More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

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1 Hour Ago

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Augmented Twins

  • Icebox64
    42 Minutes Ago
    Nice mechanical appendages!
42 Minutes Ago

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18 Favorites and 25Followers.
Orc Warrior
Hey everybody, I am working on this orc warrior. Would love to hear what you think.

23 Hours Ago

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@cgmystic Cheers bro Larger: http://i.imgur.com/BTK6XeC.jpg

8 Hours Ago

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27 Favorites and 16Followers.
Gogh

  • Masart
    4 Hours Ago
    good work,
  • Shilin_Li
    3 Hours Ago
    Looks great, I like it
  • b2przemo
    1 Hour Ago
    great! love your style, especially the last one, she don't look like typicaly cgbeauty... I admire every aspect of this art... pose, expression, color, idea, mood.
2 Days Ago

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6 Favorites and 10Followers.
This is Death. A statue I worked on for the Darksiders 2 video game.

  • Intervain
    1 Day Ago
    excellent stuff all 'round!
  • gordon-v
    1 Day Ago
    great work man! Did you model everything from scratch?
  • jmenna
    1 Hour Ago
    Amazing work!!!!
2 Hours Ago

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33 Favorites and 25Followers.
Girl Portrait
Finishing the girl portrait render . ZBrush | 3Ds max | mental ray

1 Week Ago

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96 Favorites and 187Followers.

  • iKy.
    21 Hours Ago
    found this interview on keyshot to zbrush from SIGGRAPH 2014 https://www.youtube.com/watch?v=OP06euDfbco
  • Jovon
    3 Hours Ago
    All applications are eventually going to have an option for subscriptions... Providing consumers multiple options is the fair way to accommodate all. Or suffer the wrath of hackers which generally they don't care if it's 20 bucks they are going to do...
  • RAMWolff
    2 Hours Ago
    No way I would pay $40.00 a month to run a program. No way. Hell, Adobe doesn't charge that much for their subscriptions. LOL
3 Days Ago

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11 Favorites and 12Followers.
Windowlicker Tribute
Hello zbc, here is a new piece of work. It is a tribute to Aphex twin´s windowlicker . It was a team effort with a good friend of mine called Daniel Hennies. I did all the sculpting, modeling and most of the texturing while Daniel did all the shading, rendering and some additional texturing. It was shaded and rendered with a prototype of the upcoming Arnold Render bridge for CINEMA 4D (C4DtoA) and served as a testproject for the development of the plugin. Hope you guys like it. Here is a link to the original thread Daniel already posted on CGTalk. http://forums.cgsociety.org/showthread.php?p=7879041#post7879041&utm_medium=plugblock&utm_source=cgtalk Over There you can find the 4K Render, some more shots and Information @Nello: Thnx man glad you like him :-) @Shadwoleake: Hey Jere thnx for the Feedback , you´re welcome The final C4D/Arnold Beauty Render with a few PS adjustments. Some shots of the sculpt rendered in ZB

  • Shadowleake
    3 Hours Ago
    you've done simply amazing work on the windowlicker! i really like the mix of the stylized face and the over all touch of realism
  • digitalmax
    3 Hours Ago
    so weird and funny. great work!
1 Day Ago

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Ae (2014)
Mr. A.E. wip

  • kokoro
    1 Day Ago
    really nice! i like how you made caricature, it fits this way.
10 Hours Ago

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2 AM. continued my cube sketch, adding more forms here and there. I'm recording all of it too, idk why, but I figured why not.

  • nagulov
    9 Hours Ago
    looking good! I like the forms and the gesture, especially around the shoulders.
  • kokoro
    9 Hours Ago
    looks interesting,,, yes please post the recordings if possible, i would love to watch them.
  • Framedworld
    3 Hours Ago
    I'll think about posting a teaser soon
6 Hours Ago

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More progress
Sculpting some armor parts .

