More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Status update... by: Pixolator 1 Hour Ago
Views: 10510 Replies: 61
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 11 Hours Ago
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A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 17 Hours Ago
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ZBrush Summit 2014 by: aurick 10-18-14
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Insert Multi Mesh Repository by: aurick 10-12-14
Views: 850296 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 161888 Replies: 92
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6 Hours Ago

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Koray Kocaturk Sketckbook
Hi guys,my first post on ZBrushcentral. I would like to share my works.Thank you for your comments.

  • KenKong
    4 Hours Ago
    Yeah, this really sucks. I can't do that-YET! Seriously, that is fantastic work. Great observation skills and the way you handle a surface. Everything here is really great. The only thing I see (trying to be critical) is the folds of the webbing...
  • rmaize
    2 Hours Ago
    Is that hair fibermeshed???? Jesus that's very nice
  • Webhead
    16 Minutes Ago
    Great first post!
45 Minutes Ago

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14 Favorites and 5Followers.
Concept Design
Hi guys! I will post my new design concept. It asked me 3 hours for the whole (sculpting, painting, compositing) I hope you like it

49 Minutes Ago

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24 Favorites and 9Followers.
@Frenchy Pilou Many thanks for the nice words! An update ......... Melkor/Morgoth (Wip) .......He should keep the stolen Silmarils in his hands..... Ciao, TM

1 Day Ago

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Status update...
Greetings ZBrushers, I would like to share with you the status of the upcoming ZBrush 4R7 for Windows and Macintosh systems, both 32-bit and 64-bit. We originally planned for this release to take place before the end of this year. As it turns out, due to the sheer volume of development involved in creating the first ever 64-bit versions of ZBrush for both Windows and Macintosh, it is taking a little longer than expected. There are effectively four versions to test -- twice as many as in previous releases. With that in mind, I feel that we should take the time to fine-tune and deliver the very best possible capstone to the 4.x series in order to allow you to gain the most benefit from the new features. We have therefore decided to postpone the release of Z4R7 from December to January. Please bear with us while we polish ZBrush 4R7. We are as eager to have these new features in your capable artistic hands, as you are to make use of them and reach higher levels of creativity. Have a wonderful Holiday Season and a Happy New Year to all! -Ofer Alon

  • MentalFrog
    2 Hours Ago
    Aurick already touched on this but the jump to 64 bit is a major one. Things can easily go wrong. I can't think of any major software that made the 64-bit...
  • Flipper
    2 Hours Ago
    Gracias and Merry Christmas to you all.
  • Dickie
    1 Hour Ago
    Thank you for the update. Personally, I would rather wait for an airtight version than a rushed version that will end up corrupting my model save file... Have a wonderful holiday!
1 Day Ago

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6 Favorites and 3Followers.
See you all in a bit, can not wait for this talk! Some character work from MPC

  • nuzzletops
    1 Day Ago
    Will this stream anywhere or be recorded?
  • teddy007kong
    1 Hour Ago
    Oh my god I'm so excited for more updates. MPC Rules!@
1 Hour Ago

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11 Favorites and 6Followers.
Hercules WIP
Special thanks to Pablo Munoz Gomez awesome Skin Material tutorial

2 Hours Ago

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16 Favorites and 8Followers.
Update
Small update.

2 Hours Ago

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Cthulhu Bust
Here's my version of H.P. Lovecraft's Cthulhu. I'd done it several months ago for a quick tutorial but couldn't post anything until it went 'live' and it has so here it is!

4 Days Ago

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Biker Bust Breakdown
So here is another breakdown, but this time of the Biker model I made. I hope its informative and helpful to any of you out there. Sorry the GIF is really low quality due to file size limitations. This is the Render straight from Zbrush using all default settings. The general process of how I sculpted it. So the beard was really hard to create and I went through many iterations to get to the final look. There was really no reference that had the right mix I was after. I wanted a beard that felt natural, sculptural yet true to the feel of the character. Now most sculpted beards are either flowy, or really noisy like using fibremesh. So I began building the beard up right from the head sculpt rather than a separate mesh. I just prefer the look of a seamless transition. I then used the smooth brush to smooth it off, and using the standard and dam standard brushes to refine it and add more hairs. I used the spiral brush on low intensity to make it curl, and now and again pressing ALT to make it curl in the opposite direction. I then duplicated the head, deleted alot of it but kept the beard and the general surrounding area so it would still blend into the original head seamlessly. I Zremeshed the beard to get better polyflow, and then projected it to get some details back. I started to refine the forms of the beard with the move, standard and snakehook brush, to create more variation in the silhouette. The final touch was then to just add a few smaller strands of hair with the curve tube brush, I hope this GIF along side the explanation will help you understand more clearly.

