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Edge Delete
Remove single edges, partial edge loops, and complete edge loops.
Edge Delete Edge Add to Curve
Using this feature will allow you to choose specific edges to add bevels, ZRemesher guides, and Insert Mesh Curve brushes.
Edge Add to Curve Point Do Nothing
This option will allow you to restrict point modifications, while applying poly actions to a model in areas that may be difficult with the point mode enabled.
Point Do Nothing Edge Close
Besides automatically closing a hole, this feature gives you modifers to apply various types of generated geometry to close a hole, and powerful extruding options from the newly created closed surface.
Edge Close Edge Collapse
Use the edge collapse feature, you can clean up poly areas on your model, or generate large polygons or triangles for modeling.
Edge Collapse Edge Do Nothing
This option will allow you to restrict edge modifications, while apply poly actions to a model in areas that may be difficult with the edge action activated.
Edge Do Nothing Poly Insert NanoMesh
Learn the basic of creating an Insert NanoMesh brush.
Poly Insert NanoMesh
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Highlighted Threads

ZBrush 4R7: Released! by: Pixolator 2 Hours Ago
Views: 137322 Replies: 639
KeyShot Bundle Offer Ends April 12 by: aurick 22 Hours Ago
Views: 1879 Replies: 0
Insert Multi Mesh Repository by: aurick 2 Days Ago
Views: 970747 Replies: 556
ZBrush 4R7 P3 is Now Available by: aurick 2 Days Ago
Views: 8891 Replies: 0
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 2 Weeks Ago
Views: 81661 Replies: 183
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 02-04-15
Views: 471187 Replies: 908
+ Create New Thread + Reply to My Thread
2 Days Ago

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23 Favorites and 15Followers.
Anime Style Character Sculpt
My latest personal work: When I first saw the original concept, I fell in love and I had to make her in 3D! Hope you guys like it, Enjoy Original concept by Daeho Cha: https://www.artstation.com/artwork/character-concept-art-ee1cafca-1e4f-4532-bdb2-e93b6e43b86c Artstation: https://www.artstation.com/artwork/anime-style-character-sculpt

  • Keyz78
    1 Day Ago
    Thanks so much guys! I appreciate your comments
  • MichaelMaehring
    13 Hours Ago
    Hi, really nice work! what material did you use?
3 Days Ago

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5 Favorites and 2Followers.
Liu K’s works and sketches
Hi everyone! My name is Liudmila. I’m a self-taught cg artist from Belarus. Here I’d like to share with you some of my WIPs, sketches and finished works. Six-winged space seraph A piece of personal art. It was modelled and rendered in Zbrush, and then combined, painted and adjusted in Photoshop.

  • Takai
    1 Day Ago
    I saw this image trending on CGTalk yesterday! Over all, I find the entire comp and the character interesting. In some ways it looks inspired by tattoo culture, in others it looks like a clash between cute and dangerous. Either way, very neat,...
  • Liu K
    12 Hours Ago
    Takai, oh thank you ! It’s a pleasure to hear that this image could be seen in such a nice way)
  • Kors
    1 Hour Ago
    Замечательная работа, Людмила. Где можно познакомиться с остальными?
1 Hour Ago

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some progress

  • Webhead
    1 Hour Ago
    His legs look a little bit too short to me. His armor is coming out nicely.
01-29-15

