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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Highlighted Threads

Sculptris Pro in Action with Pablo Munoz Gomez by: aurick 1 Week Ago
Views: 16153 Replies: 23
#AskZBrush: Updated April 23 by: aurick 1 Week Ago
Views: 259577 Replies: 95
ZBrush 2018 Has Arrived! by: aurick 4 Weeks Ago
Views: 34487 Replies: 94
Insert Multi Mesh Repository by: aurick 03-19-18
Views: 2374992 Replies: 607
ZBrush Summit 2018 by: aurick 02-12-18
Views: 9176 Replies: 0
Annual ZBrush Awards by: aurick 02-06-18
Views: 1569 Replies: 0
+ Create New Thread + Reply to My Thread
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Troll - Stephen King's Cat's Eye
Hi guys, I've always loved this particular character from the 80s King class; Cat's Eye. The parakeet-killing, breath-stealing troll was always on my to-do list. Below are some WIP shots

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.: Jean Valjean-Free Man :.
Hi friends, i done another personal project that name is Jean Valjean-Free Man. I would love the story of Jean Valjean from childhood.In the 2012 years, i saw the Les Misérables movie from Tom Hooper and i like the choice of Hugh Jackman for the role jean valjean and was the best choice for jean's role, of course of my opinion. I am ashamed that i could not did perform this character well. Hope you like it. Software: ZBrush, Maya, V-Ray, Topogun, Unfold3D, Photoshop. My Reference.

  • 3dcube
    11 Hours Ago
    Thank you very much.
  • Erik Heyninck
    7 Hours Ago
    I read the book but did not see the movie. But this is indeed how I also see Jean Valjean in my mind's eye. Be it the Rhyton, the Elven Princess, or any other work, quality is always high. Congrats and thanks for sharing.
  • reza-lowpoly
    1 Hour Ago
    Awesome Work! Congrats on the TopRow
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Thank you guys, for comments. I'm very happy. And yes I thought about printed version and I have one in Art Gallery in Warsaw :-)

  • Erik Heyninck
    7 Hours Ago
    I can keep on looking at this. Reminds me a little of Bruegel's painting 'The Mill and the Cross', which is meant as a compliment. Congrats.
  • reza-lowpoly
    1 Hour Ago
    This one is a Jaw Dropping Art!! Impressive Work!
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Amethyst
Hey guys ! I've been wanting to join the forum for a while now, so yay I'm taking the leap ! Here's a project I did last year for an Artstation challenge which theme was 'Ancient Civilizations : Lost & Found'. You can see the full submission here. Here are some render tests I did for the crystal parts. I wrote a small tutorial about it, if you're any interested by the creation steps Cheers ! Alexia

  • Erik Heyninck
    7 Hours Ago
    Do visit her site! Although the tutorial she mentions above uses mainly Max and plugins for it, the concept is very ZBrush-like and very well explained. The Amethyst page itself shows more images, icluding some really outstanding preparatory drawings....
  • nebular
    5 Hours Ago
    So beautiful. Everything is made so well. 100% deserved top row.
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Salvation Army Image Breakdown
Hello folks, Here is the workflow that i have used to create the Salvation Army Image. Hope you enjoy the process. The concept Idea came from the Art Director Felipe Gomes, we tried to create an image with strong impact to Salvation Army. For that we use the basic principle that Together we are Stronger, if we work together, we can make the difference. To emphasize that we choose the human pyramid as the base reference. For the shader, light and color mod, we used the incredible art of Kris Kuksi as our main reference. We want a contrast between to realities, heaven/hell, clean/dirt,... With all set, i started the to block the scene. Adobe Fuse was used to create the base mesh of the characters, as they already come rigged, it was easy to set a inicial pose and create the structure of the Pyramid. With everything organized in the right place, the sculpt work started, redefining every mesh, giving movement, contact pressure, cloth detail, tightened fabrics, expression, weight, applying gravity to the hair and cloth... All the Sculpt work was done by Me and Yago de Oliveira, an excellent Artist. For the environment the same workflow. Modeled the base in 3ds max than export to zbrush to add some details. To open all assets in the render program, I merge the characters in 3 different groups and decimated them into zbrush, exported as obj. With everything set, I start the lookdev process. For that i used Cinema 4d and Octane render engine. No UVS where needed, u only used triplanar mapping. As the image represents a salvation, a holy light coming from the sky was the main light of the scene, bringing some drama. I used other fill lights just to don't let a very contrasted image. The material of the people who came to save the needy one, i used a marble material, a cleaner one. And for the needy and the environment, I use a dirt rock material, to emphasize even more the contrast between the realities. Here is the final Result, Hope you like it!

