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2016 ZClassroom Welcome Video
Tour the ZClassroom's powerful new features! Learn how to get the most out of the new features that we have introduced in 2016, including: login for personalized playlists and bookmarking, a search and filter bar so that you can quickly find the best videos for your needs, a better video player that works across all platforms and devices, and more!
2016 ZClassroom Wel … Metal Slug Fan Art Time Lapse
This video will walk you through the entire workflow used to create the Metal Slug Tank fan art model at 4x speed. Starting from a single Cylinder3D primitive, Joseph Drust will narrate the entire journey from start to finish.
Metal Slug Fan Art … ZBrush for Concepting - Part 1
We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepti … ZBrush for Concepting - Part 2
Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.
ZBrush for Concepti … ZBrush for Concepting - Part 3
Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepti … ZBrush for Concepting - Part 4
Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepti …
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    • Threads: 22
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#AskZBrush: Updated June 17 by: aurick 3 Days Ago
Views: 97734 Replies: 51
ZBrush Summit 2016 - WORKSHOPS ARE SELLING OUT (updated 7/22) by: aurick 1 Week Ago
Views: 16945 Replies: 8
WEBINAR RECAP: Array Mesh (Recap in Post 1) by: aurick 06-16-16
Views: 32931 Replies: 34
Insert Multi Mesh Repository by: aurick 06-03-16
Views: 1524046 Replies: 577
Artist in Action: MOISÉS OJEDA (Fallas Festival) by: aurick 05-13-16
Views: 11395 Replies: 10
WEBINAR RECAP: The Lowdown on ZModeler (Recap in Post 1) by: aurick 04-08-16
Views: 37356 Replies: 30
2016 ZBrush Awards: Vote Today! by: aurick 02-29-16
Views: 26080 Replies: 6
ZClassroom: ZBrush Metal Slug Fan Art - Complete Modeling Timelapse by: aurick 02-26-16
Views: 8794 Replies: 5
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06-16-16

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13 Favorites and 4Followers.
Food Fight
Hi guys! I'm sharing one of my latest projects made using Zbrush and Modo. These two illustrations were made at Un Mariachi 3D Studio with Havas South Africa for Gaviscon, a stomach ache medicine brand. I was responsible for most of the character design, modeling and texturing, as well as the lighting and rendering of both scenes and the logo. We sculpted all the characters in Zbrush and painted the textures using polypaint. The scene setup, shading, lighting and rendering was all made in MODO 901. This was a very fun project to participate. ​ Hope you guys like it!

  • Morbius
    4 Weeks Ago
    Yep. Drop-dead hilarious! Great modeling, textures, lighting, posing - the whole ball of wax. Excellent renders too, Caetano - my Modo 'brother'! Congratulations!
  • Caetano
    3 Weeks Ago
    Thanks a lot, folks!!
  • Aja Wright
    1 Minute Ago
    The expressions are just perfect haha, well done!
3 Minutes Ago

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What If A Pokeball Was A Pokemon Character??
So recently you probably all know the hype surrounding Pokemon Go. This got me thinking, what if the pokeball was in fact a pokemon character but in disguise (cheesy... yes I know). But this character was actually really fun to make, it doesn't have a name so if any of you have one I am entirely open to suggestions! I hope you like him

7 Minutes Ago

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Personified App: Instagram
Here is the last in the personified app series that I worked on this week, I tried to make the designs very simple but pleasant. I was wondering if any of you had an opinion on the color choices for the model and the background, do you think the background should be a different image? Also, the for the lower character, can you make out the image that his hands are making, or should I remodel them to make it more clear (I tried to make it look like he was making a heart out of his hands...)?? Thanks!

12 Minutes Ago

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Personified App: Deviant Art
Here is the second model for the personified app series that I was working on this week. There is another as well if you are interested, titled "Personified App: Instagram". Once again if you have any comments or suggestions to improve the model I would gladly appreciate it!

3 Days Ago

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Breno Guinart's Gallery
Hi, My name is Breno Guinart I am a modeler , texture artist and designer for the entertainment industry. My main focus is character/creature work , occasionally working in all stages of character production from concept to fully textured model. This is part of my 2015 reel , check the video bellow for the breakdown. Please visit brenoguinart.com for more content. I will be posting more images soon... 174464442 PROJECT TOOLS: - Zbrush - Maya - Mari - Arnold - Nuke - Photoshop Hope you enjoy the work and feel free to get in touch! WATER FOLK: " After the flooding of the world evolution took care of humans so they could live in the brackish waters where they once built cities " As any monster fan I always wanted to create an aquatic creature ( blame HP Lovecraft I guess ) .The concept was inspired bythe work of Steve Wang and his amazing practical FX pieces. The skin, shell aspect and color scheme were based on Mata Turtles and Snapping turtles. Project done at Think Tank Training Center in Vancouver, BC under the Mentorship of Chris Nichols . Thanks Chris !

