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Architectural Design - Part 1
This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.
Architectural Desig … Architectural Design - Part 2
Now that you have your base building model ready after watching Part 1, let's modify your base model more with the ZModeler Brush.
Architectural Desig … Architectural Design - Part 3
Start this lesson with an introduction to Surface Noise, this will be used later to add more detail to your building. ZModeler is used again to create seperate assets for Alpha creation.
Architectural Desig … Architectural Design - Part 4
Now that you've created tileable assets from Part 3's lesson, let's create Alphas with help from the 2.5D features.
Architectural Desig … Architectural Design - Part 5
Using the Alphas created in the previous lesson, it's time to apply them using Surface Noise. This technique adds detail to your skyscraper, giving it a realistic effect when rendered.
Architectural Desig … Architectural Design - Part 6
We now have a fully modeled skyscraper building, let's render it with the ZBrush to KeyShot Bridge!
Architectural Desig … ZModeler Introduction
This video introduces you to the ZModeler Brush and a few of the basic functions you will need to get started.
ZModeler Introduction
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Insert Multi Mesh Repository by: aurick 1 Week Ago
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52 Favorites and 31Followers.
Boney Final Look
Reduced the number of ribs and refined him a bit more. Love the look in KeyShot, but may need to keep it simple using ZB renders while experimenting with Adobe Character animator.

2 Hours Ago

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108 Favorites and 59Followers.
Frenchy Pilou: Thank you! It is SketchFlow 053 Dark Knight Card artwork for the game EPIC by White Wizard Games. More info about this game, here. Mostly 3D bashed together in Zbrush. I also speed-sculpted over existing 3D assets to exagerate their form. Render in Zbrush. Paint over in PS. ...and here is a quick breakdown

9 Hours Ago

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56 Favorites and 46Followers.
Opened the eye, created a paralax normal mapped refraction on the eye, added hair cards to the jaw (just a few) for scruff and lashes. Tweaked the corncob pipe to be lighter in color. Still chugging along

  • kokoro
    4 Hours Ago
    i am amazed! popeye was the very first cartoon character i ever saw, even before mickey mouse...lol, and you really managed to give him the feeling i had when looking at the drawings ..great work!
4 Hours Ago

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Barbarian Character
Hey everyone, Been a long time since i posted anything. Some time ago, i started this little barbarian character, and final brought the concept sketch to this final image. Hope you like it! Planning to finish my free time projects from now on. During this one i think i made 10 + characters that are gathering dust Some info: Zbush fo modelling, lighting shading done with vray in maya. Texturing was done with a combination of zbrush and mari.

  • Fonty
    3 Hours Ago
    This is fantatstic mate,love the detail and the boar was a nice touch fantastic well done
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Here is some of the concept art I created for the sculpts.

  • Warner McGee
    2 Hours Ago
    ...and a few shots of the actual toys.
1 Hour Ago

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213 Favorites and 45Followers.
Promotional artwork for the upcoming KODOJA audiobook. 3D MODEL HERE.

10 Hours Ago

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53 Favorites and 43Followers.
back to teh zero pilot ..still some more to do

  • Diablo
    1 Hour Ago
    looks really nice.BTW thanks a lot for your Substance Painter tutorial.that was awesome.I learned tons.keep up the good work.
2 Hours Ago

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Jurassic World Toy Sculpts
Hey guys. I seldom am able to post my work due to NDAs with various clients but here's a project that found it's way to the toy shelves finally. I had the good fortune to work with the Jurassic World folks on some toy designs. Here are some of the highlights.

4 Days Ago

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32 Favorites and 14Followers.
Gnome
Hi! I just finished this guy! Inspired by the world of Jean Baptiste Monge. Made in Zbrush, full textured in MARI and rendered in max with Vray. I hope you guys like it! Please check the full res here https://dl.dropboxusercontent.com/u/31028949/GNOME_FINAL.jpg Thank you!

  • gusss
    11 Hours Ago
    THank you jbmonge for great inspiration! Soon I will put here a turntable of this model!
  • Ludwaar
    10 Hours Ago
    Love it, awesome work!
  • nickz
    2 Hours Ago
    Super cool work! Thanks for sharing with us all!
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10 Favorites and 6Followers.
Christopher Walken
Arnold rendered Christopher. lol )

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8 Favorites and 9Followers.

4 Days Ago

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joymepls - Sketchbook
I haven't post anything for a long time, but recently found myself obsessed in sci-fi concepting using ZBrush. So here i'll post my works as a 3d concept artist.

  • EduardoMC
    14 Hours Ago
    Where did you render them in? Keyshot? Good job!
  • nagulov
    2 Hours Ago
    Great designs! I like that you showed constraint when detailing -- people can easily get carried away, resulting in armor/robots with too much going on, without areas to let the eye rest.
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another!....Am i getting better??.... I'm really not sure :(

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44 Favorites and 35Followers.

