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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Highlighted Threads

Video Tutorial: Knife Prop by: aurick 1 Day Ago
Views: 4853 Replies: 8
2017 ZBrush Summit by: aurick 2 Weeks Ago
Views: 6155 Replies: 3
#AskZBrush: Updated August 25 by: aurick 07-31-17
Views: 196003 Replies: 90
ZBrush Awards 2017 - The Nominees by: aurick 07-20-17
Views: 10321 Replies: 7
Insert Multi Mesh Repository by: aurick 07-19-17
Views: 2080876 Replies: 600
ZBrush 4R8 Beta Testing Gallery by: aurick 06-25-17
Views: 70464 Replies: 96
Announcing ZBrushCore by: aurick 04-29-17
Views: 146217 Replies: 250
Pixologic Presents ZBrushLIVE by: aurick 02-08-17
Views: 13249 Replies: 12
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The Artist's Guide to the Anatomy of the human head
Hey guys, I just wanted to share with you some of the work I did for the Stylisation Chapter on the 3D total book: The Artist's Guide to the Anatomy of the Human Head I use ZBrush to produce 7 expressions and wrote about some tips to portrait human emotion over 14 heads (7 male heads and 7 female heads)... It was a very cool and refreshing project to work on. I'm going to leave a couple of my favourites here... but if you want to check the full selection, I made a dedicated page on the ZBGs HERE Hope you guys like them!

1 Hour Ago

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Hi Spyndel, Thanks so much for the detailed info, I am exploring a zbrush workflow, purely from a speed to artwork pipeline. I am from a 2d/matte/concept background so always felt a little restricted by assets, so why not create my own. Having never been very technical (or had the time to be so patient as to box model) I looked to zbrush as a tool to get ideas out of my head into 3d as quick as poss. I would probably go for a high poly HS approach, as I have already started down that road. I love the zmodeler tools, but slightly different thinking for me, but again will use that for more machined areas. I realised that I always go for something stupidly complex so have pulled back and followed a tutorial on a knife for example that gave me huge insight into the zmodeler worflow and how useful it is for clean edges etc. My meshes at this stage in my development can be a little lumpy, however using the clay polish and polish I was amazed at how clean a result I could get. Here was my result after that, just using the sculpting, dynamesh and polish tools: I was really happy with how clean it came out, as whenever i'd render it would appear clean but still have imperfections. This was the knife btw: I am going to start a new post with the bunny as I feel that has taught me quite a lot, I may very well just try and get smaller wins here and there to build ot my larger project. Thanks again for the advice!!

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Update 02

2 Days Ago

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The Captain (real-time)
this is my entry for artstation challenge _ beyond human_ concept by _Bjorn Hurri _

  • aliinoori
    1 Day Ago
    and a link to sketchfab https://sketchfab.com/models/d1f0997e7f754ac389096b76fbd1a710
  • dopepope
    12 Hours Ago
    Great looking character for sure. Excellent work through out.
  • aliinoori
    1 Hour Ago
    dopepope : thanks man ! glad that you liked it !
08-01-17

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Stalking Lioness:
Stalking Lioness: Recently I did some study on animal anatomy. I worked on Hyena, Horse and Lioness. Stalking Lioness is the resend one Sculpting Time lap : Mood Board use for sculpting :

  • Moby Francis
    08-08-17
    Thank you' ZBrush central' for considering my sculpt for top raw.
  • triplej96
    08-11-17
    Wow! Stunning work! Cheers, Josh
  • amruthRaju
    2 Hours Ago
    Really Amazing sculpting works Moby
1 Day Ago

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Bodies In Motion - Male Strap5
An anatomy study I did from Scott Eaton's Bodies in Motion

  • Astjid
    2 Hours Ago
    Really nice work : )
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I start to make tutorials about my project I hope this will help some of you! I'll try to make other screens Cheers !

