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2016 ZClassroom Welcome Video
Tour the ZClassroom's powerful new features! Learn how to get the most out of the new features that we have introduced in 2016, including: login for personalized playlists and bookmarking, a search and filter bar so that you can quickly find the best videos for your needs, a better video player that works across all platforms and devices, and more!
2016 ZClassroom Wel … Metal Slug Fan Art Time Lapse
This video will walk you through the entire workflow used to create the Metal Slug Tank fan art model at 4x speed. Starting from a single Cylinder3D primitive, Joseph Drust will narrate the entire journey from start to finish.
Metal Slug Fan Art … ZBrush for Concepting - Part 1
We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepti … ZBrush for Concepting - Part 2
Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.
ZBrush for Concepti … ZBrush for Concepting - Part 3
Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepti … ZBrush for Concepting - Part 4
Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepti …
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#AskZBrush: Updated June 17 by: aurick 1 Week Ago
Views: 99170 Replies: 51
ZBrush Summit 2016 - DAY 1 WORKSHOPS SOLD OUT (updated 7/24) by: aurick 2 Weeks Ago
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WEBINAR RECAP: Array Mesh (Recap in Post 1) by: aurick 06-16-16
Views: 33372 Replies: 34
Insert Multi Mesh Repository by: aurick 06-03-16
Views: 1530662 Replies: 577
Artist in Action: MOISÉS OJEDA (Fallas Festival) by: aurick 05-13-16
Views: 11539 Replies: 10
WEBINAR RECAP: The Lowdown on ZModeler (Recap in Post 1) by: aurick 04-08-16
Views: 37618 Replies: 30
2016 ZBrush Awards: Vote Today! by: aurick 02-29-16
Views: 26207 Replies: 6
ZClassroom: ZBrush Metal Slug Fan Art - Complete Modeling Timelapse by: aurick 02-26-16
Views: 8851 Replies: 5
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George Harrison
The Beatles is my favorite band of all time and George Harrison is best guitarist ever. Basic Mesh in Zbrush, rendered in 3ds max with Vray Final Render Final Render BW Displacement and Normal Textures

3 Hours Ago

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3D Marine Corps, Ehsan Bigloo
http://ehsanbigloo.blogspot.com/ copyrighted Ⓒ 2016, Ehsan Bigloo, Unauthorized use or distribution of copyrighted works is illegal and prohibited.

  • Heller_93
    24 Minutes Ago
    Hey ehsan I've following your work and IT IS ART! Keep up the good work... PS. (Dar zemn damet garm baese khoshhalie bebinim hamvatanamun be ye hamchin daraje hayi residan)
1 Day Ago

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19 Favorites and 16Followers.
Hey guy's first pass in Substance Designer , awesome software

  • wojciechmichalski
    1 Day Ago
    thx , yeah no surface details at all for now (shoes and shirt are just base line )
  • Piotrek
    10 Hours Ago
    Awesome work Wojtek !
4 Hours Ago

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17 Favorites and 9Followers.
Some more stuff
Hey guys just wanted to share some more stuff with you. The cleat was modeled entirely in ZBrush using dynamesh and standard brushes including, well, the standard brush along with Dam Standard for the creases and sharp edge lines and polish and Hard polish brushes. The meshing along the inside of the shoe was created through nanomesh (or micromesh? Can't remember exactly haha). Also the laces were just standard curve brushes then converted to polymesh and sculpted on top. Rendered in Arnold for Maya. For the forest scene, The trees and plants were modeled in Speedtree or as Maya paintFX and then brought into zBrush to sculpt all the detail. Texturing was done in mudbox and Photoshop and the BG is a matte painting. Final render done in Vray For the volcanic landscape, base models were created in Maya first and layout was done to first establish a camera and composition. The scene was then exported to ZBrush and sculpted. Displacement maps were baked out and that was used in maya for final render using Mental Ray. Also got to play around a little but with fluid sim in Maya for this one. That's it for now!

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The Magic Witch
Hey Zbrush Central! That's my latest personal project.Modeling process was in zbrush and maya, textured in mari ps and substance painter , render with arnold. Hope you like this!

  • Winnie
    1 Day Ago
    wow!Great work!!!
  • A Lot O' Faffin'
    1 Day Ago
    Wow man, that looks amazing! I'd like to offer a small critique, if you don't mind. When I first looked at the render I was really not registering her raised right arm. If you'll ever go back to this one I'd suggest you make some color changes to that...
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genji

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Mermaid
This is my latest personal work. It was inspired by Kim Jung-Gz's s sketch work. I like his ideas very much so I made it into 3D. Modeling was done by Zbrush and Maya. Textured in Mari, Photoshop and Ddo. Rendered in Arnold. I hope you like it!

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Surfer Girl
My latest sculpting work inspired by some girls' surf movies. I want to have critiques and comments to broaden and improve my sculpting, so any comments and critiques are always welcome.

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Power Rangers Re-Design

  • gabo1991
    16 Hours Ago
    Fun stuff. Great job.
18 Hours Ago

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139 Favorites and 108Followers.
:d

  • cdizzle
    8 Hours Ago
    Nice lion model and renders! Would you mind sharing your material setup for the jade render in Arnold? Thanks!
  • xuzhelong
    7 Hours Ago
    Its a Aistandard material just add some sss effect,nothing special the important thing is sss multiple do not be too large.
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NEW QUICK GUIDE AT THE ZBGs!
Hey guys! just letting you know that there is a brand new tutorial on the ZBrushGuides.com and I think you are going to find it interesting. Also I want to thank everyone in the Zcommunity for all the support, in fact so much support that the ZBGs crashed! so I decided to move to servers to get a better and more reliable service! Basically the ZBGs should be up and runing again and supercharged! [/URL] It is about a little trick you can use to quickly create base meshes for cloth in ZBrush, but it can also be used in a lot of different ways. For example this think I sketched out: [URL="http://giphy.com/gifs/tutorial-zbrush-cloth-l0HlOZ3RAzCN54RgY"]via GIP I hope you find it useful.

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  • Takai
    1 Day Ago
    @xada - Thank you, it was fun to make. Tried all kinds of workflows for making asymmetrical figures. Glad you enjoyed it. @Wyatt - Thank you, it took about 2 months and some change. Other projects were made out of impulse as this study...
  • gabo1991
    15 Hours Ago
    Looking good. Big project.
  • Takai
    9 Hours Ago
    @gabo1991: Thank you! It was super fun to make, used many Zbrush tools. Honestly, sometimes I think there is no better way to model than with R7. Sculpting asymmetry is the bee's knees.
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Colosus
The Russian Zbrush / Keyshot

  • diegoev
    16 Hours Ago
    Thanks! =) Yes but the pants are on stand by while i'm working on a payed project
  • PabloV3D
    14 Hours Ago
    great work dude!
  • diegoev
    10 Hours Ago
    Gracias, Tus laburos son increibles!
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EarthWorm JIM
Zbrush / Keyshot

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Lady Boring
This my last cartoon realistic Project! based to Rough of the Justin Rodrigues. So, this is my 3d version. I hope you enjoy!

  • gabo1991
    16 Hours Ago
    Love this piece. Reminds me a bit of the girl gremlin in Gremlins.
  • BrenoGuinart
    11 Hours Ago
    Haha..ficou super divetida Ale... Usou muito bem detalhe de pele realista em forma estilizada !
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spent a few hours cleaning up the face proportions and working on the body finally

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Guess who is it?

