More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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1 Week Ago

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Creaturebox, zbrush/photoshop
Well this was fun, decided to sculpt one of the concept over at creaturebox. Zbrush render and finalised in photoshop! http://www.artstation.com/artwork/zbrush-screengrab cheers! Thanks guys, glad you like them! nagulov, really appreciate the feedback! I have looked at him for too long at the front view, and when I rotated him I could see how flat that area looked. Will keep practicing

  • JL-Art
    1 Minute Ago
    Some serious work being posted here. Great!
14 Hours Ago

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Thanks guys. Here is some more time into it (not much but some) Zbrush and GMH2 for the hair, used an insert mesh brush to make the hair planes, and then converted them to hair with geomayahair2, just getting it started so looks 'okay'. Also went a different direction with the displacement. I think the thickness map needs a lot of work, since the eyes are scattering too hard and too red right now, I will probably work on that next time.

  • Diablo
    28 Minutes Ago
    Your anatomical sculpting are mindblowing man.really love seeing your works. Always inspiring.thanks for sharing your art.
4 Hours Ago

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an old soldier

  • Diablo
    32 Minutes Ago
    This looks great. Like it.
1 Hour Ago

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Hi Diablo! I'm fine buddy, how are you doing? Thx Here's some new and 1 revisited sculpt:

  • Diablo
    35 Minutes Ago
    Hey buddy, I'm fine.wassssssup?Great works as always.especially that T-Rex.so cute.but I'm still waiting for that torso.hope you can finish it soon. GOODLUCK & keep ir up.
2 Weeks Ago

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self portrait

  • Jovon
    21 Hours Ago
    Well if your broke, you have certainly been blessed with really expensive ASSETS.... Zbrush, an I7 processor cpu, amazing modeling ability and the INTERNET.... We get as much as we ask for out of life...... Stop feeling sorry for yourself and Create...
22 Hours Ago

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Here comes Lagertha!!

  • Diablo
    19 Hours Ago
    amazing work bro.stunning as always.
  • PatTl92
    2 Hours Ago
    Reallly nice work, also I think the face could be a bit rounder. Some detail shots of the cloth would be nice
  • jmturbo
    51 Minutes Ago
    Heyy guys thank you so much!!! I aprecciate it a lot I´m not texturing it sorry, this one was just for sculpting.
17 Hours Ago

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Sudhan's ZBrush Sketchbook001-2014
A collection of works made during my first few months using ZBrush. Drop-by my ArtStation Page, if you'd like to, -Sudhan

1 Hour Ago

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Thanks for the comments Clintus, Synn and JL Here it is the new release... 1:4 Scale Birkin for HCG art direction; HCG 3d print: ownage: paintmaster: don't know Scrool up this page to see the zbrush model Hope you like it!

6 Days Ago

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Two heads
Two heads I made for style exploration and topology practice.

  • markantonik
    3 Days Ago
    What I can say is, it is very interesting, and visually nice and effective. Cartoony and humoristic side make it pleasant to watch. very nice topology (for me, beginner, it is just perfect), original characters (interesting personalities and...
  • Goolbegg
    1 Hour Ago
    Hi Markantonik, Thank you man. That's very motivating The eyes that I use here I actually got from Danny Williams a.k.a. Poinpusher http://www.zbrushcentral.com/zbc-user-gallery.php?uid=15588 pointpusher.blogspot.com
08-09-14

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  • arvinmoses
    18 Hours Ago
    Pixo's Facebook page says in the final beta testing stages as of Oct 1. Not sure what that indicates, but it gives a bit of a timeline on where they're at.
  • andreseloy
    1 Hour Ago
    Ok! is time to see the GEM I dont want it like a xchrismas gift
1 Day Ago

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Girl WIP 1

  • Tyrone70
    1 Day Ago
    So far so good. You have some striations on the upper back that shouldn't be there. Also, her triceps don't seems to be flowing correctly.,
  • Godless Dog
    2 Hours Ago
    Drago's done very well. My type of sculpting : ) Did you design it yourself or are you basing it off some reference materials?
1 Day Ago

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I did another test with one of my old models without any crashes. Actually the reason for the crashes of my previous tests was my scene. I had a lot of intersecting objects - maybe Keyshot didn't like this:

  • Godless Dog
    2 Hours Ago
    Nice, the animals you sculpt look so realistic. I saw you mention you're using Keyshot trial version. I got a couple quick questions regarding Keyshot - Are renders done in Keyshot significantly better than ZBrush's own renderer? - Is it difficult...
1 Day Ago

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Hey dog, you best ask Mealea, Lucifer or Gutalin for any more details. I didn't take their technique as far as they did. It's been a while since I used but I think it went something like this. The basics are: *Create UV map: PUVAUV or GUV tiles. Each gives a different UV tiling *Polygroups: Autogroups with UV *Divide: Once or more. If you want to keep the shape with sharp edges turn off SMT *Grouploops: Now you got a whole bunch of polygroups you can play around with. I'm sure from there you can figure out all kinds of techniques to manipulate the polygroups. Like this , same basic technique: But like I said if you want details ask the masters .

  • Godless Dog
    2 Hours Ago
    Ah I gotcha. That's a pretty cool way to create these interesting polygroups on your model. Thanks! I can think of some nifty applications, for example in creation of: - armor pieces - scales - panels - etc Did you mean talk to these masters...
1 Week Ago

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  • Johnnynapalmsc
    3 Hours Ago
    This is absolutely incredible, could you let me know what material you use and how do you render it?? It looks awesome!!
  • Neobear
    2 Hours Ago
    Thank you I've tested keyshot. So nothing crazy, just a clay mat.
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October 21st, 2014
Created Snoopy today

1 Day Ago

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October 20th, 2014
Created Spongebob today

  • Godless Dog
    2 Hours Ago
    Thanks Dragonboy, also looking forward to seeing your newest works soon!
  • Godless Dog
    2 Hours Ago
    Cool, thanks kindland2009 for posting on my thread first after joining this community Hope to see stuff that you're working on in this forum soon!
5 Days Ago

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Edward Scissor Hands
Thanks for your comments-

  • ogbonna
    2 Days Ago
    Amazing work! Thanks for sharing
  • wolfinside
    2 Days Ago
    Great style and form... I wonder how the Scissorhands hair got that awesome! Very unique technique... Congrats!
  • wanderingmonarch
    3 Hours Ago
    I love your render style.Could you please make a walk through about how you use mats and matcaps and the lighting to achieve this in zbrush. Warmly, WanderingMonarch
20 Hours Ago

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Leandro benigno sketchbook
Hi there! i’ m Leandro Benigno, I’m half a Brazilian half Portuguese 3D artist, digital sculptor and illustrator, who has passion in doing the most weird and bizarre stuff. When I was 6 or 7 years old I remember going to the video store and seeing the “Akira” movie poster and asking my mom to rent it. Maybe she still regrets that a lot! After what I had seen from “Akira”, I could never be the same person again. From that moment on, I knew exactly what I wanted to do for the rest of my life. The details, characters, the city, the story, the graphics and the action, it all grabbed me pretty hard. I was a sensitive kid with so much information on my mind, someone who was always looking for graphic ways to express myself with the most amounts of details possible. I decided to start studying 3d and character design in 2010. Using Zbrush and seeing all the possibilities it could give me, simply drove me crazy. Adding small details in my characters is something that helps telling where they come from, what they have been through their lives and what they represent in that world, and this is something I ***769;m very fond of. Even if you are creating just a piece of rock, it has to have its own history, and the spectator has to notice that. During my career I have had some works which I am proud of, like working for Iron Studios, a Brazilian marvel licensed company that produces Marvel action figures. I worked on the X-men and Captain America 2 The Winter Soldier projects, sculpting Juggernaut and Falcon characters. Also I have worked for 2 years as product designer for P&G, www.leandrobenigno.com

  • Thor
    5 Hours Ago
    I really like your Kurotsuchi. Great design, instantly recognizable. Is that your own original design/concept?
  • Leandro Benigno
    3 Hours Ago
    thank you very much! Yes, it was for a anime contest on facebook, the challenge was to make a version of any character from bleach, naruto, kill la kill or saint seiya.
3 Hours Ago

