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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Digital Clay Playground
Hi everybody! My name is Andrea Tarroni and I love drawing monsters! I would like to share with some of my sculptings...I hope you will enjoy them and maybe get inspired! Feel free to comment, every feedback is highly appreciated...

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Adroit Folly
Been a while since i posted. Most all my production stuff is NDA, so I don't get to show a lot of work... but I finally found a free night to create some art. I plan on doing some canvas prints for my home and friends. Hope you enjoy

1 Hour Ago

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2 Hours Ago

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I just finished my first Dota submission! What do you guys think? [/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=289777671"]

  • Clintus Maximus
    1 Hour Ago
    Nice work man! I dig him!! Question for you, on your red coat guys, how did you do the bottom of their coats folding up like that? Its just so clean and smooth..
13 Hours Ago

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Dark Souls II by Marco Nogueira
Hello guys, here is my final render of Dark Souls II model. Rendered in Zbrush. Softwares: Zbrush, 3Ds Max, Marvelous Designer and Photoshop.

  • marconogueirajr
    1 Hour Ago
    Small breakdown of the passes that i used for the final render
2 Days Ago

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30 Favorites and 20Followers.
Venom
Here is my attempt at Venom, I just wanted him to be BIG. Comments and critiques welcome, hope you like him.

  • graphicanjelo
    9 Hours Ago
    I didn't get you what you said! This is stylized work at I think this is wonderfully done. Anatomy can be modified in this kind of style.
  • michael milano
    2 Hours Ago
    Wow thank you for the feedback everyone, and what a huge surprise to see the Venom up there with the featured work! Honored to have a piece up on the top row after years of sculpting in ZBrush, and will have more views of the model up shortly!
  • slocik
    1 Hour Ago
    Dunno about the top row, i think the work could use a lot more polish especially when it comes to anatomy and form readibility, but its a nice model. Congratz
5 Hours Ago

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Man of Steel - Superman
Here's my latest project...Superman from the Man of Steel movie. I've seen the benchmarks set by people such as Bigguns so that's the standard I'm aiming for...let's see how close I can get.

  • CREG Customs
    2 Hours Ago
    Nice start - I can see his likeness coming through very well even at this stage.
10 Hours Ago

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Brink Bust Fan Art
Hello everyone, Just wanted to share a quick bust I made in Zbrush, and rendered in Marmoset 2. I hope you like it and please, I am looking to improve so if anything stands out please point it out. Thanks for the watch! High Res Image

  • industripop
    2 Hours Ago
    Great stuff man. Love the style and the texturing you're doing on these guys. Can't wait to give Marmoset a try.
1 Day Ago

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Little update :

  • Prokhor
    15 Hours Ago
    Thanks you, dude!
  • paco0013
    10 Hours Ago
    Ago industripop : Try to import and export in meters in "the unit the file to import" option in the inport/export options. That's work for me after a lot of loosing time Prokhor : Glad you like !
  • industripop
    2 Hours Ago
    Wow, such a simple thing. Just tried it and it works like a charm. I couldn't seem to find the answer to that question anywhere. Thank you for the tip!!!
21 Hours Ago

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Here`s the wireframe , other details are completed in the Zbrush , render in Mental ray and Post Processing in PS

  • Razaur
    2 Hours Ago
    Amazing work! You should scale down your image though. WAY too big. Congratz
5 Days Ago

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ZBrush Summit 2014
[/URL] Big news! Pixologic is pleased to announce the first ever ZBrush Summit, taking the idea of our periodic User Group Meetings to a whole new level! The ZBrush Summit is a 3-day event happening Friday, August 8 through Sunday, August 10 in Los Angeles, CA and streaming LIVE around the world. Whether you are here in person or at home, experiencing the ZBrush Summit is easy. Stay connected with our live feed. No matter where you are, we'll be there! Register Now! Live and breathe ZBrush with dynamic presentations, panel discussions from a variety of industries and a sneak peek of the newest version of ZBrush with members of the Pixologic Team. Whether you are present in person or attending via the internet, the ZBrush Summit will encourage participation. Your questions can be heard via a live moderated chat window within the [U]ZBrush Summit Streaming Portal. Additionally, you can use Twitter to ask presenters questions about their respective workflows. Workflow related questions will be featured live and on camera! Attendance -- both online and in person -- is completely FREE! So mark your calendars and don't miss this opportunity to be part of the first ever ZBrush Summit! For schedules, registration information, streaming link and much more, CLICK HERE. See you there!

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    Textures painting (polypaint is nice but no texture editing makes me sad ) Cloth simulation (Marvelous is great but for the price, poor support/update...) 64 Bit Zremesher tweaking to remove spiraling I would be a happy bunny
05-05-14

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  • Phoenix995
    05-08-14
    I just finished my Showreel! Here it is! pDIQ4_S2Zc0
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    05-10-14
    Does that bust happen to be in reference to this one?: http://www.zbrushcentral.com/showthread.php?65365-Renaud-Galand-Sketchbook/page22&p=1086444&infinite=1#post1086444
1 Day Ago

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Sculpts n' Sketches
Hey guys, Wanted to create a new thread for some recent models/ sketches from me. Hope you like em, cheers!

