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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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17 Hours Ago

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1st Hard Surface project.

  • Diablo
    1 Hour Ago
    it's really great for the first time.good luck.
13 Hours Ago

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Just 3 years later, I thought I should update this thread! Here's a model I've been working on and off for a while. It's a collaboration with an insanely talented 2d artist called James Harvey (www.stopjamesharvey.com) to take one of his characters into 3d. As she's progressed she's moved away from the original design to some extent but I'm still fairly happy with how she turned out. Everything was created from scratch in ZBrush with the exception of her coat, which I made in Marvellous Designer (then retopologised, UV'd and detailed/tweaked in ZBrush) and her gun which I modelled in 3ds Max. Final render was done in 3ds Max using V-Ray with some post processing in Photoshop.

  • xada
    11 Hours Ago
    yeah!!!
  • Diablo
    1 Hour Ago
    lovely work.keep it up.
1 Hour Ago

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5 Favorites and 9Followers.
Destiny: Warlock
Ive put my He-Man aside for now and started my character from Destiny, my Warlock, started the base mesh in zbrush and GOZ my way back and forth to Blender3d

1 Hour Ago

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Groot Wip6
I've been testing Emissive in marmoset. I tried to add the model after plant. It is a little more complete!

3 Days Ago

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Thanks man, Here are my final tweaks and I guess I'm done with this one, cheers everybody

  • Sho3d
    15 Hours Ago
    Fantastique work !!
  • HosseinDiba
    6 Hours Ago
    Thanks guys, I appreciate the kind words
  • Fernando Kuhlmann
    2 Hours Ago
    Wow, it should be Top Row for sure, jaw dropping work, cheers!
1 Week Ago

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Transcendence
This is TRANSCENDENCE, my latest personal work. Inspired by the Vyacheslav Mishchenko amazing macro photography work. ZBrush+MODO+Photoshop CS5

  • Knacki
    1 Week Ago
    Thank you for sharing this magic moment. It's such a wonderful scene. And thank you for naming your inspiration Vyacheslav Mishchenko.
  • Fernando Kuhlmann
    2 Hours Ago
    Hi Knacki, sorry for my late reply,i was out Thank you so much fro the kind words, really glad you like it Vyacheslav Mishchenko work is really amazing and inspirational Cheers!
1 Day Ago

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Sculpt - woman nude

  • nagulov
    19 Hours Ago
    Nice! There's a lot to like here. Did you use reference? Also did you make the basemesh or did you use an existing one?
  • Artplay
    2 Hours Ago
    Thank you for your interest and the kind words Nagulov. I sculpted this pose from a series of photo references. The base-mesh was mostly generated from Zspheres with adaptive skin, I might have tweaked it with q-remesh but I honestly do not remember (It...
15 Hours Ago

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Hard surface sketch
Hey guys. Here are some my hard surface sketch to study. Hope you like!

  • Bangers
    3 Hours Ago
    Lovely work here, impressive designs, welcome to ZBC :]
7 Hours Ago

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32 Favorites and 40Followers.
here's my new work !!! I started in zbrush, rendered in zbrush with hdri lightcap, and the rest is photoshop I"ll post wips of the model later.

  • Icebox64
    7 Hours Ago
    Woa, she is awesome!! Would love to see some breakdowns
  • Diablo
    3 Hours Ago
    man I LOVE this new work.it's soooooooo great.thanks for sharing.
13 Hours Ago

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3DPtint
These figures, is the model that was output by 3D printer. (printed by id.arts) Prototype of the drink holder. right : Prototype of iPhone case. Thank you for watching!!

10 Hours Ago

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Novato
Mi primera Intervención

5 Hours Ago

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another speed sculpt, 1:30h Guile from street fighter II, old Guile that is.

1 Day Ago

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KAIJU turnaround

2 Days Ago

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Sci-Fi Cyborg Police Helmet Design
Hi all. This is my first attempt to sculpt hard surfaces. I am still learning zBrush. Kinda new to it. Rendered in KeyShot and Post production in Photoshop. Here, are the process shots Base concept sculpt Refined Mesh KeyShot render

  • zomnombie
    5 Hours Ago
    These are great! nice render. How did you do your Keyshot import? I am new to Key shot and find getting all the pieces in there tricky.
2 Days Ago

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Girl portrait

  • TomatoVFX
    1 Day Ago
    Thanks diablo she just woke up xD
  • Toxic929
    1 Day Ago
    Very nice! How are you shading the eyes? They look good as well as what you've done on the face. The eyes look ever so slightly crossed. By my guess they are pointed straight ahead and if so just rotate them apart a few degrees and they'll feel a tad more...
  • TomatoVFX
    5 Hours Ago
    Thanks guys ! . for the eyes i just import an eye texture and add it to spotlight then paint it over sphere .
6 Hours Ago

