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Edge Unweld
Discover the technique of the Unweld Action, disconnect edges of your model for future edits, lastly see how it works with Dynamic Subdivision.
Edge Unweld Edge QMesh
Not to be confused with the Edge Extrude Action, this acts in the same way but fuses the geometry when two edges meet. Watch the Poly QMesh video for more QMesh examples.
Edge QMesh Edge Bridge
Close holes on your model by clicking two edges, or change your Target setting to create tube-like shapes between holes.
Edge Bridge Point Transpose
Start the Transpose Action by clicking a point, use familiar Transpose functions on a single point, return to Draw mode to continue ZModeler functions.
Point Transpose Curve Bevel
After creating a Curve (see Poly Add to Curve, Edge Add to Curve, & Point Make Curve for examples), try the Bevel Action, add more control with the Modifiers.
Curve Bevel Curve Delete
Once a Curve has been created, use the Delete Action to get rid of any unwanted created Curves.
Curve Delete Curve Do Nothing
Turn this Action on to perform other ZModeler Actions while all current Curves remain dormant.
Curve Do Nothing
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73 FREE ZModeler Tutorials by: aurick 7 Hours Ago
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ZBrush Interview: Dragon Age: Inquisition by: aurick 1 Day Ago
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Insert Multi Mesh Repository by: aurick 6 Days Ago
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ZBrush 4R7: Released! by: Pixolator 2 Weeks Ago
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ZBrush Summit 2015 by: aurick 4 Weeks Ago
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ZBrush 4R7 P3 is Now Available by: aurick 03-25-15
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1 Day Ago

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39 Favorites and 37Followers.
Hello, thx for your comments. I have done some modifications. Now i'm pretty happy with the model (exept hands, i dont have work on yet). Next set retopo/texture ! I will work more around material when texturing. I hope soon...^^ Critiks ands comments are always welcome

  • Sam Zhang
    3 Hours Ago
    So beautiful costume!! I like the design and detailing.~~ so awesome!!!
  • nagulov
    19 Minutes Ago
    That armor is beautiful. I apologize if it's been asked before but -- is the design yours? Also, any tips about the detailing process would be great.
3 Days Ago

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26 Favorites and 16Followers.
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  • Oliveiro
    19 Hours Ago
    awesome some modeling/rendering tutorials? very nice work with the fur and of course detailing, love it!
  • rasmusW
    14 Hours Ago
    beutiful character work. where you on the team who did the cinematic, aswell? -i take this for the game itself or is it fan-art? -r
1 Hour Ago

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Thanks, she's a bit too serious though really. She needs a bit of a twinkle in her eye. I like her in black and white actually.

23 Hours Ago

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This is my final entry to the THU challenge. I was inspired by Ludwig Deutsch orientalist paintings, especially "Nubian Guard". It was big fun to recreate gear and clothing from that period. Finding proper references was a challenge as well Hope you like it. No scan data, base for clothing simulated. Hair was done in zbrush and exported as mesh. Render V-ray link to my official entry

  • SoDakZBrusher
    5 Hours Ago
    Wonderful modeling and texturing. Keep up the great work!
  • Diablo
    4 Hours Ago
    wonderful.love the textures.definitely deserves Top Row.
1 Hour Ago

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1 Favorites and 2Followers.
Balrog
New speed sculpt - Balrog

19 Hours Ago

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1 Favorites and 2Followers.
Jar Jar Binks

  • Derek Frenzo
    15 Hours Ago
    I agree with dopepope. Like the sculpt, but hate the character. I was looking at your other work on here. Very creepy stuff!
2 Weeks Ago

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André Castro aka Synthesis - Sketchbook
Hey guys, im André Castro, a Character Designer from Brazil and im here to show some works i have done in last 3 years. Im still noob but i hope you like it! You can follow my work here https://www.facebook.com/artofsynthesis Rattleshirt, the Lord of Bones Smaug AntiTerror Squad Navaleon, The Nights Wail Then, See You Tomorrow https://www.facebook.com/artofsynthesis https://www.artstation.com/artist/synthesis

  • RawSunlight
    1 Week Ago
    Great work!!!... and typical, just when I think my latest piece is pretty much pro level, someone comes along to show me otherwise!
  • Webhead
    1 Week Ago
    Welcome to ZBC! Nice looking work!
1 Hour Ago

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11 Favorites and 11Followers.
The Ceremonial Mask Welcoming The Beings From The Stars

