More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 1 Hour Ago
Views: 346950 Replies: 709
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 2 Hours Ago
Views: 21386 Replies: 63
Join Pixologic at the CTN Animation Expo 2014 by: aurick 1 Day Ago
Views: 9602 Replies: 7
ZBrush Summit 2014 by: aurick 10-18-14
Views: 69860 Replies: 186
Insert Multi Mesh Repository by: aurick 10-12-14
Views: 830279 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 160039 Replies: 92
+ Create New Thread + Reply to My Thread
2 Days Ago

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17 Favorites and 17Followers.
Creature final renders+vid
Hi! Finally it's finished Here are some final renders, mari screens and a video showing some details and breakdowns. Hope you like it! http://vimeo.com/javiblanco3d/showreel2014 http://www.javiblanco.com/

  • kaisasose
    14 Hours Ago
    Outstanding. Top Row please.
  • rasmusW
    11 Hours Ago
    this has to go toprow. absolutely fantastic work all over. looking forward to your next project. -r
  • PrayingMantis
    14 Minutes Ago
    Amazing job. Just wondering why you didn't used HD geometry in Zbrush and why did you choose to extract your displacement in mudbox?
1 Week Ago

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14 Favorites and 5Followers.
Spearhead Painted
The Painted Version of Spearhead

  • SsSandu_C
    4 Days Ago
    Awesome creature sculpt and videos! Thank you for sharing some light with them on how you made it.
  • skullmonkey
    13 Hours Ago
    Hi there ! It's very nice to share with us your workflow ! I went trough the 2 first videos for now, and they're very interesting. May I ask what are your anatomy references we're seeing in theese videos ? They look prety helpfull to me ! Regards
  • Firith
    53 Minutes Ago
    Really nice work with the anatomy here, and the videos are pretty helpful, thank you. Will you work more on the texture and release videos for it too, or you plan on moving on?
08-09-14

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124 Favorites and 213Followers.

  • Regnan
    2 Days Ago
    LOL - a response like that tells me you enjoy the wait, or the use of trivial facts no-one cares about to pamper your self esteem up a small notch. Cool who knew we almost have Christmas in the Fall? Hmm but then who cares? Being in Canada changes...
  • SPRINGFIELD-JACK
    2 Days Ago
    You've got me, I'm a born again pedant, but I take exception to you calling facts...
  • giullep
    1 Hour Ago
    Escuse me, but during or after the CTN Pixologic dont release any update for 4r7...? This is at minimum "non normal"? Or not? No think about the upcoming release date? Nobody has any different info? Thx and fall in not for ever***128513;
1 Hour Ago

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Grenade
Heres the finished result, I brought Substance Painter today and and exported the textures into Marmoset Toolbag 2, and also made a piece of floor to go with it

4 Days Ago

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24 Favorites and 15Followers.
Here's a simple breakdown of the techniques I used to to create this model. One of the probably most overlooked features in zbrush is use of stencil which becomes even more powerful combined with tileable textures. I also use stencils to project some cloth wrinkles patterns and wrap feature under stencile menu makes the projection stretching free. I hope you'll find this helpful and feel free to ask if you have any questions. Happy Zbrushing!

  • boil147
    8 Hours Ago
    Amazing work! Just. Incredible. ... and thanks for the image tutorial too
  • Jviro
    7 Hours Ago
    Amazing work! How did you get the foam to look like that?
  • ajuricic
    1 Hour Ago
    Thanks guys! Jviro the foam is achieved by using two identical meshes, one on topof the other. One for subsurface sss layer and other one for clear coat. Both are displaced with the same procedural for bubbles, clear coat displacing outward and sss layer...
1 Week Ago

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A Sneak Peek at the ZBrush to KeyShot Bridge
A sneak peek at the upcoming ZBrush to KeyShot Bridge: As we finalize ZBrush 4R7 we wanted to share with you this sneak peek movie which focuses on one of the upcoming features: the ZBrush to KeyShot Bridge! This exciting new feature allows you to send your ZBrush scene straight to KeyShot (in one click), allowing for an incredibly easy transition to rendering with KeyShot. Additionally, you will also see ZBrush 4R7's new ZModeler Brush in action as it is used to create the engine. Some of the features shown in the video are: *Single button press allows for high polygon models (without decimation) to be sent to KeyShot *Apply KeyShot materials directly to the mesh *Size, position, and MatCaps® are respected across the ZBrush to KeyShot Bridge *Adjust the HDR Environment lighting to create the perfect Final Render Sit back and Enjoy! B3fQG0FzVAU For more information about ZBrush 4R7 , including release information and previews of other features, CLICK HERE.

