More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 6 Hours Ago
Views: 339018 Replies: 694
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 10 Hours Ago
Views: 12898 Replies: 43
Join Pixologic at the CTN Animation Expo 2014 by: aurick 1 Day Ago
Views: 8935 Replies: 6
ZBrush Summit 2014 by: aurick 10-18-14
Views: 69613 Replies: 186
Insert Multi Mesh Repository by: aurick 10-12-14
Views: 826579 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 159566 Replies: 92
+ Create New Thread + Reply to My Thread
9 Minutes Ago

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Hello z-community ! (good morning !) I have continued the last character, I experimented z-sphere rig (Paul Gaboury tutorial 2parts) and I experimented clothe making/sculpting/modeling. 'Shoes': inpired from antiqu romains, sculpted in zBrush, retopo/modifications in Cinema4D and back to zBrush for unwraping and surface noise. I made few renders and compositing.

23 Hours Ago

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Thank You Diablo & Webhead, Cheers here's The Break Down of The Sculpt:

  • reza-lowpoly
    17 Minutes Ago
    Still Looking for some C&C guys! thanks
07-06-14

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Walking dead resin
Renders of WALKING DEAD RESIN I did for Mcfarlane Toys. Early version sculpted by me in ZBRUSH except gun, I did not sculpt the gun. NO scans or cloth simulators, sculpted in pose with zspheres. See earlier post for finished piece and other team members that worked on the print and finishing work. more info here: http://www.thewalkingdead.com/mcfarlane-resin-rick-grimes-statue-unveiled/ http://www.spawn.com/news/news6.aspx?id=13982 http://insidetv.ew.com/2014/06/27/walking-dead-rick-grimes-statue/

  • Patov
    07-26-14
    Excelente composición!
  • lensman888
    10-03-14
    I can only echo what everyone has said: "Fantastic modeling". What gets me about the great artists on this site is the fact that I can look at just a small detail of the overall work - one of the zombie's heads, for example - and realise that it would...
  • reza-lowpoly
    18 Minutes Ago
    love the popped out eye of that zombie!! amazing work dude!
8 Hours Ago

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Here's a simple breakdown of the techniques I used to to create this model. One of the probably most overlooked features in zbrush is use of stencil which becomes even more powerful combined with tileable textures. I also use stencils to project some cloth wrinkles patterns and wrap feature under stencile menu makes the projection stretching free. I hope you'll find this helpful and feel free to ask if you have any questions. Happy Zbrushing!

  • ajuricic
    7 Hours Ago
    I forgot to say that I've used V-ray to render this image.
  • artofkee
    1 Hour Ago
    Great work! Thanks for the IMG tutorial!
15 Hours Ago

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Some Breakdowns:

  • Tungerz
    6 Hours Ago
    Brilliant, thanks for the breakdown of your flawless process Cheers, ~Tung
1 Hour Ago

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some progress on the female samurai. lots of tweaks here and there

1 Week Ago

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Diana' Sketchbook
Hey guys. Still pretty new at this stuff but i figured i should start dumping some of my work on here in my own thread. Here's my most recent completed project. I call him Sluggy.

  • blckgold
    4 Days Ago
    I really like this image, it reminds me of an underwater scene, very moody. Could you explain a little about your process? lighting, little particles, programs used etc.
  • DianaWonder
    4 Hours Ago
    Thanks! I modeled, posed, and polypainted it in Zbrush, then tossed it in to Keyshot for a few render passes. Then brought it in to Photoshop to comp it with some photos and painted in some effects. Lets see, lighting wise, I got the glow of his slime by...
  • blckgold
    1 Hour Ago
    Well it's a great final result, and I would agree with pushing your sss a bit more, I think it would definitely bring the slug to life a bit more, this is the great thing about modelling it doesn't take much to make such a change and render out a new...
9 Hours Ago

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Update 12
Hi! Working on it this was my reference: http://img2.wikia.nocookie.net/__cb20131108214310/lucerne/images/c/cc/Olivia_Wilde.jpg Feedback is always welocmed!

