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Poly Spherize
Convert your entire mesh into a sphere, or generate circular elements to flat islands or polys, for further extruding options.
Poly Spherize Poly Inflate
This feature has a wide range of inflation controls when applying to a single poly, all polygons, and other target options.
Poly Inflate Poly Mesh to Brush
Generate a mesh for external usage, or generate a NanoMesh brush from the current tool you are editing on, to further your abilities to free flow model with ZModeler.
Poly Mesh to Brush Poly Add to Curve
Adding curve selections to your mesh will allow you to have precise control over beveling edges, Insert Mesh brushes, and much more.
Poly Add to Curve Poly Spin Edges
This feature gives you control of the allignment and orientation of nanomesh objects on a mesh.
Poly Spin Edges Poly Crease
Adding creases will give you the ability to retain hard edges, while keeping your polycount low without the need for edgeloops.
Poly Crease ZModeler Introduction
This video introduces you to the ZModeler Brush and a few of the basic functions you will need to get started.
ZModeler Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush 4R7: Released! by: Pixolator 3 Hours Ago
Views: 123513 Replies: 648
Insert Multi Mesh Repository by: aurick 1 Day Ago
Views: 934432 Replies: 529
Join Us! 3D Printer World Expo 2015 by: aurick 1 Week Ago
Views: 17307 Replies: 7
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 1 Week Ago
Views: 77865 Replies: 176
ZBrush 4R7 Patch 1 For Macintosh Users by: aurick 3 Weeks Ago
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Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 3 Weeks Ago
Views: 461223 Replies: 908
ZBrush Summit 2014 by: aurick 10-18-14
Views: 74826 Replies: 186
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 167267 Replies: 92
+ Create New Thread + Reply to My Thread
9 Hours Ago

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41 Favorites and 29Followers.
more renders and test!

  • Webhead
    54 Minutes Ago
    Nice piece of work!
  • danma03
    1 Minute Ago
    Thanks a lot man!
1 Day Ago

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Hank
Diablo...thanks again ! Ouran...thank you! each character took me like 2-3 weeks! I will link the lowres models here soon! D o m i...thank you! each character took me like 2-3 weeks! jan19 ...oh yea I got it ! thank you ! nebular...thank you! AntonKoz...thank you! Takai...thank you for kind words! I will link the lowres models here soon! Kev Sutherland...haha cool ! happy you enjoyed the game, check their facebook and their website to get more ! LeChris...oh thank you! happy to hear that! no all Zbrush sculpt, I`m trying to learn Marvelous maybe soon if I find time! sleepyhead...thank you! sure! I`m waiting to get some shots form the Studio! living_for_cg...thank you buddy! mokhlesim Ali jan! ARASH-B...thank you Arash! keep rocking! Masart...thank you! thanks eveyeone for the kind words! and "Hank" model

  • farhadnojumi
    1 Day Ago
    Your works always inspire me Majid. you are awesome
  • Lonn
    1 Day Ago
    Holly sheep! You rock so much man!
  • RyDarling
    11 Minutes Ago
    I just played this game for the first time last night. Wow! So Good!
3 Hours Ago

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Making Of https://www.youtube.com/watch?v=197xS-Z3lss

  • martin6canale
    1 Hour Ago
    WOW, Nice work Reza. I also love the Zack Petroc models tools !!! they are great References to sculpt http://www.zackpetroc.com/bors-design-sculpt-ztl/
  • Reza Niasari
    28 Minutes Ago
    farhad ...... farhad jan mer30 ,lot dari . you too ! martin6canale ...... Thanks . yes , I used a lot of reference, one of which was Zack Petroc . he is the best ...
40 Minutes Ago

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Thank you. Texture work I did some rendered stills out of zbrush and brought those images into photoshop to do color overlays, and later used the final result as reference. I Also used the normal maps that was create from projection to extract maps from using NDO. These maps I used to help get more detail and variation for the color map. I would import everything within mudbox and do all my texture work there. This image is from photoshop and what I finally went with.

49 Minutes Ago

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I feel like

22 Hours Ago

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Hello, thanks for your comments. Here are some new Keyshot render. Hope you like it. Cheers Ralf Stumpf (Did you know that you can render zSpheres in Keyshot for ZBrush)

  • abaker
    19 Hours Ago
    Fantastic work! LOVE the alien and spaceship!
  • lensman888
    54 Minutes Ago
    Perfectly modeled and rendered - as usual!
4 Days Ago

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22 Favorites and 16Followers.
hey hey , guys .. more messing about .. , this time with some sculpted dynameshes and painted over with photoshop.. thanks for lookin..

