More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

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Insert Multi Mesh Repository by: aurick 1 Week Ago
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ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
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9 Hours Ago

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  • ysalex
    7 Hours Ago
    Damn, top row stuff. That arch is ridiculously amazing. Thanks for sharing.
  • vlad74
    17 Minutes Ago
    Beautiful work. Deserves top dow. Did come up with the concepts yourself?
01-01-13

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Tiny Companion
My friends and I are trying to get into the habit of doing sculpts on a regular basis. We decided on doing a Centaur for December since it'd be a good anatomy practice and because centaurs are cool Hopefully we can help each other improve and be consistent. Anyone who wants to join, by all means. Just send me a message. The more the merrier I'll be uploading the process to my blog soon. The whole sculpt took about 13 days from start to finish. The feedback from my friends really helped, and it's a lot more fun when there's more people. A holiday well spent. Let me know what you guys think and happy new year! credits to Jeff Patton since I referred to how he does his materials and for the fingerprint image. Great resource.

  • FatherO
    01-02-13
    Wow, this looks awesome! I'm probably wrong, cause you obviously know your anatomy, but it seems the horse part of the back looks a little too straight. Either way, great job!
7 Hours Ago

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thanks for the comments guys! Here is an update on the single pass BPR tutorial… I know some of you guys are into making creatures, so I wanted to test the Skin Material I build for the tutorial with a quick creature concept I made yesterday. Here a screen capture of a SINGLE PASS BPR render from ZBrush, no compositing, 20 seconds render. I hope you guys like it! I will post a couple of other creature concepts and you guys can let me know which one you would like me to use to describe the process in the tutorial.

  • MosleyHarmless
    7 Hours Ago
    Aw man, this is gonna be great! Thanks for sharing this.
  • sadicus
    6 Hours Ago
    SINGLE PASS BPR render? no compositing? 20 seconds render? ...you had me at "making creatures."
  • N1k77
    2 Hours Ago
    I love this!!
2 Hours Ago

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Merci !! ...

3 Hours Ago

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World of Red Sands is a Go!
Hello everyone, Ive been away from ZBrush Central for some time now, but with Good Reason....Ive been working away on an exhibit of alien sculpture. I've been taking my ZBrush designs and creating large scale physical sculpture to show in gallery as an exhibit of alien life-forms including anatomy, design illustration and paintings. A lot of time has been spent just sourcing a mainstream gallery to take a chance and show the work... and I'm happy to say The Endeavor Arts Gallery and Event Space here in Calgary has agreed to host the first long term show! I'm excited to say that without ZBrush Central and its members who encouraged and supported my artwork as it developed here I would not have had the opportunity to take my work as far as I have. Like many here at ZBrush Central its been a passion of mine to see my designs in large scale, to have them accepted, shown and shared in all their alien glory for exactly what they are.... explorations into speculative biology, anatomy and design based in a foundation of traditional and digital skills which are presented purely as art, and and now its actually happening. I've had my project on a local crowd funding site called InvestYYC for several weeks now and I'm nearing my goal. All of the funds go to securing space, travel of the beasts and the creation and presentation of workshops on their creation. when I surpass my funding goal I can begin to expand the world, add additional artifacts and grow the number of its inhabitants. Its been an exciting time and I would love to share it with all of you. Please take a look at the recording below to see some of the progress, investigate the link below and if you can come on board as an investor there are some fun rewards to be had. Thanks to the great and powerful Pixologic You could even Win 1 of 3 Pixologic Prize Packs which include a ZBrush4R6 licenses a free upgrade to 4r7, ZBrush Hats T-shirts and Key Chains. If you live in Canada you will also receive a Charitable tax receipt. In addition you could have your likeness recreated as one of the inhabitants of Red Sands which I would travel with the exhibit as I expand the show to far away lands. Rewards also includehand made sculpting tools used in the creation of my sculptures, prints and much more....have a browse, share your thoughts and invest hard!.... DLhXBQCjWhg Click Here for Investment Details Here are a few images, Thanks everyone...more updates soon... Please checkout my website C77 in the link below for more details...

3 Hours Ago

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Thanks!!! Daily Sketches Frankenstein (Concept by KreatureKid) Quentin Tarantino (Concept by Jason Seiler)

4 Hours Ago

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5 Favorites and 1Followers.
One for today, learning nCloth in maya iz awesome..

