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The Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part series completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing LanguagesCreating a Basemesh with ZSpheres
Solomon Blair shows you how to quickly block out a model with ZSpheres.
Creating a Basemesh...A Key Chain for 3D Printing
Joseph Drust will take you through the basics of sculpting as well as optimizing your key chain for 3D printing.
A Key Chain for 3D...Creating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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#AskZBrush: Updated May 6 by: aurick 1 Week Ago
Views: 171135 Replies: 83
RECAP: ZBrush Summit 2016 by: aurick 1 Week Ago
Views: 42603 Replies: 40
Insert Multi Mesh Repository by: aurick 2 Weeks Ago
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Announcing ZBrushCore by: aurick 3 Weeks Ago
Views: 134815 Replies: 250
Pixologic Presents ZBrushLIVE by: aurick 02-08-17
Views: 11702 Replies: 12
New Plugins for Your Holiday (Update on Page 3) by: aurick 01-17-17
Views: 516764 Replies: 33
ZBC 2016 in Review by: aurick 01-09-17
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1 Day Ago

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Rococo model
As my topic about my attempt to make a good visualisation of Muqarnas died, i have decided to submit for your judgment another one of my last work. I'm weak in renderings and materials still, so let's start from real photos. The detail in CNC machine The detail itself A bit of its details And the model itself in Zbrush The details showed as it is right from the CNC machine without any hand job.

  • MacroManJr
    13 Hours Ago
    ...Giggity! But seriously, fine work. Great craftsmanship.
  • Sculpterra
    8 Hours Ago
    Thank you, Guys! Yes right from it. I do Remesh of the whole model, inflate it a bit, invert it and milling an initial mould from soft and cheap foam, then cut out the final model...
  • airbrush
    3 Hours Ago
    Nice work. I've done similar filigree type stuff, just out of wood. Machining time is probably decent since you're working with soft materials, can run it quite a bit faster.
03-15-17

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@Shumetsua - LoWang subtools and polygroups (not every part have more than one). As you can see it's pretty basic. I mostly use polygroups->auto groups for breaking polygon islands to have better control inside one subtool. @final fight - we will realize small free dlc tomorrow or at Friday

  • LiliScarlet
    04-07-17
    .wow I just love how I can come here and find something new and interesting everytime. never knew about the game till today. pretty awesome. definitely gonna get when we can here me n my hubby,
  • paszczak
    4 Hours Ago
    @LiliScarlet - Thank you Small update- we just launched on consoles and we did a trailer for that occasion: https://www.youtube.com/watch?v=SVvFR-0mGlw
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Predator
this is predator.....not satisfied by this work bcoz this is my first attempt to make realistic creature after becoming professional artist..concept art by Christopher Onciu..time to move on to the next..hope u like it.......thnx for visiting.... Software used:Zbrush,Keyshot for rendering.

5 Hours Ago

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WarCraft Fan Art
Hi, Just wanted to share my work , inspired from warcraft . I used Zbrush , maya and photoshop. Hope u guys like it.

5 Hours Ago

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18 Favorites and 12Followers.
Hey man, thanks, im fine, not much online these days... Glad you like it, I cant show my commissioned work, but I will post more vids, since my process is a bit weird r2R4R0VX444

1 Day Ago

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18 Favorites and 12Followers.
Bust Sketch Timelapse
C1Dwdfhtj1U

  • nebular
    9 Hours Ago
    Hey! Haven't seen you a while. How are you doing? Two nice portraits - I always dig your style and it's cool to see your process.
13 Hours Ago

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  • MealeaYing
    6 Hours Ago
    This is great and I love the hair!!!!
7 Hours Ago

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Cherokee Skull
Cherokee Skull. First approach to a new entry in the Warrior Skulls series. Rendered in KeyShot.

18 Hours Ago

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Cat-lizard
Hello there! I'm new around here, here is my first post of a cat lizard creature. It is of course sculpted in ZBrush (not a first time use) , and the new software I tried on to learn/practice was Mari (for the texturing) and Arnold for the render. Its ''inspired'' by big cats and lizards, specifically the argus monitor lizard (mainly the coloration), cat for overall body structure/muscles , legs from ostrich/emus, and the head is sort of a lion skull/ Dunkleosteus / leatherback turtle / crab features combined. Oh and big fat jaw muscles like on an iguana or a tegu lizard. Spec only, I thought it looks nice And a few views on the diffuse texture only

  • DrApple
    16 Hours Ago
    Nice - can see this running down some poor soles in a horror/sci-fi movie. Might be nice for Avatar :-).
  • Erik Heyninck
    10 Hours Ago
    A frightening animal indeed. Good ZBrush work, and terrific use of Mari. You use the pro version?
11 Hours Ago

