More …
2016 ZClassroom Welcome Video
Tour the ZClassroom's powerful new features! Learn how to get the most out of the new features that we have introduced in 2016, including: login for personalized playlists and bookmarking, a search and filter bar so that you can quickly find the best videos for your needs, a better video player that works across all platforms and devices, and more!
2016 ZClassroom Wel … Metal Slug Fan Art Time Lapse
This video will walk you through the entire workflow used to create the Metal Slug Tank fan art model at 4x speed. Starting from a single Cylinder3D primitive, Joseph Drust will narrate the entire journey from start to finish.
Metal Slug Fan Art … ZBrush for Concepting - Part 1
We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepti … ZBrush for Concepting - Part 2
Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.
ZBrush for Concepti … ZBrush for Concepting - Part 3
Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepti … ZBrush for Concepting - Part 4
Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepti …
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 22
    • Posts: 17,463

Highlighted Threads

Insert Multi Mesh Repository by: aurick 3 Days Ago
Views: 1449247 Replies: 576
WEBINAR RECAP: Array Mesh (Recap in Post 1) by: aurick 5 Days Ago
Views: 24312 Replies: 28
Artist in Action: MOISÉS OJEDA (Fallas Festival) by: aurick 1 Week Ago
Views: 9737 Replies: 10
ZBrush Summit 2016 by: aurick 4 Weeks Ago
Views: 7056 Replies: 4
#AskZBrush: Updated May 20 by: aurick 04-10-16
Views: 80420 Replies: 41
WEBINAR RECAP: The Lowdown on ZModeler (Recap in Post 1) by: aurick 04-08-16
Views: 34011 Replies: 30
2016 ZBrush Awards: Voting Has Started! by: aurick 02-29-16
Views: 24319 Replies: 6
ZClassroom: ZBrush Metal Slug Fan Art - Complete Modeling Timelapse by: aurick 02-26-16
Views: 8064 Replies: 5
+ Create New Thread + Reply to My Thread
30 Minutes Ago

8

0

0

thread gallery
14 Favorites and 8Followers.
Big Cat Skeleton Study
doing a lot of Big Cat studies lately. After sketching a lot of lions, tigers and leopards in various poses I jumped into ZBrush and Keyshot and doing some Skeleton studies to learn more about the cats! climbing standard t-pose walking (in profile)

37 Minutes Ago

2

0

0

thread gallery
113 Favorites and 52Followers.
Many thanks, my friend! Final.......Force-wielders Ciao, TM

3 Weeks Ago

8

6

0

thread gallery
34 Favorites and 43Followers.
Here's some more personal sculpt I did for a personal project, I have no idea IF i'll ever finish it, I actually lost some files when I format. You can see some bakes and Unreal engine tests here: https://www.artstation.com/artwork/rZEDm

  • epach
    2 Weeks Ago
    Hi Orb, Thanks for your brushes and for sharing your artwork! Quick question: how do you sculpt the circular grooves on your reliefs? I always find it hard to do precise shapes (circles, straight lines, etc.) in ZBrush. Of course, it could be poly...
  • Vaicer
    2 Weeks Ago
    I love your work man! and thanks for the brushes.
  • _Orb
    1 Hour Ago
    sorry late replies! @rob_beddall: [COLOR=#aaaaaa]yes, I try to match a real life scale, because it impacts a lot the ambient occlusion bake, if your mesh is super small you'll get different AO then if it's huge, so I try to be...
1 Hour Ago

0

0

thread gallery
5 Favorites and 2Followers.
Wip of an Orc I am doing

1 Day Ago

2

2

0

thread gallery
2 Favorites and 3Followers.
I've been procrastinating with the face detail and did some look dev instead with a couple of new HDRIs. Everything is still very much wip, did a real quick zbrush unwrap and scribbled on a quick mask for the muscle suit underneath.

  • roanfarley
    17 Hours Ago
    very good, can I ask did you do the side panels with masking?? Thanks
  • Dave_W
    2 Hours Ago
    Hey man, thanks. No, they were done in Max using the freeform tools.
1 Day Ago

3

2

thread gallery
105 Favorites and 49Followers.
Some workflow process I used for making warMac . Some uses of clip curve brush. Thanks Tb191epjr8g

  • tonare
    1 Day Ago
    Awesome break down!! I really like how you use the dam standard+alt for extrudes. I'd probably of masked it but I'll give this a try...might be better designs. Thank you!
  • tmnivision
    1 Day Ago
    Thank you Rone . And you are most welcome .
  • ChampagneCorpse
    3 Hours Ago
    This is an amazing piece of work brotha! Thanks for the breakdown as well, really sheds some light on how you achieved this level of finish. Keep them coming man!!!
3 Hours Ago

4

0

0

thread gallery
4 Favorites and 1Followers.
Kaiju
Zbrush, Maya and Photoshop

5 Hours Ago

4

0

0

thread gallery
0 Favorites and 0Followers.
3D illustrations
Hello ! I hope you like my new 3D project, a super ice cream boy.. made with zbrush, redred on keyshot, and finale composition on photoshop. Thank you ! see more details here : https://www.behance.net/gallery/37528421/Ice-Karim-3D-illustration

5 Hours Ago

5

0

0

thread gallery
20 Favorites and 11Followers.
Android Girl
This originally started of as an exercise last year to learn some of the new ZBrush hard surface modeling tools like ZModeler. The concept is from Eugeniy Gottsnake's concept "Android Girl" https://www.artstation.com/artwork/android-girl I did not feel like modeling a full character so I decided to also take elements from the "Terminator the Sarah Connor Chronicles" promotional art. Everything was modeled in ZBrush and Maya, rendered in Keyshot, textured with Mari and compositing done in Photoshop. Hope that you guys like the images!

5 Days Ago

3

15

12

thread gallery
110 Favorites and 104Followers.
Joker: 3D World Magazine Tutorial
New work and free stuff! This piece was a commission for the 2015 Christmas issue of 3D World Magazine. Tutorial eKevI2S7X0c Free Model Download Free Photoshop Composition Download Thanks for viewing!

  • Shanky Rajput
    3 Days Ago
    WOW......MiNdBLoWiNg WoRk mATe...EXCELLENT..Thumbsup for you...
  • Takai
    2 Days Ago
    Excellent and informative presentation! Great Piece! Very inspirational
17 Hours Ago

5

7

2

thread gallery
62 Favorites and 44Followers.

  • CICI TANG
    5 Hours Ago
    Amazing work~~~~~~~~Love it very much
  • CICI TANG
    5 Hours Ago
    Fantastic details ! !
6 Hours Ago

8

0

0

thread gallery
0 Favorites and 0Followers.
FPesantez works and WIPS
Hello guys I'm Felipe, a Cg generalist I use a lot of programs but I would like to share some of my zbrush stuff More in here: https://www.artstation.com/artist/felipepesantez

6 Hours Ago

0

0

thread gallery
2 Favorites and 0Followers.
Hey All! I made some progress today on Sakura. Here is what she looks like looks like so far. Tomorrow I will be going through and polishing up the forms in her armor to clean up the stretching and warped edges. Hope you enjoy and C&C welcomed!

18 Hours Ago

1

0

thread gallery
0 Favorites and 0Followers.
Old Man Portrait
I've spent the last few weeks trying to learn different rendering techniques. I finally sat down this weekend and tried to put everything I had learned into one image. sculpted in Zbrush rendered in Maya with MentalRay Comped in Photoshop Thanks for looking! -Dann

  • julien3d
    7 Hours Ago
    Nice, i like the modeling you did. cool job.
5 Days Ago

4

4

0

thread gallery
0 Favorites and 0Followers.
KINETIK Art Book - Mat Broome
My brother is developing his first independently created video game after many years at Sony. I'm posting an artbook here on his behalf b/c I think it's interesting seeing him do everything from the 2d to 3d work. I'll be posting his screenshots of drawings, game modeling from the concept art to see how much changes, etc. Seemed like the most logical place for a sketchbook. Builds in a combination Zbrush/Maya. THIS IS THE IN-GAME MODEL BEING CREATED FOR ONE OF THE NPCs DRONE MODELING You can follow the game progress on the Facebook Page Steve

  • skinnybonez
    4 Days Ago
    Very nice!...inspirational...is the name of the game 'Kinetik'? is he doing everything by himself?
  • coalminds
    4 Days Ago
    Hey guys he's doing every part of the art, concept, modeling, levels, etc. He's even retopping which is brutal work if you've done it on models this detailed. Will post more in a bit. Yes it's called Kinetik, one of the programmers he worked with at...
  • coalminds
    7 Hours Ago
    Added a new image of Mat doing hard sculpting on one of the drones.
8 Hours Ago

0

0

thread gallery
3 Favorites and 3Followers.
Ok another up, i'm little busy last month, so i can update only today. We start the muscle costruction studies, the shape is not very fine, but in this exercise the focus is memorize all the muscles and HOW this, interweave with the others.

10 Hours Ago

3

0

0

thread gallery
0 Favorites and 0Followers.
Conan El Niño del Futuro. Fant Art.
Comparto un fan art que realicé en mi tiempo libre. Un tributo a una de mis series favoritas de la niñez ochentera, Conan El Niño del Futuro. A pesar de que la serie se transmitió en el 78 en Japón, fue en los 80 que lo transmitieron en Latinoamérica. El proyecto me tomó una semana y el personaje me sirvió como ensayo inicial a ZBrush. El proyecto fue realizado en ZBrush, TopoGun, 3Ds Max, Photoshop, After Effects. La imagen fue generada para impresión en poster con un tamaño de render de 10.000 x 5.625 píxeles. La imagen muestra la Isla Perdida de Conan donde vivió desde su nacimiento hasta los 10 años con su abuelo. Al fondo está la casa construída en piedra con la nave del abuelo incrustada en la cima luego de que se estrellaron finalizada la guerra con armas magnéticas. Puedes revisar el breakdown del personaje en mi Behance.

10 Hours Ago

4

0

0

thread gallery
61 Favorites and 29Followers.
DragonHorse_3D printed
Hi Everyone, This is an old model I did. I just spent some time to make it a 3D printable model. So, here are the test results for both FDM and DLP printer.

10 Hours Ago

6

0

0

thread gallery
6 Favorites and 5Followers.
Bounty Hunter Helmet #3
Nearly there - Final shots -

1 Day Ago

7

2

1

thread gallery
1 Favorites and 0Followers.
theKoncepts WIPs
Hey All, For a long while I bounced back and forth between Maya and Zbrush while doing hard surface modeling but I'm trying to keep things in Zbrush for a change. Hard surface modeling is just "hard" either way you look at it but I find I enjoy doing it more within Zbrush because it has a much more creative feel. Please provide your feedback as it will be much appreciated. I have several mech concepts I'm taking from 2d concepting all the through to print and mold making for eventual distribution via my website http://thekoncepts.com. Please head on over and have a look at the site! Here is another character that was printed on the Form +1 and hand painted by myself. Also modeled and optimized for print in Zbrush

11 Hours Ago

8

1

0

thread gallery
6 Favorites and 5Followers.
Fiberglass mould - The faces cast in pigmented silicone - It starts to come together - First paint pass - Final painted face - Painted and weathered pieces -

11 Hours Ago

8

1

0

thread gallery
6 Favorites and 5Followers.
Bounty Hunter Helmet #2
My beautiful 3d prints - Clean up of the printed pieces - Mock up assembly, with the pre made keys and brackets - Assembled helmet with the opening hinges - Comparison shot -

1 Day Ago

2

2

0

thread gallery
0 Favorites and 0Followers.
anatomy study
Male Anatomy Study hi i think this is my first post here and i'm gonna begin with one of my anatomy studies that i did in my spare time.

  • aminHe
    14 Hours Ago
    Hi Morteza good effect, but because he is an old man or a middle-aged man muscles should not be prominent
  • Mortex
    11 Hours Ago
    Thanks man you right but it's just study and i just wanna figure out where the muscles and bones are so i have to sculpt that more prominent
11 Hours Ago

8

1

0

thread gallery
6 Favorites and 5Followers.
Bounty Hunter Helmet
Hey, so the regular updates did not work out. I have finished the project and I would like to share some progress pictures as well as the finished piece. I really enjoyed working on this project. Little refinement of the full body armour (not finished) - The digital version/reference of the project - Digital reference for the sculpture - Reference for the color palette - Finished sculpture in chavant clay, ready for moulding -

11 Hours Ago

5

0

0

thread gallery
0 Favorites and 0Followers.
Te Hu's sketch
So here is the submission I joined the Artstation Challenge. I hope you guys like it!

3 Weeks Ago

5

9

4

thread gallery
141 Favorites and 114Followers.
Other Angles

  • Eidan
    20 Hours Ago
    you rock man!
  • Vimkerk
    12 Hours Ago
    [COLOR=#FF9900]zenonithus: Thanks I try to work as simple as possible. I first block the hair and add smaller strands later. If i want some longer individual strands I use curve...
  • Vimkerk
    11 Hours Ago
    Hello Guys, I apologize. Due to some reason, I need to remove the images. Will be uploading the new ones shortly. THanks.
12 Hours Ago

0

0

thread gallery
0 Favorites and 0Followers.
Bearded Kid
Cartoon exercise, any comments are welcome.

1 Day Ago

2

2

thread gallery
34 Favorites and 15Followers.
Lobo - Dc Comics
Hello Guys .. I did this piece last year at Iron Studios for DC comics . was very fun to do it .. i hope you like ..

  • Jhon_Erick
    1 Day Ago
    crazy man i love it concept Ivan reis ?
  • regisbartok
    12 Hours Ago
    awesome bro! tell us a little bit of the workflow for this masterpice!
1 Day Ago

6

3

thread gallery
138 Favorites and 109Followers.
Hey, thanks so much! I've first modeled the pattern (image below), then grabbed a zdepth alpha of it and lastly created a seamless alpha in photoshop which I've applied via surface noise.

  • cherub_rock
    1 Day Ago
    Thanks Scote! He was definitely the most fun for me to sculpt
  • Intervain
    21 Hours Ago
    great progress! somebody likes his Star Wars haha
  • cherub_rock
    12 Hours Ago
    Haha! Thanks Magdalena! Hope you are doing great, btw just recently met Patrice Desilets - I remember you worked on some AC characters - and he told me he made AC because he was afraid of heights in real life, so to compensate in a game - a great guy. He...