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Architectural Design - Part 1
This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.
Architectural Desig … Architectural Design - Part 2
Now that you have your base building model ready after watching Part 1, let's modify your base model more with the ZModeler Brush.
Architectural Desig … Architectural Design - Part 3
Start this lesson with an introduction to Surface Noise, this will be used later to add more detail to your building. ZModeler is used again to create seperate assets for Alpha creation.
Architectural Desig … Architectural Design - Part 4
Now that you've created tileable assets from Part 3's lesson, let's create Alphas with help from the 2.5D features.
Architectural Desig … Architectural Design - Part 5
Using the Alphas created in the previous lesson, it's time to apply them using Surface Noise. This technique adds detail to your skyscraper, giving it a realistic effect when rendered.
Architectural Desig … Architectural Design - Part 6
We now have a fully modeled skyscraper building, let's render it with the ZBrush to KeyShot Bridge!
Architectural Desig … ZModeler Introduction
This video introduces you to the ZModeler Brush and a few of the basic functions you will need to get started.
ZModeler Introduction
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135 Favorites and 70Followers.
Russian
Chimz, thank you very much! Spirit3d, thankyou! Rory_L, thank you! Here's a slightly different version of the image. I hope you enjoy!

  • d'Artbot
    9 Hours Ago
    Congratulations with Top Row and well deserved!!!!
  • Intervain
    7 Hours Ago
    that's great, I always loved traditional Russian costume... great choice of topic
  • Andrei Poddubny
    6 Minutes Ago
    Syrus, thank you! Gusss, thankyou! Congratulations on the top row, too! LVXIFER, thank you very much! ][-][4Z4R][)), thank you! Likesyrup, thank you! D'Artbot, thank you! Intervain, thank you very much!
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Crab Monster
Hi Anyone,This is i second time to sculpt the monster.Sculpt and render also use zbrush. I hope you guys like it!

1 Hour Ago

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35 Favorites and 22Followers.
Eye Candy..

  • blueferret
    1 Hour Ago
    @ Atomizer.. Thanks for the compliment on the last couple of pics.. If you ever want really large one let me know and I'll be happy to render it out for you..
3 Hours Ago

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Lucia - progress
continuing my progress at lucia's project and this time switched to maya to get more realistic hair

3 Hours Ago

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219 Favorites and 142Followers.
BPR comic style
Hey guys! I’m working on something new that probably has legs for a new tutorial on rendering a comic style using ZBrush BPR. Hope you guys like this quick test.

3 Hours Ago

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New update. I plan to make her game-res soon enough. In the meantime, I've been fiddling with matcaps and lights.

5 Hours Ago

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Cool Dude Designed by Zac Retz!
Render in Keyshot!

  • TomatoVFX
    4 Hours Ago
    Man i love this character from big hero 6 u did a great job lovely touches !
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Rose_01 Rose_02 Violet_01 Violet_02 Violet_03 Cheers! Piotr.

5 Hours Ago

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Colours
Hi Guys, just some new pictures to my sketchbook. Little series Colours. At this time I used new tool for rendering standalone Octane, and as usually zbrush I hope you like it. Black_01 Black_02 Blue_01 Blue_02 Blue_03

5 Days Ago

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5 Favorites and 4Followers.
Red Rocks
New realtime rock render in marmoset high poly sculpted in zbrush https://www.artstation.com/artwork/red-rocks-e92302b1-ef1d-45f1-b476-4dde7f6e349d

  • tyrellcorp
    8 Hours Ago
    when you say "realtime".. care to explain please.! also rocking rocks man..
  • _Orb
    8 Hours Ago
    He means it's not a render, but it's a low polygon mesh with a normal map, same process used in video games. You could rotate or play/jump in "real time"on this rock scene pretty much. The same way you can rotate "real time" on this work of his...
  • 3dds
    5 Hours Ago
    yep, they look nature-made. Nice work!
5 Days Ago

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Queen Sindra
Hello guys, Here is my lastest illustration. Main model done in Z-Brush, 15 millions polys. Thanks for watching ! Get connected : https://www.facebook.com/omegwerrzzzrozoro https://www.artstation.com/artist/omegear antoine@omegear.be

  • SolidSnakexxx
    1 Day Ago
    Wow....this is so beautiful. Love the ambiance of the picture!
  • omegear
    7 Hours Ago
    Thx a lot guys ! I had lots of fun creating this piece, Z-Brush is sure a great dynamic tool to quickly build ideas
  • 3dds
    5 Hours Ago
    looks great! Love the vid too.
3 Days Ago

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Hey guys. Thanks. The sculpting of these dinos were started and completed in Zbrush. Hasbro has many internal Zbrush users as well as a host of mechanical experts that work out the function and articulations of the toys. The larger Green dino had the most mechanical components of all of the sculpts that I worked on. The art director and I discussed the price points of the toys, how much articulation and mechanical components we could have in the toys. The Green one has lights, sound and 5 points of articulation while some of the simpler ones have only 2 points of articulation with no sound or lights. More bells and whistles = more cost. There were several advantages of working in Zbrush for the project verse traditionally or with other sculpting packages some of which were that we could do many different variations of articulation adjusting for cost or exploring different ideas for movement, change sizes quickly and make edits in minutes. Saving time...saving money. In the end some sculpts were used with a lot of articulation at medium to larger sizes but also the same sculpt minus the articulation points were used at smaller sizes. Same sculpts but just without all of the different components thereby offering another product to put in the cart. Zbrush was a champ through the entire project! There's simply no way that I could have done this project with it. The general process went like this: The art director approached me with the project to do some initial character sketches of the dinosaurs that he had in mind. This is for Playskool so they had to be cute and fun. As posted above I generated some 2D sketches of the dinos and made some general color suggestions. The art director gave some notes about the line up of characters and we presented the results (sketches) to the team. They love the sketches and gave me the green light to do the sculpting. Before starting the sculpting my AD and I discussed price points, articulation, deco and colors. Then the sculpting began. For the larger dino (Green one) a foam model was built internally so that the mechanisms could be established. That was handed off to me then (photos only) to do the digital sculpt. I did not do any of the internal structures for the mechanical components. That's the job for the engineers. My job was mostly aesthetic. Make them mean but in a 'cute' sort of way I think is how it went. Anyway, here are a few breakdown images of how the project came together in Zbrush. Some really neat videos of the internal mechanisms for the dino. http://www.warnermcgee.com/dino/Dino_Mech.mov http://www.warnermcgee.com/dino/Dino_Mech02.MOV

  • gusss
    12 Hours Ago
    Great work! Thanks for the breakdown!!
  • dagoned
    12 Hours Ago
    haha super cool. great job.
  • Webhead
    6 Hours Ago
    Cute dino toys!
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Caesar bust
just trying to improve the basics

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This is my workflow for creating mass-production miniatures. I have described some of this in one of my previews posts, but this is more in-depth. I hope some of you find it useful

  • m0delista
    8 Hours Ago
    Top Row Really Fantastic Job Antonis !! i dont know if you have access to show the mold too ! The mold is produced in beryllium copper ? I believe pixologic should work more tools or pluins to manufacturing as undercuts detection and partline, molds and...
16 Hours Ago

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Skye likeness practice
Hi guys, I've just finished up this likeness I've been working on for fun. I used Skye Edwards as reference, hope I was able to get it close. Please feel free to let me know what you think. She's all done in zbrush with fibermesh for hair and composited in photoshop. Thank you

  • Diablo
    15 Hours Ago
    looks just wonderful.love the hair.also your Centurion is really nice too.keep it up.
  • TomatoVFX
    14 Hours Ago
    I agree with Diablo that's magnificent piece
  • AntonKoz
    8 Hours Ago
    Thank you very much guys those are some very encouraging words
1 Week Ago

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47 Favorites and 19Followers.
thanks diablo here is an update on charlie The next step is to detail the clothes and then I will start to rig him

  • JAnthony
    1 Week Ago
    Wow, looking through your entire thread, you have improve so much; great job! I have to say that you have a knack towards cartoony, stylistic style than realism; you also are good of converting 2D art to 3D. you should keep this style going and in...
  • n1agara
    15 Hours Ago
    Great job Fynn! I really like how you painted the skin. The only this I feel was in the concept and not here is freckles on his face :P Looking great!
  • Duncan Fraser
    9 Hours Ago
    haha AWESOME!...charlie is looking great. I am looking forward to seeing him move....or at least posed. Great work
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Heisenberg
Hello everyone! This is my first work. I created this inspired by the series "Breaking Bad"!

  • TomatoVFX
    15 Hours Ago
    awesome work man ! the best
11 Hours Ago

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Slight update on the Orange Speeder Bike. Just freestyling the engine. Figured I would go with a flathead/ super blown inspired engine. Will probably have to move the air stacks on the side to fit in the engine bay, but will see. Thanks for stopping by, C&C's are most welcomed and appreciated.

  • Diablo
    10 Hours Ago
    well this is a pretty neat hard surface work.great use of ZMod.keep'em coming.
11 Hours Ago

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I think I'm done with his head, might change his beard a litlle.

11 Hours Ago

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Queen Boogedy Render in clay with Keyshot!
Thanks Everyone!!

11 Hours Ago

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Collinsium ciliosum
LynneMitchell Thanks! Have a nice time! BlackMath Thank you! Hope it will help. remcv8 Thanks for the kindly words! This is my try on a reconstruction of Collinsium Ciliosum. A newly discovered ancient ‘superarmored’ worm-like creature. It is also known as the Hairy Collins’ Monster an it's a cousin of Hallucigenia. They lived in what is now China during the early Cambrian, about 500 million years ago. The 30 legged creature measuring no more than four inches (10cm) in length. I like these little guys so much hope you like them too. The process for the base geometry was very quick because of the new array mesh function and the ZModeller. At first I build only one lowpoly segment out of a new base cylinder mesh. I added spikes for the back and two base legs on the underside. Array Mesh it a few times, Dynamesh and Remeshed it. Hope you like these little guys so much as I do. Rendered in Octane + finalized in PS Rendered in Keyshot + final touches in PS

11 Hours Ago

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Shimada Hideo
Kiseijuu Sei no Kakuritsu fan art,I hope you like it.Thanks!!

