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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

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6 Hours Ago

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Forgot this close Up

  • vivek_shinde
    47 Minutes Ago
    Awesome details. Thanks for sharing.
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Two 15min exercises where i had decided to use 90 percent of one brush with a little of another.

  • Likesyrup
    21 Hours Ago
    Thanks. I need to do way more of my own personal work. I need to do some detailed stuff too.
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Thanks lildragon ^^ Actually I forgot to share a timelapse I made, it's only the early development of the head :

  • vivek_shinde
    50 Minutes Ago
    Great work! Thanks for sharing the process videos.
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Gun
Hii, this is my new work, Concept based on Jeremy Love 's concept art. Concept Image : http://conceptartworld.com/wp-conten...eremy_Love.jpg hope you like it

  • vivek_shinde
    53 Minutes Ago
    Wow! Looks really good! Would like to see how texturing goes on this.
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Sitting Woman
Hi, this is my recent personal stuff. I used ZBrush, V-ray and Hair Farm in 3dsmax. I hope you like it. And you can see other stuff on my website. http://www.icarus3d.com

  • Diablo
    2 Hours Ago
    Magnificent.
  • vivek_shinde
    57 Minutes Ago
    OMG! So beautiful! Love the cloth and the renders too! More please.
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Thanks for all the comments! :) Here I'm posting an explanation of my process to deal with the scales detail, and a quick texture breakdown showing some layers. Gif texture breakdown: http://imageshack.com/a/img674/9994/kTRH8C.gif

  • KrisKelly3D
    6 Hours Ago
    Very much greatful for your breakdown. My methods for sculpting across multiple tiles is close to the same. I've been searching and hoping for other ways to deal with seams and other ways to to deal with hi resolution meshes when you want to have...
  • JBlanco
    4 Hours Ago
    Thanks for the comments! I use Mudbox to extract displacement maps...
  • vivek_shinde
    1 Hour Ago
    Awesome details. Thanks for sharing the workflow.
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Quick little concept

  • vivek_shinde
    1 Hour Ago
    Beautiful work! Thanks for sharing.
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here are the zbrush print screens:

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Third Character
This is an older character, but i decided to give him a new pose:

  • vivek_shinde
    1 Hour Ago
    Awesome sculpts. They look really natural also cloth folds are beautiful! Thanks for sharing.
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Thanks guy!! And my new personal work "Iron Tusk"

1 Hour Ago

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Thanks a lot guys!! Daily Sketch - Charlie Brown (Peanuts)

1 Day Ago

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Daily Sketch - Goku

  • acornboy
    3 Hours Ago
    Cool! Love them all, especially the Road Runner one. -Sam
  • lildragon
    2 Hours Ago
    Fantastic! Well done GuzzSoares. Really love that you left some brush strokes in there. Looks like prints ~t
1 Day Ago

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going this time for something more "furry", so i did some quick sketches to find the direction till i came to this guys, think one of them will be fun

  • Rory_L
    2 Hours Ago
    Nice sketches! All drawn in ZBrush? Did you use QuickSketch? Viking Wookiees!
1 Week Ago

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  • vlad74
    1 Week Ago
    Love it. Really dynamic and expressive.
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My boy, Roan's first birthday present. He was one on Monday. This was all done with ZBrush, the B&W masks drawn in normal ZBrush and the colour portrait painted in PaintStop.

  • marcus_civis
    1 Day Ago
    Great work! And Happy Birthday to your little boy.
  • Rory_L
    2 Hours Ago
    Thank you, Marcus! It was a joy to do.
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Mr Precious
So this Guy working title for the moment is Mr Precious. I spent a very long time making him thus far, learnt a great deal in the process, I am hoping to take him further as I have a story for him but a lot of technical work still needs to be done. I need to low tope him and want to bring him into marmoset. But I hope you like him This is the jag for my racer I am planning to use, don't know how are I will take this idea though, but building the car was great, first real vehicle attempt, them curves be annoying at times! Jag was done in Maya not Zbrush, haven't quite got the mechanical workflow in brush down yet

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Took a break from a bigger personal project that i'm working on right now and did this to clear my head. Far more fun than what i'm doing right now enjoy,

  • Vir Norin
    12 Hours Ago
    I'm so happy to see that you came back to this girl. She is very nice looking and it is awesome to see her posed in a such beautiful way. Nice curves and interesting style
  • xada
    3 Hours Ago
    hey hey! very good!
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som zb grabs

