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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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#AskZBrush: Updated August 13 by: aurick 1 Week Ago
Views: 283540 Replies: 107
ZBrush Summit 2018 News: ZBrush Awards Winners Revealed by: aurick 2 Weeks Ago
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ZBrush LIVE Sculpt-Off 2018: Results by: aurick 2 Weeks Ago
Views: 9306 Replies: 4
Insert Multi Mesh Repository by: aurick 07-01-18
Views: 2498013 Replies: 615
ZBrush 2018.1 Now Available by: aurick 06-20-18
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Annual ZBrush Awards by: aurick 02-06-18
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  • lebaje
    23 Minutes Ago
    loving it!! Can't wait to see the 3D printed shoots!
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Il Comandante (The Commander)
Hello guys, this is my first post here, and I want to share my personal tribute to Maurizio Sarri, current Chelsea FC soccer coach. I sculpted a bust that represents him as a coach of SSC Napoli. Football lovers, lovers of beauty, will surely know it. Sculpted with ZBrush and printed with an Anet A8. I hope you like it.Thanks

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Here's Kylo Back in the day when there was no such thing as zRemesher, panel loops or booleans. I don't know how I used to cope. In the model the muzzle appears to be bigger than what you might be used to. This was because after filming a test scene with Adam, JJ reduced the size of it which is what you see in the majority film. However, the test scene made it to the final cut too and you can see the original unaltered muzzle in the interrogation between Kylo and Poe. Costume Designer was Micheal Kaplan and Glyn Dillon was the concept artist. The last two images are of a plasticine model that Glyn initially worked up and then a subsequent mirrored 3D scan of it to use as a reference for the proper sculpt. This was also when I still worked in the workshop so I was responsible for cleaning up the print and I still knew how to mould things! This may be the last thing I ever moulded I think?! The castings were vac cast urethane, then chromed and the final paint job was by the super talented Toby Hawkes.

  • teruchan
    3 Days Ago
    "Back in the day when there was no such thing as zRemesher, panel loops or booleans. I don't know how I used to cope." I just got into ZBrush a week, or so, ago and I am very happy to have missed those days.
  • jelee
    2 Days Ago
    I too had no idea Enfys Nest's Helmet was a skull! Great to see these all up close and know they were using a Zbrush/ Keyshot workflow to some degree. Thank you for sharing. ~j
  • chief71
    1 Hour Ago
    Thanks so much for sharing!. That Enfys Nest helmet is killer!
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Ryan Gilbert Art and Sketch Book.
Hi everyone at Zbrush Central! Thought I would upload a couple of images from projects I have worked on! C&C welcome! Find more images on my portfolio here!: https://www.artstation.com/therealryan

06-17-17

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CWR63: Thanks so much for your nice comment :-) don't bother to ask, the only issue is time... you made a correct observation: I used MatCaps for the base render and made additional passes to add extra lighting: I used the BasicMaterial and tweaked the ambient, diffuse and specular settings and set it as a backlight (I switched of all polypaint so the renders were in black and white) I imported it in Photoshop as a layer and added a Color Filter with the orange/yelowish color and set the layer to Screen. HTH!! Erik Heyninck: you are welcome Erik :-) it was great to be able to work on/with the new features - one can't be anything but enthousiastic - let's create!!!

  • CWR63
    06-18-17
    Thanks, I appreciate the explanation - as time goes by I am increasingly more interested in non-photorealistic rendering techniques. Excellent technique and results! *Here's what I did with said technique: ...
  • JustinJack
    3 Hours Ago
    i think this is going for terrible fail
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Largemouth Bass
Hey guy's I been messing around with zbrush/3ds max. I have done most of the modeling in zbrush and texturing within 3ds max and plus this render. I'm looking to do more detail such as for the lips and plus the gills. I believe that I need a tablet pen to get the mouth detailed just right cause of the pressure points that the pen and tablet can provide. With that sensitive stroking as you would with a pencil or paint brush. Hope to have my pen tablet ordered next month. Anyways here's what I made. Let me know what you all think. Thanks.

  • lukasso
    5 Hours Ago
    well it's hard to say anything, for me it looks like a sketch from old fashioned books about fishes that had hand painted sketches can't see any details here.
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Collaboration with Nacho Riesco
SFD collaborates with Nacho Riesco. Thank you so much for this project. more information https://www.stfreak.com/main/catalogue/ring/R095/ [Left] SFD plane slkull ring [right] Nacho Riesco add his work BPR renders real silver jewelry. matt polish finishing. Thank you for watching.

  • nacho riesco
    6 Hours Ago
    Hey Naoto! glad to see your work here! It's cool to see more jewelry made with zbrush and your job its outstanding! I would like to thank you about our collaboration, to give me the chance to use one of your designs, the final silver piece looks amazing!...
  • sfd.naoto.furuya
    5 Hours Ago
    This experience made me so exciting. I got a very valuable experience this time. I'll learn zbrush more, and make good stuff for my future. Thank you so much again! Naoto
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Volmir, The protector of the ruins
Hi guys i want share with you my last work . Hope you like it and Thank you https://www.artstation.com/artwork/v1AnkY

  • lukasso
    6 Hours Ago
    well I like it, very nice and clean render look
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alien sculpt
Little project I did in my spare time of a praying alien thanks for looking Zbrush and Keyshot artstation: https://www.artstation.com/artwork/DxxlVO

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Dark Phoenix
I made this artwork in anticipation of the Dark Phoenix movie. https://www.artstation.com/artwork/w88vDw

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STRANGE FREAK DESIGNS JAPAN, jwelry works with zbrush
Hello there, I'm Naoto Furuya as Japanese jewelry designer. my art works "STRANGE FREAK DESIGNS" htts://www.stfreak.com/main/ I have used zbrush since 2015. here I'll post my works with zbrush. made by zbrush 2016 (real product photo) made by zbrush 2017 (real product photo) made by zbrush 2018 (real product photo) Thanks for watching!

