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Edge Move Auto Radius
Discover the EdgeLoop Complete & EdgeLoop Partial Actions for easy manipulation of edgeloops.
Edge Move Auto Radius Edge Move Brush Radius
This Action will allow you to move model edges based on Target settings, see how it works with different draw sizes.
Edge Move Brush Radius Edge Move Infinite Radius
Edit whole edgeloops, see how they work with different Targets, lastly hold down Alt or Shift for more functions.
Edge Move Infinite … Edge Polygroup
Create custom Polygroups based on PolyLoops, define them more with the Overwrite or Additive modifiers.
Edge Polygroup Edge Scale
Try this Action for manipulation of your model's edges for new shapes or more organized geometry.
Edge Scale Edge Align
This action will allow you to manipulate edges for desired shapes and effects with your model.
Edge Align Edge Bevel
Easily create customizable bevels for clean edges, unique shapes, and other limitless ideas with this action.
Edge Bevel
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Highlighted Threads

ZBrush Summit 2015 by: aurick 1 Week Ago
Views: 11981 Replies: 9
ZBrush 4R7: Released! by: Pixolator 1 Week Ago
Views: 145401 Replies: 643
Insert Multi Mesh Repository by: aurick 3 Weeks Ago
Views: 1005040 Replies: 558
ZBrush 4R7 P3 is Now Available by: aurick 4 Weeks Ago
Views: 24135 Replies: 0
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6 Minutes Ago

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11 Favorites and 5Followers.
Second Alien dude
Hi guys :-) After the rigging of the froggy dude and all animations for the game, I've done the second character. He's supposed to be bigger and more powerful :-) The low-poly model is 2200 tris and 1024 diff/normal/spec (texture size will be reduce in game ) . And for the last image, I finaly decided to delete the hammer. I had a preference for natural strong and attacks ) :-) Tell me what you're thinking about it :-)

57 Minutes Ago

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14 Favorites and 15Followers.
Goldsmiths Awards 2015
well another year another commendation (bronze) in use of technologies at the Goldsmiths Awards 2015. Annoyingly i didn't get anything in the sculpture section this piece was also entered in... lost out to yet more hand made work.the model is based on my current girl friend who wonderfully didn't have an issue with this model going out for a public competition. The print was done on an envision tech machine through Weston Beamor. Brilliant company for jewellery production. (my ugly mug on the right) CnC welcome -= incoming rant =- [deep breath] why is there this stigma of any kind of cad work in peoples mind especially when it comes to jewellery. just this idea that when somethings made by hand it some how has more value or there is more skill involved is nonsense. We still have to use our hands to make the computer work, there is no scan and make button and its something i get really F****ED off at that people think its that easy. its even worse in the UK Jewellery trade if you say your a cad artist your immediately treated as a leper. only recently through the efforts of a few has that notion in the trade started to erode and my craft is becoming more accepted. but even then Joe public still has this wistful idea that their jewellery that they purchased was hand made by some old guy in a workshop when more often its made from pre-purchased findings and bolted together. little tip if it says HAND FINISHED - it was probably made in CAD...

  • Sigmund Hentze
    22 Minutes Ago
    Well Done... I can see and understand your frustrations, always been this was, do a digital painting and folks say you can't smell the paint for feel the texture... Holy Moly buy a tube of paint and sniff it and rub your hand of your carpet is that is art...
2 Days Ago

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52 Favorites and 50Followers.
thx guys! here is another guy from the same piece

  • Piggyson
    1 Day Ago
    This is looking incredible! I love it; looking forward to the final Thanks for sharing! -Joseph
  • AJ Jefferies
    53 Minutes Ago
    Incredible work Patrick. I love it!
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Day 7
Good morning people, after some trouble last weekend with my computer and this weekend with youtube i managed to upload day 7 today . Day 7 should consists of 3 parts but the first part is unfortunly gone and the link down below wil lead you to part 2. The bigest changes are the wheels, i completely rebild them to bring more the bony design in them. Otherwise i keep deviding the skeleton in subtools and scetching the bones. Here is the link to the video, and the wip rendering. Have fun

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Game-res 8k Tris

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natalie dormer likeness
hello! have been long time viewer enjoying all the inspirational work that gets posted here! finally decided to post something. here's my latest work, done as a commission for 3dworld magazine on digital portraits. likeness is based on natalie dormer. I go through quite a bit of the making of in the magazine so check it out if interested! rendered in vray3.0. some early eye shader tests

