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Edge Delete
Remove single edges, partial edge loops, and complete edge loops.
Edge Delete Edge Add to Curve
Using this feature will allow you to choose specific edges to add bevels, ZRemesher guides, and Insert Mesh Curve brushes.
Edge Add to Curve Point Do Nothing
This option will allow you to restrict point modifications, while applying poly actions to a model in areas that may be difficult with the point mode enabled.
Point Do Nothing Edge Close
Besides automatically closing a hole, this feature gives you modifers to apply various types of generated geometry to close a hole, and powerful extruding options from the newly created closed surface.
Edge Close Edge Collapse
Use the edge collapse feature, you can clean up poly areas on your model, or generate large polygons or triangles for modeling.
Edge Collapse Edge Do Nothing
This option will allow you to restrict edge modifications, while apply poly actions to a model in areas that may be difficult with the edge action activated.
Edge Do Nothing Poly Insert NanoMesh
Learn the basic of creating an Insert NanoMesh brush.
Poly Insert NanoMesh
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Highlighted Threads

ZBrush 4R7: Released! by: Pixolator 17 Hours Ago
Views: 136867 Replies: 638
Insert Multi Mesh Repository by: aurick 1 Day Ago
Views: 969381 Replies: 556
ZBrush 4R7 P3 is Now Available by: aurick 1 Day Ago
Views: 7377 Replies: 0
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 2 Weeks Ago
Views: 81534 Replies: 183
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 02-04-15
Views: 470921 Replies: 908
+ Create New Thread + Reply to My Thread
3 Weeks Ago

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64 Favorites and 88Followers.
No, the standard Keyshot works. Check it out: All white HDR Environment. White BG & Floor (NO REFLECTIONS) White Diffuse Material on entire Model. Adjust Settings Gamma down. I use 0.7 Render Max Samples @ 256 and blend final render in PS with with Color plate setting blend mode to Multiply. Adj % opacity as you see fit. And By Color Plate, I mean the final rendered image you made in KS.

  • MealeaYing
    7 Hours Ago
    Thats horrible. And as Moriturimax said, I would too. The idea of you without a computer is worse than... I dont know what.
  • moriturimax
    1 Hour Ago
    Yeah, it's as if Peter Pan suddenly couldn't fly. Seriously, if anyone knows how to set up a paypal thing or whatever that isn't a pain for MTB to access, I'd love to make a small contribution toward anything that gets him back in the normal swing.
  • existe
    12 Minutes Ago
    Ditto, help out as well
38 Minutes Ago

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12 Favorites and 4Followers.
Impz!
3d character concept. Zbrush - Keyshot

2 Days Ago

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60 Favorites and 62Followers.
Curse of Monkey island remake
Hi! This is my fanart of Curse of Monkey island created with Zbrush and Keyshot, and a bit of help of 3ds Max. I've built most of the furniture and scenes assets using dymesh and Zsphere retopology, and 3ds came in handy where I needed additional loops since it was before the time of Zmodeler I chose to do most of it in Zbrush because it offered that freedom to build deformed furniture. 2014-2015

  • andreseloy
    9 Hours Ago
    your evolution from 2009 to 2015 is just out of range!
  • cherub_rock
    8 Hours Ago
    Andreseloy, thank you I very much appreciate it
  • PawWS
    41 Minutes Ago
    Great thread! Your Monkey Island artwork is looking amazing - it was a game I used to love - and you really captured the feel of the characters. Your take on it looks great! Thanks for stopping by my thread, too. Cheers!
1 Day Ago

