More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Status update... by: Pixolator 15 Minutes Ago
Views: 18921 Replies: 99
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 29 Minutes Ago
Views: 49968 Replies: 149
CTN animation eXpo 2014: Joseph Drust ZBrush 4R7 Demo by: aurick 3 Hours Ago
Views: 11031 Replies: 35
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 7 Hours Ago
Views: 393257 Replies: 846
ZBrush Summit 2014 by: aurick 10-18-14
Views: 71284 Replies: 186
Insert Multi Mesh Repository by: aurick 10-12-14
Views: 852356 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 162109 Replies: 92
+ Create New Thread + Reply to My Thread
3 Days Ago

99

10

thread gallery
37 Favorites and 86Followers.
Status update...
Greetings ZBrushers, I would like to share with you the status of the upcoming ZBrush 4R7 for Windows and Macintosh systems, both 32-bit and 64-bit. We originally planned for this release to take place before the end of this year. As it turns out, due to the sheer volume of development involved in creating the first ever 64-bit versions of ZBrush for both Windows and Macintosh, it is taking a little longer than expected. There are effectively four versions to test -- twice as many as in previous releases. With that in mind, I feel that we should take the time to fine-tune and deliver the very best possible capstone to the 4.x series in order to allow you to gain the most benefit from the new features. We have therefore decided to postpone the release of Z4R7 from December to January. Please bear with us while we polish ZBrush 4R7. We are as eager to have these new features in your capable artistic hands, as you are to make use of them and reach higher levels of creativity. Have a wonderful Holiday Season and a Happy New Year to all! -Ofer Alon

  • dillster
    3 Hours Ago
    Like Erik suggested. Also in the...
  • pugman
    1 Hour Ago
    Take your time with this ,and please remember the roots of Zbrush ( sculpting ) with every update its getting as complecated as maya,and i do not use maya ... but still cant wait for this one . wish all at Pixologic a very merry Christmas and a even...
  • Jovon
    15 Minutes Ago
    @ pugman I thought the roots was 2.5D painting? Furthermore, the beautiful thing about ZB IS the SCIENTIFIC BRILLIANCE found in the endless tools and parameters with all that multifunctionality. Your a veteran so I'm assuming you realize all this...
2 Hours Ago

2

1

1

thread gallery
3 Favorites and 0Followers.
thanks for the compliments battlemonkey Here is the ztool:

  • BBrrEE
    19 Minutes Ago
    Great attention on details
3 Hours Ago

2

2

0

thread gallery
0 Favorites and 0Followers.
Female head
This is my first post in here and I'd like to know your opinion. This head was rendered in vray: and here's one from zbrush: Any critics are welcomed, thx in advance

  • b2przemo
    2 Hours Ago
    IMO sss scale look correct but try lower spectular propagation via texture map, skin look too shiny (like wet) on face. Use map to lower spect on cheeks and neck, less on nose and forehead and leave white value on lips. I like her face, I know he's sad...
  • BBrrEE
    27 Minutes Ago
    b2przemo- thank you for your opinion, and you're right, I went a little crazy with the specular, I'll try and fix that and upload the results
4 Weeks Ago

2

149

18

thread gallery
134 Favorites and 221Followers.
A Sneak Peek at the ZBrush to KeyShot Bridge
A sneak peek at the upcoming ZBrush to KeyShot Bridge: As we finalize ZBrush 4R7 we wanted to share with you this sneak peek movie which focuses on one of the upcoming features: the ZBrush to KeyShot Bridge! This exciting new feature allows you to send your ZBrush scene straight to KeyShot (in one click), allowing for an incredibly easy transition to rendering with KeyShot. Additionally, you will also see ZBrush 4R7's new ZModeler Brush in action as it is used to create the engine. Some of the features shown in the video are: *Single button press allows for high polygon models (without decimation) to be sent to KeyShot *Apply KeyShot materials directly to the mesh *Size, position, and MatCaps® are respected across the ZBrush to KeyShot Bridge *Adjust the HDR Environment lighting to create the perfect Final Render Sit back and Enjoy! B3fQG0FzVAU For more information about ZBrush 4R7 , including release information and previews of other features, CLICK HERE.

