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ZBrush for Concepting - Part 1
We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepti … ZBrush for Concepting - Part 2
Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.
ZBrush for Concepti … ZBrush for Concepting - Part 3
Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepti … ZBrush for Concepting - Part 4
Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepti … ZBrush for Concepting - Part 5
Discover Andrew's technique from manipulating Joseph's renders and the start of his Photoshop texturing and paint over.
ZBrush for Concepti … ZBrush for Concepting - Part 6
With our final video of this series, we put the finishing touches on our concept piece. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit pixologic.com/zclassroom and for concepts by Andrew visit bosleyart.com
ZBrush for Concepti … Architectural Design - Part 1
This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.
Architectural Desig …
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3 Days Ago

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80 Favorites and 81Followers.
boozy floozie - Thanks so much, I've been admiring your illustration work in Zbrush for a while! I love all of the Illustrators that evolved from the Brandywine School and my personal library's full of books of their work so it's awesome if someone has seen even a hint of their style in my own work. Kryats - Thanks and no problem, it's my pleasure! Knacki - Thanks so much for you comment, it's always nice to hear from you! Yes of course, see my sketch below, I polished it off in photoshop back in 2012 over the top of the old sketch which was done back in 2007 i believe. It was just a silly scene I had in my head that I found cathartic to get out onto paper . I chose to sculpt it because I've been wanting to do my own work in ZB for a while and it feels like I've now come full circle from where I started. I added the Crow gang after watching the TV show Father Ted where the Crows keep stealing Father Jacks glasses to make their nest. I kinda liked the idea of the adventurer out for loot guarded by a gang of jealous Crows . I designed the Bard as a foil for the Hero, hes so drunk he's just along for a bit of fresh air and a sing song... Jhon_Erick - Thanks Jhon!!

  • James W Cain
    14 Hours Ago
    Well, that just made my weekend! Thanks for all the comments, they're truly appreciated
  • boozy floozie
    14 Hours Ago
    Bravo James, for a much deserved top row.
  • Knacki
    1 Hour Ago
    Hurray! It's there where it belonged. Congratulations James.
2 Hours Ago

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28 Favorites and 19Followers.
Trial renders
ZBrush and Cinema 4D

3 Hours Ago

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30 Favorites and 13Followers.
120-06-02-16 bird of prey https://www.artstation.com/p/xBeqX

2 Days Ago

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29 Favorites and 10Followers.
Here is a simple anatomy study I did a few years back . Done in Zbrush and filtered in Photoshop for a charcoal effect .

  • Diablo
    4 Hours Ago
    Amazing work as always.So natural.
4 Hours Ago

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Next WIP
Started putting him together. Moving subtools is such a pain in the ass. I made all his parts as different tools and I'm paying for it now. Trying to move stuff around without loosing my subdivisions.

3 Days Ago

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17 Favorites and 10Followers.

  • James W Cain
    2 Days Ago
    Awesome sculpting Jarad, I really love that bust!
  • Takai
    1 Day Ago
    He is very fitting! Very cool design! I can see this guy for sure in Hyperspace era Star Wars! Excellent sculpting as well, the attention to the face and claw forms
  • slocik
    5 Hours Ago
    good stuff, saw it on art station i really like it
5 Days Ago

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Space Suit design
So i decided to polish a old piece that i started back in early 2015! i initially started this project to try the zmodeller brush when it first came out i also LOVE the new keyshot material graph editor, gives alot of new possibilities for procediral material sing curvatures and AO as masks! Software used: zbrush, keyshot, photoshop

  • darmar
    1 Day Ago
    As i said on fb u rock sir.
  • magicmodel
    5 Hours Ago
    Love this style of sculpting. Clean sharp lines. Great attention to detail. Sci-fi is one of my favourite genres. Thanks for sharing.
2 Days Ago

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17 Favorites and 9Followers.
breakdown hope a little help for you

  • Flipper
    9 Hours Ago
    Amazing! Great stuff!
  • skinnybonez
    6 Hours Ago
    yeah...this is pretty mind blowing. great tribute to the greatest of all time. great, great, great job!!! and congrats on top row!!
7 Hours Ago

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I worked on it for some time, but right now, i got a feeling that something is wrong, but cant really tell what Thanks

7 Hours Ago

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Hi guys, Thanks for the support. I'd like to share with you the new one, so here he/she is ! I spent one day on the model, and a bit of time on the render. Hope you'll like it. I have to admit I had a look at James W. Cain for the lighting. He is a great inspiration for me when it comes to some kind of clay render. Do not hesitate to comment ! Cheers.

02-01-13

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u_n_d_e_r_s_c_o_r_e_s_!
Well, it took me almost 6 years but I just realized that IT IS actually possible to type underscores in ZBrush! And without using copy/paste. Shift+Alt will do the trick! Though, I am positive that many of you have already discovered this little trick, I figured I would share for the rest of us whose naming conventions have been taking on so much torment and suffering over the years.

