More …
ZBrush for Concepting - Part 1
We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepti … ZBrush for Concepting - Part 2
Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.
ZBrush for Concepti … ZBrush for Concepting - Part 3
Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepti … ZBrush for Concepting - Part 4
Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepti … ZBrush for Concepting - Part 5
Discover Andrew's technique from manipulating Joseph's renders and the start of his Photoshop texturing and paint over.
ZBrush for Concepti … ZBrush for Concepting - Part 6
With our final video of this series, we put the finishing touches on our concept piece. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit pixologic.com/zclassroom and for concepts by Andrew visit bosleyart.com
ZBrush for Concepti … Architectural Design - Part 1
This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.
Architectural Desig …
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 16
    • Posts: 14,519

Highlighted Threads

ZBrush Awards 2015 - THE NOMINEES by: aurick 6 Days Ago
Views: 11310 Replies: 4
ZBrush 4R7: Released! by: Pixolator 2 Weeks Ago
Views: 167936 Replies: 650
ZBrush Summit 2015 - FULL SCHEDULE by: aurick 3 Weeks Ago
Views: 7172 Replies: 0
Insert Multi Mesh Repository by: aurick 06-22-15
Views: 1139461 Replies: 568
73 FREE ZModeler Tutorials (Now on YouTube & Vimeo) by: aurick 06-05-15
Views: 16605 Replies: 17
ZBrush 4R7 P3 is Now Available by: aurick 03-25-15
Views: 43645 Replies: 0
+ Create New Thread + Reply to My Thread
3 Days Ago

3

17

11

thread gallery
165 Favorites and 162Followers.
Male Anatomy Ref
Hey everyone, I've been tinkering on and off for the last little while on this male sculpt. I wanted to create a model that I could use in my other works as reference. I use the models from anatomy tools quite a bit when I sculpt, but I always found myself looking for supporting reference that showed what the body looked like when skin was covering the muscles. I mainly used physique contestants as reference to keep the proportions in the realm natural. As it was meant to be a study, I didnt go into any crazy detailing that I may normally do. If anyone wants to DL it, you can purchase it on gumroad for 10 bones. Critiques are welcome as always! Gumroad: https://gumroad.com/l/ASNC

  • Astjid
    2 Hours Ago
    Thanks for making it available, great model and reference. It is very nice to be able to have such superb reference and be able to study it in zbrush from any angle. When your Female version comes out I will certainly buy that as well Can I get My...
  • Erik Heyninck
    1 Hour Ago
    Thank you again for adding the brushes. I had bought the reference ztl before the brushes were added, but when I followed the link Gumroad sent me by e-mail, all I had to do was re-enter my email adress in a pop-up box and click download again to see...
  • Astjid
    13 Minutes Ago
    Downloading again, thanks!
1 Week Ago

6

3

5

thread gallery
10 Favorites and 5Followers.
Helmet BMX MOON
A new Helmet concept I did just for fun. Some of the early process for this one can be found here: https://sywork.tv/channel/name/ryan-loves-sculpting

  • Altea
    1 Week Ago
    Amazing design and results, and now with full interface. Any chance of getting the full process in video? I guess we are missing the last refining stage.
  • Altea
    1 Week Ago
    I have just seem the new Keyshot video. Thanks! And also that has been featured both in facebook Pixologic and Facebook Keyshot.
  • Freewaldo
    19 Minutes Ago
    I totally dig those, i laughed when i noticed the little digital radio tuner.
1 Week Ago

3

5

thread gallery
101 Favorites and 75Followers.
Hey, Thank you guys. I'm glad you like it I'll be posting here some breakdowns.

  • nickz
    6 Days Ago
    Love this piece! Great work!
  • Black-Tooth
    6 Days Ago
    would love to know how you went about painting this beast. very impressive.
  • Freewaldo
    37 Minutes Ago
    I'm very happy with this piece, everything seems in place. Good work.
1 Day Ago

5

1

0

thread gallery
31 Favorites and 19Followers.
White Robot-3
Hi all I molded some parts of White Robot Now the robot is such a feeling ........ Best Regards Takuto

  • Freewaldo
    47 Minutes Ago
    Good work on the girl heads, nice traits.
2 Hours Ago

1

0

thread gallery
6 Favorites and 3Followers.
Sci-fi Rifle
Sci-fi Rifle. Hard surface model, inspired by the rifle "Saw" in Halo. ZBrush/Keyshot

  • Freewaldo
    50 Minutes Ago
    Fantastic work, i like the plating design.
2 Days Ago

5

35

11

thread gallery
50 Favorites and 35Followers.

