More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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12-18-14

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Status update...
Greetings ZBrushers, I would like to share with you the status of the upcoming ZBrush 4R7 for Windows and Macintosh systems, both 32-bit and 64-bit. We originally planned for this release to take place before the end of this year. As it turns out, due to the sheer volume of development involved in creating the first ever 64-bit versions of ZBrush for both Windows and Macintosh, it is taking a little longer than expected. There are effectively four versions to test -- twice as many as in previous releases. With that in mind, I feel that we should take the time to fine-tune and deliver the very best possible capstone to the 4.x series in order to allow you to gain the most benefit from the new features. We have therefore decided to postpone the release of Z4R7 from December to January. Please bear with us while we polish ZBrush 4R7. We are as eager to have these new features in your capable artistic hands, as you are to make use of them and reach higher levels of creativity. Have a wonderful Holiday Season and a Happy New Year to all! -Ofer Alon

  • dillster
    2 Hours Ago
    I doubt the clowns will care much. Bring on the clowns, we need more clowns.
  • omnicypher
    1 Hour Ago
    so how well do these new modelling tools work with the undo history video capture? does it interpolate extrusions/edits smoothly? or do they just pop into place? a Gif animation of the undo history of a hard surface prop would be an awesome teaser,...
  • andreseloy
    14 Minutes Ago
    some have dilated pupils stages...each zbrush release=brain release!
7 Hours Ago

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Issue regarding exported UV's from 3ds to Zbrush, producing incorrect results
I have a limited understanding of zzbrush since I"m still new to the software so I just need some help on this issue I'm having so forgive me if a lot of what I have to say doesn't make sense.. Basically I have this wall I made from 3ds Max, the edges were creased and turbosmoothed4 times, unwrapped it with a planar map, then exported to zbrush as an .obj, . From there I increased the subdivision a few levels, applied an "unwrap all" from the uv master then used a texture map I created for a displacement map. Displacement applied Polyframe model before displacement Here's where I'm having difficult now, in the first picture above the brick texture being applied to the displacement is rotating a few degrees, and I don't know if it's because of the UV'scausing it or if the texture needs to be rotated. If it's the latter, how do I adjust it? Second, on certain areas of the mesh the displacement is completely messed up and look terrible especially on the left and right sides. I'm also to assume this is because of the polyframe in zbrush, so I tried to use the zremesher to see if that would help, but with limited success, plus I don't know if I'm using it correctly or not. My next step was to use goz to export straight from 3ds to zbrush since I've read it helps with the UV transfer, but then I get another issue of not being able to edit or modify the object at all so I don't know if that is a bug issue or something I have to do in zbrush. Additionally the cursor is extremely small when I highlight over the geometry so I don't know what that means. Other steps I've tried: Exporting the .obj as a polygon instead of a quad. UVW mapping it as a box from 3ds. Making sure the vertices were welded. and various other things which I forgot, but they didn't work either. I've been at this for 2 days and have no idea what I'm doing at this point, and almost feel like giving up, but I was hoping you guys could address this issue for me and take a look at the 3ds file where I finally left off and tell me what I'm doing wrong because I'm at my wits end here. https://dl.dropboxusercontent.com/u/51608894/Wall.obj Thanks.

  • Erik Heyninck
    32 Minutes Ago
    I downloaded your obj file and it shows that this is not a ZBrush problem but how you created this mesh in Max in the first place. This is a mess. You seem to have 18.000 polygons for this, you have coplanar ones etc etc. I do not use Max - I am a Modo...
3 Days Ago

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Some more images,

  • kkleon
    19 Hours Ago
    This is insane !
  • Flipper
    14 Hours Ago
    Amazing detail!
  • Chimz
    2 Hours Ago
    Absolutely mind blowing work - just amazing, well deserved top row!
20 Hours Ago

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Soul as Black as Hell
I did this guy for Brainstorm challenge 17: Darth Vader redesign. Done in Zbrush, Keyshot and post in Photoshop.

  • LeoAMD
    2 Hours Ago
    Thanks man
13 Hours Ago

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Attack on Titan The Real
Here are the Titans that we sculpted over at Dead Panic Studios. Titan Eren sculpted by Ron McLeroy Titan Annie sculpted by Eric Askue Titans textured by Pablo and Pedro Hurtado Final comp by Jeff Paulsrud Thanks to Universal Studios Japan for the allowing us to help out with their project.

