More …
Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Using Reference
This video demonstrates the various ways in which you can use reference in ZBrush help in your design process.
Using Reference An Introduction to ZBrush with Kurt Papstein
New to ZBrush? This video is perfect to get a basic understanding of some of the features in ZBrush to help you get started in your next illustration.
An Introduction to … ZRemesher
Joseph Drust demonstrates all of the features in ZRemesher, enabling you to get incredibly clean automatic topology.
ZRemesher Environments with Seth Thompson Part 1
In Part 1, Seth introduces the creative process for constructing his lantern. You'll see how separate pieces are developed using the Panel Loops feature.
Environments with S … Environments with Seth Thompson Part 2
Part 2 sees the development of a front panel for the lantern. This will serve as the basis for introducing duplicate parts. Some of the features you'll see in action include, the See-Through mode, Masking and Polygroups.
Environments with S … Environments with Seth Thompson Part 3
Next, Seth features the power of Transpose, Dynamesh and NoiseMaker. Follow along with Seth and build your very own lantern!
Environments with S …
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Views: 29892 Replies: 23
NEW! An in-depth look at the "ZRemesher" with Joseph Drust by: aurick 01-22-14
Views: 45677 Replies: 20
+ Create New Thread + Reply to My Thread
2 Days Ago

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Lost creatures 2 - Breakdown
Hey guys! Thanks so much for all the comments I'm glad you liked the last illustration I made. In fact, I managed to take another "photo"; of the creature before it saw me and went away, here it is: Also here is a bit of a breakdown on how I made this dude and the illustration process in Photoshop. hope you guys find it useful The model comes from a dynamesh sphere (the antlers are zspheres turned into skin and "dynameshed" it), very simple modeling. The only thing it might be worth mentioning is that the stylising of the antlers was done with the Dam_standard brush, Inflate and Standard brush. The texture of the skin is just polypaint and I used the Standard brush with colour spray and a doted alpha to generate variants of colour and to grow the fibermesh with that colour information. I masked portions of the body and face to create separate subtools with fibermesh to make it more manageable and to have more control of the length and "flow" of the fibers. The render was done with BPR and I rendered 4 passes plus mask, shadows, AO and zdepth. The compositing of the character is very simple too, here it is: NOTE: I took these screenshots from the process of the first illustration. For the second one (the one in this post), the compositing is exactly the same, but the shadow pass is stronger and I got rid of the Key light altogether. For the backgrounds and composition, I wanted a lot of depth of field and I knew I was going to blur things out, so I didn't spend too much time detailing things, instead, I tried to get the right shapes for the overall composition, to help guide the eyes of the viewer to the character. Here are a couple of GIFs to show a bit of the process: Lost creatures "shot 1" Lost creatures "shot 2" Let me know your thoughts! happy Easter!

  • Robert Z
    1 Day Ago
    Congrats on top row!
  • ZamM90
    27 Minutes Ago
    stunning result! really nice final piece!
6 Days Ago

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Hi Everyone! Finally I finished this little buddy! Gargoyles: Lexington - Fan Art Based on concept art of Ryan Lang. More Info here!

  • Songai
    2 Days Ago
    Well done Rodrigo. Ryan's character studies are wonderful and I think you did a great job retaining the graphic sensibilities of the forms and silhouette.
  • willtheloon
    9 Hours Ago
    Thanks for detailed explanation of the UV layout Rodrigo, much appreciated
47 Minutes Ago

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Quick Lighting Tweak
A lighting tweak to the wolverine render, a bit punchier i think.

6 Days Ago

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Forgot to post my comicon stuff over here so here it is Turntable and wallpapers available @ Turntable Wallpaper - 1920 x 1080

  • gabo1991
    4 Days Ago
    great job. Keep them coming.
  • ZamM90
    51 Minutes Ago
    @gabo1991 Thanks will do. www.michaelzaman.com
11 Hours Ago

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33 Favorites and 32Followers.
Illidan Stormrage and lady vashj
Hello every one. and my last activity in figurative sculpting: I want make a beauty shot of illidan and lady vashj. This was one of my favorite subjects and i think this is good time for execute on it. And my thumbnails :

  • living_for_cg
    10 Hours Ago
    cool ! its going to be an awesome work
  • mr_max
    9 Hours Ago
    Really loving these! keep going!
  • nagulov
    1 Hour Ago
    Wow, love the anatomy on the demon guy! You can really sense the tension. It's my hope to sculpt at this level some day...
1 Hour Ago

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Agent Coulson - Likeness Sketch
Just a quick post, trying to do a likeness sculpt. its Agent Coulson from S.H.I.E.L.D and all other marvel things Any suggestions would be awesome! I could post a few reference pics too if it helps? Mike www.michaelzaman.com

2 Days Ago

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15 Favorites and 18Followers.
paula
sketch in blenders dynatopo, then zremeshed and finished sculpting in zbrush. rendered in cycles.

