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Poly Insert NanoMesh
Learn the basic of creating an Insert NanoMesh brush.
Poly Insert NanoMesh Poly Unweld
This action separates selected poly's from a surface, while retaining the selected surfaces shape and form.
Poly Unweld Poly ZModeler Modifiers
Convert your entire mesh into a sphere, or generate circular elements to flat islands or polys, for further extruding options.
Poly ZModeler Modif … Poly Spherize
Convert your entire mesh into a sphere, or generate circular elements to flat islands or polys, for further extruding options.
Poly Spherize Poly Inflate
This feature has a wide range of inflation controls when applying to a single poly, all polygons, and other target options.
Poly Inflate Poly Mesh to Brush
Generate a mesh for external usage, or generate a NanoMesh brush from the current tool you are editing on, to further your abilities to free flow model with ZModeler.
Poly Mesh to Brush ZModeler Introduction
This video introduces you to the ZModeler Brush and a few of the basic functions you will need to get started.
ZModeler Introduction
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ZBrush 4R7: Released! by: Pixolator 1 Day Ago
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Insert Multi Mesh Repository by: aurick 2 Days Ago
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Join Us! 3D Printer World Expo 2015 by: aurick 2 Weeks Ago
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A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 2 Weeks Ago
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ZBrush 4R7 Patch 1 For Macintosh Users by: aurick 3 Weeks Ago
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Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 4 Weeks Ago
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ZBrush Summit 2014 by: aurick 10-18-14
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ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
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1 Day Ago

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7 Favorites and 9Followers.
Awesome, thanks guys Here's some progress! Just need to add Weapons, some details, better textures and do some nice renders now! Straight from Zbrush

  • Sixtk
    1 Day Ago
    Really digging this interpretation! Love the style and feel of him. Keeps getting better and better with each update! Keep it up!
  • Ugahbugah
    1 Day Ago
    Love the new take on the Turtles! I'd like to see Slash done this way. Or maybe even Beebop and Rocksteady.
  • Hanska
    2 Minutes Ago
    Thanks for taking the time to comment, appriciate it Ugahbugah: Doing Slash this way would be pretty cool. He's already a little bit of slash! I'm hoping I'll get around to render him out in Vray soon. Some clay renders to...
4 Days Ago

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96 Favorites and 98Followers.
Hank
Diablo...thanks again ! Ouran...thank you! each character took me like 2-3 weeks! I will link the lowres models here soon! D o m i...thank you! each character took me like 2-3 weeks! jan19 ...oh yea I got it ! thank you ! nebular...thank you! AntonKoz...thank you! Takai...thank you for kind words! I will link the lowres models here soon! Kev Sutherland...haha cool ! happy you enjoyed the game, check their facebook and their website to get more ! LeChris...oh thank you! happy to hear that! no all Zbrush sculpt, I`m trying to learn Marvelous maybe soon if I find time! sleepyhead...thank you! sure! I`m waiting to get some shots form the Studio! living_for_cg...thank you buddy! mokhlesim Ali jan! ARASH-B...thank you Arash! keep rocking! Masart...thank you! thanks eveyeone for the kind words! and "Hank" model

  • undoz
    1 Day Ago
    Great characters Majid! Always a pleasure to see new works from you. Looks like a fun project to work on and I can´t wait to give Evolve try.
  • majid_smiley
    5 Hours Ago
    thanks for kind words guys ! dopepope...thanks man ! farhadnojumi...thanks Farhad ! Lonn...thank you ! RyDarling...thank you ! haha cool ! Jhon_Erick...thanks for kind words ! BhushanArekar...thanks for kind words ! mutte696...thanks...
  • Jester
    24 Minutes Ago
    Congrats Majid, amazing stuff. I'm curious if there is any workflow tip you could suggest to a mortal zbrusher like me?
7 Hours Ago

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2 Favorites and 0Followers.
Onur Cayli's Works
Hi everybody, i have been watching all the inspiring art and i want to share one of my work.Concept design and clay sculpting was useful for me to translate the idea into 3D..I modeled and textured all the elements by just using Zbrush..I created all the pieces by Zsphere modeling because it gives me lots of freedom during the design process.I separately rendered 3D elements using Marmoset and combined the painted background in Photoshop. Thanks for watching! http://onurcayli.squarespace.com/ i was thinking that some parts looks cool in 2d but later on i got rid off them

  • Diablo
    27 Minutes Ago
    Agree,sooooo beautiful.keep it up.
10 Hours Ago

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61 Favorites and 82Followers.
No, the standard Keyshot works. Check it out: All white HDR Environment. White BG & Floor (NO REFLECTIONS) White Diffuse Material on entire Model. Adjust Settings Gamma down. I use 0.7 Render Max Samples @ 256 and blend final render in PS with with Color plate setting blend mode to Multiply. Adj % opacity as you see fit. And By Color Plate, I mean the final rendered image you made in KS.

