More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 26 Minutes Ago
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ZBrush Summit 2014 by: aurick 2 Days Ago
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Insert Multi Mesh Repository by: aurick 1 Week Ago
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ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 156065 Replies: 92
ZBrush Interview: Gil Bruvel by: aurick 06-12-14
Views: 21709 Replies: 5
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47 Minutes Ago

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25 Favorites and 16Followers.
More sculpting

  • Sudhan
    21 Minutes Ago
    I really love the expressions on your characters. It'd be really cool to see some of'em rendered out! Thank you for the inspiration!
08-09-14

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103 Favorites and 201Followers.

  • mrmedellin
    14 Hours Ago
    Thanks for the cheer Mahlikus The Black I appreciate the reminder. I know I said I wouldn't check but I do. I haven't used ZBrush as much as you have in fact half as long but it's the best toy in the world and I would still even play with ZB3 if I had to....
  • arvinmoses
    12 Hours Ago
    Pixo's Facebook page says in the final beta testing stages as of Oct 1. Not sure what that indicates, but it gives a bit of a timeline on where they're at.
1 Day Ago

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26 Favorites and 16Followers.
Aminus
New personal work. I didn't update for a while too much work now

  • teddy007kong
    1 Day Ago
    Amazing creature sculpt. I love the level of detail and gorey gouges you put into your models. I can't believe you work at the Aaron Sim's company. What is it like to work there? [COLOR=#FFFF00]Post often, reply. Help others and give back to the...
  • wolfinside
    1 Hour Ago
    That's fierce design...as usual...the flow of the tentacles is awesome...the face is really haunting and the fleshy shader wraps it all nicely...good job!
1 Hour Ago

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yaya I'm on holidays! getting back into my daily sculpts. Foot anatomy study. Maya render. Zbrush renders wFaJG1uKLqw Timelapse - starting with zspheres

16 Hours Ago

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SPECIMEN 165B - Free model !
Hey Guys, Here is a I character I did last Weekend for the my mini factory Halloween contest. It was for the category curiosity cabinet. Really fun 1 day exercise I have a poly painted version I'll post later. Its meant to be some sort of weird bat beetle specimen. You if want to have the model you can download it here They have also printed it in red but on pretty low setting.

  • Jovon
    15 Hours Ago
    Your Master Splinter is the BEST I've seen. Awesome work!
  • johnchen
    2 Hours Ago
    nice works here. cool stuff!
1 Day Ago

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5 Favorites and 4Followers.
Creature render images
Hi guys, That is my first post in Z-brush central. I made some rendering Images for my creature. I wish that you guys will enjoy Thanks for watching ~Naru Omori

  • NARU_OMORI
    9 Hours Ago
    Oh!, really Thanks for you guys kindness comment. yeah, I should explain more about these stuff. Sorry It's just simple info, - Modeling and Sculpting > z-brush - Texturing > 3D-coat paint - Rendering & Scene setup >...
  • wolfinside
    5 Hours Ago
    Love your creature design...from anatomy to textures...really nice renders too...congrats!
  • DAYAS
    2 Hours Ago
    Wickedly awesome!
1 Day Ago

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9 Favorites and 5Followers.
The Dancer - Tribute to Ballet
I did this sculpt as an anatomy study of a body in movement. I had this idea quite a while ago. When I was still doing character animation, I did a sequence of one of the best ballet dancer's in my opinion. I liked his style so much that I had to do this sculpt and render. Let me know what you think.

  • nagulov
    21 Hours Ago
    Nice sculpt. I like his face, and very interesting approach for the hair. How did you make it? I definitely prefer the nude version. As for anatomy crits - the front is fine, but I'm not sure about his back, the spine looks too short and the masses sit a...
  • Knacki
    14 Hours Ago
    Hey Anna, THIS IS BRILLIANT! As a multimedia director & artist I am working quite often with dancers and theatres. You see those artists torturing themselves day by day just for the perfect moment. You captured this perfect, poetic moment very...
  • johnchen
    3 Hours Ago
    great figure sculpt, feels balanced. the pants sculpt feels a bit off, so I would def work on sculpting cloth. awesome job.
3 Hours Ago

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3 Favorites and 1Followers.
changed the stance and the posing of right arm

14 Hours Ago

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27 Favorites and 17Followers.
Mystique. A quick sculpt I decided to try out some things in fibermesh on. Ended up taking it further and rendering in Maya. Based on a Randy Bishop sketch.

  • Goolbegg
    4 Hours Ago
    She is beautiful. The clay render is just amazing.
8 Hours Ago

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6 Favorites and 3Followers.
pose change

  • Goolbegg
    4 Hours Ago
    Those ogres they are great. Good stuff.
10 Hours Ago

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35 Favorites and 23Followers.