  • acmepixel
    2 Days Ago
    I'm scratching my head; why do we need underscores?
  • Toddd
    2 Days Ago
    As someone mentioned above, it is a sort of industry standard for naming. I have been places where we couldnt use underscores and used CamelCase instead
  • Ellie
    8 Hours Ago
    Mac user here...still not working even with shift + alt ....anyone else Mac have any tips?
12 Hours Ago

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Hi srlake314, Thanks for the kind words. I started with Zsphere because it is a quick and easy method for me to block out something. After I have the base form that made out of Zsphere, I hit adaptive skin and used ZremesherGuides Brush and hit Zremesh so I can a better topology on the base body. For the clothing, yes I created masks and extracted new subtool for the cloth from it. After that I use Topology Brush to retopologise the cloth meshes. At this stage, I unwrapped the UV of the meshes in Maya for surface detailing in Zbrush. Basically this is how I made the cloth for this character. Hope these help. Cheers!

  • srlake314
    12 Hours Ago
    I appreciate the visual steps. That really helps alot to see everyone's methods and pipelines. I've heard of other methods for clothing, such as using the curve surface tool to build clothing. This way you can also take care of topology from the...
  • srlake314
    10 Hours Ago
    Partial mesh retopology requires a few simple steps: [LIST=1] Use the Marquee or Lasso selection tool (Ctrl+Shift hotkey) to isolate the poly*gons that you wish to retopologize. ZRemesher will ignore all...
13 Hours Ago

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58 Favorites and 72Followers.
Flying School
An exercise in Rhythm and Blues, This as all recent pieces conceived and finalized in ZBrush 2.5D - a.k.a taking a stroll in ZBrush and seeing what comes of it. Thanks for taking a peep. Yours etc, Boozy Patpotlood - many thanks for your kind reply

  • sadicus
    10 Hours Ago
    adorable and color choice is nice!
  • pygmalion
    10 Hours Ago
    Well call me Ishmael ,a whale of a piece boozy . I worked in a frame shop for 7 years ,and built a lot of shadow boxes . your work really captures that feel .
1 Day Ago

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Thank you gabo1991. ZModeler is a powerful and effective modeling tool. When i am creating any kind of model i use Zmodeler as a base tool. Mostly i use 3 combinations of actions (fig.1). base mesh=qmesh; details=insert,inset; bridge=shape generator (just kidding but it works). Fig. 1 For example there was a lot of piping. I found the combination of Insert mesh with bridge action the most usefull when you want to creat specific shapes of piping (fig.2). Fig. 2

  • asecbrush
    21 Hours Ago
    Love the design and cool renders!
  • Erik Heyninck
    20 Hours Ago
    Incredible. Exactly the kind of work I like. Very creative and very well executed. You get my vote!
  • bezko
    12 Hours Ago
    At first i would like to thank ZbrushCentral for the TOP ROW!!! I appreciate it very much. Thank you guys that you like my work and thank you for your votes as well. 3D animation from this project is comming soon i hope you will enjoy it as well.
12 Hours Ago

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Leonardo DiCaprio
My latest sculpture. Leonardo DiCaprio for 3D printing. More views and 3D sketchfab file you can see here: https://www.artstation.com/myartstation/projects/leonardo-dicaprio-3/edit

04-22-13

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316 Favorites and 337Followers.
I got to sit in the throne last year. Very cool to see a version of it created your way, in ZBrush. I wouldn't have thought of using a Tri-Part Insert Brush in that way. Ingenious!

  • edgarej
    2 Weeks Ago
    Thanks Rafalz... I updated the baroque ornaments IMM brush. It is attached down below. Once again, thanks Paul Kotelevets for...
  • kshunk
    13 Hours Ago
    I was directed by someone on YouTube to come here and see if there is any Action Figure IMM Brushes available that anyone made, specifically Swivel Hinge joints. If anyone can direct me it would be much appreciated as I am new here on the forums. These...
  • NickHall
    12 Hours Ago
    That would be none other than the Master Jedi Jus Reph Dest (aka Joseph Durst) lol
3 Days Ago

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  • guhhh
    1 Day Ago
    stunning work!!!
  • Webhead
    1 Day Ago
    Lovely. You've got modeling women down pat.
13 Hours Ago

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22 Favorites and 21Followers.
The Dragonfly
Hi all, here the next one

2 Days Ago

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92 Favorites and 91Followers.
Hey ZBC! It's my pleasure to share with you an exciting project from last year for which I was hired after receiving the Top Row for my War Machine. Avengers 2: Age of Ultron Partnered with fellow CG artist Casey Reuter, we were the Zbrush team who sculpted the marble monument for the end titles. As a token of gratitude to all those who helped make the War Machine such a presence on the web which resulted in my first feature film work, here is a tutorial on the Zbrush workflow we used to turn Industrial Light and Magic assets into marble works of art. Thank you Zbrush Central!! dsmgz1qjpmk PERCEPTION VFX AVENGERS: AGE OF ULTRON CASE STUDY THE ART OF CASEY REUTER Download the manifold Iron Man helmet from the tutorial here: 3D PRINTABLE IRON MAN HELMET PS: I will be posting my other big project from last year very soon; a Zbrush tutorial for 3D World Magazine. See teaser animation below: JMiqK-BJ7Eo Download teaser animation asset here! REVOLVER ZMODELER ZPR Quick Zmodeler workflow timelapse: sbPzg-1nD2M

