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The Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part series completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing LanguagesCreating a Basemesh with ZSpheres
Solomon Blair shows you how to quickly block out a model with ZSpheres.
Creating a Basemesh...A Key Chain for 3D Printing
Joseph Drust will take you through the basics of sculpting as well as optimizing your key chain for 3D printing.
A Key Chain for 3D...Creating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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    • Threads: 27
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Announcing ZBrushCore by: aurick 5 Days Ago
Views: 123096 Replies: 241
#AskZBrush: Updated January 20 by: aurick 1 Week Ago
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Pixologic Presents ZBrushLIVE by: aurick 1 Week Ago
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Insert Multi Mesh Repository by: aurick 2 Weeks Ago
Views: 1790414 Replies: 590
New Plugins for Your Holiday (Update on Page 3) by: aurick 01-17-17
Views: 109164 Replies: 33
RECAP: ZBrush Summit 2016 by: aurick 01-11-17
Views: 37435 Replies: 37
ZBC 2016 in Review by: aurick 01-09-17
Views: 8528 Replies: 11
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Help appreciated - How to find torso proportions correctly?
Hi all, i'm quite new to sculpting anatomical figures, and with the following model i am struggeling with the torso. I'm currently blocking out the shape using mesh modelling before i start the sculpting. How can i achieve the correct ratio between rib cage, sternum and breast position? Would the rib cage flatten and deform in a position like this? What is wrong with the torso when looking at the top view? Some basic advices would be nice. Thank you!

19 Hours Ago

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starting a new project.

  • pansolo
    19 Hours Ago
    That looks great! How do you make those objects look so solid? I've got a lot to learn...
  • ragnar_Danneskjöld
    1 Hour Ago
    @pansolo Just find a Mat you like and mess with the BPR render settings.
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Slaughterous

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Gandalf the Grey - Final
I just finished my Gandalf model after a really long time, hope you like it. Cheers

  • ebrahimdiba
    1 Day Ago
    WWOWW... I very like this bro ..
  • HosseinDiba
    14 Hours Ago
    Thanks a lot guys, I'm glad you like it
  • Farzin
    2 Hours Ago
    This is truly stunning, well done, best sculptor i have ever seen.
3 Hours Ago

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Fly, you fools!
Hey guys, thought id share with you my latest personal work, practicing likeness sculpting in Zbrush! I made three likeness sculpts at 2 hours each to warm up for this and then went at it! Eyes painted with polypaint, hair with several sections of fibermesh.

1 Day Ago

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71 Favorites and 18Followers.
TMTNT//Water//Edition
Hi ZBC, I tried a little paint over on those budies and actually trying 3d print on the last one (snapping turtle) I will know on march if it's quite good. Cheers!

  • AbbY-Art
    11 Hours Ago
    Hi!!! Hmmm I would Say Daniel Auteuil??? I used Flipped Normal Light Scene for the render and I did it in 3000/2556 + or - so It's a little longer than normal. So I would say 15 min. I have a i7 it did the work ^^. Here two tuto that helped me a...
  • AbbY-Art
    3 Hours Ago
    Hey Thank you vahidahmadi!!!!
2 Days Ago

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Thanks guys ! Here are another shots and ZBrush screen grab :

  • David Aucourt
    1 Day Ago
    Thanks MimDiamond, it's rendered in VRay !
  • dopepope
    1 Day Ago
    Beautiful work. I think you nailed Anastasios' concept and attitude perfectly. His stellar artwork is profoundly inspirational, so I can see why you'd tackle such a concept, and why trying to capture it so precisely would be so important.
  • David Aucourt
    3 Hours Ago
    Thanks dopepope ! Indeed capturing the concept was one of the main goals.
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Einar - The mighty Viking
hey guys, i'm so exciting to share my newest work i used for study. This is Einar, the mighty Viking. Concept by Johannes Helgeson, you guys can check more his awesome artworks at here: https://www.artstation.com/artwork/1wq62 And more progress and high quality at here: https://www.artstation.com/artwork/Wx1XQ All c/c are welcome Thanks

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a bit more work done on the beast

1 Week Ago

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Lil'sister: thanks a lot man zb_holic: Thanks Poster Render process Here (Sorry i was not able to put gif here ) https://giphy.com/gifs/l3q2LRtbg2xdEQCkg

  • markkens
    3 Days Ago
    How does his leg move in that direction starting from behind him? Congrats on TR.
  • Gedn
    3 Days Ago
    kick ass! well deserved TR
  • Max33
    4 Hours Ago
    Amazing. Can really feel the gesture. Congrat for TopRow.
1 Week Ago

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Quiana - Wasteland Stalker
This is the high poly model of Quiana. I did this model for the qubebrush ART WAR competition. https://forums.cubebrush.co/ The base mesh was done in Maya and then refined and sculpted in Zbrush. The competition is still running for a couple of weeks. I hope to be able to finish her in time. Any feedback is much appreciated.

  • LucaSoma
    1 Week Ago
    Awesome!! really good work!
  • Nikosis
    18 Hours Ago
    Wow, this is one amazing piece of work. Great, Great job.
  • ZOMBEAST
    4 Hours Ago
    WOW this this is awesome!!!! the concept and execution is just cool as hell! this is top row all the way!!!!
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Here are some lightcap renders for funsies

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Nice to see you
Hi all just wanted to share with you my latest personal work.. Hope you like it!

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Pepper
stanley lau's creation , i'll do every pepper concept there is at some point , i really like her , i hope she turned out good , but seriously this character is amazing , always love browsing through stanley's gallery .

