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Edge Unweld
Discover the technique of the Unweld Action, disconnect edges of your model for future edits, lastly see how it works with Dynamic Subdivision.
Edge Unweld Edge QMesh
Not to be confused with the Edge Extrude Action, this acts in the same way but fuses the geometry when two edges meet. Watch the Poly QMesh video for more QMesh examples.
Edge QMesh Edge Bridge
Close holes on your model by clicking two edges, or change your Target setting to create tube-like shapes between holes.
Edge Bridge Point Transpose
Start the Transpose Action by clicking a point, use familiar Transpose functions on a single point, return to Draw mode to continue ZModeler functions.
Point Transpose Curve Bevel
After creating a Curve (see Poly Add to Curve, Edge Add to Curve, & Point Make Curve for examples), try the Bevel Action, add more control with the Modifiers.
Curve Bevel Curve Delete
Once a Curve has been created, use the Delete Action to get rid of any unwanted created Curves.
Curve Delete Curve Do Nothing
Turn this Action on to perform other ZModeler Actions while all current Curves remain dormant.
Curve Do Nothing
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Insert Multi Mesh Repository by: aurick 17 Hours Ago
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14 Minutes Ago

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10 Favorites and 14Followers.
I also worked on a speedsculpt of some weird looking horror creature, I will retopo and pose him after my deadlines, feedback is appreciated

21 Minutes Ago

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10 Favorites and 14Followers.
Hey guys, long time no posts Here is an update on Eli. Even though I am not satisfied with the overall look I have to start the retopo now due to my deadline. Feedback is still appreciated!

2 Days Ago

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87 Favorites and 58Followers.
Cobra update
Here are some edits to the Cobra. Calling him done for now, hope you like him CGmodeling.com/cobra

  • truubluu
    2 Days Ago
    That mouth ! NOICE job hombre!
  • William.O
    1 Day Ago
    Nice creatures Michael !!!!
  • Aramv55
    59 Minutes Ago
    wow this is really great
1 Hour Ago

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7 Favorites and 8Followers.

09-01-13

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Lord shiva
i created this model few months ago,the reference concept art took from internet !

  • Doug Jones
    09-01-13
    What level of subdivision is the main character and how many points? How about some wireframes? Looks good to me When can we see different colors and materials on all the subtools?
  • SHIV
    2 Hours Ago
    very good work.nice strong and aesthetic pose.what i loved the most was the face ....It is Hritik Roshan 's face ,,even with the eyes closes,,it has kept the strong resemblance.
1 Day Ago

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11 Favorites and 14Followers.
machete wip

1 Week Ago

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59 Favorites and 51Followers.
Likeness study of Tommy Shelby I made after binge watching Peaky Blinders. No image overlaying or anything like that was used. Head started with a dynamesh sphere and zremeshed once I had basic forms. It was nice to start from scratch for once. Holster straps and buttons made with zmodeler. Hair in fibermesh. Rendered in Keyshot. I might move on to texturing at some point. Hopefully he is recognizable. Crits very welcome.

  • SockGardener
    1 Day Ago
    Great show – great sculpt! I recently had a crack at sculpting Arthur and Tommy ( and Sam Neill's character). Needless to say I didn't get anywhere close to what you've achieved. Rather than be discouraged I'm going to choose to be challenged &...
  • jamesgclark
    1 Day Ago
    Excellent work! Its really instantly recognizable. I particularly like the skin texture. Can I ask how you achieved it? What brushes and alphas did you use? And what sub-d level are you working in order to get that much detail? I am working on a...
  • haiquh
    3 Hours Ago
    Wow, realy cool work! I like the grey warm color-tone a lot! realy fit's the character!
2 Days Ago

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16 Favorites and 14Followers.
The latest render hot off the digital press!
Still working on it but it is coming around nicely.

