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Edge Delete
Remove single edges, partial edge loops, and complete edge loops.
Edge Delete Edge Add to Curve
Using this feature will allow you to choose specific edges to add bevels, ZRemesher guides, and Insert Mesh Curve brushes.
Edge Add to Curve Point Do Nothing
This option will allow you to restrict point modifications, while applying poly actions to a model in areas that may be difficult with the point mode enabled.
Point Do Nothing Edge Close
Besides automatically closing a hole, this feature gives you modifers to apply various types of generated geometry to close a hole, and powerful extruding options from the newly created closed surface.
Edge Close Edge Collapse
Use the edge collapse feature, you can clean up poly areas on your model, or generate large polygons or triangles for modeling.
Edge Collapse Edge Do Nothing
This option will allow you to restrict edge modifications, while apply poly actions to a model in areas that may be difficult with the edge action activated.
Edge Do Nothing Poly Insert NanoMesh
Learn the basic of creating an Insert NanoMesh brush.
Poly Insert NanoMesh
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Highlighted Threads

ZBrush Summit 2015 by: aurick 34 Minutes Ago
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ZBrush 4R7: Released! by: Pixolator 3 Days Ago
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KeyShot Bundle Offer Ends April 12 by: aurick 4 Days Ago
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Insert Multi Mesh Repository by: aurick 5 Days Ago
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ZBrush 4R7 P3 is Now Available by: aurick 5 Days Ago
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1 Hour Ago

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61 Favorites and 43Followers.
It works, its just harder to scale, and in the example below I had to use Angel. Scale is set much higher so you don't get repetition (23 in this case). Try using the different Planar things, the example is: Planar Z Scale 23 Angel 90

  • MealeaYing
    1 Hour Ago
    Something else to note on these is that you might want to not use backgrounds, shadows, or reflections, it depends what you are after. Also you can make some serious masks with this using solid colors. AND you can export "Texture 40" out of ZBrush and...
  • megacal
    29 Minutes Ago
    mealea, nice pseudo-SubSurface Scattering effect......thanks a bunch for the tutorial! Also like "LitTheHellUp" (post #1980).......(as in Louis Litt in Suits?)....great image. BTW, your art is always...
32 Minutes Ago

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7 Favorites and 4Followers.
Nathan Explosion
My attempt at a realism approach of Nathan Explosion from the Adult Swim show "Metalocalypse":

34 Minutes Ago

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172 Favorites and 260Followers.
ZBrush Summit 2015
[/URL] Clear your schedules! Pixologic is pleased to announce the second annual [U]ZBrush Summit and it will be the most epic ZBrush User Group Meeting ever! The ZBrush Summit is a 3-day event happening Friday, September 25 through Sunday, Septermber 27 in Los Angeles, CA and streaming LIVE around the world. Whether you are here in person or at home, experiencing the ZBrush Summit is easy. Stay connected with our live feed. No matter where you are, we'll be there! Several exciting elements are being added to this year's ZBrush Summit: On-Site Only Workshops The LIVE ZBrush Sculpt-Off Championship First-Ever ZBrush Awards ...and more! While much of the weekend will be streamed live, there will be quite a bit that can only be experienced in person. If you can make it to the event, you won't want to miss it! Join the Mailing List and Stay Informed! Live and breathe ZBrush with dynamic presentations, panel discussions from a variety of industries. There will also be prizes given away both on-site and online after every presentation! Attendance -- both online and in person -- is completely FREE! So mark your calendars and don't miss this opportunity to be part of this year's ZBrush Summit! In the coming weeks and months we will be updating our portal site with a list of presenters, schedules, registration information, streaming link and much more. CLICK HERE to join the mailing list so that you can stay informed. See you there!

16 Hours Ago

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The leviathan
Hey guys, My name is Colin Thomas this is my first time posting here! I'd like to share some sculpts I made for the teaser "The Leviathan" directed by Ruairi Robinson. I was honored to be a part of this teaser and got the chance to work with one of the most influential designers still kicking major ass in the industry...The legend himself Jordu Schell who created a traditional maquette which I used as reference to create the digital model. Thanks also to my buddy Maxence Fleuret for helping out on the hair strands and the helmet for the orange suits! (you rock!) lots of very skilled folks worked on this to bring it all into fruition! shout out to Ben Mauro for making some awesome concepts of the space suits! p.s. last I heard, this was picked up by Fox and Simon Kingberg and Neil Blomkamp as producers! should be interesting! "THE LEVIATHAN" TEASER 122368314

