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Poly Spherize
Convert your entire mesh into a sphere, or generate circular elements to flat islands or polys, for further extruding options.
Poly Spherize Poly Inflate
This feature has a wide range of inflation controls when applying to a single poly, all polygons, and other target options.
Poly Inflate Poly Mesh to Brush
Generate a mesh for external usage, or generate a NanoMesh brush from the current tool you are editing on, to further your abilities to free flow model with ZModeler.
Poly Mesh to Brush Poly Add to Curve
Adding curve selections to your mesh will allow you to have precise control over beveling edges, Insert Mesh brushes, and much more.
Poly Add to Curve Poly Spin Edges
This feature gives you control of the allignment and orientation of nanomesh objects on a mesh.
Poly Spin Edges Poly Crease
Adding creases will give you the ability to retain hard edges, while keeping your polycount low without the need for edgeloops.
Poly Crease ZModeler Introduction
This video introduces you to the ZModeler Brush and a few of the basic functions you will need to get started.
ZModeler Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush 4R7: Released! by: Pixolator 16 Hours Ago
Views: 122084 Replies: 644
Join Us! 3D Printer World Expo 2015 by: aurick 1 Week Ago
Views: 17141 Replies: 7
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 1 Week Ago
Views: 77628 Replies: 176
Insert Multi Mesh Repository by: aurick 2 Weeks Ago
Views: 932244 Replies: 528
ZBrush 4R7 Patch 1 For Macintosh Users by: aurick 3 Weeks Ago
Views: 12351 Replies: 0
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 3 Weeks Ago
Views: 460527 Replies: 908
ZBrush Summit 2014 by: aurick 10-18-14
Views: 74748 Replies: 186
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 167105 Replies: 92
+ Create New Thread + Reply to My Thread
16 Hours Ago

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40 Favorites and 30Followers.
Greeble Ship
Some more Displacement Modeling in Zbrush using one of the Greebles from the Generator, Decimated down to 200K Poly, and Exported to Element 3Dv2 to do a Quick Turntable. Enjoy ;-)

  • megacal
    15 Hours Ago
    WOW! I like that ZB/E3D ship! Looks ready to boldly go wherever. Way cool! Thanks for the tiff maps, and the tutorial....I'll work on it. Later... how...
  • Patpotlood
    6 Minutes Ago
    the blue lights in the ship, is this rendered by Element 3D? grtz p
58 Minutes Ago

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8 Favorites and 4Followers.
hi

2 Hours Ago

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Cute Girl
Did it in my Chinese New Year Holidays:P If u don't know whom I did , check this link: http://baike.baidu.com/view/15130324.htm I have no idea what's her english name. Zbrush For sculpting, hair did in maya with Nhair, rendered in Arnold renderer.

  • Mazen
    1 Hour Ago
    nice work i loved it .It is from the anime called "parasyte the maxim" very good anime watch it i hope you make the main char. in the anime becouse his hand is an alien
1 Hour Ago

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8 Favorites and 3Followers.
spider mech
spider mech, part kitbashed and part modelled from scratch

4 Hours Ago

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5 Favorites and 2Followers.
Male in motion/anatomy study-timelapse
Hi friends, I would like to share new work, hope you like /crits are welcome! and timelapse cheers

  • K. Henning
    2 Hours Ago
    Looks amazing! Top row, fo sho.
3 Hours Ago

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Anatomy of the torso

3 Hours Ago

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Timelapse of my last work.

1 Day Ago

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I just have fun with ZBrush and KeyShot.

16 Hours Ago

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56 Favorites and 79Followers.
99.9% ZModeler here! I used ZSpheres for the Connecting cords and the Helix3D Primitive to make an insert curves mesh for the coiled cable. =)

  • jan19
    16 Hours Ago
    If your tut involves ZModeler, I'm 99.9% sure I'm a potential customer!
  • allaze-eroler
    3 Hours Ago
    make sure to add subtitles because there are deaf zbrusher ! ^^;
1 Day Ago

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more characters ! for higher resolution you can go to my websute : http://www.majidsmiley.com/evolve/

  • ARASH-B
    5 Hours Ago
    They are all fantastic ! I always enjoy seeing your works. Congrats
  • Masart
    3 Hours Ago
    Great work,
2 Days Ago

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2 Favorites and 5Followers.