  • gabo1991
    8 Hours Ago
    great ZBrush render. Looking good.
  • banya
    5 Hours Ago
    nice render
09-04-12

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24 Favorites and 14Followers.
Thanks Slosh! was surprised to finally see a comment on my thread :P haha glad that you were able to tell it was Adrien Brodie. and yes you are correct, the Armour is for a Female "warrior" I suppose, I made a 'cartoon' girl character a while back, and then I decided for a hard surface study I'd make her some Armour. about the Helmet, I couldn't agree more. after I finished I thought yeah it's cool. then a few hours later I looked at it again, and could see how much it did not work for the Armour. I did a completely new Design that I think suits it a whole lot more. picking up some of the design elements of the Armour and hopefully being somewhat more sleek and sexy. I think I'm mostly done for modeling parts now. Though I know I'll notice something new tomorrow that needs tweaking. but here it is for now. I think it's time to do some more sculpty sculpts. this one has taken a lot of my time. but it's been a great learning experience

  • sorel
    14 Hours Ago
    I just wanted to say this was my favorite entry in all of the gear design contest. Getting so much Final Fantasy onto a tiny ring is so good, this ring is absolutely stunning. I actually glamour this ring over every other ring in the game currently lol....
  • SammehSAMURAI
    7 Hours Ago
    @Sorel, Oh Wow, Blast from the past! lol you must have dug deep to find this one ^^ Thanks for the kind words, I'm really glad that people are still enjoying the ring and I feel pretty honored that something I created is officially a part of the Final...
8 Hours Ago

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10 Favorites and 8Followers.
Free gumroad Demo...
I have a free Gumroad demo for this alien guy, check it out. www/gumroad.com/peterkonig I think it took around three hours. The time lapse is around 7 minutes. Just a sketch really. Thanks for lookin!

1 Day Ago

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3 Favorites and 3Followers.
Police 2067
Hello Everyone, I would like to share with you my lastest artwork. I'm not a professional 3D user, I'm using Z-brush to have more like a base mesh that I photoshop a lot. If you are interested into seeing a more in-depth and step-by-step process, you can check my complete project here : https://www.behance.net/gallery/26565853/-Police-2067

  • LynneMitchell
    1 Day Ago
    You should post some of your process steps too. They are beautiful and inspiring!
  • omegear
    9 Hours Ago
    Thx guys ! For the process, check my complete project : https://www.behance.net/gallery/26565853/-Police-2067
9 Hours Ago

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0 Favorites and 0Followers.
Tintin
Sculpt in zbrush render ( my very first ) done in keyshot.

17 Hours Ago

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2 Favorites and 1Followers.
SculptWorks
Wip

  • Teyon
    9 Hours Ago
    Is that Pink? The likeness if very close if so. If not, you may need to work on it, lol. Keep at it!
10 Hours Ago

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6 Favorites and 3Followers.

11 Hours Ago

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Dear Totyo I didn’t 3D print again previous model . I almost only polished and coated surfacer primer (previous inserted image which 3D pintted out model). She is such a feeling. I wrote before, She is pre-finish, she must polish more for prototype. I thought to try post the prototype is complete ........ I think 3D data looks same 3D print out model. Best regards Takuto

1 Day Ago

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7 Favorites and 3Followers.
Danny Trejo Head study
Hi all, I am updating my latest Zbrush sculpt - Danny Trejo head study. Thank you.

  • n1agara
    18 Hours Ago
    That's a very nice likeness sculpt. I bet his skin was a lot of fun to do
  • dozogovi
    12 Hours Ago
    holy **** you nailed it. congrats
  • Erklaerbar
    12 Hours Ago
    its a very convincing sculpt!
12 Hours Ago

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13 Hours Ago

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Anna and Milkshake - Gourmet Hunters
Here's a piece I completed recently: This image is based on the 2D concept art by artist Lokman Lam. Strangely one of the harder parts of the sculpt for me was the fur on the cat. We wanted a stylized look that worked well for print at small scale (around 58mm). Here's a video of the process for the cat: Photo of the print:

16 Hours Ago

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13 Favorites and 9Followers.
Dragon

  • Ouran
    14 Hours Ago
    Really nice rendering and comp !
14 Hours Ago

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15 Favorites and 12Followers.
Another Blendshape Character
Here is another Character that I have been messing around with for quite awhile and finally rendered. I used zbrush and maya to create the blendshapes which I find is a great workflow. I also use fiber mesh to create the hair curves but I keep them static when I render (cuts down on render times). I rendered it in Vray. He may not be very creative as far as the design goes but these characters are so I can practice my modeling and creating blendshapes and textures. I had to once again bake the skin texture because it is to hard to render SSS frame by frame on my computer. Any and all feedback welcome.