  • Mahlikus The Black
    1 Day Ago
    Dilated Pupil, I appreciate your enthusiasm! You are both right and wrong. We do not need the present to clear a space to define our jouney. For, such a Journey, is defined by our experience. Everyone is a Genious as wells a Noob. This is a pinch of...
  • NewObject
    1 Day Ago
    [QUOTE]I think I wanna exchange my Mac version for PC because I'm afraid, after this update, the tools aren't gonna work on MAC as they should. I have a few ZTOOLS that will not open on my MAC that are included with Zbrush and a patch was never released...
  • Jovon
    29 Minutes Ago
    That did the trick sir!
1 Hour Ago

4

0

1

thread gallery
8 Favorites and 5Followers.
Russian Mobster
Hi Everybody, Here some Zbrush renders of one of my personal works called "Russian Mobster". I love sculpting clothes, I'm really fascinated by all the folds and wrinkles and I love the challenge of replicating them. I building different clothing layers for this character, creating a jacket, his socks , underwear etc. The final version is all textured using Zbrush and Photoshop. I hope you enjoy it come visit my website : www.lucanemolato.com from Zbrush renderings in Vray using the low res model with 32 bit displacement maps

1 Hour Ago

3

0

0

thread gallery
14 Favorites and 12Followers.
I made some ring for him.after all he's a shaman.

20 Hours Ago

5

1

0

thread gallery
14 Favorites and 12Followers.
Here's another update.All of his assets are based on his abilities in the Game.I think I have to sculpt some wear & tear on his clothes and assets for the next update.hope you like it.

8 Hours Ago

1

1

thread gallery
42 Favorites and 17Followers.
Dear Santa
Here I share you this personal project, I hope you like it and Merry Christmas!!! Making Of: https://www.youtube.com/watch?v=c3P10VKTMbo

  • Diablo
    1 Hour Ago
    this is the coolest Santa I've ever seen.LOVE the composition.Keep rocking bro.
6 Days Ago

5

4

2

thread gallery
4 Favorites and 2Followers.
Skeleton Warrior
Hi there, Here you'll find some pictures of my last model. The original idea was to try to design a character that would combine both sci-fi and fantasy elements, as I find this kind of merger very challenging. I also learned a lot of new techniques : the hi-poly model is 99% zbrush, mainly using polygroups, panelgroups, split brushes, and "Polish By Feature" (just a couple of IMM tri-brushes were made elsewhere). The texturing instead was done after studying a bit more about PBR and learning how to use Substance Painter and Designer. Final renders were made in Marmoset. I hope you will like it Hi-Poly Low-Poly Oh, and a couple of hi-poly turnarounds too. Skeleton Warrior - HiPoly from Mario Baldi on Vimeo. Skeleton Warrior 360 from Mario Baldi on Vimeo.

  • Bangers
    5 Days Ago
    Really nice design, love the texturing and great colours Cheers :]
  • Blu Ego
    3 Hours Ago
    I attached a couple of pictures in the original post to better show the Hi-poly. Thank you guys for your kind words
3 Hours Ago

3

0

1

thread gallery
8 Favorites and 5Followers.
Extreme Bodybuilder
Hi Everybody, Here some Zbrush renders of one of my personal works called "Extreme Bodybuilder". I love anatomy so I played with this character trying to emphasizing the anatomy as much as I could. I hope you enjoy it come visit my website : www.lucanemolato.com

2 Days Ago

35

6

thread gallery
134 Favorites and 221Followers.
CTN animation eXpo 2014: Joseph Drust ZBrush 4R7 Demo
Here's an early holiday treat for you! Last month Pixologic attended the 2014 CTN Animation eXpo in Burbank CA and we caught some of it on video. We'll be posting videos from the other artists that attended on our YouTube channel but as a special treat for ZBC members we want to share this here and help you get ideas going for when ZBrush 4R7 launches next month. In this demo, Pixologic artist Joseph Drust takes a closer look at some of what you can look forward to in the new ZBrush 4R7 features including: *ZModeler brush *ArrayMesh *NanoMesh *QMesh Enjoy! NSfyqDWOYG4 Want more? Learn more about ZBrush 4R7 . View the KeyShot to ZBrush Bridge sneak peak. Read Pixolator's post about the launch time frame.

