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Architectural Design - Part 1
This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.
Architectural Desig … Architectural Design - Part 2
Now that you have your base building model ready after watching Part 1, let's modify your base model more with the ZModeler Brush.
Architectural Desig … Architectural Design - Part 3
Start this lesson with an introduction to Surface Noise, this will be used later to add more detail to your building. ZModeler is used again to create seperate assets for Alpha creation.
Architectural Desig … Architectural Design - Part 4
Now that you've created tileable assets from Part 3's lesson, let's create Alphas with help from the 2.5D features.
Architectural Desig … Architectural Design - Part 5
Using the Alphas created in the previous lesson, it's time to apply them using Surface Noise. This technique adds detail to your skyscraper, giving it a realistic effect when rendered.
Architectural Desig … Architectural Design - Part 6
We now have a fully modeled skyscraper building, let's render it with the ZBrush to KeyShot Bridge!
Architectural Desig … ZModeler Introduction
This video introduces you to the ZModeler Brush and a few of the basic functions you will need to get started.
ZModeler Introduction
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Russian
Diablo, thank you! TomatoVFX,thank you! Carver, thank you! King Tomislav, thank you! Thank you, friends, for your interest in my work! Here are some more of the working material.

  • SolidSnakexxx
    3 Hours Ago
    Wow.the details are just magnificent! Great result!
  • Andrei Poddubny
    49 Minutes Ago
    d'Artbot, thank you! Klicek, thank you! SolidSnakexxx, thanks for good words!
  • blackfangwolf
    39 Minutes Ago
    Fell in love the moment I saw this sculpt. AMAZING!!
2 Hours Ago

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129 Favorites and 70Followers.
Hey Thanks Juan Carlos Franco! My new work "Alicia, The queen of puppet" Final render Clay Zbrush

  • SolidSnakexxx
    1 Hour Ago
    Another amazing addition to your character library!
23 Hours Ago

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Fibermesh Dreadlocks.
Hey all, I'm new to these forums. I'm uploading my post here so that I could get your reviews about my work. I recently learned to do dreads on Zbrush and here is my outcome.

  • dillster
    9 Hours Ago
    Welcome. I really like the characteristics of the face, very nice work.
  • SolidSnakexxx
    2 Hours Ago
    Nice work on the FiberMesh. Welcome aboard.
2 Hours Ago

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21 Favorites and 9Followers.
Started this one last Thursday after work. Hadn't sketched anything in a few days and wanted to do something fresh. I used a photo from pinterest as reference for this guy. Had a lot of fun in the process.

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15 Favorites and 8Followers.

23 Hours Ago

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10 Favorites and 5Followers.
Finally finished this guy.rendered in Keyshot and composite in photoshop.

  • SolidSnakexxx
    3 Hours Ago
    Nice, I really like the proportion you gave him!
23 Hours Ago

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132 Favorites and 71Followers.
SoDakZBrusher: Thank you! Here is a brief explanation of the 3D painting process I used for this image:

  • Freewaldo
    5 Hours Ago
    I see dinos are gaining some speed in the movies and in modern men imagination once again for the 50x time, i guess it's a message to start and do your own. Thanks for that.
  • SolidSnakexxx
    3 Hours Ago
    wow..thanks for the breakdown! Amazing!
1 Week Ago

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58 Favorites and 28Followers.
I think I can call this one done.did some tweaks on the cloth parts.and some minor adjustment on the body & his face.hope you like it.thanks for visiting. (there will be two more renders tomorrow)

  • Diablo
    15 Hours Ago
    TomatoVFX: thanks a lot buddy.glad you liked him. Jayson: thanks my friend.always a pleasure to have you stop by. n1agara: much appreciate your comment my friend.yeah,of course,I learned tons.especially about sculpting anatomy.I should thank...
  • kokoro
    9 Hours Ago
    diablo, somehow i missed your final sculpt. but glad i see it now. well done. now that is a solid looking guy. for a shield of this thickness, he needs quite some stregth to carry and use it, i suppose. but then he has enough muscles... great work....
  • Diablo
    3 Hours Ago
    Thanks a lot doris.really glad you liked him. yeah he's a great artist & I'm a huge fan of his works too.
3 Hours Ago

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127 Favorites and 73Followers.
Ruy - fan art. Based on the awesome concept art by Max Grecke.

  • Diablo
    3 Hours Ago
    hehe.coooool.I really like his face.keep it up buddy.
21 Hours Ago

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61 Favorites and 27Followers.
Sogapillar design!
Render in Keyshot!

  • Likesyrup
    4 Hours Ago
    Love your stuff man, great renders too.
  • SolidSnakexxx
    3 Hours Ago
    The Style is amazing and your sculpting skill's superb! Really love the Batpig!
1 Day Ago

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Iron Girl

  • SolidSnakexxx
    3 Hours Ago
    Awesome brother, you are finally here! Great stuff as usual
3 Hours Ago

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The Film Vault!
Hi everyone, Here's some fan art I did for the podcast The Film Vault. The hosts are Bald Bryan and Anderson Cowan. Enjoy!

3 Hours Ago

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2 Favorites and 0Followers.
Deer Fight
I built the skeletons using a combination of primitive spheres, cylinders, and some insert mesh brushes. Retypologized using DynaMesh and Zremesher. Feel free to geek out and comment. Critiques are welcomed!

3 Hours Ago

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10 Favorites and 29Followers.
Predator: The Huntress
Hello All, Long time no post here after changing my job from 3D modeling for Films to Lecturer at Rangsit University in Thailand. Couldn't believe so much paperwork being a teacher in my country LOL Here's my latest work as a Demo piece for my upcoming ZBrush to Marmoset Workflow Book (in Thai language) for Local Students in Thailand where I teach digital and physical modeling. Starting off with a loose concept on pen and paper then utilized ZBrush to rough out the form. ZBrush's used to give a rough color feel and Substance Painter's used to finalizing textures. Finally used Marmoset Toolbag to render the output. It's my first time with Toolbag 2.17. ZBrush grabs

3 Hours Ago

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Verdugo (executioner) concept character
Hello, The Verdugo (executioner) Please enjoy my re-imagination of this character for game/movie concept art. sculpted and rendered in zbrush. Iam not very familiar with zbrush render, keyshot or marmoset- time to learn...

1 Week Ago

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  • Bob3636
    3 Days Ago
    Hey! Thank you those are simply sculpted !
4 Hours Ago

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10 Favorites and 10Followers.
Hi All, This week i have been mainly concentrating on tightening up the over shape and sharpening up the details of the back armour. Thanks for looking, Rag.

2 Days Ago

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5 Favorites and 5Followers.
Heisenberg
Hello everyone! This is my first work. I created this inspired by the series "Breaking Bad"!

  • Webhead
    23 Hours Ago
    Excellent work!
  • d'Artbot
    7 Hours Ago
    Damn!!! Really good likeness, curiuos what your next project will be.
2 Days Ago

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hi all! My Zbrush sculpt, CNC wood carving - sohowood.ru

  • Lexxx69
    13 Hours Ago
    Brilliant!!!
  • VoroN-art
    10 Hours Ago
    Leonid, thank you! I am glad
  • Andrei Poddubny
    10 Hours Ago
    Cool! kakoe derevo? Pohozhe na buk. Smotritsa zdorovo!
10 Hours Ago

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New to Z Brush
New to the joy that is ZBrush , I have been working with ZBrush for 3 fast months . Have decided to post my recent piece for viewing and ideas to help with my piece, all comments appreciated.

13 Hours Ago

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Overmind's sketchbook and various projects
Hello. I'm what you would might consider "A student looking to get into the industry." In my journey, I plan to take a generalist approach, but I will be posting all Zbrush-related projects here. As for what I will share in this initial post, I've decided to make a Generic Gerudo from the Legend of Zelda, since I have seen next to no Zbrush renditions, so I've decided to take a whack at it. Work in progress if you haven't figured that out.

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12 Favorites and 8Followers.

1 Day Ago

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Russian
Hi All! Young Russian noblewoman. The traditional costume. Headdress - kokoshnik. Beaded, beads and precious stones. Jewelry - earrings and bracelets made of ancient art filigree - thin twisted wire made of silver and gold. In rich princely families dress (sundress) were made of Byzantine brocade, it shows the wealth and prosperity. Modeling in ZBrush, render KeyShot. I hope that you enjoy...

  • carver
    1 Day Ago
    Holy s&!%! That is amazing! I would love to see how you set up the Keyshot material for the lady. Great drapery too.
  • KingTomislav
    17 Hours Ago
    I can't believe how many details are here. There are even litle strings of fibermesh here and there vissible only when you zoom in close. Ornaments, so many ornaments, wow! And the pose to. This is one of best work i have ever seen. Im sharing this, this...
2 Days Ago

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Josie
Project done in partnership with 2cgvfx using ZBrush + Mari + Arnold Render. I used a Basemesh scanned and made some adjustments in zbrush, all painted texture maps in Mari and rendered in Arnold. I will soon make available all files at gumroad:www.gumroad.com/henriquecampanha/follow Basemesh provided by www.facebook.com/2cgvfx. A little more process: https://www.artstation.com/artwork/josie

  • LeoAMD
    1 Day Ago
    Youv'e captured it. The eyes have a soul! Well done!
18 Hours Ago

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Cinematic Character
Hello I had some problems with this project because I lost some files, I had to start again to sculpt the skin. That's why the final result is a little bit different from the previews Zbrush screens. I used Zbrush for sculpting and bake a 32 bits displacement map that I used for the final render in MAx and V-ray. For the other maps I used Mari. I hope you like, guys, Any advice is welcome. Final Render Mari Viewport Color: Specular: 3DS Max Viewport Skin and Eyes Shaders