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Edge Unweld
Discover the technique of the Unweld Action, disconnect edges of your model for future edits, lastly see how it works with Dynamic Subdivision.
Edge Unweld Edge QMesh
Not to be confused with the Edge Extrude Action, this acts in the same way but fuses the geometry when two edges meet. Watch the Poly QMesh video for more QMesh examples.
Edge QMesh Edge Bridge
Close holes on your model by clicking two edges, or change your Target setting to create tube-like shapes between holes.
Edge Bridge Point Transpose
Start the Transpose Action by clicking a point, use familiar Transpose functions on a single point, return to Draw mode to continue ZModeler functions.
Point Transpose Curve Bevel
After creating a Curve (see Poly Add to Curve, Edge Add to Curve, & Point Make Curve for examples), try the Bevel Action, add more control with the Modifiers.
Curve Bevel Curve Delete
Once a Curve has been created, use the Delete Action to get rid of any unwanted created Curves.
Curve Delete Curve Do Nothing
Turn this Action on to perform other ZModeler Actions while all current Curves remain dormant.
Curve Do Nothing
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2 Hours Ago

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12 Favorites and 8Followers.
Dragon

  • Ouran
    18 Minutes Ago
    Really nice rendering and comp !
23 Minutes Ago

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12 Favorites and 11Followers.
Another Blendshape Character
Here is another Character that I have been messing around with for quite awhile and finally rendered. I used zbrush and maya to create the blendshapes which I find is a great workflow. I also use fiber mesh to create the hair curves but I keep them static when I render (cuts down on render times). I rendered it in Vray. He may not be very creative as far as the design goes but these characters are so I can practice my modeling and creating blendshapes and textures. I had to once again bake the skin texture because it is to hard to render SSS frame by frame on my computer. Any and all feedback welcome.

09-04-12

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23 Favorites and 14Followers.
Thanks Slosh! was surprised to finally see a comment on my thread :P haha glad that you were able to tell it was Adrien Brodie. and yes you are correct, the Armour is for a Female "warrior" I suppose, I made a 'cartoon' girl character a while back, and then I decided for a hard surface study I'd make her some Armour. about the Helmet, I couldn't agree more. after I finished I thought yeah it's cool. then a few hours later I looked at it again, and could see how much it did not work for the Armour. I did a completely new Design that I think suits it a whole lot more. picking up some of the design elements of the Armour and hopefully being somewhat more sleek and sexy. I think I'm mostly done for modeling parts now. Though I know I'll notice something new tomorrow that needs tweaking. but here it is for now. I think it's time to do some more sculpty sculpts. this one has taken a lot of my time. but it's been a great learning experience

  • sorel
    31 Minutes Ago
    I just wanted to say this was my favorite entry in all of the gear design contest. Getting so much Final Fantasy onto a tiny ring is so good, this ring is absolutely stunning. I actually glamour this ring over every other ring in the game currently lol....
1 Hour Ago

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24 Favorites and 12Followers.
Reptile Fan Art
Character I made for the Combo Infinito Challenge. Used software: Zbrush, 3ds Max, Vray and Photoshop

1 Day Ago

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3 Favorites and 7Followers.
Scorpion - Mortal Kombat Animated Series
Scorpion Fan Art, done for a Facebook Challenge (Combo Infinito) . I decided to go on a cartoon style, cause i think Mortal Kombat deserves an animated series ! I hope u like it ! Cheers !

  • Renanfab
    1 Day Ago
    Really liked the final look man, congratz!
  • Daniel Biggers
    22 Hours Ago
    Nice Scorpion, I am really digging the style. I also agree that there should be a Mortal Kombat series, and then on the final season Fatalities! Or a time machine where we can see fatalities in each episode.
  • viniciusfavero
    1 Hour Ago
    Thank you very much guys! Daniel, i thought exactly the same thing about the fatalities on the series... A dark comic toon version!
2 Hours Ago

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For some reason there is a limit to the number of attachments... Anyway here's the evolution of the pelican, monsterified Process IfI2QTY046I

1 Day Ago

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Police 2067
Hello Everyone, I would like to share with you my lastest artwork. I'm not a professional 3D user, I'm using Z-brush to have more like a base mesh that I photoshop a lot. If you are interested into seeing a more in-depth and step-by-step process, you can check my complete project here : https://www.behance.net/gallery/26565853/-Police-2067

  • LynneMitchell
    10 Hours Ago
    You should post some of your process steps too. They are beautiful and inspiring!
3 Hours Ago

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SculptWorks
Wip

1 Week Ago

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15 Favorites and 16Followers.
Hello Guys, Thanks for the kind words . To talk a bit more about the process: Depending on the scene i will start from a base mesh or from one of the dynamesh spheres, I build up the layout scene with all the rough models or place holders, Then i will send it to maya and set up an camera, i use GoZ a lot on that, after i have a good camera and composition i will start to split the models on different tools and work on each one separately, to achieve the amount of detail i want and every time i wanted to check my scene with updated models i used the decimation master before send the models to maya, great that i cold keep the painting on the models. For hair i have used the Zremesh to generate the guides for maya nHair, it took me some time to get a good result , in the end when i was working on the last images, I realised that i could export the zremesh model as .obj and render it directly with the vray hair material and it gave me faster and better results. Some more images: Have a good weekend

  • Carsten Lind
    1 Week Ago
    Brilliant work. Funny and grosse at the same time. I love the twisted thinking. Very well done!
10 Hours Ago

