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Edge Unweld
Discover the technique of the Unweld Action, disconnect edges of your model for future edits, lastly see how it works with Dynamic Subdivision.
Edge Unweld Edge QMesh
Not to be confused with the Edge Extrude Action, this acts in the same way but fuses the geometry when two edges meet. Watch the Poly QMesh video for more QMesh examples.
Edge QMesh Edge Bridge
Close holes on your model by clicking two edges, or change your Target setting to create tube-like shapes between holes.
Edge Bridge Point Transpose
Start the Transpose Action by clicking a point, use familiar Transpose functions on a single point, return to Draw mode to continue ZModeler functions.
Point Transpose Curve Bevel
After creating a Curve (see Poly Add to Curve, Edge Add to Curve, & Point Make Curve for examples), try the Bevel Action, add more control with the Modifiers.
Curve Bevel Curve Delete
Once a Curve has been created, use the Delete Action to get rid of any unwanted created Curves.
Curve Delete Curve Do Nothing
Turn this Action on to perform other ZModeler Actions while all current Curves remain dormant.
Curve Do Nothing
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73 FREE ZModeler Tutorials by: aurick 11 Hours Ago
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ZBrush Interview: Dragon Age: Inquisition by: aurick 2 Days Ago
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ZBrush 4R7: Released! by: Pixolator 2 Weeks Ago
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2 Minutes Ago

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Dragon Lady
Working on female anatomy and chucked in a fantasy element to make it more fun.

2 Hours Ago

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30 Favorites and 30Followers.
Hey everyone, finished this guy over the weekend. Sculpted and rendered in Zbrush. The hair was created with a custom insert mesh brush on top of sculpted mesh. Concept by Stepan Alekseev. Thanks! Timelapse: xbcFmK5ih6Y

  • molossus
    21 Minutes Ago
    nice man thanks for the time laps!
04-01-15

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91 Favorites and 58Followers.
Hi tez! I tried to implement your suggestions about my character. I also made a basic texture and exported my sculpt into Blender for more close to real lighting and shading. The result is still killing me and with introducing colors the difference becomes even more drastic. Anyways, here is the list of things I have changed: - I made her skull wider (zygomatic arches and lower jaw). Mainly did changes to her right side since it is bigger than left one. Still might be not enough, but I just afraid to make her too masculine - Lowered the nose, mouth and chin a bit - The eyelid thickness was already fine. It was just eyelashes growing from wrong place, hiding the major part of the lid. - Made a temporal line more defined though with soft lighting it might not be so obvious. - Reworked areas below the eyes and around the lip. Her cheeks are so tricky - they appear reduced and flat in profile but in some photos they look quite prominent. I bet this is due to the makeup (you know when they paint highlights and shadows on top of the skin to fool a viewer) - Did small tweaks to her chin, brow-ridges and mouth corners. Obvious problems right now are: - Overall WIP quality of the render. So please ignore simplistic shader (here it is just SSS with color plus basic reflections, nothing more) - Weird brows. I was playing with randomization of children strands and it made them too bushy. Also their color should be lighter. - Her mouth is still bothering me. Especially the upper lip. Proportionally it is more or less OK (on some photos it is even more plump) but just doesn't look right. Maybe I should reduce some volumes below hence making the bottom edge fall into shadow which in turn will make it slimmer. Or maybe it is just because the absence of details... - On some photos there is distinct groove separating Orbicularis oris from the mass of the chin. This makes her face a bit frowned and child-like. Tried making this but always looks wrong, so decided to leave as is. - Irises look bigger. I think this will not ruin the face - Yes, she looks so different in many photos. I'm aiming more to those photos with very soft lighting in the center of my reference board. - Skin color might be too yellowish. Damn it, I really have problems with color perception.

  • Vir Norin
    2 Weeks Ago
    Thanks a lot for the kind words. I remember you and your creatures from Deviantart - you did a great bestiary
  • Jakub
    13 Hours Ago
    Just went through all 20 pages watching your work...time well spent! Great sculpts.
  • Vir Norin
    29 Minutes Ago
    Thank you very much, Jakub! It is nice to hear such a kind words.
1 Hour Ago

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  • Diablo
    33 Minutes Ago
    jawdropping work.Top Row all over it.
3 Hours Ago

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4 Favorites and 4Followers.
In addition,some details!

