More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 21 Hours Ago
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Insert Multi Mesh Repository by: aurick 3 Weeks Ago
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ZBrush Summit 2014 by: aurick 4 Weeks Ago
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ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
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ZBrush Interview: Gil Bruvel by: aurick 06-12-14
Views: 20881 Replies: 5
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14 Hours Ago

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74 Favorites and 44Followers.
my new work "Oni-Raijin" Clay Render Zbrush scene

  • Diablo
    14 Hours Ago
    mindblowing as always.keep it up.
13 Hours Ago

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57 Favorites and 44Followers.
So here's a new sculpt. Things to note -- it took me *slightly* less time to do than usual, which I'll count as progress. Also, I tried to use clay and standard more, in addition to my usual workhorse brush, the clay buildup. It was strange. Sculpting whole hands out of lumps was kinda fun. I used two different ref photos, one for the front and another, similarly posed, for the back -- having both angles helped tremendously. Go figure.

  • Zaphod
    10 Hours Ago
    great model (female in red)! One question, though ---- the rubber band, any purpose??
  • Webhead
    8 Hours Ago
    Nice anatomy studies!
  • nagulov
    1 Hour Ago
    Thanks! @zaphod not sure why your comment isn't appearing in the thread proper, but anyway -- the 'rubber band' is just a quick stand-in for actual suspenders in the reference photo. I didn't feel like sculpting them, but needed something for the pose.
3 Days Ago

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Thanks lildragon ^^ Actually I forgot to share a timelapse I made, it's only the early development of the head :

  • Hybryd75
    3 Days Ago
    That is a very nice interpretation of the original concept, the graphic nature of the shapes has made it much better in my opinion. great work.
  • Boulp
    2 Days Ago
    Thanks a lot for the kind words ^^ Much appreciated ! Sharing a little bit is the least I can do after all I got from this forum !
  • nagulov
    57 Minutes Ago
    So I was wondering, how did you do the armor plates on the face exactly, it's not clear in the timelapse -- masking and extruding? Some kind of layer brush?
3 Days Ago

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Thank you for the kind words LeeJMilne & masudbrush Droid honour guard

  • Bangers
    2 Days Ago
    I love the design of this Droid Guard, it's so f**kin cool. Can you share some more views of it Brilliant stuff, cheers
  • digitalmax
    2 Days Ago
    Cool droid design! Like it!
  • nagulov
    59 Minutes Ago
    You've got some interesting designs here, especially this last droid guard. The feel and presentation of your pieces remind me slightly of Pascal Blanche's work.
2 Days Ago

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18 Favorites and 16Followers.
Hi Guys, Here is my last one for the Blizzard Fest. Hope you like it Cheers, Sam

  • nagulov
    1 Hour Ago
    That blizzard centaur is awesome! I like the screengrabs better than the final render, because your eye can rest on some of the forms, whereas the textured version is a bit too busy. But still, gorgeous design and execution! I like the strategic horn...
1 Day Ago

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Kupikimijumjum's zketchbook and junk.
Hey all, decided to start a zketch journal to post all my unfinished ramblings and maybe finished stuff should that be a thing that might occur. Here's a project I'm working on! It's Ajani - Steadfast, from MtG. Getting ready to sculpt out the details. Trying to decide how I want to do his mane >_> Please ignore the lumpy feets. I'll hopefully keep this updated... Maybe some other ramblings soon too...

  • Cagnazzo
    3 Hours Ago
    Looking good. How long have you been working on this piece, just out of total random curiosity?
3 Hours Ago

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New game character I'm working on. Finished the highpoly and starting to texture.

03-04-11

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My Batman concept
5.jpg 1.jpg 4.jpg 3.jpg 2.jpg

  • yusefkerr
    03-04-11
    The rings are really cool. Do you know what model of machine was used to print it? I can see the print lines but they are tiny!
  • Panastation
    1 Week Ago
    Hi man great work!! can u point me in right direction im trying to print a ring with 18mm inside diameter but zbrush never gets the scale right. can u post steps or point me to a tutorial that will work cus i have watche alot. thankls.
  • beneath_the_surface
    4 Hours Ago
    Those rings are fantastic and the first one held detail well do you have a site with them for sale?
1 Day Ago

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quick sculpt before bed...very incomplete but it was to cute not to do it

  • panupat
    1 Day Ago
    If you teach a course right now I'm so going to apply.
  • Zerafian
    5 Hours Ago
    thanks you wouldnt dare want to learn from me Panu, Im only a full 4 weeks into learning it myself, I would be horrible to learn from Confuse the hell out of ya.
6 Hours Ago

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Daily Sketch - Lord Voldemort / You know who (Harry Potter)

9 Hours Ago

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Cybrog concept
Hi! This is old work (pre rendered) Hope U like it.