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Clean topo male model

5 Days Ago

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@Patov, @dopepope: thank you. @sorovince: There's no texture planed for the immediate future because of time constraints @nagulov: i think the problem was that the neck was too short. I started from a basemesh with very different proportions and didn't bother to check. I fixed it and here are some new renders:

  • DLangley
    5 Days Ago
    Nice work! I like the detail and expression. I think the neck was a bit too short before. You might also want to check your proportions especially in the legs. The torso feels about right but the legs feel a little short and the neck might want to be just...
  • nikudy
    4 Hours Ago
    @DLangley : I was going for "realistic" 7 1/2 proportions with the first two characters. For my professional work i usually have to use heroic proportions, so for these pieces i decided to try my hand at something closer to real humans.
06-30-13

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Zremesher workflow for clean edgeloops
Hey all...After getting the new, amazing, update, I was reading some comments in the Z4R6 update thread, and notice quite a few people bemoaning the fact that the new Zremesher still produced spiral edge flow. I don't often rely on perfect edge loop formation for most of the work I do, but acknowledge that most probably do. I decided to run some experiments. The workflow I came up with is not 100% perfect edge loops at all times, but darned close. I put together a mini tutorial to share my results. I hope that many of you will take this as a jumping off point, and fine tune it. I would love you to share your results. As I said, this is just a jumping off point. I hope it helps. Carver

  • carver
    18 Hours Ago
    Thank you, glad to help. That fuzzy edge is easily removed by turning on both the Transparent and Antialiased buttons in the Texture map menu, right under the texture preview window.
  • CURLYCREATIVE
    17 Hours Ago
    hey carver, the transparent and antialiased buttons are turned on
  • carver
    5 Hours Ago
    CURLYCREATIVE, Are the fibers in preview mode or have they been accepted and are a subtool. If they are a subtool, then re apply the texture in the traditional texture map menu.
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Hello, i decided to make whole human skeleton this is the first part of it 206 more to finish

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Here the final renders of Reptilamander in marmoset

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Here the final renders of Reptilamander in marmoset
here is the final render

6 Hours Ago

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anatomy study
anatomy study i finalized to learn more what do you guys think

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Conker Project
So I saw recently a job opening at Rare. I spent my first ever work placement there when I was 17 and it really set me on the path I am currently on and naturally I have been desperate to get back to the company ever since. I put these two pieces of work together for my application as I try to make it a rule of mine whereby I produce work specifically tailored to a companies games before I apply, I find my success rate to interview is far improved by doing this. I loved conked to bits, it such a great sense of self and style for a game. Always loved the tongue in cheek stylised take and I had a lot of fun doing this

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Hey everyone! Here's the newest piece I'm working on. She's supposed to be sort of an archeologist, hence the tool belt. Let me know what you all think. -Sam

  • Fabian3224
    9 Hours Ago
    Oh wow, I love the movement and the flow in this image! I know the paint job is still in its early phases but looks very interesting. Can't wait to see were this ends up. Art Blog
  • Wyatt
    7 Hours Ago
    Very cool concept and a great flow to the main character.
  • Dman3d
    6 Hours Ago
    Wow love all of it. The story, movement, detail all terrific.
7 Hours Ago

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A bit more work on her, nearly finished her overall outfit. Her hat is currently missing a lot of bling. cheers.

  • Dman3d
    6 Hours Ago
    Love the Anne Boleyn
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General P.I. Bagration
I've created this character for Creative Assembly Graduate Art Contest. Everything was sculpted and rendered in lovely Zbrush. About this character. Pyotr Ivanovich Bagration (17651812) was a prominent general of the Imperial Russian Army during the Napoleonic Wars and other conflicts involving the Russian Empire. He was a descendant of the Georgian royal Bagrationi dynasty.

  • Umar Khan
    11 Hours Ago
    The hair you've made are remarkable amazing job, if you get time can you show how you curled them all very nicely
  • Andreevsky
    7 Hours Ago
    Hey Umar! Thank you, I've used Short Wavy fibers that are located in the lightbox list. To make them curled like that I've mainly used Groom Spin Knot brush. Rotate model around and try this brush from different weird angles until you get wanted results...
2 Days Ago

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-Ninja Female Warrior- (Sculpt) I did this Character for the 3d Artist Magazine, Cover + Tutorial

  • Coyotes_75
    1 Day Ago
    now those are some marvelous details. would like to see turntable if possible.
  • CALEB NEFZEN
    7 Hours Ago
    @ Coyotes_75 Thank you , and well i have one, is in here QRrv0-SPct4 Thank you again =)