshop and Substance Painter was used to generate all the maps. Hair done using zbrush fibermesh curves and maya nHair. Hope you guys like it!

04-18-16

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9 Favorites and 10Followers.
I like Epic Style!!!
Hello guys! ^^ I'm Simon. a modeling artist specialized in mechanical design This is Epic style Fan Art and my portfolio as a first step Of course, I love a mechanic style such as Transformer, Gears of Wars, etc I'll appreciate, if you can visit my homepage. 6^^ http://artistsimon6.wix.com/project-t6 Have a very much Good day!!! my website http://artistsimon6.wix.com/project-t6

  • Scote
    04-19-16
    Neat details man! Not sure for the boot of the female. Doesn't look like she can articulate with those soles But the sculpt itself is awesome!
  • SKYWAYS128
    04-19-16
    Hey, Simon! I'm a consummate mech-head myself, and your work is absolutely stunning! I love the honeycomb detailing on the black suit.
  • EonGalaxy
    04-20-16
    Nice hard surface modeling and Textures!! 6^^ You have a strong energy, no limitation....!! You'll be able to get a good chance in near future to do something cool things with Top class Artist in the world!! Go into Transformer or Epic Team!!
04-15-16

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Hey All, Here is some more randomness So I end up automating a lot of processes inside of ZBrush through ZScripting. I was going to release this as a plugin but decided to do it as a series of Macros (this allows for the functionality of these to be installed 'a la cart', and it also allows for the code to be shared so that others can learn/use these for other Macros or ZScripts.) Here is information on the first pack of these Macros. I am calling these ZUtilities Packs They are unofficial and I am far from an experienced coder; so if you run into any bugs post them here and ill try to fix them Overview of the features: Installation video: tYpt6zmvVwU Usage Video: S-ZGnlMZ2fE These Macros are free to use (please watch the installation video on how to install!) The *.zip file is linked below (The file can also be obtained on my Gumroad for free as well https://gumroad.com/piggyson. ) Hope this helps! -Joseph

  • andreseloy
    04-18-16
    thanks for sharing! awesome work!
  • airbrush
    04-18-16
    thanks for the scripts...
03-22-16

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Michaela - Adobe Character Animator Puppet
Currently working on this ZBrush character that will be used as an Adobe Character Animator Puppet. In the end, I decided to use a ZBrush render (flat + chalk renders combined in Photoshop) for a more illustrated look. Using a 3d model helps me get the different views, poses, and separate parts that I need to assemble my puppet in Photoshop. I rendered out her hair as 22 separate pieces. The body in CA is still a WIP. Eventually she will be sitting in a chair. Had a lot of fun coming up with the fuzzy sweater, tights, and socks. Used the Noise Plugin to apply my alpha to the UVed mesh. Then, used the mask feature and deformation/inflate to get the weave patterns. Then in Fibermesh applied the hairs. Started work on a few props. Everything the in the end will be assembled in Photoshop and After Effects. The movements & lip-sync will be done in Character Animator. Will post some video sample when it gets to a good place.

  • CICI TANG
    03-26-16
    Very interesting in video samples !
  • CherryMotion
    04-10-16
    I like to see how you mix and match software's, to do 3D renders for 2D animation is genius as you can " draw quickly " different poses, Really nice work.
  • LynneMitchell
    04-12-16
    It does make a huge difference using 3d to create my 2d parts! Being able to hide parts and render just an arm is very useful. Plus ZB being able to render everything with an alpha is the best part. I even render out chunks of hair. Everything goes into...
03-22-16

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64 Favorites and 40Followers.
Thank you guys) And this is my own project. Special Force Squad. 3D sculpting and concepting practice in my spare time.

  • Frankyn
    03-30-16
    Hi, great work. Dunno if you wanna hear critics on the Squad. Besides the sculpting and the idea, which is stunning imo, i´d suggest carving out the creatures character a bit more. At the moment you´ve got different and good looking heads on torsos. The...
03-18-16

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27 Favorites and 34Followers.
Time
A personification of time.

  • Black-Tooth
    03-25-16
    Wow, that's amazing. I'd love to see how you made that. It looks really gruesome. My mind boggles at how you did those little trickles of blood. Fantastic.
  • Exordine
    03-26-16
    Outstanding work! Just like I see the time...
  • madmac
    03-27-16
    Thanks blckgold! Black-Tooth, thank you! The little trickles of blood were painted on top of the render in Photoshop... nothing fancy. [COLOR=#aaaaaa]Thank you Exordine. Yeah, time is truly...
03-26-16

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8 Favorites and 7Followers.
Working on moustache and eyebrows. Still in test phase.

  • Scote
    03-26-16
    Your 3/4 view is wrong. His head shape in that angle doesnt work
03-24-16

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Working on the diffuse map

03-22-16

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Andy Chin's Art
Hey ZBC! It's been a long while. STELLA is a piece I've worked on over the past few months in my spare time during high school, and loosely based off of a previous sculpt I did. It was an amazing learning experience! I had a ton of fun working on this despite all the frustrations that came along the way. There are definitely many things to fix/improve but I'll save it for future projects! I'd really like to hear your thoughts! The sculpt was made entirely using Zbrush and Zbrush only! Hope you guys enjoy! Concept by: Andy Chin :D MARMOSET VIEWER: https://www.artstation.com/artwork/Jb34D

  • Sam Leheny
    03-23-16
    Nice work! I really need to try out substance painter...
  • andychin
    03-23-16
    @KorayAtes haha yup! a lot of technical things to learn/remember, can get frustrating, but you can do it! @Sam Leheny Thanks! and good luck!
03-22-16

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The Reaver
Something ive been working on in my spare time

  • L04D3D
    03-22-16
    great work, I follow you on arstation, this piece is badass, I especially like your armour for the arms
  • amireza5
    03-22-16
    Well done man, I can't describe how much I like ur character
  • KorayAtes
    03-23-16
    good job as always, I too follow you on artstation