More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush 4R7: Released! by: Pixolator 9 Minutes Ago
Views: 32310 Replies: 233
Join Us! 3D Printer World Expo 2015 by: aurick 2 Hours Ago
Views: 9986 Replies: 5
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 14 Hours Ago
Views: 439793 Replies: 900
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 1 Day Ago
Views: 71217 Replies: 163
Insert Multi Mesh Repository by: aurick 3 Weeks Ago
Views: 893618 Replies: 525
ZBrush Summit 2014 by: aurick 10-18-14
Views: 73161 Replies: 186
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 164723 Replies: 92
+ Create New Thread + Reply to My Thread
4 Minutes Ago

0

0

thread gallery
26 Favorites and 23Followers.
T'adoro PFC!!!!

15 Hours Ago

231

4

thread gallery
45 Favorites and 110Followers.
ZBrush 4R7: Released!
ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out. Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now. Beyond its feature set, the core of ZBrush is being reworked and ZBrush 4R7 will be the first version of ZBrush that is released with optional 64-bit support. This will allow you to fully harness your machine's computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time! ZmyAtQYobV8 By purchasing or upgrading to ZBrush 4R7, you will add another set of tools to your arsenal, expanding your artistic freedom and creativity. ZModeler - This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click! NanoMesh & ArrayMesh - You as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and Array Mesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds. Rendering Enhancements - The BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count. ZBrush to KeyShot (ZBridge) - You can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available. 64-Bit Support - Push the boundaries of your imagination with the ZBrush 4R7 64-bit Preview Edition. ZBrush can now tap all available computer memory and processing power for more details, even more complex models and faster operations. ZRemesher 2.0 - Retopologizing has never been this artist-friendly. With a single click, you can automatically produce organic or hard surface topology without spirals. If one-click topology isn't the right answer for every situation, you can intuitively take control of the re-topology process with curves to assist in determining polygon flow. FBX Import/Export - To continue improving its integration with the artist's pipeline, ZBrush 4R7 introduces a new free plugin: FBX Import Export. This supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more! Other Enhancements and Additions - As with past updates, ZBrush 4R7 doesn't stop at major features. It also includes numerous other additions which will improve your productivity and creativity. A few are: Replay Last can now be reapplied to any portion of the model. Background images applied with the Grid system can now be projected onto your model for a painted guide in your newest creations. Start any sculpt with the new polygonal Cube, Sphere and Cylinder primitives. Automatically center the TransPose line on any unmasked, partially visible or symmetrical piece of geometry with one click. Copy and Paste between Tools, SubTools and even Projects. And a whole lot more! Upgrade Instructions ZBrush 4R7 is a free-of-charge upgrade for all registered users of ZBrush on Windows and Mac systems. Upgrading to ZBrush 4R7 requires the use of a stand-alone (full) installer. For this particular upgrade it is not possible to use the Auto-Update feature. To download the full installer, CLICK HERE. If you have ZBrush 3.5 or below, you will need a new serial number. Submit a Support Ticket. *For our floating license users, the upgrade paths above will not work. In order to ensure that our largest clients receive the most stable version possible, we are delaying the floating license release until mid February. This will allow it to include any required patches from the outset. Please subscribe to the RSS feed on our Support Portal to receive automatic notification when the floating version is released. Purchasing ZBrush 4R7 ZBrush 4R7 Win and Mac is available for sale in the Pixologic online store, for immediate download. Pixologic will continue to offer ZBrush 4R7 at its current price of USD 795. BUY NOW Purchasing the ZBrush to KeyShot Bridge (ZBridge) The ZBrush to KeyShot Bridge plugin is required to connect ZBrush 4R7 with KeyShot 5 (any version). It is available for purchase from the Pixologic store for USD 149. BUY NOW This DOES NOT include KeyShot! If you do not have KeyShot you will need a license for that as well, which is a separate purchase. Purchasing KeyShot for ZBrush This is a special version of KeyShot 5 with all the features of KeyShot HD, except that it has unlimited