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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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4 Hours Ago

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32 Favorites and 17Followers.
Thank you for loving this work. I have a little script to share my production process with you.

  • Tartan
    3 Hours Ago
    Not only competent but Master level. Bravo!
  • Lukas.IDS
    3 Hours Ago
    A newbie Man, this is absolutely stunning work!!!
  • Shilin_Li
    17 Minutes Ago
    Great work, a lot of details, refining your work very much!
21 Minutes Ago

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23 Favorites and 16Followers.
Update on the arch. I may add some more details:

19 Hours Ago

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Hey~ I'm glad you like my work~ I'm actually recording a couple timelapse videos to do a breakdown of what I do to give some idea of how I get the details I do but I always record a bad design. Rather than posting everything I do like I used to I'm being a little picky now and only showing the ones I think are good (and sometimes the best of the bad in the case of mens rings for now) I'll see if I can manage one that I don't feel is too bad and will post it here~ Also here is what I've done for mens rings~ Still not completely happy but I need to pick 2 out in the end after I'm done my designs. Excuse the small size, I'm not totally ready to show em off but I figured I should post something~

2 Hours Ago

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@Julien3d / Galero / JL-art / b2przemo / Nagulov: Thank you so much everyone! I really apreciate your support. - Here's a little breakdown and some captures from the shader and the light rig. Nothing fancy!

  • nassosa
    1 Hour Ago
    lovely renders all of them! well done
7 Hours Ago

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Thank you guys Yes you are right! Mostly of the time I try to keep those segmentations as long as possible before I dynamesh them together. I found it easier to modify when they are separated. Another demon WIP:

  • nagulov
    3 Hours Ago
    Love the chunky shapes. I forgot to mention, their faces are awesome also!
4 Days Ago

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3d printing figures
I was made to ZBrush 3D printer for this model. It is a black heart this character (http://www.compileheart.com/noire/)

  • setuki
    21 Hours Ago
    Sorry.I was not record some movie / timelapse.
  • Sho3d
    2 Hours Ago
    nice work
4 Days Ago

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Hey guys. Arm is kind of working so I threw some colours on fibermeshed the hair and did a bit of look dev. The final will be in Maya. Cheers. turnaround: Grumpy Link from Polyjunky on Vimeo.

  • Santis
    1 Day Ago
    Loving that Link, great job!
2 Hours Ago

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Cheers Webhead Start of a new series of work... first up 'Screw Hair', use it myself All modelled in ZBrush.

7 Hours Ago

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Alfons Mucha
As a Mucha fan and his fantastic style, I tried to sculpt something of his for practice, all Zbrush and post in PS.

  • kokoro
    5 Hours Ago
    this is fantastique! i am big mucha fan too, and tried one of his pieces too..i like how you kept the graphic style for the background. very very nice translation of mucha into 3d!
  • nagulov
    3 Hours Ago
    Beautiful translation into 3d!
17 Hours Ago

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The little King in Yellow
Hello everyone, long time not posting! Hereīs an old work that I just finished while testing some new sss pipeline. Hope you like it! And thanks for watching

  • b2przemo
    4 Hours Ago
    love Your style, besides your skills of course )... really lovely art, especially face expression - each picture has many emotions...
  • nagulov
    3 Hours Ago
    The style is not my cup of tea, but this is quality stuff -- nice thread!
3 Hours Ago

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Thanks guys, I'm glad you like it. danma03, Thank you Diablo, Thank you NiyOo, Thank you Nagulov, Thanks vlad74, Thanks man! Sho3d, Thanks, attached are some screen-shots about her eyes, hope you find it useful. Jmturbo, Thank you Gurjeet Singh, Thanks man! Here are some screens of her eyes, I use noisemaker for surface details and chrome material with low intensity for cornea, I'm preparing a short tut for her hair too, will upload it today, cheers.

4 Hours Ago

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old, yet new.

1 Day Ago

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I just finished my first Dota submission! What do you guys think? [/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=289777671"]

  • Clintus Maximus
    1 Day Ago
    Nice work man! I dig him!! Question for you, on your red coat guys, how did you do the bottom of their coats folding up like that? Its just so clean and smooth..
  • Phoenix995
    4 Hours Ago
    hey thank you the folding was not really easy... but in the end we just used a double sided plane! here you can see the wireframe
4 Days Ago

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Venom
Here is my attempt at Venom, I just wanted him to be BIG. Comments and critiques welcome, hope you like him.