  • nebular
    5 Hours Ago
    She's looking like herself for sure Great work on sculpting and rendering!
  • Gordon Robb
    3 Hours Ago
    You've captured her likens, and more importantly expression, perfectly.
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Male Character Finished Sculpt
This is a finished character for my FMP, sculpted in ZBrush 3.1. Comments and Critcism are always welcome. thanks,

3 Hours Ago

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Female Character WIP
Hey people, this is a wip for a character I am creating for my FMP. Comments and Criticism will be very helpful for my project. thanks,

18 Hours Ago

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Clanner
Hi guys This work was my first experience to using from maya and mari, it's was interesting experience !! concept by Marko Djurdjevic software : Maya,Zbrush,Mari,Vray,Photoshop I hope enjoy it !

  • Diablo
    17 Hours Ago
    great piece of work ghasem.keep it up.
  • 3mm
    3 Hours Ago
    looks pretty cool Ghasem,like the presentation of wire and textures as well.
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6 Favorites and 8Followers.
4/27 update

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27 Favorites and 31Followers.
This project actually bit bigger than just one piece of ceiling. This is true i used Rhino for straight geometry but it's only because in the project i'm must repeat exactly the cad model and Rhino is the only program that is the CAD and polygonal in the same time. I can imagine how to do this entirely in Zbrush but in this case i'll be done this job twice first the cad model and then polygonal model. The first image which started the topic was done partly in ZBrush, i've done there the hi poly model for the baking texture, color map and etc. I just remeshed the CAD model, painted it add some flaws, wrinkle smoothed corner.

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6 Favorites and 8Followers.
4/27 update changed face shape and texture. render using mental ray

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Sorry for the spam, but here are some more pictures:

  • FoxHound1984
    9 Hours Ago
    Thank you, sir! It was a rough year (at least so far), but things are starting to pick up and I'm happy to get back to sculpting. Hope you are well!
  • Webhead
    9 Hours Ago
    Sorry to hear it. It was a rough start to this year for me as well. Hope you have smooth sailing here on out. Looking forward to seeing you post more work. By the way: Are the last two shots Keyshot renders?
  • FoxHound1984
    9 Hours Ago
    Thank you, and the same to you as well! Yes, the last two renders are from KeyShot (using the Zbrush clay materials that came with the Keyshot Bridge).
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37 Favorites and 21Followers.
clay renders.

4 Weeks Ago

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No problem!! Last few videos! Making a quick character sheet with a 3d model silhouette: https://www.youtube.com/watch?v=IN9K-NRQzs8 ...aaaaand taking one of those sketches and refining it on its own in quicksketch: https://www.youtube.com/watch?v=XZ4-328kIUY Also, my girlfriend wanted me to post her creation...I only supervised, but apparently zbrush does some super interesting things when you turn the pen backwards and use the eraser end with some of the brushes. Never would have found that out!

  • mrmedellin
    4 Weeks Ago
    Hmmm...reminds me of Akira.
  • lkruel
    11 Hours Ago
    Hey everyone, resurrecting this thread to plug Kuadro. A few of you have asked, so I just released an OSX version. It works with OSX 10.9 and up. Grab it from http://kruelgames.com/tools/kuadro and let me know if you run into...
12 Hours Ago

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Wolverine in days of future past
after a few months of tutorials and trying to learn zbrush and what i can do with it, this was one of the first results!sculpted in zbrush and rendered in keyshot

13 Hours Ago

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4 Favorites and 14Followers.
Minotaur
Hi everyone! It's been a while since I posted anything new. I am proud to share my latest project with you, which is a Minotaur. I tried to stray from more conventional designs, and it is completely my own. All of it was created in Zbrush (mostly from Zspheres + Dynamesh and some with the Zmodelere brush). It still needs a few tweaks here and there, but I am very close to done with the sculpt (which was created for Ragdoll Studios). I should be adding some Polypaint over the next few days, as well as some more high-detail KeyShot renders. Thanks for looking! - Ralph

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Still work in progress Zbrush and Keyshot

  • regmonroe
    1 Day Ago
    Absolutely overwhelmed by this last one! I love the questions this piece evokes in my mind. What just happened? What did he see? So very well done. Thank you for posting this.
  • zaliti
    13 Hours Ago
    Thank you very much !! I'm glad you like it ...
1 Week Ago

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89 Favorites and 46Followers.
contrast
a quick portrait sketch, i like to share here too...

