Thanks for the kind words
To talk a bit more about the process: Depending on the scene i will start from a base mesh or from one of the dynamesh spheres, I build up the layout scene with all the rough models or place holders,
Then i will send it to maya and set up an camera, i use GoZ a lot on that, after i have a good camera and composition i will start to split the models on different tools and work on each one separately,
to achieve the amount of detail i want and every time i wanted to check my scene with updated models i used the decimation master before send the models to maya, great that i cold keep the painting on the models.
For hair i have used the Zremesh to generate the guides for maya nHair, it took me some time to get a good result , in the end when i was working on the last images,
I realised that i could export the zremesh model as .obj and render it directly with the vray hair material and it gave me faster and better results.
Some more images:
Have a good weekend