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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Highlighted Threads

ZBrush 2018 Has Arrived! by: aurick 1 Day Ago
Views: 34786 Replies: 96
Sculptris Pro in Action with Pablo Munoz Gomez by: aurick 1 Week Ago
Views: 16267 Replies: 23
#AskZBrush: Updated April 23 by: aurick 2 Weeks Ago
Views: 260155 Replies: 95
Insert Multi Mesh Repository by: aurick 03-19-18
Views: 2377763 Replies: 607
ZBrush Summit 2018 by: aurick 02-12-18
Views: 9209 Replies: 0
Annual ZBrush Awards by: aurick 02-06-18
Views: 1602 Replies: 0
+ Create New Thread + Reply to My Thread
12 Minutes Ago

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Beautiful face

1 Day Ago

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32 Favorites and 32Followers.
Clint, without cigar
Hi everyone, This another Clint Eastwood 3D model, but with a book and glasses instead of cigar and gun. Modeled and textured in ZBrush, rendered in Keyshot. Hope you like it.

1 Week Ago

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Amuerte Coca Leaf Skull
Hey ZBrush pals! I wanna share with ya´all this is work in progress for a private commission. The final piece will be 3D printed in the scale of a real life skull. Thanks for coming by!

  • Totyo
    2 Days Ago
    Very nice! will it be cast in some real material or it will just remain a 3D print?
  • CesarC
    2 Hours Ago
    Hey Totyo, thanks for your interest. It will be in a real life material, I'm not sure yet which one, but this is for a gin drink so I guess it will be in some exclusive edition bottle and in some kind of metal for presentation in some bars and clubs. This...
2 Hours Ago

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Westworld S1 / Female lover from the lovers scene. -note I was only responsible for the female lover, the male (final model not showed) was modeled by Jessica Hurst.

3 Days Ago

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27 Favorites and 32Followers.
Thank you guys, for comments. I'm very happy. And yes I thought about printed version and I have one in Art Gallery in Warsaw :-)

  • nebular
    15 Hours Ago
    I loveeee it!
  • Frenchy Pilou
    14 Hours Ago
    ...inspiration? Very cool thread! Cool art gallery! Edit: (in fact you say yes and also Giger on earlier posts! and don't remember that i have visited your thread before some years ago! Thanks for the remembering!
  • paleo3d
    3 Hours Ago
    Amazing composition with stunning details... If you don't mind...how many subtools/layers you needed to make this scene?
1 Day Ago

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Some more photos.

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210 Favorites and 111Followers.
Hello every one, here´s my first painted 3d print of Worcester Yeomanry Cavalry statue that I did for my good friend Dolman Miniatures.

4 Hours Ago

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148 Favorites and 58Followers.
Skeletor
Completed my old Skeletor model in my spare time.Hope you like it..

4 Hours Ago

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148 Favorites and 58Followers.
Skeletor (W.I.P.)

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210 Favorites and 111Followers.
Hello every one, this is my old sculpt and a new clay render. All done in Z Brush and render in Key shot final comp in Photoshop.

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30 Favorites and 23Followers.
I took a long break from this but now I decided to finish him. Made a lot of changes, hopefully for the better. WIP.

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Westworld S1 / Eye This was used throughout the sequence to reflect the landscapes of the show.

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old sailor character
a personal project as a practice just for fun,render in keyshot and sculpting in zbrush just remember (life is an ocean and this is me )...

  • kiarash.tamizkar
    7 Hours Ago
    i really appreciating my dear vahid ahmadi ( fadat vahid jan )
7 Hours Ago

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Working on the Armor and shield a bit. I'm going to have to redo the thigh plates as they glitched out at some point into one model which won't work at all!

1 Week Ago

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Thanos bust The latest portrait exercises, very much like Thanos.

  • Ben | 3DGladiator
    1 Day Ago
    Very cool work! The base looks fantastic! Cheers, Ben | 3D Gladiator
  • NiyOo
    16 Hours Ago
    amazing..
  • dopepope
    8 Hours Ago
    Absolutely intense. Great work.
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A$AP Rocky x Air Jordan 1 fan work
Сollaboration.

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82 Favorites and 56Followers.
Space farers
Personal work. Space life form.

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Salvation Army Image Breakdown
Hello folks, Here is the workflow that i have used to create the Salvation Army Image. Hope you enjoy the process. The concept Idea came from the Art Director Felipe Gomes, we tried to create an image with strong impact to Salvation Army. For that we use the basic principle that Together we are Stronger, if we work together, we can make the difference. To emphasize that we choose the human pyramid as the base reference. For the shader, light and color mod, we used the incredible art of Kris Kuksi as our main reference. We want a contrast between to realities, heaven/hell, clean/dirt,... With all set, i started the to block the scene. Adobe Fuse was used to create the base mesh of the characters, as they already come rigged, it was easy to set a inicial pose and create the structure of the Pyramid. With everything organized in the right place, the sculpt work started, redefining every mesh, giving movement, contact pressure, cloth detail, tightened fabrics, expression, weight, applying gravity to the hair and cloth... All the Sculpt work was done by Me and Yago de Oliveira, an excellent Artist. For the environment the same workflow. Modeled the base in 3ds max than export to zbrush to add some details. To open all assets in the render program, I merge the characters in 3 different groups and decimated them into zbrush, exported as obj. With everything set, I start the lookdev process. For that i used Cinema 4d and Octane render engine. No UVS where needed, u only used triplanar mapping. As the image represents a salvation, a holy light coming from the sky was the main light of the scene, bringing some drama. I used other fill lights just to don't let a very contrasted image. The material of the people who came to save the needy one, i used a marble material, a cleaner one. And for the needy and the environment, I use a dirt rock material, to emphasize even more the contrast between the realities. Here is the final Result, Hope you like it!

