More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Join Pixologic at the CTN Animation Expo 2014 by: aurick 1 Hour Ago
Views: 8261 Replies: 6
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 4 Hours Ago
Views: 9430 Replies: 40
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 5 Hours Ago
Views: 335629 Replies: 682
ZBrush Summit 2014 by: aurick 10-18-14
Views: 69525 Replies: 186
Insert Multi Mesh Repository by: aurick 10-12-14
Views: 825234 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 159422 Replies: 92
+ Create New Thread + Reply to My Thread
11 Minutes Ago

3

0

0

thread gallery
2 Favorites and 3Followers.
Update 11
Hi! I have continued workinng on the face , specially in the nose and mouth. Any thoughts?

07-09-14

5

12

4

thread gallery
40 Favorites and 32Followers.

  • iskon
    08-22-14
    Fantastic works!
  • artmillcaptain
    09-26-14
    "Her Birth" her eyes are so natural and expressive that the viewers can not move their gaze ... the whole beauty of the character lies in there.... Great work on hair and fur , subtlety of her hair complementing the entire look . Requesting if you...
  • strob
    52 Minutes Ago
    awesome. what did you use for the hair modeling and rendering? And what is Relicts?, a game, movie, comic book?
57 Minutes Ago

2

0

0

thread gallery
0 Favorites and 1Followers.
Orc and Companion

2 Weeks Ago

6

0

thread gallery
117 Favorites and 209Followers.
Join Pixologic at the CTN Animation Expo 2014
Join Pixologic at the CTN Animation Expo 2014 from November 21st - 23rd in Burbank (CA) as we present renowned film and gaming artists giving live ZBrush demonstrations. In case you haven't heard, CTN is short for the Creative Talent Network and the expo will no doubt be a hot bed for creative talent. Including live demonstrations, networking receptions, master workshops, panel discussions and professional exhibits you can bet this year's expo to be even more popular than last year. Some of the artists appearing at the ZBrush booth (B52) include: Michael DeFeo (Freelance Artist: Despicalbe Me 2, The Lorax, Ice Age 4) Chadwick Dusenbery (Freelance Artist) Shaun Absher (Disney Animation) Dylan Ekren (Disney Animation) Alena Wooten (Disney Animation) Matt Thorup (Disney Animation) Tyler Bolyard (Nickelodeon Animation Studio) Danny Williams (Dreamworks Animation) Leticia Reinaldo (Freelance Artist: Frozen,Tinker Bell and the Pirate Fairy, Muppets Most Wanted) Steve Lord (McFarlane Toys) To learn more about the artists, view some of their artwork and see a presentation schedule, visit the CTN Animation Expo UGM Page. We'll see you there!

  • jubala
    2 Weeks Ago
    they did record CTN 2013 so i'm guessing they will again. here is the link to CTN 20013 http://www.zbrushcentral.com/showthread.php?183073-CTN-2013-Recap-%28D-Williams-J-Drust-D-Qwek-J-Krichevsky-amp-R-Vignone%29
  • Treece
    1 Week Ago
    Nice One. Thanks jubala. Many thanks for the links. I recollect I started watching them, but forgot to go back to finish after my missus nagged me to paint the spare room! Don't think she found it funny when I asked her if I should do it in...
  • magbhitu
    1 Hour Ago
    anyone got who's there got any live footage? reports from the trenches?
1 Hour Ago

2

0

1

thread gallery
45 Favorites and 27Followers.
K.A.D.U stands for Kinetic Assisted Defence Unit. Based on a sketch by Fightpunch which I modified slightly. Sculpted entirely in Zbrush.

1 Day Ago

4

1

thread gallery
44 Favorites and 12Followers.
Kept Alive | Creature Concept
ZBrush Dynamesh sketch & Photoshop.

  • NeroX
    11 Hours Ago
    Thank you! :-D
  • crumbaker
    11 Hours Ago
    looks great, was that rendered in zbrush?
  • NeroX
    1 Hour Ago
    Thank you! :-) Yes, render passes in ZBrush and then comp in Photoshop.
1 Hour Ago

0

0

thread gallery
44 Favorites and 12Followers.
Kept Alive 2
Dynamesh sketch + Photoshop comp.

5 Days Ago

6

3

thread gallery
3 Favorites and 1Followers.
T-Rex
First post here! Yep...another T-Rex, hope you like it!