  • boozy floozie
    4 Days Ago
    I had signed out only to have to sign back in when I saw you'd posted :-) You've pulled off purple with aplomb. Classic sci-fi tastiness abounds with flair
  • chalian
    4 Days Ago
    great atmosphere,nice work !
  • tyrellcorp
    1 Hour Ago
    thanks guys..! more soon..
2 Days Ago

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Solitude
A lone ant, foraging in the late afternoon heat. All models made with Zbrush in approximately 4 hours.

11-10-12

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12 Hours Ago

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Josef
Hi everybody I'm Reza Niasari .I'm character modeler and texture. basically I use Dynamesh in Zbrush for sculpting according my knowledge about human Anatomy and other things , after that I use Mental ray in Maya for rendering . I hope enjoy it !

3 Days Ago

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Thank's all ok, here's an update. I started a REALLY basic cloth just to see how it would fit.. and tweaked the ponytails (those floffy hairs are going through the neck.. gonna fix it ) I tweaked a bit the lower lip, etc. I need to fix the diffuse in the chest area of course.. still little fix to do here and there but it's getting there.

  • StuPot
    3 Hours Ago
    Wonderful.
1 Week Ago

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Thanks guys! Here are a few more random sketches and unfinished projects. Maybe they will come back to life at some point...

  • rasmusW
    5 Days Ago
    cool snailosarus.. looking forward for your next update. -r
  • d'Artbot
    5 Hours Ago
    Your zbrush creature sketches are extremely cool, keep them comming!!!
4 Weeks Ago

