More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Official Video Added to Page 1) by: aurick 16 Hours Ago
Views: 145698 Replies: 303
Insert Multi Mesh Repository by: aurick 1 Day Ago
Views: 749376 Replies: 512
ZBrush Summit 2014 by: aurick 1 Week Ago
Views: 63487 Replies: 185
ZBrush Helmet Design NEW! Project Files Added! by: aurick 2 Weeks Ago
Views: 149796 Replies: 92
ZBrush Interview: Gil Bruvel by: aurick 06-12-14
Views: 20262 Replies: 5
+ Create New Thread + Reply to My Thread
11 Hours Ago

3

6

5

thread gallery
14 Favorites and 15Followers.
CAPCOM - Realistic portrait
Hi everyone, my name is Riccardo Minervino and I'm a senior character artist at CAPCOM in Japan. I'm proud to be able to show you our latest achievement in photo-realistic character modeling. This image is the result of many months of research, and combines the latest technologies with years of experience. The head is a scan-base model, retopology and skin details were created in zBrush, the hair was made in 3DSMax with Ornatrix and the final image was rendered in Octane Render with physically based shaders. Hope you like it!

  • Francis Bezooyen
    7 Hours Ago
    Wow - terrific work. I'm especially taken by the hair actually, but all of it is top-notch.
  • nassosa
    2 Hours Ago
    TOP F***ing ROW. NOW!
  • nirmwood
    1 Minute Ago
    I smell Top Row!!! excellent work!
8 Minutes Ago

2

0

0

thread gallery
6 Favorites and 0Followers.
King Death

3 Days Ago

3

4

1

thread gallery
2 Favorites and 1Followers.

  • mushogenshin
    2 Days Ago
    Beautiful! Keep up the good works, man!
  • Yan Yu
    1 Hour Ago
    thanks for the comments, guys
1 Day Ago

6

5

7

thread gallery
73 Favorites and 40Followers.
Thank you Hans! Finished this lady now. Video With turntables and all that jazz. Check it out https://vimeo.com/104523869

  • Chimz
    5 Hours Ago
    Loving that, beautiful and kind of grotesque at the same time.
  • will99au
    5 Hours Ago
    absolutely beautiful!
  • jmturbo
    1 Hour Ago
    Love it love it love it!!!!
1 Day Ago

4

3

thread gallery
18 Favorites and 13Followers.
yes,i used the fibermesh.here is a simple flow about the fibermesh i used.

  • doses
    22 Hours Ago
    really amazing, man how did you do it?
  • Yuzhen Ma
    22 Hours Ago
    Here is a tutorial ...
  • kiteve
    2 Hours Ago
    mazing top top top row
1 Day Ago

6

2

0

thread gallery
12 Favorites and 3Followers.
Crazy fans
hello, everyone. This work is inspired by the world cup. This year, 2014, is the time for the world cup, a football competition held once four years, so i would like to focus on an interesting topic related to the world cup. When i watch the game, i find the football fans are very excited, even more excited than the players. Therefore i would like to express this idea in exaggeration from the perspective of fans. I like brazilian team, and i also like french team, so i want to incorparate these two football teams into this picture, thus creating an interesting image. I hope you will like it. I like the player in this picture very much. This year he did not play because of injury. I hope he will recover soon. Thank you

  • kiteve
    2 Hours Ago
    very good like it
2 Hours Ago

0

0

thread gallery
17 Favorites and 12Followers.

2 Hours Ago

4

0

0

thread gallery
0 Favorites and 1Followers.
Latest 3D music video for Duologue
Hi guys, I would just like to share some of the latest work that we have produced at FBFX in collaboration with Analog Studios and Marshmellow Laser Feast. The base model was created using our 90+ camera Photogrammetry rig. Further cleanup and refining of the model including adding highres details to the mesh were performed in ZBrush by myself and fellow artist Phil Hope. UV's were also made in ZBrush. Our friends at Analog Studios created the materials/renders with Vray & 3DsMax using the lighting information from a magical moment of the sunset through a window (the Analog Studio toilet), as a spherical panoramic HDR photo. Marshmellow Laser Feast produced the video for the band Duologue Hope you like it. MEMEX | Duologue from Marshmallow Laser Feast on Vimeo. http://vimeo.com/104385260 http://www.fbfxdigital.co.uk/ http://www.marshmallowlaserfeast.com/ http://www.analogstudio.co.uk/ http://www.duologuemusic.co.uk/

