More …
Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Using Reference
This video demonstrates the various ways in which you can use reference in ZBrush help in your design process.
Using Reference An Introduction to ZBrush with Kurt Papstein
New to ZBrush? This video is perfect to get a basic understanding of some of the features in ZBrush to help you get started in your next illustration.
An Introduction to … ZRemesher
Joseph Drust demonstrates all of the features in ZRemesher, enabling you to get incredibly clean automatic topology.
ZRemesher Environments with Seth Thompson Part 1
In Part 1, Seth introduces the creative process for constructing his lantern. You'll see how separate pieces are developed using the Panel Loops feature.
Environments with S … Environments with Seth Thompson Part 2
Part 2 sees the development of a front panel for the lantern. This will serve as the basis for introducing duplicate parts. Some of the features you'll see in action include, the See-Through mode, Masking and Polygroups.
Environments with S … Environments with Seth Thompson Part 3
Next, Seth features the power of Transpose, Dynamesh and NoiseMaker. Follow along with Seth and build your very own lantern!
Environments with S …
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush Helmet Design Update #4 by: aurick 6 Hours Ago
Views: 49472 Replies: 49
Insert Multi Mesh Repository by: aurick 4 Days Ago
Views: 631239 Replies: 504
ZBSee @ ZBrushCentral by: Pixolator 1 Week Ago
Views: 15792 Replies: 60
RECAP: 3D Printer World Expo Update #9 by: aurick 1 Week Ago
Views: 48540 Replies: 31
Naughty Dog UGM Extended-UPDATE #3 Frank Tzeng by: aurick 2 Weeks Ago
Views: 92167 Replies: 41
Joseph Drust Riot Games Recap - UPDATE! Part 3 by: aurick 03-02-14
Views: 39648 Replies: 39
CTN 2013 Recap (D. Williams, J. Drust, D. Qwek, J. Krichevsky & R. Vignone) by: aurick 02-06-14
Views: 30057 Replies: 23
NEW! An in-depth look at the "ZRemesher" with Joseph Drust by: aurick 01-22-14
Views: 45824 Replies: 20
+ Create New Thread + Reply to My Thread
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18 Favorites and 11Followers.

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Carnage Symbiote - breakdown
Carnage Symbiote - always been a fan of Carnage and Venom so decided to sculpt a bust and include the skull so the face could be semi-transparent. I recorded the sculpting phase as a video.

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thanks knowone! ... And here is the same guy again, without texture now

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Added first and second cervical vertebrae (the atlas and the axis)...

1 Day Ago

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13 Favorites and 9Followers.
changing the mandibles that hold up his sides to tentacles that match his tongue, but mostly done.

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Rick Grimes (The Walking Dead)
Thanks man, Here comes my new work, Rick Grimes, still in progress. I'm gonna do some expressions for this one cheers

  • siumaiii
    8 Hours Ago
    This is incredible! Extremely realistic
  • EgorDD
    3 Hours Ago
    no words.. super..
  • Robert Z
    2 Hours Ago
    Finally! Congrats!
8 Hours Ago

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My anatomy study

  • Ackeemd
    5 Hours Ago
    Great work man, I'm assuming you took the Scott Eaton classes, how were they (if you took them that is)
  • zelfit
    5 Hours Ago
    Yes, you are right. It is made from Scott Eaton's photos. I really enjoyed his courses, totally recommend. These images may be not so original, but I worked hard and I'm kinda like my result.
1 Week Ago

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anatomy study

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Assignment this week was pendants~ Working on the flow and contrast between each level of detail. I dont usually spend a lot of time on one piece so spending a whole week on just two pieces was interesting~

  • Bangers
    2 Hours Ago
    Such beautiful & interesting design of shapes, quite thought provoking and inspiring, thanks for sharing Edit: I'm also mystified and curious as to your methods of how you developed some of the designs. If possible could you show a rough...
13 Hours Ago

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36 Favorites and 43Followers.
Thanks!!! Highres : http://marianosteiner.com/oldies-sketches/

