More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 1 Day Ago
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ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
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11 Minutes Ago

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Wips
Here is some progress

15 Minutes Ago

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I think I'll call this done. Was a great learning experience. I didn't have time to use the sculpt as planned: Wanted to do an ink with it as reference, but I just had time enough for a paint-over in Photoshop, which I did today. I'll let this thread die now.

03-12-13

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Thanks guys! Here's a few more. 53218669 54227045

  • SydDevious
    34 Minutes Ago
    wow. that was awesome. I started looking at this thread from the begining. i was like, nice. solid anatomy. cool stuff. then all of a sudden this massive jump in skill and style. its awesome to see what a year difference can make. Congrats man. excellent...
8 Hours Ago

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Portrait of JFK
hello guys, I was a traditional scupt student now made myself to a digital sculptor by Zbrush, first time tried Zbrush I was impressed by its handy tools, and I dicidied to leard more about it and more about whole CG production.Here's my first ever FINISHED work , a CG portrait of the famous JFK. For this piece , I started it from some base spheres and then dynamesh it to sculpt almost everything like head, hands, clothes ,etc, and then zRemesh , for the hair and fur , they're fiber meshes exported as curves to Maya and applyed some hair systems and some nodes of a hair plugin,Shave and a haircut. Rendered in Vray for Maya. The final render size is near 8K and rendered time for days. Hope you like it, and happy zbrushing!

  • Aazv17
    1 Hour Ago
    Stunning work!
  • bitans
    50 Minutes Ago
    Love the details! Congrats on top row!
4 Hours Ago

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Hey Guys, I don'know if anyone is interested; but I made a matcap version of the iron golem render, and thought I'd share it along with a little explaination... https://www.mediafire.com/?6frqfo100lipkr0 The renders were originally just done using the standard grey wax matcap, and then tweaked in post using adjustment layers in Photoshop. But I decided that I liked the way it looked, and might actually like a matcap of it to use in Zbrush. if you want to do something like this all you have to do is go into the material pallet in Zbrush, and in the modifiers sub-pallet there is a thumbnail of the matcap. You can take a screengrab of the thumbnail, then take it into Photoshop, apply all of the same adjustments that you would to a final render, then import it back into Zbrush. Voilą! you now have a matcap that looks just like your render without needing to do all the post work. If you wanted, you could even hand paint the thumbnail, or add one of Photoshop's filters.

  • SydDevious
    2 Hours Ago
    wait. am i to understand that you can change up a matcap image in photoshop, bring that image into zbrush. and zbrush will adjust the material settings to render like in the image??????? o.0
1 Hour Ago

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ok and here ? I constrated the diffuse and bring back the color variation I had. Modified the orientation of the hdri map and desaturated it.. and activated the GI for that test.. still no facial hairs too long to render :P

1 Day Ago

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Did some fixes to hands and feet. And I was unable to resist and started detailing. Though still not satisfied with general shape of hands. The fingers of her right hand are too straight and lack a gesture, there is no feel of bearing the weight. And looks like the left wrist is too short (result of deformation after the posing). Overall wrinkles appear to crisp, but I believe that with SSS shader everything would be OK. In the end I always can soften them manually. I hope that overall it looks a bit better now

  • Thor
    10 Hours Ago
    From scratch?!? Haha... No way I could recreate that pose so quickly from scratch. Lo poly...
  • SydDevious
    1 Hour Ago
    Wow. those feet and hands!
2 Hours Ago

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Mega post. Artbook «Wrath Of The Gods»
Some characters from my artbook «Wrath Of The Gods» ll done in zbrush, ps, keyshot. Welcome!

2 Hours Ago

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Netrush's Sketchbook
Hello everyone. My name is Greg and I live in Poland. I'm new to the forums and I would like to share my sculptures here. Before I was only self-criticizing my work, but now I think it's time to move on and listen to people opinion, because I feel like I'm stuck in my progress. All of the sculpts are done without references. I know it's bad habit I need to use references next time.

2 Hours Ago

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Syd Mead Mars Rover
Was looking at some of Syd Mead's work the other day and I was loving his unused concept of the mars rover for "Mission to Mars": http://www.japetusproductions.com/Im...rover_down.jpg http://www.japetusproductions.com/Im...er_at_dome.jpg I had to make my own so I fired up zbrush and have worked on it since Wednesday. I think it's looking pretty cool! Who knows what I'll do with it, but I thought I'd share!

5 Days Ago

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some sketches

  • ARASH-B
    5 Days Ago
    great. I love your works ! especially, your first post !! it's an amazing thread
  • mr_max
    3 Days Ago
    I love all of your works specially your blizzardfest character , His facial expression is really great! Can't wait to see more from you! keep going .
  • 3mm
    2 Hours Ago
    Some Really Solid works here,love the first one so much
3 Hours Ago

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WIP-Update
Just finished his clothes.

2 Days Ago

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Berserk
Hellhound from berserk 2 hours on this only

  • Godless Dog
    1 Day Ago
    Nice! How did you get the transparent orange glow above the eyes? I assume that was added in ZBrush
  • eleszar1
    3 Hours Ago
    i used photoshop for the glowing smoke
15 Hours Ago

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Realistic body in Blender - WIP
I am sort of new to this but is still improving. Sculpted and painted in Zbrush and rendered in Blender. Need to do something about thoose veins that looks like scars and work on the shader It is still a big leap for me, doing this for about a month.