08-31-12

12

1

0

thread gallery
2 Favorites and 0Followers.
Bronze Casting Sculpture from RP Mould
Recently, we use Rapid Prototyping to make mould for casting two bronze sculptures: football players. The artist make 12 inch tall maquette; then he scans the maquette to generate Digital file (STL format). We use the file for Rapid Prototyping and bronze casting. Here is the progress. This is the maquette of the sculpture, 12 inch tall. The maquette is to be scanned by a 3d scanner. The artist scan the Maquette with a 3D scanner and generate the 3D mold of the sculpture. There are many formats available for RP printing. The most often used is STL and STP. Besides 3D scanning, you can also use 3D software to create digital mould. The most commonly use 3D software is Rhino, Zbrush and Maya. After receiving the digital file from artist, we need to make necessary touch up on the work since there are always some piece missing during the scanning process. After refinement of the 3D mold, we print out the sculpture. We make sure all the textured details of the sculpture are well kept. The printed pieces require our artisan to remove the imperfection and smooth its surface. To do that, we use very fine grain sand paper to sand the piece. The finished work is ready for making silicone rubber mold and wax work. We make silicone rubber mold and the wax work ( for lost wax casting). We pay great attention to the make sure all the details of the wax is in perfect condition. We use lost wax casting to cast bronze sculpture. After the bronze castings come out, we do the metal chase and weld pieces together, check out all the welding seam and smooth them. Bronze sculpture casting has been Tany Foundry***8217;s core business and we have a team of very skillful artisans to handle this. After chasing work, we do patina on the bronze casting and seal wax. According to the artist***8217;s needs, we use dark brown for patina and the work is completed and they look really nice.

  • Owen_ W
    3 Hours Ago
    By the way, we use high definition 3D printing printing at 0.01MM definition.
3 Hours Ago

6

0

0

thread gallery
8 Favorites and 2Followers.
Hello guys here my new sculpt to test some hard surface tricks

10-23-12

3

1

0

thread gallery
0 Favorites and 0Followers.
Sure, my pleasure! Naturally, the scale of your object matters, so adjust as necessary but the main fibers panel looks like this: i used the Hair 2 material with some minor adjustment to the specular color and ambient settings: Also, after I accepted the fiber settings, I used the GroomHairShort brush to vary the flow of the fur with the 'Front collision detection tolerance' reduced from the default 50 to 20 (again, this is relative to the object scale - whatever works). Under 'Display properties' for the fibers layer, i reduced the BPR shadows from 100 to 75. The lighting was a simple 3 light setup. nothing special. Hope this helps. Good luck with the challenge!

  • truubluu
    10-23-12
    Thanks SoulRebel, this is so very helpful
4 Weeks Ago

6

4

2

thread gallery
2 Favorites and 0Followers.
Dinosaur: from 3D modeling to bronze sculpture
Below are a few step by step photos showing how we cast 1 meter long dino from 3D model. The Dinosaur is designed by Tom Tischler. We do 3D printing and cast the bronze sculpture. Step 1: Digital model. It is done with Zbrush Step 2: 3D printing. We use high quality 3D printing technique to print them out. Every details are perfectly reserved. Step 3: Bronze casting. We use lost wax casting technique to cast the work in bronze. The result is great. For more details on how to apply 3D printing and bronze casting onto your work, Please visit our website.

  • MAHAM
    4 Weeks Ago
    this is really cool
19 Hours Ago

2

0

thread gallery
6 Favorites and 5Followers.
Polypainting done.Used BPR Batch ZBrush Script.

  • truubluu
    13 Hours Ago
    Great job on the Creature Box sculpt
3 Weeks Ago

5

302

10

thread gallery
97 Favorites and 191Followers.

  • giullep
    19 Hours Ago
    When will be release zb4r7??? Any idea???
  • Richard Marklew
    16 Hours Ago
    Pixologic have only stated We are still awaiting...
  • Zaphod
    4 Hours Ago
    @ sadicus >>> "[B]Do you think a GoZ pipeline would be made for Marmoset Toolbag2 or ...
4 Hours Ago

2

0

0

thread gallery
0 Favorites and 4Followers.
update_1
Getting worse as doing details and polypaint. it was looking Cersain in the early stages but it's very different from her now.

18 Hours Ago

2

0

thread gallery
36 Favorites and 21Followers.
Yeah, I've seen many different ways to model the eye. Personally I'm not really concerned about making it 100% right and as in real life. My goal is to make pretty images and not medical diagrams, lol So I checked my shader and yeah, it is exactly as I said before. The only thing worth to mention is that reflectivity roughness isn't 0, but 0.02 or so. I found that sun light sometimes reflects strangely when there is no roughness at all. BTW I just found there is no way to disable a light to affect SSS component. In Ray visibility tab it is possible to limit the influence of light onto diffuse or glossy, but nothing about subsurface scattering. That's strange and unfortunate. I was planning to use fake lights and add some sheen to her body. And here is just a quick test. I'm too lazy to finish the sculpt right now so I'm playing with shaders instead. The bottom part is still badly textured. Plus I don't like her arms. They are too short. When she was a centaur it was hard to set the right proportions of them without having a whole human torso. So I need to make them thicker. Reflectivity is way too strong on the grazing angles. Here are two of them: natural wetness of the skin and a layer of sweat/water. To be honest, reflectivity is the hardest thing in skin shader. SSS effect is really easy to setup. But when it comes to reflections... I did so many skin-shaders already and I still don't know what are the proper values for reflectivity. Even don't know is it OK that with every new project I'm forced to tweak the parameters a lot, since with every new lighting scenario my previous setup doesn't work very well.