  • Takai
    5 Days Ago
    Great thread! I watched your video of the sculpt of Rhinna's Bust and your workflow and craftsmanship is top notch! Also the video opened my eyes to new detail levels that can be accomplished. Your portrait, you look so friendly! I want to give...
  • kokoro
    5 Days Ago
    paul marx, thanks... the teeth are just sculpted in, so eyes, head and teeth is all one mesh. glad you like the teeth so much, they were fun to do, and quickly without fiddling along for long :-) takai, thanks. hmm, i have not sculpted rihanna in a...
  • Takai
    13 Hours Ago
    My mistake! I got confused Regardless, your self portait is very nice, shows nice soul, also the craftsmanship is at excellent level. I will check out your tutorial on cgcookie for sure!
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Thanks guys, other view of the project.

  • Takai
    14 Hours Ago
    Really cool! Nice execution!
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87 Favorites and 93Followers.
Dragons Workshop - Part 10: Lower Body Sculpting
New Part 10: Lower Body Sculpting Gumroad and Selz - also included in the Complete Bundle - sculpting secondary forms for the lower body anatomy - tying previous upper body work to lower body - Includes lesson ZTL 1hr 22 min 636MB 1080p mp4 Real time recording Qm6LBLl49g8

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nC-hwn3Txb0

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Some sketch of dock station for Apple Watch Done few hours after work, based on my own hand.

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  • teddy007kong
    20 Hours Ago
    Awesome sculpt of Dolby! Nice render as well
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Spider vs Venom - diorama 1/6
Hello guys .. here is another piece that i did at Iron Studios last year .. was released this month .. was very fun to do it and i learned so much with this guys .. concept art by: daniel siequeroli - iron studios victor hugo souza and gerson rother Tks a lot for support . i hope you like . here is a video of final piece printed . https://www.youtube.com/watch?v=d_8AiMuILUs

  • Takai
    1 Day Ago
    Very dynamic! I also like Venom's muscle flow, the rythem lines are really cool
  • Ouran
    1 Day Ago
    Great job ! May I ask how you did the webbing on spider-man's costume ?
  • Bob Arctor
    16 Hours Ago
    I was also curious about the workflow of both the webbing on Spidey and the chest/back spider insignia on Venom. Awesome sculpt, man!
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Sculpts for model kits
In progress updates. US Marine These sculpts are some samples of what will eventually be manufactured by Maker House Miniatures. www.mhouseminis.com

  • rap
    3 Days Ago
    nice models you got there! i'm interested with the task you mentioned but i can't seem to pm you here. would like to know more about it
3 Days Ago

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60 Favorites and 28Followers.
Big Nose
just a sculpt practice in my spare time,about 2-3 hours.Reference: Aris Kolokontes . I shared timelapse (first part) big nose timelapse from Niyazi Selimoglu on Vimeo.

  • NiyOo
    2 Days Ago
    Fenrir406_Thank you
  • NiyOo
    17 Hours Ago
    KorayKocaturk_Thx buddy
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New maps. New renders. A couple of "Clay" renders coming up. Then on to a new project at last.

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Battle Chasers Fan Art
Aloha, this piece was based in a awesome concept art from Joe Madureira for his new game Battle Chasers. I'm a huge fan from the comic and was a great surprise about the game news. And i couldnĀ“t stop thinking about this 2 characters (Bulgrim & Tona) inside the game,hehe... Render with zbrush and photoshop. Trying a new render with Keyshot and some breakdown pics. cya

  • Webhead
    19 Hours Ago
    Not familiar with these characters, but it looks good to me! Very dynamic.
  • Diablo
    18 Hours Ago
    big fan of Joe & his works.I can still remember his awesome works inside Darksiders series.BTW killer work.love the details & dynamic pose.can't wait to see more from you.keep it up.
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24 Favorites and 11Followers.
Another Grasshopper...
All made with Zbrush, and a bit of Photoshop postwork.

  • teddy007kong
    20 Hours Ago
    sUPER Narly Hopper there! I love the hair details and the high res sculpt there.
20 Hours Ago

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New project.W.I.P

  • Patpotlood
    19 Hours Ago
    great renders and models