More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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4 Minutes Ago

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My Toad!
Hey!! i haven't posted anything for a few months now. Little update, i've Signed up to DigitalTutors! I'm loving it at the moment. I'm doing QuickStart to Zbrush. and this is my first assignment! Hope you all see some improvement

  • Greenshoes
    1 Minute Ago
    Its not finished yet as well! lol
3 Hours Ago

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29 Favorites and 28Followers.
HIYO kai (from kantai collection)
making Zbrush all.

  • ThirdForge
    3 Hours Ago
    As always wonderful work~ Its great to have you here on the forum~
  • Jake Rupert
    36 Minutes Ago
    Strange concept, wonderfull sculpt!
14 Hours Ago

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teal fairy
hi guys, this is my new artwork "the teal fairy" all done in zbrush, the compositing in photoshop

  • Diablo
    12 Hours Ago
    Magnificent.
55 Minutes Ago

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Oberyn Martell -Game of thrones ( Fan Art )
Hi Guys, this is my new artwork "Oberyn Martell-Game of thrones" all donein Zbrush, render 3Dmax Hope you like it! http://www.artstation.com/artwork/oberyn-martell-game-of-thrones-5a52faba-3094-46a1-8986-dc16e84a178c

6 Hours Ago

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Here's the skeleton with damage. The cloth is really tough to get down, because it's supposed to be really loose and torn. If anyone has some good reference images that would help me replicate that kind of look, I'd be interested to see it.

  • truubluu
    56 Minutes Ago
    Nice work, and LOVE the P.Dinklage !
1 Hour Ago

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Massimo dutti 3D Shoes
hi This is my latest work , i used Zbrush and keyshot Welcome for any coments.

1 Hour Ago

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Bob the "monster"
so this is a sculpt i actually did about a year ago now it was my second full sculpt, its based on an Anthony Jones concept called monsters. sculpted it zbrush (obv) beauty shot rendered in keyshot, plain shots done with v-ray, Anthony jones said it was "pretty cool", hope you guys like it

1 Day Ago

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Hi all. Long time no post, i was practicing low poly character. Here's a new bust !

  • Diablo
    10 Hours Ago
    nice job man.
1 Week Ago

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"The Stench"
I never know what to say when posting my work. Hope you enjoy them. The 3rd image is an homage to Tsutomu Nihei. Thanks for looking.

  • Gutalin
    6 Days Ago
    Grot, I am happy to salute you. You know about the other worlds.
  • MealeaYing
    6 Days Ago
    Gutalin, the best part is he manages to make them feel right and yet still be horribly beautiful.
  • Grot
    2 Hours Ago
    Thank you all for the appreciation. I'm glad you like my art. @Gutalin. I salute you my friend, "You know about the other worlds" is possilbly the best compliment I have ever received. I'll try and post some new work soon.
1 Day Ago

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  • slocik
    14 Hours Ago
    really nice, and great effect for 7 days
  • zhanglong
    2 Hours Ago
    thank you guys.and any comments and questions,please.
3 Hours Ago

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3hrs

3 Hours Ago

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New Zbrush artist here!
Hi everyone, i'm glad to be here and begin posting in zbrush central. My name is Ximo Ferrer and I'm from Spain. I've benn always a classic and digital illustrator, but a few months ago I started to practice in Zbrush, and I love it! I've discovered a new world with this amazing software, and I want to share with you my first works with it... I know I have a lot to learn, but I hope you like it! ^_^

3 Hours Ago

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new WIP's
Me again last post for now two im working on at the mo. First off another A.B.C Warrior this time it is Mongrol, only in very basic blocking out stage think a lots going to change before he is done. Next up is a spaceship ive had going about in my head. Not you usual shiny manufactured thing more like made out of scrap by some bloke with a hammer and spanner. Well thats it for now more to come soon. All question crits are most welcome as always

5 Hours Ago

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Here are more images about the character, hope you like it. After studying the concept I make a quick sketch in ZBrush using Zspheres and Dynamesh, to adjust the proportions the best I can to the original design. For the hardsurface I use a combination of 3dsMax and Zbrush. In many cases, the hardsurface has an unreal look (too perfect). I give the pieces some noise or using the TrimDynamic with a low intensity to give some imperfections and a natural look. At the same time I┤m modeling I think about how the final LowPoly could be and which parts I am going to need to separate in groups, like the helmet (I know it will be one peace...), knee protections... In Zbrush I decimate all and join the subtools in separate parts (to retopologize) that later will be the different low poly pieces. Once I have the final model done in LowPoly I put them together in Max and start working on the uv┤s for exporting another time the separate objects. With Xnormal I get the maps I need (normals, AO, cavity) to begin with the textures.

  • Diablo
    3 Hours Ago
    thank you very much for the breakdown man.really helpful.
3 Hours Ago

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29 Favorites and 28Followers.
Thank you impressions. added the screenshot. Split for replication

3 Hours Ago

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some more new stuff
Wanted to do something with the fiber brush so came up with a scene and well just ran with it , ended up with two pics out of it so all good. First a daytime one. And then a nighttime one, though i dont know how it will look on other peeps monsters mines a LED backlight so things always look a bit brighter on mine so ive given it a lil lighten just to be sure.

3 Hours Ago

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dynamesh character sketch.

4 Hours Ago

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And now some new stuff.
First off needed a high res ant for a project this is what i came up with. All rendered with mental ray on ambient occlusion so no maps at all just geometry. Came to just over 5 million pollys. This is what i used it for And this one was for fun, as the whole sculpt was.

