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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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4 Hours Ago

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Athena Farnese

  • Seavannah
    55 Minutes Ago
    Wonderful work. Love to see the classic style sculptures. Neat that you will have them printed. Love that Santa great detail. On the Hera though I think she wold look better with hair behind her crown but that is just me. Love the Athena...
9 Hours Ago

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dragon wip
hey guys, Haven't been posting much lately. Been working on this one for about 2 days. but no matter what detail I put in it it always ends up looking like a figurine hahaha, thats good and all but i was kinda hoping to do something with a bit more life to it, any suggestions? I'm all ears!

  • Seavannah
    1 Hour Ago
    Great WIP on your dragon. my dragons always turn out to look like puff the magic dragon with some goofy look on its face lol. To get it to look a bit more real and less figurine try using different colors of green and different colors of red to...
4 Days Ago

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I found some mistakes in the top of a row of pixels. So I modified the error I hope you like it This error can be difficult to find

  • SammehSAMURAI
    1 Day Ago
    Great work haha! very peculiar indeed, excellently executed, lots of things going on here that make me chuckle!
  • GarryLewis
    1 Day Ago
    Great work, I like the details such as the letter. And I saw several more. I wouldnt mind looking for even more. On your next piece add more of these easter eggs if you would please I really enjoyed it! That song mentioned earlier in the list of...
  • Seavannah
    1 Hour Ago
    Beautiful. Love that dress I want one lol Poor ol' gal. She still has very young hands though, and for some reason reminds me of the woman that plays Captain Janeway in starTrek Voyager lol, I don't know why. Great details on her skin on her face...
1 Hour Ago

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Re-done the poly painting and also tried to export it for 3d printing but unable to upload in pinshape.com because of file size 205 mb. Will work on another project to give myself a break from this project.

6 Days Ago

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Thank you for loving this work. It took me about 2.5 months to finish it. I have a little script to share my production process with you.

  • FedericoMonetti
    18 Hours Ago
    amazing work! fantastic! how many polygons??? O.O
  • dillster
    15 Hours Ago
    Wyatt wrote: That's pobably how most of us do it. Export the base mesh and then in ZBrush just, pull, move and...
  • Seavannah
    2 Hours Ago
    I love this image. What great poses and depth of scene too. Defiantly belongs on top row! I am amazed at all the clothing and looks of the people in the scene. Not that fond of the big guy in the background but that is my own opinion still gives it more...
2 Hours Ago

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Render Test
HereŽs a render test in Blender.

01-25-14

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Well, after seeing that many people loves my last work and a many of you asked me to do a tutorial, then here you have it! I would like to say thanks for all the comments, greetings and all shares. It is incredible and exciting, and you give me the energy to continue doing more!. I do not know if the quality is good here, so I leave here a link to my dropbox with best resolution. I recommend you to download. https://www.dropbox.com/s/7110gqo594bccfg/danielorive_frozen_fanart_breakdown.jpg Also I leave the link Hazardaous materials of the skin and material Zbros's eye. http://hyperdivine.blogspot.co.uk/2012/10/blog-post.html http://luckilytip.blogspot.co.uk/2011/11/zbrush-new-custom-matcap.html#.UuQkWBAjj0M Enjoy it!!

  • KevRyan
    01-27-14
    You did a fantastic job! So many perfect little details. Also thank you very much for the breakdowns and links.
  • Le2SB*
    2 Hours Ago
    Wow...That's...just incredible. Is that 3D modeling?
2 Hours Ago

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55 Favorites and 67Followers.
one more render

4 Weeks Ago

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Little Update All figurines together

  • dargelos
    3 Hours Ago
    These figurines look incredible . A lot of talent here
4 Hours Ago

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24 Favorites and 22Followers.
hi guys it's been a while...new free kitbash (subdivide cloth and tubes for better quality) download OBJ from here previous kit bashes set01 surface parts download OBJ from here set 02 hydraulics parts download OBJ from here set 03 joint parts download OBJ from here set 04 optics download OBJ from here kit_bash_set05 reactive armor download OBJ from here kit_bash_set03 update1 more joints download OBJ from here

  • dargelos
    3 Hours Ago
    Great comic style renders. Amazing ideas
1 Week Ago

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lilith high quality render
Mr_Max: Thanks dear Akbar grimjaw83: Thank you very much makeusong: Thank you I take another picture for present and good quality. this is here :

  • MAHAM
    5 Hours Ago
    wow farhad excellent work awesome
  • Dman3d
    3 Hours Ago
    Terrific form and flow
  • dargelos
    3 Hours Ago
    Very elegant sculpts . I just love the wings .
7 Hours Ago

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20 Favorites and 12Followers.
New speedy creature from last weekend

  • MAHAM
    5 Hours Ago
    awesome creature
  • selwy
    5 Hours Ago
    Very cool work! Cheers, Selwy
  • 3mm
    4 Hours Ago
    Beautiful works,Dig the render as well!
4 Hours Ago

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14 Favorites and 7Followers.
something something
just something

1 Day Ago

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32 Favorites and 40Followers.
here's my new work !!! I started in zbrush, rendered in zbrush with hdri lightcap, and the rest is photoshop I"ll post wips of the model later.

  • Icebox64
    1 Day Ago
    Woa, she is awesome!! Would love to see some breakdowns
  • Diablo
    1 Day Ago
    man I LOVE this new work.it's soooooooo great.thanks for sharing.
  • MAHAM
    5 Hours Ago
    awesome stuff
5 Hours Ago

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Gray warrior
here's something that i made recently . all of it was done in zbrush . no basemesh was used i started with a sphere . rendered in Vray .