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7 Favorites and 8Followers.
inside out - a horse with no name
Hi everyone, Here are some ZBrush sculpts I did for a physically-based muscle system simulation. The project was a great experience - I had the pleasure to work with the creature team led by James Jacobs and Lonnie Kraatz. One interesting aspect of this study was looking at anatomy - not only from what affects the surface of the model - but also in terms of the volumes of the deeper muscles, and how they are all put together. This approach really affects the end result of the simulation. Dynamesh was a great feature in this workflow - after the blocking pass of these muscles, I could sculpt lots of the muscles worrying primarily about the overall volume, and then later on I could just subtract one mesh from another, removing the intersections. Then, once we had the muscles at a stage that could be decent enough to put through a first test, we just ZRemeshed everything. For the skin (the horse model), I just started out with ZSpheres and kept sculpting and ZRemeshing every time the sculpt advanced. This allows the creature team to be testing the skin-over-the-muscle simulation while the model is still in-progress. On the images I posted, the model is a little bit further along than the simulation shown in the video. It is, in a way, still a work-in-progress. Special thanks to Eliot Goldfinger, whose "Animal Anatomy for Artists" was invaluable. Thanks for viewing! Cheers inside out - a horse with no name from pauloWelter on Vimeo.

  • rasmusW
    23 Hours Ago
    cool! great work man and thanks for the workflow pointers. -r
  • Zachris Pensar
    18 Hours Ago
    Love anatomy, and love this! Great job there! And thanks for stopping by my wip thread before. I watched The Maze Runner some time ago and the graphics was what made the movie. Awesome that you got to work on the Grievers, and well sculpted! Every time...
  • PawWS
    42 Minutes Ago
    Thanks a lot guys. cherub_rock, Cheers for the comment rasmusW - Thanks, and glad if the workflow info was useful! Zachris, that's awesome you enjoyed the movie, it was a really fun opportunity to get to sculpt the Grievers and see them in...
2 Days Ago

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3 Favorites and 2Followers.
Liu K’s works and sketches
Hi everyone! My name is Liudmila. I’m a self-taught cg artist from Belarus. Here I’d like to share with you some of my WIPs, sketches and finished works. Six-winged space seraph A piece of personal art. It was modelled and rendered in Zbrush, and then combined, painted and adjusted in Photoshop.

  • boozy floozie
    1 Day Ago
    I love sparkling introductions None so free as the self taught. A lovely piece.
  • Liu K
    11 Hours Ago
    KrakenCMT, jan19 and boozy floozie, thanks a lot for your words! I’m really glad to know that you like it ))
  • Takai
    1 Hour Ago
    I saw this image trending on CGTalk yesterday! Over all, I find the entire comp and the character interesting. In some ways it looks inspired by tattoo culture, in others it looks like a clash between cute and dangerous. Either way, very neat,...
2 Days Ago

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18 Favorites and 13Followers.
Thanks for the links! I think I have that image already saved The video answered some questions regarding the lacrimal/inf nasal concha I had, so I will continue with that area next. It would be cool to print out each bone in the end and add magnets like in the video! Skullsunlimited.com sell real human bones. I'm tempted to get some, $10 for a set of real human carpal bones, $12 for set of phalanges! I'm still not sure about ordering though, don't know how I feel about having real human bones in the apartment. Maybe they'll bring some voodoo magic down on me! o_O Nah, jokes aside, I'm getting some carpals and vertebraes as soon as I have some money to spare for it! ;D Hehe, I had mixed up the words in my memory, was thinking podiatric. I hear you on the reference situation. This would've been so much easier with the real thing next to you. But you learn a lot by studying tons of references that one model can't show you. Which are the more common form variations, also relative to age.. etc etc. I guess only through studying as many examples as possible we can get an idea of what definitely is more out of the ordinary. I always find myself wonder about the reason for each shape and want to know more and more and get frustrated that it is such an mission to attain information and answers to all the questions that come up. I want also an anatomy professor to shower with questions..! hihi! Thanks for the kuadro link, looks like a neat little app that might become useful. Poly modelling definitely has its charm. Haven't tried it in zbrush yet though. Anyway, jumping in bed. I will try to post here more regularly from now on! Did some fixing of the pelvis since last post.

