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Poly Insert NanoMesh
Learn the basic of creating an Insert NanoMesh brush.
Poly Insert NanoMesh Poly Unweld
This action separates selected poly's from a surface, while retaining the selected surfaces shape and form.
Poly Unweld Poly ZModeler Modifiers
Convert your entire mesh into a sphere, or generate circular elements to flat islands or polys, for further extruding options.
Poly ZModeler Modif … Poly Spherize
Convert your entire mesh into a sphere, or generate circular elements to flat islands or polys, for further extruding options.
Poly Spherize Poly Inflate
This feature has a wide range of inflation controls when applying to a single poly, all polygons, and other target options.
Poly Inflate Poly Mesh to Brush
Generate a mesh for external usage, or generate a NanoMesh brush from the current tool you are editing on, to further your abilities to free flow model with ZModeler.
Poly Mesh to Brush ZModeler Introduction
This video introduces you to the ZModeler Brush and a few of the basic functions you will need to get started.
ZModeler Introduction
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Highlighted Threads

ZBrush 4R7: Released! by: Pixolator 3 Days Ago
Views: 126829 Replies: 649
Insert Multi Mesh Repository by: aurick 4 Days Ago
Views: 939787 Replies: 532
Join Us! 3D Printer World Expo 2015 by: aurick 2 Weeks Ago
Views: 17725 Replies: 7
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 2 Weeks Ago
Views: 78451 Replies: 176
ZBrush 4R7 Patch 1 For Macintosh Users by: aurick 4 Weeks Ago
Views: 13421 Replies: 0
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 4 Weeks Ago
Views: 463177 Replies: 908
+ Create New Thread + Reply to My Thread
6 Minutes Ago

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5 Favorites and 5Followers.
Making some progress

36 Minutes Ago

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51 Favorites and 21Followers.
Diablo
Hi guys, here I share you my entry for the past Brainstorm's Diablo challenge, I hope you like it

45 Minutes Ago

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51 Favorites and 21Followers.
Portrait
Hi, here I share you this personal project done for my latest tutorial, I hope you like it, concept art by my friend Bibiana Sanchez Tutorial: https://www.youtube.com/watch?v=-7JPjU_Nd7E

2 Hours Ago

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46 Favorites and 33Followers.
Here's my latest Greeble object. My Greeble Wall, why make a Ship or Probe when you can make some Sci-Fi Architecture. Now someone drop a Face Hugger Egg in there and we have the start of a new Aliens Movie. I'll have a Video shortly of it. Enjoy ;-)

  • megacal
    1 Hour Ago
    Is that an "examination" table for probing humans??? =O Great work Glenn! Thanks! I'll check out the link you gave...
1 Hour Ago

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Maleficent
Play around with sculpting and lighting in zbrush….. My art site http://aniocean.cgsociety.org/

2 Hours Ago

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26 Favorites and 18Followers.
pose_b
-GWgnLmJbhY

2 Hours Ago

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Destroyer Nya WIP
This is a mech girl character concept I've been working on for the past few days. She is from a story I am currently writing, but she is more stylized in this character model. I know I wanted big guns and hot babe basically. Three major points for this character I want to accomplished - The character looks nimble, but the mech has to look sturdy/big compared to her body - Memorable design and recognizable silohuette(obviously..lol same for every other character) - Better texture work(than my last 3D works) The gun is still on paper so I need to make that, but here is the character sculpt. I am currently looking for a job as a character artist / 3D artist so I definitely would love critiques to help me get better. Also if anyone knows the general turn around time for a game character from 2D concept to 3D retoped textured model? Currently from painting a concept to a complete production 3D model takes me around 10days. I am not sure if that is fast enough yet for a studio in real life.

18 Hours Ago

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46 Favorites and 33Followers.
Greeble Eye
Here's Another run through Zbrush/Substance Painter/and Element 3Dv2. Enjoy ;-) Your Welcome. Thanks for Sharing the Awesome Shots. Keep the Shots coming Guys

  • megacal
    5 Hours Ago
    Glenn, Ok, thanks....I think I get it.....SP adds surface details but no displacement. Is this the basic idea: it un-wraps the UVs, and you can rotate, scale, move the texture map around, then bake it? Later......
  • gmp1993
    2 Hours Ago
    [QUOTE]megacal [INDENT] Glenn, Ok, thanks....I think I get it.....SP adds surface details but no displacement. Is this the basic idea: it un-wraps the UVs, and you can rotate, scale, move the texture map...
3 Days Ago

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17 Favorites and 13Followers.
Stand
Here is some work in progress of the base the creature will stand on.

  • Freewaldo
    3 Hours Ago
    This looks terrible in a good sense, i'm happy to see such highend results.
3 Hours Ago

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last work

3 Hours Ago

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Born Anger
An Asian themed demonic character. Was a fun project to work on. I learned a lot about the modelling tools inside zbrush, such as panel loops, extractions, crease functions, imm brushes, and an array of hard surface workflows. Everything was made from scratch inside zbrush to completion. The model was then taken into Maya and rendered with Vray - used displacements and normal maps. Cheers!

3 Hours Ago

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only mannequins made in zbrush )

3 Hours Ago

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3 Favorites and 0Followers.
I added in some pore and wrinkle detail, hair is a place holder for some fiber hair coming soon. Mustache and brows will be fibers as well. Still WIP

5 Hours Ago

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3 Favorites and 3Followers.
LEONARD NEMOY - By STEVE CAS
OK, Here is my stylized CASTOON of LEONARD NEMOY. "Beaming up to heaven." I hope it is liked by many. I had alot of fun doing it. -CAS

  • DAGrant
    4 Hours Ago
    Amazing job! Love the lighting and you captured his angular face very well. The 'beaming up' effect on the uniform is the perfect touch.
6 Hours Ago

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216 Favorites and 196Followers.
Thank's all! Here'a little update and a test iwth the eye makeup back Next I gonna do proper cloths ^^

6 Hours Ago

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11 Favorites and 4Followers.
Maleficent Lunchtime Sculpt
Another Practice lunchtime sculpt done over 4 lunchtimes. This time of Maleficent, decided to do it after watching the movie , and also to get some female character sculpting in too, since I've done a lot of male characters so far.

