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Edge Delete
Remove single edges, partial edge loops, and complete edge loops.
Edge Delete Edge Add to Curve
Using this feature will allow you to choose specific edges to add bevels, ZRemesher guides, and Insert Mesh Curve brushes.
Edge Add to Curve Point Do Nothing
This option will allow you to restrict point modifications, while applying poly actions to a model in areas that may be difficult with the point mode enabled.
Point Do Nothing Edge Close
Besides automatically closing a hole, this feature gives you modifers to apply various types of generated geometry to close a hole, and powerful extruding options from the newly created closed surface.
Edge Close Edge Collapse
Use the edge collapse feature, you can clean up poly areas on your model, or generate large polygons or triangles for modeling.
Edge Collapse Edge Do Nothing
This option will allow you to restrict edge modifications, while apply poly actions to a model in areas that may be difficult with the edge action activated.
Edge Do Nothing Poly Insert NanoMesh
Learn the basic of creating an Insert NanoMesh brush.
Poly Insert NanoMesh
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Highlighted Threads

ZBrush Summit 2015 by: aurick 4 Hours Ago
Views: 1096 Replies: 3
ZBrush 4R7: Released! by: Pixolator 3 Days Ago
Views: 138450 Replies: 639
KeyShot Bundle Offer Ends April 12 by: aurick 4 Days Ago
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Insert Multi Mesh Repository by: aurick 5 Days Ago
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ZBrush 4R7 P3 is Now Available by: aurick 6 Days Ago
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+ Create New Thread + Reply to My Thread
5 Minutes Ago

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spy model

4 Days Ago

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15 Favorites and 6Followers.
Impz!
3d character concept. Zbrush - Keyshot

  • nebular
    7 Minutes Ago
    Looks great! Very funny and loveable
20 Hours Ago

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104 Favorites and 73Followers.
Guys, I need your help. I do not know if I am tottaly satisfied with the result of my last job, so I decided to make some new tests here. I changed the position of the camera and the set of lightings. What do you think? Is it worth to try again?

  • marconogueirajr
    8 Hours Ago
    Vir, thanks a lot for your support, man. It is really grateful I have already tried to reach the singer in facebook and twitter, but it is harder than I thought D: About your questions, I used a main light on the right side, a back light, and I...
  • marconogueirajr
    8 Hours Ago
    Yeah I know Yuri For the first render I kept it in mind! But I worked the specular with the passes. This last render with new lighting that I am showing now, I did not have render passes to use. But you can be sure that I'll always keep your tips...
  • Vir Norin
    17 Minutes Ago
    No worries, English isn't my native language too so there might be problem in my question and the way I asked it. Basically, the size of reflections depends on the overall surface quality and the amount of micro-irregularities. The more polished the...
3 Days Ago

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some progress

  • Webhead
    3 Days Ago
    His legs look a little bit too short to me. His armor is coming out nicely.
  • Morgaine
    1 Hour Ago
    generally I like your work, beautiful armor and a very nice portrait. https://upload.wikimedia.org/wikipedia/commons/0/0c/Hoof_quoted.jpg ...
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WIP tribute to Leonard Nimoy. base sculpt... Texture and refinement...

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Data for the figure figure http://ijet.dgblog.dreamgate.gr.jp/e104853.html

1 Day Ago

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The leviathan
Hey guys, My name is Colin Thomas this is my first time posting here! I'd like to share some sculpts I made for the teaser "The Leviathan" directed by Ruairi Robinson. I was honored to be a part of this teaser and got the chance to work with one of the most influential designers still kicking major ass in the industry...The legend himself Jordu Schell who created a traditional maquette which I used as reference to create the digital model. Thanks also to my buddy Maxence Fleuret for helping out on the hair strands and the helmet for the orange suits! (you rock!) lots of very skilled folks worked on this to bring it all into fruition! shout out to Ben Mauro for making some awesome concepts of the space suits! p.s. last I heard, this was picked up by Fox and Simon Kingberg and Neil Blomkamp as producers! should be interesting! "THE LEVIATHAN" TEASER 122368314

  • danpants
    4 Hours Ago
    Amazing work to all of you. Great Trailer! Loved the creature and design. Overall great presentation.
  • SwampGhost
    2 Hours Ago
    Hi Colin! I was thoroughly impressed by the short when I saw it a couple of weeks ago, and delighted when I heard that it was moving forward as a movie. Congratulations on Top Row! Beautiful work! Also, I envy you getting to work on something with...
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Hi gang. OK, finally finished painting and detailing this girl.here are some images created with Keyshot renders, using HDR lighting supplemented with area and point emissive lights. I still have a lot to learn about translating a sculpt in Zbrush I'm happy with into a final render I am also happy with. Still, here she is. I have one or two more angles/details to render, so I may post a little more. Criticism and comments are welcome.