  • BrenoGuinart
    12 Hours Ago
    Hey cdizzle, "With method #1 (splitting each UDIM into separate subtools), do you ever encounter seams or other issues? How do you get around this?" - Yeah, you might get some seams, you can use some polygroup control and keep all UVs Linear when...
  • image123
    10 Hours Ago
    Interesting creature. Looking forward to seeing the tutorial
  • cdizzle
    35 Minutes Ago
    Thanks again for the responses, Breno, I appreciate it. Really like the look of this guy, and hope to see more from you soon. Cheers!
4 Hours Ago

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341 Favorites and 73Followers.

  • cdizzle
    39 Minutes Ago
    Gamera is friend to children, and he is looking dope! Great work, and thanks for the progress shots. Are you looking forward to Godzilla Resurgence? It's actually going to come to US theaters, can't wait. If I could give one unsolicited crit, I feel...
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Creature Concept
Hey Everyone, Here's a creature concept I was working on. Rendered in Keyshot.

1 Hour Ago

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Hey Guys... This is a Baby Creature.. Concept by Travis Lacey(Raveneyestudios.com). Hope You all like it.

7 Hours Ago

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How to create an organic hole in dynamesh?
Hello, I am a beginner in zbrush. So I was trying to create real looking flesh holes on a jaw for my monster. Seems "extract" function does not work really well for me, because I do not know how to use it properly. Maybe anyone could share some technique how to create these holes in different shapes. Please have a look at my sculpture attached below. Many thanks in advance.

  • TheArtMonkey
    1 Hour Ago
    There's a number of different ways to create holes, but it helps to understand what kind of holes you're looking for. That is, are these holes like mouths or pores? Or are they meant to show a lattice, like a web of feelers or tentacles? If the...
1 Day Ago

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9 Favorites and 16Followers.
Misc. New Work
Hi all, Been a while since I've posted - here's a random selection of slightly more recent work I've done. Some for work, some for play. All started life in zbrush, despite the subsequent paint-overs. - S

  • SIWEB
    13 Hours Ago
    Thanks Tristan, yeah, still experimenting with textures and such. thanks for the comment. - S
  • rasmusW
    3 Hours Ago
    hotdigidy!!! cool stuff, dude... great to see more from you. -r
  • SIWEB
    1 Hour Ago
    Thanks Ras, hope you're well dude! -S
5 Hours Ago

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Waitress Maquette
Waitress Zbrush Maquette Based on a concept by Jarrod Gecek (https://www.artstation.com/artist/jgecek) i hope you guys like it

2 Weeks Ago

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Another Greeble Skull
Always seem to go back to Basics. Tried another variation on my Skull with Greebles. May do a Tutorial with this one, show off some different Techniques. Also some Cool News with the Greeble Pack! Platinum Games of Japan are now Licensed with the Greeble Pack to use on their Games, be Cool to see what a AAA Game Studio can do with it. They may send me some Shots in the Future on them using it in their Games, cant wait. Go Check Out their Site Below https://www.facebook.com/platinumgames/

  • gmp1993
    1 Week Ago
    Thanks! Havent done any Tutorials recently, Plan on getting...
  • voxilize
    21 Hours Ago
    I've been investigating the use of Displacement as an alternative to creating complex geometry, with the goal of a finished 3d printed product. I discovered Zbrush had one of the best displacement routines of any 3d program. This has lead me to take a...
  • gmp1993
    14 Hours Ago
    [QUOTE]voxilize exporting displacement map issue? I've been investigating the use of Displacement as an alternative to creating complex geometry, with the goal of a finished 3d printed product. I discovered Zbrush had one of the...
2 Days Ago

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16 Favorites and 12Followers.
Mermaid
This is my latest personal work. It was inspired by Kim Jung-Gz's s sketch work. I like his ideas very much so I made it into 3D. Modeling was done by Zbrush and Maya. Textured in Mari, Photoshop and Ddo. Rendered in Arnold. I hope you like it!

