View Thread Register
More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush Summit 2014 by: aurick 14 Hours Ago
Views: 12854 Replies: 34
ZBrush Helmet Design NEW! Project Files Added! by: aurick 1 Week Ago
Views: 141800 Replies: 89
Insert Multi Mesh Repository by: aurick 2 Weeks Ago
Views: 713483 Replies: 508
ZBrush Interview: Gil Bruvel by: aurick 06-12-14
Views: 18683 Replies: 5
RECAP: 3D Printer World Expo Update #9 by: aurick 04-12-14
Views: 59398 Replies: 31
+ Create New Thread + Reply to My Thread
21 Minutes Ago

5

0

0

thread gallery
0 Favorites and 0Followers.
Dabub my latest project
Hallo! it's been a long time. This is Dabub my latest project still WIP, I am now working on his shield. My first project done 100% in zbrush. I hope to pose him as soon as I got the time. More to come soon. I hope you like him

44 Minutes Ago

4

0

0

thread gallery
0 Favorites and 0Followers.
SAILOR CREW (Cartoony style) - Artsy
Hi Guys, This is my personal art work. Goofing around with zbrush & photoshop. I thought photoshop is much lighter(processor usage) compare than any other render engine and i think its good enough just to handle such as cartoony art style. as it cartoony, you dont need to get to alot of details just enough to be a cute/funny face and give more unpropotional scale such bigger head or eyes to make it more funnier. Feel free to comment. Aye Aye Captain !! Cheers !

2 Hours Ago

3

0

0

thread gallery
3 Favorites and 1Followers.
@ GrotThanks brah did another character today http://i.imgur.com/3O3aULb.jpg

16 Hours Ago

2

2

0

thread gallery
7 Favorites and 7Followers.
Thanks a lot guys! The one in the photo is cast. Mana Studio print, mod, and cast from me. Here are some sketches I did pass couple weeks:

  • nassosa
    5 Hours Ago
    Love your sculpting abilities! post more
  • nagulov
    2 Hours Ago
    There's some great stuff here. Love the demon! Such dynamic shapes, especially the forearms, those are hard to get right. I bet the segmentation of body parts helped with nailing the gesture, at least it does in my sculpts.
3 Hours Ago

2

0

0

thread gallery
10 Favorites and 4Followers.
Brink RealTime FanArt
Started a new project.... I'm trying to capture my whole process from Sculpting to Baking and Rendering the Realtime Model in Marmoset Toolbag. Concept from: Laurel Austin (conceptartworld.com/?p=3018) Progress #1 Video #1: https://www.youtube.com/watch?v=nQ5jDGPSUHE&index=1&list=PLrCiItM-0D7rh0PPJXOXRR_B_CPsunVTS Progress #2 Video #2: https://www.youtube.com/watch?v=itS32b3JB4k&index=2&list=PLrCiItM-0D7rh0PPJXOXRR_B_CPsunVTS Hope you like it!

3 Hours Ago

2

0

1

thread gallery
101 Favorites and 98Followers.
Here is the next step. Fingers need cleaning, did some small design stuff, a couple more detail things and I think I'll be ready for low-poly. All the joints in the fingers work, after trial and error, and need cleaning, but the result should be nice.

2 Days Ago

2

16

12

thread gallery
27 Favorites and 18Followers.
Venom
Here is my attempt at Venom, I just wanted him to be BIG. Comments and critiques welcome, hope you like him.

  • nickz
    18 Hours Ago
    Now that is toooo cool! Love it!
  • b2przemo
    17 Hours Ago
    Its hybrid Venom mixed with Hulk... result is oustanding... really great monster...
  • robbiestyle
    9 Hours Ago
    Wow. Now this is how you take a character that's been done a zillion times and crank it to 11. Really cool. I may wake up screaming from the tongue...not so cool great work.
19 Hours Ago

3

2

thread gallery
4 Favorites and 3Followers.
Little update :

  • industripop
    16 Hours Ago
    I've given MD a try and find it difficult to import models I've exported as OBJs from ZBrush. They always come in at a scale that***8217;s hard to work with in MD. Any tips you can offer?
  • Prokhor
    9 Hours Ago
    Thanks you, dude!
  • paco0013
    4 Hours Ago
    Ago industripop : Try to import and export in meters in "the unit the file to import" option in the inport/export options. That's work for me after a lot of loosing time Prokhor : Glad you like !
4 Hours Ago

