More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 1 Day Ago
Views: 194194 Replies: 357
Insert Multi Mesh Repository by: aurick 3 Weeks Ago
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ZBrush Summit 2014 by: aurick 4 Weeks Ago
Views: 65457 Replies: 185
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 152800 Replies: 92
ZBrush Interview: Gil Bruvel by: aurick 06-12-14
Views: 20917 Replies: 5
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08-01-14

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Dinosaur: from 3D modeling to bronze sculpture
Below are a few step by step photos showing how we cast 1 meter long dino from 3D model. The Dinosaur is designed by Tom Tischler. We do 3D printing and cast the bronze sculpture. Step 1: Digital model. It is done with Zbrush Step 2: 3D printing. We use high quality 3D printing technique to print them out. Every details are perfectly reserved. Step 3: Bronze casting. We use lost wax casting technique to cast the work in bronze. The result is great. For more details on how to apply 3D printing and bronze casting onto your work, Please visit our website.

  • Owen_ W
    2 Weeks Ago
    Thanks, buddy~
  • Owen_ W
    2 Minutes Ago
    welcome to contact us for technical consultancy.
8 Minutes Ago

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2 Favorites and 3Followers.
Speed sculpt :)
concept Even Amundsen - Goblin Bob***8203;

12 Minutes Ago

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Realistic female 3d Portrait
Hey guys! My name is Rahi Sandhu and I am a Student & freelancer from austria. This is my image first post here. It's my attempt an a realistic female portrait. I used Zbrush for sculpting and hair, mari for texturing and octane for rendering. Also some color correction and compositing in PS. Thanks for watching!

3 Days Ago

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Thanks a lot for your comments. You can download a full-size image (3200 x 5000) http://www.icarus3d.com/images/portfolio_I001_L.PNG

  • Rikk The Gaijin
    11 Hours Ago
    Really wonderful piece! Agree on the hair, the fiber version kinda ruins the overall quality on the image, also the eyes look a bit too large, the human eyeball is 2.4 cm, and it's the same for everyone. The clothes are top notch, did you use Marvelous?
  • Jake Rupert
    9 Hours Ago
    the human eyeball is 2.4 cm, and it's the same for everyone. -Is this really the case? Howcome that certain people like for instance Audrey Hepburn appear to have such big eyes?
  • rohitsingh.bhui
    40 Minutes Ago
    just two words, Tow Row.. hate you for the Cloth you did..hehe... seriously good work man
1 Week Ago

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102 Favorites and 113Followers.
Quick reply : thank's guys here's a little update here, nose wider and longer and a quick sticky lips effect added and changed the skin tone (maybe too tanned now..) . Also tried an other lighting, I started a render over night with some more modification I made to the forehead, side of the nose etc, let's see tomorrow how it will look. image not compressed.... : http://fr.tinypic.com/r/vq5i0k/8

  • jempix
    2 Days Ago
    wow, that's pretty incredible! Truly wonderful indeed.
  • tobbeo
    9 Hours Ago
    Looking good! Red hair with blue eyes is my vote as well.
  • rohitsingh.bhui
    42 Minutes Ago
    Wish i cud have Skills like you, ur skin renders are damn nice compare to other's.. Keep Rocking
23 Hours Ago

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21 Favorites and 17Followers.
Hi... a quick toony sculpt of "Sam & Twitch" .

  • dargelos
    13 Hours Ago
    So talented. would you share a few tips or explanation of the way you work?
  • rohitsingh.bhui
    44 Minutes Ago
    last two got some super Style..awesome sculpts the hardsurface bot is damn nice and clean..
18 Hours Ago

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21 Favorites and 6Followers.
Sculpting

  • aidin-crow
    6 Hours Ago
    ( Fynn ) maybe you are right. but this character is from Zerg's unit in starcraft and having a lot of details on body and skin is the main characteristic appearance.
  • rohitsingh.bhui
    47 Minutes Ago
    wooooohh.. damn good, so much details..how much time u took buddy?? Top Row and Keep Rocking
3 Days Ago

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First post
Hi all, I've been playing with Zbrush quite a bit now but I just started discovering the power and simplicity of Keyshot. Here is a sculpt I rendered in Keyshot and I'd like to know what you guys think... On all levels sculpt, texture, and render. It is still a work in progress but I think it is the time for external feedback to potentially push it further in the right direction. Thanks in advance !

  • acornboy
    1 Day Ago
    Looks good! I'm going through the same thing, just now starting to play with Keyshot. What material did you use on the eyes? I've been having a hard time finding one that works well. Thanks for posting, and keep it up! -Sam
  • kaowut
    16 Hours Ago
    Thanks guys! The material for the eyes is the gem one but to be honest I haven't found the perfect solution since it is not showing the iris as it should... I'd be happy to know how you deal with the eyes. Cheers, m.
  • rohitsingh.bhui
    49 Minutes Ago
    looks cool, would love to see some hair stuff on this guy.. keep posting..
16 Hours Ago

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Toral War : Rome II
...

  • rohitsingh.bhui
    52 Minutes Ago
    Damn good Skills, love those hairstyle's and the armour's is super nice..
1 Hour Ago

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20 Favorites and 15Followers.
Punkz r dead!
@Arun Nagar: Thank you so much mate! love your head sketches @Slocik: Thank you so much mate, really glad you liked it! Here's a new update on the Vamp. I think it's going to be final since im a little bit tired of it. Hope you like it.

  • nagulov
    1 Hour Ago
    The vampire dude is great! Love the tiny hairs on the ears and the nascent 'stache.
  • rohitsingh.bhui
    55 Minutes Ago
    Love your work, your Skin render quality is really good..
1 Hour Ago

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17 Favorites and 14Followers.
Another creature

09-12-13

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Torso
We're debating whether to add these to the 3dscanstore.. just gauging interest in these 'anatomy' focussed type scans? Maybe even desktop 3d prints? Any opinions? Cheers, Chris

  • daredyoshi
    07-21-14
    These would be brilliant for many small companies stuggeling to get a working shoulder deformation rig. Having reference scans like this could really help in setting up morph targets/blend shapes - or even just as reference. I know that when I faced the...
  • jabusby
    1 Hour Ago
    Hey guys. Ive just uploaded a little video with 29 expression scans running in real time using a little Unity App I made..
  • Ouran
    1 Hour Ago
    They're really cool and I'd gladly purchase them too if you sell them as a bundle.
3 Hours Ago

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Dynamic Figure Sculpting
Upper body study from Niyazi Selimoglu on Vimeo.

  • nagulov
    1 Hour Ago
    That's looking pretty darn good. Wish I could take that class, steve lord is my anatomy hero...
2 Hours Ago

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Haven't added too much...still pushing forward! my first full on project. Trying to take in everthing i'm learning.

2 Hours Ago

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2 Hours Ago

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Busy bee for a while and finally, I got time for Human Study. Nearly there. I stopped because it still look wrong to me, maybe it is me or it is really something went wrong in there. Critics and feedback are always welcome.

3 Hours Ago

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Hi guys, Personal project inspired by Jean-Baptiste Monge,and his amazing artworks, for the frogs i was inspired by hearthstone card "hex"

1 Day Ago

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So here's a new sculpt. Things to note -- it took me *slightly* less time to do than usual, which I'll count as progress. Also, I tried to use clay and standard more, in addition to my usual workhorse brush, the clay buildup. It was strange. Sculpting whole hands out of lumps was kinda fun. I used two different ref photos, one for the front and another, similarly posed, for the back -- having both angles helped tremendously. Go figure.

  • nagulov
    6 Hours Ago
    @Bhushan thanks man! @Boulp From the front there shouldn't be any major structural problems, as the sculpt matches the reference quite closely. From any other view, I take full responsibility. And yes, you are right, the face is entirely...
  • nebular
    4 Hours Ago
    I can only compy and paste my reflections. But to be more creative while posting here, will ask you something Where do you take your refs from? Are they from site like posespace or 3d.sk, or randomly googled shoots? How do you deal with sculpting...
  • nagulov
    3 Hours Ago
    Oh hey tnx for the questions! Just random googling. Recently I've discovered Pinterest, which is like a curated google where other people have already done the hard work for you. [QUOTE]How do you...
8 Hours Ago

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Hi, This is my personal head Sculpting work, He is a Korean Actor "Yun Seok Kim" Who has shown great play in lots of Korean movies. Sculpting & Rendering in Zbrush Hope you guys like it

  • kokoro
    4 Hours Ago
    a beautiful portrait sculpt! love how you sculpted the hair. also the lightning is very nice.
1 Day Ago

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sport girl
Hi~ zbrush for sculpting/texturing and Vray for rendering. it is done in zbrush4R6 and rendered with Keyshot4.

  • Microhood
    16 Hours Ago
    very very well done!
19 Hours Ago

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More progress. Might start detailing soon!

  • mariempepin
    16 Hours Ago
    Nice work! Looking forward to see more!
  • nagulov
    5 Hours Ago
    Waittaminute, I thought, that's Red! And sure enough, it was. Looking great so far. Are the calves maybe a bit too short? Not sure.
11 Hours Ago

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Thanks!!! Daily Sketch - Lazy Day (concept by Scotland D. Barnes)

  • nagulov
    5 Hours Ago
    All of these are great, but this last guy really works for me! I sure can relate. Beautiful clean renders, too.
7 Hours Ago

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Latest Study

  • nagulov
    5 Hours Ago
    Interesting face. I've been going through your work just now, I like how your sculpts look - faces especially. The forms seem very solid and well put together.
5 Hours Ago

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Meanwhile, iv been working on something else on the side, hoping i can show it off better soon.. but for now heres a tease

21 Hours Ago

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Gandalf

  • Ouran
    14 Hours Ago
    That beard is awesome. Would love to know how you did it
  • jaynewk
    10 Hours Ago
    dig Gandalf's beard Steve! Good stuff!!
  • SammehSAMURAI
    5 Hours Ago
    Beautiful sculpts, clean smooth and stylish! gandalfs beard is a mageistic beast! thanks for sharing
5 Hours Ago

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my latest images of centaur,

6 Hours Ago

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My new creature
Hi all :). I am new to the forum, I hope this post will be the first of many ... I would like to share with you my new creation, if you want also to leave me any advice would be great. Greetings!

2 Days Ago

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3D guy
Hi, I worked on this character on and off for about a month. Here the final results.. I compiled this image using zbrush render images using different materials.

  • Fynn
    22 Hours Ago
    congrats on finishing! it's looking good some things that you could work on: -the image is too dark you should add a rim light to bring out the forms -the hands are a bit too small and the pose of them looks stiff -the armpit area looks a bit...
  • hitesh
    7 Hours Ago
    Thanks for tips.
16 Hours Ago

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Just figured I could post the ''remastered'' version of my fan art I made for a Naughty dog contest and to match up with the release of the Remastered version of the game on PS4. Cheers, hope you enjoy

  • dillster
    14 Hours Ago
    That's a really nice render Marie. Can you tell us please how hard was it to remaster the new version of the game? For the textures, did it mean just replacing the textures with higher pixel count ones from the originals? And about the lighting, was...
  • mariempepin
    13 Hours Ago
    dillster[COLOR=#AAAAAA] Haha sorry for the confusion this is a fan art of The last of us. I made. This is not actually the real model or anything and I do not/did not work at naughty...
  • Bigodon
    7 Hours Ago
    awesome facial expression Marie! she just like ellie to me, great achievement
9 Hours Ago

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I recently jumped back into this project after a long break. Like my progress, but still not completely happy with it. Critiques encouraged

2 Days Ago

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go ahead

  • seanforsyth
    1 Day Ago
    Beautiful piece! Really strong. Congratulations on it!
  • SolidSnakexxx
    20 Hours Ago
    Love the concept and execution of this piece!
  • tobbeo
    9 Hours Ago
    Great message and I love the idea as well as most of the execution. I do feel the text is unnecessary, the image should speak for itself (and it does). This is top row in my opinion.