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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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5 Days Ago

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9 Favorites and 3Followers.
Bohr hero Perseus
I really like this sculpture Is the work of the Renaissance I would like to finish it I hope you will like Thank you

  • zhengshi
    1 Day Ago
    Thank you for your comments I really like Its material is bronze I also think as a child is not should not be so, huh Thank you for your approval
  • zhengshi
    1 Day Ago
    Thank you for your compliment I will continue to strive to do better
  • nufftalon3dstudios
    22 Minutes Ago
    wow you inspire me to try a classical piece like this great results the pecs feel a little bit square to me but maybe thats the style you were aiming for either way great job!!
34 Minutes Ago

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Little quick pose bpr test for my creature box character (chicken is a place holder)

51 Minutes Ago

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Sculpt - woman nude

14 Hours Ago

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My "Rock Dino" assignment from my school.
Hi Guys,its my very 1st post here,i am a student studying 3d modeling in 3dsense media school. and this is my term 1 assignment.i call it "Rock dino" this is also the 1st time i use bpr render pass to composite.i feel the final image is a little too dark. advice and critics are very welcomed so i can improve more. Thanks!

  • huan80
    7 Hours Ago
    Yeah, that's awesome. I'd like to see it over a lighter background... You said that the render was a little dark, but I think the lighting on the model is great. If the background contrasted a bit better the silhouette would be easier to read.
  • TanukiCG
    1 Hour Ago
    thanks guys!i will play aroudn with a lighter BG !
1 Hour Ago

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11 Favorites and 5Followers.
Undead Pants
All modelled in Zbrush. Baked in xNormal. dDo for texturing

2 Days Ago

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12 Favorites and 5Followers.
I found some mistakes in the top of a row of pixels. So I modified the error I hope you like it This error can be difficult to find

  • Francesco Mai
    6 Hours Ago
    Not only a great technique but also a great idea well created! My personal compliments.
  • jhon erick
    1 Hour Ago
    great design congratulations
2 Hours Ago

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Black Leather - Work in Progress - Based on Young Hwan Lee's concept.
Earlier this week I started a sculpt based on Young Hwan Lee's concept: "Black Leather." My goal is to match it as best as possible. I've been having a lot of fun working on it in my spare time. Concept by Young Hwan Lee: Wip 01: Wip 02: Wip 03:

2 Hours Ago

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from a cool cartoon king star king : king Death gonna work more & post updates on this guy cheers

2 Hours Ago

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Back after a long while...
Hello! Trying to make a come back on this forum after a disappearence for some years. Didn't manage to texture the last work I posted here. I'm definitely going to finish my work on this one. Any advise is welcome on this spaceSuit00! It's still on a concept state, I'm going to detail more with vents, additional modeling turbines and bolts. Any advice on how I should clean this model for a realtime software ? Thanks for your help!

2 Hours Ago

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Couple more shots of things ive been working on. Finished as much as i could be bothered on Ragnar, my first real sculpt in zbrush I started sculpting a basemesh for a human figure using a video tutorial i purchased from Rafael Grassetti's Gumroad page. Massive help for a noob like me. Then i started on the anatomy of the torso from the next video of Rafael's, still needs adjusting on some parts. Will keep posting updates as I go. Thanks for looking

5 Hours Ago

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generic orc
Working on some skin texturing and figuring out what to do with this guy...WIP. I added in some scan data into the scene as well.

2 Days Ago

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42 Favorites and 24Followers.
Followed a free 5 and a half our clay sculpting demonstration by New Masters Academy. https://www.youtube.com/watch?v=pirv3EzznR8 ZBrush sculpt, Cycles render.

  • kokoro
    6 Hours Ago
    she turned out great. likeness is good. area between eyelid and eyebrow is too flat though... how long did you take? ... thanks for sharing the link, i watched the video too, it is amazing, quite different approach than i know. ..how did you like it?
6 Hours Ago

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3 Favorites and 2Followers.

6 Hours Ago

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KAIJU turnaround

6 Hours Ago

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20 Favorites and 26Followers.
A couple of pieces shocased at San Diego Comic Con 2014 Hollywood Collectibles Group booth... these are afrom the net, so credit to the original uploader. and here the zbrush models: Heavy Metal Magazine Cover girls series, Lorenzo Sperlonga Into The Fog 1/4 statue Resident Evil 6, William Birkin mutation 1/4 statue Aliens movie Powerloader 1/4 statue Halloween '78 Mike Myers 1/4 statue Thanks for watching

7 Hours Ago

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here is the pyronaut model
one of the first morphonaut characters made into a toy.

8 Hours Ago

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new speed sculpt

8 Hours Ago

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A scene from my Dalek project that I am doing just for fun and practice.

6 Days Ago

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13 Favorites and 9Followers.
Dark Souls II by Marco Nogueira
Hello guys, here is my final render of Dark Souls II model. Rendered in Zbrush. Softwares: Zbrush, 3Ds Max, Marvelous Designer and Photoshop.

  • doug2210
    8 Hours Ago
    Nice model! liked the textures
8 Hours Ago

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Guardian Dragon
Here is a dragon I've been working on https://www.youtube.com/watch?v=wRpPQIx2Prs A turntable of the dragon and a few more practice heads cause heads are fun!! and lastly...some playing around with colors and stuffs: Big thanks to all the folks who share all their cool techniques here on the forum, I learn so much here!!! Ta-ta!

8 Hours Ago

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15 Favorites and 6Followers.
Webhead right now Leopard-Ring

1 Day Ago

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Here is new sketch ...still in progress

  • MealeaYing
    1 Day Ago
    This is very good and reminds me of something very bad. "Blood and thunder!" "victory at sea!"
  • Eraserhead
    10 Hours Ago
    Reminds me of Joey DeMayo of Manowar!
10 Hours Ago

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39 Favorites and 27Followers.
Thank you jempix, and the work in your thread is incredible. Here is a high resolution of his back view, and some ZBrush turntables with super dramatic music.

10 Hours Ago

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15 Favorites and 12Followers.
Ryse - Gladiator
Whilst working on Ryse my role meant I worked on small elements of many characters but here is one that I completed fully! Modeled in Zbrush, Maya and textured in Photoshop. Thanks for looking

  • Tincow
    10 Hours Ago
    TomatoVFX - I used maya and zbrush for UV mapping...slice it up in maya and do a final tweak with UVmaster....that unwrapping algorithm is awesome!