More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Status update... by: Pixolator 9 Minutes Ago
Views: 14650 Replies: 74
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 1 Hour Ago
Views: 49128 Replies: 146
CTN animation eXpo 2014: Joseph Drust ZBrush 4R7 Demo by: aurick 2 Hours Ago
Views: 5140 Replies: 21
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 1 Day Ago
Views: 391407 Replies: 838
ZBrush Summit 2014 by: aurick 10-18-14
Views: 71205 Replies: 186
Insert Multi Mesh Repository by: aurick 10-12-14
Views: 850983 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 161987 Replies: 92
+ Create New Thread + Reply to My Thread
2 Days Ago

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Status update...
Greetings ZBrushers, I would like to share with you the status of the upcoming ZBrush 4R7 for Windows and Macintosh systems, both 32-bit and 64-bit. We originally planned for this release to take place before the end of this year. As it turns out, due to the sheer volume of development involved in creating the first ever 64-bit versions of ZBrush for both Windows and Macintosh, it is taking a little longer than expected. There are effectively four versions to test -- twice as many as in previous releases. With that in mind, I feel that we should take the time to fine-tune and deliver the very best possible capstone to the 4.x series in order to allow you to gain the most benefit from the new features. We have therefore decided to postpone the release of Z4R7 from December to January. Please bear with us while we polish ZBrush 4R7. We are as eager to have these new features in your capable artistic hands, as you are to make use of them and reach higher levels of creativity. Have a wonderful Holiday Season and a Happy New Year to all! -Ofer Alon

  • kecaj rojam
    10 Hours Ago
    Thank You & Merry Christmas to all at Pixologic from Poland & Ireland
  • sculptwork
    3 Hours Ago
    Make sure to get a few relaxing holiday weeks, Z-devs. If this is crunch time because of the impending release, I hope I speak for the majority here when saying delay it even further if this is the case! My best wishes to you.
  • AceFreholy
    9 Minutes Ago
    The 32 bit, I would guess would be to get it in the hands of school kids? Witch is noble if true.
25 Minutes Ago

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I made a butterfly which I added to my game I made a box and painted it in ZBrush Made it into an alpha, painted the insects body and then placed it into the game

4 Weeks Ago

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A Sneak Peek at the ZBrush to KeyShot Bridge
A sneak peek at the upcoming ZBrush to KeyShot Bridge: As we finalize ZBrush 4R7 we wanted to share with you this sneak peek movie which focuses on one of the upcoming features: the ZBrush to KeyShot Bridge! This exciting new feature allows you to send your ZBrush scene straight to KeyShot (in one click), allowing for an incredibly easy transition to rendering with KeyShot. Additionally, you will also see ZBrush 4R7's new ZModeler Brush in action as it is used to create the engine. Some of the features shown in the video are: *Single button press allows for high polygon models (without decimation) to be sent to KeyShot *Apply KeyShot materials directly to the mesh *Size, position, and MatCaps® are respected across the ZBrush to KeyShot Bridge *Adjust the HDR Environment lighting to create the perfect Final Render Sit back and Enjoy! B3fQG0FzVAU For more information about ZBrush 4R7 , including release information and previews of other features, CLICK HERE.

  • Jovon
    2 Days Ago
    Okay so you've experienced that also! Oh well... Ofer Alon just posted that ZBRUSH will be delayed till January... So see you guys THEN!!! http://www.zbrushcentral.com/showthread.php?190635-Status-update&p=1117626&viewfull=1#post1117626
  • bicc39
    1 Day Ago
    It appears there was a vote and the ballots have been cast. I truly believe (non-troll) that this was a good decision and the results to us, long term, will be beneficial. See you in January also (maybe March?) Happy Holidays!!!!
  • Dilated Pupil
    1 Hour Ago
    Mahlikus, you should become some sort of priest teaching folks the religion of the Z. I´m already a firm believer and a faithful disciple but like all other believers, I want my God to give me some signs now and then and at best - experience him in his...
2 Hours Ago

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OMG, StuPot ! This is the best pics I ever saw in my life ! Really best reference of knees and other stuff over whole internet. Thank you. So, there is current and I hope last version.

1 Day Ago

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Koray Kocaturk Sketckbook
Hi guys,my first post on ZBrushcentral. I would like to share my works.Thank you for your comments.

  • jan19
    1 Day Ago
    That is one hunky guy! Amazing work. Love the clothing! Shoes and jeans...so realistic. Nice.
1 Day Ago

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133 Favorites and 221Followers.
CTN animation eXpo 2014: Joseph Drust ZBrush 4R7 Demo
Here's an early holiday treat for you! Last month Pixologic attended the 2014 CTN Animation eXpo in Burbank CA and we caught some of it on video. We'll be posting videos from the other artists that attended on our YouTube channel but as a special treat for ZBC members we want to share this here and help you get ideas going for when ZBrush 4R7 launches next month. In this demo, Pixologic artist Joseph Drust takes a closer look at some of what you can look forward to in the new ZBrush 4R7 features including: *ZModeler brush *ArrayMesh *NanoMesh *QMesh Enjoy! NSfyqDWOYG4 Want more? Learn more about ZBrush 4R7 . View the KeyShot to ZBrush Bridge sneak peak. Read Pixolator's post about the launch time frame.

