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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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    • Threads: 29
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Highlighted Threads

ZBrush Summit 2018 by: aurick 4 Days Ago
Views: 2143 Replies: 0
#AskZBrush: Updated January 20 by: aurick 6 Days Ago
Views: 230119 Replies: 93
Annual ZBrush Awards by: aurick 1 Week Ago
Views: 282 Replies: 0
Insert Multi Mesh Repository by: aurick 2 Weeks Ago
Views: 2269850 Replies: 606
ZBC 2017 in Review by: aurick 01-08-18
Views: 7152 Replies: 14
Announcing ZBrushCore by: aurick 11-18-17
Views: 161753 Replies: 257
Video Tutorial: Knife Prop by: aurick 09-18-17
Views: 7390 Replies: 8
Pixologic Presents ZBrushLIVE by: aurick 02-08-17
Views: 14767 Replies: 12
+ Create New Thread + Reply to My Thread
1 Week Ago

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Take The Sword And Walk The World
Hello everyone,This is my original work, "take the sword and walk the world." Life and death are like drawing swords and closing swords. Without war, there is no need to forge swords. Without trouble, there is no need to seek justice with a sword. In the light of the sword, crime and carnage are easy to come by;It is good to see flowers and play with children. May there be a sword in the heart, no longer holding the sword to fight for justice. Thank my teachers and friends for my advice and help. I used Zbrush, Maya, Substance Painter, Mari, Arnold and Photoshop to complete my workflow.

  • Lu Hu
    1 Week Ago
    thank you
  • tokio
    1 Hour Ago
    Awesome .
1 Week Ago

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Crab Rubik
This is a project that I did for the contest Artstation "Beneath the Waves" What fascinated me most was the creation of a creature that, when folded, has the shape of an almost perfect sphere. The biggest challenge was to create such objects that can be folded and unfolded in this way and look like a properly functioning animal. Due to the complexity of the body, I gave it the name Crab RUBIK, just like the famous spatial toy. Everything is shown and described here: II etap:http://https\://www.artstation.com/contests/beneath-the-waves/challenges/36/submissions/25575#submission-update-102976 I etap: http://https\://www.artstation.com/contests/beneath-the-waves/challenges/33/submissions/23016 concept phase construction

  • rulonis
    20 Hours Ago
    [COLOR=#4A4A4A] Crab Rubik by...
  • jmeyer
    1 Hour Ago
    Cool idea, nicely done.
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Biggie 3D printable portrait sculpt.

2 Hours Ago

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Ancient Demon
Well after so edits I thought it need I was bored so it is the render for this ancient demon. -Software used: Zbrush4r8 Keyshot8 Photoshop

20 Hours Ago

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Homarus Americanus by rulonis on Sketchfab

  • Intervain
    19 Hours Ago
    these are all great, love the thread!
  • rulonis
    3 Hours Ago
    Thank you very much! I appreciate your feedback. I admire your work. Dzięki! :-)
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Female Anatomy

2 Weeks Ago

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Dream of love
Hello everyone, this is my first CG works,inspired by an illustration from the American illustrator Norman Rockwell . But I adapted the story from some of my experiences in life.I hope you like my works.I made some breakdown here,hope you enjoy it! I use ZBrush to make high model , and use Maya to make low model. The software used in the texturing part is Substance Painter,Mari, and Photoshop. The hair part is accomplished by using the ZBrush Fibermesh to comb the curve and the plane to generate the curve, Then use Shave and Nhair to generate the hair system.The renderer is Arnold.

  • Muslim
    2 Weeks Ago
    Hi Great piece of Art It's about Childhood, humanity and Dreams of our past days I like the life that streams among this artwork this kind of stuff have something to tell us ,God Bless . I like the Idea
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Ogre

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Bust Study

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Roadside Picnic
ZBrush 4R8 CS5

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Benicio Del Toro 3D printable portrait

8 Hours Ago

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Update time

  • mickeal_alex
    8 Hours Ago
    Video printing this piece https://www.youtube.com/watch?v=wxirznGUC9w
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1 Week Ago