  • Shaner
    1 Hour Ago
    Thanks! Had fun sculpting this piece.
  • Shaner
    1 Hour Ago
    Thank you, I'll post the colored version soon!
1 Hour Ago

3

0

0

thread gallery
28 Favorites and 19Followers.
Wolverine Bust
Hi all! Wolverine bust for 3D PRINTING, the final size (only bust without stand) will be 70mm. You can find more information hete: https://www.facebook.com/media/set/?set=a.729355837154836.1073741834.172183049538787&type=3&pnref=story Soon I will post the images of the printed model!! Here's a link to the turntable view: https://www.youtube.com/watch?v=7r9gDhxQPkY&feature=youtu.be

2 Hours Ago

1

1

thread gallery
1 Favorites and 0Followers.
Michelangelo's David Bust
Hi everyone, i think it is my 2nd time posting here (or maybe 3rd time, it doesn't matter ) anyways, i decided to Make the Bust of Michelangelo's David, so here you go guys. C&C always welcomed Cheers. Beauty Shot Other Views, rendered in Keyshot Full Views in Zbrush

  • Diablo
    2 Hours Ago
    nice job.
08-09-14

5

688

15

thread gallery
117 Favorites and 209Followers.

  • dillster
    10 Hours Ago
    If you buy 4R6 now, the upgrade to 4R7 is free and...
  • giullep
    9 Hours Ago
    ok thx at all..
  • giullep
    5 Hours Ago
    now the price of zb4r6 is 795$ and after that when zb4r7 is out, how much it cost the bridge to keyshot??? but he must have any version of keyshot..correct? thx
1 Day Ago

6

0

thread gallery
29 Favorites and 23Followers.
re-all thanks for all your comment re-MarkCharles thanks for point out the eyelid.

  • crystalit
    6 Hours Ago
    re-Frigid , ostrichllama: real person is hard to make,especially i can only check from the photo to see the difference, and thanks for point out of this.
  • Frigid
    4 Hours Ago
    Oh, I must tell you, it looks truly amazing. Well done. Just think the hair coming off the top of the nose should be scaled back. Please don't take this wrong. I hate even critiquing this, as it's so good, but that change would make it even more...
  • reza-lowpoly
    2 Hours Ago
    WOW!!! Jaw Dropping Piece of Art!!!!!
16 Hours Ago

3

2

thread gallery
95 Favorites and 55Followers.

  • nagulov
    10 Hours Ago
    Fantastic. Photorealistic yet faintly stylized. He looks like he belongs in a boy band...
2 Hours Ago

2

0

0

thread gallery
7 Favorites and 9Followers.
more shots.

2 Hours Ago

0

0

thread gallery
49 Favorites and 35Followers.
frozen...

1 Day Ago

6

5

2

thread gallery
23 Favorites and 13Followers.
Five o'clock tea
HI All! I want to share their experiences I use Zbrush to create models for carving CNC. Some time ago we implemented the idea of 3D carving on 3 axis machine CNC. You can see the working principle. I hope that it is clear and you will enjoy.

  • Andrei Poddubny
    1 Day Ago
    Of course! Rotated 90 degrees and level the surface for the next layer
  • Freewaldo
    3 Hours Ago
    strange thing to implement this in zbrush, but i can only congratulate your efforts. Great handling of both arts.
1 Day Ago

6

1

0

thread gallery
3 Favorites and 4Followers.
A few WIP
Just a few WIP. Not had much time recently and its amazing how rusty one gets!

  • markantonik
    2 Hours Ago
    hi, nice work here, good job ! About your question, maybe you can separate parts into subtools ? For instance the head wich need more poly. By splitting it into separate subtool, you would be able to give it more poly than if it is still in one mesh....
2 Days Ago

1

1

thread gallery
14 Favorites and 12Followers.
hey hey once again.. heres another one for you. all sculpting , painting and displacements done in ZB.Rendered in MR. Thanks for lookin..

  • tyrellcorp
    3 Hours Ago
    wow,I usually gauge how good my work is on how many comments I get , so that's 3 strikes in a row..! I best go and do something else.....
1 Day Ago

2

40

10

thread gallery
117 Favorites and 209Followers.
A Sneak Peek at the ZBrush to KeyShot Bridge
A sneak peek at the upcoming ZBrush to KeyShot Bridge: As we finalize ZBrush 4R7 we wanted to share with you this sneak peek movie which focuses on one of the upcoming features: the ZBrush to KeyShot Bridge! This exciting new feature allows you to send your ZBrush scene straight to KeyShot (in one click), allowing for an incredibly easy transition to rendering with KeyShot. Additionally, you will also see ZBrush 4R7's new ZModeler Brush in action as it is used to create the engine. Some of the features shown in the video are: *Single button press allows for high polygon models (without decimation) to be sent to KeyShot *Apply KeyShot materials directly to the mesh *Size, position, and MatCaps® are respected across the ZBrush to KeyShot Bridge *Adjust the HDR Environment lighting to create the perfect Final Render Sit back and Enjoy! B3fQG0FzVAU For more information about ZBrush 4R7 , including release information and previews of other features, CLICK HERE.

