More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 27 Minutes Ago
Views: 272262 Replies: 536
ZBrush Summit 2014 by: aurick 1 Week Ago
Views: 67783 Replies: 186
Insert Multi Mesh Repository by: aurick 1 Week Ago
Views: 798947 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 156522 Replies: 92
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11 Minutes Ago

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Female Morphonaut in process
here is a few more characters that I'm thinking of adding to the toy line in the future

23 Minutes Ago

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"Dark Attorney" CLAY!

08-09-14

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103 Favorites and 202Followers.

  • Thebest12
    23 Hours Ago
    i THINK SOME PEOPLE WANT IT TO BE RELEASED NOW, BECAUSE THE HOLIDAYS ARE AROUND THE CORNER. MEANING LESS TIME TO EXPLORER OR THEY DON'T HAVE ENOUGH MONEY TO PURCHASE IT, BECAUSE THEY ARE ALL OUT OF MONEY. NOTHING I JUST SAID EFFECTS ME
  • pjw558
    13 Hours Ago
    Learning the Art of watching rocks grow.
  • RAMWolff
    27 Minutes Ago
    It's very meditative! lol
1 Day Ago

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22 Favorites and 19Followers.
here are some update for the head. still got so much to do. orz......

1 Day Ago

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55 Favorites and 34Followers.

  • Masart
    10 Hours Ago
    Lovely works, thanks for sharing,
  • SammehSAMURAI
    10 Hours Ago
    Superb arts! every piece is unique and beautiful!
  • Heelie
    1 Hour Ago
    very impressive pieces!
23 Hours Ago

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I did some progress. What do you guys think? Comments and critics are welcome! Thanks!

  • Heelie
    1 Hour Ago
    u seem to improve with every post (well but theres always a lot of time between ) He's sculptet very well. Maybe u try to put more details into the textures. Skin and clothes look pretty clean but his appearance screams for a more dirty look.
2 Days Ago

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Steampunk Cyborg
Hey, what's up everyone. It's been a long time since my last post here . I'd like to share my latest work. Based on a concept by Young Hwan: http://www.artstation.com/artwork/black-leather Soon I will post some breakdowns. Hope you like it!

  • ARASH-B
    1 Day Ago
    great stuff man !
  • Heelie
    1 Hour Ago
    fantastic. I wanna see him walk around. Awesome Texturing!
1 Hour Ago

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5 Favorites and 1Followers.
Doodle

1 Hour Ago

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Wokring on a new project for uni. zbrush makes things so much easier, glad i spent some time on it this summer.

2 Weeks Ago

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75 Favorites and 46Followers.

  • bomoh
    1 Day Ago
    Amazing work Arda!!! Love everything about these characters man! Massive respect dude!
  • Saik
    14 Hours Ago
    These are amazing high-quality models! Especially texture and shading stuff, me very likes! BTW you use displacements maps in vray as i can see, could u explain how to render displacements with multi-tiled uvs? There are some problems in 2d mode of vray...
  • Heelie
    2 Hours Ago
    fantastic stuff! I like the creatures that make u wanna throw up like the cyst guy. I could not work on this
19 Hours Ago

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: TD TD)

  • Vir Norin
    2 Hours Ago
    Very interesting proportions. I'm thinking about making stylized characters too, so images like this are very inspiring to me. Thanks!
2 Hours Ago

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~KóKó Jackson~
Hi Guys, My first Character made with Zbrush. Rendered in Cinema4D.

18 Hours Ago

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6 Favorites and 8Followers.
Thanks rasmusW, here is an additional image of Fire Breed before clear coat.

2 Hours Ago

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I have been busy with work but I have made massive improvements to the face, general body shape and spine I'm not that sure about but here is my progress so far!

2 Hours Ago

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Small update, started blocking in the rest of the character and refined his face. Hair is all place holder for the moment.

20 Hours Ago

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Likeness Head Sculpt
Got a little free time so did a Likeness head. Here is a basic update on Volumes and little likeness. Havent worked on the features properly. Going to add more age on her.

