Painting-Introduction The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.Painting-IntroductionPainting-Layer Masking Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.Painting-Layer MaskingPainting-Spotlight Texturing Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.Painting-Spotlight Painting-Alpha Texturing Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.Painting-Alpha Text Reference Introduction Joseph Drust introduces the key features he will be covering in the following videos.Reference IntroductionBasemesh Introduction this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.Basemesh IntroductionSculpting Introduction Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.Sculpting Introduction
Here is my 3D interpretation of Alex Noa, one of the main character in "Lunar - Silver Star Story". Sculpted and Polypainted in ZBrush. It'll be converted to Gameart(lowpoly) later on, once I've completed all the characters.
About the style. Since the cut scenes of the game is in Anime. I think Square-Enix style character suited this the most.
I hope you like it folks. As always C&C are welcome :3
Next is Luna.
For Highres version visit my ArtStation Page
I have sadly had no access to a computer for a while and when I get it back I was working on environments! First is a character I did the night before it broke the other two I did today/yesterday
Hi guys, below are some quick KeyShot renders after hands posed, pole placement, and portrait block-in.
This is still far from a finished sketch *.* I will work on hands, feet, and ears this week. Thanks for viewing!
Hey guys! thanks for the comments! I haven't started with the tutorial, I'm still doing tweaks to the BPR settings and the shader. like with my previous tutorials, I will share all the resources so you can guys try it and let me know your thoughts.
Here is another update, I have been working on the specular and SSS contributionof the material as well as the mixing properties. More updates soon.
Just 3 years later, I thought I should update this thread!
Here's a model I've been working on and off for a while. It's a collaboration with an insanely talented 2d artist called James Harvey (www.stopjamesharvey.com) to take one of his characters into 3d. As she's progressed she's moved away from the original design to some extent but I'm still fairly happy with how she turned out.
Everything was created from scratch in ZBrush with the exception of her coat, which I made in Marvellous Designer (then retopologised, UV'd and detailed/tweaked in ZBrush) and her gun which I modelled in 3ds Max.
Final render was done in 3ds Max using V-Ray with some post processing in Photoshop.
This is my first attempt to sculpt hard surfaces. I am still learning zBrush. Kinda new to it.
Rendered in KeyShot and Post production in Photoshop.
Here, are the process shots
Base concept sculpt