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54 Favorites and 124Followers.
ZBrush 4R7: Released!
ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out. Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now. Beyond its feature set, the core of ZBrush is being reworked and ZBrush 4R7 will be the first version of ZBrush that is released with optional 64-bit support. This will allow you to fully harness your machine's computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time! ZmyAtQYobV8 By purchasing or upgrading to ZBrush 4R7, you will add another set of tools to your arsenal, expanding your artistic freedom and creativity. ZModeler - This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click! NanoMesh & ArrayMesh - You as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and Array Mesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds. Rendering Enhancements - The BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count. ZBrush to KeyShot (ZBridge) - You can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available. 64-Bit Support - Push the boundaries of your imagination with the ZBrush 4R7 64-bit Preview Edition. ZBrush can now tap all available computer memory and processing power for more details, even more complex models and faster operations. ZRemesher 2.0 - Retopologizing has never been this artist-friendly. With a single click, you can automatically produce organic or hard surface topology without spirals. If one-click topology isn't the right answer for every situation, you can intuitively take control of the re-topology process with curves to assist in determining polygon flow. FBX Import/Export - To continue improving its integration with the artist's pipeline, ZBrush 4R7 introduces a new free plugin: FBX Import Export. This supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more! Other Enhancements and Additions - As with past updates, ZBrush 4R7 doesn't stop at major features. It also includes numerous other additions which will improve your productivity and creativity. A few are: Replay Last can now be reapplied to any portion of the model. Background images applied with the Grid system can now be projected onto your model for a painted guide in your newest creations. Start any sculpt with the new polygonal Cube, Sphere and Cylinder primitives. Automatically center the TransPose line on any unmasked, partially visible or symmetrical piece of geometry with one click. Copy and Paste between Tools, SubTools and even Projects. And a whole lot more! Upgrade Instructions ZBrush 4R7 is a free-of-charge upgrade for all registered users of ZBrush on Windows and Mac systems. Upgrading to ZBrush 4R7 requires the use of a stand-alone (full) installer. For this particular upgrade it is not possible to use the Auto-Update feature. To download the full installer, CLICK HERE. If you have ZBrush 3.5 or below, you will need a new serial number. Submit a Support Ticket. *For our floating license users, the upgrade paths above will not work. In order to ensure that our largest clients receive the most stable version possible, we are delaying the floating license release. The current estimate is late February. This will allow it to include any required patches from the outset. Please subscribe to the RSS feed on our Support Portal to receive automatic notification when the floating version is released. Purchasing ZBrush 4R7 ZBrush 4R7 Win and Mac is available for sale in the Pixologic online store, for immediate download. Pixologic will continue to offer ZBrush 4R7 at its current price of USD 795. BUY NOW Purchasing the ZBrush to KeyShot Bridge (ZBridge) The ZBrush to KeyShot Bridge plugin is required to connect ZBrush 4R7 with KeyShot 5 (any version). It is available for purchase from the Pixologic store for USD 149. BUY NOW This DOES NOT include KeyShot! If you do not have KeyShot you will need a license for that as well, which is a separate purchase. Purchasing KeyShot for ZBrush This is a special version of KeyShot 5 with all the features of KeyShot HD, except that it has unlimited render resolution and can only import models via the ZBrush to KeyShot Bridge. KeyShot for ZBrush is a separate product in the Pixologic store. It does NOT include the ZBrush to KeyShot Bridge. To receive the discounted bundle price of $249 for both the ZBrush to KeyShot Bridge and KeyShot for ZBrush you must add BOTH products to your shopping cart in the store. You will then see the discounted price of USD 249 when you check out. BUY NOW Learning the New Features Documentation for the new version is installed with ZBrush 4R7. You will find a Documentation folder within your ZBrush installation directory, containing PDF files covering the new features in recently released versions. Online documentation is available at docs.pixologic.com. We will also be adding new movies to the Education section at www.pixologic.com to demonstrate the new features and their use. ZBrush 4R7 also includes your favorite plugins: Blend Shapes . UV Master . Paint Stop . 3D Print Exporter . Decimation Master . ZAppLink . Multi-Map Exporter TransPose Master . SubTool Master etc... Should any issues arise, we have posted an FAQ and Troubleshooting thread for ZBrush 4R7 Questions or troubleshooting posts within this announcement thread will be deleted. Special thanks to all those involved in the making of ZBrush 4R7, including: the beta team, artists, ZBrushCentral members and the staff at Pixologic around the world. Happy ZBrushing! The Pixologic Team FAQ: Q: How do I get the 64-bit version? A: It is automatically included with your ZBrush 4R7 installation as a separate application within the same folder. (Note for Windows users: It will NOT be in the "Program Files" directory typically associated with 64-bit applications.) Activating or deactivating the 32-bit version will also affect the 64-bit version. You may run either version at your discretion. Q: Why is there still a 32-bit version? A: The 64-bit upgrade is a major overhaul of ZBrush's core coding. While we don't believe that any issues were introduced as part of this rewrite, the only way to be sure is for it to be "in the wild" with thousands of users. If any problems are encountered, the 32-bit version will still be there to fall back on, ensuring that users who depend upon ZBrush for their livelihoods will still be able to work without waiting for a patch. ZBrush 5 will discontinue 32-bit support and will only be available in the 64-bit variety. Q: Do I need KeyShot? A: No. ZBrush's standard and BPR renderer have not gone away and in fact BPR is now better than ever. Q: If I already have KeyShot, do I need to buy anything else? A: If you wish to use KeyShot as your default ZBrush renderer, you will need to purchase the ZBrush to KeyShot Bridge plugin. You may of course export from ZBrush as OBJ and import into your copy of KeyShot just as you've always done. It just won't be as convenient as using the Bridge. If you already have KeyShot, you DO NOT need to buy KeyShot for ZBrush. You ONLY need the ZBrush to KeyShot Bridge (ZBridge). Q: What are the full details regarding KeyShot for ZBrush? A: This is a special version of KeyShot 5 HD. It includes all the features of KeyShot HD but has the extra advantage of unlimited render resolution. It also cannot import OBJ models or any other format. It can only import via the ZBrush to KeyShot Bridge (ZBridge). Q: Does the ZBrush to KeyShot Plugin include KeyShot? A: No. You will need a separate license for KeyShot, which may be any version: KeyShot 5 HD, KeyShot 5 Pro, KeyShot Enterprise or KeyShot for ZBrush. Q: Does KeyShot for ZBrush include the Bridge? A: No. You will need to add both KeyShot for ZBrush and the ZBrush to KeyShot Bridge (ZBridge) to your shopping cart in the Pixologic store. However, if you buy them at the same time you will receive the bundled price at checkout. Q: How long will the special pricing last? A: This has not yet been determined. It can end at any time, at Pixologic's discretion. However, we will announce the end of the introductory period at least two weeks ahead of time so that nobody is caught by surprise. Q: Will the ZBrush to KeyShot Bridge (ZBridge) work with my earlier version of ZBrush? A: No. It will only work with ZBrush 4R7. Q: Who supports KeyShot for ZBrush? A: Although it was developed in close association with Pixologic, KeyShot for ZBrush is a Luxion product and supported by them. Q: Who supports the ZBrush to KeyShot Bridge (ZBridge)? A: Although it was developed in close association with Luxion, this is a Pixologic product and is supported by us. ©2015 Pixologic, Inc. All rights reserved. Pixologic and the Pixologic logo, ZBrush and the ZBrush logo are registered trademarks of Pixologic, Inc. Various patents pending. All other trademarks are the property of their respective owners.

