More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

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+ Create New Thread + Reply to My Thread
2 Days Ago

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Finally done. hope you like. c&c's please. About 4 days of work.

  • Diablo
    20 Minutes Ago
    lovely work man.looks pretty damn great.
4 Hours Ago

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Character work based on Dave Rapoza's concept :)

  • Diablo
    22 Minutes Ago
    man you got great works in your thread.love this one.keep going.
38 Minutes Ago

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48 Favorites and 42Followers.
a couple more renders, plus wip sequence
A few more views, plus the usual, embarrassing wips...

41 Minutes Ago

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Seated Nude
Finally a new sculpt! Did this one in fits and starts over a long time. Initially inspired by a drawing by Wesley Burt, eventually enlisted my wife to model parts of the body for added realism. What looks natural is thanks to her, what sucks is entirely my fault. I wish my day job forced me to use zbrush daily and keep me in shape, because otherwise I get too lazy. Also, I can say with increasing confidence that I detest elbows and knees.

2 Days Ago

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Here's another render.

  • soulburn3d
    5 Hours Ago
    Great design, you have a nice balance of details, areas of visual details vs areas of visual rest. - Neil
  • Jake Rupert
    3 Hours Ago
    Original model and very much like your renderstyle in marmoset!
  • hikmeth
    41 Minutes Ago
    Thank you all for your nice comments
53 Minutes Ago

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Quick sketch I liked and expanded on.

1 Hour Ago

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36 Favorites and 21Followers.
Cropped the image to avoid mature tag. Still not sure but according to the warning I've received showing boobs is OK, only genitals should be hidden under the spoiler. And here is yet another test render to check the wet look, procedural bump and script for placing water drops. Script is kinda OK and might be good for filling the space, but the main drops and trails I will make manually. And they are still badly integrated right now. They need at least some shadows. Procedural bumps on her skin are looking good in several places but I definitely should make handpainted mask since micro-structure of the skin changes a lot depending on the part of the body. For now lets consider she feels cold.

1 Hour Ago

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3D printed Baby Groot from ZBrush model
Heres one of my pictures of my 3D printed model of Baby Groot. It's roughly 1ft tall. Ill have the Zbrush mesh picture later today. Let me know what you think! Reid

1 Day Ago

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Tomb Raider 2013 Version WIP
Hey guys, This is my work in progress Tomb Raider model of the 2013 game. I still have a lot to work on but thought I'd post it now for any feedback. A little zoomed out in this picture, Ill have better later. new picture" Reid

  • ReidB
    1 Hour Ago
    Added a new picture
4 Hours Ago

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Collectible/3d print work
I was fortunate enough to get work on this for gaming heads, Thanks to Alex Davis for his Art direction. here is link for website : http://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=128 hope you like it , Thanks.

  • Jake Rupert
    4 Hours Ago
    Very nice St. george or Siegfried. Congratulations.
  • truubluu
    2 Hours Ago
    This is just a great sculpt. So classical, very impressive !
2 Hours Ago

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Hi, there. Long time no update. In the past few months I was busy in my job. So I pause my Sherlock for a while. Anyway. I just happy to share you guys a little fibermesh baking tutorial. Maybe someone already know about this way, but if you don't know yet, I hope this little tutorial is helpful to you. Happy ZBrushing!

1 Day Ago

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Hey here is one of my old model done some re sculpting , it was very quick one its Based on André Mealha AKA Browning's conceptart hope you like it !!