  • japetus
    2 Hours Ago
    Awesome busts! Would love more of a breakdown of how you start from a cube besides "1. )cube -> 2.) head 75% done"...probably asking too much I know. I still haven't been able to get the nack of starting a head from scatch in ZBrush as opposed to starting...
3 Weeks Ago

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19 Favorites and 10Followers.
Helmet OpsCore airframe with night vision gear GPNVG18. The basic model of the helmet was created in ZBrush and rebuild into NURBS surface model in Rhinoceros.

  • omnicypher
    1 Day Ago
    I love this sculpt, the details are so clean! I don't know much about real military equipment, but aesthetically, I like the double binoculars helmet a lot better than the original. I guess it just feels like better engineering when the headphones and...
  • japetus
    3 Hours Ago
    Nice, the helmet side rail is hard. I made one a bit ago, Great work!
  • japetus
    3 Hours Ago
    Oh man just saw even more of your renders! Amazing work! I'd love to hear more about some of the cloth details and especially the shoes. Did you remake those in Rhino too? That's an interesting workflow, remaking things in Nurbs. Super clean!
3 Hours Ago

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Foxfrombox Sketchbook
Hi all! I'm new here. This is WIP of the bust based on my own illustration. Comments and critique are welcome =)

1 Day Ago

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7 Favorites and 4Followers.
Tanya
Another portrait.

  • battlemonkey
    16 Hours Ago
    your portraits are great. amazing lips, its not easy making them look like that. great stuff
  • KaviK
    4 Hours Ago
    Thank you
4 Hours Ago

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121 Favorites and 64Followers.
- The clay material was pretty simple to create. I played with BerconNoise Map (a free plug-in) to get some variation on bump map, and I also added a VRayDirt map to get some variation on the Diffuse. - I change the light in every scene I make. In this case I used just one light on the top. For the camera, I like to work like real life, so for this piece, I thought a telephoto lens worked best, so I just put 200mm as the focal length (which is basically what I changed from default setup)

4 Hours Ago

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- I started with ZSpheres to create a basemesh for my model. From there, I subdivided as needed as I crafted the basic shapes, and used the Move brush to adjust the silhouette. After that, I started to add the basic shapes of the eyes and mouth. - To sculpt the cloth, I created a mask on the basemesh, and then extracted a new mesh from it. I started by making the collar using the Dam_Standard brush to mark where I want to create the collar, and then used the ClayBuildUp brush to fill it. - As I did with the collar, I used the Dam_Standard brush to define where I wanted to create the blouse, and used ClayBuildUp to fill it. After that, I used the Move brush to get the silhouette that I wanted. - rom the cloth mesh, I masked and then extracted a new mesh to create the tie. Using the Move brush and Inflate brushes, I got the shape that I wanted. To create the symbol of Gryffindor, I downloaded a black and white image from the internet and imported that image into an Alpha. Then, using DragRect, I created a mask based on that image and used the Inflate brush to sculpt the shape of the symbol. - For the hair, I started with a sphere around the head, and used the CurveLineTube brush to draw a line where I wanted to create the strand. After that I used the Move brush to create the basic shape of the strand. Then I used DynaMesh to merge it with the hair. Timelapse - Hair watch?v=3InbHALfYe4

5 Days Ago

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59 Favorites and 63Followers.
cwdigital - thanks man ! rasmusW - thanks rasmus ! no, I've sculpted them, using sphere and dynamesh. 3mm - thank you ! glad you like it. manum - thanks man ! bLawless - thank you ! very good point. i myself, didn't notice that problem. i made the hair like that because i wanted to make him more interesting. but you are right. here is the same character rendered in Vray.

  • Kupo
    7 Hours Ago
    Marvelous Sculpts!! Bravo!!
  • KenKong
    4 Hours Ago
    Yo that is so excellent! Not only perfection, but has great character and personality. Love the textures! The only thing that makes me feel qualified to critique this is to congratulate you on flipping that zipper in the first image! But now I feel bad...
  • KenKong
    4 Hours Ago
    Arash, one more thing...on this last image I think it's really interesting that with so much detail and quality textures in the model that you actually used sculpted hair (beard)! It looks amazing. Subtle and rich surface work. Love your work! ~Ken
5 Hours Ago

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BoT's Sketchbook -- WIP -- ETC
This is my first post here, so first of all, Hello everyone! WIP of Boindil Zweiklinge, a dwarfen character from the Dwarf books by Markus Heitz: I hope someday i will finish the complete model and pose it...