  • b2przemo
    5 Hours Ago
    That's right in cycles you don't have light linking. Each light affect whole scene, ofcourse you may use light blocker and switch light ray to disabled via LightPath Node and Transparent depth but I preffer using fake matcap on skin shader. From this...
  • Vir Norin
    4 Hours Ago
    That's nice to know it is possible to export matcaps from Zbrush and use them in Blender. I often like to experiment with my lighting in Zbrush first since it gives me the instant feedback. And only then I'm taking the most favorite lighting scenario and...
4 Hours Ago

2

1

2

thread gallery
5 Favorites and 3Followers.
Cheers Guys I really enjoyed the splinter concepts I did. speaking of which here is some more. In this on Clothes are 2d but the body was rendered in Zbrush with Photoshop paint over. This one is pretty much all zbrush a little photoshoping at the end.

  • Kisel
    4 Hours Ago
    Wow, cool work man!
13 Hours Ago

2

2

0

thread gallery
6 Favorites and 10Followers.
Alien guy from today

  • ChadWed
    10 Hours Ago
    Awesome work! one Critique I have is you are over highlighting/brightening and blurring your work! Great stuff! http://www.zbrushcentral.com/showthread.php?186936-zBrush-Projects/page2
  • Kisel
    4 Hours Ago
    Hi Chad and thanks, yea you are right, must control more my highlighting fetisch
4 Hours Ago

2

0

0

thread gallery
20 Favorites and 12Followers.
american juggalo monste!!
American Juggalo inspired Monster

5 Hours Ago

0

0

thread gallery
6 Favorites and 4Followers.
Hi all. Long time no post, i was practicing low poly character. Here's a new bust !

07-25-14

3

6

thread gallery
56 Favorites and 45Followers.
Thanks ! I've recently done 3d print version. I need to study printer prices/company

  • Clintus Maximus
    07-26-14
    Very nice! looks like a good split. try ownage.com
  • LetoAtrell
    4 Weeks Ago
    Awesome job man! ... which tool did u use to make the joints for the 3d print model?
  • Sho3d
    4 Weeks Ago
    Thank you I used boolean dynamesh system inside ZBrush
4 Days Ago

2

4

thread gallery
13 Favorites and 9Followers.
demon design

  • Diablo
    4 Days Ago
    great piece of work as always.keep it up.
  • BrahimAZ
    5 Hours Ago
    thanks a lot man (y)
6 Hours Ago

0

0

thread gallery
10 Favorites and 5Followers.
Skinhead SpeedProject
Hey there, long time no update... Little project i did while writing my BA Thesis Took around 4h Hope you like it!

6 Hours Ago

0

0

thread gallery
2 Favorites and 1Followers.
Started from a polysphere renderd in keyshot.

21 Hours Ago

5

3

6

thread gallery
6 Favorites and 1Followers.
French sword
My new project. Made in cooperation with Anastasia Fileva http://www.zbrushcentral.com/showthread.php?185579-Archer/page2&p=1103089&infinite=1#post1103089 We saw it in Army Museum in Paris, I was inspired by the sable and decided to sculpt it Hope you like it

  • MaxPower81
    20 Hours Ago
    Wow gorgeous details! Great renders too. How much of that is alphas or IMM or tri curve brushes? I'd love to see a breakdown of how you did it. Really exceptional work!
  • Alexey_Konzelko
    8 Hours Ago
    Hi! Thank you. We make insert Mesh mostly for all elements and widely used panel loop. Minimum alphas, because we needed possibility to modificate it in any moment. Everything in different polygroups and subtools. ZBrush is really fantastic soft. Our...
2 Days Ago

6

3

1

thread gallery
15 Favorites and 2Followers.
6 more KeyShot renders. Can't wait to hear comments and critiques from you all. Thanks for viewing!

  • panupat
    1 Day Ago
    Really liked the cross hatching. Too bad they need to be polished. What do you use to polish the model? Polish? Trim Dynamic?
  • mushogenshin
    14 Hours Ago
    I agree, panupat, crosshatching is an excellent way to slowly build up correct volumes. For polishing I follow Scott Eaton's tips: zoom in very close, then use ClayTubes brush with alpha off and low ZIntensity (~3-6) and especially low Imbed value (~3)....
  • panupat
    7 Hours Ago
    Thank you for your answer! I'm taking Scott's sculpting class too Really love his cross hatching. Really like yours too! Way behind in my homework however since I'm also new to Zbrush. Learning Zbrush and anatomy sculpting at the same time is helluva...
9 Hours Ago

4

0

1

thread gallery
4 Favorites and 3Followers.
Animals_gold
Any comment pls

13 Hours Ago

3

3

0

thread gallery
7 Favorites and 5Followers.
Here are the rest of the Hogan's Heroes wips. Now that i have the group roughed in I will be going back and forth between them all to wrap them up. Thanks for looking,

  • zber2
    13 Hours Ago
    Wow! Your likenesses are spot on. Good job!
  • eydylhands
    12 Hours Ago
    Thanks all for the kind words.
  • cdizzle
    11 Hours Ago
    Your likenesses really are great. I especially like the Reznor one. Would you mind telling us about how you achieve a likeness? I've been trying to do a likeness sculpt recently and have been unsuccessful. Any tips or techniques you could share would...