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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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2 Days Ago

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@Totyo I am very happy with the form 1 printer . @BrianW Thanks! Hey Guys just wanted to share the final results of the print I made. Also make sure to come check out my blog for more work in progress images. http://magvfx.blogspot.com/ Thanks for looking.

  • JohnnyRaptor
    1 Day Ago
    They came out great biomech! Checked your blog and the gene mutation bust looks great too (you should post it here) Looks like youv had great luck with your Form1 printer. I wont get in to it, but its completely opposite to my experience so far!
  • biomech
    14 Hours Ago
    @ Gridlost Thanks The printer is a stereolithography printer that uses liquid resin. Sometimes there is some build line but not as bad as the filament printers. @[COLOR=#aaaaaa]JohnnyRaptor Thanks for checking out the blog I...
  • anigroove
    21 Minutes Ago
    Very cool!, high quality prints. How much resin is used for one print? (saw a 1ltr. bottle cost €125?) Still waiting for my kickstarter printers I backed more than 1 1/2 year ago
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Update with less depth of field..

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Thanks guys! Up http://postimg.org/image/ezykla8gd/ - big size

1 Day Ago

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boxer
Fast Sculpt based on Dan Seddon boxer concept .. i used Zbrush ,keyshot, photoshop . Hope you like it . *On Artstation : http://bit.ly/1uA4VHu *Dan's Blog : http://bit.ly/1oPbAb2

  • waderyer
    2 Hours Ago
    Great work!! Love the look and style!!
23 Hours Ago

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Hey everyone! Here's the newest piece I'm working on. She's supposed to be sort of an archeologist, hence the tool belt. Let me know what you all think. -Sam

  • nagulov
    11 Hours Ago
    Wow, this piece makes a hell of a first impression. Very nice! The longer I look at it the more anatomical 'problems' I find, but the overall feel is great. I really like how the hair turned out, and the overall, sinuous form. Fun theme as well.
  • rasmusW
    1 Hour Ago
    this is really beautiful. it's very well executed, both story-wise and technical. -r
1 Day Ago

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Keyshot Renders: Another print shot:

  • digitalmax
    13 Hours Ago
    she's very nice! like the hair
  • ARASH-B
    5 Hours Ago
    nice job bro. i like the Keyshot renders a lot !
  • farhadnojumi
    1 Hour Ago
    living_for_cg: Thank you man. I'm glade. vlad74: Thank you very much digitalmax: Thank you very much ARASH-B: Thanks dear Arash, Appreciated
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I made this image explaining a bit of my workflow on this project and my thought process http://i.imgur.com/EUZsNqe.jpg

  • ArtBot
    2 Hours Ago
    Thanks for all the tips and info. Great piece! How did you achieve such great back lighting? Was all that lighting direct from Keyshot?
  • robbiestyle
    1 Hour Ago
    Congrats!Well deserved Top Row. Really amazing piece!!!
23 Hours Ago

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Little 3 hours troll sketch i did from Oliver Silvens Troll Designs

  • Dragon
    18 Hours Ago
    Ha, ya got him down! Cool stuff.
  • waderyer
    1 Hour Ago
    Awesome work Scott!! He came out great!!
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Ranger Project video/image dump
This is a dump for some WIP and process images and movies for my summer 2014 ZbrushWorkshops course. I used Zbrush for design, polypainting, and some posing, Maya for retopo, UV, and some posing, and Photoshop for some concept work and texture touch ups . Here is what the final piece looked like in realtime, in Maya, viewport 2.0: 101200421 Here is a block-in of the initial proportions in Zbrush: 106084870 Here is what the costume in zbrush looked like before retopo: 99385225 Here is what the retopoed costume looked like in Maya: 106049316 Here are a couple of illustration videos I did in the middle retopo and UV layout just to break up the monotony of those tasks: 106153586 106174279 Here are some thumbnails I did to help generate some ideas about the final pose: 106139120 Here is a quick tutorial on the Dynamesh > Zremesher workflow I used: 106053179 Here is a test of the retopoed mesh in Maya in realtime: 100355201 Here is how I created the etherial flame on the sword: in Maya 106073376 Here are some assorted images showing some WIP progress as well: Textures as polypaint, and unwrapped/applied to UV shells. Retopoed meshes and UVs for final model. I had fun making this project and using it as a teaching tool. Thanks for checking this stuff out.

