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Edge Delete
Remove single edges, partial edge loops, and complete edge loops.
Edge Delete Edge Add to Curve
Using this feature will allow you to choose specific edges to add bevels, ZRemesher guides, and Insert Mesh Curve brushes.
Edge Add to Curve Point Do Nothing
This option will allow you to restrict point modifications, while applying poly actions to a model in areas that may be difficult with the point mode enabled.
Point Do Nothing Edge Close
Besides automatically closing a hole, this feature gives you modifers to apply various types of generated geometry to close a hole, and powerful extruding options from the newly created closed surface.
Edge Close Edge Collapse
Use the edge collapse feature, you can clean up poly areas on your model, or generate large polygons or triangles for modeling.
Edge Collapse Edge Do Nothing
This option will allow you to restrict edge modifications, while apply poly actions to a model in areas that may be difficult with the edge action activated.
Edge Do Nothing Poly Insert NanoMesh
Learn the basic of creating an Insert NanoMesh brush.
Poly Insert NanoMesh
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Highlighted Threads

ZBrush 4R7: Released! by: Pixolator 2 Days Ago
Views: 138092 Replies: 639
KeyShot Bundle Offer Ends April 12 by: aurick 2 Days Ago
Views: 4221 Replies: 0
Insert Multi Mesh Repository by: aurick 4 Days Ago
Views: 972920 Replies: 556
ZBrush 4R7 P3 is Now Available by: aurick 4 Days Ago
Views: 12076 Replies: 0
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 2 Weeks Ago
Views: 81864 Replies: 183
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 02-04-15
Views: 471715 Replies: 908
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48 Minutes Ago

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71 Favorites and 45Followers.
Testing out my little City Generator with all the Greeble Buildings. Probably put something Together for you guys in the next few days. May end up showing you how to build your own instead of just giving you one, think you'll learn more that way.

4 Hours Ago

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Stubbs the Zombie
Hi guys this is my first post in a while to show my final year university work. The idea is to re create characters from stubbs the zombie. I am planning on finishing stubbs, creating the guide bot and making one of the police officers. Its still a work in progress and have set him up to go into unreal with an animation. This is just my Marmoset renders. Website @ http://www.widdowson3d.com/

  • Black-Tooth
    50 Minutes Ago
    I remember this character! Nice work!
1 Day Ago

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4 Favorites and 2Followers.
last tweak before retiring (just for the night!) separated out a polygroup section to give ZRem less to chew on - seems like something usable could be got this way - whether it's practical to stitch parts back - dunno --

  • angusmac
    1 Day Ago
    yes - I still do manual retop in Blender (and considering this )- and meanwhile keep searching in the hope of finding the hard surface retop holy grail -(holy grail - euphemism for a...
  • Gordon Robb
    1 Day Ago
    Zremesher is definitely superb to get a low poly version of a very organic shape, no question
  • Freewaldo
    54 Minutes Ago
    Guys, this is amazing thanks for the page, this is really helpful, nice to see this.
7 Hours Ago

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102 Favorites and 72Followers.
Lana del Rey
This is my finished version of Lana del Rey. It is my tribute to this singer that I like so much. I hope you guys like it. Big thanks for the guys that helped me a lot during this process: Guzz Soares, Felipe Bizzoto, Dejano Javonovic and Yuri Alexander.

1 Hour Ago

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Update on my Viper:

2 Hours Ago

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62 Favorites and 51Followers.
Hi all, this is the raw version of my Art Nouveau Brooch, hope you like it!

4 Hours Ago

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16 Favorites and 7Followers.
Anisoptera
My "little" dragonfly, created entirely with Zbrush. A great deal of trial and time went into this one, and I learned so much!. I have a new fascination and respect for these fierce little creatures; the further I got into this project, the more I realized I couldn't cut corners or stop short. The wings were a particular challenge, and required many attempts... each wing was meticulously constructed one vein and cell at a time; rather than being 2D planar elements, the wings are fully realized three-dimensional models. The compound eyes are made of 24,000 components. I'll post another image sometime to show how the legs, head and wings move freely. I made allowances to animate this model in the future. The anatomy may not be perfect, but it contains elements of truth and detail that startle me nonetheless. For me, drawing is a process that ocurrs mainly in the mind; it requires a conception and awareness that goes beyond "mere" reproduction. Coordinating images in the mind is as important as coordinating the hand with the brain. Uniting those faculties in images like these gives me a great sense of accomplishment. In addition, it opens the door to increasingly difficult challenges.

  • arob
    2 Hours Ago
    I love this!
3 Days Ago

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3 Favorites and 1Followers.
Space Bounty Hunter
Hello there! This is my first post here and I'm a little bit afraid.. there's a lot of "monster" out there! But I wanna share with the community my works and my models This character took away a lot of blood from my veins. Lot of concepting, lot of redo, lot of clean up, lot of lot. Zbrush for all the high poly (thanks dynamesh!), Topogun for the low poly version, xNormal for the baking process, Blender for the uv's and the rigging, Photoshop for the maps and the holy Marmoset for the ingame rendering. C&C are truly welcome.