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55 Favorites and 130Followers.
ZBrush 4R7: Released!
ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out. Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now. Beyond its feature set, the core of ZBrush is being reworked and ZBrush 4R7 will be the first version of ZBrush that is released with optional 64-bit support. This will allow you to fully harness your machine's computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time! ZmyAtQYobV8 By purchasing or upgrading to ZBrush 4R7, you will add another set of tools to your arsenal, expanding your artistic freedom and creativity. ZModeler - This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click! NanoMesh & ArrayMesh - You as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and Array Mesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds. Rendering Enhancements - The BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count. ZBrush to KeyShot (ZBridge) - You can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available. 64-Bit Support - Push the boundaries of your imagination with the ZBrush 4R7 64-bit Preview Edition. ZBrush can now tap all available computer memory and processing power for more details, even more complex models and faster operations. ZRemesher 2.0 - Retopologizing has never been this artist-friendly. With a single click, you can automatically produce organic or hard surface topology without spirals. If one-click topology isn't the right answer for every situation, you can intuitively take control of the re-topology process with curves to assist in determining polygon flow. FBX Import/Export - To continue improving its integration with the artist's pipeline, ZBrush 4R7 introduces a new free plugin: FBX Import Export. This supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more! Other Enhancements and Additions - As with past updates, ZBrush 4R7 doesn't stop at major features. It also includes numerous other additions which will improve your productivity and creativity. A few are: Replay Last can now be reapplied to any portion of the model. Background images applied with the Grid system can now be projected onto your model for a painted guide in your newest creations. Start any sculpt with the new polygonal Cube, Sphere and Cylinder primitives. Automatically center the TransPose line on any unmasked, partially visible or symmetrical piece of geometry with one click. Copy and Paste between Tools, SubTools and even Projects. And a whole lot more! Upgrade Instructions ZBrush 4R7 is a free-of-charge upgrade for all registered users of ZBrush on Windows and Mac systems. Upgrading to ZBrush 4R7 requires the use of a stand-alone (full) installer. For this particular upgrade it is not possible to use the Auto-Update feature. To download the full installer, CLICK HERE. If you have ZBrush 3.5 or below, you will need a new serial number. Submit a Support Ticket. *For our floating license users, the upgrade paths above will not work. In order to ensure that our largest clients receive the most stable version possible, we are delaying the floating license release. The current estimate is late February. This will allow it to include any required patches from the outset. Please subscribe to the RSS feed on our Support Portal to receive automatic notification when the floating version is released. Purchasing ZBrush 4R7 ZBrush 4R7 Win and Mac is available for sale in the Pixologic online store, for immediate download. Pixologic will continue to offer ZBrush 4R7 at its current price of USD 795. BUY NOW Purchasing the ZBrush to KeyShot Bridge (ZBridge) The ZBrush to KeyShot Bridge plugin is required to connect ZBrush 4R7 with KeyShot 5 (any version). It is available for purchase from the Pixologic store for USD 149. BUY NOW This DOES NOT include KeyShot! If you do not have KeyShot you will need a license for that as well, which is a separate purchase. Purchasing KeyShot for ZBrush This is a special version of KeyShot 5 with all the features of KeyShot HD, except that it has unlimited render resolution and can only import models via the ZBrush to KeyShot Bridge. KeyShot for ZBrush is a separate product in the Pixologic store. It does NOT include the ZBrush to KeyShot Bridge. To receive the discounted bundle price of $249 for both the ZBrush to KeyShot Bridge and KeyShot for ZBrush you must add BOTH products to your shopping cart in the store. You will then see the discounted price of USD 249 when you check out. BUY NOW Learning the New Features Documentation for the new version is installed with ZBrush 4R7. You will find a Documentation folder within your ZBrush installation directory, containing PDF files covering the new features in recently released versions. Online documentation is available at docs.pixologic.com. We will also be adding new movies to the Education section at www.pixologic.com to demonstrate the new features and their use. ZBrush 4R7 also includes your favorite plugins: Blend Shapes . UV Master . Paint Stop . 