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21 Favorites and 16Followers.
Woman and sword
Hi, I decided to call this character finished today. Done on my freetime between professional works. Images are resized. I'll try to post higher resolution soon. Different angles of view when the model was still in progress : Cheers,

  • xada
    10 Hours Ago
    well...stunning, stunning, stunning,...
  • cottonmothcrown
    3 Hours Ago
    great work! The colors really make it for me, I wish there was a little more purple or green to add variety and focus but I love it and the design
04-08-15

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Home IV - WIP
Some wips - wireframe Keyshot render tests (in keyshot I used environment & generated Hdri using sun&sky to get the sunset mood ) I hope this is useful , Thanks all

  • Darkengrim
    04-13-15
    mabrook, mabrook wa mabrook really nice piece and thanks for showing your technique.
  • ItbeRufus
    4 Weeks Ago
    That is great! Such a clever way of creating that
  • Aramv55
    3 Hours Ago
    great- Thank you for making off
6 Days Ago

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Thanks folks Here are a ZB shot, and a quick pic of how i blocked out some of the poses to start working. I've done all the models using the manequinn, dynamesh and normal sculpt workflow.

  • marianosteiner
    18 Hours Ago
    Mega thanks for the support guys! means a lot! Sodak: please try to download the file again man, it's probably some error you had while downloading. cheers Now let's just wait for the Judges decision it would be amazing to win, but this...
1 Week Ago

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66 Favorites and 64Followers.
THx for the comments guys! I am not sure what you mean with glowing effect but the scene is rendered in Vray and some compositing was done in Photoshop Here is the final image and a clay render of it. and also an angry character which didn't make it in the final image for more info about the concept check out my official entry

  • boozy floozie
    2 Days Ago
    Much deserved top row - a splendorous scene popping with delights.
  • michael milano
    2 Days Ago
    This may be my favorite scene ever. What an amazing job and congrats on your work.
  • enishi
    4 Hours Ago
    I can not believe all of this is done by a single person. JUST AWESOOOOME!!! Love your work, such a talented artist
1 Day Ago

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5 Favorites and 2Followers.
Danny Trejo Head study
Hi all, I am updating my latest Zbrush sculpt - Danny Trejo head study. Thank you.

  • n1agara
    4 Hours Ago
    That's a very nice likeness sculpt. I bet his skin was a lot of fun to do
4 Hours Ago

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Sketchbook and Works
Hello all, I have been absent for a while but here I thought to start again with sharing my last sketches as I am warming up towards the making of my new Portfolio. This Is a Shaman Character for a Troll Race I'm making up. And Here another Variant, a heavy load worker troll. Battle variants will be somewhat scarier And to be more on the cartoonie side of things a source animal I modeled That ended up looking like this:

4 Hours Ago

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186 Favorites and 43Followers.

5 Hours Ago

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43 Favorites and 20Followers.
A new try ..... another version of Bastet.. Ciao, TM

6 Hours Ago

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39 Favorites and 10Followers.
hello friends! I forward to you the continuation of my wip

23 Hours Ago

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Aoi Mukou the first polished
Hi all. She is such a feeling . She was fiest polished after 3D printing . I must do second polish . Best regards Takuto

  • Totyo
    7 Hours Ago
    You did again a 3D print of your previous model?
18 Hours Ago

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22 Favorites and 15Followers.
Star Wars: Black Series - Salacious Crumb
Here's a sculpt I did of Jabba's right-hand man Salacious Crumb. I believe this was for the Black Series Jabba the Hut that was sold at SDCC as a convention exclusive. Pretty cool to work on, I think I packed quite a bit of detail into him, for a figure that only measures 1.5" production scale. Also, as a side note, they took the elbow and wrist articulation out of the finished product, assuming to save costs. Anyways, enjoy!

  • brian20
    14 Hours Ago
    hay Dan awesome stuff! Is there a special approach to articulating a figure? any tips would be appreciated.
  • DeathMetalDan
    7 Hours Ago
    Hey Brian I like to work in different parts to keep each molded piece a separate part. I insert spheres or cylinders depending on the articulation I'm going for and work off of that. Usually I'll keep a duplicate of the primitive object so I can use...
8 Hours Ago

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7 Favorites and 3Followers.
Wip
Worked on Jerad S. Marantz's 3D Creature Design: Alien Rock Grubber tutorial rendered in keyshot with some modifications.

8 Hours Ago

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Old Man's Face - WIP
This is one of the busts I'm currently working on.

8 Hours Ago

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My personal KAIJYU sketch. Cranes + armadillo + sausage + dentist

8 Hours Ago

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8 Favorites and 1Followers.
My personal KAIJYU sketch. Whale + lighthouse + snail

8 Hours Ago

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Pyotr Karlovich Klodt Russian sculptor

19 Hours Ago

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thanks for the advice buddy, taking what you said into account, hows this? kept the abs just because he seems to be drawn with them.

  • DeathMetalDan
    18 Hours Ago
    Looks cool so far, I'm a huge One Piece fan though, so I have a bit of a bias! Maybe check out some of the existing figure sculpts for inspiration on how to tackle some of that stuff. Also, are you planning on giving him his big chest scar? Or are you...
  • Sawarane
    9 Hours Ago
    Well the thing is you really have to decide what you're going for. Realistic or more animeish. If you go for more animeish You will have to make him even more skinny, the abs are pretty decent but just because he's so skinny. You will also have to recheck...
9 Hours Ago

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Immortan Joe Character
Started working on a new project and wanted to share. Doing a full character but I wanted to get that iconic mask going first