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The Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part series completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing LanguagesCreating a Basemesh with ZSpheres
Solomon Blair shows you how to quickly block out a model with ZSpheres.
Creating a Basemesh...A Key Chain for 3D Printing
Joseph Drust will take you through the basics of sculpting as well as optimizing your key chain for 3D printing.
A Key Chain for 3D...Creating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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    • Threads: 27
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Highlighted Threads

#AskZBrush: Updated March 10 by: aurick 1 Week Ago
Views: 159220 Replies: 77
Announcing ZBrushCore by: aurick 4 Weeks Ago
Views: 128032 Replies: 245
Insert Multi Mesh Repository by: aurick 4 Weeks Ago
Views: 1839737 Replies: 591
Pixologic Presents ZBrushLIVE by: aurick 02-08-17
Views: 10938 Replies: 12
New Plugins for Your Holiday (Update on Page 3) by: aurick 01-17-17
Views: 359370 Replies: 33
RECAP: ZBrush Summit 2016 by: aurick 01-11-17
Views: 39536 Replies: 37
ZBC 2016 in Review by: aurick 01-09-17
Views: 9113 Replies: 11
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Soldier and robot
My interpretation of a concept by Trevor Claxton. 98% done in zbrush. I used Vitaly Burgalov's excellent 3d kitbash for some of the mechanical parts. I also applied Jonas Ronnegard’s great hard surface Alphas for some of the detailing. Special thanks to Erwan Mayel, Frederic Daoust, Phil Dugas and of course Trevor Claxton.

  • TRSpiderman
    8 Hours Ago
    Woah!!! So very cool! Well done
  • gtiber
    1 Hour Ago
    TRSpiderman : Thanks man! Yes my first top row! Many thanks to the people at Pixologic! You guys made a software that changed my life!
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Kyro Beast

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Fury Beast

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Ripclaw
Hello every one. I show my last personal project, Ripclaw. I hope you like it. Thanks.

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Elven King

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Tough Beak

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The Orc
Hello Guys, This is my first post on Zbrush Central but i am following ZBC since a long time. My name is sumit malhotra, I am a Senior Character Artist ,i already did lots of Characters for some AAA tittled Games. But this time i would like to share a character that i did for my personal porfolio. This Character is inspired by Fantasy Orc Species ,The concept was done by rough sketches is PS and also with ZB dynamesh . After creating basics shapes and volume i added details on it , but there was a time when i changed the basic shapes and volumes while working on details , In that case i just want to thanks to pixologic for creating zbrush so flexible :P , After that this is the first time i rendered my model in zbrush instead of maya , and used zbrush BPR Filters instead of photoshop and i find that its a very simple, fast and attractive way to render your 3d artwork in ZB , Hope you guys like it. Thanks

  • sumitmalhotra777
    20 Hours Ago
    Thank you stefanuto ,ajay pandey and khushboo for ur beautiful comments
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African Girl

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More stuff for God Of Water creature
[*=center]

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17 Favorites and 14Followers.
Vikings-Porunn

  • Stefanuto
    1 Day Ago
    Awesome! Great wort! Fantastic!
  • DanieleColombo
    14 Hours Ago
    Superb, can you make a breakdown of how you did her hair?
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Yumi - Work in progress
Hi! Here's a few work-in-progress images of my new character, Yumi. She's part of a series from the Oomiverse that includes Akari and Luna (they're posted on here too somewhere). I've got lots to do before she's finished but here's the work so far... Hope ya like her! https://twitter.com/OomouCom http://www.oomou.com

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1LpS0o5UqqY

  • Fonty
    15 Hours Ago
    confesws you7r not human,your an alien with photographic memory,how the hell do you get them to look so much like the subject,i stand in awe sir
  • Wyatt
    12 Hours Ago
    YES, Andre! Definitely one of my favorite wrestlers. Excellent job.
  • ManiH
    7 Hours Ago
    Your work is astounding.. Your eye for detail is incredible but it's your ability to bring them to life, that I'm in awe of. The faces feel so vivid and "alive"..
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432 Favorites and 86Followers.
KAIJU sculpted in zBrush, rendered in KeyShot, finished in Photoshop. Anguirus, Baragon, Gorgo, Gorosaurus, Mothra, & Biollante.

