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Edge Unweld
Discover the technique of the Unweld Action, disconnect edges of your model for future edits, lastly see how it works with Dynamic Subdivision.
Edge Unweld Edge QMesh
Not to be confused with the Edge Extrude Action, this acts in the same way but fuses the geometry when two edges meet. Watch the Poly QMesh video for more QMesh examples.
Edge QMesh Edge Bridge
Close holes on your model by clicking two edges, or change your Target setting to create tube-like shapes between holes.
Edge Bridge Point Transpose
Start the Transpose Action by clicking a point, use familiar Transpose functions on a single point, return to Draw mode to continue ZModeler functions.
Point Transpose Curve Bevel
After creating a Curve (see Poly Add to Curve, Edge Add to Curve, & Point Make Curve for examples), try the Bevel Action, add more control with the Modifiers.
Curve Bevel Curve Delete
Once a Curve has been created, use the Delete Action to get rid of any unwanted created Curves.
Curve Delete Curve Do Nothing
Turn this Action on to perform other ZModeler Actions while all current Curves remain dormant.
Curve Do Nothing
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73 FREE ZModeler Tutorials (Now on YouTube & Vimeo) by: aurick 2 Days Ago
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ZBrush Summit 2015 by: aurick 04-18-15
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ZBrush 4R7 P3 is Now Available by: aurick 03-25-15
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21 Hours Ago

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33 Favorites and 38Followers.
Memorial Day Sale! Save 20% off Any Tutorial!
I am happy to announce you can now use PayPal in my Gumroad Store!!! Plus, if you buy this weekend you can also save 20% on any tutorial when you use the code: redtwenty https://gumroad.com/redbeard Sale Ends Monday May 25th at midnight.

  • dillster
    27 Minutes Ago
    Who won the 3D print?
3 Weeks Ago

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172 Favorites and 113Followers.
the lost creatures' ancestor

  • Pablander
    2 Hours Ago
    I started working on this "multi-eye" project last week and it has been quite interesting, it seems like it could be a good starting point for the eye of any character. This quick video is a second test (still work in progress) of the eye variations, I...
  • Ouran
    59 Minutes Ago
    This looks nothing short of excellent Pablo
1 Hour Ago

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4 Favorites and 2Followers.
i have tweaked my work a bit...

9 Hours Ago

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Thank you all Sawarane & markantonik , it's been a great help Your tips are very useful and easy to follow and i found I've done much better than before with "transpose line", honestly, I don't think I'm 100% get the control of those 3 circles but it doesn't matter I still get what I want for a few tries. I hv tried using "Dynamesh", I'm not sure if i get this right but is that the purpose of it is "redistributing the polygons" so I can get more polygons to control of the ear(a particular area) My situation is after I hit "Dynamesh" two things happened, looks like the details at the point of the nose are gone as well I cannot edit the mesh again (shown something like I have to "Freeze the subdivision level" but then I can't "Unfreeze it") Is there anyway I just add polygons on particular area(like only on ears) and not affecting other part of the body? I've tried close the lips and shorten the neck in the same manner,i t works well but the thing is there are cracks between where the polygon meets. There are other places that a small slope/valley are formed after transpose but they can be solved easily with "Smooth" brush. What should I do to merge this polygons without distortion? I've looked for some video teaching how to merge two meshes but don't find anything that seems suitable for my situation(one mesh), Thx in advice

  • Sawarane
    4 Hours Ago
    Uhm no offense but you should consider not working with subdivisions at all unless you do detail work and finishing work. Just go with dynamesh get the rough to more polished state. It will improve your workflow. Alot of beginners start concentrating on...
  • markantonik
    1 Hour Ago
    your welcome Kenny. Yes Transpose line is a unique tool that is maybe 'strange' at begining when you discover it, but with some tutorials & practice, you will note that it is essential & really helpful for a lot of situations. So it is a...
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56 Favorites and 43Followers.
Likeness study of Tommy Shelby I made after binge watching Peaky Blinders. No image overlaying or anything like that was used. Head started with a dynamesh sphere and zremeshed once I had basic forms. It was nice to start from scratch for once. Holster straps and buttons made with zmodeler. Hair in fibermesh. Rendered in Keyshot. I might move on to texturing at some point. Hopefully he is recognizable. Crits very welcome.

  • rasmusW
    2 Days Ago
    looks great daniel. very nicely done. -r
  • dpeteuil
    8 Hours Ago
    Well this was a nice surprise to make it on the top row. Thanks to skinnybonez, xada, IvanCherganov, Paul, Paul Marx, Derek Frenzo, d'Artbot, n1agara, Intervain, Jhon_Erick, Webhead, Shahana Akter, paulhpaulino, asecbrush, Cyril Farudja, MichaelMaehring,...
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47 Favorites and 37Followers.
Thank you Shahana! Here are some recent works.

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Steampunk Sparrow or Victorian Armored Sparrow with Swiss Attachments
There once was a bird and then I learned about Panel Loops, and Insert Meshes and finally kit bashing and such. Parts of the carriage are from Paul's excellent train, Joseph's nifty bolts, and the bicycle chain (Carter?). The rest are mine.

  • MattBerg
    1 Day Ago
    very unique design, have you ever tried keyshot? I feel like this piece could be even more amazing with a better render, the sculpt and textures are already pretty much there.
  • mbaldwin
    2 Hours Ago
    really love the bird assemblage. agree that there's a lot with rendering that could help show off your brilliant object design. congrats on the design: there's real poetry in it!
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Here, some virews in clay and polygroups, in zbrush.

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0 Favorites and 1Followers.
Still working with shaders, almost done i guess. That's the first time ever that i really work with the SSS, i'm quite satisfied with the result. What i'm really tryin to understand is to use the right range of colours. I noticed that i always saturated and used a lot of warm colors and a lot of scattering, now i'm finally getting familiar with the skin and subdermal colour palette. I'm not Dan Roarty but i'm working to getting there !

  • Scote
    15 Hours Ago
    Are you trying to do Robert Patrick?
  • RonnieRiddik
    2 Hours Ago
    Yeah i'm trying, but to be honest right now i'm focusin with the overall shaders look. I'm going to adjust anatomy and shapes soon, it's a quite difficult face
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34 Favorites and 13Followers.
worked on his expression let me know what you think!!

9 Hours Ago

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21 Favorites and 20Followers.
Bone Bracelet... Zbrush Boolean circles and arrayed...

  • ArtBot
    3 Hours Ago
    Nice effect on the bracelet. I'd love to see your Boolean shape set up on this. Great array results!
1 Week Ago

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Damaged Marble Pillars -including resources(zBrushes+zTools+ingame models&textures)
higher resolution image http://www.paultosca.com/pillars/a01b.jpg I have been testing damaged states on marble pillars for a project environment destruction and these are some models that were not used in the end so i am thinking to put them to good use and share the resources with everyone that might be interested in it : for study, use of zbrushes, high sculpts, textured ingame versions or whatever. All the zBrushes that were used to create the assets http://www.paultosca.com/pillars/zBrushes_MarbleDamage.7z higher resolution image http://www.paultosca.com/pillars/zBrushes01b.jpg All the tools with different damage states for one pillar set ( from very light damage to medium/ heavy and base ) http://www.paultosca.com/pillars/pillar01_zbrush_tools.7z More/higher res images with the high http://www.paultosca.com/pillars/z_01.gif http://www.paultosca.com/pillars/z_02.gif http://www.paultosca.com/pillars/z_03.gif http://www.paultosca.com/pillars/z_04.gif zTools that are available in the archive linked above: http://www.paultosca.com/pillars/A01_pillar01_stage1.jpg http://www.paultosca.com/pillars/A01_pillar01_stage2.jpg http://www.paultosca.com/pillars/A01_pillar01_stage3.jpg http://www.paultosca.com/pillars/A01_pillar01_stage4.jpg http://www.paultosca.com/pillars/A01_pillar01_stage5.jpg http://www.paultosca.com/pillars/A01_pillar01_sz_InteriorConcrete01.jpg In-game models (geometry as ma,fbx,obj and textures as tga at 4k resolution) http://www.paultosca.com/pillars/pillar01_tga_ma_fbx_obj.7z higher res img http://www.paultosca.com/pillars/a02b.jpg same stages that can be found as Ztools are provided as low and textures as well http://www.paultosca.com/pillars/A01_pillar01_tex_stage2.jpg http://www.paultosca.com/pillars/A01_pillar01_tex_stage3.jpg http://www.paultosca.com/pillars/A01_pillar01_tex_stage4.jpg http://www.paultosca.com/pillars/A01_pillar01_tex_stage5.jpg Hope some will find these useful ;also feel free to share the links/assets with your friends , other fellow artists,post them on other sites etc...