15 Hours Ago

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24 Favorites and 12Followers.
Reptile Fan Art
Character I made for the Combo Infinito Challenge. Used software: Zbrush, 3ds Max, Vray and Photoshop

1 Day Ago

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3 Favorites and 7Followers.
Scorpion - Mortal Kombat Animated Series
Scorpion Fan Art, done for a Facebook Challenge (Combo Infinito) . I decided to go on a cartoon style, cause i think Mortal Kombat deserves an animated series ! I hope u like it ! Cheers !

  • Renanfab
    1 Day Ago
    Really liked the final look man, congratz!
  • Daniel Biggers
    1 Day Ago
    Nice Scorpion, I am really digging the style. I also agree that there should be a Mortal Kombat series, and then on the final season Fatalities! Or a time machine where we can see fatalities in each episode.
  • viniciusfavero
    16 Hours Ago
    Thank you very much guys! Daniel, i thought exactly the same thing about the fatalities on the series... A dark comic toon version!
16 Hours Ago

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For some reason there is a limit to the number of attachments... Anyway here's the evolution of the pelican, monsterified Process IfI2QTY046I

2 Weeks Ago

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15 Favorites and 16Followers.
Hello Guys, Thanks for the kind words . To talk a bit more about the process: Depending on the scene i will start from a base mesh or from one of the dynamesh spheres, I build up the layout scene with all the rough models or place holders, Then i will send it to maya and set up an camera, i use GoZ a lot on that, after i have a good camera and composition i will start to split the models on different tools and work on each one separately, to achieve the amount of detail i want and every time i wanted to check my scene with updated models i used the decimation master before send the models to maya, great that i cold keep the painting on the models. For hair i have used the Zremesh to generate the guides for maya nHair, it took me some time to get a good result , in the end when i was working on the last images, I realised that i could export the zremesh model as .obj and render it directly with the vray hair material and it gave me faster and better results. Some more images: Have a good weekend

  • Carsten Lind
    1 Week Ago
    Brilliant work. Funny and grosse at the same time. I love the twisted thinking. Very well done!
1 Day Ago

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22 Favorites and 17Followers.
Woman and sword
Hi, I decided to call this character finished today. Done on my freetime between professional works. Images are resized. I'll try to post higher resolution soon. Different angles of view when the model was still in progress : Cheers,

  • xada
    1 Day Ago
    well...stunning, stunning, stunning,...
  • cottonmothcrown
    17 Hours Ago
    great work! The colors really make it for me, I wish there was a little more purple or green to add variety and focus but I love it and the design
04-08-15

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Home IV - WIP
Some wips - wireframe Keyshot render tests (in keyshot I used environment & generated Hdri using sun&sky to get the sunset mood ) I hope this is useful , Thanks all

  • Darkengrim
    04-13-15
    mabrook, mabrook wa mabrook really nice piece and thanks for showing your technique.
  • ItbeRufus
    4 Weeks Ago
    That is great! Such a clever way of creating that
  • Aramv55
    17 Hours Ago
    great- Thank you for making off
1 Week Ago

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Thanks folks Here are a ZB shot, and a quick pic of how i blocked out some of the poses to start working. I've done all the models using the manequinn, dynamesh and normal sculpt workflow.

  • marianosteiner
    1 Day Ago
    Mega thanks for the support guys! means a lot! Sodak: please try to download the file again man, it's probably some error you had while downloading. cheers Now let's just wait for the Judges decision it would be amazing to win, but this...
  • Aramv55
    18 Hours Ago
    Amazing work