21 Hours Ago

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Orc Bust
Hello everyone! This a bust of a giant orc, I've made it for 5518 Studios internal R&D project. www.5518studios.com Rendered in Marmoset Toolbag. Sculpt was made in the best sculpting software ever - Zbrush. Textured in Substance Painter. Please do not ask me how I made the rope, this is my nightmare I hope you like it. Thanks! tA65xOJfUR8

  • MrThomas
    8 Hours Ago
    how did you do the retopology?
1 Day Ago

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So the model is now finally finished for anyone to download on my WEBSITE. I’ve exported the model to .rar parts, 200mb/each in separate OBJ and STL format with FDM printers in mind (e.g. Zotrax M200). This means that they’re solid meshes. If you’re going to print on a SLA printer (e.g. Formlabs Form 2) you’ll have to do some manual labor like making the models hollow with drain holes. All parts do however have fitted keys to them which should be helpful when assembling it.

  • Etcher
    18 Hours Ago
    Great! Thanks for sharing this - look forward to seeing the breakdowns
5 Hours Ago

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Artstation Challenge: Beyond Human, final submission.
Here is my final submission to the latest Artstation Challenge: Beyond Human. The character was modelled in Maya, sculpted in ZBrush, and textured in Mari. The character was based on a concept by Maxim Marankov.

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23 Favorites and 13Followers.
few more render :|

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Vampire Queen
My game character model for Beyond Human Challenge. Based on Roman Kupriyanov concept https://www.artstation.com/romankupriyanov WIP thread: https://www.artstation.com/contests/beyond-human/challenges/24/submissions/21336 Marmoset shots: Highpoly: Wire:

  • MrThomas
    9 Hours Ago
    That is a very nice topology. Is that done in Zbrush or did you use another program? Im currently doing a warrior with armor parts and still learning how to do proper topology
  • vicktor
    7 Hours Ago
    Thanks. Retopo done in maya.
1 Day Ago

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Tengu
I guys this is my last project, I focused to improve my modelling workflow. I hope that you enjoy the breakdown.

  • MrThomas
    8 Hours Ago
    Thank you for sharing your steps about retopology. Awesome work
1 Week Ago

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Hulk 100
This is my 3D version of the cover Hulk 100, made by Todd Mcfarlane.

  • Hugoap
    18 Hours Ago
    Hello, Sharpbrothers! Thank you so much! This work was challenging, because Mcfarlane's drawings are difficult to translate into a 3D model. But I was very happy with the result, and how it hits people in a nostalgic way. Yes, I have plans for more...
  • dopepope
    17 Hours Ago
    Fantastic work on this. I know exactly what you mean when you say McFarlane's art is hard to translate, and to a lesser extent, all stylized 2D comic art. That difficulty is not reflected in this piece. Looks amazing from all angles. The sculpt is killer....
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Changes to the head unit and today's progress on the shoulder so far.

3 Weeks Ago

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Cyborg Spider Lady
Hey everyone! This is my first post on ZBC, I did this character for Paul Gaboury's Advanced Digital Sculpting class at Gnomon. The assignment was to create a hard surface model from beginning to end 100%n ZBrush. It was definitely challenging but I learned a lot and would recommend everyone who's used to doing organic sculpting to try to do hard surface to improve their skills. Rendered in keyshot and based on this concept by Muju https://orig09.deviantart.net/7931/f/2013/017/7/0/project_cool_story___spider_lady_by_muju-d5rrvzs.jpg

  • Geser.
    2 Weeks Ago
    Good model! Cool looking back hands and i like this idea with it
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Another update. Started to block out the pose but it's still a bit too stiff and bulky

13 Hours Ago

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Michael Jordan_WIP

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  • Wyatt
    15 Hours Ago
    What a great piece. The size between the small parts and the big bad really sets a great scale to the whole piece. I've really enjoyed your work over the last 4 years and I'm glad that others outside of ZBC are recognizing it too. Also, I've only...
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Anatomy studies
I started some anatomy studies, but never posted them. You can find timelapses here: https://www.youtube.com/playlist?list=PLuJv1VikTy-o5EFi_Nr5yx9r37-Lp9eVF Here are images

