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2016 ZClassroom Welcome Video
Tour the ZClassroom's powerful new features! Learn how to get the most out of the new features that we have introduced in 2016, including: login for personalized playlists and bookmarking, a search and filter bar so that you can quickly find the best videos for your needs, a better video player that works across all platforms and devices, and more!
2016 ZClassroom Wel … Metal Slug Fan Art Time Lapse
This video will walk you through the entire workflow used to create the Metal Slug Tank fan art model at 4x speed. Starting from a single Cylinder3D primitive, Joseph Drust will narrate the entire journey from start to finish.
Metal Slug Fan Art … ZBrush for Concepting - Part 1
We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepti … ZBrush for Concepting - Part 2
Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.
ZBrush for Concepti … ZBrush for Concepting - Part 3
Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepti … ZBrush for Concepting - Part 4
Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepti … ZBrush for Concepting - Part 5
Discover Andrew's technique from manipulating Joseph's renders and the start of his Photoshop texturing and paint over.
ZBrush for Concepti …
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Interview: ILM on Jurassic World by: aurick 4 Days Ago
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Insert Multi Mesh Repository by: aurick 6 Days Ago
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#AskZBrush: Updated February 2 by: aurick 6 Days Ago
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ZClassroom: ZBrush Metal Slug Fan Art - Complete Modeling Timelapse by: aurick 1 Week Ago
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2016 ZBrush Awards: Voting Has Started! by: aurick 2 Weeks Ago
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21 Hours Ago

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86 Favorites and 79Followers.
Leo Takeshi Sakamoto - Thank you my friend, glad that you liked! Take care! scorza - thank you so much! Cosmick - Very happy to know that man, thanks you so much! Withamin - Thanks a lot man!! nebular - thank you man, you're always very kind! Polyjunky - Thank you very much!! nagulov - thank you so much, man, love your work!!! rasmusW - thank you so much, you're very kind, love your work! Takai - Hey, thanks a lot for the kind words!! d'Artbot - thank you very much!!! take care! aseidart - thanks a lot for the kind words, take care!! Rgbrush - Hey man, sorry for the delay to answer but i started with assymetry from the get go, also i used vray on this one. Hey, this was a model based on a concept of Carlos Huante that i started on Gio's Nakpil Mastering Organic Modelling last year, one of the best classes that i've ever participated, i didn't had time to finish properly and probably never will but it was a awesome to practice and learn new stuff

  • rasmusW
    1 Minute Ago
    i thought of taking gio's class this time, but decided on another one. hopefully i get another chance.. it looks like you had some great fun with course even if you didn't had time to finish. -r
10 Hours Ago

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Caveman
Hey! It's been a long time!! Here is my new update and final render of Caveman(Primitive man). Concept made by "Hadi Tabasi" Hope you enjoy it

  • evilrobot
    5 Hours Ago
    This little dude is awesome. Nice work.
  • maxswinton
    4 Hours Ago
    Great work, he looks awesome! I remember seeing an in progress version of this on the maxwell render forums a while back, in a thread about skin shaders. Did you use maxwell for this in the end? Cool to see it finished.
  • rasmusW
    5 Minutes Ago
    he is a cool little fella. good job. -r
20 Minutes Ago

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a bit details :

  • rasmusW
    6 Minutes Ago
    cool stuff, farhad! i really like how this starts. it's really only the hindlegs of the horse i don't like. but it's too early in the process for any actual crit. looking forward for more. -r
13 Minutes Ago

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ShieldGuard

20 Minutes Ago

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Terrorist

  • kolayamit
    16 Minutes Ago
    I am available for 3Dprint, Games, 3D Illustration, 3D Design, VFX and Visualization Projects. Please view my website at http://www.kolayamit.com .
8 Hours Ago

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Horky – Cute Creature
H O R K Y ---- Horky is character designed by Adrian Przetocki. He will be printed in 3D (I can't wait for that! ) Now I have to break symetry point and give him some life, pose him a little bit. He is dangerous and cute at the same time. I love to play with opposite attributes. You can see it also when it comes to anatomy. My ArtStation profile: https://www.artstation.com/artist/adrianprzetocki My instagram profile: http://instagram.com/adrianprzetocki

  • adrianprzetocki
    7 Hours Ago
    Here you can see timelapse video of concepting this guy: https://youtu.be/tb15bCwOrwY
  • cnever
    42 Minutes Ago
    Nice character, just like to ask how you will support the large upper body with a 3D print, might be a problem?
  • adrianprzetocki
    25 Minutes Ago
    Yes, that might actually cause some problems. I should probably make some kind of stand for him That will be my first print. I will have to consult this with a 3d printing company.
27 Minutes Ago

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Queen AmiMaul - STAR WARS REIMAGINED
Hello this is my model for the star wars reimagined contest!

