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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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ZBC 2018 in Review by: aurick 2 Weeks Ago
Views: 5198 Replies: 12
#AskZBrush: Updated January 15 by: aurick 11-03-18
Views: 302790 Replies: 108
Insert Multi Mesh Repository by: aurick 07-01-18
Views: 2562147 Replies: 615
ZBrush 2018.1 Now Available by: aurick 06-20-18
Views: 178965 Replies: 5
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20 Hours Ago

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Carnage Zbrush Sketch
Hey all, Here's another weekly sketch i did in my sparetime, I've also recorded and uploaded videos of the sculpting process and rendering. Comments and crits always welcome! thanks! -jc

  • KC-Production
    7 Hours Ago
    Beautiful timelapse, thank you for sharing your work process. Love how you start with the Deformers Keep them coming man really cool stylized Carnage
  • Revidge
    5 Minutes Ago
    thanks for the nice comment! New one coming up next week! -JC
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personal work
some of my personal study

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personal work
Hi All, First time i am uploading my work anywhere ,please have a look on my recent work which i did for my study purpose. i tried to give look of "parashurama" (Indian mythology)

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Big guy

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Kitty
Hi guys, here my #sculptityourself this month. Thanks to @rafagrassetti for inspiring...

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Future Creature
Zbrush & Sculptris Pro modeling, Blender 2.8 EEVEE render

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117 Favorites and 65Followers.
Paola Fan Art
Developed this character last year (2018) inspired from one of the French comics character named "Paola". Here I have introduced my own style and came up with a different look than the 2D design. Sculpted and rendered in Zbrush. Hope you all will like it.

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Original concept by the junq jeon

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105 Favorites and 52Followers.
Since I have been loving the game Pyre and it's character Jodariel I started working on this other fun side project on my lunch breaks. Still wip

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DUNE_Inspiration Judgement on Arakis
Dune inspiration Fremen High priest collect Spice Samples on Arakis Zbrush and Marmosett

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Sculpting Anatomy // Dragon Concept
Hey everyone, here are some quick renders of my ''Dragon''-Assignment for Gael Kerchenbaums Sculpting Anatomy Class at CGMA. The project is not completely done and there are definitely some areas that need more work... so it's still a work in progress but I think it feels good enough to share it

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"木曾 改二" Firing Depth Charges Modeling:ZBrush,Blender Rendering:KeyShot MatCap Shading

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Beach Boi
Beach Boi Detail: Artstation Refer to Lynn Chen's Beach Van doodle Done with: Zbrush Maya (fur: Xgen, Render: Arnold) Substance Painter Photoshop Nuke

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Digital Portrait
This is the final artwork of my uni assignment. Check out these links for more info: https://www.artstation.com/sefki_i https://www.instagram.com/sefkiibrahim/ Thanks!

  • sefki.i
    5 Hours Ago
    Thank you guys!
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Coraline inspired 3D Portrait
Hello all, Here is my 3d portrait inspired by Laika's movie Coraline. This idea came up after a visit to Laika's exhibition in Portland to make a realistic version of Coraline in her adolescences. My search for actress ended with Reese Whiterspoon as I found her facial features unique and working perfectly for this imaginary character. For this 3d portrait, crucial part for achieving realistic results played Zbrush. I sculpted the head entirely in Zbrush, did a re-topology in maya and then back for surface detail pass using texturing xyz head displacement bundle and hand sculpted techniques and collection of alphas. Please let me know your thoughts and I hope you like it. Thanks, Marko

  • Astjid
    6 Hours Ago
    Fantastic : )
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heads sculpt for Frostpunk hunter for Frostpunk speed sculpts another speed - Bruce Willis

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ELA - ART WAR III And finally, this is my most recent project. I finally found the courage (and time) to participate in Art War this year. I have to admit, it was really really hard. I didn't sleep much, as I had to work pretty much 24/7 when out of work. I only stopped for my birthday, for Christmas and New Year's Eve haha But it was soooo worth it ! I learned SO much, and I could experiment and develop everything that I learned while working on Aloy ! Same as Aloy, I struggled a lot with the design. I want to get better at doing Overwatch style, but this time Iwas also influenced by Diablo's universe ! So I tried to adapt Diablo's wizard and demon hunter outfits to my character, in the style of Overwatch. Hope I did a good job, I'm having a hard time being a good judge of my work, especially after being seeing her every day for the last two month ! Modeling in ZBrush and Maya for the hard surface pieces. Textures in PS and Substance Painter Render in Marmoset Really hope you guys like it ! Video Turn HERE. Please, if you like head over to my Artstation page! Much much more in here, with a Marmoset Viewer, more images, topo, maps...! HERE ! ----- Phew that's all ! Thanks for looking, and for reading that whole block of text :'D Cheers ! Lad

  • boozy floozie
    10 Hours Ago
    Your hard work has triumphed - lovely result Enjoyed looking at your earlier posts too.
  • KC-Production
    7 Hours Ago
    This is just such beautiful work, from sculpt to final composite and I just love the style, love all of your work btw! Its spot on and the design is purely wondeful. Thanks for sharing mate! Just beautiful!
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郑剑伟作业完成图 homework

