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Architectural Design - Part 1
This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.
Architectural Desig … Architectural Design - Part 2
Now that you have your base building model ready after watching Part 1, let's modify your base model more with the ZModeler Brush.
Architectural Desig … Architectural Design - Part 3
Start this lesson with an introduction to Surface Noise, this will be used later to add more detail to your building. ZModeler is used again to create seperate assets for Alpha creation.
Architectural Desig … Architectural Design - Part 4
Now that you've created tileable assets from Part 3's lesson, let's create Alphas with help from the 2.5D features.
Architectural Desig … Architectural Design - Part 5
Using the Alphas created in the previous lesson, it's time to apply them using Surface Noise. This technique adds detail to your skyscraper, giving it a realistic effect when rendered.
Architectural Desig … Architectural Design - Part 6
We now have a fully modeled skyscraper building, let's render it with the ZBrush to KeyShot Bridge!
Architectural Desig … ZModeler Introduction
This video introduces you to the ZModeler Brush and a few of the basic functions you will need to get started.
ZModeler Introduction
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@SolidSnakexxx Thank you so much for compliment! And some renders of sculpt and really simple workflow images. I hope this useful for someone, who like me start adventure with Octane render. I also hope that I did not offend anybody my "poor" eanglish Cheers, Piotr.

  • teeg000
    3 Hours Ago
    Very cool stuff! Interesting and different And thanks for the breakdown! I will indeed keep my fingers crossed for your 3D scanner Good luck!
  • mutte696
    8 Minutes Ago
    Great work, Thanks for the breakdown! Keep it up....
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Gengo Art
Hi, everyone! My name is Andy, I’m the founder of Gengo Art. Our company website has been finished these days. We wanted to share our works with you. And we are looking forward to any cooperate in the near future! Welcome and please enjoy it! http://www.gengoart.com Here’s the intro of us: GENGO is a professional 3D art technique service company from Taiwan. We have more than 8-year experiences of next-generation technology. Each technician in this company has more than 10-year experience in production. We maintain good relationship and cooperation with manufacturers around the world. We are an experienced art technical team with quality assurance. We've won the praise and positive assessments by various parties for many years. We build up professional brand name with 100% project accomplishments and customized design. We will uphold this spirit for progress and advancement in order to meet each customer's need with high quality services and design innovations. Please feel free to ask any question, Many thanks! Gengo Andy

20 Hours Ago

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143 Favorites and 74Followers.
Hi All! Here a small illustration to my work. Using brushes InsertMesh.

  • Pablander
    3 Hours Ago
    This work is fantastic! and congratulations on the top row! I did spend some time looking at it and trying to figure out all the technique and hard work behind each detail. The render and pose are very appealing too... impressive!
  • Andrei Poddubny
    1 Hour Ago
    Webhead, thank you! CoryCosper, thank you! Your recommendations I will apply. Knacki, thank you! Your prophecy has come true! Grin, thank you! Spasibo! Marekf3h, thank you! I will try to do hands younger! Pablander, thank you very much! Your...
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Pink's portrait
https://www.facebook.com/reza.asaie

  • Reza_asaee
    43 Minutes Ago
    thank you for your kindness and help
1 Week Ago

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Thanks gusss !

  • IdanI
    1 Hour Ago
    Thanks !
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Russian? girl 11
Hi all . her feeling is ... Now she has went Tokyo Lithmatic (3D printing factry) . She will bring back ... And, I will go Wonder Festival this summer . Best Regards Takuto

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Little Antman
Hi, I just finished working on a YouTube promotional clip for Marvel Entertainment for the upcoming Antman. I worked on this during the last 8 weeks around 20 hours a day almost 7 days a week. Insects modeled and painted in zbrush 4R7, shaded, animated (rigged with CAT) and rendered in 3ds Max​ 2016 and V-Ray 3​. With Director Patrick Boivin (with whom I did also Iron Baby many years ago). This time we were paid by Marvel Entertainment to do it! Big Thanks to them and to Pat for letting me work on this!!! See the end of the video for the full credits. A big thanks to Daniel Beaudry et Gian who helped me for the character animation (Pat also animated himself the flying ant). I really perfected my knowledge of Zbrush while creating those insects and I could really appreciate all the genius of zbrush creators while working on this project. I used dynamesh and zremesher a lot, I unwrapped the uvs and send them to max back and forth and it worked so well that it was an intense pleasure to work with such a software masterpiece. I am now convinced zbrush will still be used in hundreds of years from now! see the clip on Patrick Boivin's Youtube Channel https://www.youtube.com/watch?v=TLTqi9MQzZs And some screengrabs... (I'll post some more detailed view of my models later but for now I have to take care a my newborn baby who is born just at the end of this production).

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Widow
Hi guys, here I show you my latest Character Concept done with Zbrush, keyshot and photoshop, I hope you like it

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hey hey guys , some more for you. Sculpted the ocean with ZB, dynamesh the ship put together with maya. as usual thanks for lookin..!

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Odie the Pug Designed by Serina MO and Painted concept by Zac Retz!!
Render in Keyshot!

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Sketchbook and odd work by Petur Arnorsson
Hi everyone, it has been a while since I posted last time on ZBrushCentral so I have decided to open up a new sketchbook. Finally I have time to work some more on this puppy. Detailing and Texturing coming up next and some other stuff.

  • Dragon
    5 Hours Ago
    Ah man, now that's cool!
5 Days Ago

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Just realised I hadn't uploaded this with my other Fantasy Flight Miniatures. Here they are... Only one left to publish from FFG.

  • Gordon Robb
    10 Hours Ago
    Thanks mate. I look forward to seeing your work. My game arrived today, but haven't looked at it yet.
  • JabbaDaGrif77
    10 Hours Ago
    Nice! I just got my copy a week ago. I still haven't played it, but hope to soon! Lots of rules to read, haha. Love these renders, though. I really need to render out some beauty shots of some of my work and actually start posting on here.
  • DjBoomshadow
    5 Hours Ago
    Awesome renders and great sculpting job! Crack open the box! The game is a lot of fun besides the bucket full of plastic bits. You should post some shots of the actual plastic with some object for size reference so people can appreciate how detailed...
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I think I'm done with his head, might change his beard a litlle.

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Dirge Update

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Dirge Scarab

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Thanks Atomizzer! Other personal work. Inspired in Irakli Nadar’s ilustration.

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Hey guys. Thanks. The sculpting of these dinos were started and completed in Zbrush. Hasbro has many internal Zbrush users as well as a host of mechanical experts that work out the function and articulations of the toys. The larger Green dino had the most mechanical components of all of the sculpts that I worked on. The art director and I discussed the price points of the toys, how much articulation and mechanical components we could have in the toys. The Green one has lights, sound and 5 points of articulation while some of the simpler ones have only 2 points of articulation with no sound or lights. More bells and whistles = more cost. There were several advantages of working in Zbrush for the project verse traditionally or with other sculpting packages some of which were that we could do many different variations of articulation adjusting for cost or exploring different ideas for movement, change sizes quickly and make edits in minutes. Saving time...saving money. In the end some sculpts were used with a lot of articulation at medium to larger sizes but also the same sculpt minus the articulation points were used at smaller sizes. Same sculpts but just without all of the different components thereby offering another product to put in the cart. Zbrush was a champ through the entire project! There's simply no way that I could have done this project with it. The general process went like this: The art director approached me with the project to do some initial character sketches of the dinosaurs that he had in mind. This is for Playskool so they had to be cute and fun. As posted above I generated some 2D sketches of the dinos and made some general color suggestions. The art director gave some notes about the line up of characters and we presented the results (sketches) to the team. They love the sketches and gave me the green light to do the sculpting. Before starting the sculpting my AD and I discussed price points, articulation, deco and colors. Then the sculpting began. For the larger dino (Green one) a foam model was built internally so that the mechanisms could be established. That was handed off to me then (photos only) to do the digital sculpt. I did not do any of the internal structures for the mechanical components. That's the job for the engineers. My job was mostly aesthetic. Make them mean but in a 'cute' sort of way I think is how it went. Anyway, here are a few breakdown images of how the project came together in Zbrush. Some really neat videos of the internal mechanisms for the dino. http://www.warnermcgee.com/dino/Dino_Mech.mov http://www.warnermcgee.com/dino/Dino_Mech02.MOV

  • titaniumapple
    15 Hours Ago
    Love this - I'm actually working with the guy who did one of those mech videos, recognized his voice straight away! Both of you are geniuses! Warner - do you collaborate on projects? Would be great to talk - adam@creatinguniquetoys.com ...
  • Warner McGee
    13 Hours Ago
    Wow! Top Row!! It's awesome to be recognized amongst this ocean of Zbrush talent. Thanks for that! And thanks for all of your comments, mentions and supportive emails. Very much appreciated. Cheers guys!
  • nebular
    9 Hours Ago
    That's amazing. Tanks for sharing and congrats for top row!
05-26-15

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Thanks! Yep, its KeyShot. Thank you Michalis! Actually, you had more to do with it than you realize, I did the rigging in Blender. I have some more things to learn, weight painting and how to get the bones properly rotated before I attach them to the object. From there it's just a matter of getting good at it I think.

  • kryats
    4 Days Ago
    looks cool paleo
  • paleo3d
    3 Days Ago
    @kryats : Thank you , glad you like it. @Michalis : Thank you , you honor me... ( Best of luck for tomorrow's Referendum...)
  • cgmystic
    9 Hours Ago
    paleo3d: Liking your post#2119 ...
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Up In The Gallery - new short film
My latest shortfilm is just finished and posted to Vimeo. "Up In The Gallery" is visualized from Franz Kafka's hallucinatory short story "Auf der Galerie" from 1917, offering an abysmal view on both woman's and artist's place in society. The film is made as 'digital stop-motion' - animating the characters by hand, and frame by frame. Sculpting and texturing is done mainly in ZBrush, animation and rendering in Blender/Cycles. Watch here: 128860905

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Spend some more Hours on Lara, mostly on the tank-top. I think i will have finished the base of all of the objects (arrow,bow etc.) soon and then i can focus more on the details of every part. Also worked first time with fibermesh to generate hair of the arrow and eyebrows. The Materals are ofcourse not final, just a quick-shot As this is my first more realistic character, any critique or advise is very welcome! Thank you!

  • Daniel Biggers
    9 Hours Ago
    Hey there. I see your first girl you posted came out looking nice. Good job! This last one you have posted is looking very good. Keep up the good work. If you would like a critique I would say focus a bit more on the bridge of the nose between the two...
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BPR comic style
Hey guys! I’m working on something new that probably has legs for a new tutorial on rendering a comic style using ZBrush BPR. Hope you guys like this quick test.

  • nebular
    19 Hours Ago
    Wow, very cool results! Can't wait to see some more
  • sadicus
    17 Hours Ago
    That looks really cool!
19 Hours Ago

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Hey Daniel, sorry for the delay but here are the wireframes, with and without sub_d @ Cagnazzo: it will take now no more than 1 day, it took then something like 1 week to deal with Zmodeler

  • Daniel Biggers
    10 Hours Ago
    Nice work thanks. Very good for using the newest features in Zbrush.
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Getting real ...
Ebony and Ivory ;-) From virtual to real. One more example of the DNA formbashing experiment.

01-05-10

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Hey Thanks everyone, been too busy to really post much! armstrongnt: Thanks for buying the DVDs! Here are some of the alphas that I used on the Dvd all are available here and were created by artists on ZBC, It can be a bit hard to find them.

  • Wolverine Fan
    05-21-15
    No word to say exept: " My compliments for this great & amazing work "
  • dopepope
    05-21-15
    This thread is very long, and I may have missed it where you explain the way you captured the likeness' of the characters. Were they initially 3D scans of the actors? or did you sculpt from scratch? Either way the work is absolutely stellar! I'm just...
  • Wolverine Fan
    05-21-15
    This is such a great work, Congrats man!
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Design mask for Vacuum Forming
Design mask for Vacuum Forming Mask design for Vacuum form molds Forming Machine in Manufacturing and Metalworking Plastic Equipment and Supplies

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DragonArmor
Hello guys, here a new project, this is the first render, others will come soon, I hope you'll like it

17 Hours Ago

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Macbeth (wip)
Long time no post, been quiet busy lately and currently just finished a freelance job...so I've only just started to get my rhythm back this week. Slowly chipping away on him and still blocking out some of the gear. I recycled/adjusted the head and body, simple extracts for the gear and made some custom insert brushes for the patterns and stitches. CRITS MOST WELCOME (caps intended). Cheers!

  • Chimz
    14 Hours Ago
    That's all kind of awesome. Love it!
2 Days Ago

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Predator: The Huntress
Hello All, Long time no post here after changing my job from 3D modeling for Films to Lecturer at Rangsit University in Thailand. Couldn't believe so much paperwork being a teacher in my country LOL Here's my latest work as a Demo piece for my upcoming ZBrush to Marmoset Workflow Book (in Thai language) for Local Students in Thailand where I teach digital and physical modeling. Starting off with a loose concept on pen and paper then utilized ZBrush to rough out the form. ZBrush's used to give a rough color feel and Substance Painter's used to finalizing textures. Finally used Marmoset Toolbag to render the output. It's my first time with Toolbag 2.17. ZBrush grabs

  • SolidSnakexxx
    1 Day Ago
    AgoZOMBEAST, Thank you so much. Glad you like it. I noticed I set the Far DOF too high in Marmoset Toolbag and the hands area bit pale...Sometimes you don't notice things til it's posted. LOL Thanks again!
  • Atomizzer
    14 Hours Ago
    Wow, really good Idea and really good stuff too, want see more of your work
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Slight update on the Orange Speeder Bike. Just freestyling the engine. Figured I would go with a flathead/ super blown inspired engine. Will probably have to move the air stacks on the side to fit in the engine bay, but will see. Thanks for stopping by, C&C's are most welcomed and appreciated.

  • Diablo
    1 Day Ago
    well this is a pretty neat hard surface work.great use of ZMod.keep'em coming.
  • truubluu
    16 Hours Ago
    Thanks so much Diablo