  • joolsh
    9 Hours Ago
    Is it coming this year that's all I need to know. The wait is easy, it the not know how long is the problem.
  • bicc39
    5 Hours Ago
    Looks fantastic, believe you should charge much much more. This free stuff has to stop, bad for morale (Pixologic has to eat also.) Look forward to a Mid-June release. This gives me enough time to relearn. Just when I had mastered 1.55.
  • Mahlikus The Black
    4 Hours Ago
    I am running Keyshot5 on a 3 year old, second gen i7, 2ghz laptop with 8gb ram and it is still pretty fast. I'm talking 5 to 15 seconds refresh, depending on how much I fine tune the render setting. I couldn't believe it when I first started playing with...
1 Day Ago

2

4

0

thread gallery
39 Favorites and 39Followers.
and two more... Thanks

  • alterton
    11 Hours Ago
    J! Thanks for the input: I am planning to have all of them with the same background according to the faction they belong, so what if I use a non textured background? a standard back as the ones you can see in my first post in this thread when I first...
  • Synn
    6 Hours Ago
    I'm still learning how to comp passes in PS as well. I personally like the textured background, but I agree with jmeyer. You could adjust the color balance on your light passes to match up with your backgrounds.
  • jmeyer
    4 Hours Ago
    You are refering to the colored ones,right? Same thing there,it's more about the color mood than the texture. Our brains need something of that color mood on the figure to accept it as integrated. So a colored rim light or a lightcap material could be...
6 Hours Ago

1

0

thread gallery
0 Favorites and 0Followers.
Practice
I thought I might make a space for my daily sculpts. I don't get the time to make one every day, but I make sure to never make the project more than one day. A way to see how much I can do and how far I can get on a character in one day. Sometimes I use a base model, for when I want to practice posing, and clothing the model. But most of the time I start from scratch. All critiques are not only welcome but encouraged. I want to get better, and ta good way to do that is to practice and let other people point out your works flaws. The making of: https://www.youtube.com/watch?v=Ytbhzu7Hfkc

  • Masart
    5 Hours Ago
    like your character,
5 Hours Ago

0

0

thread gallery
2 Favorites and 4Followers.

5 Hours Ago

4

0

0

thread gallery
0 Favorites and 0Followers.
Ming Hua LOK WIP
Zbrush Scuplt of Ming Hua and a test pose and water sculpting.

5 Hours Ago

6

1

0

thread gallery
0 Favorites and 0Followers.
Ming Hua
A realistic version of Ming Hua from Legend of Korra I have been working on. I am working on my realism and detailed sculpting

8 Hours Ago

3

0

1

thread gallery
1 Favorites and 0Followers.
Some more study.
Full body and WireFrame study...

8 Hours Ago

6

1

0

thread gallery
1 Favorites and 0Followers.
SuperKhan
Hey all, This is my latest work ,i have Mr. Salman Khan As SuperKhan and would want him to be one of the members of The Avengers or The Justice league. used zbrush,3dcoat,photoshop. Your comments are valued...

1 Week Ago

4

13

16

thread gallery
56 Favorites and 42Followers.
Kyrgstzt
Another character of the Margo Movie: Kyrgstzt, the driver of Mr. Walthersnap! ZBrush model: Assembly scheme: Photo after being 3d printed and painted:

  • sleepyhead
    9 Hours Ago
    Great work. Any change to see close up of the 3d printed pieces? before and after cleaning process? just curious.
1 Day Ago

2

2

2

thread gallery
16 Favorites and 12Followers.
Hello again! This is something I have been working on for fun. It´s based on a sculpture by artist Patricia Piccinini.

  • antonio argudo
    1 Day Ago
    Great job all around, I like the little creature, how many polygons did you use on this one? cheers
  • Matchbox
    9 Hours Ago
    Thank you so much antonio! The rendered model is about 70k polygons but with a displacement map. The highres zbrush model is about 4 million polygons.