hey thank you very much ClymSmith !
There are so much things to learn in so much different disciplines, sometimes it is hard to keep motivation 100% but I try to do my best ^_^ !
I mean what a complete art is this (digital sculpting/rendering/texturing/lightening,etc), when you have to know/learn anatomy, sketching, sculpture 'techniques', architecture bases, mecanique, physique, optique, and so on; as well as applications functions (zBrush) and process of creation (unwrapping, retopo, projections, etc, etc)
I do a lot of experimentation of course, and lot of tutorials and find a lot of inspirations here especialy, and elsewhere from great artists who share their knowledge and work. I mean this is not lots of professional sectors where you can find a friendly community, even if it is a very concurencial sector/job/work.
Anyway, thank you again.
I have continued this character:
Green skin, no fibers, I' ve begin to add skin details, not finish. Continuing sculpting it (feets, etc) and will adjust the pose (hands, head, eyes, mouth, etc ?)
ps: use of sss light and sss material again, in conjonction with bpr filters (this is where come frome overall green color, otherwise, in render pass, the skin is red; but it is less interesting in my opinion) and use of lightcaps.