  • Rykka
    6 Days Ago
    These look amazing, and what a great resource those brushes are! My favorite part is how carefully you paid attention to the various layers of the pillar, and how that might fragment off to show what is beneath, like the gold trip and sky blue marble...
  • mellowyeahlow
    5 Days Ago
    Thank you very much for the share! Really amazing work!
  • Freewaldo
    3 Hours Ago
    Hey Thanks toscapaul, just saw this page. Have a nice day!
6 Hours Ago

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81 Favorites and 49Followers.
I re-rendered this, it took a LONG time...

  • paleo3d
    4 Hours Ago
    But well worth the wait...what a fantastic looking ship!. KeyShot right?
19 Hours Ago

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THU challenge: A battle is upon us. For this competition I wanted to depict what the battle of Troy might have looked like if it happened in the future or in another reality. Instead of showing the traditional Troy in its golden age, I wanted to have Troy as an ancient ruin and defended by protectors. The character shown is one of these warrior-protectors. The 'Trojan Horse' in this case is a Unicorn which was very important in old Troy where Unicorn were worshiped and had actually existed. The illustration is showing the few minutes before this current conflict begins, the moment when the enemy has been spotted and there is no going back. A battle will take place. If you look closely, you may be able to spot the Unicorn spirits stirring in anticipation of the battle to come.

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Hi We have tweaked the head,Color,Displacement map.specular ect We're interested in your opinion Thank you in advance

  • Uber
    6 Hours Ago
    hmmm. why no comments at all? great work! I like it very much!
  • Jovon
    4 Hours Ago
    Absolutely phenomenal !!! I love the asymmetry. My wife thought this was a portrait. Cheers
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Ceremonial Mask Final Render [Keyshot]

  • piranirani1986
    4 Hours Ago
    is there someone who can collaborate with me ?? anyone who can use my ceremonial mask design and give it more purpose???
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135 Favorites and 74Followers.
Before to finish this Aguador, i did this siren from a sketch made on a mailing envelope I used my Joy Lou My mesh...she's great for that! Sirene1 by xada on Sketchfab

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Dragons!
Dragon I am currently working on, hope you like him! CGmodeling.com/Dragons

  • ABDOLER
    5 Days Ago
    so damn good... but there's something bothering me...neck muscles...and where they've started...
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22 Favorites and 9Followers.
What do you think.....Green like what !? W.I.P still

  • Fonty
    3 Days Ago
    super green dude nice job
  • MealeaYing
    5 Hours Ago
    YES! SuperGreen! And also project europa is stunning as well
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War Machine
Wow, the layout of Zbrush Central has changed so much since I last logged in... Almost forgot how to post. The work here though remains steadfastly amazing as ever. I've been freelancing as a generalist for nearly 3 years now and I'd like to get back into character design work. Below is an old project from 2008 which I have in essence rebuilt from scratch. It was collecting dust on my hard drive when I showed it to a mentor who advised it would make a decent portfolio piece/Zbrush Central post if we jazzed it up a bit. Tutorials included as well, and I'd also like to share with you the full decimated model via download links below. (If anyone cares to make a 3d print of it please let me know, I'd LOVE to see that) Thanks for viewing! Looking forward to sharing all I can with the Zbrush community. Model DL Links Torso https://www.hightail.com/download/UlRSeFVkWkJ0NjhFSzhUQw Legs https://www.hightail.com/download/UlRSeFVkWkI4NVVYRHRVag (Fullscreen HD recommended) Turntable CIdlJTdhNa0 Tutorial ExaC1L74HFM Breakdown Edit: Figured I'd throw in my generalist demo reel as well. Thanks again guys! Demo Reel shlP1dHezyo

