More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 3 Minutes Ago
Views: 186351 Replies: 353
Insert Multi Mesh Repository by: aurick 2 Weeks Ago
Views: 765813 Replies: 512
ZBrush Summit 2014 by: aurick 4 Weeks Ago
Views: 65207 Replies: 185
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 152396 Replies: 92
ZBrush Interview: Gil Bruvel by: aurick 06-12-14
Views: 20831 Replies: 5
+ Create New Thread + Reply to My Thread
08-09-14

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  • Totyo
    20 Hours Ago
    Vance Kovacs Presentation is already online, more to come soon! http://youtu.be/RCcp73RCAxg
  • Jovon
    3 Hours Ago
    Thanks for the LINK sir! That's exactly what I wanted!
  • nassosa
    3 Minutes Ago
    Where is it??? Give a date a least!
7 Minutes Ago

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Expanded that anatomy sculpt from a while ago:

37 Minutes Ago

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3 Favorites and 2Followers.
It's in progress

41 Minutes Ago

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Giant study
Thank you so much !!! I will probably never finish him . Done with zbrush and photoshop

4 Days Ago

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ZBrush sketchbook of daiki imazato
The sculpt in Z brush, was rendered in keyshot.:D

  • Fabian3224
    1 Day Ago
    Very cool model, even better presentation! Well done Art Blog
  • daiki imazato
    1 Day Ago
    >Dragon >Fabian3224 Thank you! And I am very happy because it is the first post.
1 Hour Ago

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Mini demon character
c&c welcome, here is a WIP of the high poly

  • DarkMessiaH
    55 Minutes Ago
    cool! i like what's coming out (i really like the horns!)
16 Hours Ago

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Some crumpy old man sculpt

  • wabea
    55 Minutes Ago
    Thank you!
10 Hours Ago

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  • rohitsingh.bhui
    9 Hours Ago
    this one is cool, nice lighting as well...did u render in Zbrush?
  • Keongputer
    8 Hours Ago
    Rohit, It was render in Keyshot
  • dargelos
    1 Hour Ago
    Getting better and better
1 Hour Ago

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Hunting season
Hi all! We began hunting season. A gift for my friends hunters. ZBrush, KeyShot. And I hope you enjoy.

1 Hour Ago

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Day 3

10 Hours Ago

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Thanks guys!! Cuvey Thanks. Actually after work on zbrush I add some noise map on displacement to get more variation on surface. I also turn off the blur on map to get more crisp details. Daily Sketch Mario (Mario Bros.) - Concept by Galdino Sa

  • jaynewk
    7 Hours Ago
    incredible sculpts!! Im a fan!
  • guayabeiro
    5 Hours Ago
    amazing stuff GUZ.. Really good interpretations. Love them
  • SammehSAMURAI
    1 Hour Ago
    The first time I stopped by I only noticed that one page, but now after going through the whole thread I must say, awesome work! very nicely executed!
1 Hour Ago

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First post
Hi all, I've been playing with Zbrush quite a bit now but I just started discovering the power and simplicity of Keyshot. Here is a sculpt I rendered in Keyshot and I'd like to know what you guys think... On all levels sculpt, texture, and render. It is still a work in progress but I think it is the time for external feedback to potentially push it further in the right direction. Thanks in advance !

2 Hours Ago

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Sculpting Monday
Hey everyone, We started last week 3D sculpting Monday: the idea is to share a quick & fast 3D sculpt on a given theme every Monday. The theme is announced on Friday, and you have the weekend to work on it, but no need to make something complicated! Winner gets features and wins a $25 Shapeways 3D printing coupon. How does that sound? This weekends theme is: DINOSAURS. More info on our blog. Last was Nature, below is the winner Common Toad. #3DSM1 by Mieke Roth on Sketchfab

2 Hours Ago

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A couple of creatures:

3 Hours Ago

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Hi all guys!! another character...i had really fun during the process I did this character because i fell in love with raf grassetti character design...just after seeing that model i tought "WOW that's freaking awesome!" and that's what came out Hope you like it!

3 Hours Ago

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Greymourn Mortar
It's a hand mortar based on a Greymourn Mortar from Mutant Chronicles: WarZone game. I took the basic idea of rotary loaded hand mortar and redesigned it in my way. I wanted it to look a little bit Fallout like style. Rockets are mounted on a revolving drum then are loaded inside with a small carriage. To minimize recoil mortar butt is equiped with pistons.

