More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Status update... by: Pixolator 4 Hours Ago
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Ninja Turtles raphel

  • indra-neel
    20 Hours Ago
    Nice Concept, Pose & Sculpt
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Appreciate the comments guys, thanks. Messing with fibermesh for the beard right now

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Still no tablet so not much chance in the model. Here is a shot of where it's at, plus a photoshop of possible longer hair style.

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So, I went ahead and posed the model. For anyone interested I also have a workflow tutorial here. The full resolution pdf version can be found on my website: http://christophschoch.com/resource.html Anyway I hope you all like it a find some of this helpful.

  • Bangers
    46 Minutes Ago
    Really cool piece this, love the render, and thanks a lot for the break-down, great stuff Cheers :]
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The West Wind
In order to practice folds I tried to replicate Thomas Gould's "The West Wind", I did a quick step-by-step to show the process I usually take. In this case I started with a dynameshed sphere and used masking to block out the main folds, then refining from there.

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3D printing!
Hi everybody! I recently ran a kickstarter project https://www.kickstarter.com/projects/238292504/sharktipede-lives to fun getting some of my artwork 3d printed and it was successful! 3 creatures in total and today was exciting because i got the first images of the first 2 creatures. Had to share! Hope you like them! More to come!

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Starting out a likeness of my fav character at Gotham

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Flashbang
Finished the flashbang

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and the last one ...

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Just made my 3d print available on Sculpteo! $3000 is not the set in stone price. You may change the size and material of the print to better meet your budget. I got my white plastic print for $387 at 8 inches. I recommend going with white plastic because it's the cheapest material, but it still produces great quality. You can also paint on it which is another plus. Just to give you a better idea of how the white plastic looks, here is a photo before painting.

  • anigroove
    1 Day Ago
    Cool Sculpt! Nowadays for the almost the the cost of your print, you can build a reprap 3d printer, and with the high quality extruder hot-ends like E3d V6, you can get near the same quality and size for a couple of bucks of filament (or go fancy...
  • BailsOWheat
    8 Hours Ago
    oR_Creeper- My friend George Steiner painted it. He is one of the best painters I know. anigroove- yeah, but as I said, the $3,000 price isn't the price. I mean it would be if you wanted a 2 foot print. You can adjust the size and then the price you...
  • Dragon
    2 Hours Ago
    Fantastic Bailey. Visual Effects only get better and better. I see no problems with you doing so. Best.
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Virtual Diorama 720p HD Cr1glShTJo4 https://www.facebook.com/oscar.perezayala/media_set?set=a.907517869288203.1073741854.100000899962417&type=3

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Another update. Ornatrix for hair.

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Annnnnd a few more... Character form sculpts by Chris Moffitt

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Few more... Character form sculpts by Chris Moffitt (Kobold, Stinkeye, Hogarth, Prospector)

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Orcs Must Die! Unchained Z sculpts...
A few characters that I had the pleasure of sculpting for Robot Entertainment's upcoming title, Orcs Must Die! Unchained. It's projected to be released for the PC and PS4 in 2015 Art Directors- Chris Moffitt and Dave Kubalak Some character form sculpts done by Chris Moffitt (Blackpaw, Warmage) and Hector Marquez (Temper) Pedestal base sculpt done by Paul Slusser

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Bust Sculpt - ZBrush 4R6
A bust sculpt which was made inside ZBrush 4R6 through the use of a Dynamesh Sphere.

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Bioshock Infinite - Booker
This is a set of parts I did for a Booker Dewitt figure. Again the torso is just something I whipped up for the render.

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PPBle WIP
Hi! This is my first post here. Some time ago I've started my journey in 3D, recently in ZBrush also. These are first goodish results so I decided to share some with you. C&C welcome! Best regards to all!

4 Days Ago

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Status update...
Greetings ZBrushers, I would like to share with you the status of the upcoming ZBrush 4R7 for Windows and Macintosh systems, both 32-bit and 64-bit. We originally planned for this release to take place before the end of this year. As it turns out, due to the sheer volume of development involved in creating the first ever 64-bit versions of ZBrush for both Windows and Macintosh, it is taking a little longer than expected. There are effectively four versions to test -- twice as many as in previous releases. With that in mind, I feel that we should take the time to fine-tune and deliver the very best possible capstone to the 4.x series in order to allow you to gain the most benefit from the new features. We have therefore decided to postpone the release of Z4R7 from December to January. Please bear with us while we polish ZBrush 4R7. We are as eager to have these new features in your capable artistic hands, as you are to make use of them and reach higher levels of creativity. Have a wonderful Holiday Season and a Happy New Year to all! -Ofer Alon