1 Day Ago

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  • Jeordanis
    9 Hours Ago
    Congratulationsí It`s beautiful.
  • decosouza
    6 Hours Ago
    This Sword is really, really amazing. Beautiful.
  • mr.BananaS
    4 Hours Ago
    Beautifully executed, congrats!
4 Hours Ago

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updates ( late update at that)
Hi all been a while since the last post, had a hectic time of it of late and i will try to keep up from now on. first off finished off Rojaws And i think i am about done with Hammerstien for now as well>

5 Hours Ago

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A few more details

5 Hours Ago

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Down to the locker!
si saw this character by Tiago Hoisel on a 2d gallery and thought it would be a fun sculpt, hope you like

13 Hours Ago

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Shinon(GGO version) (from"Sword art online2")
Animation character "Shinon"(Sword art online2) This image is picture.(It is painted resin cast substituted.) All model are made by zbrush. The Rifle was made from another software

  • Totyo
    12 Hours Ago
    Fantastic work as usual !! Would you mind sharing some ZBrush screenshots ? I would be also curious to see where you do the splits for the molding
  • SammehSAMURAI
    5 Hours Ago
    Great works! came across this thread while looking for anime figure reference for my own personal anime figure sculpt I'm working on awesome models! thanks for sharing ^^
3 Weeks Ago

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  • vladrac
    13 Hours Ago
    Any SSS render?
  • Hey Vladrac, Keyshot has some excellent translucent materials that react really well at render time.
  • arob
    5 Hours Ago
    I am so ready for the update. I'm working on a new project and could really utilize the new sculpting stuff they teased us with at the zBrush summit. Bless their hearts I know the pressure is on trying to make sure everything is in place and in order for...
5 Hours Ago

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more WIP on my Lizardfolk character. started to rough out his body and start on his armour and weapons

7 Hours Ago

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Pete
Hi again, GOT!! Yes, my free time study of Peter Dinklage. I was going for a more textural painted feel. Created and Polypainted in Zbrush. Rendered there as well. Enjoy, and thanks for looking. j the unpainted sculpt.

  • Lil'sister
    6 Hours Ago
    Hey Jason, really nice work. i love them all. peter is stunning.
  • decosouza
    6 Hours Ago
    Wow, very well done! how did you do the hair?
  • twf152
    6 Hours Ago
    My only criticism is that some of the details on the clothes are a little soft and could use some refinement, it's not as noticeable in the unpainted version, but the texture makes the lack of sharpness/ detail stand out. That aside the likeness is...
2 Days Ago

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CAPCOM - Realistic portrait
Hi everyone, my name is Riccardo Minervino and I'm a senior character artist at CAPCOM in Japan. I'm proud to be able to show you our latest achievement in photo-realistic character modeling. This image is the result of many months of research, and combines the latest technologies with years of experience. The head is a scan-base model, retopology and skin details were created in zBrush, the hair was made in 3DSMax with Ornatrix and the final image was rendered in Octane Render with physically based shaders. Hope you like it!

  • MentalFrog
    10 Hours Ago
    I'm more interested in seeing the scan samples than the final product.
  • artofcharly
    7 Hours Ago
    Very-very cool, man!!! Very realistic! Amazing!
  • twf152
    6 Hours Ago
    All that's needed is to perfect animation/ rigging techniques, and the "uncanny valley" will no longer exist. Amazing Work!
6 Hours Ago

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Demon_Test_Render
Demon_Test_Render

7 Hours Ago

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Demon character bust
Hello everyone I have been working on a demon character bust and have been having a bit of trouble with anatomy. Any and all C&C would be helpful . Thank you in advance!

21 Hours Ago

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Ended up doing some painting, and due to my UV laziness I rendered in Zbrush for the first time. I still have some painting tweaks to do...and probably a few composite rendering tweaks. Hope you all enjoy! Let me know what you guys think, I'm open to suggestions.

  • rino
    12 Hours Ago
    excellent work, ****ing amazing.
  • artofcharly
    7 Hours Ago
    Cool render!!! Exelent work! My congratulations!
15 Hours Ago

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here are more images, zbrush render and promotional images (Images are copyrighted by gaming heads )

  • Gurjeet Singh
    14 Hours Ago
    Hey Nagulov, Thanks alot man, its nice to hear this from you. your anatomy study are such big inspiration for me man !
  • Totyo
    12 Hours Ago
    The physical model is really fantastic! In a way the figure is better than the 3D model
  • Gurjeet Singh
    8 Hours Ago
    Hey Thanks Totyo, Gaming heads guys really done Awesome job in printing and painting they really put a lot of hard work on it, when i hold this in my hand even i told this same to them that it feels much better than 3d sculpt, but still i am...
1 Day Ago

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a couple more renders, plus wip sequence
A few more views, plus the usual, embarrassing wips...

  • seraph769
    9 Hours Ago
    The wifey must have been very happy and flattered you used her as a live nude reference to sculpt a "real" woman . You forever immortalized her by digitally sculpting her. I really like the nice natural curves you gave her. Makes her more grounded...
  • nagulov
    9 Hours Ago
    I started from a single drawing by Wesley Burt, then asked my wife to pose for photos, once the drawing proved inadequate in providing detail necessary for a realistic sculpt to look good. I actually had her pose several times for closeups, as the sculpt...
  • seraph769
    8 Hours Ago
    Ahahaha that's kind of funny that she is confused as to what's going on while you tell her to take each piece of clothing gradually . I could imagine you telling her to get naked gradually and tell her "it's for art honey"!! Makes for a good role...