More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 55 Minutes Ago
Views: 272771 Replies: 538
ZBrush Summit 2014 by: aurick 1 Week Ago
Views: 67806 Replies: 186
Insert Multi Mesh Repository by: aurick 1 Week Ago
Views: 799024 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 156545 Replies: 92
+ Create New Thread + Reply to My Thread
33 Minutes Ago

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did a quick texture pass on "pff"

1 Hour Ago

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Additional pictures
Here's a few of the pictures of where I'm at currently. One of them with turbo smooth enabled.

  • Pride
    45 Minutes Ago
    I was having the same problems but then I found the pastry and cake forum and they were most helpful.
08-09-14

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  • RAMWolff
    5 Hours Ago
    It's very meditative! lol
  • James Crabb
    4 Hours Ago
    Ive been busy sculpting and only just found out about the new releases coming, ive taken in a lot of information but am i right in saying this 4r7 update is any week now and the Zbrush 5 update is several/6+ months away? i do hope 4r7 is before...
  • remcv8
    55 Minutes Ago
    Bah ha ha ha ha!!! Awesome!!!
1 Hour Ago

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Help! Topology and edge flow
Hello again everyone! At the recommendation of a professional character artist who formerly worked for Rhythm and Hues I began learning box modeling in 3DS Max. I know this is a Zbrush forum but I have posted here before with my humble beginnings in the 3d world and I wanted to know if anyone could give some feedback as to my topology and edge flow. I have a bunch of different versions of the topology for this chainsaw but would like to know where you would start, or how to best approach modeling this. I am currently enrolled at the University of Idaho in their Virtual Technology and Design program and up until this point I have been doing pretty well, but for some reason this chainsaw has been giving me all sorts of hell. I will post pictures of my attempts once I convert them as the image size is too large to post. Thank you for looking!

3 Hours Ago

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  • Dragon
    2 Hours Ago
    Everything you have up here is real neat looking. Can't wait for more-
3 Hours Ago

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  • Diablo
    2 Hours Ago
    Hey carl, how you doin' buddy?it's been a while since your last work.this new model looks pretty neat.I think you did a great job for the topology as well but maybe you can decrease the polygons a bit unless you wanna make a cinematic character.especially...
7 Hours Ago

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~KóKó Jackson~
Hi Guys, My first Character made with Zbrush. Rendered in Cinema4D.

  • Dragon
    2 Hours Ago
    Really cool, dig this 'toon' look. Man, Cinema 4D has really come along with it's rendering abilities, looks like something VRay would have done. Awsome work.
20 Hours Ago

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Demon Carcarias.
Hy,my last work. Thank you for your comments.

  • Diablo
    10 Hours Ago
    looks really nice.you did a great job on the anatomy.keep'em coming.
  • Dragon
    2 Hours Ago
    Oh man, awesome work. Love how 'thick' everything looks. That face, way cool looking (thick muscles in the face, cool). Digging the texture work and heck, it's not even a map yet. Really like this post.
8 Hours Ago

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Small update, started blocking in the rest of the character and refined his face. Hair is all place holder for the moment.

  • Dragon
    2 Hours Ago
    Love it, watching-
1 Day Ago

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Thanks rasmusW, here is an additional image of Fire Breed before clear coat.

  • Dragon
    2 Hours Ago
    Wow, what an inspiration you are Cameron. This is ALL just fantastic. Keep going buddy, keep going.
1 Day Ago

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: TD TD)

  • Vir Norin
    7 Hours Ago
    Very interesting proportions. I'm thinking about making stylized characters too, so images like this are very inspiring to me. Thanks!
  • dryulya
    3 Hours Ago
    Many thanks Vir Norin. I am very glad that you liked it.
3 Hours Ago

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Hi, been a while since my last post but here is what i've been working on lately. The purpose of this was to practice Retopology, UV mapping more complex hard surface shapes, Texturing in photoshop and rendering in marmoset. I quickly came to realize the importance of clean topology when uv mapping and texturing. Had a hard time getting my head around the process at first but after a lot of cursing and hair pulling i finally achieved a decent result. I'm including a wireframe shot of the headset in hopes of some critique on the topology. I know i could optimize it a lot more but i just want to know if i'm on the right track or not. I plan on making a full body sculpt of a scifi soldier/pilot in the same style as the headset so this is kind of a wip. Comments and critique are as always very much appreciated. Thanks for watching.

4 Hours Ago

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doodleCol

1 Week Ago

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Eddie
Eddie is Margo's dog He is the 3rd character of Margo's movie to be released. The dog was sculpted in ZBrush. The propellers were created in 3DSMax. Eddie's 3D parts: Photo of the assembled and painted model: Photo of my friend Rob Steiner from Bold Machines holding Eddie

  • Bernard Caumes
    3 Days Ago
    very nice work. I wonder one thing. do you use another soft to cut your model in different pieces or do you use zbrush ? if it's a different soft witch one. once again nice modeling
  • mercurius
    1 Day Ago
    Nice work! Those little connecting cubes - that connect the arm and torso for example - is there a tool to do that?
  • zeoyn
    5 Hours Ago
    Blackshore> Thanks! magicmodel> Thanks! For home printers that is surely true! Bernard Caumes> Everything is cut inside ZBrush [COLOR=#AAAAAA]mercurius> Those cubic...
5 Hours Ago

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Female Morphonaut in process
here is a few more characters that I'm thinking of adding to the toy line in the future

5 Hours Ago

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"Dark Attorney" CLAY!

1 Day Ago

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here are some update for the head. still got so much to do. orz......

1 Day Ago

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  • Masart
    16 Hours Ago
    Lovely works, thanks for sharing,
  • SammehSAMURAI
    15 Hours Ago
    Superb arts! every piece is unique and beautiful!
  • Heelie
    6 Hours Ago
    very impressive pieces!
1 Day Ago

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I did some progress. What do you guys think? Comments and critics are welcome! Thanks!

  • Heelie
    7 Hours Ago
    u seem to improve with every post (well but theres always a lot of time between ) He's sculptet very well. Maybe u try to put more details into the textures. Skin and clothes look pretty clean but his appearance screams for a more dirty look.
2 Days Ago

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Steampunk Cyborg
Hey, what's up everyone. It's been a long time since my last post here . I'd like to share my latest work. Based on a concept by Young Hwan: http://www.artstation.com/artwork/black-leather Soon I will post some breakdowns. Hope you like it!

  • ARASH-B
    1 Day Ago
    great stuff man !
  • Heelie
    7 Hours Ago
    fantastic. I wanna see him walk around. Awesome Texturing!
7 Hours Ago

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Newbie's tries
Hey guys! I'm pretty new to the zbrush and 3d in general. I know a little to none about texturing, render, uv unwrapping, normal maps, and everything technical at the moment. Well, it's never to late to learn new things. Here is my first illustration with the use of zbrush. Base model, polypaint and rendel were done in that software and than painted over in photoshop. My goal right now is to limit the use of 2d to minimum. Hope you like my first attempt.

7 Hours Ago

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Doodle

7 Hours Ago

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Wokring on a new project for uni. zbrush makes things so much easier, glad i spent some time on it this summer.

2 Weeks Ago

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  • bomoh
    2 Days Ago
    Amazing work Arda!!! Love everything about these characters man! Massive respect dude!
  • Saik
    19 Hours Ago
    These are amazing high-quality models! Especially texture and shading stuff, me very likes! BTW you use displacements maps in vray as i can see, could u explain how to render displacements with multi-tiled uvs? There are some problems in 2d mode of vray...
  • Heelie
    7 Hours Ago
    fantastic stuff! I like the creatures that make u wanna throw up like the cyst guy. I could not work on this
8 Hours Ago

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I have been busy with work but I have made massive improvements to the face, general body shape and spine I'm not that sure about but here is my progress so far!

1 Day Ago

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Likeness Head Sculpt
Got a little free time so did a Likeness head. Here is a basic update on Volumes and little likeness. Havent worked on the features properly. Going to add more age on her.

  • Vimkerk
    23 Hours Ago
    Thanks Vir..for your kind words. I will soon work more on her whenever i get time. @Dragon Yeah mate Shes Carol from Walking Dead.
  • JL-Art
    22 Hours Ago
    Fantastic work!
  • lucat
    9 Hours Ago
    Great job!
9 Hours Ago

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28 Favorites and 20Followers.
Astro - Alien

10-03-13

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Hi thanks for the appreciation! The first Elder Scrolls Online cinematic was finished months ago, but basically the zbrush specific involvement for this type of character can be sum up this way : In the blocking stage i took care of quickly block out the main elements as separated geometric pieces. We started with very detailed concept designs provided by the client, so the first goal was to quickly assemble all the parts and have something solid in terms of proportions. Some of these pieces were modeled from scratch in brush, other were coming from out libraries and some others , like the plates of the armor and other hard surface elements were polymodeled in 3d studio max. I brought everything into zbrush and started to play with the proportions and placement of the parts. Once i was satisfied with the overall proportions i brought back the objs from zbrush to max, to finalize topology for hard surface elements and on those parts that requires cloth simulation. Once topology and geometry was final i brought it back again into zbrush for a pass of detailing...wrinkles...scratches and all sort of surface enhancement . For the head we started with some very rough scans of actors chosen by the client. We had to intensively resculpt those geometries in order to match the likeness with the actors and add surface details like pores and wrinkles, based on photoreferences. When all the sculpting and the surface detailing were in place we rendered sample stills for approval (internal and external), this is a vital stage that we do in zbrush with BPR before proceeding to texturing. Here`s another example of BPR render before texturing on another project : Ale

  • jbmonge
    10-16-13
    Hello, that is really a great job but just a details in my opinion seems little weird and bother me a little bit : The head of the guys seems a little bit too big for his body ! JB
  • aurick
    01-29-14
    The official trailer has now been released, showing the knight in action. See it here: DVMNQozxqos I've also updated the initial post in the thread.
  • Kyra79
    9 Hours Ago
    wonderful job!.....Breton seems so real!!....I think i saw this actor somewhere,what's his name?
9 Hours Ago

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hello...merhaba...
What are your views on this picture.

1 Week Ago

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Akuma/Gouki
This is my version of Akuma. Hope you like it.

  • julien3d
    1 Week Ago
    Really cool, only one thing... The seams on the clothes are really too small, it's smaller than the pores of the skin. Good job anyway.
  • tiagori
    6 Days Ago
    Thanks for the tips Julien!
  • LeoAMD
    11 Hours Ago
    Really nice sculpt. The render and materials look great.
2 Days Ago

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Final Update for the Casey.and now going for the Low-Res version.hope you like it.Any C&C are welcome.thanks for your support.

  • TibiNeag
    1 Day Ago
    Great work on your last sculpt. The mask looks really cool. I also like your high frequency details! Keep it up, man!
  • Diablo
    13 Hours Ago
    thanks alot guys.really appreciate your comments.that's motivating.
17 Hours Ago

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youre right i did the arms longer but reading it after this doing here a update will work at thanos later, the arms will get longer there too.

2 Days Ago

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thanks! I decided to throw it into marmoset

  • kokoro
    2 Days Ago
    this is a funny one, made me laugh, thanks:-)
5 Days Ago

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Handicapped Gorilla /// New Personal Project even more W.I.P.s
gorilla gone with the fur

  • Godless Dog
    5 Days Ago
    Great Gorilla! I also looked at your earlier Venom and android woman art and thought that was great as well! I'm guessing this is how you created the separated head and body: 1. Create the head and the body as different subtools 2. Create the...
  • TaichiMesher
    1 Day Ago
    Hey Godless thanks, glad you like it! You are 100% correct, I did make 2 separate subtools then I painted a mask on each of them and I used that masks to create another 2 subtools (gums let's say) using...