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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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25 Favorites and 21Followers.
Cloth Draping Brushes Pack 2
Hey guys ! New cloth draping brushes pack i've been working on it this weekend , contains 4 brushes with 2000 px res . Enjoy and Happy ZBrushing ! Dropbox Download Link ! https://www.dropbox.com/s/63uwk1pm0f2674g/Cloth%20Draping%20Brushes%20Pack%202_TomatoVFX.rar

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23 Favorites and 15Followers.
New speedy creature from last weekend

  • Starkie
    10 Hours Ago
    Thanks mate!
  • afisher
    19 Minutes Ago
    Slick work dude!
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Filterhead Sculpt ... Concept art by Zeeksie.. hope u guys like it...comments are always welcome!! cheers..

2 Days Ago

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Henil's Sketchbook
Hello there!! this is my first post here...i am psoting some sculpts that i have done recently.. i hope you guys like it...crits and comments are welcome..thanks My webiste : http://chhedahenil.wix.com/cgportfolio

1 Hour Ago

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3 Favorites and 6Followers.
WIP. Some more work to do on clothes, fix hands and I need to think about something simple for the furniture.

12 Hours Ago

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13 Favorites and 8Followers.
But wait, theres more.... For someone with no time to draw anything I seem to have been drawing stuff....

  • megacal
    10 Hours Ago
    OMG!!!! Beautiful details, materials, rendering. =O Lots to absorb, learn, & do! re: bio-designer's...
  • megacal
    4 Hours Ago
    re: "the image size thing" .......yes, size does matter. I would love to see those images, especially "BG-SM", on p.115 printed at least 8x8ft, and hung in the Getty, the Guggenheim, or Le Louvre! And I'm just waiting for those eyes...
  • iro_megane
    2 Hours Ago
    I like this shape and tone. It reminds me some metal sculpture.
1 Day Ago

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iro_megane:Sketchbook
Now I'm working on some personal project. It's almost done!

  • iro_megane
    2 Hours Ago
    Thanks! This is gonna be finished in few days
5 Days Ago

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90s Iconic character speedSculpt
Hi guys here is a speedsculpt that i made for my CGMA class this week, 3 hour per character. Hope you like! Speedsculpt video of Ganondorf https://www.youtube.com/watch?v=17YfCi4mN-E&feature=youtu.be

  • truubluu
    3 Hours Ago
    GREAT thread, thanks for sharing!
3 Hours Ago

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Thanks Guys! So here is another 10 Quick Sculpt published on my Facebook page July month, hope you like. And yes each was done within 2 hours (1st hour to pick character likness, the another one hour for random strokes to get any style possible). And more of 10s are in the line as well for the month August. Again Game of Thrones. Facebook Page -> https://www.facebook.com/TheArtOfArunNagar HiRes -> http://www.arunart.com/wp-content/uploads/2014/07/Quick_Sculpt_package_02_RandomlyInspired.jpg Thanks.

3 Hours Ago

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Small improvements
Hello everyone, Here's one ZBrush render before moving on to ears and feet. I like it so far. Happy sculpting to all!

02-20-14

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Honey Bucket

  • Thorrific
    05-08-14
    [COLOR=#ffffff]Hi there everyone I just had an art show "Trigger Warning: Thor Johnson" on April 19, 2014, at Ware:Wolf:Haus, in Dallas Texas, United States of America. The art show consisted of actual physical sculptures made from clay and clay-like...
  • Thorrific
    4 Hours Ago
    Hidey ho everybody I've been playing with animating ZBrush layers, plus some post-processing trippy effects https://vimeo.com/102204541
1 Day Ago

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3 Favorites and 18Followers.
Protoss -ish
This is my spin on a Protoss.

  • McNistor
    13 Hours Ago
    Yeah, it looks pretty cool, but one critique I have to make is that the right eye is a bit too human like and it's creepy and it looks as if it was added in post.
  • madmac
    4 Hours Ago
    Thanks sephin!!
  • madmac
    4 Hours Ago
    McNistor... yeah I can see what you mean... I could've pushed it more "alien". Thanks for the feedback
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Rha'Elm
my own greek alien bad guy hope you enjoy

6 Hours Ago

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Wanted to Post something For July

7 Hours Ago

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HELP! Surface Noise not matching up at the Seams HELP!
I'm finding it impossible to use Surface Noise across a circular object without running into these seam problems. I Uved the shape and I attempted to remesh it with different patterns. I honestly have no idea how to fix this. Help is greatly appreciated.

8 Hours Ago

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The Last of Us
I had the great pleasure of working with Naughty Dog again, this time remotely through Sony San Diego. I was brought in very early to the Last of Us, and was so entirely stoked for the idea of this game. Like always it was a blast working with this group of people, and as you all know, the game came out amazing! If you saw the art of book for the infected creatures, you will know there was a lot of ideas thrown around. I had the great opportunity to help with some concept sculpts, and eventually end up making the infected female that was in one of the first trailers. In the end, her head was redesigned by the great Michael Knowland, and might I say, for the better! The first character I worked on for this project was a background Stragler. This was his design, and my creation of it. This Last character I created was Marlene. However as my creation of her was early on in the development of this game, her style ended up changing, and they went in a different direction. The final character was created by the very talented Soa Lee!

