More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush 4R7: Released! by: Pixolator 1 Hour Ago
Views: 62094 Replies: 426
Join Us! 3D Printer World Expo 2015 by: aurick 2 Hours Ago
Views: 11123 Replies: 6
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 20 Hours Ago
Views: 442957 Replies: 902
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 3 Days Ago
Views: 71773 Replies: 163
Insert Multi Mesh Repository by: aurick 3 Weeks Ago
Views: 896074 Replies: 525
ZBrush Summit 2014 by: aurick 10-18-14
Views: 73257 Replies: 186
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 164823 Replies: 92
+ Create New Thread + Reply to My Thread
23 Minutes Ago

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zitendra
My latest character project, for some time I was worried about coming back am I good enough, do I have what it takes.so I kept practicing even applying methods in zbrush I didn't use too and also looking at others.

  • eleszar1
    2 Minutes Ago
    i am sure you can use these in a horror game
1 Hour Ago

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Wolf
I started to learn to paint in Zbrush and this is my first test. Wolf

  • Zeriel00
    3 Minutes Ago
    Wow cool! Your caricatures are so funny XD I like the Octopus guy the most Could someone explain to me why people make a hole in the eyes? how does that work?
02-27-10

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futuristic cyborg
Futuristic cyborg,one of the past z sculpt models i worked on before and continued to fix up.fc_front-1-1-0001.jpg _the-main-front_r.jpg 1-0rear-_B.jpg 1_side-v2-00.jpg I will continue to do more and get better at it.Got some extra ideas on the way.

  • Vancross
    02-28-10
    Cool, I can't wait to see them!
  • Shockblade
    30 Minutes Ago
    Don't wanna sound over confident if I do a redo of this character with what I've learned,it would be a more ausome peace of work.
40 Minutes Ago

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Lana
Guys, I created a new lightning setup for this render and worked on the skin material a bit more so it could be more reflexive in some areas. What do you think about it now? Please leave your critics!