  • vlad74
    5 Hours Ago
    Wow. He looks great. What a character.
16 Hours Ago

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Elite
Hey guys, it's my first post here. I finaly have something that is worth posting although it is far from the quality thats around here.. But I think it is nice to show regardless and give it some views after all the work that went in. Based on various designs of Halo's elite, this character holds most true to its earlier appearance. I built upon it redesigning and reworking it to find shapes to create an interesting flow with curved lines. full version at 2400px http://artbyrens.com/elitebyrensback.jpg http://artbyrens.com/elitebyrensfront.jpg When looking at it you might not see it right away but I tried to have the lines and curves in the model flowing into eachother. It proved to be quite difficult as it needed to work from 360 degrees. During the concepting of parts it took me quite some time to find the right shapes for the armor. In the end the shapes seem very basic, but it was the learning experience of and trial and error that I like about it. There is a lot wrong with the model that im aware of as I've seen it upclose for a long period of time, but I will leave it for what it is and try to be better on the next piece. The material definition for instance is not great, though I tried a lot of variations it did not want to work well for me. Medium shapes are missing a bit, which is somewhat intentionally as I looked more for flow rather than having all the ingredients. I did add some but it became busy quickly, maybe that could be the next area of learning, how to make it all work together. I was quite new to rendering and got corona recommended to me. It is a super fast and straight forward renderer for 3ds max. Not having that much experience with offline rendering im quite happy with the result it gave, hoping to step it up a bit on the next one. It is at Ownage now ready to be printed as a sculpture, so I'm quite excited to see how that turns out. Hope I did it some sort of justice. Thanks for viewing

  • CarlForsberg
    11 Hours Ago
    This is very cool. Great design and presentation. Appreciate the thought of forms and the hard work you put in, and i think you're definitely headed in the right direction. Btw what renderer did you use? Keep up the good work and welcome to ZBC.
  • MAHAM
    5 Hours Ago
    awesome sculpt
5 Hours Ago

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And onto the texturing of Judge Deaths head and helm whilst finishing the sculpt of the body.

5 Hours Ago

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here is a close up

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Reptilamander Work in Progress Detail
here is what i got don today on the Reptilamander

02-26-14

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Maham Berry sketches, WIPs, etc
Hi everyone here's something based on Michelangelo's Madonna and child

  • farhadnojumi
    02-26-14
    wow ! Awesome sculpt. i really like this style. Good job
  • MAHAM
    5 Hours Ago
    farhadnojumi : thank you Farhad vichar : thank you ...
6 Hours Ago

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Big Bad Donald
Donald after his toon days. Hope you enjoy. Cheers!

6 Hours Ago

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Reptilamander Base mesh

6 Hours Ago

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Reptilamander
Here is a kaiju i am working on to put on the kaiju combat forums. here is the reference art Base Mesh

6 Hours Ago

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Readjusted topology
Hi Guys!, it has been a while, but now IŽd have a little time to adjust the faceŽs proportions, I hope now he really looks like Jeff Bridges (stylized) . Regards, C&C are welcome!

21 Hours Ago

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Thanks a lot guys! Hell knight I started since last year:

  • nagulov
    20 Hours Ago
    nice! I really like your style.
  • haz3y
    10 Hours Ago
    Hey man, really great work! Your style is very appealing, and I love your approach to anatomy. Really looking forward to future stuff
  • farhadnojumi
    7 Hours Ago
    Great job. have you any concepts ? i really like shapes and sharpen details.
1 Day Ago

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Your wish is my command Rodop :P

  • Rodop
    19 Hours Ago
    You can improve a bit hair I guess ,but other than that its rly beautiful work!
  • panupat
    7 Hours Ago
    Amazing! How did you do the glowing smoke?
16 Hours Ago

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Zee-Ara
Zbrush for Sculpting, Texturing and Fibermesh Zbrush is my Life

  • vlad74
    16 Hours Ago
    Beautiful !
  • ReidB
    7 Hours Ago
    What program did you use to get that final picture? Photoshop, marmoset? any tips?
2 Weeks Ago

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quickie heads!
Nothing too exciting to post this time, just a bunch of heads. I decided I should bust out some quick bust practice, this being the result. I sure needed it -- on the first try it took me *ages* to nail good proportions, whereas getting the third head to look good was almost painless. 1. This one started out as a riff on the frazzetta/shiflett bros barbarian. But in the end his eyes didn't look barbaric enough, so I gave him a 1930s haircut instead. Kinda reminds me of blaskowitz from wolfenstein now. Took me about 3 hours all told. 2. Girls are always tough because the forms and plane changes are so subtle. I used photos of a model called ryonen as a guide, some resemblance is there I think. She has a really interesting face. Sculpting took the better part of a day, as I was again struggling with fitting forms together. 3. This last one is the most 'generic'. Basically it was just to check whether I've learned anything with the previous two sculpts. Turns out I might have -- it took by far the least time to do, and was practically struggle-free. Too bad he's so boring, even with an iffy attemt at a patrick bateman haircut. Finally, I'm also including two more shots of that last nude I did, direct from zbrush this time, as I felt the vray renders softened the details too much. Hey, I didn't sculpt them for nothing!

  • Santis
    6 Days Ago
    Really cool stuff in here, keep that up!
  • vlad74
    7 Hours Ago
    I think they look natural. This is what I like about them.
8 Hours Ago

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quick likeness study
quick likeness study