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11 Hours Ago

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115 Favorites and 87Followers.

11 Hours Ago

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Black Adam
This is my version of Black Adam based on the new 52 comics. I created this model last year (2017), and like many other projects, I forget to finish and to share it on social media. I thought this guy deserved a nice render so, after many months, I decided to create these pictures inside vray. This model also was created to be a 3D printed sculpure, and I have already printed it, but I am waiting to shoot some nice pictures of it before posting it here. I hope the community liked my project

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The Sheriff of Nottingham
This is the Sheriff of Nottingham, a model I recently produced working on my game character pipeline. Zbrush played such a huge roll in my production process not just with modeling but really combing through the creative process before finalizing the model down for production. Its iterative nature is something that continuously has me going to it in every production I've done in the past 6 years. Not only was Zbrush super useful in Dynamesh and building out a large portion of the mesh but also its use in posing and the transpose master tool. This model was created by me: Mikel "Menty" Wellington Concept Art : Javier Burgos If you like my model and would like to see more of my work you can check out my portfolio here: https://www.artstation.com/menty Cheers, Menty 295494007

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SteamPunk Flower
XD and Zbrush Love it , Hate it , tell me

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Viking berserker
Viking berserker

  • Recluse
    12 Hours Ago
    Really nice work - especially on the fur!
13 Hours Ago

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Masked#1
Hi fellow Zbrushers o/ This is the first time I post in here in like 6 years , I haven't been satisfied with my sculpts, but seems like this is the nature of things, so might as well start posting now so I started this guy as a random sketch during lunch break, it was so much fun so once I had some time I decided o polish and detail him. Hope you guys like him. Mask Ref: https://www.etsy.com/listing/544551045/smile-version-2-resin-cast-mask?show_sold_out_detail=1

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Vegeta ssj fan art

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Dragon
Model based on an illustration by Richard Corben, which became a cover of the heavy metal band Heavens Gate. Thank´s!

  • Hugoap
    2 Days Ago
    Hello Nacho! This dragon has always impressed me since the first time I saw him, so I made this tribute. I'm glad you liked it!
  • Hugoap
    16 Hours Ago
    Hello Shanky, I'm glad you liked it! And also happy for the incentive! Cheers,
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design
Hi , i'm new on the forum here some pict of my design !

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Gunslinger Highpoly Model
Final look for the highpoly version:

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Here is the breakdown of xgen guides and skin shadder network of using multi displacement maps from zbrush layers in order to have more control in rendering.Some time had to exaggerate as subsurface tends to fade it out.

  • outlawhue
    19 Hours Ago
    Looks really nice! I thinkt the peach fuzz is a bit too distinct and standing on end, but everything thing else looks really great.
21 Hours Ago

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Bill K Chan sketch
Hi fellow artists! This is my latest personal proj which has been dragged out for waaaay longer than it should be to be honest :P I sketched out this character a while ago and now its in 3D! Inspiration from childhood shows: Evangelion, Gundam, Appleseed, Ghost in the Shell etc. I called an end to the concept phase and its currently 60% retopologized cause I intended to texture this guy through substance painter. kinda trying to take a break from the robotic retopo so decided to render it out in keyshot and do a bit look dev afterwards. hope you like it C&C are more than welcome cheers

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Onikuma
Hello guys ! this is guy is call Onikuma ! is a personal concept work trying to explore colors, shapes and contrast ! hope you like it

  • teruchan
    1 Day Ago
    I love that your monsters have some fat on them. It makes them seem more natural. Most monsters here are totally on low carb diets. I also really like that rough wood-like bone texture on Onikuma.
  • Shanky Rajput
    1 Day Ago
    Crazy details love it can you show break down too ??
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update
Hi all , here are my latest works, All sculpted in Zbrush ,and I did color work in zbrush too. rendered in Maya by Arnold. And they're ready to print out.

  • teruchan
    2 Days Ago
    This definitely makes me want to do more with Schulptris Pro. I often wonder how ZBrush users survived before this, or even worse, before Dyanmesh.
  • Shanky Rajput
    1 Day Ago
    Each and every sculpt is out of the world..It makes me to wish to live in that....Great work mate
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design

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Jager - forest defender
Hey fellows! It's been a while since I've started this guy. I even gave up on it. But today I have a pleasure to show you guys the final update. As you know, it was the artstation contest called "Beyond human". Unfortunately, I couldn't finish it on time. It's based on the original concept of a very talented artist and my former colleague Daria Rashev - https://www.artstation.com/nim Okay, here we go. I used 4K map for Jager, 1024x2048 for the sword, and 1K for the gun. I also decided to use separate UVs for the eyes (1K) and 2K for the hair. Everything baked in Marmoset and textured in Substance Painter. Rendered in Marmoset. Hope you guys like it! Cheers!

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https://youtu.be/xgaj8bBzRXQ