  • Gordon Robb
    3 Hours Ago
    MAH, These phones looks superb, and all the better knowing they were done with ZModeller. ONe question though. I'm assuming that you are producing a paid for tutorial (as well you should), and I have no idea what kind of price point you're talking about....
  • Mahlikus The Black
    3 Hours Ago
    Nope. =} As much as I would like to make money, I won't charge. Not for any video information that has to do with ZBrush. Now, KS, PS, AE, & Element 3D models, files, and video tutorials, sure. I'll upload these to gumroad for purchase. But, ZBrush...
  • VISEone
    39 Minutes Ago
    this is so awesome - can't wait to work me through your tutorial when it will be available Thanks so much for your time and effort in putting this gem together. This will be fun!
43 Minutes Ago

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6 Favorites and 4Followers.
Hello. I really was not updated for a while. My computer was busy with other work (cloth simulation). Thank you for gif, it is very beautiful. In fact, I already did four different head for your character. I sculpted using photo projection and without it. I have not found a real girl that my character should be similar. Every girl I want to change something. Most likely it will be a union of several girls in one character. This is my character as it looks today. Now I only work with Dynamic Subdiv. I want to make my mesh as accurately as possible describes the shape of the body, with a minimum number of polygons. Now has 9722 points

1 Day Ago

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21 Favorites and 16Followers.
Some Jet Set radio fun! GxsaSdVahv0

  • roanfarley
    23 Hours Ago
    Love your work, quick question? how is it your moving and masking the subtools at the same time??
  • DAYAS
    15 Hours Ago
    Thank you roanfarley! I'm not sure if I understood your question correctly, but if what you're asking about was when I was posing her, I was using the transpose master.
  • roanfarley
    1 Hour Ago
    Yes that is what I meant thanks. You made it look so effortless!
21 Hours Ago

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12 Favorites and 15Followers.
Making progress on comics
hey whats up? so Here is some of the progress that ive made about rendering in zbrush and photoshop for comics from 2012 version to 2015 To download the resources click in the link bellow http://dgsketch.com/zbrpsd-tocomics/

  • Raiden.D
    4 Hours Ago
    nice Thanks for the comments I hope it will help! Nebular: Its ot quicker than drawing but its nice to use for other things then comics
  • beawolf
    2 Hours Ago
    The result is great but, obviously, don't worth it...
11 Hours Ago

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Hey Zaya. Thanks for looking! I'll definitely be continuing these sorts of studies. I've found that 3D, be it digital or clay, is the best way to truly learn anatomy. It's important to me to have a very strong understanding of anatomy, as I don't want to feel totally reliant on reference images while painting and drawing, and I'm primarily interested in figurative works. Here's a newer psuedo-ecorche I've started. I'm not building up every single bone in traditional ecorche manner, but I am always thinking about what muscles are attaching to and originating from, and I intend to delineate between bone and musculature in the end. A couple of months ago I could only name maybe five muscles. As of today, I know roughly thirty, and further I know the various heads and bony landmarks to which they belong. I also knew next to nothing about Zbrush in the beginning, and now I feel I understand it quite completely! I've still got a huge way to go, but I'm pretty proud of my progress so far. Learning is too much fun. My previous versions suffered from an excessive softness. During the sculpting process, I was losing sight of my planes too much. I've tried to remedy this by always keeping a planes layer handy. Also, I hope I'm not breaking the no-nudity rules for thumbnails. There are no genitals, so I figured it would be OK.

  • zayacoon
    3 Hours Ago
    well, genitals are also anatomy. i think nudity is no problem as long it is not posted as pornografic or similar content. I am working in the medical teaching field and it would be a problem if could not show nudity in our Illustrations :-)
14 Hours Ago

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1 Favorites and 1Followers.
i need critiques guys i need to make it better

  • Pussik
    13 Hours Ago
    It's nice to see male Diablo in a Diablo3 design. I would make shoulders (these mouths) smallers and generally this character looks bulky. I'd like to see it more slim or fit.
  • osiris128
    3 Hours Ago
    Yes. The mouths on the shoulders distract too much, as if they are part of the body and do something (or they?). I would make them smaller too.
1 Day Ago

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56 Favorites and 45Followers.
Cameo based on Marius Jean Antonin sculpture Mercié "Le Souvenir" https://www.pinterest.com/pin/160300067959977999/

  • acharya.04
    23 Hours Ago
    good to see the finished products! thanks for sharing.
  • megacal
    5 Hours Ago
    Beautiful artwork! And saw your fractals & tutorials. Thanks for sharing your work and taking time to create the tutorials for us. ...
3 Hours Ago

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3 Favorites and 6Followers.
Messing with ZModel Brush and Key Bridge. I did a alternate concept from a game called Warframe to practice with it. This is just a personal project I was fiddling away at in a pile of projects. Lots of experimenting. The Fibonacci sequence was used.

6 Hours Ago

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179 Favorites and 133Followers.
xada - thank you! Ago Knacki - thank you!

