More …
Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Using Reference
This video demonstrates the various ways in which you can use reference in ZBrush help in your design process.
Using Reference An Introduction to ZBrush with Kurt Papstein
New to ZBrush? This video is perfect to get a basic understanding of some of the features in ZBrush to help you get started in your next illustration.
An Introduction to … ZRemesher
Joseph Drust demonstrates all of the features in ZRemesher, enabling you to get incredibly clean automatic topology.
ZRemesher Environments with Seth Thompson Part 1
In Part 1, Seth introduces the creative process for constructing his lantern. You'll see how separate pieces are developed using the Panel Loops feature.
Environments with S … Environments with Seth Thompson Part 2
Part 2 sees the development of a front panel for the lantern. This will serve as the basis for introducing duplicate parts. Some of the features you'll see in action include, the See-Through mode, Masking and Polygroups.
Environments with S … Environments with Seth Thompson Part 3
Next, Seth features the power of Transpose, Dynamesh and NoiseMaker. Follow along with Seth and build your very own lantern!
Environments with S …
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush Helmet Design Update #2 by: aurick 1 Hour Ago
Views: 32422 Replies: 35
ZBSee @ ZBrushCentral by: Pixolator 2 Days Ago
Views: 15301 Replies: 60
Insert Multi Mesh Repository by: aurick 3 Days Ago
Views: 624784 Replies: 503
RECAP: 3D Printer World Expo Update #9 by: aurick 4 Days Ago
Views: 47025 Replies: 31
Naughty Dog UGM Extended-UPDATE #3 Frank Tzeng by: aurick 1 Week Ago
Views: 91275 Replies: 41
Joseph Drust Riot Games Recap - UPDATE! Part 3 by: aurick 03-02-14
Views: 39234 Replies: 39
CTN 2013 Recap (D. Williams, J. Drust, D. Qwek, J. Krichevsky & R. Vignone) by: aurick 02-06-14
Views: 29718 Replies: 23
NEW! An in-depth look at the "ZRemesher" with Joseph Drust by: aurick 01-22-14
Views: 45554 Replies: 20
+ Create New Thread + Reply to My Thread
4 Hours Ago

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schonkar's sketchbook
Hello, Time to start my sketchbook here. I am primarily a hardsurface modeller but I also do some doodles in zbrush occasionally. I would like to improve my organic modelling/sculpting skills. I will try and post the sketches/doodles here on a regular basis. Your feedback is really appreciated. Thanks! Here are some of the sketches I have done in the recent months. Rendered in zbrush and treated in photoshop. -

  • Corpus
    8 Minutes Ago
    love the forms. sweet sculpts!
2 Hours Ago

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Anjar Pratama Sketchbook
Hi this is my first post on ZBC Learn to create Alien designs just play with dynamesh, panel loops, polypainting, and rendered in Keyshot, postpro in Ps hope you like it Thanks

  • Diablo
    39 Minutes Ago
    really really great works man.especially the first one.love it's compositing.Welcome to ZBC my friend.
  • siumaiii
    9 Minutes Ago
    great work! love the design of it!
2 Weeks Ago

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Hi ! As promise here is a little breakdown. I used retopology/crease, with an extensive use of Clip brush/shadowBox for more simple pieces, and Panel loop + alpha for fine details. This workflow can be very fast when you're comfortable with it and give you really nice shapes. Enjoy

  • Denzel
    5 Days Ago
    Sho ! Thanks for the breakdown, it's perfect ! Very Nice ! I love your Work Edit: Signé Denzel de la Lounge, au cas où..
  • martinruizl
    1 Day Ago
    very cool! I like this mixture of clean hard edges and smooth surfaces. Very well done. Thanks for sharing the breakdown.
  • siumaiii
    25 Minutes Ago
    amazing work!! big fan of MGS too!
17 Hours Ago

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Further work on Dragon Home WIP.... All zbrush but for the clouds...

  • PFC666
    14 Hours Ago
    much more interesting
  • blueferret
    25 Minutes Ago
    @PFC666 I'm trying to make it more interesting, been having some problems with the perspective and the mesh tearing in places as I try fixing it... Oh well it's all a learning experience anyway.....
28 Minutes Ago

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Nelson Tai's Sketchbook
Hi this is my first model with Zbrush.. really excited to finally be able to bring my imagination to life! Thanks to many amazing users on ZBC for always helping me out when I had questions This model was inspired from Final Fantasy's monster - Ifrit and Metal Gear Solid's mech designs. Wanted to use this model to explore both organic and hard surface modelling. Hope you guys like it! Final Composition: If Snake was in the Final Fantasy world.. he would probably summon this version of Ifrit Close up shot: (The deformation of the polygons show but I have no idea how to improve it to smooth it out) Left / Right Views: Designed a HUD system to go along with this composition! Inspired by Iron Man, Evangelion, and Pacific Rim. Concept Sketches: Model in neutral pose + weapons

36 Minutes Ago

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Hey Thanks Diablo,Brian, Hey guys here is spidy started as doodle i might go for more finished version , and yeah this is peter parker in miley,s costume :P Very early update/just doodling around/ might go for some diorama with this later.. Very early update/just doodling around/ might go for some diorama with this later..

3 Hours Ago

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Daenerys Targaryen - Game of Thrones
Hi guys, It's been a while since i worked on a project for fun and to improve my skills. This might be it I started sculpting this character some days ago. I intend to make a low poly version and also a posed sculpture, just in case I decide to print it in 3d Here's my progress on the high poly and some basic poly painting. I have to get back to detail the arms and hands and add more accessories. Maybe I will also include one of the dragons in the final piece. Still a lot to do. Crits are mostly appreciated. Thanks!

  • Icebox64
    1 Hour Ago
    Very nice likeness! Instantly recognised her from the thumbnail. Daenerys is a great character. I'm no pro, but since you are open to crits, I would say it would be nice for her to have a different expression, she has so many nice ones on the show....
  • Denzel
    37 Minutes Ago
    Excellent work ! The face is very nice, close to the actress. Well done !
38 Minutes Ago

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Thank you Diablo. A new creature.

12 Hours Ago

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Breakdown of the multipasses I used to build the colored version of my hobbit Each layer is grabbed from ZBrush and mixed in Photoshop Cheers

  • Johnnynapalmsc
    2 Hours Ago
    So when you polypainted you also painted the speculars? Doesn't that mean that the object is going to look good only from one angle or if the lights are fixed?
  • LrZo
    1 Hour Ago
    You're absolutely right Johnnynapalmsc. If the polypaint was done for a videogame character or an animated serie, it wouldn't work 'cause I included oriented highlights and shadows. In this particular case, as a personal work, I just wanted to make a...
  • Denzel
    42 Minutes Ago
    Excellent ! I love the result ! Thanks for the breakdown.
48 Minutes Ago

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It was just a test on Mental ray with the head of Steve B (a wip version of the head), in the first page.

58 Minutes Ago

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Wizard - Blood and Fire Hydra. Complete Project Timelapse (Diablo III)
Hi! Here you can see the whole process and making of this wizard and hydra sculpture and final illustration, 98 % done in ZBrush, for the Diablo III - Reaper of Souls contest in DeviantArt. http://www.youtube.com/playlist?list=PLCpjrbCgX3AKY5SUEloCeNbnvXtQJWctt 40 chapters in HD about: Posing a character using a ZSphere Rigging; Transposing; Sculpting from ZSpheres, masking and extraction; Dynamesh; Fibermesh; Polypainting; Cloning and Mirroring; Appending multiple subtools; Rendering different passes and final composition in Photoshop. No Sound, sorry. Thanx for watching. Final illustration: Illustration in HD: http://akelarre.cgsociety.org/art/wizard-zbrush-hydra-photoshop-blood-fire-spell-spellbook-fantasy-2d-1164621 More drawings and paintings: http://akelarre.cgsociety.org/

58 Minutes Ago

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12 Favorites and 11Followers.
WIP Update still lots to do more sculpting and all of the texturing will have to be doneproperly

1 Week Ago

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ZBrush Helmet Design Update #2
ZBRUSH HELMET DESIGN with Joseph Drust This video series has been formulated to provide you with focused, and easily digestible content with one purpose in mind, to create a futuristic helmet with ZBrush. Joseph Drust will take you through each phase of the design process, including Reference, Base Meshes, Procedural Processes, Sculpting, Hard Surface Detailing, and final surface detailing. Get Started with your lessons, and prepare to be wowed! FINAL HELMET DESIGN CONCEPT VARIATIONS COLOR VARIATIONS TOPIC #1 REFERENCE #1. Reference-Introduction #2. Reference-Using Reference TOPIC #2 BASE MESHES #1. Base Meshes-Introduction #2. Base meshes-Creating a BaseMesh TOPIC #3 PROCEDURAL PROCESSES #1. Procedural Processes-Introduction #2. Procedural Processes-Extract #3. Procedural Processes-Morph Target #4. Procedural Processes-Panel Loops Check back regularly as we will be posting more videos, and topics in the weeks to come!

