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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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#AskZBrush: Updated October 26 by: aurick 1 Week Ago
Views: 290065 Replies: 108
ZBrush Summit 2018 News: ZBrush Awards Winners Revealed by: aurick 10-04-18
Views: 21416 Replies: 5
ZBrush LIVE Sculpt-Off 2018: Results by: aurick 10-01-18
Views: 10013 Replies: 4
Insert Multi Mesh Repository by: aurick 07-01-18
Views: 2518297 Replies: 615
ZBrush 2018.1 Now Available by: aurick 06-20-18
Views: 144468 Replies: 5
Annual ZBrush Awards by: aurick 02-06-18
Views: 2423 Replies: 0
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23 Favorites and 13Followers.
Female Portrait Study
Hello guys, I just want to share with you a new female portrait study. Modelled as well as hand painted in zbrush. Thanks for the support!

  • Ben | 3DGladiator
    18 Hours Ago
    Very cool work! Nice textures and lighting. Cheers, Ben | 3D Gladiator
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Obsidian Juggernaut (WORK IN PROGRESS)
Hey, guys... so I decided to create a thread dedicated to this character so I can get more focused feedback and get this guy ready for action. Today's focus was working on his armour and making it more decorative than functional (besides, being nearly invulnerable, who needs functional armour?), learning about how to construct the armour in a way that it feels believable and he will be able to move in it quickly. In the shots below, and after watching World of Warcraft for reference, I started off modelling each piece of leather armour and have it in key places where I think it would fit him. In reality, he would be easily killed in a dressing like this, but he has tough skin, so he has nothing to worry about. There is still more work to be done on his armour including setting it up so that it can be simulated in Marvelous Designer. The fauld will be an interesting design approach. I will say, I LOVE modelling in perspective... It helps SO much. For his skin, I decided to go for a bluish, grey feel to give the leather armour some contrast, especially in scenes where he will be surrounded by a fiery hell (He is from Styx) and dramatic lighting. I was inspired by Doomsday and Darkseid to go for this colour scheme, especially with the use of cavities to influence the roughness maps for his skin. These polypaint colours are just for reference and will change in Substance Painter when I am ready to texture him. The end result will be in Modo where he will also be animated via mocap. TO DO: -- Refine his anatomy more (I want to lessen the muscular details and get softer forms). The knees and thighs will need more work. -- Create some metallic ornamentation that will be added to the armour and detailed using displacement maps. I could also just model the ornaments outright and using Displacement maps for details. -- Do an overall detail pass on his skin using HD Geometry. -- Concept his weapon and shield. -- Figure out a workflow for creating the Displacement Maps for corrective blendshapes for rigging. C&C is also welcome. Cheers.

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The Joker
Hi, Guys, This my new work a fan Art of the Joker inspired by the art of my friend Ivan Miskalo This was a really fun model to do and very challenge try capture this very stylized and expressive 2d and translate to 3D. All ways a big learning at this every new model, and need to say thanks for my another friend Dmitry Ten for helping me on the light the scene! For more images and others works please go to: ARTHUR DUQUE CHEERS

  • arthurduque
    20 Hours Ago
    Hi, this is some working progress videos I made during the process Here the first Step for this project I started with Zspheres, blocking the pose, and they split the body parts for easier manipulation. Working progress ...
  • kiarash.tamizkar
    16 Hours Ago
    nice job arthur ,final result is stunning and i truly want to see this character in motion
  • cavedog
    5 Hours Ago
    Loving it! You really pushed it. Keep it up!!!
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Instaboo!!
Inspirado en el isotipo de Instagram. Presente a este nuevo amigo en 3D, peludo, monstruo y divertido, hecho el último Halloween, muy feliz de haber aparecido en 3D total y muchas otras plataformas creativas. ( Instaboo in 3dtotal ) gracias a jorge cuellar por la colaboración en la realización del arte conceptual. https://www.artstation.com/angelrapu

6 Hours Ago

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34 Favorites and 15Followers.
more fiber and nanomesh kitsch... even the backdrop mountain range was a nanomesh... not very happy with it tho... but then, its pink... grass really eats performance...

6 Hours Ago

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Fan Art
Fan art model inspired by the Gigantic game.

16 Hours Ago

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33 Favorites and 19Followers.
Dave - Game-ready head
A quick exercise I did last month. Just wanted to create a quick game-ready head for practice. I sculpted the head in Zbrush and used TexturingXYZ maps through Mari for skin details. Lowpoly done in Maya. Total poly count comes to roughly 11k tris. Rendered in Marmoset Toolbag 3. Wireframe

  • ZenBren
    8 Hours Ago
    Nice work dude!
9 Hours Ago

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41 Favorites and 39Followers.
Conan the barbarian
Hi all. A friendly sculpt-battle with Maria Panfilova. 4 days. Based on concept by Marko Djurdjevic https://www.instagram.com/p/BkK8AAaH-yp/ Her version: https://www.instagram.com/p/BqDdJoqlg2s/

9 Hours Ago

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280 Favorites and 179Followers.
Conan the Barbarian
Hi Guys, New post here. I made it as a friendly battle with Eugene Lukashevich. His version: https://www.instagram.com/p/BqDdRIpFwRk/ Based on the sketch by Marko Djurdjevic https://www.instagram.com/p/BkK8AAaH-yp/ It took 4 days. It was really nice to try out male character masculine type!

4 Weeks Ago

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280 Favorites and 179Followers.
Dragon and mouse
Hi guys here is a new personal work. It started the idea from a messy sketch on Ipad. I like the idea when dragons looks like pets and behave the same way Then I stumbled on really cool twitter account haruki_creation, they post Asian-made sculptures. I love the way they treat details and how they paint them. I wanted to make something similar. I tried my painting with polypaint on a very flat light matcap in zbrush. As usual I made very quick topology and UVs to continue to texture it in substance painter and render in redshift. Here is the result. Hope you like it! some of references:

  • poisonauta
    2 Weeks Ago
    Really impressive projects! I really admire your talent, i've been following you in Instagram for a long time. I love the composition from the dragon and all those little details.
  • Moons_tone
    9 Hours Ago
    Thanks guys! Old School , Thanks, man! Hopefully I will print it in future!
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41 Favorites and 39Followers.
Orc From Snowlands
It was a sculpt battle with Rodion Vlasov It all took 4 days. Concept by Marko Djurdjevic

4 Days Ago

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23 Favorites and 13Followers.
Sesi Print
Here is a print of a character I modeled a while. Again concept from Chris sanders sketchbook vol 1 modeled in zbrush and printed in nylon.

  • froendjm
    10 Hours Ago
    What type of 3D printer did you get? The first few prints look like FDM but the last bunch of the phone case and the Sanders girl both look grainy like laser sintering. If so do you have an sls printer at home? These prints look great and am interested in...
10 Hours Ago

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Capuchin monkey
Hi there! Recently I had the pleasure to sculpt this majestic creature for my buddy Artur Szymczak for his upcoming project It was pretty hard for me to get the body to anatomically correct level. In terms of details I focused mainly on the face, as the rest of the body is covered with fur. I would love to hear some critics from you guys, cheers! Also, I attach render of the previous version as well as images of her final look. All lookdev work made by Artur, so huuuge props for his brilliant job. You can check all of his work over here: https://www.artstation.com/synapse

11 Hours Ago

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Marmoset Renders

11 Hours Ago

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Fungh_Creature_Game Character Art
Hello guys, Finally completed Game Character Art (real-time) which i started for the Artstation Challenge Beneath the Waves. "Sons of Coral" Fungh Creature - Awesome Concept Art by Maciej Janaszek. I am happy with the result it was difficult but fun Learned a lot during the entire process!

12 Hours Ago

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Creature design, request for criticism
Hi, this is my first post AND my first own design/sculpt in ZBrush. The Situation: This is a creature, based on a female human and a leaf insect. The story is, that she has been transformed into part leaf insect part human and used to play harp IRL, so thats what shes doing. The harp is about to follow into the design. My request: I am looking for some feedback on this design and the execution in the sculpt. The creature is currently at 800k polys and I am thinking about starting to detailing, but I am not sure, if it is ready for the detaling phase. What am I missing out (Anatomically and design-wise)? What is wrong? Where did I mess up big time? I'd be very happy for some detailed, construtive criticism. Thanks for reading.

12 Hours Ago

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2018 zb01

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Retro Robot
I started this character to use for a specific project that wound up getting scrapped very early on. However, I'd already gotten hooked on the style of 1950's B-movie robots and decided to go ahead and make this anyway. I'm more happy with the model than the render I got, but that's me.

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17 Favorites and 15Followers.

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17 Favorites and 15Followers.
Mega Man Zero fanart
Bass on Zahra,I fix some problem,and design lots of details. Get more in my artstation, https://www.artstation.com/artwork/PzxLo

10-09-18

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22 Favorites and 29Followers.
McShane WP
Hi Guys , Here are some renders of a portrait exercise I was doing of Ian McShane. I tried to kept this quite simple and use only Zbrush and Maya for this project . So inspired by Kris Costa I've modeled all the details by hand in Zbrush and also painted all the textures in Zbrush (no HD geometry though). The only XYZ texture I've used was a micro skin pores displacement used in Noise Maker. I've also tried to practice Xgen on this character from core Xgen to groomable splines to Interactive Groomable Splines. The head Model is about 20 mil polys in ZB and has only one 8K map for each Colour, Roughness, DISP. It has quite a few Xgen descriptions and loads of hair There are still quite a few things to fix and polish, but I hope you like this stage of the process. Cheers!

  • andrei.szasz
    10-10-18
    Thank you guys !!! and Thank you ZbrushCentral for the top row !!! @majinsky, it's Arnold. Thanks ! @locusta, thanks , yeah I can't wait for the next season, too . Cheers, Andrei.
  • Max33
    10-11-18
    Wow amazing likeness, you kept the intensity of the face expression. Fully deserved Top Row!!!
  • abhominal
    13 Hours Ago
    My favourite under rated actor! Great job and likeness.
13 Hours Ago

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17 Favorites and 15Followers.
Zahra in light

13 Hours Ago

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17 Favorites and 15Followers.
Zahra in zbrush

13 Hours Ago

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Zahra
Hi,it's me again . This is my practice work in the 魔型志 online course. It's not very perfect,some details must be think over and fix. Very thanks to Johnny Xiao one of my master,and other's helps. Last ,reference by Sunme Lee ,https://www.artstation.com/artwork/5b5rw hope U like~

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47 Favorites and 13Followers.
Hi again everyone! I present my very first scene to you which I am making. It is a scene/stylized diorama very inspired in term of atmosphere of Diablo (it is my favorite game since the very first game ^^). I started with a fast out block of the objects, like their placements. I gradually model in low poly the majority of the props which go made up the scene. I work at the same time on environment and the lights for one returned very dark fantasy. C&C are very welcome, it is the first time that I make this kind of project.

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47 Favorites and 13Followers.
Hi everyone! I have create a base for my previous creation. It is a really basic support, and the sculpt is quite as basic. The goal of was accompanied the stones for a more complete aspect. C&C are welcome! I hope U enjoy!

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Three Robots
Here are some older models that I posed up in ZBrush, and sent to Keyshot for rendering.

09-20-11

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ZBrush 4R2 Beta Testing By Joel Mongeon
My name is Joel Mongeon, and I have been thrilled to be a part of the ZBrush 4R2 beta. I came in a bit late and had some computer issues this summer, however it never stopped my enjoyment and discovery of the latest advancements and innovations that Pixologic has produced. Zombie (click for full size): While I was only able to work on one project for the beta, I had a great time using the new DynaMesh feature to build a zombie. The new rendering system and wax shader is a really fast way to bring a model to the next level of polish without having to leave ZBrush. Bellow you can see the finished zombie along with some of the WIP images produced. I would also have to say that the new surface noise additions are fantastic! I can't wait to see what everyone can do with this version of ZBrush. Thanks Pixologic! -Joel

  • thu2921996
    07-23-16
    I really like the cloth feel. What is this noise feature thing that is different?