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Leech Girl - cinematic portrait study
Hey all! So after a long time doing only game models and zbrush sketches i wanted to spend some time studying portrait and Maya so i can get back on the cinematic horse haha... Tons of fun and learning on this project and Had a great overview of Maya / Arnold. Re-sculpted the face and details, hand-painted new textures and new hair. Still not quite there on the hair, but i'll keep trying. Special thanks to my friends Pedro Conti, Kris Costa, Guilherme Proença, and for my wife for the support

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Chris Malukaï | One Week Challenge [personal challenge]
Hi everyone, To celebrate my Alinware Alpha R2, ^^ I decided to challenge myself through some one week challenge projects. Once in a while I'll be doing one project for 7 days. All steps will be shared here and also between my instagram/twitter (@chrismalukai) and my personal facebook (http://facebook.com/cg.malukai). And my Artstation page http://artstation.com/artist/chrismalukai + my facebook page (http://facebook.com/chris.malukai) will be for final steps only. Hope you are going to enjoy my evolution. Let's go !!!! -------- Here is the first, I started this Monday (22nd of May 2017 - We're the 25th)

13 Hours Ago

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ZBrush Live Sculpt Episode 14!
Made this guy during the last half of this week's Pixologic Zbrush Live Twitch stream~ The first half I was just messing around with a design I didn't care too much for lol ¯\_(ツ)_/¯ Stream schedule: Tuesday's 8PM EST: https://twitch.tv/a_cubed Wednesday's 8PM EST: https://twitch.tv/pixologic Artstation: https://www.artstation.com/artwork/NkGPD Hope you guys like it!

15 Hours Ago

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viking progess
I'm doing a viking character. I made an axe and a shield

2 Days Ago

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57 Favorites and 23Followers.
2D Concept by Corey Smith.

  • Sudhan
    21 Hours Ago
    He's adorable! ^^
  • Jonfer Maia
    16 Hours Ago
    Thank you Sudhan !! Glad you like it! =D
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Knight
more..

  • Dragon
    16 Hours Ago
    Wow, really dig this one. I am not into images that have way too much detail, at times, this will kill an image more than anything. However, really digging the 'detail' on this work. There is just enough to make it work. Congrats on TR! P: And of course,...
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"Crimson Pink-Burn'em to the ground!" - Breakdown
A'righty, here you go! I was testing out the custom matcap I usually use but this time with a super defined cavity and color bump to get those edge definitions without spending time sculpting it. And it works! As long as you don't need to take it to other apps, I guess? Maybe there's a way for that too, I don't know. More experimenting's essential before we draw any conclusions my dear watson! Admittedly I didn't go as nuts with color correction on this one, Usually at this point I'd liquify and nudge around the shapes a lot but in this case the output from ZBrush was pretty close to what I wanted. And that's it. Leave your comments down below! Ohh and don't forget to check out the sculpt over at sketchfab! -Sudhan

  • LjSketch
    18 Hours Ago
    Thanks for the breakdown! I love the way the final turned out. Looks a lot like a painting..which I like the most. I'd be interested in checking out that matcap you used if you're willing to share .
  • Sudhan
    18 Hours Ago
    @LjSketch : Hey Lionel! Thank you! And of course, I'd love to see what you do with the matcap. I've put together a breakdown of the matcap/BPR settings and how I currently use them over here. Do keep me posted when...
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Cate Archer Fan Art
This is Cate Archer fan art in the style of Disney Infinity. She is a character I modeled to teach how to build characters for my online course over at 3d Character Workshop. The original design is owned by Monolith Games from a game called No One Lives Forever. The concept for this was done by the fantastic artist Joshua Black. The background graphic for the green render was done by Worth Dayley. The High Res model, the real-time model, and the rendering done by me, Shane Olson. Modeled and posed in Zbrush, rendered in Keyshot. 3d Character Workshop Art Station

19 Hours Ago

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Im so Shy

21 Hours Ago

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The Fencer
A couple of month ago I was faced with the tasked to come up with a model based on a fencer theme. It was originally meant to be for a Web-GL based Website design . This meant that aside from sculpting the high-res parts in ZBrush I had to do low-res versions as well. I decided to use Substance painter for texturing and export. Although most of the normal maps have been baked in Zbrush, some of them I baked using Substance. After the texturing I set up the scene in Marmoset Toolbag 3. This allowed me to test the scene vie Web GL MT Viewer exporter. I included the renders and screenshots from ZBrush. I will update my personal Website to upload the WebGL Viewer file soon.

  • Sudhan
    21 Hours Ago
    Super cool! And the lighting/mood in the output is awesome too!