More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Official Video Added to Page 1) by: aurick 1 Hour Ago
Views: 106958 Replies: 220
ZBrush Summit 2014 by: aurick 2 Hours Ago
Views: 62210 Replies: 184
ZBrush Helmet Design NEW! Project Files Added! by: aurick 1 Week Ago
Views: 148205 Replies: 92
Insert Multi Mesh Repository by: aurick 07-02-14
Views: 738305 Replies: 508
ZBrush Interview: Gil Bruvel by: aurick 06-12-14
Views: 19871 Replies: 5
+ Create New Thread + Reply to My Thread
6 Days Ago

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38 Favorites and 23Followers.
Hi guys, Thanks for comments. And to answer your question RasmusW, no I do use proper topology. I create the ''low'' cage with Zremesher and then create the uv's in UVlayout. I then bring it back to Zbrush and go up a couple of divisions and bake the displacement map from there. The low cage for this one was around 750k poly's, and then subdivided in Arnold at render time to handle the displacement map. This is my home workflow, at work its a different story. Here is a couple of screengrabs from within Zbrush. 12 mil for face 12 mil for body

  • kskovbo
    2 Hours Ago
    cheers guys! RawSunlight you can view the final textured version below! http://www.artstation.com/artwork/yellow-eyes
  • Irritus
    5 Minutes Ago
    Fantastic design, nice work.
7 Minutes Ago

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34 Favorites and 28Followers.
some more improvements like a Fantasia scène.

12 Hours Ago

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14 Favorites and 11Followers.
are you using this plane?

  • megacal
    14 Minutes Ago
    Thanks Mealea! I didn't see that in my presets earlier. Seems to be working now....at least I'm up to the fun part.
10 Hours Ago

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thanks guys I really appreciate it Here is some others sketchs that I did!

  • dargelos
    9 Hours Ago
    This is really impressive!
  • piqnic
    39 Minutes Ago
    thanks dude
4 Days Ago

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Space Cadet
Hello Guys, this is a project i created based on a Hidden Moves artwork. It was rendered in Zbrush. Softwares: Zbrush, 3Ds Max, Marvelous Designer and Photoshop. Soon i'll post a render breakdown! Hope you like it!

  • Aybours
    18 Hours Ago
    Looking great !!!
  • Kisel
    16 Hours Ago
    Love it, nice work man
  • dargelos
    57 Minutes Ago
    Absolutely beautiful !
1 Week Ago

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96 Favorites and 185Followers.

  • JohnnyRaptor
    5 Hours Ago
    Ah! You teasebags! What's the date ?
  • Gordon Robb
    2 Hours Ago
    I honestly thought Fall was just what you guys in the states called Autumn. So, wouldn't that make it start at the 'beginning' of September, rather than the end?
  • mitchfx
    1 Hour Ago
    I'm really hoping to see some additional features since neither the low poly modeling or Keyshot bridge interest me in the least. I understand that a lot of others are really excited about these additions but if I want to poly model I will be doing that...
5 Hours Ago

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Reaper Centaru
"Reaper Centaur"

  • t.manz
    2 Hours Ago
    Seriously, I'm following your thread for a while and you are for sure my no.1 creature designer. Super creative and inspiring.
2 Hours Ago

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Hey man, thanks for commenting! i gave a look on those artists work and did this: I know it is far from a good anatomy, but i think its better than the others i did before. Edit: Added eyes

2 Hours Ago

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Sketch

13 Hours Ago

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Rexling
Based on the concept done by : Cory Loftis was done using Zbrush Maya and photoshop . Hope you like it . tabletmonkey blogspot : http://bit.ly/1uVJu53

  • truubluu
    2 Hours Ago
    Nice execution! My only crit would be to fix the left eye. If he's glaring back like that, I don't think the pupil would be in that position. Other than that niiiiiice job
1 Day Ago

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21 Favorites and 8Followers.
Simon Pegg confused
Last one for now. Love Simon Pegg Wanted that confused, wtf look... realtime Marmoset again, game res.