  • jmturbo
    1 Day Ago
    Congrats man!!! your work is just too awesome!!
  • jithinroda
    22 Hours Ago
    wow !!! stunning !!! i puked
  • Le Discot
    5 Hours Ago
    Yio ! Great work ! Thx for showing some of your procedures. Can you confirm that, you work on base mesh with dynamesh and when satisfied with shapes, you pass on polymesh and divid before sculpting details ? Have a good day.
2 Days Ago

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dante's texture wip
dante and Gabriel's texturing wip

  • Leonsaint
    9 Hours Ago
    ''I still think'' they are!
  • Piggy
    8 Hours Ago
    First, you need to explain why do i have the exact same dante model on my computer's maya right now before I report you for faking your models. Your Dante is exactly the same as the model people extract from the game, the only difference is you cruely...
  • lukas.chrapek
    5 Hours Ago
    Can you show high poly models, because without normal maps it will looks bad... also I little dont understand why smotth you low poly models and pls made somethink with hardedges. Sooo, I dont know if you do that models or you rip of them from game,...
1 Week Ago

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ZBrush Summit 2014
[/URL] Big news! Pixologic is pleased to announce the first ever ZBrush Summit, taking the idea of our periodic User Group Meetings to a whole new level! The ZBrush Summit is a 3-day event happening Friday, August 8 through Sunday, August 10 in Los Angeles, CA and streaming LIVE around the world. Whether you are here in person or at home, experiencing the ZBrush Summit is easy. Stay connected with our live feed. No matter where you are, we'll be there! Register Now! Live and breathe ZBrush with dynamic presentations, panel discussions from a variety of industries and a sneak peek of the newest version of ZBrush with members of the Pixologic Team. Whether you are present in person or attending via the internet, the ZBrush Summit will encourage participation. Your questions can be heard via a live moderated chat window within the [U]ZBrush Summit Streaming Portal. Additionally, you can use Twitter to ask presenters questions about their respective workflows. Workflow related questions will be featured live and on camera! Attendance -- both online and in person -- is completely FREE! So mark your calendars and don't miss this opportunity to be part of the first ever ZBrush Summit! For schedules, registration information, streaming link and much more, CLICK HERE. See you there!

  • bad penny
    14 Hours Ago
    Isn't that the same week Renderman goes free for non-commercial use. Wish-full thinking on my part methinks.
  • andreseloy
    12 Hours Ago
    I am happy with the ZBrush evolution,just outstanding from 2001 to 2014! Any news is welcome Pixologic Team God bless you!
  • HerraPuputti
    5 Hours Ago
    Wow! Iīm super excited about the new version. Just canīt wait. If itīs true about keyshot integration to Zbrush. Then itīs sounds good. Good render engine in Zbrush is just what I need but Iīm worried that might mean a expensive update. Keyshot is...
5 Hours Ago

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Female Demon Hunter from Diablo3
Since I am a huge fan of Blizzard Entertainment's Diablo 3, I decided to create a sculpture of this female demon hunter. Zbrush 4R5 and Maya 2011 was used for this project. It took me a while, but I very much enjoyed it Hope you all like it. Cheers!

6 Hours Ago

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Portrait of Hannibal Lecter
This is a portrait of Hannibal Lecter made and rendered in Zbrush 4R5. I polypainted the model, used fibermesh for hair, and rendered with BPR. Simple retouching, lighting, and depth was done in photoshop for a poster/artistic looking effect. Enjoy!