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2 Days Ago

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ZBrush 4R7: Released!
ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out. Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now. Beyond its feature set, the core of ZBrush is being reworked and ZBrush 4R7 will be the first version of ZBrush that is released with optional 64-bit support. This will allow you to fully harness your machine's computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time! ZmyAtQYobV8 By purchasing or upgrading to ZBrush 4R7, you will add another set of tools to your arsenal, expanding your artistic freedom and creativity. ZModeler - This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click! NanoMesh & ArrayMesh - You as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and Array Mesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds. Rendering Enhancements - The BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count. ZBrush to KeyShot (ZBridge) - You can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available. 64-Bit Support - Push the boundaries of your imagination with the ZBrush 4R7 64-bit Preview Edition. ZBrush can now tap all available computer memory and processing power for more details, even more complex models and faster operations. ZRemesher 2.0 - Retopologizing has never been this artist-friendly. With a single click, you can automatically produce organic or hard surface topology without spirals. If one-click topology isn't the right answer for every situation, you can intuitively take control of the re-topology process with curves to assist in determining polygon flow. FBX Import/Export - To continue improving its integration with the artist's pipeline, ZBrush 4R7 introduces a new free plugin: FBX Import Export. This supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more! Other Enhancements and Additions - As with past updates, ZBrush 4R7 doesn't stop at major features. It also includes numerous other additions which will improve your productivity and creativity. A few are: Replay Last can now be reapplied to any portion of the model. Background images applied with the Grid system can now be projected onto your model for a painted guide in your newest creations. Start any sculpt with the new polygonal Cube, Sphere and Cylinder primitives. Automatically center the TransPose line on any unmasked, partially visible or symmetrical piece of geometry with one click. Copy and Paste between Tools, SubTools and even Projects. And a whole lot more! Upgrade Instructions ZBrush 4R7 is a free-of-charge upgrade for all registered users of ZBrush on Windows and Mac systems. Upgrading to ZBrush 4R7 requires the use of a stand-alone (full) installer. For this particular upgrade it is not possible to use the Auto-Update feature. To download the full installer, CLICK HERE. If you have ZBrush 3.5 or below, you will need a new serial number. Submit a Support Ticket. *For our floating license users, the upgrade paths above will not work. In order to ensure that our largest clients receive the most stable version possible, we are delaying the floating license release until mid February. This will allow it to include any required patches from the outset. Please subscribe to the RSS feed on our Support Portal to receive automatic notification when the floating version is released. Purchasing ZBrush 4R7 ZBrush 4R7 Win and Mac is available for sale in the Pixologic online store, for immediate download. Pixologic will continue to offer ZBrush 4R7 at its current price of USD 795. BUY NOW Purchasing the ZBrush to KeyShot Bridge (ZBridge) The ZBrush to KeyShot Bridge plugin is required to connect ZBrush 4R7 with KeyShot 5 (any version). It is available for purchase from the Pixologic store for USD 149. BUY NOW This DOES NOT include KeyShot! If you do not have KeyShot you will need a license for that as well, which is a separate purchase. Purchasing KeyShot for ZBrush This is a special version of KeyShot 5 with all the features of KeyShot HD, except that it has unlimited render resolution and can only import models via the ZBrush to KeyShot Bridge. KeyShot for ZBrush is a separate product in the Pixologic store. It does NOT include the ZBrush to KeyShot Bridge. To receive the discounted bundle price of $249 for both the ZBrush to KeyShot Bridge and KeyShot for ZBrush you must add BOTH products to your shopping cart in the store. You will then see the discounted price of USD 249 when you check out. BUY NOW Learning the New Features Documentation for the new version is installed with ZBrush 4R7. You will find a Documentation folder within your ZBrush installation directory, containing PDF files covering the new features in recently released versions. Online documentation is available at docs.pixologic.com. We will also be adding new movies to the Education section at www.pixologic.com to demonstrate the new features and their use. ZBrush 4R7 also includes your favorite plugins: Blend Shapes . UV Master . Paint Stop . 3D Print Exporter . Decimation Master . ZAppLink . Multi-Map Exporter TransPose Master . SubTool Master etc... Should any issues arise, we have posted an FAQ and Troubleshooting thread for ZBrush 4R7 Questions or troubleshooting posts within this announcement thread will be deleted. Special thanks to all those involved in the making of ZBrush 4R7, including: the beta team, artists, ZBrushCentral members and the staff at Pixologic around the world. Happy ZBrushing! The Pixologic Team FAQ: Q: How do I get the 64-bit version? A: It is automatically included with your ZBrush 4R7 installation as a separate application within the same folder. (Note for Windows users: It will NOT be in the "Program Files" directory typically associated with 64-bit applications.) Activating or deactivating the 32-bit version will also affect the 64-bit version. You may run either version at your discretion. Q: Why is there still a 32-bit version? A: The 64-bit upgrade is a major overhaul of ZBrush's core coding. While we don't believe that any issues were introduced as part of this rewrite, the only way to be sure is for it to be "in the wild" with thousands of users. If any problems are encountered, the 32-bit version will still be there to fall back on, ensuring that users who depend upon ZBrush for their livelihoods will still be able to work without waiting for a patch. ZBrush 5 will discontinue 32-bit support and will only be available in the 64-bit variety. Q: Do I need KeyShot? A: No. ZBrush's standard and BPR renderer have not gone away and in fact BPR is now better than ever. Q: If I already have KeyShot, do I need to buy anything else? A: If you wish to use KeyShot as your default ZBrush renderer, you will need to purchase the ZBrush to KeyShot Bridge plugin. You may of course export from ZBrush as OBJ and import into your copy of KeyShot just as you've always done. It just won't be as convenient as using the Bridge. If you already have KeyShot, you DO NOT need to buy KeyShot for ZBrush. You ONLY need the ZBrush to KeyShot Bridge (ZBridge). Q: What are the full details regarding KeyShot for ZBrush? A: This is a special version of KeyShot 5 HD. It includes all the features of KeyShot HD but has the extra advantage of unlimited render resolution. It also cannot import OBJ models or any other format. It can only import via the ZBrush to KeyShot Bridge (ZBridge). Q: Does the ZBrush to KeyShot Plugin include KeyShot? A: No. You will need a separate license for KeyShot, which may be any version: KeyShot 5 HD, KeyShot 5 Pro, KeyShot Enterprise or KeyShot for ZBrush. Q: Does KeyShot for ZBrush include the Bridge? A: No. You will need to add both KeyShot for ZBrush and the ZBrush to KeyShot Bridge (ZBridge) to your shopping cart in the Pixologic store. However, if you buy them at the same time you will receive the bundled price at checkout. Q: How long will the special pricing last? A: This has not yet been determined. It can end at any time, at Pixologic's discretion. However, we will announce the end of the introductory period at least two weeks ahead of time so that nobody is caught by surprise. Q: Will the ZBrush to KeyShot Bridge (ZBridge) work with my earlier version of ZBrush? A: No. It will only work with ZBrush 4R7. Q: Who supports KeyShot for ZBrush? A: Although it was developed in close association with Pixologic, KeyShot for ZBrush is a Luxion product and supported by them. Q: Who supports the ZBrush to KeyShot Bridge (ZBridge)? A: Although it was developed in close association with Luxion, this is a Pixologic product and is supported by us. ©2015 Pixologic, Inc. All rights reserved. Pixologic and the Pixologic logo, ZBrush and the ZBrush logo are registered trademarks of Pixologic, Inc. Various patents pending. All other trademarks are the property of their respective owners.