  • remcv8
    1 Hour Ago
    I was shocked at how quickly Fox considered this and made a play for it right after the short was released. It must have been a cool experience to work with such cool artists on this type of project??? Beautiful work on the creature!!! Awesome!!!
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  • BibeesDongo
    13 Hours Ago
    Thanks so much! Ours favorite movie is "Some like it hot" We love it! Turntable: https://www.youtube.com/watch?v=Qh2rB7EDSYk&feature=youtu.be
  • Takai
    7 Hours Ago
    The 2nd set of images made my day and reinforced some good practices about effective 3D pin-ups: - Soft Shapes, especially 50's (or earlier than 80's) cultural periods - Weight distribution of the gesture and balanced pose - Facial expression (is it...
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Hi all, I stopped my last character to work on the comicon challenge 2015. Sorry but I didn´t had time to move this images until now. I´ve worked hard to finish it in time, there are things to improve but I´m happy of the results. The idea was to have a character prepared for games and I ended with a 24.564 tris model. Modeled in Zbrush and Max, retopology with Topogun and Max, textured with Quixel and rendered in MT2. Hope you like it

5 Days Ago

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Anime Style Character Sculpt
My latest personal work: When I first saw the original concept, I fell in love and I had to make her in 3D! Hope you guys like it, Enjoy Original concept by Daeho Cha: https://www.artstation.com/artwork/character-concept-art-ee1cafca-1e4f-4532-bdb2-e93b6e43b86c Artstation: https://www.artstation.com/artwork/anime-style-character-sculpt

  • Keyz78
    16 Hours Ago
    Thanks Guys! @MichaelMaehring, I rendered my work in Keyshot with the Senegal Apple Material but edited it slightly =] @Jhon_Erick, Hopefully I will be able to post some processes soon
  • Antone_m
    14 Hours Ago
    great job love the sculpting and render !! congrats !!
1 Hour Ago

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Another update, I think I can leave the high poly alone and start working on the low poly mesh. Also If anyone is interested I got a bigger res and quality pics on my arstation: https://www.artstation.com/artist/kestas

2 Days Ago

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Thank you dopepope! Here last keyshot render..

  • NeoGeoAes
    1 Day Ago
    Good, man! Glad to see you there!
  • NeoX1977
    1 Hour Ago
    Hey Neo! Thanks...
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Thank you Janvier and Jan 19 I really appreciate the input. I'm still working on that model but I have more to do before posting it again. In the mean time I worked on another character to step back. process:

  • Takai
    7 Hours Ago
    Shes looking great! Good job!
  • ModernArtist
    2 Hours Ago
    Nice work on the girl...My only comment is her hands are way too big!
2 Hours Ago

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7 Favorites and 6Followers.
Jellyfish concept
Jellyfish concept, i hope you like it

12 Hours Ago

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103 Favorites and 73Followers.
Guys, I need your help. I do not know if I am tottaly satisfied with the result of my last job, so I decided to make some new tests here. I changed the position of the camera and the set of lightings. What do you think? Is it worth to try again?

  • Vir Norin
    5 Hours Ago
    Sure, why not? It would be great to see her in different angles. And yeah, congratulations with finishing the portrait - you totally deserved it. You did a great job, I know how hard it is to achieve a good likeness (still struggling with my own...
  • ysalex
    2 Hours Ago
    Yes, and you need to fix those reflections big time. Result was great last time, but add in a couple of things and you'll be much better off.
3 Days Ago

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25 Favorites and 23Followers.

  • MattBerg
    8 Hours Ago
    incredible work! some of the most beautiful human sculpts i've seen on here.
  • TIM-OSULLIVAN
    2 Hours Ago
    Thumbs up here as a Punisher fan. Great work and image Ehren. atb --tim
2 Hours Ago

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Well, I'm about done with this. I think i've butchered it playing around with compositing techniques, as I struggled quite a bit composing this guy. I think its because of the size of the model, or a lack of a more dynamic posing. It seems kind of messy with no real focal point. All and all i've learned a lot, so do I will do better on the next one! Comment and critiques strongly recommended!

3 Weeks Ago

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Thank's guy's I may post a firefram shot later when I'm done with the cloths, but there is nothing special here. So here'a kind of 3/4 pose, I used the basic rig I have to just move a bit the head ( while she get properly rigged by a firend )

  • artofcharly
    12 Hours Ago
    Wow! Amazing shader and work! Congrats, man! I look forward to your course! Best regards, Andrew!
  • Jhon_Erick
    7 Hours Ago
    I love it ...fantastic work
  • EvgenyM
    3 Hours Ago
    Hi Luc i watch your thread for a long time super cool shader and lightning setup but without glasses. It realy kill your character ((just my opinion)) keep it up man
10 Hours Ago

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Finished Images
So there are a few changes to the original tutorial but I'm still pleased with how much I've learned in such a short time but also knowing its just the surface lol. I love it though, and one project I have in mind is this. This will be a task right now though.