17 Hours Ago

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Maschinen Project
Hi everyone This is my latest personal work, started during Bruno Camara's Workshop. The proposal was to create a cinematic character inspired by major studios such as Blur, Blizzard and others. Based in the beautiful art of Ignacio Fernández Ríos. I hope you like it, criticism are welcome. Thank you! High res: 1 2 3

  • Takai
    14 Hours Ago
    Fantastic work!
  • ABDOLER
    3 Hours Ago
    definitely top row ... could you make a little tutorial about the technical aspects of your work?
3 Days Ago

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13 Favorites and 9Followers.
You want to check Jessica Thunderhawk model in 3d? https://skfb.ly/CZyZ More models: https://sketchfab.com/davidfbarruz Thanks for visit!!

  • davidfbarruz
    2 Hours Ago
    Hi artisans! Finally here is the turntable render. Hope you like it! https://youtu.be/8aOOvKlku9I
3 Hours Ago

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Study Skull
Study skull

2 Days Ago

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52 Favorites and 38Followers.
Likeness study of Tommy Shelby I made after binge watching Peaky Blinders. No image overlaying or anything like that was used. Head started with a dynamesh sphere and zremeshed once I had basic forms. It was nice to start from scratch for once. Holster straps and buttons made with zmodeler. Hair in fibermesh. Rendered in Keyshot. I might move on to texturing at some point. Hopefully he is recognizable. Crits very welcome.

  • Takai
    14 Hours Ago
    Really good likeness, craftsmanship, and presentation Great work!
  • rasmusW
    14 Hours Ago
    looks great daniel. very nicely done. -r
4 Hours Ago

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10 Favorites and 4Followers.
https://goo.gl/VPcjxS

5 Hours Ago

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Caricature Modeling - Sly updated
The sculpt is pretty much done, now the painting, hopefully soon. C.

  • Diablo
    5 Hours Ago
    looks cooooool. waiting for the textured one.keep it up.
16 Hours Ago

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didn't want to waste any time so I started working on my Orc warrior.just made his body.all from scratch(except his hands that I used insert mesh).took me three days.I'm gonna work on his face.C&C are more than welcome.hope you like it.cheers.

  • ABDOLER
    12 Hours Ago
    there's a plenty of anatomy errors on this...both back and front... sorry i don't mean that your work is bad ...but it is better that you refine it using a reference... i really recommend Stephan rogerspeck's and Paul richer books... but it looks...
  • Vir Norin
    11 Hours Ago
    Cool! Nice to see you already started making an Orc. AS Kokoro said you are probably not very concerned about making it 100% correct since it would be covered with armor anyways. But here are some tips anyways. - IMHO for a such developed body the...
  • Diablo
    6 Hours Ago
    Jakub:thanks a lot buddy.glad you liked it but as you can see it has lots of problems.haha kokoro: thanks a lot doris.i'll kepp an eye for that part. ABDOLER: thank you soo much muhammad.it's like I really didn't see those parts.thanks for...
08-17-11

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17 Favorites and 51Followers.
Here's the famous Zbrush cap, and a precious Zbrush 10 years collection editor! pixocap small.JPG

  • Sparky3d
    08-17-11
    OMG I sooo want to buy one of those caps.. How how how
  • davidto1
    03-24-15
    Very cool man.Extremely realistic models.
  • Wolverine Fan
    6 Hours Ago
    Wow, what a fantastic piece so far. Really suit up to Sadamoto's design. The details is just uberly amazing too. I can't wait to see more of it !
07-03-13

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Alien 3d creative
An alien I made for 3d creative. Hope you like it =)

05-04-10

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270 Favorites and 232Followers.
I'm just having more fun with Vray, an other test render of this guy haha, make me want to do him like a shot in Terminator 1 ..maybe one day.. I modifed the eye socket and make less wide his head, wich reproportionated his head a bit more I found. I can't do close up of his head, it's a old mesh and not that good for sbrush because the eyes are not close so I get some artefact around they eyes, really tricky to get out of this in photoshop.. anyway, it's good for a body shot like I want to do in Conan version of a Terminator also. Hope you like it. rendu_356 thmbnail.jpg rendu_your cloths.jpg rendu_352.jpg

  • tristanl
    10-28-14
    This model looks as good as any sculpture by one of the old masters.
09-06-08