  • henriquedw
    1 Day Ago
    Great style, really like this model.
  • TheArtMonkey
    2 Hours Ago
    The astronaut looks nice, and I like the simplified style. However, I believe the pose needs some contrapposto to really make it sing. Right now, his posture is very even and symmetrical, making the large suitcase he's holding appear weightless; he...
08-31-12

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Bronze Casting Sculpture from RP Mould
Recently, we use Rapid Prototyping to make mould for casting two bronze sculptures: football players. The artist make 12 inch tall maquette; then he scans the maquette to generate Digital file (STL format). We use the file for Rapid Prototyping and bronze casting. Here is the progress. This is the maquette of the sculpture, 12 inch tall. The maquette is to be scanned by a 3d scanner. The artist scan the Maquette with a 3D scanner and generate the 3D mold of the sculpture. There are many formats available for RP printing. The most often used is STL and STP. Besides 3D scanning, you can also use 3D software to create digital mould. The most commonly use 3D software is Rhino, Zbrush and Maya. After receiving the digital file from artist, we need to make necessary touch up on the work since there are always some piece missing during the scanning process. After refinement of the 3D mold, we print out the sculpture. We make sure all the textured details of the sculpture are well kept. The printed pieces require our artisan to remove the imperfection and smooth its surface. To do that, we use very fine grain sand paper to sand the piece. The finished work is ready for making silicone rubber mold and wax work. We make silicone rubber mold and the wax work ( for lost wax casting). We pay great attention to the make sure all the details of the wax is in perfect condition. We use lost wax casting to cast bronze sculpture. After the bronze castings come out, we do the metal chase and weld pieces together, check out all the welding seam and smooth them. Bronze sculpture casting has been Tany Foundry***8217;s core business and we have a team of very skillful artisans to handle this. After chasing work, we do patina on the bronze casting and seal wax. According to the artist***8217;s needs, we use dark brown for patina and the work is completed and they look really nice.

  • Owen_ W
    10 Hours Ago
    By the way, we use high definition 3D printing printing at 0.01MM definition.
  • TheArtMonkey
    2 Hours Ago
    I'm curious though: if you use ZBrush or other 3D programs, why did you start with a 12" maquette? Was it necessary to get client approval from a physical prototype? Or was it artist preference? It seems to me that starting from a digital sculpt would...
16 Hours Ago

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Animals_gold
Any comment pls

  • Jake Rupert
    3 Hours Ago
    Cool sculpts, you better should present each picture to one post to get better presentIon. keep up your good work.
  • Diablo
    2 Hours Ago
    man your jewelry designs are awesome.keep going.
7 Hours Ago

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Final render
So I finally finished Oderus of GWAR. I started this personal project in December 2013. At the time it was just a regular piece of fan art. Then Dave Brockie died in March 2014 and it turned into a tribute piece. It***8217;s actually taken me some time to cope with his death, which is also why I left it for a while until I finished it in August 2014. R.I.P. and thanks for everything Dave. I ended up having 24 subtools and around 60-70 million polygons for all the pieces on him. Almost all of the geometry was created in ZBrush as was my intention. Only bits modelled in Maya are the eyes. ZRemeshing and UV layouts were done in ZBrush, all texturing was done within ZBrush with a little help from Photoshop. Beard and hair was done with FiberMesh. Rendered in KeyShot. Please check out the full view and KeyShotVR at: http://pixelpirate.dk/portfolio/oderus-urungus/

2 Hours Ago

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Two more pix

2 Hours Ago

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The concept is from the God of War III artbook, I thought it would be good to practice anatomy, all sculpted and rendered in Zbrush.

2 Hours Ago

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Here come NEW ERA ROBOTS
Some new renders and trailer // turntable 104914536 6-mmHDppt1E

18 Hours Ago

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CAPCOM - Realistic portrait
Hi everyone, my name is Riccardo Minervino and I'm a senior character artist at CAPCOM in Japan. I'm proud to be able to show you our latest achievement in photo-realistic character modeling. This image is the result of many months of research, and combines the latest technologies with years of experience. The head is a scan-base model, retopology and skin details were created in zBrush, the hair was made in 3DSMax with Ornatrix and the final image was rendered in Octane Render with physically based shaders. Hope you like it!

  • nagulov
    5 Hours Ago
    wow, that's insane!
  • truubluu
    5 Hours Ago
    AAAAAHHHHHHhhhhhmazing! Great work!
  • INFINITE
    3 Hours Ago
    Very cool! The hair looks ace. It would be great to learn more about Octane Render's skin and hair shader. Also to see other lighting examples to see how the shader stands up?
10 Hours Ago

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17 Favorites and 11Followers.

