More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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78 Favorites and 63Followers.
Digital sculpting
https://www.youtube.com/watch?v=V4YNnNndgd8&feature=youtu.be

4 Days Ago

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"Durga" - By Surajit Sen
I created this artwork ***8220;Durga***8221; in ZBrush. For post production I used PS. Durga meaning "the inaccessible'' or "the invincible". The syllable "du" is synonymous with the 4 devils of poverty, sufferings, famine and evil habits. The "r" refers to diseases and the "ga" is the destroyer of sins, injustice, irreligion, cruelty and laziness. Goddess Durga is the original manifested form of Mother Adi-Parashakt . Durga, through all her forms, encompasses the essence of salvation and sacrifice. She is the mother of bounty and wealth. She is the embodiement of purity, knowledge, truth and self-realization. Devi Durga is the Ultimate Shakti or Mahashakti, the ultimate power inherent in all Creation. Goddess Durga represents the power of the Supreme Being that preserves moral order and righteousness in the universe. She is the energy aspect of the Lord. As Mahishasuramardini, Durga symbolizes the divine forces (positive energy) known as divine Shakti (feminine energy/ power) that is used against the negative forces of evil and wickedness. She is the destroyer of evil - with her ten mighty arms carrying lethal weapons she triumphantly slays the demon Mahishasura. Thank you Surajit Sen

  • boozy floozie
    1 Day Ago
    I really like the intuitive energy and flow you've captured in this piece Surajit .
  • Totyo
    1 Hour Ago
    Is it possible to see the ZBrush part? I'm curious to see the difference between the ZBrush model and the Photoshop paintover!
1 Week Ago

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35 Favorites and 26Followers.
go ahead

  • OvidiusTiberius
    1 Day Ago
    Great and Clever! Good to see some message around here too!
  • boozy floozie
    1 Day Ago
    Wonderful piece - love your use of tone and color to harmonize the whole and create emotive impact.
2 Hours Ago

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31 Favorites and 17Followers.

02-20-14

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11 Favorites and 20Followers.
This is an expansion on one of the 55 dragon sketches. Created for Ixor Vfx.

  • capu
    1 Day Ago
    just saw your fantastic work. one question: hod did you render your first posted shots within zbrush ? do you mind sharing and showing ? thank you sooo much for an y little help, you rock !!!
  • dopepope
    1 Day Ago
    I'd love to know that myself. Your posts are insanely great. And funny too : )
  • capu
    2 Hours Ago
    would love to know how to render that stuff like you did within zbrush... DOF and the Dirtmap.. or Cavity map... anybody around who knows ?
1 Day Ago

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14 Favorites and 9Followers.

  • nagulov
    5 Hours Ago
    That is truly stunning work! Is the clothing sculpted by hand? Either way it looks amazing.
  • digitalmax
    2 Hours Ago
    Whay a fantastic sculpt! I like those beautiful natural cloth folds!
18 Hours Ago

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Rick
:d

  • digitalmax
    2 Hours Ago
    I like the Rick's cloth. Good sculpt!
1 Day Ago

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110 Favorites and 90Followers.
Thank you!

  • jmturbo
    9 Hours Ago
    awesome man!! very sexy
  • ArTooRo
    9 Hours Ago
    Amazing, can't stop looking
  • Brockn
    2 Hours Ago
    Love this new model, and the pose is great. Everything feels so natural. Great job!
1 Day Ago

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29 Favorites and 34Followers.
3D print by Ownage!

  • Clintus Maximus
    23 Hours Ago
    Wow those came out great! I love ownage.. lol
  • jmturbo
    2 Hours Ago
    Really nice stuff man, Thanks for sharing :-)
1 Day Ago

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20 Favorites and 21Followers.
The mountains leader
This is a character design, I hope you like it

  • nagulov
    5 Hours Ago
    Some really strong pieces in this thread! The mountain leader has great skin detail and awesome horns.
  • funkyboy
    2 Hours Ago
    Thank you very much***65281;
4 Hours Ago

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Rick
Hope you like it!

2 Days Ago

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Walker
Wow, long time since my last post! Anyway, here is an image that I´ve done in my spare time in the last few weeks. All done in ZBrush (started all with dynamesh, then sculpted, used polypaint for base colors, BPR to render). Comp and post in Photoshop. Hope you guys like it! Cheers!

  • Opizet
    1 Day Ago
    dope work here.
  • Lou Mareno
    1 Day Ago
    Amazing Zombie this guy fits in great with AMC The Walking Dead tv show All the best to you Lou
  • L. Pavanelli
    4 Hours Ago
    @Ham Sammich - Thank you! @rmaize - Thanks a lot! Do you mean what version of Photoshop I used? If you mean that, I used PS CC. I´ll post a breakdown of the image soon. @Opizet - Thank you! @Lou Mareno - Thank you very much!...
4 Hours Ago

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48 Favorites and 34Followers.
0035 - Among the Stars Universe III Card artwork for Among the Stars Universe, by Artipia Games. 80% ZBrush. Compositing, color adjustments, space, blurs, glows and flares in Photoshop.

4 Hours Ago

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BjarmiSaem's Sculpts
Hey, I'm Bjarmi Sæmundsson. I'm a student at Game Artist Academy. For my ZbrushCentral debut I'll start with Disney's Hercules. Technically it's still a WIP since I'm working on retopoing it completely (an ongoing process that has lasted few months) I usually start with the Mudbox basemesh. I just started by extruding toes before going into Zbrush. My workflow is that I try to get as far as I can push it for each of the levels of the mesh. Getting the silhouette and as much facial resemblances in the lowest level as I can. I think the shoes are entirely 3ds Max also the strips on the armor. The armor itself is a mesh extract in Zbrush I retopologized inside 3ds Max. Clay Vray inside of 3ds Max. Zbrush Render

1 Day Ago

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8 Favorites and 5Followers.
3D portrait of Sheikh Zayed, new renders
here model created in the distant 2009, renders with new light maya MR

  • nagulov
    5 Hours Ago
    the sheikh is great!
  • koreyba
    5 Hours Ago
    thank you Nagulov, thank you Vlad74
3 Days Ago

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9 Favorites and 7Followers.
I got around to having a 3d print done of this guy! Painting credit goes to George Steiner!

  • Clintus Maximus
    23 Hours Ago
    Haha thats awesome, the 3d print came out great!
  • nagulov
    5 Hours Ago
    That dino is intense! The extra skin detail really makes it pop.
5 Hours Ago

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Another alien
one more from concept art by Zarnala at deviant art.

6 Hours Ago

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Hi Guys. I have a little up for You. Finally I had more time recently, so I have finished Edgar Allan Poe model. If you have some hints for me, please share with me. Enjoy!

04-16-14

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Sachin Tendulkar
Just rooting through some of my old files. This is a mock up bas relief in the rough stage. Originally this was for his '100th test century' but unfortunately the project never came off so all work stopped. Maybe one day I'll finish it off for fun. Test cut in aluminium:

  • BOATDUDEGUY
    06-25-14
    Thanks for the response I really appreciate it from someone who is doing what I want to do ive still got a way to go but im chipping away at it everyday while developing my sculpting hand I haven't even drawn since I was a kid im kind of suprised ive...
  • BOATDUDEGUY
    07-09-14
    The rhinocam asks for boundary vectors for swarf and most of its other tool paths I'm just lost how in the world are you supposed to have boundary lines on meshs that's the part that gets me with stl files no surfaces that have boundaries just 1 glob...
1 Day Ago

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Dynamic poses!
Hi Th3estric Apologies for the late reply, its crazy busy at work right now! Thanks very much, displacement maps were used to help bring out some of the extra detail. We used the texture detail itself however this obviously isn't an accurate way of doing things so you need to be careful what you displace. Make sure you have a morph target saved and are working on a layer. You will need to morph target area's back to their original state. There is also a fair amount of hand sculpting involved with general cleanup of the model. My favorite brushes for this are the flatten, clay and dam standard. I try not to use smooth if possible as I feel it can sometimes destroy too much of the underlying detail. The majority of tricky fine details were created by hand, I myself like using the standard brush and the dam standard in different sizes and intensity however my colleague prefers the slash brush. So the answer is no we aren't using any special brush's/alpha's. I'm unlikely going to be able to show you our entire workflow due to competitors unfortunately however I'm more then happy to try and give helpful tips where I can. I would say layers and morph targets are key with this level of detail though. Here are some of the Nike poses rendered in ZBrush

  • INFINITE
    7 Hours Ago
    "I'm unlikely going to be able to show you our entire workflow due to competitors unfortunately however I'm more then happy to try and give helpful tips where I can. " You do realize you guys were late to the party,...
5 Days Ago

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3 Favorites and 4Followers.
First gumroad tutorial, hell yeah! :)
"Sculpt and Design Creatures part 1" is out! https://gumroad.com/cgzen Hey guys, I did few free tutorials a while ago about Zbrush and decided to release my first paid one on gumroad.This time with English voice over! Although the theme is overexposed and there are hundreds of creature related tuts out there, I hope the way I approached mine is a bit different and helpful. In this tutorial I wanted to show my preferred way of sculpting organic models using dynamesh as well to share with you some basic design principles that help to add variety and contrast. The tutorial is done in a similar fashion like my free sci-fi gun series on youtube - meaning it is packed with info, overlaid examples and demonstrations. For full description and what you will get check here: gumroad.com/cgzen I'll be happy to answer any of your questions and would love to hear your comments! Cgzen on gumroad: link Cgzen on youtube (free tutorials): link Cgzen on facebook (ask questions): link

  • VertexBee
    7 Hours Ago
    Creature tutorial update #1: Just added PayPal as a payment option! Use PayPal
1 Day Ago

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22 Favorites and 13Followers.
WIP - Female Body
Continuing to work on my WIP - Female Body!

  • Totyo
    8 Hours Ago
    Nice work on the head and also the details on the clothes!
8 Hours Ago

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16 Favorites and 10Followers.
This is part one of three print ads for a Himalayan Salt importer here in Greece. The idea is "Make you food a bit better with Himalayan Salt" the fish

19 Hours Ago

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Anatomy
Anatomy study for fun

  • horatio
    14 Hours Ago
    beautiful work!
  • Nexfero
    8 Hours Ago
    it is nice to see character interacting! good job
8 Hours Ago

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The Alchemist

2 Days Ago

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9 Favorites and 11Followers.
Some bad lip exercise P.S. How can I make this image smaller? It appears to be 2x times zoomed in the post :/

  • Webhead
    2 Days Ago
    Very nice expressive sculpts here! Beautiful anatomy studies, too! Very surprised there aren't more comments.
  • nagulov
    2 Days Ago
    Wow, all of these heads are great! They feel so solidly constructed, everything fits together well. Your style reminds me slightly of another sculptor I admire, who used to post stuff here some years back, metamesh. Good forms first, all else is gravy....
  • ArTooRo
    10 Hours Ago
    Thank you guys!