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Edge Move Auto Radius
Discover the EdgeLoop Complete & EdgeLoop Partial Actions for easy manipulation of edgeloops.
Edge Move Auto Radius Edge Move Brush Radius
This Action will allow you to move model edges based on Target settings, see how it works with different draw sizes.
Edge Move Brush Radius Edge Move Infinite Radius
Edit whole edgeloops, see how they work with different Targets, lastly hold down Alt or Shift for more functions.
Edge Move Infinite … Edge Polygroup
Create custom Polygroups based on PolyLoops, define them more with the Overwrite or Additive modifiers.
Edge Polygroup Edge Scale
Try this Action for manipulation of your model's edges for new shapes or more organized geometry.
Edge Scale Edge Align
This action will allow you to manipulate edges for desired shapes and effects with your model.
Edge Align Edge Bevel
Easily create customizable bevels for clean edges, unique shapes, and other limitless ideas with this action.
Edge Bevel
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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ZBrush Summit 2015 by: aurick 6 Days Ago
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+ Create New Thread + Reply to My Thread
11 Hours Ago

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57 Favorites and 58Followers.
Thanks for all of the feedback and comments everyone. Well I spent too much time thinking about this and not enough time doing it, so I guess I am a bit worn out, I think for the time being this is where I am going to stop. Still so much I wanted to do..... I mean she does not even have any eyebrows ... oh well maybe one day. Thanks again everyone...... Now for something new.

  • paulhpaulino
    9 Hours Ago
    Man, this is a great sculpt. You nailed the personality on this girl!
  • jona
    28 Minutes Ago
    great job, I love how you did the mouth and pant creases I mean is all haha
31 Minutes Ago

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13 Favorites and 11Followers.
few notes about the precedent project (still wip) subdivision1:1300polys subdivision7:5,5millions poly uv subd1 (UvMaster) uv subd7 painted I used cavity mask to help to paint & popup some details, (or inverse) in conjonction with CTRL+H shortcut which hide the mask itself, you can see result of the painting. you can blur the mask, use other mask generation ao, etc...

1 Week Ago

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13 Favorites and 11Followers.

23 Hours Ago

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My first time posting
Hi guys, I just want to share my work comment and feedback are welcomed

  • darmawanda3
    11 Hours Ago
    Thank you guys, really appreciate the comments @Bryce Allen its rendered in maya mental ray. for the hair i'm using maya nhair
  • Diablo
    11 Hours Ago
    lovely work.the hair looks great.
  • jona
    33 Minutes Ago
    awesome very very good job I loved your model and render
1 Hour Ago

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Update
This is my progress so far, now i have to paint and texture in low poly.

09-21-10

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10 Favorites and 16Followers.
daemon3d: thanks man. mutte696: thanks man. glad you think so. as you'll get to see i also ended up with that one. also because of the same reasons you mentioned. jimmyLev: thanks jimmy. glad you like it. i'll send you a pm soon. nils meyer: thanks. bacause of competion rules we wasn't allowed to do any textures. brettSinclair: hehe.. thanks buddy. stefanobernardi: thanks. Julian_K: thanks. godsmacksyou: i thought of it, but ended up just going with what i had. but thanks for the input. Dman3d: thanks a lot. Nancy: thanks for the kind words. i'm sorry that i can't give you more original advises than, sketch a lot of models. try the different brushes and find the ones you like the best. then you end with a handful of brushes you really like. check reference pics, see tutorial videos and browse around this forum to see how other people do. O/MI: thanks. GX@W: heheh.. thanks a lot for the kind words. gelfy: thanks a lot. zogthedoomed: thanks, man. nerveink: thanks for the input. hope to see new stuff from you soon. -Storm-: thanks frederik. as you probally already seen, my final didn't differ much from those two. tobbeo: thanks. - FoOD -: hehehehe.. yeah! i heard a bit of both for sure. CowboyBunny: exactly right. thanks for the input. here's the one i submitted for finals. i didn't change much apart from adding a bit more background and flipping the image. bossBattle_comp005.jpg bossBattle_front001.jpg bossBattle_back001.jpg bossBattle_left001.jpg bossBattle_right001.jpg bossBattle_top001.jpg bossBattle_persp_005.jpg bossBattle_persp_006.jpg here's the different renders i used. bossBattle_comp003_construction.jpg lastly a bit dark render of a my small update on my graffiti dude. urbanC_wip005.jpg hope you like it and thanks a lot for all your kind words and inputs. -r

  • nellement
    09-21-10
    Hi man,again great update beauty forms,design unqiueness,tell me do you have skype or something so I can add you and speak some time abt zbrushing and such to get inspired from each other...I was very busy making progress in zbrush with other tshirt...
  • Goolbegg
    1 Hour Ago
    Hey Rasmus. I just bumped into your work on ZB Central today. Great stuff. The goat demon freak is world class! Cheers
  • chalian
    1 Hour Ago
    really great work !
1 Hour Ago

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46 Favorites and 19Followers.
Chats qui jouent.
Test texturing.

5 Days Ago

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114 Favorites and 126Followers.
Realistic CG portrait of Robert Downey Jr ( Ironman )
Hi guys, Me and my friend Yibing Jiang just finished a collaberation project together, so we would like to share with you guys here! My name is Frank Tzeng, currently the lead character artist at Naughty Dog. Yibing Jiang is the shader artist in our team at Naughty Dog. The goal of this project is to make the most realistic CG render of Rober Downey Jr out there, Yibing and me have been working really hard on this on our free time every weekend together! Yibing did texturing, shading and render them out in Vray, also make the hair in Hairfarm base on the fibermesh hair that i made from zbrush and made them even better! Including eyelashes, brows and beard. I provide the 3d model and gave feedback almost everyweek and paintover/changing 3d model in order to make the renders more realistic and get to the quality we both want. Here are 3 different of render results: The first one is more dramatic lights to show the shape and anatomy, the second one is lit by lit by neutral HDRI lights, third one is lit by neutral lights with Lambert shaders. We also created an bonus piece by compositing the render result with ironman digital panel to match the iron man feeling. Created with Zbrush, 3ds Max, Vray, Photoshop, Mari and Hairfarm. Hope you guys like it!! If you would like to see more of our works,here are our website and facebook page Frank Tzeng: https://www.artstation.com/artist/Frank_Tzeng https://www.facebook.com/franktzengart?ref=hl Yibing Jiang https://www.artstation.com/artist/yibingjiang https://www.facebook.com/yibing.jiang?fref=ufi

  • paulhpaulino
    9 Hours Ago
    Outstanding work, Frank! Huge inspiration
  • ineversleep
    2 Hours Ago
    Stunning attention to detail!! I personally like the dramatic lighting the best although they are all good. and the fuzz on the collar is a nice touch
2 Days Ago

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5 Favorites and 5Followers.
EgGs !!!
Hello Guys... Here is did one quick work while practicing the Keyshot.. I have seen one image in internet and loved it..then just tried to make something like that... Here what I did Model and texture in Zbrush First.... Then I have taken render from Keyshot Then I have done the compositing in Photoshop First Version Second Version Hope will like it.... Looking forward to hear your comment and criticism Thanks Best Regards Neel

  • MealeaYing
    1 Day Ago
    I have no criticism, I love it!
  • indra-neel
    2 Hours Ago
    Thank you so much @MealeaYing
3 Hours Ago

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17 Favorites and 19Followers.
T68_Vehicle Customized ....

4 Hours Ago

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49 Favorites and 48Followers.
thx guys! here is another guy from the same piece

17 Hours Ago

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49 Favorites and 48Followers.
Thx guys here is an update started coloring with vray

  • RawSunlight
    16 Hours Ago
    That's lovely! great characters in there... look forward to seeing it finished H
  • nassosa
    5 Hours Ago
    love the characters and colors!
2 Days Ago

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3 Favorites and 2Followers.
Sculpts for model kits
These sculpts are some samples of what will eventually be manufactured (either injection or resin cast). I need some illustrations of these kits but my texturing skills are not up to par. Maybe somebody out there would be willing to take on the task for me. Any thoughts please contact me. $ JM

  • jeffmeckley
    1 Day Ago
    Dillster: They are jetpacks. The idea is a sci fi "what if" scenario of German WWII special forces in late '45, early '46 fighting alongside US and British forces. Just for the imagination!
  • rap
    23 Hours Ago
    nice models you got there! i'm interested with the task you mentioned but i can't seem to pm you here. would like to know more about it
13 Hours Ago

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6 Favorites and 8Followers.
The Centurion
Hey everyone. I wanted to share one of my latest works with you. This piece is featured on the cover of 3D Artist Magazine issue #80. I had a lot of fun making this guy. This was my first time using the awesome ZBrush to Keyshot Bridge. I was really excited when it was first announced that zbrush and keyshot were joining forces and I was not disappointed. It's such an awesome tool for artists that just want to create pieces without having to deal UVs, complex shaders, or time consuming lighting setups. I got to focus on all the fun stuff and had a lot more time to add the little details that I like to put in. Anyways, hope you like it.

  • DK Woods
    11 Hours Ago
    Yeah, I ran into that at first as well. Try splitting up your heavier subtools. Keyshot has a threshold of how many polys it can import at once and will choke on pieces that are too dense. I decimated most of my subtools to get around this problem. Hope...
  • paulhpaulino
    9 Hours Ago
    Awesome work! The amount of detail on the armor is incredible.
  • Masart
    7 Hours Ago
    great work.
19 Hours Ago

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152 Favorites and 37Followers.
3D MODEL HERE.

  • RawSunlight
    9 Hours Ago
    Loving the presentation now as well as the sculpts,,,looking really pro!
2 Days Ago

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79 Favorites and 58Followers.
Dinkliflonk
Hey what's up ZBruhers. I'm sharing here my latest character done for fun. Started with a dyna sphere in ZBrush and base meshes of the props in Max. ZRemesh for the final skin mesh and UV master for UV's. Ornatrix for the hair and rendered in VRay. Hope you like it

  • rasmusW
    1 Day Ago
    hahaha.. fantastic little critter. good job bruno. -r
  • molossus
    14 Hours Ago
    Looks great man! Thx for the breakdown
  • paulhpaulino
    9 Hours Ago
    Awesome work, Bruno. I can totally see this little fella being animated!
9 Hours Ago

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14 Favorites and 11Followers.
Fan Art - CryptCrawler's 'Fell Shepherd' WIP 3
ZBrush + Mischief + Alien Skin Wanted to try an idea as a straight paint over to deviate toward some alter-ego/power-up/variant, and I liked this...also felt like maybe i hit my stride with the style...it's late though, so who knows Copyright still: Cryptcrawler / Wizards of the Coast

1 Week Ago

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128 Favorites and 121Followers.
The Order 1886 Team Post
Hey everyone! My name is Adam Skutt, I'm the character lead over at Ready at Dawn. A bunch of us wanted to share some of our artwork with the Zbrush community. This was a great project to work on, there were so many talented artist involved in creating these assets. All of these images were rendered in Keyshot and sculpted in Zbrush Scot Andreason did the hair cards for Lakshmi, Majid Esmaeili sculpted the male glove and the weapons holster that was shared by most characters. If anyone has any questions feel free, beware of nudity! Enjoy! Galahad high poly renegade Galahad head and knight gorget sculpt Galahad prisoner head sculpt Lakshmi high poly This is the sculpt of the Elder Lycan, Jordu Schell and Tobi Kwan created the concept Lycan Soldier sculpt, concept by Jordu, Tobi - and I had a some input as well for musculature and anatomy Lord Hastings head high poly, base and wrinkles sculpted by me. Blendshapes by Darcy Korch Hasting nude body seen briefly in game. Hands were sculpted by Darcy Korch artstation Facebook

  • Takai
    16 Hours Ago
    Simply overwhelming art direction and teamwork! I guess as the hardware advances, the artist can reveal more and more detail! Thank you very much for sharing the wonderful images of the characters and assets. Professional grade teamwork displayed...
  • askutt
    11 Hours Ago
    Thanks again guys! The fuzziness and cloth details was something some of us added for presentation purposes. In game all of that was handled through materials. The exception to that was the fine detailing on the armor. We displaced that in Zbrush as...
  • grogmcgee
    9 Hours Ago
    Thanks for answering re.: the cloth fuzz. Stuff looks freaking amazing. Out of curiosity would it be possible to see one of the bake high poly's vs the presentation HP. it'd be super educational and just like wicked cool. I keep looking at these and just...
2 Days Ago

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54 Favorites and 25Followers.

  • hockey14
    10 Hours Ago
    where did you get this printed and who did the paint job?
1 Week Ago

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2 Favorites and 3Followers.
Some recent anatomy studie that I have done and a full character. C&C are welcome

  • Diablo
    11 Hours Ago
    hey man,nice result with the bust.like it(maybe a little work on the back muscles).& nice folds on the shirt.try gathering as many references as you can for sculpting clothes.waiting for your next works.keep it up.
16 Hours Ago

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33 Favorites and 10Followers.
hey guys did a quick sculpt from a sphere hope you like it! timelapse video:

  • Daniel Biggers
    14 Hours Ago
    Hey Fynn I am really digging your sculpts. Even though the sculpts are sped up it looks as if you get to your shapes very quickly and your strokes are showing a clear choice that you are paying attention to forms under the surface of your model, and not...
  • Webhead
    11 Hours Ago
    He came out nicely.
1 Day Ago

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4 Favorites and 2Followers.
The Champ Manny Pacquiao
In celebration of the mega fight between Manny Pacquiao and Floyd Mayweather coming up this May 2nd, I decided to create a sculpt of the Pacman himself. Zbrush + Fibermesh + BPR + Photoshop Hope you like it

  • d'Artbot
    1 Day Ago
    Wow, looking good!!!
  • JudeMarv
    12 Hours Ago
    This is getting me hyped up. Who you got to win?
  • CreativeMachine
    11 Hours Ago
    Thanks guys! I am a fan of Manny so I want him to win however we all know Floyd is the favorite and for good reason. I hope it's a good fight and not a snooze fest, boxing needs it to be exciting!
12 Hours Ago

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Comicon'15 | Aquapool
Hey guys! I'm a bit late on showing this here but here's my entry!

01-16-15

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26 Favorites and 29Followers.

20 Hours Ago

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17 Favorites and 9Followers.
Gundam Rx-0 Unicorn WIP
BPR WIP shot of my Gundam for Paul Gabourys class ^^

  • dopepope
    20 Hours Ago
    looking good so far!
  • Diablo
    17 Hours Ago
    nice & neat.
  • gabo1991
    13 Hours Ago
    great job. Thanks for sharing. Paul
6 Days Ago

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70 Favorites and 46Followers.
One last image:

  • Fonty
    6 Days Ago
    well its still fantastic this programme makes you weant to delv in and create
  • MealeaYing
    21 Hours Ago
    [TABLE="width: 777"] [TR] [TD]@Fonty: hehehe!!! ZBrush is like that, it sort of feeds into itself. What I am talking about with panels is simply that there are other, and sometimes better ways of creating similar things. Sometimes it seems like...
  • megacal
    14 Hours Ago
    [QUOTE]@Megcal: About Blender, and why I think I still need it... Rigging, animation, rendering (its better than KeyShot by far) lighting, and as you mentioned, the simulation stuff. ...
14 Hours Ago

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Biomag's Character Improvement Thread
Hu, here some of my recent private works. C&C would be greatly appreciated to be able to improve Thanks for your time!

14 Hours Ago

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21 Favorites and 10Followers.
Another Grasshopper...
All made with Zbrush, and a bit of Photoshop postwork.

23 Hours Ago

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59 Favorites and 27Followers.
Big Nose
just a sculpt practice in my spare time,about 2-3 hours.Reference: Aris Kolokontes . I shared timelapse (first part) big nose timelapse from Niyazi Selimoglu on Vimeo.

  • Fenrir406
    17 Hours Ago
    Nice work! Really like the Heath Ledger joker sculpt to.
  • NiyOo
    15 Hours Ago
    Fenrir406_Thank you
15 Hours Ago

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86 Favorites and 92Followers.
Dragons Workshop Part 9: Upper Body Sculpting
I just added Part 8: Head Sculpting to both Gumroad and Selz - also included in the Complete Bundle - sculpting secondary forms for the upper body anatomy - Includes lesson ZTL 47 min 556MB 1080p mp4 lZwypz3Okrs