More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

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+ Create New Thread + Reply to My Thread
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teal fairy
hi guys, this is my new artwork "the teal fairy" all done in zbrush, the compositing in photoshop

9 Hours Ago

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  • slocik
    18 Minutes Ago
    really nice, and great effect for 7 days
1 Hour Ago

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20 Favorites and 17Followers.
here are more images, zbrush render and promotional images (Images are copyrighted by gaming heads )

  • nagulov
    31 Minutes Ago
    Nice! I just took a look at your sketchbook, you came a long way in the last couple of years!
  • Gurjeet Singh
    20 Minutes Ago
    Hey Nagulov, Thanks alot man, its nice to hear this from you. your anatomy study are such big inspiration for me man !
7 Hours Ago

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29 Favorites and 36Followers.
Ended up doing some painting, and due to my UV laziness I rendered in Zbrush for the first time. I still have some painting tweaks to do...and probably a few composite rendering tweaks. Hope you all enjoy! Let me know what you guys think, I'm open to suggestions.

  • decosouza
    2 Hours Ago
    Awesome sculpt!! The skin shader looks pretty good and render even better.
48 Minutes Ago

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and this is a wip i'm currently working on right now and a little comp critics are welcome!

1 Hour Ago

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@Diablo Thanks man! here is a wip of hulk. still lot to do. all started from a sphere.

17 Hours Ago

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51 Favorites and 43Followers.
a couple more renders, plus wip sequence
A few more views, plus the usual, embarrassing wips...

  • Ouran
    15 Hours Ago
    Darn this is good. Keep them going nagulov !
  • farhadnojumi
    7 Hours Ago
    Nice Sculpt I like the feel and nice curves. Good job
  • nagulov
    1 Hour Ago
    thanks! I wanted to sculpt a 'real' woman, not the usual athletic and/or voluptuous type we tend to make. Also, sitting normally, a bit hunched even. Although you could argue her gaze is rather confrontational.
1 Hour Ago

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Magneto
Hello everyone!! This character is based on Magneto played by Sir Ian Mckllen. Sculpt and painting were done with Zbrush, render with 3ds Max/Mentalray and post production with photoshop. I would love to hear your opinions. Thanks!

1 Day Ago

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19 Favorites and 18Followers.
CAPCOM - Realistic portrait
Hi everyone, my name is Riccardo Minervino and I'm a senior character artist at CAPCOM in Japan. I'm proud to be able to show you our latest achievement in photo-realistic character modeling. This image is the result of many months of research, and combines the latest technologies with years of experience. The head is a scan-base model, retopology and skin details were created in zBrush, the hair was made in 3DSMax with Ornatrix and the final image was rendered in Octane Render with physically based shaders. Hope you like it!

  • INFINITE
    3 Hours Ago
    And questions "It would be great to learn more about Octane Render's skin and hair shader.[B] Also...
  • huber
    3 Hours Ago
    amazing work!
  • Rikk The Gaijin
    1 Hour Ago
    Yes Mr. Lee, at this time I am not allowed to share more details...
11-09-13

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106 Favorites and 55Followers.
for Dubai world cup 2013 march official promo. A Clockwork vfx project

  • King_Row
    2 Hours Ago
    great thread man the work in awesome! the horse is sweet!
  • nagulov
    1 Hour Ago
    that is one awesome horse.
2 Hours Ago

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2 Favorites and 2Followers.
Hi all...i want to share with you guys a couple of project of mine...did them during my spare time...hope you find them interesting the first one is a concept that i did while studying hard surface techniques in ZBrush...i had in mind a armored-like Kabal and that's the final rendering done in Keyshot (comp in PS)

3 Weeks Ago

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97 Favorites and 192Followers.

  • Zaphod
    1 Day Ago
    @ sadicus >>> "[B]Do you think a GoZ pipeline would be made for Marmoset Toolbag2 or ...
  • myshadow
    16 Hours Ago
    Give us 4r7, we are an anxious, blood thirsty crowd of torch and pitchfork wielding 3d artists! Up in arms over being forced to wait for our 6th free update!!! Really tho its all so appreciated.
  • Meathelix
    3 Hours Ago
    So sometime in 3 months we will get it ..... I want a change in workflow already haha.
5 Days Ago

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73 Favorites and 46Followers.
another lost creature!
I forgot to post this on the weekend... but, long story short I was having fish & chips at this nice park on Saturday. I had my camera with me so I could take some pictures and I spotted this tiny little creature crawling up a curled fern stem, which is weird at this time of the year. I took the photo and my battery went flat so just this pic for now, I hope you guys like it! All done in ZBrush using Zspheres, Dynamesh and fibermesh and rendered with BPR, final compositing and adjustments in Photoshop.

  • Jovon
    2 Days Ago
    PLEASE stop lying to us... Tell the truth, your an alien from outer-space with advanced abilities... Just say IT! No way this is just ZB and Photoshop! Awwwwwwe!!!! {smasheswacom} Nurp I'm not jealous no I'm not jealous one bit.......
  • Pablander
    3 Hours Ago
    Hey guys! thanks so much for the kind words!! I'm really glad you liked this new "lost creature". Here is a quick video with a bit of the compositing process in case you are curious. thanks a lot again! Cheers [URL="http://vimeo.com/105001583"]Lost...
3 Hours Ago

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Lady Luck is smiling.
"Lady Luck is smiling." Modeling, Rendering, fiber mesh in Zbrush. Texturing, Compositing in Photoshop. Enjoy! Jason ajkjk@hotmail.com

1 Day Ago

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Latest 3D music video for Duologue
Hi guys, I would just like to share some of the latest work that we have produced at FBFX in collaboration with Analog Studios and Marshmellow Laser Feast. The base model was created using our 90+ camera Photogrammetry rig. Further cleanup and refining of the model including adding highres details to the mesh were performed in ZBrush by myself and fellow artist Phil Hope. UV's were also made in ZBrush. Our friends at Analog Studios created the materials/renders with Vray & 3DsMax using the lighting information from a magical moment of the sunset through a window (the Analog Studio toilet), as a spherical panoramic HDR photo. Marshmellow Laser Feast produced the video for the band Duologue Hope you like it. MEMEX | Duologue from Marshmallow Laser Feast on Vimeo. http://vimeo.com/104385260 http://www.fbfxdigital.co.uk/ http://www.marshmallowlaserfeast.com/ http://www.analogstudio.co.uk/ http://www.duologuemusic.co.uk/

  • Coddeh
    3 Hours Ago
    Glad you like it, I'll post some more images during my lunch break of some ZBrush screen shots.
1 Week Ago

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Hybryd75 & agisslayer: thanks a lot ! Here is my last work, done during my spare time. This creature come from The Goon comic book. Hope you like it. More screenshots to come, but now it's time to bed ZZZzzzzzzzz....

  • gendragon
    1 Week Ago
    Very nice! Fantastic work!
  • cydethan
    1 Week Ago
    super taf, tu bossais a Ama sur fighters within, j'y ai taffé aussi sur la 2d , quoiqu'il en soit les perso c'est du lourd et la bestiole est terrible, encooore!!!
  • Vectorius
    3 Hours Ago
    Thanks guys ! Here is a link to a turntable made with KeyshotVR: http://afiolka.free.fr/TheGoon_creature_Turntable_VR.html
4 Hours Ago

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assistance and feedback on character design
hello there I'm a new poster to these forums,i've however lurked here for ages(its been my favourite place to come to learn new stuff). i've been working on this character on and off during the summer as a means to learn varying concepts(its still very wip as you can see and i was hesitant to post due to the chaotic nature which i work), I've however hit some snags and would like both the communities feedback as well as assistance, my problem lies currently with curve insert brushes and a custom one which i created; it is extremely small to the point where i can barely even see it, and i always have to increase the brush size to astronomical amounts for it to meet the purpose i desire, but by doing so, i lose resolution of the curve is there anyway to circumvent this? - the purpose of this model is for animation, and i intend to achieve the utmost quality in fidelity any feedback towards the character will be highly appreciated, the poly-paint is very wip and so is fine detailing, currently just focusing on capturing the idea of the character before doing any fine work. thank you for your time

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37 Favorites and 23Followers.
Cropped the image to avoid mature tag. Still not sure but according to the warning I've received showing boobs is OK, only genitals should be hidden under the spoiler. And here is yet another test render to check the wet look, procedural bump and script for placing water drops. Script is kinda OK and might be good for filling the space, but the main drops and trails I will make manually. And they are still badly integrated right now. They need at least some shadows. Procedural bumps on her skin are looking good in several places but I definitely should make handpainted mask since micro-structure of the skin changes a lot depending on the part of the body. For now lets consider she feels cold.

  • NB-DanTE
    13 Hours Ago
    Impressive progress, I like how the water drops placing, it feels natural on the skin (maybe you should add more drops) but the skin still need more work in the last shot it looks like a wax doll, maybe because of your light setup because the full body...
  • PFC666
    7 Hours Ago
    beautiful leather texture, for the sensation of cold, a little Fibermesh, congratulations
  • Vir Norin
    5 Hours Ago
    NB-DanTE Hi! Nice to see you here on ZBC! Yeah, she feels more plasticky or waxy in this shot. I believe this is due to the special lighting and a bit increased reflectivity to resemble the oiled look. Cause other values in shader are remaining...
5 Hours Ago

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A new try ....... .....housebody..... WIP Ciao, TM

  • PFC666
    5 Hours Ago
    work very interesting, and the precious material; congratulations
5 Hours Ago

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Thank you! Now, I'm working with VrayFastSSS2

08-31-12

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Bronze Casting Sculpture from RP Mould
Recently, we use Rapid Prototyping to make mould for casting two bronze sculptures: football players. The artist make 12 inch tall maquette; then he scans the maquette to generate Digital file (STL format). We use the file for Rapid Prototyping and bronze casting. Here is the progress. This is the maquette of the sculpture, 12 inch tall. The maquette is to be scanned by a 3d scanner. The artist scan the Maquette with a 3D scanner and generate the 3D mold of the sculpture. There are many formats available for RP printing. The most often used is STL and STP. Besides 3D scanning, you can also use 3D software to create digital mould. The most commonly use 3D software is Rhino, Zbrush and Maya. After receiving the digital file from artist, we need to make necessary touch up on the work since there are always some piece missing during the scanning process. After refinement of the 3D mold, we print out the sculpture. We make sure all the textured details of the sculpture are well kept. The printed pieces require our artisan to remove the imperfection and smooth its surface. To do that, we use very fine grain sand paper to sand the piece. The finished work is ready for making silicone rubber mold and wax work. We make silicone rubber mold and the wax work ( for lost wax casting). We pay great attention to the make sure all the details of the wax is in perfect condition. We use lost wax casting to cast bronze sculpture. After the bronze castings come out, we do the metal chase and weld pieces together, check out all the welding seam and smooth them. Bronze sculpture casting has been Tany Foundry***8217;s core business and we have a team of very skillful artisans to handle this. After chasing work, we do patina on the bronze casting and seal wax. According to the artist***8217;s needs, we use dark brown for patina and the work is completed and they look really nice.

  • Owen_ W
    1 Day Ago
    By the way, we use high definition 3D printing printing at 0.01MM definition.
  • TheArtMonkey
    19 Hours Ago
    I'm curious though: if you use ZBrush or other 3D programs, why did you start with a 12" maquette? Was it necessary to get client approval from a physical prototype? Or was it artist preference? It seems to me that starting from a digital sculpt would...
  • Owen_ W
    7 Hours Ago
    Hi TheArtMonkey, The digital model is generated by 3D scanning the maquette instead of Zbrush modeling. Some artist likes to work on clay modeling first, 3D scan it, import the digital model into Zbrush for further modification. This is a very...
4 Weeks Ago

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Dinosaur: from 3D modeling to bronze sculpture
Below are a few step by step photos showing how we cast 1 meter long dino from 3D model. The Dinosaur is designed by Tom Tischler. We do 3D printing and cast the bronze sculpture. Step 1: Digital model. It is done with Zbrush Step 2: 3D printing. We use high quality 3D printing technique to print them out. Every details are perfectly reserved. Step 3: Bronze casting. We use lost wax casting technique to cast the work in bronze. The result is great. For more details on how to apply 3D printing and bronze casting onto your work, Please visit our website.

  • TanTeckWeng
    9 Hours Ago
    Interesting! Are the wax parts fused together to form a single piece, or are the bronze pieces joined after casting?
  • Owen_ W
    7 Hours Ago
    The wax are are cast separately and welded and assembled in bronze.
  • Owen_ W
    7 Hours Ago
    Thanks, buddy~
21 Hours Ago

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Character work based on Dave Rapoza's concept :)

  • Diablo
    17 Hours Ago
    man you got great works in your thread.love this one.keep going.
  • kaushiksaha
    7 Hours Ago
    Thank you Diablo for taking the time to look into my art
23 Hours Ago

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beetle man
hi guys,my name is zhang long ,and I'm a character artist at Ubisoft in China. this is my 2011 concept design, this character finished in 2014.used 7 days to finished it.

  • JiaHao
    7 Hours Ago
    cool design & great render! not too sure about that extra horn though, just my 2 cents worth.
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French sword
My new project. Made in cooperation with Anastasia Fileva http://www.zbrushcentral.com/showthread.php?185579-Archer/page2&p=1103089&infinite=1#post1103089 We saw it in Army Museum in Paris, I was inspired by the sable and decided to sculpt it Hope you like it

  • stefanobernardi
    21 Hours Ago
    Amazing! Would be cool to see a bit of your workflow
8 Hours Ago

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Thanks guys and today I received my copy for Talos from gaming heads, cant tell you the Feeling of getting your work in your hand, never get this strong Feeling of being an Artist yes i am an Artist Dude yeahh , and here is this dude on my table !! — feeling wonderful.

2 Days Ago

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Hey here is one of my old model done some re sculpting , it was very quick one its Based on André Mealha AKA Browning's conceptart hope you like it !!

  • henriquedw
    2 Days Ago
    Great style, really like this model.
  • TheArtMonkey
    19 Hours Ago
    The astronaut looks nice, and I like the simplified style. However, I believe the pose needs some contrapposto to really make it sing. Right now, his posture is very even and symmetrical, making the large suitcase he's holding appear weightless; he...
  • Gurjeet Singh
    8 Hours Ago
    Hey Henriquedw Thanks alot , happy to hear from you, I love your works man you are Asesome !! Hey TheArtMonkey : Thanks man, agree with your comment, i will definitely see those when i will get back on this,
3 Days Ago

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6 more KeyShot renders. Can't wait to hear comments and critiques from you all. Thanks for viewing!

  • mushogenshin
    1 Day Ago
    I agree, panupat, crosshatching is an excellent way to slowly build up correct volumes. For polishing I follow Scott Eaton's tips: zoom in very close, then use ClayTubes brush with alpha off and low ZIntensity (~3-6) and especially low Imbed value (~3)....
  • panupat
    1 Day Ago
    Thank you for your answer! I'm taking Scott's sculpting class too Really love his cross hatching. Really like yours too! Way behind in my homework however since I'm also new to Zbrush. Learning Zbrush and anatomy sculpting at the same time is helluva...
  • mushogenshin
    8 Hours Ago
    Great, panupat! Scott Eaton is an excellent mentor, and I love his courses a lot. Keep moving on, mate!
9 Hours Ago

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these concept used zbrush bpr and photoshop. and the feathers are photo.

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@Percevan: Thank you so much! Im glad you like it! Testing some hairstyling. Long way to go. Now time to configure the shader and final scene setup. Any C&C is welcome.

  • slocik
    2 Days Ago
    oh man, those works are insane everything you do has so much realism in it
  • arun nagar
    9 Hours Ago
    Awesome works in this thread!!!
1 Day Ago

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8 Favorites and 11Followers.
Alien guy from today

  • ChadWed
    1 Day Ago
    Awesome work! one Critique I have is you are over highlighting/brightening and blurring your work! Great stuff! http://www.zbrushcentral.com/showthread.php?186936-zBrush-Projects/page2
  • Kisel
    1 Day Ago
    Hi Chad and thanks, yea you are right, must control more my highlighting fetisch
  • elSEEDY
    10 Hours Ago
    You've progressed so much over such a short space of time man , i can tell you're putting in the work. That lizard guy with the gun is hilarious, awesome character.