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22" Cthulhu sculpt turned into molded statues for Pop Culture Shock Collectibles. Honored to work with such talent. Those guys kill it every time. 3D MODEL HERE

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Head man
Hi, i upload a practice of a head, i practiced with details and winth febermesh. A greeting. Thanks. https://www.artstation.com/artwork/b4VDa 3D character artist / Digital Sculptor Carlos Rossi Artstation: https://www.artstation.com/artist/caross Vimeo: https://vimeo.com/carlosrossi CGSociety: http://caross.cgsociety.org/ Email: carlos3d.r@gmail.com

17 Hours Ago

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Native American
Hi! this is my new work. During this project, I learned Vray, SUbstance and Orantrix. Sculpted in Zbrush and render in Vray with Ornatrix. Hope you like it!

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More renders

  • Etcher
    18 Hours Ago
    Beautiful piece! Also love the Baselworld piece
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Mooncactus' WIP's
Hey ZBrush Community! I've touched on Zbrush now and then in the past 5 years, but I only really got my teeth stuck into it a few months ago. I still have lots to learn but it's such a fun, versatile program and I'm loving it. I'm going to start my thread by posting up my recent creature head sculpts, they were relatively quick (around 6 hours each give or take) and were just good for trying out brushes, sculpting skin detail, sculpting quicker etc. Hope you like them! I'll try to post on here as often as I can with new stuff and will probably be asking for advice. There are so many possibilities with ZBrush and I want to learn as many as possible to really beef up my portfolio. See you all soon! 'Danger Chicken' 'Danger Rhino' 'Danger Hippo' 'Scare Bear'

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Beyond Human/Part 03

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Beyond Human/Part 02

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Eagle-King from my upcoming Micro-Factions heraldic badges compilation.

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Beyond Human
Beyond Human/Part 01 Hello everyone Here is the Game Character Art (real-time) which I did for Beyond Human challenge in Artstation website. For most of the parts like face sculpt, texture of the skin, hair, gloves, shoes,... I used Marvelous Designer and they are done in Zbrush. Also, I used Zbrush for details of clothes and all torn. It was great experience and I hope you like it. My Submission: https://www.artstation.com/contests/beyond-human/challenges/24/submissions/20812 see more: https://www.artstation.com/artwork/dq4w3

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"Chinmoyee" - Digital Sculpt of Maa Durga _by Surajit Sen
In this artwork I depicted Devi Durga as 'MahishasuraMardini' in a digital clay sculpting.... From being 'Chinmoyee'(Supreme Consciousness) to 'Mrinmoyee'(Made in clay). Devi Durga is the AdiShakti- MahaShakti,the ultimate power inherent in all Creation. Durga means 'The Invincible'. As MahishasuraMardini, Durga symbolizes the Divine Forces (positive energy) known as divine Shakti(feminine energy or power) that is used against the negative forces of evil and wickedness. #surajitsen #digitalsculpting #maadurga #maadurgartwork #roughsculpt #claymodel #durgartwork #art #indianculture #devidurga #artist #sculpt #indianart #indiansculpt #zbrushsketch #creative #contemporary #surajitsenartist

  • surajit sen
    1 Day Ago
    Hi Erik Thank you very much for your reply. I always study Indian Sculpting and Old Durga Sulpting in Our Old Temples. Its absolutely right you said. Same here....I am also doing same. Durgapuja will start near....
  • Erik Heyninck
    1 Day Ago
    I am from Belgium where I was born and still live. I have always had a special connection with Indian culture, but explaining all that would lead us too far from ZBrush.
  • surajit sen
    21 Hours Ago
    Great! Nice to know that... Yes...of course....Indian Culture..art....whole is an another World. I am always inspired by Indian Art...sculpting...and learning more...
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The_Lady_Roughsculpt_By_SurajitSen
#doodle My weekend quick unfinished sculpt. ..."The Lady". Wish to share #roughsculpt #quicksculpt #surajitsen #digitalsculpting #anatomy #cgcharacter #3dcharacter #vfx #zbrush #Zbrushsketh #ladysculpture #nudesculpture