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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Wanted to Post something For July

1 Day Ago

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iro_megane:Sketchbook
Now I'm working on some personal project. It's almost done!

1 Hour Ago

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HELP! Surface Noise not matching up at the Seams HELP!
I'm finding it impossible to use Surface Noise across a circular object without running into these seam problems. I Uved the shape and I attempted to remesh it with different patterns. I honestly have no idea how to fix this. Help is greatly appreciated.

2 Hours Ago

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The Last of Us
I had the great pleasure of working with Naughty Dog again, this time remotely through Sony San Diego. I was brought in very early to the Last of Us, and was so entirely stoked for the idea of this game. Like always it was a blast working with this group of people, and as you all know, the game came out amazing! If you saw the art of book for the infected creatures, you will know there was a lot of ideas thrown around. I had the great opportunity to help with some concept sculpts, and eventually end up making the infected female that was in one of the first trailers. In the end, her head was redesigned by the great Michael Knowland, and might I say, for the better! The first character I worked on for this project was a background Stragler. This was his design, and my creation of it. This Last character I created was Marlene. However as my creation of her was early on in the development of this game, her style ended up changing, and they went in a different direction. The final character was created by the very talented Soa Lee!

2 Hours Ago

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9 Favorites and 6Followers.
Hey guys, thanks a lot for your kind comments, it inspires me too see that great artists like my work Here is another project I've made, this time for a class with the teacher Marty Havran, for Production Modelling, again at CGMA. I have used Zbrush and 3Ds max to model everything, all the retopology done in 3Ds max. For more images, please check my portfolio page: http://gabrielfronza.prosite.com/

2 Hours Ago

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Recent works of Darcy Korch
Hey all, So its been far to long, but I wanted to start up a little thread on what I've been up to, and have a place here to show you all past, present and future works. So here we go. First piece is a quick personal project I recently finished (for now). I may go back to this to do a bit more work, or finish some things out if I decide to print it. It started just as a torso study from a sphere, but then i just kept going.... This Next piece is a little creature I created from a concept by my studio's animation manager John Meehan. His work is absolutely killer. You can go check it out at his blog: http://johnsfigments.blogspot.com/ This was done as a favor for him, and I had a blast working on it. Its been printed out, so once I get a decent photo ill post it up for you all to see!

1 Day Ago

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7 Favorites and 4Followers.
Gray warrior
here's something that i made recently . all of it was done in zbrush . no basemesh was used i started with a sphere . rendered in Vray .

  • MAHAM
    8 Hours Ago
    vlad74 : thanks Webhead : thank you ...
  • selwy
    6 Hours Ago
    VERY cool work! Cheers, Selwy
15 Hours Ago

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Gabriel Fronza in London Sketchbook
Hello to you all, I just moved to London from the Czech Republic (from which I stayed the past 1 and a half year, beautiful country). So I decided to create a sketchbook for the time I am staying here, which is going to be for a long time. I am going to post my personal work and the works I will be doing for the assignments of my course: http://3dclassroom.cgmasteracademy.com/ I hope you all like Here are some busts for the class with Justin Goby Fields:

  • gonzo
    9 Hours Ago
    These are gorgeous, man. Keep it up!
  • Intervain
    3 Hours Ago
    great character sculpting, I really like the girl
3 Hours Ago

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Wood carving character in ZB
Hey, i am axylfyre. This is my first post to ZBC, though i have been a zb user for a few years. I am taking the wood carving patterns and making zb sculptures from them. These will not be animated, though they will be textured. Here is the pattern i am using and the zb model. Here is the beginning zb model. This is after sculpting in zspheres, then moving to polymesh, then to dynamesh for sculpting. All C&C is wanted, please.

1 Day Ago

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And onto the texturing of Judge Deaths head and helm whilst finishing the sculpt of the body.