  • Sad3q13
    1 Day Ago
    nice work man ... good job
  • GordonGekko
    6 Hours Ago
    Wow! You really nailed the look of the concept art. Nicely done, can't wait to see more.
1 Week Ago

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Major Motoko Kusanagi
Hi folks I made this model during a workshop for 3D print with Bernardo Yang, which was amazing, I highly recommend it to anyone who wants to learn more about how to develop a sculpture for 3D printing. I also have the pleasure to work with some amazing artists that gave me great feedbacks, so thanks Nilo, Ricardo and Eduardo for all the tips.

  • WilbertPierce
    1 Week Ago
    Wonderfully done. Looking forward to seeing it printed. For keys I usually add them then do a duplicate and boolean subtract from the adjoining piece. Is their a way to constrain the draw on an insert mesh to regulate its size?
  • rogfa
    1 Week Ago
    Great job! Thank you for the breakdown and explanation. This is exactly something I'm trying to do myself. Roger
  • Deryck
    6 Hours Ago
    Hello Wilbert thanks To regulate the size of the insertmesh I just set the size of my brush, then hold Ctrl that way the size will always be the same. =) Hey R[COLOR=#AAAAAA]ogfa Thank you very much. I'm glad you like...
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And a few screenshots and the crazy cuts!!! Hope you like it!!!

  • PabloV3D
    18 Hours Ago
    Fantastic work! Fantastico!
  • Casy Malit
    13 Hours Ago
    Wow! Those are an amazing and catchy artworks! It's perfect! You've done a very good project. Nice color and with clean details.
  • apereira
    6 Hours Ago
    Thanks Ajay Thanks Pansolo Thanks nxn21,yes it was printed. Thanks Pablo.Gracias. Thanks Cash!yes it was a really nice project.
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Hey Zbrushers Here is my final render for my Fourmille character (original character design by Alessandro Barbucci) I used Zbrush BPR & photoshop. Hope you liked it!

  • xada
    7 Hours Ago
    super!
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Vray skin shader comparison
Thanks Peeps! I have been trying out the new Vray skin shader on a bigger project, I am really liking the results so far!

  • frix
    8 Hours Ago
    yeah, the alShader is great. Much better detail preservation than the vraySkin.
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Her name is Lulu, she is an assistant magician ... when he was not playing the drums ... "Lulu and Magic Life" http://luluandthemagiclife.wixsite.com/moviemaking

  • CG faun
    1 Day Ago
    Thank you Dillster.
  • EgorDD
    8 Hours Ago
    Cool work!
9 Hours Ago

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Gamecontroller sculpting
hey there, this is my first post in ( Zbrush central ), i am finished my new sculpting from the imagination of Xbox gamecontroller , this tool is free to use in your project , the download link is under the video description . IX7YLvBRHDE

10 Hours Ago

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Vir Norin Thx) I fundamentally remade her butt. And some more stuff. Of course I want to consider this last change on highpoly. But if someone has something to say - I'm all ears) I fundamentally remade her butt. And some more stuff. Of course I want to consider this last change on highpoly. But if someone has something to say - I'm all ears)

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DC Collectibles statues premiered this weekend at New York Toy Fair 2017! 1) Justice League Movie Tactical Suit Batman 1/6 statue Assets provided by DC Collectibles Art directed by Jim Fletcher. Printed and paint master by Jason Wires Productions 2) Justice League Movie Cyborg 1/6 statue Assets provided by DC Collectibles Art directed by Shawn Knapp. Printed and paint master by Jason Wires Productions 3) Woner Woman Movie Steve Trevor and Wonder Woman 1/6 statue Wonder Woman modeled by James Marsano Assets provided by DC Collectibles Art directed by Shawn Knapp. Printed and paint master by Jason Wires Productions Leep on zbrushing! A

  • Lil'sister
    1 Day Ago
    Amazing work Alterton! top row for sure
  • PabloV3D
    16 Hours Ago
    Sweet! Great details, very realistic !
  • patokali
    10 Hours Ago
    Nice work, very awesome...a question, for Cyborg you received a scan too or you do it from scratch?
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POLICE DRONE UNIT - ZBRUSH SUMMIT/Hard Surface
Hello there, Here's my concept designed at the sculpt off 2016 (last image is the one I delivered after 3 hours). Some new renders and a short breackdown. Hi-tech Semi-rigid material, able to change rigidity thanks to electric shocks, emulating muscular contractions. In case of impacts it becomes almost indestructible and in case of falls and bullets it's able to deform it self thanks to its memory-foam structure. Before the apocalypse, these units had the role of patroling on the streets and were engaged on delicated missions (where human-units would be in high danger). After the Apocalypse, the AI uses these drones for fighting human rebels. The unit can change typology of arm (integrated weapons, shields, etc.). I also made a Turnable GIF, click here to see it: https://www.artstation.com/artwork/Rldlm Hope you enjoy! Andrea

  • Max777
    10 Hours Ago
    Hi Andrea ! thanks for sharing your knowledge , always interesting to see how your work ! See you later !
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And some in-engine stuff!
Thought I'd add in some in-engine shots aswell Cheers!

  • mustaine
    1 Week Ago
    Star wars is something I really love, and this game is awesome. Congratulations on the works they are perfect. I love all this.
  • Max33
    4 Days Ago
    Amazing! Thanks for sharing.
  • redbranch
    12 Hours Ago
    Fantastic work. Thanks for posting. How much of this was scanned?
12 Hours Ago

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Thanks dude, thanks for the coment Muchas gracias tío, gracias por comentar I don't know how can i put this image in the ZBSee :S

12 Hours Ago

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Hi guys!!I believe that I have this thread totally abandoned.Sorry!!Here a few works... more from this thread http://www.zbrushcentral.com/showthread.php?205403-Batman-vs-Harley-Quinn-Battle-Statue-DC&p=1201438&infinite=1#post1201438