More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Status update... by: Pixolator 1 Hour Ago
Views: 18158 Replies: 94
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Views: 162082 Replies: 92
+ Create New Thread + Reply to My Thread
3 Days Ago

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Status update...
Greetings ZBrushers, I would like to share with you the status of the upcoming ZBrush 4R7 for Windows and Macintosh systems, both 32-bit and 64-bit. We originally planned for this release to take place before the end of this year. As it turns out, due to the sheer volume of development involved in creating the first ever 64-bit versions of ZBrush for both Windows and Macintosh, it is taking a little longer than expected. There are effectively four versions to test -- twice as many as in previous releases. With that in mind, I feel that we should take the time to fine-tune and deliver the very best possible capstone to the 4.x series in order to allow you to gain the most benefit from the new features. We have therefore decided to postpone the release of Z4R7 from December to January. Please bear with us while we polish ZBrush 4R7. We are as eager to have these new features in your capable artistic hands, as you are to make use of them and reach higher levels of creativity. Have a wonderful Holiday Season and a Happy New Year to all! -Ofer Alon

  • RAMWolff
    4 Hours Ago
    IMM's are easy to make but I always have issues making them "stick" to the surface of what ever ..... little tricky for me.
  • Pendraia
    3 Hours Ago
    Nice to know Ram...I'm still working my way through the classroom and haven't got to them yet.
  • AVBN5000
    1 Hour Ago
    I just would like to state that I am excited for the new release and pleased to hear that the proper amount of time is being taken to make sure this new version is top notch. Like most updates to this software, it just keeps getting better and the people...
22 Hours Ago

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Ninja Turtles raphel

  • indra-neel
    1 Hour Ago
    Nice Concept, Pose & Sculpt
17 Hours Ago

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Final render I guess ..:

  • Diablo
    16 Hours Ago
    great piece of work.keep it up.
08-09-14

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  • psiclone
    14 Hours Ago
    This is all great for those of us who own or even care to have KeyShot, but some of us don't. Would be nice if being able to more easily adjust materials, lighting and render beauty shots more easily, as well as being able to paint specularity and...
  • Thebest12
    7 Hours Ago
    [QUOTE][B][COLOR=#FF8C00]To answer Thebest12: RAM doesn't speed up your sculpting. How smoothly you interact with the mesh with each brush stroke is entirely based on your CPU. More RAM simply controls how much data ZBrush can keep immediately at hand...
  • aurick
    2 Hours Ago
    [quote=Thebest12] I just thought it was odd I spent (years ago ) 1,100 on a Intel core i7 980x 6 core 12 threads, and when when I divide up to 12 to 15 million poly with 2 layers the sculpting really start to suffer,,i hope 64 bit sort this out.....I...
16 Hours Ago

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Practise Of Predators
Hi guys , this is my latest practise, Predators in tranditional Japanese Armor. I found the Refs on webside. It's designed by a Japanese guy, and then I decided to make it in my way with 3D. I did this practice during my lunch time, and about 4 monthes. 3Ds MAX, Maya ,Photoshop, Keyshot. Hope U like it.

9 Hours Ago

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Wip:

  • indra-neel
    2 Hours Ago
    Beautiful Work..Detailing are great...Perfect!!!
4 Days Ago

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Quite a long time since my last post so these are a couple of models I did for Assassin's Creed Rogue: rendered with keyshot

  • d3ltus
    1 Day Ago
    I like the way you have setup the render. The level of detail is also impressive
  • samofptr
    18 Hours Ago
    The perfect embodiment of our favorite character!
  • indra-neel
    2 Hours Ago
    Very Nice Concept and Love the Render Style
16 Hours Ago

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a head sketch ,have fun. and got my artstation: http://www.artstation.com/artist/johnnyxiao

  • indra-neel
    2 Hours Ago
    Very nice Work ...Love the detailing ...
07-05-14

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  • markantonik
    09-17-14
    Hi, what a very nice work ! looks perfect for me. the last character is faithful to the film, and thank you for the break down about face details layers. I just have a little question if I could, I see you have added in the screens shots, the...
  • lamarckxxx
    10-26-14
    Dude! Awesome work! Lovv the redesign of Kraven! well done sculpt!
  • Shuu
    2 Hours Ago
    On the Electro model, may I ask what your process is for getting those thin inflated seams along his suit?
2 Hours Ago

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Dear Santa
Here I share you this personal project, I hope you like it and Merry Christmas!!! Making Of: https://www.youtube.com/watch?v=c3P10VKTMbo

2 Hours Ago

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mother and christ baby
any comments

2 Days Ago

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CTN animation eXpo 2014: Joseph Drust ZBrush 4R7 Demo
Here's an early holiday treat for you! Last month Pixologic attended the 2014 CTN Animation eXpo in Burbank CA and we caught some of it on video. We'll be posting videos from the other artists that attended on our YouTube channel but as a special treat for ZBC members we want to share this here and help you get ideas going for when ZBrush 4R7 launches next month. In this demo, Pixologic artist Joseph Drust takes a closer look at some of what you can look forward to in the new ZBrush 4R7 features including: *ZModeler brush *ArrayMesh *NanoMesh *QMesh Enjoy! NSfyqDWOYG4 Want more? Learn more about ZBrush 4R7 . View the KeyShot to ZBrush Bridge sneak peak. Read Pixolator's post about the launch time frame.

  • SammehSAMURAI
    7 Hours Ago
    So excited to start experimenting with these new tools! I feel like I was already doing very similar things to the new modeling brush, albeit 99% slower all with the transpose line and selective masking/polygrouping, so this new feature blows my mind! and...
  • AnthonyA85
    7 Hours Ago
    These new features look interesting, especially the zmodeler, and the nanomesh looks cool too, but i don't think i'll be bothering with keyshot, i just got modo, and i have marmoset, so i don't think i'll need keyshot, plus my system is a bit...old :P ...
  • Flipper
    3 Hours Ago
    Wow! fantastic stuff! Thanks for the preview!
4 Hours Ago

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A little weekend project. Critiques/Comments welcome. Based on a concept by my friend Jaki Martinez, check out her work!: http://ninjaki.carbonmade.com/

12 Hours Ago

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Casey
Messing around with the idea of a military style Casey Jones

  • Diablo
    8 Hours Ago
    Cool idea.I finished my version of Casey about two months ago.mine was based on the 2003 series.waiting for the finished one.Good luck.
  • Freewaldo
    5 Hours Ago
    Good sculpt, but just a reminder nothing is completely "black" it often has little shade of gray but never full-blown black.
9 Hours Ago

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9 Hours Ago

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Smaug the Terrible
Thanks for comments, guys! Let me show you Smaug figure I made as a gift to my girlfriend's Birthday. She is a big fan of the Hobbit movie. Not very detailed model because I was limited by printing requirements (1,5 mil polys maximum). =( Finally I painted it with acrylic inks to make a bronze-like effect. That's my first experiment in such kind of things.

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It may look a tiny different in the end but color and mesh wise its done. I got overwhelmed with ideas for the texture so I just made myself follow the color from the concept.

9 Hours Ago

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Blocked in the body and some painting, ready to pose.

10 Hours Ago

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https://www.youtube.com/watch?v=92-ndMTH0-o&list=UUag616Z6vPqBGur0WBOX9Lg

10 Hours Ago

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Help me start my first proper Retop?
Hey all, i'm new here. While I have a fairly good understanding of topology, edge flow etc -I've not really done a lot of retopping in my time practicing 3d. I'm in my final year at University studying computer games design and my 3D Character design module piece needs retopologizing so I can start to UV map, texture and render. Basically while some parts will be fairly easy, there are subtools I literally have no idea how to approach in terms of retop. This is a screenshot of the character so far, feel free to give advice & criticism but i'm primarily here for help with the topology. It is a WIP and much of the life-giving details and fine polishing aren't included yet. I have around a 35k poly budget for the whole character. For example one subtool which I fear retopping is these thigh panels which are v.low poly and made in max. I originally started an attempt like this: but I don't see how I can respect the edge flow I know I need without making many triangles etc. If anyone could help me or maybe upload an image showing how they'd go about the retop that would be great. Cheers

3 Days Ago

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The back lit up more Slight functional scoliosis through the thoracic spine I sculpted it as such because it looks cool, and I believe it can be easily justified for an almost invisible scoliosis to be magnified during the transformation to the Hulk. Certainly more easy to justify than his ripped pants staying on.

  • d3ltus
    1 Day Ago
    The silhouette of the character is good. I definitely would not want to piss this Hulk off! And the back anatomy is looking good!
  • StuPot
    10 Hours Ago
    Thanks guys
4 Days Ago

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And The Pirate. Sculpture i did during my Zbrush Classes here in Brazil. Based on a Mike Azevedo's paint. I did it using 100% Zbrush with no other software. Just to show a fraction of the power of Zbrush just rendered in Keyshot.

