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The Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part series completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing LanguagesCreating a Basemesh with ZSpheres
Solomon Blair shows you how to quickly block out a model with ZSpheres.
Creating a Basemesh...A Key Chain for 3D Printing
Joseph Drust will take you through the basics of sculpting as well as optimizing your key chain for 3D printing.
A Key Chain for 3D...Creating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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    • Threads: 27
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Pixologic Presents ZBrushLIVE by: aurick 7 Hours Ago
Views: 3467 Replies: 6
New Plugins for Your Holiday (Update on Page 3) by: aurick 1 Day Ago
Views: 27411 Replies: 33
Announcing ZBrushCore by: aurick 5 Days Ago
Views: 117415 Replies: 233
RECAP: ZBrush Summit 2016 by: aurick 1 Week Ago
Views: 34895 Replies: 37
ZBC 2016 in Review by: aurick 1 Week Ago
Views: 7421 Replies: 11
#AskZBrush: Updated December 16 by: aurick 3 Weeks Ago
Views: 140219 Replies: 62
Insert Multi Mesh Repository by: aurick 4 Weeks Ago
Views: 1745660 Replies: 584
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Starting the handpainting texture! A lot of things to finish yet. The hair will give me some work to do...

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Following Redbeard's Advanced ZB Female Design & Hard Surface Tutorial
I bought this tutorial several months ago and finally got around to giving it a try. It is 16 hours of lessons so it took awhile to watch the whole series, then start following along and model it myself. I take a lot of screen shots to compare. I haven't Zremeshed here yet. Just a few ZB and Keyshot tests. I LOVE this tutorial! I know that by the time I get to the end I will have improved my modeling skills and confidence.

  • vector_ride
    3 Days Ago
    Looks good. I may give this a shot. While the characters I'm trying to work on are in a different style, I'm not satisfied with the results, especially hair.
  • LynneMitchell
    3 Days Ago
    Matt shows several methods of doing the hair, including fibermesh. The hair brush he provides is great and is what I used here. It allows you to separate the strands after inserting it. Not finished with the hair... I wanted to hide her ears so I jumped...
  • vector_ride
    1 Hour Ago
    I bought the tutorial. I've also noticed at least one or two other posts with their results and would normally try it with my own character, but after watching the first 2 videos, I learned things I could do to improve my original designs... so I'm going...
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Addict
Hey Zbrush Central! This is my first work - Addict. It expresses an addict in the Republic of China era and he was smoking the opium. It mainly was created and completed modeling in Zbrush and Maya.Textured in Mari, Photoshop and Substance Painter. Rendered in Arnold. And edited it as an old photo in the end. Hope people would not forget the harmfulness of drugs. I hope everybody like it.

  • ruihengLiu
    11 Hours Ago
    yes, I like it ,nice!
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Digital sculpting charcters
Hi ZBC, I would like share with you some characters I did for an advertising project. Hope you like it. C&C are welcome. Best!!

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bio hazard soldier
hi!! this is another old proyect i had in the vault !! done in zbrush maya and substance painter rendered in arnold!! https://www.artstation.com/artist/lupo

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one image i could not attach before

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My sculpt
Hi Everyone!!!!! I'm a new member of this beautifull community and so i want to show you some work i did. Start with a Bust of a troll,i made just with dynamesh and without concept. Hope you will enjoy as i enjoy the work post in zbrush central!!!!

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Another update to Ray: all his parts in place now

  • Antonio
    6 Hours Ago
    great work man. thanks for sharing how do you fix the problem of the perspective view in zbrush for work in likeness? do you think 26 angle of view is correct?? thanks in advance :P
  • ScottWells
    6 Hours Ago
    Hi Antonio - Thanks :-) I am not a huge fan of the camera in ZB, but it works well enough. Generally, I set the camera to between 15-30 to evaluate a likeness. I also change matcap materials frequently because I feel like can each display/disguise...
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Dzieki Here's a new personal project - a Cavalier. Hope you like it. The bronze version was rendered in Substance Painter with Iray.

  • sebgiroux
    1 Day Ago
    Magda you should 3d print it in bronze! that would be cool
  • Intervain
    1 Day Ago
    Wyatt - thanks Seb - hey, nice to hear from you! yeah might be cool indeed gotta give it a think
  • hal8999
    6 Hours Ago
    Dear Magdalena, really impressive sculpt. Compliments. I can't in bronze, but if you like, I will be honoreted to print your Cavalier for free and post here the final result. Compliments for your work. Mattia http://hal8998.deviantart.com/
6 Hours Ago

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Work in progress. Next step details,texturing,polypainting.

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Harley Pinn
Revived an old piece from the grave and many face palming occurred. It was mainly the rigging stage that made me bin this piece, I'd retop spheres all day, anytime and anywhere rather than skin one vert on this fat bastard again. Yeh chid dah! Wire: http://i.imgur.com/PkfypFT.jpg Sculpt: http://i.imgur.com/BA8RB6v.jpg Progress shot: http://i.imgur.com/6tmujeF.jpg Turntable: http://i.imgur.com/HfGlHud.gifv

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Mistakes solved, now experimenting with style and going to probly get some storytelling background image there soon.

  • Yunusimtl
    6 Hours Ago
    https://www.artstation.com/artwork/LJxvA artstation link to some more pics.
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New Work

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Pixologic Presents ZBrushLIVE
Over the last several years, Pixologic has been presenting a variety of UGM (User Group Meeting) events, which have proven to be tremendously popular. These were initially in Los Angeles, but there have since been a few in other cities around the world. Unfortunately, they were always limited by the fact that people could only participate in person. In 2014, we took things a step farther with the ZBrush Summit. This event took all the best elements from the UGM events, added in even more and was livestreamed to the world. Not only could people see the action no matter where they lived, they were also able to actively participate through chat and Twitter. Hugely successful, we have made the ZBrush Summit an annual event. Yet we wanted to keep its momentum going throughout the year... Today we are please to announce that the landscape will change yet again on February 6, 2017 with the introduction of ZBrushLIVE. Expanding our artist-driven community even farther, ZBrushLIVE will provide a streaming media portal featuring live Twitch broadcasts, the ZBrush Podcast, as well as ZBrush-related news and media. Regularly scheduled live broadcasts will showcase artists and industry professionals presenting content from a variety of industries including character creation, product design, 3D printing and more. Additionally, the channel will include exclusive "ZPlay" events: Live gaming sessions featuring artists from top game studios who will share assets from the game being played while providing commentary and behind-the-scenes insights. Early episodes will feature artists from the hit titles Fallout 4, DOOM and Final Fantasy XV. As a viewer, you will get the rare opportunity to learn from experts in a way that is informative, fun and interactive. The ZBrushPodcast will make it possible for you to get to know more about the artists behind your favorite films, games and other 3D artwork. These will be casual conversations covering anything from career trajectories to details about the creative process. From time to time there will also be event recaps and special announcements from the Pixologic team. Pixologic is proud to present ZBrushLIVE, connecting artists around the world in one interactive community like never before! See you on February 6th!

  • ZMichael
    1 Day Ago
    The good news is that we have creators from all over the world who will be streaming at all different times, including time zones outside the US! Also, all of the content will be archived for later viewing.
  • GarryLewis
    11 Hours Ago
    This sounds like a lot of fun to watch. Very cool to see the live part.
  • MacroManJr
    7 Hours Ago
    This is pretty cool. I look forward to seeing what amazing experience that come from this. Keep building that beautiful ZBrush archive, folks!
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zbrush shots

  • Li Songjie
    9 Hours Ago
    Thank you for rating.Tristanartform```I will continue to work hard to make better the next work`
  • chalkman
    9 Hours Ago
    This is definitely Top Row material!
  • chalkman
    7 Hours Ago
    I knew you would make top row! Let me be the the first to congratulate you! All the best, David
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Pudge the butcher
Hello Guys ,my first project for 2017 . This is my favortie character in the game Dota 2 . Created in Zbrush / Modo / SubsPainter / Ps / AE it was fun to add some personal designed concepts to him like the belt and chainsaw 99% was sculpted and retoped in zbrush. Check out more images on Behance https://www.behance.net/gallery/47602545/Pudge

  • frix
    7 Hours Ago
    what, no replys? You have some really cool work there. I love those alien creatures and the robo-chameleon is kick ass!
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finally I Rendered it with ZBrush.

  • jaysus
    10 Hours Ago
    the eyes are damn nice
  • Masart
    7 Hours Ago
    cloth wrinkle and fold, face noise, eyes, render, fibers, cloth pattern every things are good, can you show how you did this detail? just you lost shoulder pad pattern details, maybe didn't use uv for surface noise and didnt spend more time for hands, but...
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Wip

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Leprechaun
HI,All! A few days ago I made a model of the leprechaun. It is for garden sculptures. The model is made in ZBrush, render in KeyShot. It really helps me sculpting. I hope you enjoy it.

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Dinosaur skin
Hi guys, im kinda of a noob here, I'm sculpting my first model, a dinosaur, I was wondering which is the best material to simulate dino skin

10 Hours Ago

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Giovane Henriques - Sketchbook
Hi guys!! My name is Giovane Henriques. I'm Freeelance Character artist from Brazil. I will be posting somes of my work here over time. Other older work you can see in my https://www.artstation.com/artist/giovanehenriques I hope you like!! Title: UROM UROM is a Fan Art of one of the main characters in the plot of UROM Comics created by ex-coworker. Softwares: Zbrush, Keyshot and Photoshop.

