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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 1 Minute Ago
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A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 9 Hours Ago
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ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 159815 Replies: 92
+ Create New Thread + Reply to My Thread
08-09-14

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121 Favorites and 213Followers.

  • SPRINGFIELD-JACK
    4 Hours Ago
    Give it a week or so you'll get another chance-I'm fairly sure it's already been posted somewhere in this thread
  • Regnan
    4 Hours Ago
    LOL - a response like that tells me you enjoy the wait, or the use of trivial facts no-one cares about to pamper your self esteem up a small notch. Cool who knew we almost have Christmas in the Fall? Hmm but then who cares? Being in Canada changes...
  • SPRINGFIELD-JACK
    1 Minute Ago
    You've got me, I'm a born again pedant, but I take exception to you calling facts...
1 Hour Ago

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16 Favorites and 15Followers.
Creature final renders+vid
Hi! Finally it's finished Here are some final renders, mari screens and a video showing some details and breakdowns. Hope you like it! http://vimeo.com/javiblanco3d/showreel2014 http://www.javiblanco.com/

  • Fynn
    55 Minutes Ago
    holy sh** this is amazing!!! absolutely stunning work man
  • Porkpie Samurai
    19 Minutes Ago
    Amazing creation Javi! Love the attention to detail and design. Cant wait to see your future creations TOP ROW!!!
1 Hour Ago

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Darth Maul for 1/6 scale

  • brian20
    39 Minutes Ago
    nice Maul,where can I get one?
1 Hour Ago

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Stylized Characters
Here are a couple of characters that I am working on for a personal project. They are stylized french soldiers from the Napoleonic Era. One being a french Hussar one a General.

  • Bonecradle
    1 Hour Ago
    Very cool! I've been working on a hussar for years now, and seeing your work has given me an itch (there was no 3D fibre when I started). Your characters remind me a little of some Napoleonic veteran photos (...
2 Weeks Ago

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34 Favorites and 27Followers.

  • crystalit
    1 Week Ago
    re-rad66203 and Knacki: i realize the hair is biggest problem by far, i am trying to improve the hair, and i will update once it is finished , thanks for all your comment, great help !
  • Mellkor
    2 Hours Ago
    Awesome job!!!
  • jeka c
    2 Hours Ago
    Very nice work!!!!
06-03-14

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Zrag2: I recorded a short video about resurfacing block-outs / concept models. I hope this helps RP9D6axXoE0 Recorgasm: The one from the previous page is just a blinn shader with a touch of gloss. You can find my zbrush material pack here: http://www.undoz.com/blog/2014/1/3/zbrush-practical-material-set.html

  • blckgold
    5 Hours Ago
    I always think it's amazing when people take the time to teach and do tutorials for the rest of the zbrush community. This one taught me some new tricks. Thank you so much, keep them coming, very well done.
  • rasmusW
    4 Hours Ago
    hey andrei! congrats on the "most popular" award. well deserved. you do fantastic work. hope to see more soon. -r
  • O/MI
    2 Hours Ago
    CONGRATZ ANDREI !!! Love your Blog !!! thanks for everything you sharing ...matcaps, scripts, basemeshes, tips & tricks, and your art!!! everything is sooo good!!!
3 Hours Ago

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..my first Sketchbook
Hi everyone, my first Thread and latest work...more to come. Hope to get some feedback and advice

1 Day Ago

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26 Favorites and 24Followers.
Helen of Troy
here is my (WIP) version of Helen of Troy . that Ihave done in my spare time in the last few weeks. All done in Z Brush ,render in key shot

  • michalis
    11 Hours Ago
    Amazing thread. I love the last one.
  • vichar
    3 Hours Ago
    michalis_Thank you
3 Hours Ago

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2 Favorites and 2Followers.
New Prototype-L

9 Hours Ago

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Wedding Night
About the piece:It's so interesting to create this piece,I like the tradditional culture of China.I just want to show you a story about one Landlord married with the little wife. I just add some interesting detail in it,make it looks more funny.Hope you like it!

  • nassosa
    8 Hours Ago
    Very nice piece. Although I think the overall image is very busy and almost everything is red so kinda lose some of the detail. But truly an amazing piece and details.
  • AJ Jefferies
    8 Hours Ago
    Insanely impressive amount of work. I agree that the image overall looks too busy however. There's so much detail and all of it is very crisp and bold that the main characters are fighting against it. The tone of the greyscale render makes it much...
  • selwy
    3 Hours Ago
    Stunning piece of work! Great color and lighting! Cheers, Selwy
5 Days Ago

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Thanks guys for the nice comments. I would have answered sooner but I've been super busy. Yup, I do use some alphas for the clothes and they are double sided. Not too difficult to work with. I don't have much to post today besides these 2 shots. They're the 4 variations of this outfit.