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Thank's guy's I may post a firefram shot later when I'm done with the cloths, but there is nothing special here. So here'a kind of 3/4 pose, I used the basic rig I have to just move a bit the head ( while she get properly rigged by a firend )

  • Jhon_Erick
    15 Hours Ago
    I love it ...fantastic work
  • EvgenyM
    11 Hours Ago
    Hi Luc i watch your thread for a long time super cool shader and lightning setup but without glasses. It realy kill your character ((just my opinion)) keep it up man
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ZBrush Summit 2015
[/URL] Clear your schedules! Pixologic is pleased to announce the second annual [U]ZBrush Summit and it will be the most epic ZBrush User Group Meeting ever! The ZBrush Summit is a 3-day event happening Friday, September 25 through Sunday, Septermber 27 in Los Angeles, CA and streaming LIVE around the world. Whether you are here in person or at home, experiencing the ZBrush Summit is easy. Stay connected with our live feed. No matter where you are, we'll be there! Several exciting elements are being added to this year's ZBrush Summit: On-Site Only Workshops The LIVE ZBrush Sculpt-Off Championship First-Ever ZBrush Awards ...and more! While much of the weekend will be streamed live, there will be quite a bit that can only be experienced in person. If you can make it to the event, you won't want to miss it! Join the Mailing List and Stay Informed! Live and breathe ZBrush with dynamic presentations, panel discussions from a variety of industries. There will also be prizes given away both on-site and online after every presentation! Attendance -- both online and in person -- is completely FREE! So mark your calendars and don't miss this opportunity to be part of this year's ZBrush Summit! In the coming weeks and months we will be updating our portal site with a list of presenters, schedules, registration information, streaming link and much more. CLICK HERE to join the mailing list so that you can stay informed. See you there!

  • danpants
    4 Hours Ago
    Great new adds and just signed up for the notifications! Thanks!
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13 Favorites and 15Followers.

2 Weeks Ago

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:d
This is my only thread,so i want show you some work i did half year ago I am a Blizzard fan,here are two fanart Archangel and Zerg Queen.Zerg Queen is render in Zbrush,just have fun my

  • belindakang
    1 Week Ago
    everything looks great,details,expressions...... a little suggestion,the kid's hands look like a little huge?
  • Takai
    15 Hours Ago
    The Zerg Queen is outstanding!
  • xiaoD
    4 Hours Ago
    A litte huge,I also felt now thank you belindakang ,Takai
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Made some changes to the body(made him a bit bulkier) and added some pores and wrinkles:

  • Takai
    15 Hours Ago
    All very impressive! I especially like the images of the man rowing the boat!
  • ModernArtist
    14 Hours Ago
    Thanks Takai! I worked hard for these and hope to get better and better in time.
  • xiaoD
    5 Hours Ago
    randy orton? cool RKO!!
5 Hours Ago

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4 Favorites and 3Followers.
I hate showing the image since it is in such a crude shape but I finally started splitting the skull and I am posting an image to prove it. I tried unsuccessfully at polypainting the different sections on the whole model thinking I could just select those groups do a polygroups from poly paint and separate them all that way. I did just that until for some reason even though there were separate polygroups for each section I wanted When I hit ctrl LMB to select just that part to separate it into its own subtool it only recognized two polygroups??? Which means I wasted what I thought was a time saver since using the lasso select for hiding the different portions of geometry I felt would have been difficult to do, but in the end that is exactly what I had to do, as well as using some masking and polygroups from mask features. I did find a cool feature in the draw menu that allowed me to take my orthographic views and project them over the model ...it also has a opacity to it and it looks like it is painted directly on the model. I am not sure if I remember this correctly but can you project your XYZ views onto the model from within the draw menu? Ideally that would have been awesome to project all the color separations do some cleanup and polygroups from polypaint and then select each polygroup separately hide the rest and split hidden. ...sounds easy on paper I can see now I am going to have to do a lot of cleanup and create some parts that were just not possible to get from the skull model from the way it was sculpted. Wish me luck on this hill of hidden details.