  • edu simon
    1 Day Ago
    Amazing work, beautiful image and render. Congrats
  • Frenchy Pilou
    12 Hours Ago
    ...crowd! Not same subject but... deluge is also a little also crowd!
  • uzazil
    12 Hours Ago
    Perfectly beautiful.
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Wild West Challenge
I'm currently working on this guy for the Wild West Challenge on Artstation. If you wanna take a look and leave some feedback would be much appreciated! You can follow my progress here if you like: artstation challenge (the mesh of the body is a decimated mesh with a lot of imperfections)

16 Hours Ago

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another work.

3 Days Ago

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Wip...

  • Ben | 3DGladiator
    2 Days Ago
    Great work and very nice textures and renders. Do you use Substance Painter for texturing? Cheers, Ben | 3D Gladiator
  • Y_Y_10
    16 Hours Ago
    Yes, I use substance painter and photoshop make texture.
1 Day Ago

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Project Charlize WIP
Work in progress of Character Likeness, update soon as possible.

1 Day Ago

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I've started this piece many years ago in fact first post was from 2005. Finally i found time to fix it and finished it.

  • nebular
    17 Hours Ago
    That is amazing! I love the pose, everything works so well here. Very dynamic and interesting to analize
17 Hours Ago

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5 Favorites and 3Followers.
Thank you KurtBoutilier and amazing job on your BB-8 design! I thought it would be cool to do a render showing all the different parts. I'm starting to experiment with different layouts.

1 Day Ago

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33 Favorites and 15Followers.
BB-8 Magic WheelChair Kurt Boutilier Final Entry
My final entry for the Magic Wheelchair contest... BB-8 and he was a lot of fun to work on. Great entries all around. One lucky kiddo will have an amazing day. Best of luck to all who participated. Kurt Boutilier

  • gabo1991
    1 Day Ago
    Outstanding job. A very cool idea indeed.
  • freakineken
    18 Hours Ago
    Truly inspiring, fantastic job!
5 Days Ago

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3 Favorites and 2Followers.
A woman on a pool

  • JAOL
    1 Day Ago
    Thanks!
  • edu simon
    19 Hours Ago
    Beautiful image, composition and colors!
05-12-17

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Horizon Zero Dawn - Art Dump
Hi All, This is my very first post on ZbrushCentral I would like to share with you the sculpts I did for Horizon Zero Dawn. I had a blast working on these, together with our amazing character team. They will post later in this thread. Aloy Outcast Costume High Res Images here : https://www.artstation.com/artwork/5EeR8 This is her starting outfit and is lighter version of the Brave outfit done by Sven Juhlin. https://www.artstation.com/artwork/QYgDl For this character I did the Highpoly sculpt and extensive texture polish. The final textures can be seen here : https://www.artstation.com/artwork/JQErv Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4 I also worked on the face in collaboration with our external partner. Child Aloy High Res Images here : https://www.artstation.com/artwork/om0lk For this character I did the Highpoly sculpt and extensive texture polish. You can see the final textured version here : https://www.artstation.com/artwork/JQErv It’s based on the concept made by Ilya Golitsyn. https://www.artstation.com/artwork/dl4vX Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4 Aloy Shield-Weaver Costume High Res Images here : https://www.artstation.com/artwork/ylAGQ For this character I did the Highpoly sculpt in collaboration with Ben Erdt. He did the robot plates which are based on the Future Soldier https://www.artstation.com/artwork/Z20bR It’s based on the concept made by Luc de Haan. https://www.artstation.com/artwork/vXZAD Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4 I also worked on the face in collaboration with our external partner. Special thanks to the amazing team at Guerrilla Games and all the external vendors. The final textured version can be seen here : https://www.artstation.com/artwork/JQErv Aloy Undergarment Costume High Res Images here : https://www.artstation.com/artwork/3D1z2 For this character I did the Highpoly sculpt and final texture polish. The final texture can be seen here : https://www.artstation.com/artwork/JQErv Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4 I also worked on the face in collaboration with our external partner. Special thanks to the amazing team at Guerrilla Games and all the external vendors. ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

  • mmars
    06-01-17
    does anyone have any links to where people are talking about the process of creating the low poly game rez models? its something i'd really like to see some process on for these artworks. something different is happening here and im trying to understand...
  • jo3dz
    06-02-17
    Thank you so much for sharing this!!
  • Pop Alexandra
    19 Hours Ago
    Awesome design! Really contributes to the game experience. _________________________________________________ Alexandra from https://nearshoringpartner.ro/en/
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Westworld S1 / cowgirl continued: Some renders done in vray.

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173 Favorites and 106Followers.
Hexagon Grid
Quick Easy Generation of a Hexagon Grid with the Use of a Preset for Array Mesh that you can Download from my Stores. http://cbr.sh/edsd3e or https://gumroad.com/glenn1993

  • Noahgome32
    1 Day Ago
    I just realize what I did wrong, I mixed up the fh and fv in the noise editor so it was blowing up the details Everything now is working right Thank you
  • gmp1993
    20 Hours Ago
    Your Welcome! Dont...
20 Hours Ago

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HBO's Westworld Main Title ART / Season 1
Hello, I will be sharing with you guys some of the work I did for the opening credits of westworld. To start it off, I'll share a few screen grabs of the cowgirl and horse. 185332804 Enjoy!

22 Hours Ago

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The butcher - VFX version
Fanart of The Butcher, a character of Diablo III, this one is based on the Heroes of the storm version. Portfolio @aitorperez_art

1 Day Ago

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Thank you Totyo! Yeah I think almost anything would look good on Lacanau Beach Thank you so much gabo1991! I really appreciate encouragement! Here are some more renders from different angles.