  • MAHAM
    20 Hours Ago
    wow really great sculptures
  • nagulov
    14 Hours Ago
    Fun thread! Lots of interesting, well made sculpts to look at. Love the woman's expression. And the shark is really cool as well.
  • Teyon
    2 Hours Ago
    Really great but you need to add a bit of crows feet on the Joy. At her age, she'd have at least one or two during such an extreme expression. Anyway, excellent work!
4 Weeks Ago

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ZBrush Summit 2014
[/URL] Big news! Pixologic is pleased to announce the first ever ZBrush Summit, taking the idea of our periodic User Group Meetings to a whole new level! The ZBrush Summit is a 3-day event happening Friday, August 8 through Sunday, August 10 in Los Angeles, CA and streaming LIVE around the world. Whether you are here in person or at home, experiencing the ZBrush Summit is easy. Stay connected with our live feed. No matter where you are, we'll be there! Register Now! Live and breathe ZBrush with dynamic presentations, panel discussions from a variety of industries and a sneak peek of the newest version of ZBrush with members of the Pixologic Team. Whether you are present in person or attending via the internet, the ZBrush Summit will encourage participation. Your questions can be heard via a live moderated chat window within the [U]ZBrush Summit Streaming Portal. Additionally, you can use Twitter to ask presenters questions about their respective workflows. Workflow related questions will be featured live and on camera! Attendance -- both online and in person -- is completely FREE! So mark your calendars and don't miss this opportunity to be part of the first ever ZBrush Summit! For schedules, registration information, streaming link and much more, CLICK HERE. See you there!

  • rodney71
    8 Hours Ago
    So is it standard policy to keep these live streaming events live only? I haven't seen any mention of whether the videos will be posted somewhere or if we're out of luck if we couldn't watch the live event. That would be so disappointing... Rod.
  • kaleden
    8 Hours Ago
    It was mentioned during the Summit that the videos would be posted online. However, since there's so much footage, it's going to take a while to process everything. The ZB4r7 teaser that was recently released includes video from the Pixologic...
  • Shellac
    2 Hours Ago
    ... you could try these, https://www.youtube.com/channel/UCV5GP2bOZidBB2C0wxdMDmg/videos Enjoy
2 Hours Ago

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3 Hours Ago

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7 Favorites and 2Followers.
rough prototype action figures

4 Hours Ago

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Hello everyone, my latest personal work. Thank you

  • cvoelkner
    3 Hours Ago
    very impressive! I love the Atmosphere! Maybe the highlights on the eyes are a tiny amount to strong for my taste, but that is only me looking for something to niggle:-)
3 Days Ago

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Some character work
Was nice doing these given how much 2D environment stuff I seem to be doing of late Looking forward to trying out 4r7...and keyshot? finally, proper shadows...and PBR...rock!

  • RawSunlight
    5 Hours Ago
    thanks very much guys, means a lot that you like them
  • dopepope
    5 Hours Ago
    Great to see more from you!
  • rasmusW
    3 Hours Ago
    hahahah.. what a great bunch.. looking forward to what adventures they go on... -r
7 Hours Ago

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here you go , finished version .. thanks for lookin.

  • MealeaYing
    4 Hours Ago
    Oh my god I love it! You never stop and this latest is the most outrageous. Im going to refer a bunch of people on another site over to have a look at your thread, Its too much!
15 Hours Ago

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Making Myths: Benstravaig
Hello This wee chap was quickly knocked up for a recent blog post on making a myth, which you can see here. Created in ZBrush from a sphere using DynaMesh and ZRemesher, rendered in Cinema 4D. Thanks for looking.