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Deadpool Fan art
A little while ago I came across the new deadpool design for the movie, and after a couple of nights of thinking about it I decided to give it a go and add my own little twists here there.Overall I like how it turned out, but unfortunately my eyes only see what could be better and I can only I hope your eyes are nicer to you. lol. Have a great day everyone.

  • aankruwet
    3 Days Ago
    i love your works mate its real dead pool ! ,and i am look back at your 2008 post ,its awesome progress thanks for your inspirations
  • n1agara
    2 Days Ago
    Freaking awesome dude! Comp, models and render.... damn just love this piece haha
  • dagoned
    12 Hours Ago
    annkruwet - Thanks a lot man. n1agara - haha thanks man, i'm glad you dig it. So yeah, the main reasons why I've left all old my work available online is to always remember how I far I've come since my early days 7 years ago. It keeps me humble...
12 Hours Ago

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I have finished the Majora's Mask I think I will continuing with mask of around the world I hope you like the final result I rendered in Keyshot have a good day

1 Day Ago

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Predator: The Huntress
Hello All, Long time no post here after changing my job from 3D modeling for Films to Lecturer at Rangsit University in Thailand. Couldn't believe so much paperwork being a teacher in my country LOL Here's my latest work as a Demo piece for my upcoming ZBrush to Marmoset Workflow Book (in Thai language) for Local Students in Thailand where I teach digital and physical modeling. Starting off with a loose concept on pen and paper then utilized ZBrush to rough out the form. ZBrush's used to give a rough color feel and Substance Painter's used to finalizing textures. Finally used Marmoset Toolbag to render the output. It's my first time with Toolbag 2.17. ZBrush grabs

  • ZOMBEAST
    1 Day Ago
    Top Row!!! Awesome I love it! ....I would love to see her with the helmet on. - wanna see more of this!
  • SolidSnakexxx
    1 Day Ago
    AgoZOMBEAST, Thank you so much. Glad you like it. I noticed I set the Far DOF too high in Marmoset Toolbag and the hands area bit pale...Sometimes you don't notice things til it's posted. LOL Thanks again!
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04-25-12

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Sorry for the late reply. I was waiting for the official letter from SPECTRUM to arrive as the piece "Lady of Naga" has been chosen to be included in this Fantastic Art Book #19. Again thank you all for your kind comments! Here's the top part of the letter! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ @KC-Production: Thank you very much. Really glad you like this piece. @ajkjk: Thanks. I thought people might like a quick run down on the Bronze making. Glad you like it. @Wetterschneider: You are very welcome. I must thank you for visiting this thread! @johndavidgrimes: Thank you very much. Indeed, ZBrush is also a great tool for testing out Patina before the actual coloring of the Bronze begin. @infestedivy: Thx you! Pleased to know that you like this work of mine. @slord: Thank you. The Patina work's quite a fun process by itself. Really fun doing this project. @VictorHD: Thank you so much for your kind words. Really happy you like it. @dongzi: Thank you!

  • -Storm-
    04-25-12
    Fantastic work man! And very well deserved! Congrats
  • comic_craig
    13 Hours Ago
    Great looking stuff. So much work- but the process and final product is beautiful.
2 Weeks Ago

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114 Favorites and 69Followers.
@Andre_Lopes: Yes. Ive made a proxy of the entire model in zbrush first, then used max for the highpoly. Exported everything to zbrush to add detail. Here is a breakdown of some parts guys, hope that helps.

  • Cyril Farudja
    1 Week Ago
    awesome design/sculpt and details! especially love the way you manage pattern. outstanding job !
  • subdproxy
    1 Week Ago
    Great work! Thanks for the breakdown and explanation.
  • tiagori
    13 Hours Ago
    Im glad you liked it guys! Thanks! Jeb72 - The ornaments/engravings was done in photoshop, then imported into zbrush for thickness and further detailling. Hope that helps.
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  • Wyatt
    14 Hours Ago
    Had to look this one up. Cool concept. Excellent sculpt.
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Alien Baltan
Hi everyone! I've been a member of ZBrush Central for a while now, but this is my first thread, to share some of my work. Ultraman Fan Art. Maya and Zbrush for modeling, detailed in zbrush, textured Mari,rendered in keyshot.

  • SolidSnakexxx
    23 Hours Ago
    Whoaa....Baltan!!! Another Ultraman's nemesis. Love your rendition of the beast!
  • dopepope
    15 Hours Ago
    Very faithful creation. Looks amazing!