4 Hours Ago

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Balcony Model
Hello Everyone! This is my first time uploading a piece of mywork on here and I hope everyone likes it! This model I had to do for a final for my modeling class last month. It is referenced from Ben Lo's concept art for Bioshock Infinite. Here is my model that I created in ZBrush and rendered out in Maya 2015: Here is his artwork: Here is his websites: Blogspot: http://benlo0.blogspot.com/2013/04/bioshock-infinite-very-early-building.html Art Station: http://benlo.artstation.com/ Carbon Made: http://benlo.carbonmade.com/ Thank you!

1 Day Ago

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steps

  • ArtBot
    1 Day Ago
    Keep going! Would make a great children's storybook. Love the atmosphere.
  • Pablander
    4 Hours Ago
    your firs zbrush project? very good! it has a sense of story behind it! keep it up.
4 Hours Ago

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Thanks guys, glad you like them! " Ago Diablo : for this type of characters , high in details, usually no less than 30 days. Nagulov : Each character modeler at Blur is normally in charge of both modeling , texturing and shading. Fynn : We had rounds of different reviews on the character`s face when we approached the final stages of look and development. Here`s a couple more recent (and not so recent) projects i`ve been involved to , Sunset Overdrive cinematic and Kracken INC commercial.

08-09-14

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  • Clintus Maximus
    5 Hours Ago
    Loki said it best.. im SUPER excited and cannot wait to hear an official release date. I feel like we are in Winter of 2014 now.... lmao BUT I am ALWAYS okay with waiting a little longer should the designers think things need tweaking to be released...
2 Days Ago

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Nothing too majorly new here, but some color changes and additions with small detailing.

  • Clintus Maximus
    5 Hours Ago
    Very cool! Its creepy and different. I like it! Especially his left arm/hand thats kinda still attached. But i do have to ask, whats the thing on his left shoulder? It just feeling kinda out of place and different from the rest of the character and i have...
17 Hours Ago

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I've finally got zbrush
Hi all Im backing this time I'm using zbrush finally here is a model exercise I'm work on in my free time. The 2d work is from the artist. jpvine http://www.jpvine.com

  • Dragon
    5 Hours Ago
    Ha, cool. I like it very much.
21 Hours Ago

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  • Dragon
    5 Hours Ago
    Ooo, cool! Love the expression. Fantastic sculpt and digging the polypaint work.
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thx for your answer. did a bit more on posing, hope its better, what do you think ?

  • Jake Rupert
    1 Day Ago
    Great work so far. i would invest some more work into the legs. they look a bit contourless and unfinished. and make the right leg his stand and the other his playleg making his pose even more dynamic
  • Dragon
    6 Hours Ago
    Believe it or not, I like the previous one (where he is looking up). Ya know faarooq, I did a search over at google (thanos, action poses) and strange as it may be, most artists have him in the pose you have him in, go figure. But, I did find the...
8 Hours Ago

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I havent made a post for a long time. I have been a bit busy and havent done a lot of personal work. But now I started again and I ll try to dedicate more of my free time in personal work. This is what i m working on now on my free time, still early, I just wanted to do something organic, hope you like it so far.

9 Hours Ago

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9 Hours Ago

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Thank you so much guys, i really appreciate your comments! I´ll try to make a breakdown explaining how i usually work, but in the meantime i leave you here some wips and renders in Zbrush. Hope you like it!

1 Day Ago

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Steampunk Cyborg
Hey, what's up everyone. It's been a long time since my last post here . I'd like to share my latest work. Based on a concept by Young Hwan: http://www.artstation.com/artwork/black-leather Soon I will post some breakdowns. Hope you like it!

  • tiagori
    12 Hours Ago
    Sick work Bruno! Congrats!!!!
  • Dragonboy
    11 Hours Ago
    Phenomenal!! Top Row for sure! Claudio
  • Spyridon Boviatsos
    9 Hours Ago
    the transition from concept to 3D is phenomenal. every little detail is there and you took it to the next level. and your texturing skills are amazing. I wish i could see him move. congratulations
9 Hours Ago

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Borderlands Style Creature
Been tooling around with this character for about 3 days, figured I would post it on here and get some feedback. I just find myself making stuff because I get bored . Sincerely, Logan Shepard

15 Hours Ago

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A current work in progress, in fact, a deviation from another project: "Nya-Nya" The hairs and cat-ears have been sculpted really quickly before switching to the pre-printing process (model hollowed with the Create Shell function and decimated with Decimation Master). Then it has been printed quickly with a Form1+ at its lowest resolution, 100 microns. It lacks some sanding, but I wanted to visualize the shape before moving forward...