  • AJ Jefferies
    10 Hours Ago
    What a great take on Judge Death! You've got some really good work here. Keep it coming!
  • Tincow
    3 Hours Ago
    Thanks man, appreciated
4 Weeks Ago

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Little Update All figurines together

  • Insania
    5 Hours Ago
    @farhadnojumi: Thank you @nagulov: Thanks a lot @vlad74: Thanks for kind words @BhushanArekar: Thanks Thanks for all comments Cheers
  • Clintus Maximus
    4 Hours Ago
    Very nice work! Can i ask who did you get them printed by? Or are those just nicely lit renders?
  • Insania
    3 Hours Ago
    @Clintus Maximus: The figurines still not printed, all what I have it is just a render Actually those figurines was for kikstarter project, but unfortunately the project not pass. I hope the figurines will be printed after game relies. Approximately it...
3 Hours Ago

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Hello Guys, worked on lat,abs,head and hands, critics and feedback are welcome Thanks !!

1 Day Ago

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Elite
Hey guys, it's my first post here. I finaly have something that is worth posting although it is far from the quality thats around here.. But I think it is nice to show regardless and give it some views after all the work that went in. Based on various designs of Halo's elite, this character holds most true to its earlier appearance. I built upon it redesigning and reworking it to find shapes to create an interesting flow with curved lines. full version at 2400px http://artbyrens.com/elitebyrensback.jpg http://artbyrens.com/elitebyrensfront.jpg When looking at it you might not see it right away but I tried to have the lines and curves in the model flowing into eachother. It proved to be quite difficult as it needed to work from 360 degrees. During the concepting of parts it took me quite some time to find the right shapes for the armor. In the end the shapes seem very basic, but it was the learning experience of and trial and error that I like about it. There is a lot wrong with the model that im aware of as I've seen it upclose for a long period of time, but I will leave it for what it is and try to be better on the next piece. The material definition for instance is not great, though I tried a lot of variations it did not want to work well for me. Medium shapes are missing a bit, which is somewhat intentionally as I looked more for flow rather than having all the ingredients. I did add some but it became busy quickly, maybe that could be the next area of learning, how to make it all work together. I was quite new to rendering and got corona recommended to me. It is a super fast and straight forward renderer for 3ds max. Not having that much experience with offline rendering im quite happy with the result it gave, hoping to step it up a bit on the next one. It is at Ownage now ready to be printed as a sculpture, so I'm quite excited to see how that turns out. Hope I did it some sort of justice. Thanks for viewing

  • CarlForsberg
    1 Day Ago
    This is very cool. Great design and presentation. Appreciate the thought of forms and the hard work you put in, and i think you're definitely headed in the right direction. Btw what renderer did you use? Keep up the good work and welcome to ZBC.
  • MAHAM
    1 Day Ago
    awesome sculpt
  • Rens
    4 Hours Ago
    Thanks! I made use of corona, its a free plugin/renderer for 3ds max https://corona-renderer.com/ Super fast and hardly needs any tweaking or setting up. Just throw a light into the scene, fiddle around with some materials and you are...
1 Day Ago

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New speedy creature from last weekend

  • Starkie
    16 Hours Ago
    Thanks a ton guys!
6 Hours Ago

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13 Favorites and 8Followers.
But wait, theres more.... For someone with no time to draw anything I seem to have been drawing stuff....

  • megacal
    4 Hours Ago
    OMG!!!! Beautiful details, materials, rendering. =O Lots to absorb, learn, & do! re: bio-designer's...
7 Hours Ago

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The Guardian of the Forest - Small tutorial.
Step by Step. :) The model is created in ZBrush and exported to Maya. I took a picture of my hand, and imported it to Maya. I used Image Based Lighting with a sky sphere to simulate the light from the photograph and I created geometry to simulate the hand. I used an Area light to simulate the light in the picture The shadow of the character falls on the simulated hand. The character rendered in maya. The finished result! The character and shadow combined with the image. :)

  • Clintus Maximus
    4 Hours Ago
    Nice sculpt! I was gonna ask who 3d printed it... so nice render! hahaha
1 Day Ago

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10 Favorites and 7Followers.
New fan art: Tier Harribel from Bleach M6iIcLAi0Lk

