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Edge Move Auto Radius
Discover the EdgeLoop Complete & EdgeLoop Partial Actions for easy manipulation of edgeloops.
Edge Move Auto Radius Edge Move Brush Radius
This Action will allow you to move model edges based on Target settings, see how it works with different draw sizes.
Edge Move Brush Radius Edge Move Infinite Radius
Edit whole edgeloops, see how they work with different Targets, lastly hold down Alt or Shift for more functions.
Edge Move Infinite … Edge Polygroup
Create custom Polygroups based on PolyLoops, define them more with the Overwrite or Additive modifiers.
Edge Polygroup Edge Scale
Try this Action for manipulation of your model's edges for new shapes or more organized geometry.
Edge Scale Edge Align
This action will allow you to manipulate edges for desired shapes and effects with your model.
Edge Align Edge Bevel
Easily create customizable bevels for clean edges, unique shapes, and other limitless ideas with this action.
Edge Bevel
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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ZBrush 4R7: Released! by: Pixolator 58 Minutes Ago
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ZBrush Summit 2015 by: aurick 1 Week Ago
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16 Hours Ago

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20 Favorites and 29Followers.
(WIP) Study from "The Vision of Constantine" by Gian Lorenzo Bernini

  • mridulsen
    16 Hours Ago
    Lovely sculpting man ... most of your works are not static and always in motion which gives a liveliness in your sculpture ...
15 Hours Ago

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36 Favorites and 130Followers.
Loving the workflow between ZBrush and Keyshot

  • Sigmund Hentze
    15 Hours Ago
    Great work as usual... and yes the ZBrush KeyShot bridge is great too... Love this one you have just done...
  • boozy floozie
    14 Hours Ago
    Where to they go the (demonic ) smoke rings I blow each night……. Some fancy puffin' on the ZBrush pipe indeed. Always a delight to see your posts and catch up.
  • SwampGhost
    3 Hours Ago
    The wreath of smoke is a fantastic touch. It reminds me of Jacques Tourneur's Curse of/Night of the Demon.
2 Weeks Ago

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thank's guy's Here's a quick test with red hair, I kinda like it, I may redo an other render when I get time with redish eyebrows etc. I also softened even more the lighting.

  • Ent3R
    2 Weeks Ago
    At first I thought it is a photo, stunning render and lighting!
  • truthhunter
    2 Weeks Ago
    she is hotness instantly falling in love with her awesomasticallistic fantasticallistic marvellastic lovellastic legendarallistic epicallistic art.................as i always say keep 'em comin
  • Hanska
    1 Week Ago
    Wow. Stunning!
01-29-15

