More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 1 Hour Ago
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A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 5 Hours Ago
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Join Pixologic at the CTN Animation Expo 2014 by: aurick 1 Day Ago
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ZBrush Summit 2014 by: aurick 10-18-14
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Insert Multi Mesh Repository by: aurick 10-12-14
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ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 159540 Replies: 92
+ Create New Thread + Reply to My Thread
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pilot_wip
hi community! my first post , this is from my personal project called '1,000 Days' . Concept exploration of a sci-fi universe. C/C are most welcome Cheers turntable :https://vimeo.com/103461593

  • rohitsingh.bhui
    29 Minutes Ago
    i love hardsurface models and this one looks awesome man, please post some Grey renders aswell keep rocking
9 Hours Ago

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Some Breakdowns:

  • Tungerz
    37 Minutes Ago
    Brilliant, thanks for the breakdown of your flawless process Cheers, ~Tung
08-09-14

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  • Pro4210
    4 Hours Ago
    I know about the fix. But first off it's not so much a fix as it is a workaround that is far from ideal and second clean topology usable for animation should really be a function of a good retopology...
  • sadicus
    4 Hours Ago
    I agree. It was worse before ZRemesher. Spirals or not, ZRemesher is AWESOME!
  • RAMWolff
    1 Hour Ago
    Yea, the work around for spiraling is a bit fidgety but it does work. I'm sure in an update that can have that fixed.
1 Day Ago

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K.A.D.U stands for Kinetic Assisted Defence Unit. Based on a sketch by Fightpunch which I modified slightly. Sculpted entirely in Zbrush.

  • Diablo
    5 Hours Ago
    Nice job man.keep pushing.
2 Hours Ago

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Here's a simple breakdown of the techniques I used to to create this model. One of the probably most overlooked features in zbrush is use of stencil which becomes even more powerful combined with tileable textures. I also use stencils to project some cloth wrinkles patterns and wrap feature under stencile menu makes the projection stretching free. I hope you'll find this helpful and feel free to ask if you have any questions. Happy Zbrushing!

  • ajuricic
    2 Hours Ago
    I forgot to say that I've used V-ray to render this image.
2 Hours Ago

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Thank you very much bro!!! a little more work on him

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Thanks guys! A weekend doodle. Around 5 hours in ZBrush, modo and Photoshop.

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Step 7 Mask The main way in which I use polypainting is to use Cavity mask or peaks and valleys mask. In nature, what is concaved always has in itself a darker colour or ‘dirt’. That’s why I use darker shades. I turn the mask and on the highest part I apply the lightest shade. I often use free hand brush for painting, plus using Alpha in turns from dots to veins, as I put them in separate layers, so that I can have control over their intensity.Fig007 The main thing, which is important is that whatever you are to do with polypainting, first you have to collect enough reference, to research what is most typical for it, what it looks like and to over colour it, as in the cartoon, so that the human eye will be deceived that this is something almost real and not just to ‘stick’ on it pure photographs. Chapter 3 Lighting and rendering: Step 8 LightCap I use both kinds of lighting: Main lighting and LightCap. When I create new light in the LightCap, if I want for example to make the eye surface react, which is transparent, on diffuse properties of the lamp I set shadows and the opacity at zero, so that there won’t be influence over the Mesh, in specular I change for the different lamps Aperture/Falloff/Strength, as I load Alpha and Textures. In the background of the LightCap panel I loaded image, which I painted in advance. Do experiment! Interesting things come out.Fig008 Step 9 Materials As material I usually load Skin Shade 4, as well as the standard materials. In ZBrush there is enough variety. With the render I used BPR Filters. There are terrific possibilities and the correction in Photoshop is almost unnecessary. The material on the eyes and the lips is toy plastic with black color. After that you need to configure some settings, so the rendering will make them transparent.Fig.9 The main thing in everything is one – yes, technique is always a technique! It is learned. But the most important thing is to put you heart in it, to breath your spirit into the creatures that you create. After all they are the children of your fantasy!!! Be the creator of your world…with love!Fig10 Regards, Ekaterina Pushkarova - Katerin