  • AntonKoz
    1 Day Ago
    Super awesome forms
  • rasmusW
    3 Hours Ago
    hahaha... fantastic work. -r
17 Hours Ago

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10 Favorites and 4Followers.
Solitude
A lone ant, foraging in the late afternoon heat. All models made with Zbrush in approximately 4 hours.

1 Day Ago

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Tessa
It was inspired by a 2D sketch I did a while ago. I used it as a practice in . Rendered in Maya and textures. hope u all like it :D

  • Takai
    1 Day Ago
    This is really neat, I like the way the gesture of the character guides the eyes through the image. The character herself is good design.
  • nageswararao
    4 Hours Ago
    thank you for such a nice compliment
1 Day Ago

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Japan hosts one of the biggest Figurine events in the world, Wonder Festival (60 000 visitors in just 7 hours, twice a year). I was lucky enough to attend this year's event and give a presentation which involved ZBrush for the figurine creation. The following images is the piece I presented at the festival. Just to put this into context, during the day I was busy working on the development of ZBrush4R7 and at night I was working on this project. The total time spent on the project was approximately one week (~40 hours, mostly at night), including model preparation, printing and quick painting. I finished the prototype just 3 hours before jumping on the plane to Japan. This is the first iteration of the model. I'm hoping to improve the quality and the details when I have the time. Here is a video which focuses on the making of the model. I completed two poses for this project. The first pose has been fully recorded, which represented 8h20 of work. I didn't record the second pose, because of the lack of time (and sleep ) Subtitles are available in english and french for the comments. YnrRZd1GV1M 100% done in ZBrush, printed on a Form1+ at 50 and 100 microns (no time for 25 microns), with the MadeSolid Red V2 resin. Here are some photos... Please, don't look at the figurine base, because I sculpted a complete towel but had no time to print it before leaving for Japan. In the photos are just portions of that towel. My next version of her will not have the towel style base.

  • MealeaYing
    1 Day Ago
    I just watched your video, THAT WAS AMAZING! Very very fun to see how you did this! Thankyou! ---- also, whats that music?! Its GREAT!
  • nebular
    23 Hours Ago
    Amazing job and really cool tips. Thanks for posting that!
  • Le Discot
    4 Hours Ago
    Great job ! It's so sexy.
5 Hours Ago

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Turbo Snail
The next step of this cartoon character modeling with Zmodeler. I can say that we can do everything with !

5 Hours Ago

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Anatomy study (feedback please)
Hello community! I'm trying to learn some anatomy (really hard stuff btw!) I would like to ask all of you for some constructive feedback if possbile, I've seen insane works in here. Here is my progress so far Thank you!

1 Day Ago

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who wants some feathers?
Hey guys! I've been busy working on a very cool project that I will be sharing with you soon as well as experimenting and trying stuff with ZBrush. In case you are not following me on facebook (facebook.com/pablander), I posted this yesterday and it might be of interest for some of you guys: I made this weird chicken-like creature yesterday and I spent some time on the feathers so I thought they will work nicely as a MMI brush.... soooo... who want some feathers?????? Here the link to download the brush: Click the image to download I put a couple of brushes in the zip file, one of the brushes randomises the mesh (feather) that is being inserted and the other ones is more “manual” where you can choose which feather to use. I left half of the feathers on a straight angle so you can easily bend them to suit your needs, the other half are sort of ready. I Hope you like them! I'll love to see what you do with them! Cheers!

  • lingz57
    22 Hours Ago
    Thank you VERY much !
  • LynneMitchell
    18 Hours Ago
    Hell yeh I want to play with some feathers! Thank you!!! PS your chicken creature is really creepy... in a good way.
  • RICON
    6 Hours Ago
    Thanks for sharing this amazing brush!
6 Hours Ago

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New Wip Titan Low Res shoot Feedback are welcome

6 Hours Ago

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MakMut
Creature design render with octane render.

  • Diablo
    6 Hours Ago
    looks really cute.keep up the good work.
6 Hours Ago

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8 Hours Ago

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"Th Liv'anta"
no war

  • Diablo
    8 Hours Ago
    looks nice.keep it up.
1 Day Ago

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more zmodeler fun... learned what creases are made for, never used them before ...lol..

  • lensman888
    19 Hours Ago
    That's a nice little model. I too, never really used creases before 4R7...
  • kokoro
    9 Hours Ago
    thank you, ... yes this is the way i like learning new stuff, by playing around with it, without worryng what it would become...
10 Hours Ago

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What is it ? (((WIP)))
Yes, what is it ?

1 Day Ago

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Ecorche WIP
Hey guys. First post here. Skip below if you don't care about the intro. I started learning oil painting mostly through self study and a mentor roughly two years ago, and since then my art journey has taken me all over the place. Though I still love oil painting, I'm fairly turned off by the gallery scene and the idea of painting things that sell, as my style tends towards darker, more paranoid, chiarascuro-style paintings that most people would probably pay money to have removed from their walls. My favorite painters would be Rembrandt, Rubens (The hell paintings, mostly), Zdzislaw Beksinski, and Odd Nerdrum. For those of you who know of their work, that probably paints a pretty good impression of the stuff I aim to one day create. Seven or so months ago I decided to take the turn towards learning concept art and illustration. I spent a good five months learning the ins and outs of photoshop, digital painting, and clip studio paint, whilst also doing daily gesture drawing, speed paintings, and composition studies. One day while browsing Gnomon I found a video on utilizing Zbrush for concept art. After seeing that, every dime was set aside for purposes of getting Zbrush. Finally, a few days after release of 4R7, I had enough to make my purchase. These sculpts are my first real attempts at sculpture, and I'd love to hear feedback. That said, I've focused very little on achieving realistic color or interesting composition. The intention for these first sculptures was to better learn anatomy for the final ecorche and to figure out the Zbrush workflow. For reference, I'm using Scott Spencer's Zbrush book on Anatomy, as well as all three of Phillipe Faraut's traditional sculpture books, and a couple of anatomy books I purchased while focusing intently on figure drawing.

  • zayacoon
    11 Hours Ago
    Hi JGan. good start go on like this.
11 Hours Ago

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lOGO
Pls,any comment,..14 mm size hight,.

1 Week Ago

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texture

  • rv_el
    1 Week Ago
    A funky thing about ZBC is that it is strange to read comments because it is hard to tell the difference in works. The common "awesome" etc.. It is hard to read the barometer, especially with the ever increasing and expanding world that ZBrush and other...
  • tyrellcorp
    5 Days Ago
    after looking at this a while.. I think the brown leather purse that is sitting right on the edge of the table , shouldn't be there.., its blocking the view when your eye goes over the image,it sort of a mini brick wall..anyway that's just my opinion ..!
  • YIFAN DAI
    12 Hours Ago
    Ni zuo de fei chang hao. . Hen xi huan ni de zuo pin. Wo ye zai shanghai. Duo duo jiao liu. Nice work!! Great stuff!! I hope i can see your the latest nice work soon. Congratulations!!
18 Hours Ago

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The Last Story Fan Art
Hey guys, this is my last work during workshop from Bruno Camara, model based from game The Last Story. I hope you enjoy. High resolution: http://imagizer.imageshack.us/a/img911/8199/nURZQd.jpg

  • sherkhan
    13 Hours Ago
    I am thinking guitar awesome job.
22 Hours Ago

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Disney Infinity 2.0 E3 Art

  • Lionbrush
    18 Hours Ago
    No worries, thanks Dragon!
  • Dragon
    18 Hours Ago
    Man, I must really dig your stuff, just viewed your images in your user gallery and realized your the genius behind the "Stan Winston Robot Design Contest Winner - ROBOBEAST". I had not visited your post in some time. Really liking these last works.
  • Lionbrush
    14 Hours Ago
    Thank you Dragon! Im glad you dig it!
15 Hours Ago

