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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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1 Day Ago

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I just finished my first Dota submission! What do you guys think? [/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=289777671"]

  • Clintus Maximus
    1 Day Ago
    Nice work man! I dig him!! Question for you, on your red coat guys, how did you do the bottom of their coats folding up like that? Its just so clean and smooth..
  • Phoenix995
    1 Minute Ago
    hey thank you the folding was not really easy... but in the end we just used a double sided plane! here you can see the wireframe
13 Hours Ago

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The little King in Yellow
Hello everyone, long time not posting! Heres an old work that I just finished while testing some new sss pipeline. Hope you like it! And thanks for watching

  • Galero
    39 Minutes Ago
    Looks really great! I like it
  • JL-Art
    19 Minutes Ago
    Great piece of art and overall lovely design.
  • b2przemo
    1 Minute Ago
    love Your style, besides your skills of course )... really lovely art, especially face expression - each picture has many emotions...
4 Days Ago

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Venom
Here is my attempt at Venom, I just wanted him to be BIG. Comments and critiques welcome, hope you like him.

  • jmturbo
    1 Day Ago
    Congrats man!!! your work is just too awesome!!
  • jithinroda
    18 Hours Ago
    wow !!! stunning !!! i puked
  • Le Discot
    36 Minutes Ago
    Yio ! Great work ! Thx for showing some of your procedures. Can you confirm that, you work on base mesh with dynamesh and when satisfied with shapes, you pass on polymesh and divid before sculpting details ? Have a good day.
2 Days Ago

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dante's texture wip
dante and Gabriel's texturing wip

  • Leonsaint
    4 Hours Ago
    ''I still think'' they are!
  • Piggy
    4 Hours Ago
    First, you need to explain why do i have the exact same dante model on my computer's maya right now before I report you for faking your models. Your Dante is exactly the same as the model people extract from the game, the only difference is you cruely...
  • lukas.chrapek
    51 Minutes Ago
    Can you show high poly models, because without normal maps it will looks bad... also I little dont understand why smotth you low poly models and pls made somethink with hardedges. Sooo, I dont know if you do that models or you rip of them from game,...
1 Week Ago

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ZBrush Summit 2014
[/URL] Big news! Pixologic is pleased to announce the first ever ZBrush Summit, taking the idea of our periodic User Group Meetings to a whole new level! The ZBrush Summit is a 3-day event happening Friday, August 8 through Sunday, August 10 in Los Angeles, CA and streaming LIVE around the world. Whether you are here in person or at home, experiencing the ZBrush Summit is easy. Stay connected with our live feed. No matter where you are, we'll be there! Register Now! Live and breathe ZBrush with dynamic presentations, panel discussions from a variety of industries and a sneak peek of the newest version of ZBrush with members of the Pixologic Team. Whether you are present in person or attending via the internet, the ZBrush Summit will encourage participation. Your questions can be heard via a live moderated chat window within the [U]ZBrush Summit Streaming Portal. Additionally, you can use Twitter to ask presenters questions about their respective workflows. Workflow related questions will be featured live and on camera! Attendance -- both online and in person -- is completely FREE! So mark your calendars and don't miss this opportunity to be part of the first ever ZBrush Summit! For schedules, registration information, streaming link and much more, CLICK HERE. See you there!

  • bad penny
    10 Hours Ago
    Isn't that the same week Renderman goes free for non-commercial use. Wish-full thinking on my part methinks.
  • andreseloy
    8 Hours Ago
    I am happy with the ZBrush evolution,just outstanding from 2001 to 2014! Any news is welcome Pixologic Team God bless you!
  • HerraPuputti
    58 Minutes Ago
    Wow! Im super excited about the new version. Just cant wait. If its true about keyshot integration to Zbrush. Then its sounds good. Good render engine in Zbrush is just what I need but Im worried that might mean a expensive update. Keyshot is...
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Alfons Mucha
As a Mucha fan and his fantastic style, I tried to sculpt something of his for practice, all Zbrush and post in PS.

  • kokoro
    1 Hour Ago
    this is fantastique! i am big mucha fan too, and tried one of his pieces too..i like how you kept the graphic style for the background. very very nice translation of mucha into 3d!
1 Hour Ago

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Female Demon Hunter from Diablo3
Since I am a huge fan of Blizzard Entertainment's Diablo 3, I decided to create a sculpture of this female demon hunter. Zbrush 4R5 and Maya 2011 was used for this project. It took me a while, but I very much enjoyed it Hope you all like it. Cheers!

