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Dynamic Subdivision
Dynamic Subdivisions give you the capability to preview a model at various levels of preview resolution, while respecting additional functionality like creases, without subdividing your mesh.
Dynamic SubdivisionZBrush for Concepting
Welcome to our ZBrush for Concepting six part series, featuring Joseph Drust and Andrew Bosley. Watch as we start with quickly produced 3D models and finish with a beautiful 2D concept piece. Throughout the six part series you'll learn features that include ZBrush's ZModeler Brush, 2.5D features, Alpha creation, Surface Noise, The Zbrush to Keyshot Bridge, KeyShot Rendering, and lastly a Photoshop paint over and texture overview. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit here and for concepts by Andrew visit bosleyart.com
ZBrush for ConceptingCreating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...ZModeler Introduction
Introducing, the latest tool to be added in your modeling pipeline, ZModeler Brush! This brush is geared specifically towards low polygon modeling, but not limited to. Adding-on to the standard methods of low polygon modeling, we have developed an all in one Brush that will allow you not only access all low poly modeling functions, but also intuitively develops a brush workflow. Some of the features in this brush include adding and removing multiple edge loops, beveling, extruding multiple surfaces, smooth subdivision modifiers, bridging holes and surfaces, and more. Jump into this classroom to learn all you will need to begin using this brush!Featuring 4 introductory videos to help get started before you dive into more advanced ZModeler Actions.
ZModeler IntroductionArrayMesh
ArrayMesh is an advanced array system in ZBrush that will allow you to create duplicate instances of geometry in varying patterns and shapes. This feature operates in real-time as you edit the structure of the original mesh or adjust the modifiers of the array. Using the sliders located in the ArrayMesh sub-palette or simply using ArrayMesh with Transpose can quickly generate complex instanced geometry. The ArrayMesh system also incorporates a multi-stage approach that allows you to nest multiple arrays within each other. With this system you can easily create instanced shapes such as tank treads or full buildings!
ArrayMeshRadial Symmetry
Joseph Drust will show you how Radial Symmetry works in ZBrushCore.
Radial Symmetry
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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ZBrush Summit 2018 by: aurick 1 Week Ago
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#AskZBrush: Updated January 20 by: aurick 1 Week Ago
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Annual ZBrush Awards by: aurick 2 Weeks Ago
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Insert Multi Mesh Repository by: aurick 2 Weeks Ago
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ZBC 2017 in Review by: aurick 01-08-18
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Announcing ZBrushCore by: aurick 11-18-17
Views: 162140 Replies: 257
Video Tutorial: Knife Prop by: aurick 09-18-17
Views: 7428 Replies: 8
Pixologic Presents ZBrushLIVE by: aurick 02-08-17
Views: 14810 Replies: 12
+ Create New Thread + Reply to My Thread
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146 Favorites and 99Followers.
Werewolf
A new creature sculpt. Werewolf! It was a friendly battle with Rodion Vlasov Here is his version: https://www.artstation.com/artwork/Qy8YZ Based on concept by Frank Cho: https://www.instagram.com/p/BO9VC4LDWQx/?taken-by=frankchoartist I made a timelapse recording my process 6ELPBvTmYhQ

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The Creation Of Demons
Demon digital sculpting in Zbrush and render in Keyshot

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13 Favorites and 3Followers.
Ed Likeness
I re sculpted an older project of Ed Harris i did in 2014 i think i had much better experience I am Happy know your Critiques i uploaded an image of what i did in 2014 and my new re sculpting i did from the base mesh of the old ones

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Lord Freezer - Fan art. by Thanatosart.
Character modeling for 3D print.

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235 Favorites and 131Followers.
More images...Breakdowns High-res image here! High-res image here!

  • Intervain
    5 Days Ago
    great finish! I really like your breakdown of the rope, interesting approach and works super well
  • ArtBot
    4 Days Ago
    I too appreciate the breakdowns here. Thank you!
  • rodrigo.g
    8 Hours Ago
    Thank you so much @Selwy, @Intervain and @ArtBot! I'm glad you liked it! Cheers!
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A Boy
The boy This a project I want to practice about skin and portrait , please feel free to suggest or comment . I hope you like my work.

  • Astjid
    15 Hours Ago
    Great work : )
  • ArtBot
    8 Hours Ago
    Very well done. Just enough details to make it all work. How did you make the hair?
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Raptor Scene - The Lost Island
Please visit my Artstation account to see all Images & Videos! ➡️ https://www.artstation.com/artwork/O9QWe Finally finished my mystical raptor scene. For me, it's important not to do just simple creatures. It should tell a story and make the viewer feel something when they look at it. Another thing I like is when you put creatures you already know in a different view. We always know raptors as dangerous and sneaky monsters. Showing them in a calm mystical night scene will take that dangerous mood away. Especially when you see a sleeping one. Thanks as well for the cooperation with the amazingly talented 'Jeff Capili'. He did the Rig + Animation for the single raptors and rendered the videos out in Redshift. If you like his work please visit his Website: (www.instagram.com/jeffcapili_3d)

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Finally!
Hello! Here I leave the final version of this fanart. Soon I will leave some clay and zbrush renders ... Hope you like it!! Cheers! Would anyone like to see this piece printed?

10 Hours Ago

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Jenkies! Realistic Velma+Anatomy Study
My own interpretation of a realistic Velma from Scooby Doo. Everything done in Zbrush. More images+not blacked out on my Artstation https://www.artstation.com/artwork/Rm45D Thanks All!

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  • Tioxic
    2 Days Ago
    @Zb_Holic, Frenchy Pilou : Thank you Woahh I'm so glad it got Top Row, Thanks so much ZBC
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Some more of my recent miniatures. These for Plain Hat Games' Specter Ops: Broken Covenant. Another 5 to be rendered.

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Baphomet
Hello guys this is one of my most recent character designs, baphomet the devils inself made in zbrush and maya, hope you like it

  • Scote
    13 Hours Ago
    ahah Satanists also has the right to have cute idol Nice Stylized character man
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183 Favorites and 67Followers.

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Dark Sadness ARTWar2 (realtime character)
Hi all! I finished my work for the competition. Thanks to all who followed, it was fun! My character for ARTWar2. Wip: https://forums.cubebrush.co/t/final-artwar-2-3d-dark-sadness-he77ga/4426

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Designs I did in past 10 days

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more https://www.instagram.com/da__keda/?hl=ru

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.: The Princess Of The Elves :.
Hi friends, this is my recent personal project that i did of Fenghua Zhong concept art. Near to two years ago i saw that concept art on art station site and i really liked to do convert it concept art to 3D and i did it to do. But i did change the face and i think it's better, i don't know, comment with you that it's has good or not! For first one, i did render my project in Maya and V.Ray engine, because until now, i did not render with Maya software. i did my previous works with 3d Max rendering. An another thing, that it, that i worked the real hair with Maya Xgen and this is was for first one to me that i created the real hair in render engine. This project was a big challange to me, because, i had to learn a lot things to do this project.And the project lasted two months and 10 days. I'm very happy i did it eventually, i will be glad that i read your comments. ZBrush, Maya, Unfold 3D, Mari, Substance painter, Topo Gun, V-Ray, Photoshop Thanks for looking my works.

  • 3dcube
    21 Hours Ago
    Thank you dear Erik.
  • 3dcube
    21 Hours Ago
    Your welcome, Hope to be useful.
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2018 Sketchbook - WalnutMunk
: sculpt from a DynaMesh sphere