  • bicc39
    3 Hours Ago
    Is this anything like: 1. I only read the Times 2. I have never done this before. 3. Your check is in the mail. Links coming soon
  • bicc39
    3 Hours Ago
    Sam Elliot is now taping an audio message explaining the pricing and downloading links Way to go Sam!!!! Hear it, Believe it. RAM for Americaa
  • markwhitcombe
    1 Hour Ago
    I put off upgrading to 4R7 for a while foreseeing I'd get squished and trampled in the floodgates, (and I was not in a hurry, so I thought - let everyone else have it before me like innit) Whilst waiting, and perusing the new features, I was listening to...
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Sinner Collection
This is the 6th character in my Sinner Collection: Greed See interactive turntables here: http://www.marcoplouffe.com/sinner_turncolor_greed.html http://www.marcoplouffe.com/sinner_turnsculpt_greed.html Software used: - Zbrush for concept, sculpt, UVs and base polypaint - Quixel for texturing - Keyshot for shaders and rendering - Photoshop for composition

1 Hour Ago

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Small Update!! After puking Blood for a few hours I finally got the basic shape of the body down but I had to redo the head almost completely. I'm was trying to make a stylized anatomy with the big head but it looks mostly human for now... I can pose the body however I want later right? Do I use the Transpose?

9 Hours Ago

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...and a test render in C4D. It was pretty easy to send the nanomesh with GoZ but I couldn't figure out how to send the color data :/

  • hikmeth
    6 Hours Ago
    Thank you Led Actually I couldn't pass the color data to C4D. Trying to find a way to do that. UV mapping and textures perhaps?
  • Led Stereo
    5 Hours Ago
    Thanks, hikmeth, understood - passing polypaint info to C4D is a challenge for sure. I noticed this new C4D plugin recently which claims to load polypaint info, but I haven't tried it yet, it's at the bottom of the page called PolyPaint Pack:...
  • hikmeth
    2 Hours Ago
    Thnx, I'll look into it.
2 Hours Ago

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Do not Bend, Fold, Spyndal, or Mutilate. hhehehehehe!!!!! Spyndal, you mean like that? That was just a very quick test, but also some of the earlier images use the array thingy too, its awesome. Nanomesh is next. GRIN!!!! I LOVE THIS PROGRAM! Yoogy, I know what its like being too busy, and it sorta sucks! It would seem that i have missed a BUNCH of your work, Im looking in your gallery now.... Holy mackerel! More soon, speaking of busy theres a bit of a wind storm happening here and that means I need to get to work... BLAH!

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Simply Polymesh3d using Arraymesh

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ZBrush Tech Woman Sculpt
I decided to recreate a sculpt in ZBrush which I originally made inside Autodesk Maya

  • Zeriel00
    2 Hours Ago
    Wow that's really cool! Do you have other angles? Teach me how to do accessories XD
1 Week Ago

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Join Us! 3D Printer World Expo 2015
For the second year, Pixologic will be attending the 3D Printer World Expo in Burbank, CA. Held January 29-31 at the Marriott Burbank Airport Hotel & Convention Center, this exciting event promises leading-edge technology and the largest assortment of 3D printers ever under one roof. At the Expo, Pixologic will be presenting industry seminars featuring artists from Makerbot, Hasbro, Gentle Giant and Disney Interactive - as well as select freelancers at the forefront of the 3D printing field. (Adam Ross, Brian Wade, Kevin Garcia and Paul Liaw.) Click Here for Last Year's Recap! Additionally, our extremely popular artist showdown is returning with even bigger stakes! The "Pacific Rim" themed competition will feature two separate facets, each with a group of 8 artists facing off against each other in a live sculpt-off. Who will demonstrate the best organic skills as he sculpts an epic Kaiju? Which artist's Jaeger will dominate the battle? Watch live and then vote to find out! Join us at this year's 3D Printer World for an epic event! Of course, if you can't make it to Burbank you will still be able to participate. Keep an eye on Pixologic's Facebook on Saturday, January 31st to view photos of the 3D prints created by each competing artist and vote for your favorite in each category. Voting will only be open for 5 hours so don't miss your chance! See you there! Full Event Info & Schedule

