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Edge Unweld
Discover the technique of the Unweld Action, disconnect edges of your model for future edits, lastly see how it works with Dynamic Subdivision.
Edge Unweld Edge QMesh
Not to be confused with the Edge Extrude Action, this acts in the same way but fuses the geometry when two edges meet. Watch the Poly QMesh video for more QMesh examples.
Edge QMesh Edge Bridge
Close holes on your model by clicking two edges, or change your Target setting to create tube-like shapes between holes.
Edge Bridge Point Transpose
Start the Transpose Action by clicking a point, use familiar Transpose functions on a single point, return to Draw mode to continue ZModeler functions.
Point Transpose Curve Bevel
After creating a Curve (see Poly Add to Curve, Edge Add to Curve, & Point Make Curve for examples), try the Bevel Action, add more control with the Modifiers.
Curve Bevel Curve Delete
Once a Curve has been created, use the Delete Action to get rid of any unwanted created Curves.
Curve Delete Curve Do Nothing
Turn this Action on to perform other ZModeler Actions while all current Curves remain dormant.
Curve Do Nothing
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73 FREE ZModeler Tutorials (Now on YouTube & Vimeo) by: aurick 1 Day Ago
Views: 8813 Replies: 15
ZBrush Interview: Dragon Age: Inquisition by: aurick 3 Days Ago
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Insert Multi Mesh Repository by: aurick 1 Week Ago
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ZBrush 4R7: Released! by: Pixolator 2 Weeks Ago
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ZBrush Summit 2015 by: aurick 4 Weeks Ago
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ZBrush 4R7 P3 is Now Available by: aurick 03-25-15
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01-19-15

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101 Favorites and 177Followers.
Portrait
Hey guys, adding some more recent personal projects Personal project to study female faces. I wanted to try a few different techniques on eyes and hair, you can see a small breakdown bellow. Everything modeled and rendered using Zbrush, hair is fibermesh, eyebrow and eyelashes modeled and placed by hand. Hope you like it! render passes breakdown https://grassetti.wordpress.com/2015/01/18/portrait/#jp-carousel-4801

  • markwhitcombe
    02-03-15
    Your a brilliant artist Rafael, I really like all your art but this is probably the best 3D sculpted female head I've ever seen, looks great in greyscale and those eyes without the pupils are kinda scary but very appealing. Beautiful piece of art. Very...
  • cobra1979
    02-21-15
    This is great to say the least.
  • Grendal
    03-29-15
    Very good and impresive works!
2 Hours Ago

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13 Favorites and 5Followers.
Tank beauty shot

1 Day Ago

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11 Favorites and 4Followers.
Vertical Hammerhead
A new WIP of the Vertical Hammerhead:

  • MealeaYing
    8 Hours Ago
    VERY coool! I see hammerheads all the time, they are amazing and this is a great idea and terrific sculpt.
  • dazzan
    2 Hours Ago
    I like it too, where are you going to put the eyes ? or does he rely on a super sense? You got some great shark sketches !
1 Day Ago

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34 Favorites and 32Followers.
Hey everyone, finished this guy over the weekend. Sculpted and rendered in Zbrush. The hair was created with a custom insert mesh brush on top of sculpted mesh. Concept by Stepan Alekseev. Thanks! Timelapse: xbcFmK5ih6Y

  • CarlosVidal
    1 Day Ago
    I love the way you made the hair. Great work!.
  • Funky Bunnies
    8 Hours Ago
    long live Adam Fisher! love your work, buddy! thanks for sharing the process. This dude is suuper badass and really dig how you approached the hair
  • Antone_m
    2 Hours Ago
    your work never cease to amaze me !! Great work as usual !
3 Hours Ago

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10 Favorites and 3Followers.
Captain Iron The Comicon Challenge Entries
Hey Folks. Here my entry in the comicon Challenge 2015, the theme was FUSION. I try imagen I try imagen, if the captain needed armor as the iron man. As Tony Stark would make armor for the captain. It was hard to do, why all remitted to the Iron Patriot. In attached some imagens about the process. Basicly i did my sketch in zbrush, apply the decimation and reconstruction in maya. Render with v-ray 3.0 Beta But I managed to finish in time. I hope enjoy.