0

0

thread gallery
0 Favorites and 0Followers.
Brink Bust Fan Art
Hello everyone, Just wanted to share a quick bust I made in Zbrush, and rendered in Marmoset 2. I hope you like it and please, I am looking to improve so if anything stands out please point it out. Thanks for the watch! High Res Image

6 Hours Ago

0

1

thread gallery
6 Favorites and 3Followers.
Panel loops study
Here is my first WIP image of my Space Cowboy. I┤m not happy with the back / shoulders and maybe I have to change the head if he should wear a cowboy hat. Well, lots to do .. no details set till yet. But the funny thing is that I made this one in 2 hours. Tried to do a fast hard surfacing after I spend lots of hours for my horse, think 2 hours aren┤t so bad for hard surfacing. So enjoy, comments are welcome.

19 Hours Ago

2

1

0

thread gallery
1 Favorites and 3Followers.
The Order 1886 Fanart
Hi, I am looking forward to improve my Personal portfolio with character, as Fanart. I have been thinking to make "Joel" from "Last of Us" for long, but I recently saw "The Order 1886" trailer and liked it lot! and shocked with the quality! I am looking to follow the concept as much as possible. So here i started to make base mesh, which is modifying from Zbrush Default tool in Lightbox called "Nickz_HumanMale_Average" any feedback are most welcome! Thanks. Contract Character/3D Artist Website - www.arunart.com Facebook Page - https://www.facebook.com/TheArtOfArunNagar

  • hitansu89
    6 Hours Ago
    hey gud to u here,awesome start. Go ahead............
8 Hours Ago

5

1

0

thread gallery
0 Favorites and 1Followers.
dante's texture wip
dante and Gabriel's texturing wip

  • seraph769
    6 Hours Ago
    I don't mean to be rude but these models and textures look like they have been ripped off the games themselves. If so then I would be careful posting these online or the very least say it's a fan art of some sort.
7 Hours Ago

0

2

thread gallery
3 Favorites and 0Followers.
Dark Souls II by Marco Nogueira
Hello guys, here is my final render of Dark Souls II model. Rendered in Zbrush. Softwares: Zbrush, 3Ds Max, Marvelous Designer and Photoshop.

15 Hours Ago

6

1

2

thread gallery
3 Favorites and 12Followers.
some better pictures...

  • kenji101
    7 Hours Ago
    Very very impressive work you have. I have it bookmark on greatest work compilation. Do you mind sharing the 4 meat texture you've used. I've tried searching for hint you given, Most of the meat texture on result have either watermarks, and or for...
8 Hours Ago

6

1

0

thread gallery
0 Favorites and 1Followers.
texturing wip

8 Hours Ago

0

1

thread gallery
2 Favorites and 1Followers.
Little piece from a few months back I never put up. Model/Tex in zbrush and scene assembled/rendered in Maya/C4D. Top layer in Photoshop.

1 Day Ago

2

2

thread gallery
3 Favorites and 1Followers.
W.I.P. Anzor - SpaceMonkeys.
Hello Everyone. I share my W.I.P. Anzor - SpaceMonkeys. Thanks for your time.

  • Diablo
    1 Day Ago
    nice work man.waiting for the finished one.
  • Prokhor
    8 Hours Ago
    Thanks for your comment, man!
6 Days Ago

6

9

4

thread gallery
47 Favorites and 38Followers.
quickie heads!
Nothing too exciting to post this time, just a bunch of heads. I decided I should bust out some quick bust practice, this being the result. I sure needed it -- on the first try it took me *ages* to nail good proportions, whereas getting the third head to look good was almost painless. 1. This one started out as a riff on the frazzetta/shiflett bros barbarian. But in the end his eyes didn't look barbaric enough, so I gave him a 1930s haircut instead. Kinda reminds me of blaskowitz from wolfenstein now. Took me about 3 hours all told. 2. Girls are always tough because the forms and plane changes are so subtle. I used photos of a model called ryonen as a guide, some resemblance is there I think. She has a really interesting face. Sculpting took the better part of a day, as I was again struggling with fitting forms together. 3. This last one is the most 'generic'. Basically it was just to check whether I've learned anything with the previous two sculpts. Turns out I might have -- it took by far the least time to do, and was practically struggle-free. Too bad he's so boring, even with an iffy attemt at a patrick bateman haircut. Finally, I'm also including two more shots of that last nude I did, direct from zbrush this time, as I felt the vray renders softened the details too much. Hey, I didn't sculpt them for nothing!

