More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 6 Hours Ago
Views: 270873 Replies: 534
ZBrush Summit 2014 by: aurick 6 Days Ago
Views: 67734 Replies: 186
Insert Multi Mesh Repository by: aurick 1 Week Ago
Views: 798533 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 156467 Replies: 92
+ Create New Thread + Reply to My Thread
23 Hours Ago

11

4

thread gallery
52 Favorites and 33Followers.

  • alfedo
    1 Hour Ago
    I love your work
  • ArtBot
    51 Minutes Ago
    Beautiful sensibilities here. It looks like hard work but you are achieving truly great pieces. I appreciate your posts. Magnificent!
  • danitchu
    4 Minutes Ago
    Wow! Thank you so much for the top row, is a big honour be there Also thank you for your comments guys, i really appreciate it !! Totyo, I´m working in a...
2 Hours Ago

2

3

0

thread gallery
1 Favorites and 2Followers.
Likeness Head Sculpt
Got a little free time so did a Likeness head. Here is a basic update on Volumes and little likeness. Havent worked on the features properly. Going to add more age on her.

  • Vir Norin
    2 Hours Ago
    Amazing! The likeness is already awesome. Cannot believe how awesome it would be close to the end. And gosh, this sculpt reminds me how bad I am when it comes to capturing the likeness.
  • Dragon
    45 Minutes Ago
    Is this Carol from the Walking Dead? Cause, if it is, wow... ya got her.
  • Vimkerk
    22 Minutes Ago
    Thanks Vir..for your kind words. I will soon work more on her whenever i get time. @Dragon Yeah mate Shes Carol from Walking Dead.
47 Minutes Ago

0

0

thread gallery
3 Favorites and 8Followers.
Thanks rasmusW, here is an additional image of Fire Breed before clear coat.

6 Hours Ago

1

0

thread gallery
3 Favorites and 1Followers.
thx for reply, but i dont want to pose him another. maybe a throne will be coming. he is not ready, but last night i did some work on my hulk, what do you think, about him ?

  • Dragon
    48 Minutes Ago
    His calfs seem to be out of proportion compared to the rest of his body... unless this is the look your going for (I have seen many 'toon' characters stylized in this way). Gotta love the hair, makes him look like he is in his teens-
1 Hour Ago

0

0

thread gallery
0 Favorites and 1Followers.
: TD TD)

17 Hours Ago

6

6

3

thread gallery
3 Favorites and 8Followers.
World of Red Sands is a Go!
Hello everyone, Ive been away from ZBrush Central for some time now, but with Good Reason....Ive been working away on an exhibit of alien sculpture. I've been taking my ZBrush designs and creating large scale physical sculpture to show in gallery as an exhibit of alien life-forms including anatomy, design illustration and paintings. A lot of time has been spent just sourcing a mainstream gallery to take a chance and show the work... and I'm happy to say The Endeavor Arts Gallery and Event Space here in Calgary has agreed to host the first long term show! I'm excited to say that without ZBrush Central and its members who encouraged and supported my artwork as it developed here I would not have had the opportunity to take my work as far as I have. Like many here at ZBrush Central its been a passion of mine to see my designs in large scale, to have them accepted, shown and shared in all their alien glory for exactly what they are.... explorations into speculative biology, anatomy and design based in a foundation of traditional and digital skills which are presented purely as art, and and now its actually happening. I've had my project on a local crowd funding site called InvestYYC for several weeks now and I'm nearing my goal. All of the funds go to securing space, travel of the beasts and the creation and presentation of workshops on their creation. when I surpass my funding goal I can begin to expand the world, add additional artifacts and grow the number of its inhabitants. Its been an exciting time and I would love to share it with all of you. Please take a look at the recording below to see some of the progress, investigate the link below and if you can come on board as an investor there are some fun rewards to be had. Thanks to the great and powerful Pixologic You could even Win 1 of 3 Pixologic Prize Packs which include a ZBrush4R6 licenses a free upgrade to 4r7, ZBrush Hats T-shirts and Key Chains. If you live in Canada you will also receive a Charitable tax receipt. In addition you could have your likeness recreated as one of the inhabitants of Red Sands which I would travel with the exhibit as I expand the show to far away lands. Rewards also include hand made sculpting tools used in the creation of my sculptures, prints and much more....have a browse, share your thoughts and invest hard!.... DLhXBQCjWhg Click Here for InvestYYCC Details Here are a few images, Thanks everyone...more updates soon... See My Website Here Interested in how this character was developed...join me at ZBrush Workshops to find out more. Join My ZBrush Workshops Course Today!