  • laurie
    6 Hours Ago
    Great silhouette.
4 Hours Ago

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Weekend doodle after seeing the world of warcraft expansion cinematic for inspiration. Model : zbrush render : marmoset toolbag post: photoshop

21 Hours Ago

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My first few sculpts :D
These are the first few sculpts I've done in zbrush so far, I've been mostly self taught so far so ant tips or advice would be appreciated . I'd say the hardest things I found to sculpt were the eyelids and the lips on the faces :/

  • chrisntlbs
    5 Hours Ago
    You just started and you can already do things better than mine haha, what a shame on me... But yeah, your sculpts are good! The green girl image is too dark though.
5 Hours Ago

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hi, I' m continuing my practice with another character. My actual work flow is this: (I don' t know yet if it is the right order or not, if I miss something or not, for the moment) start with dynamesh until I' m satisfy. I usualy begin to polypaint it at this stage. When I' m 'satisfy', I duplicate it, zremesh it, and i use 'project all' fonction (I have a cleaner topology & 'same quality' of the dynamesh 'version'). Then, I call Uv Master and unwrapp it. It permits me to create (and export) normal map, displacment map, etc Like I maybe said before, I' m hobbyist who try to learn with zBrush and 3d work flows, anatomy too, wich is big part of what I' m trying to learn(ps: I did not made "art school" or jobs related to artistic creation, etc...). As I have understood for a long time now, these two fundamentals parts (usage of 3d application like zBrush; and the creative part, artistic, scenic, story making/telling, etc...) are complete & deep knowledges that need relativly long time to discover, learn, explore and finaly (maybe) progress. It explains why you see 'noob' stuff here(lol): I' m 'beginner' ^_^!. however, publishing this 'work' makes me have some recoil on what I do. This means some deceptions and it' s why I ' d love to be able to edit my latest posts....lol Anyway, here is another male character. I' ve started him with his head and then his body. I' ve also tried to make some strap/clothes/etc...and fibers. I also try compositing after rendering (in zBrush). This is where I have added or complete eyes for few (or all) final images.

15 Hours Ago

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Chilling Dragon
This is one of my personal works in Jan 2014. Sculpt & Render in ZBrush, Comp in Photoshop. Any criticism, feedback, and inquiry are welcome!

  • kokoro
    5 Hours Ago
    you have a wonderful, quite unique collection of sculpts. your sculpt "passion" is my favourite, yes it is passion, amazing these colors and forms!
22 Hours Ago

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5 Favorites and 4Followers.
Fixes
Icebox64, thanks Couple fixes. I need your opinion about anatomy, sculpting etc. Thanks

  • Icebox64
    6 Hours Ago
    She looks prefect to me, but what do I know?! Are you going to turn her into a character?
21 Hours Ago

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36 Favorites and 29Followers.
my dear bobafett girl...! 3d view: https://p3d.in/ti9F3 or sketchfab i don't know how to use... B O B A F E T T G I R Lprint2 by xada on Sketchfab

  • Icebox64
    6 Hours Ago
    Yes! That's awesome
2 Days Ago

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14 Favorites and 2Followers.
Updated Render
Here's a quick render in Keyshot with a comp in PS. I will be adding different arms and there will be a visible pilot, but i just wanted to see if it's going in the right direction... .

  • elSEEDY
    23 Hours Ago
    Dude, that is awesome ^^^^ And you're definitely going in the right direction with that imo
  • LeeJMilner
    6 Hours Ago
    Thanks for your comments. It is great fun working on this model...just need more time!
2 Days Ago

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Speedsculpt
Here another speed sculpt i did of a concept done by creaturebox... comments / suggestions welcomed!

  • Clintus Maximus
    2 Days Ago
    Very nice! I like the bright saturated colors!
  • henil
    8 Hours Ago
    thank you so much
1 Day Ago

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My Zbrush works
Hello Zbrushers ! This is my first post to zbrush central and those are my personal works that i did mostly on my free time . Hope you will like it and all your comments are welcome this is my first work on z brush

  • marcus_civis
    8 Hours Ago
    Great work! Creepy stuff. I look forward to seeing more.
05-15-14

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16 Favorites and 14Followers.
Many thanks to all who are interested my artwork! I appreciate that. Half months ago, I finished work on the model. But. I did not have a time to finish render. So. I just want to say. This is not last post from me.