8 Hours Ago

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Hey guys, thanks a lot for your kind comments, it inspires me too see that great artists like my work Here is another project I've made, this time for a class with the teacher Marty Havran, for Production Modelling, again at CGMA. I have used Zbrush and 3Ds max to model everything, all the retopology done in 3Ds max. For more images, please check my portfolio page: http://gabrielfronza.prosite.com/

8 Hours Ago

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Recent works of Darcy Korch
Hey all, So its been far to long, but I wanted to start up a little thread on what I've been up to, and have a place here to show you all past, present and future works. So here we go. First piece is a quick personal project I recently finished (for now). I may go back to this to do a bit more work, or finish some things out if I decide to print it. It started just as a torso study from a sphere, but then i just kept going.... This Next piece is a little creature I created from a concept by my studio's animation manager John Meehan. His work is absolutely killer. You can go check it out at his blog: http://johnsfigments.blogspot.com/ This was done as a favor for him, and I had a blast working on it. Its been printed out, so once I get a decent photo ill post it up for you all to see!

1 Day Ago

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Gray warrior
here's something that i made recently . all of it was done in zbrush . no basemesh was used i started with a sphere . rendered in Vray .

  • MAHAM
    14 Hours Ago
    vlad74 : thanks Webhead : thank you ...
  • selwy
    12 Hours Ago
    VERY cool work! Cheers, Selwy
21 Hours Ago

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Gabriel Fronza in London Sketchbook
Hello to you all, I just moved to London from the Czech Republic (from which I stayed the past 1 and a half year, beautiful country). So I decided to create a sketchbook for the time I am staying here, which is going to be for a long time. I am going to post my personal work and the works I will be doing for the assignments of my course: http://3dclassroom.cgmasteracademy.com/ I hope you all like Here are some busts for the class with Justin Goby Fields:

  • gonzo
    15 Hours Ago
    These are gorgeous, man. Keep it up!
  • Intervain
    9 Hours Ago
    great character sculpting, I really like the girl
9 Hours Ago

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Wood carving character in ZB
Hey, i am axylfyre. This is my first post to ZBC, though i have been a zb user for a few years. I am taking the wood carving patterns and making zb sculptures from them. These will not be animated, though they will be textured. Here is the pattern i am using and the zb model. Here is the beginning zb model. This is after sculpting in zspheres, then moving to polymesh, then to dynamesh for sculpting. All C&C is wanted, please.

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And onto the texturing of Judge Deaths head and helm whilst finishing the sculpt of the body.

  • AJ Jefferies
    16 Hours Ago
    What a great take on Judge Death! You've got some really good work here. Keep it coming!
  • Tincow
    9 Hours Ago
    Thanks man, appreciated
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Little Update All figurines together

  • Insania
    11 Hours Ago
    @farhadnojumi: Thank you @nagulov: Thanks a lot @vlad74: Thanks for kind words @BhushanArekar: Thanks Thanks for all comments Cheers
  • Clintus Maximus
    10 Hours Ago
    Very nice work! Can i ask who did you get them printed by? Or are those just nicely lit renders?
  • Insania
    9 Hours Ago
    @Clintus Maximus: The figurines still not printed, all what I have it is just a render Actually those figurines was for kikstarter project, but unfortunately the project not pass. I hope the figurines will be printed after game relies. Approximately it...
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Hello Guys, worked on lat,abs,head and hands, critics and feedback are welcome Thanks !!

1 Day Ago

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Elite
Hey guys, it's my first post here. I finaly have something that is worth posting although it is far from the quality thats around here.. But I think it is nice to show regardless and give it some views after all the work that went in. Based on various designs of Halo's elite, this character holds most true to its earlier appearance. I built upon it redesigning and reworking it to find shapes to create an interesting flow with curved lines. full version at 2400px http://artbyrens.com/elitebyrensback.jpg http://artbyrens.com/elitebyrensfront.jpg When looking at it you might not see it right away but I tried to have the lines and curves in the model flowing into eachother. It proved to be quite difficult as it needed to work from 360 degrees. During the concepting of parts it took me quite some time to find the right shapes for the armor. In the end the shapes seem very basic, but it was the learning experience of and trial and error that I like about it. There is a lot wrong with the model that im aware of as I've seen it upclose for a long period of time, but I will leave it for what it is and try to be better on the next piece. The material definition for instance is not great, though I tried a lot of variations it did not want to work well for me. Medium shapes are missing a bit, which is somewhat intentionally as I looked more for flow rather than having all the ingredients. I did add some but it became busy quickly, maybe that could be the next area of learning, how to make it all work together. I was quite new to rendering and got corona recommended to me. It is a super fast and straight forward renderer for 3ds max. Not having that much experience with offline rendering im quite happy with the result it gave, hoping to step it up a bit on the next one. It is at Ownage now ready to be printed as a sculpture, so I'm quite excited to see how that turns out. Hope I did it some sort of justice. Thanks for viewing

  • CarlForsberg
    1 Day Ago
    This is very cool. Great design and presentation. Appreciate the thought of forms and the hard work you put in, and i think you're definitely headed in the right direction. Btw what renderer did you use? Keep up the good work and welcome to ZBC.
  • MAHAM
    1 Day Ago
    awesome sculpt
  • Rens
    10 Hours Ago
    Thanks! I made use of corona, its a free plugin/renderer for 3ds max https://corona-renderer.com/ Super fast and hardly needs any tweaking or setting up. Just throw a light into the scene, fiddle around with some materials and you are...