More …
Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Using Reference
This video demonstrates the various ways in which you can use reference in ZBrush help in your design process.
Using Reference An Introduction to ZBrush with Kurt Papstein
New to ZBrush? This video is perfect to get a basic understanding of some of the features in ZBrush to help you get started in your next illustration.
An Introduction to … ZRemesher
Joseph Drust demonstrates all of the features in ZRemesher, enabling you to get incredibly clean automatic topology.
ZRemesher Environments with Seth Thompson Part 1
In Part 1, Seth introduces the creative process for constructing his lantern. You'll see how separate pieces are developed using the Panel Loops feature.
Environments with S … Environments with Seth Thompson Part 2
Part 2 sees the development of a front panel for the lantern. This will serve as the basis for introducing duplicate parts. Some of the features you'll see in action include, the See-Through mode, Masking and Polygroups.
Environments with S … Environments with Seth Thompson Part 3
Next, Seth features the power of Transpose, Dynamesh and NoiseMaker. Follow along with Seth and build your very own lantern!
Environments with S …
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

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Views: 29781 Replies: 23
NEW! An in-depth look at the "ZRemesher" with Joseph Drust by: aurick 01-22-14
Views: 45600 Replies: 20
+ Create New Thread + Reply to My Thread
11 Hours Ago

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22 Favorites and 16Followers.

  • Jovon
    5 Hours Ago
    Awesome work! You nailed it.
  • Dragon
    5 Minutes Ago
    Ha, love this one. Really neat style to it. Lots of form and clean render (design).
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stills from the film Saga of Ragnar
This is the short film Saga of Ragnar that I created for my senior year at the School of Visual arts the film will premier on may 14th

33 Minutes Ago

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13 Favorites and 9Followers.

6 Hours Ago

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New project, inspired from Canon sniper artwork by the amazing Inshoo. Slowly getting there, can't wait to pbr the armor.

  • nufftalon3dstudios
    1 Hour Ago
    wow you been hard at work loving the daily updates keep it up. Your anatomy studies are excellent.
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04-12-13

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Hi its been a while since I posted here but I have still been active in zbrush. Here are some things I have been working on.

3 Weeks Ago

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Been working on the Red Queen.

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Clean up work on Skull Mask ...

4 Weeks Ago

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Hi everyOne, After long nights, i finish it. This is my final entry for Comic Con Challenge. I wish the best for everyone.. . we all, are already winners no matter what will be. For a complete and more high res : http://cghub.com/images/view/882430/

  • CALEB NEFZEN
    4 Weeks Ago
    My final piece for Comic Con Challenge. Vote for your favorites! 2D and 3D! Great pieces to look at all day long http://www.gameartisans.org/challenges/view-entries_comicon-challenge-2014_3d-char.php
  • KrakenCMT
    4 Weeks Ago
    There's some sick work here! Your Comicon Challenge piece is stellar!
  • ZeeSculptor
    1 Hour Ago
    Great sculpt! Congratulations on making it to the Comicon winners page!
1 Hour Ago

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http://lostsaga.mgame.com/guide/content.asp?idx=9&nowpage=

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Wizard - Blood and Fire Hydra. Complete Project Timelapse (Diablo III)
Hi! Here you can see the whole process and making of this wizard and hydra sculpture and final illustration, 98 % done in ZBrush, for the Diablo III - Reaper of Souls contest in DeviantArt. http://www.youtube.com/playlist?list=PLCpjrbCgX3AKY5SUEloCeNbnvXtQJWctt 40 chapters in HD about: Posing a character using a ZSphere Rigging; Transposing; Sculpting from ZSpheres, masking and extraction; Dynamesh; Fibermesh; Polypainting; Cloning and Mirroring; Appending multiple subtools; Rendering different passes and final composition in Photoshop. No Sound, sorry. Thanx for watching. Final illustration: Illustration in HD: http://akelarre.cgsociety.org/art/wizard-zbrush-hydra-photoshop-blood-fire-spell-spellbook-fantasy-2d-1164621 More drawings and paintings: http://akelarre.cgsociety.org/

  • Akelarre
    6 Hours Ago
    Here is the turntable and some close ups!! Thanks for watching!
  • acmepixel
    6 Hours Ago
    Excellent work. A lot of effort went into all these tutorials. Very helpful tips for Zbrush artists of every skill level. Thanks very much David!
  • HeavyTheory
    2 Hours Ago
    This is very impressive. Even more so when you see the turntable. Very inspiring.
4 Days Ago

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Hi Everyone! Finally I finished this little buddy! Gargoyles: Lexington - Fan Art Based on concept art of Ryan Lang. More Info here!

  • Dilated Pupil
    22 Hours Ago
    Hi, when I saw your take on Lexington, I couldn┤t stop myself from using this Ryan Lang guys's concept art as a rerence, too. I┤ve been working on a Demona model for no particular reason for quite a while and when I saw your cute little Lex, I gave...
  • craigz
    8 Hours Ago
    Hardcore nostalgia hitting me :P SO good Here you guys go... saving you the time because I know you're thinking it. https://www.youtube.com/watch?v=ygrEVnrg3Ic
  • Songai
    2 Hours Ago
    Well done Rodrigo. Ryan's character studies are wonderful and I think you did a great job retaining the graphic sensibilities of the forms and silhouette.
2 Days Ago

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14 Favorites and 10Followers.
update
http://oscarperezart.com/

  • OscarPerez
    11 Hours Ago
    thanks guys!! Jake Rupert , I used vray
  • dargelos
    11 Hours Ago
    Muy bien Oscar. Extraordinario!
  • bfgnz
    2 Hours Ago
    Very, very cool.
2 Hours Ago

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Wolf

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and another head, YaRRR!! *viciously swings pencil, eyepatch, parrot and rum and all*

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Here is the first prototype of the 7 inch sculpt, I'm developing for my Outcasts of Jupiter Kickstarter. I got this made using Sculpteo. At this size (5.5 inches and material, the detail isn't where I'd like it, but the print along with the wooden pedestal turned out quite nice. I also received a print of the little guy last week from Shapeways. At 2.5 inches, ultra detail resin is probably the best I will get from a commercial 3d printing service. It's a nice finish and will be easy to paint on. I will be using this material for the final 7 inch print. The intention is to split him in two halves and create a mold from those two pieces. I will then derive some more resin pulls from the molds. More updates and pictures of the process to follow. Thanks for the kind comments!

7 Hours Ago

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Update render scene
Updated the realistic bust render scene materials (VraySkinMtl) and lighting (HDRI). Now includes the Highpoly ZTL bust file and a HDRI for lighting from HDRI Hub. http://www.soulty.com/store/

  • Cedcrx
    3 Hours Ago
    Wouaw.you're a master. I really like your works. Just superbe.
11 Hours Ago

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Lost creatures 2 - Breakdown
Hey guys! Thanks so much for all the comments I'm glad you liked the last illustration I made. In fact, I managed to take another "photo"; of the creature before it saw me and went away, here it is: Also here is a bit of a breakdown on how I made this dude and the illustration process in Photoshop. hope you guys find it useful The model comes from a dynamesh sphere (the antlers are zspheres turned into skin and "dynameshed" it), very simple modeling. The only thing it might be worth mentioning is that the stylising of the antlers was done with the Dam_standard brush, Inflate and Standard brush. The texture of the skin is just polypaint and I used the Standard brush with colour spray and a doted alpha to generate variants of colour and to grow the fibermesh with that colour information. I masked portions of the body and face to create separate subtools with fibermesh to make it more manageable and to have more control of the length and "flow" of the fibers. The render was done with BPR and I rendered 4 passes plus mask, shadows, AO and zdepth. The compositing of the character is very simple too, here it is: NOTE: I took these screenshots from the process of the first illustration. For the second one (the one in this post), the compositing is exactly the same, but the shadow pass is stronger and I got rid of the Key light altogether. For the backgrounds and composition, I wanted a lot of depth of field and I knew I was going to blur things out, so I didn't spend too much time detailing things, instead, I tried to get the right shapes for the overall composition, to help guide the eyes of the viewer to the character. Here are a couple of GIFs to show a bit of the process: Lost creatures "shot 1" Lost creatures "shot 2" Let me know your thoughts! happy Easter!