2 Days Ago

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Centurion
Hi there! working on it for a long time and finaly finish it . Hope you like it

  • Oliveiro
    5 Hours Ago
    How the hell do you guys do the textures? I do not get it, looks neat! very very nice
  • JAOL
    42 Minutes Ago
    Great Work!!!
22 Hours Ago

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Orc
Hi there... I finaly finish it =)

  • eliar123
    8 Hours Ago
    He's really scary Very very nice ;-) For skin what method used? My mean is : Which render engine used? Which render passes you used? And ect... Can you explain about render......
  • Semen Sokolov
    1 Hour Ago
    Thanks.....I used Maya and Vray. Lighting HDRI and three sources of light. HDRI fills shadows and creates reflections... For skin i use FastSSS2 and blend it with VrayMtl.... I did not use passes for post-processing, you see it with final render and...
1 Hour Ago

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...here is another render...

1 Hour Ago

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Orpheus
Hi guys This is my last piece. I dedicated it to Orpheus the Thracian musician and mystic. It is all Zbrush and it is rendered in Keyshot . The details like columns, the owls, etc are build with ZModeler first and then Dynameshed and Zremeshed. Will post more details later C&C welcome. some zbrush screengrabs:

3 Hours Ago

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Thanks Guys! Glad you like it. Working on it the Past few Days to nail down a way to colorize the Texture through BPR Filters. Lots of Trail and Error I finally got it to work with minimal tilling issues on the shaded pass, actually had to zoom in to 200% in Photoshop to see the slight color shift. So I decided to apply the Textures to the Demo Head in Zbrush, did a quick UV on him putting the seam at the back of his head, adjusted the u and v repeats and Voila, a Crazy Looking Zombie Head. Did a little touch up on the Painting using Cavity and Peaks/Valley Masks. Then Took everything to Substance Painter to throw some Smart Materials on him using the Base Color from Zbrush, did a quick export of the New Maps and sent into Keyshot 6 and applied the Translucent Advanced onto it with the Roughness applied to the Specular channel. Let me know what you think, am I heading in the Right Direction with it. Also Download and Try the Textures I used for this Guy and see what you think. BIO_Color_Sample BIO Texture Generator Test for Zbrush 4R7 by gmp1993 on Sketchfab

  • megacal
    1 Hour Ago
    Very cool greebling, materials & rendering Glenn! I see him as a humanoid from the distant future, past, planet, galaxy, or dimension.... a product of evolution vs walking rotting flesh. Maybe he "hatched"...
3 Days Ago

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  • rulonis
    3 Days Ago
    Thank you. Yes, more strange than some creature on this website.
  • skinnybonez
    1 Hour Ago
    Congrats on top row Rulonis!!!
1 Week Ago

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red spectre

  • Etcher
    1 Week Ago
    Hey Maarten, superb new worx. Solid main shapes and great detailing, again great coloring on the characters and beautiful color palettes on the renders. In the zombie renders, the combination of the super crisp details on the head in combination with the...
  • asecbrush
    4 Days Ago
    Fantastisch Maarten !! Just awesome as usual ! Groeten, Dominiek.
7 Hours Ago

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Fynn, part 1 - sketches I9Pgh6KOdKA

  • Fynn
    2 Hours Ago
    finally!! thanks a lot! I really enjoyed watching it looking forward to the next ones
2 Hours Ago

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2 Hours Ago

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Adding some details to the armor made with ‪#‎ZBrush‬ hope you like it ‪#‎3d‬‪#‎warhammer‬ ‪#‎armor‬ ‪#‎40k‬ ‪#‎gameart‬ ‪#‎videogame‬

2 Hours Ago

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3 Hours Ago

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The Southern Cassowary
Hey guys, Me and my friend Daniel S Rodrigues (www.danielsrodrigues.com) just finished a collaboration project together, so we would like to share with you guys here. I was responsible for all the UV/texturing/shading/fur aspect of the bird and Daniel provided the 3D model with primary and secondary details using Zbrush. The goal was to achieve a realistic render of the Cassowary. This project was also my third piece for my student demoreel at Think Tank Training Centre​. While in school I was mentored by Justin Holt who is an incredible artist and guided me through the whole texturing process. The complete making of explaining the whole texturing process will be available in the 3D World Magazine March 2016 issue. Software: Zbrush, Maya, MARI, Vray and Photoshop And don't forget to like and share if you liked it! High Res & Clay Image https://www.artstation.com/artwork/ENOEe https://www.behance.net/gallery/33939664/The-Southern-Cassowary Website: http://www.paulhpaulino.com/thesoutherncassowary/

5 Days Ago

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Here are some Zbrush pics.