  • jubala
    1 Day Ago
    eldero your are coorrect or a goz plugin some of sort being the bridge
  • acmepixel
    4 Hours Ago
    I am very excited about KeyShot integration, but I am not really interested in photo-real rendering. Can KeyShot/Bridge render Posterized and Toon-Shaded (NPR) models, lights and materials? I'm going for painterly and illustrated looks. And...
  • parel
    2 Hours Ago
    If you are after NPR then you are lucky and can save your money- stick with the awesome Zbrush capability. Keyshot fills in the gap for studio style shots with ease.
3 Hours Ago

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26 Favorites and 24Followers.
werewolf
one of my old work re rendered in key shot inspired by carols huante concept art

6 Hours Ago

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26 Favorites and 32Followers.
hey guys thank you for your posts and sorry for any new updates yet on this - bussy with jobs here is a 3d print from today. cheers R.

5 Hours Ago

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50 Favorites and 17Followers.
La Tribu de Dane (sketch)
ZBrush sketch based on a song from the french group Manau.

21 Hours Ago

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10 Favorites and 7Followers.

  • Pyramus Odet
    11 Hours Ago
    Amazing work! Super beautiful !!!
  • Webhead
    6 Hours Ago
    Absolutely gorgeous work! Just magnificent!
4 Days Ago

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18 Favorites and 11Followers.
couple hour sketch on my 30th birthday

  • Diablo
    17 Hours Ago
    lovely work man.keep it up.
  • johnchen
    7 Hours Ago
    keep going with the lizard man, he is about 80% there!
  • Zerafian
    6 Hours Ago
    oh hes gettin done ...aside from a few extra accessories I MIGHT put on him Ill only have texturing left by next tuesday or wednesday, Im finalizing the skin sculpting over the next few days I get time to work on him. Thanks Diablo!
1 Day Ago

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4 Favorites and 2Followers.
Thank you Here's a demon thingy I'm doodling. Screengrab out of ZBrush with a horrible paint over.

  • Diablo
    1 Day Ago
    Cool design buddy.maybe needs a little work on the hands.keep pushing.
  • Tekneek
    7 Hours Ago
    Thank you I worked a bit more on it tonight, and rendered out a -- turntable --.
7 Hours Ago

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27 Favorites and 12Followers.
portrait study
A small bust study, around 2 hrs. trying a different approach to establishing forms and planes.

7 Hours Ago

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7 Hours Ago

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a stego I did .

7 Hours Ago

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Up Alien concept.
Hi jj.jpnt ! thank you for your message of encouragement, it's really motivating !!! Thank you Spyndel ! Next step,Adding hands and polypanting.

11 Hours Ago

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I was using particular person for the last male head study. here I made it more close to the actual prototype. It is still far from likeness, but I cannot waste my time on it right now since I started a new big project, where I would also practice my likeness skills. So here is one day of progress. Plus today I spent some hours fixing eyes. I found truly beautiful model and really want to achieve a good likeness. The problem is: there are not so many good references of her plus all of them are frontal shots. I don't have a side view at all. And only few three-quarter shots. So it is quite difficult task I should say. The region below the eyes and to the side from nose is still very vague. Mainly because all reference photo were shot with very soft glamour lighting killing all the details up to infraorbital or nasolabial folds. But I don't give up

  • PFC666
    8 Hours Ago
    good work, patience and on, slowly, without haste: D
  • Vir Norin
    7 Hours Ago
    Thank you my friend I have a big plans for this girl. I want to show her as a mythical creature from Ukrainian folklore. All the details of future render are already planned, so yeah - just patiently moving towards the final and nice (I hope) result
17 Hours Ago

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Another shot

  • Webhead
    12 Hours Ago
    Welcome to ZBC! Great first post.
8 Hours Ago

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17 Favorites and 8Followers.
Thanks! Last UPD for today. Added some details and folds

9 Hours Ago

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Update 14
Hi! I have done some texturing and sculpting. Any thoughts?

  • tigerheart
    9 Hours Ago
    just a few part i would double check if i were you : there is really some work to do around the mouth, to give the lips a correct shape. Right now it just seem pinched
9 Hours Ago

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"Cow essence"

10 Hours Ago

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68 Favorites and 48Followers.
More progess on my Udir

  • Diablo
    10 Hours Ago
    Muy bien como siempre amigo.Seguid asi.Buena suerte.
1 Day Ago

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17 Favorites and 8Followers.
to KeuPon Thanks man for your comment About hands and legs. Yeap...agree. I will fix it. Now i fix legs and hands a little. I will add claws on hands. This is a little fix

  • Dragonboy
    10 Hours Ago
    That's so dam cool! Claudio
20 Hours Ago

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26 Favorites and 15Followers.
Angel
Hi All! Slightly corrected Modeled in Zbrush, render in keyShot I hope you enjoy.

  • Diablo
    17 Hours Ago
    Magnificent work.just love it.
  • Andrei Poddubny
    11 Hours Ago
    Diablo, Thank you very much for your nice words.
11 Hours Ago

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Bonnie_Wall's Sketchbook
I've just finished a 10 week beginners course in ZBrush at Uppsala University, Game design. I've never done any 3D modeling before, nor have done real life modeling and I kind of draw like a 5 year old. But ZBrush sort of made me artistic :-) It really feels like the program tells me where the different strokes goes. My computer did crash during the course but it was worth it! Now I miss the course and figured I'd try ZBrushCentral as a substitute. This first post is a summary of the stuff I created during the course. I think the Dude above became my favorite, maybe because he can really carry a lot of colors. In this course we were to create one bust and a pedestal. Since I liked the Dude I decided on doing a summer version, without the warm fur. Though the fur is really useful right now (I live in Sweden). No way I could work on one single thing for 10 weeks so I did several models and pedestals. Luckily my teacher Alvin O'Sullivan said nothing about that, I'm really thankful because had I been forced to work on one single piece I probably would have become very bored and lost interest, but instead this became one of the best and most fun courses I've taken. One of the things we were to do was to put our model in an environment. This is not one of my favorites but I still kinda like it. The model above is the first one I started working on, and this one failed miserably when I got to working with UVs because I hade messed up the topology somehow. So in frustration I did polypainting without creating UV seams. I just painted her dead, because I kind of figured this model was. Later on I did rework the topology, I actually had to start over from scratch. Somehow I had gotten 2 spheres when I remeshed. Did try to uncheck double and everything else I could think of nothing worked. But I am actually currently working on a full body figure for this bust. UV seams are working, I check this very early on. I'm trying realistic full figure. Working with the spotlight tool was a really easy way to get the wood texture working, also this hourglass let me try render transparency. It's upside down because I used this pedestal for the model I painted dead, after I had fixed the topology and painted her living again a week later. Just for fun I projected a reflection of the previous model in the glass. In the future my post will be more focused on the work progress, this is just sort of a summary.

11 Hours Ago

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just finished the blockout.C&C are much appreciated as always.

  • Vir Norin
    11 Hours Ago
    Cool man! Glad to see you are already working on a new character Never heard about the game but already like the style of it. mainly the clothing. One thing that is catching my eye though is too symmetrical folds on his pants (in place where a thigh is...
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17 Favorites and 8Followers.
Some UPD

3 Days Ago

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38 Favorites and 48Followers.
More stuff I`ve done recently for a 3D Total anatomical pack currently in crow funding. I had the chance to design and sculpt a biosuit on top of Dan Crossland pre existing male anatomy. Everything has been accomplished in Zbrush. The current project is also live on Kickstarter, have a look if you are interested : https://www.kickstarter.com/projects/1794375019/3dtotal-anatomical-collection-5-new-male-reference Also , not sure it plays, but here`s a link to a flv animation of the whole thing : http://www.eklettica.com/pictures/3dtotal/biosuit_full.flv

  • Diablo
    3 Days Ago
    Magnifico.
  • Pyramus Odet
    11 Hours Ago
    Di modellatori 3D e scultori digitali, bravi nel tuo lavoro, cè ne sono molti, per fare qualche nome tipo il Grassetti, Mathieu Aerni, il Zambelli ecc ... ma chissà perchè i tuoi lavori hanno SEMPRE un gradino in più rispetto agli altri! Non mi...
12 Hours Ago

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16 Favorites and 7Followers.
messing around with an old model

  • Diablo
    11 Hours Ago
    Cool creatures bro.like the renders.looks amazing.keep it up.
11 Hours Ago

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Space Worker with Robotic Suit 3D
Hello! This is the first game character of my student demo reel. Hope you like it! You can watch the turntable here: https://www.youtube.com/embed/Qvq9DRF1UAE?vq=hd1080 2D Concept by Kai-S: http://kai-s.deviantart.com/art/Space-Worker-with-robotic-suit-113744698 Artstation: http://www.artstation.com/artwork/space-worker-with-robotic-suit-3d Polycounts: 70k Tris Time: 7 weeks Real Time Rendered in Marmoset

2 Weeks Ago

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60 Favorites and 45Followers.
Kyrgstzt
Another character of the Margo Movie: Kyrgstzt, the driver of Mr. Walthersnap! ZBrush model: Assembly scheme: Photo after being 3d printed and painted:

  • Intervain
    3 Days Ago
    man that last guy's absolutely awesome
  • digitalmind
    3 Days Ago
    Awesome , Jose! superb sculpture as usual
  • OriBengal
    12 Hours Ago
    Your images are stunning... as are your 3D prints. I find it all very inspiring, and wanted to thank you for sharing your work and your processes... I'm 3D printing a small character, and seeing how you assemble is great insight. Bookmarking your...