  • Anthony jones
    11 Hours Ago
    I found your stuff a while ago and i was really inspired to pick up 3d again after a long rest. The way you model is real nice. like your space suit with cartoon scull, every line has its place, nothing is there by chance Like you create every single...
  • Davidbarrero
    3 Hours Ago
    una maravilla como siempre Luis! / wonderful as always Luis!
2 Days Ago

5

2

0

thread gallery
66 Favorites and 25Followers.
In sequence

7 Hours Ago

2

1

thread gallery
237 Favorites and 153Followers.
quick video teaser for the ZBrush BPR Comic Style tutorial: https://video.fadl1-1.fna.fbcdn.net/hvideo-xtf1/v/t42.1790-2/11864736_431678157018342_1785265805_n.mp4?efg=eyJybHIiOjMwMCwicmxhIjo1MTJ9&rl=300&vabr=125&oh=3f4c8c555ae9fd99224faf6be1058e7e&oe=55E01149

  • ChrisPatterson
    6 Hours Ago
    Wow man, this comic stuff you have coming out of BPR is fantastic. I wanna know how you are achieving this and have some comic characters I've sculpted if you may wanna show me how or I can work with you and let you render it out. I am very curious....
  • sadicus
    1 Hour Ago
    Looking forward to this tutorial!
20 Hours Ago

3

3

2

thread gallery
18 Favorites and 17Followers.
"moose"

  • MichaelMaehring
    20 Hours Ago
    whew, this is some beautiful stuff! very elegant poses, thanks for sharing!
  • aseidart
    14 Hours Ago
    Wow really awesome, love how you showcase your work(sculpt)!
  • barmyg
    3 Hours Ago
    My God man , that is brilliant !!
3 Hours Ago

3

0

0

thread gallery
29 Favorites and 22Followers.
Doing some tests with another model in early progress based on Penko Gelev's awesome concept. Cheers !

4 Hours Ago

0

0

thread gallery
3 Favorites and 3Followers.
Jack Frost - Zbrush - Base Mesh...
Hi, Here is my progress on the Jack Frost character in Zbrush. Currently modelling polygons. The Zmodeler tool is making life so much easier now. DaveySculptor

4 Days Ago

6

3

thread gallery
3 Favorites and 3Followers.
Turtle TV Commercial
Hey everybody, I wanted to share with you a project I've recently worked on with our team at LIGA01. It's a tv ad with some turtle action involved. My main role was to create the turtle asset, which includes modeling, texturing, shading and look dev. As I used ZBrush extensively for creating the turtle, I thought it would be nice to share it with the community. I also did some rendering and lighting work on some of the shots. Be sure to check out the outtakes and the making of. Full credits list can be seen at the link above. I hope you enjoy Cheers, Sven Final TV Ad: Outtakes: Making of:

  • Daniel Biggers
    2 Days Ago
    Very cool. I really like the outtakes. The one where he kicks the other turtle in the face and the vanilla ice one.
  • brgljez
    4 Hours Ago
    row over the top row.
5 Hours Ago

2

0

0

thread gallery
10 Favorites and 5Followers.

3 Days Ago

7

0

thread gallery
19 Favorites and 8Followers.
3d modeling Sport Car
Timelapse 3d low poly modeling Sport Car:

  • kokoro
    2 Days Ago
    wow, that was the best use of zmodeler i have seen. very inspiring!
  • Webhead
    14 Hours Ago
    Beautiful job on this! You have some very impressive ZModeling skills!
7 Hours Ago

1

0

thread gallery
9 Favorites and 7Followers.
Thanks Thebest12! Here's a WIP shot of the Metal Robobeast 1.0. Will soon be for sale on my website: http://www.lionbrush.com PM me for pricing and availability. Thanks, Haj

  • TonimaAkter
    6 Hours Ago
    Hi, I really surprised to see your work and hope to win. Well done. Thanks
4 Weeks Ago

3

2

1

thread gallery
23 Favorites and 12Followers.
Thanks Guys ! Jeeby your work is outstanding and your last SciFi Helmet is so Awesome, you deserve your place in the Top Row ! To continue in my practive with Max Grecke Design, here a Female Elf with a cute mouth ^^ Enjoy turn table here : https://www.youtube.com/watch?v=vS04Bk2Fz4E&feature=youtu.be and see more on my ArtStation