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ZBrush 4R7: Released!
ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out. Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now. Beyond its feature set, the core of ZBrush is being reworked and ZBrush 4R7 will be the first version of ZBrush that is released with optional 64-bit support. This will allow you to fully harness your machine's computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time! ZmyAtQYobV8 By purchasing or upgrading to ZBrush 4R7, you will add another set of tools to your arsenal, expanding your artistic freedom and creativity. ZModeler - This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click! NanoMesh & ArrayMesh - You as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and Array Mesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds. Rendering Enhancements - The BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count. ZBrush to KeyShot (ZBridge) - You can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available. 64-Bit Support - Push the boundaries of your imagination with the ZBrush 4R7 64-bit Preview Edition. ZBrush can now tap all available computer memory and processing power for more details, even more complex models and faster operations. ZRemesher 2.0 - Retopologizing has never been this artist-friendly. With a single click, you can automatically produce organic or hard surface topology without spirals. If one-click topology isn't the right answer for every situation, you can intuitively take control of the re-topology process with curves to assist in determining polygon flow. FBX Import/Export - To continue improving its integration with the artist's pipeline, ZBrush 4R7 introduces a new free plugin: FBX Import Export. This supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more! Other Enhancements and Additions - As with past updates, ZBrush 4R7 doesn't stop at major features. It also includes numerous other additions which will improve your productivity and creativity. A few are: Replay Last can now be reapplied to any portion of the model. Background images applied with the Grid system can now be projected onto your model for a painted guide in your newest creations. Start any sculpt with the new polygonal Cube, Sphere and Cylinder primitives. Automatically center the TransPose line on any unmasked, partially visible or symmetrical piece of geometry with one click. Copy and Paste between Tools, SubTools and even Projects. And a whole lot more! Upgrade Instructions ZBrush 4R7 is a free-of-charge upgrade for all registered users of ZBrush on Windows and Mac systems. Upgrading to ZBrush 4R7 requires the use of a stand-alone (full) installer. For this particular upgrade it is not possible to use the Auto-Update feature. To download the full installer, CLICK HERE. If you have ZBrush 3.5 or below, you will need a new serial number. Submit a Support Ticket. *For our floating license users, the upgrade paths above will not work. In order to ensure that our largest clients receive the most stable version possible, we are delaying the floating license release. The current estimate is late February. This will allow it to include any required patches from the outset. Please subscribe to the RSS feed on our Support Portal to receive automatic notification when the floating version is released. Purchasing ZBrush 4R7 ZBrush 4R7 Win and Mac is available for sale in the Pixologic online store, for immediate download. Pixologic will continue to offer ZBrush 4R7 at its current price of USD 795. BUY NOW Purchasing the ZBrush to KeyShot Bridge (ZBridge) The ZBrush to KeyShot Bridge plugin is required to connect ZBrush 4R7 with KeyShot 5 (any version). It is available for purchase from the Pixologic store for USD 149. BUY NOW This DOES NOT include KeyShot! If you do not have KeyShot you will need a license for that as well, which is a separate purchase. Purchasing KeyShot for ZBrush This is a special version of KeyShot 5 with all the features of KeyShot HD, except that it has unlimited render resolution and can only import models via the ZBrush to KeyShot Bridge. KeyShot for ZBrush is a separate product in the Pixologic store. It does NOT include the ZBrush to KeyShot Bridge. To receive the discounted bundle price of $249 for both the ZBrush to KeyShot Bridge and KeyShot for ZBrush you must add BOTH products to your shopping cart in the store. You will then see the discounted price of USD 249 when you check out. BUY NOW Learning the New Features Documentation for the new version is installed with ZBrush 4R7. You will find a Documentation folder within your ZBrush installation directory, containing PDF files covering the new features in recently released versions. Online documentation is available at docs.pixologic.com. We will also be adding new movies to the Education section at www.pixologic.com to demonstrate the new features and their use. ZBrush 4R7 also includes your favorite plugins: Blend Shapes . UV Master . Paint Stop . 3D Print Exporter . Decimation Master . ZAppLink . Multi-Map Exporter TransPose Master . SubTool Master etc... Should any issues arise, we have posted an FAQ and Troubleshooting thread for ZBrush 4R7 Questions or troubleshooting posts within this announcement thread will be deleted. Special thanks to all those involved in the making of ZBrush 4R7, including: the beta team, artists, ZBrushCentral members and the staff at Pixologic around the world. Happy ZBrushing! The Pixologic Team FAQ: Q: How do I get the 64-bit version? A: It is automatically included with your ZBrush 4R7 installation as a separate application within the same folder. (Note for Windows users: It will NOT be in the "Program Files" directory typically associated with 64-bit applications.) Activating or deactivating the 32-bit version will also affect the 64-bit version. You may run either version at your discretion. Q: Why is there still a 32-bit version? A: The 64-bit upgrade is a major overhaul of ZBrush's core coding. While we don't believe that any issues were introduced as part of this rewrite, the only way to be sure is for it to be "in the wild" with thousands of users. If any problems are encountered, the 32-bit version will still be there to fall back on, ensuring that users who depend upon ZBrush for their livelihoods will still be able to work without waiting for a patch. ZBrush 5 will discontinue 32-bit support and will only be available in the 64-bit variety. Q: Do I need KeyShot? A: No. ZBrush's standard and BPR renderer have not gone away and in fact BPR is now better than ever. Q: If I already have KeyShot, do I need to buy anything else? A: If you wish to use KeyShot as your default ZBrush renderer, you will need to purchase the ZBrush to KeyShot Bridge plugin. You may of course export from ZBrush as OBJ and import into your copy of KeyShot just as you've always done. It just won't be as convenient as using the Bridge. If you already have KeyShot, you DO NOT need to buy KeyShot for ZBrush. You ONLY need the ZBrush to KeyShot Bridge (ZBridge). Q: What are the full details regarding KeyShot for ZBrush? A: This is a special version of KeyShot 5 HD. It includes all the features of KeyShot HD but has the extra advantage of unlimited render resolution. It also cannot import OBJ models or any other format. It can only import via the ZBrush to KeyShot Bridge (ZBridge). Q: Does the ZBrush to KeyShot Plugin include KeyShot? A: No. You will need a separate license for KeyShot, which may be any version: KeyShot 5 HD, KeyShot 5 Pro, KeyShot Enterprise or KeyShot for ZBrush. Q: Does KeyShot for ZBrush include the Bridge? A: No. You will need to add both KeyShot for ZBrush and the ZBrush to KeyShot Bridge (ZBridge) to your shopping cart in the Pixologic store. However, if you buy them at the same time you will receive the bundled price at checkout. Q: How long will the special pricing last? A: This has not yet been determined. It can end at any time, at Pixologic's discretion. However, we will announce the end of the introductory period at least two weeks ahead of time so that nobody is caught by surprise. Q: Will the ZBrush to KeyShot Bridge (ZBridge) work with my earlier version of ZBrush? A: No. It will only work with ZBrush 4R7. Q: Who supports KeyShot for ZBrush? A: Although it was developed in close association with Pixologic, KeyShot for ZBrush is a Luxion product and supported by them. Q: Who supports the ZBrush to KeyShot Bridge (ZBridge)? A: Although it was developed in close association with Luxion, this is a Pixologic product and is supported by us. ©2015 Pixologic, Inc. All rights reserved. Pixologic and the Pixologic logo, ZBrush and the ZBrush logo are registered trademarks of Pixologic, Inc. Various patents pending. All other trademarks are the property of their respective owners.