  • Diablo
    2 Hours Ago
    fantastic work man.everything about this piece is mindblowing.
23 Hours Ago

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9 Favorites and 8Followers.
General Finished Blendshape test
Here is the final rendered version of my General model. I created the blendshapes in Zbrush and used faceshift to create the facial animation. I used a wrinkle map network driven with SDK's to use the various displacement maps from Zbrush to create wrinkles. I rendered it in Vray at half HD because it would have taken two weeks to render at full res. Also I am not an animator or an actor so keep that in mind.

  • Itak
    2 Hours Ago
    Wow! i Love it! nice work.
2 Hours Ago

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6 Favorites and 2Followers.
Some more shots and a few WIPs

1 Day Ago

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1 Favorites and 3Followers.
Balrog
New speed sculpt - Balrog

  • Fynn
    3 Hours Ago
    nice balrog! you should do the whole body :P
3 Hours Ago

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49 Favorites and 20Followers.
French cook
Hello guys, here a new project, those are the final renders. I hope you'll like it

19 Hours Ago

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Portgas D Ace (One piece)
Several views of this character of "One piece" , the ones above shows the result of the 3D modelling, whereas the others beneath are the finally result in which the character has been texturized.

  • Fynn
    3 Hours Ago
    looks good so far you should work on the anatomy though the biggest shape that is wrong in my opinion is the latissimus dorsi take a look at references and where the muscle starts as well as the scapula. it is not visible in your sculpt right now...
1 Day Ago

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4 Favorites and 4Followers.
A bit of an update on that guy Learning how to use Maya and Zbrush together is really satisfying, but sooooo time consuming.

  • Diablo
    4 Hours Ago
    you're going in the right direction.just take your time & practice anatomy as much as you can.still needs a bit love on parts like back of his legs but I'm pretty sure you'll take care of them.solid work on his face & the armor.keep it up buddy.
4 Hours Ago

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Thanks Paleo! That link has the .Blend file so you can mess with the rig if you want, it needs messing with! For some reason you can't (or I can't anyway) rotate bones in edit mode locally and that makes things like the hands a nightmare, but they still work. With a bit of fiddling about.

20 Hours Ago

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287 Favorites and 144Followers.
Tom Hardy bust done for Fallout New Vegas mod

  • markantonik
    16 Hours Ago
    this is splendid, as always.
  • nagulov
    7 Hours Ago
    Wow! -- usually likeness sculpts lose something when color is introduced, but this one got even better! I'm speechless, really.
  • Diablo
    4 Hours Ago
    superb likeness.
19 Hours Ago

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51 Favorites and 27Followers.
Here's his head.just overall shape.didn't sculpt any details yet.hope you like it.

  • ABDOLER
    19 Hours Ago
    like it ...cheers... eager to see the finished piece...
  • Diablo
    4 Hours Ago
    thanks a lot buddy.glad you liked it.
2 Days Ago

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35 Favorites and 23Followers.
Clay Effect Render
I love this when other people have done renders in the "clay" effect. Here is the final steamboy and robot.

  • Wyatt
    19 Hours Ago
    Excellent finish Lynne! You've inspired me, I need to get off my duff and get crackin' on this series. Got about 1 tut in before work exploded.
  • MattBerg
    16 Hours Ago
    Great work! Will definitely check out the tutorial.
  • LynneMitchell
    5 Hours Ago
    Thanks all! I'm so glad I did it. I can't wait to dive into more ZB and KS and keep it going.
22 Hours Ago

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6 Favorites and 6Followers.

  • Webhead
    15 Hours Ago
    Really outstanding work! Beautifully sculpted, and full of action and drama! Is this bull fighting for it's life? Are these people about to slaughter this valiant bull for dinner?
  • Takai
    11 Hours Ago
    Powerful Stuff
8 Hours Ago

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15 Favorites and 7Followers.
Stan Lee (WiP)
New update. Been working on this around work. more refined forms and started with some high frequency details just to help break up the light a bit when rendering. As always any feedback or advice would be very much appreciated.

1 Week Ago

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Stan Lee (WiP)
Hey everyone, started working on a likeness of one of my heroes, Stan Lee, for class. I'm currently at the block in stage so any advice would be fantastic.

  • lildragon
    1 Week Ago
    Floki is pretty awesome, you captured those eyes and expression perfectly. Nice job! Keep going on Stan, he has the same potential. ~t
9 Hours Ago

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6 Favorites and 3Followers.
bust

11 Hours Ago

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THU Challenge Entry
Here is my Entry For THU Challenge Thank you Best regards Neel

18 Hours Ago

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111 Favorites and 106Followers.
Thanks folks Here are a ZB shot, and a quick pic of how i blocked out some of the poses to start working. I've done all the models using the manequinn, dynamesh and normal sculpt workflow.

  • SoDakZBrusher
    12 Hours Ago
    Beautiful sculpting. Well deserved TR. Tried downloading the brush, file was a 233 byte rar but opening resulted in an error. :/
04-05-15

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Fun with Displacements in Zbrush 4R7 (Greeble Pack 2.1)
Here's a new Tutorial for you Guys. Show you how to create a Cool Displaced Pyramid along with a Abstract Design. Also my Latest Greeble Pack, added 2 New Backplates plus fine tuned the Bolt Pack so its not so chaotic. Enjoy ;-) GREEBLE PACK 2.1

  • Patpotlood
    3 Weeks Ago
    Your tutorials are fantastic and of great help thnx for all the work you must be putting in this.
  • megacal
    3 Weeks Ago
    Hey Glenn, glad you're OK and having fun. Great slideshow! Great photography!
  • Michael Honsinger
    13 Hours Ago
    paleo 3d wrote ..."Also, here's one that has been bugging for a while... When I try to import an image file ( In ZB) from the Texture Palette, a Window opens letting me choose an image. The problem is, with all of the PSD files all's I see are theirs...
6 Days Ago

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12 Favorites and 9Followers.
Gandam MSA-0011 ext EX-S
Hi everyone, This's my first post here, would like to ask for any comments for my Zbrush work. The Zbrush assignment for Paul Gaboury's class at Uartsy.com. I used Zmodeler Brush and IMM Brush. Some kitbashing of hydraulic parts & cable parts made by "Nick Govacko", render in Keyshot & post work in Photoshop. thanks, Banya banyadesigns@gmail.com

  • Rck_Chi
    23 Hours Ago
    Dude, I love gundam. This is tooooooo awesome.
  • Michael Honsinger
    13 Hours Ago
    Wow Banya; this was good the last time I saw it; you have totally nailed it!! Great Job! And you shot up to Top Row on your first post!! You deserve it. I also would like to see what you've been creating since we were in class last...last year was it?...
13 Hours Ago

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How to Become Best Friends Forever with the ZModeler Brush!
Greetings Fellow ZBrushonians. I finally have Part 2 of the video tutorial series I've been working on for Mastering the Amazing ZModeler Brush. I call it How to Become Best Friends Forever with the ZModeler Brush! It's taken 1 day less than 2 Months since I posted the 1st in the series (Say Hello to the ZModeler Brush) One cool thing that has been happening within that time is that Paul Gaboury's latest class over at UArtsy (Ryan why that name?!...what was wrong with Visularium or even ZBrush Workshops?) has started up again. This time under the moniker "ZBrush 4r7: Everything You Want to Know with a side of Mech". And of course it's Amazing as usual! If you've ever taken one of Paul's classes you know just how much he loves sharing those "Little-Known-Techniques" he so enthusiastically blows Minds with! He loves to go off on Awesome Fact Filled Tangents, leaving the proscribed path to show us some obscure place ZBrush has gone and how you can get it there yourself. Which is why I told him a few years ago that he should use the Handle "Tan Gent" as a Username because of his penchant for Tangents. Last year his ZBrush for Production Class stretched out from a 10 week Course to a whopping 28 week Course; and he was still unable to cover everything he had planned to teach us!! Another really Great Benefit is that I find myself laughing out loud at least once during every single class... he is one Funny Guy. Anyway that being said, I've picked up a thing or 2...hundred, over time. So enough of this LollyGargling and on with the show---oh yeah, these are the first 2 video tutorials I''ve ever done so don't expect them to super polished---thanks for understanding. /eKJrPJnX4Zw And in case any of you missed the first in the series: TrDRNZytrks I have included a few recent WIPS done with the ZModeler Brush. I had a problem loading images but don't know what the problem was...too many perhaps? I will be back to post more.

15 Hours Ago

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80 Favorites and 49Followers.
Ok so Megacal and Michalis made me do this, the rig has huge problems, each time I make a rig in Blender I try something new and this is no exception. This will export directly back into ZBrush with all of its polygroups if you turn them on during export in Blender which now seems to know they exist. Have a .Blend file: https://dl.dropboxusercontent.com/u/76310757/ItsMaddnessITellYou/GasBagRigged.zip Its rigged down to the fingers, but watch the rotation of the bones especially in the hands, I can't fix them and don't know why yet. I would post an image of it but ZBC is being broken again, maybe I should make a script that clears my cache every time I do something.

  • paleo3d
    14 Hours Ago
    True posing elegance here Mealea... GRrrrrrrrrrrrr... And your mastery at looping I can only describe as enviable!
14 Hours Ago

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4 Favorites and 6Followers.
Quick Character Concept I am working on/off.

4 Days Ago

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74 Favorites and 50Followers.
Dragons!
Dragon I am currently working on, hope you like him! CGmodeling.com/Dragons

  • ABDOLER
    4 Days Ago
    so damn good... but there's something bothering me...neck muscles...and where they've started...
  • madmac
    16 Hours Ago
    very cool!
1 Day Ago

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76 Favorites and 62Followers.
BPR Render

  • nacho riesco
    1 Day Ago
    Quick video about Stone Placement with Nanomesh
18 Hours Ago

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Steampunk Sparrow or Victorian Armored Sparrow with Swiss Attachments
There once was a bird and then I learned about Panel Loops, and Insert Meshes and finally kit bashing and such. Parts of the carriage are from Paul's excellent train, Joseph's nifty bolts, and the bicycle chain (Carter?). The rest are mine.

  • MattBerg
    16 Hours Ago
    very unique design, have you ever tried keyshot? I feel like this piece could be even more amazing with a better render, the sculpt and textures are already pretty much there.
17 Hours Ago

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–NEW SCULPTURE– Egg Artifacts from my animated film “Inner Space Artifacts” Mini 4″ high, cold cast aluminum (limited edition of 20) Large almost 8″ high, bronze in neutral, classic, and green patinas (open edition) MORE INFO Here's the trailer for the film- 112237775 Here are the sculptures-

  • MattBerg
    16 Hours Ago
    Truly inspiring work!! Would love to see a tutorial on how you get those shapes!!
1 Day Ago

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Dana Scully
I have been working on this for a while during my spare time. Nailing the likeness of Gillian Anderson was my main goal. For the render, I did it in Maya Mental Ray, hair is nHair, peach fuzz is fibermesh imported in Maya as obj. As always the post process is done in Photoshop. For the last image (Zbrush) I did another pass on the hair with Fibermesh after Maya render is done. Hope you guys like it.

  • d'Artbot
    18 Hours Ago
    Wow impressive, well done!!!! She looks outstanding, maybe it's me but my attention was also drawn to her left eye as if a part of her iris is missing, but agan that's just my two cents, overall a beautifull piece I take a bow and take my hat off to you...
  • MattBerg
    17 Hours Ago
    Great work!! Shes beautiful!
17 Hours Ago

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10 Favorites and 5Followers.
Sci-Fi Girl
Hey guys, I'm trying my hand again at some ZBrush hard surface, please let me know what you think:

17 Hours Ago

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Hi, just few renders of the face test of fibermesh: hairs and eyebrows. Next stages would be to create & test a young beard/mustache (he often had one), and I' ll start his body. I' m continuing to collect maximum of photo references. At begining I was checking both young Mike and old/actual one, but now I try to focus on his age when he was champion ps: grey color' s hairs was not desired.

3 Days Ago

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A remix of the last

  • K. Henning
    3 Days Ago
    Wow, I'm in awe! Really surprised you haven't gotten more comments on your beautiful works! Could you PLEASE share your workflow of constructing your geometry with us? Keep up the good work!
  • kongni
    17 Hours Ago
    K. Henning, I will try to post some workflow soon