  • PatTl92
    12 Hours Ago
    Great work you've got there
  • Icebox64
    7 Hours Ago
    Such an epic pose and sculpt!
  • Bangers
    2 Hours Ago
    This is really incredible, a million incredibles even, super work, I always look forward to your updates, cheers
1 Day Ago

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So I've got a bunch of freelance work that I've been cranking on. Its some large 1/4 scale stuff (meaning the figures will be about 18 inches tall when complete). The client needs these done in wax. So I figured I'd skin several cats at the same time. I bought myself a cheap Airwolf filament extruder printer. So what I'm doing is sculpting in zbrush, dynameshing the final sculpt (a quick dirty way to create a single printable shell from several merged subtools.) Then decimating and exporting. Then I bring the stl in to Netfabb and scale it and fix bad edges and fill holes. From there I export the fixed stl to MatterControl. This is open source software used to slice up the the sculpt and create printable layers. From there it goes to the printer. Once the print is complete I make a silicone mold and cast it in wax. Because these printers are relatively low res the wax will need to be cleaned up. Which of course is where my traditional sculpting skills come in. It may seem like a slightly backwards way to work, but its actually a great of saving time in the end because implementing zbrush in the work flow allows me to cut my sculpting time in half. Especially when working on these huge sculptures. This particular piece is a print of my Daenerys head. Its was done as a trial. I was happy with the results. It's about 90mm in height. I'm sure I can achieve better results by tweaking some things with the printer. these were the stock settings..

  • ZKULPTOR
    2 Hours Ago
    That looks amazing Ahren!
5 Days Ago

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Today's fruit~ Probably going to go back and do this one over again but It was fun~

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Thank you very much for your comments and support!! Thanks for sharing too!!! I think itīs a good idea to show a close up of the layers composition and BPR different render passes I used to achieve the bloody likeness. It could be helpful. Hope you enjoyed it! Btw, here is the timelapse chapter where you can see it on live: http://youtu.be/XVZGucIhCOg

9 Hours Ago

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New Speed Sculpt

  • rodrigo_li
    3 Hours Ago
    love the colors man awesome layout as well!
06-24-13

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I retopo "Denira" in modo and rendered her there...

  • poda
    4 Hours Ago
    Hi Janet, WOW! I thought I had replied to you ages ago. Very sorry for the delay! If it is not too late here is my answer: I would be lying if I said the Surface Pro screen size never bothered me. I felt especially jealous after trying my friend's...
  • poda
    3 Hours Ago
    My latest piece done on my Surface Pro at last week's Sketchbook Sessions San Diego DRAWSOME! Wednesday. Man I wish I didn't keep forgetting to turn off the menus when I record movies!!!
16 Hours Ago

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Reptile Time
It has been a while since I got time for some zbrush fun. Hoping there will be more time Had a day or two for this sculpt tried out some techniques I have been seeing lately, that helps to speed up the end concept/look

  • Thousandth
    4 Hours Ago
    Very cool work you have here.
5 Days Ago

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Lost creatures 2 - Breakdown
Hey guys! Thanks so much for all the comments I'm glad you liked the last illustration I made. In fact, I managed to take another "photo"; of the creature before it saw me and went away, here it is: Also here is a bit of a breakdown on how I made this dude and the illustration process in Photoshop. hope you guys find it useful The model comes from a dynamesh sphere (the antlers are zspheres turned into skin and "dynameshed" it), very simple modeling. The only thing it might be worth mentioning is that the stylising of the antlers was done with the Dam_standard brush, Inflate and Standard brush. The texture of the skin is just polypaint and I used the Standard brush with colour spray and a doted alpha to generate variants of colour and to grow the fibermesh with that colour information. I masked portions of the body and face to create separate subtools with fibermesh to make it more manageable and to have more control of the length and "flow" of the fibers. The render was done with BPR and I rendered 4 passes plus mask, shadows, AO and zdepth. The compositing of the character is very simple too, here it is: NOTE: I took these screenshots from the process of the first illustration. For the second one (the one in this post), the compositing is exactly the same, but the shadow pass is stronger and I got rid of the Key light altogether. For the backgrounds and composition, I wanted a lot of depth of field and I knew I was going to blur things out, so I didn't spend too much time detailing things, instead, I tried to get the right shapes for the overall composition, to help guide the eyes of the viewer to the character. Here are a couple of GIFs to show a bit of the process: Lost creatures "shot 1" Lost creatures "shot 2" Let me know your thoughts! happy Easter!