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Bricks

4 Weeks Ago

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ZBrush 4R7: Released!
ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out. Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now. Beyond its feature set, the core of ZBrush is being reworked and ZBrush 4R7 will be the first version of ZBrush that is released with optional 64-bit support. This will allow you to fully harness your machine's computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time! ZmyAtQYobV8 By purchasing or upgrading to ZBrush 4R7, you will add another set of tools to your arsenal, expanding your artistic freedom and creativity. ZModeler - This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click! NanoMesh & ArrayMesh - You as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and Array Mesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds. Rendering Enhancements - The BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count. ZBrush to KeyShot (ZBridge) - You can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available. 64-Bit Support - Push the boundaries of your imagination with the ZBrush 4R7 64-bit Preview Edition. ZBrush can now tap all available computer memory and processing power for more details, even more complex models and faster operations. ZRemesher 2.0 - Retopologizing has never been this artist-friendly. With a single click, you can automatically produce organic or hard surface topology without spirals. If one-click topology isn't the right answer for every situation, you can intuitively take control of the re-topology process with curves to assist in determining polygon flow. FBX Import/Export - To continue improving its integration with the artist's pipeline, ZBrush 4R7 introduces a new free plugin: FBX Import Export. This supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more! Other Enhancements and Additions - As with past updates, ZBrush 4R7 doesn't stop at major features. It also includes numerous other additions which will improve your productivity and creativity. A few are: Replay Last can now be reapplied to any portion of the model. Background images applied with the Grid system can now be projected onto your model for a painted guide in your newest creations. Start any sculpt with the new polygonal Cube, Sphere and Cylinder primitives. Automatically center the TransPose line on any unmasked, partially visible or symmetrical piece of geometry with one click. Copy and Paste between Tools, SubTools and even Projects. And a whole lot more! Upgrade Instructions ZBrush 4R7 is a free-of-charge upgrade for all registered users of ZBrush on Windows and Mac systems. Upgrading to ZBrush 4R7 requires the use of a stand-alone (full) installer. For this particular upgrade it is not possible to use the Auto-Update feature. To download the full installer, CLICK HERE. If you have ZBrush 3.5 or below, you will need a new serial number. Submit a Support Ticket. *For our floating license users, the upgrade paths above will not work. In order to ensure that our largest clients receive the most stable version possible, we are delaying the floating license release. The current estimate is late February. This will allow it to include any required patches from the outset. Please subscribe to the RSS feed on our Support Portal to receive automatic notification when the floating version is released. Purchasing ZBrush 4R7 ZBrush 4R7 Win and Mac is available for sale in the Pixologic online store, for immediate download. Pixologic will continue to offer ZBrush 4R7 at its current price of USD 795. BUY NOW Purchasing the ZBrush to KeyShot Bridge (ZBridge) The ZBrush to KeyShot Bridge plugin is required to connect ZBrush 4R7 with KeyShot 5 (any version). It is available for purchase from the Pixologic store for USD 149. BUY NOW This DOES NOT include KeyShot! If you do not have KeyShot you will need a license for that as well, which is a separate purchase. Purchasing KeyShot for ZBrush This is a special version of KeyShot 5 with all the features of KeyShot HD, except that it has unlimited render resolution and can only import models via the ZBrush to KeyShot Bridge. KeyShot for ZBrush is a separate product in the Pixologic store. It does NOT include the ZBrush to KeyShot Bridge. To receive the discounted bundle price of $249 for both the ZBrush to KeyShot Bridge and KeyShot for ZBrush you must add BOTH products to your shopping cart in the store. You will then see the discounted price of USD 249 when you check out. BUY NOW Learning the New Features Documentation for the new version is installed with ZBrush 4R7. You will find a Documentation folder within your ZBrush installation directory, containing PDF files covering the new features in recently released versions. Online documentation is available at docs.pixologic.com. We will also be adding new movies to the Education section at www.pixologic.com to demonstrate the new features and their use. ZBrush 4R7 also includes your favorite plugins: Blend Shapes . UV Master . Paint Stop . 3D Print Exporter . Decimation Master . ZAppLink . Multi-Map Exporter TransPose Master . SubTool Master etc... Should any issues arise, we have posted an FAQ and Troubleshooting thread for ZBrush 4R7 Questions or troubleshooting posts within this announcement thread will be deleted. Special thanks to all those involved in the making of ZBrush 4R7, including: the beta team, artists, ZBrushCentral members and the staff at Pixologic around the world. Happy ZBrushing! The Pixologic Team FAQ: Q: How do I get the 64-bit version? A: It is automatically included with your ZBrush 4R7 installation as a separate application within the same folder. (Note for Windows users: It will NOT be in the "Program Files" directory typically associated with 64-bit applications.) Activating or deactivating the 32-bit version will also affect the 64-bit version. You may run either version at your discretion. Q: Why is there still a 32-bit version? A: The 64-bit upgrade is a major overhaul of ZBrush's core coding. While we don't believe that any issues were introduced as part of this rewrite, the only way to be sure is for it to be "in the wild" with thousands of users. If any problems are encountered, the 32-bit version will still be there to fall back on, ensuring that users who depend upon ZBrush for their livelihoods will still be able to work without waiting for a patch. ZBrush 5 will discontinue 32-bit support and will only be available in the 64-bit variety. Q: Do I need KeyShot? A: No. ZBrush's standard and BPR renderer have not gone away and in fact BPR is now better than ever. Q: If I already have KeyShot, do I need to buy anything else? A: If you wish to use KeyShot as your default ZBrush renderer, you will need to purchase the ZBrush to KeyShot Bridge plugin. You may of course export from ZBrush as OBJ and import into your copy of KeyShot just as you've always done. It just won't be as convenient as using the Bridge. If you already have KeyShot, you DO NOT need to buy KeyShot for ZBrush. You ONLY need the ZBrush to KeyShot Bridge (ZBridge). Q: What are the full details regarding KeyShot for ZBrush? A: This is a special version of KeyShot 5 HD. It includes all the features of KeyShot HD but has the extra advantage of unlimited render resolution. It also cannot import OBJ models or any other format. It can only import via the ZBrush to KeyShot Bridge (ZBridge). Q: Does the ZBrush to KeyShot Plugin include KeyShot? A: No. You will need a separate license for KeyShot, which may be any version: KeyShot 5 HD, KeyShot 5 Pro, KeyShot Enterprise or KeyShot for ZBrush. Q: Does KeyShot for ZBrush include the Bridge? A: No. You will need to add both KeyShot for ZBrush and the ZBrush to KeyShot Bridge (ZBridge) to your shopping cart in the Pixologic store. However, if you buy them at the same time you will receive the bundled price at checkout. Q: How long will the special pricing last? A: This has not yet been determined. It can end at any time, at Pixologic's discretion. However, we will announce the end of the introductory period at least two weeks ahead of time so that nobody is caught by surprise. Q: Will the ZBrush to KeyShot Bridge (ZBridge) work with my earlier version of ZBrush? A: No. It will only work with ZBrush 4R7. Q: Who supports KeyShot for ZBrush? A: Although it was developed in close association with Pixologic, KeyShot for ZBrush is a Luxion product and supported by them. Q: Who supports the ZBrush to KeyShot Bridge (ZBridge)? A: Although it was developed in close association with Luxion, this is a Pixologic product and is supported by us. ©2015 Pixologic, Inc. All rights reserved. Pixologic and the Pixologic logo, ZBrush and the ZBrush logo are registered trademarks of Pixologic, Inc. Various patents pending. All other trademarks are the property of their respective owners.