render resolution and can only import models via the ZBrush to KeyShot Bridge. KeyShot for ZBrush is a separate product in the Pixologic store. It does NOT include the ZBrush to KeyShot Bridge. To receive the discounted bundle price of $249 for both the ZBrush to KeyShot Bridge and KeyShot for ZBrush you must add BOTH products to your shopping cart in the store. You will then see the discounted price of USD 249 when you check out. BUY NOW Learning the New Features Documentation for the new version is installed with ZBrush 4R7. You will find a Documentation folder within your ZBrush installation directory, containing PDF files covering the new features in recently released versions. Online documentation is available at docs.pixologic.com. We will also be adding new movies to the Education section at www.pixologic.com to demonstrate the new features and their use. ZBrush 4R7 also includes your favorite plugins: Blend Shapes . UV Master . Paint Stop . 3D Print Exporter . Decimation Master . ZAppLink . Multi-Map Exporter TransPose Master . SubTool Master etc... Should any issues arise, we have posted an FAQ and Troubleshooting thread for ZBrush 4R7 Questions or troubleshooting posts within this announcement thread will be deleted. Special thanks to all those involved in the making of ZBrush 4R7, including: the beta team, artists, ZBrushCentral members and the staff at Pixologic around the world. Happy ZBrushing! The Pixologic Team FAQ: Q: How do I get the 64-bit version? A: It is automatically included with your ZBrush 4R7 installation as a separate application within the same folder. (Note for Windows users: It will NOT be in the "Program Files" directory typically associated with 64-bit applications.) Activating or deactivating the 32-bit version will also affect the 64-bit version. You may run either version at your discretion. Q: Why is there still a 32-bit version? A: The 64-bit upgrade is a major overhaul of ZBrush's core coding. While we don't believe that any issues were introduced as part of this rewrite, the only way to be sure is for it to be "in the wild" with thousands of users. If any problems are encountered, the 32-bit version will still be there to fall back on, ensuring that users who depend upon ZBrush for their livelihoods will still be able to work without waiting for a patch. ZBrush 5 will discontinue 32-bit support and will only be available in the 64-bit variety. Q: Do I need KeyShot? A: No. ZBrush's standard and BPR renderer have not gone away and in fact BPR is now better than ever. Q: If I already have KeyShot, do I need to buy anything else? A: If you wish to use KeyShot as your default ZBrush renderer, you will need to purchase the ZBrush to KeyShot Bridge plugin. You may of course export from ZBrush as OBJ and import into your copy of KeyShot just as you've always done. It just won't be as convenient as using the Bridge. If you already have KeyShot, you DO NOT need to buy KeyShot for ZBrush. You ONLY need the ZBrush to KeyShot Bridge (ZBridge). Q: What are the full details regarding KeyShot for ZBrush? A: This is a special version of KeyShot 5 HD. It includes all the features of KeyShot HD but has the extra advantage of unlimited render resolution. It also cannot import OBJ models or any other format. It can only import via the ZBrush to KeyShot Bridge (ZBridge). Q: Does the ZBrush to KeyShot Plugin include KeyShot? A: No. You will need a separate license for KeyShot, which may be any version: KeyShot 5 HD, KeyShot 5 Pro, KeyShot Enterprise or KeyShot for ZBrush. Q: Does KeyShot for ZBrush include the Bridge? A: No. You will need to add both KeyShot for ZBrush and the ZBrush to KeyShot Bridge (ZBridge) to your shopping cart in the Pixologic store. However, if you buy them at the same time you will receive the bundled price at checkout. Q: How long will the special pricing last? A: This has not yet been determined. It can end at any time, at Pixologic's discretion. However, we will announce the end of the introductory period at least two weeks ahead of time so that nobody is caught by surprise. Q: Will the ZBrush to KeyShot Bridge (ZBridge) work with my earlier version of ZBrush? A: No. It will only work with ZBrush 4R7. Q: Who supports KeyShot for ZBrush? A: Although it was developed in close association with Pixologic, KeyShot for ZBrush is a Luxion product and supported by them. Q: Who supports the ZBrush to KeyShot Bridge (ZBridge)? A: Although it was developed in close association with Luxion, this is a Pixologic product and is supported by us. 2015 Pixologic, Inc. All rights reserved. Pixologic and the Pixologic logo, ZBrush and the ZBrush logo are registered trademarks of Pixologic, Inc. Various patents pending. All other trademarks are the property of their respective owners.

  • AceFreholy
    48 Minutes Ago
    Some one mentioned there was some training on the new features, but I can not find them. Please help.
  • GUS
    18 Minutes Ago
    = ) been a long journey and happy for the tools / software provided, very happy that I finally got all registered/keyshoot and upgrade to zbr7.
  • bkcarlson
    9 Minutes Ago
    Finally got R7 and Keyshot installed and registered. Thanks Pixologic, you are the best. Just a hobby but man what a way to pass the time with a great software package and the ability to let the creativity flow. Thanks again. Just got the Keyshot...
9 Minutes Ago

0

0

thread gallery
9 Favorites and 4Followers.
Fibermesh fun.

1 Week Ago

2

0

thread gallery
133 Favorites and 70Followers.
Daily Sketch

  • LeeB
    1 Day Ago
    I love how you rendered the skin on this latest one so that it looks like a middle ground between realistic skin and clay.
30 Minutes Ago

0

0

thread gallery
11 Favorites and 6Followers.

16 Hours Ago

5

11

6

thread gallery
9 Favorites and 16Followers.
More pics

  • dtschultz
    6 Hours Ago
    I missed this during the Beta. That's awesome!
  • Daniel Biggers
    2 Hours Ago
    Awesome it reminds me of the APU only waaay cooler.
  • Morbius
    36 Minutes Ago
    That's madness! There's so much crazy detail there, it would take two men and a boy just to LOOK at it!! Great work!
1 Hour Ago

3

1

1

thread gallery
1 Favorites and 1Followers.
David Schultz - Zbrush 4r7 Beta Works
I had an amazing time getting to be a part of the Beta, and I wanted to share a couple of the images I worked on. I will post up some wireframes later on for anyone who wants to see them. I hope you all enjoy and have fun with 4R7! .

  • Morbius
    39 Minutes Ago
    Sweet work! Thanks for posting!
45 Minutes Ago

2

0

0

thread gallery
5 Favorites and 3Followers.
The Sumo Fighter sculpt done in the early beta of ZBrush 4.7

2 Hours Ago

4

4

1

thread gallery
14 Favorites and 33Followers.
More!

  • Wyatt
    2 Hours Ago
    Hehe, great stuff. Can't wait to get busy myself.
  • Mahlikus The Black
    1 Hour Ago
    Daniel - That effect is photoshop postwork. Tried to give it that old vintage photograph feel. Keyshot has some camera effects like BLoom, DOF, and Vignette but that is about it.
  • SoDakZBrusher
    51 Minutes Ago
    Beautiful piece of art sir. Any plans to show how you created those cooling fins on the heads? Similar work on some cooling fins on an Indian cycle engine have led to hours of desperation and frustration for this zbrusher.
57 Minutes Ago

2

0

0

thread gallery
6 Favorites and 3Followers.

1 Hour Ago

0

0

thread gallery
0 Favorites and 0Followers.
Hi, this is just to show the first proper poly painting I have done. If anyone got any constructive criticism please say. Also really struggling with the lips.

2 Hours Ago

5

1

3

thread gallery
41 Favorites and 23Followers.
Hi guys It was great to be part of the beta team. This is my creation. It is modeled/sculpted/texture painted in Zbrush and rendered in Keyshot. I may do a short "how to" in future:

  • Diablo
    2 Hours Ago
    congrats man.this looks great.
8 Hours Ago

2

7

1

thread gallery
14 Favorites and 33Followers.
Thanks everyone! Yeah Z is blast to model in now. Here was the first thing I made in Z to help me Learn ZModeler! I too am excited about getting some tutorials to you all. A little teaser coming soon! =)

  • Mahlikus The Black
    7 Hours Ago
    [LIST] [quote=Boozy Floozie]Fab work. Your old youtube videos on poly modelling in ZBrush were of great illumination to me with regard all the clever things that were possible within transpose modelling , particularly with regard masking and clip...
  • Daniel Biggers
    2 Hours Ago
    Great work on the propeller image. The atmospheric/photographic effects like dust and such, is that all done in Keyshot or is it a layer placed over it in photoshop?
1 Week Ago

