More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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ZBrush Interview: Gil Bruvel by: aurick 06-12-14
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12-07-13

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61 Favorites and 52Followers.
Thanks. Here are some images about some more info and breakdown: Bpr of Zbrush high res model: I created a dynamesh model first then retopo it use Zsphere and finilize the model in Maya, and for the posed model I used TransPose Master. About the hair and fur, I used polyon to model the hair planes first ,then converted them to subd then to nurbs finally converted to hair curves,and applied some hair systems for different hair layers. the fur stuff like eyebrow,facial hair, beard, I used fiber mesh, I groomed them in Zbrush first, then I exported them to maya as curves, and applied the hair system to the curves. Really a lot of time saved by Fiber mesh. and for the hair render I used vray hair shader. About the textures, color maps are done in photoshop. specular/bump maps was converted or just from displacement map generated from Zbrush. For exemple: For Shaders , I used Vray mtl and Fast SSS for all models.For exemple the head shader is combined a sss shader and 2 vray mtl shader(for reflection,specular)

  • Philidor
    12-07-13
    super awesome job!! Great work man
6 Hours Ago

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35 Favorites and 19Followers.
Thanks guys!! Cuvey Thanks. Actually after work on zbrush I add some noise map on displacement to get more variation on surface. I also turn off the blur on map to get more crisp details. Daily Sketch Mario (Mario Bros.) - Concept by Galdino Sa

  • Cuvey
    5 Hours Ago
    [QUOTE]Cuvey Thanks. [COLOR=#AAAAAA]Actually after work on zbrush I add some noise map on displacement to get more variation on surface. I also turn off the blur on map to get more...
  • jaynewk
    3 Hours Ago
    incredible sculpts!! Im a fan!
  • guayabeiro
    1 Hour Ago
    amazing stuff GUZ.. Really good interpretations. Love them
2 Hours Ago

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45 Favorites and 34Followers.
Hi guys i've a new FB page if you want to like and share would be an honour. I'm posting more works there too if interested. Thank you very much. Page: https://www.facebook.com/valeriani.art

4 Days Ago

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  • Cuvey
    7 Hours Ago
    I really like that last one! The proportions and expression look really good
  • jaynewk
    3 Hours Ago
    great stuff!! Im particularly fond of the Superman sculpt!!
2 Hours Ago

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18 Favorites and 9Followers.
Thanks a lot for your comments. You can download a full-size image (3200 x 5000) http://www.icarus3d.com/images/portfolio_I001_L.PNG

3 Days Ago

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Hey everyone! Here's the newest piece I'm working on. She's supposed to be sort of an archeologist, hence the tool belt. Let me know what you all think. -Sam

  • Dman3d
    1 Day Ago
    Wow love all of it. The story, movement, detail all terrific.
  • acornboy
    6 Hours Ago
    Thanks for all the kind words everyone! I'm hoping to get her finished up soon, and then printed. -Sam
  • jaynewk
    3 Hours Ago
    really nice piece! I like the flow of everything.
03-10-14

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18 Favorites and 22Followers.
thanks a bunch, Nolan_R, Santis, Polyhead90, and Ryan! I moved recently, so I haven't had quite as much time to do personal work lately I'm fighting against that now though, so I did another timelapse. It's been a while since I did something in quite this style, so I decided to do a really anime-y Star Skipper This timelapse doesn't really use any special features of zbrush like the last ones, so hopefully it's not too boring for yallz! W-7psbsSWJk

  • Ehren
    03-17-14
    I always admire your sculpting
  • Looks like its influenced by the opening animation from Diebuster (Gun Buster 2)
  • Bigodon
    3 Hours Ago
    ice cream girl is my fave loved the style, loved her eyes very inspiring
6 Hours Ago

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7 Favorites and 6Followers.

  • rohitsingh.bhui
    5 Hours Ago
    this one is cool, nice lighting as well...did u render in Zbrush?
  • Keongputer
    4 Hours Ago
    Rohit, It was render in Keyshot
4 Hours Ago

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25 Favorites and 18Followers.
thx, ...more views

5 Hours Ago

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1 Favorites and 2Followers.
Started a new work

20 Hours Ago

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Fem Thief
Here's a game-ready character project I've just finished, it's based of Thief (2014). The high-poly character was almost entirely sculpted in ZBrush, with a few parts modeled in Maya and rebuilt in 3D-Coat. Images rendered in Marmoset Toolbag 2 and KeyShot. For more WIPs and some tutorials (one on using insert stitch burshes in ZBrush, one on threading lace using ZBrush and Maya) check out my artstation: http://www.artstation.com/artist/PaulP Please feel free to leave any comments, crits, or questions, and thanks for looking!

  • McNistor
    17 Hours Ago
    Looks fantastic!
  • Webhead
    5 Hours Ago
    Welcome to ZBC! Nice piece of work.
1 Day Ago

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Base

  • Gedn
    17 Hours Ago
    wow!
  • Webhead
    5 Hours Ago
    Thanks for posting shots without the textures. I can really see all your beautiful detail work. Definitely top row.
1 Day Ago

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28 Favorites and 19Followers.
A bit more work on her, nearly finished her overall outfit. Her hat is currently missing a lot of bling. cheers.

