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ZBrush for Concepting - Part 1
We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepti … ZBrush for Concepting - Part 2
Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.
ZBrush for Concepti … ZBrush for Concepting - Part 3
Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepti … ZBrush for Concepting - Part 4
Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepti … ZBrush for Concepting - Part 5
Discover Andrew's technique from manipulating Joseph's renders and the start of his Photoshop texturing and paint over.
ZBrush for Concepti … ZBrush for Concepting - Part 6
With our final video of this series, we put the finishing touches on our concept piece. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit pixologic.com/zclassroom and for concepts by Andrew visit bosleyart.com
ZBrush for Concepti … Architectural Design - Part 1
This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.
Architectural Desig …
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ZBrush Summit 2015 - FULL SCHEDULE by: aurick 7 Hours Ago
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+ Create New Thread + Reply to My Thread
1 Week Ago

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162 Favorites and 146Followers.
Thank you Totyo!! And ZBscreen.

  • Nemoid
    2 Days Ago
    Exellent !!!!
  • Cosmick
    4 Hours Ago
    Not sure what I am looking at with that last image...but I like it!!
  • trickmonkey
    27 Minutes Ago
    I've been following your work for awhile, such great unique characters and works. thanks for sharing them.
4 Weeks Ago

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61 Favorites and 44Followers.
Thank you all! Here is a brief explanation on how I sculpted the skin, some props and the displacement workflow I used to render the model in 3dsMax + Vray. I hope you like it! Cheers!

  • gusss
    3 Weeks Ago
    Hi! The total amount of polygons is around 45 million and it worked smooth on Zbrush 64bit! Thanks!
  • VersakEstudio
    17 Hours Ago
    Hi Guss, Recently I sent to you a PM, could you check your inbox folder and reply to it please? Versak Estudio
  • trickmonkey
    29 Minutes Ago
    Great character! definitely captured Jean Baptiste Monge's characters and you can feel his character. Beautiful 3D work. well done.
1 Week Ago

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22 Favorites and 11Followers.
Thanks Guys ! Jeeby your work is outstanding and your last SciFi Helmet is so Awesome, you deserve your place in the Top Row ! To continue in my practive with Max Grecke Design, here a Female Elf with a cute mouth ^^ Enjoy turn table here : https://www.youtube.com/watch?v=vS04Bk2Fz4E&feature=youtu.be and see more on my ArtStation

  • trickmonkey
    33 Minutes Ago
    Really cool, love the busts and the girls particularly.
2 Days Ago

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41 Favorites and 24Followers.
The Filthy Wailing One
@Chimz Thank you. Zdzisław Beksiński is one of my all time favourite artists, there is definitely a little of him in everything I do. Speaking of prints, I now have my first "Print of the Month" availalble for 30 days on my Etsy Store HERE Cheers. The Filthy Wailing One

  • Grot
    1 Day Ago
    Thanks 4d4m.
  • Oliveiro
    3 Hours Ago
    Love your style man. Cant understand how you do the mood, but it is perfect. Love it
  • trickmonkey
    35 Minutes Ago
    Very cool stuff, love the atmosphere and your style.
2 Days Ago

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20 Favorites and 5Followers.
BIG B Relief sculpt by Surajit Sen
Hi I did the Relief Sculpting of Sir Amitabh Bacchan (Big "B") . Hope you like it....

1 Day Ago

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23 Favorites and 16Followers.
Webhead - Thanks a lot man Heres a quickie update on her face and hair, This is the final skin texture so lemme know what you think, However the hair is a WIP, but still drop me a crit.

  • heat
    1 Day Ago
    nice one Ken!
  • kend
    3 Hours Ago
    Thanks Heat
  • trickmonkey
    46 Minutes Ago
    She's looking really cool. Can't wait to see the finished one. I particularly like the Slipknot bra.
1 Hour Ago

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13 Favorites and 12Followers.
Dr.abdul kalam(India)
any comments please

3 Hours Ago

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30 Favorites and 18Followers.
Decided to take the mermaid a bit further and colored her in, then ran the passes through photoshop. what use to take me a week now I can do in under a day

  • kokoro
    1 Hour Ago
    what a beautiful mermaid! striking blue color works very well here :-)
4 Weeks Ago

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6 Favorites and 14Followers.
Just realised I hadn't uploaded this with my other Fantasy Flight Miniatures. Here they are... Only one left to publish from FFG.