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Started a new try of a Spacecowboy cause while I worked on the first try I recognized that it don´t fit for a spacecowboy. So well here is my new extrem early WIP of the new spacecowboy. Helpfully comments and critic would be nice..so enjoy

9 Hours Ago

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New Skull! Im being lazy and not doing jewelry lately. I made a video for this one and will upload it later, going to show it to some investors! @beneath_the_surface Just weld your points. The program you are using is using nurbs instead of polygons which is why it does that in zbrush. You probably want to dynamesh it anyway instead of subdividing though because nurbs have bad topology.

6 Hours Ago

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21 Favorites and 27Followers.
Your wish is my command Rodop :P

10 Hours Ago

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  • rjsmal
    6 Hours Ago
    Nice models you got there, your lion is really cool
9 Hours Ago

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Joker SD
Hi guys This is Joker SD character sculpting work. It was my first time to make in SD version. sculpting and Painting in Zbrush , rendered in Keyshot. Hope you guys like it

  • rjsmal
    6 Hours Ago
    Really cool models in your thread, Bane is awesome
2 Days Ago

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YOU ARE NOT PREPARED!!! Think I'm done with the sculpt for this now,gonna try some different render and texture passes in the future for a good PS comp. Any feedback welcome :3

  • Rodop
    7 Hours Ago
    rly cool Illidan sculpt!I'd like to see it with textures.
  • rjsmal
    6 Hours Ago
    Awesome model
2 Days Ago

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Breakdown as promised

  • chief71
    6 Hours Ago
    Nice work. Thanks for the breakdown!
  • rjsmal
    6 Hours Ago
    Nice model man thanks for the breakdown ^^
5 Days Ago

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Thank you for loving this work. It took me about 2.5 months to finish it. I have a little script to share my production process with you.

  • sergioliv
    1 Day Ago
    Nice, did you render it all in the final shot? Or did you render parts of it and photoshoped it together for your pc to handle all that crazyness? I bet people that talk bad about the artist using makehuman then go to zbrush and use the base...
  • Wyatt
    9 Hours Ago
    Borhan, would you mind showing what you exported from Makehuman? After you posted your breakdown I gave the new version a try and man, I did not get what was showing in your #2 image. The topology looks good so its definitely a good starting point...
  • rjsmal
    6 Hours Ago
    This is just amazing and very inspiring thanks for sharing your workflow. Bless
6 Hours Ago

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Started to block in the anatomy, still really basic stuff. C&C are more then welcome ^^. Take care

6 Hours Ago

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Royal Commander of Asia
This character model is base on Ancient Burmese(Myanmar) or Siamese Royal Commander. I use 3ds max, Zbrush and Photoshop. Normal and AO are generated with XNormal. I hope you like it!

8 Hours Ago

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Henil's Sketchbook
Hello there!! this is my first post here...i am psoting some sculpts that i have done recently.. i hope you guys like it...crits and comments are welcome..thanks My webiste : http://chhedahenil.wix.com/cgportfolio

8 Hours Ago

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WIP. Finished his face.

3 Weeks Ago

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I have chance to work on this show back in 2011-2011. Noah and 300 Rise of an Empire. Super fun project.Both movie already come up early this year. For Noah I design Nephilim a lot version I did and 300 I have design warhouse and warRhino

  • Santis
    8 Hours Ago
    Didn't see this thread til now! Wow, really great stuff in here!
9 Hours Ago

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Dragon Brushes
I made this after Michael (who sits next to me at work) mentioned he was planning to make some dragon Brushes for ZBrush. I thought that sounded great and it was right after i read an inspiring book( See previous post) so i dug into zbrush and popped out my first dragon from ZBrush. Granted ive modeled a dragon before but that was like 12 or 14 years ago so im rusty on the dragons I'll be the first to admit. I hope you enjoy and ill try and update as I go along. By the way here is a link to my mikey's brushes I used them all over my model and they are great. I had such a great time i used over 15 of the brushes but i couldnt tell you which ones at the moment. Awesome work Michael Dunnam. http://www.michaeldunnam.com/free-stuff.html

  • GarryLewis
    9 Hours Ago
    A little on how I sculpted it: ***8226; I started in Zbrush with a sphere and immediately turned on the dynamesh at about 128. ***8226; Id turn it off and crank up the dynabrush setting to 512, 1024 and eventually 2048 periodically. ***8226; I was...
9 Hours Ago

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Finished render