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2016 ZClassroom Welcome Video
Tour the ZClassroom's powerful new features! Learn how to get the most out of the new features that we have introduced in 2016, including: login for personalized playlists and bookmarking, a search and filter bar so that you can quickly find the best videos for your needs, a better video player that works across all platforms and devices, and more!
2016 ZClassroom Wel … Metal Slug Fan Art Time Lapse
This video will walk you through the entire workflow used to create the Metal Slug Tank fan art model at 4x speed. Starting from a single Cylinder3D primitive, Joseph Drust will narrate the entire journey from start to finish.
Metal Slug Fan Art … ZBrush for Concepting - Part 1
We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepti … ZBrush for Concepting - Part 2
Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.
ZBrush for Concepti … ZBrush for Concepting - Part 3
Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepti … ZBrush for Concepting - Part 4
Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepti … ZBrush for Concepting - Part 5
Discover Andrew's technique from manipulating Joseph's renders and the start of his Photoshop texturing and paint over.
ZBrush for Concepti …
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Interview: ILM on Jurassic World by: aurick 6 Days Ago
Views: 9496 Replies: 9
Insert Multi Mesh Repository by: aurick 1 Week Ago
Views: 1329387 Replies: 575
#AskZBrush: Updated February 2 by: aurick 1 Week Ago
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ZClassroom: ZBrush Metal Slug Fan Art - Complete Modeling Timelapse by: aurick 1 Week Ago
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2016 ZBrush Awards: Voting Has Started! by: aurick 3 Weeks Ago
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31 Favorites and 13Followers.
i got 3d printed model of Margaery!

1 Hour Ago

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25 Favorites and 16Followers.
full body render
really tough modelling with only 2 gigs of ram, dynamesh doesn't work half the time, and you have to continually decimate parts to make space for new parts, managed to keep it under 5 mil, so i'm pleased with it I guess, can't wait to get a new pc, but this satisfies my modelling itch for the time being.

03-05-14

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RECAP: 3D Printer World Expo Update #9
Over the final weekend of January, Pixologic attended the 3D Printer World Expo in Burbank, CA with two days of industry specific presentations and a fistful of live demos including a clay slinging showdown between top ZBrush artists! Adding to the action happening at the booth itself, the Pixologic Team was proud to present industry seminars with the likes of Legacy Effects and Neville Page (whom you can also currently see each Tuesday night on SyFy's "Face Off"). Part of the action was an event where 8 leading artists from studios like Blizzard Entertainment, Sony Santa Monica, Insomniac Games, The Aaron Sims Company and many more squared off in head-to-head sculpting action to create their own "Aliens From Beyond". Their creations were printed in 3D and then shown on Facebook for community voting, with Raphael Grassetti coming away as the victor. Our cameras were rolling throughout the show and today we are pleased to bring that to you in the form of photos and recap videos. As with previous recaps, these videos will be rolling out over the course of several days so please come back to this thread regularly to see the newest updates! Enjoy! Here are a few pics we took at the show. RECAP VIDEOS: 9h9aSicGTn4 1. Derek Pendleton Part 1 Kd9VqSUse0I 2. Derek Pendleton Part 2 8y1YZyxBwb8 3. Jared Krichevsky Part 1 BFXho5-zNhI 4. Jared Krichevsky Part 2 nnbS8Y_cryg 5. Dominic Qwek Part 1 XsDEmFVu1Tc 6. Dominic Qwek Part 2 yBWu8XhcWiQ 7. Adam Ross Part 1 _HbVYLSvN5s 8. Adam Ross Part 2 8_IayK88aNE 9. Justin Fields Part 1 Xc1CDjzk2Oc 10. Justin Fields Part 2 Lxt9_PgCl4E 11. Joseph Drust Part 1 ii61Iay5dbA 12. Joseph Drust Part 2 FOAzDKIWrzs SCULPT OFF CHALLENGE: ROUND 1. Jared Krichevsky & Katon Callaway UbunSpvC3VM ROUND 2. Dominic Qwek & Alvaro Buendia nGWcfTAQUaE ROUND 3.[/B][/FONT][/SIZE] Justin Fields & Rafael Grassetti x26VLEZAq7c ROUND 4. Maxence Fleuret & Frank Tzeng jhK6HpFmPME ZBRUSH PANEL DISCUSSIONS: 1. Neville PagePart 1 Z5ci5UHJoGM 2. Neville PagePart 2 b8u7XlA0was 3. Neville PagePart 3 9dcUBte4EaY 4. Legacy Effects Part 1 ([/B]Scott Patton, Jason Lopes, and Ian Joyner.) 1cZG-thMpeM 5. Legacy Effects Part 2 (Scott Patton, Jason Lopes, and Ian Joyner.) nM4I40Uvajg 6. Legacy Effects Part 3 (Scott Patton, Jason Lopes, and Ian Joyner.) uIQlfsNVT04

  • vampyr79
    04-10-14
    fantastic stuff, I can see I will be popping back and forth to the video's soo much info so little brain space left....
  • gunawan
    04-13-14
    post really helped me ... thank you friend for this post
  • vied
    1 Hour Ago
    did anyone has a link for the Pinch Crease brush that Adam Ross uses in his tutorial?
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Star Wars Reimagined - Darth Sidious cross universe Tron
Hi, Here goes my entry for SWR on cg plus. Character done in Zbrush. Envir in 3dsmax, for textures I used Quixel Suite and for rendering v-ray.