  • Vimkerk
    18 Hours Ago
    Thanks Vir..for your kind words. I will soon work more on her whenever i get time. @Dragon Yeah mate Shes Carol from Walking Dead.
  • JL-Art
    17 Hours Ago
    Fantastic work!
  • lucat
    3 Hours Ago
    Great job!
4 Hours Ago

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28 Favorites and 20Followers.
Astro - Alien

10-03-13

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Hi thanks for the appreciation! The first Elder Scrolls Online cinematic was finished months ago, but basically the zbrush specific involvement for this type of character can be sum up this way : In the blocking stage i took care of quickly block out the main elements as separated geometric pieces. We started with very detailed concept designs provided by the client, so the first goal was to quickly assemble all the parts and have something solid in terms of proportions. Some of these pieces were modeled from scratch in brush, other were coming from out libraries and some others , like the plates of the armor and other hard surface elements were polymodeled in 3d studio max. I brought everything into zbrush and started to play with the proportions and placement of the parts. Once i was satisfied with the overall proportions i brought back the objs from zbrush to max, to finalize topology for hard surface elements and on those parts that requires cloth simulation. Once topology and geometry was final i brought it back again into zbrush for a pass of detailing...wrinkles...scratches and all sort of surface enhancement . For the head we started with some very rough scans of actors chosen by the client. We had to intensively resculpt those geometries in order to match the likeness with the actors and add surface details like pores and wrinkles, based on photoreferences. When all the sculpting and the surface detailing were in place we rendered sample stills for approval (internal and external), this is a vital stage that we do in zbrush with BPR before proceeding to texturing. Here`s another example of BPR render before texturing on another project : Ale

  • Nello
    10-07-13
    Awesome work!
  • jbmonge
    10-16-13
    Hello, that is really a great job but just a details in my opinion seems little weird and bother me a little bit : The head of the guys seems a little bit too big for his body ! JB
  • aurick
    01-29-14
    The official trailer has now been released, showing the knight in action. See it here: DVMNQozxqos I've also updated the initial post in the thread.
14 Hours Ago

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Demon Carcarias.
Hy,my last work. Thank you for your comments.

  • Diablo
    5 Hours Ago
    looks really nice.you did a great job on the anatomy.keep'em coming.
1 Week Ago

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Akuma/Gouki
This is my version of Akuma. Hope you like it.

  • julien3d
    1 Week Ago
    Really cool, only one thing... The seams on the clothes are really too small, it's smaller than the pores of the skin. Good job anyway.
  • tiagori
    6 Days Ago
    Thanks for the tips Julien!
  • LeoAMD
    5 Hours Ago
    Really nice sculpt. The render and materials look great.
1 Day Ago

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6 Favorites and 7Followers.
Final Update for the Casey.and now going for the Low-Res version.hope you like it.Any C&C are welcome.thanks for your support.

  • TibiNeag
    1 Day Ago
    Great work on your last sculpt. The mask looks really cool. I also like your high frequency details! Keep it up, man!
  • Diablo
    8 Hours Ago
    thanks alot guys.really appreciate your comments.that's motivating.
11 Hours Ago

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3 Favorites and 1Followers.
youre right i did the arms longer but reading it after this doing here a update will work at thanos later, the arms will get longer there too.

1 Day Ago

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18 Favorites and 15Followers.
thanks! I decided to throw it into marmoset

  • kokoro
    1 Day Ago
    this is a funny one, made me laugh, thanks:-)
5 Days Ago

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Handicapped Gorilla /// New Personal Project even more W.I.P.s
gorilla gone with the fur

  • Godless Dog
    5 Days Ago
    Great Gorilla! I also looked at your earlier Venom and android woman art and thought that was great as well! I'm guessing this is how you created the separated head and body: 1. Create the head and the body as different subtools 2. Create the...
  • TaichiMesher
    19 Hours Ago
    Hey Godless thanks, glad you like it! You are 100% correct, I did make 2 separate subtools then I painted a mask on each of them and I used that masks to create another 2 subtools (gums let's say) using...
1 Day Ago

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thx for reply, but i dont want to pose him another. maybe a throne will be coming. he is not ready, but last night i did some work on my hulk, what do you think, about him ?

  • Dragon
    18 Hours Ago
    His calfs seem to be out of proportion compared to the rest of his body... unless this is the look your going for (I have seen many 'toon' characters stylized in this way). Gotta love the hair, makes him look like he is in his teens-
  • Teyon
    14 Hours Ago
    As with Thanos, I feel the arms are a little shorter than they should be. He also does not seem to have ankles, it's like the calfs go right into his foot. With bigger guys you should make the arms a tiny bit longer than you would normally expect them to...
16 Hours Ago

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9 Favorites and 5Followers.
Smoke and Particles:

16 Hours Ago

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16 Hours Ago

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Post work layers: Post work render maps:

17 Hours Ago

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43 Favorites and 21Followers.