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Edge Unweld
Discover the technique of the Unweld Action, disconnect edges of your model for future edits, lastly see how it works with Dynamic Subdivision.
Edge Unweld Edge QMesh
Not to be confused with the Edge Extrude Action, this acts in the same way but fuses the geometry when two edges meet. Watch the Poly QMesh video for more QMesh examples.
Edge QMesh Edge Bridge
Close holes on your model by clicking two edges, or change your Target setting to create tube-like shapes between holes.
Edge Bridge Point Transpose
Start the Transpose Action by clicking a point, use familiar Transpose functions on a single point, return to Draw mode to continue ZModeler functions.
Point Transpose Curve Bevel
After creating a Curve (see Poly Add to Curve, Edge Add to Curve, & Point Make Curve for examples), try the Bevel Action, add more control with the Modifiers.
Curve Bevel Curve Delete
Once a Curve has been created, use the Delete Action to get rid of any unwanted created Curves.
Curve Delete Curve Do Nothing
Turn this Action on to perform other ZModeler Actions while all current Curves remain dormant.
Curve Do Nothing
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73 FREE ZModeler Tutorials (Now on YouTube & Vimeo) by: aurick 6 Days Ago
Views: 9603 Replies: 15
ZBrush Interview: Dragon Age: Inquisition by: aurick 1 Week Ago
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Insert Multi Mesh Repository by: aurick 1 Week Ago
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ZBrush 4R7: Released! by: Pixolator 3 Weeks Ago
Views: 152196 Replies: 647
ZBrush Summit 2015 by: aurick 04-18-15
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ZBrush 4R7 P3 is Now Available by: aurick 03-25-15
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+ Create New Thread + Reply to My Thread
3 Days Ago

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59 Favorites and 32Followers.
Female Knight
Female Knight, i decide to rework the light and the overall compositing. Enjoy!

  • ABDOLER
    1 Day Ago
    Definitely top row! :|
  • Knacki
    1 Day Ago
    Qutstanding work for sure! My first thoughts sawing this piece: "What I am not sure about is the pose. It is pretty much fashion model than knight. She doesn't look like she has a heavy sword in her hand. Looks more like throwing a scarf over her...
  • Hybryd75
    27 Minutes Ago
    Great work! I noticed that you use that blur trick for the alpha which I also use but have never really understood why it is needed as it seems to happen on any resolution image used as a mask. Any ways awesome work, thanks for the break down to they can...
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12 Favorites and 6Followers.

01-08-14

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Self Portrait
This was a blast to create! Based on Nathan Lindsey's caricature of me. Cheers, -ShaneO

  • selahpoetic
    2 Hours Ago
    Could you share how you managed to do the hair on this one? I know you used fibermesh but could you possibly do a small walkthrough of how you did so? Thanks selah
  • CAS NYC
    1 Hour Ago
    Hey SHANEo!! I LOVE ALL YOUR WORK !! Keep it up. Thanks for sharing. -CAS
3 Hours Ago

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Sword
Sword handle. Blender, Cycles, Substance Painter, ZBrush 4R7. Worked on it over a couple of nights, pretty pleased with the outcome Each render around 1 minute on a GTX 980 @ 800 samples. Full res versions @ DeviantArt

  • Jake Rupert
    2 Hours Ago
    looking fantastic!!! to get your pipeline working together is complicated? any pitfalls there?
9 Hours Ago

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36 Favorites and 23Followers.
Granny - Cartoon Character WIP
I know Matt (Redbeard) said to always start fresh when you are learning, but I want to keep my creative momentum going so I started with my steamboy body and reshaped him into granny. "Sorry Matt!" My goal here is to take our Granny Halloween prop and turn her into a cartoon character. I haven't dynameshed the extra parts added yet and the hair is temporary. The fingers still need work. After a couple of days this is what I have started:

  • selahpoetic
    2 Hours Ago
    I think it looks great. I think what Matt was saying was just for practice sake but I think he would be fine with you going whatever direction you want . So what did you do as far as the head? did you start the head from scratch or did you use the...
2 Hours Ago

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14 Favorites and 12Followers.
The latest render hot off the digital press!
Still working on it but it is coming around nicely.