  • Jovon
    9 Hours Ago
    Only one QUESTION... How does he put his costume ON?
  • patokali
    6 Hours Ago
    He disappears and then appears in the costume ... well, I think. Magic fella, Magic!
6 Hours Ago

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3 Favorites and 1Followers.
like final, critques are welcome:

  • Teyon
    6 Hours Ago
    His right hand looked more natural in the previous pose. The new position looks awkward to me. I would also suggest you maybe give the body a bit more dynamicism. Perhaps spread the legs a bit? Change his stance slightly? The left hand (the gauntlet) and...
15 Hours Ago

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MAHAM - ow! i may not deserve that compliment but that means a lot to me ! thank you !! BhushanArekar - thanks man ! ArTooRo - yeah i'm agree with you. thank you so much for the criticism nassosa - Thank you ! here is a new work i did for practice..

  • dopepope
    9 Hours Ago
    That looks like excellent work to me.
  • nagulov
    8 Hours Ago
    Excellent all around, and again I really like the face - what kind of reference did you use?
  • Clintus Maximus
    7 Hours Ago
    Nice work! I like it a lot! how'd you do the hat?
8 Hours Ago

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3 Favorites and 1Followers.
Warsaw 2039
I wanted to go for The Road and Book of Eli look, postapocalyptic and lonely. Modelling done in Zbrush, MakeHuman and Blender. Rendered in Blender Cycles, postprocessed in Photoshop. Here you can watch a short clip of this scene breakdown (forgive me the quality of animations but it was my first time ever in After Effects): https://www.youtube.com/watch?v=Mv1IfKv3wgs

8 Hours Ago

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Thanks guys. Here is some more time into it (not much but some) Zbrush and GMH2 for the hair, used an insert mesh brush to make the hair planes, and then converted them to hair with geomayahair2, just getting it started so looks 'okay'. Also went a different direction with the displacement. I think the thickness map needs a lot of work, since the eyes are scattering too hard and too red right now, I will probably work on that next time.

1 Week Ago

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  • qoyun
    3 Days Ago
    Thanks guys, @shags: We currently use Ornatrix as a hair solution in Blur. @japetus: You should watch it, it is fun movie! @[COLOR=#AAAAAA]LittleClaude: Yes there quite a lot of UDIMS on all of my...
  • wolfinside
    2 Days Ago
    How inspiring... Thanks for sharing, it is certainly the quality of work that most seek and few are able to reach... Cheers!
8 Hours Ago

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AfroSamurai
Some more work on this guy. Rendered with Keyshot. Hope you guys like it

8 Hours Ago

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12 Favorites and 2Followers.
jewellery works
mens ring

9 Hours Ago

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12 Favorites and 7Followers.
training

12 Hours Ago

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Zbrush renders comp in PS

  • truubluu
    9 Hours Ago
    Niiiiice render and model... Only crit is I would try to emphasize the separation of the horns from the rest pf the head. Otherwise great job
09-01-14

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11 Favorites and 8Followers.
Character work based on Dave Rapoza's concept :)

  • Diablo
    09-01-14
    man you got great works in your thread.love this one.keep going.
  • kaushiksaha
    09-01-14
    Thank you Diablo for taking the time to look into my art
  • JL-Art
    10 Hours Ago
    Damn good work!
10 Hours Ago

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15 Favorites and 2Followers.
Retopology done!....Now need lots of work....... final sculpt,create props as per my concept…..lets see…

2 Days Ago

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35 Favorites and 23Followers.

  • teddy007kong
    1 Day Ago
    Great sculpt. I dig his strong pose, it really makes him look evil. I really like your portfolio. You have a good handle on anatomy my friend. [COLOR=#FFFF00]Post often, reply. Help others and give back to the community, this is how zbrushcentral...
  • patokali
    10 Hours Ago
    Thank you very much. Cheers.
10 Hours Ago

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Sudhan's ZBrush Sketchbook001-2014
A collection of works made during my first few months using ZBrush. Drop-by my ArtStation Page, if you'd like to, -Sudhan

5 Days Ago

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jbmonge - I have a lot of sculpts that i never finished, but the last ones that i've made, i tried to start something that i knew that i would have time to finish. Cheers. Hi guys, i've made these images showing the process of the last sculpt and some tips. Hope it's useful to you guys.

  • jbmonge
    2 Days Ago
    Thank you so much i will test this 'simple brush' with a lot of pleasure and i am already sure that i will added it in my workflow ^^. best JB
  • wolfinside
    2 Days Ago
    Thanks for the breakdown.. Such a fun sculpt ... it brings childhood daydreaming back to mind... are you planning to print it or render it outside of Zbrush? Cheers
  • Knacki
    10 Hours Ago
    It is a very lovely concept of an great artist turned into a stunning sculpt. Thanks for sharing! I really enjoyed this.
1 Week Ago

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33 Favorites and 28Followers.