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Warhammer 40K Orks Jet / Bommer
Hi fellow people. I want to share my latest work-the highpoly version of a Warhammer 40K Orks Jet / Bommer. I used Zbrush + 3Ds Max for modeling and Keyshot + Photoshop for presentation. Zbrush was a great help for creating and fixing the main shapes as well as adding some details. Textured realtime version will follow. Hope you enjoy : )

  • Totyo
    19 Hours Ago
    It looks just awesome! I really love the style! Would you mind sharing a little bit of the process or eventually a little breakdown ?
  • ghostdancer
    16 Hours Ago
    Needs to be Bright red coz RED wuns go Fasta!!! possibly with a big arsed set of teeth painted on the nose like some of the WW2 planes had..... but on steroids
2 Weeks Ago

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  • z351484884
    2 Weeks Ago
    Awesome work!Looked very real
  • Ale Barbosa
    13 Hours Ago
    Thanks Guys!! I am very happy for yours comments!
13 Hours Ago

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Voodoo doll
Practice

17 Hours Ago

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Omega King Arrived - Darkseid
This is the work I`ve been working on for the last two months in my free time, This work was based on the concept of Phroilan Gardner and background base art of Iacocca Khen. They works is a big inspiration to me. It was such pleasure start this job, I hope you guys enjoy it I used maya as CG plataform, modeling in zbrush, texturing in Mari and photoshop, Rendering in Vray, Composition in Nuke

  • aarao
    14 Hours Ago
    It's really good! I liked the shading and lightning very much! Grats!
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This latest piece is a copy of Ecstasy by the Russian-American sculptor Gleb Derujinsky . I have always loved the feeling of motion in this piece achieved by the exaggeration of form .

  • Diablo
    19 Hours Ago
    Just Wooow.Beautiful.
  • Vir Norin
    14 Hours Ago
    Very nice indeed. The curves of female are extremely pleasing to watch.
14 Hours Ago

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15 Favorites and 10Followers.
WIP of my sculpt of wonder woman, based on the concept of Chabe Escalante.

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Old Art Dump
Hey Everyone. This is an old art dump of a few things I worked on during the last two years while teaching myself Zbrush. Hope you like it.

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Fan Art- Skeleton soldier(Darksiders-II)
Fan Art- Skeleton soldier(Darksiders-II) Concept-https://in.pinterest.com/pin/362469469982811735/ It was done for practice during the training at "Little Red Zombies". The purpose of The practice was character study, Special thanks to Ankit and Sriram for the Art Direction. Thanks to Nesar (https://www.artstation.com/artist/n3600) for helping me out with renders.

  • gabo1991
    15 Hours Ago
    great piece. Are you planning on colorizing it as well?
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Velociraptor Courier
Here is another study I did. The programs used were Zbrush, Maya, Substance Painter and Keyshot/Marmoset Toolbag

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details

  • LynneMitchell
    1 Day Ago
    Love the frog especially! Great amount of details.
  • skinnybonez
    16 Hours Ago
    Very nice! Love all the details!
  • gabo1991
    15 Hours Ago
    outstanding piece. love all the sculpting detail you put into her and all the little pieces.
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68 Favorites and 35Followers.
here's a couple more...

  • spitty
    1 Day Ago
    I also rendered a turntable in zbrush and put it on youtube. here's the link. hope it works... d42iQADqdiU
  • gabo1991
    15 Hours Ago
    great piece. Thank you for sharing.
18 Hours Ago

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Little stone lion( Fu-dog) The jade version,Rendered with Arnold. The stone version ,Rendered with KeyShot Zbrush WIP images

  • gabo1991
    16 Hours Ago
    love it..great stuff.
16 Hours Ago

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14 Favorites and 7Followers.
Some more body WIP action. Details are quite a bit exaggerated right now, but the SSS has definitely muted them on the head, so following that path. Some anatomical issues going on here though I think. Would love to hear some opinions!

20 Hours Ago

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37 Favorites and 20Followers.
The Arnodyr (WIP)
have this idea in my mind for quite some time and today started working on it. it's still a work in progress and there are a lot of areas to work on. just tohught would be cool to keep u guys up to date. The Arnodyr is a mix between human and deer.

  • pygmalion
    18 Hours Ago
    You make the fantastic and unusual very natural . you definitely have a new fan .
  • skinnybonez
    16 Hours Ago
    is he (Chamois_Pose_02) jumping over a log and (black demon) poo? ALL of these are AMAZING!!!! GREAT WORK!!!