More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 1 Hour Ago
Views: 387123 Replies: 833
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 1 Hour Ago
Views: 46011 Replies: 133
Join Pixologic at the CTN Animation Expo 2014 by: aurick 3 Weeks Ago
Views: 10413 Replies: 7
ZBrush Summit 2014 by: aurick 10-18-14
Views: 71025 Replies: 186
Insert Multi Mesh Repository by: aurick 10-12-14
Views: 849192 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 161770 Replies: 92
+ Create New Thread + Reply to My Thread
7 Hours Ago

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WIP render of the face

  • Erik Heyninck
    10 Minutes Ago
    I not only admire how you keep on working to make this better and better, I also admire the results you get. All individuals are different, and we all have our own peculiarities. When looking at your creation here, I remember the words of Eric Keller...
7 Hours Ago

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And The Pirate. Sculpture i did during my Zbrush Classes here in Brazil. I did it using 100% Zbrush with no other software. Just to show a fraction of the power of Zbrush just rendered in Keyshot.

  • Ouran
    1 Hour Ago
    I see a top row pirate !
  • nassosa
    38 Minutes Ago
    the pirate is top row! Love them all!
  • molossus
    23 Minutes Ago
    man love the pirate and parrot!
23 Hours Ago

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24 Favorites and 27Followers.
Man of Steel
started as an speedsculpt practice now turning into a bigger project. Love some C&C

  • markantonik
    23 Minutes Ago
    hi, this is good ! the sculpture itself is very clean for me, anatomy too, and we recognize Superman directly. Clothes are well done. It would be nice to see him all painted (skin) and rendered, so I' ll be back ^^
1 Day Ago

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Male bust
Hey, just some recent studies. vray render 3d max viewport zbrush high poly

  • Aurum
    16 Hours Ago
    now that is great! One thing (may be just me) but I think the lips look a little too pale, or too skin tone? Love the eye shape. Did you use zbrush tools to create the eybrow hairs and lashes? Looks so natural!
  • adamsacco
    10 Hours Ago
    hey, thanks for the feedback. No I used splines in 3d max for the hair and hair and fur with a vray hair shader. Regarding the message you sent. I dont have any tutorials but I have some zbrush recordings on my...
  • Aurum
    37 Minutes Ago
    wow they are cool breakdowns man, very impressive Would love to see full tutorials though!
52 Minutes Ago

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Lana
Hair guides, first side finished. For the final render I intend to use ornatrix and Vray.

58 Minutes Ago

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5 Favorites and 1Followers.
wasnt too happy with the sideview still cuz it messed up all my other proportions and relations so went back a few ztools and im trying to trust my eyes..lets see...gotta remeasure the face using landmarks tonight tho to see if i didnt mess up. my sleepy eyes seem to tell me it looks better tho

1 Day Ago

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thanks! here's today's update. i feel i made some progress, but also i think i went backwards in a few things. what you guys think? i definitly not happy with 3/4 view or sideview yet

  • fabiomsilva
    5 Hours Ago
    side view update c&C super welcome as usual
08-09-14

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  • SKYWAYS128
    1 Hour Ago
    Noob question: My laptop's monitor resolution can only go up to 32-bit. Will I be able to use the 64-bit beta version of 4R7? Quite frankly, I more than happy to upgrade to the 32-bit version. Just curious is all. Either way, those hard surface...
  • JimB0
    1 Hour Ago
    To run 64bit software you need a 64bit Computer with a 64 bit operating system.
  • SKYWAYS128
    1 Hour Ago
    Thanks, Jim! My computer's running on the 64-bit version of Windows, so I guess that means I can use 64-bit version of ZB after all.
1 Hour Ago

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1 Hour Ago

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sketches

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A Sneak Peek at the ZBrush to KeyShot Bridge
A sneak peek at the upcoming ZBrush to KeyShot Bridge: As we finalize ZBrush 4R7 we wanted to share with you this sneak peek movie which focuses on one of the upcoming features: the ZBrush to KeyShot Bridge! This exciting new feature allows you to send your ZBrush scene straight to KeyShot (in one click), allowing for an incredibly easy transition to rendering with KeyShot. Additionally, you will also see ZBrush 4R7's new ZModeler Brush in action as it is used to create the engine. Some of the features shown in the video are: *Single button press allows for high polygon models (without decimation) to be sent to KeyShot *Apply KeyShot materials directly to the mesh *Size, position, and MatCaps® are respected across the ZBrush to KeyShot Bridge *Adjust the HDR Environment lighting to create the perfect Final Render Sit back and Enjoy! B3fQG0FzVAU For more information about ZBrush 4R7 , including release information and previews of other features, CLICK HERE.