13 Hours Ago

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Sightseeing tours of St. Paul

  • MentalFrog
    12 Hours Ago
    I really like that last one.
  • Fabrizio123
    6 Hours Ago
    Well done. Thanks for Sharing
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8 Hours Ago

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Savage Figther
Hi everyone! I want to show you a piece I've been working lately. This model was made in a workshop with Gilberto Magno. was created using zbrush, 3d max, maya, photoshop and processed within the marmoset toolbag. https://www.youtube.com/watch?v=28urUtSal1g my:https://www.artstation.com/artist/jhon_erick

9 Hours Ago

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It works, its just harder to scale, and in the example below I had to use Angel. Scale is set much higher so you don't get repetition (23 in this case). Try using the different Planar things, the example is: Planar Z Scale 23 Angel 90

  • MealeaYing
    9 Hours Ago
    Something else to note on these is that you might want to not use backgrounds, shadows, or reflections, it depends what you are after. Also you can make some serious masks with this using solid colors. AND you can export "Texture 40" out of ZBrush and...
  • megacal
    8 Hours Ago
    mealea, nice pseudo-SubSurface Scattering effect......thanks a bunch for the tutorial! Also like "LitTheHellUp" (post #1980).......(as in Louis Litt in Suits?)....great image. BTW, your art is always...
8 Hours Ago

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7 Favorites and 4Followers.
Nathan Explosion
My attempt at a realism approach of Nathan Explosion from the Adult Swim show "Metalocalypse":

2 Days Ago

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30 Favorites and 23Followers.

  • BibeesDongo
    21 Hours Ago
    Thanks so much! Ours favorite movie is "Some like it hot" We love it! Turntable: https://www.youtube.com/watch?v=Qh2rB7EDSYk&feature=youtu.be
  • Takai
    16 Hours Ago
    The 2nd set of images made my day and reinforced some good practices about effective 3D pin-ups: - Soft Shapes, especially 50's (or earlier than 80's) cultural periods - Weight distribution of the gesture and balanced pose - Facial expression (is it...
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Hi all, I stopped my last character to work on the comicon challenge 2015. Sorry but I didn´t had time to move this images until now. I´ve worked hard to finish it in time, there are things to improve but I´m happy of the results. The idea was to have a character prepared for games and I ended with a 24.564 tris model. Modeled in Zbrush and Max, retopology with Topogun and Max, textured with Quixel and rendered in MT2. Hope you like it

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29 Favorites and 23Followers.
Anime Style Character Sculpt
My latest personal work: When I first saw the original concept, I fell in love and I had to make her in 3D! Hope you guys like it, Enjoy Original concept by Daeho Cha: https://www.artstation.com/artwork/character-concept-art-ee1cafca-1e4f-4532-bdb2-e93b6e43b86c Artstation: https://www.artstation.com/artwork/anime-style-character-sculpt

  • Keyz78
    1 Day Ago
    Thanks Guys! @MichaelMaehring, I rendered my work in Keyshot with the Senegal Apple Material but edited it slightly =] @Jhon_Erick, Hopefully I will be able to post some processes soon
  • Antone_m
    22 Hours Ago
    great job love the sculpting and render !! congrats !!
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Another update, I think I can leave the high poly alone and start working on the low poly mesh. Also If anyone is interested I got a bigger res and quality pics on my arstation: https://www.artstation.com/artist/kestas

2 Days Ago

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Thank you dopepope! Here last keyshot render..

  • NeoGeoAes
    1 Day Ago
    Good, man! Glad to see you there!
  • NeoX1977
    10 Hours Ago
    Hey Neo! Thanks...
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Thank you Janvier and Jan 19 I really appreciate the input. I'm still working on that model but I have more to do before posting it again. In the mean time I worked on another character to step back. process:

  • Takai
    15 Hours Ago
    Shes looking great! Good job!
  • ModernArtist
    10 Hours Ago
    Nice work on the girl...My only comment is her hands are way too big!
10 Hours Ago

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Jellyfish concept
Jellyfish concept, i hope you like it