  • Masart
    11 Hours Ago
    lovely work,
  • dillster
    3 Hours Ago
    Excellent work and detail, and very imaginative.
  • zber2
    3 Hours Ago
    Thank you very much for the breakdown!
5 Hours Ago

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Following Dantert's advise. Simple daily practice of the head

  • Diablo
    5 Hours Ago
    looking nice already.
  • Vir Norin
    3 Hours Ago
    Thank you, guys! This is just a simple doodle, but I hope that one day I'll find a good usage for it
  • PFC666
    3 Hours Ago
    FANTASTIC,CONGRATULATIONS
15 Hours Ago

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a Girl. WIP
Wip

  • Vir Norin
    3 Hours Ago
    Very beautiful and sensual work. And oh, dat breasts
1 Day Ago

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Sea-monster Sculpt
Hi guys! This is my first attempt at ZBrush, I just messed around and googled stuff as I went, it took ages but I'm pretty pleased I managed to get this far without giving up. I'm excited to spend a 10th of the time on the next model! I don't understand rendering yet but I will do some research. I wanted it to look sort of metallic like a Dorado but that was a bit ambitious for a first go. Anyway this is what I got so far. Hopefully the first of many

  • fj8e5la
    3 Hours Ago
    In order to achieve a metallic look, just try a metallic matcap with almost no or white colour itself. Apply the same texture map.
4 Hours Ago

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I did this last night but I wanted the video to finish rendering so I waited until today to post it. I did a really rough (really really rough) block in of a stylized female based on the male base I did. I popped out a vid showing the transition and figured it might be fun to watch, anywho there you go. WcWfeGyFM3g

  • Diablo
    4 Hours Ago
    Hi bro.your new works are really great.like those hard planes.Keep rocking.
4 Hours Ago

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18 Favorites and 11Followers.
couple hour sketch on my 30th birthday

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Update 12
Hi! Working on it this was my reference: http://img2.wikia.nocookie.net/__cb20131108214310/lucerne/images/c/cc/Olivia_Wilde.jpg Feedback is always welocmed!

23 Hours Ago

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a collaboration with Nick Zuckarello he gave me his model to illustrate my texturing in substance painter masterclass in tokyo at the beginning of november 2014 and a quick rendering workflow video https://www.youtube.com/watch?v=nRXX2lML1gA

  • nickz
    6 Hours Ago
    Cool stuff Christophe!
  • Diablo
    4 Hours Ago
    Magnificent.
13 Hours Ago

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  • Diablo
    4 Hours Ago
    Hey buddy.long time didn't check your works.really great stuff.especially love the Hellboy.keep it up.
3 Days Ago

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New work, a commission for Jamie Murphy who will print it for his father who is an MJ fan. A big thank you goes to the people critiquing my work, you make me more grounded and help me produce better work. I'm glad I can still see that, even though with a lot of conflict Zbrush sculpt, paint and render

  • syedady
    4 Hours Ago
    I have studied your whole thread and loved it so much the likeness of all characters. Please would you make one batman and hulk sculpt and provide me with obj file and texture. I would really appreciate your help. Love and Regards Addy
13 Hours Ago

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Soldier sculptures
The sculpture of the SEAL fighter. Model fully prepared for 3D printing by separated parts. Modeling ***8211; ZBrush in combination with Rhinoceros. All elements are handmade, not scanned objects.

  • Tungerz
    7 Hours Ago
    Wow the detail in this piece is incredible. Very well done (ô¿ô) Cheers, ~Tung
  • zber2
    6 Hours Ago
    Awesome work! Incredible detail.
  • Webhead
    4 Hours Ago
    That's some really gorgeous work! Nice, clean detailing. Top row for sure!
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A Sneak Peek at the ZBrush to KeyShot Bridge
A sneak peek at the upcoming ZBrush to KeyShot Bridge: As we finalize ZBrush 4R7 we wanted to share with you this sneak peek movie which focuses on one of the upcoming features: the ZBrush to KeyShot Bridge! This exciting new feature allows you to send your ZBrush scene straight to KeyShot (in one click), allowing for an incredibly easy transition to rendering with KeyShot. Additionally, you will also see ZBrush 4R7's new ZModeler Brush in action as it is used to create the engine. Some of the features shown in the video are: *Single button press allows for high polygon models (without decimation) to be sent to KeyShot *Apply KeyShot materials directly to the mesh *Size, position, and MatCaps® are respected across the ZBrush to KeyShot Bridge *Adjust the HDR Environment lighting to create the perfect Final Render Sit back and Enjoy! B3fQG0FzVAU For more information about ZBrush 4R7 , including release information and previews of other features, CLICK HERE.