  • James W Cain
    22 Hours Ago
    Oh wow I really love that AT-ST miniature, great work on all of these!
  • Gordon Robb
    2 Hours Ago
    Thanks and thanks for dropping by I really loved the challenge of doing something so complex and hard-body completley in ZB. I would normally have done this in Lightwave, but that would have been useless for printing. Really looking forward to...
2 Hours Ago

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0 Favorites and 1Followers.
Zoppo
A strange creature that wants to be a hero. Created with ZBrush and composed in Photoshop

9 Hours Ago

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17 Favorites and 39Followers.
Thx Santis some older work just updating sketch book :] Seeker

  • - FoOD -
    9 Hours Ago
    Passes for Key shot comped in PShop
  • Takai
    2 Hours Ago
    The image of the person holding the holographic map is so incredible! So many things to admire from it!
14 Hours Ago

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12 Favorites and 13Followers.
Thanks for the warm welcome all !!! Here's my first attempt at replicating my Modo lighting and rendering process in Keyshot. The setup was a lot easier in Keyshot, I'm genuinely impressed by it. Sculpt based on a character from Mayhem by Sarah Pinborough

  • Cosmick
    4 Hours Ago
    great stuff thanks for sharing...congrats on the top row
  • Oliveiro
    3 Hours Ago
    Congrats on the top row, you deserve it. Very nice execution and perfect style. Super
  • James W Cain
    2 Hours Ago
    Completely made up with the Top Row, I now have a permanent grin!! Thanks all for the comments
2 Hours Ago

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0 Favorites and 0Followers.
You can find out more about models above if you watch the first episode of 2EZ FM. YOUTUBE VIMEO

4 Hours Ago

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43 Favorites and 26Followers.
Straight out of Keyshot -- no texture maps, no background

  • Oliveiro
    3 Hours Ago
    OH MY GOD! that is really nice model ! I suggst you to render it in some less saturated version, the texturing and rendering just doesnt work with that modeling. MAybe something more moody, more monochromatic would look nice
11 Hours Ago

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Mother Brain from Captain N: The Game Master
Hello, I would like to share my latest work (actually my second work) with Zbrush. It's the 80's DIC Entertainment version of Mother Brain from the NES game Metroid. First the final image rendered in Keyshot: From a different angle (also in Keyshot): A close up of the face (Keyshot with default zbrush material): From Zbrush: Thank you for your time. All comments are welcomed

  • Oliveiro
    3 Hours Ago
    Nice, for the second work I would say perfect. But it needs some more work I would say. The model of the brain seems ok to me, maybe more details, but the face need more work. I thing that some part arent under the glass in the first picture, then...
04-20-15

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13 Favorites and 7Followers.
High Poly Characters - EVOLVE
Hey everyone, been a long time. I was responsible for creating the high poly character models for two of the new hunters for EVOLVE. These characters were fun to work on, they both have very unique qualities in my opinion. I use Zbrush for as much as I can, other than a few buckles, and Crow's goggles, it's all Zbrush. Slim's armor was made by first sketching the the shapes and patterns, then I'd define each segment as a polygroup and run Panel loops to get individual thick segments. These Renders were made using the Keyshot with Zbrush bridge. Enjoy, and happy hunting! Slim Crow The final in game assets were made by Regie Santiago

  • Diablo
    14 Hours Ago
    these are some impressive works.great design on that slim guy.
  • truedeja
    12 Hours Ago
    hey thanks guys!
  • Oliveiro
    3 Hours Ago
    Slim is super nice I am not a fan of that kind of eyes, but it looks fine on him. Well done
1 Day Ago

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60 Favorites and 47Followers.
A Shower Of Summer Days
long time since my last post! here is my (WIP) version of "A Shower Of Summer Days" . that I´have done in my spare time in the last few weeks. All done in Z Brush even water for hair i have used fiber mesh .Test reader in key-shot still lots to sculpt on proportion.

