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Edge Unweld
Discover the technique of the Unweld Action, disconnect edges of your model for future edits, lastly see how it works with Dynamic Subdivision.
Edge Unweld Edge QMesh
Not to be confused with the Edge Extrude Action, this acts in the same way but fuses the geometry when two edges meet. Watch the Poly QMesh video for more QMesh examples.
Edge QMesh Edge Bridge
Close holes on your model by clicking two edges, or change your Target setting to create tube-like shapes between holes.
Edge Bridge Point Transpose
Start the Transpose Action by clicking a point, use familiar Transpose functions on a single point, return to Draw mode to continue ZModeler functions.
Point Transpose Curve Bevel
After creating a Curve (see Poly Add to Curve, Edge Add to Curve, & Point Make Curve for examples), try the Bevel Action, add more control with the Modifiers.
Curve Bevel Curve Delete
Once a Curve has been created, use the Delete Action to get rid of any unwanted created Curves.
Curve Delete Curve Do Nothing
Turn this Action on to perform other ZModeler Actions while all current Curves remain dormant.
Curve Do Nothing
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73 FREE ZModeler Tutorials (Now on YouTube & Vimeo) by: aurick 6 Days Ago
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12 Minutes Ago

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6 Favorites and 2Followers.
A little update Did the Base of hands,legs,feets,dress and shoes today. I have to add some more details and polish everything a bit tomorrow. Any advice and critique is very welcome! Thank you!

2 Days Ago

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95 Favorites and 50Followers.
caterpillar
a little funproject from the weekend... a caterpillar having a good time... blender, zbrush, photoshop.

  • kokoro
    20 Hours Ago
    rory, thank you boozie, thank you for your poetic words, very appreciated by this blender bug (hehe, if this is not an honor) michalis, thank you. oh, there is sss,,actually the shader is glossy mixed with sss and nothing else... my main reference was...
  • Jonessmith
    3 Hours Ago
    Really like the 3d effect and you are playing the Zbursh like very much.
  • michalis
    19 Minutes Ago
    Yes, the reference you used, I had a look before posting. Not a great image, caterpillars need some more SSS, small creatures eating all day you see. [QUOTE]as always with sss... putting more size on sss would have made the detalis blur away, always a...
26 Minutes Ago

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2 Favorites and 4Followers.
Scorpion - Mortal Kombat Animated Series
Scorpion Fan Art, done for a Facebook Challenge (Combo Infinito) . I decided to go on a cartoon style, cause i think Mortal Kombat deserves an animated series ! I hope u like it ! Cheers !

1 Hour Ago

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173 Favorites and 115Followers.
The first peoper test using the "customizable eye" that I am working on. I tested it with this "Zompire" because I think this type of eyes would be the least used and wanted to make sure that they still look alright. The next model to test, would be more cartoonish and stylized... hopefully it will work. Rendered all in ZBrush and the compositing was done in Photohop. I actually did some paint-over the final image but the eyes are 98% straight from the render pass. Hope you guys like it!

  • sadicus
    29 Minutes Ago
    Results are looking good!
21 Hours Ago

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39 Favorites and 10Followers.
thx a lot Atomizzer! I forward to you different the brush that I used, as well as the steps from returned for the compositing.

  • brian_johnson
    18 Hours Ago
    That dragon turned out great. Thanks for sharing the process shots.
  • Andre_Lopes
    17 Hours Ago
    Amazing man! Thank you for sharing the process
  • William.O
    36 Minutes Ago
    Thank you friends, it is a pleasure of sharing the process, I would try to do that on all the sculpt
58 Minutes Ago

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Police 2067
Hello Everyone, I would like to share with you my lastest artwork. I'm not a professional 3D user, I'm using Z-brush to have more like a base mesh that I photoshop a lot. If you are interested into seeing a more in-depth and step-by-step process, you can check my complete project here : https://www.behance.net/gallery/26565853/-Police-2067

  • zber2
    38 Minutes Ago
    Beautiful image!
39 Minutes Ago

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9 Favorites and 12Followers.
Graboid, don't get snatched!
Hi guys, Here is a tiny update on the fat guy

11 Hours Ago

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1 Favorites and 1Followers.
Sword
Sword handle. Blender, Cycles, Substance Painter, ZBrush 4R7. Worked on it over a couple of nights, pretty pleased with the outcome Each render around 1 minute on a GTX 980 @ 800 samples. Full res versions @ DeviantArt

  • Jake Rupert
    10 Hours Ago
    looking fantastic!!! to get your pipeline working together is complicated? any pitfalls there?
  • Sawarane
    46 Minutes Ago
    Wow looks great, I would be really interested into a breakdown.
1 Hour Ago

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2 Favorites and 0Followers.
quick update on the body.

  • Sawarane
    47 Minutes Ago
    Really nice, but do you have any plans on changing the face abit? I somehow feel it doesn't fit the body at all. Might be just me tho. EDIT: Looking at it a second time I realized his lower leg below the knee are pretty feminine. (Judging by shape only)
18 Hours Ago

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36 Favorites and 23Followers.
Granny - Cartoon Character WIP
I know Matt (Redbeard) said to always start fresh when you are learning, but I want to keep my creative momentum going so I started with my steamboy body and reshaped him into granny. "Sorry Matt!" My goal here is to take our Granny Halloween prop and turn her into a cartoon character. I haven't dynameshed the extra parts added yet and the hair is temporary. The fingers still need work. After a couple of days this is what I have started:

  • selahpoetic
    10 Hours Ago
    I think it looks great. I think what Matt was saying was just for practice sake but I think he would be fine with you going whatever direction you want . So what did you do as far as the head? did you start the head from scratch or did you use the...
  • LynneMitchell
    1 Hour Ago
    Here is the forward history of transforming the steamboy body into granny. The extra parts are extra subtool parts (moles, eye bages) that will fit into place at end.
3 Days Ago

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5 Favorites and 2Followers.
i have tweaked my work a bit...

  • Diablo
    4 Hours Ago
    now it's a lot better.maybe you can decrease the gap between his pecks a bit.keep it up my friend.
1 Day Ago

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19 Favorites and 14Followers.
Little update Can see the model on Verold.

  • Diablo
    4 Hours Ago
    cool looking facial hair.keep it up buddy.
8 Hours Ago

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13 Favorites and 7Followers.

  • Diablo
    4 Hours Ago
    nice bust.very well done.
3 Days Ago

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74 Favorites and 47Followers.
Thanks tuff and sorry, I can not share this alpha. Latest finished work, parts of the Coat of Arms:

  • Cyril Farudja
    4 Hours Ago
    great job that would deserve to be printed on a better 3D printer
3 Days Ago

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60 Favorites and 33Followers.
Female Knight
Female Knight, i decide to rework the light and the overall compositing. Enjoy!

  • Knacki
    1 Day Ago
    Qutstanding work for sure! My first thoughts sawing this piece: "What I am not sure about is the pose. It is pretty much fashion model than knight. She doesn't look like she has a heavy sword in her hand. Looks more like throwing a scarf over her...
  • Hybryd75
    8 Hours Ago
    Great work! I noticed that you use that blur trick for the alpha which I also use but have never really understood why it is needed as it seems to happen on any resolution image used as a mask. Any ways awesome work, thanks for the break down to they can...
  • CaliCG
    5 Hours Ago
    Thanks guys for comments, well about the Alpha, because instead of using a mask i use Projection master when the image have high contrast for the whites and blacks the mesh get a really weird pixelation in the geometry, so adding a blur of 0.5 or 1 can...
1 Day Ago

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16 Favorites and 10Followers.
Ok, I'm stepping now to finishing models to game res, so here is first bust. I made a lot of errors mostly because I was not doing retopo , and just used base topology of elements, and I'm not happy with the results, but I will now know with next work how to approach this : )

  • manum
    5 Hours Ago
    Nice model
6 Hours Ago

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Deadpool - Comics
Hi guys, I'm new here on the forum and also new to this area of ​​CG study for 11 months. I would appreciate comments and suggestions to improve my work.:D This character have used zbrush & photoshop, the project that blur made of Deadpool, and comics inspired me to do this project.

3 Weeks Ago

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159 Favorites and 118Followers.
Thank you for all your comments. I use projet HD 3500.

  • ArtificialHype
    2 Weeks Ago
    I really like the manga style keep up the good work!
  • Totyo
    6 Hours Ago
    @Strob: we visited the store this last February. Spending some time in Akihabara is never good for your money!
1 Day Ago

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19 Favorites and 9Followers.
Immortan Joe ring. Mad Max fanart. 3d print it: https://www.shapeways.com/product/TLHQTHFEH/immortan-joe?li=shop-results&optionId=56833299 http://www.cubicprints.ru/product/11601

  • ZOMBEAST
    20 Hours Ago
    AWESOME WORK!!! I also checked out your shapeways page...very nice! here is some cool madmax trivia...did you know that the actor who plays immortan joe is the same actor that played the toecutter in the original mad max!!! -peace out!
  • Grin
    7 Hours Ago
    yes,i know it. but first part of MAD MAX i looked just yesterday)
8 Hours Ago

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Calavera
Hi dear friends, this is my work in Zbrush and 3Dmax rendering

01-08-14

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15 Favorites and 18Followers.
Self Portrait
This was a blast to create! Based on Nathan Lindsey's caricature of me. Cheers, -ShaneO

  • selahpoetic
    10 Hours Ago
    Could you share how you managed to do the hair on this one? I know you used fibermesh but could you possibly do a small walkthrough of how you did so? Thanks selah
  • CAS NYC
    9 Hours Ago
    Hey SHANEo!! I LOVE ALL YOUR WORK !! Keep it up. Thanks for sharing. -CAS
10 Hours Ago

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14 Favorites and 12Followers.
The latest render hot off the digital press!
Still working on it but it is coming around nicely.

1 Day Ago

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31 Favorites and 28Followers.
little update and created the base he will be standing on

  • Cyril Farudja
    1 Day Ago
    nice spawn! I just find it a little too big head. I will make 5 to 10 percent less to give him a more imposing scale and closer to that of a hero. anyway nice level of details and fine stroke of pen!
  • ArturiusLazer
    10 Hours Ago
    Awesome sculpt! How did you get the eyes to illuminate?
1 Day Ago

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Extremely stupid question, when I hit the "Delete by symmetry" how can I choose side?
Today i've encounter an extremely stupid question: When I hit "Delete by symmetry" under Edit Topology, Geometry, How can I choose the other side? I wanna keep the part I circled with red but I just keep deleting it

  • Cosmick
    1 Day Ago
    Hi Kenny I very clearly remember the frustration I first felt when I started using Zbrush. There have been some great suggestions from other members especially regarding dynamesh and working in low res first. I can add to this by saying do as many...
  • enemtor
    12 Hours Ago
    Hey Kenny, I meant to still give you some advice from my "paint over session". You should stay in sketch mode far longer as far as I am concerned. Yo shouldn't have to worry about losing detail at this point yet. You shouldn't even sculpt any detail...
  • beta_channel
    11 Hours Ago
    I believe +X is always deleted...or kept, I never remember. Anyway, just mirror the mesh if the wrong side is getting deleted. tool>deformations>mirror edit: just noticed this was answered like a million times before I got in here...
11 Hours Ago

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11 Hours Ago

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Spawn FanArt
Practicing modeling

12 Hours Ago

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5 Favorites and 4Followers.
MaskCat
MaskCat[Clay] thank you.

14 Hours Ago

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22 Favorites and 20Followers.
Blue lace array... all zbrush except for b.ground and frame.....

14 Hours Ago

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81 Favorites and 57Followers.
Cobra update
Here are some edits to the Cobra. Calling him done for now, hope you like him CGmodeling.com/cobra

  • truubluu
    14 Hours Ago
    That mouth ! NOICE job hombre!
1 Day Ago

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Samson and the Philistines
A replica of Vincezo Foggini's sculpt titled Samson and the Philistines (on display in the Victoria and Albert Museum in London).

  • Paul Marx
    1 Day Ago
    Interesting. How did you do it, just started from a sphere?
  • Daveido
    20 Hours Ago
    Thanks! I actually wanted to try something different and tried establishing the landmarks with the default skeleton ZBrush has. It didn't quite work, so I used the base human instead, roughly positioned them and dynameshed the characters separately. After...
  • truubluu
    14 Hours Ago
    And a lot of reference rummaging I bet lol. Because the likeness is spot on ! Nice job
15 Hours Ago

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15 Hours Ago

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Hi guys, i´m working in these character. hope i like you :D