  • Fynn
    15 Hours Ago
    great model and great print! even with the lowest resolution it's a pretty nice print!
  • marcus_civis
    10 Hours Ago
    I'll buy one of those! Good stuff.
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08-27-12

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3D printed Lone Star ring
Well I have had the Lone Star ring I modeled earlier 3d printed at Kraftwurx.com. I used "Nano-Detail Amber Resin". (PIC 100) This material is fully cast-able. I will most likely have the ring cast in stainless steel. Here are some photos of the 3d printed casting pattern. This Nano-Detail Amber Resin material on Kraftwurx.com is very durable and perfect for final parts such as scale model parts and casting into metals such as gold, silver, etc. One of my favorites by far. (I accidentally posted this more than once. I hope the admins can repair my mess.)

  • wolver
    08-28-12
    wow lovely print, that material is incredible it looks like it can hold a stone, any plans to add one once it cast?
  • edjennings
    1 Day Ago
    How did you achieve such cool print? Any tips to share? If you’re not fine using resin in 3D printing jewellery, T-glase clear filament can be a good alternative.
  • StormRising
    11 Hours Ago
    The Lone Star ring was 3d printed in casting resin on an EnvisionTEC Perfactory Micro machine.
11 Hours Ago

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My ZBrush work on Beyond Beyond
Hi all. Unfortunately I have been under NDA for so long, but now I can show you some of the work I did on Esben Toft's film "Beyond Beyond". I was lead- modeler and groomer on this production and I used Zbrush on all of my assets. The other modelers also used Zbrush, but more for surfacing. I used it from scratch on one of the characters and Also used it to knock up a bunch of props and locations. With this style, Zbrush is perfect to sculpt in damage and to bend up wood and rock. I also had to build a bunch of modules for the other modelers to work with so they could build the city. You can see the characters fly through the city in the trailer: http://www.youtube.com/watch?v=Y93jJchY4nw Here are some behind the scenes assets I was working on along with the feather king (rabbit bird creature). I groomed all of the characters, and wanted to include them here to show off some of the great work Kristian Rydberg did with Zbrush here as well cheers,

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Godless Dog: No worries. nimajneb : Thanks for the info. I only use Pinch to taper the fibers together so I won't have to do any grooming in Maya when I export the curves out. That being said, I've never had any problems at render time in Zbrush. Observe, bulge-free hair :

  • Wyatt
    15 Hours Ago
    This is almost exactly like the method I use with the exception of the GroomHairLong brush. Going to have to give that one a try as the styling gets a bit dodgy, thanks.
  • Bangers
    15 Hours Ago
    Very helpful fiber tutorial, thanks a lot for taking the time to make it. "You may notice some gaps which make your subject look bald. No one wants that, look how angry she looks..." ~ that sentence gave me a chuckle Great result,...
  • kaisasose
    11 Hours Ago
    Glad you liked it guys. The smooth brush is my fix for kinks in the hair. Close to the tip with Preserve Length at 0, it makes the fibers shorter. Close to the root, it averages the fibers and smooths it out. Try it.
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Final Update for the Casey.and now going for the Low-Res version.hope you like it.Any C&C are welcome.thanks for your support.

11 Hours Ago

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Pimple Battletoad
My take on Pimple from Battletoads. Sculpted and Posed in Zbrush

2 Days Ago

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  • Aazv17
    16 Hours Ago
    Wow! incredible work, specially with the statues. Could you please share some tips on how to make them?
2 Days Ago

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Some recent production stuff
Hi, just wanted to share a couple of pieces of recent production works done at Blur for Riot`s League of Legend cinematics, Software used are Zbrush, 3d Studio max, photoshop, Mari, Cheers, Ale

  • tiagori
    13 Hours Ago
    really inspiring! thanks for sharing!
12 Hours Ago

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thanks! I decided to throw it into marmoset

  • kokoro
    12 Hours Ago
    this is a funny one, made me laugh, thanks:-)
13 Hours Ago

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Diablo III FanArt
Hi guy new thread just for the monk. Here it's the last WIP of the monk. What did you suggest regarding the texturing process? RT and then texturing with mask or polypaint in zbrush and the RT and Xnormal for the baking? Thanks