  • jan19
    6 Days Ago
    Good luck with your presentations, Pixo guys and gals.
  • nuzzletops
    2 Days Ago
    AH man I wish I would've known about this sooner! I was at CES and it was nuts, I really wish I could've been to an all 3D printer expo... I guess there's always next year! Tell the guys at Form Labs they're bad ass! (You pixo guys already know you're...
  • elektralusion
    2 Hours Ago
    Where are the entries to vote online?
1 Day Ago

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Dark witch
Hey everyone ! Heres my latest character. Its an old sculpt that i desided to texture and use to learn how to use vray. Everything is modeled in zbrush, textured in ddo and photoshop and rendered in vray. Hope you like it!

  • Mandrin
    14 Hours Ago
    Nice sculpt ! =D Amazing work !
  • Lad_
    2 Hours Ago
    I believe this design has been in my design folder for quite a while now, but you did such an amazing job on it that I'm glad I've never tried to model this ! Fantastic man, absolutely gorgeous ! Awesome details and awesome render
3 Days Ago

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I don't have the skills yet to take it any further than I have but pleased with it anyway. My intention now is to 3d print it and move on to a new piece of work I can continue my zbrush education with.

  • mitchfx
    22 Hours Ago
    You're off to a good start. BTW, Ron kinda reminds me of Neville Page
  • Kev Sutherland
    2 Hours Ago
    Hehe, you're right there is a strong resemblance, ron has a thinner build though. Thanks for taking time to look at my work, there's some amazing work in your gallery BTW, you have skills : )
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Hey there ! Been busy with my job everyday, not much free time to work on my personal stuff ! Been able to do another model tho ! Not that much happy with it, even if I tried to keep an illustrated look as much as possible, I felt it didn't really suit the much more realistic model ! Was fun tho, been able to try some stuff and learned a lot It's a fan art of Fran from Final Fantasy XII ! Even if I didn't like the game that much, I really LOVED every design in it, especially her ! Wanted to model her for a pretty long time so here's my take at it ! Modeling in Maya&Zbrush, Render in ZBrush, Compositing in Photoshop ! Fran - Final Fantasy XII And a little Turn Around here : https://vimeo.com/118219906 Hope you like it tho ! I'm currently working on refining her body's topology, which is WAY too much subdivided ! I'll update the video soon. I'll post probably tomorrow a WIP on the next piece I'm working on ! I'll go back to something that looks way more like my Butterfly Girl, very illustrative and more graphic ! I'm trying to push this style more and get something more personal by trying to do my own concepts.... Cheers !

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Hey Buddies! As you well know i've been involved with the beta team for the amazing new Zbrush 4r7, was really cool and i think they have really cool new features like Zmodeler or the bridge between keyshot and Zbrush. Anyway i would like to share here things i did for them , hope you like it!

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The last one

  • rasmusW
    2 Days Ago
    this is all very nice. congrats on being on the beta team. i can't wait to try this out for myself. -r
  • lucas-hug
    1 Day Ago
    Thanks a lot for the comments EmptyGesture, Zbrush 4R7 did speed up the process for the projects I did. Now all the modeling happen in zbrush, even the most perfect hard surface! For the bot, I didn't used Qmesh. But with Qmesh it would be even...
  • Pendraia
    3 Hours Ago
    Love the work you have done with it. I'm also loving the tools...and the crispness!
10 Hours Ago