  • nix21
    1 Week Ago
    Now that 64bit can handle higher subd, anybody know if you can convert old HD geometry models into "regular" geometry level models?
  • jan19
    1 Week Ago
    How would you do that? BPR to Geo -- no button w/HD that I can find. Project All, maybe? That's an interesting question.
  • AlexanderM
    58 Minutes Ago
    Will the developers add new ZModeler tools in next extensions? I still can't move from Maya to ZBrush until there are no traditional cut tool, connections, no complete loop slice(for polygroup edges only, without hiding polygons) and other tools which...
1 Hour Ago

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6 Favorites and 10Followers.
4/28 update work on likeness , still not there yet

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Clanner
Hi guys This work was my first experience to using from maya and mari, it's was interesting experience !! concept by Marko Djurdjevic software : Maya,Zbrush,Mari,Vray,Photoshop I hope enjoy it !

  • 3mm
    22 Hours Ago
    looks pretty cool Ghasem,like the presentation of wire and textures as well.
  • Xoli
    13 Hours Ago
    Awesome character model!
  • nassosa
    1 Hour Ago
    great work. Is mari easy to learn and do you think it's something you'll now use more?
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Tao of the Dragon
Another personal piece. It was a great excuse to play with a couple ideas, and try out some of the new 4r7 features. The main ones I wanted to try an integrate into my personal workflow were Zmodeler, Nanomesh, Arraymesh, and of course the Keyshot bridge. I'm still working out some things, but was happy to finish this. Anyhow, I hope you like it. j