  • omnicypher
    2 Hours Ago
    WOW! that's a way better demo than the sneak peak... probably because there is no hyped up salesman nagging Drust to repeat every step to milk the applause. I learned alot from this video, and i cant wait to try out these awesome modelling tools!
1 Day Ago

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Sith Girl
Still experimenting with the design... ZBrush & Photoshop.

  • William.O
    3 Hours Ago
    Amazing Sith ! nice Work
1 Day Ago

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Thank you DrApple,yes, I should make different SubTool (sorry for my english) My news work is a speed sculpting. texture and coloring with photoshop. Vidéo : https://www.youtube.com/watch?v=gYv-eUXv_2o

  • Diablo
    15 Hours Ago
    Looks cool man. Like it a lot.keep it up.
  • William.O
    3 Hours Ago
    Very nice sculpt chalian! Giger style !
3 Hours Ago

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Concept: Design :II "Stalker"
Hi my friends ! This is my new concept design named "Stalker" I'm going to start Compositing and rendering i hope you'll like this! @Chalian , thx My friend

3 Days Ago

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And The Pirate. Sculpture i did during my Zbrush Classes here in Brazil. Based on a Mike Azevedo's paint. I did it using 100% Zbrush with no other software. Just to show a fraction of the power of Zbrush just rendered in Keyshot.

  • obkabi
    1 Day Ago
    great work!
  • jhon erick
    1 Day Ago
    top Mario muito merecido o top row
  • Cuvey
    3 Hours Ago
    I wanted...
2 Weeks Ago

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And another promo still:

  • Jake Rupert
    2 Weeks Ago
    Great work! Funny language! is it a featurefilm, tv series? keepit up. Looking forward to full release...
  • Mikademius
    1 Week Ago
    Thx for the comment. Glad you like it. Language would be Norwegian (with some dialect as well ) The production studio is Qvisten Animation and we are about 20 people involved on and off. This is for a full lenght animation film which will air in...
  • Cuvey
    3 Hours Ago
    That looks awesome! The characters look adorable but also the final look is beautiful! What did you use to render? And if you don't mind, how long did the whole teaser took to make?
3 Hours Ago

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Morgoth with the silmarils (Tribute to J.R.R.Tolkien) Ciao, TM

1 Day Ago

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3 Favorites and 3Followers.
New work
A new face study that I have been working on.

  • martincl
    1 Day Ago
    Peter Capaldi as Dr Who?
  • TheArtMonkey
    3 Hours Ago
    [Fanboy pedantry] He's just "The Doctor", not "Dr. Who". [/Fanboy pedantry] But it's a good likeness; immediately recognizable. Are you planning on separating the hair from the head, or just going old Roman,...
10 Hours Ago

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first tool
hi guys I made this dragon tool with another program and now I would like to add the details with z brush but I am not sure how do it, what brush should I use? or is there another way? and...what do you think about this tool, are the proportion correct? is a bad dragon? i would like to ear yours opinions. thanks

  • Doug Jones
    10 Hours Ago
    It's not a bad dragon at all I urge you to go to ZPlugins:AutoUpdate and get the latest version before you proceed further
  • TheArtMonkey
    3 Hours Ago
    With the "I" in italics like that, I can't help but reply with this. As for detailing, I suggest you go through the available brushes and draw them out on...
8 Hours Ago

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AK74 box modeling
hi i challenge my self to make ak74 inside zbrush 4R6 by box modeling without using any other 3d software i tried my best to make the poly count too small the model has 38k poly. have alook

  • skinnybonez
    6 Hours Ago
    that's pretty cool…the clip is hilarious! but still looks cool did you learn any 'new' box modeling techniques in zbrush? or other techniques?
  • jan19
    4 Hours Ago
    I like the detail...all the different parts. :-) I'd be headed to Shadowbox (recently discovered bundle of joy), if I had to try to make something like that. Great gun!
5 Hours Ago

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rendered in keyshot... ... then edited in photoshop

5 Days Ago

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Below are some rough video notes on the character workflow process used; I started early on the project and was tasked to compile some notes on the character pipeline. I am sharing these in case they might be useful to someone starting in the business etc... These are intended for intermediate to advanced users that already know their tools of trade ( maya,zbrush,photoshop etc) and were done merely with the idea to keep the same approach / workflow at developing characters for this project, so think of them as bits and pieces of information,tips and what not. Also bear in mind that some of the info might be now obsolete or less useful as newer software versions have appeared that solved some of the issues we have encountered at the time. That being said here are the links: KwjqvNXvI9w dS3iGrNVThk wTH9wVwYeBg Plk8kv15GEc yTaaf7Jv-TE FaFNBXy4JgQ yGWB8XG3nCw Also some resources i have made available for everyone to download,test and use as they see fit: zbrush brushes http://paultosca.com/wmt/zbrushes.rar photoshop brushes http://paultosca.com/wmt/ps_brushes.rar photoshop patterns http://paultosca.com/wmt/ps_patterns.rar Feel free to share the presets or videos with your friends , post them to other forums, websites etc ... I am merely trying to give back a little to the community for all these past years when i found so much free resources/info and what not on these forums. Hope this helps, Paul