2

5

0

thread gallery
148 Favorites and 237Followers.
Join Us! 3D Printer World Expo 2015
For the second year, Pixologic will be attending the 3D Printer World Expo in Burbank, CA. Held January 29-31 at the Marriott Burbank Airport Hotel & Convention Center, this exciting event promises leading-edge technology and the largest assortment of 3D printers ever under one roof. At the Expo, Pixologic will be presenting industry seminars featuring artists from Makerbot, Hasbro, Gentle Giant and Disney Interactive - as well as select freelancers at the forefront of the 3D printing field. (Adam Ross, Brian Wade, Kevin Garcia and Paul Liaw.) Click Here for Last Year's Recap! Additionally, our extremely popular artist showdown is returning with even bigger stakes! The "Pacific Rim" themed competition will feature two separate facets, each with a group of 8 artists facing off against each other in a live sculpt-off. Who will demonstrate the best organic skills as he sculpts an epic Kaiju? Which artist's Jaeger will dominate the battle? Watch live and then vote to find out! Join us at this year's 3D Printer World for an epic event! Of course, if you can't make it to Burbank you will still be able to participate. Keep an eye on Pixologic's Facebook on Saturday, January 31st to view photos of the 3D prints created by each competing artist and vote for your favorite in each category. Voting will only be open for 5 hours so don't miss your chance! See you there! Full Event Info & Schedule

  • jan19
    4 Days Ago
    Good luck with your presentations, Pixo guys and gals.
  • nuzzletops
    2 Hours Ago
    AH man I wish I would've known about this sooner! I was at CES and it was nuts, I really wish I could've been to an all 3D printer expo... I guess there's always next year! Tell the guys at Form Labs they're bad ass! (You pixo guys already know you're...
2 Hours Ago

5

0

3

thread gallery
20 Favorites and 36Followers.
BETATESTING ZBrush4R7
Hi Fellow Zbrushers I had the extreme honor of being on the Betateam - needless to say, it was a blast!!!! Z4R7 is awesome in so many ways - our community is - once again - in for a huge treat. More soon but you know how it is... so little time, so many ideas... oh well... here's the first batch.

11 Hours Ago

3

1

0

thread gallery
49 Favorites and 42Followers.
Thank you very much ! Done with Zbrush and Keytshot

  • wbstudio
    2 Hours Ago
    absolutely beautiful! can't wait to start using keyshot. very very nice!
3 Hours Ago

6

2

0

thread gallery
1 Favorites and 0Followers.
Viking Warrior
This is a personal project Im doing for fun. Im attempting create a character I drew a while ago thought it was worth the shot. I wanted to share my progress and this is what i have so far. just wanted to point out and correct something here I accidentally posted this in the main forums. so I did another one, and then found out this is been added to the ZbrushMain Forum so you can follow my progress here http://www.zbrushcentral.com/showthread.php?191428-Viking-Warrior&p=1123671&infinite=1#post1123671 sorry for the confusion Im currently using Fibernesh to achieve the desired look before I attempted the use of fibermesh I first created a quick sculpt that would roughly resemble the shape of the facial hair, just so I can analyse and break it down better. This is my concept drawing I did for pencil practice I usualy test render before going further, and im using Maya Arnold in this render without any hair yet.

  • Ralramahi
    2 Hours Ago
    Thank you just wanted to correct something here I accidentally posted this in the main forums. so I did another one, and then found out this is been added to the ZbrushMain Forum so you can follow my progress here...
9 Hours Ago

3

14

2

thread gallery
11 Favorites and 17Followers.
other renders with Keyshot bridge!

  • Freewaldo
    2 Hours Ago
    Pure craziness, sa mord !!!
2 Hours Ago

1

0

thread gallery
1 Favorites and 0Followers.
here is my hair test render using the exported fibermesh curves for shave and haircut, but for more specific defined look Im going to be using nhair for the next result.

  • nebular
    2 Hours Ago
    You're doing great. He looks cool and the fiber beard is really great.
2 Hours Ago

6

1

1

thread gallery
1 Favorites and 0Followers.
Viking Warrior
This is a personal project Im doing for fun. Im attempting create a character I drew a while ago thought it was worth the shot. I wanted to share my progress and this is what i have so far. Im currently using Fibernesh to achieve the desired look here is what it looks like in zbrush using fibermesh before I attempted the use of fibermesh I first created a quick sculpt that would roughly resemble the shape of the facial hair, just so I can analyse and break it down better. This is my concept drawing I did for pencil practice I usualy test render before going further, and im using Maya Arnold in this render without any hair yet.

