More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Official Video Added to Page 1) by: aurick 7 Hours Ago
Views: 147087 Replies: 304
Insert Multi Mesh Repository by: aurick 2 Days Ago
Views: 750097 Replies: 512
ZBrush Summit 2014 by: aurick 1 Week Ago
Views: 63528 Replies: 185
ZBrush Helmet Design NEW! Project Files Added! by: aurick 3 Weeks Ago
Views: 149892 Replies: 92
ZBrush Interview: Gil Bruvel by: aurick 06-12-14
Views: 20290 Replies: 5
+ Create New Thread + Reply to My Thread
4 Weeks Ago

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Dinosaur: from 3D modeling to bronze sculpture
Below are a few step by step photos showing how we cast 1 meter long dino from 3D model. The Dinosaur is designed by Tom Tischler. We do 3D printing and cast the bronze sculpture. Step 1: Digital model. It is done with Zbrush Step 2: 3D printing. We use high quality 3D printing technique to print them out. Every details are perfectly reserved. Step 3: Bronze casting. We use lost wax casting technique to cast the work in bronze. The result is great. For more details on how to apply 3D printing and bronze casting onto your work, Please visit our website.

  • TanTeckWeng
    10 Minutes Ago
    Interesting! Are the wax parts fused together to form a single piece, or are the bronze pieces joined after casting?
1 Day Ago

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Alien guy from today

  • ChadWed
    1 Day Ago
    Awesome work! one Critique I have is you are over highlighting/brightening and blurring your work! Great stuff! http://www.zbrushcentral.com/showthread.php?186936-zBrush-Projects/page2
  • Kisel
    19 Hours Ago
    Hi Chad and thanks, yea you are right, must control more my highlighting fetisch
  • elSEEDY
    1 Hour Ago
    You've progressed so much over such a short space of time man , i can tell you're putting in the work. That lizard guy with the gun is hilarious, awesome character.
4 Days Ago

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8 Favorites and 8Followers.
Michonne - The Walking Dead (Fan Art)
Hi guys, this is a Fan art of Michonne from The Walking Dead TV series. Love her action on the movie, so I decided to make her. enjoy guys for more detail, you could visit here: http://www.artstation.com/artwork/michonne-the-walking-dead-fan-art

  • Gordon Robb
    3 Days Ago
    Love this sculpt in general. Everything about it with the exception that, in my opinion, the likeness isn't quite there. Everything else about it looks fantastic.
  • niallsimon
    1 Hour Ago
    Dragon : thanks man. Yeah Danai Gurira really does an amazing job with Michonne, totally agree with you man. digitalmax...
1 Hour Ago

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Update!
Just refining a bit.. still got a long way to go!

19 Hours Ago

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Cheers Guys I really enjoyed the splinter concepts I did. speaking of which here is some more. In this on Clothes are 2d but the body was rendered in Zbrush with Photoshop paint over. This one is pretty much all zbrush a little photoshoping at the end.

  • Kisel
    19 Hours Ago
    Wow, cool work man!
13 Hours Ago

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beetle man
hi guys,my name is zhang long ,and I'm a character artist at Ubisoft in China. this is my 2011 concept design, this character finished in 2014.used 7 days to finished it.

2 Hours Ago

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The Warrior Ghost W.I.P
Blizzard Fest 2014 W.I.P This is a Ghost in 'Star craft2' but difference is that he is built for short range attack and also capable in long range sniping by using transformable weapon. His armor became more powerful and effective in short range attack through Dark templar's technology. In addition, the clocking technologies are better than before. It motivated by ancient Korean warrior sort of lancer. https://www.facebook.com/Siriusnj

2 Hours Ago

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8 Favorites and 7Followers.
Thanks skasse! Yeah the grin did look awkward I was actually drying to get rid of it to bake it to the low and then bring it back after. I do appreciate the input. I put together the low poly and textures and here is the result: I also have it on sketchfab here: https://sketchfab.com/models/a3e0fed7446740bf831b31d4148fc12b

1 Day Ago

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CAPCOM - Realistic portrait
Hi everyone, my name is Riccardo Minervino and I'm a senior character artist at CAPCOM in Japan. I'm proud to be able to show you our latest achievement in photo-realistic character modeling. This image is the result of many months of research, and combines the latest technologies with years of experience. The head is a scan-base model, retopology and skin details were created in zBrush, the hair was made in 3DSMax with Ornatrix and the final image was rendered in Octane Render with physically based shaders. Hope you like it!

  • truubluu
    12 Hours Ago
    AAAAAHHHHHHhhhhhmazing! Great work!
  • INFINITE
    10 Hours Ago
    Very cool! The hair looks ace. It would be great to learn more about Octane Render's skin and hair shader. Also to see other lighting examples to see how the shader stands up?
4 Hours Ago

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31 Favorites and 27Followers.
pilot and officer are now done :-)

  • brian20
    3 Hours Ago
    very cool!the rolled up tarp or canopy looks really nice did you do that part in zbrush?
8 Hours Ago

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36 Favorites and 22Followers.
Cropped the image to avoid mature tag. Still not sure but according to the warning I've received showing boobs is OK, only genitals should be hidden under the spoiler. And here is yet another test render to check the wet look, procedural bump and script for placing water drops. Script is kinda OK and might be good for filling the space, but the main drops and trails I will make manually. And they are still badly integrated right now. They need at least some shadows. Procedural bumps on her skin are looking good in several places but I definitely should make handpainted mask since micro-structure of the skin changes a lot depending on the part of the body. For now lets consider she feels cold.

  • NB-DanTE
    3 Hours Ago
    Impressive progress, I like how the water drops placing, it feels natural on the skin (maybe you should add more drops) but the skin still need more work in the last shot it looks like a wax doll, maybe because of your light setup because the full body...
4 Hours Ago

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Mario Taboada Artwork Sketchbook
Hi all, from now and ahead I will use this thread to post my work in progress models and final ones, any feedback and suggestions to improve my work will be much appreciated. Thanks This is one of the last personal models I m working on, my minotaur model, still a long way to go detailing everything..

7 Hours Ago

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48 Favorites and 42Followers.
a couple more renders, plus wip sequence
A few more views, plus the usual, embarrassing wips...

  • Ouran
    5 Hours Ago
    Darn this is good. Keep them going nagulov !
6 Hours Ago

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5 Favorites and 5Followers.
Wip
No time to finish the character, but tried Marvelous Designer

6 Hours Ago

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6 Hours Ago

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Retouched to cherries
Hi! Thank you for your comment I was retouched to cherries. Thanks to you, I was able to complete artwork

6 Hours Ago

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My Sketchbook
Hi Guys, I have been meaning to start a sketchbook thread for a while. I have just been so busy lately with work and family and haven't managed to get around to it... I am hoping now to get back into more of my personal work, so I have decided to finish off some of my old characters. First of all I thought I would finish this creature that I was sculpting a while ago... The sculpt is amlost there, only a few details to add if anything. I am going to retop next and unwrap so I can get to baking :-)

3 Weeks Ago

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  • Richard Marklew
    1 Day Ago
    Pixologic have only stated We are still awaiting...
  • Zaphod
    18 Hours Ago
    @ sadicus >>> "[B]Do you think a GoZ pipeline would be made for Marmoset Toolbag2 or ...
  • myshadow
    7 Hours Ago
    Give us 4r7, we are an anxious, blood thirsty crowd of torch and pitchfork wielding 3d artists! Up in arms over being forced to wait for our 6th free update!!! Really tho its all so appreciated.
2 Days Ago

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Finally done. hope you like. c&c's please. About 4 days of work.

  • Diablo
    7 Hours Ago
    lovely work man.looks pretty damn great.
11 Hours Ago

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Character work based on Dave Rapoza's concept :)

  • Diablo
    7 Hours Ago
    man you got great works in your thread.love this one.keep going.
7 Hours Ago

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48 Favorites and 42Followers.
Seated Nude
Finally a new sculpt! Did this one in fits and starts over a long time. Initially inspired by a drawing by Wesley Burt, eventually enlisted my wife to model parts of the body for added realism. What looks natural is thanks to her, what sucks is entirely my fault. I wish my day job forced me to use zbrush daily and keep me in shape, because otherwise I get too lazy. Also, I can say with increasing confidence that I detest elbows and knees.

2 Days Ago

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3 Favorites and 4Followers.
Here's another render.

  • soulburn3d
    12 Hours Ago
    Great design, you have a nice balance of details, areas of visual details vs areas of visual rest. - Neil
  • Jake Rupert
    10 Hours Ago
    Original model and very much like your renderstyle in marmoset!
  • hikmeth
    7 Hours Ago
    Thank you all for your nice comments
8 Hours Ago

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Quick sketch I liked and expanded on.

8 Hours Ago

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Salar jabbarzadeh

8 Hours Ago

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3D printed Baby Groot from ZBrush model
Heres one of my pictures of my 3D printed model of Baby Groot. It's roughly 1ft tall. Ill have the Zbrush mesh picture later today. Let me know what you think! Reid

1 Day Ago

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Tomb Raider 2013 Version WIP
Hey guys, This is my work in progress Tomb Raider model of the 2013 game. I still have a lot to work on but thought I'd post it now for any feedback. A little zoomed out in this picture, Ill have better later. new picture" Reid

  • ReidB
    8 Hours Ago
    Added a new picture
11 Hours Ago

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Collectible/3d print work
I was fortunate enough to get work on this for gaming heads, Thanks to Alex Davis for his Art direction. here is link for website : http://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=128 hope you like it , Thanks.

  • Jake Rupert
    11 Hours Ago
    Very nice St. george or Siegfried. Congratulations.
  • truubluu
    9 Hours Ago
    This is just a great sculpt. So classical, very impressive !
9 Hours Ago

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16 Favorites and 12Followers.
Hi, there. Long time no update. In the past few months I was busy in my job. So I pause my Sherlock for a while. Anyway. I just happy to share you guys a little fibermesh baking tutorial. Maybe someone already know about this way, but if you don't know yet, I hope this little tutorial is helpful to you. Happy ZBrushing!

1 Day Ago

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15 Favorites and 15Followers.
Hey here is one of my old model done some re sculpting , it was very quick one its Based on André Mealha AKA Browning's conceptart hope you like it !!

  • henriquedw
    1 Day Ago
    Great style, really like this model.
  • TheArtMonkey
    9 Hours Ago
    The astronaut looks nice, and I like the simplified style. However, I believe the pose needs some contrapposto to really make it sing. Right now, his posture is very even and symmetrical, making the large suitcase he's holding appear weightless; he...