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Architectural Design - Part 1
This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.
Architectural Desig … Architectural Design - Part 2
Now that you have your base building model ready after watching Part 1, let's modify your base model more with the ZModeler Brush.
Architectural Desig … Architectural Design - Part 3
Start this lesson with an introduction to Surface Noise, this will be used later to add more detail to your building. ZModeler is used again to create seperate assets for Alpha creation.
Architectural Desig … Architectural Design - Part 4
Now that you've created tileable assets from Part 3's lesson, let's create Alphas with help from the 2.5D features.
Architectural Desig … Architectural Design - Part 5
Using the Alphas created in the previous lesson, it's time to apply them using Surface Noise. This technique adds detail to your skyscraper, giving it a realistic effect when rendered.
Architectural Desig … Architectural Design - Part 6
We now have a fully modeled skyscraper building, let's render it with the ZBrush to KeyShot Bridge!
Architectural Desig … ZModeler Introduction
This video introduces you to the ZModeler Brush and a few of the basic functions you will need to get started.
ZModeler Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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+ Create New Thread + Reply to My Thread
2 Days Ago

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20 Favorites and 15Followers.
Female head
Hi I began to work on the female characters. screen shot detail I will advice you for all your observations and commentary Thank you I am available as a freelancer http://et-cz.blogspot.cz/

  • Anthony jones
    1 Day Ago
    This model iv got, downloaded it.. it can be bought. did you model the original or just worked on the downloadable ver ? Also are the eyes a comp or a render. they look like they have been cut out of an image. Nice render anyhow...
  • Zbynek_K
    1 Day Ago
    my model is my And I've got nothing to do with the model that is downloadable There is nothing from photos Everything is clean 3d. It can be seen from the perspective of view
  • clovisvalle
    36 Minutes Ago
    You can show hipershader with the connections of the SSS?
3 Hours Ago

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Torso sculpt
Hello there i would like your critiques regarding this torso sculpt. It is my first assignment with scott eaton digital figure sculpture. Thanks Guys

  • Jakub
    54 Minutes Ago
    You need to work on your render, it is hard to see anything clearly. A BPR with Basic Material will do just fine for anatomy studies. I have to ask, have you done Scott's Anatomy for Artist course or you went straight to digital sculpture ? If you...
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Frenchy Pilou: Thank you! It is SketchFlow 053 Dark Knight Card artwork for the game EPIC by White Wizard Games. More info about this game, here. Mostly 3D bashed together in Zbrush. I also speed-sculpted over existing 3D assets to exagerate their form. Render in Zbrush. Paint over in PS. ...and here is a quick breakdown

  • SonOfWitz
    1 Hour Ago
    I love it all so much. Thanks for the breakdowns.
  • remcv8
    1 Hour Ago
    This thread should've been top row long ago, but it is here now and much deserved. I always get lost in your works and your breakdowns always inspire. Congrats and thanks for sharing!!!
  • gusss
    1 Hour Ago
    wonderful and complex work!!
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Female Face Study
I share you a practice I did today of female face, I use as reference two beautiful females: Barbara Palvin & Emilia Clarke.

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Dont skip Leg Day
Finished the leg scaffold in Maya today. As some of you may notice, the hoof and ankle are over-engineered by a silly degree. That's because it was the last part I made 8 years ago in Maya before I threw in the towel. Now I can do all those details so much better and faster in ZBrush, huzzah! On a related note, I have discovered as I learn ZBrush how I can cheat more and more with the poly scaffold in Maya. No continuous merged mesh needed, Dynamesh will fix it. No good topology needed, ZRemesher will fix it, hehehe. This is resulting in faster progress. Neat.

  • Freewaldo
    2 Hours Ago
    Hey nice build up, lovely style ... im staying tuned.
23 Hours Ago

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P-51 Mustang war plane WW2 dogfight
Wow.. This was a fun one! A digital painting depicting an aerial dogfight of an American Air Force P-51 taking down a German Luftwaffe war plane in the 1940's World War 2 era. It will be printed just over 5 feet and framed. I used‪#‎zbrush‬ ‪#‎4r7‬ & ‪#‎photoshop‬ in combination with the ‪#‎wacom‬ ‪#‎cintiq‬ reproductions available for sale on a skateboard deck or on canvas at the following links: Skateboard Deck http://www.zazzle.com/p_51_mustang_war_plane_ww2_dogfight_s… Canvas http://www.zazzle.com/p_51_mustang_war_plane_ww2_dogfight_s… See more art at: mikemorgandesigns.com

  • aole
    23 Hours Ago
    Wow!
  • gabo1991
    2 Hours Ago
    Thanks for sharing. It's great to see posts showcasing how you can use ZBrush to even create a 2D illustration. Great job.
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ZBrush Helmet Design NEW! Project Files Added!
ZBRUSH HELMET DESIGN with Joseph Drust ***POST UPDATE*** With the recent success of this thread, we have had requests for the project files pertaining to these lessons. We are pleased to inform you that we now provide all of the project files necessary for you to create your own mech helmet with ZBRUSH, including alphas, brushes, reference, and scan data! [/URL] Head over to ZCLASSROOM to download! This video series has been formulated to provide you with focused, and easily digestible content with one purpose in mind, to create a futuristic helmet with ZBrush. Joseph Drust will take you through each phase of the design process, including Reference, Base Meshes, Procedural Processes, Sculpting, Hard Surface Detailing, and final surface detailing. Get Started with your lessons, and prepare to be wowed! ***TOPICS 1-10 (41) HAVE BEEN ADDED TO ZCLASSROOM.*** click below to view [U]View in ZCLASSROOM

  • ZedHead
    08-11-14
    Quite simply the best ZBrush tutorial I have watched. The fact that this is free is even more amazing. I've learned so much I actually approach modelling totally differently now Hat's off Joseph, you are now my favorite Zbrush teacher/user
  • ghost99
    05-20-15
    Hi Guys! I must be blind, but I can't seem to find or see any reference folder containing the art work/drawings for the helmet we're supposed to reference in this series. There's a folder of downloadable tools but the folder is not included. Any...
  • Aneshka
    2 Weeks Ago
    It's really pretty good lessons. I am in the middle of sculpting process. Thank you!
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Boney Final Look
Reduced the number of ribs and refined him a bit more. Love the look in KeyShot, but may need to keep it simple using ZB renders while experimenting with Adobe Character animator.

