More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

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02-19-14

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22 Favorites and 17Followers.

  • chalkman
    02-19-14
    I love it! Great sculpt and character! All the best, David
  • kiteve
    5 Hours Ago
    Thank you like~
  • Yuzhen Ma
    1 Minute Ago
    Very good carving! Very shocked~
1 Day Ago

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5 Favorites and 7Followers.
Thanks for all the comments! :) Here I'm posting an explanation of my process to deal with the scales detail, and a quick texture breakdown showing some layers. Gif texture breakdown: http://imageshack.com/a/img674/9994/kTRH8C.gif

  • Matt Fagan
    9 Hours Ago
    Really awesome work man, I love the polypaint detailing! Very rich in colors
  • dargelos
    3 Hours Ago
    Great work! And thanks for the workflow explanation.
  • luoqisheng
    2 Minutes Ago
    Great work. Can you explain why you send model to Mudbox to bake displacement map?
39 Minutes Ago

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Sketch book: Faster
A collection of training for Sculpting more faster

1 Hour Ago

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3 Favorites and 2Followers.
Hulking Man (WIP) Lightwave render. Mid Res Mesh with 4K Displacementl Map applied.
Hi, In the attached image, I have applied a 4K Displacement map, rendered out in Lightwave, with Sub Division levels ranging from 25 to 50. As you can see, this doesn't show as much detail as the previous image, where I used a normal map. The displacement map takes much longer to render. When I finally resort to using a lower poly mesh for posing and animation in Lightwave, I may try using the normal map ontop of the displacement map, in order to keep general form, detail and still the ability to manipulate a low poly rigged character in Lightwave. DaveySculptor

1 Hour Ago

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Hulking Man (WIP) Lightwave render. Mid Res Mesh with 4K Normal Map applied.
Hi, Here is a rendered image from Lightwave. I exported a Mid resolution mesh from Zbrush, then applied 4k Normal Map in Lightwave. DaveySculptor

12 Hours Ago

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Thanks guys! Up http://postimg.org/image/ezykla8gd/ - big size

  • nassosa
    1 Hour Ago
    great piece nice details. Are you texturing him?
06-30-13

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Zremesher workflow for clean edgeloops
Hey all...After getting the new, amazing, update, I was reading some comments in the Z4R6 update thread, and notice quite a few people bemoaning the fact that the new Zremesher still produced spiral edge flow. I don't often rely on perfect edge loop formation for most of the work I do, but acknowledge that most probably do. I decided to run some experiments. The workflow I came up with is not 100% perfect edge loops at all times, but darned close. I put together a mini tutorial to share my results. I hope that many of you will take this as a jumping off point, and fine tune it. I would love you to share your results. As I said, this is just a jumping off point. I hope it helps. Carver

  • CURLYCREATIVE
    2 Hours Ago
    thanks SO much for this easy to follow tutorial, exactly what ive been looking for. quick question, how do you avoid the black fuzzy edges. and how come it looks worse once on BPR mode? is there a step i have missed?
  • carver
    2 Hours Ago
    Thank you, glad to help. That fuzzy edge is easily removed by turning on both the Transparent and Antialiased buttons in the Texture map menu, right under the texture preview window.
  • CURLYCREATIVE
    1 Hour Ago
    hey carver, the transparent and antialiased buttons are turned on
1 Day Ago

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Ranger Project video/image dump
This is a dump for some WIP and process images and movies for my summer 2014 ZbrushWorkshops course. I used Zbrush for design, polypainting, and some posing, Maya for retopo, UV, and some posing, and Photoshop for some concept work and texture touch ups . Here is what the final piece looked like in realtime, in Maya, viewport 2.0: 101200421 Here is a block-in of the initial proportions in Zbrush: 106084870 Here is what the costume in zbrush looked like before retopo: 99385225 Here is what the retopoed costume looked like in Maya: 106049316 Here are a couple of illustration videos I did in the middle retopo and UV layout just to break up the monotony of those tasks: 106153586 106174279 Here are some thumbnails I did to help generate some ideas about the final pose: 106139120 Here is a quick tutorial on the Dynamesh > Zremesher workflow I used: 106053179 Here is a test of the retopoed mesh in Maya in realtime: 100355201 Here is how I created the etherial flame on the sword: in Maya 106073376 Here are some assorted images showing some WIP progress as well: Textures as polypaint, and unwrapped/applied to UV shells. Retopoed meshes and UVs for final model. I had fun making this project and using it as a teaching tool. Thanks for checking this stuff out.

  • pOiNtPuShEr
    10 Hours Ago
    Wade, you are top row. In every way amigo!
  • Kisel
    7 Hours Ago
    Love your work and many thanks for all the tutorial videos what you have done, i learned a lot from them!
  • nassosa
    2 Hours Ago
    I wish I had your skills! I have watched every single video you've made over the years and they are both inspiring and very very helpful. More than other tutorials, that you have to pay money to watch. Please don't stop them!
1 Day Ago

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Keyshot Renders: Another print shot:

  • ARASH-B
    17 Hours Ago
    nice job bro. i like the Keyshot renders a lot !
  • farhadnojumi
    13 Hours Ago
    living_for_cg: Thank you man. I'm glade. vlad74: Thank you very much digitalmax: Thank you very much ARASH-B: Thanks dear Arash, Appreciated
  • Myselfsama
    2 Hours Ago
    This looks great man, I love the the pose, and action and the flow of everything. If there was a very minor nitpick (the girl with the sword) is that I feel as though her belly button is farther down than it should be. Like its getting too close to her...
2 Weeks Ago

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51 Favorites and 61Followers.
Ended up doing some painting, and due to my UV laziness I rendered in Zbrush for the first time. I still have some painting tweaks to do...and probably a few composite rendering tweaks. Hope you all enjoy! Let me know what you guys think, I'm open to suggestions.