  • troy1617
    10 Hours Ago
    [COLOR=#ffa500][SIZE=4]Looking awesome Ron as always... Can't wait to see what you and your studio will be able to do with the new update... zbho is a huge inspiration to me as always thanks for all the hard work that has been put into keeping it...
  • LeoAMD
    2 Hours Ago
    Great stuff!!
2 Days Ago

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Here is the latest. I also did a pose cause I got tired of looking at the same boring T-ish pose. Zbrush crashed just as I was saving the image. I am thinking its because my model is so dense at its highest levels (cant wait to see how Z64 handles the model, tired of crashes, expecially while I am saving the model). I did however figure out a nice trick. Once I had the Zbrush is not responding do you want to wait message. I waited about 15 minutes (which was not easy to do) and I still had the error. Since I only did the pose for fun but didn't want to lose the image (or time spent), I took a screenshot of it cropped it in PS and fixed the contrast/brightness levels. Its not as good as the full res version but at least I got what I was looking for which was just a different posed image to add some personality in the art.

  • Callister
    1 Day Ago
    Hi Daniel, Great work so far, I've built a skeleton and muscle system in Zbrush before myself so I know the sheer task at hand, you've been making some really good progress so far so I can't wait to see the final result. I think the proportions now...
  • Daniel Biggers
    13 Hours Ago
    Callister: Thank you for the comments and critiques. I will definitely check out your resource reference. As for the skull I have plans to split it into sections so the sutures will be there once that is done since it will be...
  • Alexander Kafoussias
    2 Hours Ago
    Hi Daniel! Your skeleton is looking really nice I like the proportions of the guy, it feels very natural to me. [FONT=Helvetica]These kind of project can go on forever if you...
12 Hours Ago

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Crematory
Hi All! My picture is dedicated to the liberation of Auschwitz.

  • lingz57
    3 Hours Ago
    A guy on a more righteous Muslim like! And for the most part these were on the other side of the barbed wire and the gas chambers did not go!
4 Days Ago

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Introducing Quantum Human
We are excited to introduce our latest Digital Character system: Quantum Human AUTOMATIC HUMAN MODELLING & RIGGING FROM ARBITRARY MESH www.quantum-human.com We believe Zbrush users can vastly benefit from it because any A-pose character can be topologized and rigged in few minutes, even you don't have any knowledge on topology and Rigging. Besides 3D sculpts, 3D scan is another great source of input. The system basically accept arbitrary topology and only analyse the shape and then plug everything into your shape. As you see from the demos in the site, the simplest mode even allows 1-click operation and your character becomes alive. Sneak Peek Video that inputs a DynaMesh: Quantum Human - SNEAK PEEK from manymany on Vimeo. For more info and in-depth videos, please visit our site.

  • The Hylden
    2 Days Ago
    Wow, between this and 4R7, I mean this stuff would change everything. I really can't wait until a beta/version is available
  • viper0711@gmail.com
    4 Hours Ago
    Thanks. Quadruped support is in our planned feature list, so it will expand the scope quite a bit.
  • Mandrin
    3 Hours Ago
    OMG ! Awesome ! NEED IT ! ^^ Many hours of work skipped with one click ! Will there be a (free =P) student version ? Really powerfull anyway ! Can't wait to test it ! =D
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  • Mandrin
    19 Hours Ago
    Nice characters and poses ! Really cool stuff ! =D
1 Day Ago

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Gorgua the Weary Traveller
Gorgua came out, like many of my personal projects, from a life experience. I had just come back home from Trojan Horse was a Unicorn event and had this feeling that I am on a Journey, like so many other great artists out there. Either just starting out or with already established careers we all (artists or not) have a quest and a journey in life. Having that in mind, I wanted to portrait that feeling and storytelling into a character that would relate and appeal to people that feel the same. The whole project is an 8 page step by step tutorial with 11 hours of video tutorial to follow. I offer my vision and workflow using Zbrush and Keyshot, plus some photoshop for the final post. Words can't express how much I like Zbrush and for the endless possibilities that this software grants people, specially to create something from nothing. So thank you Pixologic, thank you thank you Luxion and Adobe and 3D World magazine for this great opportunity of sharing my knowledge. It's a great and rewarding feeling to know that somewhere, somehow I'll be helping someone learn a couple of things. Have a great weekend everyone.

