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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Insert Multi Mesh Repository by: aurick 2 Weeks Ago
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ZBC 2017 in Review by: aurick 2 Weeks Ago
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#AskZBrush: Updated January 20 by: aurick 4 Weeks Ago
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Announcing ZBrushCore by: aurick 11-18-17
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WINNERS: 2017 ZBrush Live Sculpt-Off by: aurick 11-16-17
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Video Tutorial: Knife Prop by: aurick 09-18-17
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Pixologic Presents ZBrushLIVE by: aurick 02-08-17
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  • R Jarvis
    43 Minutes Ago
    Beautiful work, the detail is incredible. Also, are two of the guys on the lance, Tom Cruise and Mr Bean?
4 Days Ago

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Portfolio
La cubierta está hecha con ZBrush y Photoshop, al igual que las ilustraciones interiores. Puedes descargar el portafolio completo en PDF aquí: https://rafaelestrada.jimdo.com/ilustraci%C3%B3n/ The cover is made with ZBrush and Photoshop, as are the interior illustrations. You can download the complete portfolio in PDF here: https://rafaelestrada.jimdo.com/ilustraci%C3%B3n/

  • Totyo
    49 Minutes Ago
    It looks very cute and nice What is the story behind this project?
1 Week Ago

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Hey Randy, Thanx for sharing. Everybody, Randy is the maker of the aluminum mounting plate that I am using. It's so much easier for me to use than the PocketNC vise. He has been extremely helpful in getting me up to speed, and helping me understand the little quirks. (Back to our regularly scheduled programming) What I want to attain is this, incredibly sharp and small detail, like that which is achieved in Guilloche, on the surface of my brass. https://www.youtube.com/watch?v=9VKASuwatG0 Cutting (more like carving) with a Rose Engine creates clean smooth gutter sides, which is why it reflects light so nicely. I’m not currently getting that smooth of a cut due to a mathematical result called Scallops. A Scallop is a wave-like ridge in the finished surface, which is the result of using a round cutting edge while translating. You can get a scallop from your “Stepover” setting. (Think of two bowling ball gutters next to each other). Closing your stepover distance can result in a smoother finish, at the obvious cost of time. Or you can get scallops from Translating too fast, so the roundness of the cutting bit leaves a wave-like pattern along the cutting path. It may also be caused by Chatter, where vibration frequency(s) play a part. Both can be solved by slower Feed (translation) rates, at the cost of time. (Stepover is not the problem for me here, as my detail engraving gutters are sized in Zbrush to be the size of the bit, so it will only cut once down the gutters path(s).) But there is a Gotcha, as going too slow is not a good idea either. Increased friction creates heat and reduces tool life. It can discolor materials as well, and I have already experienced the smell of burning wood from cutting too slow. So there is this constant battle between my stock materials, soft metal and hard wood. My bad for choosing to play with these two materials in such a crazy way. Using this very small Harvey#989725, 0.025in Tapered Ball End Mill, I am already cutting the final fine detail at a disturbingly slow rate of 4 hrs. What does that mean? That the bit is traveling 30 meters in 4 hrs, and has a “Feed Per Tooth” of 0.00066mm, meaning, thats is how small a bite each cutting surface (flute) takes. And I am still getting scallops and/or chatter. If I double that, the results should look better but at 8 hrs, that posses operational issues with regards to me not being able to do much else while the machine is operating. As long as I have plenty to do in ZBrush, I can hang around and be productive, but the minute I need to do anything away from the studio, it becomes an On or Off choice for me. The unfortunate thing about G-Code is that you can’t tell it to Start Over Where You Left Off (or where it failed last). You can’t Save and Reload in the middle of a cut. And you can’t just cut a paste g-code either (maybe if you are fluent) because if you cut out everything before it stopped, and tried to execute the remaining g-code, you would be missing the “approach” part of the code that would get the bit from “Home Position” (start) to where you left off (on the face of the stock). One thing I have had to adapt to is the fact that there are real world consequences for software mistakes. In other words, when I worked in games, a mistake on my part, or a software failure, resulted in nothing more than lost time. (Actually, that can add up). However, when you are machining in CNC, or building a driverless car, people can get hurt when software goes wrong or is operated incorrectly. When CNC-ing, you need to have a greater level of self confidence in your ability to operate the software/hardware. When you execute a .ngc file and your bit/spindle flies toward your stock, and then slows to a near halt 1 mm from the surface, you need to have the confidence that your .ngc code is correct, and that the bit is not going to Plunge into your stock deeper that you expected. This image shows an accidental Plunge from a tapered ball End Mill thru hardwood into brass. Dont try this at home kids. Or if you do, practice your mistakes in wax. This shows another type of mistake. I hadn’t tightened the spindle nut tight enough, so as the bit cut from wood to metal, the bit would bite the metal and get pulled out of the spindle, and therefore deeper into the stock. ~ more later ~

