More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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+ Create New Thread + Reply to My Thread
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3D print by Ownage!

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Fibermesh is very frustrating for me, so if anyone knows of any decent tutorials please let me know. Thanks.

  • b2przemo
    2 Days Ago
    super girl... really nicely done... at first look I realize that she must train a lot but with all this muscles she still is very beauty
  • Diablo
    2 Days Ago
    gorgeous work man.love it.
  • rmaize
    41 Minutes Ago
    you did bro...you made ronda. WOW
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A small selection of some work I did for Madden 15. I did a ton more heads but no one wants to see a million busts. All work done in Zbrush and Photoshop. All assets are in game assets. beta_channel Portfolio Available for Freelance

  • dillster
    1 Day Ago
    Very nice work beta.
  • rmaize
    45 Minutes Ago
    thank you for sharing your talents sir
2 Days Ago

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Eliza Thornberry

  • boozy floozie
    9 Hours Ago
    Fabulous work Steve. Any thoughts of a video series for gumroad?
3 Hours Ago

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71 Favorites and 39Followers.
Thanks!! Daily Sketch - Edward Scissorhands - (Concept by Natsy Alencar)

  • sarbeswar
    48 Minutes Ago
    nice works man i like the render too
3 Hours Ago

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The mountains leader
This is a character design, I hope you like it

  • dopepope
    2 Hours Ago
    Wonderful work here. Some amazing renders!
9 Hours Ago

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Death to the Dreamer

4 Hours Ago

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Sir Ian McKellen (WIP)
Sculpt from Sunday morning. About to start detail work. Neck is lost in the sauce at the moment but I'll tackle it soon. C&C welcome.

  • DrBo42
    2 Hours Ago
    Turntable. 107544149
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9 Favorites and 13Followers.

  • dopepope
    4 Hours Ago
    Such a beautiful rendition. Very nice render.
  • Dragon
    2 Hours Ago
    Too cool, looks just like the one from the movie. I watched the flick this past Friday with my two boys, and man, did we love it. Finally, they did him justice.
3 Hours Ago

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8 Favorites and 4Followers.
I think I may just be done with this guy...first time messing with rendering a bit, did a few things I couldnt figure out how to undo and just rolled with it

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36 Favorites and 22Followers.

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Barnabas Marsh
Hello again guys! This is Barnabas Marsh from The Shadow over Innsmouth (H.P. Lovecraft).

  • Diablo
    5 Hours Ago
    THIS IS AWESOME.great design man.keep it up.
  • Opizet
    4 Hours Ago
    amazing post dude
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Walker
Wow, long time since my last post! Anyway, here is an image that I´ve done in my spare time in the last few weeks. All done in ZBrush (started all with dynamesh, then sculpted, used polypaint for base colors, BPR to render). Comp and post in Photoshop. Hope you guys like it! Cheers!

  • Ham Sammich
    6 Hours Ago
    looks great! from sculpt to render, it's really cool!
  • rmaize
    5 Hours Ago
    this is amazing...excuse me but what photoshop did you use for this. ALso do you have a tutorial showing how this is done. Love this type of render. Thank you
  • Opizet
    4 Hours Ago
    dope work here.
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played around with fibermesh and added new materials to his eyes, nothing crazy

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Sculpt from today

09-20-12

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Character Assets Update #3: "Picatinny" Rail Creation - Video Parts 1, 2, 3
Since the release ZBrush 4R4, we've presented more than 20 ZClassroom videos that are available at ZClassroom at Pixologic.com. We are delighted to add to this list another set of movies created by ZBrushCentral member Joseph Drust aka Piggyson. About Joseph Drust Joseph has over ten years of experience working in the video game industry as a character artist with a focus on modeling and sculpting. He has created character assets for games including Ghost Recon, Splinter Cell: Pandora Tomorrow, Ben 10 Alien Force, Earth Defense Force: Insect Armageddon, and most recently Ghost Recon Future Soldier. Joseph currently works as a lead character artist for Ubisoft Entertainment (Red Storm Entertainment) in Cary, North Carolina. Joseph is also a beta team member for Pixologic's ZBrush and a certified ZBrush Instructor. In his free time Joseph kit bashes Kidrobot's Munny Vinyl figures and gives demos on ZBrush to local schools. You can find out more about Joseph and his artwork at Joseph Drust Website as well as Joseph's ZBrushCentral User Gallery View and Download his "MatCap Baker" ZPlug-in here Also view and Download his ZPlug-In "ZWelder" and "Insert Mesh Master" here In the first two movies of this series, Joseph dives into the process he uses in order to build a real world military component known as 'Modular Lightweight Load Carrying Equipment', or a MOLLE. The MOLLE is an integral component used by military forces to help soldiers carry resources and supplies, including drinking pouches. From the outset, you'll quickly see and hear Joseph's incredible penchant for paying attention to detail and his commitment to accuracy. His approach is unique and makes for extremely close replicas of the real deal. Joseph utilizes military gear reference photos and precise schematics. Most importantly, these videos are in real time, allowing Joseph to clearly outline every function he uses in ZBrush 4R4 to create these digital assets. We hope you'll enjoy Joseph's process! Creating a "Molle" Insert Mesh Curve Brush Part 1 Watch intently, as Joseph Drust models a military vest accessory by using a multitude of ZBrush features to achieve a perfectly accurate "molle" vest. Some of the key features he will be using are ZBrush 4R4's Insert Mesh Capability, as well as a number of other techniques and features including NoiseMaker for pattern creation. ENJOY! Creating a "Molle" Insert Mesh Curve Brush Part 2 Continue along from part 1 creating the Insert Mesh Strap, as Joseph transitions into the use on NoiseMaker for pattens, and many other amazing techniques to finish off this piece. Modeling a"Radio" Part 1 In this 2 part series, Joseph will be creating a Tactical Communications "Barrett" Radio. When it comes to creating such precise and complicated hard surface shapes, it can be a bit puzzling at times to decide where to begin. This video will enlighten you with various different key features such as NEW DynaMesh subtract, and grid image reference capability to easily model this radio to exact specifications. Modeling a "Radio" Part 2 Now that Joseph has completed some of the shell pieces of the "Barrett" radio, he continues on by tackling some of the more intricate shapes and parts, while showing of the power of NEW DynaMesh subtract feature. Building a"Picatinny" rail Part 1 This video series consists of using the NEW DynaMesh Subtract feature. By plugging in schematic reference to the Image Reference feature inside ZBrush, you can create virtually any shape, including this "Picatinny" rail. Building a "Picatinny" rail Part 2 Following a brief introduction to DynaMesh Subtract in part 1, this video dives into cutting out specific shapes with DynaMesh, while demonstrating how to crop images onto the grid reference.* Building a "Picatinny" rail Part 3 Finishing off this series is a combination of features like Mirror and Weld, DynaMesh, and Decimation Master Plug-in to polish off the details of the "Picatinny" Rail. Also, reduce the poly count to a manageable number for your final scene. (note: additional movies from Joseph will be available in the coming weeks, stay tuned!)