3D Print Exporter . Decimation Master . ZAppLink . Multi-Map Exporter TransPose Master . SubTool Master etc... Should any issues arise, we have posted an FAQ and Troubleshooting thread for ZBrush 4R7 Questions or troubleshooting posts within this announcement thread will be deleted. Special thanks to all those involved in the making of ZBrush 4R7, including: the beta team, artists, ZBrushCentral members and the staff at Pixologic around the world. Happy ZBrushing! The Pixologic Team FAQ: Q: How do I get the 64-bit version? A: It is automatically included with your ZBrush 4R7 installation as a separate application within the same folder. (Note for Windows users: It will NOT be in the "Program Files" directory typically associated with 64-bit applications.) Activating or deactivating the 32-bit version will also affect the 64-bit version. You may run either version at your discretion. Q: Why is there still a 32-bit version? A: The 64-bit upgrade is a major overhaul of ZBrush's core coding. While we don't believe that any issues were introduced as part of this rewrite, the only way to be sure is for it to be "in the wild" with thousands of users. If any problems are encountered, the 32-bit version will still be there to fall back on, ensuring that users who depend upon ZBrush for their livelihoods will still be able to work without waiting for a patch. ZBrush 5 will discontinue 32-bit support and will only be available in the 64-bit variety. Q: Do I need KeyShot? A: No. ZBrush's standard and BPR renderer have not gone away and in fact BPR is now better than ever. Q: If I already have KeyShot, do I need to buy anything else? A: If you wish to use KeyShot as your default ZBrush renderer, you will need to purchase the ZBrush to KeyShot Bridge plugin. You may of course export from ZBrush as OBJ and import into your copy of KeyShot just as you've always done. It just won't be as convenient as using the Bridge. If you already have KeyShot, you DO NOT need to buy KeyShot for ZBrush. You ONLY need the ZBrush to KeyShot Bridge (ZBridge). Q: What are the full details regarding KeyShot for ZBrush? A: This is a special version of KeyShot 5 HD. It includes all the features of KeyShot HD but has the extra advantage of unlimited render resolution. It also cannot import OBJ models or any other format. It can only import via the ZBrush to KeyShot Bridge (ZBridge). Q: Does the ZBrush to KeyShot Plugin include KeyShot? A: No. You will need a separate license for KeyShot, which may be any version: KeyShot 5 HD, KeyShot 5 Pro, KeyShot Enterprise or KeyShot for ZBrush. Q: Does KeyShot for ZBrush include the Bridge? A: No. You will need to add both KeyShot for ZBrush and the ZBrush to KeyShot Bridge (ZBridge) to your shopping cart in the Pixologic store. However, if you buy them at the same time you will receive the bundled price at checkout. Q: How long will the special pricing last? A: This has not yet been determined. It can end at any time, at Pixologic's discretion. However, we will announce the end of the introductory period at least two weeks ahead of time so that nobody is caught by surprise. Q: Will the ZBrush to KeyShot Bridge (ZBridge) work with my earlier version of ZBrush? A: No. It will only work with ZBrush 4R7. Q: Who supports KeyShot for ZBrush? A: Although it was developed in close association with Pixologic, KeyShot for ZBrush is a Luxion product and supported by them. Q: Who supports the ZBrush to KeyShot Bridge (ZBridge)? A: Although it was developed in close association with Luxion, this is a Pixologic product and is supported by us. ©2015 Pixologic, Inc. All rights reserved. Pixologic and the Pixologic logo, ZBrush and the ZBrush logo are registered trademarks of Pixologic, Inc. Various patents pending. All other trademarks are the property of their respective owners.