  • Diablo
    1 Day Ago
    hair strands are a bit too thick but aside that looks nice & sexy.waiting for the finished one.
  • vichar
    16 Hours Ago
    Diablo __Thank you for your comments.The hair is just an place holder need to fine tweak on that and its just a (wip) still lots to work on it.
  • Oliveiro
    3 Hours Ago
    Nice I like the pose and her expression. Look a little bit to the water, it seems like it has the same thickness everywhere which makes it look like a glass. But very nice, looking forward to see it finished
1 Day Ago

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19 Favorites and 9Followers.
haha ,your prawn so cool .the steam is the texture make it.i will get the shader with you~. my prawn didn`t have any more map in the cloth.my prawn .only have the color map in the face . i attention to photographic composition and the lighting at more by my works. i only use displacement map at the top images,i don`t make the bump ,normal.../.

  • Oliveiro
    3 Hours Ago
    Jaw dropped. Perfect, love the alien behind the glass. One of the best thngs I saw in a while. Good job
1 Day Ago

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1 Favorites and 1Followers.
The Sell Sword
This is a character I came up with a while back and decided to go ahead and model him. I plan on texturing him. Hope you like it. Modeled in Zbrush and Maya, rendered in Keyshot.

  • Oliveiro
    3 Hours Ago
    You shoul definetly texture it Maybe adding a little bit of variation to the fibermesh would gie it even better look, now the bear looks unnatural beside that, it looks cool
3 Hours Ago

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113 Favorites and 55Followers.
leman
on a recent walk through the forest, i detected an unknown species of insectivore :-) it seems to be a night active being, as the big eyes and ears show. the claws indicate that he digs for his prey. his sharp teeth show that he can easily bite through the hard armour of insects. and the feet, big as they are, make him well adapted for living on muddy, wet forest floors. he is quite small, and obviously has a lot similarities with a human being, despite the head… he does not seem to have protections, but his skin coloration might be a good way to camouflage, may be that is why he was not earlier found … as i am the first to have seeen these adorable creatures, i may name them :-) and, i think, leman is the perfect name for them :-) i had a chance to observe this little group a little longer without them noticing me ;-) (full size render is here) on the technical note: sculpting, zremeshing, uv and texture painting of the creature in zbrush in a neutral pose, shapekeyes and posing via armature in blender, environment done in blender. rendered in 4 hours in cycles, a few little touchups in photoshop. ... zremesher is now so great, that it really produces nice meshes with a few guidelines. no more spirals and very good for posing with armature :-) i hope you enjoy :-)

1 Day Ago

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7 Favorites and 2Followers.
Nautilus
I felt incredibly inspired to do something Lovecraftian. Any critique is welcome.

  • psychonaut
    5 Hours Ago
    You have brought something unspeakable into being!!!!
  • Cosmick
    4 Hours Ago
    great work. thanks for sharing
3 Hours Ago

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Trick Monkey Works and WIPS
Such great work on this forum!! Been getting back into my own work in Zbrush and will be sharing my new work for Trick Monkey. Critters, skulls, monsters, things that go bump in the night and the occasional sexy lady This Deston the Skull, the first of a series of skulls sculpts that will become toys/figurines. Always open to feedback, thanks!

4 Hours Ago

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Nubia on flying Motorcycle
HCR Modeling # 45: Iconic Moments in Gaming. Hardcore Modeling Challenge Forsaken - Nubia on flying Motorcycle.

4 Hours Ago

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7 Favorites and 3Followers.
Guitar Troll
A Guitar playing Troll Hope you like it. CC always welcome

1 Week Ago

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154 Favorites and 155Followers.
Leablo
Hey guys. This is my last personal work I did in my spare time between professional works and I would like share with you. I used Zbrush on all process, modeling (dynamesh, zremesher, uv master) , polypaint, fibermesh, extract maps (displacement, normal and polypaint) and finished the textures in Photoshop combining maps. I just used Maya for render with vray and PS for post. I made based on the art of Diablo 3, more specific (Tyrael Book) I did some changes on original but... Hope you like it! Cheers! Just a joke Images with more resolution here: http://gilbertomagno.com/portfolio/leablo

