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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Highlighted Threads

#AskZBrush: Updated August 13 by: aurick 2 Weeks Ago
Views: 283620 Replies: 107
ZBrush Summit 2018 News: ZBrush Awards Winners Revealed by: aurick 2 Weeks Ago
Views: 20624 Replies: 5
ZBrush LIVE Sculpt-Off 2018: Results by: aurick 3 Weeks Ago
Views: 9335 Replies: 4
Insert Multi Mesh Repository by: aurick 07-01-18
Views: 2498649 Replies: 615
ZBrush 2018.1 Now Available by: aurick 06-20-18
Views: 126954 Replies: 5
Annual ZBrush Awards by: aurick 02-06-18
Views: 2337 Replies: 0
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17 Hours Ago

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Spartan War Hero Outfit
Here's the Spartan War Hero Outfit adjusted on Kassandra's Body.

  • lebaje
    14 Hours Ago
    J'adore vraiment Kassandra et je trouve que pour une fois, elle se distingue des autres personnages féminin qu'on retrouve habituellement dans les jeux. Bravo a toute l'équipe!
  • Ben | 3DGladiator
    16 Minutes Ago
    Stunning work! Congrats to the whole team! Cheers, Ben | 3D Gladiator
5 Hours Ago

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33 Favorites and 22Followers.
First pass of texturing for Twitch's crossbow. Texture in Substance Painter and render in Keyshot

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33 Favorites and 16Followers.
vegeta fan art, en zbrush sculpt

5 Days Ago

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Onikuma
Hello guys ! this is guy is call Onikuma ! is a personal concept work trying to explore colors, shapes and contrast ! hope you like it

  • teruchan
    2 Days Ago
    I love that your monsters have some fat on them. It makes them seem more natural. Most monsters here are totally on low carb diets. I also really like that rough wood-like bone texture on Onikuma.
  • Shanky Rajput
    1 Day Ago
    Crazy details love it can you show break down too ??
  • LucasMC
    9 Hours Ago
    Shanky Rajput : thanks a lot man ! i will try to do a breackdown when i get a bit of time teruchan : thank you very much very happy that you guys liked it !
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some quick polypainting

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SALIENTIA mecha.
Hi guys, its been forever since I have posted here, i need to spend more time with you good folks!! heres my newest work, made with zbrush, modo, keyshot, ps. cheers!

12 Hours Ago

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I've finally gotten some free time to complete more of the sculpt with Gargoyle base

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10 Favorites and 7Followers.
Venom
Hi Guys, Finally I finished the Venom that I worked on last week... Wips:

1 Day Ago

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Masked#1
Hi fellow Zbrushers o/ This is the first time I post in here in like 6 years , I haven't been satisfied with my sculpts, but seems like this is the nature of things, so might as well start posting now so I started this guy as a random sketch during lunch break, it was so much fun so once I had some time I decided o polish and detail him. Hope you guys like him. Mask Ref: https://www.etsy.com/listing/544551045/smile-version-2-resin-cast-mask?show_sold_out_detail=1

  • Piggyson
    15 Hours Ago
    Really nice! Turned out great! Thanks for sharing! =) -Joseph
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Here is the breakdown of xgen guides and skin shadder network of using multi displacement maps from zbrush layers in order to have more control in rendering.Some time had to exaggerate as subsurface tends to fade it out.

  • outlawhue
    1 Day Ago
    Looks really nice! I thinkt the peach fuzz is a bit too distinct and standing on end, but everything thing else looks really great.
  • fiaz shaikh
    16 Hours Ago
    Thank yououtlawhue .Yes I would need to dial down peach fuzz did not realize it then .
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Here's Kylo Back in the day when there was no such thing as zRemesher, panel loops or booleans. I don't know how I used to cope. In the model the muzzle appears to be bigger than what you might be used to. This was because after filming a test scene with Adam, JJ reduced the size of it which is what you see in the majority film. However, the test scene made it to the final cut too and you can see the original unaltered muzzle in the interrogation between Kylo and Poe. Costume Designer was Micheal Kaplan and Glyn Dillon was the concept artist. The last two images are of a plasticine model that Glyn initially worked up and then a subsequent mirrored 3D scan of it to use as a reference for the proper sculpt. This was also when I still worked in the workshop so I was responsible for cleaning up the print and I still knew how to mould things! This may be the last thing I ever moulded I think?! The castings were vac cast urethane, then chromed and the final paint job was by the super talented Toby Hawkes.

  • jelee
    3 Days Ago
    I too had no idea Enfys Nest's Helmet was a skull! Great to see these all up close and know they were using a Zbrush/ Keyshot workflow to some degree. Thank you for sharing. ~j
  • chief71
    20 Hours Ago
    Thanks so much for sharing!. That Enfys Nest helmet is killer!
  • phantasmagoria
    16 Hours Ago
    Thanks for your messages. And thanks ZBC for Top Row!! Always been a bit of a dream to be up there with all the amazing artists you promote. It's a real honour.
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Deep Angel prototype print for fun! Printed with the Form2 from Formlabs www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons

  • jmeyer
    16 Hours Ago
    That's a really cool organic piece. Must be a major pain to clean it up, though.
17 Hours Ago

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Huawei MediaPad M2 - Viral Video
Professional 3D work made for Huawei MediaPad M2 when I worked at Toprand before. I did the scales sculpting, and export displacement maps for adding more details to the chameleon, the other work like animation, rendering, composites etc., are done by my workmates. This video is the property of Toprand and Huawei. 2015 269430505 Huawei MediaPad M2 - Viral Video ZBrush Screen Grab

17 Hours Ago

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Shermie (KOF) Fan Art
My favorite KOF character. Cloth simulation in Marvelous Designer. Full image Close up ZBrush Screen Grab

17 Hours Ago

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Assassin's Creed Odyssey - Character Team Post
So here's Kassandra/Deimos Head Sculpt:

17 Hours Ago

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The Journey - W.I.P
Still in the process of texture and hair simulation for this picture. Full image Close up Use the rope brush by BadKing

18 Hours Ago

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Minor update, couple of hours sculpting the Oni mask knee guard. Haven't test fit it to the character yet might need some tweaking later on, but as for now I'm quite happy with how it turns out.

