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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Highlighted Threads

#AskZBrush: Updated August 13 by: aurick 1 Week Ago
Views: 283108 Replies: 107
ZBrush Summit 2018 News: ZBrush Awards Winners Revealed by: aurick 2 Weeks Ago
Views: 20453 Replies: 5
ZBrush LIVE Sculpt-Off 2018: Results by: aurick 2 Weeks Ago
Views: 9194 Replies: 4
Insert Multi Mesh Repository by: aurick 07-01-18
Views: 2496086 Replies: 615
ZBrush 2018.1 Now Available by: aurick 06-20-18
Views: 124533 Replies: 5
Annual ZBrush Awards by: aurick 02-06-18
Views: 2322 Replies: 0
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5 Favorites and 1Followers.
Final 4K
Here is the final version, with fixed feathers that looks more realistic no more shiny spot on the tail

29 Minutes Ago

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0 Favorites and 0Followers.
improved anatomy and added more skin details

1 Week Ago

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Batman HUSH
Hi All, thought i'd show my version of Batman based on the Batman HUSH Graphic Novel. Sculpted and rendered in ZBrush. Thanks, Ger.

  • G-Rod
    47 Minutes Ago
    Thanks Rodolfo!
1 Hour Ago

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383 Favorites and 273Followers.
This was a sculpt/study of my favorite musician, P.O.S (stefon Alexander), from the rap collective Doomtree. Always liked this shot of him. Tried to keep it loose and fun and capture the smile/expression instead of focusing on every pore and wrinkle.

5 Hours Ago

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213 Favorites and 119Followers.
Rejuvenate
Nothing like a little kindness to rejuvenate the soul. Art Van D'lay many thanks for yours. Zbrush , Keyshot, Cups Of Tea , Apple Pie And Custard Yours etc, Boozy

  • MetinSeven
    2 Hours Ago
    Haha, love it! Cheers me up.
2 Hours Ago

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6 Favorites and 4Followers.
Ninja
NinjaWorking in progress. This character has been done for KUNOICHI Studio Final shots will come soon I hope you guys & gals like it Higher Resolution: https://www.artstation.com/farzinizadyar

4 Hours Ago

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285 Favorites and 92Followers.
Mud Puppies Axolotl of fun !
Cartoon break! I love to make some cartoonish style work from time to time. I wanted to make one of my favorite animal : Axolotl After doing the first one pretty fast, I thought why not doing more and make a scene So here it is! https://www.youtube.com/watch?v=lQobMgQmYmA https://www.youtube.com/watch?v=ISBqD2j1uOU https://www.youtube.com/watch?v=EzypIZfsAic

  • boozy floozie
    3 Hours Ago
    They're fabulous critters. Love the composition
  • AbbY-Art
    3 Hours Ago
    Thank you very much Boozy floozie! really appreciate from you, I know you're make awesome composition so, thanks a lot!
3 Hours Ago

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The Punisher WIP
Hello everyone, I wanted to share some shots I took of my latest personal project I am currently working on. I wanted to take a likeness of "Thomas Jane" who is my favourite actor that played "The Punisher". Hope you like it, any feedback is welcome. High Rez: https://www.artstation.com/echoeds More of my recent uploaded works can be seen on my new insta account: https://www.instagram.com/creationz_cgi/

9 Hours Ago

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204 Favorites and 75Followers.
Old Goblin
I worked a little bit on my head study work in my spare time.I just wanted to make a quick goblin model. Just for fun =)

  • nacho riesco
    6 Hours Ago
    Love your style, sculpting and rendering, great job!
  • NiyOo
    3 Hours Ago
    nacho riesco_Thanks a lot.
2 Days Ago

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Dragon
Model based on an illustration by Richard Corben, which became a cover of the heavy metal band Heavens Gate. Thank´s!