  • NeoGeoAes
    11 Hours Ago
    @dingle001 Thanks a lot man! Do you think that i can open a thread whit with other works? I want to open a sketchbook thread! @[COLOR=#AAAAAA]Andre_Lopes Wow, thanks for the reply! I started with zbrush 3.1, so 5 o 6 yers ago ...
  • NeoX1977
    3 Hours Ago
    Awesome work Neo!
3 Hours Ago

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16 Favorites and 10Followers.
A little Sunday night project. Bolg from The Hobbit movies, always liked this dude!

2 Days Ago

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6 Favorites and 5Followers.
Baldhead version of my upcoming work on the "–°omicon challenge 2015"

  • Dman3d
    1 Day Ago
    Some great looking work, looking forward to seeing more
  • Gordei
    3 Hours Ago
    thanx! I made the turntable https://www.youtube.com/watch?v=Bh3EvTXzs_Q
5 Hours Ago

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12 Favorites and 5Followers.

  • Diablo
    3 Hours Ago
    hey man,long time didn't check your gallery.this one looks really cool.I especially like his dynamic pose & the post effects.keep it up.
5 Hours Ago

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17 Favorites and 12Followers.

  • NeoGeoAes
    4 Hours Ago
    Can I make compliments even here? Great characters! I'm in love with the hands of the priest!
  • dargelos
    4 Hours Ago
    You are amazing . Congratulations
  • Diablo
    3 Hours Ago
    great stuff buddy.keep it up.
2 Days Ago

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61 Favorites and 42Followers.
Someone in the help and troubleshooting section was asking about the various passes ZBrush makes and weather they are possible in KeyShot. On of the things that annoyed me when I got it is that there is no atmospheric stuff, I watched the demos PixoLogic put up and the one about building a forest had fog, theres no fog in KeyShot and that sucks. However.... I know how to fake it. These two images are (obviously) the same object, and while this was just a very very quick test it looks like it will work just fine. These are crap, its just a five minute experiment to see what I could come up with: Quick object: Faked depth: Both: I will make a quick tutorial on this later and try to upload some texture files to play with. Its actually easy.

  • Prosthesis
    4 Hours Ago
    I agree. Really missing the ability to pull off some volumetric effects. I'm crazy curious how you did this. Eagerly await your tutorial.
4 Hours Ago

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1 Favorites and 2Followers.
More updated peices
just getting all the main bits modled before i start to add alphas enjoy regards

4 Hours Ago

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0 Favorites and 5Followers.
turntables and more @ behance

10 Hours Ago

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18 Favorites and 14Followers.
Rocket and Groot
a while ago I saw a very cool artwork by Javier Burgos and really liked it ( check his great artwork https://www.artstation.com/artist/javas ) I was thinking about practicing to sculpt with symmetry off and from a sphere(Groot) , zsphere (Rocket) (I don`t do this as much in my daily work) and also learn about ddo then take it all the way to be a realtime modelsculpted and modeling zbrush and max , rendered in marmoset toolbag , used DDo and substance designer for texturing

  • spirit3d
    4 Hours Ago
    amazing work bro I like it
8 Hours Ago

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1 Favorites and 2Followers.

  • ModernArtist
    5 Hours Ago
    I love the cat...too adorable, I have to comment cuz it reminds me of my pet I have a chausie cat
  • RobbieX
    4 Hours Ago
    Like the way you have built up the muscle groups, and the cat, well its too cute =^.^= I am also a newcomer to ZBrush and really loving it
16 Hours Ago

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30 Favorites and 23Followers.
Just a screen grab while it was running

  • Mahlikus The Black
    6 Hours Ago
    Holy smokes! I can't wait to see that thing animated! Excellent work!
  • Powerpig
    4 Hours Ago
    Thank you, There is a animation already setup and on vimeo! https://vimeo.com/123374391 ^^ link is there. My video card wasnt able to do a smooth screen grab with this thing running so its alittle choppy but it runs 30 fps on my quadro...
5 Hours Ago

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33 Favorites and 14Followers.
technological singularity (WIP) posing like mona lisa...sketch Ciao, TM

  • kokoro
    4 Hours Ago
    tm, i like where the mona lisa piece is going. good citate, and good own direction. the echoing of the forms is fabulous! i am looking forward to see how you will develop this one :-)
7 Hours Ago

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4 Favorites and 6Followers.
Doombull -Warhammer Figure
Finally Finished this guy. Excited to work on a new project. Done in zbrush with photoshop composite. Environment done in zbrush very quickly. This is the first time I tried doing an environment in zbrush. It was quite a learning process for me. And I ended up messing it up enough that I decided to simply use what i had as a blurred background. LoL. If I had more time I'd go back and redo/fix the issue. but I did have a deadline and originally there wasn't going to be an environment. I do look forward to trying another environment and doing it right this time. Anyway. comments and critiques are welcomed and appreciated. Thanks for looking.