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WIP work
Wolverine

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@Webhead : here is the character with no textures :

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Had my tablet broken, just received Intuos medium and these are my first sketches. 1.5 hrs and 1 hr accordingly

  • kokoro
    3 Hours Ago
    interesting graphic feel to them, i like that.
4 Hours Ago

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Z brush model
Thank you again guys! I'm slowly starting breakdown for this image. first thing is z-brush model image. ~Naru

4 Hours Ago

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new update
Hi there! here is a small update, I think I will let it for a while. And here a small turn: https://www.youtube.com/watch?v=RqTo5i7nGDc Bye

18 Hours Ago

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  • wolfinside
    17 Hours Ago
    Cool stage set up and very expressive character... Your previous characters illustrations are awesome as well...
  • teddy007kong
    4 Hours Ago
    Beautiful detailing on the relief and even the wrinkles on his hand. Stellar expression. I can't wait to see some test renders of the the character. I love the depth of field and bumps on the rattle snakes overtop the map. Outstanding. How many hours do...
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Creature render images
Hi guys, That is my first post in Z-brush central. I made some rendering Images for my creature. I wish that you guys will enjoy Thanks for watching ~Naru Omori

  • whee15
    6 Hours Ago
    it's really awesome! Lighting is fantastic.
  • teddy007kong
    4 Hours Ago
    killer texturing and the gloss along with the bokeh effects just gives eyegasms!! [COLOR=#FFFF00]Post often, reply. Help others and give back to the community, this is how zbrushcentral will stay alive....
5 Hours Ago

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I'm calling the high poly done. I might go back to add more details before baking the textures... but for now I got tired of working on this. I hope you guys like it.

7 Hours Ago

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More sculpting

  • Sudhan
    6 Hours Ago
    I really love the expressions on your characters. It'd be really cool to see some of'em rendered out! Thank you for the inspiration!
1 Day Ago

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Aminus
New personal work. I didn't update for a while too much work now

  • teddy007kong
    1 Day Ago
    Amazing creature sculpt. I love the level of detail and gorey gouges you put into your models. I can't believe you work at the Aaron Sim's company. What is it like to work there? [COLOR=#FFFF00]Post often, reply. Help others and give back to the...
  • wolfinside
    8 Hours Ago
    That's fierce design...as usual...the flow of the tentacles is awesome...the face is really haunting and the fleshy shader wraps it all nicely...good job!
8 Hours Ago

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yaya I'm on holidays! getting back into my daily sculpts. Foot anatomy study. Maya render. Zbrush renders wFaJG1uKLqw Timelapse - starting with zspheres

23 Hours Ago

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SPECIMEN 165B - Free model !
Hey Guys, Here is a I character I did last Weekend for the my mini factory Halloween contest. It was for the category curiosity cabinet. Really fun 1 day exercise I have a poly painted version I'll post later. Its meant to be some sort of weird bat beetle specimen. You if want to have the model you can download it here They have also printed it in red but on pretty low setting.

  • Jovon
    22 Hours Ago
    Your Master Splinter is the BEST I've seen. Awesome work!
  • johnchen
    8 Hours Ago
    nice works here. cool stuff!
1 Day Ago

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The Dancer - Tribute to Ballet
I did this sculpt as an anatomy study of a body in movement. I had this idea quite a while ago. When I was still doing character animation, I did a sequence of one of the best ballet dancer's in my opinion. I liked his style so much that I had to do this sculpt and render. Let me know what you think.

  • nagulov
    1 Day Ago
    Nice sculpt. I like his face, and very interesting approach for the hair. How did you make it? I definitely prefer the nude version. As for anatomy crits - the front is fine, but I'm not sure about his back, the spine looks too short and the masses sit a...
  • Knacki
    21 Hours Ago
    Hey Anna, THIS IS BRILLIANT! As a multimedia director & artist I am working quite often with dancers and theatres. You see those artists torturing themselves day by day just for the perfect moment. You captured this perfect, poetic moment very...
  • johnchen
    10 Hours Ago
    great figure sculpt, feels balanced. the pants sculpt feels a bit off, so I would def work on sculpting cloth. awesome job.
10 Hours Ago

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changed the stance and the posing of right arm