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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Team Fortress fan art more images in my artstation http://www.artstation.com/artwork/t-f-2-fan-art thanks !

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Valkyries
This is a personal project that I have been working on. The piece is created in ZBrush and rendered in Maya - Mental Ray. I made a few small adjustments in Photoshop and I combined my render layers such as my ambient occlusion and depth map. If you want to see more of my work, please visit me at Facebook or Youtube! :)

21 Hours Ago

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ZBrush Screen

  • Danilo Athayde
    17 Minutes Ago
    beautiful and insane work man. Congrats
  • Antone_m
    14 Minutes Ago
    stunning work !
26 Minutes Ago

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4 Days Ago

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3d printing figures
I was made to ZBrush 3D printer for this model. It is a black heart this character (http://www.compileheart.com/noire/)

  • TheArtMonkey
    1 Day Ago
    Awesome piece, and I'll second the call for a look at your process. I'd love to see a shot of the figure's pieces, as well as hearing about how you dealt with tricky pieces like the hair and floaty machine bits.
  • Clintus Maximus
    12 Hours Ago
    Also please, who 3d printed and painted her?
  • setuki
    34 Minutes Ago
    Sorry.I was not record some movie / timelapse.
20 Hours Ago

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Annasophia Robb
Annasophia Robb (Final Sculpt) _ Here is my latest personal portrait sculpt I’m working on, cheers.

  • vlad74
    5 Hours Ago
    Excelling work. Almost looks like she was scanned.
  • Sho3d
    4 Hours Ago
    Really impressive work !! i love it ! What kind of setup/material did you use for the eyes ?
  • jmturbo
    1 Hour Ago
    nice work indeed man!!!
3 Days Ago

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Venom
Here is my attempt at Venom, I just wanted him to be BIG. Comments and critiques welcome, hope you like him.

  • Ikameka
    21 Hours Ago
    this is one of my favorite venoms by far. Love it!
  • jmturbo
    9 Hours Ago
    Congrats man!!! your work is just too awesome!!
  • jithinroda
    1 Hour Ago
    wow !!! stunning !!! i puked
2 Hours Ago

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SINAs Combat Suit!
Hi, Here is Part 2 of Sinas Transformation into a Robot! Enjoy! I also have more posted on my blog at www.starrshaw.com Thanks!

2 Weeks Ago

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-I`ve got many questions about the hair. Again, I tend to think like traditional, punching those hairs into a silicone head so I do it by hand, without plugins or scripts. It looks like would take forever to finish but you can place them faster than you think. Also, MUCH quicker than one by one with a needle. Having many variations as possible is key here. Also, single hairs black or white tend to make things pop as they contrast with the others. I paint my alpha cards on photoshop, duplicate it, boost the lightness and then copy to the alpha channel. Export them as TGA 32bits and you are ready to go. I place them inside 3ds max and constantly check rendering and going to marmoset on my pre-set lighting studio. Color, specular and shadows tend to vary in these conditions so I`d do the hair by the end of the project. If you are familiar with 3ds max, I use the bend and twist modifier to help me create directions for different hairs. I also use the layer system so I have more control for later adjustments. For the difuse of those hairs, I use just a plain gradient or the painted hairs. It`ll depend on the color and varitions/limitations I`m going for. -Regarding the skin shader and marmoset rendering, no big deal. Just playing with those values, always using real photo reference. I find myself setting the shader using only the sky light and then tweaking with the lights on. I have a gloss map, normal map, normal detail map (generic noise), translucency map, and a cavity map to help me breaking the spec. If you have any questions about the shader, let me know. Those values can vary from different scales and light conditions. -The leather jacket was also a skin shader based material. The Subdermis Scatter helps to break down the shadows a bit and also give more of the leather look to it. I`ve extracted the normals from zbrush, generated a generic noise to use as a detail normal map, painted some gloss based on the cavity extracted from zbrush. The difuse/Albedo was painted in zbrush and tweaked in photoshop. I also painted some black and white masks in zbrush to create variations on difuse and reflection. That`s it. Hope it helps you to understand a bit my process. Feel free to add or comment below. I`d love to hear your thoughts. My best, Glauco Longhi

  • vladrac
    6 Days Ago
    Amazing work! Thanks a lot for sharing!
  • glaucolonghi
    4 Hours Ago
    Thank you all for those kind words. I appreciated all the comments and critics as well My best,
3 Days Ago

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Hey guys. Arm is kind of working so I threw some colours on fibermeshed the hair and did a bit of look dev. The final will be in Maya. Cheers. turnaround: Grumpy Link from Polyjunky on Vimeo.

  • Santis
    4 Hours Ago
    Loving that Link, great job!
6 Hours Ago

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New) Wip 1

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Here is the next step. Fingers need cleaning, did some small design stuff, a couple more detail things and I think I'll be ready for low-poly. All the joints in the fingers work, after trial and error, and need cleaning, but the result should be nice.

  • ysalex
    19 Hours Ago
    I love YOUR arm. And the yoga pants are quick marvelous designer, the jeans are all sculpted. The top knuckle joint I haven't decided yet, so I left that knuckle open, you can see the gaps, but probably it will be a sphere joint.
  • yamajyaki
    7 Hours Ago
    It is the design of good finger! Is cool!
  • nagulov
    7 Hours Ago
    Since we're discussing the arm design, here's my 2c -- I love the visual complexity of the finger joints and the elbow, but that split in the forearm looks too simplistic by comparison. Perhaps you haven't finalized that area yet, in which case my...
7 Hours Ago

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Vinnie Jones + Arnold skin
Hey folks, Recently I had an opportunity to play with Arnold skin shader. The textures were painted with ZBrush polypaint, then I made adjustment in Photoshop to make the final textures for the Shallow, Mid and Deep scatter layers. Displacement and Bump made in Zbrush too. I had too overdrive the dispalcement and bump settings otherwise Skin Shader suppressed the details. And the result is:

8 Hours Ago

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Sketchbook 2014
So, this is my new sketchbook. I sort of like solving errors with repainting, so there may me many of them(repaints). I will try to take screenshots. Hope you are going to like it.

8 Hours Ago

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new '

1 Week Ago

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Hereīs the homework for last week, I wish I had more time to finish it but I donīt anyways this is what I got

  • jmturbo
    5 Days Ago
    Thank you very much truubluu and skasse!! Really glad you like how itīs going Iīm a little bit busy at the time but given how all of you guys like this one so much I think Iīll try to finish it when I get some time
  • jmturbo
    9 Hours Ago
    Thank you very much Pablander!!
04-10-14

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ZBrush Helmet Design NEW! Project Files Added!
ZBRUSH HELMET DESIGN with Joseph Drust ***POST UPDATE*** With the recent success of this thread, we have had requests for the project files pertaining to these lessons. We are pleased to inform you that we now provide all of the project files necessary for you to create your own mech helmet with ZBRUSH, including alphas, brushes, reference, and scan data! [/URL] Head over to ZCLASSROOM to download! This video series has been formulated to provide you with focused, and easily digestible content with one purpose in mind, to create a futuristic helmet with ZBrush. Joseph Drust will take you through each phase of the design process, including Reference, Base Meshes, Procedural Processes, Sculpting, Hard Surface Detailing, and final surface detailing. Get Started with your lessons, and prepare to be wowed! ***TOPICS 1-10 (41) HAVE BEEN ADDED TO ZCLASSROOM.*** click below to view [U]View in ZCLASSROOM

  • steve33
    06-05-14
    Loved this series, learned a ton! Thank you!
  • Barnacles
    1 Week Ago
    Raising the quality of the ZClassroom considerably. Simple, Clear, Easy to follow, Well narrated, Pedagogic and linear, A breeze to retain the info in these films. Pixologic Page layout, Good, Easy to go back and find bits after viewing in the...
  • vivek_shinde
    10 Hours Ago
    Best series for hard surface sculpting. Really helped me a lot to learn hard surface in ZBrush. Thanks a ton for making it available!
12 Hours Ago

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sherlock homes wip
My progress sherlok homes ..jony lee

12 Hours Ago

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Reptilian Humanoid WIP
Just had a play with one of my renders in Photoshop. Added some textures and a few extra details. Feel free to criticise

23 Hours Ago

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Digital Clay Playground
Hi everybody! My name is Andrea Tarroni and I love drawing monsters! I would like to share with some of my sculptings...I hope you will enjoy them and maybe get inspired! Feel free to comment, every feedback is highly appreciated...

  • Andrea.Tarroni
    20 Hours Ago
    Thank you so much guys! @IKAMEKA: This was actually done following your Monster Concepting Tutorial!!!...awesome course, great teacher, loved it and it was incredibly inspiring!!
  • Clintus Maximus
    12 Hours Ago
    Ha! Thats frickin awesome. It looks really cool!
13 Hours Ago

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Hey everyone! This one was a Maya/Mental ray piece from couple years back, I'm just redigging into it now and am going to do a lightly detailed zbrush pass on a couple scenes. Funny seeing all the different tricks I used BEFORE I had dug into the great ZBRUSH :P full animation is here. WOO ZEEEBRUSH

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Some Proccess
Hey!! here I share you some images with the process for this piece. I hope you like it 1.References 2.Exploring Shapes 3. Cleaning mesh 4.Details - alphas 5.Panel Loops 6. Alien Sculpt 7. BPR Render Passes

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Here`s the wireframe , other details are completed in the Zbrush , render in Mental ray and Post Processing in PS

  • Razaur
    1 Day Ago
    Amazing work! You should scale down your image though. WAY too big. Congratz
  • Greedsun
    19 Hours Ago
    Prokhor,Razaur,Thank you for your suggestion and appreciation,I will modify the size.
  • Freewaldo
    16 Hours Ago
    Nice looking metal and leather i can tell. The only drawback is the cropping of the image when displayed on a monitor. Its huge and i have to scroll to the right and miss all the detail of your work. You should display your image according to the website...
16 Hours Ago

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