  • bicc39
    4 Hours Ago
    I just notice you are trolling Sorry I am Catholic, easy mistake to make. ( secret: I hate chestnuts and have always been suspicious of Scrooge's realtionship with "Tiny" Tim) PS Some readers may characterize a post as trolling,...
  • Mahlikus The Black
    3 Hours Ago
    Oh Snap! Bicc39 dropping some Church! See, here is the thing: There are Z users & there are Zvets. Bicc39 and I are Zvets. We have been here through the long haul. We have triumphed through years and even a decade of naysayers. At the start,...
  • Thebest12
    1 Hour Ago
    oooooooooooooooooooooooooooooooookkkkkkkkkkkkk
2 Weeks Ago

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Just made my 3d print available on Sculpteo! $3000 is not the set in stone price. You may change the size and material of the print to better meet your budget. I got my white plastic print for $387 at 8 inches. I recommend going with white plastic because it's the cheapest material, but it still produces great quality. You can also paint on it which is another plus. Just to give you a better idea of how the white plastic looks, here is a photo before painting.

  • BailsOWheat
    4 Days Ago
    Thanks for the kind words Paul!
  • oR_Creeper
    3 Hours Ago
    Wow, beautiful modeling and print. Can't wait to see the painted version. Hopefully you won't mind a few questions...I may be in the market soon for a print. - Did you or Sculpteo have to do much cleanup (e.g. sanding, etc.) on the print or was...
  • BailsOWheat
    2 Hours Ago
    Hey man glad you are interested in my print! 1. Sculpteo handles the printing and all of the clean up work. 2. $387 was for a hollowed out version of the print. 3. For my print it took about 2 weeks I believe, even though sculpteo says it will...
07-18-05

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THE DROGON - Cas
Hi I must say, I was in a SERIOUS FURY when I designed this. Thank god I have an outlet, because someone could of gotten hurt, and it wasn't gonna be me. I'm HAPPY now CAS Modeled & Textured : ZBRUSH 2.0 Lighting & Rendered : LIGHTWAVE 8.3 THE-DROGON-byCAS.jpg E-Mail: casdesignsart@yahoo.com

  • Drummer
    07-18-05
    really good !! love the graphic style and the composition of this pic !! cool, man !!
  • CAS NYC
    2 Hours Ago
    Wow - i did this so so so long ago!!! I need to put my new stuff!!
13 Hours Ago

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Aannd some progress stuff "Guardians of the "Galazy"" -_-

  • ReZilience
    12 Hours Ago
    great job on this. Great attention to detail, especially on his gorgeous teeth... haha
  • Diablo
    6 Hours Ago
    Man this looks crazy.love the gesture.keep it up.
  • Webhead
    2 Hours Ago
    Excellent piece of work!
1 Day Ago

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cdizzle: Thanks. Sure I'll be posting it zber2: Thanks Sergiopatin99: Thanks As requested by some I'm posting samples of the textures used on the face and wireframe. Along with these I also created maps to mask the normal detail map and had occlusion and cavity maps plugged on their own slots.

  • EvilSmiley
    18 Hours Ago
    great work Henrique as usual
  • henriquedw
    6 Hours Ago
    cdizzle: no problem. It's nothing fancy, they are pretty simple butif they work on the render that's what matters. TomDelboo: thanks EvilSmiley: thanks man. Appreciate it
  • Zerafian
    3 Hours Ago
    only thing I can say is maybe pose him in a way that makes him have a reason to have been sweating *shrug* Its ones beautiful piece though.
1 Week Ago

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Forgot to add the wireframes.

