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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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How To Make a ZBrush Time Lapse Like Follygon
Hey everyone, this has been a heavily requested tutorial, so I figured it was about time to share my process of how I make my ZBrush Time Lapses. Check it out and let me know if it's helpful! bT1NVzFgzwM

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Very excited to showcase the actual statue Pop Culture Shock created from my initial digital zBrush sculpt. Hector Arce sculpted this final base. Images from SideShow. https://www.sideshowtoy.com/collectibles/h-p-lovecraft-cthulhu-pop-culture-shock-903193/ 3D MODEL HERE

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Treasure Deck card-back

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Kiss me
Hi ! This is a personal practice. The goal was to do a quick image. I needed to do something different. Kiss ♥

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The Artist's Guide to the Anatomy of the human head
Hey guys, I just wanted to share with you some of the work I did for the Stylisation Chapter on the 3D total book: The Artist's Guide to the Anatomy of the Human Head I use ZBrush to produce 7 expressions and wrote about some tips to portrait human emotion over 14 heads (7 male heads and 7 female heads)... It was a very cool and refreshing project to work on. I'm going to leave a couple of my favourites here... but if you want to check the full selection, I made a dedicated page on the ZBGs HERE Hope you guys like them!

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Update 02

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  • dopepope
    1 Day Ago
    @joshpurple, Thanks for your constant support. @Wyatt, that's super cool of you to write. I appreciate that so much. Thank you.
  • SCNY
    14 Hours Ago
    This is really awesome. I really like how you gave it the illusion of motion, almost like it's actually moving towards you. Very cool.
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22" Cthulhu sculpt turned into molded statues for Pop Culture Shock Collectibles. Honored to work with such talent. Those guys kill it every time. 3D MODEL HERE

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More renders

  • Etcher
    2 Days Ago
    Beautiful piece! Also love the Baselworld piece
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Dragon&Jade Pendant
Hi all! this is an update of a previous concept I did some time ago, has been retouched for make it more friendly for manufacturing. Hope you like it!

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karma
Raw sculpt images form z brush.

  • photons
    18 Hours Ago
    Hello Vichar, great work again. Loved the character and it’s posing , strong intensity in the body language. I like the way you have sculpted the speed lines ( innovative ) . >Ankit
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Walking Dead piece for Mcfarlane Toys
Older unfinished Mcfarlane sculpture. I sculpted everything except holster and gun. Portrait was reworked scan.

  • Scote
    2 Days Ago
    Why unfinished? They stop you and end the contract?
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Lee Van Cleef

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Clint Eastwood

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MoonKnight
Training myself for the ZsculptOff.Practicing Hardsurfaces. Cheers

  • JRAnimation
    3 Days Ago
    Love the shapes and silhouette to this guy! Caught my eye on the thumbnails. Keep at it!
  • AbbY-Art
    3 Days Ago
    Thank you JRAnimation! I'll keep at it! cheers
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Hey ZBC new personal project hope you like it

  • rasmusW
    3 Days Ago
    hey man! you did an awesome job here. really cool. are you gonna do some sort of action pose? -r
  • garriola83
    3 Days Ago
    Great materials and great renders, especially the Rocketeer! I saw the head scans from the previous posts, were they done by you as well or were they acquired somewhere else? Good stuff!
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Daryl
Hi there, Here's another piece. An exercise on likeness with some stylization for printability at small scale. I'll try printing this one myself when I get my machine later in the year. Hope you like it.

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hand

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Channel

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karma
Hi ZBrushers ! Here is my latest sculpt of " karma " that I´have done in my spare time . All done in Z Brush and render in Key shot. " karma" What Goes Around Comes Around

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Lizard boy

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Toshiki Ono`s personal works
It is the design of the robot. I created it with Zbrush and it is renting with Keyshot.

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Elf (W.I.P.)

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Hello, thanks for your comments on my previous post. I made a helldog concept head. I used VDMs as the basic fur. sculpting ZBrush render Keyshot. Cheers Ralf Stumpf

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Cavity Mask + Inflate brush Would like to share one new layer I implemented on this character meanwhile sculpting and made a big difference in terms of breaking speculars and adding more variation. The idea is to have enough variation on the skin using the displacement maps from texturing XYZ. Unfortunately is not enough, that is why is needed some extra love on the skin, giving several passes. The new pass I implemented was "inflate". The idea is to bump certain areas where the skin is more dramatic, like cheeks and jowls. Eventually on the final render this extra bump helps a lot to break the speculars and give more realism. 1. Mask by Cavity 2. Blur Mask 3. Sharp Mask. I found out an extra sharp can help in certain occasions 4. With a very low Zintensity get the inflate brush and go around those areas where is needed.

  • alec2002
    6 Days Ago
    Oh man you just keep killing it, Marlon! Awesome work, keep it coming!
  • enishi
    5 Days Ago
    @alec2002 @CGPT Thanks guys!
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  • truubluu
    6 Days Ago
    Great style you have, and Im totally looking forward to Panthro!
  • patokali
    6 Days Ago
    Thank you fella, Regards.
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Hey guys, I would like to show you the last character I have been working on my spare time: Lord of Hate Sculpted in Zbrush, textures in MARI and Substance Painter, Hair in Ornatrix and render in Vray. Hope you like it: HD images in my Arstation: https://www.artstation.com/artwork/4gmzY

  • CGPT
    1 Week Ago
    Looks great bro ! loving it ! Top row work !
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Frankenstein Pin-Up - 3D PrintFrankie Prototype 3DPrint, She will soon be available for purchase and sold as a limited edition - Pre-painted collectable figure! There will also be more spooky character pin-ups coming too! : )

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Snapshot

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Homeworks
A project I did recently, hope you like it.

  • NikFromNYC
    6 Days Ago
    Finally a good likeness instead of a characacher.
  • Kintaro
    4 Days Ago
    great hossein! How long did you need for that wrestler dolph? Did you used the basic material and surface noise for the jacdet?