  • Diablo
    7 Hours Ago
    still one of the cleanest hard surface works I've seen.keep it up.
8 Hours Ago

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My first Zbrush mode. Sci-fi female character
Here's my first model made entirely in Zbrush. Thought it would be cool to share and get feedback I'm new to all this posting so don't judge me hard

8 Hours Ago

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Small Monster
Title: Small Monster Name: MohammadRamahi Software: ZBrush Finally I finsih my small monster 3D Character, hope you like it guys and please tell me your opinion ! and don't forget to follow me for more 3d characters Email : differentguy94@hotmail.com

05-18-14

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This years UHAnimation entrants for the Autodesk CG Student Awards Roel Coucke www.cgstudentawards.com/entries/roel-coucke Michael Hyman www.cgstudentawards.com/entries/michael-hyman sadan-aksoy www.cgstudentawards.com/entries/sadan-aksoy frendy-aristo-wijaya www.cgstudentawards.com/entries/frendy-aristo-wijaya andrei-shah www.cgstudentawards.com/entries/andrei-shah alex-baro-cayetano www.cgstudentawards.com/entries/alex-baro-cayetano karen-stanley www.cgstudentawards.com/entries/karen-stanley tom-balev www.cgstudentawards.com/entries/tom-balev adam-tennant www.cgstudentawards.com/entries/adam-tennant david-nicholls www.cgstudentawards.com/entries/david-nicholls munira-dubery www.cgstudentawards.com/entries/munira-dubery marcel-petras www.cgstudentawards.com/entries/marcel-petras adam-ostridge www.cgstudentawards.com/entries/adam-ostridge matthew-cooper www.cgstudentawards.com/entries/matthew-cooper elyse-gymer www.cgstudentawards.com/entries/elyse-gymer charlotte-lay**** www.cgstudentawards.com/entries/charlotte-lay**** chang-wing-chyuan www.cgstudentawards.com/entries/chang-wing-chyuan Josh parks www.cgstudentawards.com/entries/josh-parks Zygimantas Kucas www.cgstudentawards.com/entries/zygimantas-kucas Michael Wilde www.cgstudentawards.com/entries/michael-wilde Matt Gifford level 5 www.cgstudentawards.com/entries/matthew-gifford Joe Kane, lvl 6 www.cgstudentawards.com/entries/joe-kane Yizhen Ng, Lvl 5 www.cgstudentawards.com/entries/yizhen-ng radu-ciubotariu www.cgstudentawards.com/entries/radu-ciubotariu Elyse-Gymer www.cgstudentawards.com/entries/elyse-gymer Arttu Koskela www.cgstudentawards.com/entries/arttu-koskela Sam Biddle www.cgstudentawards.com/entries/sam-biddle Josh Thornhill www.cgstudentawards.com/entries/josh-thornhill Tim Blake www.cgstudentawards.com/entries/tim-blake Adam Nield www.cgstudentawards.com/entries/adam-nield Owen Fern, Level 5 www.cgstudentawards.com/entries/owen-fern And finally some first year students, good for them Zak Boxall Level 4 www.cgstudentawards.com/entries/zak-boxall Adam-Nield, Level 4 www.cgstudentawards.com/entries/adam-nield

  • LittleClaude
    8 Hours Ago
    The new BA Games Art showreel 3D Games Art & Design BA (Hons) 2013/14 from UHAnimation - Hertfordshire Uni on...
14 Hours Ago

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"Larva of Stalin" Lamp Edition

  • Zaphod
    10 Hours Ago
    Great! I would purchase a print of this outstanding thingie any time !! MORE....
  • Jerick
    9 Hours Ago
    How strange. Yet also intriguing.
5 Days Ago

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10 Favorites and 12Followers.
Thanks for all the comments! :) Here I'm posting an explanation of my process to deal with the scales detail, and a quick texture breakdown showing some layers. Gif texture breakdown: http://imageshack.com/a/img674/9994/kTRH8C.gif

  • nikudy
    22 Hours Ago
    Thank you for detailing your workflow. The texture steps gif is great too. Where did you get the scales alphas that you use for the initial displacement ?
  • Freewaldo
    10 Hours Ago
    Im watching you, entertaining ...
  • alan yates
    10 Hours Ago
    Very convincing work. Love the attention to detail!
16 Hours Ago

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12 Favorites and 3Followers.
Artwork based on Chris Riddell illustration from The Edge Chronicles. Zbrush, Marmoset Toolbag, Marvelous Designer.