  • Starkie
    1 Day Ago
    Thanks a lot dude!
  • pabgo
    22 Hours Ago
    love your style
3 Hours Ago

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My sketches -orcman

5 Days Ago

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And some of the process. Thanks guys!

  • Frenchy Pilou
    18 Hours Ago
    ...sculpture! And cool synthetic tutorial!
  • Chimz
    5 Hours Ago
    Absolutely beautiful work, such a strong pose too - I love everything about it!
  • danma03
    3 Hours Ago
    Thank you so much guys!
1 Day Ago

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Sketchbook- Vivek Shinde
Hello everyone! I will be posting my 3d/2d works here for feedback/showcase. Excited to be a part of this awesome community and hope to learn a lot from here. Below is the helmet I copied to practice ZBrush hard surface modelling. The original design is by the great Mr. Mike Nash as you all must already be knowing Crits, comment most welcome.

  • vivek_shinde
    22 Hours Ago
    @SnakeEyes: Thanks. I studied hard surface modelling from ZClassroom tutorials by Joseph Drust. I followed it thoroughly a few times. Its pretty good and explains the whole workflow. But you have to figure out how you can achieve the shapes you want with...
  • redsea
    21 Hours Ago
    Very clean hard surface! Seems you have nailed hard surface in Zbrush,waiting to see more,please keep going..
  • vivek_shinde
    4 Hours Ago
    @redsea: I'm glad you liked it. Your model is also coming along nicely!
4 Hours Ago

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I did this model for Sparta: war of empires game

  • Diablo
    4 Hours Ago
    fantastic work.especially the texturing.how many polygon did you use for this one?
2 Days Ago

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Thanks. I've finished my entry for the contest.

  • TomatoVFX
    2 Days Ago
    Amazing work bro ! keep them coming
  • Ed209
    1 Day Ago
    Will do! Thanks for the support!
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    4 Hours Ago
    I really enjoy your work and I think you have really great talent! Regarding last work I like the design but to push it a little bit further I suggest to add a small details/things that differs from the overall shape like leafs in the previous monster...
4 Hours Ago

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25 Favorites and 33Followers.
And now there's two of them.

9 Hours Ago

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Here is the next step. Fingers need cleaning, did some small design stuff, a couple more detail things and I think I'll be ready for low-poly. All the joints in the fingers work, after trial and error, and need cleaning, but the result should be nice.

  • beta_channel
    4 Hours Ago
    "I'm thinking about getting metal legs. It's a risky operation but I think it'll be worth it." How are you planning to handle the X rotation in the first knuckle? Jeans are my vote as well...but I hate yoga pants, so I'm a little biased there. I'm...
6 Hours Ago

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Dabub my latest project
Hallo! it's been a long time. This is Dabub my latest project still WIP, I am now working on his shield. My first project done 100% in zbrush. I hope to pose him as soon as I got the time. More to come soon. I hope you like him

6 Hours Ago

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SAILOR CREW (Cartoony style) - Artsy
Hi Guys, This is my personal art work. Goofing around with zbrush & photoshop. I thought photoshop is much lighter(processor usage) compare than any other render engine and i think its good enough just to handle such as cartoony art style. as it cartoony, you dont need to get to alot of details just enough to be a cute/funny face and give more unpropotional scale such bigger head or eyes to make it more funnier. Feel free to comment. Aye Aye Captain !! Cheers !

8 Hours Ago

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@ GrotThanks brah did another character today Full Size: http://i.imgur.com/NSJuL9n.jpg

22 Hours Ago

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Thanks a lot guys! The one in the photo is cast. Mana Studio print, mod, and cast from me. Here are some sketches I did pass couple weeks:

  • nassosa
    12 Hours Ago
    Love your sculpting abilities! post more
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    8 Hours Ago
    There's some great stuff here. Love the demon! Such dynamic shapes, especially the forearms, those are hard to get right. I bet the segmentation of body parts helped with nailing the gesture, at least it does in my sculpts.
9 Hours Ago

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Brink RealTime FanArt
Started a new project.... I'm trying to capture my whole process from Sculpting to Baking and Rendering the Realtime Model in Marmoset Toolbag. Concept from: Laurel Austin (conceptartworld.com/?p=3018) Progress #1 Video #1: https://www.youtube.com/watch?v=nQ5jDGPSUHE&index=1&list=PLrCiItM-0D7rh0PPJXOXRR_B_CPsunVTS Progress #2 Video #2: https://www.youtube.com/watch?v=itS32b3JB4k&index=2&list=PLrCiItM-0D7rh0PPJXOXRR_B_CPsunVTS Hope you like it!

12 Hours Ago

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Panel loops study
Here is my first WIP image of my Space Cowboy. I┤m not happy with the back / shoulders and maybe I have to change the head if he should wear a cowboy hat. Well, lots to do .. no details set till yet. But the funny thing is that I made this one in 2 hours. Tried to do a fast hard surfacing after I spend lots of hours for my horse, think 2 hours aren┤t so bad for hard surfacing. So enjoy, comments are welcome.