  • Diablo
    1 Day Ago
    Beautiful work.just love it.it's so full of life.keep it up.
  • .@RT
    23 Hours Ago
    Thank you so much Intervain, I'm glad you like him can't wait to see some of the new stuff you're working on for Warcraft Thank you very much Diablo
  • xiaoD
    4 Hours Ago
    wow so cool i love this style
21 Hours Ago

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Frank - Detective Special
This is my first Cartoon Character inspired by the 70s movies, FRANK - DETECTIVE SPECIAL, I would like to thank my friend Richard Kazuo for the fantastic Rig and Techno Image studio for all the support. HI RESOLUTION: http://www.hernanzuniga.com

  • Lego58
    8 Hours Ago
    Great job!!
  • Goolbegg
    5 Hours Ago
    ha ha. Super cool. Great design, I really dig the hands.
  • xiaoD
    4 Hours Ago
    it's great work,realy cool.love it
1 Day Ago

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Here's a Qunari I did a while ago. I wanted to mix some realism with fantasy, I guess horns are an easy way to do that. But the main idea was to do a study of a stern face.

  • skaale
    1 Day Ago
    Der er et super fedt udtryk, og rigtig god lys sætning på din karakter. Jeg elsker selv formen hvor man blander fantasi med realisme sammen til en form for magisk realisme . Vi har faktisk en skulptør herhjemme i danmark der er fuldstændig fantastisk...
  • MjTheHunter
    16 Hours Ago
    Thanks guys, I really appreciate it. When I go back to Denmark, I'll definitely try to find time for it skaale
  • lingz57
    4 Hours Ago
    That iZZZs ALL A ZBRUSHINGGG ? GOOOD dammit !!!
6 Days Ago

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Portrait
Hey guys, adding some more recent personal projects Personal project to study female faces. I wanted to try a few different techniques on eyes and hair, you can see a small breakdown bellow. Everything modeled and rendered using Zbrush, hair is fibermesh, eyebrow and eyelashes modeled and placed by hand. Hope you like it! render passes breakdown https://grassetti.wordpress.com/2015/01/18/portrait/#jp-carousel-4801

  • d4ff
    2 Days Ago
    How did you detailed that skin? what alphas or brushes did you used?
  • RealityFix
    20 Hours Ago
    A beautiful face! Any thoughts of rendering out in something like keyshot or vray? It's a killer in the Zbrush renderer at any rate. I am also curious to see some process work, especially on the hair. It's very well done and I love the expression.
  • natxxxo
    4 Hours Ago
    No words for this...awesome.
6 Hours Ago

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Anatomy Studies!
Some muscle and plane studies done in the last couple of days! Thanks for your time! Keep on keeping on! -Sudhan

  • Skinkk
    4 Hours Ago
    vurrry nice, I like the muscle strand accents
3 Days Ago

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One more wip, guys. This time I created the eyebrows, changed the makeup of the eyes and tried to work with a more reflexive lips. Please leave your feedbacks!

  • marconogueirajr
    10 Hours Ago
    Thanks a lot my friend. Really happy to read your message
  • Dilated Pupil
    6 Hours Ago
    Really nice and instantly recognizable as Lana Del Rey. But I think the lines on her lips are much too strong and so perfectly even that they look too artificial, even when they resemble her already artificial mouth.
  • ysalex
    25 Minutes Ago
    So, its hard to say what is going on without actually having the shaders and textures in front of me, but a few observations: 1 - I don't really see any of the reflections present in your black image, on the textured model. 2 - The reflections on...
6 Hours Ago

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Caricature of Mike
This is a caricature of Mike, another friend of mine. He doesn´t look quite so hilarious in real life but... it´s basically him.

7 Hours Ago

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Forced landing committed to clarify the route
To create the images used ZBrush and PS

7 Hours Ago

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5 Favorites and 3Followers.
Portrait I'm working on. Feedback is greatly appreciated.

