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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Insert Multi Mesh Repository by: aurick 1 Week Ago
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ZBC 2017 in Review by: aurick 1 Week Ago
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#AskZBrush: Updated December 15 by: aurick 4 Weeks Ago
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Announcing ZBrushCore by: aurick 11-18-17
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WINNERS: 2017 ZBrush Live Sculpt-Off by: aurick 11-16-17
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Video Tutorial: Knife Prop by: aurick 09-18-17
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Pixologic Presents ZBrushLIVE by: aurick 02-08-17
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+ Create New Thread + Reply to My Thread
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  • nebular
    12 Hours Ago
    Great job! Very good picture!
  • artsunshine
    12 Minutes Ago
    I really think it's the quality of TOPROW !!!Excellent attention to detail.I love this piece!!!
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Pirarucu
Pirarucu Sculpt

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Thought I show real quick how I approached some of the live boolean I did for some of the meshes. There are of course many ways to do it but maybe this helps some people.

  • Teranus
    22 Hours Ago
    Thank you guys! Mahlikus your brushes were super helpful as well on these models
  • cgmystic
    4 Hours Ago
    Teranus Liking your Dreadnought series! These models fine details are a delight to the ocular sensors. Continue with...
  • remcv8
    3 Hours Ago
    I feel like I take for granted what goes into game assets while I am playing. Seeing your work here is an eye opener. Thanks for sharing your process. Amazing work!!!
3 Days Ago

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close up from the main render

  • Mohanad1001
    5 Hours Ago
    @gabo1991 I'm glad you like it, thank you very much (Y)
  • remcv8
    3 Hours Ago
    One of my favorites!!! Love this Batman!!!
6 Hours Ago

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Stone finish Female Sculpt_SurajitSen
My recent R&D work ....Stone finish Female Sculpt.... Wish to share a close snap... #surajitsen #digitalsculpting #femalersculpture #clay #artist #indianartist

3 Days Ago

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  • Shendoo
    1 Day Ago
    Wow, amazing man!
  • ajay pandey
    8 Hours Ago
    Thanks Shendoo, SoilidSnakexxx
8 Hours Ago

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57 Favorites and 29Followers.
Snake Skins
This is made with j24d and Zbrush, multiple meshes wound together and a material made in Zbrush. Hope you guys and girls like it ?

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Progress and expressions
So I continued more on the hair and moved on to add some simple expressions C&C always welcome.

4 Weeks Ago

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Elf Warrior
Hi everyone! Personal Character , sculpting/modeling in Zbrush/Maya and texturing in Mari/ Painter , still images was rendered in Vray for Maya using alshaders , details were sculpted in Zbrush and using TexturingXYZ tillable maps, better quality images on my website Thanks for looking! Website: http://www.digitalalonso.com https://www.artstation.com/juanmaalonso

  • Revidge
    8 Hours Ago
    Nice rendering! which renderer did you use?
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Akuma
He is one of my favorite video game character. At first I was playing with a portrait of Liam Neeson I did in Zbrush. Then I decided to push it a little further and make a final character. I will finish the liam neeson portrait one day. I made his clothes in Marvelous and his hair with Ornatrix. I used texturing XYZ for his skin details. I projected the skin texture in Mari. The asset texturing was made in Substance Painter and rendering in Maya Vray. I put a little simple rig on this guy. Made him a cool pose and corrected them in zbrush. I hope you'll appreciate it ! Cheers !

  • aeskawa
    1 Week Ago
    Yey ! thanks Dilister !
  • Revidge
    8 Hours Ago
    very nice! Awesome job!
9 Hours Ago

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@dopepope thanks man! I'll do my best! Here's another quick render from Keyshot sent directly from Zbrush Trying to push more of volcanic lighting feel. Feedback and crits are welcome! Cheers everyone!

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Revidge Sketchbook
Hey! A short but brief insight to who i am, I'm a freelance digital modeller working the film and games industry for a bunch of years now and i previously posted some work here long time ago. I specialize mostly in creature modelling but i've also had a large amount of experience working as a character modelling in the games industry for quite sometime. I love creature they're my best friends and I love making them! Below is a quick test render from Zbrush to Keyshot, Fully sculpted and modelled in Zbrush using dynamesh and zremesher. I'm still doing focusing on the blockout for all the forms and will take to all the details soon! I hope you like the work, all comments and crits are welcome! thanks!