  • dopepope
    05-15-14
    Beautiful beautiful beautiful!
  • ciei3
    22 Hours Ago
    Let's start my new artwork with frivolous work.
  • ciei3
    8 Hours Ago
    I agree with your views and comments.
8 Hours Ago

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27 Favorites and 16Followers.
Gogh

  • nagulov
    8 Hours Ago
    What an interesting image! Your interpretation is lovely, she looks like a classical sculpture. I especially like the area around the neck and clavicles. Her left hand is great also.
06-15-14

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hi
text zb

  • hockey14
    06-18-14
    what are you rendering with
3 Days Ago

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14 Favorites and 11Followers.
are you using this plane?

  • megacal
    1 Day Ago
    I love the form, muted colors....apart from the elegant beauty of it, I'm intrigued by what it is (?) The embryo of an Engineer's ship? Many embryos in stages of development? Amazing fiddling.
  • megacal
    1 Day Ago
    Mealea, Whenever I feel like giving up on ZBrush (several times since getting ZB3) , it's creations like yours, Michalis' , et al, that bring me back to the grind stone. Learning ZB has been painful.....I know, "No pain, no gain". But I hope it will...
  • megacal
    9 Hours Ago
    Still trying to catch up here....going through the whole 118 pages. Got to page 47.... I went to YouTube to see DaPlaneKhanDaPlane....very cool! While there, I happened to see...
1 Week Ago

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24 Favorites and 31Followers.
Thanks guys! Here's another render showing the anatomy a little more clearly. I'll get a render of the skin side tomorrow and some zbrush screens and render explanations to boot.

  • panupat
    1 Week Ago
    There's a huge artery coming out between pecs and deltoid?
  • askutt
    6 Days Ago
    It's not an artery, it's the cephalic vein. You can see it running over your bicep then it goes under the clavicle and splits.
  • dpeteuil
    9 Hours Ago
    do better...but really, nice work. Anatomy studies are the best. Those little fuzz looking bits are a nice subtle touch. Are you planning on doing any more of the body? I wanted to do a full body ecorche years ago, but stopped after the skeleton torso to...
1 Week Ago

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Hi guys, Thanks for comments. And to answer your question RasmusW, no I do use proper topology. I create the ''low'' cage with Zremesher and then create the uv's in UVlayout. I then bring it back to Zbrush and go up a couple of divisions and bake the displacement map from there. The low cage for this one was around 750k poly's, and then subdivided in Arnold at render time to handle the displacement map. This is my home workflow, at work its a different story. Here is a couple of screengrabs from within Zbrush. 12 mil for face 12 mil for body

  • jiwanski
    1 Day Ago
    WOW! Really beautiful. Great job.
  • arob
    21 Hours Ago
    If you have the time please do a video tutorial. You're sculpting details are absolutely superb! I think we all would love to see your detailing process.
  • dpeteuil
    9 Hours Ago
    outstanding! I love the design and the detail in the lips and those ridges.
9 Hours Ago

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77 Favorites and 60Followers.

  • nagulov
    9 Hours Ago
    Looks great! I like the zbrush renders even better than the textured version, the sculpted detail pops out more.
9 Hours Ago

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1 Day Ago

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  • rmaize
    9 Hours Ago
    thanks a bunch dope...your work inspires me man
9 Hours Ago

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WarLord CGart.ir Challenge
Hello My last personal work is for Cgart.ir warlord challenge. This was an honor for me that Adrian smith pick my work. if you like read more information of this challenge, check here. The concept that i used for this event designed by Shahab Keshvargir. he is talented artist. So, I did unsymmetrical sculpt in this project and i used V-ray 3 for rendering and shading. also i wanna upload a few video of progresses as soon. Images: