Hello there! This is my first post here and I'm a little bit afraid.. there's a lot of "monster" out there!
But I wanna share with the community my works and my models
This character took away a lot of blood from my veins. Lot of concepting, lot of redo, lot of clean up, lot of lot. Zbrush for all the high poly (thanks dynamesh!), Topogun for the low poly version, xNormal for the baking process, Blender for the uv's and the rigging, Photoshop for the maps and the holy Marmoset for the ingame rendering. C&C are truly welcome.