More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 10 Hours Ago
Views: 271197 Replies: 534
ZBrush Summit 2014 by: aurick 6 Days Ago
Views: 67744 Replies: 186
Insert Multi Mesh Repository by: aurick 1 Week Ago
Views: 798597 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 156479 Replies: 92
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2 Weeks Ago

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  • bomoh
    1 Day Ago
    Amazing work Arda!!! Love everything about these characters man! Massive respect dude!
  • Saik
    22 Minutes Ago
    These are amazing high-quality models! Especially texture and shading stuff, me very likes! BTW you use displacements maps in vray as i can see, could u explain how to render displacements with multi-tiled uvs? There are some problems in 2d mode of vray...
1 Day Ago

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  • JL-Art
    3 Hours Ago
    EPIC work! Congrats!
  • nufftalon3dstudios
    1 Hour Ago
    hey man its talonhawk from GA wow so happy you made top row I see you redid the ghost rider one. I'm gonna buy that castlevania game just so I can enjoy your models in it excellent sculpts you have leveled up ten fold man really happy for you hope you...
  • Phönix
    30 Minutes Ago
    Hey danitchu, great work! And I'm really looking forward to your announced breakdown about your statues. [QUOTE]spybgTo be honest i don´t remeber from where i stole this...
1 Hour Ago

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Demon Carcarias.
Hy,my last work. Thank you for your comments.

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thx for reply, but i dont want to pose him another. maybe a throne will be coming. he is not ready, but last night i did some work on my hulk, what do you think, about him ?

  • Dragon
    4 Hours Ago
    His calfs seem to be out of proportion compared to the rest of his body... unless this is the look your going for (I have seen many 'toon' characters stylized in this way). Gotta love the hair, makes him look like he is in his teens-
  • Teyon
    1 Hour Ago
    As with Thanos, I feel the arms are a little shorter than they should be. He also does not seem to have ankles, it's like the calfs go right into his foot. With bigger guys you should make the arms a tiny bit longer than you would normally expect them to...
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Smoke and Particles:

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Post work layers: Post work render maps:

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Likeness Head Sculpt
Got a little free time so did a Likeness head. Here is a basic update on Volumes and little likeness. Havent worked on the features properly. Going to add more age on her.

  • Dragon
    4 Hours Ago
    Is this Carol from the Walking Dead? Cause, if it is, wow... ya got her.
  • Vimkerk
    4 Hours Ago
    Thanks Vir..for your kind words. I will soon work more on her whenever i get time. @Dragon Yeah mate Shes Carol from Walking Dead.
  • JL-Art
    3 Hours Ago
    Fantastic work!
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Thanks rasmusW, here is an additional image of Fire Breed before clear coat.

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: TD TD)

21 Hours Ago

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World of Red Sands is a Go!
Hello everyone, Ive been away from ZBrush Central for some time now, but with Good Reason....Ive been working away on an exhibit of alien sculpture. I've been taking my ZBrush designs and creating large scale physical sculpture to show in gallery as an exhibit of alien life-forms including anatomy, design illustration and paintings. A lot of time has been spent just sourcing a mainstream gallery to take a chance and show the work... and I'm happy to say The Endeavor Arts Gallery and Event Space here in Calgary has agreed to host the first long term show! I'm excited to say that without ZBrush Central and its members who encouraged and supported my artwork as it developed here I would not have had the opportunity to take my work as far as I have. Like many here at ZBrush Central its been a passion of mine to see my designs in large scale, to have them accepted, shown and shared in all their alien glory for exactly what they are.... explorations into speculative biology, anatomy and design based in a foundation of traditional and digital skills which are presented purely as art, and and now its actually happening. I've had my project on a local crowd funding site called InvestYYC for several weeks now and I'm nearing my goal. All of the funds go to securing space, travel of the beasts and the creation and presentation of workshops on their creation. when I surpass my funding goal I can begin to expand the world, add additional artifacts and grow the number of its inhabitants. Its been an exciting time and I would love to share it with all of you. Please take a look at the recording below to see some of the progress, investigate the link below and if you can come on board as an investor there are some fun rewards to be had. Thanks to the great and powerful Pixologic You could even Win 1 of 3 Pixologic Prize Packs which include a ZBrush4R6 licenses a free upgrade to 4r7, ZBrush Hats T-shirts and Key Chains. If you live in Canada you will also receive a Charitable tax receipt. In addition you could have your likeness recreated as one of the inhabitants of Red Sands which I would travel with the exhibit as I expand the show to far away lands. Rewards also include hand made sculpting tools used in the creation of my sculptures, prints and much more....have a browse, share your thoughts and invest hard!.... DLhXBQCjWhg Click Here for InvestYYCC Details Here are a few images, Thanks everyone...more updates soon... See My Website Here Interested in how this character was developed...join me at ZBrush Workshops to find out more. Join My ZBrush Workshops Course Today!

  • threetails
    5 Hours Ago
    Thanks KrakenCMT its good to be back here as well.
  • rasmusW
    5 Hours Ago
    hey cameron! great to see new stuff from you. really really like where this whole thing is going. this is very inspiring. -r
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Handicapped Gorilla /// New Personal Project even more W.I.P.s
gorilla gone with the fur

  • Godless Dog
    4 Days Ago
    Great Gorilla! I also looked at your earlier Venom and android woman art and thought that was great as well! I'm guessing this is how you created the separated head and body: 1. Create the head and the body as different subtools 2. Create the...
  • TaichiMesher
    5 Hours Ago
    Hey Godless thanks, glad you like it! You are 100% correct, I did make 2 separate subtools then I painted a mask on each of them and I used that masks to create another 2 subtools (gums let's say) using...
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Today homework: Magneto (in process)

2 Weeks Ago

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Hi fellas! Thanks a lot for yor comments. I've been out for a while but I'm getting back with some new stuff. Following my last likeness. Cheers!

  • nagulov
    2 Weeks Ago
    Wow, that's practically a cleaned-up 3d scan! Spot on likeness.
  • dozogovi
    10 Hours Ago
    love your charles bronson
  • Sérgio Ricardo
    5 Hours Ago
    Hello fellas! Thanks a lot and are very much appreciated the comments from you! Regards!
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Pro Cycling
Hi! I love cycling and I've wanted do a tribute to this great sport. Hope you like

  • Frigid
    7 Hours Ago
    Well done. Did you create the bike inside ZBrush as well?
  • David 3DCS
    6 Hours Ago
    Ty Frigid. No, the bicycle is modeled and textured with 3dsmax.
2 Days Ago

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Steampunk Cyborg
Hey, what's up everyone. It's been a long time since my last post here . I'd like to share my latest work. Based on a concept by Young Hwan: http://www.artstation.com/artwork/black-leather Soon I will post some breakdowns. Hope you like it!

  • Spyridon Boviatsos
    1 Day Ago
    the transition from concept to 3D is phenomenal. every little detail is there and you took it to the next level. and your texturing skills are amazing. I wish i could see him move. congratulations
  • ARASH-B
    11 Hours Ago
    great stuff man !
7 Hours Ago

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quick sketch, hardsurface modeling,

1 Day Ago

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thanks for the comments guys! Here is an update on the single pass BPR tutorial… I know some of you guys are into making creatures, so I wanted to test the Skin Material I build for the tutorial with a quick creature concept I made yesterday. Here a screen capture of a SINGLE PASS BPR render from ZBrush, no compositing, 20 seconds render. I hope you guys like it! I will post a couple of other creature concepts and you guys can let me know which one you would like me to use to describe the process in the tutorial.

  • sadicus
    1 Day Ago
    SINGLE PASS BPR render? no compositing? 20 seconds render? ...you had me at "making creatures."
  • N1k77
    20 Hours Ago
    I love this!!
  • Frigid
    7 Hours Ago
    OMG! I'm absolutely in LOVE with this "lost creature". GREAT job! I'm so excited for this tutorial! Do you post on YouTube/ Have a YouTube Channel? I don't have FB, so i only use YT. Seriously man, I've been lurking here for a while, and finally created...
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Eddie
Eddie is Margo's dog He is the 3rd character of Margo's movie to be released. The dog was sculpted in ZBrush. The propellers were created in 3DSMax. Eddie's 3D parts: Photo of the assembled and painted model: Photo of my friend Rob Steiner from Bold Machines holding Eddie

  • magicmodel
    3 Days Ago
    Nice to see the dissection for 3dprinting. Helps to make people realise that these kind of things are better printed as seperates then bonded back together rather than magically built in a oner! Well done Bold Machines.
  • Bernard Caumes
    2 Days Ago
    very nice work. I wonder one thing. do you use another soft to cut your model in different pieces or do you use zbrush ? if it's a different soft witch one. once again nice modeling
  • mercurius
    7 Hours Ago
    Nice work! Those little connecting cubes - that connect the arm and torso for example - is there a tool to do that?
8 Hours Ago

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Grazeart : Mario Scene
I love this illustration by Jose Emroca Flores, so I am going to try and make it. I want it to feel just like the concept so here we go

1 Day Ago

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Godless Dog: No worries. nimajneb : Thanks for the info. I only use Pinch to taper the fibers together so I won't have to do any grooming in Maya when I export the curves out. That being said, I've never had any problems at render time in Zbrush. Observe, bulge-free hair :

  • kaisasose
    1 Day Ago
    Glad you liked it guys. The smooth brush is my fix for kinks in the hair. Close to the tip with Preserve Length at 0, it makes the fibers shorter. Close to the root, it averages the fibers and smooths it out. Try it.
  • Mikademius
    18 Hours Ago
    Thanks for the tut model and hair looks great!
  • kaisasose
    8 Hours Ago
    Cheers dude, glad you like the tutorial.
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I did some progress. What do you guys think? Comments and critics are welcome! Thanks!

16 Hours Ago

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Small update :

  • Ouran
    15 Hours Ago
    His facial expression is really great
  • Likesyrup
    12 Hours Ago
    reminds me of this concept by Raman Djafari The Viking Nice work
08-09-14

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  • Clintus Maximus
    23 Hours Ago
    Loki said it best.. im SUPER excited and cannot wait to hear an official release date. I feel like we are in Winter of 2014 now.... lmao BUT I am ALWAYS okay with waiting a little longer should the designers think things need tweaking to be released...
  • Knacki
    10 Hours Ago
    Haha, I really enjoy this thread. So much impatience & curiosity paired with speculations. It is like sitting on a big family table with thousands of children around. Very close to Christmas. BUT the calender is lost. No one knows exactly when...
  • Thebest12
    10 Hours Ago
    i THINK SOME PEOPLE WANT IT TO BE RELEASED NOW, BECAUSE THE HOLIDAYS ARE AROUND THE CORNER. MEANING LESS TIME TO EXPLORER OR THEY DON'T HAVE ENOUGH MONEY TO PURCHASE IT, BECAUSE THEY ARE ALL OUT OF MONEY. NOTHING I JUST SAID EFFECTS ME
10 Hours Ago

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Starting out new anatomy study, sculpting directly in pose

  • Diablo
    10 Hours Ago
    so far so good bro.needs a little work around the knees,there too square.keep'em coming.
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Ah skull i started working on a while ago for fun, practice, and it might always be of use for future projects.

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here are some update for the head. still got so much to do. orz......

11 Hours Ago

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