More …
Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Using Reference
This video demonstrates the various ways in which you can use reference in ZBrush help in your design process.
Using Reference An Introduction to ZBrush with Kurt Papstein
New to ZBrush? This video is perfect to get a basic understanding of some of the features in ZBrush to help you get started in your next illustration.
An Introduction to … ZRemesher
Joseph Drust demonstrates all of the features in ZRemesher, enabling you to get incredibly clean automatic topology.
ZRemesher Environments with Seth Thompson Part 1
In Part 1, Seth introduces the creative process for constructing his lantern. You'll see how separate pieces are developed using the Panel Loops feature.
Environments with S … Environments with Seth Thompson Part 2
Part 2 sees the development of a front panel for the lantern. This will serve as the basis for introducing duplicate parts. Some of the features you'll see in action include, the See-Through mode, Masking and Polygroups.
Environments with S … Environments with Seth Thompson Part 3
Next, Seth features the power of Transpose, Dynamesh and NoiseMaker. Follow along with Seth and build your very own lantern!
Environments with S …
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush Helmet Design Update #4 by: aurick 34 Minutes Ago
Views: 51242 Replies: 51
Insert Multi Mesh Repository by: aurick 4 Days Ago
Views: 631878 Replies: 504
ZBSee @ ZBrushCentral by: Pixolator 1 Week Ago
Views: 15831 Replies: 60
RECAP: 3D Printer World Expo Update #9 by: aurick 1 Week Ago
Views: 48728 Replies: 31
Naughty Dog UGM Extended-UPDATE #3 Frank Tzeng by: aurick 2 Weeks Ago
Views: 92265 Replies: 41
Joseph Drust Riot Games Recap - UPDATE! Part 3 by: aurick 03-02-14
Views: 39684 Replies: 39
CTN 2013 Recap (D. Williams, J. Drust, D. Qwek, J. Krichevsky & R. Vignone) by: aurick 02-06-14
Views: 30080 Replies: 23
NEW! An in-depth look at the "ZRemesher" with Joseph Drust by: aurick 01-22-14
Views: 45857 Replies: 20
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1 Week Ago

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49 Favorites and 148Followers.
ZBrush Helmet Design Update #4
ZBRUSH HELMET DESIGN with Joseph Drust This video series has been formulated to provide you with focused, and easily digestible content with one purpose in mind, to create a futuristic helmet with ZBrush. Joseph Drust will take you through each phase of the design process, including Reference, Base Meshes, Procedural Processes, Sculpting, Hard Surface Detailing, and final surface detailing. Get Started with your lessons, and prepare to be wowed! FINAL HELMET DESIGN CONCEPT VARIATIONS COLOR VARIATIONS TOPIC #1 REFERENCE #1. Reference-Introduction #2. Reference-Using Reference TOPIC #2 BASE MESHES #3. Base Meshes-Introduction #4. Base meshes-Creating a BaseMesh TOPIC #3 PROCEDURAL PROCESSES #5. Procedural Processes-Introduction #6. Procedural Processes-Extract #7. Procedural Processes-Morph Target #8. Procedural Processes-Panel Loops TOPIC #4 SCULPTING #9. Sculpting-Introduction #10. Sculpting-Brushes #11. Sculpting-Masking & Smoothing #12. Sculpting-Transpose TOPIC #5 HARD SURFACE DETAILING #13. Hard Surface-Introduction #14. Hard Surface-Trim & Clip Brushes #15. Hard Surface-DynaMesh Subtract #16. Hard Surface-Projection Master Check back regularly as we will be posting more videos, and topics in the weeks to come!

