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ZBrush for Concepting - Part 1
We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepti … ZBrush for Concepting - Part 2
Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.
ZBrush for Concepti … ZBrush for Concepting - Part 3
Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepti … ZBrush for Concepting - Part 4
Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepti … ZBrush for Concepting - Part 5
Discover Andrew's technique from manipulating Joseph's renders and the start of his Photoshop texturing and paint over.
ZBrush for Concepti … ZBrush for Concepting - Part 6
With our final video of this series, we put the finishing touches on our concept piece. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit pixologic.com/zclassroom and for concepts by Andrew visit bosleyart.com
ZBrush for Concepti … Architectural Design - Part 1
This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.
Architectural Desig …
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ZBrush Awards 2015 - THE NOMINEES by: aurick 55 Minutes Ago
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20 Minutes Ago

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23 Favorites and 14Followers.
Few updates note: I have started from dynamesh spheres.

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6 Favorites and 6Followers.
Female Torso
An anatomy I practice I did, hope you like it.

  • AnthonyA85
    20 Minutes Ago
    This is some pretty nice work, i really like that League of Legends piece, and the breakdown post is nice too, i always like seeing breakdown posts/step-by-step guides.
19 Hours Ago

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67 Favorites and 61Followers.
Face study All done with zbrush , and compositing with photoshop. I hope you'll like it

  • TonimaAkter
    7 Hours Ago
    Totally different work. Can't wait to try this now. Thanks for sharing.
  • zaliti
    2 Hours Ago
    Thank you !!
  • Jakub
    33 Minutes Ago
    Amazing studies, well done!
1 Week Ago

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227 Favorites and 295Followers.
ZBrush Awards 2015 - THE NOMINEES
It is with great pleasure that Pixologic announces the nominees for the first-ever ZBrush Awards! These prestigious awards are given out to recognize the best artwork shared at ZBrushCentral over the previous year. (June 15, 2014 through June 14, 2015) For six weeks, voting was open to the entire ZBC community, with every image that has been posted within the qualifying time frame being a potential candidate. The results of that voting have now been tabulated and we are able to provide the list of nominees. The three images in each category to have received the most votes are shown below, listed in order by artist name*. In some cases, there are more than three nominees due to a tied number of votes. We are also providing links back to the threads in which those images were shared. Be sure to congratulate the nominees! The winner for each category will be the image that received the most votes. However, we will not be announcing who won until the live awards ceremony which will be streamed world-wide from the ZBrush Summit. Be sure to tune in then to find out who will be taking home the beautiful custom-made trophies! An individual 2D or 3D image that is outstanding overall. No WIP images; only completed images qualified. Unlike "Sculpt of the Year," this category is looking at the entirety of the scene: models and surroundings, both. Nominees: * Danilo Athayde * Borhan Chou * Gilberto Magno * An individual image showing a completed sculpt that is outstanding overall. The majority of the sculpting must have been completed in ZBrush. This sculpt can be organic or hard surface and did not have to be colored/textured. Unlike "Image of the Year," this category is looking at the quality of the sculpting, alone. Nominees: * Danilo Athayde * Borhan Chou * Rafael Grassetti * Daniel Peteuil * An award for work completed with ZBrush and then output to 3D Print. Jewelry, toys, collectibles, status, large sculptures or any other piece where the ZBrush sculpt was 3D printed were eligible. Nominees: * Daniel Bel * Rey Hernandez * Victor Marin * You told the world which Top Row images were your favorite! Both individual and studio threads featured in the Top Row were eligible. Nominees: * Danilo Athayde * Borhan Chou * Ready at Dawn *

  • marcus_civis
    1 Week Ago
    Congratulations to all the nominees! There's some stunning work there.
  • kingsleywong
    1 Week Ago
    Amazing group of nominees- Excited to see the winners!
  • Sam Leheny
    55 Minutes Ago
    Uuuuh... how do we vote?
7 Hours Ago

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Letty Beth Moore
highres https://cdn.artstation.com/p/assets/images/images/001/088/088/large/denis-ulianov-rgb27.jpg?1439804538

  • kryats
    4 Hours Ago
    beautiful
  • d'Artbot
    1 Hour Ago
    Nice character and I like the color setting and all the accessories!
20 Hours Ago

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Tareq Mirza's metalwork with 3D Printing
Hi Everyone! It's been awhile since I have posted here in Zbrushcentral. I've been getting into traditional metalwork and over the past year have started blending that with 3D printings. Here are a few images of some pieces I have made. All the work posted here was modeled and sculpted in Zbrush. Work is mostly stainless steel and brass. Check out my website for more stuff! www.tareqmirza.com

  • AnthonyA85
    12 Hours Ago
    These are some pretty awesome looking models
  • c4th
    2 Hours Ago
    brilliant work, worthy of top row for sure. are those cast or direct metal printed? either way they look great. want to see more posted
2 Hours Ago

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5 Favorites and 6Followers.
Decided to work on female face, here is the outcome. I'll probably redo the hair or simply sculpt it Critique is highly appreciated

3 Hours Ago

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4 Favorites and 5Followers.
Protectors
hey guys .. i started my 3D concept with a simple anatomy sculpt in Zbrush… i decided to make some changes in anatomy , specially in left hand… here is some parts of my work… and the final shots.

3 Days Ago

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Phil Heath
Hey guys, this is my latest sculpt I did during my spare time. He is 4 time Mr. Olympia Phil heath. I got inspired to make this sculpt when I saw documentary Generation iron. The pose I sculpted is Front double bicep. I have not copied any perticular image but combination of few.. I sculpted the model in Zbrush used keyshot for render and also to check the model in real time, did compilation and paint over in Photoshop. Hope you guys like my first post here on Zbrushcentral. Critics are welcome.

  • harry.gk
    1 Day Ago
    @Dragon i am following Phil and I am sure he is up for this years challenge. Thanks thomas_bijoy Thanks letmekhush Thanks GP-3d thanks redsea
  • harry.gk
    5 Hours Ago
    Thanks Jhon_Erick
16 Hours Ago

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Realistic head study
Here is my head study. Everything was done in Zbrush and composed in Photoshop.

  • SergiiKhomenko
    5 Hours Ago
    Thanks for you reply Gordon, happy you liked it
4 Days Ago

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Nova
Meet Nova; a young girl with a burning passion for games, gadgets and everything with bright colors. She lives in future Japan where she works as an instructor teaching kids how to master a hoverboard. However, she is secretly dreaming about becoming a legendary zombie slayer once the, inevitable, apocalypse begins. For now though she makes do with the digital experience, and to be fair, it’s not like zombies are a rare finding in games these days. Process: Concept done in Photoshop Base done in Zbrush Retopo and hard surface done in Maya Details sculpted with Zbrush Textures made with Photoshop and Mudbox Rigging done through Maximo.com Rendered in Vray Compositing done with After Effects and Photoshop I was inspired by artist Oliver Milas’ for this project, so I highly recommend going to his website and enjoying all the good art: cargocollective.com/Spatz

  • Takai
    3 Days Ago
    She came out really nice! Love the design and your great work implementing it
  • d'Artbot
    2 Days Ago
    Man this is freaking cool, I also had an idea to make a hoverboard girl, but you beat me to it. You get 5 stars from me . Curious what your next project will be. Ps this should be 3d printed.
  • emiliestabell
    5 Hours Ago
    Thank you everyone! I appreciate the support. It's good to hear you like the result.
5 Hours Ago

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「Lady Deadpool」
Hello Everybody in ZbrushCentral. This my Lady "Lady Deadpool"Fanart Hope you like it. Thank You - Lady Deadpool -

23 Hours Ago

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MetinSeven and Grot - Thanks Guys, glad you like it. Here are som more sculpts. They took between 1 and 2 hours each. Focusing on getting shape, form and character down as fast as possible and as close to reference as I could. It was fun practise. Dynamesh, rendered in Keyshot and post in Photoshop. First one is based on the awesome art by CreatureBox, I love their stuff. A quick dino sculpt! Based on one of Frouds Creatures. and a shark based on one of those coloring images my nephew liked. Peace

  • MetinSeven
    6 Hours Ago
    Fantastic. I especially love the Dino!
6 Hours Ago

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Here is textured, posed and rendered version. Rendered in blender cycles.

15 Hours Ago

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18 Favorites and 12Followers.
#002
#002

  • TonimaAkter
    7 Hours Ago
    Really impressive. To do this how much time did you need?
14 Hours Ago

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Darkest Dungeon type character
Hey guys, I've pulled lots of referance from a certain character in the Darkest Dungeon game. It's going ok but I need some help on hair I'm clueless when it comes to do it.

  • TonimaAkter
    7 Hours Ago
    Wow i love this Dungeon game. Very cool & fantastic work.
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Bat Mech
Hi, everyone This is my first model working with Studio Hive. It is a Bat Mech suit modeled based on a concept by Skan Srisuwan. The concept is to have a mechanical suit built into the human body. Also, the body proportion is leaning toward the comic style. The modeling started from ZBrush with some parts from 3DS Max. I used Topogun for retopology and then rendered in Keyshot. I hope you like it. Best regards.

  • Dragon
    3 Days Ago
    Oh, that's so beautiful! Real quick, is his head too small or is that just the way it is supposed to be? (still digging it none the less-)
  • dopepope
    2 Days Ago
    Fantastic work! Excellent hard surface work and mech design. Looks amazing.
  • genggi
    8 Hours Ago
    Many thanks guys ,appreciate your comments,really glad you like my work.
8 Hours Ago

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56 Favorites and 45Followers.
uv done !! :-)

8 Hours Ago

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21 Favorites and 16Followers.
Achilles
Design I did on famous greece character Achilles for my friends at ARH Studios. It will be presented at NY Comic Con 2015.

8 Hours Ago

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6 Favorites and 7Followers.
Jordu Schell study
This is a quick study I did over a lunch break based on the work of Jordu Schell.

11 Hours Ago

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105 Favorites and 78Followers.
Now she has a neck

13 Hours Ago

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113 Favorites and 96Followers.
Alrighty, I'm getting into Arm Scales Design this time. _tAwUj8Fhro Realtime recording 1hr 18min 1.06GB 1080p mp4

15 Hours Ago

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I recently bought Marmoset Toolbag 2, so I took one of my existing speedsculpt and played around a bit. Here is the result.. Final Image Lineup Original speedsculpt

15 Hours Ago

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Quick little speedsculpt I did a while back.

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225 Favorites and 155Followers.
Thanks new stuff I'm playing with. Hordak wip

  • Antone_m
    1 Day Ago
    fantastic work , I`am always inspired by your work
  • locusta
    17 Hours Ago
    Best Hordak design EVER! Love it! Please make the full figure, he will be a stunner. Thumbs up!
17 Hours Ago

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18 Favorites and 10Followers.
Angel quick sketch
Trying to learn how to sketch a little quicker in Zbrush. Here's the first try, took about three hours. Also trying to make my sculpts look a little more interesting. Worked in photoshop with different filters and such, think it came out quite nice. Zbrush 4R7

20 Hours Ago

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108 Favorites and 65Followers.
Decided to reincarnate my abandoned character and make her a good friend to my new heroine Nastya and set them to postapocalyptic world of future that is full of zombies, mutants, raiders, drones and robots etc. Just a test renders to see how far can I get with only Zbrush BPR render. The final result is a combination of many renders in Photoshop. The wet look is intentional - I just love see them shiny and sweaty. Thanks to Rafael Grasetti for wonderful tutorial. High res image could be found on my Artstation page (under the Freckles). Good luck everyone! PS Gosh, I'm so perverted. I should stop making girls with boobs and finish at least one male or creature sculpt.

  • AnthonyA85
    19 Hours Ago
    This is some really nice work, glad to see you're continuing this character model, though she still looked great as a Centauress :P it'll be interesting to see what you do with her.
  • Diablo
    18 Hours Ago
    hey buddy,welcome back.can't wait to see what you gonna do with this babe.
  • Vir Norin
    17 Hours Ago
    AnthonyA85 Thanks a lot, Anthony! Yeah, creating centaur girl was a lot of fun and I still might come back to her one day. But she have changed quite a lot when I made a human version of her. After such a long break, when I opened this sculpt...
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87 Favorites and 67Followers.
Another finishing with white and yellow gold without stones. Also you can see the layout of Polygroups that I've used.

  • ilusiondigital
    17 Hours Ago
    always a pleasure to see your wonderful pieces my friend un abrazote nacho!!!
18 Hours Ago

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87 Favorites and 67Followers.
Hi there! This is my latest Zbrush and Jewlery sculpting, "Snakes and Black Pearl Pendant", Concept of combinable pendant, can be hung vertically or horizontally mounted with a chain, as shown in the image can also add other moving element at the bottom. Hope you like it!

1 Day Ago

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14 Favorites and 17Followers.
Made this knight based on a sketch by Kekai Kotaki, here you can see the original concept: http://41.media.tumblr.com/a9988b0c276f0ff279f9246626bba5ee/tumblr_n4jvtzZNY71rtdsh3o10_1280.jpg I used Maya, Zbrush, 3D Coat for modeling and Photoshop and Quixel for texturing. Even though it's a cinematic model with multiple 4K maps, I tried rendering it in Marmoset Toolbag 2, I plan to make a proper render in the future. Thanks for watching

  • Fonty
    1 Day Ago
    Fantastic mate love it i do love knightsd and the like nicley done
  • PatTl92
    18 Hours Ago
    Amazing work Stefano, hope for some breakdwons
19 Hours Ago

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0 Favorites and 0Followers.
Flashes Battle
I created this picture for my son. The models are made with Zbrush and the special effects such as lightning, fire and blurring were done in photoshop. I welcome any comments, good or bad.

3 Days Ago

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17 Favorites and 12Followers.
Gladiator
Hi guys, I did this character during Bruno Camara workshop. I hope you like.

  • Jhon_Erick
    19 Hours Ago
    cool this project would like to see more photos