  • artofkee
    1 Hour Ago
    It seems her jaw is a little to wide or her neck is too slim. But I can tell it's Olivia Wilde, well done. (:
21 Hours Ago

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a Girl. WIP
Wip

  • Vir Norin
    9 Hours Ago
    Very beautiful and sensual work. And oh, dat breasts
  • artofkee
    1 Hour Ago
    Super nice! Love her face so much! (And the boooobies) hehehe (: great job!
1 Hour Ago

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This is the main character. I was retopologising the old man but I got bored and tired of it. I have the hands and the shoes left to retopologise but I wanted a bit of a break so I started working on the female character. Still very early WIP. Feedback welcome.

19 Hours Ago

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Step 7 Mask The main way in which I use polypainting is to use Cavity mask or peaks and valleys mask. In nature, what is concaved always has in itself a darker colour or ‘dirt’. That’s why I use darker shades. I turn the mask and on the highest part I apply the lightest shade. I often use free hand brush for painting, plus using Alpha in turns from dots to veins, as I put them in separate layers, so that I can have control over their intensity.Fig007 The main thing, which is important is that whatever you are to do with polypainting, first you have to collect enough reference, to research what is most typical for it, what it looks like and to over colour it, as in the cartoon, so that the human eye will be deceived that this is something almost real and not just to ‘stick’ on it pure photographs. Chapter 3 Lighting and rendering: Step 8 LightCap I use both kinds of lighting: Main lighting and LightCap. When I create new light in the LightCap, if I want for example to make the eye surface react, which is transparent, on diffuse properties of the lamp I set shadows and the opacity at zero, so that there won’t be influence over the Mesh, in specular I change for the different lamps Aperture/Falloff/Strength, as I load Alpha and Textures. In the background of the LightCap panel I loaded image, which I painted in advance. Do experiment! Interesting things come out.Fig008 Step 9 Materials As material I usually load Skin Shade 4, as well as the standard materials. In ZBrush there is enough variety. With the render I used BPR Filters. There are terrific possibilities and the correction in Photoshop is almost unnecessary. The material on the eyes and the lips is toy plastic with black color. After that you need to configure some settings, so the rendering will make them transparent.Fig.9 The main thing in everything is one – yes, technique is always a technique! It is learned. But the most important thing is to put you heart in it, to breath your spirit into the creatures that you create. After all they are the children of your fantasy!!! Be the creator of your world…with love!Fig10 Regards, Ekaterina Pushkarova - Katerin

  • dillster
    9 Hours Ago
    Excellent work and detail, and very imaginative.
  • zber2
    8 Hours Ago
    Thank you very much for the breakdown!
  • blckgold
    2 Hours Ago
    This is sooooo fantastic, I want to cry, lol, love this so much, well done. And thank you for sharing the breakdown.
2 Hours Ago

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Yes the face is different. I worked on it slightly then and worked on it some more. I also polypainted it. **EDIT** I forgot to change the label. He is not the main character, lol. I copy and pasted it and forgot to change it. (:

2 Hours Ago

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http://www.artstation.com/artwork/shrapnel-artesia-rising Ok, finished this project I think!

3 Days Ago

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Hello again! This is something I have been working on for fun. It´s based on a sculpture by artist Patricia Piccinini.

  • antonio argudo
    2 Days Ago
    Great job all around, I like the little creature, how many polygons did you use on this one? cheers
  • Matchbox
    1 Day Ago
    Thank you so much antonio! The rendered model is about 70k polygons but with a displacement map. The highres zbrush model is about 4 million polygons.
  • johnchen
    4 Hours Ago
    You nailed this! I love Patricia Piccinini's work, this is a great impression.
4 Hours Ago

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Demon WIP concept sketch +First post!
Hi everyone! this is my first post on zbrushcentral. I decided to move here from my previous forum because majority of the community were beginners and I was no longer getting any type of professional constructive criticism and advice on my work. I have been teaching myself Zbrush for about 7 months now, so I'll need all the feedback and advice I can get. I am going to start my first post with this Demon sketch sculpt ... I will be texturing it tomorrow or the coming days.

5 Hours Ago

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Genesis
Genesis: 3:18-1 Because thou hast hearkened unto the voice of thy wife, and hast eaten of the tree, of which I commanded thee, saying. Thou shalt not eat of it: cursed is thy ground for thy sake: in sorrow shalt thou eat of it all the days of thy life; My creative vision of this passage.

16 Hours Ago

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pilot_wip
hi community! my first post , this is from my personal project called '1,000 Days' . Concept exploration of a sci-fi universe. C/C are most welcome Cheers turntable :https://vimeo.com/103461593

  • rohitsingh.bhui
    6 Hours Ago
    i love hardsurface models and this one looks awesome man, please post some Grey renders aswell keep rocking
08-09-14

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  • Pro4210
    10 Hours Ago
    I know about the fix. But first off it's not so much a fix as it is a workaround that is far from ideal and second clean topology usable for animation should really be a function of a good retopology...
  • sadicus
    9 Hours Ago
    I agree. It was worse before ZRemesher. Spirals or not, ZRemesher is AWESOME!
  • RAMWolff
    6 Hours Ago
    Yea, the work around for spiraling is a bit fidgety but it does work. I'm sure in an update that can have that fixed.
1 Day Ago

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K.A.D.U stands for Kinetic Assisted Defence Unit. Based on a sketch by Fightpunch which I modified slightly. Sculpted entirely in Zbrush.

  • Diablo
    10 Hours Ago
    Nice job man.keep pushing.
7 Hours Ago

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66 Favorites and 48Followers.
Thank you very much bro!!! a little more work on him

8 Hours Ago

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75 Favorites and 42Followers.
Thanks guys! A weekend doodle. Around 5 hours in ZBrush, modo and Photoshop.

11 Hours Ago

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Following Dantert's advise. Simple daily practice of the head

  • Diablo
    11 Hours Ago
    looking nice already.
  • Vir Norin
    9 Hours Ago
    Thank you, guys! This is just a simple doodle, but I hope that one day I'll find a good usage for it
  • PFC666
    8 Hours Ago
    FANTASTIC,CONGRATULATIONS
1 Day Ago

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Sea-monster Sculpt
Hi guys! This is my first attempt at ZBrush, I just messed around and googled stuff as I went, it took ages but I'm pretty pleased I managed to get this far without giving up. I'm excited to spend a 10th of the time on the next model! I don't understand rendering yet but I will do some research. I wanted it to look sort of metallic like a Dorado but that was a bit ambitious for a first go. Anyway this is what I got so far. Hopefully the first of many

  • fj8e5la
    9 Hours Ago
    In order to achieve a metallic look, just try a metallic matcap with almost no or white colour itself. Apply the same texture map.
10 Hours Ago

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28 Favorites and 18Followers.
I did this last night but I wanted the video to finish rendering so I waited until today to post it. I did a really rough (really really rough) block in of a stylized female based on the male base I did. I popped out a vid showing the transition and figured it might be fun to watch, anywho there you go. WcWfeGyFM3g

  • Diablo
    10 Hours Ago
    Hi bro.your new works are really great.like those hard planes.Keep rocking.
9 Hours Ago

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18 Favorites and 11Followers.
couple hour sketch on my 30th birthday

1 Day Ago

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a collaboration with Nick Zuckarello he gave me his model to illustrate my texturing in substance painter masterclass in tokyo at the beginning of november 2014 and a quick rendering workflow video https://www.youtube.com/watch?v=nRXX2lML1gA

  • nickz
    11 Hours Ago
    Cool stuff Christophe!
  • Diablo
    9 Hours Ago
    Magnificent.
19 Hours Ago

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40 Favorites and 22Followers.

