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ZBrush for Concepting - Part 1
We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepti … ZBrush for Concepting - Part 2
Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.
ZBrush for Concepti … ZBrush for Concepting - Part 3
Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepti … ZBrush for Concepting - Part 4
Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepti … ZBrush for Concepting - Part 5
Discover Andrew's technique from manipulating Joseph's renders and the start of his Photoshop texturing and paint over.
ZBrush for Concepti … ZBrush for Concepting - Part 6
With our final video of this series, we put the finishing touches on our concept piece. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit pixologic.com/zclassroom and for concepts by Andrew visit bosleyart.com
ZBrush for Concepti … Architectural Design - Part 1
This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.
Architectural Desig …
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56 Minutes Ago

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Zagara Desert Queen Sculpt WIP
This project is going to be my last major character project before starting school at Gnomon. The Desert Queen skin of Zagara in Heroes of the Storm is my favorite skin. There are many reasons why I think she is a great subject to do a sculpture on. One of them being that I have never done an HD sculpt just for the sake of sculpting. I have done a lot of sculpting in the past that were focused on being baked into a game mesh. For this last project, I want to go all out, and unchain myself from polycount limit and just have fun with sculpting.

2 Days Ago

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  • rasmusW
    1 Hour Ago
    great sketches, dude. keep them coming. -r
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Hi all again, just wanted to share my last model: Lucero, based on a design by Jordana Gonzalez Cheers!

  • gumby-guy
    2 Days Ago
    I love this! It's so awesome!
  • rasmusW
    1 Hour Ago
    hahahah.. this is absolutely fantastic. very nicely done. -and great topo too. -r
1 Day Ago

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Some quick Keyshot grabs

  • smeagol
    23 Hours Ago
    I always like your sculpt's ! even i didn't comment long time here . It's cool that your first sculpt on this thread is Gorilla bust and now you doing Gorilla bust but this much better and it's kinda great to see the progress you doing along ! Keep...
  • DeathTr@p
    7 Hours Ago
    Your work is just amazing. Keep up the great work.
  • rasmusW
    1 Hour Ago
    great ape... cool stuff as always man. keep em coming. -r
1 Day Ago

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Hey New character I did to cook new technics for LA and create a new universe at the same time. Solar power mecha, still 4 to polish

  • HeWhoEatsTheTail
    17 Hours Ago
    Wow, you have a beautiful style. So clean! Love your work!
  • Takai
    17 Hours Ago
    Love the design! Such an awesome read!
  • rasmusW
    1 Hour Ago
    darn! i really admire your design skills (-and technical skills for that matter, hehehe..) great stuff. -r
1 Day Ago

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Harley Quinn
Modelled and posed in ZBrush, shaders and rendering with Maya/V-Ray. Comments welcome.

  • Jhon_Erick
    1 Day Ago
    very beautiful ..congratulations puts some of the process
  • dillster
    11 Hours Ago
    That image almost pops off the screen. Great work, well done.
  • Thanks for the kind words - I will try to find some time to post some more info on workflow
1 Week Ago

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Bat Mech
Hi, everyone This is my first model working with Studio Hive. It is a Bat Mech suit modeled based on a concept by Skan Srisuwan. The concept is to have a mechanical suit built into the human body. Also, the body proportion is leaning toward the comic style. X-Men: Mutant Apocalypse (Super Nintendo) proportion style has inspired me. The modeling started from ZBrush with some parts from 3DS Max. I used Topogun for retopology and then rendered in Keyshot. I hope you like it. Best regards. https://www.artstation.com/artist/genggi

  • weisern
    1 Day Ago
    Hi, Just wondering, what features of Topogun did you need which ZBrush doesn't have? I had a look at the Topogun demo vid, and most of the functions can be done in ZBrush. Is it the, move vertices closer or away from original mesh function?
  • genggi
    17 Hours Ago
    Hi weisern,I used Topogun for retopologizing. Yes, it can be done in ZBrush, but I find it faster and more simple.
3 Hours Ago

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Mature Yoko Outfit version. see more on ArtStation : https://www.artstation.com/artwork/yoko-littner-mature

17 Hours Ago

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LostBeing
So this is my first time posting on this forum, hopefully I am doing it right! If not, bare with me and my beginner's hand. Just heard about the ZBrush 45 day trial offer so I jumped on that as soon as possible. This is my first real attempt at using this insanely powerful program and I am hooked. Feel free to offer any pointers or criticize my work.

