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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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3 Hours Ago

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3 Favorites and 5Followers.
WIP. Finished his headgear.

  • x-titan
    38 Minutes Ago
    Great work so far. I'd love to see this one finished with a nice 360 video
3 Hours Ago

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10 Favorites and 7Followers.
New fan art: Tier Harribel from Bleach M6iIcLAi0Lk

  • Cloudrid3r
    43 Minutes Ago
    Great Work. Wonderful renders as well.
1 Hour Ago

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16 Favorites and 18Followers.
Hello folks! Here is my 3D interpretation of Alex Noa, one of the main character in "Lunar - Silver Star Story". Sculpted and Polypainted in ZBrush. It'll be converted to Gameart(lowpoly) later on, once I've completed all the characters. About the style. Since the cut scenes of the game is in Anime. I think Square-Enix style character suited this the most. I hope you like it folks. As always C&C are welcome :3 Next is Luna. For Highres version visit my ArtStation Page http://www.artstation.com/artist/OliverP3D

12 Hours Ago

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21 Favorites and 28Followers.
Your wish is my command Rodop :P

  • Rodop
    1 Hour Ago
    You can improve a bit hair I guess ,but other than that its rly beautiful work!
16 Hours Ago

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  • rjsmal
    12 Hours Ago
    Nice models you got there, your lion is really cool
  • Nello
    1 Hour Ago
    Thanks Rjsmal!!!
3 Days Ago

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133 Favorites and 81Followers.
Thanks man, Here are my final tweaks and I guess I'm done with this one, cheers everybody

  • Sho3d
    22 Hours Ago
    Fantastique work !!
  • HosseinDiba
    12 Hours Ago
    Thanks guys, I appreciate the kind words
  • Fernando Kuhlmann
    8 Hours Ago
    Wow, it should be Top Row for sure, jaw dropping work, cheers!
19 Hours Ago

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5 Favorites and 1Followers.
3DPtint
These figures, is the model that was output by 3D printer. (printed by id.arts) Prototype of the drink holder. right : Prototype of iPhone case. Thank you for watching!!

23 Hours Ago

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1st Hard Surface project.

  • Diablo
    7 Hours Ago
    it's really great for the first time.good luck.
1 Day Ago

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1 Favorites and 1Followers.
Groot Model fan art from Guardians of the Galaxy
Hello everyone, Been working on Groot for awhile now, very fun model to do. Let me know what you think! Reid

  • ReidB
    2 Hours Ago
    Added a new pose
2 Hours Ago

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3 Favorites and 2Followers.
Wip 05
Started blocking in the upper torso and some shoulder/chest armor. Hoping to finish the chest, back, and left arm details over the next few days.

2 Hours Ago

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9 Favorites and 9Followers.
Thanks a lot guys! Hell knight I started since last year:

  • nagulov
    2 Hours Ago
    nice! I really like your style.
1 Day Ago

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24 Favorites and 13Followers.
Thanks everyone! I have sadly had no access to a computer for a while and when I get it back I was working on environments! First is a character I did the night before it broke the other two I did today/yesterday

  • xada
    20 Hours Ago
    great! love the style!
  • makeusong
    2 Hours Ago
    Love your style. So sexy!
3 Hours Ago

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Some improvements
Hi guys, below are some quick KeyShot renders after hands posed, pole placement, and portrait block-in. This is still far from a finished sketch *.* I will work on hands, feet, and ears this week. Thanks for viewing!

22 Hours Ago

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Single pass skin shader WIP02
Hey guys! thanks for the comments! I haven't started with the tutorial, I'm still doing tweaks to the BPR settings and the shader. like with my previous tutorials, I will share all the resources so you can guys try it and let me know your thoughts. Here is another update, I have been working on the specular and SSS contributionof the material as well as the mixing properties. More updates soon.

