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ZBrush for Concepting - Part 1
We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepti … ZBrush for Concepting - Part 2
Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.
ZBrush for Concepti … ZBrush for Concepting - Part 3
Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepti … ZBrush for Concepting - Part 4
Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepti … ZBrush for Concepting - Part 5
Discover Andrew's technique from manipulating Joseph's renders and the start of his Photoshop texturing and paint over.
ZBrush for Concepti … ZBrush for Concepting - Part 6
With our final video of this series, we put the finishing touches on our concept piece. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit pixologic.com/zclassroom and for concepts by Andrew visit bosleyart.com
ZBrush for Concepti … Architectural Design - Part 1
This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.
Architectural Desig …
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18 Minutes Ago

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17 Favorites and 9Followers.
Proper C&C much needed

1 Week Ago

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79 Favorites and 48Followers.

  • Josh Singh
    17 Hours Ago
    Luis, I am a huge fan of your work! Love all of it.
  • Luis Gomez-Guzman
    15 Hours Ago
    Thanks again for your kind words, I really appreciate it! I would like to print some of them in grey clay like the renders I do, but most of the designs are from other artists and also have rights (batman, yoda, etc..) so it is not easy I suppose. ...
1 Day Ago

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Orchard orb weaver
Hey all, this is a personal project and my first real attempt at trialing zbrush. I've always been interested in creepy crawlies and gained lots of inspiration from the work of Eric Keller over the years. So I thought I'd have a crack at replicating a photograph by Jim Stevens of an orchard orb weaver (https://500px.com/photo/101031569/orchard-orb-weaver-spider-leucauge-venusta-by-jim-stevens). Lots of ZSphering for the base mesh and polypaint textures (with the abdomen projected from the photo, sorry guys it was too detailed!) before export to Maya and compositing. Cheers

  • andylilja
    52 Minutes Ago
    Thanks Lynne, it's not perfect but it's a start. Eric, I'm honored, thanks for the inspiration (and tutorials!). Looking forward to going through more now that Clarafi has gone live. Cheers!
1 Day Ago

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Harley Quinn
Modelled and posed in ZBrush, shaders and rendering with Maya/V-Ray. Comments welcome.

  • Thanks, As always, lots of render / sculpt iterations (I lost count - 20 to 30) before finally accepting defeat!
  • Jhon_Erick
    19 Hours Ago
    very beautiful ..congratulations puts some of the process
  • dillster
    3 Hours Ago
    That image almost pops off the screen. Great work, well done.
3 Days Ago

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25 Favorites and 14Followers.
lol changed again i realy cant make mmy mind up but changed it to piping instead of leather i think it looks better as i gave the clothe some extra flow cheers for looking

  • LynneMitchell
    15 Hours Ago
    Very nice! Details and folds are really coming along and I know that wasn't easy...I like the small piping.
  • Fonty
    3 Hours Ago
    Thanks mate,its taking time but im enjoying this one alot,il get there in the end lol thanks again
14 Hours Ago

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Two more shots.

  • Oliveiro
    3 Hours Ago
    Please rhat are the settings used for the fibermesh and what material did you use? looks brilliant, I am actually working on one model but cant handle the fibermesh to looks so fabulous as yours
3 Hours Ago

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portrait challenge football
to improve sculpting skills, i believe it is very valuable to try creating likenesses. so, i started a sculpting challenge for myself, with the theme german national football team. this means i am trying to do 12 portraits. here are the first four, in the order i created them. each sculpted completely in zbrush in 3-6 hours about. these are manuel neuer, jerome boateng, joachim loew, and bastian schweinsteiger. i also did busts from them, just for fun, if you like you can see them on my blog. here i want focus on the sculpting of the likenesses so share only the "heads". i hope at the end one will see improvement...

5 Hours Ago

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SamT's Creations
Hi there everyone, I got ZBrush somewhat recently and I really enjoy the program! Making a thread on my creations seems like a great opportunity to learn more and to get some constructive criticism from people who are more experienced in the program. For one of my first projects in it, I decided to make a T. rex based on the designs found here: http://sbwomack.deviantart.com/art/Rex-Reconstructed-373046378 http://sbwomack.deviantart.com/art/Rex-Head-Study-370532366. The turntable was made using Maya and Photoshop. Overall, I'm pretty happy with it! http://stahami.deviantart.com/art/ZBrush-Rex-534341636 https://www.youtube.com/watch?v=LCnAx8ulnmo