  • Webhead
    5 Hours Ago
    Very nice. Like the lighting, too.
13 Hours Ago

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50 Favorites and 35Followers.
Thanks you guys! In 5001 I think Victoria is going to be VERY old and her secret might be a little more public than it is now... GRIN! I gotta look at the greeble pack.... I need more time and less fiberglassing. More screwing around:

  • Morbius
    13 Hours Ago
    Yep, that's where we been! ...
  • ArtBot
    10 Hours Ago
    Must be Klingon smart phones.
  • megacal
    6 Hours Ago
    "Heh"....... would be a great 3D print! Your group loops are amazing as always... form, color gradient......fantastic. ....would love to see what you do with them. [QUOTE]I need more time and...
6 Hours Ago

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9 Favorites and 5Followers.
Vulgrim Darksiders fanart
Vulgrim zbrush to keyshot render

7 Hours Ago

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13 Favorites and 5Followers.
A Giant in the Grass
Another one of my ant renderings. Everything made with zbrush, including grass and branches.

1 Day Ago

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3 Favorites and 3Followers.
Here I posed Frank and I tried some KeyShot tests.

  • CAS NYC
    7 Hours Ago
    Oh MAN, I LOVE IT !!! This kind of work is my FAVORITE!! Thank You for sharing. -CAS
1 Day Ago

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10 Favorites and 3Followers.
Recently I just open an old head sculpt and start experiment with KeyShot and Fibermesh. I know I need to work more on it. But here's the result for now. Comment are more than welcome.

  • Jepiro
    23 Hours Ago
    Thanks rmaize. Pretty simple I use the new Keyshot bridge functionality. What's cool is that you can still use the Fibermesh BPR setting to change the Subdiv, Sides and Radius. But You can always Convert BPR To Geo and export your Fiber as an OBJ.
  • YoMismo
    14 Hours Ago
    Hi! An amazing job, congratulations. I love the Lannister Bust, Awsome. congratulations
2 Days Ago

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44 Favorites and 32Followers.
Morph Targets are Your Friend!
Thanks Michalis for all your Info. Morbius I have another solution for you, so you can stay in Zbrush. It uses Morph Targets, Mask, and Polygroups. Watch the Video Below to see how to go about it. Hope it Helps.

  • megacal
    14 Hours Ago
    Working it, and will have the animation in ~2hr. One problem I keep having......the displacement is ragged, even though I use the tiffs, and divide to ~6 million polys, decimating to 200k polys. BTW, Dynamesh is working now, i.e. control-drag (away...
  • Morbius
    13 Hours Ago
    Cool model! Looking forward to the animation. Another Vue user, eh?
  • megacal
    10 Hours Ago
    Thanks, Morbius. VUE.....plus Carrara & Bryce....I like them all, and each one does something better than the others. Also want to try flying it over my home using camera tracking in Blender. pGExfFfeExA ...
11 Hours Ago

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here are the pictures of the other model that I am working on.

11 Hours Ago

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54 Favorites and 84Followers.
Hello and thanks for comments. I made a new render of my Vintage Flying Saucer. I like this better, hope you like it too. Cheers Ralf Stumpf

19 Hours Ago

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13 Favorites and 12Followers.
Hair is done in 3dsmax native hair and rendered with Corona Renderer

  • MealeaYing
    13 Hours Ago
    THAT is GREAT!!!! And VERY funny!
  • julien3d
    12 Hours Ago
    hahhaa i love this last one!
12 Hours Ago

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0 Favorites and 0Followers.
Zb. 4ever wall
Here is my first post in ZBC. Please feel free to C&C.

1 Day Ago

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61 Favorites and 82Followers.
Time To Get Serious! =)
All assets are Finalized! Time to track the audio. Hopefully the CC will be what it needs to be. Thank you all for your patiences and support! ~MAH~

  • Mahlikus The Black
    16 Hours Ago
    Thank you guys. No no the time lapses are just teases. The instructionals will be exceptionally slower than the previous. =)
  • 3dnv
    12 Hours Ago
    Nice Work Michael, just wondering if you will be using Keyshot for Zbrush or one of the other higher end variants such as Keyshot Pro which has more advanced features (such as render passes) as you mentioned an AO workflow. thnx
12 Hours Ago

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Lenard Nimoy - Spock
Hi guys, this is my homenage for the great vulcan Spock. R.I.P. Lenard Nimoy.

13 Hours Ago

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5 Favorites and 2Followers.
Another update:

13 Hours Ago

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0 Favorites and 0Followers.
Dick Butkus Turntable
Here's a turntable of the Dick Butkus model: http://youtu.be/PynlL38FBvg God that name just gets funnier the more times you see it. Thanks!

2 Days Ago

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Dick Butkus
(Said in the George Wendt SNL skit voice) Ladies and gentlemen, I pre-SENT to you, the monster of the midway, all time great, middle uuuhLinebacker for...DA BEARS! Dick...Butkus.