  • martincl
    22 Hours Ago
    Use QuickTime player screen recording
  • jrulier
    6 Hours Ago
    So scans are useful indeed!
10 Hours Ago

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  • FC3D
    2 Hours Ago
    The timelapse of the first part https://www.youtube.com/watch?v=nNHo3bLZkpg
  • Diablo
    2 Hours Ago
    really cool style.reminds me one of the GTA charcters.good luck my friend.
2 Hours Ago

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Game Rez Renders

  • Diablo
    2 Hours Ago
    awesome works.saw your thread.really impressive.thanks for sharing.
1 Day Ago

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Making Of
I grab some wip images when I was sculpting, I used these images for this Making Of, maybe I need apologize for my English first, I hope you can get what I mean with my bad English The first thing I was doing was searching references, I googled a lot of De Niro's pics and evaluate which one will be the best for DeNiro's look, first time I saw the black/white one I knew it was the one I was gonna do, I think it has a very fascinating express and can capture people's eyes quickly. Also I needed more reference especially at this age, it's not possible to find nice enough pictures on internet, so I decided to find a movie of him , Righteous Kill, and grab some very nice pictures of him ,especially the side view of him, and it's very close to his age in the black/white picture. For My experience, you should select 1 or 2 or 3 pictures for the main reference, and other pics just for finding forms and shape connections. 'cause pictures from internet always have very different focal length, and may lead you to the wrong place. In this case , I use those 3 for my main references. Next I was going to start to work on it. After the head was good, I started to wok on the hair. I used maya hair system for hair. The method I modeled hair was base on layers, first I did a general shape of hair with some polygon planes. and then I started to split those meshes to more detailed hair planes. I analyzed the photo and found that at least he has 3 different kind of hair, 1 is black, 1 is grey ,and 1 is white, so there's at least 3 layers. After this I added some messy hair, and some little hair at hairline area. You can see the main layers of hair I did: By the way, the hair shader for black and grey were Vray hair shader3, but the white one is default hair shader. I found it's hard to get "white enough" look by Vray Hair shader3. Next is texture. I didn't spend much time on texture, 'cause it left little time there. The shader for skin is Vray Fast SSS2 shader. The last thing was lighting . It was simple setting, see blew: That's it Hope you like the work. PS, here's a Gif of my sculpting process. I have a Chinese version for the Making Of that I shared with my friends on my blog, if you're interesting in it, check it: http://blog.sina.com.cn/s/blog_88763aa90101h9wy.html

  • TomatoVFX
    14 Hours Ago
    Such great work ! thanks for sharing the breakdown and your work . it's honor to replay !
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Overpower Dev Thread
Hey guys, I wanted to share with you some character work for an indie FPS fantasy shooter game I am working on with some friends. The game is called Overpower and here are the playable characters so far. Ive posted the high poly sculpts, and the colored version are the game meshes rendered in Marmoset. If you want more information about the game check out our website at www.overpowergame.com

3 Days Ago

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So here's the hair sculpting video. The whole thing took me about five hours to make, but the process is quite repetitive so I cut the recording to half an hour. Put some good music on while you're watching it I would add some commentary over the video but I don't really have a mic here, so maybe some other time. Also, I've recorded the whole process of creating this Joker character, let me know if you're interested to see that as well. It's very similar to my "Making of Gladiator" series. https://www.youtube.com/watch?v=GLvLN6YkCJ8&feature=youtu.be

  • VoroN-art
    2 Days Ago
    very interesting, thanks for sharing
  • rodrigo.g
    2 Hours Ago
    Awesome work! Thanks for sharing the process! Would be great to see the whole process of this Joker character in video.
2 Hours Ago

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The work is proceeding slowly. I felt I needed the need to push his emotion, his story, so right now you can see the current state of the WIP. I just began to detail the lower chin and will proceed from the bottom up.

2 Days Ago

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Seánie's sketchbook thread
Thought I'd start a little sketchbook of stuff I've been playing around with in ZBrush lately. No particular rhyme or reason to them, just bits and pieces really! Hope you like them.

  • seanforsyth
    14 Hours Ago
    You're welcome! If you use the SSS_Startup demo project in the DemoProjects folder, the shader is pretty much setup for you, you can just tweak it slightly to get what you want.
  • Robert Z
    6 Hours Ago
    Appologies for misaprppriating this as a dragon. Honestly my second thought was that it was a croc or alligator. I think the little bee/fairy gave a fantasy context to the image and what gave me the impression that this might be a dragon, so I stuck with...
  • seanforsyth
    3 Hours Ago
    Ha, ha, no worries Robert! You weren't the first to say it! Should possibly have put little wings on him..
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Hi guys it's been way to long, here's some new stuff!

  • Stellios
    3 Hours Ago
    I am a huge fan!!!
  • rasmusW
    3 Hours Ago
    hey dude! fantastic stuff (as always). -r
1 Day Ago

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  • 3dtoons
    6 Hours Ago
    Amazing stuff!! I love the Disney sculpts, especially the clay render of Clayton. Very nice, thanks for sharing! -ShaneO
  • Denzel
    3 Hours Ago
    @ShaneO, Thanks, I'm glad you like it ps: I think Tarzan has some pb, not perfect at all (Frollo and Clayton maybe too). Anyway, thanks a lot, it motivates ! @Johnnynapalmsc, Cool, if you think that was useful
3 Hours Ago

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Bust Render
Bust shot, rendered in key shot, photoshop and after effects for pop work.

3 Hours Ago

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The Werebat
Hi there! I haven't posted here in a very long while so I thought I'd kick things off with my latest work. I hope you all like it and I would appreciate any and all feedback and crit. Thanks! Here is my video turntable for this model: https://www.youtube.com/watch?v=7tCPLGow_0Y

3 Hours Ago

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Clay
Clay Render in mental ray.

3 Days Ago

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Hi Everyone! Finally I finished this little buddy! Gargoyles: Lexington - Fan Art Based on concept art of Ryan Lang. More Info here!

  • willtheloon
    11 Hours Ago
    Great work on this little gargoyle. I was a big fan of the original show and you captured the character perfectly. Could you please tell me how you created the single UV set for all your models? I assume this was created from more than one subtool?
  • rodrigo.g
    3 Hours Ago
    Thanks mr.BananaS and willtheloon! I'm glad you liked it! @willtheloon, here is about the UV workflows I used. Hope that helps. Cheers! I could created one UV set for entire model, but in this case, as I would like more resolution for...
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Clay
Clay Rendered in Key Shot.

3 Hours Ago

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Concept
Concept by Akira Toriyama.

1 Day Ago

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De Niro
Hi Guys, Here's my latest work, De Niro,I did this one for CGFeedback's Mini Challenge(likeness sculpt), and got lucky enough to have the first place. Also I did a little Making Of for this piece after I finished it. will post it later. Ref VS Render

  • Denzel
    1 Day Ago
    Impressive ! you are very close to the reference image.
  • Stellios
    3 Hours Ago
    really great man. Could use a bit of polish where the lense meets the eye, and the hair meets the scalp. Fantastic !
3 Days Ago

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Bat creature concept
Here's a creature concept I did in downtime at work...hope you guys like it...

  • modulator
    22 Hours Ago
    Tks for the nice comments Leandrojsj! Happy that you loved that creature quinum!
  • Stellios
    3 Hours Ago
    I really like this bat Creature, Good job!
3 Hours Ago

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18 Favorites and 19Followers.
"Meanmachine from the Judge Dredd Universe" 41 minutes
"Meanmachine from the Judge Dredd Universe" 41 mins for the sculpt 2 mins for a quick b/w polypaint 2 mins for the render (1 light, 1 shadowray, 10 on blur) overall 45mins

20 Hours Ago

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Jinx the loose cannon, Fan art, League of legends
Hey! Just thought I would share the final game resolution character here too! The texturing part has been recorded as a timelapse in two parts on my youtube channel, if anyone is interested. Hope you like it guys cheers! She is 31k triangles I'll probablu model one of her weapon and do some cool poses soon, will update the thread then !

  • Freewaldo
    20 Hours Ago
    Cool looking, i like her silhouette, good job (nice shading with the leather, nice gloss to it)
  • charlieThor
    12 Hours Ago
    Wow! Really amazing stuff man. Great model. Nicely done, I look forward to seeing the poses and he weapons!
  • digitalmax
    4 Hours Ago
    I'm waiting for cool poses and next updates. Keep it up Marie!
4 Hours Ago

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I worked a bit on the face and ears. There's still room for improvement and additions though. I want to improve the ears and eyes, and at some point I'm going to want to model the inside of the mouth. I also look forward to making improvements to the hands and feet. As for the body, I'll need to remind myself not to define the muscles too much. He's big, but I want it to look natural too. Sort of like the difference between a bull and a human body builder overloaded with muscles and veins and steroids. The character is more bull than body builder. So he's got to have plenty of soft tissue as well. Once I've taken care of the body, I'll begin looking at the hair again. I'll probably need to coordinate that with the clothing.

4 Hours Ago

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My work2014
Hello everyone, This is my practice, I hope you like it