3 Days Ago

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orc - update
orc - update - W.I.P http://oscarperezart.com/

  • Diablo
    3 Days Ago
    excellent work as always.
  • Totyo
    3 Days Ago
    Your Zetman is a perfect illustration of Katsura work! Congratulation on this model!
  • dargelos
    6 Hours Ago
    Muy bueno, Felicidades. Great to see spanish users producing this kind of quality work.
9 Hours Ago

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Last Breath
Hi guys I want to share you this work, I hope you like it! Software: Zbrush,Vray,Photoshop

  • mikeyang14
    6 Hours Ago
    It's fantastic ! Really love your work!
1 Day Ago

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ZBrush Screen

  • swajith
    7 Hours Ago
    it would be great and helpful if ull put the wireframe and workflow... seriously awesome.....
  • CAS NYC
    6 Hours Ago
    INCREDIBLE, It's a Beautiful thing and a Blessing to stumble upon a true work of art. HATS OFF TO YOU !! THANK YOU FOR ENHANCING THE ART WORLD. CAS
6 Hours Ago

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Janice Lee's Sketchbook
Hey guys, My name is Janice and I am new on ZbrushCentral. I was quite intimidated to share my works in the first place because I've seen a lot of amazing art works here. However, I thought it would be nice to be part of this community and to move forward by studying more. This is my free form sculp w/ dynamesh of the Hydralisk from Starcraft. Everything was done in Zbrush 4R5, including Polypaint, lightcap, and BPR render. I also did a little extra work in photoshop with multiple passes from Zbrush. Hope y'all like it PS: I actually have a video for this project, but I am not sure to upload it on zbrush central Do you have any suggestions? Thank you!

8 Hours Ago

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Cloth Breakdown
thanks Di@blo! Here is a small breakdown of the cloth details.

16 Hours Ago

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21 Favorites and 15Followers.
Here's the lower topology in case anyone knows better ways to approach it. A few extra loops for the joints and skin between the legs, otherwise fairly straightforward.

  • Doug Jones
    15 Hours Ago
    Nice work. There's a setting to Enable variable PolyFrame visibility. What level is that and how many levels do you have. What's the points count? I don't see a way to rate this thread(used to be able to), It's 5 stars in my book.
  • kokoro
    8 Hours Ago
    great start on the horse. i think the head is too big, even for a shire horse. the sculped skull is great!
8 Hours Ago

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16 Hours Ago

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Groot Wip5
Hi there! I created a texture in poly paint the old with the re-topology. I have rendered in marmoset. Texture only wood texture I will continue to add dirt and scratches, the moss of the tree now.

  • ReidB
    14 Hours Ago
    What do you recommend for the wood texturing/detailing? Im having a hard time trying to recreate wood. I did download the 0rb brush people recommend for cracks. -Reid
  • yamajyaki
    8 Hours Ago
    >Reid I think it is good to use by working with Photoshop these textures. I have URL provided below. I read into the texture of the Standard brush pictures of tree I have poly paint in DragRect. Thank you.
09-25-12

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evolution of a cat sculpture
I decided that I liked how the little print of the cat looked on the big one, so I merged 2 little kittens to the top of the cat model and printed them all as one model. I also printed it in glow-in-the-dark plastic. It's not easy to get a photograph of it just from it's own glowing light, but it glows really well. It's about 5.5 inches tall, and took about 15 hours to print. I wish it printed faster, but that is still faster than I could have gotten it back from any 3D printing service I know of, so not that bad.

  • Jayquality
    10 Hours Ago
    Wow, cool sculpts, thanks for sharing. I just brought home a Makerbot for pretty much the same thing. The hurdle I've been struggling with is how to print something bigger than the build platform of the bot. I have been cutting up my models with...
  • Lincolnk
    9 Hours Ago
    Hi Jay, I talk about a free program in my book, "The Neo-Artist" http://www.theneoartist.com/ that can solve your problem. The program is called Meshmixer. I think you would have a much easier time if you just export the object at full...
17 Hours Ago

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WIP of a Gundalow (vessel used in my area up to the late 1800's)
Hi everyone, it has been ages since I have had a chance to post anything. Here is the latest piece I've been working on. I hope you enjoy it. It's still very much a work in progress all work done in ZBrush. This is a Gundalow which was a shallow draft barge-like sailing vessel used in this area. C&C always welcome.

  • AnthonyA85
    10 Hours Ago
    This is pretty good I've often thought about trying to make boats (specifically a greek trireme) in zbrush, but i can't figure out the best way to make the basic shape of the to start with. How'd you do it? Shadowbox?
13 Hours Ago

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Latest project, should be done soon C&C are welcome!