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101 Favorites and 91Followers.
Thank you so much guys! Hi Thomas, how are you? I promise you to do some recordings next year and Myselfsama I'll answer you're question next time I post here again. A Plague doctor 2.0 and a Succubus.

4 Days Ago

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4 Favorites and 1Followers.
TMNT Michelangelo
Hello everyone, I would like to share a Michelangelo TMNT sculpt that I've been working on in my spare time. It is based off a concept by Manuel Augusto Dischinger (awesome artist!!). Comments are critiques are welcome and much appreciated! thanks!

  • Thebest12
    17 Hours Ago
    this is the best ninja turtle style I ever seen
  • Ouran
    14 Hours Ago
    Cool vibe and very interesting anatomy ! Only strange thing for me is that everything is so smooth yet his neck is heavily wrinkled.
  • StuPot
    5 Hours Ago
    Very slick
10-31-14

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Zora - From the Legend of Zelda
Practicing Sculpting and Texturing:

  • V-Rex_Freak
    11-08-14
    wow, it look nice, but I would like to see the feet without the boot.
  • Seraphina
    19 Hours Ago
    Thank you V-Rex_Freak for your comment. I was following an illustration concept i found in the Hyrule Historia book and it was a drawing that showed minimal detail, I thought it would be great practice to try and follow the design and stay true to it the...
  • V-Rex_Freak
    6 Hours Ago
    yea, is still look nice, I need to work on my 3d modeling, after all I just a armature.
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And The Pirate. Sculpture i did during my Zbrush Classes here in Brazil. Based on a Mike Azevedo's paint. I did it using 100% Zbrush with no other software. Just to show a fraction of the power of Zbrush just rendered in Keyshot.

  • obkabi
    11 Hours Ago
    great work!
  • obkabi
    11 Hours Ago
    great work!
  • jhon erick
    6 Hours Ago
    top Mario muito merecido o top row
2 Days Ago

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16 Favorites and 16Followers.
Quite a long time since my last post so these are a couple of models I did for Assassin's Creed Rogue: rendered with keyshot

  • shmud
    1 Day Ago
    Bravo Buftale! Very cool stuff!
  • Galero
    7 Hours Ago
    Ouran - thanks mate! maybe I'll render a couple more soon Poncell - thanks buddy SHMUD - tenks lut marianosteiner - thanks mate!
7 Hours Ago

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7 Favorites and 5Followers.
Terminator Genisys
Helloo guys, new Render for this guy from Terminator Genisys, the T-1000. Render on 3ds Max using V-ray. Sharing my page, please see. https://www.facebook.com/pages/The-Art-of-Marcio-Rabelo/329200867289373

8 Hours Ago

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Merry Christmas!
This is the Christmas card I made for our studio this year, I made the reindeer in ZBrush, so thought I'd share it here. Rendered in 3ds Max with V-Ray. Merry Christmas!

21 Hours Ago

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The back lit up more Slight functional scoliosis through the thoracic spine I sculpted it as such because it looks cool, and I believe it can be easily justified for an almost invisible scoliosis to be magnified during the transformation to the Hulk. Certainly more easy to justify than his ripped pants staying on.

  • StuPot
    9 Hours Ago
    Thanks. Anybody got any crit or suggestions?
9 Hours Ago

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3 Favorites and 3Followers.
New work
A new face study that I have been working on.

9 Hours Ago

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59 Favorites and 29Followers.
@Diablo Thanks mate. Here's a quick render with the full body.

9 Hours Ago

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24 Favorites and 27Followers.
thanks markantonik. I was a bit lost in details and think I made him a bit to old. Here is an update on the superman bust. Also trying a subtle pose on the bust what you think?

11 Hours Ago

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I've started working on another personal project....reworked my female base model...made her a new face and changed body proportions.

  • Diablo
    10 Hours Ago
    man she looks gorgeous.love her.
10 Hours Ago

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my new product: Ninja Turtles,raphel…………Hope you like it~

11 Hours Ago

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Hello world! I'm would like to share with you a new sculpt, this time a Crocodile. I wanted to model a realistic animal. C&C are very welcome. Zbrush Polypaint+Photoshop Vray Thanks!