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Beginner's Question - how to add skull sutures and surface structure?
Hi all, i'm new to zbrush (i am using zbrushCore for beginners purposes), and this is my second sculpt at all. Now that i'm more or less done with the proportions, i need some advice of how to sculpt the sutures and other surface structures: What do you suggest is the best way to bring in the details? I've used a bone alpha on the standard brush, but this distorts the overall shape, as the brush not only sculpts the structure of the alpha, but also the overall brush shape. Is there a method to bring in details without changing the shape of the surface itself? What would be the desired mesh resolution for surface detailing? are there any suture alphas out there? Some advice would be very helpfull. Thank you!

  • jaysus
    10 Hours Ago
    damian standard brush, any other brush that does thin cuts, its not about alphas, those bone joints are basicly just a line thats not straight but zigzagging slightly, just do them by hand proportions aint right btw, the head is much too tall compared...
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ZBrush Speed Sculpt: Blonde Sweater Girl Part 1 and the Poop Sandwich
A special episode for you beautiful people! ( • )( • )ԅ(‾⌣‾ԅ) cRipDWzL6Ss This is part 1 of my Blonde Sweater Girl Speed Sculpt. In this episode I talk about the Poop Sandwich and quantity versus quality.

  • nuzzletops
    2 Days Ago
    Hey! Killer work, definitely love it. But I really like your video and the talk. Thanks for that, I've been struggling with just making things for no reason other than to make it, or to really come up with a proper concept and execute no matter how...
  • Follygon
    2 Days Ago
    Dawww thank you @nuzzletops! I'm so glad you liked it That's why I made it. I know how hard it is. The struggle is "real." Haha. But I'm glad it helped, and...
  • Follygon
    11 Hours Ago
    Part 2 of my Blonde Sweater Girl Speed Sculpt is here! No more poop sandwich talk this time around I promise -O2dF4_2ou4
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4th Video in my Dracula series
Hi guys, This is the 4th video in my Dracula, 3D Character Tutorial series: q39-kgfCRSE In this video I'm adding the finishing touches to his under-armor jacket (small folds, stitching). As a reminder, I'm trying to post a new video weekly, on Wednesdays. If you like the videos, please subscribe, like and share. Facebook: https://www.facebook.com/TibiNeag3D/ Artstation: https://www.artstation.com/artist/tibineag Gumroad: https://gumroad.com/tibineag Thanks!

  • TibiNeag
    1 Week Ago
    AJBE32VkMcE Hi guys, This is the 5th video in my Dracula, 3D Character Tutorial series. In this video I'm showing you my process of modeling Dracula's ankle high medieval shoes in 3DS Max and then sculpting them in Zbrush....
  • TibiNeag
    11 Hours Ago
    rOXrHbyNrHY Hi guys, This is the 6th video in my Dracula, 3D Character Tutorial series. In this video I'm showing you my process of sculpting Dracula's hands (secondary and some tertiary details) and blocking out the armor...
12 Hours Ago

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22 Favorites and 8Followers.
-the semi-daily doodle -female head bust with some fibermesh -ears are meh, slightly too high, not protrouding enough "Since Janet still did not stop giggeling and talking about unicorns we decided to fire her. In lieu of the sudden void in accounting, and there is much to account for, trizillions, we started work on baking a new Janet, we want to call her 2.0 but the Einwohnermeldebehörde, which has to sign the name of clones, says this is not a real name. Therefore we will call her Janet for now while we work on changing the legislation."

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Really appreciate the encouragement guys, thanks! Here's my latest. Concept by Rebecca Ninig: https://www.instagram.com/p/BLyCwYshtPh/ 4frNoh-FVK0 VmK_wuFiAcg

  • CDMonkey
    1 Day Ago
    Top quality work, love it. Can I ask what used to create the strands of hair and reshape them, I'm new to Zbrush and using ZbrushCore so wondering if the brushes and technique you used would be available in that. Thanks
  • Erik Heyninck
    20 Hours Ago
    I love to watch you work. Makes me feel good. Thanks a lot! for those three video tutorials on how you create a basic head shape. The way you add that chin is really very original. In fact : you are the first person who I see doing it like this. Much...
  • DannyMac
    13 Hours Ago
    @CDMonkey - I used a custom brush which unfortunately cannot be imported into ZbrushCore. In ZbrushCore I would probably grab a dynamesh sphere and pull it into shape, re-dynameshing as I go @Erik - Thank you sir! But I think this technique...
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Orc
Hi, this is a personal project have have been working on. Textured version will come soon! Thanks!

  • Masart
    13 Hours Ago
    good work,
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New project involved
Hello! New project involved Software zbrush

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This is a personal project that i'm doing in my free time, this job is based on awesome artwork by Carlos Huantes.

14 Hours Ago

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Another Big job that we did at Manipula for personal portifolio of Studio. My role in this project was: Modeling, Texturing, shading, lighting, and render. I use Maya and zbrush for sculpt, v-ray and max to render.

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Giant is a work based on artwork from the Book of Giants by Petar Meseldžija. I started this job in Gio Nakpil organic modeling class, was amazing class to improve my organic modeling skills.