  • AnthonyA85
    12 Hours Ago
    These new features look interesting, especially the zmodeler, and the nanomesh looks cool too, but i don't think i'll be bothering with keyshot, i just got modo, and i have marmoset, so i don't think i'll need keyshot, plus my system is a bit...old :P ...
  • Flipper
    8 Hours Ago
    Wow! fantastic stuff! Thanks for the preview!
  • Mikademius
    3 Hours Ago
    Great demo! Can't wait to try out R7. Finally 64 bit. Now we can make movies as well without setting up strange workflows
4 Hours Ago

3

0

0

thread gallery
8 Favorites and 5Followers.
Beast
Hi Everybody, Here some Zbrush renders of one of my personal works called "Beast". I hope you enjoy it come visit my website : www.lucanemolato.com

4 Hours Ago

5

0

1

thread gallery
8 Favorites and 5Followers.
Here some of renderings of the model in Zbrush. You can see all the details I created using a lot of new hard surfaces techniques in zbrush, based mostly on Custom Alphas I created. I hope you enjoy it.

19 Hours Ago

5

2

2

thread gallery
3 Favorites and 0Followers.
Sleeve Knight
Hello internet! I'm Olly, I'm a been a CG artist working on lighting and asset creation for commercials and mobile games the last 2 years. This is my first post on zbrush central, thought I'd share this project with you all. Only my second complete character sculpt using zbrush so there are still some rough edges but the original illustration was so strong it was great fun to work on. I've learnt lots from observing others work on these forums, picking up techniques for detailing etc. original post here: http://thepixelcrush.com/sleeve-knight design by: elliotalfredius.tumblr.com turnaround: https://www.youtube.com/watch?v=uoBC2-6ngts

  • battlemonkey
    5 Hours Ago
    incredible, decptively simple, but so much attention to detail. great style, would it be possible to post the zbrush model?
22 Hours Ago

6

3

3

thread gallery
4 Favorites and 2Followers.
more images:

  • rulonis
    20 Hours Ago
    Fantastic work!
  • Scote
    16 Hours Ago
    NIiice you really nead to add this app on Android platform.
  • PFC666
    5 Hours Ago
    great job, congratulations, is a work of great value, thank you very much
1 Day Ago

6

1

1

thread gallery
1 Favorites and 0Followers.
Ninja Turtles raphel

  • indra-neel
    7 Hours Ago
    Nice Concept, Pose & Sculpt
22 Hours Ago

4

2

2

thread gallery
22 Favorites and 10Followers.
Final render I guess ..:

  • Diablo
    22 Hours Ago
    great piece of work.keep it up.
08-09-14

5

852

16

thread gallery
134 Favorites and 221Followers.

  • psiclone
    19 Hours Ago
    This is all great for those of us who own or even care to have KeyShot, but some of us don't. Would be nice if being able to more easily adjust materials, lighting and render beauty shots more easily, as well as being able to paint specularity and...
  • Thebest12
    13 Hours Ago
    [QUOTE][B][COLOR=#FF8C00]To answer Thebest12: RAM doesn't speed up your sculpting. How smoothly you interact with the mesh with each brush stroke is entirely based on your CPU. More RAM simply controls how much data ZBrush can keep immediately at hand...
  • aurick
    7 Hours Ago
    [quote=Thebest12] I just thought it was odd I spent (years ago ) 1,100 on a Intel core i7 980x 6 core 12 threads, and when when I divide up to 12 to 15 million poly with 2 layers the sculpting really start to suffer,,i hope 64 bit sort this out.....I...
22 Hours Ago

4

1

2

thread gallery
2 Favorites and 2Followers.
Practise Of Predators
Hi guys , this is my latest practise, Predators in tranditional Japanese Armor. I found the Refs on webside. It's designed by a Japanese guy, and then I decided to make it in my way with 3D. I did this practice during my lunch time, and about 4 monthes. 3Ds MAX, Maya ,Photoshop, Keyshot. Hope U like it.