  • dopepope
    11 Hours Ago
    Looking good so far. Nice work. Keep posting!
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Spiderwoman Avengers Vs X-men FanArt Zbrush Renders
Hey guys !!! here more detail images from Zbrush!!!!!! thanks

  • MiguelCG3D
    12 Hours Ago
    Thank you very much Nebular, I used keyshot Render with 2 different light setups and 4 or 6 different materials, after that I make the composition of this render layers in Photoshop.
  • johnperkins899
    11 Hours Ago
    Just awesome needs so much talent to show such dynamics in model
  • dopepope
    11 Hours Ago
    Super cool. Great motion. Love the creature!
13 Hours Ago

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Deep-sea fish
I'm still pretty new to this site but here is my first work and WIP for the year, some deep-sea fish, althought they are quite scary they also result quite compeling to do. I still want to add some more detail to the tail and finns, and try some textures. See you!

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Day 16 The Witch King made for sculptjanuary 2018 feedback is welcome

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Another work, as before for Chronicles of the Wayfarer but this time a bust, sculpt and design by me Zbrush and Blender, paint job by May Aguilar Andreu

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Curse
Hello, everyone, this is my recent work. And my inspiration comes from the designer Dmitry Burmak’s work on artstation. I’m so grateful for his such innovative work to give me a chance to make it come true in 3D. I hope you like it. It is called “Curse”. Cursed by an ancient incantation, people in the village were encountered with variation. While gradually losing their awareness and being not able to remember their families, these villagers finally become the cannibal monsters with the appearing of fur and keen-edged teeth. The only witch hoped to develop a cure for this incantation. Therefore, she riskedd her life again and again to do the experiment. So, will she succeed after the last drop of agentia dripped into the container? Software used: Zbrush \ Maya \ mari \ Substance Painter \ Arnoldfor Maya \ Marvelous Designer

  • aurick
    16 Hours Ago
    Lots of great details there! Eye candy everywhere. Could you provide more info regarding how ZBrush was used on this?
18 Hours Ago

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Hell dog
hi to everyone,hell dog is one of my last projects and all its sculpting and texturing done in zbrush and rendered in keyshot hope you like it my friends.

  • SolidSnakexxx
    17 Hours Ago
    Love the design and sculpt quality of this. Really awesome!
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Bib Fortuna for Gentle Giant Ltd

  • SolidSnakexxx
    17 Hours Ago
    Super awesome and a great inspiration to me. Thank you for sharing your works.
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Physical Bronze Cast

  • SolidSnakexxx
    17 Hours Ago
    sanjay.sharma, letmekhush: Thank you very much.
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Reckless
A few time ago I did a little work for Gallimard, a famous french Book editor. I had to do the contour of a mirror. Here it is, I had 4 Days to do all It was a great challenge of kind of speed sculpt and render Cheers here is the final book http://www.gallimard-jeunesse.fr/Catalogue/GALLIMARD-JEUNESSE/Pole-Fiction/Reckless

  • AbbY-Art
    22 Hours Ago
    Thank you very Much nebular!! ahah we can't see the behind ahah..; but i have to say I didn't sleep so much ^^
  • Scote
    20 Hours Ago
    Very cool looking framing! Do you know for which book this is? Or Gallimard is now doing collectibles?
  • AbbY-Art
    19 Hours Ago
    Hey Scote!! thank you here is the link to see the final cover : http://www.gallimard-jeunesse.fr/Catalogue/GALLIMARD-JEUNESSE/Pole-Fiction/Reckless I didn't do the character... anyway they don't do collectible, sorry ^^
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Portfolio
La cubierta está hecha con ZBrush y Photoshop, al igual que las ilustraciones interiores. Puedes descargar el portafolio completo en PDF aquí: https://rafaelestrada.jimdo.com/ilustraci%C3%B3n/ The cover is made with ZBrush and Photoshop, as are the interior illustrations. You can download the complete portfolio in PDF here: https://rafaelestrada.jimdo.com/ilustraci%C3%B3n/

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Nightcrawler and DrDoom
Comments welcome.

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iro batman
This is the latest work I have done with my free time. hope you like it!

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more WIP

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Fly girl
hey! I figured I would post this character here too. I made this character a little while ago but when I looked back on her I was not that happy with the result. Her face looked wonky and the render itself was not really good. So I decided to rework her and now I am much more happy with the result. She's sculpted in pose. This is something that I really enjoy doing. Characters that I do for work are very detailed and technical so I like on my free time to be more loose. Not worrying about topology or structure, just having fun with forms and colors. Here are some shots.

  • KarakarT
    1 Day Ago
    Thank you guys! @sudhan, yes all the beauty shots are rendered directly in marmoset toobag, so BPR rendering. There are no textures though it's all polypaint. The turnaround shot are just zbrush screenshots.
  • Sudhan
    1 Day Ago
    @KarakarT Ahh I see. By BPR I was refering to ZBrush's built-in render engine. But nonetheless the results you've got with Marmoset Toolbag are very cool too!
  • nebular
    23 Hours Ago
    Very lovely and fluid pose. I really like it, even more for sculpting like that. Great painting btw.