  • Diablo
    9 Hours Ago
    Hey buddy.long time didn't check your works.really great stuff.especially love the Hellboy.keep it up.
3 Days Ago

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36 Favorites and 41Followers.
New work, a commission for Jamie Murphy who will print it for his father who is an MJ fan. A big thank you goes to the people critiquing my work, you make me more grounded and help me produce better work. I'm glad I can still see that, even though with a lot of conflict Zbrush sculpt, paint and render

  • syedady
    10 Hours Ago
    I have studied your whole thread and loved it so much the likeness of all characters. Please would you make one batman and hulk sculpt and provide me with obj file and texture. I would really appreciate your help. Love and Regards Addy
18 Hours Ago

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Soldier sculptures
The sculpture of the SEAL fighter. Model fully prepared for 3D printing by separated parts. Modeling ***8211; ZBrush in combination with Rhinoceros. All elements are handmade, not scanned objects.

  • Tungerz
    12 Hours Ago
    Wow the detail in this piece is incredible. Very well done (ô¿ô) Cheers, ~Tung
  • zber2
    11 Hours Ago
    Awesome work! Incredible detail.
  • Webhead
    10 Hours Ago
    That's some really gorgeous work! Nice, clean detailing. Top row for sure!
3 Days Ago

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A Sneak Peek at the ZBrush to KeyShot Bridge
A sneak peek at the upcoming ZBrush to KeyShot Bridge: As we finalize ZBrush 4R7 we wanted to share with you this sneak peek movie which focuses on one of the upcoming features: the ZBrush to KeyShot Bridge! This exciting new feature allows you to send your ZBrush scene straight to KeyShot (in one click), allowing for an incredibly easy transition to rendering with KeyShot. Additionally, you will also see ZBrush 4R7's new ZModeler Brush in action as it is used to create the engine. Some of the features shown in the video are: *Single button press allows for high polygon models (without decimation) to be sent to KeyShot *Apply KeyShot materials directly to the mesh *Size, position, and MatCaps® are respected across the ZBrush to KeyShot Bridge *Adjust the HDR Environment lighting to create the perfect Final Render Sit back and Enjoy! B3fQG0FzVAU For more information about ZBrush 4R7 , including release information and previews of other features, CLICK HERE.

  • obzerv
    1 Day Ago
    absolutely awesome!
  • Treece
    10 Hours Ago
    MAH I would most definitely get Octane!! You will not be sorry. Best purchase I've done (Octane +Modo plugin) and the speed is.... well mind blowing. I'm a bit surprised why Pixologic never considered OTOY first. Zbrush and Octane, what a...
1 Day Ago

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Thank's all Here's a better update . No facial hair for this test..

  • artofcharly
    22 Hours Ago
    Very beautifull! I like your shader! Cool, man!
1 Day Ago

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Robot Concept
ZBrush & Photoshop

  • NeroX
    14 Hours Ago
    Thanks, Diablo! :-) I used insert brushes from badking.com.au for the mech parts. That speeds up the process a lot :-)
  • NeroX
    11 Hours Ago
    Thanks! :-)
3 Days Ago

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hey hey once again.. heres another one for you. all sculpting , painting and displacements done in ZB.Rendered in MR. Thanks for lookin..

  • MealeaYing
    15 Hours Ago
    [TABLE="width: 777"] [TR] [TD]What Blue says goes for me too, but add to the "&^&$%&$%#$%*^&)(&)((*_)^(&%$#@#$!%$#%$&^!!!!!!!!!!!!!!!!!?????????????????????!!!!!!!!!!!!!!" part a severe lack of time and bandwidth resembling that of a 2400 Baud Modem and...
  • tyrellcorp
    13 Hours Ago
    you guys are kind.! its just that as a solo dude in the wilds, doing artwork , its just nice to get some feedback so I can improve. Since cghub closed down , theres really not many places to display your work. I don't really like artstation or drawcrowd ,...
  • Pro4210
    12 Hours Ago
    Keep on going with what you do. Your development has been interesting to follow. Your latest work is quite beautiful. And yea i do know what you mean, i've had posts with no comments. Just don't let it discourage you. Just because you don't get comment...
1 Day Ago

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51 Favorites and 37Followers.
frozen...

  • tyrellcorp
    13 Hours Ago
    man.. shes too hot to sit on that ice, it would have melted by now..! awsum work..
  • xada
    12 Hours Ago
    ha ha thanks! though i think she's quite an icy girl in real life!