  • threetails
    1 Hour Ago
    Thanks KrakenCMT its good to be back here as well.
  • rasmusW
    1 Hour Ago
    hey cameron! great to see new stuff from you. really really like where this whole thing is going. this is very inspiring. -r
4 Days Ago

4

2

0

thread gallery
6 Favorites and 2Followers.
Handicapped Gorilla /// New Personal Project even more W.I.P.s
gorilla gone with the fur

  • Godless Dog
    4 Days Ago
    Great Gorilla! I also looked at your earlier Venom and android woman art and thought that was great as well! I'm guessing this is how you created the separated head and body: 1. Create the head and the body as different subtools 2. Create the...
  • TaichiMesher
    1 Hour Ago
    Hey Godless thanks, glad you like it! You are 100% correct, I did make 2 separate subtools then I painted a mask on each of them and I used that masks to create another 2 subtools (gums let's say) using...
1 Hour Ago

0

0

thread gallery
6 Favorites and 3Followers.
Today homework: Magneto (in process)

2 Weeks Ago

5

0

thread gallery
0 Favorites and 3Followers.
Hi fellas! Thanks a lot for yor comments. I've been out for a while but I'm getting back with some new stuff. Following my last likeness. Cheers!

  • nagulov
    2 Weeks Ago
    Wow, that's practically a cleaned-up 3d scan! Spot on likeness.
  • dozogovi
    6 Hours Ago
    love your charles bronson
  • Sérgio Ricardo
    1 Hour Ago
    Hello fellas! Thanks a lot and are very much appreciated the comments from you! Regards!
6 Hours Ago

3

2

0

thread gallery
1 Favorites and 0Followers.
Pro Cycling
Hi! I love cycling and I've wanted do a tribute to this great sport. Hope you like

  • Frigid
    3 Hours Ago
    Well done. Did you create the bike inside ZBrush as well?
  • David 3DCS
    2 Hours Ago
    Ty Frigid. No, the bicycle is modeled and textured with 3dsmax.
1 Day Ago

5

16

11

thread gallery
42 Favorites and 42Followers.
Steampunk Cyborg
Hey, what's up everyone. It's been a long time since my last post here . I'd like to share my latest work. Based on a concept by Young Hwan: http://www.artstation.com/artwork/black-leather Soon I will post some breakdowns. Hope you like it!

  • Spyridon Boviatsos
    23 Hours Ago
    the transition from concept to 3D is phenomenal. every little detail is there and you took it to the next level. and your texturing skills are amazing. I wish i could see him move. congratulations
  • ARASH-B
    7 Hours Ago
    great stuff man !
3 Hours Ago

0

0

thread gallery
1 Favorites and 1Followers.
quick sketch, hardsurface modeling,

22 Hours Ago

4

6

thread gallery
85 Favorites and 52Followers.
thanks for the comments guys! Here is an update on the single pass BPR tutorial… I know some of you guys are into making creatures, so I wanted to test the Skin Material I build for the tutorial with a quick creature concept I made yesterday. Here a screen capture of a SINGLE PASS BPR render from ZBrush, no compositing, 20 seconds render. I hope you guys like it! I will post a couple of other creature concepts and you guys can let me know which one you would like me to use to describe the process in the tutorial.

  • sadicus
    21 Hours Ago
    SINGLE PASS BPR render? no compositing? 20 seconds render? ...you had me at "making creatures."
  • N1k77
    16 Hours Ago
    I love this!!
  • Frigid
    3 Hours Ago
    OMG! I'm absolutely in LOVE with this "lost creature". GREAT job! I'm so excited for this tutorial! Do you post on YouTube/ Have a YouTube Channel? I don't have FB, so i only use YT. Seriously man, I've been lurking here for a while, and finally created...
1 Week Ago

4

7

9

thread gallery
29 Favorites and 29Followers.
Eddie
Eddie is Margo's dog He is the 3rd character of Margo's movie to be released. The dog was sculpted in ZBrush. The propellers were created in 3DSMax. Eddie's 3D parts: Photo of the assembled and painted model: Photo of my friend Rob Steiner from Bold Machines holding Eddie

  • magicmodel
    3 Days Ago
    Nice to see the dissection for 3dprinting. Helps to make people realise that these kind of things are better printed as seperates then bonded back together rather than magically built in a oner! Well done Bold Machines.
  • Bernard Caumes
    2 Days Ago
    very nice work. I wonder one thing. do you use another soft to cut your model in different pieces or do you use zbrush ? if it's a different soft witch one. once again nice modeling
  • mercurius
    3 Hours Ago
    Nice work! Those little connecting cubes - that connect the arm and torso for example - is there a tool to do that?
4 Hours Ago

0

1

thread gallery
1 Favorites and 0Followers.
Grazeart : Mario Scene
I love this illustration by Jose Emroca Flores, so I am going to try and make it. I want it to feel just like the concept so here we go

1 Day Ago

5

2

thread gallery
39 Favorites and 22Followers.
Godless Dog: No worries. nimajneb : Thanks for the info. I only use Pinch to taper the fibers together so I won't have to do any grooming in Maya when I export the curves out. That being said, I've never had any problems at render time in Zbrush. Observe, bulge-free hair :

  • kaisasose
    1 Day Ago
    Glad you liked it guys. The smooth brush is my fix for kinks in the hair. Close to the tip with Preserve Length at 0, it makes the fibers shorter. Close to the root, it averages the fibers and smooths it out. Try it.
  • Mikademius
    14 Hours Ago
    Thanks for the tut model and hair looks great!
  • kaisasose
    4 Hours Ago
    Cheers dude, glad you like the tutorial.
5 Hours Ago

4

0

0

thread gallery
1 Favorites and 0Followers.
I did some progress. What do you guys think? Comments and critics are welcome! Thanks!

12 Hours Ago

3

1

thread gallery
15 Favorites and 12Followers.
Small update :

  • Ouran
    11 Hours Ago
    His facial expression is really great
  • Likesyrup
    8 Hours Ago
    reminds me of this concept by Raman Djafari The Viking Nice work
08-09-14

5

541

15

thread gallery
103 Favorites and 202Followers.

  • Clintus Maximus
    19 Hours Ago
    Loki said it best.. im SUPER excited and cannot wait to hear an official release date. I feel like we are in Winter of 2014 now.... lmao BUT I am ALWAYS okay with waiting a little longer should the designers think things need tweaking to be released...
  • Knacki
    6 Hours Ago
    Haha, I really enjoy this thread. So much impatience & curiosity paired with speculations. It is like sitting on a big family table with thousands of children around. Very close to Christmas. BUT the calender is lost. No one knows exactly when...
  • Thebest12
    6 Hours Ago
    i THINK SOME PEOPLE WANT IT TO BE RELEASED NOW, BECAUSE THE HOLIDAYS ARE AROUND THE CORNER. MEANING LESS TIME TO EXPLORER OR THEY DON'T HAVE ENOUGH MONEY TO PURCHASE IT, BECAUSE THEY ARE ALL OUT OF MONEY. NOTHING I JUST SAID EFFECTS ME
6 Hours Ago

1

1

thread gallery
62 Favorites and 44Followers.
Starting out new anatomy study, sculpting directly in pose

  • Diablo
    6 Hours Ago
    so far so good bro.needs a little work around the knees,there too square.keep'em coming.
6 Hours Ago

2

0

0

thread gallery
0 Favorites and 0Followers.
Ah skull i started working on a while ago for fun, practice, and it might always be of use for future projects.