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Hi Everyones, Sorry for my late,i was really busy, So i see, a lot of questions, well, O/MI : Well, i will do a video of my process once i've got more time to show. Masart: Thanks man! LeoAMD: Thank you dude! dingle001: I promise, hen i've got more time, i wil prepar a video of my process. Daniel Biggers: I'm glad to know it can help you, thanks for your kind words, dont hesitate to post your next modeling in the zbrushcentral forum! how long? it depend, i think after 2 weeks to play with it, you can understand all the tools. it's really fun when you find workflow to design what you really want. One tips? try each tools in the zmodeler brushe and mix, try to do basic shapes. Don't do a complexe modeling at the beginning, cause it's other way to modeling, not like others 3D programs. I think we dont have to compare it with 3d software. It's cool way to stay on zbrush, to stay focus on your modeling or sculpt, to not export in other softs. ryankingslien: Thanks man, i put all love i have to show you the power and potential of Zmodeler. Mahlikus : Yes, it was a great experience mate Freewaldo: Totally agree!!!! thanks! jelee: Thank you man, i'm enjoy the workflow, it takes me few times to improve it, but i did it! can't wait to see yours ! hdani28560: Hehe! you will be so happy when you modeling eveything with your wacom stylet! Pendraia: Thank you, be patient, i will do a short video when i will find time, actually, i can't, so busy, sorry. djwaterman: Thank you, yes, design was my priority, over the technique modeling, Cool you find it! the famous Qcube! andreseloy: Good question, forgot all you learn about 3d applications, it's a new way to modeling, one tips? Try crease tool with Dynamic sub-D, it's one of my favorite tool! and here, others renders of the robot arms (it was a work in progress) , i've done when once ,i understood the tool. Thanks everyones for your comments.

  • Pendraia
    3 Hours Ago
    No problem...I know how busy real life can be.
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Hello my dear friends! Finally found some time to polish her more. Happy to say the project is still alive. Before introducing this changes I also worked a lot on making the environment for the final render. And oh, that's a lot of stuff is going on behind the scenes so don't think I'm fulling around all this time So I finally added arms and hands. Forearms are looking a bit too long though. Plus they need more love and polishing. I always have troubles when sculpting wrist flexors in pronated position. Tried also to implement changes suggested by several users above. Thank you guys! I already had some skin striation at her back so to refine her back I was forced to smooth everything. Also I did it without symmetry on, so the left Serratus anterior is bulging more under the Latissimus dorsi compare to the right side. Will fix it tomorrow. Usually I just sculpt my own hands since they are quite delicate and fit nicely to female characters. This time I used another reference. Mainly because she needs specific hands with prominent features (she is a devilish spirit after all), but also to add some variety. I worked at her face as well. Still not satisfied with the result. I think I would try break the symmetry next since her face is quite asymmetrical. And maybe make her cheek-bones slightly prominent. And add some stray hair cause now the hair line looks weird. Any advices would be really helpful. This is the last WIP image of this character I upload here. Just don't want to annoy you with numerous iterations. Next time I will post a finished figure or maybe even posed. Cheers!

  • Dan-Burke
    8 Hours Ago
    Beautiful female anatomy here!
  • Vir Norin
    5 Hours Ago
    Thank you for a kind words, guys! She is a model for fashion and sport magazines. I posted her photos previously in this thread. But I bet many people here have never heard about her before. I picked her by two reasons: her face is appealing to me and...
  • FourtyNights
    3 Hours Ago
    She's having a great anatomy overall, so this is definitely NOT a worth of abandoning. I encourage you to continue. You have a solid "base" - which is actually pretty much finished anatomy from the head to the toes, to continue from. I'd say, give the...
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First try with 4R7 64
My first try with the new ZB 64 uncredible 60 Million Polys...

  • ICEMike
    6 Hours Ago
    On the mem settings I have it a full 4GB max are there any options to increase this? it seems odd that a 64bit version only supports 4GB. yoogy is this an nanomesh sculpt?
  • yoogy
    3 Hours Ago
    Hm - Yes - i have on Mem settings full 4 GB ??? but it shows me on ZBrush on top Free Mem over 16 GB - this while i gaven 16 GB to Ramdisc. No - this is a Arraymesh with a high Poly Subtool ;-
  • ICEMike
    3 Hours Ago
    Ok thanks for the info
3 Hours Ago

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Master Aquino

3 Hours Ago

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Adventures with ZBrush 4R7
It's been a while since I touched ZBrush but what better way to hop back on the horse than with this magnificent update of ZBrush 4R7! So, I had a lot of crashes from a variance of things (the wires from the polyframe kept disappearing, bridging with the ZModeler not working, array mesh not working, importing sub tools, blah blah blah). Anyway, I made a weird chair and hope to make more because once I figured out a little bit, I got soooo fun! Thanks Pixoxlogic! Video Here: http://youtu.be/op3jYv1l_hQ