  • jan19
    1 Day Ago
    Looks like new ZModeler tuts are up.
  • andreseloy
    21 Hours Ago
    is posible to get ZB4R7 guide OFFLINE? for download http://docs.pixologic.com/ thanks
  • dopepope
    16 Hours Ago
    [FONT=Helvetica][COLOR=#FFFFFF]UPDATE: The 64 bit is still pretty unstable. Crashes a lot, just not when I was able to predict it would crash, when I was using the 32 bit. That was easy to predict because it usually involved trying to do extensive work...
3 Days Ago

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26 Favorites and 31Followers.
Danny Beck conceptNatalia Ninomiya conceptJake Panian conceptSteffi Schütze and Christian Nauck concept Murat Bingol concept

  • Illuzionizt
    22 Hours Ago
    Stylish arts..Love all of them
  • jan19
    16 Hours Ago
    You have such amazing style. Love it! :-)
2 Days Ago

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56 Favorites and 79Followers.
Koss Is Coming!
h_ESoC7tWfM

  • Mahlikus The Black
    20 Hours Ago
    I'm not much of a jazz guy myself. Loved the movie a lot though. and it was the longest song I had in my library that fit. =) I'm more of a blues man myself. Editing now. Hopefully read for you all to play during the weekend Even though the...
  • jan19
    16 Hours Ago
    Will your tutorial involve the ZModeler tools? Or is that a secret? :-)