  • Lexxx69
    1 Day Ago
    Perfect!!! Maybe you will find useful material?!
  • kokoro
    8 Hours Ago
    hi lexxx, thank you for sharing the material... i will study how you built it, to recreate it in blender... i prefer blenders renderengine cycles over zbrush render, so, paula is rendered in cycles too, as all my works... but, i really appreciate your...
  • TribunMaximus
    1 Hour Ago
    Deine Skulpturen strahlen eine Lebendigkeit aus, einfach Klasse! Diese Art von Bildhauerei, mit klassischem Einschlag, gefällt mir über alle Maße! Es macht mir immer wieder große Freude, mir in deinem Thread Appetit zu holen, um etwas Ähnliches...
16 Hours Ago

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Vaalrock's Quick Sculpts
Hey guys, just wanted to share this quick sculpt of a an Orc. Took about 30 minutes or so. Feedback and critiques are welcome

  • nebular
    2 Hours Ago
    Hey man. Cool character, there's potentioal for sure. You should check out the proportions because the chest is a way too small. Keep working! and welcome on zbc.
3 Days Ago

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16 Favorites and 12Followers.
update
http://oscarperezart.com/

  • craigz
    22 Hours Ago
    Really fantastic detail man super impressive!
  • dopepope
    5 Hours Ago
    unbelievable! such jaw dropping work. I'm astounded.
2 Hours Ago

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Thank you guys, really appreciate it ! Et grand merci cydethan, je ne m'en etais pas rendu compte, c'est corrigé merci a toi !!! Some others vertical pics :

3 Hours Ago

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sculpt a new job

12 Hours Ago

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Mudsketch Digital Sculpting Demoreel
Hey everyone, I put together some of my most recent works in a turntable demoreel, hope you enjoy it (in HD): Demoreel Digital Sculpting Romain Clouet from Mudsketch on Vimeo. [/URL][URL="https://vimeo.com/92059534"]

  • cydethan
    3 Hours Ago
    Joli boulot Romain, par contre ton lien vers youtube ne marche pas, je le corrige ici sNN5SILDZ9w
03-03-14

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Another WIP Yoda
I have a bunch of Star Wars Theme Models I am trying to finish. I found that I wanted to enter a scene into Star Wars UnCut. But found I had to focus on mastering Zbrush first. So I will go ahead and post these in my thread. I at least hope to bring all these to some level of completion to create some cool Fan Art.

  • bferrante
    3 Hours Ago
    http://www.youtube.com/watch?v=4K6lM_10cG0 turn around of it here
3 Hours Ago

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Fibermesh test on quick Gizmo sculpt.

17 Hours Ago

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Realtime Marmoset Head Test

20 Hours Ago

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  • Webhead
    19 Hours Ago
    A couple nice printed figures you have there.
  • willbrown1
    5 Hours Ago
    Being a fan of Deadpool, your sculpt of a female version just cracks me up. Love the rubber chicken! Great sculpting chops on all your work. The !/4 scale superman print is great! Kudos!
5 Hours Ago

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Here's one more little guy I made in a few hours

17 Hours Ago

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Update
A series of street fighter fan sculpts done for fun.

  • ErnestoBaxter
    7 Hours Ago
    WOW!! love all those SF versions! Really awesome man
  • cydethan
    5 Hours Ago
    One word: style and talent...Er ok that's two, maybe i can resume with "skillz" , anyway great job Eric !
5 Hours Ago

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Afro Samurai, 3h , clothes from extracting, material framer03 with two lights, this is my version of Afro Samurai created by Takashi Okazaki timelapse here : gXqIwcvxnRA

20 Hours Ago

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5 Hours Ago

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APR 20, 2014 More ZBrush Fun this morning. Glenn

07-29-13

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23 Favorites and 13Followers.

  • uuderzo
    07-29-13
    Wow what a cool render! Did you use ZB render engine or something else?
6 Hours Ago

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16 Favorites and 10Followers.

18 Hours Ago

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Last Man Standing - Gabriel Fan Art
Hello guys, Just want to share with you my latest character model. It's Gabriel from Dan LuVisi's Last Man Standing. I also made a head underneath the helmet. 3ds Max, Zbrush, Mudbox, Vray, Photoshop, Hairtrix. I hope you like it and feedback is appreciated!

6 Hours Ago

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Yong ji Zbrush sculpt
hi guys, this is my last works.comments are welcome!other will upload

  • TomatoVFX
    6 Hours Ago
    Amazing works ! i really like the details in some of your projects , if you can show us the hair breakdown in your old man project will be so nice
6 Hours Ago

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Malcom X Speed Sculpt
Malcom X caricature speed Sculpt!Using a sphere with Dynamesh/ then Zremesher, polypaint and the topology brush to draw the clothes

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  • L04D3D
    1 Day Ago
    Hi, thanks for the compliment, I use a lot of panel loops for making the armour, then I have some stamps such as the small holes for smaller details and I also use insert multi mesh brush to add bits and pieces, when I paint it I usually fill a polygroup...
  • oasota
    17 Hours Ago
    Nicely done! These are all very inspiring!!
  • L04D3D
    9 Hours Ago
    thanks man
9 Hours Ago

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Sketchbook: Andra's Artistic Adventures!
Hey guys! Been loitering around ZBC for quite a while now and I am finally starting up a Sketchbook to show my work as the years go on. Any feedback, comments and stuff will make me love you even more (though not required obviously!) Here is a couple of my recent things I have made, soon I will be having full game characters and sculpts up here for the game I am working on. The one below is still a WIP, many many things to do for her.

1 Day Ago

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Some new stuff im working on....thought id share ive not posted in a while

  • boil147
    11 Hours Ago
    Great texturing there! Would it be possible to see some of the maps?
  • dazart
    10 Hours Ago
    The texture maps are in the above image...unless you mean you wanted to see Hires versions
11 Hours Ago

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Freestyle
Practicing a bit before ZBrush UGM here in Zagreb/Croatia. Check it out HERE!