4 Hours Ago

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Botupdate. Full low res build. find turntable here: http://www.jasongautier.com/#!work-in-progress/c1see

1 Day Ago

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@Eric: Theres a lot of pages because I never shut up! Its been awesome, and with this new stuff promises to be even more so. I would be careful with some of the tutorials, they are now, in many cases, rather obsolete, I will work on updating them at some point, but I don't think that the ZBC admins will let me change the old ones. @PFC: Yah, I know!!! Its insane how different things are and yet how much easier! This is 1,356 polygons:

  • yoogy
    6 Hours Ago
    Hi Mealea... THX - fine - and with the new ZBush much better Had a lot to do the last month , but i think next time iam a bit more productive with ZB. I follow all the time your fantastic Art - and im allways astonished what crazy stuff you...
  • Spyndel
    4 Hours Ago
    I can't wait until Mealea discovers arrays
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BETATESTING ZBrush4R7
Hi Fellow Zbrushers I had the extreme honor of being on the Betateam - needless to say, it was a blast!!!! Z4R7 is awesome in so many ways - our community is - once again - in for a huge treat. More soon but you know how it is... so little time, so many ideas... oh well... here's the first batch.

  • lingz57
    1 Day Ago
    GREAT ! Vivat Zibrush !!!
  • Ecthelion
    5 Hours Ago
    Very nice to have you back, Geert! Awesome work. Cheers, Oliver
  • Santis
    4 Hours Ago
    So glad to see you posting again, this new version sure looks nice! Love the new Zremesher, without spirals!
1 Day Ago

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Quick_sculpt second try: Subject Dunkleosteus
This is my second try, i just need as much help as possible to get a better quality!!! So do not be shy and please make a lot of constructive critics!!!! ^^ Tnx a lot for any help i'll receive!!!! This is the final result. Step 1. Step2. Step 3. Division.

  • infestedivy
    14 Hours Ago
    yep, post production... fast and not really accurated actually... for the water effect.... and yes the fins are a little transparent. About transparency you can just check on youtube for some tutorial sss2 for 3dsmax and maya, i'm guessing
  • paleo3d
    10 Hours Ago
    HI Its my experience as a former suba diver, observing fish in their natural habitat that : The larger the fish, the more plain or draby the coloration... Conversly, notice that the smaller fish have that highest colorations patterns of all sorts......
  • infestedivy
    4 Hours Ago
    Impressive observation, thank you so much for everything you said. It seems that you have a deep knowledge about animals.... i'm gonna ask you a kind favour.... could you pick one of my images and modify it in the correct way? (easy and fast do not...
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18 Favorites and 43Followers.
Yup. Tons! Like Ctrl+Shift+alt+Z = ZModeler Brush! Just another angle I forgot to upload yesterday.

  • Treece
    12 Hours Ago
    MAH Thanks for the vid and images. Outstanding as per usual. Can't wait for your tuts. Video was a bit quick for my eyes though! lol. So, just a little bit slower please mate.. I dont fink my epilepsy can take it But happy to suffer. (just...
  • Tungerz
    9 Hours Ago
    Mahlikus, That's amazing, the whole piece just flows. It's awesome how the engine came together. Can't wait to see some of your tuts on z4-r7 That will help a lot τΏτ Cheers, ~Tung
  • Mahlikus The Black
    5 Hours Ago
    Thanks everyone. Here is a link to the raw video. No splash screens @1600x900. You can open it with VLC, hit the - key (minus) twice and slow it down to 50% (30fps). =) Hope that helps... if you don't mind the...
1 Day Ago

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8 Favorites and 11Followers.
More spiders
Here's a jumper, rendered in mental ray and Maya. All models are ZBrush and textures were polypainted in ZBrush (fur is Maya + Paint Effects). A link to my animated version: http://vimeo.com/117559794 and the model in ZBrush with some fibermesh tests:

  • Pro4210
    14 Hours Ago
    Very nice, particularly the plantlife. Can you tell us more about the process involved in the plantlife on the house?
  • robotball
    5 Hours Ago
    Yeah I would really like to draw up a quick tutorial on this, once i get a chance! I need to post some screenshots of the WIPs as well. 3D Printer World has me heavily occupied this weekend! will try and do this next week.
5 Hours Ago

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my first model in r7
I did this yesterday. If I knew the new tools, this would of took maybe twenty minutes even with how I control the computer with my foot switch