  • ABDOLER
    2 Hours Ago
    details are awesome...
21 Hours Ago

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49 Favorites and 26Followers.
didn't want to waste any time so I started working on my Orc warrior.just made his body.all from scratch(except his hands that I used insert mesh).took me three days.I'm gonna work on his face.C&C are more than welcome.hope you like it.cheers.

  • Vir Norin
    16 Hours Ago
    Cool! Nice to see you already started making an Orc. AS Kokoro said you are probably not very concerned about making it 100% correct since it would be covered with armor anyways. But here are some tips anyways. - IMHO for a such developed body the...
  • Diablo
    10 Hours Ago
    Jakub:thanks a lot buddy.glad you liked it but as you can see it has lots of problems.haha kokoro: thanks a lot doris.i'll kepp an eye for that part. ABDOLER: thank you soo much muhammad.it's like I really didn't see those parts.thanks for...
  • Vir Norin
    53 Minutes Ago
    Hi, I'm fine! Thanks for asking. Yep, I totally got your point. As well about reusing stuff like hands or feet - those fingers can take so much time to sculpt so I also prefer to reuse the old ones. I think it would be better to see female anatomy...
16 Hours Ago

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here is what i sculpted lately as a practice... critiques are welcome... i really need them for being improved...

  • Vir Norin
    2 Hours Ago
    Hello! Overall it looks very nice and solid. It is a bit hard to judge because of very reflecting material that hides internal volumes and forms. Speaking about the silhouette, the only odd looking part I see is a wrist - IMHO the distal heads of Ulna...
  • ABDOLER
    1 Hour Ago
    thank you so much... great tips you give me Vir norin...thank you.. and i hope you will get better soon...
  • Vir Norin
    1 Hour Ago
    You are welcome! And thanks, yeah, I also hope to get better soon. Being unable to sculpt or even to type is really annoying.
1 Week Ago

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77 Favorites and 49Followers.
@Patpotlood: Interesting site! Thanks! Here's the Blender version of the fresnel light I made: At least I got it transparent!

  • HarryJames
    1 Day Ago
    Amazing your designed is very good . and i am trying to make it . and i like your fuzzy is great .good work. and best of luck.
  • paleo3d
    1 Day Ago
    Thank you HarryJames, Actually these are fun to make. In 2.5D, I fill the screen with a texture/image then work on it with an alpha I also made in ZB.
  • MealeaYing
    1 Hour Ago
    Nope! Im working a lot lately.... Stupid work is stupid. Paleo thats AWESOME stuff! Very cool!
1 Day Ago

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19 Favorites and 8Followers.
This is my final entry to the THU challenge. I was inspired by Ludwig Deutsch orientalist paintings, especially "Nubian Guard". It was big fun to recreate gear and clothing from that period. Finding proper references was a challenge as well Hope you like it. No scan data, base for clothing simulated. Hair was done in zbrush and exported as mesh. Render V-ray link to my official entry

  • Diablo
    9 Hours Ago
    wonderful.love the textures.definitely deserves Top Row.
  • Jakub
    1 Hour Ago
    Fantastic work! His face reminds of actor Harold Perrineau
18 Hours Ago

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6 Favorites and 14Followers.
This is my last scene, which I did for my own upcoming game. Modelling Zbrush, rendering Keyshot, postprocess and little bit composition in Photoshop. I hope you like it :-) https://www.facebook.com/Tomstrzal.Art https://www.facebook.com/telepathstree

  • MealeaYing
    1 Hour Ago
    This is awesome! I Hate asking this but how did you do all the fog and haze and, is that ash? Is it done in KeyShot?
  • Tomstrzal
    1 Hour Ago
    Thank you very much! :-) This all effect I did partially in After Effects and Photoshop, but all geometry I made in Zbrush, and clear render with background in Keyshot
5 Hours Ago

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Thanks, she's a bit too serious though really. She needs a bit of a twinkle in her eye. I like her in black and white actually.

  • Fonty
    1 Hour Ago
    Looks just like Margaret Rutherford fantastic job mate and i loved those films when i was younger and if im not mistaken her brother was lional jeffreys another great british actor anyway great job
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1 Hour Ago

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My jewellery display at Apex Predators South Africa
A few images of my Jewellery display in the Apex Predators shop in False Bay South Africa and a shot of the 3d print on top of the pimped out display. A few photos I took of the sharks during my stay to set up the display.

22 Hours Ago

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aphex twin
I saw this one in a music video called "come to daddy" . tried to catch similarity . as always started with dynamesh sphere .