  • jan19
    7 Hours Ago
    I like the fire hydrant. It's pretty and colorful. Strange to think of a fire hydrant as pretty, but yours is. :-)
  • rachel
    3 Hours Ago
    I think so to, it does sound daft, but I like it too lol.
6 Days Ago

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18 Favorites and 16Followers.
Thanks for the links! I think I have that image already saved The video answered some questions regarding the lacrimal/inf nasal concha I had, so I will continue with that area next. It would be cool to print out each bone in the end and add magnets like in the video! Skullsunlimited.com sell real human bones. I'm tempted to get some, $10 for a set of real human carpal bones, $12 for set of phalanges! I'm still not sure about ordering though, don't know how I feel about having real human bones in the apartment. Maybe they'll bring some voodoo magic down on me! o_O Nah, jokes aside, I'm getting some carpals and vertebraes as soon as I have some money to spare for it! ;D Hehe, I had mixed up the words in my memory, was thinking podiatric. I hear you on the reference situation. This would've been so much easier with the real thing next to you. But you learn a lot by studying tons of references that one model can't show you. Which are the more common form variations, also relative to age.. etc etc. I guess only through studying as many examples as possible we can get an idea of what definitely is more out of the ordinary. I always find myself wonder about the reason for each shape and want to know more and more and get frustrated that it is such an mission to attain information and answers to all the questions that come up. I want also an anatomy professor to shower with questions..! hihi! Thanks for the kuadro link, looks like a neat little app that might become useful. Poly modelling definitely has its charm. Haven't tried it in zbrush yet though. Anyway, jumping in bed. I will try to post here more regularly from now on! Did some fixing of the pelvis since last post.

  • shyamshriram
    20 Hours Ago
    What a wonderful thread ! so much dedication! Thank you for the inspiration and sharing your wonderful work here, I'll be checking this thread from now onwards
  • Zachris Pensar
    5 Hours Ago
    I can imagine it wasn't the most intuitive way to go with zmodeler for those parts Daniel Biggers. Probably just easier to cut out and dynamesh/zremesh. I remember I used shadowbox...
  • Daniel Biggers
    3 Hours Ago
    I haven't advanced anymore with this project. I have been playing with keyshot and making my older projects look better, now that I am becoming more familiar with it. It has done wonders for some of my objects in how they look. They were created in...
21 Hours Ago

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Thank you! sure, Here is the completed rig.

  • jan19
    12 Hours Ago
    That's some spectacular texture work. :-)
  • Pieriko
    7 Hours Ago
    Amazing, I'm just diving into Zbrush lately and I plan to work with UE4. I think realtime rendering with the latest enngine give more live to character creation. Fantastic work, really inspiring.
  • Powerpig
    4 Hours Ago
    Thank you! You should post your works in progress on the project!
14 Hours Ago

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The final wires after full re-topo etc: I used creasing for, I think, 2 subdiv levels up to get hard/rounded edges when I subdivided up for the first set of BPR renders in the above thread. Some other wip images: Here's a flat mat test-render out of Vray to check how it looks under "real" lighting: The original wip post can be found here: http://forums.cgsociety.org/showthread.php?f=208&t=1127154&page=1&pp=15 Anyways, I hope I'll have time soon to get up to speed with the great new features in r7 and then continue with and finish this project. Cheers!

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playmobil
playmobil police

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Tada: Adat:

  • Prosthesis
    4 Hours Ago
    Clever! I've got a few future projects that could use some atmospheric effects. I'll certainly try to put this technique to use and post if I get any decent results. I'm guessing that this would only work on a single object. What if there were separate...
5 Hours Ago

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Sightseeing tours of St. Paul

  • MentalFrog
    4 Hours Ago
    I really like that last one.
4 Hours Ago

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71 Favorites and 45Followers.
Yes its Keyshot and Post in Photoshop. I Like that Train! Here's a New Shot for you Guys. Zbrush/Keyshot/Photoshop. Enjoy

5 Hours Ago

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Ajna and Crustacean Garage kits
Hey Guys just wanted to post some images of some of the garage kits I recently created using Zbrush. These were 3d printed with the Form1+ for monsterpalooza 2015 you can see more image and paintjobs on those bust here https://www.flickr.com/photos/mag81/sets/72157641050292244/

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Danny Beck conceptNatalia Ninomiya conceptJake Panian conceptSteffi Schütze and Christian Nauck concept Murat Bingol concept

  • Led Stereo
    3 Weeks Ago
    I love how you've blurred the lines between digital and physical, your images have strong presence and form. Really beautiful design, sculpts and renders.
  • massimuccio007
    2 Weeks Ago
    Are those vray renders!? would you share those clay materials/parameters?! that would be awesome!!!.... GREAT GREAT WORKS btw.... Cheers!
  • Pieriko
    5 Hours Ago
    Such a strong and though style. I love it, your character are so expressive, so dynamic.
5 Hours Ago

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Frankenstein!
My version of Frankenstein! -Zbrush -Keyshot -Photoshop Hope you guys like it!

10 Hours Ago

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Head man sculpting
https://www.youtube.com/watch?v=1-fdlXJ9aeQ

  • gandacm
    5 Hours Ago
    I just start to work with ZBrush and is realy amazing (1month ago), I could working day and night.. love it, here's my first head sculpting with texture. Thank you for your comments.