  • jderiggi
    1 Week Ago
    Nice work on the sculpts Sam! These look like you had a lot of fun on them. Thanks for sharing and congrats on the release of Styx! John
  • JL-Art
    11 Hours Ago
    Great work on Styx! : )
  • wolfinside
    11 Hours Ago
    The Stix Goblin shows great style...nice compilation of work here...congrats...
05-07-14

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So a few things today. The Outcasts of Jupiter Kickstarter is almost fully funded and so we thought it was time to reveal an interesting stretch goal. We've decided to produce antique coins that feature in a panel in the comic you can see below. The coins are available for backers at a $15 tier level. This 1 Sestertius coin used in the City of Seven Faces bears the seal of Kebbah on its tail side and the Seventh Alcazar on it's head. I had quite a lot of fun researching antique Moroccan, Egyptian and Arabic coins. I think it sparked a little numismatist in me. Some reference that guided my decision making

  • PArata
    05-07-14
    Really love the kickstarter sculpts and the coins. Really nice work!
  • Songai
    05-07-14
    Hey thanks, PArata!
  • selahpoetic
    11 Hours Ago
    Somehow I missed this post but I think its incredible. Love it.
11 Hours Ago

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11 Favorites and 9Followers.

  • wolfinside
    11 Hours Ago
    Cool stage set up and very expressive character... Your previous characters illustrations are awesome as well...
2 Days Ago

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78 Favorites and 50Followers.
Lost Creatures - taking shelter from the torrential rain
Hey guys here is the reason of myabsence. I have been working on this new image for a competition fora while now, but now that I finished it I can concentrate on the BPRSingle pass Skin render tutorial I promised so you can expected verysoon (you can check my faceboook and twitter for updates). Here is another lost creature takingshelter from the torrential rain, this guy is quite big but very slowand it is actually very strange to see them so far from the woodsthey inhabit. I recorder like 20 hours of the processso... a tutorial on this might also come your way in the near future. Hope you guys like it!

  • Goolbegg
    1 Day Ago
    This is so cool. I love your creatures and illustrations. Really inspiring.
  • sadicus
    1 Day Ago
    I really like the post work, light shafts and backlight. Nice character and design!
  • wolfinside
    11 Hours Ago
    Great atmosphere and storytelling!
17 Hours Ago

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Teenage Mutant Ninja Turtles
H, I imagined the turtles like they were real mutants, so here we go : sculpted and rendered in zbrush, colored in photoshop

  • Jovon
    15 Hours Ago
    pretty primitive and weak looking to have ninja weapons... great sculpting for a base concept could use a few more iterations of detail... not feeling this concept at all because TMNT are real mutants... never seen turtles talk or stand bipedal... ...
  • vector_ride
    11 Hours Ago
    I'm having a hard time separating the branding of the TMNT to objectively critique your work, but I'll try. This seems really early in the creative process too, so it may be the perfect opportunity to ask for critiques to correct the problems before you...
11 Hours Ago

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11 Hours Ago

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Hello, this was my entry for the Creative Assembly graduate art contest. TRIUMPH from Gabriel Fronza on Vimeo. I made a hi-res version of the notorious Julius Caesar rendered in Marmoset Toolbag2. The idea of my vignette is to present him as a very proud and pleased person with his victories and achievements, in this case, the vastness of the Roman Empire. In real life, he was known for being a very severe general and emperor, but in this CG version, he can't really hold his emotions, hence the big smile and the celebrative pose. The floor with the map of europe depicts the Roman Empire of 44BC, the year of Julius assassination. The rattlesnakes on the floor simbolize the pitfalls of his success, the treachery and all the conspiracies that were slowly bubbling up with the growth of Julius's ego. How it was made: The whole scene was modelled in Zbrush,3Ds Max and Marvelous Designer. The textures were made in zbrush, photoshop and the quixel suite. Julius has sepparate textures for each part of his body, the head alone and a few other props have a 4096.4096 texture, but most of them were at 2048.2048. I quickly created PBR materials using the new Ddo, which allowed me to focus more on art than on technical especifics. The floor was done with Adobe Illustrator, I downloaded an .svg file from wikipedia, and I edited the whole thing and exported several passes to create all the texture maps in photoshop (8192.8192 for each texture).The wine in the cup was simply made in realflow and the snake's body has a tileable texture made in Zbrush and baked in xNormal. As a hi-res scene, I decimated or z-remeshed all the meshes so I could quickly UV and texture them, but a few things were either modeled straight in 3Ds Max or retopologized in topogun so the scene would be able to run on my laptop. Everything took me 3 weeks to make. Luckily I won that challenge, so I am about to start working as a Character Artist at that amazing studio Anyway, I hope you all enjoy it! - Gabriel