More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Status update... by: Pixolator 22 Minutes Ago
Views: 19465 Replies: 103
CTN animation eXpo 2014: Joseph Drust ZBrush 4R7 Demo by: aurick 42 Minutes Ago
Views: 11752 Replies: 37
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 4 Hours Ago
Views: 50071 Replies: 149
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 11 Hours Ago
Views: 393455 Replies: 846
ZBrush Summit 2014 by: aurick 10-18-14
Views: 71286 Replies: 186
Insert Multi Mesh Repository by: aurick 10-12-14
Views: 852412 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 162119 Replies: 92
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17 Minutes Ago

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this is the original design by Mr Alfredius, the character on the left. There are some things that I don't think I quite did justice to, and some things that just didn't work in 3D space.

3 Days Ago

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Status update...
Greetings ZBrushers, I would like to share with you the status of the upcoming ZBrush 4R7 for Windows and Macintosh systems, both 32-bit and 64-bit. We originally planned for this release to take place before the end of this year. As it turns out, due to the sheer volume of development involved in creating the first ever 64-bit versions of ZBrush for both Windows and Macintosh, it is taking a little longer than expected. There are effectively four versions to test -- twice as many as in previous releases. With that in mind, I feel that we should take the time to fine-tune and deliver the very best possible capstone to the 4.x series in order to allow you to gain the most benefit from the new features. We have therefore decided to postpone the release of Z4R7 from December to January. Please bear with us while we polish ZBrush 4R7. We are as eager to have these new features in your capable artistic hands, as you are to make use of them and reach higher levels of creativity. Have a wonderful Holiday Season and a Happy New Year to all! -Ofer Alon

  • Spyndel
    1 Hour Ago
    Actually, the roots of Zbrush are 2.5d pixol illustration. With...
  • Jovon
    1 Hour Ago
    just joking Spyndel... at @pugman UI CUSTOMIZATION 1) Preferences - Config - Enable Customization To ADD... Then just - CONTROL ALT - and drag icons to the location you prefer...
  • RAMWolff
    22 Minutes Ago
    Thanks for the tips on the IMM's guys. You know, the post with quote is not working for me. I clicked the little quote box and the page brings me to the reply page and no quoted text! Weird. This has been going on for me for quite a while now. ...
24 Minutes Ago

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hi Diablo, thank you buddy ! ps:another bpr:

34 Minutes Ago

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Hi, I' ve separated the head of the last character to have more poly. I ' ve then refine it. I 've started another character (without reference). i

  • Diablo
    28 Minutes Ago
    Cool skin details bro.
2 Days Ago

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CTN animation eXpo 2014: Joseph Drust ZBrush 4R7 Demo
Here's an early holiday treat for you! Last month Pixologic attended the 2014 CTN Animation eXpo in Burbank CA and we caught some of it on video. We'll be posting videos from the other artists that attended on our YouTube channel but as a special treat for ZBC members we want to share this here and help you get ideas going for when ZBrush 4R7 launches next month. In this demo, Pixologic artist Joseph Drust takes a closer look at some of what you can look forward to in the new ZBrush 4R7 features including: *ZModeler brush *ArrayMesh *NanoMesh *QMesh Enjoy! NSfyqDWOYG4 Want more? Learn more about ZBrush 4R7 . View the KeyShot to ZBrush Bridge sneak peak. Read Pixolator's post about the launch time frame.

