More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

CTN animation eXpo 2014: Joseph Drust ZBrush 4R7 Demo by: aurick 39 Minutes Ago
Views: 8790 Replies: 33
Status update... by: Pixolator 47 Minutes Ago
Views: 17492 Replies: 91
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 1 Hour Ago
Views: 392673 Replies: 845
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 12 Hours Ago
Views: 49679 Replies: 148
ZBrush Summit 2014 by: aurick 10-18-14
Views: 71260 Replies: 186
Insert Multi Mesh Repository by: aurick 10-12-14
Views: 851964 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 162067 Replies: 92
+ Create New Thread + Reply to My Thread
1 Day Ago

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CTN animation eXpo 2014: Joseph Drust ZBrush 4R7 Demo
Here's an early holiday treat for you! Last month Pixologic attended the 2014 CTN Animation eXpo in Burbank CA and we caught some of it on video. We'll be posting videos from the other artists that attended on our YouTube channel but as a special treat for ZBC members we want to share this here and help you get ideas going for when ZBrush 4R7 launches next month. In this demo, Pixologic artist Joseph Drust takes a closer look at some of what you can look forward to in the new ZBrush 4R7 features including: *ZModeler brush *ArrayMesh *NanoMesh *QMesh Enjoy! NSfyqDWOYG4 Want more? Learn more about ZBrush 4R7 . View the KeyShot to ZBrush Bridge sneak peak. Read Pixolator's post about the launch time frame.

  • subtool
    4 Hours Ago
    Is it possible to "spray paint" nanomesh?
  • SammehSAMURAI
    1 Hour Ago
    So excited to start experimenting with these new tools! I feel like I was already doing very similar things to the new modeling brush, albeit 99% slower all with the transpose line and selective masking/polygrouping, so this new feature blows my mind! and...
  • AnthonyA85
    39 Minutes Ago
    These new features look interesting, especially the zmodeler, and the nanomesh looks cool too, but i don't think i'll be bothering with keyshot, i just got modo, and i have marmoset, so i don't think i'll need keyshot, plus my system is a bit...old :P ...
3 Days Ago

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Status update...
Greetings ZBrushers, I would like to share with you the status of the upcoming ZBrush 4R7 for Windows and Macintosh systems, both 32-bit and 64-bit. We originally planned for this release to take place before the end of this year. As it turns out, due to the sheer volume of development involved in creating the first ever 64-bit versions of ZBrush for both Windows and Macintosh, it is taking a little longer than expected. There are effectively four versions to test -- twice as many as in previous releases. With that in mind, I feel that we should take the time to fine-tune and deliver the very best possible capstone to the 4.x series in order to allow you to gain the most benefit from the new features. We have therefore decided to postpone the release of Z4R7 from December to January. Please bear with us while we polish ZBrush 4R7. We are as eager to have these new features in your capable artistic hands, as you are to make use of them and reach higher levels of creativity. Have a wonderful Holiday Season and a Happy New Year to all! -Ofer Alon

  • RAMWolff
    3 Hours Ago
    Got our goat hooves crossed in hopes! New computer should be here by then....
  • Pendraia
    3 Hours Ago
    lol...yep and in the meantime off to learn more about creating IMM's as that looks like it will be really useful.
  • x-space
    47 Minutes Ago
    Thanks Ofer for a good outlook to start the New Year with a second christmas gift. And as well thanks that I donīt have to look every 5 minutes at ZbrushCentral the next 2 weeks. Only 1 time a day is perfect BTW. I hope that there never will be an...
08-09-14

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  • aurick
    9 Hours Ago
    [B][COLOR="#FF8C00"]To answer Thebest12: RAM doesn't speed up your sculpting. How smoothly you interact with the mesh with each brush stroke is entirely based on your CPU. More RAM simply controls how much data ZBrush can keep immediately at hand so...
  • psiclone
    7 Hours Ago
    This is all great for those of us who own or even care to have KeyShot, but some of us don't. Would be nice if being able to more easily adjust materials, lighting and render beauty shots more easily, as well as being able to paint specularity and...
  • Thebest12
    1 Hour Ago
    [QUOTE][B][COLOR=#FF8C00]To answer Thebest12: RAM doesn't speed up your sculpting. How smoothly you interact with the mesh with each brush stroke is entirely based on your CPU. More RAM simply controls how much data ZBrush can keep immediately at hand...
5 Hours Ago

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Casey
Messing around with the idea of a military style Casey Jones

  • Diablo
    2 Hours Ago
    Cool idea.I finished my version of Casey about two months ago.mine was based on the 2003 series.waiting for the finished one.Good luck.
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Wip:

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2 Hours Ago

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Smaug the Terrible
Thanks for comments, guys! Let me show you Smaug figure I made as a gift to my girlfriend's Birthday. She is a big fan of the Hobbit movie. Not very detailed model because I was limited by printing requirements (1,5 mil polys maximum). =( Finally I painted it with acrylic inks to make a bronze-like effect. That's my first experiment in such kind of things.

