More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 21 Hours Ago
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Insert Multi Mesh Repository by: aurick 3 Weeks Ago
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ZBrush Summit 2014 by: aurick 4 Weeks Ago
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ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
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ZBrush Interview: Gil Bruvel by: aurick 06-12-14
Views: 20904 Replies: 5
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1 Day Ago

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58 Favorites and 45Followers.
So here's a new sculpt. Things to note -- it took me *slightly* less time to do than usual, which I'll count as progress. Also, I tried to use clay and standard more, in addition to my usual workhorse brush, the clay buildup. It was strange. Sculpting whole hands out of lumps was kinda fun. I used two different ref photos, one for the front and another, similarly posed, for the back -- having both angles helped tremendously. Go figure.

  • Boulp
    9 Hours Ago
    And it's an other great one ! One thing bothers me though, the very straight/frontal/symmetric head. Specially in the front view of your zbrush screengrabs. Also the position of the head compare to the neck from this same view looks a bit off. There's...
  • BhushanArekar
    1 Hour Ago
    Nice studies...and nice process thanks for shared.
  • nagulov
    1 Minute Ago
    @Bhushan thanks man! @Boulp From the front there shouldn't be any major structural problems, as the sculpt matches the reference quite closely. From any other view, I take full responsibility. And yes, you are right, the face is entirely...
5 Minutes Ago

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My new creature
Hi all :). I am new to the forum, I hope this post will be the first of many ... I would like to share with you my new creation, if you want also to leave me any advice would be great. Greetings!

12 Hours Ago

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Sculpting

  • Fynn
    11 Hours Ago
    I have to say that it's hard to look at because there are too many details everywhere you should keep that 'area of rest' thing in mind nonetheless it's an impressive model!
  • aidin-crow
    44 Minutes Ago
    ( Fynn ) maybe you are right. but this character is from Zerg's unit in starcraft and having a lot of details on body and skin is the main characteristic appearance.
1 Day Ago

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3D guy
Hi, I worked on this character on and off for about a month. Here the final results.. I compiled this image using zbrush render images using different materials.

  • Fynn
    16 Hours Ago
    congrats on finishing! it's looking good some things that you could work on: -the image is too dark you should add a rim light to bring out the forms -the hands are a bit too small and the pose of them looks stiff -the armpit area looks a bit...
  • hitesh
    1 Hour Ago
    Thanks for tips.
1 Hour Ago

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Latest Study

10 Hours Ago

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4 Favorites and 9Followers.
Just figured I could post the ''remastered'' version of my fan art I made for a Naughty dog contest and to match up with the release of the Remastered version of the game on PS4. Cheers, hope you enjoy

  • dillster
    8 Hours Ago
    That's a really nice render Marie. Can you tell us please how hard was it to remaster the new version of the game? For the textures, did it mean just replacing the textures with higher pixel count ones from the originals? And about the lighting, was...
  • mariempepin
    7 Hours Ago
    dillster[COLOR=#AAAAAA] Haha sorry for the confusion this is a fan art of The last of us. I made. This is not actually the real model or anything and I do not/did not work at naughty...
  • Bigodon
    1 Hour Ago
    awesome facial expression Marie! she just like ellie to me, great achievement
2 Hours Ago

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Hi, This is my personal head Sculpting work, He is a Korean Actor "Yun Seok Kim" Who has shown great play in lots of Korean movies. Sculpting & Rendering in Zbrush Hope you guys like it

3 Hours Ago

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I recently jumped back into this project after a long break. Like my progress, but still not completely happy with it. Critiques encouraged

1 Week Ago

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101 Favorites and 113Followers.
Quick reply : thank's guys here's a little update here, nose wider and longer and a quick sticky lips effect added and changed the skin tone (maybe too tanned now..) . Also tried an other lighting, I started a render over night with some more modification I made to the forehead, side of the nose etc, let's see tomorrow how it will look. image not compressed.... : http://fr.tinypic.com/r/vq5i0k/8

  • japetus
    2 Days Ago
    Amazing work, but like someone said earlier I believe, the eye shadow wouldn't be applied to the inner part of the eyelid like it is now, that would be really painful!
  • jempix
    2 Days Ago
    wow, that's pretty incredible! Truly wonderful indeed.
  • tobbeo
    3 Hours Ago
    Looking good! Red hair with blue eyes is my vote as well.
1 Day Ago

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go ahead

  • seanforsyth
    19 Hours Ago
    Beautiful piece! Really strong. Congratulations on it!
  • SolidSnakexxx
    14 Hours Ago
    Love the concept and execution of this piece!
  • tobbeo
    3 Hours Ago
    Great message and I love the idea as well as most of the execution. I do feel the text is unnecessary, the image should speak for itself (and it does). This is top row in my opinion.
3 Days Ago

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21 Favorites and 11Followers.
Thanks a lot for your comments. You can download a full-size image (3200 x 5000) http://www.icarus3d.com/images/portfolio_I001_L.PNG

  • Rikk The Gaijin
    5 Hours Ago
    Really wonderful piece! Agree on the hair, the fiber version kinda ruins the overall quality on the image, also the eyes look a bit too large, the human eyeball is 2.4 cm, and it's the same for everyone. The clothes are top notch, did you use Marvelous?
  • Jake Rupert
    3 Hours Ago
    the human eyeball is 2.4 cm, and it's the same for everyone. -Is this really the case? Howcome that certain people like for instance Audrey Hepburn appear to have such big eyes?
3 Hours Ago

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girl studies
Another anatomy studies, female head model made from sphere.

2 Days Ago

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4 Favorites and 13Followers.
Trying a new direction. Sculpting with asymmetry is fun.....so much still to go but I am enjoying it so I think there will be more.

  • nagulov
    1 Day Ago
    Nice! Like her shape and face. Some good stuff in this thread.
  • rottenrule
    3 Hours Ago
    So many good things in here! Great work man!
1 Day Ago

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Soldier
Personal work

  • jaynewk
    4 Hours Ago
    i like the turtle like creature. Fun design.
15 Hours Ago

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Gandalf

  • Fynn
    11 Hours Ago
    totally agree to nagulove and kaisasose! really nice style!
  • Ouran
    8 Hours Ago
    That beard is awesome. Would love to know how you did it
  • jaynewk
    4 Hours Ago
    dig Gandalf's beard Steve! Good stuff!!
5 Hours Ago

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my art
Crature box c&c very welcome ..my proses

5 Hours Ago

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43 Favorites and 23Followers.
Thanks!!! Daily Sketch - Lazy Day (concept by Scotland D. Barnes)

11 Hours Ago

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Speed modling hop u like it

  • Fynn
    11 Hours Ago
    hey miloudd you should try to learn human anatomy that will help you with creatures immensely! and always keep the bonestructure underneath the skin in mind keep going
  • dillster
    7 Hours Ago
    Check out the work in his other posts Fynn, it shows he has a good grasp of anatomy and of creature modeling.
  • Fynn
    7 Hours Ago
    yeah you're right I saw it afterwards makes me wonder a bit with this one
17 Hours Ago

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Hi... a quick toony sculpt of "Sam & Twitch" .

  • Fynn
    17 Hours Ago
    i really like the style of your last two sculpts!
  • dargelos
    7 Hours Ago
    So talented. would you share a few tips or explanation of the way you work?
12 Hours Ago

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Some more progress on this one. With applied claypolish just to check how the main shapes work:

  • Diablo
    12 Hours Ago
    this is starting to looks really nice man.just need a little work on the forearm area.keep it up.
  • vlad74
    8 Hours Ago
    Diablo - thanks my friend.
14 Hours Ago

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I sculpted a head and tried to find a more interesting pose for the space suit

  • alan yates
    8 Hours Ago
    Really nice! I especially like the expressions that bring your characters to life and the suits you have created.
8 Hours Ago

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some progress on a new character i have been working on, based off a concept by Sergi Brosa

9 Hours Ago

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8 Favorites and 1Followers.
rough disp
just playing around with my old chameleon model the renders can be found here https://www.facebook.com/media/set/?set=a.654373637934235.1073741838.418729351498666&type=3

4 Days Ago

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Thanks lildragon ^^ Actually I forgot to share a timelapse I made, it's only the early development of the head :

  • nagulov
    23 Hours Ago
    So I was wondering, how did you do the armor plates on the face exactly, it's not clear in the timelapse -- masking and extruding? Some kind of layer brush?
  • McAllem
    17 Hours Ago
    Boulp, I loved it! Could you explain which brushes you used to create this sense of different layers of rock on the dragon's face? Plus, I would love to hear your workflow in creating the rock textures. Anyway, really cool work, I watched the video like 3...
  • Boulp
    9 Hours Ago
    Thanks a lot for watching the video ^^ I would have loved to record a bit more of the process, but I'm still working on a surface pro 2, and it was getting pretty laggy at the end ! It's not a challenge I give to myself, it's just the best computer I've...
1 Day Ago

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43 Favorites and 23Followers.
Daily Sketch - Lord Voldemort / You know who (Harry Potter)

  • magicmodel
    9 Hours Ago
    Hey, these look like real wood carvings so wonderfully sculpted. Really cool clay shader which almost tricked my eyes. Digital or not? Thanks for posting your imagination creation.
2 Days Ago

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Part 2
Also, being a struggling-young artist, made me think of something evil - Thus gonna try something new, selling shirts n stuffs on Society6 (and we'll see how it goes). Check it: society6.com/eyework Thanks for looking! I had fun making it~

  • Fynn
    1 Day Ago
    thats looking awesome!! are you going to do a full body model? or is it just a floating head? ^^ and how old are you? (i'm just curious :P )
  • eye-work
    9 Hours Ago
    Thanks a lot bud! You have some awesome work as well I'll just keep him like this for now, maybe later I'll make a character out of him. I'm 26 in human years
9 Hours Ago

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39 Favorites and 17Followers.
Lazy Love
Hi guys here I share you this little dudes, I hope you like it

13 Hours Ago

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4 Favorites and 3Followers.
More progress. Might start detailing soon!

  • mariempepin
    10 Hours Ago
    Nice work! Looking forward to see more!