  • KC-Production
    7 Hours Ago
    This is really outstanding work, I love the characteristic of each character and the quality of the sculpts speak by itself. May I ask how much tome you spend on working up the highpoly for production at ycfcg? Thank you for posting this amazing...
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This was the second vehicle I ever modeled. The surfaces were more complex then my last vehicle but I learnt some good workflows for creating hard surface models. I really wanted to add more detail in the cockpit but time and the practicalities of 3D printing limited that somewhat. Maybe next time! Keyshot Render SLA Print

  • boozy floozie
    10 Hours Ago
    Superb The lines, the curves , the proportions and weight. I look at it and it makes me feel like a kid who wants to make the plastic kit.
  • nebular
    8 Hours Ago
    Oh man! YOu didn't waste any seccond during that year. Awesome models!
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Day 16 of Sculptjanuary19 melancholy a sad t-rex because it is sad t rex can't eat ice cream

  • boozy floozie
    10 Hours Ago
    Day 16 , the dinosaur is melancholic for the want of ice cream. I’m loving the flow
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Happy Thursday!!

  • boozy floozie
    10 Hours Ago
    A happy picture indeed Would love to know more about the process you used.
  • t__p
    2 Hours Ago
    @boozy floozie, Thanks, I would be happy to share the process. Started with a plane, Divided it 6 times, Deleted lower, Painted Bird silhouette,...
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ALOY x OVERWATCH This is the biggest project I have done so far. I'm really proud of it, and I hope you'll love it ! I'm completely in love with Overwatch visual style, so my new goal was to create a character that could fit in the game. Anddddd I wanted to learn game art, as I have always been working in the feature film industry. At the time, I was playing Horizon, and still to this day, this game is one of my favorite solo game. I tried to design Aloy as a character for Overwatch. It was really really hard, as I'm not a designer. I received some super interesting feedback from cool people on 10k and on Polycount (especially from Anton Yakovlev) that made me change my design halfway through ! Anyway, this is my High Poly ! Modeling was done in both Maya and ZBrush, depending of the object. Almost all the hard surface pieces of the outfit were done 100% in Maya, because I feel more comfortable dealing with the size and sharpness of my bevels and everything in Maya. Render in Keyshot for both the renders. Video Turn HERE. - My low poly is finished and is being rigged by a talented lead rigger from Axis Animation. I haven't posted it yet, because it's not really sexy in neutral pose... Can't wait to have the final rig, as a talented rigger from the same studio will animate her ! I'll post the full finished game-ready project at this moment ! But here is a sneak peek of the model, in Marmoset. I tried to have roughly the same polycount as Overwatch's models (or at least, the info I found online ). So Aloy is 39k tris, her bow+arrow are 6k9 tris. Textures in Substance Painter and Photoshop. Render in Marmoset I'll post the final project here for sure. It should be ready in the next few month... I'm so excited ! anyway, I hope you like it ! - Little turn video on my Instagram HERE.

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Hey guys ! Such a long time since I posted something here... Dunno why actually, ZBC is, and has always been, such a big inspiration to me ! So let's correct this ! I've been practicing ZBrush so much recently, and got a bunch of stuff to share with you guys, and I sincerely hope you'll like it ! OTTO SCHMIDT WHEEL OF FORTUNE I bought Otto Schmidt super cool Tarot card deck a while back. Let me say that it's SO freaking amazing ! I really wanted to do a model based on one of the cards. I wanted to adapt the design a bit to my own 3D style... This is what I achieved. I think next time I'll definitely try to keep the feel and touch of Otto in my model, as it will certainly be a really tough but fun challenge ! Modeling was made mostly in ZBrush, except the big wheel in her back. I used Dylan Ekren's super cool IMM Hair brushes for the hair, with some tweaks after. Render in Marmoset. - CAPTAIN MARVEL I was working on another personal piece, then I noticed this amazing illustration by Fajareka Setiawan about Captain Marvel. You can find it here. This started as a quicksculpt, but I kept working on it for something like a week. Same as before, I wanted to model this character but I also wanted to keep developping my "touch" in 3D. Here's my result ! Modeling in ZBrush Hard surface pieces on the outfit done in Maya. Render in ZBrush - XMEN ROGUE Right after Captain Marvel, I was in a good mood and, as I usually spend a lot of time on my projects, I wanted to do another quick project. I stumbled upon Amelia Vidal's work and fell completely in love with her style. I'm not particularly fan of X-Men (I have to admit I don't know much about them except the movies >.> ) but I instantly loved that Rogue piece she did. You can find it here. I tried to keep all the shapes and proportions she has in her design, because it's just perfect ! Modeling and render in ZBrush.

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Small Update.

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Dragon - w.i.p.
A little project that I am currently working on. Hope to be finished within the next week. Have a lot, a lot, a lot, to do on this thing yet.

21 Hours Ago

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The Face Project. Lion.
Hi! I have been working on this for some time. I have learned new things about marvelous designer and xgen along the way and I have continued to refine my workflow for this type of work. Artstation Post: www.artstation.com/artwork/Jlwq60

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Frostpunk
Hi, This is my speedsculpts heads with facial expressions to UI for games "Frostpunk". Soft: ZBrush, PS Secend work is sculpt a hunter for illustration for Frostpunk regars Olaf

23 Hours Ago

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Next 3D printable WIP - Nergigante from Monster Hunter :)
Hi, Started a new model while waiting for my Guardian model to print This is Nergigante from monster Hunter, just going to do his head for now so i can hang it on my wall :P

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Jewelry concepts
Hi! Some of my sketches/concepts in jewelry design. Will be grateful for any feedback.

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罗雷波作业完成图