for long i wanted create a game character, and recently i decided to just do it! i am quite far in the project, and today i like to share my character posing :-)
this is the lowpolymodel rendered with cycles. it all began with the sculpt of the high poly model in zbrush:
then i created a lowpolymesh in blender:
made a rig in blender, and did already a walk and an idle cycle. and, i tried it in unity, it is so much fun to see him walk around there :-) ...i hope you enjoy my first try of a game character...