  • vladrac
    3 Hours Ago
    Great achievement!
1 Day Ago

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KAIJU turnaround

  • lhumungus
    11 Hours Ago
    Epic and awesome. LH
  • dopepope
    5 Hours Ago
    Ah very cool monster you have there. Nice work!
19 Hours Ago

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Just 3 years later, I thought I should update this thread! Here's a model I've been working on and off for a while. It's a collaboration with an insanely talented 2d artist called James Harvey (www.stopjamesharvey.com) to take one of his characters into 3d. As she's progressed she's moved away from the original design to some extent but I'm still fairly happy with how she turned out. Everything was created from scratch in ZBrush with the exception of her coat, which I made in Marvellous Designer (then retopologised, UV'd and detailed/tweaked in ZBrush) and her gun which I modelled in 3ds Max. Final render was done in 3ds Max using V-Ray with some post processing in Photoshop.

  • xada
    17 Hours Ago
    yeah!!!
  • Diablo
    7 Hours Ago
    lovely work.keep it up.
7 Hours Ago

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5 Favorites and 9Followers.
Destiny: Warlock
Ive put my He-Man aside for now and started my character from Destiny, my Warlock, started the base mesh in zbrush and GOZ my way back and forth to Blender3d

7 Hours Ago

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Groot Wip6
I've been testing Emissive in marmoset. I tried to add the model after plant. It is a little more complete!

1 Week Ago

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Transcendence
This is TRANSCENDENCE, my latest personal work. Inspired by the Vyacheslav Mishchenko amazing macro photography work. ZBrush+MODO+Photoshop CS5

  • Knacki
    1 Week Ago
    Thank you for sharing this magic moment. It's such a wonderful scene. And thank you for naming your inspiration Vyacheslav Mishchenko.
  • Fernando Kuhlmann
    8 Hours Ago
    Hi Knacki, sorry for my late reply,i was out Thank you so much fro the kind words, really glad you like it Vyacheslav Mishchenko work is really amazing and inspirational Cheers!
1 Day Ago

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Sculpt - woman nude

  • nagulov
    1 Day Ago
    Nice! There's a lot to like here. Did you use reference? Also did you make the basemesh or did you use an existing one?
  • Artplay
    8 Hours Ago
    Thank you for your interest and the kind words Nagulov. I sculpted this pose from a series of photo references. The base-mesh was mostly generated from Zspheres with adaptive skin, I might have tweaked it with q-remesh but I honestly do not remember (It...
21 Hours Ago

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Hard surface sketch
Hey guys. Here are some my hard surface sketch to study. Hope you like!

  • Bangers
    9 Hours Ago
    Lovely work here, impressive designs, welcome to ZBC :]
13 Hours Ago

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32 Favorites and 40Followers.
here's my new work !!! I started in zbrush, rendered in zbrush with hdri lightcap, and the rest is photoshop I"ll post wips of the model later.

  • Icebox64
    13 Hours Ago
    Woa, she is awesome!! Would love to see some breakdowns
  • Diablo
    9 Hours Ago
    man I LOVE this new work.it's soooooooo great.thanks for sharing.
16 Hours Ago

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Novato
Mi primera Intervención

11 Hours Ago

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4 Favorites and 0Followers.
another speed sculpt, 1:30h Guile from street fighter II, old Guile that is.

2 Days Ago

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Sci-Fi Cyborg Police Helmet Design
Hi all. This is my first attempt to sculpt hard surfaces. I am still learning zBrush. Kinda new to it. Rendered in KeyShot and Post production in Photoshop. Here, are the process shots Base concept sculpt Refined Mesh KeyShot render

  • zomnombie
    11 Hours Ago
    These are great! nice render. How did you do your Keyshot import? I am new to Key shot and find getting all the pieces in there tricky.
2 Days Ago

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24 Favorites and 21Followers.
Girl portrait

  • TomatoVFX
    2 Days Ago
    Thanks diablo she just woke up xD
  • Toxic929
    2 Days Ago
    Very nice! How are you shading the eyes? They look good as well as what you've done on the face. The eyes look ever so slightly crossed. By my guess they are pointed straight ahead and if so just rotate them apart a few degrees and they'll feel a tad more...
  • TomatoVFX
    12 Hours Ago
    Thanks guys ! . for the eyes i just import an eye texture and add it to spotlight then paint it over sphere .