  • tidyfiguremaker
    10 Hours Ago
    Looking good from my perspective, however I think you should concentrate on getting the basic forms down first. You are jumping too fair ahead with the detailing. I appreciate that you are new to this, continue to study anatomy and you will improve.
  • Fynn
    3 Hours Ago
    totally agree with tidyfiguremaker for just starting out this is good! I refused to look at references in the beginning because it felt like cheating but now I can't stress it enough when it comes to learning anatomy! just a few big things: the waist...
4 Hours Ago

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Blood Hunter

5 Hours Ago

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Zora - From the Legend of Zelda
Practicing Sculpting and Texturing:

6 Hours Ago

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My first Vray render =)

1 Day Ago

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Filthy bird
Hi Guys, This is an unfinished project from 2013 portraying an entity driven exclusively by "lower impulses', that is why it has an eye on the navel an limb like genitalia... Also feeds thru the mouth under the belly..The wing and bird motif shows he is an Fallen Angel, the exposed flesh portray eternal pain and restlessness of his Spiritual condition..Hope you guys like it! Render is still well noisy, still alot to go with this one...All crit is welcome by the way! Modelling: Zbrush Texturing : Zbrush Rendering: Vray for Maya Hair: Zbrush Fibermesh to Maya Nhair

  • DrApple
    1 Day Ago
    Up there with the most gruesome things I have seen. Well done! Love the range of textures especially the transition to the feet.
  • Diablo
    1 Day Ago
    nice job man,& thanks for checking out my work.yeah I just finished the Lowpoly version and now I'm gonna make UV map and then do the rest.probably finish that till next week.
  • wolfinside
    5 Hours Ago
    Thanks Dr Apple , I will take "gruesome " as compliment LOL...It"s just everybody's reaction..I gotta finish that guy soon, haven't touched it for ages... Diablo: Yeah man, I had a look on your work...keep it up...Let's see it rendered
5 Hours Ago

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will change hand and leg, also will add accessories

6 Hours Ago

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viking and fan art

3 Days Ago

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Thanks DrBo42, Here's a little tutorial on how I did the cloth pieces using Panel Loops. I was experimenting with techniques while making this dude. I found this workflow to be quick and pretty effective, though I am sure there are other good ways as well. If anyone else knows of any other workflow I would love the insight ^^ Hopefully this is helpful. Alex

  • Clintus Maximus
    3 Days Ago
    Yea no joke. Thank you so much for this breakdown! Very good/easy way to get a good cloth effect. I always have trouble with thickness...
  • Aazv17
    1 Day Ago
    Excellent!, thank you for the breakdown, It never occurred to me to do that.
  • ABorre12
    6 Hours Ago
    I am glad this was helpful : )
7 Hours Ago

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Halloween Norman
Here is a little Zbrush Skecth I made to celebrate Halloween . it's an interpretation of Norman character from the movie Paranorman (really good Movie) )

7 Hours Ago

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Sci-Fi Grenade
Hi, my name is hakim tekki and i am a junior 3D artist and i'm back. I do this sci-fi grenade. I hope you like it, thanks for watching! you can see more on: http://hakimtekki.blogspot.fr/

7 Hours Ago

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Head
Another head practice

7 Hours Ago

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Happy Halloween
Hello, my name is hakim tekki and i am a junior 3D artist. i do this speed sculpt on zbrush for Halloween. I hope you like it, thanks for watching! you can see more on: http://hakimtekki.blogspot.fr/

12-19-12

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Hi y'all, first let me show you 2 fun quickies.These were done to explore the orientation feature in conjunction with the roll feature.You can find the first one in the Brush palette and the second in the Stroke palette under modifiers.01 was polypainted then and rendered with BPR,no postwork.02 got filled with a reddish orange then AO masked and filled with black. Shadows turned off,two lights,one as radial light.Quick and easy fun. The next one is a Dynamesh and QRemesher test. Have a nice Ztime,J.

  • rulonis
    1 Day Ago
    I have not seen your work before. What a lovely sophisticated style.
  • lensman888
    1 Day Ago
    Seeing as how this thread has been resurrected I just happened to see the last two images in #88 and you remarked how it might be "too heavy" for a jeweller to make these. Maybe, yes, but to a 3D Printer it would be a piece of cake - silver, gold,...
  • jmeyer
    8 Hours Ago
    Thank you rulonis. lensman - indeed I didn't think of 3D printing,at least not printing it directly (instead of prototype -> mold -> cast). And that remark refers to the amount of material rather than to the skillfulness of a jeweller. Thanks for...
8 Hours Ago

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batman inspired from arkham series.no cape sculpted,painted and rendered in zbrush.

17 Hours Ago

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Marvelous designer test...

  • Dragonboy
    9 Hours Ago
    That's looking great man! Claudio
11 Hours Ago

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Orc
New character from me. Orc - Was done for fun. Hope You like it

  • Diablo
    9 Hours Ago
    great piece of work man.love the details.keep it up.
1 Day Ago

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Thanks man Final pose and beauty shots. I will post tomorrow some wires and a turntable....now it's time to sleep

  • nimlot
    15 Hours Ago
    I've decided to share this character with you guys. The archive contains the fbx/obj file, psd files for all textures and the Marmoset Toolbag 2.06 scene. Please share it and make sure anyone interested will get it. I hope this will be helpful. ...
  • Diablo
    15 Hours Ago
    Thanks a lot man.this is awesome.really appreciate it.GOOD LUCK for your next works.
  • nimlot
    10 Hours Ago
    Ur welcome. I'm glad you like it. Turntable: