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ZBrush for Concepting - Part 1
We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepti … ZBrush for Concepting - Part 2
Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.
ZBrush for Concepti … ZBrush for Concepting - Part 3
Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepti … ZBrush for Concepting - Part 4
Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepti … ZBrush for Concepting - Part 5
Discover Andrew's technique from manipulating Joseph's renders and the start of his Photoshop texturing and paint over.
ZBrush for Concepti … ZBrush for Concepting - Part 6
With our final video of this series, we put the finishing touches on our concept piece. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit pixologic.com/zclassroom and for concepts by Andrew visit bosleyart.com
ZBrush for Concepti … Architectural Design - Part 1
This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.
Architectural Desig …
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34 Minutes Ago

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shaders
Well my tutorial might take some time to finish because its very in depth. So here's a screenshot of my skin shader... I can upload you more screenshots of shaders, just let me know which ones

10 Hours Ago

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47 Favorites and 41Followers.
In their spare time, from the basic work, I continue to do it. A healthy and positive criticism, as always, welcome. I still listen all and make their own way.(this is a joke)

  • Lexxx69
    10 Hours Ago
    bfgnz, Thank You!
  • TribunMaximus
    1 Hour Ago
    This is a brilliant eye candy! And you do not just copying. You make something new out of it. I recognize your handwriting already on thumbnail. What would Spock say? Fascinating!
  • digitalmax
    40 Minutes Ago
    What a pleasure to watch this close-ups. Detail by detail... Nice work as always Leonid!
47 Minutes Ago

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20 Favorites and 13Followers.
Online Zbrush Workshop
Online Zbrush Workshop A few seats left for my online Zbrush workshop starting in 10 days ! Summer deal! Price has gone down! $350/Registration for my next Workshop is now open: https://gumroad.com/l/PnESj Online Zbrush course of 8 week lenght! Dates are from Sept 15th until Nov 2nd 2015 Any questions please feel free to contact me: workshop.pierrebenjamin@gmail.com also more infos here: http://pierrebenjamin.com/online-workshop/

1 Hour Ago

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185 Favorites and 89Followers.
Haha thank you Kokoro...till the model stops upper than belly! well last models in sketchfab Thorettevxd by xada on Sketchfab Mebat by xada on Sketchfab

6 Hours Ago

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WIP character
here's a WIP of a girl character I'm doing right now.. sculpted in Zbrush, Rendered/Hair in Cycles. enjoy!

  • Vir Norin
    3 Hours Ago
    Very sweet girl! Can you share your shader setup? It looks really soft and nice.
  • RicoC
    3 Hours Ago
    @Vir Norin thanks man! I'm actually making an in depth "making of" tutorial for this character I'll be posting it here and on facebook when its done.
2 Days Ago

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36 Favorites and 28Followers.
Great to be doing something other than Dinosaurs....

  • Knacki
    2 Days Ago
    Bravo!! Excellent! Thanks for the tips btw. Very useful.
  • Jacek
    2 Days Ago
    Peter The skin is perfect !! Thanks for sharing :-) Regards Jacek
  • Francis Bezooyen
    5 Hours Ago
    Very nice work in this thread. I look forward to seeing more!
7 Hours Ago

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15 Favorites and 14Followers.

01-14-12

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Some work from warcraft :)
here is a model of the lich king i made, testing the renders if u have similar work plz share

  • Balthazar76
    01-09-13
    Hi! Im a big fan of World of Warcraft. A few lvl 85's atm.Havn't played in forever. But I'll share some of my work on ur site. But well done on Arthas/Lich KIng
  • zpremie
    08-07-14
    hey dude are you from Greece, didnt knew we were at that lvl in Greece when it comes to CG. I am a big fan of world of warcraft and for the past 2 years i am learning maya and zbrush. What i want is to ask you if you free giving your model, and if you...
9 Hours Ago

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6 Favorites and 3Followers.
Thanks guys , yeah I have plan to do the retopology Here just little close shot

  • decosouza
    7 Hours Ago
    Amazing piece. Love the details.
2 Days Ago

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5 Favorites and 3Followers.

  • SonOfWitz
    1 Day Ago
    This really brings back memories. The summer before my senior year in high school, er, '92 I made a 14" Rocketeer statuette out of Super Sculpey and sold it at the local comic shop. That was fun. Wish I a picture of it. Man I love that classic costume...
  • rdubya82
    8 Hours Ago
    Thank you! I've always been fond of this character and the time period of the comic. Making it with Sculpey sounds like a lot of fun, too.
2 Days Ago

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234 Favorites and 165Followers.
Some quick Keyshot grabs

  • DeathTr@p
    22 Hours Ago
    Your work is just amazing. Keep up the great work.
  • rasmusW
    16 Hours Ago
    great ape... cool stuff as always man. keep em coming. -r
  • joshpurple
    8 Hours Ago
    The large close-up blows my mind !! Brilliant work!
9 Hours Ago

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15 Favorites and 14Followers.
Thank you Kazufumi. I used dynamesh to sculpt every single piece. Here are some pics of the decimated object.

1 Day Ago

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10 Favorites and 7Followers.
ty guys. another render:

  • KENGY
    11 Hours Ago
    i am starting in zbrush, i have worked with maya but i have to say that zbrush is awesome!
  • koyima
    10 Hours Ago
    Really nice work. Any more screens of the process.
  • Splendorrise
    10 Hours Ago
    Isn't this done for the Mecha War Challenge at 3D Concept Art Community that has been extended to 4:th October?
11 Hours Ago

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81 Favorites and 34Followers.
Conde
hi guys, it's been a while without no posting something, here I show you a little practice with zbrush, Keyshot and Photoshop Some color and Light variation

  • bfgnz
    10 Hours Ago
    Love that side lighting.
11 Hours Ago

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22 Favorites and 9Followers.
Giger esque 3
Hi, Created this ship using zmodeler brush as a low poly mesh to begin with. Thanks to Paleo3D for helping to shape ideas. Like they say...Two heads are better than one. Cheers!

  • Lexxx69
    10 Hours Ago
    I love the creativity of Giger.
06-29-15

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47 Favorites and 41Followers.
Madonna Sistina W.I.P.
Small addition in work.

  • Lexxx69
    10 Hours Ago
    Max, Thank You! nufftalon3dstudios, I understood. Thank you for your kind words and wishes!
  • bfgnz
    10 Hours Ago
    Very good. Interesting to study the different poses and people.
12 Hours Ago

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42 Favorites and 10Followers.
Game Art Glyphs
Hello everyone! I come to show you my last work. I begin the blockout with Maya and I thenimported the whole in zbrush for sculpt thehightpoly. I have then retopo the structure under Mayaand used Xnormals for the baking I have blend some map between them to obtain abase for my albedo, I then used quixel for additionof the details and I ended up painting other details. Returned is of marmoset, and the total polycount: 255 poly. i hope u like it and c&c are welcome

1 Week Ago

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  • Luis Gomez-Guzman
    1 Day Ago
    Thanks again for your kind words, I really appreciate it! I would like to print some of them in grey clay like the renders I do, but most of the designs are from other artists and also have rights (batman, yoda, etc..) so it is not easy I suppose. ...
  • Dekren
    12 Hours Ago
    These are fantastic. Very inspirational stuff, thanks for posting!
2 Days Ago

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6 Favorites and 3Followers.
Barbarian Woman
Inspired by the Pathfinder Roleplaying Game: Core Rulebook / Page 31 and I had a lot of fun on it , Hope you guys enjoy it

  • Sibu088
    21 Hours Ago
    Wow oO Looks amazing! Planning on making a low-poly out of this one?
  • Dekren
    12 Hours Ago
    Nice take on the original. I recognized it immediately!
20 Hours Ago

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117 Favorites and 74Followers.
Greeble Material ID Zbrush/SubstancePainter/Marmoset
This Tutorial we'll cover Material ID creation using Exported Geometry out of Zbrush in Substance Painter. We'll use the Low and High meshes to create the ID and Texture up our Model. Finally we will export the new Textures to Marmoset Toolbag and setup a scene, finally I'll show how to Export out a Marmoset Viewer of the Model. DOWNLOAD THE MODEL BELOW TO FOLLOW ALONG https://dl.dropboxusercontent.com/u/27015792/AlienProbe-DEMO.zip (THIS MODEL MAY NOT BE USED IN ANY COMMERCIAL PUBLICATION.) Alien Probe by gmp1993 on Sketchfab

  • Takai
    14 Hours Ago
    You just sold me on this software. What do you think is more useful to purchase for getting into Real Time Rendering: Quixel Suit or Substance Painter?
  • AnthonyA85
    13 Hours Ago
    I've not used Quixel myself, but Ive heard it's not as stable as Painter, and it started out as a PS plugin, though i think there's a standalone version, and I think they might have improved the stability, but Painter definitely seems more robust.
  • gmp1993
    13 Hours Ago
    I tried both in Beta and when I tried...
15 Hours Ago

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Hey my dear Zbrushers ; here is another quick speed sculpt and render. It is nased on Aris Kolokontes amazing Concept Clay Sculpt. He is an amazing artist and for me super inspiring, so thanks for the motivation and your amazing creature creations. No hesitate for worries, asked the artist before posting aswell starting the project. Own designs will follow soom . Dynasphere Speed Sculpt Any comment and feedback would be highly appreciated Please Visit and Follow his Webpage: https://www.facebook.com/aris.kolokontes and if you like also maybe my personal website aswell https://www.artstation.com/artist/kc-production https://www.facebook.com/theartofkcproduction

15 Hours Ago

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2 Favorites and 4Followers.
Another quick anatomy study, female now.

16 Hours Ago

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5 Favorites and 4Followers.
Zagara Desert Queen Sculpt WIP
This project is going to be my last major character project before starting school at Gnomon. The Desert Queen skin of Zagara in Heroes of the Storm is my favorite skin. There are many reasons why I think she is a great subject to do a sculpture on. One of them being that I have never done an HD sculpt just for the sake of sculpting. I have done a lot of sculpting in the past that were focused on being baked into a game mesh. For this last project, I want to go all out, and unchain myself from polycount limit and just have fun with sculpting.

2 Days Ago

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15 Favorites and 9Followers.

  • rasmusW
    16 Hours Ago
    great sketches, dude. keep them coming. -r
3 Days Ago

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Hi all again, just wanted to share my last model: Lucero, based on a design by Jordana Gonzalez Cheers!

  • gumby-guy
    2 Days Ago
    I love this! It's so awesome!
  • rasmusW
    16 Hours Ago
    hahahah.. this is absolutely fantastic. very nicely done. -and great topo too. -r
1 Day Ago

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76 Favorites and 98Followers.
Hey New character I did to cook new technics for LA and create a new universe at the same time. Solar power mecha, still 4 to polish

  • HeWhoEatsTheTail
    1 Day Ago
    Wow, you have a beautiful style. So clean! Love your work!
  • Takai
    1 Day Ago
    Love the design! Such an awesome read!
  • rasmusW
    16 Hours Ago
    darn! i really admire your design skills (-and technical skills for that matter, hehehe..) great stuff. -r
2 Days Ago

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3 Favorites and 0Followers.
Harley Quinn
Modelled and posed in ZBrush, shaders and rendering with Maya/V-Ray. Comments welcome.

  • Jhon_Erick
    1 Day Ago
    very beautiful ..congratulations puts some of the process
  • dillster
    1 Day Ago
    That image almost pops off the screen. Great work, well done.
  • Thanks for the kind words - I will try to find some time to post some more info on workflow
1 Week Ago

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17 Favorites and 8Followers.
Bat Mech
Hi, everyone This is my first model working with Studio Hive. It is a Bat Mech suit modeled based on a concept by Skan Srisuwan. The concept is to have a mechanical suit built into the human body. Also, the body proportion is leaning toward the comic style. X-Men: Mutant Apocalypse (Super Nintendo) proportion style has inspired me. The modeling started from ZBrush with some parts from 3DS Max. I used Topogun for retopology and then rendered in Keyshot. I hope you like it. Best regards. https://www.artstation.com/artist/genggi

  • weisern
    2 Days Ago
    Hi, Just wondering, what features of Topogun did you need which ZBrush doesn't have? I had a look at the Topogun demo vid, and most of the functions can be done in ZBrush. Is it the, move vertices closer or away from original mesh function?
  • genggi
    1 Day Ago
    Hi weisern,I used Topogun for retopologizing. Yes, it can be done in ZBrush, but I find it faster and more simple.
19 Hours Ago

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27 Favorites and 15Followers.
Mature Yoko Outfit version. see more on ArtStation : https://www.artstation.com/artwork/yoko-littner-mature