  • danpants
    3 Hours Ago
    Amazing! Nice composition, depth of field and lighting. thanks for sharing your workflow. Happy Easter.
  • SarahZ
    3 Hours Ago
    I really like this character. Thanks for sharing and the very nice breakdown of how you made it!
  • PFC666
    3 Hours Ago
    the process very interesting, thanks for sharing the tutorial, you always learn something:
1 Day Ago

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The work is proceeding slowly. I felt I needed the need to push his emotion, his story, so right now you can see the current state of the WIP. I just began to detail the lower chin and will proceed from the bottom up.

  • Twitchmonkey
    4 Hours Ago
    Nice start. One thing I might suggest is to define the forehead wrinkles a bit more. The brows should be forcing the skin of the forehead up, so the smoothness of his forehead doesn't really work, especially given the advanced age of the character. Other...
  • rodfpv
    3 Hours Ago
    Hey there, thanks for your comments. I agree with all you said: the reason you don't see all of that is.... I'm still not there . I'm quite slow given my little time and the only area I've worked on is the middle of the chin. Gotta still work on all...
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paula
sketch in blenders dynatopo, then zremeshed and finished sculpting in zbrush. rendered in cycles.

  • Diablo
    12 Hours Ago
    fantastic bust.great rendering.
  • kokoro
    3 Hours Ago
    thank you diabolo, she was a joy to create, and i guess it shows a little
4 Hours Ago

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quickly posed default skinning

4 Hours Ago

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weirdy : sketchbook : Dorothy Gale
Dorothy Gale - WIP I'm going to start labeling things WIIP. Work Infinitely In Progress...

4 Hours Ago

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38 Favorites and 25Followers.
Wizard of Nebula
thank you guys this is my new work "WIZARD OF NEBULA" Zbrush/Maya/Keyshot CLAY Z-Scene

9 Hours Ago

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27 Favorites and 34Followers.
thanks modulator, you got some amazing sculpts too here are some wips as promised, and I am working on a new fan art character and I'll be posting wips soon

  • Bangers
    8 Hours Ago
    Brilliant, thanks for showing some more images of the mantis type girl, she is really great, I love the design, skin textures and colours you've used, cheers Soufiane
  • Jovon
    5 Hours Ago
    Suggestions: She is too perfect. Give her some asymmetry, pull out\reveal more of that 7th and 8th rib and make her a bit thinner. Also have some veins reviled showing her body rejecting the alien symbiotic that has taken over. I'm assuming she is human...
13 Hours Ago

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44 Favorites and 50Followers.
body -

  • theredbeard
    8 Hours Ago
    This is looking so good! well done!
  • DerekAnnan
    7 Hours Ago
    wow, she is really coming along. very beautiful character. I think your final choice for the outfit was great. Agree with Alexander about the pronation and supination of the right arm. For that reason i like the wrist armor version better. The mech...
  • ysalex
    5 Hours Ago
    thanks guys, I am working my way down the arm. Final design will have a rotating wrist to provide the second axis of rotation.
5 Hours Ago

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Wolf

6 Hours Ago

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APR 18, 2014 Just a little tad more ZBrush Fun this morning. Glenn

  • LVXIFER
    5 Hours Ago
    it remembers me something eheh
6 Hours Ago

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The 3K WHATS_IT
Various views of same object. Could go many ways from here. Obj file in zip(the .ztl was too big )

7 Hours Ago

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tigergirl

1 Day Ago

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Hey Thanks Diablo,Brian, Hey guys here is spidy started as doodle i might go for more finished version , and yeah this is peter parker in miley,s costume :P Very early update/just doodling around/ might go for some diorama with this later.. Very early update/just doodling around/ might go for some diorama with this later..

  • dopepope
    1 Day Ago
    Very impressive work!