  • Jake Rupert
    3 Hours Ago
    splendid swordmensship! Hatofi Hansu?
18 Hours Ago

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Creature Sculpt
This is my second sculpt in zbrush. It was based off of this concept art done by Noah Bradley http://i.imgur.com/KdRFvkw.jpg It was just a project I did for fun and to get better with zbrush and sculpting. I still have a lot to learn in this program. If you would like to see the timelapse video I included it in my latest "3D Weekly" for my website which can be found here otNEB2DhTcI

  • robots
    3 Hours Ago
    I'll probably update it eventually I'm just pretty busy at the moment. I want to texture it. I might make it an underwater type scene or something I'm not sure yet.
3 Hours Ago

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update...
Update... low poly mesh is finished, baked normal map and a simple pose presented in Marmoset. Hope to start the texturing later this week.

13 Hours Ago

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Skinhead SpeedProject
Hey there, long time no update... Little project i did while writing my BA Thesis Took around 4h Hope you like it!

  • Jake Rupert
    3 Hours Ago
    Very nice progress. Kep up. The good fevelopment!
07-25-14

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Thanks ! I've recently done 3d print version. I need to study printer prices/company

  • Sho3d
    4 Weeks Ago
    Thank you I used boolean dynamesh system inside ZBrush
  • rick3d
    12 Hours Ago
    Maybe the question has already been made but.... How long did it take you to do it? Thanks
  • Jake Rupert
    3 Hours Ago
    Sculpteo or shaoeways, that is the question... nice mechawarrior
10 Hours Ago

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Hello guys here my new sculpt to test some hard surface tricks

  • Jake Rupert
    3 Hours Ago
    Very nice sculpt! Keep it up.
5 Hours Ago

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99 Favorites and 54Followers.
Franz Joseph ! (2014)
another spare time practice Franz Joseph I caricature (2014)

1 Day Ago

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French sword
My new project. Made in cooperation with Anastasia Fileva http://www.zbrushcentral.com/showthread.php?185579-Archer/page2&p=1103089&infinite=1#post1103089 We saw it in Army Museum in Paris, I was inspired by the sable and decided to sculpt it Hope you like it

  • Alexey_Konzelko
    16 Hours Ago
    Hi! Thank you. We make insert Mesh mostly for all elements and widely used panel loop. Minimum alphas, because we needed possibility to modificate it in any moment. Everything in different polygroups and subtools. ZBrush is really fantastic soft. Our...
  • stefanobernardi
    4 Hours Ago
    Amazing! Would be cool to see a bit of your workflow
10 Hours Ago

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Latest 3D music video for Duologue
Hi guys, I would just like to share some of the latest work that we have produced at FBFX in collaboration with Analog Studios and Marshmellow Laser Feast. The base model was created using our 90+ camera Photogrammetry rig. Further cleanup and refining of the model including adding highres details to the mesh were performed in ZBrush by myself and fellow artist Phil Hope. UV's were also made in ZBrush. Our friends at Analog Studios created the materials/renders with Vray & 3DsMax using the lighting information from a magical moment of the sunset through a window (the Analog Studio toilet), as a spherical panoramic HDR photo. Marshmellow Laser Feast produced the video for the band Duologue Hope you like it. MEMEX | Duologue from Marshmallow Laser Feast on Vimeo. http://vimeo.com/104385260 http://www.fbfxdigital.co.uk/ http://www.marshmallowlaserfeast.com/ http://www.analogstudio.co.uk/ http://www.duologuemusic.co.uk/

3 Days Ago

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73 Favorites and 40Followers.
Cheers Nick! I've been a fan of your work for years, so thats appreciated coming from you. I'd love to get it 3D printed! I'll look into it in the future for sure. Some more images

  • bolovorix
    3 Days Ago
    Wow, really beautiful!
  • Ouran
    3 Days Ago
    Great piece, love it !