  • Fynn
    10 Hours Ago
    nice work! how did you rendered the red bull?
3 Days Ago

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Thanks guy!! And my new personal work "Iron Tusk"

  • Felixenfeu
    10 Hours Ago
    You always have cool stuff ! Greal concept man !
10 Hours Ago

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Soldier
Personal work

10 Hours Ago

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speed modeling

10 Hours Ago

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little creature

11 Hours Ago

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  • Diablo
    10 Hours Ago
    man this work is mindblowing.love the skin shading.waiting for the finished one.
11 Hours Ago

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créature
Travail personnel

12 Hours Ago

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Nike Shoes final
All the modeling for the shoes don in ZBRUSH + retop a recent Project i did for ZoDev Studios

  • Diablo
    12 Hours Ago
    looks great man.
3 Days Ago

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Third Character
This is an older character, but i decided to give him a new pose:

  • nagulov
    13 Hours Ago
    Top notch. Did you do the design as well? I'd never have the patience to stick with a character this complicated, unless it was for work... Also, how much of the hard-edge stuff was done in zbrush?
  • nikudy
    13 Hours Ago
    @farhadnojumi, @nagulov : Thanks ...
1 Day Ago

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Juliana (wip) - Female Anatomy Study
Hello everybody, This is my first post here, so I hope you like it!! =) This is a personal project that I've been working in my free time to study anatomy. You can find the model at 3dsk.com, and her name is Juliana. It is a working in progress. I hope to post here soon the final image. Thanks, Renato Eiras

  • vlad74
    1 Day Ago
    She looks really good. Good job.
  • nebular
    20 Hours Ago
    I agree, She looks natural. cool study.
  • Fynn
    13 Hours Ago
    i think her shoulders are a bit too wide and her head is too big (or the neck is too long not sure) looking good though!
13 Hours Ago

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Finished up sketch of my Will Terrell exercise
So here is the finished article of my Will Terrell exercise. I tried not to spend too much time on it as I wanted to treat it as more of a sketch than something to noodle at for hours on end. In the end I was happy with parts of it, I thought I caught the face well and the overall character to a fair amount but the pose is wrong ( posing in Zbrush is a true pain in my ass) and her torso is too long, in Terrells sketch she is much more squat. But good fun was had, hope you guys like it and would love to hear critiques as always.

14 Hours Ago

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Update and breakdown !

14 Hours Ago

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thanks pat really long time since my last post! I successfully finished my internship and hopefully I can show you some of my work next month when the beta starts Now that I moved to Ludwigsburg where the filmakademie is I can start working on some stuff again! In the coming week I will start with a new project and hopefully it will turn out like I imagine... what probably won't happen but I will see. Till then I want to finish my freelance work and today I finished my skeleton.. finally! Let me know what you think and from now on there will be more updates in the future

5 Days Ago

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Ranger Project video/image dump
This is a dump for some WIP and process images and movies for my summer 2014 ZbrushWorkshops course. I used Zbrush for design, polypainting, and some posing, Maya for retopo, UV, and some posing, and Photoshop for some concept work and texture touch ups . Here is what the final piece looked like in realtime, in Maya, viewport 2.0: 101200421 Here is a block-in of the initial proportions in Zbrush: 106084870 Here is what the costume in zbrush looked like before retopo: 99385225 Here is what the retopoed costume looked like in Maya: 106049316 Here are a couple of illustration videos I did in the middle retopo and UV layout just to break up the monotony of those tasks: 106153586 106174279 Here are some thumbnails I did to help generate some ideas about the final pose: 106139120 Here is a quick tutorial on the Dynamesh > Zremesher workflow I used: 106053179 Here is a test of the retopoed mesh in Maya in realtime: 100355201 Here is how I created the etherial flame on the sword: in Maya 106073376 Here are some assorted images showing some WIP progress as well: Textures as polypaint, and unwrapped/applied to UV shells. Retopoed meshes and UVs for final model. I had fun making this project and using it as a teaching tool. Thanks for checking this stuff out.

  • Duncan Fraser
    23 Hours Ago
    THIS IS FREAKING ACE!... Thanks for the info.
  • molossus
    20 Hours Ago
    great character!
  • ArtBot
    14 Hours Ago
    These are truly appreciated. You continue to contribute to the community in a very meaningful way. I also notice that your own work continues to get better and better. Thank you for sharing! Love all this!
1 Day Ago

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31 Favorites and 25Followers.
Giant study
Thank you so much !!! I will probably never finish him . Done with zbrush and photoshop

  • ChrisWillC
    1 Day Ago
    I love your designs man, Top Row for sure. keep up the awesome work!
  • zaliti
    14 Hours Ago
    Thank you so much !!
1 Day Ago

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30 Favorites and 17Followers.

  • Dragon
    1 Day Ago
    Oh wow, SPACE GHOST in 3D, too awesome! So clean and cool looking. Good one.