  • Daniel Biggers
    2 Days Ago
    Nice job on the pelvis its looking good. I did try Kuadro out last night and it works very well for my purposes. Tried to start on the skull but didn't get far into it, maybe tonight??? I have found a couple of useful videos on youtube. Both of these...
  • Zachris Pensar
    17 Hours Ago
    Cheers for the comment PawWS! Thanks for the links Daniel Biggers, all of them are very useful to me I've...
  • Daniel Biggers
    1 Hour Ago
    Glad I could help. I think that would be awesome if you were able to share the reference you have found. Finding the right reference, like orthographic views on a good model with it split down to different sections, have taken up much of my time as well....
7 Hours Ago

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0 Favorites and 0Followers.
Space Bounty Hunter
Hello there! This is my first post here and I'm a little bit afraid.. there's a lot of "monster" out there! But I wanna share with the community my works and my models This character took away a lot of blood from my veins. Lot of concepting, lot of redo, lot of clean up, lot of lot. Zbrush for all the high poly (thanks dynamesh!), Topogun for the low poly version, xNormal for the baking process, Blender for the uv's and the rigging, Photoshop for the maps and the holy Marmoset for the ingame rendering. C&C are truly welcome.

  • dingle001
    1 Hour Ago
    Fantastic first post. I look forward to your next work.
1 Hour Ago

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90 Favorites and 55Followers.
My students asked me to make this model for their final videogame project, and I could not refuse it It is based in the concept by Barbara Ros: https://brujamelon.wordpress.com/ Hope you like it

2 Hours Ago

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0 Favorites and 0Followers.
Displacement Map Test
Here a quick Vray render with displacement maps.

3 Hours Ago

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0 Favorites and 1Followers.
Random Character
Created this character for College, Rendered in Zbrush 3.1. Saturated effect in Photoshop.

3 Hours Ago

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60 Favorites and 57Followers.
Kev, Thanks for the offer! I really appreciate that! What is the largest print you have made at 25 microns? That is what I am striving for, highest quality possible at the largest size. Any tips would be amazing, please share them with all of us, I hope we can all learn through this experience. So here is the bust and one of the horns cleaned up a bit and a first pass at the paint job, Need to do some more sanding in areas an fill little holes. I have a drain hole on the top of the head that is rather large that needs to be filled as well. I was being lazy and painting this with some cheap spray paint, finally had enough and busted out the old airbrush and was able to get a much better coverage! Now onto printing the base and the other horn, I am hoping this will be done by end of day today! The photo seems to pick up more imperfections than what is easy to see with the naked eye, unless you hold the thing really close to your face!

3 Days Ago

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14 Favorites and 15Followers.
squidinc : thank you ,it's been fun working on this EmielS : thank you ,glad you liked them WanderingBuffalo : thanks a lot ,Barlowe always been an inspiration .but i like to see your approach on the Ambassador PFC666 : thank you , i will add more works soon dopepope : nice to see you liked them Masart : thanks ,its been great posting here Andre_Lopes : thank you for taking the time ,actually golden caviar was rendered in Vray but ambassador was done in arnold. another closeup from red !

  • chemicalbamboo
    3 Hours Ago
    so beatiful textures,awesome details and I like the fur of the Ambassador. how did you make these fur?
  • dopepope
    3 Hours Ago
    Has Mr Barlowe seen this?
  • Porkpie Samurai
    3 Hours Ago
    Outstanding work. Will be keeping an eye out for more of your creations -C
1 Day Ago

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7 Favorites and 3Followers.

  • GeneK
    3 Hours Ago
    Thanks ROXE... the Robot Entertainment concept guys and the art direction really make my job much easier and enjoyable!
  • Fonty
    3 Hours Ago
    I sit here in awe,i have so much to learn fantastic mate nice one regards
  • GeneK
    3 Hours Ago
    Thanks Fonty! We're all still learning, striving to improve our craft... keep at it!
1 Day Ago

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144 Favorites and 34Followers.

  • markantonik
    16 Hours Ago
    So why are you ignoring one of them ? LOL ! ps: help the helpers with a simple free " thank you ", it is just, I...
  • dopepope
    15 Hours Ago
    I wasn't ignoring you. Just busy today. After I installed the new patch, I was going to try out everything you listed. Other work got in the way however. I'll be trying it out soon tho. And I'll let you know what happens. I do appreciate the detailed...
  • vector_ride
    3 Hours Ago
    The problem is that the texture you are using is so small. In other programs you can force it to repeat the pattern easily. I think a solution for you would be to use Noise. The Tool --> Surface and click noise. Load the texture as an alpha so you can...
3 Hours Ago

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0 Favorites and 0Followers.
Hi Gebs, Thank you for your critique, I appreciate that. Here an update with some twaeks to the head proportions.