14 Hours Ago

4

1

2

thread gallery
24 Favorites and 16Followers.
Wip:

  • indra-neel
    8 Hours Ago
    Beautiful Work..Detailing are great...Perfect!!!
4 Days Ago

3

8

7

thread gallery
21 Favorites and 20Followers.
Quite a long time since my last post so these are a couple of models I did for Assassin's Creed Rogue: rendered with keyshot

  • d3ltus
    1 Day Ago
    I like the way you have setup the render. The level of detail is also impressive
  • samofptr
    1 Day Ago
    The perfect embodiment of our favorite character!
  • indra-neel
    8 Hours Ago
    Very Nice Concept and Love the Render Style
21 Hours Ago

2

0

thread gallery
5 Favorites and 9Followers.
a head sketch ,have fun. and got my artstation: http://www.artstation.com/artist/johnnyxiao

  • indra-neel
    8 Hours Ago
    Very nice Work ...Love the detailing ...
07-05-14

3

4

11

thread gallery
51 Favorites and 29Followers.

  • markantonik
    09-17-14
    Hi, what a very nice work ! looks perfect for me. the last character is faithful to the film, and thank you for the break down about face details layers. I just have a little question if I could, I see you have added in the screens shots, the...
  • lamarckxxx
    10-26-14
    Dude! Awesome work! Lovv the redesign of Kraven! well done sculpt!
  • Shuu
    8 Hours Ago
    On the Electro model, may I ask what your process is for getting those thin inflated seams along his suit?
8 Hours Ago

0

0

thread gallery
6 Favorites and 6Followers.
mother and christ baby
any comments

10 Hours Ago

2

0

0

thread gallery
9 Favorites and 9Followers.
A little weekend project. Critiques/Comments welcome. Based on a concept by my friend Jaki Martinez, check out her work!: http://ninjaki.carbonmade.com/

17 Hours Ago

3

2

1

thread gallery
6 Favorites and 2Followers.
Casey
Messing around with the idea of a military style Casey Jones

  • Diablo
    14 Hours Ago
    Cool idea.I finished my version of Casey about two months ago.mine was based on the 2003 series.waiting for the finished one.Good luck.
  • Freewaldo
    11 Hours Ago
    Good sculpt, but just a reminder nothing is completely "black" it often has little shade of gray but never full-blown black.
14 Hours Ago

6

1

3

thread gallery
24 Favorites and 16Followers.

14 Hours Ago

6

1

1

thread gallery
24 Favorites and 16Followers.
Smaug the Terrible
Thanks for comments, guys! Let me show you Smaug figure I made as a gift to my girlfriend's Birthday. She is a big fan of the Hobbit movie. Not very detailed model because I was limited by printing requirements (1,5 mil polys maximum). =( Finally I painted it with acrylic inks to make a bronze-like effect. That's my first experiment in such kind of things.

14 Hours Ago

2

0

1

thread gallery
22 Favorites and 15Followers.
It may look a tiny different in the end but color and mesh wise its done. I got overwhelmed with ideas for the texture so I just made myself follow the color from the concept.

15 Hours Ago

0

1

thread gallery
4 Favorites and 2Followers.
Blocked in the body and some painting, ready to pose.

16 Hours Ago

0

0

thread gallery
5 Favorites and 2Followers.
https://www.youtube.com/watch?v=92-ndMTH0-o&list=UUag616Z6vPqBGur0WBOX9Lg