  • masterxeon1001
    1 Day Ago
    one word. Awesome. That is an amazing piece of work!
  • FCas
    1 Day Ago
    Really awesome. Congratulations. Parabéns Gilberto, ficou muito show o breaking down, tem meu voto garantido. =P
  • Cosmick
    4 Hours Ago
    your Norse woman is so beautifully done, very inspiring. Thanks for sharing
1 Day Ago

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22 Favorites and 12Followers.
Lucius livius, centurion legion xi vindonissa (69 ac)
Miniature: http://www.scale75.com/index.php?route=product/product&path=45&product_id=327

  • davidfbarruz
    4 Hours Ago
    Thanks for watching and comment Jhon!
5 Hours Ago

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0 Favorites and 0Followers.
Stephen Dillane: Update
Ok, I've been working on it some more and I feel like i'm getting closer to a likeness. Is there anything you guys can see that I can't. I could use a fresh pair of eyes to look at this.

5 Hours Ago

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11 Favorites and 6Followers.
3d print of the Black Knight!

7 Hours Ago

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2 Favorites and 2Followers.
Wip.........

7 Hours Ago

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219 Favorites and 288Followers.
ZBrush Summit 2015 - FULL SCHEDULE
9LzvQ-laaPQ Pixologic is proud to reveal the entire schedule for the second annual ZBrush Summit. This is sure to be the most epic ZBrush User Group Meeting ever! The ZBrush Summit is a 3-day event happening Friday, September 25 through Sunday, Septermber 27 in Los Angeles, CA and streaming LIVE around the world. Whether you are here in person or at home, experiencing the ZBrush Summit is easy. Stay connected with our live feed. No matter where you are, we'll be there! On-Site Location: Gnomon School of Visual Effects 1015 N Cahuenga Blvd. Los Angeles, CA 90038 [/url] Live and breathe ZBrush with dynamic presentations and panel discussions from a variety of industries. There will also be prizes given away both on-site and online after every presentation! Click HERE for the Schedule (As well as Artist Bios) An epic battle between 24 leading artists as they square off head-to-head in competitions for the best Organic and best Hard Surface sculptors. Each artist will have four hours to complete and render their models and then it will be up to the ZBrushCentral community to determine the winners. The entire event will be streamed LIVE! Click HERE for the Full Lineup (Including Artist Bios) The ZBrushCentral community is voting right now to determine the very best of the best ZBrush artwork to have been shared over the last year. Voting ends on Sunday, August 16th and the awards will be presented in a LIVE ceremony during the summit. Start Voting Today! While the vast majority of the [URL="http://summit.pixologic.com/"]ZBrush Summit 2015 is free to everyone, the workshops are the exception. These four hour workshops each focus on a specific area of ZBrush use and are being taught by some of the top names in the field. In addition to their time actually teaching the class, each instructor is putting a considerable amount of time and effort into preparation and materials. For this reason, there will be a fee for each workshop. Half of the workshops are already sold out and the remaining seats are going fast. Because space in each workshop is limited to no more than 16 people, be sure to reserve your seats soon or risk missing out! Reserve Your Seats Now With the exception of the Workshops, attendance -- both online and in person -- is completely FREE! So mark your calendars and don't miss this opportunity to be part of this year's ZBrush Summit! See you there!

1 Week Ago

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168 Favorites and 131Followers.
W.a.s.p.
Full-size here: https://s3.amazonaws.com/marcofolio/wasp_keybeauty_01_full.jpg Turntable of the sculpt here: http://www.marcoplouffe.com/waspturnsculpt.html Here's a Keyshot render of my W.A.S.P. Zbrush sculpt with some post-prod texture and effects in Photoshop. If you guys are interested, I'll be showing a couple of polishing tricks at the Zbrush Summit 2015 and also giving a design workshop with Cedric Seaut under our company Keos Masons. You can see our portfolio here: www.keosmasons.com

  • Freewaldo
    4 Days Ago
    Looks good, its always nice to see work like yours. Thanks for posting.
  • iskon
    1 Day Ago
    Great design!