More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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7 Minutes Ago

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I've started an anatomy practice but it's still a work in progress. Let me know what you think.

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Couple new heads (1's from puffer guy)

  • KenKong
    15 Minutes Ago
    Damn That's coool ~got your own style. I like the partially carved method you're pulling cuz the tighter bits have a lot of expression. I especially like the closed eye pieces . A little unconventional and fresh, No? Ted ,I mean ...
34 Minutes Ago

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37 Favorites and 19Followers.
Thanks guys, you are awesome!!! Daily Sketch - Flapjack

39 Minutes Ago

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Frazetta's Dark Kingdom
Inspired on a Frank Frazetta's painting, one of the greatest illustrators. Dark Kingdom 1976 Cheers

3 Days Ago

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10 Favorites and 6Followers.
Nike Mercurial Campaign
Sorry for the late reply guys however I'm really happy with your positive feedback. Hi Chabec, Capturing and producing models like our fabulous leading lady Beryl takes a fair bit of work and would be pretty difficult with one camera. It would be doable with good lighting and a perfectly still subject. It also depends what programs you use to compile the data. At the moment we use Agisoft for this. We also found Canon cameras worked better with the software. We have a head rig as well comprised of Nikons but have found them to be a bit soft in their focus which is why we went with Canons for the full body rig. It's also good to understand how the software works. It uses reference points it finds in the images and matches to the other photo's from other camera's. Highly textured materials such as a chequered shirt and jeans work best due to the number of different reference points it can find in a small area. Flat colours, especially white and black are your worst enemy and you will have a tough time getting good results out of those unless you use structured light and other light projection methods. Want to scan something shiny or transparent? Forget about it as that wont work. There aren't any of the same reference points for the software to find and position the camera's/build the model. All in all you want a camera that will produce the sharpest image possible in what ever price bracket. If only using one camera your best results will come from perfectly still objects, so living things are generally going to be harder to capture. Try and pick subjects that have a good variation in colour and texture if possible. As for the super high res wrinkles and detail you will have to use ZBrush skills produce. While photogrammetry can get really good results for wrinkles some extra ZBrush work will take it much further. Hope this helps a bit. If you have anymore questions feel free to ask. Here's some work from the Nike campaign we worked on for their new football boot used in the world cup. We created the models with photogrammetry/ZBrush and our friends at ManvsMachine did the VFX and rendering.

  • Th3estric
    42 Minutes Ago
    Hi there, Really nice details, specially on the wrinkles! Could I ask you if you got your wrinkles details with any displacement detail from Agisoft Photoscan software, taking use of the texture itself ?? Or was it just normal sculpt ?? Would...
50 Minutes Ago

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Part 2
Also, being a struggling-young artist, made me think of something evil - Thus gonna try something new, selling shirts n stuffs on Society6 (and we'll see how it goes). Check it: society6.com/eyework Thanks for looking! I had fun making it~

56 Minutes Ago

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Pig Latin, the space adventure!
Pig Latin "Away eryvay eepday dnaway foundproay otequay" Waking up behind a garbage bin one day Oinkster realizes that he has gotten himself into trouble and now he has a helmet with a brain and robotic arms permanently attached to his head. Due to Oinkster's dyslexia, he names his helmet 'Brian'. On the way to his lackluster space-janitor job, a well written story twist accurse which sends Oinkster and his trustworthy sidekick Brian to go on an adventure to save the galaxy. Only later the twist is revealed that Brian is no other than Maximus M. Maximilius (!) a former legendary rebel who was forced to hide himself by uploading his mind into the helmet, far away from the reaches of the oppressive totalitarian government that made their duty to capture and destr...yadda-yadda. 'Pig Latin' is my personal project, main focus was to learn how to pull off a 'concept' pipeline, which devotes time into enhancement of the design vs. spending time on optimizing geometry and unwrapping.

1 Hour Ago

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Zbrush Sword
My Sword, made in 3 hours!

1 Day Ago

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Miss Kitty

  • Rory_L
    1 Hour Ago
    Strikingly beautiful image!
8 Hours Ago

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Anton Chigurh
Javier Bardemīs performance blew my mind! A great character.

  • Diablo
    7 Hours Ago
    man this work is stellar.I love that movie.thanks for sharing.
  • Webhead
    2 Hours Ago
    Great tribute, friendo!
2 Days Ago

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Gun
Hii, this is my new work, Concept based on Jeremy Love 's concept art. Concept Image : http://conceptartworld.com/wp-conten...eremy_Love.jpg hope you like it

  • vivek_shinde
    1 Day Ago
    Wow! Looks really good! Would like to see how texturing goes on this.
  • renthehungry
    2 Hours Ago
    That is just outstanding ... is it all zbrush ? Please do explain your process
10 Hours Ago

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Giant study
Thank you so much !!! I will probably never finish him . Done with zbrush and photoshop

20 Hours Ago

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Thanks guys!! Cuvey Thanks. Actually after work on zbrush I add some noise map on displacement to get more variation on surface. I also turn off the blur on map to get more crisp details. Daily Sketch Mario (Mario Bros.) - Concept by Galdino Sa

  • Diablo
    7 Hours Ago
    great job as always.congrats for the top row.keep it up.
  • DanaArts
    3 Hours Ago
    Awesome work! Love the character in each one.
11 Hours Ago

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Mini demon character
c&c welcome, here is a WIP of the high poly

  • DarkMessiaH
    10 Hours Ago
    cool! i like what's coming out (i really like the horns!)
4 Hours Ago

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A couple little side projects I was working on recently that are still WIPs...CGTalk just finished up a 80s cartoon modeling challenge so I decided to model a few guys in ZBrush. I didn't get very far, but it was a fun break from my other projects. I ended up modeling Scott Tracker, and his robot side kick, T-Bob.

4 Hours Ago

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2 Days Ago

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Third Character
This is an older character, but i decided to give him a new pose:

  • digitalmax
    1 Day Ago
    WOW! Cool! Can't wait what will be the fourth character
  • ZedHead
    5 Hours Ago
    Really love this!! The pose the modelling all top notch! Keep them coming
  • nikudy
    4 Hours Ago
    Thank you guys. I hope to have something new soon.
6 Days Ago

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Here are the textures

  • japetus
    4 Hours Ago
    Great breakdown! Thanks! How did you generate your normal map texture? With XNormal?
4 Hours Ago

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Thanks Znub! I appreciate the feedback! Here's a screen grab of the model proportions with no armor, I think the way I have the armor set up may be making it look a little off, but I try to make sure my proportions are straight before I jump into sculpting, if you still see something amiss though, let me know (also the neck looks stretched out because it's modeled for the armor, I think that's apparent on the forearms too, but I figured I should point it out.)

5 Days Ago

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Quick reply : thank's guys here's a little update here, nose wider and longer and a quick sticky lips effect added and changed the skin tone (maybe too tanned now..) . Also tried an other lighting, I started a render over night with some more modification I made to the forehead, side of the nose etc, let's see tomorrow how it will look. image not compressed.... : http://fr.tinypic.com/r/vq5i0k/8

  • MarkCharles
    8 Hours Ago
    Hey Bigguns, Can you show us your Vray skin and light setup please? Looks awesome!
  • japetus
    5 Hours Ago
    Amazing work, but like someone said earlier I believe, the eye shadow wouldn't be applied to the inner part of the eyelid like it is now, that would be really painful!
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22 Hours Ago

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Sketchbook 2014
Well I guess I should start a new sketchbook since I've found time to get some 3D stuff done. This guy is a character I came up with when I was about 8 or 9 years old (named him "fire dragon" back then, taken to calling him "Draco" now.) I was going through some old art work and came upon an old superhero drawing (I have that drawing attached) and decided I wanted to try and re-vamp it for fun. I'm pretty new to hard-surface modelling, but I'm having fun learning. This is the final concept mesh for the main body (there will be a tail part, but I'm not quite there yet, that will be next) before I start building individual armor parts. I'm open to any comments or criticism!

  • Znub
    6 Hours Ago
    Looks very good. I think the upper legs may be too long compared to the lower legs, and the head is a little too short. I'm picturing it fitting inside that helmet, I may be wrong.
6 Hours Ago

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Demon Girl
Sculpt of the day, hope you guys like it. Comments and suggestions would be awesome

4 Days Ago

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55 Favorites and 29Followers.
philippe fauraut study
not aiming to copy the work of fauraut, but i used it as a guide. my goal was emotion...

  • michalis
    1 Day Ago
    a few weeks without an internet connection, so, I'm back Awesomeness, impressive works Doris!!!
  • kokoro
    1 Day Ago
    thank you michalis! i am glad you not fell off the world, missed you definitely ...
  • Diablo
    6 Hours Ago
    nice job doris.her scarf looks pretty neat.keep it up.
1 Day Ago

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The Universe University Yearbook.
Some folks from the Universe University Yearbook, Alien portraits. Trying to keep them around 2-3 hours each. Zbrush and photoshop was used.

  • Diablo
    6 Hours Ago
    great creatures.first one is my favorite.
1 Day Ago

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  • Diablo
    6 Hours Ago
    this one came out really nice.keep up the good works.
7 Hours Ago

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Booooot!

  • Diablo
    7 Hours Ago
    great works man.especially that dragon.waiting for the finished one of your character.GOOD LUCK.
07-30-14

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hi guys it's been a while...new free kitbash (subdivide cloth and tubes for better quality) download OBJ from here previous kit bashes set01 surface parts download OBJ from here set 02 hydraulics parts download OBJ from here set 03 joint parts download OBJ from here set 04 optics download OBJ from here kit_bash_set05 reactive armor download OBJ from here kit_bash_set03 update1 more joints download OBJ from here

  • Bangers
    07-30-14
    Really top notch modeling Crashmgn, I still have your Swashbuckler Mech as my Desktop background, it's incredible to look at. Love your work, cheers
  • 3dsmax
    1 Week Ago
    If I import these tubes to max, Can I somehow "straighten" them so that I could bend them from scratch based on my own needs?
  • dopepope
    7 Hours Ago
    Amazing. Huge fan of your work.
8 Hours Ago

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Butterfly Lamp
Hi Guys , I am Donghua Shi from Shanghai. I love to apply 3d printing to my creation process. These photos are about the Butterfly Lamp designed by me recently. Key parts of the work were finished in ZBrush. The method is not difficult. Just copy and combine the elements together. I have introduced some Chinese papercutting into my design of the work.Hope you like it. Thanks~