  • RAMWolff
    10 Hours Ago
    Thanks for the tips on the IMM's guys. You know, the post with quote is not working for me. I clicked the little quote box and the page brings me to the reply page and no quoted text! Weird. This has been going on for me for quite a while now. ...
  • jubala
    7 Hours Ago
    to RAMWolf very helpfull when adding imm brushes 1. make you imm brush 2 go to brush menu depth then usually set it inbed to 1 or whatever u want for the imm brush and the object to connect and use the transpsoe line to move it wherever u...
  • RAMWolff
    4 Hours Ago
    Thanks so much Jubala. I've tried all the bits and bobbles but for some reason I have bad luck keeping the IMM ON the surface allot of the times. I'm sure it's something I'm doing wrong. I know most of the brushes offered are set up pretty much...
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Russian Mobster
Hi Everybody, Here some Zbrush renders of one of my personal works called "Russian Mobster". I love sculpting clothes, I'm really fascinated by all the folds and wrinkles and I love the challenge of replicating them. I building different clothing layers for this character, creating a jacket, his socks , underwear etc. The final version is all textured using Zbrush and Photoshop. I hope you enjoy it come visit my website : www.lucanemolato.com from Zbrush renderings in Vray using the low res model with 32 bit displacement maps

  • BBrrEE
    13 Hours Ago
    Top notch, I love it, how did you manage the uv's of the clothes?
  • Luca Nemolato
    5 Hours Ago
    Hi BBrrEE The uvs are all mostly unfolded in Zbrush with minor tweaking in Maya. Soon I will post more images. Luca
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Jj Orc
This work was developed in the master class where I was the teacher of Render in Zbrush. Escutura Jj Santos and Reder and composition by Clovisvallejr.com

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CTN animation eXpo 2014: Joseph Drust ZBrush 4R7 Demo
Here's an early holiday treat for you! Last month Pixologic attended the 2014 CTN Animation eXpo in Burbank CA and we caught some of it on video. We'll be posting videos from the other artists that attended on our YouTube channel but as a special treat for ZBC members we want to share this here and help you get ideas going for when ZBrush 4R7 launches next month. In this demo, Pixologic artist Joseph Drust takes a closer look at some of what you can look forward to in the new ZBrush 4R7 features including: *ZModeler brush *ArrayMesh *NanoMesh *QMesh Enjoy! NSfyqDWOYG4 Want more? Learn more about ZBrush 4R7 . View the KeyShot to ZBrush Bridge sneak peak. Read Pixolator's post about the launch time frame.

  • Chrischan
    10 Hours Ago
    I really hope there is an option for Smooth Subdiv for "regular" sculpting (like the one in the Dynamic Subdiv menu). This is something I've been waiting for since years .. as well as a proper perspective camera
  • Toddd
    9 Hours Ago
    Everything in the vid looks great! I am wondering if the crease functions are going to be something of use beyond zbrush, let's say I want to model in ZB but because I am in a production pipeline need to pull this geo into maya max or something of that...
  • sculptwork
    5 Hours Ago
    For my stuff the little section 0:10-0:40 is most interesting. If 64 could handle about twice the polycount of 32, without a huge performance loss... that would make a huuuge difference Would be glad to hear some hints about the maximum polycount on...
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From a great design by http://sorephene.wordpress.com/ !

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new work
im in the finishing stages, what do you think?

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From a great design by http://sorephene.wordpress.com/ !

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"Darth Vader Reincarnation"

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cwdigital - thanks man ! rasmusW - thanks rasmus ! no, I've sculpted them, using sphere and dynamesh. 3mm - thank you ! glad you like it. manum - thanks man ! bLawless - thank you ! very good point. i myself, didn't notice that problem. i made the hair like that because i wanted to make him more interesting. but you are right. here is the same character rendered in Vray.

  • KenKong
    3 Days Ago
    Yo that is so excellent! Not only perfection, but has great character and personality. Love the textures! The only thing that makes me feel qualified to critique this is to congratulate you on flipping that zipper in the first image! But now I feel bad...
  • KenKong
    3 Days Ago
    Arash, one more thing...on this last image I think it's really interesting that with so much detail and quality textures in the model that you actually used sculpted hair (beard)! It looks amazing. Subtle and rich surface work. Love your work! ~Ken
  • ioio
    6 Hours Ago
    hhhhh cool
09-02-14

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Ended up doing some painting, and due to my UV laziness I rendered in Zbrush for the first time. I still have some painting tweaks to do...and probably a few composite rendering tweaks. Hope you all enjoy! Let me know what you guys think, I'm open to suggestions.

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more images:

  • PFC666
    18 Hours Ago
    great job, congratulations, is a work of great value, thank you very much
  • Alexander Kafoussias
    12 Hours Ago
    Rulonis: Thanks! Scote: Thats the plan for next year PFC666: Thank you very much
  • rasmusW
    6 Hours Ago
    this looks good. there's been quite a few of these ecorche models popping up lately, but this one is certainly one of the better (-as in really good). looking forward to go through the videos soon. -r
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