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Architectural Design - Part 1
This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.
Architectural Desig … Architectural Design - Part 2
Now that you have your base building model ready after watching Part 1, let's modify your base model more with the ZModeler Brush.
Architectural Desig … Architectural Design - Part 3
Start this lesson with an introduction to Surface Noise, this will be used later to add more detail to your building. ZModeler is used again to create seperate assets for Alpha creation.
Architectural Desig … Architectural Design - Part 4
Now that you've created tileable assets from Part 3's lesson, let's create Alphas with help from the 2.5D features.
Architectural Desig … Architectural Design - Part 5
Using the Alphas created in the previous lesson, it's time to apply them using Surface Noise. This technique adds detail to your skyscraper, giving it a realistic effect when rendered.
Architectural Desig … Architectural Design - Part 6
We now have a fully modeled skyscraper building, let's render it with the ZBrush to KeyShot Bridge!
Architectural Desig … ZModeler Introduction
This video introduces you to the ZModeler Brush and a few of the basic functions you will need to get started.
ZModeler Introduction
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1 Week Ago

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47 Favorites and 19Followers.
thanks diablo here is an update on charlie The next step is to detail the clothes and then I will start to rig him

  • JAnthony
    1 Week Ago
    Wow, looking through your entire thread, you have improve so much; great job! I have to say that you have a knack towards cartoony, stylistic style than realism; you also are good of converting 2D art to 3D. you should keep this style going and in...
  • n1agara
    6 Hours Ago
    Great job Fynn! I really like how you painted the skin. The only this I feel was in the concept and not here is freckles on his face :P Looking great!
  • Duncan Fraser
    22 Minutes Ago
    haha AWESOME!...charlie is looking great. I am looking forward to seeing him move....or at least posed. Great work
5 Days Ago

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5 Favorites and 4Followers.
Red Rocks
New realtime rock render in marmoset high poly sculpted in zbrush https://www.artstation.com/artwork/red-rocks-e92302b1-ef1d-45f1-b476-4dde7f6e349d

  • Erik Heyninck
    4 Days Ago
    I really like this. In fact, I like itso much that I visited your site and I liked that even more. I even watrched the piano movie, and liked it also. These rocks are very believable. It would be great to see them in a scene, not only as an isolated...
  • _Orb
    25 Minutes Ago
    This looks Killer! I actually also really like your PBR stylised weapon on your art station.
39 Minutes Ago

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132 Favorites and 71Followers.
This is my workflow for creating mass-production miniatures. I have described some of this in one of my previews posts, but this is more in-depth. I hope some of you find it useful

8 Hours Ago

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131 Favorites and 65Followers.
Russian
Chimz, thank you very much! Spirit3d, thankyou! Rory_L, thank you! Here's a slightly different version of the image. I hope you enjoy!

  • ][-][4Z4R][))
    1 Hour Ago
    Astonishing! Well deserved TOP ROW! Looking forward for some breakdowns
  • d'Artbot
    48 Minutes Ago
    Congratulations with Top Row and well deserved!!!!
3 Days Ago

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8 Favorites and 8Followers.
Heisenberg
Hello everyone! This is my first work. I created this inspired by the series "Breaking Bad"!

  • SolidSnakexxx
    15 Hours Ago
    The likeness's spot on! Great result.
  • TomatoVFX
    6 Hours Ago
    awesome work man ! the best
2 Hours Ago

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Slight update on the Orange Speeder Bike. Just freestyling the engine. Figured I would go with a flathead/ super blown inspired engine. Will probably have to move the air stacks on the side to fit in the engine bay, but will see. Thanks for stopping by, C&C's are most welcomed and appreciated.

  • Diablo
    2 Hours Ago
    well this is a pretty neat hard surface work.great use of ZMod.keep'em coming.
2 Hours Ago

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4 Favorites and 5Followers.
I think I'm done with his head, might change his beard a litlle.

2 Hours Ago

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62 Favorites and 27Followers.
Queen Boogedy Render in clay with Keyshot!
Thanks Everyone!!

2 Hours Ago

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24 Favorites and 11Followers.
Collinsium ciliosum
LynneMitchell Thanks! Have a nice time! BlackMath Thank you! Hope it will help. remcv8 Thanks for the kindly words! This is my try on a reconstruction of Collinsium Ciliosum. A newly discovered ancient ‘superarmored’ worm-like creature. It is also known as the Hairy Collins’ Monster an it's a cousin of Hallucigenia. They lived in what is now China during the early Cambrian, about 500 million years ago. The 30 legged creature measuring no more than four inches (10cm) in length. I like these little guys so much hope you like them too. The process for the base geometry was very quick because of the new array mesh function and the ZModeller. At first I build only one lowpoly segment out of a new base cylinder mesh. I added spikes for the back and two base legs on the underside. Array Mesh it a few times, Dynamesh and Remeshed it. Hope you like these little guys so much as I do. Rendered in Octane + finalized in PS Rendered in Keyshot + final touches in PS

3 Hours Ago

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1 Favorites and 2Followers.
Shimada Hideo
Kiseijuu Sei no Kakuritsu fan art,I hope you like it.Thanks!!

6 Days Ago

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Deadpool Fan art
A little while ago I came across the new deadpool design for the movie, and after a couple of nights of thinking about it I decided to give it a go and add my own little twists here there.Overall I like how it turned out, but unfortunately my eyes only see what could be better and I can only I hope your eyes are nicer to you. lol. Have a great day everyone.

  • aankruwet
    3 Days Ago
    i love your works mate its real dead pool ! ,and i am look back at your 2008 post ,its awesome progress thanks for your inspirations
  • n1agara
    2 Days Ago
    Freaking awesome dude! Comp, models and render.... damn just love this piece haha
  • dagoned
    3 Hours Ago
    annkruwet - Thanks a lot man. n1agara - haha thanks man, i'm glad you dig it. So yeah, the main reasons why I've left all old my work available online is to always remember how I far I've come since my early days 7 years ago. It keeps me humble...
3 Hours Ago

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2 Favorites and 3Followers.
I have finished the Majora's Mask I think I will continuing with mask of around the world I hope you like the final result I rendered in Keyshot have a good day

3 Days Ago

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12 Favorites and 5Followers.
Hey guys. Thanks. The sculpting of these dinos were started and completed in Zbrush. Hasbro has many internal Zbrush users as well as a host of mechanical experts that work out the function and articulations of the toys. The larger Green dino had the most mechanical components of all of the sculpts that I worked on. The art director and I discussed the price points of the toys, how much articulation and mechanical components we could have in the toys. The Green one has lights, sound and 5 points of articulation while some of the simpler ones have only 2 points of articulation with no sound or lights. More bells and whistles = more cost. There were several advantages of working in Zbrush for the project verse traditionally or with other sculpting packages some of which were that we could do many different variations of articulation adjusting for cost or exploring different ideas for movement, change sizes quickly and make edits in minutes. Saving time...saving money. In the end some sculpts were used with a lot of articulation at medium to larger sizes but also the same sculpt minus the articulation points were used at smaller sizes. Same sculpts but just without all of the different components thereby offering another product to put in the cart. Zbrush was a champ through the entire project! There's simply no way that I could have done this project with it. The general process went like this: The art director approached me with the project to do some initial character sketches of the dinosaurs that he had in mind. This is for Playskool so they had to be cute and fun. As posted above I generated some 2D sketches of the dinos and made some general color suggestions. The art director gave some notes about the line up of characters and we presented the results (sketches) to the team. They love the sketches and gave me the green light to do the sculpting. Before starting the sculpting my AD and I discussed price points, articulation, deco and colors. Then the sculpting began. For the larger dino (Green one) a foam model was built internally so that the mechanisms could be established. That was handed off to me then (photos only) to do the digital sculpt. I did not do any of the internal structures for the mechanical components. That's the job for the engineers. My job was mostly aesthetic. Make them mean but in a 'cute' sort of way I think is how it went. Anyway, here are a few breakdown images of how the project came together in Zbrush. Some really neat videos of the internal mechanisms for the dino. http://www.warnermcgee.com/dino/Dino_Mech.mov http://www.warnermcgee.com/dino/Dino_Mech02.MOV

  • Warner McGee
    10 Hours Ago
    Thanks for your words and for having a look. Once the toys are on the shelves it's typical to see the sculpted details soften a bit and the articulation to be 'slightly' over engineered but these actually turned out pretty well I think. The large green...
  • gusss
    4 Hours Ago
    Great work! Thanks for the breakdown!!
  • dagoned
    3 Hours Ago
    haha super cool. great job.
1 Day Ago

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11 Favorites and 29Followers.
Predator: The Huntress
Hello All, Long time no post here after changing my job from 3D modeling for Films to Lecturer at Rangsit University in Thailand. Couldn't believe so much paperwork being a teacher in my country LOL Here's my latest work as a Demo piece for my upcoming ZBrush to Marmoset Workflow Book (in Thai language) for Local Students in Thailand where I teach digital and physical modeling. Starting off with a loose concept on pen and paper then utilized ZBrush to rough out the form. ZBrush's used to give a rough color feel and Substance Painter's used to finalizing textures. Finally used Marmoset Toolbag to render the output. It's my first time with Toolbag 2.17. ZBrush grabs

  • ZOMBEAST
    23 Hours Ago
    Top Row!!! Awesome I love it! ....I would love to see her with the helmet on. - wanna see more of this!
  • SolidSnakexxx
    15 Hours Ago
    AgoZOMBEAST, Thank you so much. Glad you like it. I noticed I set the Far DOF too high in Marmoset Toolbag and the hands area bit pale...Sometimes you don't notice things til it's posted. LOL Thanks again!
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04-25-12

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Sorry for the late reply. I was waiting for the official letter from SPECTRUM to arrive as the piece "Lady of Naga" has been chosen to be included in this Fantastic Art Book #19. Again thank you all for your kind comments! Here's the top part of the letter! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ @KC-Production: Thank you very much. Really glad you like this piece. @ajkjk: Thanks. I thought people might like a quick run down on the Bronze making. Glad you like it. @Wetterschneider: You are very welcome. I must thank you for visiting this thread! @johndavidgrimes: Thank you very much. Indeed, ZBrush is also a great tool for testing out Patina before the actual coloring of the Bronze begin. @infestedivy: Thx you! Pleased to know that you like this work of mine. @slord: Thank you. The Patina work's quite a fun process by itself. Really fun doing this project. @VictorHD: Thank you so much for your kind words. Really happy you like it. @dongzi: Thank you!

  • -Storm-
    04-25-12
    Fantastic work man! And very well deserved! Congrats
  • comic_craig
    4 Hours Ago
    Great looking stuff. So much work- but the process and final product is beautiful.
2 Weeks Ago

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114 Favorites and 69Followers.
@Andre_Lopes: Yes. Ive made a proxy of the entire model in zbrush first, then used max for the highpoly. Exported everything to zbrush to add detail. Here is a breakdown of some parts guys, hope that helps.

  • Cyril Farudja
    1 Week Ago
    awesome design/sculpt and details! especially love the way you manage pattern. outstanding job !
  • subdproxy
    1 Week Ago
    Great work! Thanks for the breakdown and explanation.
  • tiagori
    4 Hours Ago
    Im glad you liked it guys! Thanks! Jeb72 - The ornaments/engravings was done in photoshop, then imported into zbrush for thickness and further detailling. Hope that helps.
3 Days Ago

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218 Favorites and 47Followers.

  • Wyatt
    5 Hours Ago
    Had to look this one up. Cool concept. Excellent sculpt.
5 Days Ago

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Alien Baltan
Hi everyone! I've been a member of ZBrush Central for a while now, but this is my first thread, to share some of my work. Ultraman Fan Art. Maya and Zbrush for modeling, detailed in zbrush, textured Mari,rendered in keyshot.

  • SolidSnakexxx
    15 Hours Ago
    Whoaa....Baltan!!! Another Ultraman's nemesis. Love your rendition of the beast!
  • dopepope
    6 Hours Ago
    Very faithful creation. Looks amazing!
3 Days Ago

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4 Favorites and 1Followers.
Josie
Project done in partnership with 2cgvfx using ZBrush + Mari + Arnold Render. I used a Basemesh scanned and made some adjustments in zbrush, all painted texture maps in Mari and rendered in Arnold. I will soon make available all files at gumroad:www.gumroad.com/henriquecampanha/follow Basemesh provided by www.facebook.com/2cgvfx. A little more process: https://www.artstation.com/artwork/josie

  • LeoAMD
    2 Days Ago
    Youv'e captured it. The eyes have a soul! Well done!
21 Hours Ago

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More Images!

  • TomatoVFX
    6 Hours Ago
    man that's amazing stuff
8 Hours Ago

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17 Favorites and 16Followers.
Skye likeness practice
Hi guys, I've just finished up this likeness I've been working on for fun. I used Skye Edwards as reference, hope I was able to get it close. Please feel free to let me know what you think. She's all done in zbrush with fibermesh for hair and composited in photoshop. Thank you

  • Diablo
    6 Hours Ago
    looks just wonderful.love the hair.also your Centurion is really nice too.keep it up.
  • TomatoVFX
    6 Hours Ago
    I agree with Diablo that's magnificent piece
04-17-15