  • Cuvey
    1 Day Ago
    I wanted...
  • d3ltus
    1 Day Ago
    I am amazed at all of the detail and composition of the Pirate. Keep up the excellent work!
  • Intervain
    10 Hours Ago
    fantastic work as always Mariano, I especially love the pirate
17 Hours Ago

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more images:

  • rulonis
    14 Hours Ago
    Fantastic work!
  • Scote
    11 Hours Ago
    NIiice you really nead to add this app on Android platform.
11 Hours Ago

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Heres another one done a few days back.

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So, I went ahead and posed the model. For anyone interested I also have a workflow tutorial here. The full resolution pdf version can be found on my website: http://christophschoch.com/resource.html Anyway I hope you all like it a find some of this helpful.

2 Days Ago

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Koray Kocaturk Sketckbook
Hi guys,my first post on ZBrushcentral. I would like to share my works.Thank you for your comments.

  • Zerafian
    17 Hours Ago
    only thing I can say is from the front he looks around 7% body fat but his back looks like hes around 12%. Id personally define his back a little more or soften up his serratus and abs. Dont be mistaken, I think its a great sculpt
  • M4ni
    12 Hours Ago
    Oh my god! Perfect!!!!
13 Hours Ago

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Stalker Concept design finish
Hi everyone! I just finished my design concept Stalker I'll post a video compositing as may, in the evening normally. I hope you enjoy Comments and criticisms are welcome Edit : Speedcomp done ! : https://www.youtube.com/watch?v=oucdFMsu8jw @ Diablo : Thx Diablo ^^

  • Diablo
    13 Hours Ago
    looks pretty damn great.
  • William.O
    12 Hours Ago
    Thank u Very much Diablo!
2 Weeks Ago

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Just made my 3d print available on Sculpteo! $3000 is not the set in stone price. You may change the size and material of the print to better meet your budget. I got my white plastic print for $387 at 8 inches. I recommend going with white plastic because it's the cheapest material, but it still produces great quality. You can also paint on it which is another plus. Just to give you a better idea of how the white plastic looks, here is a photo before painting.

  • BailsOWheat
    3 Days Ago
    haha thanks man! Yep I'm currently attending SCAD. Just finished my first quarter. Got straight A's and got put on the dean's list. I'm thinking about pursuing visual effects or game design. I'm leaning more towards visual effects though.
  • oR_Creeper
    1 Day Ago
    BailsOWheat - Thanks for the replies to my questions. Did you do the paint job? If so, really impressive job. Keep up the great work!
  • anigroove
    13 Hours Ago
    Cool Sculpt! Nowadays for the almost the the cost of your print, you can build a reprap 3d printer, and with the high quality extruder hot-ends like E3d V6, you can get near the same quality and size for a couple of bucks of filament (or go fancy...
1 Week Ago

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Biker Bust Breakdown
So here is another breakdown, but this time of the Biker model I made. I hope its informative and helpful to any of you out there. Sorry the GIF is really low quality due to file size limitations. This is the Render straight from Zbrush using all default settings. The general process of how I sculpted it. So the beard was really hard to create and I went through many iterations to get to the final look. There was really no reference that had the right mix I was after. I wanted a beard that felt natural, sculptural yet true to the feel of the character. Now most sculpted beards are either flowy, or really noisy like using fibremesh. So I began building the beard up right from the head sculpt rather than a separate mesh. I just prefer the look of a seamless transition. I then used the smooth brush to smooth it off, and using the standard and dam standard brushes to refine it and add more hairs. I used the spiral brush on low intensity to make it curl, and now and again pressing ALT to make it curl in the opposite direction. I then duplicated the head, deleted alot of it but kept the beard and the general surrounding area so it would still blend into the original head seamlessly. I Zremeshed the beard to get better polyflow, and then projected it to get some details back. I started to refine the forms of the beard with the move, standard and snakehook brush, to create more variation in the silhouette. The final touch was then to just add a few smaller strands of hair with the curve tube brush, I hope this GIF along side the explanation will help you understand more clearly.

  • japetus
    2 Days Ago
    Awesome busts! Would love more of a breakdown of how you start from a cube besides "1. )cube -> 2.) head 75% done"...probably asking too much I know. I still haven't been able to get the nack of starting a head from scatch in ZBrush as opposed to starting...
  • kaisasose
    13 Hours Ago
    You make good art. I like it.
2 Days Ago

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Foxfrombox Sketchbook
Hi all! I'm new here. This is WIP of the bust based on my own illustration. Comments and critique are welcome =)

  • jan19
    2 Days Ago
    Hey, I really like the way you did her hair. I'm still looking for the secret to sculpting good hair. Nice model!
  • muxauji123
    2 Days Ago
    Nice looking character and sculpt. I like your style! Upload more!
  • d_art
    13 Hours Ago
    Very lovely. I really dig the hair... what is your process?