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Annual ZBrush Awards
Every year, it is a privilege for Pixologic to recognize the very best artwork that has been shared at ZBrushCentral.com. The ZBrush Awards are given to artists that have been nominated by their peers during the course of a year, with the awards then being handed out at a special presentation at our annual ZBrush Summit. Every post from the year (between June 15 of the year preceding the Summit through June 14 of the current Summit year) will be eligible for an award! This is your chance to recognize those artists and projects that have most inspired you throughout the year. It's also the perfect excuse to explore: Take some time to scan back through ZBC's archives from the past year to discover threads and artwork that you might have missed. You may well find something that inspires you to create your own winning artwork! WHEN DOES VOTING TAKE PLACE? Voting is ongoing -- all year, every year. Simply watch for the VOTE button at the lower corner of any image to see if it's eligible for the current year's voting. ELIGIBILITY* To qualify, works must have been posted at ZBrushCentral during the current voting year. This begins on June 15th of last year and continues through June 14th of the current year. We use this schedule to give all eligible images a fair opportunity to rack up votes before the year's votes are tallied immediately prior to the ZBrush Summit that autumn. ZBrush must have been an essential part of the creation process to qualify. For collaborations (including studios), an award will be given to the group/organization as a whole and another award will be given to the individual artist whose work within the collaborative effort receives the most votes. THE CATEGORIES ARE IMAGE OF THE YEAR An individual 2D or 3D image that is outstanding overall. Images must be a finished, complete illustration. No WIP images; only completed images will qualify. Unlike "Sculpt of the Year," this category is looking at the scene's models and surroundings, both. SCULPT OF THE YEAR An individual image showing a completed sculpt that is outstanding overall. The majority of the sculpt must have been completed in ZBrush. The model does not have to be colored/textured. It can be organic or hard surface. Unlike "Image of the Year," this category is looking at the quality of the sculpting, alone. ZBRUSH TO 3D PRINT OF THE YEAR An award for work completed with ZBrush and then output to 3D Print. Jewelry, toys, collectibles, statues, large sculptures or any other pieces where the ZBrush sculpts were 3D printed are eligible. TOP ROW POST OF THE YEAR Tell the world which Top Row images were your favorite! Both Individual and Studio Threads featured in the Top Row are eligible. STUDIO THREAD OF THE YEAR Vote for your favorite work from studios (for example, in the film, game, jewelry, toy or collectibles industries). The thread must contain images from work completed within a studio pipeline. The thread must be titled with the studio name and/or project title. "Studio" is defined as any company working on a designated project. GAME ART OF THE YEAR Unlike "Studio Thread of the Year," this includes individual artists' threads showing work on a game project. It can also include any collaborative thread for a game title where several artists have posted work in one thread. Game fan art or personal sculpts of any game character do not qualify - the artwork posted must have been used within the game pipeline. FILM ART OF THE YEAR Unlike "Studio Thread of the Year," this category includes individual artists' threads showing work on a film project. It can also include any collaborative thread for a movie title where several artists have posted work in one thread. Film fan art or personal sculpts of any movie character do not qualify - the artwork must have been used within the film pipeline. Additionally, we have a special award each year: ZBrushCentral HONORARY AWARD This award is given by Pixologic in recognition of an individual who has had tremendous impact on the world of digital art. The recipient of this award may or may not be a member of ZBrushCentral. There are no nominations accepted for this award. HOW DOES THE VOTING TAKE PLACE? You must be logged into ZBrushCentral to vote. If you're not a member, you can register for free. For any eligible image on ZBrushCentral, you will see a VOTE icon overlaid at the bottom left corner. To nominate that image for the year’s ZBrush Awards, simply click the VOTE button. A pop-up window will appear with the opportunity to finalize your vote or to cancel. That's all there is to it! You don't need to worry about choosing a specific category. When all of the votes are tallied shortly before the year's ZBrush Summit, we automatically organize them according to the categories that each image or thread is eligible for. You may only vote for any individual image once, but you can vote for as many images as you wish throughout the year. This means that you don't need to worry about whether you think a particular image is better or worse in your opinion than one that you previously nominated. If you like it, vote for it! You may withdraw a nomination for any image at any time before the voting for that year's awards has been locked in. To do this, click the image's VOTE button again. Instead of the option to add your vote, you will see an option to remove your vote. Only eligible images will display the VOTE button. Don't forget to click the "Add Your Vote" button to cast your ballot! *Pixologic reserves the right to disqualify any nominated post which at its sole discretion Pixologic believes to misrepresent the way that ZBrush was used in the image's creation. All nominees must complete work using a registered copy of ZBrush, whether that copy is owned by the individual or a studio. Nominees will be required to submit verification of eligibility. Pixologic reserves the right to modify the ZBrush Awards program at any time and without notice.

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  • ZB_holic
    11 Hours Ago
    wow !! awesome work !
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Cyclops Fan art

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Arsen's sketchbook
Hello, everyone! I've been lurking this forum for a while and I always wanted to join the community. I started digital sculpting in summer 2017, so I'm still learning. This is my latest sculpt - fanart for Yoshimitsu.

13 Hours Ago

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knew works in progress
Working on a knew post,displaying the body mesh in its form before I do anything else with it. let me know if its ready.that the proportions seam right.Dont wanna jump into it like i did in the past directly.Let me know you're critiques and advice will be appreciated .

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thanks man! one more piece done for petersengames.com for the game Planet Apocalypse you can check the kickstaerter page here: https://www.kickstarter.com/projects/1816687860/planet-apocalypse?ref=project_share concept : Keith Thompsonhttps://www.keiththompsonart.com/

  • Syrus
    1 Day Ago
    Hell yeah, rad work! Your output is amazing. Your dailys are very inspiring, I need to do more sketches too.
18 Hours Ago

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14 Favorites and 16Followers.
King Cactus
Hey everyone, here is my latest personal project, it's a different style from the precedent one, I really like the challenge to translate a 2D concept into a 3D model as I can add a new dimension trough modelling, texture and rendering. The design was created by my friend Benjamin Flouw I did all the modelling part in Zbrush and render in 3Ds max.

2 Days Ago

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Troll Character Model
Just wanted to showcase one of the Troll models I worked on from Blizzard's latest released World of Warcraft: Battle of Azeroth Cinematic. There is a little bit of extra love put into him for this beauty render. I also had the honor of serving as character modeling lead for this cinematic. It was a huge team effort from the many talented artists/directors from Blizzard Animation and the game team. jSJr3dXZfcg

  • gabo1991
    19 Hours Ago
    Very cool. Thank you for sharing.
  • chkan
    18 Hours Ago
    Thanks for the top row plug! =)
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Game Character Bust, with Layered Blend Shapes
Hey guys just finished working on my latest personal project, rendered in realtime in UE4, sculpted in Zbrush and using Layers for expressions and details.

08-29-17

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84 Favorites and 49Followers.