  • Wyatt
    12 Hours Ago
    Your keyshot renders are really stepping up. Gorgo especially looks like a shot from the old films.
  • TheWittyAdmiral
    7 Hours Ago
    HOT DAYUM, Dopepope! Really loving the renders!! I think you're the first person ever to acutally make a 3D model of Gorgo! Can't wait to see more!
8 Hours Ago

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Prof.Chintamoni_Surajit Sen
My teatime #Doodle... Prof.Chintamoni. ..... in basic clay form , is taken from my Rough sketch book...inspired by amazing visualizer #sukumarroy and one and only #satyajitroy .... just played with brushes... #roughsketch #conceptart #conceptcharacter #sculpting #digitalsculpting#surajitsen

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@Dantert Thank you so much! Heres another older piece I did based on a concept by KABLE LIN https://www.artstation.com/artwork/KeDGB I acually did two pieces of his concept 1 quick and 1 that took me longer that I made in game res This is the quick one I know some ppl prefer this one over the game res one heh And this is the game res one, this one tho I changed the design a bit here and there

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Chimpanzee WIP (UPDATE)
Had a cold the past few days so stuck at home with more time to work on this guy. Still a WIP. I added more surface detail. Also, did a good deal of anatomical refining as I felt the shoulder, trap region was too human like. Also, for the face, I broke the symmetry with a slight "pose".

01-31-17

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Stone Cold Steve Austin likeness study
Hi guys, This is my latest personal project, a likeness study of Stone Cold Steve Austin based on Hossein Diba's Gnomon Tutorial which I highly recommend. It was done over the course of about 40 hours, during lunch breaks, in Zbrush and Photoshop. Any negative or critical feedback will be appreciated! Cheers! Here is an animated gif with the progress:

  • TibiNeag
    1 Week Ago
    Ws2EZ373TFc Hi guys, This is the 15th video in my Dracula, 3D Character Tutorial series. This video covers the following: - creating a fibermesh haircut and converting it to geometry - adding thickness to various armor...
  • TibiNeag
    10 Hours Ago
    -bkZ6aPUkLA Hi guys, This is the 16th video in my Dracula, 3D Character Tutorial series. This video covers the following: - refining the armor shell borders with a specific medieval pattern - adding semi-spherical rivets to...
  • nebular
    8 Hours Ago
    A very solid work! Thans for sharing very amazing job.
11 Hours Ago

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Inspired by James Earle Fraser's two moons, sculpt in Zbrush naturally and renders in keyshot with different materials settings: 7FmTcnKVJVo

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Tao Pai Pai Renderman render 02
Video PART 1: https://www.youtube.com/watch?v=Ay-UY6JTbF4 Video PART 2: https://www.youtube.com/watch?v=k2TPi-WaO20 Video PART 3: https://www.youtube.com/watch?v=-ElecAWzP_Y Tao Pai Pai sculpt that I started from my basemesh to download on Gumroad Based on a Serge Birault's Concept I recorded all the sculpt process, videos below The all sculpt process took me around 6 hours in Zbrush. Then I used Renderman 21 for the render, around 2 hours. After Renderman, I went in Nuke for a really quick compositing. 5min. You will see in the videos that in order to achieve this sculpt style in Zbrush, I only use Move Brush, Orb Pinch, TrimDynamic, Topology Brush and some of the Inflate Brush. I also never use the regular smooth but only the Alternative smooth. But I never use brushes like Clay for example. These kind of brushes are terrible to keep a clean model. There is 4 ligths in my renderman scene, I always start from a generic scene that I have created years ago now in order to always keep the same kind of render, as well as my Nuke scene. There is an HDRI, 2 blue sides lights and one orange top light.

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Tao Pai Pai Renderman render 01
Tao Pai Pai Renderman render 01

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Tao Pai Pai WIP 3
Tao Pai Pai WIP 3 Link to the video ---> https://www.youtube.com/watch?v=-ElecAWzP_Y

12 Hours Ago

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Tao Pai Pai WIP 2
Tao Pai Pai WIP 2 Link to the video ---> https://www.youtube.com/watch?v=k2TPi-WaO20

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31 Favorites and 13Followers.
How To Sculpt Hands
How do you sculpt a hand? What about a face? I think following the things I reference in this video, you'll be able to tackle anything. It takes creativity to tackle these things because there are so many ways to do everything. So hopefully with this rough guideline it can help to improve or at least get you thinking about your own process in a new way. Download the model made in this video for free: https://gumroad.com/l/ZNpGa UYumY644ff8 _______________ https://www.facebook.com/Follygon/ https://www.artstation.com/artist/follygon https://www.instagram.com/follygon/ https://twitter.com/Follygon _______________

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Tao Pai Pai WIP 1
Tao Pai Pai WIP 1 Link to the video ---> https://www.youtube.com/watch?v=Ay-UY6JTbF4

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Thank you I'll get more screen shots done soon.

  • jaya999
    13 Hours Ago
    Could you tell me what are the texture maps you baked and what 3d painting programme you used....
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Nina (NSFW)
I was inspired by sculptures from Don Brown and decided to create this character.

  • Astjid
    1 Day Ago
    Great work : )
  • dylanpanther
    1 Day Ago
    Hey Jude, these are great! Can you talk a little about your material/lighting/renderer process? The skin looks very realistic, and you've made tremendous progress from your thread in 2015! I'm also curious how you generate hair and your hair shader ...
  • chalkman
    13 Hours Ago
    Very good work .... Top Row? All the best, David
15 Hours Ago

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Hi here's the first update for the body WIP Hope u like it