  • danpants
    09-20-12
    Awesome! Thanks for the videos & plugins. Can't wait to start testing it out.
  • J-L_A
    5 Hours Ago
    Thank you very much for the super tutorials and zPlugs!
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Bug
ZBrush!!!!

  • Freewaldo
    2 Days Ago
    I concur, very cool ...
  • LeoAMD
    6 Hours Ago
    Very nice
1 Day Ago

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8 Favorites and 7Followers.
I got around to having a 3d print done of this guy! Painting credit goes to George Steiner!

  • BailsOWheat
    11 Hours Ago
    Hey there dman! Thanks! The cost to print out this 8in mount was $387.
  • dopepope
    9 Hours Ago
    C'mon... how bad ass is that? Amazing work. Intense design!
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Me, in a possible past: "Here is another little project to practice some of the hard surface techniques. I might work on a textured version later." Aaaand there it is ... the update: Thx for crits ´n comments

  • Iva80
    10 Hours Ago
    Hey, thank you. It´s rendered with Otoys OctaneRender
  • Ham Sammich
    8 Hours Ago
    looks like it'd be an absolute blast to drive! great work!
  • Freewaldo
    6 Hours Ago
    Looks splendid Iva, great lightning and texturing.
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50 Favorites and 41Followers.
Easy to create hair in Zbrush. Next time I'll post my process for another part.

  • mishalobanov
    3 Days Ago
    cool works here. and can you share this matcap please? very hard to me is choose right one to see details to sculpt on. thank you!
  • Opizet
    2 Days Ago
    very nice piece man!!!!!
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decided to take the full character and just focus on the bust...I made quite a few mistakes and I have no intention of turning him into a game character. Ill probably texture the head as well once the sculpt is done

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RedGirl#2

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Eucalyptus
I started working on this image a little while ago, when I wanted to experiment with ZBrush’s Fibermesh tools for creating fur. I came across this concept art by the super talented Wiebke Rauers***65279;; http://wiebkerauers.tumblr.com/image/78655836633 I felt it would be a perfect example for what I wanted to create in 3D. Found out that September is actually “Save the Koala Month”. so it’s kind of appropriate to post this here before September ends.

  • lildragon
    9 Hours Ago
    Hahah, I love it! Well done
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Many thanks guys! I did last weekend some variations from the original sculpt, was lot fun to work on this guys that on the end i didn't have time to finish the original so lets see next weekend

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"Durga" - By Surajit Sen
I created this artwork ***8220;Durga***8221; in ZBrush. For post production I used PS. Durga meaning "the inaccessible'' or "the invincible". The syllable "du" is synonymous with the 4 devils of poverty, sufferings, famine and evil habits. The "r" refers to diseases and the "ga" is the destroyer of sins, injustice, irreligion, cruelty and laziness. Goddess Durga is the original manifested form of Mother Adi-Parashakt . Durga, through all her forms, encompasses the essence of salvation and sacrifice. She is the mother of bounty and wealth. She is the embodiement of purity, knowledge, truth and self-realization. Devi Durga is the Ultimate Shakti or Mahashakti, the ultimate power inherent in all Creation. Goddess Durga represents the power of the Supreme Being that preserves moral order and righteousness in the universe. She is the energy aspect of the Lord. As Mahishasuramardini, Durga symbolizes the divine forces (positive energy) known as divine Shakti (feminine energy/ power) that is used against the negative forces of evil and wickedness. She is the destroyer of evil - with her ten mighty arms carrying lethal weapons she triumphantly slays the demon Mahishasura. Thank you Surajit Sen

  • boozy floozie
    9 Hours Ago
    I really like the intuitive energy and flow you've captured in this piece Surajit .
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My First Sculpture
This is my first real attempt at sculpting anything. I did it freehand, without looking at anyone or any picture, and I simply felt my own ear for the details there. It only took me 3 days to get this far, and I never had a clue I could sculpt anything this well.

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0034 - Among the Stars Universe II Card artwork for Among the Stars Universe, by Artipia Games. 80% ZBrush. Compositing, color adjustments, space, blurs, glows and flares in Photoshop.

  • boozy floozie
    9 Hours Ago
    Lovely blend of painted and sculpted work Antonis. The work reads very much like paintings . if I had one small crit it would be to avoid blurring and instead use tonal range to emphasis distance.