  • obzerv
    1 Day Ago
    absolutely awesome!
  • Treece
    5 Hours Ago
    MAH I would most definitely get Octane!! You will not be sorry. Best purchase I've done (Octane +Modo plugin) and the speed is.... well mind blowing. I'm a bit surprised why Pixologic never considered OTOY first. Zbrush and Octane, what a...
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Thank's all Here's a better update . No facial hair for this test..

  • artofcharly
    17 Hours Ago
    Very beautifull! I like your shader! Cool, man!
23 Hours Ago

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Robot Concept
ZBrush & Photoshop

  • NeroX
    8 Hours Ago
    Thanks, Diablo! :-) I used insert brushes from badking.com.au for the mech parts. That speeds up the process a lot :-)
  • NeroX
    6 Hours Ago
    Thanks! :-)
3 Days Ago

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hey hey once again.. heres another one for you. all sculpting , painting and displacements done in ZB.Rendered in MR. Thanks for lookin..

  • MealeaYing
    10 Hours Ago
    [TABLE="width: 777"] [TR] [TD]What Blue says goes for me too, but add to the "&^&$%&$%#$%*^&)(&)((*_)^(&%$#@#$!%$#%$&^!!!!!!!!!!!!!!!!!?????????????????????!!!!!!!!!!!!!!" part a severe lack of time and bandwidth resembling that of a 2400 Baud Modem and...
  • tyrellcorp
    8 Hours Ago
    you guys are kind.! its just that as a solo dude in the wilds, doing artwork , its just nice to get some feedback so I can improve. Since cghub closed down , theres really not many places to display your work. I don't really like artstation or drawcrowd ,...
  • Pro4210
    6 Hours Ago
    Keep on going with what you do. Your development has been interesting to follow. Your latest work is quite beautiful. And yea i do know what you mean, i've had posts with no comments. Just don't let it discourage you. Just because you don't get comment...
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frozen...

  • tyrellcorp
    8 Hours Ago
    man.. shes too hot to sit on that ice, it would have melted by now..! awsum work..
  • xada
    7 Hours Ago
    ha ha thanks! though i think she's quite an icy girl in real life!
1 Day Ago

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Kept Alive 2
Dynamesh sketch + Photoshop comp.

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some close shots.

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Spearhead Painted
The Painted Version of Spearhead

  • Marzalet
    3 Days Ago
    A lot of material here and impressive work, thank you so much!!
  • Noe0322
    2 Days Ago
    Thank you so much for you appreciate my effort.
  • SsSandu_C
    7 Hours Ago
    Awesome creature sculpt and videos! Thank you for sharing some light with them on how you made it.
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Some more study.
Full body and WireFrame study...

  • tearGas
    8 Hours Ago
    pls ur comments are a value...
9 Hours Ago

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Norse
Hi guys, I would like to share my last work with you here. I love the art of the Angers (MinSoo Kim) so I decided to do a fan art about his work (Norse). Hope you enjoy! pxnn3bfyUU https://www.youtube.com/watch?v=-pxnn3bfyUU

1 Day Ago

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Practice
I thought I might make a space for my daily sculpts. I don't get the time to make one every day, but I make sure to never make the project more than one day. A way to see how much I can do and how far I can get on a character in one day. Sometimes I use a base model, for when I want to practice posing, and clothing the model. But most of the time I start from scratch. All critiques are not only welcome but encouraged. I want to get better, and ta good way to do that is to practice and let other people point out your works flaws. The making of: https://www.youtube.com/watch?v=Ytbhzu7Hfkc