  • Dman3d
    1 Day Ago
    Love the Anne Boleyn
  • Myselfsama
    6 Hours Ago
    I'm really impressed with the progress you've made through the course of this thread. Keep up the good work
1 Day Ago

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Forgot this close Up

  • Jet3D
    21 Hours Ago
    Mind blowing attention to detail..... one of my fav pieces. Great subject matter, executed to perfection.
  • jempix
    10 Hours Ago
    That's a kick ass ninja!
  • oR_Creeper
    6 Hours Ago
    Amazing detail, dynamic pose. Awesome job! Would love to see how you get that level of detail. Wow! Why is this not top row?
1 Day Ago

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Thanks a lot guys!! Daily Sketch - Charlie Brown (Peanuts)

  • loki_22
    16 Hours Ago
    very nice work!
  • Cuvey
    7 Hours Ago
    Those look awesome!! I love how you depicted them in your own style and how you can see the texture from the clay buildup brush. If you don't mind me asking, how did you get so much detail? Because with vray, and using decimated models, I can never make...
8 Hours Ago

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Sketchbook 2014
Well I guess I should start a new sketchbook since I've found time to get some 3D stuff done. This guy is a character I came up with when I was about 8 or 9 years old (named him "fire dragon" back then, taken to calling him "Draco" now.) I was going through some old art work and came upon an old superhero drawing (I have that drawing attached) and decided I wanted to try and re-vamp it for fun. I'm pretty new to hard-surface modelling, but I'm having fun learning. This is the final concept mesh for the main body (there will be a tail part, but I'm not quite there yet, that will be next) before I start building individual armor parts. I'm open to any comments or criticism!

3 Days Ago

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Thanks guys for the kind words. Diablo: i will do that at the end for sure ! Bigodon: Hairs are basically made with the curve strap brush & the move brush Here is my progress, worked mainly on the swimsuit :

  • Diablo
    3 Days Ago
    thanks a lot man.really appreciated.good luck.
  • jempix
    10 Hours Ago
    Cool style. I love the hair.
10 Hours Ago

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Here is my final version of this model!

1 Day Ago

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Took a break from a bigger personal project that i'm working on right now and did this to clear my head. Far more fun than what i'm doing right now enjoy,

  • Vir Norin
    1 Day Ago
    I'm so happy to see that you came back to this girl. She is very nice looking and it is awesome to see her posed in a such beautiful way. Nice curves and interesting style
  • xada
    1 Day Ago
    hey hey! very good!
  • JohnnyRaptor
    10 Hours Ago
    Vir Norin, hey thanks man, glad you like her. This was mostly as a little break from the head i'm working on, but i like where this version is going and might make a polished version of it! Xada, thank you
11 Hours Ago

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The Oracle
This time, I thought I'd do a personal piece in Zbrush. I chose to create a more fantastical/mystical creature. All the design and conception process was inside of Zbrush (and my head, too) SO, concepted, sculpted, polypainted, posed and rendered in Zbrush. Comped in PS.

  • rodfpv
    10 Hours Ago
    beautiful concepts, congrats
11 Hours Ago

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Some details of the eyes

19 Hours Ago

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Just a bit of True Detective fan art.

  • Diablo
    14 Hours Ago
    great job man.I really love stylized characters but I don't know how to make them.
  • kaisasose
    11 Hours Ago
    Cheers, man. Just practice practice practice.
11 Hours Ago

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Hi Guys, Here is my last one for the Blizzard Fest. Hope you like it Cheers, Sam

12 Hours Ago

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Some crumpy old man sculpt

12 Hours Ago

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07-03-14

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-I`ve got many questions about the hair. Again, I tend to think like traditional, punching those hairs into a silicone head so I do it by hand, without plugins or scripts. It looks like would take forever to finish but you can place them faster than you think. Also, MUCH quicker than one by one with a needle. Having many variations as possible is key here. Also, single hairs black or white tend to make things pop as they contrast with the others. I paint my alpha cards on photoshop, duplicate it, boost the lightness and then copy to the alpha channel. Export them as TGA 32bits and you are ready to go. I place them inside 3ds max and constantly check rendering and going to marmoset on my pre-set lighting studio. Color, specular and shadows tend to vary in these conditions so I`d do the hair by the end of the project. If you are familiar with 3ds max, I use the bend and twist modifier to help me create directions for different hairs. I also use the layer system so I have more control for later adjustments. For the difuse of those hairs, I use just a plain gradient or the painted hairs. It`ll depend on the color and varitions/limitations I`m going for. -Regarding the skin shader and marmoset rendering, no big deal. Just playing with those values, always using real photo reference. I find myself setting the shader using only the sky light and then tweaking with the lights on. I have a gloss map, normal map, normal detail map (generic noise), translucency map, and a cavity map to help me breaking the spec. If you have any questions about the shader, let me know. Those values can vary from different scales and light conditions. -The leather jacket was also a skin shader based material. The Subdermis Scatter helps to break down the shadows a bit and also give more of the leather look to it. I`ve extracted the normals from zbrush, generated a generic noise to use as a detail normal map, painted some gloss based on the cavity extracted from zbrush. The difuse/Albedo was painted in zbrush and tweaked in photoshop. I also painted some black and white masks in zbrush to create variations on difuse and reflection. That`s it. Hope it helps you to understand a bit my process. Feel free to add or comment below. I`d love to hear your thoughts. My best, Glauco Longhi

  • glaucolonghi
    07-23-14
    Thank you all for those kind words. I appreciated all the comments and critics as well My best,
  • KenKong
    12 Hours Ago
    Sick! I can only congratulate and thank you for this. It's an amazing piece and a fascinating breakdown. Thank you! ~Ken
06-09-14

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Thanks guys, here's some earlier render of black cat, and an another version of her head model

  • Jaffajuice
    06-30-14
    awesome work. Going straight into my inspirational folder
  • KenKong
    12 Hours Ago
    Wow, just great! What a refreshing and crisp style...I love the work you did. The light sets them off nicely and they just pop. I really like the suit detail (GG) too.
14 Hours Ago

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The Universe University Yearbook.
Some folks from the Universe University Yearbook, Alien portraits. Trying to keep them around 2-3 hours each. Zbrush and photoshop was used.