08-09-14

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  • sadicus
    2 Days Ago
    I was excited about a +1 tool, but now i'm angry cause we don't have one! ...but i'm not going to stress over it.
  • zbsolomon
    7 Hours Ago
    I wish January is like February with 29 days
10 Hours Ago

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Callister's sketchbook
Hi everyone, Big fan of the Zbrush community and really glad to be able to be hear to share some of my work with you guys and hopefully get some feedback, seeing the work here I clearly still have much too learn. This is a recent piece I've worked on, it's a study of Cosimo I de'Medici by Benvenuto Cellini that I came across on a recent trip to Italy with a good friend of mine. I like to take alot of inspiration from history and from the Renaissance and classical periods in particular. This was my first time trying to make a composite render using different passes, in the past I've simply used Marmoset or the likes.

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Finished up the textures. All together happy with the final result. Learned a lot (mostly through trail and error. Lots and lots of error)

  • Diablo
    4 Days Ago
    nice job man.you nailed the concept.
  • remcv8
    2 Days Ago
    Nice thread with excellent work!!!
  • maadeagbo
    10 Hours Ago
    @ Diablo: I wasn't sure if I textured it right so your comment is definitely appreciated! @ remcv8: Thnx for the comment!!
10 Hours Ago

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Baphomet

11 Hours Ago

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First post
Hello guys, this is my first project at zbrush, would like some criticism and tips about the project. Thank U

13 Hours Ago

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FourtyNights - thank you! Morganza - thanks! clwnface - Usually I'm using the references cos I believe this is the only way to be accurate unless one making really stylized stuff. Sorry but there is no way to buy models that was available some time ago. Cheers Eugene

  • jmturbo
    11 Hours Ago
    Awesome work mate!! love the face so subtle and full of life, really great
1 Day Ago

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Holdeen's Gasse
Hello everybody! My name is Herik, I am new to the forum and this is the first time I post here. At some time I have been admiring the art of Holdeen, and when I saw this concept he called my attention by siloueta and bold design and TBM for the great plaleta colors. So I decided to model it and finalize in real time. I used Zbrush most of the process. Hope you enjoy!

  • Mandrin
    19 Hours Ago
    Whoa, awesome work ! Stunning ! =D Thank's for the breakdown !
  • jinxx
    18 Hours Ago
    Awesome work man!!! \o/
  • DAGrant
    12 Hours Ago
    Thank you for the breakdown! Inspiring work!
12 Hours Ago

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Sculpts Alexander Berx
Hi there my name is Alexander Berx. I'm a student at Digital Arts & Entertainment in Belgium, Kortrijk. I Have been sculpting for about a year now and these are some of the most recent ones i made. Feedback, suggestions or opinions about my work is always appreciated. if you want to see more of my work you can find my portfolio at: http://www.alexanderberx.com Cheers Alexander

13 Hours Ago

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Thanks Brother! Really was a great game, innovative for its time and fantastic story. I spent a long time immersed in the world of Myth, my favorite RTT (real-time tactics). Ever. Used this image as a reference:

13 Hours Ago

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Thx guys here is an update

14 Hours Ago

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Sinner + Envy
Thanks guys! This is my 3rd character in my Sinner collection: Envy See interactive turntables here: http://www.marcoplouffe.com/sinner_turncolor_envy.html http://www.marcoplouffe.com/sinner_turnsculpt_envy.html Sofware used: - Zbrush for concept, sculpt, UVs and base polypaint - Quixel for texturing - Keyshot for shaders and rendering - Photoshop for composition

20 Hours Ago

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Blocking out basic colours and adding some basic details.

  • TreeSnake
    20 Hours Ago
    Hmmm, i try to remove a image and by doing that i managed to add 2 of the same threads in the main forum... confusing...
  • Ouran
    14 Hours Ago
    Nice sculpt, I'm looking forward to seeing it finished
17 Hours Ago

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Nidalee
This is a 3D Illustration based of a League of Legends character, Nidalee. Modeled in Zbrush, render in 3Ds max and post in Photoshop. Thank you.

  • Ouran
    14 Hours Ago
    She's lovely. Also, nice improvement from your previous works !