  • trickmonkey
    3 Weeks Ago
    Really cool, love the busts and the girls particularly.
  • TonimaAkter
    6 Hours Ago
    Great your work man! Love your style and concept. These are inspiring too much.
1 Day Ago

6

1

0

thread gallery
19 Favorites and 11Followers.
Combing 3D technology with Bronze casting
Combing 3D technology with Bronze casting With the help of 3D technology: 3D modeling and 3D scanning, it is possible to create really beautiful bronze sculptures. Below are a few photos showing the process we use. Basic process: 1 3D modeling with Zbrush, Rhino or other software, 2 3D print or CNC mill the model 3 cast bronze. For more details on how to create bronze sculptures, Please visit us www.TanyFoundry.com tanyfoundry@gmail.com

  • Francis Bezooyen
    6 Hours Ago
    Very cool. Are you able to give a ball-park figure for what it would cost a client to have you produce the male bull in the examples you've shown?
7 Hours Ago

0

0

thread gallery
3 Favorites and 4Followers.
Man of Steel - Superman
This is a likeness sculpt I did for the game Injustice: Gods Among Us, I really enjoyed getting the chance to work on this one.

10-05-13

7

2

thread gallery
9 Favorites and 7Followers.

  • Lionbrush
    7 Hours Ago
    Hi SKYWAYS128, Actually Dragon didn't make this, I did. But thank you! Best, Haj
7 Hours Ago

6

0

1

thread gallery
38 Favorites and 22Followers.
Bruce Wayne Batman beyond - Original Sculpt by Avi Ay Sculpture. Designed by Dan DynamicMenace and AVI. Revised sculpt done by myself Including resculpting the face, Details to suit, Anatomy, and refining pose.

10 Hours Ago

2

0

thread gallery
115 Favorites and 74Followers.
Build a Starfighter in Zbrush 4R7
In this Tutorial you'll learn how to create a Low Poly model with Zmodeler. You'll also learn Advanced Surface Noise Techniques to Achieve Highly Detailed Panels on your Model with minimal effort. By the End of Part 1 you'll have a model Ready to Render in Zbrush or Keyshot. Follow along to Part 2 and 3 to learn how to set up UV's, optimize HiRes Mesh to take your models into Substance Painter to create your Textures and Finally Export to Sketchfab to have a 3D Model to show off to Your Friends. Download Texture Below to Follow Along in the Tutorial: https://dl.dropboxusercontent.com/u/27015792/GreebleSurface.zip Star Fighter 2 by gmp1993 on Sketchfab

  • megacal
    9 Hours Ago
    Glenn, Great modeling! Thanks for another excellent tutorial.
  • gmp1993
    9 Hours Ago
    Your Welcome!...
9 Hours Ago

2

0

0

thread gallery
2 Favorites and 1Followers.
The Birth
Still learning the in's and out's of ZB. I've spent a majority of time learning the ZModeler and hard surface stuff. I wanted to try out a more organic character... with a 2D paint over

10 Hours Ago

3

1

2

thread gallery
4 Favorites and 1Followers.
Thanks for your comment dude.. i know what you mean with the screws being a little of scale. I agree but that's a done piece really, it was me trying to get back into zbrush and learning some new methods aswell. I aint used zbrush for a long time so id fogot all the tools and theres loads of new ones haha so trying to learn a new workflow. The sculpting thing iv got a few years in with 3d, well its been nearly 17 years on and of so i should have a grasp by now Heres a new one. this one has took a few weeks and a lot of late nights. Im not fully happy with it as it is but its really just a test to give me something back as iv put so much into it. Mostly made in zbrush with a couple of Max base meshes. Trouble i have with making all my meshes in zbrush is they tend to get stuck into a high rez state after iv flattened them fed up waiting for a freeze function. Hours down the line i end up with heavy meshes with all sub d levels gone. This one bogged down my machine so much i ended up ordering a new Apu and Mobo lol quad core as im still working with a 9 year old athlon x2 64. Im also working on a speeder bike, I want to make a really nice Endor scene. as always C&C welcome

  • Webhead
    10 Hours Ago
    Nice scout trooper.
3 Weeks Ago

4

3

1

thread gallery
4 Favorites and 1Followers.
A J Jones Playground.
As im getting stuck back into zbrush i may aswell open a little piece of turf for my noodles. I have quite a lot of models that are in flux and i work on bits of each whenever i feel like it So i dont get board. So heres my latest little pieces please feel free to crit and comment and be as harsh as you want. I can take it and will only get better with honest crits Though iv been messing for a long time im still no master and people pointing out my mistakes will always help me and others. Thanks for being here and being part of the community. Iv been here for years but lost my old account so had to make a new one. I was jadedsoul and a member since 2006. This is a model from a concept by another artist i found on pinterest, If you dont use pinterest i advise you to go and make an account, its great for inspiration and collecting all sorts of images in collections. you can make a alpha depot or a place for all your diff genres. Tuts , the list is endless. so iv included the original concept art on my render sculpted, uv'd and painted in zbrush, rendered in keyshot with the bridge. same for most of my images of late. This one was me having a bash at hard with organic flow, i always used max for hard stuff before but since i learnt some new methods i used zbrush, there are so many workflows one can learn in Z theres tons....Can you see a guy sat down in the nose area ? with his legs reached around the side. The black part, i was going to put arms reaching round the side but changed my mind after a few attempts so you have to imagine his arms are inside. This zombie guy was another concept i found on pinterest cant remember the guys name but he is a great sculpter in clay and what not. This is a concept of mine based on giger, xenoman, you get the idea ,super hero xenomorph that then turned into a freeky dude. I guess thats the correct way for a piece about xenomorphs to go There a bit of a optical illusion going on with his arms and being on that block, dont quite work. was just for a quick render test anyway. Thats it for now i do have a few more sculpts to post but ill save them till their a little bit more finished. Cheers guys and girls...

  • muffinpunch
    2 Weeks Ago
    Pretty impressive work! I am also fairly new to ZBrush and have been struggling through the tools. You seem to have a pretty good handle on the sculpting part! My only critique would be on the design, particularly for the helmet piece. Its certainly an...
12 Hours Ago

0

1

thread gallery
1 Favorites and 0Followers.
Knight Artorias
Dark Souls fan art Knight Artorias Posed by Samize on Sketchfab

15 Hours Ago

6

1

0

thread gallery
11 Favorites and 10Followers.
Nova
Meet Nova; a young girl with a burning passion for games, gadgets and everything with bright colors. She lives in future Japan where she works as an instructor teaching kids how to master a hoverboard. However, she is secretly dreaming about becoming a legendary zombie slayer once the, inevitable, apocalypse begins. For now though she makes do with the digital experience, and to be fair, it’s not like zombies are a rare finding in games these days. Process: Concept done in Photoshop Base done in Zbrush Retopo and hard surface done in Maya Details sculpted with Zbrush Textures made with Photoshop and Mudbox Rigging done through Maximo.com Rendered in Vray Compositing done with After Effects and Photoshop I was inspired by artist Oliver Milas’ for this project, so I highly recommend going to his website and enjoying all the good art: cargocollective.com/Spatz

  • Crusoe the Painter
    13 Hours Ago
    Love it! Nice change from the usually scantily clad barbarian/fighter/superheroine.
4 Days Ago

6

11

11

thread gallery
11 Favorites and 10Followers.
Rajak - The Big Furry Creature
Meet Rajak, a gentle giant covered in thick green fur who roams the forests of the world. He is a peaceful being who takes care of nature and its inhabitants. The original concept is made by Brandon Tyler Cebenka; it has undergone a few modifications during the process of being turned into 3D, but stays quite true to the original. The light setup is a modified version of FlippedNormals (soon to come) lighting package. For more content, go to http://emiliestabell.com/

  • Duhjeison
    18 Hours Ago
    Solid work! I have been wanting to do a sculpt of his work for a while now.
  • emiliestabell
    15 Hours Ago
    Thank you everyone. I appreciate the support for my work Cheers!
  • Webhead
    14 Hours Ago
    Very unique design. I like it!
1 Day Ago

2

2

1

thread gallery
3 Favorites and 4Followers.
Jonathan Sabella | Characters & Creatures
Hey everyone, Thought I'd make a thread I can update more frequently here. I'll be posting some previous work as well as new stuff when I can. Thanks for following, commenting etc. You can find my portfolio site and more about me at: www.3dCharacterArtist.com This first one was created for Mortal Kombat X while I was working for Warner Bros. games. Rendered and sculpted in Zbrush.

  • Webhead
    14 Hours Ago
    Looks like a good start to your thread. Look forward to seeing more of your work!
2 Days Ago

5

1

thread gallery
2 Favorites and 0Followers.
SpaceMan Sketch
spaceMan sketch design : Randy Bishop TimeLapse video : 137120487

  • jbmonge
    17 Hours Ago
    Nice work on this stylized spaceman !!
  • Webhead
    14 Hours Ago
    Nice modeling job on the spaceman! You really captured the essence of the sketch.
15 Hours Ago

0

0

thread gallery
49 Favorites and 23Followers.
I feel like the face is done for the most part now. What do you guys think?

16 Hours Ago

1

1

thread gallery
10 Favorites and 5Followers.
free time sculpt
free time sculpt

09-06-08

8

4

thread gallery
11 Favorites and 9Followers.
the following download is obviously meant as a teaser and shameless plug for the ZB FunPack. It is however completely free and contains 3 matcaps, 3 alphas and 3 custom brushes from the full set. I hope you like them: demo.jpg It can be downloaded from: http://www.notone.ch/Zbrush.htm (demo link) kind regards

  • purehilarity
    1 Week Ago
    This work? https://dl.orangedox.com/sSyVa1UHTY67RaB52D/HazardSkin_white.ZMT
  • Helle
    1 Day Ago
    Intervain: the download link doesn't seem to work?Can you fix this, please
17 Hours Ago

0

1

thread gallery
1 Favorites and 0Followers.
CHIHUANHAS - HIVE-FX Creature Design Contest
Show us your best designs! We are a growing Animation and VFX studio based in Portland, Oregon, responsible for over 700 creature shots on the TV series Grimm plus many other photo-real CG projects. Our work has given us the unique opportunity to put our own monster-comedy feature film into development titled "CHIHUANHAS", featuring half Piranha/half Chihuahua creatures - imagine the style of Tremors and Gremlins - a comedic, scary monster movie. We want you to help us create the ultimate creature design! *Please read the details below and understand the terms. There are 7 distinct Chihuanha characters in the film and we're just not happy with our current designs, so we're opening up the opportunity to you - the massive amount of talent we see on the ZBrush forum. We want to see what you create and the artist who designs our favorite creature will receive $1500 and the credit for character design in the film's credits. You must understand that this is not a multi-million dollar movie so we don't have lots of money to spare, but any additional character work we'll need as we proceed and create the other character variations will be yours, on a freelance basis - if you're easy to work with! . Every dollar we spend will end up on the screen and we are attaching known talent as well. Regardless of our final production budget, you'll always be known as the guy or gal who designed the CHIHUANHAS! What we're looking for - The Chihuanhas need to function on land like a dog, but have the qualities of a fish with translucent areas of skin, sparse hair, webbed ears and paws, gills, somewhat knobby spine, swimming tail and a ferocious mouth. The key to their success is the ability to go from a sweet pup to a ferocious monster dog in the blink of an eye and tear your throat out. This means the jaw needs a lot of flexibility and the eyes need to carry charm and life, as shown in the early concept art we included above. Our primary character is a super-insane Chihuanha with extra-bulgy eyes and a lot of crazy in his expressions. The balance of your success will be in the way you handle these character designs while maintaining realism in the creature features and expressions. Please study Chihuahuas and have a look at the world's ugliest dog for some great-gross surfacing, skin reference. Maybe add a second eyelid for swimming? We're open to big ideas. Show us what you've got! What we will need - The winning design will be delivered in a format that's compatible with our pipeline to be rigged in Maya and rendered in C4D with hair - same as Grimm. We'll put you in direct contact with our rigger and in-house Z-Brush artist (who is slammed with all new season 5 Grimm creatures) to be sure the model is correctly UVd and prepared for animation, so please keep this in mind when you are sculpting. To participate, please submit your concepts in the form of a 3D rendering right here, so everyone can see and comment. We will look, listen and choose the best design from these submissions. And please share the competition details with your buddies, coworkers and any talented artist(s)you think will knock our socks off with great sculpts and design. We're super excited to see what you come up with as you explore diverse ranges of styles and concepts! TERMS: In exchange for your participation, the winning design(s) will become the property of HIVE-FX, in exchange for said payment and film credit. If you do not agree to these terms in advance, please DO NOT participate and save us the frustration. We want to use the best design and do not want to be held up. Also, if you participate and you see elements of your concept in the final design, we will not pay you for these similarities. There are bound to be many designs that share similar properties and concepts, but the overall design with all the elements we want will be the sole winner. If you participate, you are agreeing to these terms. Agreed? Agreed! Good luck and please have fun with it!!! CLARK - DIRECTOR - HIVE-FX

1 Day Ago

4

2

1

thread gallery
65 Favorites and 60Followers.
Thanks a lot guys ! Just for fun and practice All done with zbrush

  • zaliti
    18 Hours Ago
    Thank you very much