  • dopepope
    21 Hours Ago
    Yup. Recognized this immediately. Looks cool.
  • geron
    20 Hours Ago
    thanks a lot dopepope .
2 Hours Ago

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Zbrush shots

2 Hours Ago

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3d metal sintering in silver and bronze
Some pictures of the 3d metal sintering pieces in Bronze and Silver on the Mlab, also how many pieces can fit on the plate.

2 Weeks Ago

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André Castro aka Synthesis - Sketchbook
Hey guys, im André Castro, a Character Designer from Brazil and im here to show some works i have done in last 3 years. Im still noob but i hope you like it! You can follow my work here https://www.facebook.com/artofsynthesis Rattleshirt, the Lord of Bones Smaug AntiTerror Squad Navaleon, The Nights Wail Then, See You Tomorrow https://www.facebook.com/artofsynthesis https://www.artstation.com/artist/synthesis

  • Webhead
    1 Week Ago
    Welcome to ZBC! Nice looking work!
  • ABDOLER
    2 Hours Ago
    great artist... i specially like soldier.... wish to see more of your work..
8 Hours Ago

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Study Skull
Study skull

  • ABDOLER
    2 Hours Ago
    nice study...
1 Day Ago

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40 Favorites and 39Followers.
Hello, thx for your comments. I have done some modifications. Now i'm pretty happy with the model (exept hands, i dont have work on yet). Next set retopo/texture ! I will work more around material when texturing. I hope soon...^^ Critiks ands comments are always welcome

  • nagulov
    4 Hours Ago
    That armor is beautiful. I apologize if it's been asked before but -- is the design yours? Also, any tips about the detailing process would be great.
  • Felon2
    3 Hours Ago
    Thx for your encouragement guys ( or girls^^). @Nagulov thx and yes its my own design. I could explain some part but i donno what^^ If you have question about some things i would be havy to share some breakdown.
  • Andre_Lopes
    3 Hours Ago
    Felon your work is always amazing! I would love to see some Gumroad Tutorials Your level of detail is quite unique and it's hard to find some good tutorials with that kind of detailing in accessories and clothing. Even if you could share a bit your...
2 Weeks Ago

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17 Favorites and 20Followers.
Lazy mode.
Decided to color few sculpts and render them out in Toolbag 2. Now this stuff is total lazy mode. By that I mean polypainted > decimated/remeshed > auto-uved in Zbrush and then generated some normal maps. Basically the idea was to render some painted sculpts with lowest ammount of work I could get away with. Now I did overlay some dirt /rock scans in Photoshop to dirty textures up but the actual texture painting was done in Zbrush mostly using cavity masking. Photoshop work basically was drag and drop of dirt and color correction of textures. Source models are 18 million for head, and 4 million for the other two. They all were started couple of years ago and were decaying on my HDD. Final models are few hundred K. The two animals use slight displacement however for the head I noticed that few hundred k decimate + normal map makes displacement pointless. Renders themselves are purely from TB2. I did color correction there using built in curves and then scaled it all down from higher resolution.

  • sketchguy
    1 Week Ago
    Great sculpts! Love the organic quality, and also how "loose" and textural they feel. -Steve
  • Dman3d
    3 Days Ago
    Whoa awesome!
  • Shahana Akter
    4 Hours Ago
    It's fearful !! Colorful sculpts are awesome.I like lazy mood. Keep it up.
3 Days Ago

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27 Favorites and 16Followers.
搜索 复制

  • Oliveiro
    1 Day Ago
    awesome some modeling/rendering tutorials? very nice work with the fur and of course detailing, love it!
  • rasmusW
    18 Hours Ago
    beutiful character work. where you on the team who did the cinematic, aswell? -i take this for the game itself or is it fan-art? -r
5 Hours Ago

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1 Favorites and 2Followers.
Balrog
New speed sculpt - Balrog

23 Hours Ago

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1 Favorites and 2Followers.
Jar Jar Binks

  • Derek Frenzo
    19 Hours Ago
    I agree with dopepope. Like the sculpt, but hate the character. I was looking at your other work on here. Very creepy stuff!
6 Hours Ago

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13 Favorites and 12Followers.
The Ceremonial Mask Welcoming The Beings From The Stars

22 Hours Ago

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Maschinen Project
Hi everyone This is my latest personal work, started during Bruno Camara's Workshop. The proposal was to create a cinematic character inspired by major studios such as Blur, Blizzard and others. Based in the beautiful art of Ignacio Fernández Ríos. I hope you like it, criticism are welcome. Thank you! High res: 1 2 3

  • Takai
    19 Hours Ago
    Fantastic work!
  • ABDOLER
    8 Hours Ago
    definitely top row ... could you make a little tutorial about the technical aspects of your work?
4 Days Ago

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14 Favorites and 10Followers.
You want to check Jessica Thunderhawk model in 3d? https://skfb.ly/CZyZ More models: https://sketchfab.com/davidfbarruz Thanks for visit!!