2 Days Ago

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Rey - Star Wars
Finally I got some spare time to finish Rey, Based on concept by the amazing artist Max Grecke. Used fibermesh for hair and eyebrows.

  • eliar123
    2 Days Ago
    It's really good Which render passes used for render?
  • guhhh
    2 Hours Ago
    Hi eliar123 Its quite simple render... Details and adjustmens I did on Photoshop
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Thanks for the feedback guys. I've gotten a few requests for other tutorials, like how to pose a model for dynamic composition, and how to determine the thickness for a printed part. I'll be happy to cover these subjects as well as other things that you guys may be interested in. I'm open to suggestions. A few people have asked if we print for other clients... Right now we don't. It may be something we expand into later. Here is a pic of the final printed Medusa for ARH statues. The total piece is 29 inches tall... The project to about 6 weeks to complete from initial sculpt to final painted prototype.

  • Naionel
    2 Hours Ago
    Can't wait for your posing tutorials!
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The Southern Cassowary
Hey guys, Me and my friend Daniel S Rodrigues (www.danielsrodrigues.com) just finished a collaboration project together, so we would like to share with you guys here. I was responsible for all the UV/texturing/shading/fur aspect of the bird and Daniel provided the 3D model with primary and secondary details using Zbrush. The goal was to achieve a realistic render of the Cassowary. This project was also my third piece for my student demoreel at Think Tank Training Centre​. While in school I was mentored by Justin Holt who is an incredible artist and guided me through the whole texturing process. The complete making of explaining the whole texturing process will be available in the 3D World Magazine March 2016 issue. Software: Zbrush, Maya, MARI, Vray and Photoshop And don't forget to like and share if you liked it! High Res & Clay Image https://www.artstation.com/artwork/ENOEe https://www.behance.net/gallery/33939664/The-Southern-Cassowary Website: http://www.paulhpaulino.com/thesoutherncassowary/

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Concept to 3D
Recent project turning a concept into 3D. Credit for the drawing goes to - Joao-Henrique-Pacheco. Not all of the drawing is translated into the model and some pieces were modeled a bit differently. All modeling was done in Zbrush and then taken into Keyshot for rending. Then taken into Photoshop to do some touch ups. Textures and color will be added at another time. Hope you guys enjoy!

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I added textures in Keyshot and did some 2d work in Gimp and Photoline. I hope you like it. Will be nice to hear your opinion.

  • vlad74
    2 Hours Ago
    The scene is about 145 mil and I rendered it in in Keyshot 5.3. The objects havent been uv-ed at all. I just used Keyshot's cubic projection . It works quite well. So basically the the texturing was a quick one.
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The Dark Tower - Roland Deschain
Being a massive fan of Stephen Kings The Dark Tower series, I have been wanting to sculpt the main character Roland Deschain for a while. I love the Disney Infinity gaming figuring style so that was my inspiration. This is where I am at... In the books Roland is described as looking like Clint Eastwood so I started getting the likeness with the head. After sculpting a guide body, I went to work on the gun and holster. Next will be the boots

  • Ehren
    2 Hours Ago
    i love those books. cant wait to see what you do with this
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From now on I try to do these sculpts daily but let´s see.

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Catelyn Stark
A realtime game model of the character from Game of Thrones. I started this project a long time ago, restarted a few times, had long periods of not working on it but finally got around to calling it done.

4 Hours Ago

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10-11-15

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  • nuzzletops
    10-14-15
    THat looks sick af man. Mad props.
  • Blademan54
    5 Hours Ago
    Hello, you'll have to download with some program? (Preferably XNALARA?) Thanks in advance.
7 Hours Ago

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7 Favorites and 6Followers.
FallingAngel
As you see , I working a human form design for jewellery works . the concept come from eva and adam . it's in progressing , I hope you liked .

7 Hours Ago

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And some Animal Anatomy Study
Dog Anatomy study done in ZBrush and some ecroches done in Photoshop... Critics are welcomed..