18 Hours Ago

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119 Favorites and 59Followers.
The Punisher 14

19 Hours Ago

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Assassin's Creed Odyssey - Mercenary Oufit
Hello everybody ! My name is Sabin Lalancette and I'm a member of the Character Production Team for Assassin's Creed Odyssey at the Québec Studio. This was an incredible adventure we lived in the past 3 years. Creating those characters needed a very talented and passionate team. Here are the Character Artist who worked very hard to bring all those characters to life: Ashley Sparling Bruno Morin Fei Zhao Gary Riley Mathieu Goulet Nathaniel LaMartina Sabin Lalancette Sébastien Giroux Stéphanie Chafe Special thanks to Andreea Vateau and Annie Nazoyan for helping us get to the finish line. Merci to Gabriel Blain, Fred Rambeau, Lian Li, David Paget and Caroline Soucy for their inspiring concepts. A huge thanks to Steve Beaudoin who was Team Lead, Technical Director, Ass. Art Director and there for us. Thank you to the Rigging and Integration team and Derren Perianen (Animation TD)... they made sure the Characters have been fully fonctionnals in the game. This result was an excellent team effort in delivering an iconic outfit for the visual signature of the game. Body, head, helmet, holster, sandals - Sabin Lalancette Hair - Stéphanie Chafe Chest, waist straps, chiton, greaves, chlamyde, sword - Mathieu Goulet Right vambrace - Gary Riley Left vambrace - Fei Zhao Color Polish - Bruno Morin All the incredible metal, leather and cloth shaders in the game we're developped by Mathieu Goulet. The layeging/morphing outfit workflow was developped by Mathieu Goulet

19 Hours Ago

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ClayZ's sketchbook
Hello zbrushers, here are something I did during in my spare time, hope you like them. Always open to feedback! Happy ZBrushing! Cheers! Fanwork of Erika A fanwork of Erika from Beatmania IIDX game, based on incredible illustration by artist Falcoon. KeyShot render 226124107 Turntable

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  • lebaje
    19 Hours Ago
    loving it!! Can't wait to see the 3D printed shoots!
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Il Comandante (The Commander)
Hello guys, this is my first post here, and I want to share my personal tribute to Maurizio Sarri, current Chelsea FC soccer coach. I sculpted a bust that represents him as a coach of SSC Napoli. Football lovers, lovers of beauty, will surely know it. Sculpted with ZBrush and printed with an Anet A8. I hope you like it.Thanks

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Ryan Gilbert Art and Sketch Book.
Hi everyone at Zbrush Central! Thought I would upload a couple of images from projects I have worked on! C&C welcome! Find more images on my portfolio here!: https://www.artstation.com/therealryan

06-17-17

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CWR63: Thanks so much for your nice comment :-) don't bother to ask, the only issue is time... you made a correct observation: I used MatCaps for the base render and made additional passes to add extra lighting: I used the BasicMaterial and tweaked the ambient, diffuse and specular settings and set it as a backlight (I switched of all polypaint so the renders were in black and white) I imported it in Photoshop as a layer and added a Color Filter with the orange/yelowish color and set the layer to Screen. HTH!! Erik Heyninck: you are welcome Erik :-) it was great to be able to work on/with the new features - one can't be anything but enthousiastic - let's create!!!

  • CWR63
    06-18-17
    Thanks, I appreciate the explanation - as time goes by I am increasingly more interested in non-photorealistic rendering techniques. Excellent technique and results! *Here's what I did with said technique: ...
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Largemouth Bass
Hey guy's I been messing around with zbrush/3ds max. I have done most of the modeling in zbrush and texturing within 3ds max and plus this render. I'm looking to do more detail such as for the lips and plus the gills. I believe that I need a tablet pen to get the mouth detailed just right cause of the pressure points that the pen and tablet can provide. With that sensitive stroking as you would with a pencil or paint brush. Hope to have my pen tablet ordered next month. Anyways here's what I made. Let me know what you all think. Thanks.

  • lukasso
    1 Day Ago
    well it's hard to say anything, for me it looks like a sketch from old fashioned books about fishes that had hand painted sketches can't see any details here.
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Collaboration with Nacho Riesco
SFD collaborates with Nacho Riesco. Thank you so much for this project. more information https://www.stfreak.com/main/catalogue/ring/R095/ [Left] SFD plane slkull ring [right] Nacho Riesco add his work BPR renders real silver jewelry. matt polish finishing. Thank you for watching.

  • nacho riesco
    1 Day Ago
    Hey Naoto! glad to see your work here! It's cool to see more jewelry made with zbrush and your job its outstanding! I would like to thank you about our collaboration, to give me the chance to use one of your designs, the final silver piece looks amazing!...
  • sfd.naoto.furuya
    1 Day Ago
    This experience made me so exciting. I got a very valuable experience this time. I'll learn zbrush more, and make good stuff for my future. Thank you so much again! Naoto
5 Days Ago

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Volmir, The protector of the ruins
Hi guys i want share with you my last work . Hope you like it and Thank you https://www.artstation.com/artwork/v1AnkY

  • lukasso
    1 Day Ago
    well I like it, very nice and clean render look