  • hal8999
    4 Days Ago
    Hi Craig, thanks for the info. Yes B9 is great one but also Kudo do its job... and it work very fine as far I can see. I am using Form1+. It is quite fast and precise, but have the limit related to the laser path construction and resin tank movement: it...
  • studioqubed
    9 Hours Ago
    This has really been a terrific project and we are excited to share these images with you. George handled the file prep for printing and I was responsible for the printing and finishing the sculpt. The War Machine print consists of 37 parts which...
  • hal8999
    7 Hours Ago
    Hello Studioqubed, that's amazing print! my compliments. I'm still printing the last pieces then I will mount it and share my pictures. As I can see from your photos, in comparison wiht your parts, my prints losted the finest details and have visible...
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114 Favorites and 108Followers.
Thanks folks Here are a ZB shot, and a quick pic of how i blocked out some of the poses to start working. I've done all the models using the manequinn, dynamesh and normal sculpt workflow.

  • SoDakZBrusher
    1 Day Ago
    Beautiful sculpting. Well deserved TR. Tried downloading the brush, file was a 233 byte rar but opening resulted in an error. :/
  • panupat
    8 Hours Ago
    Beautiful... how did you create that surface detail...?
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360 https://youtu.be/SrGWHeaRfsA

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Pinup
A few days ago finished the series of girls. And not too scary, I decided to keep the. In my opinion it seems cosplay Pin Up. To render the bust using KeyShot. Final Render Marmoset. Here you can see small making of http://romanyukyuri.blogspot.ae/2015/05/making-of-pinup-girl.html

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9 Favorites and 7Followers.

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Malikeena
\\\\\\\\\\\\\Development of MALIKEENA////////////////// Skull Study Head Bust Study

2 Days Ago

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1 Favorites and 4Followers.
Balrog
New speed sculpt - Balrog

  • Fynn
    1 Day Ago
    nice balrog! you should do the whole body :P
  • VoroN-art
    10 Hours Ago
    Hey Oleg, fine sculpt! i sculpted Leonardo the same way
11 Hours Ago

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6 Favorites and 5Followers.
Thanks Diablo~ 24May2015 Trying to comb fibermesh,failed~

03-19-15

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(WIP)Unreal Engine 4 Renderer
(WIP)Unreal Engine 4 implementation - I've been working on my Elephantaur inside Unreal Engine 4, it has been lots of fun, I love to create shaders inside unreal, I am working on this small scene with the character. Working on the textures at the moment, still in progress. Next step is going to make some filters, fx, sounds and animations.

  • RenatoAruffo
    12 Hours Ago
    I finished the real time render of this character this week. I worked on the rigging and animation in blender and make the final composting and render in Unity 5. _92gWDOwgrI
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14 Favorites and 6Followers.
About finished, other closeups later. Darksiders inspired.

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14 Favorites and 6Followers.
Tank beauty shot

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Hey everyone, finished this guy over the weekend. Sculpted and rendered in Zbrush. The hair was created with a custom insert mesh brush on top of sculpted mesh. Concept by Stepan Alekseev. Thanks! Timelapse: xbcFmK5ih6Y

  • Funky Bunnies
    1 Day Ago
    long live Adam Fisher! love your work, buddy! thanks for sharing the process. This dude is suuper badass and really dig how you approached the hair
  • Antone_m
    1 Day Ago
    your work never cease to amaze me !! Great work as usual !
  • Hybryd75
    12 Hours Ago
    This latest guys rocks, love that hair!, looks like the would print nice. keep it up!