  • ZamM90
    3 Days Ago
    stunning result! really nice final piece!
3 Days Ago

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Update
A series of street fighter fan sculpts done for fun.

  • siumaiii
    8 Hours Ago
    The street fighter models are awesome! Love the style!
  • Luxo
    7 Hours Ago
    great thx I hope to see more
  • selahpoetic
    5 Hours Ago
    Insanely jealous at your ability to grasp zbrush so fast... I've been on and off learning zbrush over the last 5 to 6 years and still struggle to get results like this. However, In my defense I'm really not that great of an artist on paper. I've seen...
5 Hours Ago

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Big update! I've pretty much finished the arm, just some straps that i'll be adding at a later date after i worked on the cloth. Also have done a lot of work on the leg and the chest piece...I'll be retopologizing the body of the chest piece since after all my slicing and dicing left me with a lot of nasty geo, but I'm not too worried...it's coming along and it's only been a month! Comments and crits welcome...

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Barriss Offee Model
Greetings! It's been quite awhile! Here's my latest work: a sculpt of Barriss Offee. This was a fun exercise in ZBrush to practice a different art style from the ones I'm used to work on. The sculpt is based on the 2003 cartoon "Clone Wars". The pose was inspired by an illustration by Mahmud Asrar http://mahmudasrar.deviantart.com/art/Barriss-Offee-Comic-Con-Paris-2012-315477557 . More images on my website. Made in ZBrush and Photoshop. Critiques are always welcome!

  • Diablo
    5 Hours Ago
    great work man.I don't know why but i love this work.I'm gonna save this image in my "ZBC Pictures" folder.thanks for sharing.
6 Hours Ago

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Organic Exosuit
Concept piece for the alien Organic Exosuit. Turntable... xz5ul6dP2W0

  • Bangers
    3 Hours Ago
    Hey, nice creature, superb detail, it's just one thing that struck me was the back legs look awkward without a third joint. I hope you don't mind, I did a quick photoshop edit to show you what I mean >
6 Hours Ago

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Apes
Hello guys, i am relatively new to ZBrush. But i must say, it's an amazing tool, so awesome. I study at the university, so i had not much time to learn brushing it properly. i hope you enjoy it

6 Hours Ago

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Quick Update
Decided to do some prelimnary texturing and rendering to see where i am.

1 Week Ago

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49 Favorites and 148Followers.
ZBrush Helmet Design Update #4
ZBRUSH HELMET DESIGN with Joseph Drust This video series has been formulated to provide you with focused, and easily digestible content with one purpose in mind, to create a futuristic helmet with ZBrush. Joseph Drust will take you through each phase of the design process, including Reference, Base Meshes, Procedural Processes, Sculpting, Hard Surface Detailing, and final surface detailing. Get Started with your lessons, and prepare to be wowed! FINAL HELMET DESIGN CONCEPT VARIATIONS COLOR VARIATIONS TOPIC #1 REFERENCE #1. Reference-Introduction #2. Reference-Using Reference TOPIC #2 BASE MESHES #3. Base Meshes-Introduction #4. Base meshes-Creating a BaseMesh TOPIC #3 PROCEDURAL PROCESSES #5. Procedural Processes-Introduction #6. Procedural Processes-Extract #7. Procedural Processes-Morph Target #8. Procedural Processes-Panel Loops TOPIC #4 SCULPTING #9. Sculpting-Introduction #10. Sculpting-Brushes #11. Sculpting-Masking & Smoothing #12. Sculpting-Transpose TOPIC #5 HARD SURFACE DETAILING #13. Hard Surface-Introduction #14. Hard Surface-Trim & Clip Brushes #15. Hard Surface-DynaMesh Subtract #16. Hard Surface-Projection Master Check back regularly as we will be posting more videos, and topics in the weeks to come!

