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Edge Delete
Remove single edges, partial edge loops, and complete edge loops.
Edge Delete Edge Add to Curve
Using this feature will allow you to choose specific edges to add bevels, ZRemesher guides, and Insert Mesh Curve brushes.
Edge Add to Curve Point Do Nothing
This option will allow you to restrict point modifications, while applying poly actions to a model in areas that may be difficult with the point mode enabled.
Point Do Nothing Edge Close
Besides automatically closing a hole, this feature gives you modifers to apply various types of generated geometry to close a hole, and powerful extruding options from the newly created closed surface.
Edge Close Edge Collapse
Use the edge collapse feature, you can clean up poly areas on your model, or generate large polygons or triangles for modeling.
Edge Collapse Edge Do Nothing
This option will allow you to restrict edge modifications, while apply poly actions to a model in areas that may be difficult with the edge action activated.
Edge Do Nothing Poly Insert NanoMesh
Learn the basic of creating an Insert NanoMesh brush.
Poly Insert NanoMesh
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Highlighted Threads

ZBrush Summit 2015 by: aurick 58 Minutes Ago
Views: 2732 Replies: 7
ZBrush 4R7: Released! by: Pixolator 3 Days Ago
Views: 138585 Replies: 639
KeyShot Bundle Offer Ends April 12 by: aurick 4 Days Ago
Views: 5632 Replies: 0
Insert Multi Mesh Repository by: aurick 6 Days Ago
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ZBrush 4R7 P3 is Now Available by: aurick 6 Days Ago
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72 Favorites and 34Followers.
I know...I know...it should have been done by now...but I was a little busy lately at work and also I took some time to make him a weapon(and a tutorial for it too). Still need to record some voice over but I will finish it soon. Meanwhile here's a wallpaper. And a turntable:

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Ajna and Crustacean Garage kits
Hey Guys just wanted to post some images of some of the garage kits I recently created using Zbrush. These were 3d printed with the Form1+ for monsterpalooza 2015 you can see more image and paintjobs on those bust here https://www.flickr.com/photos/mag81/sets/72157641050292244/

  • GrizzlyJake
    7 Hours Ago
    These are awesome! (I forgot you had done the Embroyo to! Love that one!) Hope Monsterpallooza was GREAT for ya, would love to make it out to that someday! I tried my hand at printing through Shapeways my first model, wasnt as happy with the detail I got...
  • biomech
    35 Minutes Ago
    Glad your digging these GrizzlyJake. Monsterpalloza was great man got to meet tons of cool people and made lots of sales. These prints required a bit of sanding but nothing major just removing the small support bits nothing more than 10-15 min of work.
4 Hours Ago

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Still going
Hey all Just more updates working on the kilt part still have the sides and back to do,then il start on arms and bottom legs then the helmet,then i can start to add the fine details not sure how many polys it all has yet no looked but i know its alot . One polygroup pic is divided the other is not. Well as always enjoy regards

  • jan19
    1 Hour Ago
    Wow. You are using ZModeler in a really cool way! Love your work.
  • Fonty
    46 Minutes Ago
    Hey thanks jan appreciate the nice words regards
20 Hours Ago

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ZBrush Summit 2015
[/URL] Clear your schedules! Pixologic is pleased to announce the second annual [U]ZBrush Summit and it will be the most epic ZBrush User Group Meeting ever! The ZBrush Summit is a 3-day event happening Friday, September 25 through Sunday, Septermber 27 in Los Angeles, CA and streaming LIVE around the world. Whether you are here in person or at home, experiencing the ZBrush Summit is easy. Stay connected with our live feed. No matter where you are, we'll be there! Several exciting elements are being added to this year's ZBrush Summit: On-Site Only Workshops The LIVE ZBrush Sculpt-Off Championship First-Ever ZBrush Awards ...and more! While much of the weekend will be streamed live, there will be quite a bit that can only be experienced in person. If you can make it to the event, you won't want to miss it! Join the Mailing List and Stay Informed! Live and breathe ZBrush with dynamic presentations, panel discussions from a variety of industries. There will also be prizes given away both on-site and online after every presentation! Attendance -- both online and in person -- is completely FREE! So mark your calendars and don't miss this opportunity to be part of this year's ZBrush Summit! In the coming weeks and months we will be updating our portal site with a list of presenters, schedules, registration information, streaming link and much more. CLICK HERE to join the mailing list so that you can stay informed. See you there!

  • PaburoVIII
    2 Hours Ago
    I am so sad I can't go again I will be in Toronto at that time do you known a good school or something about ZBrush in Toronto
  • p3dr0
    58 Minutes Ago
    come on! move it to Europe!!!!
  • jan19
    58 Minutes Ago
    I wonder if they'll speak about ZBrush 5 at this event. Never mind...I don't think I want to know the answer to that.
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Spotlight painting in ZBrush, crits are welcome!

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The leviathan
Hey guys, My name is Colin Thomas this is my first time posting here! I'd like to share some sculpts I made for the teaser "The Leviathan" directed by Ruairi Robinson. I was honored to be a part of this teaser and got the chance to work with one of the most influential designers still kicking major ass in the industry...The legend himself Jordu Schell who created a traditional maquette which I used as reference to create the digital model. Thanks also to my buddy Maxence Fleuret for helping out on the hair strands and the helmet for the orange suits! (you rock!) lots of very skilled folks worked on this to bring it all into fruition! shout out to Ben Mauro for making some awesome concepts of the space suits! p.s. last I heard, this was picked up by Fox and Simon Kingberg and Neil Blomkamp as producers! should be interesting! "THE LEVIATHAN" TEASER 122368314

  • Francis Bezooyen
    10 Hours Ago
    That's a really impressive trailer, and great work on the Leviathan.
  • valurik
    6 Hours Ago
    Thanx a lot for sharing) Really great creature! And teaser is awesome. Looking forward to more awesome stuff in the movie.
  • rasmusW
    2 Hours Ago
    absolutely fantastic! all around me in the office cheered for more when they saw this. really cool stuff. -r
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Portrait of a Mutant Hipster

  • NeoGeoAes
    8 Hours Ago
    Great execution! I love the skin details!
  • Antone_m
    7 Hours Ago
    this is looking pretty cool
  • mullet
    2 Hours Ago
    Thanks very much guys! - Floozie, yes I'm feeling the Morrissey as well. It's not the most detailed of pieces but i did think i captured some character, which was a big step forward for me, so thanks for noticing.
1 Week Ago

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Hello All, Here's my latest 3D print... my tribute to Leonard Nimoy. After his passing, I wanted to print a Spock bust that I already had, but thought it could use more work on the likeness. So I spent some time and got it to where I feel pretty good about it. This is a 1/5 scale test print. Gonna make a few minor revisions, then go for the final size... a 1/3 scale bust! Hope you all like it. Thanks.

  • digitalmax
    1 Week Ago
    Nice! I do like the final look of your prints. They look like the finished product.
  • pv3d
    1 Week Ago
    Thanks Aumakua, kokoro and digitalmax!
  • pv3d
    2 Hours Ago
    COOL... I got a great write-up about my Spock Bust over at 3DPrint.com! http://3dprint.com/55043/star-trek-spock-3d-printed/
3 Hours Ago

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Morgan Freeman Likeness sculpt

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116936942 117837588

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inside out - a horse with no name II from pauloWelter on Vimeo. who made this possible: creature team - James Jacobs - Lonnie Kraatz - Tyson Brochu - Crawford Doran - textures - Tristan Rettich fur - Sara Hansen lookdev - Colin Ebbeson horse sculpt - me

  • Jagoro
    3 Days Ago
    grear workflow and some mad anatomy skills. Fantastic Work
  • PawWS
    2 Days Ago
    Thanks Jagoro! Glad you liked it. Cheers
  • arume123
    3 Hours Ago
    That’s awesome. I love anatomy and your job!
3 Hours Ago

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360 Turn Videos 113843354 114937572

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Hi all, this is the raw version of my Art Nouveau Brooch, hope you like it!

  • vrai
    3 Hours Ago
    Hi , great work !!! BRAVO I did Buy the Zbrush online and tried to learn through tutorrials available in Zbrush classroom But must admit that could'nt complete and master at least partly the software. So I am looking for a serious teacher...
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Hi gang. OK, finally finished painting and detailing this girl.here are some images created with Keyshot renders, using HDR lighting supplemented with area and point emissive lights. I still have a lot to learn about translating a sculpt in Zbrush I'm happy with into a final render I am also happy with. Still, here she is. I have one or two more angles/details to render, so I may post a little more. Criticism and comments are welcome.

  • mullet
    10 Hours Ago
    This is very twisted. I really like the gnarly-ness going on. It's a brave choice of sculpt!
  • McNistor
    4 Hours Ago
    The texturing job seems a bit rushed but I like the sculpting alot.
4 Hours Ago

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Thanks guys! I'm pretty excited about the new season of Game of Thrones and decided to make a dragon. That was a polite way of saying, I'm a giant nerd!

5 Hours Ago

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Loch Be A Lady Tonight
Dear Boney I like the cut of your jib. I trust your feet are warmer? Dear Taron, how lovely to see you and thank you .Bootcamp and verve - this is witchcraft beyond me I fear. I need a geek pal for hand holding. A mac version development - sounds like a future job for crowd funding. The work you're doing is stunning and imparted with joy . I tip my hat as always. My latest piece "Loch Be A Lady Tonight". It's becoming a weekly occurrence this coming home to ZBrush :-) Lot's of uv texturing then transferring textures back to polypaint for painterly tickles as well as using masked mesh extractions as the basis to build out the landscape topology to view. Using 3d planes set to transparency so I could judge the curve relationships of the landscape elements was a great time saver when designing the piece to keep the spirit of the original sketch. Locking down the saved view in zapplink early as a constant reference guide as well as having my sketch in spotlight upfront to guide me made the process far more enjoyable. Outside the set and out of camera - everything is held together with Duck Tape, myself included. Yours etc, The Flooze

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I'm back
Hey guys It's been a while since I started to sculpt this big guy. I'm currently Learning how to render my stuffs with Vray. I thought it would have been great to try this out on my Hulk model based on the Avengers movie. Hope you'll like it !

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Hi guys, and hello to my future self if I'm now looking back at the first stumbling steps on my 3D journey. Just a quick update, started experimenting with the Zmodeler brush today. Watched a few tutorials to get me started (how handy are vid tutorials!) then started on my first project. Decided to start with a simple chair, nothing fancy yet and still in the very early stages. Chair Zmodeler:

  • LynneMitchell
    5 Hours Ago
    It's great to look back once you get to where you are going! Keep on working. It always seems overwhelming at first with all the brushes and tools and buttons... but you will get a handle on it all. Every single person here started at some point pushing a...
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17 Favorites and 10Followers.
A little Sunday night project. Bolg from The Hobbit movies, always liked this dude!

  • Antone_m
    1 Day Ago
    I like the face of the last character good job (Y)
  • ABorre12
    5 Hours Ago
    Thank you Antone_m. Your work is great btw!
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KeyShot Renders

  • boozy floozie
    5 Hours Ago
    Ooh lovely Lynne. I look forward to viewing them from the comfort of my chaise longue .
  • LynneMitchell
    5 Hours Ago
    Thanks! I can take a long breath now and rest!
  • boozy floozie
    5 Hours Ago
    Absolutely - quite a task you have undertaken. Rest thee well and thanks.
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PART 7 VIDEO I struggle with getting the snake head right. I sculpt it and smooth it out several times. PART 8 VIDEO Around this point I’m beginning to wonder about my decision to model every single stone! It will make me a better artist. It will make me a better artist… I keep telling myself. PART 9 VIDEO Polygroups in ZBrush with Dynamic SubD used on most parts here.

  • Erik Heyninck
    5 Hours Ago
    The first thing I notice when looking at your video tutorials is the artistic character of your approach. You are not an engineer but an artist. Just like the craftsmen who created the originals did not care whether every circle was perfect or not. The...
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PART 17 VIDEO So close to finishing! I’ve saved the best for last. Should I do a new scarab or a broken one? I really want both. I so hope one of our kids is ZBrush inclined. I’ll have so much to teach them one day. ZBrush Version 10 will be so awesome I can’t even imagine what it will be like for them in the distant digital future! I’m sure one of them will be designing ZBrush flying cars and 3d printing them out in the garage. Make us proud! PART 18 VIDEO In the end I have 217 zbrush objects and I did come in at just under 7 million polys once I started applying the dynamic SubD and adding in more details. For me that is pretty good. Took a few minutes to send to KeyShot, but not bad once it was there. PART 19 VIDEO In KeyShot I only use 3 materials over my polypaint. I love being able to save camera angles and the renders are so quick! I try out nearly every single backdrop and environment with this piece. The winning environment is pixologic_barcelona_church.hdr. It really makes the gold work seem just the right color. I could certainly keep going with adding more ZBrush cracks and playing with renders… but it is time to move on for now. Remember kids…. One day you will look back on your mother’s work. Don’t laugh. I may not be designing flying cars or making movie monsters, but I was thinking of you when I put in all these late night hours to learn a program, become a better artist, and inspire your future artistic creations!

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PART 14 VIDEO I have to keep my finger off the Divide button… but I want more detail! I argue with myself – just how close will you really see each and every dent, bump, scratch? Back off and look at it before you end up with 20 million polys! A woman can never have too many polys can she? PART 15 VIDEO Ahhh… KeyShot take me away! I want to see perfectly rendered bubbles floating past and gold as ancient as the sea…. How you spoil me so! PART 16 VIDEO I’m not really a gold and jewels sort of gal… but I do love history, grungy, patinaed details, and art. If I 3d print this one day, I’ll have to either model each wing stone or figure out how to sandwich gold and stone parts together.

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PART 10 VIDEO I turn off all the parts I’m not working with around this point. Starting along the bottom row, I polypaint one lotus and see what steps and colors I work best. Then I turn on the next piece and begin again. Test rendering in KeyShot begins! It’s so fast…. And inspiring! I of course start imagining all sorts of future jewelry/object projects being rendered using cloisonné. PART 11 VIDEO I wasn’t sure whether to leave some stones attached to same part or to separate them. I do both. If I want to apply a separate material in Keyshot it is easier to apply as a separate object. I can also add a blend color to tweak the look in Keyshot. Not all the same color stones were exactly the same looking. I think it looks more realistic to have a random stone tinted a different color. PART 12 VIDEO I can so see this as a 3d print someday! I’d have to rework some areas and add in all the keys, but think about the possibilities of printing it at any size! It would look cool printed out in different colors and assembled or hand-painted to look like a movie prop. PART 13 VIDEO Grunging up the metal and stone edges is always fun and adds just the right effect once rendered. Plus it helps give it a more hand-made feel.

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PART 4 VIDEO I can’t help but imagine the original artist working on this piece as I re-build each piece myself. I took metal working class in college and have some basic knowledge of how the piece might have been put together. But imagine working 1000 years ago with only basic tools. There are a LOT of stones in this piece! Each one would have to be shaped and fitted. It must have taken months. Duplicate seems like a word of magic…. And here I sit shaping stones and fitting them into place in digital form. I do hope the original artist approves of my efforts! PART 5 VIDEO I copy the inner base plate polys to start the stones for each section. PART 6 VIDEO https://www.youtube.com/watch?v=hlvi814FsSc My own ZBrush story began back in 2006 when I modeled an Egyptian Scarab Bracelet. I really loved that piece… Saddly, I lost the files because of a computer virus. Luckily, I had made some videos back then and a few renders to remember it by.

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Egyptian Jewelry Front Piece - ZBrush 4R7 to Keyshot video series
Egyptian Front Piece rendered in KeyShot What began as an exercise in using the ZModeler Brush ended up being a full-fledged project in ancient jewelry design using ZBrush 4R7 and KeyShot. Then the challenge became, how fast could I do such a complicated piece? Since my husband and I adopted 3 young kids just 8 months ago… time is not something I have much of anymore… but I’m determined to keep learning ZBrush so I can use it to illustrate our children’s stories. I needed a big dose of inspiration and needed to get up to speed on the new features of 4R7. So I picked out a favorite historical piece and set out to see if I could complete it. The first issue was choosing what method to create the metal base? I went a couple of wrong directions and then went with the ZModeler and a Qcube to start with. Unfortunately, I did have a computer crash and lost some of the first steps being recorded. At some point I deleted all the of the cube sides except the top plane so that I could move the points around quickly and get my pattern shape. Things progressed quickly and I knew I could get all of my patterns worked out and use the ZModeler Brush to go back and add thickness and raise the edges. I’ve recorded the process from here so that I can remember the journey of this piece. There may be better ways to do some parts, but I keep going till the end and complete the piece. It took about 1 week of time spread out over 3 weeks. Kids do keep us busy! PART 1 VIDEO I use a plane just behind my model with my reference image applied. It’s easy to turn off and always stays just where I need it. Basic steps to creating a metal base for stones/jewels: PART 2 VIDEO All the metal bases complete PART 3 VIDEO Somewhere along the way I remembered you can ALT click on a ZBrush part to select it so you could work on it. Soooo much faster than searching through the pallet!

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Chris Folea's Sketchbook
Hey Everyone! I picked up ZBrush a few days ago (coming from a Blender background), and I love it so far! I thought I'd start a thread to share my progress as a ZBrush user My first sculpts are some characters from Aladdin: Aladdin: And Jafar! I want to get to posing Jafar tonight. I'm having way too much fun with this. I'd love to hear your thoughts! Otherwise I'll just keep going

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Anisoptera
My "little" dragonfly, created entirely with Zbrush. A great deal of trial and time went into this one, and I learned so much!. I have a new fascination and respect for these fierce little creatures; the further I got into this project, the more I realized I couldn't cut corners or stop short. The wings were a particular challenge, and required many attempts... each wing was meticulously constructed one vein and cell at a time; rather than being 2D planar elements, the wings are fully realized three-dimensional models. The compound eyes are made of 24,000 components. I'll post another image sometime to show how the legs, head and wings move freely. I made allowances to animate this model in the future. The anatomy may not be perfect, but it contains elements of truth and detail that startle me nonetheless. For me, drawing is a process that ocurrs mainly in the mind; it requires a conception and awareness that goes beyond "mere" reproduction. Coordinating images in the mind is as important as coordinating the hand with the brain. Uniting those faculties in images like these gives me a great sense of accomplishment. In addition, it opens the door to increasingly difficult challenges.

  • SilverNightSigh
    1 Day Ago
    Thanks very much, RobbieX, I really appreciate it!
  • boozy floozie
    11 Hours Ago
    Great use of color and saturation to bring all your hard work together not just technically but also aesthetically as a final image
  • SilverNightSigh
    6 Hours Ago
    Thanks for the nice comment, I really appreciate it!
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spy model

  • chappy1223@mac.com
    7 Hours Ago
    As you say jan19I have the image of a Flint (James Coburn) and Matt Helm(Dean Martin)!