  • Masart
    1 Day Ago
    like your character,
  • Jviro
    12 Hours Ago
    Thank you.
  • Masart
    11 Hours Ago
    try and learn more, show more sample,
13 Hours Ago

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Dragon
Lesser Dragon: Greater Dragon: Decorated Dragon:

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I am going to share with you here my experience regarding the making of “Ollie Shuteye and the Spooky” in ZBrush. I hope that you will learn something interesting! The idea about this work sprang from my son’s stunned look, when I showed him an ant…Such a simple thing! Life is the most real inspiration! And so to my mind came up Ollie Shuteye, who with his little flashlight is showing to the Spooky the land where the children live!!!... Chapter 1 Modeling: Step 1 - Sketch In the beginning everything starts with a sphere. So that’s what I started from as well. The most convenient part in the initial modelling for me turned out to be dynamesh in zbrush. I have two stages of work while modelling. The first one I called the sketch. During this stage I modelled the silhouette as a whole and the basic form of the character or the composition. Once I’d done the sketch, I chose, while they were still in dynamesh, to change their poses, because they wouldn’t be rigging in any other animation program. After their composition was ready as a whole, I moved to the second stage.fig001 Step 2 - Dynamesh/Zremesh Holding the separate parts on separate layers, I duplicated each one of them (for example the head only), after which the second mesh was Zremesh to the lowest possible level of resolution of the polygons. Subdividing it at least to level 5, I left only two objects included – the original one / dynamesh / and the new one with the new retopology and on each one of the levels from 1 to 5 I gave a project from the dinamesh object to the object with the new retopology through the use of NoiseMaker and FiberMesh.Fig002 Step 3 NoiseMaker By using NoiseMaker in ZBrush one can achieve amazing results with an excellent effect and fast ‘modelling of a given surface through the use of Alphas. In ZBrush Centra there are good enough Alphas. Just experiment with the slides. Use a particular Noise and then add on top of it another with a different size and mix them. You will see that experimenting could result in various interesting things. If you don’t like any of them, just remove it and add a new thing. And don’t forget before that to make UV in the UV master in ZBrush. Thus Noises, which you add with the UV button included in NoiseMaker, will spread out evenly along the mesh.Fig003 Step 4 FiberMesh After placing Mask on the spots where you want to have Fibers, I personally always start with the basic Fibers from ZBrush, after which I experiment with the slider button, as the main parameters which I use are ***1089;***1072; Lightbox/Fibers/Modifiers/-maxFibers,Length,coverage,gravity. When I find that something is interesting I save it and make a separate lear with the next fiber. Thus the hairs become various and interesting. In nature there is nothing identical. In the same way by using FiberMesh are made the fireflies and the dots. There are certain, more specific settings there though.Fig004 The same is with the grass. With Zremesh don’t forget that, there’s a very fast and good rounding of the forms. As well as with the deformation tab Relax/Polish/Smooth. Step 5 Bump/Alpha I use it very often for the modelling of the bump of the given Mesh Alpha, created by photo reference, as well as ready brushes from ZBrush. By changing the button of the brush from freehand to drag, don’t forget to separate the different parts of a particular Mesh into groups. By having groups, it will always be easier to work with modelling as well as with texturing.Fig005 Chapter 2 Textures and polypainting Step 6 polypainting I very rarely use a photo when creating the texture. I prefer that almost everything is polypainting painted by hand. If I use photographs, then I always reduce the brush’s opacity and add Alpha, so that only certain effects could be seen. With polypainting, I stick to the nature’s basic principle – everything has its primary colour. Having applied it, almost every time the work with layers, which I can control as I reduce the freckles on Ollie Shuteye’s face or increase them. I use Alpha almost always as a type of dotting, spots or small veins in order to create the skin effect. In the end, I slightly sum the things up by using a common colour with very light intensity.Fig006

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Thank You Diablo & Webhead, Cheers here's The Break Down of The Sculpt:

14 Hours Ago

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New WIP - Spider creature
This is my recent sculpt an spider like creature. Tried keyshot first time. All suggestions, comments are helpful for me and will be welcomed.

15 Hours Ago

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some new works, mars attack fan art and a study of woman head