  • Fynn
    8 Hours Ago
    nice job on the dog sculpt could you recommend a website for good reference on animal anatomy?
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Download Materials 'bones and illustrations'
After many hours of fun playing with materials for my 11 systems of the body project I come up with loads, and have 10 of my best materials that were the end result of the experimenting, that will be used for the various purposes that I made them. My favourite is the sketch material. The sketch material can be adjusted to look like a thin pen line, thick pen-line, or whatever you like. It is best used with a 3d plane behind it with the same material applied if you use it exactly as I have uploaded on here. You can put a pen or sketch filter over the top if you choose within Photoshop to get more of an effect. the example shown below is straight out of Zbrush (dont apply a shadow with sketch for normal usage). Maybe if you make any variations of these materials you could post examples on hear and also share the materials you come up with. mats.jpg ILLUSTRATION.jpg http://www.arranlewis.co.uk/mats/al1.ZMT.zip http://www.arranlewis.co.uk/mats/al2.ZMT.zip http://www.arranlewis.co.uk/mats/al3.ZMT.zip http://www.arranlewis.co.uk/mats/al4.ZMT.zip http://www.arranlewis.co.uk/mats/al5.ZMT.zip http://www.arranlewis.co.uk/mats/al6.ZMT.zip http://www.arranlewis.co.uk/mats/al7.ZMT.zip http://www.arranlewis.co.uk/mats/al8.ZMT.zip http://www.arranlewis.co.uk/mats/al9.ZMT.zip http://www.arranlewis.co.uk/mats/al10.ZMT.zip

  • Arran J Lewis
    07-11-11
    You will find that the materials posted here are accessible through this method: http://www.pixologic.com/zbrush/downloadcenter/library/ Then under MATCAP SKIN. Then shaders 13-19 I believe the others are there also. Its worth...
  • PixelDevil3D
    10-31-15
    The links still don't work. But the files look great. Any way I could get an updated link?
  • Andywattbulb
    8 Hours Ago
    Hey everybody, Could somebody re-upload the materials? It seems the link is dead Thanks! Andy
8 Hours Ago

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Project Bathtub
Hi guys, so here are days 12 and 13. Actualy i recordet 3 days but combined them by theme. Day 12 is about the transmition system and day 13 about the suspension. have fun ps. Sorry guys, the forum do not want to show the wip Image. Day 12 H-6DLxOTktk E__gLeID06Q Day 13 E1J5ku2QxsM raXu9JGwoIc CN2ZiZiOjUs

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Hi! Had many funny moments with Blenders works. not as much ZB to publih here. I'm back on mybeauty studying and learning. First one from Aseult. hope there will be others as she's really pro in modeling, and clothing. https://www.facebook.com/Aseult-mod%C3%A8le-et-cr%C3%A9ations-costumes-209239245878570/timeline Muse by xada on Sketchfab

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Thank you gabo1991. ZModeler is a powerful and effective modeling tool. When i am creating any kind of model i use Zmodeler as a base tool. Mostly i use 3 combinations of actions (fig.1). base mesh=qmesh; details=insert,inset; bridge=shape generator (just kidding but it works). Fig. 1 For example there was a lot of piping. I found the combination of Insert mesh with bridge action the most usefull when you want to creat specific shapes of piping (fig.2). Fig. 2

  • Junk
    1 Day Ago
    Congrats! How did you shoot a wide angle scene without any vertical deformations?
  • robobear
    1 Day Ago
    holy crap, really cool , love it
  • bezko
    10 Hours Ago
    Thank you guys. FW: Junk: I used vertical and horizontal tilt compensation in Vray physical camera properties. Parameters of lens was: 24mm/f 8.
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Thank you, I very much appreciate TOPROW. I add some colored versions and welcome to my website.

  • rulonis
    11 Hours Ago
    Thank you very much!
  • SoDakZBrusher
    10 Hours Ago
    Much deserved Top Row. Excellent use of ZBrush. Your website's pics are even more impressive than the pics you've posted here. It is inspiring to see someone do such beautiful art with ZBrush. Keep up the great work.
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Started making skin shader. Nothing special, just a mix of SSS and Glossy with custom Fresnel curve. Regarding textures there are only Color, Bump and Displacement maps. Skin still needs some variation in terms of color. Gonna make a roughness map tomorrow. Or maybe I will do a peach fuzz. High-Rez is here on my DA page PS Jeez, ZBC is so buggy. This is not my first image that don't want to show up for some reason

  • Diablo
    23 Hours Ago
    Hey buddy,How are you?? Nicely done so far.She looks sooo cute.I really like the eye's texture.I really have to spend some times practicing other render engines as well. Believe it or not I've never used one.Anyway can't wait to see your next update....
  • eliar123
    14 Hours Ago
    For eyes which method you used?
  • Vir Norin
    10 Hours Ago
    Diablo Thank you my friend for the kind words. I am glad that you like her. Yeah, beautiful girls should have beautiful eyes. Painting and sculpting eyes is a true pleasure - it might not be so obvious from a distance but each iris contains a...
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Beetle
Made a video of the timelapse sculpting done from sphere :

11 Hours Ago

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Beetle
Made a video of the timelapse sculpting done from sphere :

1 Day Ago

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Evil Knight
Hello everyone, this is my first CG works, there are many deficiencies, I will continue to work hard. Please look forward to my next work. Thank you very much for the original author MARAT ARS. His web site https://www.artstation.com/artist/maratars

  • Andre_Lopes
    1 Day Ago
    Dud this is amazing! For how long do you work in zbrush and wich render program did u use?
  • Ghostman_
    23 Hours Ago
    Fricking cool. Love it.
  • KacShadow
    11 Hours Ago
    Really nice, I love these metal armors.
17 Hours Ago

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17 Hours Ago

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