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Below are some rough video notes on the character workflow process used; I started early on the project and was tasked to compile some notes on the character pipeline. I am sharing these in case they might be useful to someone starting in the business etc... These are intended for intermediate to advanced users that already know their tools of trade ( maya,zbrush,photoshop etc) and were done merely with the idea to keep the same approach / workflow at developing characters for this project, so think of them as bits and pieces of information,tips and what not. Also bear in mind that some of the info might be now obsolete or less useful as newer software versions have appeared that solved some of the issues we have encountered at the time. That being said here are the links: KwjqvNXvI9w dS3iGrNVThk wTH9wVwYeBg Plk8kv15GEc yTaaf7Jv-TE FaFNBXy4JgQ yGWB8XG3nCw Also some resources i have made available for everyone to download,test and use as they see fit: zbrush brushes http://paultosca.com/wmt/zbrushes.rar photoshop brushes http://paultosca.com/wmt/ps_brushes.rar photoshop patterns http://paultosca.com/wmt/ps_patterns.rar Feel free to share the presets or videos with your friends , post them to other forums, websites etc ... I am merely trying to give back a little to the community for all these past years when i found so much free resources/info and what not on these forums. Hope this helps, Paul

  • Scythe
    10 Hours Ago
    awesome works guys, looks super good ! also you are godlike for all those shares, be it pipeline vids or actual ressources. *bow down*
  • OrganizedChaos
    4 Hours Ago
    Thanks so much for sharing all this! I've got to admit, I'm a little jealous of how efficient your character pipeline appears to be Those photoshop brushes/patterns/IMMs also seem like they'll be handy at some point as well, so thanks for sharing all...
  • oR_Creeper
    4 Hours Ago
    Outstanding modeling and renders. Thanks for all the great resources.
7 Hours Ago

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EZio
Hi! I did some changes on my website and added a few new stuff. http://marianosteiner.com/ Here is a couple of new works. Assassin's Creed Ezio series 3. Project i did early this year with McFarlane Toys. Directed by Michael Gulen.

2 Days Ago

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https://gumroad.com/OscarperezArt https://twitter.com/OscarperezArt http://oscarperezart.com/

  • Freewaldo
    7 Hours Ago
    Nice sculpt, will take a look at your offer on Gumroad later. Thanks
2 Days Ago

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  • Masart
    1 Day Ago
    great work,
  • Vimkerk
    1 Day Ago
    Thanks RasmusW, Fabiomsilva, Sattstudio amd Masart.
  • Freewaldo
    7 Hours Ago
    Im blown away mate, GOOD WORK!
21 Hours Ago

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ZBrush Skin Material & Single Pass BPR
The tutorial is ready! Sorry to keepyou waiting for so long but my time to spare this past couple ofmonths has been very scarce. In case you don***8217;t know, the tutorialis a 29 pages PDF about skin material in ZBrush and how to set up aproject to render a good quality image with a single pass (BPR).Also, as promised, I included a bonus section where I re purpose theskin material I built in the tutorial to render an alien creature. It is absolutely FREE so please sharethe link with whoever you want and do let me know if you find ituseful or if you have any ideas for new tutorials. All the best!Happy holidays and happy zbrushing! clicking on any of the images will take you to the download page! cheers! [/URL] [URL="http://pablander.com/website/zbrush-skin-material-single-pass-render/"]

  • Ouran
    9 Hours Ago
    Thanks so much for this Pablander !
  • cdizzle
    8 Hours Ago
    Really excellent work on the tutorial, Pablo. Thank you so much for taking the time to put together something this thorough. Great layout and well-written, with very useful information presented clearly. I don't usually say this, but you should...
  • markantonik
    7 Hours Ago
    Thank you very much ! It is unvaluable gift.
8 Hours Ago

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63 Favorites and 25Followers.
Horned Alien Girl v2
ZBrush & Photoshop.

9 Hours Ago

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3D portfolio
hello!nice to meet you.This is my first art work. I made my style Alice. I hope your opinion. Thank you.

1 Day Ago

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Old Axe
Hi artists! I made this old axe to use as prop/weapon for my next character artwork. Fully sculpted in Zbrush and rendered in 3dsMax/vray, using displacement maps. I hope you like it... More to come!!

  • Fynn
    9 Hours Ago
    nice looking prop! the lens flare is a bit too much imho though
  • Ouran
    9 Hours Ago
    Nice work, I'm looking forward to see your character if you keep the same level of detail all over it.
15 Hours Ago

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Quite a long time since my last post so these are a couple of models I did for Assassin's Creed Rogue: rendered with keyshot

  • Ouran
    9 Hours Ago
    Great models ! I'd love to see some more
1 Day Ago

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Models
Here are the Zbrush files:

  • cwdigital
    20 Hours Ago
    Great sculpt, really like the tension in the pose.
  • d_art
    11 Hours Ago
    Thank you! I wanted bring out a bit of the animal-like aggression. I always found the character fun to play because of that.