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Edge Unweld
Discover the technique of the Unweld Action, disconnect edges of your model for future edits, lastly see how it works with Dynamic Subdivision.
Edge Unweld Edge QMesh
Not to be confused with the Edge Extrude Action, this acts in the same way but fuses the geometry when two edges meet. Watch the Poly QMesh video for more QMesh examples.
Edge QMesh Edge Bridge
Close holes on your model by clicking two edges, or change your Target setting to create tube-like shapes between holes.
Edge Bridge Point Transpose
Start the Transpose Action by clicking a point, use familiar Transpose functions on a single point, return to Draw mode to continue ZModeler functions.
Point Transpose Curve Bevel
After creating a Curve (see Poly Add to Curve, Edge Add to Curve, & Point Make Curve for examples), try the Bevel Action, add more control with the Modifiers.
Curve Bevel Curve Delete
Once a Curve has been created, use the Delete Action to get rid of any unwanted created Curves.
Curve Delete Curve Do Nothing
Turn this Action on to perform other ZModeler Actions while all current Curves remain dormant.
Curve Do Nothing
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73 FREE ZModeler Tutorials (Now on YouTube & Vimeo) by: aurick 20 Hours Ago
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ZBrush Interview: Dragon Age: Inquisition by: aurick 2 Days Ago
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ZBrush Summit 2015 by: aurick 4 Weeks Ago
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ZBrush 4R7 P3 is Now Available by: aurick 03-25-15
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Steampunk Sparrow or Victorian Armored Sparrow with Swiss Attachments
There once was a bird and then I learned about Panel Loops, and Insert Meshes and finally kit bashing and such. Parts of the carriage are from Paul's excellent train, Joseph's nifty bolts, and the bicycle chain (Carter?). The rest are mine.

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111 Favorites and 105Followers.
Thanks folks Here are a ZB shot, and a quick pic of how i blocked out some of the poses to start working. I've done all the models using the manequinn, dynamesh and normal sculpt workflow.

1 Day Ago

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34 Favorites and 23Followers.
Clay Effect Render
I love this when other people have done renders in the "clay" effect. Here is the final steamboy and robot.

  • Wyatt
    46 Minutes Ago
    Excellent finish Lynne! You've inspired me, I need to get off my duff and get crackin' on this series. Got about 1 tut in before work exploded.
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50 Favorites and 27Followers.
Here's his head.just overall shape.didn't sculpt any details yet.hope you like it.

  • ABDOLER
    48 Minutes Ago
    like it ...cheers... eager to see the finished piece...
1 Hour Ago

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37 Favorites and 10Followers.
Thx a lot Diablo Small udapte

  • Fynn
    50 Minutes Ago
    looks good I think the neck could be a bit thicker though imho
1 Day Ago

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This is my final entry to the THU challenge. I was inspired by Ludwig Deutsch orientalist paintings, especially "Nubian Guard". It was big fun to recreate gear and clothing from that period. Finding proper references was a challenge as well Hope you like it. No scan data, base for clothing simulated. Hair was done in zbrush and exported as mesh. Render V-ray link to my official entry

  • Jakub
    10 Hours Ago
    Fantastic work! His face reminds of actor Harold Perrineau
  • Fynn
    6 Hours Ago
    very vivid sculpture! great work
  • blckgold
    1 Hour Ago
    this is so good, love it
1 Hour Ago

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Portgas D Ace (One piece)
Several views of this character of "One piece" , the ones above shows the result of the 3D modelling, whereas the others beneath are the finally result in which the character has been texturized.

2 Hours Ago

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here is what i have done tonight...just for fun... and i wanted to show the concept of resurrection..but creativity you know...i lack it.. and this is far from concept itself...

  • Diablo
    1 Hour Ago
    nicely done.cool idea. keep it up.
4 Hours Ago

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  • Derek Frenzo
    1 Hour Ago
    Absolutely astounding work! Going to make the top row for sure! Not exactly clear what this scene is about though. What's the concept behind this image? Why are all these people pouncing on that poor bull?
2 Hours Ago

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Tom Hardy bust done for Fallout New Vegas mod

03-31-15

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The leviathan
Hey guys, My name is Colin Thomas this is my first time posting here! I'd like to share some sculpts I made for the teaser "The Leviathan" directed by Ruairi Robinson. I was honored to be a part of this teaser and got the chance to work with one of the most influential designers still kicking major ass in the industry...The legend himself Jordu Schell who created a traditional maquette which I used as reference to create the digital model. Thanks also to my buddy Maxence Fleuret for helping out on the hair strands and the helmet for the orange suits! (you rock!) lots of very skilled folks worked on this to bring it all into fruition! shout out to Ben Mauro for making some awesome concepts of the space suits! p.s. last I heard, this was picked up by Fox and Simon Kingberg and Neil Blomkamp as producers! should be interesting! "THE LEVIATHAN" TEASER 122368314

  • 04-15-15
    awesome keep it you .......thanks
  • slashpot
    04-15-15
    Sensational! Now I gotta find the biggest gnarliest theatre screen in Australia to see this at! Oh, and Jurassic, and Starwars, either way this particular bum will be occupying a seat for this at least once! Fantastic work, the details and sense of...
  • mehoo
    2 Hours Ago
    Great job man. I was sitting next to Ruairi Robinson at Blur Studio while he was creating this into the wee hours of the night, day after day, and I was lucky to watch the teaser develop.....
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Any tips for 2d artist trying out some sculpting in zbrush ?
Hi guys ! I'm new to this forum, and the z brush community, so hello to everyone I'm drawing for about 3 years now, and I've wanted to try some sculpting techniques, but unfortunately there's no any good art school, or person who would of taught me sculpting, so I thought about zbrush. It's a really good program, but I don't really now how to present my sculpting, add a good level of details, and light my sculptures properly. I have some examples of my work below. As you can see, it's muddy and unreadable. Each of them took about 2-2.5 hours with a rendering to complete . Any good resource for sculpting, or tips are really welcome

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here is what i sculpted lately as a practice... critiques are welcome... i really need them for being improved...