  • D o m i
    1 Day Ago
    Totally amazing work Can I ask how many days it take to create one of this models from start to finish ?
  • Frigid
    22 Hours Ago
    Wish I could have met all those characters. I had to return the game, it's a complete buggy mess. However, your work in not buggy. Well done!
  • FatboyGB
    3 Hours Ago
    These are fantastic, I cant even imagine how much time and effort goes into this kind of work. Got to get off my kness now to get back to my meagre efforts. I love this site as it really shows what can be achieved with talent and hard work. Brilliant work
4 Hours Ago

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Elf Warrior WIP
Still have clothing items and a lot of detailing and of course the dreaded HAIR! Also I always seem to really screw up the clothing wrinkles, but I'll give it another try. Thanks for taken a peek.

10-02-13

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Elder Scrolls Online - Breton Knight
Hi, here`s some production renders of the Breton Knight I did at Blur for the Elder Scrolls Online cinematic, software used is mainly Zbrush, 3d Studio max and Photoshop . Vray and Zbrush bpr for renders. Cheers, Ale DVMNQozxqos

  • CHERNABOG
    10-02-13
    Stunning work as always Ale!, this one is in my vault of the daily "inspiration & respect" folder, one of my favorite CG characters of all time for sure, I just love the natural feel of the model and textures, Kudos to you and keep rocking!
  • VisceralD
    10-06-13
    Just curios on which renders are done with zbrush and which ones are done using v-ray?
  • Katerin
    5 Hours Ago
    Stunning work as always One of my favorite characters
1 Day Ago

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Shere Kahn, The Jungle Book
Hey all, did another Disney fanart. This time it's Shere Kahn, from The Jungle Book.

7 Hours Ago

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markantonik - I like the idea of splitting into subtools, the only problem I am finding is as below, when I subdivide - any ideas?

  • roanfarley
    6 Hours Ago
    I have the answer :-) I CREASE each part before subdividing?!
  • markantonik
    5 Hours Ago
    hey that' s a good idea ! Otherwise I would have said maybe use "merge visible" function with "weld" options checked(+ "uv" if you have), btw it is non destructive, it just creates another tool. I have used it recently with 2 subtools (for...
1 Week Ago

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Another lighting test
I'm working on a real dramatic image for this little guy, I'm thinking moonlight, fireflies, real magical, here is a quick lighting test, testing the emissive glow in Keyshot.

  • LordOfSin
    1 Week Ago
    I would love to look at the skeleton of this character see he's crazy back muscles and also the number of shoulder blades stacked on each other. very cool guy.
  • blckgold
    1 Week Ago
    Mom, that could be another project in itself, modelling the skeleton of this guy.
  • blckgold
    5 Hours Ago
    Hey guys, so I'm trying to get Anansi's hair to look as if it is wrapped, so imagine the fibers looking as if they're wrapped around each loc, what would be the best wat to achieve this, is there some sort of way to use geometry to guide fibers?
5 Hours Ago

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ZBrush100%
http://www.polycount.com/forum/showthread.php?t=141623&page=2

6 Hours Ago

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Thanks guys! Here's a little sketchy thing I did just for fun. All expressions sculpted in ZB from the same mesh. Cheers!

  • Diablo
    5 Hours Ago
    Man this is AMAZING.I love it..you're so talented.thanks for sharing.
6 Hours Ago

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The Ed Hardy Horn Ox
This is a depiction of what is refered to in Germany as a "Hornochse" (Horn ox) or at least how I imagine what one would look like. Its an insult to people who behave, act and look somewhat off-putting, similar to a "douchebag". This is why hes wearing cheesy Ed Hardy clothes. Modelling and texturing done in ZBrush, rendered in Keyshot with post-production in Photoshop. https://www.behance.net/dilatedpupil

1 Week Ago

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hi again more stuff i can share.

  • eydylhands
    6 Hours Ago
    to cdizzle, some of the main things I like to do are keep your forms simple and leave the detail until you have a solid likeness taking shape. as you work keep it fairly loose and don't get too attached to your work if its not working don't be...
1 Day Ago

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Fallen Shaman
Hi everybody, This is my last work. I am huge fan of Blizzard so, I decided to sculpt a Diablo's III creature, the Fallen Shaman. I hope you like it!