4 Hours Ago

2

1

thread gallery
26 Favorites and 23Followers.
4R7 This program is so amazing its amazingness is amazing.

  • PFC666
    2 Hours Ago
    fantastic, always enjoy playing
3 Hours Ago

5

0

0

thread gallery
14 Favorites and 5Followers.
Mesh renders Cheers! Piotr

3 Hours Ago

5

1

2

thread gallery
14 Favorites and 5Followers.
Connection Zbrush to KeyShot - Beta Images
Hi, guys. I believe that you are really happy with the release of the new ZBrush like me Thank you Pixologic for new incredible tools! I'm really proud and happy to could participate in beta test R7. This time was for me like a great adventures. Really! Speaking the truth I'm still feeling like beta tester, because every time when I start R7 and sculpting something, I'm discover new solutions for work, and more important, new inspiration! I think that one pictures is worth million of words, so let me show you some of my beta test images, and the same time I apologise for lack of some tutorial but I need time to collect all experience in one piece So I promise you, when I will be ready I'll write you why I love new version of Zbrush Connection 2v2 Connection 4 Connection 5 Connection 6 Connection 7

08-15-14

1

0

thread gallery
1 Favorites and 1Followers.
Here's a full view of the character in ZBrush.

  • mskramer
    3 Hours Ago
    Rad man, Hillary just showed me this (I'm a coworker/she's my boss). I'm a huge PC gamer, big dota/blizzard and bungie fan (halo 1, marathon etc.). Super cool stuff man.
9 Hours Ago

1

0

thread gallery
0 Favorites and 0Followers.
Roman Emperor
I've seen many many Roman Emperor's sculpures but Caracalla's bast is some what different from others, fearsome oppressive looking. That reason why I choose this one. BTW I'm noob,I really don't know ZBrush functions. This one is done by almost cray bulid up brush!

4 Hours Ago

4

1

1

thread gallery
6 Favorites and 3Followers.
Exoskeleton suit
Hi, everyone! I am glad to upload my work on this forum. Hope you like it!)) my contacts https://www.facebook.com/mikle.vasiliev.5 https://www.artstation.com/artist/mishmish

  • Diablo
    3 Hours Ago
    these are some TopRow stuff.(but I think you should post your works on one thread unless you want people to miss your awesome models )
3 Hours Ago

1

2

thread gallery
14 Favorites and 33Followers.
See the Pratt Whitney Wasp r-1340 Engine being built. Well... Most of it anyway. AND...see it @60FPS! Just a Teaser. Stay Tuned!! hSD4QJWMq_k

17 Hours Ago

6

4

3

thread gallery
3 Favorites and 54Followers.
Some new ZBrush 4r7 work!

  • Ardox
    9 Hours Ago
    Ryan, always ahead!
  • boozy floozie
    7 Hours Ago
    Love these experimental pieces Ryan. You've detonated anatomy.
  • rasmusW
    3 Hours Ago
    ye! great work on these last "abstract" pieces ryan. looks great. -ps. great to see you got time to do a bit of art yourself. now that you are busy teaching others to do art. hehe.. -r
4 Hours Ago

2

1

1

thread gallery
6 Favorites and 3Followers.
Steel man
Hi, everyone! I am glad to upload my work on this forum. Hope you like it!)) my contacts https://www.facebook.com/mikle.vasiliev.5 https://www.artstation.com/artist/mishmish

  • Diablo
    3 Hours Ago
    this work is super sick.love how clean it is.keep it up.
4 Hours Ago

3

0

thread gallery
47 Favorites and 15Followers.
The last one

  • Daniel Biggers
    4 Hours Ago
    Totally digging the crisp tools and radio. I cant wait to do poly modeling in Zbrush!!! Thanx for sharing.
  • emptygesture
    4 Hours Ago
    These are all amazing! I would love to hear how you created the robot... things like the paneling and tubing. Did any of the new features in r7 speed this up for you? Thanks Lucas!
  • rasmusW
    3 Hours Ago
    this is all very nice. congrats on being on the beta team. i can't wait to try this out for myself. -r