7 Hours Ago

0

1

thread gallery
22 Favorites and 19Followers.
here are some update for the head. still got so much to do. orz......

7 Hours Ago

0

1

thread gallery
37 Favorites and 22Followers.

1 Day Ago

3

1

thread gallery
37 Favorites and 22Followers.

  • Diablo
    8 Hours Ago
    Gorgeous work buddy.keep going.
  • patokali
    7 Hours Ago
    Thank you, by the way, your work is really nice. Cheers.
1 Week Ago

2

1

thread gallery
1 Favorites and 1Followers.
Torso work

  • elvaad
    1 Day Ago
    i like this monster
  • zion72
    7 Hours Ago
    thanks you
18 Hours Ago

2

1

0

thread gallery
0 Favorites and 0Followers.
Balcony Model
Hello Everyone! This is my first time uploading a piece of mywork on here and I hope everyone likes it! This model I had to do for a final for my modeling class last month. It is referenced from Ben Lo's concept art for Bioshock Infinite. Here is my model that I created in ZBrush and rendered out in Maya 2015: Here is his artwork: Here is his websites: Blogspot: http://benlo0.blogspot.com/2013/04/bioshock-infinite-very-early-building.html Art Station: http://benlo.artstation.com/ Carbon Made: http://benlo.carbonmade.com/ Thank you!

  • Adam.Desjardins
    7 Hours Ago
    Amazing work. You modeled this completely in zbrush ? Really cool render too ! Look forward to seeing more kind of enviorment/models from you.
1 Day Ago

4

2

0

thread gallery
6 Favorites and 7Followers.
Final Update for the Casey.and now going for the Low-Res version.hope you like it.Any C&C are welcome.thanks for your support.

  • TibiNeag
    8 Hours Ago
    Great work on your last sculpt. The mask looks really cool. I also like your high frequency details! Keep it up, man!
1 Day Ago

2

2

thread gallery
2 Favorites and 0Followers.
Gabriel Reis - Sketchbook
Hi guys! I'm new in this area and started studying Zbrush lately. Any suggestions, critiques and comments are welcome. I appreciate the space, God bless! This is my first work done in Zbrush (compositing in photoshop). Concept by SnakeToast

  • Diablo
    8 Hours Ago
    Looks great.especially for the first post.Welcome aboard and Good Luck.
12 Hours Ago

4

8

2

thread gallery
18 Favorites and 4Followers.
3DS Max update
Finished modeling and retopo-ing all the pieces in 3DS Max, back to Zbrush for detailing.

  • TibiNeag
    9 Hours Ago
    Cool example, thanks! I see what you mean know, I'll give it a try in ZBrush. Also, thank you for the book recommendation.
  • Diablo
    9 Hours Ago
    hey man,long time didn't check your works.how you doin'? this is really cool model.like his proportions.i think the angle between legs is a little bit too much But I'm pretty sure you can make that right.anyway waiting for the final result.Good...
  • TibiNeag
    8 Hours Ago
    Hey Diablo, Thanks for your comment, man. I'll fix his pose after I finish with the detailing, but you're right, he's a bit spread apart now .
1 Day Ago

3

0

thread gallery
6 Favorites and 3Followers.
Hey man thanks so much for the kind words I`ll post some more soon, too tired to keep my eyes open now. Mixture of a bit of FiberMesh with hand made hair bobs (as he will be a realtime model).

  • Adam.Desjardins
    13 Hours Ago
    This is really good work. I really like your detail skills. But If I was to give any critics. It would be that the eyes are squenking (I dont know proper english word) too much. And MAYBE the eyes are a tad bit too much in skull sockets? Otherthan...
  • TibiNeag
    12 Hours Ago
    Great work, Vick! Keep it up!
  • Diablo
    8 Hours Ago
    Great skin details man.like.