  • andreseloy
    20 Hours Ago
    thanks! can you share the doc file? thanks in advance
  • Pro4210
    9 Hours Ago
    I guess i can try it here too since the Questions forum hasn't answered my question. Is there a way to retain texture information on nanomeshes when converting them to actual geometry? It seems such a missed opportunity if that isn't a function. No matter...
  • MealeaYing
    3 Hours Ago
    Try looking under Colorize in the NanoMesh Palate, and turn on Mesh Material. That might do the trick...
5 Hours Ago

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10 Favorites and 18Followers.
There is very small job - finish frame.

  • EgorDD
    4 Hours Ago
    Lexxx - AMG! You do not cease to amaze me! Share model from the side. This model is for a 5 axis machine?
  • TribunMaximus
    3 Hours Ago
    That is ..... that is.......... pure magic ..... Music for the eyes! Clearly! ZMusic! Ciao, TM
1 Day Ago

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More casted pieces pics... Printed and casted by Qbo Design: http://qbodesign.wix.com/qbodesign

  • 12sunflowers
    16 Hours Ago
    Thanks for reply! And one more question. How You make stomach(down side of body) snake. In hand mode of every seam or automated this process. I mean helix like seams. Sorry, i little bit do not understand about Dragon scales. You use this...
  • nacho riesco
    4 Hours Ago
    For lower body I used UV mapping and Surface Noise Right! Technique is based on that feature
19 Hours Ago

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Hello everyone! Here's a new fast truck i did, almost everything is bashed from inserts, i'm trying to find a fast way to draft concepts. This took 4-5 hours but i think i can get it faster [or i hope]. Thanks for watching!

  • Masart
    6 Hours Ago
    great work
  • Sickbrush
    5 Hours Ago
    Thank you guys! @Dive - i haven't integrated this into my pipeline at the studio just yet. i still need to pick up the speed a bit more for it to be feasible as a technique, at the moment i'm still faster if i just paint it from scratch. However,...
3 Weeks Ago

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10 Favorites and 18Followers.
Small update.
jan19, Thank You! Rory_L, Thank You! I am very nice and helpful to read the comments and criticism. I did her hair a little differently. I struggle with moire.

  • EgorDD
    2 Weeks Ago
    Lexxx - krasava! Zagljani v skype
  • Lexxx69
    5 Hours Ago
    Erik Heyninck, Thank You! So am I. Since childhood, this painting before my eyes. In the house of my Mother weighs reproduction of this (and many other) painting. I started this job for a long...
1 Day Ago

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Cute Girl
Did it in my Chinese New Year Holidays:P If u don't know whom I did , check this link: http://baike.baidu.com/view/15130324.htm I have no idea what's her english name. Zbrush For sculpting, hair did in maya with Nhair, rendered in Arnold renderer.

  • Mazen
    1 Day Ago
    nice work i loved it .It is from the anime called "parasyte the maxim" very good anime watch it i hope you make the main char. in the anime becouse his hand is an alien
  • sherkhan
    1 Day Ago
    wow! she looks so pretty and i like your lighting and rendering. awesome job bro can you share some wip of lighting and nhair setting?
  • TariMae
    6 Hours Ago
    Wow I like the girl! Cute!
6 Hours Ago

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Sketches and WIP's
Ok. I've finally decided to start posting pictures of some of my explorations with Zbrush. Critiques welcome.

1 Day Ago

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Here is some simple sketch work. Made a number of iterations before finally sticking with this concept.