  • willbrown1
    21 Hours Ago
    4r6 upgrade was/is a lot to digest. Thanks to Joseph and Pixologic for this comprehensive look at hard surface modeling! The videos are excellent. I plan to use them as a reference as I gain more confidence with the amazing features of ZBrush 4r6....
  • daytona
    6 Hours Ago
    [I]Great set of videos, lots of info that I have missed out on knowing along the way. Like undoing a clip slice after adding holes to a curved surface to get holes that aren't projected from the surface normal. Who knew? Neat trick and very sweet. Thank...
  • Monji
    34 Minutes Ago
    Thank you so much for all the info !!
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update
Thanks nimajneb

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3 Favorites and 9Followers.
APR 24, 2014 ZBrush Fun Glenn

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Carnage Symbiote - breakdown
Carnage Symbiote - always been a fan of Carnage and Venom so decided to sculpt a bust and include the skull so the face could be semi-transparent. I recorded the sculpting phase as a video.

  • Diablo
    11 Hours Ago
    great work man.like the compositing.BTW your whole thread is amazing.saw your gallery,jawdropping works.thanks for sharing.
  • Clintus Maximus
    1 Hour Ago
    Nice sculpt and very cool vid of the sculpting. Thank you for that. Keep up the good work.
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Reptile Time
It has been a while since I got time for some zbrush fun. Hoping there will be more time Had a day or two for this sculpt tried out some techniques I have been seeing lately, that helps to speed up the end concept/look

  • Thousandth
    18 Hours Ago
    Very cool work you have here.
  • Clintus Maximus
    1 Hour Ago
    Nice i like his eyes. I feel like they tell he's intelligent. Good job over all.
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Armor WIP tips are welcome
I've been working on this armor in Zbrush. Now I want to create a game mesh of it. Now I need some tips. What I did so far is create several parts for animation later. So the shoulders are not attached and so on, the body armor is one piece. However the armor is build up in several dynamesh pieces. I am having trouble to get the projection right so I figured I need to devide the pieces and make lo res meshes for all the parts but I am not sure if that is desirable for use in game. What is the best workflow? Tips are welcome.

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Ice Dancer
Just a fun sculpt for anatomy practice.

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3 Favorites and 4Followers.

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Thanks!!! Highres : http://marianosteiner.com/oldies-sketches/

  • Bangers
    17 Hours Ago
    This is really incredible, a million incredibles even, super work, I always look forward to your updates, cheers
  • Santis
    10 Hours Ago
    Impressive anatomy!
  • nebular
    3 Hours Ago
    Awesome! Everything in here.
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@Boatdudeguy - Thanks for the kind words. Just keep at it, you'll get there. A comision for a jeweller client, for a doglover customer of his. It's gonna be a pendandt bout 20 mm tall. Not sure how it's gonna be fixed to the chain, i was only asked to do the center piece. C&c welcome. Enjoy.

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Rick Grimes (The Walking Dead)
Thanks man, Here comes my new work, Rick Grimes, still in progress. I'm gonna do some expressions for this one cheers

  • nassosa
    8 Hours Ago
    can you post a how to of the hair?? Excellent work and congratulations on the top row!
  • marsam
    8 Hours Ago
    very very very good i m a fun
  • HosseinDiba
    4 Hours Ago
    KonginChains, Thank you! Siumaiii, Thank you! EgorDD, Thank you! Robert Z, Thank you! Huzhixing, Thank you! Lepra, Haha, yeah, he has the same hairstyle and beard, good point Nassosa, Thank you! I created a short tut on De niro’s hair in previous...
5 Hours Ago

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Likeness study from the greatmaster
Here is another work in progress. I still don't satisfy with the result. Gonna tweak some parts after this.

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characters_Bust

  • nimajneb
    6 Hours Ago
    Love the clean graphic style of these.
9 Hours Ago

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Warrior
Hi,everyone.This is my lastest work which I also feel good about it .So, share it then get my rest back.ha.Original paintings by Jie Feng,thanks you.Hope you like it. My job is not about 3d right now.I hope I can have a chance to get a job about 3d . If someone like me,please contact me. Email: huangjie1984@126.com

  • Diablo
    8 Hours Ago
    great piece of work man,maybe needs a little work on the hands and feet.love the compositing.
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ghoul
Vision engine/mmorpg blog : http://max_zin.blog.me/

  • Corpus
    10 Hours Ago
    love the stuff going on in the mouth area, sick work.
  • JL-Art
    9 Hours Ago
    Oh... that's creepy. But great work!
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changing the mandibles that hold up his sides to tentacles that match his tongue, but mostly done.