  • Mikademius
    7 Hours Ago
    Great demo! Can't wait to try out R7. Finally 64 bit. Now we can make movies as well without setting up strange workflows
  • giovannyarce
    2 Hours Ago
    Really nice, glad to see this kind of innovation, this is the way modeling is meant to be for artists using gestures.
  • Chrischan
    42 Minutes Ago
    I really hope there is an option for Smooth Subdiv for "regular" sculpting (like the one in the Dynamic Subdiv menu). This is something I've been waiting for since years .. as well as a proper perspective camera
12 Hours Ago

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Dear Santa
Here I share you this personal project, I hope you like it and Merry Christmas!!! Making Of: https://www.youtube.com/watch?v=c3P10VKTMbo

  • Diablo
    5 Hours Ago
    this is the coolest Santa I've ever seen.LOVE the composition.Keep rocking bro.
  • Spyndel
    2 Hours Ago
    And so, my long streak of somehow managing to make it through each holiday season without seeing a topless Santa Claus has now come to an end. Bowl full of jelly indeed. Nice work!
  • kheepa
    43 Minutes Ago
    nice work ! and thank you for sharing the making of
18 Hours Ago

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Wip:

  • indra-neel
    11 Hours Ago
    Beautiful Work..Detailing are great...Perfect!!!
  • Triple D
    1 Hour Ago
    Really slik pose! I like it alot and it reminds me how great the desigb of Smaug really was.
3 Days Ago

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Creature Sketch
Hey, Here's another weekend quick creature sketch

  • JWCorvus
    23 Hours Ago
    Thanks guys, got a few more coming soon :-) John
  • Triple D
    1 Hour Ago
    Beautiful sculpture!
2 Hours Ago

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Flashbang WIP
Heres a flashbang I started yesterday currently texturing in Substance Painter

1 Day Ago

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more images:

  • Scote
    20 Hours Ago
    NIiice you really nead to add this app on Android platform.
  • PFC666
    9 Hours Ago
    great job, congratulations, is a work of great value, thank you very much
  • Alexander Kafoussias
    3 Hours Ago
    Rulonis: Thanks! Scote: Thats the plan for next year PFC666: Thank you very much
6 Hours Ago

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thanks for the compliments battlemonkey Here is the ztool:

  • BBrrEE
    3 Hours Ago
    Great attention on details
  • rasmusW
    3 Hours Ago
    very interesting work. i'd have to say, i'm not sure i like the core design, but your execution in model details and render is very nicely done. -r
4 Hours Ago

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Russian Mobster
Hi Everybody, Here some Zbrush renders of one of my personal works called "Russian Mobster". I love sculpting clothes, I'm really fascinated by all the folds and wrinkles and I love the challenge of replicating them. I building different clothing layers for this character, creating a jacket, his socks , underwear etc. The final version is all textured using Zbrush and Photoshop. I hope you enjoy it come visit my website : www.lucanemolato.com from Zbrush renderings in Vray using the low res model with 32 bit displacement maps

  • BBrrEE
    3 Hours Ago
    Top notch, I love it, how did you manage the uv's of the clothes?
5 Hours Ago

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I made some ring for him.after all he's a shaman.

  • J.pears
    3 Hours Ago
    Looking good man, its come a long way since last time I saw it.
3 Hours Ago

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Zbrush Skin Material and Single Pass BPR... FOLLOW UP
Thank you so much guys! The response tothe ZBrush skin material tutorial has been overwhelming! The rendersyou have sent me are awesome, keep them coming! Is very encouragingto see that the tutorials has been useful and I really appreciate allthe comments! Thanks for the likes and for spreadingthe word. I'm just doing a bit of a follow up based on some of thequestions and comments I've got in my inbox with is a video Irecorded of a super sketchy creature, quickly rendered using theproject from the Skin material tutorial (basically re-purposing thematerial and project to render something non-human and with a verybasic polypaint). I hope this give you an extra littleinsight on the process! Cheers! Zbrush Skin Material & Single Pass BPR tutorial FollowUp from Pablo Munoz on Vimeo.

