Thanks Everyone for the beautiful comments, I will keep adding new stuffs to the project.
Some tips for rendering in Maya:
I decided to do some simple render tests with Maya/Mental ray, I know everyone now are using keyshot, I am pretty comfortable with mental ray. I added two screenshots from Maya, again, so simple, using Area lights and connect the portal light to custom shader/ light shader in mental ray tab then using mib_blackbody for giving the color- temperature to my lights. You can use Volume Primitives in Maya to give the realistic Fog effects (depth illusion-like Fog generator in real cinematography). Used Lens mia_lens_bokeh in mental ray tab of my camera for DOF effects, the Focal length was 70 mm to get rid of exaggerated perspective distortions in Maya. In draw tab inside ZBrush ehile the Perspective on you can bring down the angle of view to 20-30, just to mimic the real world.
Hope you like it:
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