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3 Favorites and 6Followers.
the following download is obviously meant as a teaser and shameless plug for the ZB FunPack. It is however completely free and contains 3 matcaps, 3 alphas and 3 custom brushes from the full set. I hope you like them: demo.jpg It can be downloaded from: http://www.notone.ch/Zbrush.htm (demo link) kind regards

  • womball
    09-06-08
    Fun pack? Any example of what these brushes can do? @Sathe- think you could make a Red Meat like material?
  • Tiger_Michel
    09-06-08
    I like it....lot's of new playthings for just a few! Well worth it!
04-06-15

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34 Favorites and 42Followers.
White White Day
ZBrush 4R7 CS5 2015 BiomeSH_S3

  • Erik Heyninck
    04-06-15
    I like your works a lot. And I find that people compare you too often with HRGiger. Memlinc, Van der Weyden etc were more than followers of Van Eyck. So were Van Dyck and Jordaens more that copies of Rubens. And was Jan Brueghel more than a copy of...
  • Gutalin
    04-06-15
    I thank with understanding )
  • Wolverine Fan
    6 Hours Ago
    wow~~~ ~~~so cool!!!great work!!! !!!
08-21-14

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59 Favorites and 84Followers.
Thanks guys and ZBC for the top row! I have a few more shots of her I've been meaning to post.

  • RorrKonn
    10-25-14
    Killer meshes. on page 51. How do we do the fish net stockings ?
03-26-15

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Thanks guys! 1/6 scale headsculpt 2 versions, I always wanted him in my collection. Gonna get this printed in HQ, sadly lost a lot of detail :s

  • Gebs
    03-27-15
    Wow! Great pieces you have here! Followed!
  • digitalmax
    03-27-15
    That's certainly great! Thanks!
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Gandam MSA-0011 ext EX-S
Hi everyone, This's my first post here, would like to ask for any comments for my Zbrush work. The Zbrush assignment for Paul Gaboury's class at Uartsy.com. I used Zmodeler Brush and IMM Brush. Some kitbashing of hydraulic parts & cable parts made by "Nick Govacko", render in Keyshot & post work in Photoshop. thanks, Banya banyadesigns@gmail.com

  • soulstice
    20 Hours Ago
    really nice model and rendering
  • ArtBot
    7 Hours Ago
    Beautiful!
1 Week Ago

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193 Favorites and 277Followers.
73 FREE ZModeler Tutorials
Have you wanted to learn the new features in ZBrush 4R7 but weren't sure where to look? Well you're in luck! Our own Joe Drust has just completed work on a series of 73 ZModeler video tutorials. Yes, you read that right. In fact, here's what's currently available on the ZClassroom: 73 ZModeler Videos 1 video for Array Mesh 1 video for NanoMesh 2 videos for the ZBrush to KeyShot Bridge 1 video for Dynamic Subdivision There are more videos coming soon as well. But what are you waiting for? Head over to the ZClassroom and start mastering ZBrush 4R7 today! Update: The videos are now on our YouTube and Vimeo channels as well!

  • aurick
    6 Days Ago
    Update: The videos are now on our YouTube Channel as well!
  • MichaelMaehring
    5 Days Ago
    wtg, was about time to put those vids on utube! thanks!
  • aurick
    7 Hours Ago
    Update: The videos are now on our YouTube and Vimeo channels as well!
3 Days Ago

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68 Favorites and 70Followers.
teddy007kong I'm glad you are pushing yourself! Good luck! Thanks for the kind words as well Thanks MentalFrog! Eagerly awaiting This is the central nervous systems I've been wroking at on and off for quite some time now at my job. Everything is modeled and textured in Zbrush and rendered in Keyshot. Cranial nerves coming out of the brain stem were modeled with Zspheres with skull as a reference to lay them on top of, and the brain fibers with a custom insert multimesh brush laid piece by piece on top of specially prepared bits and pieces of the interior of the brain. Thank you for looking!

01-05-10

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Hey Thanks everyone, been too busy to really post much! armstrongnt: Thanks for buying the DVDs! Here are some of the alphas that I used on the Dvd all are available here and were created by artists on ZBC, It can be a bit hard to find them.

