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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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10 Hours Ago

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thanks guys!! orc 2 _ WIP

  • Freewaldo
    3 Hours Ago
    The last guy is not really my style, it looks rather intimidating to watch but the overall is well assembled.
  • willmiam
    4 Minutes Ago
    Holy crap !!! Beautiful models here ! Your geek room is just orgasmic too... !
24 Minutes Ago

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Character Sculpt
Hi, Here's a piece I recently worked on, originally started as look dev for work but ultimately was never used, I've slightly changed from the original concept adding some ink etc. Hope you like, All comments welcome. All modeled, textured and rendered in Zbrush

1 Week Ago

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ZBrush Summit 2014
[/URL] Big news! Pixologic is pleased to announce the first ever ZBrush Summit, taking the idea of our periodic User Group Meetings to a whole new level! The ZBrush Summit is a 3-day event happening Friday, August 8 through Sunday, August 10 in Los Angeles, CA and streaming LIVE around the world. Whether you are here in person or at home, experiencing the ZBrush Summit is easy. Stay connected with our live feed. No matter where you are, we'll be there! Register Now! Live and breathe ZBrush with dynamic presentations, panel discussions from a variety of industries and a sneak peek of the newest version of ZBrush with members of the Pixologic Team. Whether you are present in person or attending via the internet, the ZBrush Summit will encourage participation. Your questions can be heard via a live moderated chat window within the [U]ZBrush Summit Streaming Portal. Additionally, you can use Twitter to ask presenters questions about their respective workflows. Workflow related questions will be featured live and on camera! Attendance -- both online and in person -- is completely FREE! So mark your calendars and don't miss this opportunity to be part of the first ever ZBrush Summit! For schedules, registration information, streaming link and much more, CLICK HERE. See you there!

  • jawa64
    16 Hours Ago
    hm wondering if this release will take a bit out of my username
  • zam wessel
    7 Hours Ago
    64bit + Keyshot would be awesome. Can't wait for the sneak peak
  • vlad74
    1 Hour Ago
    Jawa64 - I really hope so
16 Hours Ago

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Annasophia Robb (Final)
Glad it was helpful, so here we are, Finished texturing & shading. This is the first time I'm using vray hair material and it works pretty cool (much better than hair and fur's ****ty shader!) and I changed my skin shader a little bit and I guess it works better now, cheers.

  • nagulov
    2 Hours Ago
    Agreed, she's fantastic! At this point, the only thing giving it away as cg is the hair, which is also great, but just a smidge less perfect than the rest.
  • H.I.art
    1 Hour Ago
    Amazing stuff respect!!!! Top row quality
  • vlad74
    1 Hour Ago
    She looks great. As Nagulov mentioned the hair needs a bit more work and I would add the facial hair as well. I am talking about the very close ups. Anyway the quality is amazing.
7 Hours Ago

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My latest project. Inpired by the last of us and other survivor horror genre titles. hope you like it .

  • kaushiksaha
    5 Hours Ago
    Awesome stuffs Rodrigo....your work inspire me a lot, I hope you share few of your baking and texturing techniques as well. Looking forward to see many more amazing stuffs in the future
  • nagulov
    2 Hours Ago
    Man, you're a machine! So much quality stuff at such a pace, when do you find the time to do anything else?! The Last of Us was the first thing I thought when I looked at this latest dude.
  • Santis
    1 Hour Ago
    Really good stuff
3 Hours Ago

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22 Hours Ago

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@Julien3d / Galero / JL-art / b2przemo / Nagulov: Thank you so much everyone! I really apreciate your support. - Here's a little breakdown and some captures from the shader and the light rig. Nothing fancy!

  • nassosa
    21 Hours Ago
    lovely renders all of them! well done
  • higginsdj
    11 Hours Ago
    This is really nice character design, modelling and texturing. Love it.
  • nassosa
    4 Hours Ago
    thanks for the break down. Can you explain a bit more what are those comp maps in the skin made of? I can see the diffuse and maybe a cavity map? the image is small and I cant make it out. Thanks and again very very nice work
4 Hours Ago

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Zbrush Render Passes
Passes

1 Day Ago

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Groot Wip5
Hi there! I created a texture in poly paint the old with the re-topology. I have rendered in marmoset. Texture only wood texture I will continue to add dirt and scratches, the moss of the tree now.

  • ReidB
    1 Day Ago
    What do you recommend for the wood texturing/detailing? Im having a hard time trying to recreate wood. I did download the 0rb brush people recommend for cracks. -Reid
  • yamajyaki
    1 Day Ago
    >Reid I think it is good to use by working with Photoshop these textures. I have URL provided below. I read into the texture of the Standard brush pictures of tree I have poly paint in DragRect. Thank you.
  • ReidB
    4 Hours Ago
    Thank you!
5 Hours Ago

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Almost done with the outfit, now trying to nail the details, let see how much I can pull this time, fingers crossed....Looking forward to hear from you guys

5 Hours Ago

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Wolverine
Whats up, guys, this is my first project, modeled and rendered in Zbrush, final comp in photoshop http://i.imgur.com/qsKIs6n.jpg Hope you guys like it!

1 Day Ago

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Cloth Breakdown
thanks Di@blo! Here is a small breakdown of the cloth details.

  • Freewaldo
    6 Hours Ago
    Nice one man, i like the make noise setup you did, juust fine and well balanced. thanks
1 Day Ago

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35 Favorites and 18Followers.
Thank you for loving this work. It took me about 2.5 months to finish it. I have a little script to share my production process with you.

