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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Video Tutorial: Knife Prop by: aurick 4 Days Ago
Views: 4999 Replies: 8
2017 ZBrush Summit by: aurick 2 Weeks Ago
Views: 6296 Replies: 3
#AskZBrush: Updated August 25 by: aurick 07-31-17
Views: 196389 Replies: 90
ZBrush Awards 2017 - The Nominees by: aurick 07-20-17
Views: 10380 Replies: 7
Insert Multi Mesh Repository by: aurick 07-19-17
Views: 2084751 Replies: 600
ZBrush 4R8 Beta Testing Gallery by: aurick 06-25-17
Views: 70888 Replies: 96
Announcing ZBrushCore by: aurick 04-29-17
Views: 146475 Replies: 250
Pixologic Presents ZBrushLIVE by: aurick 02-08-17
Views: 13305 Replies: 12
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Hi Spyndel, Thanks so much for the detailed info, I am exploring a zbrush workflow, purely from a speed to artwork pipeline. I am from a 2d/matte/concept background so always felt a little restricted by assets, so why not create my own. Having never been very technical (or had the time to be so patient as to box model) I looked to zbrush as a tool to get ideas out of my head into 3d as quick as poss. I would probably go for a high poly HS approach, as I have already started down that road. I love the zmodeler tools, but slightly different thinking for me, but again will use that for more machined areas. I realised that I always go for something stupidly complex so have pulled back and followed a tutorial on a knife for example that gave me huge insight into the zmodeler worflow and how useful it is for clean edges etc. My meshes at this stage in my development can be a little lumpy, however using the clay polish and polish I was amazed at how clean a result I could get. Here was my result after that, just using the sculpting, dynamesh and polish tools: I was really happy with how clean it came out, as whenever i'd render it would appear clean but still have imperfections. This was the knife btw: I am going to start a new post with the bunny as I feel that has taught me quite a lot, I may very well just try and get smaller wins here and there to build ot my larger project. Thanks again for the advice!!

  • 3duserman
    1 Hour Ago
    Hey guys, sorry if this is the wrong forum to post in... all the work is so stellar here I feel it must be! If anyone can give me any advice where there may be more people at my level that I can chat progress through with would be incredible! Thanks...
1 Hour Ago

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Some in-between characters I had in mind doing for Halloween, but was having fun so finished them sooner. Individual sculpts with concepts on artstation https://www.artstation.com/artwork/EW1k4

2 Days Ago

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few more render :|

  • --E--
    2 Days Ago
    Insanely amazing! Love the crisp, strong, clean details.
  • sumitcraft
    17 Hours Ago
    @Eric Blondin than you you also haev great work : ) -------------------------------------------- kaushik manna https://www.facebook.com/kkmanna9818
8 Hours Ago

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Keeping Track of Progress
This is the first ever sculptures I made using ZBrush. It was on 22/09/17

  • nozzle
    2 Hours Ago
    REALLY scary!
2 Hours Ago

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74 Favorites and 49Followers.
Testing Keyshot 7
Hi all. Here's a new Alien concept. I'm using him to play around with Keyshot 7

15 Hours Ago

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14 Favorites and 19Followers.
The Dark Tower character concept work (spoiler-free)
Some early creature/character concepts I did for The Dark Tower movie. - Siweb

  • dopepope
    6 Hours Ago
    That creepy crawler thing is pretty great. Reminds me of that enormous monster at the end of The Mist that they show only briefly, but makes quite an impact. Very cool.
  • rasmusW
    3 Hours Ago
    cool stuff simon. it's always a pleasure to see your work. hey! i hope you guys get a chance to work on hellboy. would love to see some designs from you on that. oh well! have a nice weekend. -r
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some more render

  • dopepope
    6 Hours Ago
    Very cool mash up. Looks great with the red & black.
  • vermo3d
    4 Hours Ago
    thx a lot sir
4 Hours Ago

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brasen Sketch Book
Hello ZbrushCentral! I started this project a long time ago, decided to dust it off and finish it finally. It originally started as an anatomy practice, and was used to keep up to date with new techniques and practice, it got rebuilt multiple times. Original concept design is by https://www.artstation.com/sungryunpark This project was created in Zbrush for sculpting, Maya for lowpoly, Marvelous for some cloth and substance painter for the textures and materials and rendered in Marmoset. If u guys have any questions im happy to answer. Cheers!

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17 Favorites and 8Followers.
Holdeen's Guardian
Character based on the concept of Dean Holdeen, most of the time I use zbrush and maya to model, but the challenge I made myself was to model this character without migrating from zbrush to other modeling software, I knew I would have enough tools to model it only in zbrush.

  • Znub
    5 Hours Ago
    Great work.
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The Supplier real-time
Hey guys.... Here's the final real-time submission I did for Artstation's Beyond Human Challenge..... Here's the link to the original post: https://www.artstation.com/artwork/5l1QW The artwork is based on Geraud Soulie's beautiful concept art for the same challenge. ZBrush for Sculpting, Maya for Lowpoly and UVs, Substance Painter for Baking and Texturing and Marmoset Toolbag for Presentation. Hope you guys like it....

2 Days Ago

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Beyond Human challenge - Munkei
Hello everyone! I lurk Zbrush Central a lot, but that's my first post here This is my entry for the Artstation challenge "Beyond Human". The amazing concept was done by Khoa Việt: https://www.artstation.com/vietkhoa You can see the marmoset view, maps etc here: https://www.artstation.com/artwork/Ko1GG

  • Dantert
    1 Day Ago
    Great work. Especially good work on the face
  • industripop
    5 Hours Ago
    What a gorgeous model! Would you care to share the workflow on the hair?
1 Day Ago

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ZRace Wheel Chair.
ZRace Personal work with a serious Background. My Daughter has a disability, she needs a Wheelchair. She asked me if I could build one, in cool color and with other Wheels. Ok color no problem, wheels a bit more difficult. Hope so a Wheelchair can be real in a few years, wheels without hub and Magnet-based. ZRaceWheel Chair. Done with ZBrush ( ZModeler and Boolean ) Rendering with KeyShot no Postwork. some Details . I hope some like this Wheel Chair , thanks.

  • skinnybonez
    1 Day Ago
    Amazing work!!! What does your daughter think of it?
  • gabo1991
    6 Hours Ago
    Outstanding work. Thank you for sharing the image and the story about your daughter. I bet she loved it.
  • Guido Leber
    5 Hours Ago
    My Daughter said, build me the part in real, please. And thanks for the comment.
4 Days Ago

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karma
Raw sculpt images form z brush.

  • photons
    1 Day Ago
    Hello Vichar, great work again. Loved the character and it’s posing , strong intensity in the body language. I like the way you have sculpted the speed lines ( innovative ) . >Ankit
  • vichar
    6 Hours Ago
    photons:Thanks for inspirational words of appreciation and encouraging comment it means a lot to me . amruthRaju:Thanks for your encouraging words.!!
6 Hours Ago

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Viking
Another Views Thanks JRAnimation, i'm going to improve the model!

7 Hours Ago

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Beyond Human challenge
Hey guys just want share my work done for the Artstation challenge based from a concept of Lilia Anisimova Here is the page https://www.artstation.com/artwork/P143B while this is the contest page https://www.artstation.com/contests/beyond-human/challenges/24/submissions/21992 Thank you

01-23-17

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Barack Obama, 44th president of the United States.
No political comments please

  • rasmusW
    01-24-17
    beautiful.. good likeness. -r
8 Hours Ago

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Lady Nose - Ancient Civilization Challenge
Lady Nose - Ancient Civilization Challenge Hello everyone, I started this character for the Ancient Civilization Artstation Challenge, but I had some unforeseen and some work, and I did not get finished on time. So I decided to finish and put it in my portfolio, it was a really cool piece that I could work on, I learned a lot from this character. And that was the end result. The modeling I did in zbrush, some accessories were made in maya and zbrsuh with Zmodeler. The painting of the face I did in Mari, texture and painting of clothing and metal I used substance painter, and the clothes I did a quick block in Marvelous Design. Render was done in Arnold. Concept of this character was made by Vitaliy Tyukin's, he made great concepts for this contest. check it https://www.artstation.com/contests/ancient-civilizations/challenges/14/submissions/15029?sorting=popular Xgen Curves

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8 Hours Ago

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Suite

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Littele Woman
Hey ZBC new personal project hope you like it

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Here are some updates on the printing progress. The camera is a bit crap and the material is very dark and glossy. I intend to use a light primer to give it a ambient occlusion effect.

  • nebular
    1 Day Ago
    Looking great! I will check out the model for sure.
  • Ghostman_
    9 Hours Ago
    This is looking real good. (kul att se en svensk 5 krona. haha)
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Darth Maul

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Guardian
Holdeen's GuardianCharacter based on the concept of Dean Holdeen, most of the time I use zbrush and maya to model, but the challenge I made myself was to model this character without migrating from zbrush to other modeling software, I knew I would have enough tools to model it only in zbrush. link Dean Holdeen Holdeen's GuardianCharacter based on the concept of Dean Holdeen, most of the time I use zbrush and maya to model, but the challenge I made myself was to model this character without migrating from zbrush to other modeling software, I knew I would have enough tools to model it only in zbrush. link Dean Holdeen

  • jorge santos3d
    10 Hours Ago
    Traduzir muito obrigado 14/5000 thank you so much
4 Weeks Ago

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425 Favorites and 246Followers.

  • ClayBear
    3 Weeks Ago
    So much awesome work! Congrats mate!
  • mutte696
    11 Hours Ago
    Thank you all for the support! Cheers!
13 Hours Ago

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Toshiki ono's portfolio
Head modeling, zbrush Created only by. Examination of fiber mesh.

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HulkMaul | Starwars and Marvel mashup
what if Hulk and darth-maul fuse together

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81 Favorites and 33Followers.

  • MIMDIAmond
    14 Hours Ago
    I follow your work in Artstation and I really learned from your WIPs. thank for sharing and congrats for TOP ROW.
15 Hours Ago

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My latest work. Metal Gear Solid Gray Fox Metal Gear Gray Fox fan art. Model is based on Yoji Shinkawa/Play Arts Kai action figure. Modeled in Zbrush Painted in Substance Painter Rendered in Corona 3ds Max