1 Hour Ago

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Portrait of Hannibal Lecter
This is a portrait of Hannibal Lecter made and rendered in Zbrush 4R5. I polypainted the model, used fibermesh for hair, and rendered with BPR. Simple retouching, lighting, and depth was done in photoshop for a poster/artistic looking effect. Enjoy!

2 Days Ago

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orc - update
orc - update - W.I.P http://oscarperezart.com/

  • Diablo
    2 Days Ago
    excellent work as always.
  • Totyo
    2 Days Ago
    Your Zetman is a perfect illustration of Katsura work! Congratulation on this model!
  • dargelos
    1 Hour Ago
    Muy bueno, Felicidades. Great to see spanish users producing this kind of quality work.
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Last Breath
Hi guys I want to share you this work, I hope you like it! Software: Zbrush,Vray,Photoshop

  • mikeyang14
    2 Hours Ago
    It's fantastic ! Really love your work!
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ZBrush Screen

  • swajith
    3 Hours Ago
    mind blowing work..... really awesome... details... WOW..!!!
  • swajith
    3 Hours Ago
    it would be great and helpful if ull put the wireframe and workflow... seriously awesome.....
  • CAS NYC
    2 Hours Ago
    INCREDIBLE, It's a Beautiful thing and a Blessing to stumble upon a true work of art. HATS OFF TO YOU !! THANK YOU FOR ENHANCING THE ART WORLD. CAS
2 Hours Ago

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Janice Lee's Sketchbook
Hey guys, My name is Janice and I am new on ZbrushCentral. I was quite intimidated to share my works in the first place because I've seen a lot of amazing art works here. However, I thought it would be nice to be part of this community and to move forward by studying more. This is my free form sculp w/ dynamesh of the Hydralisk from Starcraft. Everything was done in Zbrush 4R5, including Polypaint, lightcap, and BPR render. I also did a little extra work in photoshop with multiple passes from Zbrush. Hope y'all like it PS: I actually have a video for this project, but I am not sure to upload it on zbrush central Do you have any suggestions? Thank you!

2 Hours Ago

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7 Favorites and 7Followers.
Thank you guys Yes you are right! Mostly of the time I try to keep those segmentations as long as possible before I dynamesh them together. I found it easier to modify when they are separated. Another demon WIP:

3 Hours Ago

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Cloth Breakdown
thanks Di@blo! Here is a small breakdown of the cloth details.

11 Hours Ago

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20 Favorites and 15Followers.
Here's the lower topology in case anyone knows better ways to approach it. A few extra loops for the joints and skin between the legs, otherwise fairly straightforward.

  • Doug Jones
    11 Hours Ago
    Nice work. There's a setting to Enable variable PolyFrame visibility. What level is that and how many levels do you have. What's the points count? I don't see a way to rate this thread(used to be able to), It's 5 stars in my book.
  • kokoro
    3 Hours Ago
    great start on the horse. i think the head is too big, even for a shire horse. the sculped skull is great!
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Groot Wip5
Hi there! I created a texture in poly paint the old with the re-topology. I have rendered in marmoset. Texture only wood texture I will continue to add dirt and scratches, the moss of the tree now.

  • ReidB
    9 Hours Ago
    What do you recommend for the wood texturing/detailing? Im having a hard time trying to recreate wood. I did download the 0rb brush people recommend for cracks. -Reid
  • yamajyaki
    4 Hours Ago
    >Reid I think it is good to use by working with Photoshop these textures. I have URL provided below. I read into the texture of the Standard brush pictures of tree I have poly paint in DragRect. Thank you.
09-25-12

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evolution of a cat sculpture
I decided that I liked how the little print of the cat looked on the big one, so I merged 2 little kittens to the top of the cat model and printed them all as one model. I also printed it in glow-in-the-dark plastic. It's not easy to get a photograph of it just from it's own glowing light, but it glows really well. It's about 5.5 inches tall, and took about 15 hours to print. I wish it printed faster, but that is still faster than I could have gotten it back from any 3D printing service I know of, so not that bad.