  • Masart
    11 Hours Ago
    hi, love it,
  • Ouran
    11 Hours Ago
    Great job here ! Agree with daredyoshi on the SSS. Also, I would add a bit more color variation to make each surface a bit more subtle.
  • chalian
    6 Hours Ago
    Love it, Thank you for steps !
14 Hours Ago

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Predator bust
Hi everyone! This is my first post here :) I would like to share with you my first character kinda thing attempt in zbrush. I hope you enjoy it as much as i enjoyed making it :) Cheers.

  • chalian
    6 Hours Ago
    Nice job,for a first post this is awesome !
6 Hours Ago

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W.I.P Alien concept.
Thank's William.O ! W.I.P Alien concept.

2 Days Ago

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21 Favorites and 12Followers.
Here's a simple breakdown of the techniques I used to to create this model. One of the probably most overlooked features in zbrush is use of stencil which becomes even more powerful combined with tileable textures. I also use stencils to project some cloth wrinkles patterns and wrap feature under stencile menu makes the projection stretching free. I hope you'll find this helpful and feel free to ask if you have any questions. Happy Zbrushing!

  • jhon erick
    7 Hours Ago
    congratulations...excelente work: D
4 Days Ago

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A few WIP
Just a few WIP. Not had much time recently and its amazing how rusty one gets!

  • markantonik
    3 Days Ago
    hi, nice work here, good job ! About your question, maybe you can separate parts into subtools ? For instance the head wich need more poly. By splitting it into separate subtool, you would be able to give it more poly than if it is still in one mesh....
  • roanfarley
    7 Hours Ago
    Thank you markantonik for your encouragement and advice :-) I will give this a try and post the results! Thanks again
8 Hours Ago

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I would really like to thank both of you for your critique. I began to apply some of the crits, but my paper now has all my time and attention, unfortunately. I did play around with it a bit, and will definitely remember the critique in the next project I make, but looking into textures really looks to require more dedication than I can really give it now, though I did learn a lot even from the small time I spent with it. Thank you once again for your help!

9 Hours Ago

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And this is how Theodore looks at the moment. Rendered in Arnold. Things I still need to fix: - Red gradient on the eyeballs - Paint a spec map for the skin - Put the fingerprints layer of the glasses not just on the spec but also the dirt layer.

1 Week Ago

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help with this...
hi anybody can help me with this scratch , with tips and ideas ? im new on modeling but I already knows zbrush UI and some basic tools. thanks a lot and regards.

  • oR_Creeper
    1 Week Ago
    Welcome to Zbrush and ZBC! Nice sketch...it has everything you need to start out with. When starting out in sculpting if you concentrate on sculpting basic forms first (like you did in your sketches) then work your way up to the details your end...
  • ReginaldoBR
    9 Hours Ago
    well dude , you helped me a lot with the 5stars tips. really thank you and I will learn more and more ... best regars ! Reg.
9 Hours Ago

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Meanwhile I also have to do my character design project at uni. Doing some kind of piraty-overseer type of guy. Pretty fun. Recorded a timelapse for the blockout: 112588583 And one for the face: 112636599 And a quick render to see how all the shapes hold up without any fancy matcaps. That's it for now! I'll keep this thread more updated from here on. Thanks for reading if you made it all the way though..

9 Hours Ago

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Testing out the composition with the dragon but it***8217;s incredibly hard to get a nice pose for it with the fisheye distortion. The head appears to be massive because of it ***8211; I***8217;ll have to find a workaround for this. When this is done I can start modeling all the details and do a lighting test. Think I will redo the dragon in another pose. Like sitting on his bum or something. Think that could work! Might also try to 'fake' the fisheye distortion by bending the whole scene manually with deformers. How it is right now is definitely not ok yet.. But then we received the group project assignment here at uni.. Which meant I had to freeze this project as well. I will definitely revisit it though - already spent too much time to throw it away! First character sculpt: After a bit of texturing: Then I placed all the hair curves by hand.. Man that was a pain. Should've used fibermesh for this. I recorder a small tutorial on how I did these. Apart from being a slow process, it does give you a massive amount of control. 112273856

9 Hours Ago

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A quick and dirty head sculpt - think it was about an hour and half. And the timelapse: 95501945 Then I started another project - It's about a brave little kid which wants to defend it's little medieval town from a dragon. But the dragon is still a kid as well and actually he just wants to play. Concept sketch: First sketch for the kiddo: First sketch for the dragon: Did some body work for it as well: Some more modeling work for the kiddo:

2 Days Ago

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couple hour sketch on my 30th birthday

  • johnchen
    9 Hours Ago
    great stuff here mate. attention to detail.