7 Hours Ago

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Female head
This is my first post in here and I'd like to know your opinion. This head was rendered in vray: and here's one from zbrush: Any critics are welcomed, thx in advance

  • b2przemo
    6 Hours Ago
    IMO sss scale look correct but try lower spectular propagation via texture map, skin look too shiny (like wet) on face. Use map to lower spect on cheeks and neck, less on nose and forehead and leave white value on lips. I like her face, I know he's sad...
  • BBrrEE
    4 Hours Ago
    b2przemo- thank you for your opinion, and you're right, I went a little crazy with the specular, I'll try and fix that and upload the results
4 Weeks Ago

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A Sneak Peek at the ZBrush to KeyShot Bridge
A sneak peek at the upcoming ZBrush to KeyShot Bridge: As we finalize ZBrush 4R7 we wanted to share with you this sneak peek movie which focuses on one of the upcoming features: the ZBrush to KeyShot Bridge! This exciting new feature allows you to send your ZBrush scene straight to KeyShot (in one click), allowing for an incredibly easy transition to rendering with KeyShot. Additionally, you will also see ZBrush 4R7's new ZModeler Brush in action as it is used to create the engine. Some of the features shown in the video are: *Single button press allows for high polygon models (without decimation) to be sent to KeyShot *Apply KeyShot materials directly to the mesh *Size, position, and MatCaps® are respected across the ZBrush to KeyShot Bridge *Adjust the HDR Environment lighting to create the perfect Final Render Sit back and Enjoy! B3fQG0FzVAU For more information about ZBrush 4R7 , including release information and previews of other features, CLICK HERE.

  • Mahlikus The Black
    1 Day Ago
    Dilated Pupil, I appreciate your enthusiasm! You are both right and wrong. We do not need the present to clear a space to define our jouney. For, such a Journey, is defined by our experience. Everyone is a Genious as wells a Noob. This is a pinch of...
  • NewObject
    1 Day Ago
    [QUOTE]I think I wanna exchange my Mac version for PC because I'm afraid, after this update, the tools aren't gonna work on MAC as they should. I have a few ZTOOLS that will not open on my MAC that are included with Zbrush and a patch was never released...
  • Jovon
    4 Hours Ago
    That did the trick sir!
1 Day Ago

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Here's another update.All of his assets are based on his abilities in the Game.I think I have to sculpt some wear & tear on his clothes and assets for the next update.hope you like it.

6 Days Ago

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Skeleton Warrior
Hi there, Here you'll find some pictures of my last model. The original idea was to try to design a character that would combine both sci-fi and fantasy elements, as I find this kind of merger very challenging. I also learned a lot of new techniques : the hi-poly model is 99% zbrush, mainly using polygroups, panelgroups, split brushes, and "Polish By Feature" (just a couple of IMM tri-brushes were made elsewhere). The texturing instead was done after studying a bit more about PBR and learning how to use Substance Painter and Designer. Final renders were made in Marmoset. I hope you will like it Hi-Poly Low-Poly Oh, and a couple of hi-poly turnarounds too. Skeleton Warrior - HiPoly from Mario Baldi on Vimeo. Skeleton Warrior 360 from Mario Baldi on Vimeo.

  • Bangers
    5 Days Ago
    Really nice design, love the texturing and great colours Cheers :]
  • Blu Ego
    6 Hours Ago
    I attached a couple of pictures in the original post to better show the Hi-poly. Thank you guys for your kind words
6 Hours Ago

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Extreme Bodybuilder
Hi Everybody, Here some Zbrush renders of one of my personal works called "Extreme Bodybuilder". I love anatomy so I played with this character trying to emphasizing the anatomy as much as I could. I hope you enjoy it come visit my website : www.lucanemolato.com

7 Hours Ago

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Beast
Hi Everybody, Here some Zbrush renders of one of my personal works called "Beast". I hope you enjoy it come visit my website : www.lucanemolato.com

8 Hours Ago

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Here some of renderings of the model in Zbrush. You can see all the details I created using a lot of new hard surfaces techniques in zbrush, based mostly on Custom Alphas I created. I hope you enjoy it.