  • Wyatt
    21 Hours Ago
    That Harribel timelapse is badass. Gets me pumped to sculpt.
  • DAYAS
    8 Hours Ago
    Thank you guys
  • Clintus Maximus
    4 Hours Ago
    Ugh! I hate you! I literally was just thinking to myself like 2 days ago i'd make her for fun hahaha great model and nice render. There are actually a few times in your video where i wish you had slowed it down just a bit. I would really be interested...
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25 Favorites and 28Followers.
It is Blizzardfest time . This time I'll go with the goblin thinker from Warcraft turn him into a hero. So after five lunchrunches the first goblin is there. Mad scientist type. The idea would be that he sits in a giant "robot". In that robot it is pretty hot so he has some water to drink on top of his head. Because it isn't easy to come out of the bot there is an improvised "toilet" just in case. . Will see where it goes from here...

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Hi there, i'm still affraid by realism, it's not my way. but this French model, in my south France neighbourhood wrote me a very kind message about my Portfolio. so, chatting and so on, i tryed to make a 3d from one of her photo. notice that most of the time (not this one) she is photographer and model. https://www.facebook.com/natacha.kovachevski http://www.lunamodel.book.fr/ 3d view here: https://p3d.in/cpccb[/URL][URL="https://p3d.in/cpccb"]

5 Days Ago

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I found some mistakes in the top of a row of pixels. So I modified the error I hope you like it This error can be difficult to find

  • Seavannah
    23 Hours Ago
    Beautiful. Love that dress I want one lol Poor ol' gal. She still has very young hands though, and for some reason reminds me of the woman that plays Captain Janeway in starTrek Voyager lol, I don't know why. Great details on her skin on her face...
  • anand7
    16 Hours Ago
    Brilliant work! And yes, the woman absolutely reminds me of Kate Mulgrew, the woman who played Captain Janeway in Star Trek Voyager! It's the nose and chin.
  • Freewaldo
    5 Hours Ago
    A peasant, a rich lady and a key, what is supposed to happen next ?
6 Hours Ago

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Testing some more....

6 Hours Ago

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Hmmmmm.....

  • MealeaYing
    6 Hours Ago
    Another broken "feature" is suppressing the tile thing... turning that on or off simply has no effect whatsoever.
6 Hours Ago

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that last is a great example of this site being screwy....

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Problem with normal map
Hello guys I have problem with normal map when i texture the model it looks like they have a lot of bumps over model please sorry for my English

  • RenatoAruffo
    7 Hours Ago
    Hi, it is probably image compression or the program you are using is not reading your normal maps as normal map. Which program are you using? If it is blender, on the normal map texture, there is a option to turn texture as Normal Map
8 Hours Ago

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  • Doug Jones
    7 Hours Ago
    1600 x 900 for small monitor here, 1920 x 1080 is the large monitor(where ZBrush is used)..
  • MealeaYing
    7 Hours Ago
    [TABLE="width: 777"] [TR] [TD]I only have one monitor but the size of the monitor has nothing to do with the size of the renders, the size of the renders is dependant on how much detail there is. If I have to lose details because I have to make an...
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Protoss -ish
This is my spin on a Protoss.

  • sephin
    14 Hours Ago
    Man this is really Amazing work..Top row for sure...... Awesome Details I would like to see him in a movie Those Glow thingies on his Tentacles or hair .. Looks really Coolll .. im wondering how it would look when its animated... like the...
  • McNistor
    7 Hours Ago
    Yeah, it looks pretty cool, but one critique I have to make is that the right eye is a bit too human like and it's creepy and it looks as if it was added in post.
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The followings are the breakdown of how to making the dress:

  • mhdmac
    17 Hours Ago
    I'm telling you you are not normal dude this is not 3D this is Real I'm shocked the cloth is very real 10/10 loved
  • ratus69
    11 Hours Ago
    incredible work and thanks for your usefull explanations ! I confirm that the flamenco guitarist should have longer nails (about 3 to 4mm length if I look to mine ) but the dancer is so captivating that I didn't notice it at all !! it's amazing,...
  • PaburoVIII
    7 Hours Ago
    Great work I am very impress what render engine did you used for this master work? congratulations!!!
8 Hours Ago

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Jorge Castillo Artwork
Hi, I'm Jorge Castillo, and I want to share with you my artworks, hope you like it !!