  • asag
    2 Days Ago
    just awesome)
  • truthhunter
    2 Days Ago
    awesomastic seen all your work always inspiring I have a small question to ask you are you Human or some kind of divine form disguised in human form cuz this is not humanly possible work
  • artofcharly
    5 Hours Ago
    Awesome works! Thank you for sharing your tools! Best regards, Andrew!
5 Hours Ago

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18 Favorites and 8Followers.
Chucky
New project, based on the movie "chucky"

10-08-14

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  • mahi_6038
    4 Weeks Ago
    awesome man would really like to know how you did the texturing for clothes in mari ?? is the cloth texture displacement map or a bump map??
  • qoyun
    4 Weeks Ago
    @mahi_6038: I mostly paint dirt and wear/tear in MARI. Cloth base color is generally a solid color with subtle noise on it. I use tiled displacement for the cloth texture. I add a composite node in diffuse channel and instance the...
1 Week Ago

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Thank you guys for kind words, there you go also few head I did for the project

  • Intervain
    3 Days Ago
    Yeah Alex, grats on the top row
  • obkabi
    3 Days Ago
    great job..
8 Hours Ago

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Get Even Characters
Hi I want to share with you new characters I've made for game GetEven. LP characters rendered in Vray. Hair composed by fibermesh in zbrush. (only for render). It's just the usual enemy model with many different variations. Head is based on scan. Concepted by collab with Tomasz Górnicki.

  • Diablo
    7 Hours Ago
    awesome.Top Row quality work.
8 Hours Ago

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2 Favorites and 2Followers.
Erinna
Hi guys this is my new model erinna I hope you like it Zbrush + Keyshot + Photoshop

8 Hours Ago

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41 Favorites and 32Followers.
number two

5 Days Ago

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TMNT Michelangelo
Hello everyone, I would like to share a Michelangelo TMNT sculpt that I've been working on in my spare time. It is based off a concept by Manuel Augusto Dischinger (awesome artist!!). Comments are critiques are welcome and much appreciated! thanks!

  • Ouran
    1 Day Ago
    Cool vibe and very interesting anatomy ! Only strange thing for me is that everything is so smooth yet his neck is heavily wrinkled.
  • UdiddyDollaz
    8 Hours Ago
    cwdigital - Thank you very much! Thebest12 - hehe thanks!! there are a lot of really good TMNTs out there I doubt mine is up there with those but I really appreciate your comment! Thank you very much!! Ouran - Thanks! I tried to mimic the concept...
18 Hours Ago

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Anansi
Here's another shot of my favourite little guy 'Anansi' let me know your thoughts!!

  • Goolbegg
    17 Hours Ago
    Really nice stylization on the face.
  • blckgold
    10 Hours Ago
    Thanks its been super fun modelling him
11 Hours Ago

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Indian chief
Hi, This is the same model I posted here long back. Reopened the same to modify the sculpting, detailing and Texture painting in zbrush. For rendering I used 3ds max, V-Ray and hairs are created by Hair firm plug-in. Hope u all like it. Thanks.

10-31-14

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Zora - From the Legend of Zelda
Practicing Sculpting and Texturing:

  • Seraphina
    2 Days Ago
    Thank you V-Rex_Freak for your comment. I was following an illustration concept i found in the Hyrule Historia book and it was a drawing that showed minimal detail, I thought it would be great practice to try and follow the design and stay true to it the...
  • V-Rex_Freak
    1 Day Ago
    yea, is still look nice, I need to work on my 3d modeling, after all I just a armature.
  • Seraphina
    11 Hours Ago
    I too am an amature but there is no shame in that. Before we can be pros we will always be amatures, just gotta keep practicing.
13 Hours Ago

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44 Favorites and 15Followers.
Riot Art Contest
http://www.polycount.com/forum/showthread.php?p=2214501#post2214501

14 Hours Ago

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Update04 - Lunar Silver Star Story - Alex Noa - GameArt - Character Sheet
Update04 - Lunar Silver Star Story - Alex Noa - GameArt - Character Sheet Hello Folks Here is the Game Art version of the character that I sculpted months ago. The final Tri-count for this character is a little bit under 78K tris. It is divided to 5 UV maps (Skin, Hair, Leather Jacket/bag/Hat, Upper Clothing, Lower Clothing. This is Physical Based Render in Marmoset 2. I will post a beauty shot, turn table and a little bit of process breakdown in a couple of days. For High-Res images you can visit my ArtStation page. http://www.artstation.com/artist/oliverp3d

16 Hours Ago

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