22 Hours Ago

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Sleeve Knight
Hello internet! I'm Olly, I'm a been a CG artist working on lighting and asset creation for commercials and mobile games the last 2 years. This is my first post on zbrush central, thought I'd share this project with you all. Only my second complete character sculpt using zbrush so there are still some rough edges but the original illustration was so strong it was great fun to work on. I've learnt lots from observing others work on these forums, picking up techniques for detailing etc. original post here: http://thepixelcrush.com/sleeve-knight design by: elliotalfredius.tumblr.com turnaround: https://www.youtube.com/watch?v=uoBC2-6ngts

  • battlemonkey
    8 Hours Ago
    incredible, decptively simple, but so much attention to detail. great style, would it be possible to post the zbrush model?
1 Day Ago

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Ninja Turtles raphel

  • indra-neel
    10 Hours Ago
    Nice Concept, Pose & Sculpt
1 Day Ago

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Final render I guess ..:

  • Diablo
    1 Day Ago
    great piece of work.keep it up.
08-09-14

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  • psiclone
    23 Hours Ago
    This is all great for those of us who own or even care to have KeyShot, but some of us don't. Would be nice if being able to more easily adjust materials, lighting and render beauty shots more easily, as well as being able to paint specularity and...
  • Thebest12
    17 Hours Ago
    [QUOTE][B][COLOR=#FF8C00]To answer Thebest12: RAM doesn't speed up your sculpting. How smoothly you interact with the mesh with each brush stroke is entirely based on your CPU. More RAM simply controls how much data ZBrush can keep immediately at hand...
  • aurick
    11 Hours Ago
    [quote=Thebest12] I just thought it was odd I spent (years ago ) 1,100 on a Intel core i7 980x 6 core 12 threads, and when when I divide up to 12 to 15 million poly with 2 layers the sculpting really start to suffer,,i hope 64 bit sort this out.....I...
1 Day Ago

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Practise Of Predators
Hi guys , this is my latest practise, Predators in tranditional Japanese Armor. I found the Refs on webside. It's designed by a Japanese guy, and then I decided to make it in my way with 3D. I did this practice during my lunch time, and about 4 monthes. 3Ds MAX, Maya ,Photoshop, Keyshot. Hope U like it.

4 Days Ago

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Quite a long time since my last post so these are a couple of models I did for Assassin's Creed Rogue: rendered with keyshot

  • d3ltus
    1 Day Ago
    I like the way you have setup the render. The level of detail is also impressive
  • samofptr
    1 Day Ago
    The perfect embodiment of our favorite character!
  • indra-neel
    11 Hours Ago
    Very Nice Concept and Love the Render Style
1 Day Ago

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a head sketch ,have fun. and got my artstation: http://www.artstation.com/artist/johnnyxiao

  • indra-neel
    11 Hours Ago
    Very nice Work ...Love the detailing ...
07-05-14

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  • markantonik
    09-17-14
    Hi, what a very nice work ! looks perfect for me. the last character is faithful to the film, and thank you for the break down about face details layers. I just have a little question if I could, I see you have added in the screens shots, the...
  • lamarckxxx
    10-26-14
    Dude! Awesome work! Lovv the redesign of Kraven! well done sculpt!
  • Shuu
    11 Hours Ago
    On the Electro model, may I ask what your process is for getting those thin inflated seams along his suit?
12 Hours Ago

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mother and christ baby
any comments

13 Hours Ago

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A little weekend project. Critiques/Comments welcome. Based on a concept by my friend Jaki Martinez, check out her work!: http://ninjaki.carbonmade.com/

21 Hours Ago

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Casey
Messing around with the idea of a military style Casey Jones

  • Diablo
    17 Hours Ago
    Cool idea.I finished my version of Casey about two months ago.mine was based on the 2003 series.waiting for the finished one.Good luck.
  • Freewaldo
    14 Hours Ago
    Good sculpt, but just a reminder nothing is completely "black" it often has little shade of gray but never full-blown black.