  • vlad74
    11 Hours Ago
    It looks wonderful.
  • Sav
    4 Hours Ago
    Thanks everyone, much appreciated!
1 Day Ago

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32 Favorites and 23Followers.
TomatoVFX - Cloth folds brushes PACK 2
New ! cloth folds brushes package ( 10 brushes ) , if you sculpt cloth into ZBrush and want to save your time and be more accurate this package is your way to that . It combines most of cloth folds systems with 2000 px resolution for each . So no more wasting time Hit the download link and HAPPY ZBRUSHING ! DOWNLOAD LINK ! ( DROPBOX ) https://www.dropbox.com/s/pu5fubqjilapvyv/TomatoVFX%20Cloth%20folds%20brushes%20PACK%202.rar

  • Diablo
    11 Hours Ago
    hey man.thanks a lot for these cool brushes.keep it up.
  • Seraphina
    10 Hours Ago
    TomatoVFX, Your Cloth brushes are awesome, thank you so much for sharing. i can't wait to start using them in a project. Btw i love your work and i hope one day my work can be as awesome as yours!
5 Hours Ago

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Sketch

11 Hours Ago

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i forgot, there was one more

  • ioster
    8 Hours Ago
    Great render! Some of the metal trim on the shoulders feels a bit squishy, especially compared to that section at the bottom of the neck, but overall a really nice presentation!
  • Kisel
    5 Hours Ago
    Hi Isaac, thank`s man!
2 Days Ago

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I Finished this project check my progress in these videos I was guide with a video tutorial I finished one week https://www.youtube.com/watch?v=ZXCfhNgQGSI&list=UUGD8P9_Ofr4BdIVKY-FfW-g https://www.youtube.com/watch?v=b5SzTBBrhro&list=UUGD8P9_Ofr4BdIVKY-FfW-g&index=4 https://www.youtube.com/watch?v=W0B3pCXBmQA&index=2&list=UUGD8P9_Ofr4BdIVKY-FfW-g

  • Lou Mareno
    6 Hours Ago
    Hey Buddy man you did an amazing render, you nailed that class! all the best to you Lou
9 Hours Ago

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18 Favorites and 12Followers.
WIP - Female Body
Continuing my work on WIP - Female Body. :)

  • MealeaYing
    7 Hours Ago
    I love this thread, but the PaintStop one is out of this world! I love PaintStop and its very good to see someone using it!
  • TheConceptPainter
    6 Hours Ago
    Thank you! : D I also love Paintstop! :) I have to use the program more often! It is such a unique way to paint on the computer! :)
6 Hours Ago

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Some WIP screenshots from ZB:

  • 3mm
    6 Hours Ago
    Looking Great man!
6 Hours Ago

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72 Favorites and 45Followers.
Hi everyone. A quick cartoon sketch for warming up. About 30 min study. 103946612

2 Weeks Ago

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3 Favorites and 2Followers.
otra versión

  • Patov
    1 Week Ago
    Así quedó http://youtu.be/s1VxTmuNacs
2 Weeks Ago

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64 Favorites and 40Followers.
Single pass skin shader WIP03
Thanks a lot for the comments! I really appreciate you guys taking the time to drop me a line, very encouraging! So I have been doing a lot of testing of my skin shader with the Infinite Realities head scan and got to a point that I was relatively happy with, so I decided to test the material on some of my old models and see how consistent the shader was. I was expecting to get very different results mainly because, in my experience, the SSS pass will vary a lot depending on the model,but with little tweaking I managed to get something interesting with the SINGLE PASS render process I have been developing. You guys might have seen this guy before (The Sailor). All rendered withing Zbrush using BPR render in a SINGLE PASS! I hope you guys like it!

  • sadicus
    2 Weeks Ago
    Nice sculpts and concepts. (Alone in Dandelion is my favorite) The Single PaSSS looks awesome!
  • Ouran
    2 Weeks Ago
    You never stop amazing me Pablander. Thanks for sharing your work with us !
  • Thuxedo
    7 Hours Ago
    Thanks a lot. Great teacher!
10 Hours Ago

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Jere's sketchbook
hey guys, i'm a cg-student for 1 year now, and so i want to start showing my stuff now. of course i have a lot to lern, so i'm happy about every kind of feedback, which i can use to become a better artist. better resolution ca be found here: http://u.jimdo.com/www53/o/se2bacc8dfa56ee72/img/iaf63b886e03ab155/1408542354/std/image.png http://u.jimdo.com/www53/o/se2bacc8dfa56ee72/img/ia34212b4eae2ee37/1408542354/std/image.png thx for looking at my stuff greetings

  • truubluu
    7 Hours Ago
    Nice work for a first year student, keep it up