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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush Summit 2014 by: aurick 1 Day Ago
Views: 23962 Replies: 56
ZBrush Helmet Design NEW! Project Files Added! by: aurick 1 Week Ago
Views: 144224 Replies: 90
Insert Multi Mesh Repository by: aurick 4 Weeks Ago
Views: 722159 Replies: 508
ZBrush Interview: Gil Bruvel by: aurick 06-12-14
Views: 19124 Replies: 5
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11 Hours Ago

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25 Favorites and 16Followers.
Quick test in SI and Arnold. No textures used.

  • TomatoVFX
    2 Hours Ago
    nice progress mate , keep it up !
  • vlad74
    6 Minutes Ago
    Thanks man.
51 Minutes Ago

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new character for my demo reel
hello guys, this is some thing that i am doing for my demoreel.so your valuable comments and critic are welcome

6 Hours Ago

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afisher's Sketchbook
Hey everyone I decided to create a new sketchbook. To kick it off, here's something I finally got around to finishing. Rendered in Marmoset Toolbag 2. The hardsurface and cloth elements were mostly textured in the new Quixel suite. The skin was mainly polypainted (see timelapse below). Let me know if you guys have any questions. Hope you like it. Thanks guys! Zbrush screenshots: Timelapses: Zbrush sculpt- mCgLNfuX47M Head Polypainting- XZnyigB4OHk

  • henriquedw
    4 Hours Ago
    Looks awesome man, great piece!
  • nagulov
    1 Hour Ago
    oh hey, I remember watching the timelapse for this guy some time ago, trying to suss out the secrets of hard-edge modeling in zbrush (still trying). Turned out great! But that Tywin, man -- even to this day, every so often I watch the timelapse again, and...
2 Days Ago

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The followings are the breakdown of how to making the dress:

  • PaburoVIII
    1 Day Ago
    Great work I am very impress what render engine did you used for this master work? congratulations!!!
  • Umar Khan
    21 Hours Ago
    Hey, Awesome work. i always get some problems with creating sharp and precise cloth seams like how you have made down the whole dress. Also the seam that goes around the dress. A little enlightment on that please would be most appreciated.
23 Hours Ago

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HENRIQUEDW's THREAD #2
I am starting a new thread to keep sharing my work. I will try to keep this one more active. First thing I want to share is the Crossbow Dwarf, concept by Alexandr Pechenkin. I hope you like it. C&C are welcome.

  • 3mm
    2 Hours Ago
    great model,love the details!
  • nagulov
    1 Hour Ago
    A strong design perfectly executed! Lots of clean detail. His face is more weathered than his clothes!
  • afisher
    1 Hour Ago
    badass work man! really nice balance to the sculpt with all the detailing
1 Day Ago

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Captain Sao Feng
Hello everyone, this is the first post, Captain Sao Feng, I liked the movie Pirates of the Caribbean, the feeling inside the clothing with great, hope you like it,,,,,,!!!!

  • SolidDenns
    5 Hours Ago
    Awesome work ! Really love the details and textures. Top row for me.
  • YuSun
    1 Hour Ago
    Chow Yun Fat***65281;***65281; Chow Yun Fat is so alike! ornaments is so beautifully finished ***65281;***65281;
19 Hours Ago

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Blood Elf

  • higginsdj
    7 Hours Ago
    This is great. The only comment I have (but I am no expert and certainly do not know my anatomy) is that the angle of the back seems too great - it gives the impression of a 90 degree bend at the base of the rib cage and there is some lumpiness in the...
  • Bangers
    6 Hours Ago
    Incredible piece, great anatomy & pose, lovely render. Superb work, cheers
  • nagulov
    1 Hour Ago
    She has a really interesting face. The body is great also, although I have to say the overly-sculpted nipples bother me a bit, they draw attention away from the whole piece (maybe the breasts hang a bit too low?). And man, those bright red 80's nails... ...
1 Day Ago

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26 Favorites and 21Followers.
Cloth Draping Brushes Pack 2
Hey guys ! New cloth draping brushes pack i've been working on it this weekend , contains 4 brushes with 2000 px res . Enjoy and Happy ZBrushing ! Dropbox Download Link ! https://www.dropbox.com/s/63uwk1pm0f2674g/Cloth%20Draping%20Brushes%20Pack%202_TomatoVFX.rar Other Link ! http://www.mediafire.com/download/v0mz6qud8bupye9/Cloth+Draping+Brushes+Pack+2_TomatoVFX.rar

  • Ghostman_
    23 Hours Ago
    Thank you. Really nice brushes.
  • ZedHead
    23 Hours Ago
    Thanks for the brushes
  • TomatoVFX
    2 Hours Ago
    Welcome guys ! hope that they were useful
3 Days Ago

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37 Favorites and 40Followers.
New Skull! Im being lazy and not doing jewelry lately. I made a video for this one and will upload it later, going to show it to some investors! @beneath_the_surface Just weld your points. The program you are using is using nurbs instead of polygons which is why it does that in zbrush. You probably want to dynamesh it anyway instead of subdividing though because nurbs have bad topology.