  • nacho riesco
    2 Days Ago
    I'm a big fan of Corben's covers, you did a great job with the dragon!
  • Hugoap
    4 Hours Ago
    Hello Nacho! This dragon has always impressed me since the first time I saw him, so I made this tribute. I'm glad you liked it!
5 Hours Ago

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Indra
in this model i tried to learn new techniques and i try to do my work better at the next time. www.artstation.com/mohammadkheradnia

1 Day Ago

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33 Favorites and 21Followers.
Dr. Alan Grant likeness sculpt
Cistom sculpture i did for a 1/6th scale action figure. Sam neill as Dr. Alan Grant from Jurassic Park

  • waruna
    11 Hours Ago
    Thanks a lot bro
  • Prabath
    5 Hours Ago
    Needless to say your work is awesome brother. Top notch paint work too. Its remarkable to see how the likenesses keep getting better and better. Looking forward to more updates from you.
5 Hours Ago

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Wild West Challenge- Walking Prison Samuel
Finally complete my Wild west challenge on artstation I couldn't complete it at the challenge due to work but I managed to finish it finally! Special Thanks to Mole Wang for the awesome concept art Profile: https://www.artstation.com/molewang My first time trying out Unreal Engine, which is super cool Feel Free to give feedbacks and Critiques! Hope you like it ~Cheers!

5 Hours Ago

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Experiment 09
Hi everyone! Here's the latest addition to my project. Experiment 09! https://www.artstation.com/artwork/BmmvY8

6 Hours Ago

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update
Hi all , here are my latest works, All sculpted in Zbrush ,and I did color work in zbrush too. rendered in Maya by Arnold. And they're ready to print out.

1 Day Ago

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Here's Kylo Back in the day when there was no such thing as zRemesher, panel loops or booleans. I don't know how I used to cope. In the model the muzzle appears to be bigger than what you might be used to. This was because after filming a test scene with Adam, JJ reduced the size of it which is what you see in the majority film. However, the test scene made it to the final cut too and you can see the original unaltered muzzle in the interrogation between Kylo and Poe. Costume Designer was Micheal Kaplan and Glyn Dillon was the concept artist. The last two images are of a plasticine model that Glyn initially worked up and then a subsequent mirrored 3D scan of it to use as a reference for the proper sculpt. This was also when I still worked in the workshop so I was responsible for cleaning up the print and I still knew how to mould things! This may be the last thing I ever moulded I think?! The castings were vac cast urethane, then chromed and the final paint job was by the super talented Toby Hawkes.

  • gabo1991
    1 Day Ago
    Outstanding. Thank you for sharing all of these images and giving information into the development of these helmets. Great stuff.
  • phantasmagoria
    1 Day Ago
    Thankyou so much guys! aurick... Glyn and I imagined conceivably it could be different skulls held together with the techno-tubes perhaps? Maybe the regular nature of the forehead came from an augmented or genetically modified creature?! making up the...
  • teruchan
    8 Hours Ago
    "Back in the day when there was no such thing as zRemesher, panel loops or booleans. I don't know how I used to cope." I just got into ZBrush a week, or so, ago and I am very happy to have missed those days.
2 Days Ago

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decided cool monsters shouldnt hang out between primitive blocks but need actual environments... ended up toying around with arrays methods... IMM curves offer a bit more flexibility than straight up Array Meshes but are 3-4times as much work to set up _______________________________ methods explored: IMM curves: pros/cons: +can have really weird shapes +once set up, quickly draw different height buildings/objects -annoying to set up workflow: -make 3x3 box -use ZModeller to crease one of its edges (in the middle somewhere) -build top, mid and bottom section of house (3 polygroups, one subtool) -create IMM and activate curve mode -activate weld in brush after activating curve -go to your subtool with the box with the creased edge -click Frame "creased edges" -gently, click, dont drag, ffs dont drag!, the created curve once, depending on brush size you get a different amount of storeys/arrays (the whole crease edges, gentle click thing is just to get a straight 90°/tangential curve along which to create the building... didnt find a way to draw out correct world angles, straight line is ok but it might be the tower of pisa) Array Mesh: pros/cons:+fast to set up and modify on the fly +sliders to change parameters, no gentle clicking needed -needs post work to add roof and basement workflow: -build storey (top and bottom should be of the same polygroup) -activate and set up array mesh (repetitions would be the same value as y offset in the case of a skyscraper) -in my case, deactivate extrude -click make mesh -geometry-> modify geometry ->weld points (range 1) -add roof and basement

  • jaysus
    9 Hours Ago
    aha ahaaa! i finally found a limitation in ZB... !!! :O i found a bug here and there over the years, maybe a few weird things, but i think thats the first real technical limit... doesnt depend on performance either when you work on really large (as...
9 Hours Ago

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Practice
Inspired by Andy Bergholtz , Mario Torres.

9 Hours Ago

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13 Favorites and 7Followers.
Little Acorn
Small fun project

11 Hours Ago

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Halloween is coming
Hi Zbrushers! I´m working in this new personal project for next halloween. I hope you like it!! More projects: https://www.artstation.com/jgamerover

01-05-10

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Hey Thanks everyone, been too busy to really post much! armstrongnt: Thanks for buying the DVDs! Here are some of the alphas that I used on the Dvd all are available here and were created by artists on ZBC, It can be a bit hard to find them.

  • Verygi
    07-13-18
    It's a fantastic work! thanks for sharing!
  • Marrow
    12 Hours Ago
    Great work!
13 Hours Ago

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Additional Rendered Image

13 Hours Ago

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85 Favorites and 37Followers.
New update.

15 Hours Ago

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África02

17 Hours Ago

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7 Favorites and 7Followers.
Mech Robotic Concept.
A project inspired by one of the concepts of Aaron Beck

20 Hours Ago

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Hamza's Sketchbook
Hello Zbrushers, i'm currently working on this giant, i loved the concept art made by Valeriy Vegera i would love to here your feedback WIP-01

22 Hours Ago

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Viking berserker
Viking berserker

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Starchild
Hey guys, been on here for a little while now but this is my first post! I wanted to share with you all a character I just finished based on the concept "Starchild" by Cedric Peyravernay. Hope you guys like it! Check out the full reel with breakdown and description at: www.artstation.com/artwork/lVVxRY

22 Hours Ago

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To The Spawning Grounds Of The Grand Basin
More images for my concept titled "To The Spawning Grounds Of The Grand Basin" The migratory challenges of the Mobulas, a genus of ray in the family Mobulidae found worldwide in tropical and warm temperate seas, as they travel to the spawning grounds of the Grand Basin; a massive Caldera surrounded by subterranean rivers, aquifers and lakes. The Mobulas can only mate once while they are young and small enough to navigate the meandering caves, often falling prey to predators. Reaching the spawning grounds is only half their journey, as they travel back out to sea, where they'll reach monumental proportions. Original concepts for a personal project. (Credit to BadKing for his ZBrush IMM Water Brushes that I used to create the water droplets / splashing water of the rays. Check them out here: https://www.badking.com.au/site/shop/organic-custom-brushes/splash-brush-set/ )

22 Hours Ago

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Female Portrait(Mila Kunis) Likeness Study
Hello Everyone wanted to share my work on Female face likeness of Mila Kunis that I had been working on from past few months after my office hour .In this project I tried to learn and keep my hands on texturing ,lighting,lookdev and xgen. I understand there are many areas lacking behind but I wanted to go through the start to end process and during this time I learnt a lot .I would like to thank Trilok singh kachhawa and ranjith kumar b for guiding me through the texturing process. Also a big thanks to Tarkan sarım for his amazing tutorials on hair and fur and Arvid schneider for rendering and lookdev tuts .And big shout to texturingXYZ for there beautiful textures and displacement maps. Work wise I used Digital Emily model as base .Hair done in Xgen and Zbrush. Texturing done in Mari. And textures I used Textures from TextruingXYZ photo_female_fullface_37 and female-face-20s-fullface-01 for Displacement and further tweaked in zbrush. Hope you guys like it. More Artwork Images and High Res image Please visit below Link. https://www.artstation.com/artwork/L25no0 https://www.linkedin.com/in/fiaz-s-3491b82b/ https://www.facebook.com/fiaz.shaikh