  • Kev Sutherland
    7 Hours Ago
    Welcome, Great first post, the lighting adds so much feeling to the character. Looking forward to seeing more work from you : )
  • HeWhoEatsTheTail
    4 Hours Ago
    Thanks a lot! I look forward to posting a lot of work here.
4 Hours Ago

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Arabian Man

4 Hours Ago

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Bodybuilder

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The Rock
Tried sculpture the Rock to old man

5 Hours Ago

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116 Favorites and 74Followers.
Greeble Material ID Zbrush/SubstancePainter/Marmoset
This Tutorial we'll cover Material ID creation using Exported Geometry out of Zbrush in Substance Painter. We'll use the Low and High meshes to create the ID and Texture up our Model. Finally we will export the new Textures to Marmoset Toolbag and setup a scene, finally I'll show how to Export out a Marmoset Viewer of the Model. DOWNLOAD THE MODEL BELOW TO FOLLOW ALONG https://dl.dropboxusercontent.com/u/27015792/AlienProbe-DEMO.zip (THIS MODEL MAY NOT BE USED IN ANY COMMERCIAL PUBLICATION.) Alien Probe by gmp1993 on Sketchfab

5 Hours Ago

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Fox Man

2 Days Ago

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Update Texture on my Starfighter
Playing around and found a new way to do material id in Substance Painter and it makes them perfectly, wish I Knew about this awhile ago lol. Here are the Results. Starfighter 2.1 by gmp1993 on Sketchfab

  • megacal
    23 Hours Ago
    Hey Glenn, I'm working through your tuts again (I need a refresher in ZModeler) before I do the latest. Also looking at SubstancePainter again for use with Blender Cycles nodes (thanks for the link to...
  • gmp1993
    5 Hours Ago
    [QUOTE]megacal [INDENT] Hey Glenn, I'm working through your tuts again (I need a refresher in ZModeler) before I do the latest. Also looking at SubstancePainter again for use with Blender Cycles nodes (thanks for the link to...
5 Hours Ago

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Sara Mansour Sketchbook
h

6 Hours Ago

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Set Buildout - Keyshot Renders
Setting a tin shack mood in a swamp with all the slightly crooked, rusty, and dilapidated elements that say, "Granny lives here." Keyshot renders.

  • Fonty
    6 Hours Ago
    looks even better all together and that roof is awesome mate looking good
6 Hours Ago

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My bald lady CanĀ“t let her go All zbrush Compose PS

1 Day Ago

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Barbarian Woman
Inspired by the Pathfinder Roleplaying Game: Core Rulebook / Page 31 and I had a lot of fun on it , Hope you guys enjoy it

  • Jhon_Erick
    20 Hours Ago
    very nice details post more photos
  • Sibu088
    6 Hours Ago
    Wow oO Looks amazing! Planning on making a low-poly out of this one?
1 Day Ago

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DamnLions First Post
Hey ZBC! Long time lurker, first screencaps of my most recent WIP here. My plan is to 3D print a series of trophy wall mounts of subspecies aliens, and fasten them to real wooden plaques. This guy is inspited by an amazing artist I found on instagram - "graphitenightmare". Dynamesh, Zmodeler. C&C welcome! Cheers, -DamnLion

  • Sibu088
    6 Hours Ago
    Looking great, really digging that concept As for your 3d-printing idea...
6 Hours Ago

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Here is an update to this character model I've been working on for class. Calling this one about 95% complete so I can move ahead to resurface and UV's before final posing and touch up can be done.

6 Hours Ago

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little bit further
got a little bit further. Adjusted the face, changed the beard completely and gave him another posture. Gave some attention to the render.