  • Volare
    21 Hours Ago
    That brings a whole new meaning to Sushi.
  • met-out
    10 Hours Ago
    ****in' awesome!
  • dargelos
    3 Hours Ago
    This is amazing.... It took 3 months? Worth it!
3 Hours Ago

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Psycotik thank U. here is for U this is a rough breakdown of the hair I created, sry if it's a bit abstract.v and i used Xgen for maya. i hope it was helpful.

1 Day Ago

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2 posters

  • strob
    1 Day Ago
    WooaWW! Love it! Reminds me a bit of french comic book artist genius: Druillet.
  • Takai
    1 Day Ago
    Beautiful flow and a journey for the eye
  • rasmusW
    3 Hours Ago
    wauw! that one is cool. great details and poses. really like the creatures left hand. -r
6 Hours Ago

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54 Favorites and 21Followers.
IronPig the Final
Hi Guys, here is the final rendering of the IronPig. I tryed a few angels, color and light combinations but i didn't like them. So in the end i went to a macro like shot and all in clay shader. The idea was to make some kind of a diorama. Have Fun and cu. on the next one

2 Weeks Ago

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69 Favorites and 49Followers.
Here is some troll character...

  • wabea
    1 Week Ago
    Thanks!
  • MontalbanoAnthony
    1 Week Ago
    Your models look really nice. how did you go about sculpting your female character's eye lashes? They have a sharpness to them, that I'm really enjoying.
  • wabea
    4 Hours Ago
    Thanks! I did use curvetube for the eyelashes.
3 Days Ago

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563 Favorites and 293Followers.

  • Etcher
    1 Day Ago
    Congratz on TR!!! Again masterfull work!!You take realistic sculpting to a higher level with a personal style and touch ... great!!
  • HosseinDiba
    1 Day Ago
    Thanks a lot guys, I appreciate it
  • kilik128
    4 Hours Ago
    i'am very impressionned
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3D MODEL HERE 3D MODEL HERE

  • Wyatt
    1 Day Ago
    Gamera! Classic, love the sculpt.
5 Hours Ago

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4 Favorites and 1Followers.
New Project

6 Hours Ago

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11 Favorites and 1Followers.
Waitress Maquette
Waitress Zbrush Maquette based on a concept by jarrod gecek (https://www.artstation.com/artist/jgecek) i hope you guys like it.

6 Hours Ago

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Likeness study (the high sparrow, Jonathan Pryce)

6 Hours Ago

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Warrior
I've been working on this fellow for a while now even if he is style very WIP I think I will focus myself on creating my own concept for now and develop my creativity! But I learned a lot with this making this dude ! Concept by the Awesome Adrian Wilkins!! (you definitely need to go check is work!)

1 Day Ago

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Did some fine detailing on the outfit and some quick texture painting. I haven't touched the main body yet, still want to do some more fine detailing before adding skin texture. Still need to add all the stitching, but that can wait until the end. Close up of the belt buckle as well:

10 Hours Ago

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a new one
Hi! there is a new sculpting, character design belong to me ^^

1 Day Ago

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DinkleBat
Hey everyone! So this is my first time posting to ZBrush Central and I thought i'd share with you all my current progress. This is the first big piece I've done, my goal was to create a Batman Beyond inspired character based on the proportions and likeness of Peter Dinklage. I began this whilst on a course taught by Adam Skutt on Game Art Institute and continued to work on it for a couple months afterwards. The model was created using ZBrush and Maya, with the clothing done in Marvelous Designer. Texturing was done using a combination of Mari, Substance Painter and Photoshop. Finally everything was rendered in Marmoset Toolbag. Let me know if you have any critique and i look forward to sharing future works with you.

2 Days Ago

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156 Favorites and 132Followers.
It's a Chimp Fight!!!
Hey hey! long time without updating this thread.. Here is something i did early this year as a personal project . As the other sketches, the idea is to "be free"of constraints and just block out a scene, without thinking about topology, textures or even symmetry. 100% Zbrush, rendered in Keyshot . Chimps = fun!

  • marianosteiner
    2 Days Ago
    thanks guys! Yeah James, it is really intimidating ! It's hard to let the "finesse"go and just relax. Blocking shapes without going too deep.. it's a freeing exercise for sure.
  • image123
    10 Hours Ago
    Its refreshing to see a full scene with so much movement and story. Great job!
10 Hours Ago

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2016 - Zbrush art dump
Hey, Some recent Zbrush work. Rendered in Zbrush.

13 Hours Ago

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4 Favorites and 7Followers.
space demon cat
Repurposing my Underworld inspired vampire sculpt into a space demon cat.