  • Duael
    52 Minutes Ago
    More on the Scallops, and other issues. There are three unsatisfactory results that can bee seen in this image....
06-15-09

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Here some ZBrush screenshots. maishiranui1.jpg maishiranui2.jpg

  • wethand
    06-15-09
    really a nice work! it comes very near to the figure. you did a great job on this one.
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The Shape of Water
(KeyShot view)

  • Mottello
    1 Hour Ago
    Really cool images !
3 Days Ago

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Venom VS Spiderman
Did this venom vs spiderman sculpt fan art . inspired by design of InHyuk Lee

  • Rakib
    1 Hour Ago
    Thank You very much Siddiq and chaouch
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Thought I show real quick how I approached some of the live boolean I did for some of the meshes. There are of course many ways to do it but maybe this helps some people.

  • Anthony jones
    23 Hours Ago
    A real big thanks for sharing your uber methods, see, dummies like me would never think to go down those routes. thank you. you're a star. im a save your pages so i dont forget your cool methods. fair play for teaching us. im been modeling over 20 years...
  • sclptrjoel
    15 Hours Ago
    ...and for sharing your brushes. They are great!
  • ArtBot
    2 Hours Ago
    Thank you for posting these. Your shapes are very imaginative and the tips you made for us are going to be very helpful. I love your approach to thinking through how to make the best use of ZModeler. If you ever decide to make more tutorials or say,...
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3D Prototyping projects I did recently.
I had great fun creating these sculpts for statues and collectibles projects. Hope u all like it. Comments are welcomed. HULK 1/4TH Scale Head. Halrey Quinn Commission statue. Happy ZBrushing

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Update on that girl
I'm almost where! ╭( ・ㅂ・)و ))) More renders and material tests Postproduction thoughts

  • nebular
    9 Hours Ago
    I love the shape of hair here. Dynamic hair makes great contrast with the look of her face. Alos colors are very cool.
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A fun and quick sculpt study
I just wanted to "freestyle"-sculpt and try capture a dynamic pose. Just a quick personal project/study.

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Spider gwen - Collectible Statue
Hi guys!!, Spider gwen is a commission project of a collectible statue on the 1/4 scale. The goal of this project was to produce a statue of Gwen but with human proportions, with this I worked using cosplays of the character to produce this statue. I hope you like it

02-28-14

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X-Force Wolverine Sculpt...
Hello everyone, I am Mike Thompson and this is my first post. Although I am relatively new to ZBrush (started learning it about 8 months ago) I am already hooked. I've been illustrating for several years and believe that having a strong history of traditional and digital painting has helped with my ZBrush work. Some of my recent client work has been for DC Comics and Mattel's Infinite Earths figure box art and Marvel's upcoming Guardians of the Galaxy film. This is my first completed sculpt and I would love some feedback. Thanks in advance!

  • Mike Thompson
    5 Hours Ago
    Hah, awesome. So glad you like it. I have a new ZBL stream tomorrow, thinking about a little Rick and Morty!
  • Mike Thompson
    5 Hours Ago
    Lol, you are probably right Mickael. I'm sure ol' Wolverine has paid for Hugh's great grandkids future college tuition!
  • mickeal_alex
    5 Hours Ago
    For sure, he probably has all of his cutlery made out of adamantium or something similar(vibranium). i noticed you also don't have a vote icon on you're images just like me, is it because were both "New Members"?
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Black-Lightning

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1/4 scale print of my Luke Cage sculpt for a private collector, learnt so much from this sculpt, its not perfect by any means but its really exciting to see it made

  • James W Cain
    16 Hours Ago
    Thankyou! Yeh the detail came out really well I think. The casting/printing was done with a chinese company, in this instance I just needed to hand off the high res obj's and they will do the keying and engineering. Quite refreshing as I've spent a few...
  • SolidSnakexxx
    14 Hours Ago
    Wow....the Luke Cage statue's amazing!
  • James W Cain
    6 Hours Ago
    Thanks man, really enjoyed your recent work too!
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Knight and Horse
Hello, my friends! This is my personal work, called "Knight and Horse". It is the summary of my work this time using ZBrush. My project is based on the conceptual design of French illustrator Julien Renoult. ZBrush is an high-efficiency software that constantly motivated my creative inspiration. Many of the new features of the latest ZBrush4 R8 P2 have given me brand new experience. What very impressive are the latest ZModeler brush and the Transpose track tool. ZBrush is wonderful. I am very lucky to meet ZBrush, and I will continue to accompany you until I get old. Here's a simple breakdown of the techniques I used to to create this model.

  • nebular
    7 Hours Ago
    Mr. Bean I love the scene and rich details. Envoirment would need some more love, but characters are very VERY awesome.
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That molested kid from another planet
The model and the retopo was done in ZBrush. Textured and rendered in Substance Painter. If you are interested I will write some more about the story behind.

9 Hours Ago

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The Trolltunga Stone
This project was started during the creature design classes of the VivaArte Studio with the supervision of the master Alex Oliver. The cuts of the piece for printing were realized following the bonus lessons produced by the great artist Igor Catto.

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Dragon color Update WIP
Hi guys just a quick update with a first pass with polypaint, still need to had some details and comp. Still WIP bigger resolution soon, hope u like it !

  • SolidSnakexxx
    14 Hours Ago
    Amazing Design and wonderful sculpt!
  • nebular
    10 Hours Ago
    Looks amazing and alive. Great job!
10 Hours Ago

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Thanks a lot nebular! Thank you very much Mike! Thank you for your comment! I love your works!

6 Days Ago

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Last update
New face and Hair

  • 3Dtoxic
    23 Hours Ago
    -This is so great model the anatomy it's really well done. and damage in the sentinel it's amazing That is a picture of a real 3d print or is a plastic shader that you use for the presentation ?
  • Carlesimo
    10 Hours Ago
    thanks to all for the nice cooments 3D toxic. this is just a cg render, i use vray for the render and did the compostion with after effects . Not printed yet, i will post images wen is done. cheers
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Day 18 of Sculptjanuary 2018 a Black widow from Mobius Final Fantasy was a work of 5 hours feed back is welcome

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Bear (preview2)
I was responsible for concept sculpting, modelling (without the fur) and texturing.

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Coronel Funghi
Something I've been working on this week.

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Knight
Hi Everyone! Base concept by Anna Kharitonova https://www.artstation.com/hoangnamson

10-05-17

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2017 Mold3D Academy - Creating Appealing Heads Class - Student Portfolio
Hi Everyone, We want to showcase the amazing student work from Brian Jefcoat's"Creating Appealing Heads"online class at Mold3D Academy. This is a sampling of final project work from our Summer term. Registration is now open for Fall term! Enjoy, -Edward Quintero Mold3D

  • armyoflee
    10-17-17
    Great work, but I don’t see many of the original concepts getting a lot of credit...?
  • quintz
    10-20-17
    Got it, thanks! Took some hunting to find the artist names but was able to make the correction. Thanks for the heads up sir!
  • teddy007kong
    17 Hours Ago
    Amazing student work, I really want to take this class. Lovely curves, form, and gesture, great job.
17 Hours Ago

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some recent works

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Quick_Sculpt_by SurajitSen
#doodle #roughsculpt My tea time quick sculpt. Played with brushes. ... Wish to share #surajitsen #digitalsculpting #humanfacesculpt