More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 6 Minutes Ago
Views: 331044 Replies: 669
Join Pixologic at the CTN Animation Expo 2014 by: aurick 1 Week Ago
Views: 7644 Replies: 5
ZBrush Summit 2014 by: aurick 4 Weeks Ago
Views: 69415 Replies: 186
Insert Multi Mesh Repository by: aurick 10-12-14
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ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 159243 Replies: 92
+ Create New Thread + Reply to My Thread
08-09-14

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  • Thebest12
    9 Hours Ago
    I don't see how they can go to [B]CTN Animation Expo 2014, and do a demo, and lectures with out a mention of[SIZE=2] zbrush 4r7. I am not saying they will release it this...
  • Wyattfox
    43 Minutes Ago
    Came across this on Twitter, by Ofer Alon https://www.youtube.com/watch?v=B3fQG0FzVAU
  • Mahlikus The Black
    6 Minutes Ago
    YUP! Z4R7 BRIDGE TO KEYSHOT TEASER! AWESOME!!!!!!!!!!!!! =)
3 Hours Ago

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Update 10
Hi! Any thoughts on the face now? Just for now i don´t want to break the symmetry.

  • tigerheart
    26 Minutes Ago
    This is getting better, her eyes are pretty well formed There are still shape that could be improve as the back of the skull and her nose. her ears might also need to be check wher it join the skull. overall the form are cleaner than before which is...
59 Minutes Ago

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Kept Alive | Creature Concept
ZBrush Dynamesh sketch & Photoshop.

2 Hours Ago

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hey all, have done a bit of work on the texturing since last post, let me know what you all think, any feedback would be much appreciated , cheers.

2 Hours Ago

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Hello again! This is something I have been working on for fun. It´s based on a sculpture by artist Patricia Piccinini.

2 Days Ago

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Spearhead Painted
The Painted Version of Spearhead

  • Freewaldo
    2 Days Ago
    Just what i needed, this will not go unnoticed, top row material !!!
  • Marzalet
    2 Hours Ago
    A lot of material here and impressive work, thank you so much!!
2 Hours Ago

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115 Favorites and 57Followers.
the stage

3 Hours Ago

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Ma Watch,A smartwatch built in a classic design, with round display
https://www.indiegogo.com/projects/m-watch--2

1 Week Ago

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Hi everyone! A WIP Project to study ***8220;3D characters for production and 3d illustration***8221; done during the workshop with Danilo Athayde. Modeled and detailed with Zbrush. I'm working on the shaders and textures for render later on. Based on the Concept art of Gilles Ketting. More info here!

  • rohitsingh.bhui
    2 Days Ago
    damn Clean work, top Row for this character.. i looked up your whole thread its awesome and thanks for sharing some amazing Breakdowns.. Keep Rocking man
  • rodrigo.g
    9 Hours Ago
    Thanks Rohitsingh! I'm glad you liked it! Cheers!
  • gittsigrat
    3 Hours Ago
    realy good thread it was interesting to see all thanks
23 Hours Ago

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Thanks guys for the nice comments. I would have answered sooner but I've been super busy. Yup, I do use some alphas for the clothes and they are double sided. Not too difficult to work with. I don't have much to post today besides these 2 shots. They're the 4 variations of this outfit.

  • Masart
    23 Hours Ago
    great light, cloth and pose, like those. nice wallpaper.
  • ZRP17
    3 Hours Ago
    wow !! thank you for sharing , looking forward to hear more
06-29-14

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Tweak - WIP Character
Hi Guys Here is what I'm working on at the moment. Tweak is a tough little girl who has grown up fast in a a world going through some hard zombie/alien/demon/austerity times. Its all still WIP so there are a few clipping wires, displacement scale errors etc... but I'd love some feedback. These are just quick Zbrush BPR renders of what I have so far but the plan is to decide where and how to render her, potentially VRay, and then bake this to game res and get her into engine. Feedback and comments are more than welcome.