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The Order 1886 Team Post
Hey everyone! My name is Adam Skutt, I'm the character lead over at Ready at Dawn. A bunch of us wanted to share some of our artwork with the Zbrush community. This was a great project to work on, there were so many talented artist involved in creating these assets. All of these images were rendered in Keyshot and sculpted in Zbrush Scot Andreason did the hair cards for Lakshmi, Majid Esmaeili sculpted the male glove and the weapons holster that was shared by most characters. If anyone has any questions feel free, beware of nudity! Enjoy! Galahad high poly renegade Galahad head and knight gorget sculpt Galahad prisoner head sculpt Lakshmi high poly This is the sculpt of the Elder Lycan, Jordu Schell and Tobi Kwan created the concept Lycan Soldier sculpt, concept by Jordu, Tobi - and I had a some input as well for musculature and anatomy Lord Hastings head high poly, base and wrinkles sculpted by me. Blendshapes by Darcy Korch Hasting nude body seen briefly in game. Hands were sculpted by Darcy Korch artstation Facebook

  • deathwish
    1 Day Ago
    this is some really impressive stuff, i bet the poly level is quite high on some of these, the first one has some really nice detail - the worn cuffs and tattered parts of the jacket is a nice touch. great work.
  • SolidSnakexxx
    15 Hours Ago
    Top row stuff! Amazing models! The level of detail's just crazy!
  • TomatoVFX
    6 Hours Ago
    I bought the game for PS4 and the graphics were like wow amazing work guys , really that's impressive work . the architecture work is amazing too .
1 Week Ago

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Pink!
https://www.facebook.com/reza.asaie reza.asayi@gmail.com

  • SolidSnakexxx
    15 Hours Ago
    Really amazing and great achievement on the likeness! A Very beautiful piece
  • TomatoVFX
    6 Hours Ago
    awesome work man and it's so fine
18 Hours Ago

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24 Favorites and 12Followers.

  • SolidSnakexxx
    15 Hours Ago
    Love your Dick Smith sculpt. Spot on!
  • TomatoVFX
    6 Hours Ago
    I really like how you capture the face expressions good job mate
15 Hours Ago

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Test Rider
Using a couple of my previous sculpts and creating a new scene. The bike was built in Blender, the rest was ZBrush.

  • TomatoVFX
    6 Hours Ago
    great work man ! i really love to see it rendered
18 Hours Ago

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57 Favorites and 42Followers.
Cristo
New Piece ZBrush , 3Ds Max and Vray

  • SolidSnakexxx
    18 Hours Ago
    The Aroma product shot render turned out really nice.
  • TomatoVFX
    6 Hours Ago
    Thanks man really appreciate it , the aroma product render took about 13 minutes to render and it was for medical care company
11 Hours Ago

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Erik

  • nassosa
    10 Hours Ago
    Lovely sculpts, I love the girl very nice anatomy!
  • zber2
    8 Hours Ago
    Amazing work as usual! You have some mad skills bro!
  • n1agara
    6 Hours Ago
    Erik is my all favourite Mutte! This sculpt shows so much character! Love it!
16 Hours Ago

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2 Favorites and 5Followers.
Head & Neck Anatomy by Anatomy 4 Sculptors
[/URL] Hi Everyone! The Kickstarter for Anatomy 4 Sculptors new book “Head & Neck Anatomy” has been underway for 10 days and is already at 67% funding! With 20 days left in the campaign we need your support to help make this project a reality. In this book we will be taking an in-depth journey into the anatomy of the human head. Estimated at 150 pages of printed content this book will also include augmented reality features to help explain anatomical concepts on an even deeper level. Topics to be covered: Skull, muscles, cartilages, fat pads, glands, blood vessels, cervical vertebrates, thyroid, function and form, shapes and masses, ethnicity, eye movement, mouth expressions, nose reference, ear reference, functions of facial muscles, dynamic and age wrinkles, proportions, emotions, edge loops and mesh flow, facial topography & Facial Action Coding System Please visit our campaign page to lend us your support and check out some of the content we are working on below. Stay tuned for more updates! [URL]https://www.kickstarter.com/projects/sandiskondrats/head-and-neck-anatomy-a-book-with-3d-augmented-rea?ref=discovery Thanks! Jon Hanzelka Anatomy 4 Sculptors Lead 3D Artist/Co-founder Sample Page:

  • phrEEk
    7 Hours Ago
    But what is the eye bags ?
7 Hours Ago

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5 Favorites and 1Followers.
Riolu Pokèmon
Riolu Based Character Anime

1 Week Ago

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23 Favorites and 19Followers.

  • tucho
    7 Hours Ago
    The animated characters (rig and animation by Denny Lindberg)