  • armstrongnt
    01-05-10
    hi Patton.. Thanks for the kind reply... But.. i was talking about the look you got for navi... characters NF_V-2_03.jpg
  • Wolverine Fan
    21 Hours Ago
    No word to say exept: " My compliments for this great & amazing work "
  • dopepope
    17 Hours Ago
    This thread is very long, and I may have missed it where you explain the way you captured the likeness' of the characters. Were they initially 3D scans of the actors? or did you sculpt from scratch? Either way the work is absolutely stellar! I'm just...
7 Hours Ago

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61 Favorites and 25Followers.
Hey hey hey ! Thank you Atomizzer ! New render Keyshot :Tyrex

  • William.O
    7 Hours Ago
    nice sculpt & rendering Chalian!
14 Hours Ago

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47 Favorites and 20Followers.
Chameleon
Final renders I hope you'll like it Chalian - Frigid : Thx for your com Here the final model in zbrush

  • chalian
    7 Hours Ago
    Very cool render,this cameleon deserves it a long tongue!
8 Hours Ago

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5 Favorites and 2Followers.
BREACH I mini .

8 Hours Ago

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5 Favorites and 2Followers.
A few more items.

8 Hours Ago

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English Alien
Finally finished this guy. I am a huge fan of Jordu Schells work.

16 Hours Ago

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desperate fight
Hi everyone~~ I'm very excited. First, this is my first post on ZBC. I always want to use this software to create a powerful art work. This work is static but also dynamic . I didn't use other software to creat cloth. Every fold is sculpted in zbrush. Happy zbrushing!!!

  • Atomizzer
    14 Hours Ago
    Hoooooooooooooooo my god, I really love your style
  • ArtBot
    8 Hours Ago
    Wow!! I look forward to more close-ups. Lots going on here (not sure what ). But you did a great job.
3 Days Ago

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105 Favorites and 75Followers.
Star Explorer
Softwares: Zbrush, 3Ds Max, Marvelous Designer, and Photoshop. Rendered with Keyshot! Hello again, guys I am very happy to share this work with you. It was a freelance job for Saatchi & Saatchi LA. The idea was to create a mascot for the company, and they asked me to model an astronaut, because an astronaut could represent their sense and their will of always discover the new and face the unexpected. It was a real pleasure creating this piece for such a great company as Saatchi & Saatchi LA. Really hope you like it!

  • Derek Frenzo
    15 Hours Ago
    Nice sculpting! Love the sneakers, and the look of the helmet.
04-01-15

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91 Favorites and 58Followers.
Hi tez! I tried to implement your suggestions about my character. I also made a basic texture and exported my sculpt into Blender for more close to real lighting and shading. The result is still killing me and with introducing colors the difference becomes even more drastic. Anyways, here is the list of things I have changed: - I made her skull wider (zygomatic arches and lower jaw). Mainly did changes to her right side since it is bigger than left one. Still might be not enough, but I just afraid to make her too masculine - Lowered the nose, mouth and chin a bit - The eyelid thickness was already fine. It was just eyelashes growing from wrong place, hiding the major part of the lid. - Made a temporal line more defined though with soft lighting it might not be so obvious. - Reworked areas below the eyes and around the lip. Her cheeks are so tricky - they appear reduced and flat in profile but in some photos they look quite prominent. I bet this is due to the makeup (you know when they paint highlights and shadows on top of the skin to fool a viewer) - Did small tweaks to her chin, brow-ridges and mouth corners. Obvious problems right now are: - Overall WIP quality of the render. So please ignore simplistic shader (here it is just SSS with color plus basic reflections, nothing more) - Weird brows. I was playing with randomization of children strands and it made them too bushy. Also their color should be lighter. - Her mouth is still bothering me. Especially the upper lip. Proportionally it is more or less OK (on some photos it is even more plump) but just doesn't look right. Maybe I should reduce some volumes below hence making the bottom edge fall into shadow which in turn will make it slimmer. Or maybe it is just because the absence of details... - On some photos there is distinct groove separating Orbicularis oris from the mass of the chin. This makes her face a bit frowned and child-like. Tried making this but always looks wrong, so decided to leave as is. - Irises look bigger. I think this will not ruin the face - Yes, she looks so different in many photos. I'm aiming more to those photos with very soft lighting in the center of my reference board. - Skin color might be too yellowish. Damn it, I really have problems with color perception.

  • Vir Norin
    2 Weeks Ago
    All right then, I wish you good luck and hope to see new updates soon!
  • Vir Norin
    2 Weeks Ago
    Thanks a lot for the kind words. I remember you and your creatures from Deviantart - you did a great bestiary
  • Jakub
    8 Hours Ago
    Just went through all 20 pages watching your work...time well spent! Great sculpts.