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Point Bridge
Select points on your model to bridge new edges, try it by connecting Two Points or as a Ring Target for new unique shapes.
Point Bridge Point Crease
Generate new edges based on points that are clicked, this can create a crease effect when used with Dynamic Subdivision.
Point Crease Point Delete
With ease, delete unwanted points with this Action.
Point Delete Point Extrude
Depending on which point and which polygon is highlighted, Extrude geometry with precision and ease.
Point Extrude Point Make Curve
Easily create or delete curves point by point, use the curve with other Actions or Brushes to further progress your model.
Point Make Curve Edge Move Auto Radius
Discover the EdgeLoop Complete & EdgeLoop Partial Actions for easy manipulation of edgeloops.
Edge Move Auto Radius Edge Move Brush Radius
This Action will allow you to move model edges based on Target settings, see how it works with different draw sizes.
Edge Move Brush Radius
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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ZBrush 4R7: Released! by: Pixolator 1 Day Ago
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Insert Multi Mesh Repository by: aurick 3 Days Ago
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ZBrush Summit 2015 by: aurick 2 Weeks Ago
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ZBrush 4R7 P3 is Now Available by: aurick 03-25-15
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49 Minutes Ago

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3 Favorites and 3Followers.
bump)

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11 Favorites and 8Followers.
Ancient God
Hello all, i hope you like this image

10 Hours Ago

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My first Sculpt! Feedback wanted!
Hello guys, this is my first sculpt as the title says and I would like to get some feedback on where I should put more focus on. But please keep in mind I just wanted to get the rough shape of the female torso nothing detailed yet. Did that in like 45mins with the clay buildup only. Where should I go from now ? Keep working on the shape or start detailing, refining shapes etc. ? Also due to matcap landmarks may not be that visible from ortho perspective. I did this for anatomy studies since I would like to start study 3D Game Art and Animation in about 1 year and a half. I used only 1 reference picture for the front and tried to do everything else by memory. Thank you for any feedback in advance!

  • teeg000
    5 Hours Ago
    Good start, but this is very much just a base block out. I recommend adding a placeholder for the top of the arms and legs (insert cylinder) to help you get the correct cross section at the cutoff point, as well as a basic head and neck shape to help you...
  • Sawarane
    1 Hour Ago
    Thank you very much for you reply. I will try and fix the back, breasts then, take reference pictures as said and add neck/head/arms/legs. Will post an update possibly by tomorrow !
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41 Favorites and 29Followers.
"Neverending Story"

10 Hours Ago

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heh... Unrelated fiddling about.

  • Fonty
    8 Hours Ago
    Now thats very cool,i can see a whole city made from this on an alien world good job nice one
  • MealeaYing
    8 Hours Ago
    [TABLE="width: 777"] [TR] [TD]@Patpotlood: hehehe! Thanks, I prefer bubbles over boxes any day, much more fun and they make popping noises! @Erik: Thanks, and I will make some! Gimmy a bit though, I have a lot of work coming up.
  • megacal
    2 Hours Ago
    re: #2045 "Fing" ......nice elbow stand....great loops! You never fail to amaze us.
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19 Favorites and 13Followers.
Day 8 - female face and not very successful... but have to post even those part of my challenge

2 Weeks Ago

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The Order 1886 Team Post
Hey everyone! My name is Adam Skutt, I'm the character lead over at Ready at Dawn. A bunch of us wanted to share some of our artwork with the Zbrush community. This was a great project to work on, there were so many talented artist involved in creating these assets. All of these images were rendered in Keyshot and sculpted in Zbrush Scot Andreason did the hair cards for Lakshmi, Majid Esmaeili sculpted the male glove and the weapons holster that was shared by most characters. If anyone has any questions feel free, beware of nudity! Enjoy! Galahad high poly renegade Galahad head and knight gorget sculpt Galahad prisoner head sculpt Lakshmi high poly This is the sculpt of the Elder Lycan, Jordu Schell and Tobi Kwan created the concept Lycan Soldier sculpt, concept by Jordu, Tobi - and I had a some input as well for musculature and anatomy Lord Hastings head high poly, base and wrinkles sculpted by me. Blendshapes by Darcy Korch Hasting nude body seen briefly in game. Hands were sculpted by Darcy Korch artstation Facebook

  • Biomag
    3 Days Ago
    For an aspiring character artist this is stunning and inspiring at the same time. Thanks for the insight and sharing of techniques!
  • iskon
    3 Hours Ago
    Superb work guys!
3 Hours Ago

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Special Forces
It was fun practicing with this piece several things like SSS, particles, compositing... Time to move on!

3 Hours Ago

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... in progress ...

2 Weeks Ago

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Paul Marx, I never tried to fool anyone here. Please go to my website and say that again, - your modeling skills are fake. Just leaving this here on the judge of community.

  • krawlin
    2 Weeks Ago
    I'll never understand the people that hold an artform up to some arbitrary production ethic. By the same logic we shouldn't even use computers to create artwork as that just makes things too easy and it's not true art right??? If we were to stay on...
  • jan19
    2 Weeks Ago
    Last time I checked, some art stores (and contests) disallowed computer art, because...? I don't...
4 Weeks Ago

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Thanks! This community is great! I hope for some feedback, here are some work in progress shots:

  • jan19
    2 Weeks Ago
    Yep -- I over-think things, sometimes. [QUOTE]in the first part of this video it shows how you can make a Qcylinder. You can use this method to get a shape to start from then stretch it from the top axis to get the...
  • Radzior
    5 Days Ago
    I love the poses in your sculpts, you breathe so much life into them... top notch work.
4 Days Ago

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Sculpting likeness in zbrush Tutorial
Here is the model I created for sculpting likeness tutorial on Artstation magazine, below is the link to the tutorial, its the shortened version(around an hour), I'm going to prepare the long one soon and will share it with you guys. Thanks to Daniel Wade for sharing it and Pejman Ali agaei for helping me to prepare the video, hope you guys like it, Cheers. http://magazine.artstation.com/2015/04/hossein-diba-sculpts-george-clooney-likeness-zbrush/

  • tsabszy
    1 Day Ago
    really enjoying to see all these high poly and game art stuff! the likeness characters are really amazing as well! kepp em coming
  • rasmusW
    5 Hours Ago
    i surely have to agree with the others. great work hossein. -r
  • Santis
    4 Hours Ago
    Saw this on facebook the other day, really great!!
1 Day Ago

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TURNTABLE: https://www.youtube.com/watch?v=hwMtqNecTb4

  • Fucci Luigi
    1 Day Ago
    1) I created a base mesh in Maya 2) uv all the pieces of armor, in maya 3) created a texture in black and white to use as alpha for the frieze 4) imported mesh in ZBrush and load the alpha created 5) subdivide mesh 6) masking ----> masking by alpha ...
3 Days Ago

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23 Favorites and 13Followers.
Aside from the african green monkey kidney cell, and the overall form of the virus, the only other "manually sculpted/modeled" elements are the Lipid Bilayer -using the new Zmodeler brush (you cans see the base cubes I used to make the final, decimated shape) and the RNA spiral The background was actually an underwater HDRI Map (as in, from a coral speckled area of the ocean) I edited in Photoshop; mostly blurring it and changing the hues to shades of pinks to simulate the subsurface scattering of light passing through tissue and blood vessels. Once I imported the image as the background, used LightCaps to auto-generate accurate lighting from it to unify the models with the environment. Also making sure to have the background image rotate with the models to keep the illusion of three dimensional movement within a microscopic environment when the "camera" traveled around the models. A couple renders of the final primary elements The camera motion was achieved simply using the movie timeline native to ZBrush's UI and the end result can be seen below! The final animation for public viewing: dG1RxZOIyYM Thanks for reading, and I hope this breakdown will be helpful to others out there.

  • matb
    1 Day Ago
    great work love the animation and how you created the surface of the virus, I've not managed to figure out how to get any obj files out of the PDB website yet, will have to take another look.
  • gabo1991
    6 Hours Ago
    Great post Daniel. Thank you for sharing so much with the community.
  • marcus_civis
    4 Hours Ago
    Impressive work and what an interesting project!
6 Hours Ago

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  • Isunoj
    5 Hours Ago
    Hi Cok3. Awesome work and techniques. Tahnks for sharing.
  • paulhpaulino
    4 Hours Ago
    Amazing style! It's also great to see your 2d sketches coming to life
4 Hours Ago

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11 Favorites and 8Followers.
Dragon Ball 3D Sculpture - Fan Art
Yeah!!! I have been featured by CGSociety!!!! Hurraaa!!!! I feel so happy and proud as Goku jumping over everything! I have done this Dragon Ball 3D sculpture to celebrate this great privilege and pay homage to Akira Toriyama’s stories and to my childhood’s favourite cartoon. I grew up drawing Dragon Ball characters, collecting comics, all kind of merchandising.. a completely fan of Goku’s adventures. This was the main cause that boosted my imagination and my wishes to draw, improve and evolve. I remember drawing gokus and vegetas since I was 7, everywhere, everytime. I have based this 3D work on an original drawing by Akira Toriyama, trying to match the original looking as much as possible. I think this was the latest drawing I copied from him, before searching another styles and challenges, and it was the first idea that crossed my mind when I read the notice of being featured. I wanted to close the circle and redraw again this great artwork, this time in 3D. So this is a complete ZBrush 3D sculpture/render, starting from simple 3D spheres and dynamesh, done in 60 hours. I have tried to achieve a 3D/2D/cartoon feeling, with a little bit of posterization in one of material channels, but keeping the 3D volumes and lightning. This is dedicated to my family and all my school friends with whom I grew up and shared my passions. Thanks for everything! Check out my youtube channel for the turntable and Making of this sculpture: p1GRuCdThfw Thanks for watching

1 Day Ago

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a few more picture

  • Diablo
    1 Day Ago
    it's nice to see the hi_res.looks really great.keep it up man.
  • Webhead
    1 Day Ago
    Nice sculpting!
2 Weeks Ago

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41 Favorites and 29Followers.
Thanks for your comments! Inspiration? Hmm. We dont know, simply mindstorm? Maybe... "We're all mad here"

  • strob
    4 Days Ago
    I just noticed the naked Marilyn version in this thread! This is amazing!
5 Hours Ago

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Stubbs the Zombie Remake Unreal 4
Stubbs The Zombie Remake Unreal 4 A remake of Stubbs the Zombie and his trusty companion guide bot, created as part of my final semester at Sheffield Hallam university. https://youtu.be/Jnh6dm-e87E Playable demo @ https://drive.google.com/file/d/0B2gmFHRLu8VtekFUMU5wdWg3Rlk/view?usp=sharing Website @ www.Widdowson3d.com Twitter - @Widdzy Artstation - https://widdowson3d.artstation.com/ Hi res shots @ http://imgur.com/a/beBXN

2 Days Ago

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16 Favorites and 18Followers.
Starting to import bits and pieces into KeyShot for the final beauty render. I love that program so much! Still lots of tweaking to do, but it's already starting to look pretty bad@ss.

  • Diablo
    2 Days Ago
    nice update.like the pose.
  • rasmusW
    5 Hours Ago
    i really like this one. especially the hands. you really succeeded on those. looking forward for more. -r
17 Hours Ago

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9 Favorites and 4Followers.
Thanks Dopepope =) Here's another one! =) clay renders done in keyshot

  • rasmusW
    5 Hours Ago
    hey masocha! great work and nice detailing. -r
5 Hours Ago

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30 Favorites and 19Followers.
Boots and Polypainting Start
Copied the hat buckle and strap for the boots. Started on the polypainting for the face. Later on in the tutorial Matt adds in clothing stitching and it really takes it all to the next level. Can't wait to get to that part and to do the eyes...

7 Hours Ago

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AT LAST!!! 3d model finished Guyver. Made with Sculptris.
This is my first full 3D model made with Sculptris. I hope you like it. GREETINGS. And video: https://www.youtube.com/watch?v=1iBN0hPOjLo

12 Hours Ago

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Gouken - character from Street Figter
Hello everyone, I always wanted to make something good enough to post on Zbrushcentral but with all the awesome sculpts in here it is not easy to reach the quality. This is an old model I had started in Mudbox and then abandoned unfinished. However recently I had some time to spend on the model again. And I finished the accessories, fine surface details and textures. This time everything was done with Zbrush. In fakt this is a good opportunity to thank to Pixologic for the wonderful software. Hopefully soon they will implement a flexible UI that support a second monitor and accurate perspective camera with intuitive navigation.

  • dopepope
    7 Hours Ago
    Well done! cool pose. Nice sculpting.
1 Day Ago

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24 Favorites and 14Followers.
some process

  • Webhead
    23 Hours Ago
    Very nice work!
  • Takai
    7 Hours Ago
    Nicely done! I love the character and the set!
8 Hours Ago

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10 Favorites and 4Followers.
A Wolf
Hi, here I wanted to experience a "pictorial" way of sculpting.

  • MealeaYing
    8 Hours Ago
    Ok, you make cool stuff! GRIN!
8 Hours Ago

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Need an advice
I want make a future soldier, he is a special team, but he should not look like a classic soldier with all the gear. He need to be something between agent and solider. I have made 3 different versions and want to hear some opinions about the different designs

1 Day Ago

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Orcish pitcher - Beginner sculpter
Trying to learn zBrush, so I decided to make an orcish pitcher, very much in the same style as the items from Middle Earth: Shadow of Mordor. I am still very new to sculpting, and used a base mesh I made in Maya to sculpt from. I just started with the wooden part, but I think I need to check out some tutorials on how to sculpt wood before I move on! Feedback greatly appreciated!

  • LynneMitchell
    12 Hours Ago
    You are off to a good start. It certainly has a hand-made feel to it. Youtube has a ton of ZBrush wood modeling tutorials.
  • jan19
    10 Hours Ago
    Yes, very good start! :-) In Noisemaker, there are wood patterns you can apply to a high poly mesh. You might check the ZDocs online, about how to use Noisemaker. It's quick and the patterns look awesome!
  • Fonty
    9 Hours Ago
    Nice id drink ale from that mate nicley done
14 Hours Ago

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7 Favorites and 7Followers.
yet another update
Hey guys Well i spent nearly 11 to 12 hours yesterday on a sunday making and uving the top mesh chainmail,drove me mad as micromesh is new to me and woe was me lol,i even made it a mesh itself but that turned out at over 13 mill polys not good on my 4 gig memory soon to be upgraded its still not right yet i dont think but let me know what you think as always enjoy. regards

  • jan19
    10 Hours Ago
    Very, very nice design. Your hard work paid off.
  • Fonty
    10 Hours Ago
    Hey there thanks for the nice words,it spurs me onwards
  • Fonty
    10 Hours Ago
    Thanks jan the design is an artist over at artcentral .com wraith hd i think,but i liked it and so here i am thanks again you guys for the kind words helps me alot regards
06-10-12

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9 Favorites and 17Followers.

  • carver
    07-11-14
    Yes, not all of the meshes are water tight. The easiest way to close the holes is in Zbrush. Go to Geometry/Modify Topology/Close holes. Sometimes this can give you a really bad result, depending on the size and complexity of the hole, although I don't...
  • crins
    07-11-14
    Thanks! So you did close the meshes in the Ztool? If so, great!
  • gem2492
    10 Hours Ago
    wow. thanks for this! i'm squealing with joy!!! well, deep inside.
2 Weeks Ago

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Thin old man WIP
Hello guys. Recently I received the task of developing a character for an indie game. The idea is that it is a thin old man. I'm having trouble to get good references of old skinny men. Has not worked in the hands, legs or back. Lack detail ears. Criticism and comments are welcome. I hope you enjoy.

  • Isunoj
    10 Hours Ago
    Hello guys. I am having difficulty in completing this work. anyone know any reference of an elderly man, especially the torso? Thanks.
15 Hours Ago

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10 Favorites and 3Followers.
Props. Highpoly ZBrush, middlepoly and lowpoly

  • jan19
    10 Hours Ago
    Wow -- that's a beautiful chair! All versions look great.
1 Day Ago

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10 Favorites and 14Followers.
Mahanumana

  • jan19
    10 Hours Ago
    Oh -- ok. :-) Thank you for the explanation. Mahanumana is looking mighty magnificent.