  • davidfbarruz
    7 Hours Ago
    Hi artisans! Finally here is the turntable render. Hope you like it! https://youtu.be/8aOOvKlku9I
2 Days Ago

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54 Favorites and 39Followers.
Likeness study of Tommy Shelby I made after binge watching Peaky Blinders. No image overlaying or anything like that was used. Head started with a dynamesh sphere and zremeshed once I had basic forms. It was nice to start from scratch for once. Holster straps and buttons made with zmodeler. Hair in fibermesh. Rendered in Keyshot. I might move on to texturing at some point. Hopefully he is recognizable. Crits very welcome.

  • Takai
    19 Hours Ago
    Really good likeness, craftsmanship, and presentation Great work!
  • rasmusW
    18 Hours Ago
    looks great daniel. very nicely done. -r
8 Hours Ago

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10 Favorites and 4Followers.
https://goo.gl/VPcjxS

10 Hours Ago

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Caricature Modeling - Sly updated
The sculpt is pretty much done, now the painting, hopefully soon. C.

  • Diablo
    9 Hours Ago
    looks cooooool. waiting for the textured one.keep it up.
08-17-11

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17 Favorites and 51Followers.
Here's the famous Zbrush cap, and a precious Zbrush 10 years collection editor! pixocap small.JPG

  • Sparky3d
    08-17-11
    OMG I sooo want to buy one of those caps.. How how how
  • davidto1
    03-24-15
    Very cool man.Extremely realistic models.
  • Wolverine Fan
    11 Hours Ago
    Wow, what a fantastic piece so far. Really suit up to Sadamoto's design. The details is just uberly amazing too. I can't wait to see more of it !
07-03-13

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21 Favorites and 25Followers.
Alien 3d creative
An alien I made for 3d creative. Hope you like it =)

05-04-10

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270 Favorites and 232Followers.
I'm just having more fun with Vray, an other test render of this guy haha, make me want to do him like a shot in Terminator 1 ..maybe one day.. I modifed the eye socket and make less wide his head, wich reproportionated his head a bit more I found. I can't do close up of his head, it's a old mesh and not that good for sbrush because the eyes are not close so I get some artefact around they eyes, really tricky to get out of this in photoshop.. anyway, it's good for a body shot like I want to do in Conan version of a Terminator also. Hope you like it. rendu_356 thmbnail.jpg rendu_your cloths.jpg rendu_352.jpg

  • tristanl
    10-28-14
    This model looks as good as any sculpture by one of the old masters.
  • Wolverine Fan
    11 Hours Ago
    That is one great piece of modeling!
09-06-08

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4 Favorites and 7Followers.
the following download is obviously meant as a teaser and shameless plug for the ZB FunPack. It is however completely free and contains 3 matcaps, 3 alphas and 3 custom brushes from the full set. I hope you like them: demo.jpg It can be downloaded from: http://www.notone.ch/Zbrush.htm (demo link) kind regards

  • womball
    09-06-08
    Fun pack? Any example of what these brushes can do? @Sathe- think you could make a Red Meat like material?
  • Tiger_Michel
    09-06-08
    I like it....lot's of new playthings for just a few! Well worth it!
04-06-15

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34 Favorites and 42Followers.
White White Day
ZBrush 4R7 CS5 2015 BiomeSH_S3

  • Erik Heyninck
    04-06-15
    I like your works a lot. And I find that people compare you too often with HRGiger. Memlinc, Van der Weyden etc were more than followers of Van Eyck. So were Van Dyck and Jordaens more that copies of Rubens. And was Jan Brueghel more than a copy of...
  • Gutalin
    04-06-15
    I thank with understanding )
  • Wolverine Fan
    11 Hours Ago
    wow~~~ ~~~so cool!!!great work!!! !!!
08-21-14

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60 Favorites and 85Followers.
Thanks guys and ZBC for the top row! I have a few more shots of her I've been meaning to post.

  • RorrKonn
    10-25-14
    Killer meshes. on page 51. How do we do the fish net stockings ?