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It may look a tiny different in the end but color and mesh wise its done. I got overwhelmed with ideas for the texture so I just made myself follow the color from the concept.

3 Hours Ago

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Blocked in the body and some painting, ready to pose.

3 Hours Ago

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https://www.youtube.com/watch?v=92-ndMTH0-o&list=UUag616Z6vPqBGur0WBOX9Lg

4 Hours Ago

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Help me start my first proper Retop?
Hey all, i'm new here. While I have a fairly good understanding of topology, edge flow etc -I've not really done a lot of retopping in my time practicing 3d. I'm in my final year at University studying computer games design and my 3D Character design module piece needs retopologizing so I can start to UV map, texture and render. Basically while some parts will be fairly easy, there are subtools I literally have no idea how to approach in terms of retop. This is a screenshot of the character so far, feel free to give advice & criticism but i'm primarily here for help with the topology. It is a WIP and much of the life-giving details and fine polishing aren't included yet. I have around a 35k poly budget for the whole character. For example one subtool which I fear retopping is these thigh panels which are v.low poly and made in max. I originally started an attempt like this: but I don't see how I can respect the edge flow I know I need without making many triangles etc. If anyone could help me or maybe upload an image showing how they'd go about the retop that would be great. Cheers

3 Days Ago

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The back lit up more Slight functional scoliosis through the thoracic spine I sculpted it as such because it looks cool, and I believe it can be easily justified for an almost invisible scoliosis to be magnified during the transformation to the Hulk. Certainly more easy to justify than his ripped pants staying on.

  • d3ltus
    20 Hours Ago
    The silhouette of the character is good. I definitely would not want to piss this Hulk off! And the back anatomy is looking good!
  • StuPot
    4 Hours Ago
    Thanks guys
4 Days Ago

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And The Pirate. Sculpture i did during my Zbrush Classes here in Brazil. Based on a Mike Azevedo's paint. I did it using 100% Zbrush with no other software. Just to show a fraction of the power of Zbrush just rendered in Keyshot.

  • Cuvey
    1 Day Ago
    I wanted...
  • d3ltus
    20 Hours Ago
    I am amazed at all of the detail and composition of the Pirate. Keep up the excellent work!
  • Intervain
    4 Hours Ago
    fantastic work as always Mariano, I especially love the pirate
10 Hours Ago

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more images:

  • rulonis
    8 Hours Ago
    Fantastic work!
  • Scote
    4 Hours Ago
    NIiice you really nead to add this app on Android platform.
5 Hours Ago

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Heres another one done a few days back.

6 Hours Ago

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So, I went ahead and posed the model. For anyone interested I also have a workflow tutorial here. The full resolution pdf version can be found on my website: http://christophschoch.com/resource.html Anyway I hope you all like it a find some of this helpful.

2 Days Ago

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Koray Kocaturk Sketckbook
Hi guys,my first post on ZBrushcentral. I would like to share my works.Thank you for your comments.

  • Zerafian
    11 Hours Ago
    only thing I can say is from the front he looks around 7% body fat but his back looks like hes around 12%. Id personally define his back a little more or soften up his serratus and abs. Dont be mistaken, I think its a great sculpt
  • M4ni
    6 Hours Ago
    Oh my god! Perfect!!!!
7 Hours Ago

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Stalker Concept design finish
Hi everyone! I just finished my design concept Stalker I'll post a video compositing as may, in the evening normally. I hope you enjoy Comments and criticisms are welcome Edit : Speedcomp done ! : https://www.youtube.com/watch?v=oucdFMsu8jw @ Diablo : Thx Diablo ^^

  • Diablo
    6 Hours Ago
    looks pretty damn great.
  • William.O
    6 Hours Ago
    Thank u Very much Diablo!
2 Weeks Ago

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Just made my 3d print available on Sculpteo! $3000 is not the set in stone price. You may change the size and material of the print to better meet your budget. I got my white plastic print for $387 at 8 inches. I recommend going with white plastic because it's the cheapest material, but it still produces great quality. You can also paint on it which is another plus. Just to give you a better idea of how the white plastic looks, here is a photo before painting.

  • BailsOWheat
    2 Days Ago
    haha thanks man! Yep I'm currently attending SCAD. Just finished my first quarter. Got straight A's and got put on the dean's list. I'm thinking about pursuing visual effects or game design. I'm leaning more towards visual effects though.
  • oR_Creeper
    18 Hours Ago
    BailsOWheat - Thanks for the replies to my questions. Did you do the paint job? If so, really impressive job. Keep up the great work!
  • anigroove
    7 Hours Ago
    Cool Sculpt! Nowadays for the almost the the cost of your print, you can build a reprap 3d printer, and with the high quality extruder hot-ends like E3d V6, you can get near the same quality and size for a couple of bucks of filament (or go fancy...
6 Days Ago

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Biker Bust Breakdown
So here is another breakdown, but this time of the Biker model I made. I hope its informative and helpful to any of you out there. Sorry the GIF is really low quality due to file size limitations. This is the Render straight from Zbrush using all default settings. The general process of how I sculpted it. So the beard was really hard to create and I went through many iterations to get to the final look. There was really no reference that had the right mix I was after. I wanted a beard that felt natural, sculptural yet true to the feel of the character. Now most sculpted beards are either flowy, or really noisy like using fibremesh. So I began building the beard up right from the head sculpt rather than a separate mesh. I just prefer the look of a seamless transition. I then used the smooth brush to smooth it off, and using the standard and dam standard brushes to refine it and add more hairs. I used the spiral brush on low intensity to make it curl, and now and again pressing ALT to make it curl in the opposite direction. I then duplicated the head, deleted alot of it but kept the beard and the general surrounding area so it would still blend into the original head seamlessly. I Zremeshed the beard to get better polyflow, and then projected it to get some details back. I started to refine the forms of the beard with the move, standard and snakehook brush, to create more variation in the silhouette. The final touch was then to just add a few smaller strands of hair with the curve tube brush, I hope this GIF along side the explanation will help you understand more clearly.

  • japetus
    2 Days Ago
    Awesome busts! Would love more of a breakdown of how you start from a cube besides "1. )cube -> 2.) head 75% done"...probably asking too much I know. I still haven't been able to get the nack of starting a head from scatch in ZBrush as opposed to starting...
  • kaisasose
    7 Hours Ago
    You make good art. I like it.
2 Days Ago

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Foxfrombox Sketchbook
Hi all! I'm new here. This is WIP of the bust based on my own illustration. Comments and critique are welcome =)

  • jan19
    2 Days Ago
    Hey, I really like the way you did her hair. I'm still looking for the secret to sculpting good hair. Nice model!
  • muxauji123
    1 Day Ago
    Nice looking character and sculpt. I like your style! Upload more!
  • d_art
    7 Hours Ago
    Very lovely. I really dig the hair... what is your process?
7 Hours Ago

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Sleeve Knight
Hello internet! I'm Olly, I'm a been a CG artist working on lighting and asset creation for commercials and mobile games the last 2 years. This is my first post on zbrush central, thought I'd share this project with you all. Only my second complete character sculpt using zbrush so there are still some rough edges but the original illustration was so strong it was great fun to work on. I've learnt lots from observing others work on these forums, picking up techniques for detailing etc. original post here: http://thepixelcrush.com/sleeve-knight design by: elliotalfredius.tumblr.com turnaround: https://www.youtube.com/watch?v=uoBC2-6ngts

7 Hours Ago

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let it stay in isopropanol for about 15 mins staring at the thing in the meantime.... now we see the details without the sticky uncured resin after a bit of airbrushing and applying varnish... here is the thing. I'm not really happy with the color but...it is alive!!!!! muhahahaha (mad scientist laugh) total height more or less 12 cm hope you enjoyed the pictures Cris

7 Hours Ago

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First Post- Character Design
Hi, I am new to Zbrush as well as Zbrush central, so please pardon any mistakes. I a creating a character concept in which I have come to a point where I can no longer decide whether its coming along fine or not.So I will be really grateful if someone will give feedback on my work. After looking at so many awesome posts on this forum my hands were shaking while uploading my work. It took a lot of courage in doing so . Please guide. Thanks a lot

2 Days Ago

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Creature Sketch
Hey, Here's another weekend quick creature sketch

  • nagulov
    16 Hours Ago
    Came here to say 'nice creature sculpt', then noticed the whole thread was great. Thanks for all the timelapses!
  • JWCorvus
    7 Hours Ago
    Thanks guys, got a few more coming soon :-) John
8 Hours Ago

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3D print of an alien specimen
Hey all! Here is one of my latest print...i hope you'll like it. I tried to detail as much as possible the process from zbrush to the finished piece. I took the first creature of my zbcentral sketchbook -> goz 3dmax to pose it, it was already skinned so it was a bit faster for me to pose in max than with transpose master -> gozbrush -> decimated it -> export as obj then import in preform (printer software) to create the base and the support structures hit the print of the form1 + button and wait.... ....wait .......wait more or less 3 hours later, the piece is finished!!! open the printer excited... and remove the sculpture from the build platform...that thing is really sticky ...

8 Hours Ago

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my training

8 Hours Ago

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Here's another update.All of his assets are based on his abilities in the Game.I think I have to sculpt some wear & tear on his clothes and assets for the next update.hope you like it.

9 Hours Ago

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a head sketch ,have fun. and got my artstation: http://www.artstation.com/artist/johnnyxiao

9 Hours Ago

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