  • Jayquality
    5 Hours Ago
    Wow, cool sculpts, thanks for sharing. I just brought home a Makerbot for pretty much the same thing. The hurdle I've been struggling with is how to print something bigger than the build platform of the bot. I have been cutting up my models with...
  • Lincolnk
    5 Hours Ago
    Hi Jay, I talk about a free program in my book, "The Neo-Artist" http://www.theneoartist.com/ that can solve your problem. The program is called Meshmixer. I think you would have a much easier time if you just export the object at full...
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WIP of a Gundalow (vessel used in my area up to the late 1800's)
Hi everyone, it has been ages since I have had a chance to post anything. Here is the latest piece I've been working on. I hope you enjoy it. It's still very much a work in progress all work done in ZBrush. This is a Gundalow which was a shallow draft barge-like sailing vessel used in this area. C&C always welcome.

  • AnthonyA85
    6 Hours Ago
    This is pretty good I've often thought about trying to make boats (specifically a greek trireme) in zbrush, but i can't figure out the best way to make the basic shape of the to start with. How'd you do it? Shadowbox?
8 Hours Ago

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Latest project, should be done soon C&C are welcome!

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Instagram, free the nipple or die...
Greetings friends

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Here a little update of my Spacecowboy WIP. I needed to redo the chest and the head cause I made some mistakes before. So my sculpting timer raises tu 2,5 hours for this one and still lots to do. If you like to comment this one feel free I would be happy if someone of you post a comment or critic.

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Annasophia Robb
Annasophia Robb (Final Sculpt) _ Here is my latest personal portrait sculpt Im working on, cheers.

  • Sho3d
    21 Hours Ago
    Really impressive work !! i love it ! What kind of setup/material did you use for the eyes ?
  • jmturbo
    18 Hours Ago
    nice work indeed man!!!
  • Gurjeet Singh
    11 Hours Ago
    kick ass stuff man !! really those are some Awesome hyper realistic work.
11 Hours Ago

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20 Favorites and 15Followers.
Velociraptor
Recently worked up this for an indie game titled: Veloffice Raptor All sculpting/detailing in ZBrush.

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A horse, of course.
I'm making a sculpture for a friend of mine that requires a horse and a dog. I really wanted to get some of the anatomy right and put it off for quite a long time. It needs to be done very soon, so my random studies are about as far as they can get for the moment on it. My horse is pretty much ready to pose, at which point I will use countless reference images to add the correct tensions and details and the more dynamic hair. I retopoed it so I can pose him easily. Before I started, I went all out on a skull and pelvis sculpt so I could understand the most complex forms of the body. The pelvis in particular is really difficult to visualize without having the whole thing right in front of you (which I have now!). The horse is supposed to be a draft horse. I particularly like the Percheron and Shire horses. I use both the Ellenberger and Goldfinger anatomy books as well as many photo references. I specifically used Ellenberger's horse measurements for Shire horses (only because I knew they were reasonably scaled draft horses). It will probably have even more muscle mass when I detail and exaggerate it a bit more. It took awhile to get the face looking right attached to the neck. The legs are just volumes until I pose them. The tail, mane, and hair around the hoofs will come later. The muscles I went over and emphasized so I remember them when I pose it. I'd be grateful for any critiques on anything with these as I am really interested in learning and doing them right. Oh, and the horse will need to be 3d printed eventually so any practical advice on that would be nice (printing in casted metal through shapeways).

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Thanks. I've finished my entry for the contest.

  • Ed209
    3 Days Ago
    Will do! Thanks for the support!
  • arek_mat
    1 Day Ago
    I really enjoy your work and I think you have really great talent! Regarding last work I like the design but to push it a little bit further I suggest to add a small details/things that differs from the overall shape like leafs in the previous monster...
  • Ed209
    11 Hours Ago
    That doesnt sound harsh at all , thank you for taking the time to give me an honest and fair critique and for the flattering comments. I can try to explain my choices, it won't change the result but I will try to do better next time and keep your crits...
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John Lennon

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Elf Princess with Butterflies

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Thank you nagulov for your observation, I will try to correct the problems you mentioned. And also I will upload some pictures from Anatomy for Sculptors, if you look closely you will see that it isn't anatomy errors. But maybe there should be a better definition

  • Cagnazzo
    13 Hours Ago
    Thanks. I'm familiar with where all the muscles should go, and their general shapes, but the names always escape me :S
  • mads
    12 Hours Ago
    Me too, all these Latin words makes me forget them.