1 Day Ago

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30 Favorites and 22Followers.

  • lingz57
    15 Hours Ago
    G-r-e-a-t !!!
  • ModernArtist
    5 Hours Ago
    wow!! Looks just like Marilyn Monroe. May I ask? Have you seen any of her movies? Which one is your favorite?
10 Hours Ago

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13 Favorites and 11Followers.
Dragonball Z: Lord Beerus W.I.P
I have a lot of projects to finish right now, after watching battle of the gods yesterday, Ive decided to sculpt Lord Beerus. Here's a sip shot rendering of zbrush and composited in photoshop. Have more skinning to sculpt, forgot to setup the sss render, and eyes are a placement

  • ModernArtist
    5 Hours Ago
    ahah..I love the look of the eyes of the cat..he scares me
1 Day Ago

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Battle Of The Amazons
Hi,this my final work.Gravure by Antonio Tempesta. 3D model for CNC

  • AlexDubnoff
    7 Hours Ago
    I worked through the individual segments do with them alpha, masks by alpha&offset,after this i joined together separated pieces of geometry&do alpha with them again.............&again............
  • ArtBot
    7 Hours Ago
    Jaw hiting ground! Really well done. Daunting task completed here! I need to download both before and after and spend some time comparing.
  • zomnombie
    5 Hours Ago
    This is really awesome. I would love to see a render with a material on there. Keyshot maybe?
5 Hours Ago

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miniatures
Hi guys, long time no post, i would like to share some models done during the last month for a board game that will be soon launched on kickstarter. when they will be ready i will also post the 3d printed models hoping they will come out better then the 3d ones

1 Week Ago

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Nya the Destroyer
Artist: Patrick Yeung Website: vdkstudio.com blog: interspacedigital.blogspot.com Nya the Destroyer is a character I was working on for the past 2 and a half weeks. She started as a 2D concept, and I took it to the end and made a game ready 3D model. Concept and HD sculpt was done in Zbrush. The gloves and the boots took the longest. Oh man, such a love hate relationship with hard surface. I think after finishing Nya, I learnt a ton about the hard surface workflow in Zbrush. Mostly thanks to Mike Jensen and his 2 volumes of tutorials on it. He has a really fast workflow if anyone wants to learn more about mech modeling. Nya's body and gun models were retopologized using Topogun. Textures were extracted from polypaint with Xnormal then added on to in Quixel DDO and Substance Painter. The presentation was made in Marmoset Toolbag, since they have awesome shaders ready for realtime rendering. See more of my works at VDKstudio.com blog: interspacedigital.blogspot.com

  • Takai
    6 Days Ago
    Her design is very appealing. Cannot resist a girl with a big gun! The texturing of the rifle is also very well executed.
  • patrickvdk
    5 Hours Ago
    Thank you guys! I really appreciate it
1 Day Ago

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68 Favorites and 91Followers.
[/URL] [URL="https://gumroad.com/l/koss_pro_4aa"]~DOWNLOAD AVAILABLE~ Thank you all for the love and support! Hope you enjoy! ~MAH~

  • jan19
    1 Day Ago
    Thanks, Mahlikus. I gotta admit, I don't have the Array Mesh techniques -- except for the straight axis line and presets -- down in my head yet. The Cylinder Block Array you put up gives me a starting point to work from though. :-) I really...
  • nuzzletops
    8 Hours Ago
    I'll love any video from MAH... As I'll surely learn many new things. Sucks about your laptop... I'll dig around my office I might have something laying around, but it'll surely be weak by today's standards. THere's a chance we have a busted Macbook...
  • Mahlikus The Black
    6 Hours Ago
    Thanks muzzletops! The thought is definitely appreciated.
6 Hours Ago

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6 Hours Ago

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Jasmine, Disney's Aladdin (redo)
Hey everyone, just wanted to update this.

6 Hours Ago

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My first steps into the world of 3D (Journal/Sketchbook)
Hello all, Have been playing with ZBrush for almost a week now and am starting to get the hang of it. My main problem has been getting used to working in a 3D space, getting used to the transpose tool etc. But I'm starting to get there, and I'm sure It will all get easier with practice Anyway, I'm a complete newcomer to 3D, I have used paint and photo shop but at a very basic level. I also like to draw and have used clay to sculpt in the past. I have fallen in love with ZBrush and love how my interest in drawing and sculpting with clay is helping me create something in a 3D digital environment. So, I thought it would be a good idea to start a Sketchbook, from week One. This way I will be able to look back at my work and chart my progress, but also share with the community and learn from they're feedback. The first entry to my scrapbook is my alien head WIP.. Still at a very early stage (it took me two days to work out how to place the eyes lol.)