21 Hours Ago

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75 Favorites and 97Followers.
Hey New character I did to cook new technics for LA and create a new universe at the same time. Solar power mecha, still 4 to polish

  • HeWhoEatsTheTail
    8 Hours Ago
    Wow, you have a beautiful style. So clean! Love your work!
  • Takai
    8 Hours Ago
    Love the design! Such an awesome read!
8 Hours Ago

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7 Favorites and 7Followers.
Ruined Sword
Based on a Dan Cox's workshop ZBrush/Keyshot

6 Days Ago

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Bat Mech
Hi, everyone This is my first model working with Studio Hive. It is a Bat Mech suit modeled based on a concept by Skan Srisuwan. The concept is to have a mechanical suit built into the human body. Also, the body proportion is leaning toward the comic style. X-Men: Mutant Apocalypse (Super Nintendo) proportion style has inspired me. The modeling started from ZBrush with some parts from 3DS Max. I used Topogun for retopology and then rendered in Keyshot. I hope you like it. Best regards. https://www.artstation.com/artist/genggi

  • locusta
    2 Days Ago
    Great Batman concept love it and love all the nice details. Thumbs up!
  • weisern
    1 Day Ago
    Hi, Just wondering, what features of Topogun did you need which ZBrush doesn't have? I had a look at the Topogun demo vid, and most of the functions can be done in ZBrush. Is it the, move vertices closer or away from original mesh function?
  • genggi
    8 Hours Ago
    Hi weisern,I used Topogun for retopologizing. Yes, it can be done in ZBrush, but I find it faster and more simple.
9 Hours Ago

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LostBeing
So this is my first time posting on this forum, hopefully I am doing it right! If not, bare with me and my beginner's hand. Just heard about the ZBrush 45 day trial offer so I jumped on that as soon as possible. This is my first real attempt at using this insanely powerful program and I am hooked. Feel free to offer any pointers or criticize my work.

1 Day Ago

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grim reaper
Zbrush project that I've been working on my free time...please if anyone know the concept artist let me know. thank you.

  • TonimaAkter
    1 Day Ago
    Amazing! Not just the skill but the imagination to do like this is great.
  • fabsrn
    9 Hours Ago
    thank you very much TominaAkter
10 Hours Ago

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2 Favorites and 3Followers.

10 Hours Ago

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1 Day Ago

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Barbarian Woman
Inspired by the Pathfinder Roleplaying Game: Core Rulebook / Page 31 and I had a lot of fun on it , Hope you guys enjoy it

  • X-am
    1 Day Ago
    love it man ! , she's awesome !
  • Jhon_Erick
    11 Hours Ago
    very nice details post more photos
02-17-13

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Freddy Krueger Finished Bust & 3D Print
I wanted to share this piece. I have been a long time Zbrush Central fan but this is my time posting a finished model. I started out with a base mesh in XSI, rigged it and posed it. UVs were layed out in XSI and the textures were created in Photoshop. I sculpted the high res details in Zbrush and rendered it using the BPR layers in Zbrush. I then took the layers into Zbrush and comped the first image you see. I then went back and decimated the mesh, closed off all the geometry(water tight) in Maya. I then passed on the file to my awesome coworker who took the prepped file and printed it for me. Enjoy

  • jit_gohil
    02-17-13
    Nice! Great sculpt, and the print turned out good! Well done - keep posting. Jit.
  • Roy21
    12 Hours Ago
    dude is there any way i can download this (yes, it is that good)
13 Hours Ago

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Hard Surface Model

13 Hours Ago

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Here are some low (Not really for me) poly game asset models, that I made for class. I used both 3DsMax and Zbrush for these, rendered out of Max. Here's both normal and wireframed.

2 Days Ago

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116 Favorites and 74Followers.
Update Texture on my Starfighter
Playing around and found a new way to do material id in Substance Painter and it makes them perfectly, wish I Knew about this awhile ago lol. Here are the Results. Starfighter 2.1 by gmp1993 on Sketchfab

  • AnthonyA85
    2 Days Ago
    Very nice I'll certainly be taking a look at those tutorials.
  • megacal
    14 Hours Ago
    Hey Glenn, I'm working through your tuts again (I need a refresher in ZModeler) before I do the latest. Also looking at SubstancePainter again for use with Blender Cycles nodes (thanks for the link to...
23 Hours Ago

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ty guys. another render:

  • Derek Frenzo
    19 Hours Ago
    That's some really gorgeous hard surface work!
  • ABDOLER
    14 Hours Ago
    definitely mind blowing.. i saw it before on the artstation and it is awesome .... top row
1 Day Ago

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Some quick Keyshot grabs

  • smeagol
    14 Hours Ago
    I always like your sculpt's ! even i didn't comment long time here . It's cool that your first sculpt on this thread is Gorilla bust and now you doing Gorilla bust but this much better and it's kinda great to see the progress you doing along ! Keep...
18 Hours Ago

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Set & Props started
Decided to start creating some set pieces so I can add granny into her "world". Been experimenting with cartoon styles as shown on the roof tiles below (Photoshop for overlays). Once I was happy with my wood pieces I created an Insert mesh library brush of parts so I can reuse as much as possible. Here are a few props done so far.

  • Fonty
    15 Hours Ago
    Now they are great,have to tried buildings and stuff yet may give it a go once i finish the horse lol,like the way this granny is turning out mate a good job well done.
15 Hours Ago

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Bulgars Sketchbook
Hey Guys, so I decided I should probably finally start doing a bit more zbrush work and start posting it up for feedback and such. This is something I've been working on for a while, still a lot of room for improvement but it's getting there slowly, I'm aiming to get the anatomy pretty decent and it's been a struggle (my first proper female sculpt).

16 Hours Ago

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Troll
Hey Guys This is my first Sculpt in ZBrush. Some critique and tips are welcome. Thanks

3 Days Ago

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21 Favorites and 16Followers.
Achilles
Design I did on famous greece character Achilles for my friends at ARH Studios. It will be presented at NY Comic Con 2015.

17 Hours Ago

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5 Favorites and 7Followers.
Got done with my first handpainted character to night. Made a highpoly in Zbrush, but didn't get to use it that much in 3d-coat. https://www.artstation.com/artwork/league-of-legends-graves

3 Days Ago

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Letty Beth Moore
highres https://cdn.artstation.com/p/assets/images/images/001/088/088/large/denis-ulianov-rgb27.jpg?1439804538

  • dakeda
    1 Day Ago
    Thanks everyone)) I am very pleased that the work enjoyed. "Making of" coming soon )
  • RorrKonn
    1 Day Ago
    She is ,Wow ,I'm in Love
  • Josh Singh
    17 Hours Ago
    Great work! Love the details!
17 Hours Ago

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67 Favorites and 30Followers.
next step....... Eris , the greek Goddess of chaos, strife and discord. (Wip) with Apple of Discord (without postprocessing) Ciao, TM

1 Day Ago

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109 Favorites and 66Followers.
Ouch! I forgot how to sculpt clothes. Should practice more. Found a cool dress design in Internet and decided to recreate it from memory. Plus the pose in photo was different so I was forced to figure out how the drapery would react on different body position. In real prototype the fabric is quite soft causing a very boring folds. I experimented with material and made it more wrinkling. But I'm afraid I overdid it, especially on the sides (I doubt that original dress has so much gathered fabric that obscures the waist). But to justify myself a bit, I should admit that sculpting freely hanging folds is far harder than those on shirt or pants. First of all there is a lack of dynamic, then they are tubular in cross section so it is very tedious to maintain the shape consistence and not make them lumpy (mine here a still not clean enough ). So yeah, I consider this as an outtake. But still posting images in case there are fans like me enjoying the "Sideboob" thing

  • nuzzletops
    20 Hours Ago
    Pretty fking bad ass man! I mostly lurk but I thought I'd just say I love your stuff.
  • FourtyNights
    20 Hours Ago
    Every time I've used MD, I've always ended up sculpting clothes by myself. But I guess it's also a lack of understanding the rules of sewing and fabric types. Well, sometimes I've simulated "basemeshes" in MD to get the overall fitting with very quick...
  • Vir Norin
    18 Hours Ago
    nuzzletops Thank you very much. This type of support is always inspiring and means a lot. FourtyNights Yeah, I also can use simple simulation in Blender to conform my low-poly cloth to the underlying surface and treat it as my basemesh....
1 Day Ago

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58 Favorites and 33Followers.
Thank you guys! I am very glad you like I am posting another UP: Thanks all!

  • LynneMitchell
    1 Day Ago
    So realistic... Love the grasshopper too. Show some breakdown shots so we can fully appreciate the hard work! The whole scene is well done. Is it all sculpted?
  • ArtBot
    18 Hours Ago
    These are sick-good. And I mean this as a great compliment! WOWs everywhere.