  • el.mustafa
    4 Days Ago
    Sweet! Really enjoyed the anatomical detail The muscle texture is beautiful Good work
  • hockey14
    3 Hours Ago
    can you talk about the textures you used and where you got them? or is this just hand painted? too cool very very cool
2 Days Ago

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16 Favorites and 6Followers.
Crescent
Inspired by Simon Lee and Raf Grassetti's Gumroad design tutorial.

  • Fabian3224
    1 Day Ago
    very cool, Im glad you took some liberties with it! Well done! Art Blog
  • NiyOo
    1 Day Ago
    Thank you Fabian.
2 Weeks Ago

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For the sake of simplicity and cost efficiency I'm making my womens rings easier to size. Rather than having to match the shape of the band, when being sized it can just be cut and added to or subtracted from. Less labor less cost? If any jeweler reads this and I'm wrong please tell me~ Also this is another excuse to add more detail! Also made a more feminine version of a previous ring that was called masculine by a few people. Now I'm going to sell them as a pair~ ...Also does this happen to anyone else? I don't know what to make of it. Happens when I'm rotating my model occasionally and really screws up my flow.

  • ThirdForge
    1 Week Ago
    So I've decided to work on some bracelets~ The last one I made was boring and didn't really fit my aesthetic. Here is what I came up with! More on the way as well!
  • beneath_the_surface
    4 Hours Ago
    Wow I haven't been zbrushing much latley ahhhh stupid day job!!! Brilliant work as usual I never get tired of your work at all
06-13-14

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Wonder Woman to go along with Superman
Hi All, It took a little while but I now have Wonder Woman to keep Superman company! The character and set were modelled in Maya and then sculpted in ZBrush. Normal maps were rendered in XNormal. These assets were then taken into Toolbag 2 where materials were added, the scene lit and then rendered. A little bit of post work in Photoshop and Bob's yer uncle! Hope you like, thanks for your time. J

  • selahpoetic
    18 Hours Ago
    Post some wip images. For me at least, I start and then I give up because I can't stand the valley of suck. So it would be cool to see what steps you went through before your character came out as this awesomeness. Just a thought.
  • Dragon
    11 Hours Ago
    Cool deal.
  • Diablo
    5 Hours Ago
    lovely works man.especially your version of superman.he's really cool.keep it up & keep'em coming.
11 Hours Ago

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Two 15min exercises where i had decided to use 90 percent of one brush with a little of another.

  • Santis
    10 Hours Ago
    Enjoying your recent adventures
  • Likesyrup
    5 Hours Ago
    Thanks. I need to do way more of my own personal work. I need to do some detailed stuff too.
5 Hours Ago

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updated my Admiral Ackbar. modeled and polypainted in zbrush. rendered in keyshot. C&C most welcome.

1 Day Ago

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Hey everyone! Here's the newest piece I'm working on. She's supposed to be sort of an archeologist, hence the tool belt. Let me know what you all think. -Sam

  • rasmusW
    13 Hours Ago
    this is really beautiful. it's very well executed, both story-wise and technical. -r
  • Ouran
    11 Hours Ago
    Gorgeous hair !
  • carver
    5 Hours Ago
    WOW!!!! Great piece! I really like it. Would make a nice model kit.
07-25-11

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God donkey 《Running!》
This is a run of the donkey, I hope you make a suggestion, thank you,hah!please,Give me advice,thank you,hehe…… run!run!run.jpg run!run!run!.jpg run!run!run01.JPG run!run!run02.jpg 回力鞋卡通.jpg

  • Bas Mazur
    07-25-11
    Real nice cartoon! Render color, shadow, ao, etc. and make the final in Photoshop.
  • kiteve
    6 Hours Ago
    oo,Thank you for your attention
6 Hours Ago

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Joel Gafford's Sketchbook
I've recently been keeping a sketchbook on the Polycount forums for a while, and now that I'm taking more of an interest in Zbrush, I'll be posting on ZBrush Central too! I would love to get critiques as well career guidance as currently (when I started this thread) I'm a self taught student looking to get a job in either the video game or film industries as a 3D modeler. Here's my website, joelgafford.com Here's my Polycount sketchbook And my Deviant Art I'd like to start this sketchbook off with a zombie sculpt that I referenced from an extra from the Walking Dead TV show.

9 Hours Ago

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Quick sketch

9 Hours Ago

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Orc
Hey all, Just wanted to share my orc . When i began with modeling i had no idea that this is famous Grom Hellscream from Warcraft universe. I just saw picture of orc somewhere while looking for inspiration and started modeling Also my first post here

10 Hours Ago

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and that's the polypainted version...hope you like it

10 Hours Ago

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shoe update