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75 Favorites and 93Followers.
So, I had to pull some MAAAAAAAAJOR strings but.... Guess what?.... Look who's back in business! Thank you everyone who helped out with positive thoughts and donations! You folks will be getting something delicious in return! Been waiting almost 10 years for an Alienware! Now, Let's get to work! Been too long! Feels good to be back! Cheers, ~MAH~

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natalie dormer likeness
hello! have been long time viewer enjoying all the inspirational work that gets posted here! finally decided to post something. here's my latest work, done as a commission for 3dworld magazine on digital portraits. likeness is based on natalie dormer. I go through quite a bit of the making of in the magazine so check it out if interested! rendered in vray3.0. some early eye shader tests

  • QQandQ
    6 Hours Ago
    nice expression
  • moxChrysalis
    4 Hours Ago
    thanks alot everyone ! happy to finally be on zbrush central
4 Hours Ago

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Doing multiple sculpts at the same time...my Daredevil also currently in the works! C&C appreciated...

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154 Favorites and 37Followers.
3D MODEL HERE.

6 Days Ago

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20 Favorites and 7Followers.
New Character 'Mami Wata'

  • blckgold
    5 Days Ago
    Thanks, i still struggle with fibermesh, i want to learn maya soon and get that into my workflow.
  • Hybryd75
    4 Days Ago
    This is insanely cool! that hair is incredible!
  • blckgold
    5 Hours Ago
    Thanks, that makes me smile, the hair is always the most challenging part for me.
4 Days Ago

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20 Favorites and 7Followers.
Mama 2
So here is the result of me playing around with fibermesh to get a nice afro hair texture, still not all the way there, but so much closer. Character designed by Gyimah Gariba.

  • doesordies
    4 Days Ago
    spectacular! i love the whole feel of it!
  • blckgold
    5 Hours Ago
    Thanks man, its always nice to get feedback and critiques
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The Soulkeeper
I was given permission to post up this one character I'm working on, I can post wips as I do him! I'm currently working on a few back and forth, I prefer to work that way. As we Helm Systems, an Indie studio gets Closer to a shipped date or a Kickstarter campaign, I and others will be able to post up stuff on this Thread. I'm working with a lot of great artist!! I hope they can Share soon ;P heres some Info /Articles on the game/studio thus far http://www.onlysp.com/the-soulkeeper-is-helm-systems-first-game-being-developed-on-unreal-engine-4/ https://twitter.com/HELMSystems http://helm-systems.com/14/node/42 https://www.facebook.com/TheSoulKeeperGame/photos_stream?ref=page_internal This is an early block out! I know theres some issues with the model, I'll be fixing them on the 2nd pass, 3rd etc.. If you would like to give a crit, or just support me or the game I'm all for that. I took the hand further so that you can get an Idea of the detail of the character When I'm done! I can't wait to show you all some of the other characters i'm Finishing up. Its my best work by far!! -Matt

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red skull
tried this once in c4d and it was a horrible mess! Tried again 3 months later in zbrush...getting the hang of this!

3 Weeks Ago

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Fun with Displacements in Zbrush 4R7 (Greeble Pack 2.1)
Here's a new Tutorial for you Guys. Show you how to create a Cool Displaced Pyramid along with a Abstract Design. Also my Latest Greeble Pack, added 2 New Backplates plus fine tuned the Bolt Pack so its not so chaotic. Enjoy ;-) GREEBLE PACK 2.1

  • gmp1993
    8 Hours Ago
    Great Renders Michael Honsinger! Keep it Up. I'm Good. Sorry I've been quite for awhile. Busy with my other Ventures of...
  • Patpotlood
    7 Hours Ago
    Your tutorials are fantastic and of great help thnx for all the work you must be putting in this.
  • megacal
    6 Hours Ago
    Hey Glenn, glad you're OK and having fun. Great slideshow! Great photography!
8 Hours Ago

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this time a goddess edge polygroups command from zmodeler is a real help for this kind of stuff. and now i will see how this renders in keyshot, and give it some other material.

