More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Insert Multi Mesh Repository by: aurick 5 Hours Ago
Views: 776389 Replies: 514
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 12 Hours Ago
Views: 214389 Replies: 377
ZBrush Summit 2014 by: aurick 08-20-14
Views: 65968 Replies: 185
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 153969 Replies: 92
ZBrush Interview: Gil Bruvel by: aurick 06-12-14
Views: 21162 Replies: 5
+ Create New Thread + Reply to My Thread
15 Minutes Ago

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Hi Guys. I have a little up for You. Finally I had more time recently, so I have finished Edgar Allan Poe model. If you have some hints for me, please share with me. Enjoy!

04-16-14

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Sachin Tendulkar
Just rooting through some of my old files. This is a mock up bas relief in the rough stage. Originally this was for his '100th test century' but unfortunately the project never came off so all work stopped. Maybe one day I'll finish it off for fun. Test cut in aluminium:

  • BOATDUDEGUY
    06-25-14
    Thanks for the response I really appreciate it from someone who is doing what I want to do ive still got a way to go but im chipping away at it everyday while developing my sculpting hand I haven't even drawn since I was a kid im kind of suprised ive...
  • BOATDUDEGUY
    07-09-14
    The rhinocam asks for boundary vectors for swarf and most of its other tool paths I'm just lost how in the world are you supposed to have boundary lines on meshs that's the part that gets me with stl files no surfaces that have boundaries just 1 glob...
2 Hours Ago

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Move Brush
In the tutorial the move brush paints a bump that gets bigger the more they paint on the surface whereas in my zbrush it just drags a few vertices around instead of raising or lowering the surface portion i am painting over. I'm using the same version as the guy in the tutorial (4R6) and the same brush with what Iim sure are all the same UI settings. Is this because I am using a mouse and the guy in the tutorials is using a graphics tablet and if so what brush is best for making small bumps and crevices with a mouse? NOTE TO TROLLS: I'm not using pirated software and I know I need a graphics tablet eventually so there's no need to mention it. Cheers

  • Doug Jones
    30 Minutes Ago
    You should update to ZB4R6 P2. And read a bit more(many settings affect sculpting), keep at it.
1 Day Ago

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Dynamic poses!
Hi Th3estric Apologies for the late reply, its crazy busy at work right now! Thanks very much, displacement maps were used to help bring out some of the extra detail. We used the texture detail itself however this obviously isn't an accurate way of doing things so you need to be careful what you displace. Make sure you have a morph target saved and are working on a layer. You will need to morph target area's back to their original state. There is also a fair amount of hand sculpting involved with general cleanup of the model. My favorite brushes for this are the flatten, clay and dam standard. I try not to use smooth if possible as I feel it can sometimes destroy too much of the underlying detail. The majority of tricky fine details were created by hand, I myself like using the standard brush and the dam standard in different sizes and intensity however my colleague prefers the slash brush. So the answer is no we aren't using any special brush's/alpha's. I'm unlikely going to be able to show you our entire workflow due to competitors unfortunately however I'm more then happy to try and give helpful tips where I can. I would say layers and morph targets are key with this level of detail though. Here are some of the Nike poses rendered in ZBrush

  • INFINITE
    1 Hour Ago
    "I'm unlikely going to be able to show you our entire workflow due to competitors unfortunately however I'm more then happy to try and give helpful tips where I can. " You do realize you guys were late to the party,...
5 Days Ago

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First gumroad tutorial, hell yeah! :)
"Sculpt and Design Creatures part 1" is out! https://gumroad.com/cgzen Hey guys, I did few free tutorials a while ago about Zbrush and decided to release my first paid one on gumroad.This time with English voice over! Although the theme is overexposed and there are hundreds of creature related tuts out there, I hope the way I approached mine is a bit different and helpful. In this tutorial I wanted to show my preferred way of sculpting organic models using dynamesh as well to share with you some basic design principles that help to add variety and contrast. The tutorial is done in a similar fashion like my free sci-fi gun series on youtube - meaning it is packed with info, overlaid examples and demonstrations. For full description and what you will get check here: gumroad.com/cgzen I'll be happy to answer any of your questions and would love to hear your comments! Cgzen on gumroad: link Cgzen on youtube (free tutorials): link Cgzen on facebook (ask questions): link

  • VertexBee
    1 Hour Ago
    Creature tutorial update #1: Just added PayPal as a payment option! Use PayPal
19 Hours Ago

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WIP - Female Body
Continuing to work on my WIP - Female Body!