  • lildragon
    1 Day Ago
    Nice one Danny! Looks like you had a lot of fun with this from sketch to completion I would love to see that pose from the concept, full of energy there ~t
  • pOiNtPuShEr
    5 Hours Ago
    Thanks Tito! Long time no speak man. Hope all is well dude.
1 Day Ago

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New render
Thank you very much ... !! Done with Zbrush and keyshot I hope you'll like it !

  • gabry
    8 Hours Ago
    Hi Amazing work Character and render are beautiful
  • acornboy
    7 Hours Ago
    Really like that last guy! He's got a lot of attitude. -Sam
  • zaliti
    2 Hours Ago
    Thank you so much !!
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Hey guys, Here is my last one, trying to go out of my comfort zone a little bit ^^ Or at least trying to do something I've never done before ! Based on an original concept by Pythosblaze : http://pythosart.tumblr.com/. Check it out : http://pythosblaze.deviantart.com/art/Agate-369557361 When I first saw this dragon, I loved the silhouette and the uncommon horns. I decided to play with different types of textures, but I really wanted to keep some of the main features from the original concept. I just made it a bit more agressive ! Hope you like it !

  • craigz
    2 Hours Ago
    Beautiful! Boulp these are really fantastic I'm absolutely loving the surface detail/feel you have going on, it's really working well. Thanks for sharing, looking forward to more!
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  • Eidan
    8 Hours Ago
    nice job. i think you need to power up some light here and there. raf grassetti tutorial inspired?
  • foxtrotzulumilkshake
    6 Hours Ago
    She looks really familiar. Is she based on an actress? I'm trying to work out who it is! Awesome eyes - how did you do them? Fantastic designs and renders.
  • MattDamonsMom
    2 Hours Ago
    @ Edan Thanks, she sure is! @ Foxtrot Thank you and no she isnt based on anyone
16 Hours Ago

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Thanks for all the comments! :) Here I'm posting an explanation of my process to deal with the scales detail, and a quick texture breakdown showing some layers. Gif texture breakdown: http://imageshack.com/a/img674/9994/kTRH8C.gif

  • Clintus Maximus
    3 Hours Ago
    Hey thanks a lot for the scales breakdown they look great. Thanks for sharing!
  • nimlot
    3 Hours Ago
    The amount of details is impressive. Great work! Thx for the breakdown also.
3 Hours Ago

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Daily Sketch - Goku

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Wireframes

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Alien character
Updated character, blocking out the shapes for the suit/armor. I'm also re-using an older model pre-made for the body base mesh. Comments/suggestion always welcome.

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Mass Effect Fan Art - Old Krogan
A Mass Effect Fan Art. Interactive turntables here: http://www.marcoplouffe.com/kro_old_turn.html http://www.marcoplouffe.com/kro_old_sculpt_turn.html Software: Zbrush, Quixel Beta, Keyshot, Photoshop Website: http://www.marcoplouffe.com

  • Marco Splash
    14 Hours Ago
    Thanks for the comments! If you look in the earlier pages, I give a link to a page that explains about the turntable plug-in.
  • Fabian3224
    5 Hours Ago
    Thank you very much for the quick reply, and I apologize for wasting your time. Thanks again for sharing!
7 Hours Ago

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My boy, Roan's first birthday present. He was one on Monday. This was all done with ZBrush, the B&W masks drawn in normal ZBrush and the colour portrait painted in PaintStop.

  • marcus_civis
    5 Hours Ago
    Great work! And Happy Birthday to your little boy.
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Hairstyle Sketch

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Inspirational
I got an inspiration from Hanna Barbera cartoon. Especially for that mouth area.

  • ClymSmith
    1 Day Ago
    Looks sweet! Great designs, and your skills are coming along nicely
  • wabea
    6 Hours Ago
    I like to do especially these kind of sculpts!
06-13-14

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Wonder Woman to go along with Superman
Hi All, It took a little while but I now have Wonder Woman to keep Superman company! The character and set were modelled in Maya and then sculpted in ZBrush. Normal maps were rendered in XNormal. These assets were then taken into Toolbag 2 where materials were added, the scene lit and then rendered. A little bit of post work in Photoshop and Bob's yer uncle! Hope you like, thanks for your time. J

  • nagulov
    11 Hours Ago
    Great style. I'm not one to usually care about superheroes, but that is some sweet retro design there. Especially Wonderwoman.
  • Jason Fitzpatrick
    10 Hours Ago
    Thank you Selah and Dragon for the lovely comments. In answer to your questions I started with zspheres to make a base mesh, sculpted this mesh and then retopologised in ZBrush and continued to refine. Textured in ZBrush and Photoshop and finally...
  • selahpoetic
    6 Hours Ago
    Post some wip images. For me at least, I start and then I give up because I can't stand the valley of suck. So it would be cool to see what steps you went through before your character came out as this awesomeness. Just a thought.
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going this time for something more "furry", so i did some quick sketches to find the direction till i came to this guys, think one of them will be fun

03-13-14

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Finally found the 'make nice render' button : )

  • ioster
    1 Day Ago
    Yeah I actually tracked it down. You can find it on pixologic's main site here: http://pixologic.com/zbrush/downloadcenter/library/ Its in the stone section, but here's a direct link: ...
  • Fabian3224
    1 Day Ago
    Very Cool tutorial Issac! Well done Art Blog
  • Thor
    7 Hours Ago
    [QUOTE]ioster [INDENT] Yeah I actually tracked it down. You can find it on pixologic's main site here: http://pixologic.com/zbrush/downloadcenter/library/ Its in the stone section, but here's a direct link: ...
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I've changed his pose a little bit and now I feel that I can texture him. Let me know what you guys think!

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W.I.P. Roger American Dad
Hello everyone, Thanks for watching, hope you like it!

  • Diablo
    7 Hours Ago
    lovely work man.roger is great.keep it up.
18 Hours Ago

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Thanks!! Daily Sketch

  • Kisel
    15 Hours Ago
    i realy like your style, nice!
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Demon by Leif Stalinsky
Hi everyone! it's been a while i post something personal work here. This is my latest work, the "Demon". The concept is not my own. The owner is Rafael Grassetti! I added some more parts to the concept. You can find Rafaels tutorials here: www.facebook.com/grassettiart gumroad.com/l/YGTL Also you can find my portfolio here: www.artstation.com/artist/Leif***8230; leifart.artstation.com/ Software used: - Zbrush - Zbrush's BPR for render passes - Photoshop for comp. work (ps: if you want to download it, go ahead but dont watch this image with the windows picture viewer. This software doesn't support ICC-Profiles...please take another viewer like Picasa or something else to get best result of the colors) I had so much fun with this piece! That's why i will create a full cinematic game character, based on this concept. Thanks for watching, hope you like it! Cheers Leif

  • Fabian3224
    1 Day Ago
    I just finished watching the same tutorial! Its very well put together. Your image looks great! I think you could have taken more liberties, but never the less came out looking very good. Art Blog
  • Horizon
    8 Hours Ago
    Yeah!, thank you Fabian.
8 Hours Ago

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Thanks again! I'm glad you like it. reply to Erik : Yes, I did hair in 3dsMax with HairFarm. Modeling and Sculpting with Dynamesh Head model has 6M poly, Sculpt with subdiv level 6. This is BPR render and capture hair in 3dsMax. #earring resized b4 render in 3dsMax.

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Nike Mercurial Campaign
Sorry for the late reply guys however I'm really happy with your positive feedback. Hi Chabec, Capturing and producing models like our fabulous leading lady Beryl takes a fair bit of work and would be pretty difficult with one camera. It would be doable with good lighting and a perfectly still subject. It also depends what programs you use to compile the data. At the moment we use Agisoft for this. We also found Canon cameras worked better with the software. We have a head rig as well comprised of Nikons but have found them to be a bit soft in their focus which is why we went with Canons for the full body rig. It's also good to understand how the software works. It uses reference points it finds in the images and matches to the other photo's from other camera's. Highly textured materials such as a chequered shirt and jeans work best due to the number of different reference points it can find in a small area. Flat colours, especially white and black are your worst enemy and you will have a tough time getting good results out of those unless you use structured light and other light projection methods. Want to scan something shiny or transparent? Forget about it as that wont work. There aren't any of the same reference points for the software to find and position the camera's/build the model. All in all you want a camera that will produce the sharpest image possible in what ever price bracket. If only using one camera your best results will come from perfectly still objects, so living things are generally going to be harder to capture. Try and pick subjects that have a good variation in colour and texture if possible. As for the super high res wrinkles and detail you will have to use ZBrush skills produce. While photogrammetry can get really good results for wrinkles some extra ZBrush work will take it much further. Hope this helps a bit. If you have anymore questions feel free to ask. Here's some work from the Nike campaign we worked on for their new football boot used in the world cup. We created the models with photogrammetry/ZBrush and our friends at ManvsMachine did the VFX and rendering.