  • nagulov
    5 Days Ago
    Thanks guys! @skasse Huh, I actually made the eyes smaller as the sculpt progressed, as initially they seemed to bulge out too much. You may be right, though I'm still too tired of looking at her to check. Likeness is tough! @Boulp Man, that...
  • nebular
    4 Days Ago
    I know this technique but it's really time consuming, but gives best result. Have you tried decresing the imbed slider down to 1-3? Clay tubes won't build up the form so much. Thanks
19 Hours Ago

2

3

thread gallery
3 Favorites and 1Followers.
Warrior
Hi,everyone~This is my latest work,a battlefield of the woman warrior.Very glad to share with you and hope you like it.

  • Prokhor
    8 Hours Ago
    A wonderful job
17 Hours Ago

3

0

thread gallery
5 Favorites and 0Followers.
Groot Wip4
Hello! Sculpting Groot so did not go assent, To remove the poly paint, I sculpt carefully again! Tired. . . I go to the work of the re-topology based on this!

  • TomatoVFX
    17 Hours Ago
    very nice work , the amount of details are very impressive . I think if you can add some branches above will be more cooler .. keep it up
  • Dragon
    14 Hours Ago
    Agree, nice detail on the sculpting.
  • yamajyaki
    9 Hours Ago
    Branches of the head I do not may be less certainly. I'll try to increase a little! Let's adjust the sculpt a little more! Thanks a bunch!
9 Hours Ago

5

0

1

thread gallery
3 Favorites and 1Followers.
Nami
Hi,guys This is my personal work "Nami" from the Japanese Animation "One-Piece" I wanted to study female character with figure look. Sculpting and Painting in Zbrush and Rendering in Keyshot. Hope you guys enjoy it

3 Days Ago

3

10

7

thread gallery
16 Favorites and 15Followers.
It's been a long time ! But here's my entry for the Substance Contest Sculpted with ZBrush, textured with Substance Designer and Substance Painter and rendered in Marmoset Toolbag 2 :

  • Pablander
    21 Hours Ago
    great! I love the clay render. awesome work!
  • Razaur
    20 Hours Ago
    That is one awesome sculpt and design. Gotta check that Substance Painter out!
  • Guedin
    9 Hours Ago
    Thank you guys @Razaur : Substance Painter is still in beta stage right now, and too much features are missing right now to make it my primary texturing tool yet, but you can really feel the potential, and it's awesome ! Really really like what it's...
10 Hours Ago

2

1

1

thread gallery
19 Favorites and 13Followers.
Jin - BlazBlue
Hi guys, just finished Jin from BlazBlue fighting game. Everything done in zbrush except the sword. Hope you like! Hi-Res: http://bit.ly/1p8SaAo

  • Diablo
    9 Hours Ago
    another stunning work.Love it.can you post a picture of the model without pose? it would be great.
10 Hours Ago

3

0

1

thread gallery
1 Favorites and 1Followers.

11 Hours Ago

0

0

thread gallery
1 Favorites and 4Followers.
Hotaru

11 Hours Ago

0

2

thread gallery
11 Favorites and 5Followers.
Female Ballet Study 2
Hi Guys, I decided to go back to one of my models and play with some new renders and some photoshop work. The initial render is from keyshot. Hope you like it and feel free to criticise .

11 Hours Ago

2

0

2

thread gallery
3 Favorites and 1Followers.
space girl
still learning how to model the human body so i took some time of to just have fun with the z remesher tool.

21 Hours Ago

2

2

1

thread gallery
1 Favorites and 8Followers.
Kaiju
Hy guys! This is my work created in Zbrush 4R6. inspireted in Pacific Rim. I hope you enjoyed! regards Peres.

  • cdizzle
    11 Hours Ago
    Sweet paint job! Would you mind telling us about how you did the painting? Cheers!
4 Days Ago

2

26

12

thread gallery
23 Favorites and 16Followers.
And some of the process. Thanks guys!

  • gonzo
    1 Day Ago
    This is an awesome sculpt, man! Congrats on top row. I'd pay for a 3D print of this on my desk.
  • Pegasus
    17 Hours Ago
    WOW. This is one of the most detailed and outstanding models I have ever seen...
  • Frenchy Pilou
    12 Hours Ago
    ...sculpture! And cool synthetic tutorial!