02-01-15

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79 Favorites and 64Followers.
using brush alpha & mask by alpha
When I make a hood and scarf of sylvia, I used two brush alphas which I created and used 'mask by alpha' from texture. I brushed a hood by hand using brush alphas. When I made a scarf I created a texture using brush alpha and then applied 'make alpha'. After that, deformed surface~ like this~

  • CherryMotion
    6 Days Ago
    Amazing your work, and I had not idea about the hair technique
  • JonArcher3D
    4 Hours Ago
    Not only is your work phenomenal, but you showed the inner workings of how it was created. That is the most fascinating thing for me, seeing a multitude of skills executed together perfectly. Inspiring!
5 Hours Ago

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2 Favorites and 1Followers.
Arquilian - Very W.i.p
Zbrush4-R7 / Keyshot

  • Freewaldo
    4 Hours Ago
    hehehe good idea, i wonder for who the seat in for.
6 Hours Ago

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1 Favorites and 1Followers.
Dragon Man
Work in progress for the latest cutaway illustration I'm doing for the Marvel Fact Files.

  • dopepope
    4 Hours Ago
    Looks very cool. I like the render. It's a nice blend of an illustrated look with the CG look. Would love to see more.
2 Days Ago

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5 Favorites and 3Followers.
wooden structure, learning the new features..
so far, loving the new r7!

  • ArtBot
    4 Hours Ago
    Great shapes, I'd love to see this (and more) at different angles. Did you render this in Keyshot?
15 Hours Ago

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52 Favorites and 65Followers.
hey guys thank you very much I packed a few things that did not like. Cheers

  • Gebs
    11 Hours Ago
    Been following your work for a while. Excellent job here! Realistic rendering of stylized models is always tricky but you manage to find a good balance in this piece. Great work!
  • jan19
    7 Hours Ago
    Swinging monkey! He is cute. :-) Really cheerful image -- great modeling.
  • ArtBot
    4 Hours Ago
    Nice work! Well done!
1 Day Ago

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19 Favorites and 12Followers.
Anime Style Character Sculpt
My latest personal work: When I first saw the original concept, I fell in love and I had to make her in 3D! Hope you guys like it, Enjoy Original concept by Daeho Cha: https://www.artstation.com/artwork/character-concept-art-ee1cafca-1e4f-4532-bdb2-e93b6e43b86c Artstation: https://www.artstation.com/artwork/anime-style-character-sculpt

  • digitalmax
    6 Hours Ago
    Nice! Very nice! I would love to see colored/textured version too!
  • NeoGeoAes
    5 Hours Ago
    Amazing style! I love the hs parts! "Save as.." into my inspiration folder
  • Keyz78
    4 Hours Ago
    Thanks so much guys! I appreciate your comments
5 Hours Ago

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9 Favorites and 6Followers.
New render try. The source of the blurred background is art from Wook Hyung Charles Lee

5 Hours Ago

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43 Favorites and 19Followers.
Naga
Naga. "practice.." Concept : http://keucha.deviantart.com/art/naga-commission-211433263

3 Days Ago

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54 Favorites and 37Followers.
Hiei
Hello my friends. This is my new personal work, made for challenge Brazil Digital Magazine Theme- Drawings of 80-90 years. I love yuyu hakusho and this character and one of my favorites. Softwares used:3D max,Zbrush,Ddo,KeyShot and Photoshop. I hope you enjoy it. https://www.artstation.com/artist/eduardosilva

  • strob
    2 Days Ago
    Really cool manga style in 3D!
  • ROXE
    6 Hours Ago
    Great work! Beautiful illustration!!
1 Day Ago

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153 Favorites and 116Followers.
Thanks guys! 1/6 scale headsculpt 2 versions, I always wanted him in my collection. Gonna get this printed in HQ, sadly lost a lot of detail :s