  • RAMWolff
    2 Days Ago
    Welp, I guess the server has been overloaded again. I'll just wait for a day or so then....
  • jan19
    1 Day Ago
    It's up now, Wolfman. I do love a good update. Thanks again, Pixologic! You know ZB is now habit-forming, right?
  • dillster
    2 Hours Ago
    Thanks very much for the update.
6 Hours Ago

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ZRemesher
Very impressed with current ZRemesher! 396 K to 36 K - hardy any effort - did split to parts, polygroup by normals, smooth groups (approx .2) + keep groups. on a couple of parts ran ZRemesher twice - it does help clean up a bit - turned off adaptive and ran again at half - could have kept going there if I wanted to take it down further for ZModeller - and that possibility opens up a whole new modelling horizon! going to have fun with this!

  • Gordon Robb
    5 Hours Ago
    I'll take a look. This is an example of the kind of piece I need to topoglogise. Was going to use topogun and do it manually. If I could get Zremesher to do it, it would b much better. But no joy up to now.
  • angusmac
    4 Hours Ago
    that's def more complex than my test! what are the polygroups like? - how clean can you get them - that's the edge smoothing again - that's the first key part looks like it's symmetrical across one axis - do the side without the cylinder - that's...
  • Gordon Robb
    2 Hours Ago
    It's not symmetrical at all There are no polygroups, which doesn't mean I can't make any. Can you point me at some Paul Gabbory stuff? My problem is I'm wondering if I'll just be quicker using topogun than wrangling Zremesher. Biggest issue...
2 Hours Ago

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3 Weeks Ago

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No, the standard Keyshot works. Check it out: All white HDR Environment. White BG & Floor (NO REFLECTIONS) White Diffuse Material on entire Model. Adjust Settings Gamma down. I use 0.7 Render Max Samples @ 256 and blend final render in PS with with Color plate setting blend mode to Multiply. Adj % opacity as you see fit. And By Color Plate, I mean the final rendered image you made in KS.

  • moriturimax
    12 Hours Ago
    Hell, I just realized MTB has the airplane at Gumroad you can buy. It's $40 bucks so maybe not everyone can chip in to help out by just buying it, but [COLOR=#AAAAAA]Mahlikus The Black, if you're watching this, I'd go $20 bucks if you posted that awesome...
  • Mahlikus The Black
    2 Hours Ago
    Thanks everyone! I will get on that right away! I'll put it for $0+. That way you can add your own price. $1, $5, $10, whatever. Cheers all and thanks for the love and support! ~MAH~
  • moriturimax
    2 Hours Ago
    No problemo man, speaking for me, and I hope many others, I'd much rather see you succeed at what you do and at the same time provide us with the best quality material to inspire us in our own projects, hobbies, and love for the art. Cheers!
3 Days Ago

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  • Brii
    3 Days Ago
    really amazing!
  • PawWS
    3 Hours Ago
    Thanks Brii! we'll be posting more stuff soon. Not creature related though. =)
  • manum
    2 Hours Ago
    cool stuff, can't wait to see more
2 Hours Ago

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Ty's Sketchbook
Hello! I am Ty Manteuffel. I have been using ZBrush for some time now and thought I'd try to put myself "out there" in order to share some of my work, and hopefully get some feedback from all of you fine zbrushers out there. Thanks in advance! wip

6 Hours Ago

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Here's a few of the characters that I worked on for Xaviant's Battlemage: Lichdom

  • manum
    3 Hours Ago
    wow, amazing sculptures, really love them.
16 Hours Ago

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Sketchbook 2014-15
Hey everyone! Finally, I decided to make a zbrushcentral sketchbook. I am sharing the work I have done in past year and this year. All this is my personal work. I am just trying to get better in designing robotics and mechs. I am going to share some of my zbrush techniques here as well. Mech Leg Design My latest work done in zbrush 4r7 and Keyshot.

  • dopepope
    3 Hours Ago
    Looks pretty great to me. Amazing hard surface work.
2 Days Ago

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"Vincent Price"-ish
Sculpt Based On Randy Bishop's Artwork, ^_^ Click here for better resolution, -Sudhan

  • Sudhan
    5 Hours Ago
    Thank you people! ^_^ As far as technique goes, it's pretty straight forward. I start with a sphere and sculpt using ClayBuildup and then use TrimDynamic to finish it up. And then pose and add some skin texture using layers. And it was rendered with a...
  • jan19
    3 Hours Ago
    Awesome style, as they said. :-) So clean, and with great planes. Would love to see a how-to! Or infographic. :-)
8 Hours Ago

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Sorry another update hehe
I am inlove with this i added a mat just to see what its like in a metal mat still have to add textures and uvs for all the different peices,just wanted to see what it is like having loads of fun regards