6 Hours Ago

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Hi gys, Been working on other things lately. I will go back to my anatomy study soon. been working on a character for a game for college. Learning a lot along the way. Still teaching myself Zbrush.

6 Hours Ago

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30 Favorites and 19Followers.
been lazy, havent touched this sculpt for a while. Refined wrinkles and added accessories to aid in sculpting. Im moving on to round two details on the head.

7 Hours Ago

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6 Favorites and 5Followers.
thx korosh,

7 Hours Ago

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5 Favorites and 7Followers.
Warm up and practice starated with a dynamesh sphere.

1 Day Ago

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5 Favorites and 8Followers.
Polifemo Speedsculpt
Polifemo Speedsculpt 4 hours. I hope do you like it

  • daidda
    7 Hours Ago
    that is a scary ass ogre. Good stuff
7 Hours Ago

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0 Favorites and 1Followers.
The King Knacky
Hi my friends ,The King knacky its my personal work , I worked it in sometimes hour night. I hope you liked it . Softwares Use in Project: ZBrush - 3DMax - V-Ray - Photoshop Reference my work . Thank for watch my work .

8 Hours Ago

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9 Favorites and 6Followers.
Brain Child

1 Day Ago

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39 Favorites and 17Followers.
Nightcrawler
Dynamic figure study. Reference : Sideshow

  • Takai
    9 Hours Ago
    I want to give you a high five (some props!) for doing the asymmetrical manican sculpt! Also: Fantastic sculpture, would make an awesome 3D print!
  • nebular
    8 Hours Ago
    Yeh, even render look like a real thing.
8 Hours Ago

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2 Days Ago

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62 Favorites and 83Followers.
No, the standard Keyshot works. Check it out: All white HDR Environment. White BG & Floor (NO REFLECTIONS) White Diffuse Material on entire Model. Adjust Settings Gamma down. I use 0.7 Render Max Samples @ 256 and blend final render in PS with with Color plate setting blend mode to Multiply. Adj % opacity as you see fit. And By Color Plate, I mean the final rendered image you made in KS.

  • Mahlikus The Black
    17 Hours Ago
    Thank you. Yeah, this new Z is truly fantastic! Something I have been hoping to have for a long time. This old school sample below shows my commitment as well as my ignorance! I thought I was modeling the world! Every computer, keyboard,...
  • grooveholms
    10 Hours Ago
    You should try porting this over to unreal. But, I know how it is with some old projects.. the last thing you would ever want to do is reopen some of those old files and re live it. Given your knowledge of zmodeler would you attempt to use it on a...
  • Mahlikus The Black
    8 Hours Ago
    In a heartbeat! and... It would be the only modeler I would use!
1 Day Ago

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8 Favorites and 8Followers.
Here is some walkthrouth: The body was modeled in Zbrush and 3Ds max. I made the longe hair with fibermesh and exported the guides to use in Maya with Yeti. Maps painted in Mari. And finally rendered in Arnold for Maya. This is the raw render without the passes I used for the final comp.

  • d'Artbot
    18 Hours Ago
    Beautiful work, I like her expression and pose, who is Kaila by the way, what is her background? I get some Mad Max fury Road vibe from her . Anyway well done!!!
  • Takai
    9 Hours Ago
    Perfect profile and skin details! Really impressive!
1 Day Ago

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Thank's all here'a small update, I will do proper cloths this week.. need to figure out wich one I do..

  • Winstone
    1 Day Ago
    Wow dude! Looks great! Great study!
  • pitfx
    9 Hours Ago
    Awesome work!
4 Days Ago

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Mia - Dark Elf
Hey guys, I’m stoked to share this project that I have been working on for the last few months. My influence for Mia came from back in the day when I used to play Warhammer with my Dark Elf army! I'd also like to share with you my modeling showreel for 2015. I have worked in the New Zealand Video Games and Visual Effects industries for the past 6 years and I have just moved to London in seach of work. Contact me here if you have a suitable role: untamed.design@gmail.com Check out my portfolio here: https://www.artstati...artist/ahunwick Software used: Maya, Zbrush, Mudbox, Vray, After Effects Enjoy!

  • Tewicks
    3 Days Ago
    Hey guys, thanks for the feedback! Yes I hope I find a job soon also
  • onurcayli
    22 Hours Ago
    i like he pose of the character,nice job!
  • Takai
    9 Hours Ago
    Your dark elf is flawless and beautiful, inspirational! Also, I remember your Cobra and your philosophy about that type of military asset/vehicle modeling. Quick question, when you model those types of items, do you acquire blueprints / schematics and...
13 Hours Ago

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The barbarian king

  • Takai
    9 Hours Ago
    I love the Ram Skull on his battle Axe and his forearms! Eye catching features!
21 Hours Ago

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JudeMarv's Sketchbook
Hello, I would like to share my work with everyone . Let me know what you guys think. Sculpting and modelling mostly done in ZBrush. Fibermesh was used for the hair and brought over to XGen for Maya

  • flammers
    16 Hours Ago
    love all of it!!!!!! but the hair is something else I can't stop starring at it
  • nebular
    13 Hours Ago
    Sweet render! Amazing job done!
  • Takai
    9 Hours Ago
    Nice composition overall for this person's portrait. The flow of her hair is eye catching