  • Diablo
    8 Hours Ago
    nice.I think that's a solid result considering you didn't use any reference.BTW thanks for those books.really helpful.waiting for your next works my friend.
  • ABDOLER
    2 Hours Ago
    thank you so much diablo...
2 Weeks Ago

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17 Favorites and 20Followers.
Lazy mode.
Decided to color few sculpts and render them out in Toolbag 2. Now this stuff is total lazy mode. By that I mean polypainted > decimated/remeshed > auto-uved in Zbrush and then generated some normal maps. Basically the idea was to render some painted sculpts with lowest ammount of work I could get away with. Now I did overlay some dirt /rock scans in Photoshop to dirty textures up but the actual texture painting was done in Zbrush mostly using cavity masking. Photoshop work basically was drag and drop of dirt and color correction of textures. Source models are 18 million for head, and 4 million for the other two. They all were started couple of years ago and were decaying on my HDD. Final models are few hundred K. The two animals use slight displacement however for the head I noticed that few hundred k decimate + normal map makes displacement pointless. Renders themselves are purely from TB2. I did color correction there using built in curves and then scaled it all down from higher resolution.

  • Dman3d
    4 Days Ago
    Whoa awesome!
  • Shahana Akter
    13 Hours Ago
    It's fearful !! Colorful sculpts are awesome.I like lazy mood. Keep it up.
  • n1agara
    2 Hours Ago
    wow buddy, love those twisted designs, so well done! the anatomy of the monster looks impressive too, amazing job!
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Hi We have tweaked the head,Color,Displacement map.specular ect We're interested in your opinion Thank you in advance

17 Hours Ago

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Study Skull
Study skull

  • ABDOLER
    11 Hours Ago
    nice study...
10 Hours Ago

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  • Diablo
    9 Hours Ago
    jawdropping work.Top Row all over it.
  • wuling
    5 Hours Ago
    hooooooooooooooo!my god !woooooooooooooooooooo!is cool!ilike!
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Still working with shaders, almost done i guess. That's the first time ever that i really work with the SSS, i'm quite satisfied with the result. What i'm really tryin to understand is to use the right range of colours. I noticed that i always saturated and used a lot of warm colors and a lot of scattering, now i'm finally getting familiar with the skin and subdermal colour palette. I'm not Dan Roarty but i'm working to getting there !

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Gandam MSA-0011 ext EX-S
Hi everyone, This's my first post here, would like to ask for any comments for my Zbrush work. The Zbrush assignment for Paul Gaboury's class at Uartsy.com. I used Zmodeler Brush and IMM Brush. Some kitbashing of hydraulic parts & cable parts made by "Nick Govacko", render in Keyshot & post work in Photoshop. thanks, Banya banyadesigns@gmail.com

  • ArtBot
    20 Hours Ago
    Beautiful!
  • Rck_Chi
    5 Hours Ago
    Dude, I love gundam. This is tooooooo awesome.
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9 Favorites and 8Followers.
General Finished Blendshape test
Here is the final rendered version of my General model. I created the blendshapes in Zbrush and used faceshift to create the facial animation. I used a wrinkle map network driven with SDK's to use the various displacement maps from Zbrush to create wrinkles. I rendered it in Vray at half HD because it would have taken two weeks to render at full res. Also I am not an animator or an actor so keep that in mind.

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Hey everyone, finished this guy over the weekend. Sculpted and rendered in Zbrush. The hair was created with a custom insert mesh brush on top of sculpted mesh. Concept by Stepan Alekseev. Thanks! Timelapse: xbcFmK5ih6Y

  • molossus
    9 Hours Ago
    nice man thanks for the time laps!
  • Fynn
    6 Hours Ago
    awesome work adam! thanks a lot for the video I really enjoyed it
  • CarlosVidal
    6 Hours Ago
    I love the way you made the hair. Great work!.
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Thanks, she's a bit too serious though really. She needs a bit of a twinkle in her eye. I like her in black and white actually.

  • Fonty
    10 Hours Ago
    Looks just like Margaret Rutherford fantastic job mate and i loved those films when i was younger and if im not mistaken her brother was lional jeffreys another great british actor anyway great job
  • R Jarvis
    6 Hours Ago
    Actually her family history is grim and tragic. She was an only child. When she was very young, her father had a nervous breakdown and killed his own father with a chamber pot, and was sent to Broadmoor. Her mother hanged herself whilst pregnant and...
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Concept art: Conceptart Boris Dyatlov

  • Fynn
    6 Hours Ago
    I just looked at the concept a few days ago fantastic sculpt man! great work
  • Diablo
    6 Hours Ago
    great job man.looks awesome.
  • davidfbarruz
    6 Hours Ago
    Muy guapo Carlos! Ya lo vi por facebook Un abrazote
6 Hours Ago

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Dana Scully
I have been working on this for a while during my spare time. Nailing the likeness of Gillian Anderson was my main goal. For the render, I did it in Maya Mental Ray, hair is nHair, peach fuzz is fibermesh imported in Maya as obj. As always the post process is done in Photoshop. For the last image (Zbrush) I did another pass on the hair with Fibermesh after Maya render is done. Hope you guys like it.

7 Hours Ago

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40 Favorites and 39Followers.
Here is a Keyshot try, just for fun. But i think i'm missing some knowledge. It look quite powerfull i'll love to learn more about using it .

7 Hours Ago

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Vertical Hammerhead
A new WIP of the Vertical Hammerhead: