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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush Summit 2014 by: aurick 5 Hours Ago
Views: 22825 Replies: 56
ZBrush Helmet Design NEW! Project Files Added! by: aurick 1 Week Ago
Views: 143912 Replies: 90
Insert Multi Mesh Repository by: aurick 4 Weeks Ago
Views: 721143 Replies: 508
ZBrush Interview: Gil Bruvel by: aurick 06-12-14
Views: 19072 Replies: 5
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1 Day Ago

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Elite
Hey guys, it's my first post here. I finaly have something that is worth posting although it is far from the quality thats around here.. But I think it is nice to show regardless and give it some views after all the work that went in. Based on various designs of Halo's elite, this character holds most true to its earlier appearance. I built upon it redesigning and reworking it to find shapes to create an interesting flow with curved lines. full version at 2400px http://artbyrens.com/elitebyrensback.jpg http://artbyrens.com/elitebyrensfront.jpg When looking at it you might not see it right away but I tried to have the lines and curves in the model flowing into eachother. It proved to be quite difficult as it needed to work from 360 degrees. During the concepting of parts it took me quite some time to find the right shapes for the armor. In the end the shapes seem very basic, but it was the learning experience of and trial and error that I like about it. There is a lot wrong with the model that im aware of as I've seen it upclose for a long period of time, but I will leave it for what it is and try to be better on the next piece. The material definition for instance is not great, though I tried a lot of variations it did not want to work well for me. Medium shapes are missing a bit, which is somewhat intentionally as I looked more for flow rather than having all the ingredients. I did add some but it became busy quickly, maybe that could be the next area of learning, how to make it all work together. I was quite new to rendering and got corona recommended to me. It is a super fast and straight forward renderer for 3ds max. Not having that much experience with offline rendering im quite happy with the result it gave, hoping to step it up a bit on the next one. It is at Ownage now ready to be printed as a sculpture, so I'm quite excited to see how that turns out. Hope I did it some sort of justice. Thanks for viewing

  • CarlForsberg
    1 Day Ago
    This is very cool. Great design and presentation. Appreciate the thought of forms and the hard work you put in, and i think you're definitely headed in the right direction. Btw what renderer did you use? Keep up the good work and welcome to ZBC.
  • MAHAM
    23 Hours Ago
    awesome sculpt
  • Rens
    16 Minutes Ago
    Thanks! I made use of corona, its a free plugin/renderer for 3ds max https://corona-renderer.com/ Super fast and hardly needs any tweaking or setting up. Just throw a light into the scene, fiddle around with some materials and you are...
1 Day Ago

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New speedy creature from last weekend

  • Starkie
    12 Hours Ago
    Thanks a ton guys!
  • Starkie
    27 Minutes Ago
    Thanks mate!
2 Hours Ago

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11 Favorites and 8Followers.
But wait, theres more.... For someone with no time to draw anything I seem to have been drawing stuff....

  • megacal
    41 Minutes Ago
    OMG!!!! Beautiful details, materials, rendering. =O Lots to absorb, learn, & do! I...
3 Hours Ago

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The Guardian of the Forest - Small tutorial.
Step by Step. :) The model is created in ZBrush and exported to Maya. I took a picture of my hand, and imported it to Maya. I used Image Based Lighting with a sky sphere to simulate the light from the photograph and I created geometry to simulate the hand. I used an Area light to simulate the light in the picture The shadow of the character falls on the simulated hand. The character rendered in maya. The finished result! The character and shadow combined with the image. :)

  • Clintus Maximus
    45 Minutes Ago
    Nice sculpt! I was gonna ask who 3d printed it... so nice render! hahaha
1 Day Ago

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New fan art: Tier Harribel from Bleach M6iIcLAi0Lk

  • Wyatt
    17 Hours Ago
    That Harribel timelapse is badass. Gets me pumped to sculpt.
  • DAYAS
    4 Hours Ago
    Thank you guys
  • Clintus Maximus
    46 Minutes Ago
    Ugh! I hate you! I literally was just thinking to myself like 2 days ago i'd make her for fun hahaha great model and nice render.
1 Hour Ago

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25 Favorites and 28Followers.
It is Blizzardfest time . This time I'll go with the goblin thinker from Warcraft turn him into a hero. So after five lunchrunches the first goblin is there. Mad scientist type. The idea would be that he sits in a giant "robot". In that robot it is pretty hot so he has some water to drink on top of his head. Because it isn't easy to come out of the bot there is an improvised "toilet" just in case. . Will see where it goes from here...

4 Weeks Ago

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Little Update All figurines together

  • Insania
    1 Hour Ago
    @farhadnojumi: Thank you @nagulov: Thanks a lot @vlad74: Thanks for kind words @BhushanArekar: Thanks Thanks for all comments Cheers
  • Clintus Maximus
    49 Minutes Ago
    Very nice work! Can i ask who did you get them printed by? Or are those just nicely lit renders?
56 Minutes Ago

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Hi there, i'm still affraid by realism, it's not my way. but this French model, in my south France neighbourhood wrote me a very kind message about my Portfolio. so, chatting and so on, i tryed to make a 3d from one of her photo. notice that most of the time (not this one) she is photographer and model. https://www.facebook.com/natacha.kovachevski http://www.lunamodel.book.fr/ 3d view here: https://p3d.in/cpccb[/URL][URL="https://p3d.in/cpccb"]

5 Days Ago

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I found some mistakes in the top of a row of pixels. So I modified the error I hope you like it This error can be difficult to find

  • Seavannah
    19 Hours Ago
    Beautiful. Love that dress I want one lol Poor ol' gal. She still has very young hands though, and for some reason reminds me of the woman that plays Captain Janeway in starTrek Voyager lol, I don't know why. Great details on her skin on her face...
  • anand7
    12 Hours Ago
    Brilliant work! And yes, the woman absolutely reminds me of Kate Mulgrew, the woman who played Captain Janeway in Star Trek Voyager! It's the nose and chin.
  • Freewaldo
    1 Hour Ago
    A peasant, a rich lady and a key, what is supposed to happen next ?
1 Day Ago

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Gray warrior
here's something that i made recently . all of it was done in zbrush . no basemesh was used i started with a sphere . rendered in Vray .

  • farhadnojumi
    16 Hours Ago
    cheghad asabani Very Impressive, I like the details.
  • MAHAM
    3 Hours Ago
    vlad74 : thanks Webhead : thank you ...
  • selwy
    2 Hours Ago
    VERY cool work! Cheers, Selwy
2 Hours Ago

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Testing some more....

2 Hours Ago

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Hmmmmm.....

  • MealeaYing
    2 Hours Ago
    Another broken "feature" is suppressing the tile thing... turning that on or off simply has no effect whatsoever.
2 Hours Ago

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that last is a great example of this site being screwy....

3 Hours Ago

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Problem with normal map
Hello guys I have problem with normal map when i texture the model it looks like they have a lot of bumps over model please sorry for my English

  • RenatoAruffo
    3 Hours Ago
    Hi, it is probably image compression or the program you are using is not reading your normal maps as normal map. Which program are you using? If it is blender, on the normal map texture, there is a option to turn texture as Normal Map
4 Hours Ago

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  • Doug Jones
    3 Hours Ago
    1600 x 900 for small monitor here, 1920 x 1080 is the large monitor(where ZBrush is used)..
  • MealeaYing
    2 Hours Ago
    [TABLE="width: 777"] [TR] [TD]I only have one monitor but the size of the monitor has nothing to do with the size of the renders, the size of the renders is dependant on how much detail there is. If I have to lose details because I have to make an...
16 Hours Ago

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Protoss -ish
This is my spin on a Protoss.

  • sephin
    10 Hours Ago
    Man this is really Amazing work..Top row for sure...... Awesome Details I would like to see him in a movie Those Glow thingies on his Tentacles or hair .. Looks really Coolll .. im wondering how it would look when its animated... like the...
  • McNistor
    3 Hours Ago
    Yeah, it looks pretty cool, but one critique I have to make is that the right eye is a bit too human like and it's creepy and it looks as if it was added in post.
3 Hours Ago

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13 Hours Ago

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The followings are the breakdown of how to making the dress:

  • mhdmac
    13 Hours Ago
    I'm telling you you are not normal dude this is not 3D this is Real I'm shocked the cloth is very real 10/10 loved
  • ratus69
    7 Hours Ago
    incredible work and thanks for your usefull explanations ! I confirm that the flamenco guitarist should have longer nails (about 3 to 4mm length if I look to mine ) but the dancer is so captivating that I didn't notice it at all !! it's amazing,...
  • PaburoVIII
    3 Hours Ago
    Great work I am very impress what render engine did you used for this master work? congratulations!!!
4 Hours Ago

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Jorge Castillo Artwork
Hi, I'm Jorge Castillo, and I want to share with you my artworks, hope you like it !!

05-27-14

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Took me a day, I have exams so don't want to refine it any more. I love it myself, forgot to add little whiskers, but it'll suffice. Let me know what you think lads, cheers!

  • E-Toma
    05-28-14
    I do not think will ever be able to fly if not slimming XD
  • Johnnynapalmsc
    4 Hours Ago
    Hey guys, I'm desperately looking for job, please let me know if you have anything to offer at Johnny.rosh@icloud.com Thank You!
4 Hours Ago

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My models season 2
this is the next season date:2013 date:2013 date:2013 date:2013 date:2013 date:2013

4 Hours Ago

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MY models season 1
Hi guys i have some Pieces i hope you like it i'm akram elfanid and i'm artist painting and drawing and artist 3d characters, i from morocco and this is my facebook : akram elfanid and this is my page : www.facebook.com/myrealmodels i remodeling this monster and i'm sorry if i do that date:2013/08 date:2013 date:2013 date:2013 date:2014 i have more just with .

1 Day Ago

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Wip 05
Started blocking in the upper torso and some shoulder/chest armor. Hoping to finish the chest, back, and left arm details over the next few days.

  • chief71
    1 Day Ago
    This is looking awesome. Can't wait to see the finished product.
  • EricShawn
    5 Hours Ago
    This is very, very good.
5 Hours Ago

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crabnaut
the first in the series of mutant morphonauts

2 Weeks Ago

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ZBrush Summit 2014
[/URL] Big news! Pixologic is pleased to announce the first ever ZBrush Summit, taking the idea of our periodic User Group Meetings to a whole new level! The ZBrush Summit is a 3-day event happening Friday, August 8 through Sunday, August 10 in Los Angeles, CA and streaming LIVE around the world. Whether you are here in person or at home, experiencing the ZBrush Summit is easy. Stay connected with our live feed. No matter where you are, we'll be there! Register Now! Live and breathe ZBrush with dynamic presentations, panel discussions from a variety of industries and a sneak peek of the newest version of ZBrush with members of the Pixologic Team. Whether you are present in person or attending via the internet, the ZBrush Summit will encourage participation. Your questions can be heard via a live moderated chat window within the [U]ZBrush Summit Streaming Portal. Additionally, you can use Twitter to ask presenters questions about their respective workflows. Workflow related questions will be featured live and on camera! Attendance -- both online and in person -- is completely FREE! So mark your calendars and don't miss this opportunity to be part of the first ever ZBrush Summit! For schedules, registration information, streaming link and much more, CLICK HERE. See you there!

  • RahiSan
    3 Days Ago
    Im really excited for this, hoping for: 64 bit, proper vector displacement integration (as alphas like in mudbox) and it would be really great if we could get an alternative to vertex painting, something similar to mari, so painting 8k maps doesnt take...
  • asecbrush
    8 Hours Ago
    Looking forward to the presentations. QUESTION : Are the presentations recorded and then posted online so people living on other continents can watch them later during the day time?
  • ArtBot
    5 Hours Ago
    I look forward to the presentations also. And I hope the microphones cancel out a lot of the crowd noise this time... those lucky "crowds" who get to be there...that is. Also looking forward to the magic that the folks at Pixologic always provide.
02-22-14

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Yhago! Check out this: http://www.zbrushcentral.com/showthread.php?170886-MatCap-Baker!-unofficial-Information-Installation And look into the thread for the latest versions, its VERY VERY good! What this does is it takes your sculpt, its polypaint and all the stuff you have done to it and bakes the matcap into it resulting in a FAR better texture map. What that means is that it will look MUCH MUCH better and more like it does in ZBrush when you get it inworld. Some (many) matcaps look fantastic in world and this tool improves things so dramatically I need to get rid of that old tutorial and start all over again. As far as I know you are the only one who used it, and that is either the result of you being extra smart or the result of the tutorial being crap.... The below image is a before and after shot using the MatCap Baker, before is on the left and after is on the right:

  • MealeaYing
    5 Hours Ago
    Thanks Doug! As far as the image size thing goes: nah, just make a table about 700 pixels across with one row and one column, it works fine. Messing with the image size is bad enough just trying to get things into the 500k limit. Its an extra step and...
  • Doug Jones
    5 Hours Ago
    No problem to resize or compress files to meet limits here Not everyone will need an advanced tab. I'm using classic view with Safari on the iPad with no problems other than when people make huge images. I view forums on both PC and the iPad....
  • MealeaYing
    4 Hours Ago
    Watch this, the formatting is about to become toast.
11 Hours Ago

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Gabriel Fronza in London Sketchbook
Hello to you all, I just moved to London from the Czech Republic (from which I stayed the past 1 and a half year, beautiful country). So I decided to create a sketchbook for the time I am staying here, which is going to be for a long time. I am going to post my personal work and the works I will be doing for the assignments of my course: http://3dclassroom.cgmasteracademy.com/ I hope you all like Here are some busts for the class with Justin Goby Fields:

  • nimajneb
    7 Hours Ago
    These and wonderfully expressive. Nice work.
  • huan80
    5 Hours Ago
    These are fantastic.
  • gonzo
    5 Hours Ago
    These are gorgeous, man. Keep it up!
5 Hours Ago

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WIP - The Guardian of the Forest
My latest sculpture. :)

1 Day Ago

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And onto the texturing of Judge Deaths head and helm whilst finishing the sculpt of the body.

  • AJ Jefferies
    6 Hours Ago
    What a great take on Judge Death! You've got some really good work here. Keep it coming!
2 Weeks Ago

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quickie heads!
Nothing too exciting to post this time, just a bunch of heads. I decided I should bust out some quick bust practice, this being the result. I sure needed it -- on the first try it took me *ages* to nail good proportions, whereas getting the third head to look good was almost painless. 1. This one started out as a riff on the frazzetta/shiflett bros barbarian. But in the end his eyes didn't look barbaric enough, so I gave him a 1930s haircut instead. Kinda reminds me of blaskowitz from wolfenstein now. Took me about 3 hours all told. 2. Girls are always tough because the forms and plane changes are so subtle. I used photos of a model called ryonen as a guide, some resemblance is there I think. She has a really interesting face. Sculpting took the better part of a day, as I was again struggling with fitting forms together. 3. This last one is the most 'generic'. Basically it was just to check whether I've learned anything with the previous two sculpts. Turns out I might have -- it took by far the least time to do, and was practically struggle-free. Too bad he's so boring, even with an iffy attemt at a patrick bateman haircut. Finally, I'm also including two more shots of that last nude I did, direct from zbrush this time, as I felt the vray renders softened the details too much. Hey, I didn't sculpt them for nothing!

  • vlad74
    1 Day Ago
    I think they look natural. This is what I like about them.