12-07-13

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Thanks. Here are some images about some more info and breakdown: Bpr of Zbrush high res model: I created a dynamesh model first then retopo it use Zsphere and finilize the model in Maya, and for the posed model I used TransPose Master. About the hair and fur, I used polyon to model the hair planes first ,then converted them to subd then to nurbs finally converted to hair curves,and applied some hair systems for different hair layers. the fur stuff like eyebrow,facial hair, beard, I used fiber mesh, I groomed them in Zbrush first, then I exported them to maya as curves, and applied the hair system to the curves. Really a lot of time saved by Fiber mesh. and for the hair render I used vray hair shader. About the textures, color maps are done in photoshop. specular/bump maps was converted or just from displacement map generated from Zbrush. For exemple: For Shaders , I used Vray mtl and Fast SSS for all models.For exemple the head shader is combined a sss shader and 2 vray mtl shader(for reflection,specular)

  • Philidor
    12-07-13
    super awesome job!! Great work man
6 Hours Ago

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Hi guys i've a new FB page if you want to like and share would be an honour. I'm posting more works there too if interested. Thank you very much. Page: https://www.facebook.com/valeriani.art

4 Days Ago

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7 Favorites and 6Followers.

  • Cuvey
    11 Hours Ago
    I really like that last one! The proportions and expression look really good
  • jaynewk
    7 Hours Ago
    great stuff!! Im particularly fond of the Superman sculpt!!
6 Hours Ago

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Thanks a lot for your comments. You can download a full-size image (3200 x 5000) http://www.icarus3d.com/images/portfolio_I001_L.PNG

3 Days Ago

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Hey everyone! Here's the newest piece I'm working on. She's supposed to be sort of an archeologist, hence the tool belt. Let me know what you all think. -Sam

  • Dman3d
    1 Day Ago
    Wow love all of it. The story, movement, detail all terrific.
  • acornboy
    10 Hours Ago
    Thanks for all the kind words everyone! I'm hoping to get her finished up soon, and then printed. -Sam
  • jaynewk
    7 Hours Ago
    really nice piece! I like the flow of everything.
03-10-14

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18 Favorites and 22Followers.
thanks a bunch, Nolan_R, Santis, Polyhead90, and Ryan! I moved recently, so I haven't had quite as much time to do personal work lately I'm fighting against that now though, so I did another timelapse. It's been a while since I did something in quite this style, so I decided to do a really anime-y Star Skipper This timelapse doesn't really use any special features of zbrush like the last ones, so hopefully it's not too boring for yallz! W-7psbsSWJk

  • Ehren
    03-17-14
    I always admire your sculpting
  • Looks like its influenced by the opening animation from Diebuster (Gun Buster 2)
  • Bigodon
    7 Hours Ago
    ice cream girl is my fave loved the style, loved her eyes very inspiring
8 Hours Ago

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26 Favorites and 18Followers.
thx, ...more views

9 Hours Ago

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Started a new work

1 Day Ago

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Fem Thief
Here's a game-ready character project I've just finished, it's based of Thief (2014). The high-poly character was almost entirely sculpted in ZBrush, with a few parts modeled in Maya and rebuilt in 3D-Coat. Images rendered in Marmoset Toolbag 2 and KeyShot. For more WIPs and some tutorials (one on using insert stitch burshes in ZBrush, one on threading lace using ZBrush and Maya) check out my artstation: http://www.artstation.com/artist/PaulP Please feel free to leave any comments, crits, or questions, and thanks for looking!

  • McNistor
    21 Hours Ago
    Looks fantastic!
  • Webhead
    9 Hours Ago
    Welcome to ZBC! Nice piece of work.
1 Day Ago

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Base

  • Gedn
    21 Hours Ago
    wow!
  • Webhead
    9 Hours Ago
    Thanks for posting shots without the textures. I can really see all your beautiful detail work. Definitely top row.
1 Day Ago

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A bit more work on her, nearly finished her overall outfit. Her hat is currently missing a lot of bling. cheers.

  • Dman3d
    1 Day Ago
    Love the Anne Boleyn
  • Myselfsama
    10 Hours Ago
    I'm really impressed with the progress you've made through the course of this thread. Keep up the good work
1 Day Ago

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Forgot this close Up

  • Jet3D
    1 Day Ago
    Mind blowing attention to detail..... one of my fav pieces. Great subject matter, executed to perfection.
  • jempix
    14 Hours Ago
    That's a kick ass ninja!
  • oR_Creeper
    10 Hours Ago
    Amazing detail, dynamic pose. Awesome job! Would love to see how you get that level of detail. Wow! Why is this not top row?
1 Day Ago

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Thanks a lot guys!! Daily Sketch - Charlie Brown (Peanuts)

  • loki_22
    20 Hours Ago
    very nice work!
  • Cuvey
    11 Hours Ago
    Those look awesome!! I love how you depicted them in your own style and how you can see the texture from the clay buildup brush. If you don't mind me asking, how did you get so much detail? Because with vray, and using decimated models, I can never make...
12 Hours Ago

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Sketchbook 2014
Well I guess I should start a new sketchbook since I've found time to get some 3D stuff done. This guy is a character I came up with when I was about 8 or 9 years old (named him "fire dragon" back then, taken to calling him "Draco" now.) I was going through some old art work and came upon an old superhero drawing (I have that drawing attached) and decided I wanted to try and re-vamp it for fun. I'm pretty new to hard-surface modelling, but I'm having fun learning. This is the final concept mesh for the main body (there will be a tail part, but I'm not quite there yet, that will be next) before I start building individual armor parts. I'm open to any comments or criticism!