Painting-Introduction The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.Painting-IntroductionPainting-Layer Masking Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.Painting-Layer MaskingPainting-Spotlight Texturing Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.Painting-Spotlight Painting-Alpha Texturing Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.Painting-Alpha Text Reference Introduction Joseph Drust introduces the key features he will be covering in the following videos.Reference IntroductionBasemesh Introduction this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.Basemesh IntroductionSculpting Introduction Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.Sculpting Introduction
This was my model for the month. Had a lot of fun with the hard surface and PBRs. Currently in the process of getting the model rigged for posing and have create some props and a scene for the demo reel. Thanks for stopping by.
Here is my (2WIP) version of Beauty and the Beast.
nagulov_I have Manuel sculpted the scales,Thank you for your suggestion.
McNistor_Thank you for your suggestion.
Here is a I character I did last Weekend for the my mini factory Halloween contest. It was for the category curiosity cabinet. Really fun 1 day exercise I have a poly painted version I'll post later.
Its meant to be some sort of weird bat beetle specimen.
You if want to have the model you can download it here
They have also printed it in red but on pretty low setting.
Back into 'render it overnight' mode.
Here is this mornings render. Lots of changes to the shader, darkened the diffuse and let the SSS bring more warmth into it, but it helps me get some of the crazy scattering areas (like the eyelids) out of there. Changes to spec and gloss, the displacement, I guess just a bunch of little tweaks.
I did a 35min speedsculpt which is inspired by this tree: http://www.zbrushcentral.com/showthread.php?1110101&p=1110101&viewfull=1#post1110101
rendered some layers in zbrush comped it in photoshop and then painted over it
hope you like it!