  • accesskb
    3 Hours Ago
    awesome! crazy detail on the skull ^^
6 Hours Ago

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Thanks for the kind words. I've been moving for the past few days and haven't been able to get as much work done as I would have liked, but here is a small update. Cheers!

  • Webhead
    4 Hours Ago
    This is coming out really well!
2 Weeks Ago

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ZBrush Summit 2014
[/URL] Big news! Pixologic is pleased to announce the first ever ZBrush Summit, taking the idea of our periodic User Group Meetings to a whole new level! The ZBrush Summit is a 3-day event happening Friday, August 8 through Sunday, August 10 in Los Angeles, CA and streaming LIVE around the world. Whether you are here in person or at home, experiencing the ZBrush Summit is easy. Stay connected with our live feed. No matter where you are, we'll be there! Register Now! Live and breathe ZBrush with dynamic presentations, panel discussions from a variety of industries and a sneak peek of the newest version of ZBrush with members of the Pixologic Team. Whether you are present in person or attending via the internet, the ZBrush Summit will encourage participation. Your questions can be heard via a live moderated chat window within the [U]ZBrush Summit Streaming Portal. Additionally, you can use Twitter to ask presenters questions about their respective workflows. Workflow related questions will be featured live and on camera! Attendance -- both online and in person -- is completely FREE! So mark your calendars and don't miss this opportunity to be part of the first ever ZBrush Summit! For schedules, registration information, streaming link and much more, CLICK HERE. See you there!

  • RahiSan
    4 Days Ago
    Im really excited for this, hoping for: 64 bit, proper vector displacement integration (as alphas like in mudbox) and it would be really great if we could get an alternative to vertex painting, something similar to mari, so painting 8k maps doesnt take...
  • asecbrush
    1 Day Ago
    Looking forward to the presentations. QUESTION : Are the presentations recorded and then posted online so people living on other continents can watch them later during the day time?
  • ArtBot
    1 Day Ago
    I look forward to the presentations also. And I hope the microphones cancel out a lot of the crowd noise this time... those lucky "crowds" who get to be there...that is. Also looking forward to the magic that the folks at Pixologic always provide.
1 Day Ago

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nothing special to say about it... just a small last night practice guided by Anthony Jones gumroad tutorial!

  • Thebest12
    7 Hours Ago
    is the helmet 3d or the whole piece, because you made it seem like you did this last night
  • Genrik
    6 Hours Ago
    @[COLOR=#AAAAAA]Thebest12 Actualy this was made last night just the helmet is 3D the rest y a simple phot from internet. If you like it I sugest you to search for Anthony Jones gumroad site. He has a lot of usefull tutorials, one of those is the one I...
13 Hours Ago

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39 Favorites and 24Followers.
Used my latest creature sculpt to try and create my first low poly real time character. The goal was to learn how to do manual retopology, UV mapping and baking textures. It's far from perfect, but considering i had no previous experience when starting i'm happy with the result. Going to leave it here and move on to something new now. But comments and critique are very much appreciated and if anyone got any tips i will try to apply it in my future projects. Thanks for watching.

  • Diablo
    10 Hours Ago
    Incredible result for the first time man.waiting for your next works.good luck.
  • elSEEDY
    9 Hours Ago
    freakin awesome, dude. That low poly model is legit!
  • RenatoAruffo
    7 Hours Ago
    Amazing work man.. it is cool to see your improvement from the first page to the last one.. Each page is like a big step from the last one. Congratulations..
7 Hours Ago

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Starting with zbrush
Starting in zbrush. Created in zbrush, keyshot and photoshop.

1 Day Ago

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The Last of Us
I had the great pleasure of working with Naughty Dog again, this time remotely through Sony San Diego. I was brought in very early to the Last of Us, and was so entirely stoked for the idea of this game. Like always it was a blast working with this group of people, and as you all know, the game came out amazing! If you saw the art of book for the infected creatures, you will know there was a lot of ideas thrown around. I had the great opportunity to help with some concept sculpts, and eventually end up making the infected female that was in one of the first trailers. In the end, her head was redesigned by the great Michael Knowland, and might I say, for the better! The first character I worked on for this project was a background Stragler. This was his design, and my creation of it. This Last character I created was Marlene. However as my creation of her was early on in the development of this game, her style ended up changing, and they went in a different direction. The final character was created by the very talented Soa Lee!

  • RenatoAruffo
    7 Hours Ago
    Woww.. amazing work man.. I am a big fan from naughty dog, you guys a big inspiration for me hehe.. I just started a program on Gnomon in LA, I am working hard to achieve this level of ability some day. You worked remotely with naughty dog? That mus...
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But wait, theres more.... For someone with no time to draw anything I seem to have been drawing stuff....