  • enishi
    1 Week Ago
    OMG, the sculpt is superb!! Amazing, are you planing to do textures and so on?
  • asecbrush
    1 Week Ago
    Looks amazing ! Top Row IMO !
  • ZRP17
    3 Hours Ago
    amazing work !!
5 Hours Ago

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Here is the breakdown. Concept and references

  • ZRP17
    3 Hours Ago
    awesome !!
7 Hours Ago

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Hi, this is one of my robot prototypes =)

  • jmturbo
    4 Hours Ago
    Looking nice man!!
3 Hours Ago

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What ive been working on during my spare time, started it a while back and finally calling it done! cheers

3 Hours Ago

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52 Favorites and 31Followers.
Demon play.

4 Hours Ago

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Moon Metal Constructs 1 and 2

  • blueferret
    4 Hours Ago
    Thanks Tartan, for stopping by and I'm happy you like it....
5 Hours Ago

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16 Favorites and 5Followers.
off texture
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8 Hours Ago

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Five o'clock tea
...If the spindle travel, for example, 100 mm, material thickness of 50 mm, quietly cut to 0. Next, glue the new material thickness of 50 mm to the already carved relief, move the model down to 50 mm, and cut again. This is repeated the necessary number until there is a desired thickness Previously tried to cut layers and then these layers are glued together - turned out badly - it is difficult to glue relief Now the bonding quality and seams virtually invisible - you can define only by the texture of the wood.

  • airbrush
    7 Hours Ago
    wow..okay...that seems like a lot of work with no rotary axis. So how did you do all sides of it...since you're just doing slices? You did half of the entire model that way and then flipped it over to do the other half?? There are a lot of concave...
  • Andrei Poddubny
    6 Hours Ago
    ... and here's the trick is - we have a rotary axis, but the turn is done manually at any desired angle. For this we use an electronic protractor. The program prescribes the only place to be processed. Ok. I will prepare the basic principle of work...
  • airbrush
    6 Hours Ago
    okay thanks...that makes a little more sense to me...still sounds complicated to get it all setup correctly
6 Hours Ago

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Portrait Bianca Balti
in zbrush, 3dmax and Vray

6 Hours Ago

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some non rendered shots;

2 Days Ago

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Thank's all I changed lot's of things... especially the eyes.. and a new test of lighting, IBL only. new earring coming and a neck lace etc. (Shoulder look a bit too narrow I will correct it ^^ )

  • asecbrush
    1 Day Ago
    Amazing work! Another top row IMO!
  • rodrigo.g
    9 Hours Ago
    Awesome! Beautiful render! Keep up the great work!
  • truthhunter
    7 Hours Ago
    any chance of getting married to her,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,awesomastic everytime i see her love her the more .....................as i always say keep em comin
1 Day Ago

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Dream High
Hi everyone! That's my last work done in a workshop with Danilo Athayde. Concept art by Mike Azevedo. I used Zbrush, 3DsMax, V-ray and Photoshop. Hope you like it!

  • Gabriel Fernandez
    11 Hours Ago
    Thank you very much people! I'm working in a breakdown, soon I'll post here.
  • xada
    7 Hours Ago
    love her! great style of CG!! thanks for sharing.
11 Hours Ago

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8 Hours Ago

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hey hey once again.. heres another one for you. all sculpting , painting and displacements done in ZB.Rendered in MR. Thanks for lookin..

8 Hours Ago

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4 Favorites and 3Followers.
Earl Sneed Sinclair
Hello! This is the Earl Sneed Sinclair finished ... hope you like it! C&C are welcome. Thanks!!

8 Hours Ago

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Gothic Marine WIP
A test with some hard surface stuff, inspired by Vitaly Bulgarov's Gnomon Tutorial, I love his work. I've also taken reference from Seth Siro Anton's Titan http://i.ytimg.com/vi/iX5Y5vWMQ-o/maxresdefault.jpg

8 Hours Ago

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52 Favorites and 31Followers.
Hazmat suit.
Mainly focused on this sculpt this week, not that happy with how the folds/creases look right now. Cheers!

9 Hours Ago

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Hey there !! I'll post the pass rendering raw, without any editing. The rest of the compositing is visible in the video breakdown. Render pass: Breakdown :http://youtu.be/BwPoF0mk00I Final image :