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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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57 Minutes Ago

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dragon wip
hey guys, Haven't been posting much lately. Been working on this one for about 2 days. but no matter what detail I put in it it always ends up looking like a figurine hahaha, thats good and all but i was kinda hoping to do something with a bit more life to it, any suggestions? I'm all ears!

03-02-06

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projection master ZScript, I hope
Critical Mechanism, or anyone else who is interested. I did quick ZScript on doing texturing Projection Master. I hope this works I have never done a ZScript before. I first did a more elaborate texture but used some alphas that I had on my computer than realized that that wasn't going to work for everyone so I did another more simple one I hope it works let me know Rick skin patch copy.jpg Ok it turns out that I don't know how to upload the script can some body tell me how

  • Jason Belec
    03-02-06
    Make sure it's scirptname.txt or compressed in a archive.zip, then just upload it liek a picture.
  • Patov
    1 Hour Ago
    Genial!!!
1 Hour Ago

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Más imágenes...

1 Hour Ago

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Por supuesto.

13 Hours Ago

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10 Favorites and 7Followers.
New fan art: Tier Harribel from Bleach M6iIcLAi0Lk

  • Cloudrid3r
    10 Hours Ago
    Great Work. Wonderful renders as well.
  • DAYAS
    3 Hours Ago
    Thank you
  • rjsmal
    1 Hour Ago
    Wow I really enjoyed the timelaps of Harribel, awesome render also ^^
4 Days Ago

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43 Favorites and 25Followers.
Followed a free 5 and a half our clay sculpting demonstration by New Masters Academy. https://www.youtube.com/watch?v=pirv3EzznR8 ZBrush sculpt, Cycles render.

  • kokoro
    1 Day Ago
    she turned out great. likeness is good. area between eyelid and eyebrow is too flat though... how long did you take? ... thanks for sharing the link, i watched the video too, it is amazing, quite different approach than i know. ..how did you like it?
  • MosleyHarmless
    1 Hour Ago
    Thanks @kokoro, glad you like it. I really do struggle with the eyes and still require a lot of practice, but I like to think I'm improving little by little, I tend to get lost in the details. I just followed along with the video on a second monitor so...
2 Hours Ago

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24 Favorites and 21Followers.
Hitwoman
Instead of making a hitman i prefered to make a hitwoman , tried as much i could to keep it real and all the work was in ZBrush . used BPR render and Photoshop for compositing passes .

12 Hours Ago

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9 Favorites and 9Followers.
Thanks a lot guys! Hell knight I started since last year:

  • nagulov
    12 Hours Ago
    nice! I really like your style.
  • haz3y
    2 Hours Ago
    Hey man, really great work! Your style is very appealing, and I love your approach to anatomy. Really looking forward to future stuff
3 Hours Ago

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48 Favorites and 33Followers.
KId Cartoony face
Yep, Hello Guys! I am working on an old project of children book already printed in 1999 with my publisher in France called 'Baltimore and Redingote'. I want to rework all the illustrations before to make an english translation of the book, because the illustrations are really old now and not enough cartoony for the little hero of the story. In more I want to inject in the story a new blow with the great help of a friend. I am not sure for the moment if the sculpt will take a big part of the project or not, that will depend of the time that I can accord on it. But i am sure that working with ZB will help me a lot in this task, for playing with lights and shapes. For the moment, I made just a quick sculpt of the face of the little hero, I hope you enjoy it.

  • KrakenCMT
    2 Hours Ago
    The boy looks great! I have a feeling you'll achieve what you are looking to do. You've got a solid style going on there.
  • vlad74
    2 Hours Ago
    Really nice start on the boy.
1 Day Ago

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54 Favorites and 30Followers.
Single pass skin shader WIP02
Hey guys! thanks for the comments! I haven't started with the tutorial, I'm still doing tweaks to the BPR settings and the shader. like with my previous tutorials, I will share all the resources so you can guys try it and let me know your thoughts. Here is another update, I have been working on the specular and SSS contributionof the material as well as the mixing properties. More updates soon.

  • vladrac
    13 Hours Ago
    Great achievement!
  • dargelos
    3 Hours Ago
    Very good ! Like all your tutorials and works
12 Hours Ago

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7 Favorites and 5Followers.
Wip 05
Started blocking in the upper torso and some shoulder/chest armor. Hoping to finish the chest, back, and left arm details over the next few days.