  • nebular
    23 Hours Ago
    So cool! Well, 3d printing will never be perfect. Maybe resculpting some details on a print would work out? Certainly!
  • Gebs
    11 Hours Ago
    Wow! Great pieces you have here! Followed!
  • digitalmax
    6 Hours Ago
    That's certainly great! Thanks!
1 Day Ago

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1 Favorites and 2Followers.
Jessica Rabbit sculpt and 3D printed
Hi, Here is a Jessica Rabbit sculpt ,formed from z spheres. The skirt part of the dress was a separate subtool and also printed separately. I did intend to do a latex catsuit version also. Its a simple sculpt, printed on my home made 3D printer in ABS and painted.The dress is actually glitter nail varnish

  • Ehren
    1 Day Ago
    cool. glitter nail varnish? that's an interesting idea
1 Day Ago

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16 Favorites and 10Followers.
Dear community, i´m soo happy and i want to share this with you: This week was the baselworld exhibition in switzerland and i participated in the solidscape 3d printing competition. my model „violin“ took first place in the „fine art“ category. my buddy patrick from everydayswiss went there and took a bunch of photos which i want to share with you. -> „hey man - next year i want to see an entry from you too !! the 3d plot was done on a solidscape machine and was provided by hobach in idar oberstein. guys, thank you so much for your support. cu soon. yours cosmic

  • digitalmax
    6 Hours Ago
    Congrats! I like your "violin" model and print
6 Hours Ago

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8 Favorites and 6Followers.
Dino dinooo
dino or dragon !?

2 Days Ago

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35 Favorites and 45Followers.
Just launched my next kickstarter project! And a bust of Judge Dredd!

  • nebular
    2 Days Ago
    Good lack with another project on Kickstarter
  • Gebs
    11 Hours Ago
    Awesome work here! Congrats on getting your new kickstarter funded very early! Followed!
  • jan19
    6 Hours Ago
    I love planes. :-) Really like the clean look of the planar pieces of the female model. Dredd bust is great! You project a lot of detail, without over-doing the detail.
7 Hours Ago

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2 Favorites and 12Followers.
I love ZModeler. Decorative cutlass -- probably useless in battle, but fun to make. :-)

3 Days Ago

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29 Favorites and 22Followers.
WIP - Stern-lantern from our ship

  • Pendraia
    14 Hours Ago
    Wow! That is just amazing work...I wish I could do even a fifth of it.
  • samofptr
    7 Hours Ago
    Very interesting and ambitious project! You can 3D print it on a 1/1 scale
3 Days Ago

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31 Favorites and 51Followers.
Queen Of Her Castle
Queen Of Her Castle - albeit one made of sand. Created and rendered in ZBrush. Yours etc, The Flooze

  • boozy floozie
    16 Hours Ago
    PFC666 - thank you and I trust you are brewing something special in your creative cauldron at this very moment. Knacki - such a smile your reply imparts "to brake latest as possible before hitting the wall: I had quite forgotten about that one :-)...
  • Bonecradle
    15 Hours Ago
    Here we go loop de loop and it's only Friday. Now I'm all a-dwaming 'bout my ol' zippy zither, it of the rusty strings (I didn't have the backing dog). Like a bolus of nostalgia in the changing...
  • Taron
    7 Hours Ago
    Awww, Boozy, that's such a cool and fun style! I love it! Depending on the specs of your mac and its "youth", you could always go bootcamp, which is the most reliable way to run Verve on a mac, but there is at least one other solution to properly...
1 Week Ago

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79 Favorites and 60Followers.
Reggie, By Emanuel DaSilva Luz Yogi, By Jason Mark Sabal, By Jason Mark

  • mrmedellin
    1 Day Ago
    I absolutely love the art in FC3 and FC4 so much so I often walk everywhere I go and enjoy the view. I wish more games had the same amount of detail which we are getting more of and easier at that. I just wanted to say thank you for your work.
  • garcialong
    1 Day Ago
    I share the same view as I loved the detailing done in both the games. They have got the realistic effects and designing. I appreciate the great job done.
  • jempix
    7 Hours Ago
    Thanks for the kind words.