More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 39 Minutes Ago
Views: 8944 Replies: 40
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 2 Hours Ago
Views: 335235 Replies: 682
Join Pixologic at the CTN Animation Expo 2014 by: aurick 1 Week Ago
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ZBrush Summit 2014 by: aurick 10-18-14
Views: 69519 Replies: 186
Insert Multi Mesh Repository by: aurick 10-12-14
Views: 825150 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 159409 Replies: 92
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1 Day Ago

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Five o'clock tea
HI All! I want to share their experiences I use Zbrush to create models for carving CNC. Some time ago we implemented the idea of 3D carving on 3 axis machine CNC. You can see the working principle. I hope that it is clear and you will enjoy.

  • Andrei Poddubny
    1 Day Ago
    Of course! Rotated 90 degrees and level the surface for the next layer
  • Freewaldo
    29 Minutes Ago
    strange thing to implement this in zbrush, but i can only congratulate your efforts. Great handling of both arts.
1 Day Ago

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hey hey once again.. heres another one for you. all sculpting , painting and displacements done in ZB.Rendered in MR. Thanks for lookin..

  • tyrellcorp
    33 Minutes Ago
    wow,I usually gauge how good my work is on how many comments I get , so that's 3 strikes in a row..! I best go and do something else.....
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A Sneak Peek at the ZBrush to KeyShot Bridge
A sneak peek at the upcoming ZBrush to KeyShot Bridge: As we finalize ZBrush 4R7 we wanted to share with you this sneak peek movie which focuses on one of the upcoming features: the ZBrush to KeyShot Bridge! This exciting new feature allows you to send your ZBrush scene straight to KeyShot (in one click), allowing for an incredibly easy transition to rendering with KeyShot. Additionally, you will also see ZBrush 4R7's new ZModeler Brush in action as it is used to create the engine. Some of the features shown in the video are: *Single button press allows for high polygon models (without decimation) to be sent to KeyShot *Apply KeyShot materials directly to the mesh *Size, position, and MatCaps® are respected across the ZBrush to KeyShot Bridge *Adjust the HDR Environment lighting to create the perfect Final Render Sit back and Enjoy! B3fQG0FzVAU For more information about ZBrush 4R7 , including release information and previews of other features, CLICK HERE.

  • joolsh
    5 Hours Ago
    Is it coming this year that's all I need to know. The wait is easy, it the not know how long is the problem.
  • bicc39
    2 Hours Ago
    Looks fantastic, believe you should charge much much more. This free stuff has to stop, bad for morale (Pixologic has to eat also.) Look forward to a Mid-June release. This gives me enough time to relearn. Just when I had mastered 1.55.
  • Mahlikus The Black
    39 Minutes Ago
    I am running Keyshot5 on a 3 year old, second gen i7, 2ghz laptop with 8gb ram and it is still pretty fast. I'm talking 5 to 15 seconds refresh, depending on how much I fine tune the render setting. I couldn't believe it when I first started playing with...
1 Day Ago

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29 Favorites and 23Followers.
re-all thanks for all your comment re-MarkCharles thanks for point out the eyelid.

  • Frigid
    20 Hours Ago
    I completely agree. Great work, but the peach fuzz on the nose is too rigid/straight/long/distracting. My only critique, and it's a minimal one, but I think if that's corrected it would be nearly perfect. The "Olivia Wilde" artist should take notes.
  • crystalit
    2 Hours Ago
    re-Frigid , ostrichllama: real person is hard to make,especially i can only check from the photo to see the difference, and thanks for point out of this.
  • Frigid
    40 Minutes Ago
    Oh, I must tell you, it looks truly amazing. Well done. Just think the hair coming off the top of the nose should be scaled back. Please don't take this wrong. I hate even critiquing this, as it's so good, but that change would make it even more...
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and two more... Thanks

  • alterton
    8 Hours Ago
    J! Thanks for the input: I am planning to have all of them with the same background according to the faction they belong, so what if I use a non textured background? a standard back as the ones you can see in my first post in this thread when I first...
  • Synn
    3 Hours Ago
    I'm still learning how to comp passes in PS as well. I personally like the textured background, but I agree with jmeyer. You could adjust the color balance on your light passes to match up with your backgrounds.
  • jmeyer
    1 Hour Ago
    You are refering to the colored ones,right? Same thing there,it's more about the color mood than the texture. Our brains need something of that color mood on the figure to accept it as integrated. So a colored rim light or a lightcap material could be...
08-09-14

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  • dillster
    6 Hours Ago
    If you buy 4R6 now, the upgrade to 4R7 is free and...
  • giullep
    5 Hours Ago
    ok thx at all..
  • giullep
    2 Hours Ago
    now the price of zb4r6 is 795$ and after that when zb4r7 is out, how much it cost the bridge to keyshot??? but he must have any version of keyshot..correct? thx
3 Hours Ago

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Practice
I thought I might make a space for my daily sculpts. I don't get the time to make one every day, but I make sure to never make the project more than one day. A way to see how much I can do and how far I can get on a character in one day. Sometimes I use a base model, for when I want to practice posing, and clothing the model. But most of the time I start from scratch. All critiques are not only welcome but encouraged. I want to get better, and ta good way to do that is to practice and let other people point out your works flaws. The making of: https://www.youtube.com/watch?v=Ytbhzu7Hfkc

  • Masart
    2 Hours Ago
    like your character,
2 Hours Ago

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2 Hours Ago

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Ming Hua LOK WIP
Zbrush Scuplt of Ming Hua and a test pose and water sculpting.

2 Hours Ago

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Ming Hua
A realistic version of Ming Hua from Legend of Korra I have been working on. I am working on my realism and detailed sculpting

4 Hours Ago

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Some more study.
Full body and WireFrame study...

4 Hours Ago

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SuperKhan
Hey all, This is my latest work ,i have Mr. Salman Khan As SuperKhan and would want him to be one of the members of The Avengers or The Justice league. used zbrush,3dcoat,photoshop. Your comments are valued...

1 Week Ago

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Kyrgstzt
Another character of the Margo Movie: Kyrgstzt, the driver of Mr. Walthersnap! ZBrush model: Assembly scheme: Photo after being 3d printed and painted:

  • sleepyhead
    6 Hours Ago
    Great work. Any change to see close up of the 3d printed pieces? before and after cleaning process? just curious.
1 Day Ago

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Hello again! This is something I have been working on for fun. It´s based on a sculpture by artist Patricia Piccinini.

  • antonio argudo
    23 Hours Ago
    Great job all around, I like the little creature, how many polygons did you use on this one? cheers
  • Matchbox
    6 Hours Ago
    Thank you so much antonio! The rendered model is about 70k polygons but with a displacement map. The highres zbrush model is about 4 million polygons.
13 Hours Ago

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  • nagulov
    6 Hours Ago
    Fantastic. Photorealistic yet faintly stylized. He looks like he belongs in a boy band...
1 Day Ago

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44 Favorites and 12Followers.
Kept Alive | Creature Concept
ZBrush Dynamesh sketch & Photoshop.

  • Frigid
    20 Hours Ago
    Love the hard surface. Great render.
  • NeroX
    8 Hours Ago
    Thank you! :-D
  • crumbaker
    8 Hours Ago
    looks great, was that rendered in zbrush?
5 Days Ago

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Imperfect Cell - redesign
Hi guys, I made this redesign for a contest. I tried to make him look like an agile character/rogue type. I hope you like it!

  • tiagori
    2 Days Ago
    @Th3estric - There is nothing special with the glossiness. In max/vray, you can use a composite node in the r.glossiness slot with some procedural maps to break it a little bit. Let me know if you are having any trouble with it. Thank you guys. Im glad...
  • Frigid
    20 Hours Ago
    God I'd love some video tutorials to see your step-by-step process on one of these sculpts...ANY of these. Amazing!
  • crumbaker
    8 Hours Ago
    really like your work, very well done but also creative, and varied use of color. Just awesome.
1 Day Ago

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Here's a closeup I cropped from a print size render.

  • rohitsingh.bhui
    1 Day Ago
    Top Row, super impressive work. wat did you use for rendering?
  • paco0013
    8 Hours Ago
    Nice tribute, I love the work of Jean-Baptiste Monge too, that's begin to be hard to find an artwork not done wet Great job in any cases !
9 Hours Ago

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17 Favorites and 10Followers.
thanks diablo, very glad you like, this is a fast render in Vray of the decimate model :

2 Days Ago

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  • riteh_ind
    13 Hours Ago
    Thanks.. will be posting few more...
15 Hours Ago

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finally finished the game_res of this one.about 20k tris.I'll post more snapshot soon.any suggestions are much much appreciated.hope you like it & thanks for your support.

21 Hours Ago

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Video game character
Hi all, this time I would like to create a video game character based on the concept of this fantastic artist : CHOI KEUN-HOON ( DDDDAK ) This is the scult, need the retopo now closer view ( need head details again .. )

  • Diablo
    15 Hours Ago
    awesome works man.very dynamic pose for those fighters.keep rocking.
16 Hours Ago

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115 Favorites and 58Followers.
This one was based on Nevermind's cover from Nirvana and Mr. Krabs from SpongeBob SquarePants

16 Hours Ago

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39 Favorites and 21Followers.