  • jan19
    3 Hours Ago
    That is a wonderful armour vest! :-) Looks like you used ZModeler, with split points? Great job, love it.
1 Day Ago

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53 Favorites and 66Followers.
hey guys thank you very much I packed a few things that did not like. Cheers

  • ArtBot
    1 Day Ago
    Nice work! Well done!
  • Poncell
    4 Hours Ago
    Excellent work, Igor!!! Congratulations!!!
  • tucho
    3 Hours Ago
    Amazing work man!!! hope to see more!!!
4 Hours Ago

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Baldhead version of my upcoming work on the "Сomicon challenge 2015"

4 Hours Ago

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Day 3
Thank you Daniel and Hallo people. here comes day 3. today i addet the basik arm geometrie and tweaked the front a bit to get more roon for the head. i also added the rims and minor stuf. here is the video, and here a short render. have fun

4 Hours Ago

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Final Thranduil sculpt from The Hobbit
So here is my Final Thranduil sculpt.I loved the Character so much I made him twice! tricky to sculpt from one photo reference but im pleased with it. Now should I 3d Print him?

4 Hours Ago

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Vray Renders

17 Hours Ago

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Tinkering in Z Tonight and thought what if I made a couple of Decimated Greeble Buildings and made them into Nanomeshes and what do you know I have the starts of a Future City Generator. Need to add some more small buildings and a Transportation system. Got the Wheels Turning. Below are the Results of just 2 Building Nanomeshes, its just a Start. Enjoy

  • Patpotlood
    7 Hours Ago
    great ideas. maybe you can render and animate the transportation system in element 3d.
  • megacal
    4 Hours Ago
    Future City Generator! What a cool idea! Thanks Glenn.....appreciate all you do to inspire us.
3 Days Ago

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High version.

  • gabo1991
    2 Days Ago
    really nicely done. Great use of ArrayMesh
  • Poncell
    4 Hours Ago
    gabo1991 - Thank you very much!
4 Hours Ago

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Thank you sewly, and thank you Knacki! I am glad you think they are cute, and they have been getting a lot of activity on the official DiddleBugs Facebook page recently! I think they have a lot of potential for the future. Here is a teaser image for an new DiddleBugs character which is going to be introduced this week

7 Hours Ago

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Hello zbrush comunity , my name is TLSparklez
Pretty noobie to zbrush, only 4 month? but will try to do my best Some of latest work

7 Hours Ago

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Here's a few of the characters that I worked on for Xaviant's Battlemage: Lichdom

7 Hours Ago

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Here's a few concept sculpts that I recently been working on: Undead Monstrosity

7 Hours Ago

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Here's a few concept sculpts that I recently been working on: Necromancer's undead

7 Hours Ago

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Here's a few concept sculpts that I recently been working on: Necromancers

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Here's a few concept sculpts that I recently been working on: Clan Brutes

7 Hours Ago

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Here's a few concept sculpts that I recently been working on: Creatures

7 Hours Ago

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Play around zbrush+keyshot bridge, one piece no UVS, skin material.

8 Hours Ago

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Some more ships, as usual the printed ones were painted by Jens Christian Jensen, from Valdemar Miniatures

9 Hours Ago

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Someone in the help and troubleshooting section was asking about the various passes ZBrush makes and weather they are possible in KeyShot. On of the things that annoyed me when I got it is that there is no atmospheric stuff, I watched the demos PixoLogic put up and the one about building a forest had fog, theres no fog in KeyShot and that sucks. However.... I know how to fake it. These two images are (obviously) the same object, and while this was just a very very quick test it looks like it will work just fine. These are crap, its just a five minute experiment to see what I could come up with: Quick object: Faked depth: Both: I will make a quick tutorial on this later and try to upload some texture files to play with. Its actually easy.

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Superthing
Hi my friends Here is my work in the Comicon challenge 2015

  • Diablo
    14 Hours Ago
    Great job aidin.love the idea and the details.keep rocking