  • chief71
    6 Hours Ago
    This is looking awesome. Can't wait to see the finished product.
7 Hours Ago

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Elite
Hey guys, it's my first post here. I finaly have something that is worth posting although it is far from the quality thats around here.. But I think it is nice to show regardless and give it some views after all the work that went in. Based on various designs of Halo's elite, this character holds most true to its earlier appearance. I built upon it redesigning and reworking it to find shapes to create an interesting flow with curved lines. full version at 2400px http://artbyrens.com/elitebyrensback.jpg http://artbyrens.com/elitebyrensfront.jpg When looking at it you might not see it right away but I tried to have the lines and curves in the model flowing into eachother. It proved to be quite difficult as it needed to work from 360 degrees. During the concepting of parts it took me quite some time to find the right shapes for the armor. In the end the shapes seem very basic, but it was the learning experience of and trial and error that I like about it. There is a lot wrong with the model that im aware of as I've seen it upclose for a long period of time, but I will leave it for what it is and try to be better on the next piece. The material definition for instance is not great, though I tried a lot of variations it did not want to work well for me. Medium shapes are missing a bit, which is somewhat intentionally as I looked more for flow rather than having all the ingredients. I did add some but it became busy quickly, maybe that could be the next area of learning, how to make it all work together. I was quite new to rendering and got corona recommended to me. It is a super fast and straight forward renderer for 3ds max. Not having that much experience with offline rendering im quite happy with the result it gave, hoping to step it up a bit on the next one. It is at Ownage now ready to be printed as a sculpture, so I'm quite excited to see how that turns out. Hope I did it some sort of justice. Thanks for viewing

  • CarlForsberg
    3 Hours Ago
    This is very cool. Great design and presentation. Appreciate the thought of forms and the hard work you put in, and i think you're definitely headed in the right direction. Btw what renderer did you use? Keep up the good work and welcome to ZBC.
2 Days Ago

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39 Favorites and 29Followers.
Thank you jempix, and the work in your thread is incredible. Here is a high resolution of his back view, and some ZBrush turntables with super dramatic music.

  • narendraK
    4 Hours Ago
    Incredible work, just mind blowing and so inspiring to me as a beginner in zbrush. Thanks a lot for sharing such a wonderful work.
6 Hours Ago

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23 Favorites and 16Followers.
Added more details to the snake and the actual wall:

6 Hours Ago

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Bondage
i made this concept as the concrete globe represents a Man,whose desires flows and captures the girl,although it luks painful but the girl enjoys it and their relationship leads to the extension of those bonds blooming hearts that are glowing

7 Hours Ago

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31 Favorites and 11Followers.
Hunter
An hunter (zbrush render + photoshop)

6 Days Ago

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47 Favorites and 26Followers.
Thank you for loving this work. It took me about 2.5 months to finish it. I have a little script to share my production process with you.

  • rjsmal
    22 Hours Ago
    This is just amazing and very inspiring thanks for sharing your workflow. Bless
  • FedericoMonetti
    10 Hours Ago
    amazing work! fantastic! how many polygons??? O.O
  • dillster
    7 Hours Ago
    Wyatt wrote: That's pobably how most of us do it. Export the base mesh and then in ZBrush just, pull, move and...
8 Hours Ago

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1 Favorites and 4Followers.
The Mind Smoker
Hi all, I have finished this piece done in ZBrush and Render pass comp. CA are welcome, thanks

8 Hours Ago

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Zee-Ara
Zbrush for Sculpting, Texturing and Fibermesh Zbrush is my Life

  • vlad74
    8 Hours Ago
    Beautiful !
8 Hours Ago

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Some focus

8 Hours Ago

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4 Favorites and 3Followers.
thank you very much man! Another project I did recently

8 Hours Ago

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detailing hands

9 Hours Ago

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fibers tests.

05-26-14

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tiny elephant
thanks so much for all the comments! I made this sketch to practice a bit of "negative" space. I usually sculpt with dynamesh by "adding" geometry but I tried doing the opposite with this one. hope you guys like it! I liked what I had at the end of the sketching process so I did this render: if you are interested here is the time lapse: Loxodonta Time Lapse from Pablo Munoz on Vimeo. all the best!

  • icaba1
    06-09-14
    Strange and Beautiful.
  • Bering
    9 Hours Ago
    Greater than the cat eyes milk bottle
10 Hours Ago

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3 Favorites and 2Followers.
iro_megane:Sketchbook
Now I'm working on some personal project. It's almost done!

13 Hours Ago

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3 Favorites and 6Followers.
WIP. Finished his headgear.

  • x-titan
    10 Hours Ago
    Great work so far. I'd love to see this one finished with a nice 360 video
11 Hours Ago

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A head (a frankinstine project)
hello guys. this is my first post in zbrush central. i had been working on this project for a couple of months. it is the first half of an ongoing project. for the face , i did not want to use a particular face, so i used different parts from a few friends.

11 Hours Ago

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Hello folks! Here is my 3D interpretation of Alex Noa, one of the main character in "Lunar - Silver Star Story". Sculpted and Polypainted in ZBrush. It'll be converted to Gameart(lowpoly) later on, once I've completed all the characters. About the style. Since the cut scenes of the game is in Anime. I think Square-Enix style character suited this the most. I hope you like it folks. As always C&C are welcome :3 Next is Luna. For Highres version visit my ArtStation Page http://www.artstation.com/artist/OliverP3D