  • Totyo
    1 Hour Ago
    Nice work on the head and also the details on the clothes!
2 Hours Ago

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This is part one of three print ads for a Himalayan Salt importer here in Greece. The idea is "Make you food a bit better with Himalayan Salt" the fish

13 Hours Ago

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Anatomy
Anatomy study for fun

  • horatio
    8 Hours Ago
    beautiful work!
2 Hours Ago

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The Alchemist

19 Hours Ago

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  • dopepope
    19 Hours Ago
    STUNNING! followed. : )
  • pescao
    3 Hours Ago
    Stunning work! Great job
3 Hours Ago

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Geometry > Del Lower button missing.
If you look at the Geometry panels in this image you will see that my copy on the right is missing the "Del Lower" button. I'm actually up to a part in the tutorial where it tells me to click that button and I can't do it. I'm using version 4R6 just like the tutorial yet mine is different. I don't want to skip it or it might mess up the workflow. So frustrating! If any ZBrush gods out there can point me in the right direction I would be very appreciative! Cheers

23 Hours Ago

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Thank you!

  • Bangers
    12 Hours Ago
    I love this new model, hell I love all of your models, such beautiful forms. Thanks for sharing your work dude, cheers
  • jmturbo
    3 Hours Ago
    awesome man!! very sexy
  • ArTooRo
    3 Hours Ago
    Amazing, can't stop looking
2 Days Ago

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9 Favorites and 11Followers.
Some bad lip exercise P.S. How can I make this image smaller? It appears to be 2x times zoomed in the post :/

  • Webhead
    2 Days Ago
    Very nice expressive sculpts here! Beautiful anatomy studies, too! Very surprised there aren't more comments.
  • nagulov
    2 Days Ago
    Wow, all of these heads are great! They feel so solidly constructed, everything fits together well. Your style reminds me slightly of another sculptor I admire, who used to post stuff here some years back, metamesh. Good forms first, all else is gravy....
  • ArTooRo
    4 Hours Ago
    Thank you guys!
12 Hours Ago

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Chenchen Ji Sketchbook
Hope you like it!

  • rohitsingh.bhui
    6 Hours Ago
    this is really good, clean sculpt and good texturing keep Rocking
3 Weeks Ago

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Found some time to continue my horse ecorche. Here is the new iteration of the head...

  • SpazTic
    2 Weeks Ago
    Man looking at your first couple pages compared to your last couple pages in this entire thread, your progress is immense. Congratulations to you.
  • mattress_man
    2 Weeks Ago
    Really inspiring anatomy work Sean, thanks for sharing! What do you use for reference for your humans and horses? Cheers
  • seanGH
    9 Hours Ago
    Thanks SpazTic! Thanks mattress_man! At the moment, the reference books I use most are from Gottfried Bammes ("Die Gestalt des Menschen" and "Große Tieranatomie"). The text is in German but the pictures are well worth the effort of looking in the...
4 Days Ago

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Post fx:

  • Lou Mareno
    1 Day Ago
    1st Welcome to the Amazing Forum of Zbrush, Congrats on Top Row! And I have to say I Agree with all posts above me 100% You Sir are an Amazing Zbrush Artist! Looking forward to seeing more of your zbrush renders all the best to you Lou
  • Dman3d
    1 Day Ago
    Awesome! Love the detailing.
10 Hours Ago

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I was thinking about the skull of a cyclops, and decided to construct something believable...

10 Hours Ago

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Johnny Rampant works
Blizzfest entry team Game Artisans.

01-01-14

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no points for where the inspiration came from for these blokes, which variant?

3 Days Ago

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Eliza Thornberry

  • FridayEve
    13 Hours Ago
    Wow - thank you everyone for your kind replies. I didn't quite expect to make it to the Top Row. I have a few more videos i want to put together on using Zbrush for illustration. I use mostly use the default SkinShade 4 material and made a copy...
  • Dmacary
    12 Hours Ago
    Awesome work! Could you explain how you do the eyelids? It would help me a LOT!! Thanks! Chelovec
  • KeuPon
    11 Hours Ago
    Awesome style !!! And you for sure know the female anatomy very well I would really really appreciate if you would explain how you've got those cartoony materials on venom and the space ghost... I assume it's some custom matcaps, I would really...
08-09-14

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  • RAMWolff
    15 Hours Ago
    HAHAHAHA.. that's just so funny! Since I'm a Wolffie you can't see me but I'm down there begging too! BRING IT ON PIXO!
  • g8610
    14 Hours Ago
    I'm really exciting for the low poly modeling. I think it's one of those things that's really missing in Zbrush and could add alot. That and good measuring tools. What I'm less excited about is Keyshot and the bridge. Mainly because of the maximum...
  • loki_22
    12 Hours Ago
    lol i think we are all looking at the monitor the next morning just like that! lol
12 Hours Ago

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Rick
:d

12 Hours Ago

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Gun
:d

12 Hours Ago

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test

13 Hours Ago

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Orpheus
My own interpretation of Orpheus. Still an early wip.

13 Hours Ago

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39 Favorites and 21Followers.

14 Hours Ago

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Skin rendertest with vray.