  • AnthonyA85
    4 Hours Ago
    Great sculpts That skeleton reminds me of Achmed, :P
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Gambit - Study for the new course Digital Sculptore.
Gambit Study for the new course Digital Sculptore. Zbrush and Photoshop Inspired in illustration of the David Rapoza http://davidrapozaart.deviantart.com/art/Gambit-398206755

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Wip pictures

  • Leifavonrohr
    5 Hours Ago
    This is just awesome, really amazing work!
  • Tetsuoo
    5 Hours Ago
    Wow great work, thanks for sharing your workflow Actually I like this method, starting from a model already posed with no symetry. I do it sometimes, it's harder than a classical T-pose but it forces you to improve... and you no longer have to fight...
  • Gedn
    4 Hours Ago
    very nice!
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Thank you, Andrei! my new jewelry design. Roaring Bear ring.

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Version without link:

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Barbarian Character
Hey everyone, Been a long time since i posted anything. Some time ago, i started this little barbarian character, and final brought the concept sketch to this final image. Hope you like it! Planning to finish my free time projects from now on. During this one i think i made 10 + characters that are gathering dust Some info: Zbush fo modelling, lighting shading done with vray in maya. Texturing was done with a combination of zbrush and mari.

  • gusss
    8 Hours Ago
    Great work!! How did you make the hair and fur, I mean what kind of plugin did you use? The piglet looks funny! congrats!
  • Diependaal
    6 Hours Ago
    Fonty , thanks ,glad you like it . Lynne Mitchel : Thanks you, think the overall hair helps a lot. things could be better, but thats for next time. Guss: No hair plugin was used, i did a setup with shave & haircut, but it didnt work with the new...
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Madonna Sistina W.I.P.
Small addition in work.

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joymepls - Sketchbook
I haven't post anything for a long time, but recently found myself obsessed in sci-fi concepting using ZBrush. So here i'll post my works as a 3d concept artist.

  • EduardoMC
    23 Hours Ago
    Where did you render them in? Keyshot? Good job!
  • nagulov
    12 Hours Ago
    Great designs! I like that you showed constraint when detailing -- people can easily get carried away, resulting in armor/robots with too much going on, without areas to let the eye rest.
  • Pongstah
    6 Hours Ago
    i like your armor designs
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Orbital drop composition mockup.

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Opened the eye, created a paralax normal mapped refraction on the eye, added hair cards to the jaw (just a few) for scruff and lashes. Tweaked the corncob pipe to be lighter in color. Still chugging along

  • kokoro
    13 Hours Ago
    i am amazed! popeye was the very first cartoon character i ever saw, even before mickey mouse...lol, and you really managed to give him the feeling i had when looking at the drawings ..great work!
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3d final image and the concept design

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King_Raw
Two evenings of concepting. Timelapse video: DGkSSk6YOP0

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shaman boy
5 hours concept

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UZI Pro
Sculpted in zbrush, not a zmodeler

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Anatomy study
My reference this Link http://41.media.tumblr.com/0a2e8eb8cbda1e7a0aa3af0ca9209031/tumblr_nirpallr3f1rnwqbpo1_1280.jpg start model was by mannequin and made pose by move and rotate by inflat,clay,smooth brush i made base of the anatomy without head this model was not symmetry only base of the head i made symmetry made head symmetry and combine with body for topology i used ZRemesher and fixed in maya this way helped me for speed in the final i get render in maya and vray I hope enjoy

  • Diablo
    7 Hours Ago
    just Wooooow.impressive work as always ghasem.keep it up.
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Here is some of the concept art I created for the sculpts.

  • Warner McGee
    11 Hours Ago
    ...and a few shots of the actual toys.
  • GrizzlyJake
    8 Hours Ago
    Long time no see Warner!! Very sweeeeet sculpts!! Those in the stores yet? My son will love those!!
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Promotional artwork for the upcoming KODOJA audiobook. 3D MODEL HERE.

19 Hours Ago

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back to teh zero pilot ..still some more to do

  • Diablo
    10 Hours Ago
    looks really nice.BTW thanks a lot for your Substance Painter tutorial.that was awesome.I learned tons.keep up the good work.
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Jurassic World Toy Sculpts
Hey guys. I seldom am able to post my work due to NDAs with various clients but here's a project that found it's way to the toy shelves finally. I had the good fortune to work with the Jurassic World folks on some toy designs. Here are some of the highlights.

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Gnome
Hi! I just finished this guy! Inspired by the world of Jean Baptiste Monge. Made in Zbrush, full textured in MARI and rendered in max with Vray. I hope you guys like it! Please check the full res here https://dl.dropboxusercontent.com/u/31028949/GNOME_FINAL.jpg Thank you!

  • gusss
    20 Hours Ago
    THank you jbmonge for great inspiration! Soon I will put here a turntable of this model!
  • Ludwaar
    19 Hours Ago
    Love it, awesome work!
  • nickz
    11 Hours Ago
    Super cool work! Thanks for sharing with us all!
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Christopher Walken
Arnold rendered Christopher. lol )

11 Hours Ago

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