  • chalian
    8 Hours Ago
    Hi Patpotlood,Your technique is very interesting ! How much polygon for this work ?
  • Patpotlood
    7 Hours Ago
    Thnx! 3 subtools, together 28.000.000 after Decimation around 7.000.000 sending the decimated model to keyshot with bridge worked perfect. now i'm ready to start working on a material in keyshot.
  • chalian
    7 Hours Ago
    28 millions .. very too polygon for my system ! Thank's !
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Mark Ruffalo - Hulk in Avengers
Hi, This is my personal work "Mark Ruffalo" who played Hulk in Avengers & Avengers 2 Hulk is my favorite character in Marvel, and I like the actor too I worked in zbrush for sculpting , hair , and rendering also I played with Marvelous Designer 4 to create base clothes. and finally I finished in Photoshop. Hope you guys like it

  • Diablo
    13 Hours Ago
    Jaw dropped.
  • killermj
    7 Hours Ago
    Strikingly resembles!! Mark Ruffalo
8 Hours Ago

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Girl Sitting

  • Sibu088
    7 Hours Ago
    nice work man, keep it up!
  • natsugi
    7 Hours Ago
    Thanks man, I'll keep it coming!
7 Hours Ago

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2 Favorites and 2Followers.
Spider vs Venom - diorama 1/6 - workflow
Tks a lot for comments and words. #Bob Arctor #Ouran #Takai here is the concept art that my friend daniel siequeroli did for the piece. the web at spider was a little complex to do .. this way: 1 - i did a paint over at final model and did the strokes for a guide to retopology .. 2 - after i bring it to topogun and did the retopology of the strokes 3 - so.. after that finished, i did the extrude for down at maya and put some hardedges for keep the lines like i wanted. 4- at zbrush again .. i did an extrude of red parts not much big .. just to looks like a costume . 5 - then, i did an bollean with dynamesh for subtract the webs on the cloth .. 6 the each tools to do the bollean more or less among 16 mil polys ... to keep the hardsurface. that's it .. i hope u like of my process .. tks a lot again, big hug.

2 Days Ago

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Spider vs Venom - diorama 1/6
Hello guys .. here is another piece that i did at Iron Studios last year .. was released this month .. was very fun to do it and i learned so much with this guys .. concept art by: daniel siequeroli - iron studios victor hugo souza and gerson rother Tks a lot for support . i hope you like . here is a video of final piece printed . https://www.youtube.com/watch?v=d_8AiMuILUs

  • Ouran
    2 Days Ago
    Great job ! May I ask how you did the webbing on spider-man's costume ?
  • Bob Arctor
    1 Day Ago
    I was also curious about the workflow of both the webbing on Spidey and the chest/back spider insignia on Venom. Awesome sculpt, man!
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Sibu088 - thanks! d'Artbot - thanks! RawSunlight - thanks! Pablander - thanks! I nearly forgot to post the clay renders.

  • gabo1991
    13 Hours Ago
    Thanks for posting Daniel. Great stuff. Paul
  • Sibu088
    7 Hours Ago
    Thanks for posting the clay-renders, always love to see those
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Thx for the comments guys! Learned a lot from your tutorials Joseph! Here is a small update on the main character: Still so much to do...

9 Hours Ago

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124 Favorites and 71Followers.
some clothes....from space...

11 Hours Ago

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3D MODEL HERE.