  • Ent3R
    3 Days Ago
    Hi! Top row stuff for sure! Great work!
  • chequeiq
    2 Days Ago
    nice work keep up i love the hair style
  • KacShadow
    4 Hours Ago
    truubluu Ent3R chequeiq Hello ,everyone! Thank you very much.
20 Hours Ago

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Tarzan
Hey all! What started just as an anatomy study during lunch breaks turned out to be a big project to me. I used Tarzan as my main inspiration for this study. The anatomy is a bit extreme/unrealistic on a few areas but I really like the feel it gives to the sculpt. I also took the chance to finally learn Mari and how to use UDIM uv maps, and I was pleased to know that ZBrush handled it quite well. So for his body I am using 22 patches with 1k size each (2k or 4k was taking too much time. No need for this project). And some crazy nodes over max, but it really works. It was the most time consuming project I ever did but I learned so much with it that I feel no regretss lol Hope you like it as well! Thanks! Beauty shot zbrush sculpt views Polypainted texture and some close up shots Some early renders Sculpt progress

  • gang
    18 Hours Ago
    nice work FabioPaiva
  • smeagol
    4 Hours Ago
    Very cool work man ! the anatomy is great and the compositionis wonderfull ! I love it ! the only thing that i might considering changing is the color tone of his body , it seems too pinkish for my taste beside that it's awosome !
1 Day Ago

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More
Well ,i think that it that all friends!! For today If you are thinking what is me way for do All things that i did it. The lasT years i sleep a lot FROM LIMBO

  • Prosthesis
    5 Hours Ago
    I think these are great. I can see your hand and style really coming through. I like your yoda and how it's constructed out of basic shapes. So many great tools to learn with zbush. I've been diving into the new zclassroom section. It's way easier to...
5 Hours Ago

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2 Favorites and 7Followers.
Calling this fella done now. It was a lot of fun making him.

22 Hours Ago

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Chinese Warrior
Working on a sculpt which will end up being an 8" print Heres what Iv got so far https://www.artstation.com/artist/zerafian and with slight anatomy changes and outfit WIP

  • Webhead
    14 Hours Ago
    I like it. You can really feel the strength and tension in the muscles.
  • HarryR
    6 Hours Ago
    Nice concept. A couple of anatomical crits if you don't mind? I mean these constructively based on my personal observation so I may be wrong, in which case someone can tell me to be quite. * The pose lacks energy for me. Perhaps try leaning him...
  • Zerafian
    5 Hours Ago
    no worries I kind have a "run and gun" approach with anatomy sometimes. It can result in a few sloppily positioned body parts, with out a doubt thanks for your feedback!
11 Hours Ago

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radha

  • Knacki
    6 Hours Ago
    So many brilliant work uncommented? ZBC is sometimes a tough place for an talented artist. Me, I love your work very much as I already told you. You are brave enough not to go 100% mainstream and your portraits are a sensitive representation on how...
7 Hours Ago

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Sculpt concept
Greetings! share a personal challenge , is the first step, a concept 2D to 3D and I 've had a pipe in addition to exercise as evolution, the concept is Sean Lee, and tried to find more of it but apparently there are a few with that name. http://dancap3d.wix.com/daniel http://dancap3d.cgsociety.org/

7 Hours Ago

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2 Favorites and 7Followers.
Squirrel Nutkin
Hi everyone, Here is my latest piece. My aim with this one was to learn more about fibermesh and also to sculpt every single element in ZBrush only without using any other 3D software. It was quite challenging but I really had fun pushing myself with this project over the past couple of months. I also rendered it using ZBR, then added in the sky and some other subtle lighting elements using Photoshop. I hope you enjoy it!

4 Days Ago

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I am very happy to be in top row, and thank you very much for your comments, guys. I am really glad to read them. I made this model for the contest in 2014. I had a lot of work and did not have time to finalize the entire model, so I made his head only. I attached mood-board, 2d and 3d sketches below. You can follow them to get my idea. Fynn, I remember that I promised to record time lapse a year ago, sorry for the delay.I will do it next week. d4ff, I rendered in V-ray for Maya, using standard V-ray material and HDRI for lighting.

10 Hours Ago

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Rey - Star Wars
Finally I got some spare time to finish Rey, Based on concept by the amazing artist Max Grecke. Used fibermesh for hair and eyebrows.

  • eliar123
    7 Hours Ago
    It's really good Which render passes used for render?
8 Hours Ago

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Queen
A personal project that finally got the time to complete! :)

1 Day Ago

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Orc
Hi all We have been working on the Portfolio for our studio - Blue Papillions Studios. We used 3DS Max for the Base and went on to sculpt & Poly paint in Z Brush. Photoshop was used for the final composition. Am happy to share it here. The final shot ZBrush sculpt Polypaint

  • Webhead
    13 Hours Ago
    Nice, clean, solid sculpting! Although, I think he would look even better in the textured version if you dirtied him up a bit.
  • samThomas
    9 Hours Ago
    thanks for the support........