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10 Favorites and 4Followers.
Body Modifications pt. 2
Blender, Cycles, Substance Painter, ZBrush, PS CS6. HR: http://jackdarton.deviantart.com/art/Body-Modifications-pt-2-543097295

2 Days Ago

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106 Favorites and 52Followers.
jelly fish
the jellyfish now swims happily in the ocean... zbrush, blender, photoshop. all materials are procedural. due to the many waterbubbles and floating particles, i could not compress the image enough to get on the forum, so if you are interested, here is the original larger version.

  • Lexxx69
    17 Hours Ago
    Doris, I'm impressed! Stunning visualization! My best wishes! Sincerely, Leo.
  • tyrellcorp
    15 Hours Ago
    just luv this one.. how are you rendering out your water?
  • kokoro
    4 Hours Ago
    lexxx thank you. i admire your sculpting too, very much. tyrellcorp. the rendering is with blenders cycles renderer. i made a plane with "waves" and positioned above the jellyfish. the camera is looking up, and thus through this "water surface" into the...
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Shin-Dokuga, Comicon 2015
My Comicon 2015 entry. Shin and Dokuga fusion from Dorohedoro manga. Turntable: https://www.youtube.com/watch?v=wehmn_PSm8Q

4 Hours Ago

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3dlogicus works and stuff
Just another newbie here. That is an evolved electric eel I made for render.ru speedsculpt challenge.

5 Hours Ago

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67 Favorites and 36Followers.

15 Hours Ago

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Making Pants with Zbrush + Marvlous Designer (Time Lapse) b-LkfiB6nkg

23 Hours Ago

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108 Favorites and 59Followers.
Project BreakDown
052 ATS Universe Project BreakDown After having done dozens of card images for the Among the Stars game, I have developed a process for super fast production times. Here is a complete project breakdown. I hope it will be helpful and useful to some of you people

  • Mytholon
    10 Hours Ago
    Thank you administrators for Top Row! I very much appreciate it! nebular, ][-][4Z4R][)), Lexxx69 :Thanks. Speed is definitely not linear for me when working with Zbrush. It begins with asset creation and at...
  • Frenchy Pilou
    5 Hours Ago
    ...of last century! Excellent! Bravo! PS What is the name of the Font that you use for your tutorial text letters ?
5 Days Ago

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25 Favorites and 27Followers.

  • Piggyson
    5 Days Ago
    Excellent stuff Ioannis! Thanks for sharing! -Joseph
  • Takai
    4 Days Ago
    This is one really cool thread! Awesome pieces!
  • Til2D
    6 Hours Ago
    AWESOME! What a great skills and work. Speechless
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Few New works !!

2 Days Ago

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priestess
Hi, I have just done this image using pixels to 3d plugin for background Which I appended to my Priestess model. Made some Tentacle brushes to add later. Strong Giger influence here. Having the most fun doing Gigerish stuff. Cheers!

  • n1agara
    23 Hours Ago
    Love it! This piece got Giger written all over it and I mean it in a good way. I think u nailed it buddy
  • ultimagicka
    23 Hours Ago
    This is awesome, keep up the great work! Seeing work like yours and many others is truly inspiring, and pushes me to work harder so that someday I may also post work here. Thanks again for sharing your work.
  • bfgnz
    7 Hours Ago
    Wow! Thanks for such a great comment. You have made my day!
7 Hours Ago

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6-30 update
Just updating my further progress on my study. I will be messing with fiber mesh soon to get some nice hair 273

8 Hours Ago

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10 Favorites and 6Followers.
head sculpt
head practice

8 Hours Ago

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10 Favorites and 6Followers.
Devil sketch
concept i did last year

21 Hours Ago

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24 Favorites and 23Followers.
Monsters in the dark...

  • Mytholon
    8 Hours Ago
    Monsters in the Dark look very cool. Was there a 2D concept for those, or did you concepted them directly as you sculpted? Realy liked your How to Make Toys link too. Lots of info
8 Hours Ago

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22 Favorites and 17Followers.
Deadpool Fan art
A little while ago I came across the new deadpool design for the movie, and after a couple of nights of thinking about it I decided to give it a go and add my own little twists here there.Overall I like how it turned out, but unfortunately my eyes only see what could be better and I can only I hope your eyes are nicer to you. lol. Have a great day everyone.

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Updated/Finished Black Leather model

1 Week Ago

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Here some pics of the piece without texturing. Started from a Cube and then used Dynamesh extensively. It was an excellent exercise in anatomy and non-symmetrical sculpting

  • nagulov
    1 Week Ago
    Lovely sculpt. I like the non-textured images better.
  • Paul Marx
    1 Week Ago
    It is great if you've just started from a cube! Lovely resculpt, kudos!
  • PietraSerena
    8 Hours Ago
    @nagulov:thanks very much! I have seen the sculpts in your thread. they are really excellent! @Paul: thanks
10 Hours Ago

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Help me to improve my torso study
Hi guys, I am studying ZBrush and I would like you to give me some suggestions and i will improve my study. OBS: I'm just working on torso anatomy for now. Thanks !

  • tigerheart
    6 Hours Ago
    Pretty nice work so far, here is a few improvement that i would suggest. I don't know what proportion you want, i like to go for 7 head tall, wich in this case will need to shorten the torso. It is less obvious if you go...
11 Hours Ago

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Star Veggie.. all Zbrush with comp in PS....