18 Hours Ago

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31 Favorites and 28Followers.
little update and created the base he will be standing on

  • Cyril Farudja
    16 Hours Ago
    nice spawn! I just find it a little too big head. I will make 5 to 10 percent less to give him a more imposing scale and closer to that of a hero. anyway nice level of details and fine stroke of pen!
  • ArturiusLazer
    2 Hours Ago
    Awesome sculpt! How did you get the eyes to illuminate?
1 Day Ago

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Extremely stupid question, when I hit the "Delete by symmetry" how can I choose side?
Today i've encounter an extremely stupid question: When I hit "Delete by symmetry" under Edit Topology, Geometry, How can I choose the other side? I wanna keep the part I circled with red but I just keep deleting it

  • Cosmick
    1 Day Ago
    Hi Kenny I very clearly remember the frustration I first felt when I started using Zbrush. There have been some great suggestions from other members especially regarding dynamesh and working in low res first. I can add to this by saying do as many...
  • enemtor
    4 Hours Ago
    Hey Kenny, I meant to still give you some advice from my "paint over session". You should stay in sketch mode far longer as far as I am concerned. Yo shouldn't have to worry about losing detail at this point yet. You shouldn't even sculpt any detail...
  • beta_channel
    3 Hours Ago
    I believe +X is always deleted...or kept, I never remember. Anyway, just mirror the mesh if the wrong side is getting deleted. tool>deformations>mirror edit: just noticed this was answered like a million times before I got in here...
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Spawn FanArt
Practicing modeling

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5 Favorites and 4Followers.
MaskCat
MaskCat[Clay] thank you.

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22 Favorites and 20Followers.
Blue lace array... all zbrush except for b.ground and frame.....

6 Hours Ago

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80 Favorites and 57Followers.
Cobra update
Here are some edits to the Cobra. Calling him done for now, hope you like him CGmodeling.com/cobra

  • truubluu
    6 Hours Ago
    That mouth ! NOICE job hombre!
1 Day Ago

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Samson and the Philistines
A replica of Vincezo Foggini's sculpt titled Samson and the Philistines (on display in the Victoria and Albert Museum in London).

  • Paul Marx
    16 Hours Ago
    Interesting. How did you do it, just started from a sphere?
  • Daveido
    12 Hours Ago
    Thanks! I actually wanted to try something different and tried establishing the landmarks with the default skeleton ZBrush has. It didn't quite work, so I used the base human instead, roughly positioned them and dynameshed the characters separately. After...
  • truubluu
    6 Hours Ago
    And a lot of reference rummaging I bet lol. Because the likeness is spot on ! Nice job
7 Hours Ago

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7 Hours Ago

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Hi guys, i´m working in these character. hope i like you :D

8 Hours Ago

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19 Favorites and 17Followers.
Gene-Engineered Off-World Rec Para - WIP 3
ZBrush + paintover on the back Between work, my daughter's half term hols, and zbrush - Keyshot issues, I haven't been able to touch this, so thought I'd blast some stuff at it and see how I feel about it in a couple of days Quite like the exo-assisted fingers but not so sure about introducing the red and white stripes elsewhere Thoughts very welcome

19 Hours Ago

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Merci Pilou ! no time to take time this last time ... too busy working on secret projects ... So pending a possible small making of here is another concept Aleksi Briclot which, if the kickstarter keeps its promises, could be a fantastic cousin of Azzar'hi!

  • 3dds
    8 Hours Ago
    I enjoyed watching your video on the process of your collaboration very much - fantastic work! I love to see 2D artwork and 3D (especially ZBrush) come together like this! The sneek peek of what may come next looks awesome too!
9 Hours Ago

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Thanks everyone Here is another one.

  • LynneMitchell
    8 Hours Ago
    Brilliant! The pillow in there is so perfect...
12 Hours Ago

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Aribeth de Tylmarande. Neverwinter Nights.
Hi guys! For a quite a long time I was thinking about creating a sculpt of my favorite fantasy character Aribeth de Tylmarande from Neverwinter Nights. Many years ago, being a student I was playing this game a lot and now finally I got some time to make my own vision of her I wasn't planing to texture the model, thinking that I will paint it after printing.... Hope you will like it! View with the stand: Closer one: Aribeth body Armor Final skirt cloth was simulated in marvelous designer and sculpted more in Zbrush after posing. Stand elements and sword ^_^ I will post an update after printing! It will be my first 3D figure printing XP... Very excited about how it will go!

  • LynneMitchell
    9 Hours Ago
    Can never get enough 3d printing... post lots of photos on putting together such a complicated piece! Good luck!
  • xada
    9 Hours Ago
    Really beautiful model also great nude woman.
13 Hours Ago

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39 Favorites and 10Followers.
thx a lot Atomizzer! I forward to you different the brush that I used, as well as the steps from returned for the compositing.

  • brian_johnson
    10 Hours Ago
    That dragon turned out great. Thanks for sharing the process shots.
  • Andre_Lopes
    9 Hours Ago
    Amazing man! Thank you for sharing the process
9 Hours Ago

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And scene render from Etienne Willem's dedicace. Panthere1 by xada on Sketchfab

12 Hours Ago

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22 Favorites and 19Followers.
Mr. Frog
Mr. Frog WIP Character for indie game.

  • LynneMitchell
    12 Hours Ago
    Frog is so cute! Love the girl's hair too.
20 Hours Ago

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15 Favorites and 9Followers.
Ok, I'm stepping now to finishing models to game res, so here is first bust. I made a lot of errors mostly because I was not doing retopo , and just used base topology of elements, and I'm not happy with the results, but I will now know with next work how to approach this : )

1 Day Ago

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caterpillar
a little funproject from the weekend... a caterpillar having a good time... blender, zbrush, photoshop.

  • boozy floozie
    1 Day Ago
    Fun project from the weekend you say?!! Hanging out with adorable caterpillars when you should be resting. A most cheering design it is, with lovely spacing. You've spaced all the divisions of the scene elements such that it also forms a lovely...
  • michalis
    19 Hours Ago
    Lovely sculpting ! However, where is the SSS in cycles render? You need a lot of it for caterpillars and plants. (reference?)
  • kokoro
    12 Hours Ago
    rory, thank you boozie, thank you for your poetic words, very appreciated by this blender bug (hehe, if this is not an honor) michalis, thank you. oh, there is sss,,actually the shader is glossy mixed with sss and nothing else... my main reference was...
22 Hours Ago

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18 Favorites and 8Followers.
Immortan Joe ring. Mad Max fanart. 3d print it: https://www.shapeways.com/product/TLHQTHFEH/immortan-joe?li=shop-results&optionId=56833299 http://www.cubicprints.ru/product/11601

  • ZOMBEAST
    12 Hours Ago
    AWESOME WORK!!! I also checked out your shapeways page...very nice! here is some cool madmax trivia...did you know that the actor who plays immortan joe is the same actor that played the toecutter in the original mad max!!! -peace out!
2 Weeks Ago

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15 Favorites and 18Followers.
Time-Lapse of Shane Glines Design to 3D Model by Shane Olson
Trying out a new technique here. Thanks for watching! d7sAzc2u-x8

  • Sawarane
    14 Hours Ago
    I like it, thanks for sharing. I normally do not watch "cartoonish" stuff at all because it is just not my taste, so yea great work.
14 Hours Ago

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26 Favorites and 12Followers.
Ruby Rhod likeness studyGreen!.....green like what !?? Software: Zbrush, Keyshot, MARI

5 Days Ago

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11 Favorites and 10Followers.
General Finished Blendshape test
Here is the final rendered version of my General model. I created the blendshapes in Zbrush and used faceshift to create the facial animation. I used a wrinkle map network driven with SDK's to use the various displacement maps from Zbrush to create wrinkles. I rendered it in Vray at half HD because it would have taken two weeks to render at full res. Also I am not an animator or an actor so keep that in mind.

  • dillster
    4 Days Ago
    I seen this posted on the CG Society forum and am very impressed with your work.
  • LynneMitchell
    1 Day Ago
    You look like an animator to me! Very nice. I'll have to look up this faceshift.
  • maddabout
    14 Hours Ago
    Thanks Lynne, dillster, and Itak
1 Day Ago

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39 Favorites and 10Followers.
Hello friends! I finally finished my bust of dragon. I forward to you some render which has was made under Vray and composite under photoshop. I hope U like it My art station :https://www.artstation.com/artist/willow

  • Atomizzer
    14 Hours Ago
    hey really cool stuff
1 Week Ago

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15 Favorites and 10Followers.
You want to check Jessica Thunderhawk model in 3d? https://skfb.ly/CZyZ More models: https://sketchfab.com/davidfbarruz Thanks for visit!!

  • davidfbarruz
    6 Days Ago
    Hi artisans! Finally here is the turntable render. Hope you like it! https://youtu.be/8aOOvKlku9I
  • al1.ch
    19 Hours Ago
    Waooooooow wonderfull !!
  • davidfbarruz
    15 Hours Ago
    Soo happy you like it Alain Merci
16 Hours Ago

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2 Favorites and 2Followers.
Here's the next image we created for Redefine Properties Final rendered image, Terragen for landscape and Zbrush for Characters Pink flamingo created with dynamesh and textured in Zbrush, rigged in maya and posed Croc was modeled with dynamesh and textured, low res mesh was used to cast reflections in the water, rendered in maya and comped in Photoshop Cheers

16 Hours Ago

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Looking For Feedback
Looking for feeback on the following 3D sculpts. Been working on the following for my final major project at college (UK). Need feedback to use for my evaluation. All criticism is appreciated. Ive been using Mudbox since september 2014. Started Zbrush a few weeks ago.