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Goldsmiths Awards 2015
well another year another commendation (bronze) in use of technologies at the Goldsmiths Awards 2015. Annoyingly i didn't get anything in the sculpture section this piece was also entered in... lost out to yet more hand made work.the model is based on my current girl friend who wonderfully didn't have an issue with this model going out for a public competition. The print was done on an envision tech machine through Weston Beamor. Brilliant company for jewellery production. (my ugly mug on the right) CnC welcome -= incoming rant =- [deep breath] why is there this stigma of any kind of cad work in peoples mind especially when it comes to jewellery. just this idea that when somethings made by hand it some how has more value or there is more skill involved is nonsense. We still have to use our hands to make the computer work, there is no scan and make button and its something i get really F****ED off at that people think its that easy. its even worse in the UK Jewellery trade if you say your a cad artist your immediately treated as a leper. only recently through the efforts of a few has that notion in the trade started to erode and my craft is becoming more accepted. but even then Joe public still has this wistful idea that their jewellery that they purchased was hand made by some old guy in a workshop when more often its made from pre-purchased findings and bolted together. little tip if it says HAND FINISHED - it was probably made in CAD...

  • c4th
    18 Hours Ago
    yea Ive had similar, and I'm glad to hear my pain is shared.... I'm tempted to do a few videos to dispel the notions of hand made being better or just an open letter to the jewellery trade. though what made me laugh a while ago at a trade show i talked...
  • Ceryk
    15 Hours Ago
    The attitude towards 3D printed jewelry pisses me off. I think we have it a bit better off in the US when it comes to 3D Printed and machined designs. My teacher prefers working by hand when he does jewelry, but he's always said "Do what gets you the...
  • c4th
    11 Hours Ago
    mmm totally. well one day I'm sure we will be the ones running the trade so its just a mater of biding your time.... though I do enjoy reminding hand workers that when it comes to multiples CAD wins hands down. oh well and as I said before its good to...
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Oh wow thanks for the reply guys, I`m a bit late but thank you Here`s some more work, posting retroactively now , until I get up to date with my current projects. I`ve been unbelievably lazy with posting stuff, need to get back into it. Halo helmet fantart-ish finished a while ago, tried Keyshot and wanted to stick just to Zbrush Hard Surface modeling. I retopologised a few bits in Maya for trying out different workflows but great majority of work (99%) done in Zbrush only. You don't really need much more tbh. (i`m such a fanboy lol) Oh and forgot to post this fellow here too

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21 Favorites and 11Followers.
Gundam Rx-0 Unicorn WIP
BPR WIP shot of my Gundam for Paul Gabourys class ^^

  • Diablo
    3 Days Ago
    nice & neat.
  • gabo1991
    3 Days Ago
    great job. Thanks for sharing. Paul
  • FatherTyM
    13 Hours Ago
    You have some great stuff Samuel! I've enjoyed watching your progress building the Unicorn Gundam
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Thanks guys, other view of the project.

  • Takai
    1 Day Ago
    Really cool! Nice execution!
  • gabo1991
    13 Hours Ago
    Another great piece. Thanks for posting. Keep the beautiful work coming.
13 Hours Ago

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Male and Female anatomy studies. Thank you for viewing my work and any comments you leave

1 Day Ago

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Battle Chasers Fan Art
Aloha, this piece was based in a awesome concept art from Joe Madureira for his new game Battle Chasers. I'm a huge fan from the comic and was a great surprise about the game news. And i couldn´t stop thinking about this 2 characters (Bulgrim & Tona) inside the game,hehe... Render with zbrush and photoshop. Trying a new render with Keyshot and some breakdown pics. cya

  • Webhead
    1 Day Ago
    Not familiar with these characters, but it looks good to me! Very dynamic.
  • Diablo
    1 Day Ago
    big fan of Joe & his works.I can still remember his awesome works inside Darksiders series.BTW killer work.love the details & dynamic pose.can't wait to see more from you.keep it up.
  • gabo1991
    13 Hours Ago
    great post, thank you for sharing.
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Big Nose
just a sculpt practice in my spare time,about 2-3 hours.Reference: Aris Kolokontes . I shared timelapse (first part) big nose timelapse from Niyazi Selimoglu on Vimeo.

  • NiyOo
    1 Day Ago
    KorayKocaturk_Thx buddy