  • M i c h e l
    17 Hours Ago
    Would it be possible to get the back view of the helmet. At the beginning there is only the front and side view. Thank you for a new and wonderful tuto Michel
  • willbrown1
    6 Hours Ago
    4r6 upgrade was/is a lot to digest. Thanks to Joseph and Pixologic for this comprehensive look at hard surface modeling! The videos are excellent. I plan to use them as a reference as I gain more confidence with the amazing features of ZBrush 4r6....
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PArata's ZSketchbook
I'm new to Zbrush Central. I keep finding my way back here to so many good tutorials. And decided to finally get a profile and sketchbook thread started. A little about myself: I'm a passionate artist, nerd, and gamer. I am a proud Pacific Northwesterner. I currently work in QA at a game studio in the Seattle, WA area but I am actively learning 3D Modeling with the ambition of transitioning to working as a character or environment artist. I'm a Zbrush enthusiast and hopefully future professional. Cheers. Currently i'm working on a piece based off of the Norn Stag Armor from Guild Wars 2.

2 Weeks Ago

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17 Favorites and 25Followers.
Hey Guys! Thanks a lot for all your comments. Here is a little explanation for the folds, and another image of Poli rendered in Marmoset 2.

  • FareeD_D
    2 Weeks Ago
    Thanks Guys! Really appreciate. Big Fan too heat
  • LrZo
    3 Days Ago
    This character is freakin' awesome! Sculpt, textures, rendering...you rock man! Top Row!!
10 Hours Ago

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kratos sword
Here is my latest model. It is the sword of kratos from god of war. Critic welcome.

  • zelfit
    7 Hours Ago
    Good start, keep it going. Also you can use Windows+PrtScn to select only part of screenshot or click Save Document. Also try ZRemesh, i see lack of polys at hard edges.
2 Days Ago

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some screen grabs of earlier works...
Some screen grabs of the earlier sculpts. - - - - -

  • gbuxheli
    2 Days Ago
    man i love these alienish creatures. The last one is great, love the beak idea.
  • laurie
    2 Days Ago
    Wow. These are great. Really inspiring. Great sculpting.
  • gunawan
    8 Hours Ago
    i like sculpting...great work
2 Days Ago

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24 Favorites and 17Followers.

  • patokali
    1 Day Ago
    No for this one, I think it's better if kept in cartoon style, you know. Cheers.
11 Hours Ago

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13 Favorites and 12Followers.
test speed sculpt WIP based on this 2D concept art I found through Pinterest.com

21 Hours Ago

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I wanted to try out some of the helmet techniques from that amazing tutorial thread so I thought I'd give my favorite Kamen Rider a go. Posing this little guy proved to be kind of a pain. Ah well. Still learning this stuff. Also a quick little turntable. uTwA24x5ITg

  • jamienoguchi
    12 Hours Ago
    And here's a timelapse of the modeling! Ds2sznrKJBQ
  • Cebola
    10 Hours Ago
    Awesome model! Clean shapes! Congrats =)
14 Hours Ago

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My Portfolio (stephen.R)
Hi ZbrushCentral Am a freelance 3D Artist based in cape town, south africa. And here is some of my work i'd like to share with u guys. Your constructive Comments and Critics are most welcome ;-) Stephen Rupia steverupia@gmail.com

  • Stevovo
    14 Hours Ago
    a little help On the posting permissions, it says [IMG] code is OFF How can i turn it back ON.. anyone knows?
  • aurick
    8 Hours Ago
    [B][COLOR="#FF8C00"]ZBC doesn't use the IMG code. We use attachments instead, the same way that you posted your initial images in this thread. Full instructions are here: ...
1 Week Ago

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21 Favorites and 20Followers.
So here's the hair sculpting video. The whole thing took me about five hours to make, but the process is quite repetitive so I cut the recording to half an hour. Put some good music on while you're watching it I would add some commentary over the video but I don't really have a mic here, so maybe some other time. Also, I've recorded the whole process of creating this Joker character, let me know if you're interested to see that as well. It's very similar to my "Making of Gladiator" series. GLvLN6YkCJ8

  • VoroN-art
    1 Week Ago
    very interesting, thanks for sharing
  • rodrigo.g
    6 Days Ago
    Awesome work! Thanks for sharing the process! Would be great to see the whole process of this Joker character in video.