  • tyrellcorp
    16 Hours Ago
    and here I thought you had fallen over the edge of the earth.! very nice organic lookin stuff man..you are getting a wider variety of styles..
  • megacal
    13 Hours Ago
    Feb 3, 2011 page 1.... What a trip! Lucky for us you actually didn't give up, but...
  • megacal
    8 Hours Ago
    Mealea, any chance of you doing more videos of your work like these in post#207? They're helpful to see your workflow. BTW, I started on page 1 of this epic...
11 Hours Ago

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In my ever loving effort to go as long as I can between updates or posts... Here is one Since Guardians of the Galaxy is out, and since I was able to search and find this product on line, I know I can post these Worked on a series of finger puppets for Huckleberry Toys. Starlord (Head was from a messy scan and the guns were provided objs) Rocket (Gun from Provided obj) Rocket and Groot (Groot was from a high-res scan of a nutral bust. Thanks to Zremesher, I was able to pose him pretty easy and then give him a simpler and more stylized look) And Milano I got to design the whole line pretty much and modeled these. Twas fun

  • elSEEDY
    8 Hours Ago
    Love the whole miniature style you've got going on here. You should do some more in this style!
1 Week Ago

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Here is the next step. Fingers need cleaning, did some small design stuff, a couple more detail things and I think I'll be ready for low-poly. All the joints in the fingers work, after trial and error, and need cleaning, but the result should be nice.

  • yamajyaki
    1 Week Ago
    It is the design of good finger! Is cool!
  • nagulov
    1 Week Ago
    Since we're discussing the arm design, here's my 2c -- I love the visual complexity of the finger joints and the elbow, but that split in the forearm looks too simplistic by comparison. Perhaps you haven't finalized that area yet, in which case my...
  • Gurjeet Singh
    11 Hours Ago
    Awesome Stuff, man you are master !!
1 Day Ago

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Hello Guys, worked on lat,abs,head and hands, critics and feedback are welcome Thanks !!

  • MAHAM
    13 Hours Ago
    amazing sculpts the woman and undertaker are stunning
5 Days Ago

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I added a bit more details on the face..

  • TomatoVFX
    5 Days Ago
    wow bro that's fine detailing really ! .. how long did you take to do all of that ? nice work !
  • florencethibault
    11 Hours Ago
    Thank you very much! I took around 2 months part time to do the sculpting.
11 Hours Ago

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Dragon
Dragon model for a future game.

11 Hours Ago

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54 Favorites and 36Followers.

06-24-14

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Hey Zbrushers. Last saturday I decided to do a fast project to study some light and render This are the results And today I watched Anthony Jones tutorial from Gumroad and this was the final results Hope you all have a great week, Peace Inkognit

  • CarlForsberg
    06-24-14
    Some really cools stuff you got going on here. Doing a creature sculpt as my next project and your designs have given me some much needed inspiration. Keep up the good work.
  • Inkognit
    06-24-14
    CarlFosberg: Thanks man Let me know when you post something of your project, I'd like to see what you come up with
  • CarlForsberg
    12 Hours Ago
    Hi again. Posted some pics of my creature. Just thought i would let you know how it turned out. All the best.
12 Hours Ago

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arachnaut
one of the machines in the morphonauts action figure set

2 Days Ago

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24 Favorites and 15Followers.
New speedy creature from last weekend

  • afisher
    1 Day Ago
    Slick work dude!
  • Daveo
    23 Hours Ago
    Love your work.. I am in the process of knocking out a few demons myself and these are super inspirational. Favourite bit is the umbilical cord.. gross but I like it. Great work and looking to see more. cheers Dave
  • Starkie
    12 Hours Ago
    @Adam, Cheers dude. Nice work on your bust! @Dave, Thanks, glad you like em!
2 Days Ago

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Protoss -ish
This is my spin on a Protoss.

  • madmac
    1 Day Ago
    McNistor... yeah I can see what you mean... I could've pushed it more "alien". Thanks for the feedback
  • x-titan
    1 Day Ago
    This is pretty sick I like how everything works together so well. Great composition/colors/lens effects/floaty particles congrats on this piece!
  • madmac
    12 Hours Ago
    x-titan - Thanks!
13 Hours Ago

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selwy : thank you very much , im a huge fan of your art Gurjeet Singh : thank you so much CMobley : thanks , actually i didnt pay so much attention to the topology for this one because i knew i want going to animate it , just it had to be good enough for displacement

  • sizz
    13 Hours Ago
    Hi.... Really awesome....,,......the renders are sooo cool..
2 Days Ago

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Gray warrior
here's something that i made recently . all of it was done in zbrush . no basemesh was used i started with a sphere . rendered in Vray .

  • CMobley
    13 Hours Ago
    great sculpt how is the topology is it animatable