  • japetus
    9 Hours Ago
    Wow...this might actually be the best thing I've ever seen here...amazing detail everywhere! Makes me feel like I know nothing! Lol! I hate you! Amazing work and great story and dynamic poses! Did I read the cloth was sculpted? Even the flamenco...
  • digitalmind
    7 Hours Ago
    A masterpiece! really impressive artwork.
  • iro_megane
    6 Hours Ago
    Amazing. Just Amazing,,,,.
7 Hours Ago

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Arrow Head
Hello everyone, I am new to Z-Brush this is my first post here. I am 19 years old student from India. I love all aspects of CG and hoping to get some feedback from you awesome people on the forum and get better. This is a head rendered in Renderman took 10 days from start to finish. Started by a basic raw scan by Ten 24. Used z-brush to sculpt skin pore details, give expression, eyes, clothes, drapery background etc. Z-remesher to re-topologize the model. Poly-paint to get texture maps for skin. Hair was done with fiber-mesh and rendered as curves. I'll post some more breakdowns after. Feedback is really appreciated. Thanks

1 Day Ago

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WIP of a Gundalow (vessel used in my area up to the late 1800's)
Hi everyone, it has been ages since I have had a chance to post anything. Here is the latest piece I've been working on. I hope you enjoy it. It's still very much a work in progress all work done in ZBrush. This is a Gundalow which was a shallow draft barge-like sailing vessel used in this area. C&C always welcome.

  • AnthonyA85
    9 Hours Ago
    Thanks for that step-by-step, seemed to be a lot to take in at first (or maybe it was just me reading all of that in one go), wasn't quite sure i understood the procedure at first, but after rereading it, i think i get it, when it comes to tutorials, i...
  • DLangley
    8 Hours Ago
    I'll try to put together a video tutorial of the process and post it when I have some time to spare.
  • AnthonyA85
    7 Hours Ago
    Thanks man take your time.
7 Hours Ago

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Added some more detail to the Orc Bust Does anyone know where I can find a good tutorial on rendering with ZBrush

8 Hours Ago

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3 Favorites and 3Followers.
Quick sculpt of a cartoonish old man. Took about 30 minutes to sculpt. Hair and rendering done in Maya

8 Hours Ago

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4 Favorites and 5Followers.
previous work

10 Hours Ago

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White House Down - Marine One
Hello everybody I did this asset for the movie White House Down last year. The modeling was done in max, the texturing in mari and photoshop. I used zBrush for sculpting the displacement map for the dents on the fuselage. Dennis

3 Days Ago

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Dark Souls II by Marco Nogueira
Hello guys, here is my final render of Dark Souls II model. Rendered in Zbrush. Softwares: Zbrush, 3Ds Max, Marvelous Designer and Photoshop.

  • Dani Tavares
    12 Hours Ago
    Great job! What software did you use for the fur?
  • marconogueirajr
    10 Hours Ago
    Valeu, Douglas! Fico muito feliz que tenha gostado do modelo. Em breve pretendo postar novos trabalhos! Thanks, Douglas! I'm very happy that you liked my model. Soon i'll be posting new works!
1 Day Ago

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Hey~ I'm glad you like my work~ I'm actually recording a couple timelapse videos to do a breakdown of what I do to give some idea of how I get the details I do but I always record a bad design. Rather than posting everything I do like I used to I'm being a little picky now and only showing the ones I think are good (and sometimes the best of the bad in the case of mens rings for now) I'll see if I can manage one that I don't feel is too bad and will post it here~ Also here is what I've done for mens rings~ Still not completely happy but I need to pick 2 out in the end after I'm done my designs. Excuse the small size, I'm not totally ready to show em off but I figured I should post something~

  • accesskb
    11 Hours Ago
    cool bands! that breakdown video would be awesome and very much appreciated Ron! I'd think most of us would appreciate even your crappiest design xD ^^ it would give noobs like me an idea how to proceed. Zbrush can be overwhelming with so many tools to...
08-26-13

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Spiral Skull Ring WIP
Hello guys, I'm very new here and this is my first post. So, please feel free to comment and critic I need all yours to improve my works Here is my Spiral Skull Ring inspired by T.S Wittlesbach's works. As you can see, this ring still unfinished. I'm not good at using automate tools and need some advice to complete it. Thank you PS sorry for my English :P

6 Days Ago

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Ank skethbook
Hey, guys. I decided to start a sketchbook on ZBrushCentral, I hope you'll like it.

  • KrakenCMT
    3 Days Ago
    THAT... is insanely good!
  • Ank84
    2 Days Ago
    thanks for comments
  • willmiam
    12 Hours Ago
    Congrats this guy looks totally badass !!!!!!!! Very cool face's expression and wow, these accessories !
13 Hours Ago

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3 Favorites and 1Followers.
pug
quick sculpture :)

13 Hours Ago

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Abyssal Avanpredator
Hello guys! Thanks for the positive feedback, it really pushed me forward to create an other piece...here we go with an abyssal avanpredator, a concept I had in mind for a while...

5 Days Ago

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Venom
Here is my attempt at Venom, I just wanted him to be BIG. Comments and critiques welcome, hope you like him.

  • michael milano
    19 Hours Ago
    Thank you! Le Discot, the slime around the tongue is Dynameshed together from 3 separate objects: 1) The tongue with a slight inflation of about .5 so it encompasses the original tongue 2) The drool lines with are duplicated cylinders and edited...
  • Santis
    19 Hours Ago
    Congrats bud, well deserved top row!
19 Hours Ago

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Boxing
Sculpted and rendered in Zbrush , compositing with Photoshop

  • Diablo
    18 Hours Ago
    brilliant work man.fantastic idea.love it.
  • alsadany
    14 Hours Ago
    Thanks Craigz , Diablo
6 Days Ago

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More images... Polypaint And some wires

  • leser21
    14 Hours Ago
    Thanks dude! Let's keep working hard!
15 Hours Ago

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Alien Speed Sclupt, 1 Hour