  • nebular
    1 Day Ago
    Beautiful piece! Thank you for sharing the magic begind it. Very interesting and inspiring.
  • reza-lowpoly
    2 Hours Ago
    Very Impressive Art!! Congrats on the TopRow, Well-Deserved
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3D Gladiator Sketchbook
Dear ZBrush Community, I would like to share with you this gladiator model. It started as a simple anatomy study and quickly turned into this grumpy looking fellow. Except the lowres version, the entire project was realized in ZBrush. Thanks to the long list of amazing tools, today ZBrush is pretty much the only modeling software you need from start to finish! The complete 3d model with all accessories is available for FREE on www.3dgladiator.com The package contains ZTL, FBX, MAX, OBJ and 3DS files. Take a look at the following key facts: - ZTL as native format (ZBrush 4R8 is required), - T-pose and posed version available, - intact polygroups and subdivision levels, - accessories attached as separate subtools, - total polygon count: 19 million I’m developing some awesome new content and tools right now to help you build a better portfolio faster. Stay tuned! Ben | 3D Gladiator

  • nebular
    4 Hours Ago
    It's very generous to share so cool model like this one. Really great job and I will be happy to look at this from close Also it's very nice way to promote your site. Bookmarking!
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Thank you HeavyBlazeNight and rasmusW for your kind words! Here are the colors and alphas I used to PolyPaint some details. I found the alphas on Pixologic's Download Center. I also experimented with some different MatCaps. I'm now off to Keyshot for some rendering!

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Just adding a better resolution here.

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Added in the rest of his body. Just need to finish texturing and add his cannon. Then it’s on to rigging!

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15 Favorites and 9Followers.
Finished Based on ilustration by Skeleion https://skeleion.deviantart.com/art/Who-s-your-Bun-bun-611253810 Turnaround gif animation https://sta.sh/01lbb5qtc6ff

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Wip...

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-2720 Future Mech Military Suit-
-2720 Future Mech Military Suit- A more futuristic design approach of a mech design. Again I have to mention the new features of ZBrush, just beautiful additions and it makes hardsurface feel so organic. Created in ZBrush, rendered in Keyshot and composite in Photoshop. https://www.artstation.com/artwork/6JvRx Hope you all enjoy! #pixologic #zbrush #future #mech #design #concept

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Mira 2.0
3d modeling and rendering by Bertil Toby Svanekiaer @tobbsart based on an illustration by the amazing Dylan Ekren @dekran

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"Chewie has a new ride" AT-ST
A bit late in the game, but, better late than never One of my all time fave moments in Star Wars

  • Heretic Templar
    16 Hours Ago
    Ohhh Im loving the idea!! this is my favorite
16 Hours Ago

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36 Favorites and 39Followers.
evening all! i did a bit more work on the cliffs. tools used: trim brushes, hpolish, crumple (love that one for doing rock surfaces) and damstandard. i probally used a few more, but those where the main brushes. after doing the four "sections" i dynameshed them and hollowed them out. next, i'll align them with each other and cut off overlapping parts and start thinking of smart places for the keys. -r

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New fun project..ESCHERICHIA Friends :)
New fun project. Modelling and base texturing in Zbrush, details Mari and final rendering in Modo. Powerfull combo.

  • Ghostman_
    1 Day Ago
    haha! Just love it. outstanding work.
  • Jirka
    1 Day Ago
    Thanks )
  • rasmusW
    17 Hours Ago
    hahahaha... what a bunch of lovely disgusting fellas. good work. -r
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I think you are right about the texturing, but I'm trying to push the base as far as I can before I take it to that step. Next I think I'll set up a pose and see how he looks. Take any considerations from that back to the base mesh then look at texturing.

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Collectibles
Hi people! I'm starting this thread to share my works aiming to get better in anatomy and detailing. I've been working on this Hulk in my spare time.!

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Skeletor (W.I.P.)

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Quick_Sculpt_By_Surajit Sen
#doodle #quicksculpt Just played with clay! One of my old concept sculpts. .. Wish to share #surajitsen #roughsculpt #artist #indianartist #clay #digitalsculpting#conceptsculpt

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Jess
I was inspired by the beautiful concept of the talented Jessica Madorran This Project has start as a lunch crunch sculpt at work, after... this became a proper challenge, hope you like it!

  • nebular
    2 Days Ago
    That is so nice. Great design!
  • Mandrin
    18 Hours Ago
    Whoa, Amazing man ! =D
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3d print non painted model

  • Rogan
    18 Hours Ago
    Fantastic work. Great attention to detail.
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Mermay 2018
Hi here is my mermay 2018 entry based on Ida Hem's beautiful concept https://www.instagram.com/p/BUdR4DfDxse/?taken-by=idasomethinghem

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Reaper finished

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Zoltan Manyi Works
Hi all! Figured it's time to start a new thread since the other one is kind of old. I'll be posting sculpts and sketches here. I made this monster for a cinematic while I was working at Puppetworks. Hope you like it. More stuff soon.

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Viktor Marchenko Fanart
Hello guys this is my Fanart of Viktor Marchenko from the game Deus Ex: Manking Divided. This is a project for my school assignment and my submission to this year rookies. Feedback is welcome :> I love this community Animation by Shirley tan (vimeo.com/shirleytxm) Rigged by Michael Elton (artstation.com/michaelelton) Turntable: 270829069 Walk cycle: 270920224 Run cycle: 270868350

  • davinsaputra
    23 Hours Ago
    thank you so much for the toprow im reaaly grateful :3