2 Days Ago

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zmodeller try.
Hi, all geometry done in zbrush transpose tool and zmodeller functions very helpful. renders in vray http://www.turbosquid.com/3d-models/apple-watch-38mm-classic-3d-model/949467

  • Kev Sutherland
    7 Hours Ago
    Really nice results. I have never managed to get much in the way of anything but organic models form zbrush and haven't really considered zmodeller as a viable alternative to my current workflow with Modo but the results you have speak for themselves. ...
2 Days Ago

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...

  • ricor
    7 Hours Ago
    Ref page 2 Nice rings Quadratic, did you tried to 3d print it and if you did, are you satisfied with the result? Material used? If not, give us info when you will 3d print it. Do you use only alphas for the second ring (page 2) Thanks!
8 Hours Ago

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Proper C&C much needed

1 Week Ago

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  • Josh Singh
    1 Day Ago
    Luis, I am a huge fan of your work! Love all of it.
  • Luis Gomez-Guzman
    1 Day Ago
    Thanks again for your kind words, I really appreciate it! I would like to print some of them in grey clay like the renders I do, but most of the designs are from other artists and also have rights (batman, yoda, etc..) so it is not easy I suppose. ...
1 Day Ago

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Orchard orb weaver
Hey all, this is a personal project and my first real attempt at trialing zbrush. I've always been interested in creepy crawlies and gained lots of inspiration from the work of Eric Keller over the years. So I thought I'd have a crack at replicating a photograph by Jim Stevens of an orchard orb weaver (https://500px.com/photo/101031569/orchard-orb-weaver-spider-leucauge-venusta-by-jim-stevens). Lots of ZSphering for the base mesh and polypaint textures (with the abdomen projected from the photo, sorry guys it was too detailed!) before export to Maya and compositing. Cheers

  • andylilja
    9 Hours Ago
    Thanks Lynne, it's not perfect but it's a start. Eric, I'm honored, thanks for the inspiration (and tutorials!). Looking forward to going through more now that Clarafi has gone live. Cheers!
9 Hours Ago

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Sean Penn portrait
This is a portrait of Sean Penn. I hope you like it.

4 Days Ago

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25 Favorites and 14Followers.
lol changed again i realy cant make mmy mind up but changed it to piping instead of leather i think it looks better as i gave the clothe some extra flow cheers for looking

  • LynneMitchell
    1 Day Ago
    Very nice! Details and folds are really coming along and I know that wasn't easy...I like the small piping.
  • Fonty
    11 Hours Ago
    Thanks mate,its taking time but im enjoying this one alot,il get there in the end lol thanks again
23 Hours Ago

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Two more shots.

  • Oliveiro
    11 Hours Ago
    Please rhat are the settings used for the fibermesh and what material did you use? looks brilliant, I am actually working on one model but cant handle the fibermesh to looks so fabulous as yours
12 Hours Ago

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portrait challenge football
to improve sculpting skills, i believe it is very valuable to try creating likenesses. so, i started a sculpting challenge for myself, with the theme german national football team. this means i am trying to do 12 portraits. here are the first four, in the order i created them. each sculpted completely in zbrush in 3-6 hours about. these are manuel neuer, jerome boateng, joachim loew, and bastian schweinsteiger. i also did busts from them, just for fun, if you like you can see them on my blog. here i want focus on the sculpting of the likenesses so share only the "heads". i hope at the end one will see improvement...

12 Hours Ago

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Lacanian sculpture
Sculpture based on J. Lacan's mirror stage theory.

13 Hours Ago

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SamT's Creations
Hi there everyone, I got ZBrush somewhat recently and I really enjoy the program! Making a thread on my creations seems like a great opportunity to learn more and to get some constructive criticism from people who are more experienced in the program. For one of my first projects in it, I decided to make a T. rex based on the designs found here: http://sbwomack.deviantart.com/art/Rex-Reconstructed-373046378 http://sbwomack.deviantart.com/art/Rex-Head-Study-370532366. The turntable was made using Maya and Photoshop. Overall, I'm pretty happy with it! http://stahami.deviantart.com/art/ZBrush-Rex-534341636 https://www.youtube.com/watch?v=LCnAx8ulnmo