  • Mellkor
    7 Hours Ago
    Impressive work.
7 Hours Ago

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Projected some textures and posed out the duder

  • d'Artbot
    7 Hours Ago
    The Lisker is looking good! Are you going to give his skin (the front of his body) some finer details as well and will you leave his eyes black?
20 Hours Ago

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Hello Everbody, This is my latest female headsculpt and to be honest fibermesh is still killing me , I wish creating hair was a bit easier. Anyway I used photos of model Clara Delevinge as a reference, I sculpted the model in Zbrush, did the render in Keyshot and final compositing was done in photoshop. Hope you all like it. Up to the next project .

  • jan19
    13 Hours Ago
    I have trouble taming the fibermesh, also. Not complaining, it's my lack. I love your sculpt though! And I think you did a great job with the hair.
  • MattBerg
    10 Hours Ago
    great job! the chroma abberration has a cool effect on her hair. I dig it
  • d'Artbot
    7 Hours Ago
    Dear Jan19 and MattBerg, Thanks for your nice comments, I'd very much appreciate that because it took me some time to finalize this piece, anyway hope to provide some new work soon. Keep up the good work and...
16 Hours Ago

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43 Favorites and 31Followers.
Symmetrical Displacement (Quick Tip)
Quick Tutorial on getting rid of the Asymmetrical Look in your Displacements and getting a Symmetrical Look to your Symmetrical Models.

  • megacal
    14 Hours Ago
    No. [QUOTE] Dynamesh doesnt do a smoothing action unless you have polish on in the Dynamesh Pallet, also if you stretch it way out it'll retopo but not smooth too...
  • gmp1993
    14 Hours Ago
    I have, but prefer Michalis method of Exporting and Re Importing the...
  • megacal
    8 Hours Ago
    Just went through your last tutorial on symetrical tiling/displacements........WOW! That's so cool! Thanks!
8 Hours Ago

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My New Work
This is from an online class with Danny Williams (Pointpusher) The assignment was to design one of the classic movie monster like Dracula, Wolf man, the Mummy, but with a twist I choose Frankenstein. My idea was that my Los Angeles Lakers are now so bad that they have to dig up the old Lakers greats.

9 Hours Ago

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Marvel Sentry_Figure for 3D Print
Hi everyone! This time I want to show you a figure that I did for collectionist. The model is based on an artwork from the great artist Mike Deodato. Sculpted and painted in ZBrush, and rendered on VRay for 3Ds Max. I painted without using textures trying to get a similar result like the real figures. And because I received some questions about 3D Print Export tool, I make a simple tutorial showing how you can use it on a few steps. Well mates, I always try to keep learning and make progress on my works, so C&C are very welcome. I really hope you like it! Big hugs!

10 Hours Ago

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Exercise works
This is some of my work, I hope you like it

1 Week Ago

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Here is a real-time version
Thank you for the comments guys! Here is a real-time version. Rendered with Marmoset Toolbag.

  • spaz8
    4 Days Ago
    Just thought I'd mention that the "real-time" version is 1/8 (8 maps down to 1) the texel density of the high res, and 1/100th the triangles.
  • MattBerg
    10 Hours Ago
    i keep coming back to this piece for inspiration. Excellent work. I love how convincing the blend between the supple female flesh and the slimy insect-like demon flesh is.
11 Hours Ago

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Mia - Dark Elf
Hey guys, I’m stoked to share this project that I have been working on for the last few months. My influence for Mia came from back in the day when I used to play Warhammer with my Dark Elf army! I'd also like to share with you my modeling showreel for 2015. I have worked in the New Zealand Video Games and Visual Effects industries for the past 6 years and I have just moved to London in seach of work. Contact me here if you have a suitable role: untamed.design@gmail.com Check out my portfolio here: https://www.artstati...artist/ahunwick Software used: Maya, Zbrush, Mudbox, Vray, After Effects Enjoy!

11 Hours Ago

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And a few more renders:

11 Hours Ago

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Cyberpunk final renders.
Got some time to finish my second project for 2015. Any comments or feedback will be appreciated. Personal project inspired by a concept art piece by Andre Mealha. (http://andremealha.blogspot.ro/2014/09/heads.html) Work done to get myself accustomed to the PBR Workflow. High-poly sculpt in Zbrush, retopo in 3DS Max, texture painting in Mudbox, rendered in Marmoset Toolbag 2 and retouched in Photoshop. Thanks for taking a look!