12 Hours Ago

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Thanks for the kind replies! Actually, on the last one, i`m working now on the textures (it is a waist up piece) based on this concept below (except for the face, and i give a breast reduction also xD) Will post some wips after I dont know who did this one, i apologize to the artist for not giving the credits. cheers!

  • Totyo
    9 Hours Ago
    This image seems to be from Kyoung Hwan Kim (Tahra) http://www.tahraart.com/ Page 2 of his previous blog: http://blog.naver.com/tahra/ Nice artwork and great source of inspiration. Good luck in creating her (it's already a...
10 Hours Ago

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Pixol to 3d Mountain...all Zbrush....

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thanks knowone! ... And here is the same guy again, without texture now

  • Santis
    10 Hours Ago
    Love it! Very nice gesture and sculpting
11 Hours Ago

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I spent a little more time on the breastplate today.

11 Hours Ago

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Sketchbook - Charchit
Hey guys, my name's Charchit, I am 21 years old and from India. I am currently pursuing my graduation in 3D Animation and VFX. I have just started with 3d sculpting and wanted to share my work and progress with the community. This my 2nd attempt at sculpting something. I am trying to learn the human anatomy to begin with. Critics and comments are most welcome

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Alien Bust WIP

12 Hours Ago

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new work
Swordsman

  • zelfit
    12 Hours Ago
    Can you post latest swordsman in HD? Looks like a cool wallpaper to me. It looks majestic.
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So I've got a bunch of freelance work that I've been cranking on. Its some large 1/4 scale stuff (meaning the figures will be about 18 inches tall when complete). The client needs these done in wax. So I figured I'd skin several cats at the same time. I bought myself a cheap Airwolf filament extruder printer. So what I'm doing is sculpting in zbrush, dynameshing the final sculpt (a quick dirty way to create a single printable shell from several merged subtools.) Then decimating and exporting. Then I bring the stl in to Netfabb and scale it and fix bad edges and fill holes. From there I export the fixed stl to MatterControl. This is open source software used to slice up the the sculpt and create printable layers. From there it goes to the printer. Once the print is complete I make a silicone mold and cast it in wax. Because these printers are relatively low res the wax will need to be cleaned up. Which of course is where my traditional sculpting skills come in. It may seem like a slightly backwards way to work, but its actually a great of saving time in the end because implementing zbrush in the work flow allows me to cut my sculpting time in half. Especially when working on these huge sculptures. This particular piece is a print of my Daenerys head. Its was done as a trial. I was happy with the results. It's about 90mm in height. I'm sure I can achieve better results by tweaking some things with the printer. these were the stock settings..

  • ZKULPTOR
    17 Hours Ago
    That looks amazing Ahren!
  • Ehren
    14 Hours Ago
    thanks man. great meeting you at monsterpalooza!!
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Added first and second cervical vertebrae (the atlas and the axis)...

22 Hours Ago

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My anatomy study

  • Ackeemd
    20 Hours Ago
    Great work man, I'm assuming you took the Scott Eaton classes, how were they (if you took them that is)
  • zelfit
    20 Hours Ago
    Yes, you are right. It is made from Scott Eaton's photos. I really enjoyed his courses, totally recommend. These images may be not so original, but I worked hard and I'm kinda like my result.
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anatomy study

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Assignment this week was pendants~ Working on the flow and contrast between each level of detail. I dont usually spend a lot of time on one piece so spending a whole week on just two pieces was interesting~

  • Bangers
    17 Hours Ago
    Such beautiful & interesting design of shapes, quite thought provoking and inspiring, thanks for sharing Edit: I'm also mystified and curious as to your methods of how you developed some of the designs. If possible could you show a rough...
6 Days Ago

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Today's fruit~ Probably going to go back and do this one over again but It was fun~