  • JGrundfast
    2 Days Ago
    Thank you strob it was a heck of an experience. Learned a ton!
  • pygmalion
    13 Hours Ago
    When I saw Avengers age of Ultron in the theater I was blown away ,what a great movie . It was a special treat to see your fine sculpt at the end of the film , took one look and told my wife that has to be Zbrush . I'd been wondering who did that very...
  • boozy floozie
    13 Hours Ago
    Congratulations on a much deserved opportunity to shine Joe. Myself and Boozy Junior are fans.
1 Day Ago

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27 Favorites and 31Followers.
here's my take on bill peet's dragon from "how droofus the dragon lost his head". it was/is a great little project. i need to pose him and do a few little tweaks here and there, before i'll wrap him up. hope you'll like him. -r

  • KristofferNissen
    15 Hours Ago
    Det ser sgu godt ud Rasmus ! Den er jeg ret pjattet med. Måske hans knæ sidder en anelse lavt men ellers rigtigt lækkert stykke arbejde Er hans scales lavet manuet ?
15 Hours Ago

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Big Bear
My sculpt for spare time today Big Bear plz give me advice for my work ,thanks I'am still beginner for animal sculpt

1 Day Ago

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51 Favorites and 23Followers.
wip

  • lunahod
    15 Hours Ago
    thank you!!!
16 Hours Ago

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112 Favorites and 53Followers.
Some close up shot of the clothing.

  • lunahod
    15 Hours Ago
    !!!very cool work!!!
16 Hours Ago

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97 Favorites and 51Followers.
Grin!!!!
I love you guys!!! Thank you! Last thing with KeyShot 5:

1 Day Ago

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38 Favorites and 24Followers.
Wall Sconce

  • MealeaYing
    16 Hours Ago
    Blue, this is awesome stuff! Im digging back to all the things I have missed and having a great time I think the person asking about textures meant ALL of them, they are quite amazing. I hope you are doing well, I missed you!!!
05-26-15

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Thanks! Yep, its KeyShot. Thank you Michalis! Actually, you had more to do with it than you realize, I did the rigging in Blender. I have some more things to learn, weight painting and how to get the bones properly rotated before I attach them to the object. From there it's just a matter of getting good at it I think.

  • GregMalick
    23 Hours Ago
    We missed you too, Mealea.
18 Hours Ago

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Another WIP
Finished his boots.

11-18-15

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Troll army breakdown
Hi Zguys , i would like to add a breakdown of this piece on your request. At first i started with Zsphere to build lowpoly body of troll (fig.1). Fig. 1 For armour and weapons i used extract tool and insert mesh brush with curve mode on. More details on mesh i added by using standard brush with various alphas and damstand brush. Next step was posing a troll model. For that i used ZRig technique (fig.2). Fig. 2 Manogel (the waepon which troll pulls behind) was made from simple boxes. Ladders and scaffold on manogel i did with insert mesh brush (fig.3). Fig. 3 The army i made with nanomesh technique. I modeled a couple variations of soldiers theni extract a surface from ground and than i used nanomesh to multiply the armyto thousands (fig. 4). Fig. 4 At the end of Zbrushing i created a cliffs by using dynamesh technique (fig. 5). Fig. 5 The whole model has about 60 mil. points. After modeling i shrink it with decimation master to about 10% of original size and export it to the 3dsmax. In 3dsmax i set up lighting and i applied materials. Finaly i rendered out a couple passes (fig 6). Fig. 6 In PS i did a final touch. I used a matte painting techniques to kicked it . I hope you enjoy this simple breakdown and i appreciate your CC.

  • Erik Heyninck
    20 Hours Ago
    Have I missed this post? Probably. Because I would have logged-in and commented. No doubt about that. ((I now come from your Heart Engine thread). Same comment as over there. Congrats!
20 Hours Ago

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more progress:

22 Hours Ago

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Some extra images, I still want to get out some Zbrush screenies.

22 Hours Ago

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Denzil O'Neill Sketchbook
Hi! Huge long time lurker/fan of ZBC! I thought I best start a sketchbook to kick myself into gear! Here is a piece I made for the Star Wards reimagined contest: https://denzil.cgplus.com/star-wars-reimagined-17 https://cgplus.com/forum/t/star-wars-reimagined-drakku-the-hutt/900/16 Drakku the Hutt, is a fan fiction character who is the son of Jabba the Hutt & protoge to Boba Fett. Completely modeled/UV in Zbrush, rendered in Marmoset Toolbag 2. Cheers! Denzil.