More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 7 Hours Ago
Views: 273188 Replies: 538
ZBrush Summit 2014 by: aurick 1 Week Ago
Views: 67816 Replies: 186
Insert Multi Mesh Repository by: aurick 1 Week Ago
Views: 799174 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 156567 Replies: 92
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did some work on his feet:

1 Day Ago

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Likeness Head Sculpt
Got a little free time so did a Likeness head. Here is a basic update on Volumes and little likeness. Havent worked on the features properly. Going to add more age on her.

  • JL-Art
    1 Day Ago
    Fantastic work!
  • lucat
    16 Hours Ago
    Great job!
  • MAHAM
    39 Minutes Ago
    wow . the face is flawless
50 Minutes Ago

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some sketches

3 Weeks Ago

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TomatoVFX : thank you living_for_cg : mer30 ali siamak_cgm thanks this is my entry for blizzardfest

  • MAHAM
    55 Minutes Ago
    Ham Sammich : [COLOR=#AAAAAA]thank you farhadnojumi[COLOR=#AAAAAA] : mer30...
  • MAHAM
    53 Minutes Ago
    Webhead : thanks Lou Mareno :[COLOR=#aaaaaa]thank you...
1 Day Ago

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Thanks rasmusW, here is an additional image of Fire Breed before clear coat.

  • Dragon
    9 Hours Ago
    Wow, what an inspiration you are Cameron. This is ALL just fantastic. Keep going buddy, keep going.
  • threetails
    3 Hours Ago
    Thanks guys, it's been a fun journey so far... So much more work to do....more images soon.
14 Hours Ago

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Newbie's tries
Hey guys! I'm pretty new to the zbrush and 3d in general. I know a little to none about texturing, render, uv unwrapping, normal maps, and everything technical at the moment. Well, it's never to late to learn new things. Here is my first illustration with the use of zbrush. Base model, polypaint and rendel were done in that software and than painted over in photoshop. My goal right now is to limit the use of 2d to minimum. Hope you like my first attempt.

  • Diablo
    4 Hours Ago
    Is this your first post??? great work dude.like it.keep'em coming.
08-21-14

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Thanks guys and ZBC for the top row! I have a few more shots of her I've been meaning to post.

  • pitfx
    09-05-14
    Wonderful work! Will there be a chance to see this one also 3D printed?
  • RorrKonn
    4 Hours Ago
    Killer meshes. on page 51. How do we do the fish net stockings ?
5 Hours Ago

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Few new bits!
Haven't posted on here in a while, got a few new bits Couple of speed sculpts, Tobias for Arrested Development and the Ikea Monkey (a personal hero), and the finished render of the robot I was creating. It was based on the concept of Wouter Gort (site here) whos work you should check out because it's awesome

14 Hours Ago

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~KóKó Jackson~
Hi Guys, My first Character made with Zbrush. Rendered in Cinema4D.

  • Dragon
    9 Hours Ago
    Really cool, dig this 'toon' look. Man, Cinema 4D has really come along with it's rendering abilities, looks like something VRay would have done. Awsome work.
  • mr.loco
    5 Hours Ago
    WOW! Your first work in zBrush...........Outstanding job! I myself have yet to post anything worthy too these forums. I have found that going from clay to digital is harder than I thought. Keep up the good work.
1 Week Ago

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Edward Scissor Hands
Thanks for your comments-

  • wolfinside
    6 Days Ago
    Great style and form... I wonder how the Scissorhands hair got that awesome! Very unique technique... Congrats!
  • wanderingmonarch
    4 Days Ago
    I love your render style.Could you please make a walk through about how you use mats and matcaps and the lighting to achieve this in zbrush. Warmly, WanderingMonarch
  • mr.loco
    5 Hours Ago
    Amazing work! The Hair is fantastic!
6 Hours Ago

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Just some more refining of the sculpt, going to try get it done by tomorrow and hopefully start the low poly soon. Hair, Shoes, Hands mainly need some refining. then add some extra accessories like a wrench, pockets etc etc

  • dopepope
    5 Hours Ago
    Very nice so far. So, you're building each component of the source illustration separately, then rigging and posing into position? rather than just model what will show? Is that standard procedure? Or just a creative choice for practicing all aspects of...
6 Hours Ago

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updates...
and again with more tweakssss..

7 Hours Ago

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19 Favorites and 15Followers.
did a quick texture pass on "pff"

  • knols
    6 Hours Ago
    Wery funny.. had to comment on that!!
6 Hours Ago

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skull
skull work

08-09-14

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  • RAMWolff
    12 Hours Ago
    It's very meditative! lol
  • James Crabb
    11 Hours Ago
    Ive been busy sculpting and only just found out about the new releases coming, ive taken in a lot of information but am i right in saying this 4r7 update is any week now and the Zbrush 5 update is several/6+ months away? i do hope 4r7 is before...
  • remcv8
    7 Hours Ago
    Bah ha ha ha ha!!! Awesome!!!
10 Hours Ago

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  • Dragon
    9 Hours Ago
    Everything you have up here is real neat looking. Can't wait for more-
10 Hours Ago

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42 Favorites and 25Followers.

  • Diablo
    9 Hours Ago
    Hey carl, how you doin' buddy?it's been a while since your last work.this new model looks pretty neat.I think you did a great job for the topology as well but maybe you can decrease the polygons a bit unless you wanna make a cinematic character.especially...
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Demon Carcarias.
Hy,my last work. Thank you for your comments.

  • Diablo
    17 Hours Ago
    looks really nice.you did a great job on the anatomy.keep'em coming.
  • Dragon
    9 Hours Ago
    Oh man, awesome work. Love how 'thick' everything looks. That face, way cool looking (thick muscles in the face, cool). Digging the texture work and heck, it's not even a map yet. Really like this post.
15 Hours Ago

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Small update, started blocking in the rest of the character and refined his face. Hair is all place holder for the moment.

  • Dragon
    9 Hours Ago
    Love it, watching-
1 Day Ago

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: TD TD)

  • Vir Norin
    14 Hours Ago
    Very interesting proportions. I'm thinking about making stylized characters too, so images like this are very inspiring to me. Thanks!
  • dryulya
    10 Hours Ago
    Many thanks Vir Norin. I am very glad that you liked it.
10 Hours Ago

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Hi, been a while since my last post but here is what i've been working on lately. The purpose of this was to practice Retopology, UV mapping more complex hard surface shapes, Texturing in photoshop and rendering in marmoset. I quickly came to realize the importance of clean topology when uv mapping and texturing. Had a hard time getting my head around the process at first but after a lot of cursing and hair pulling i finally achieved a decent result. I'm including a wireframe shot of the headset in hopes of some critique on the topology. I know i could optimize it a lot more but i just want to know if i'm on the right track or not. I plan on making a full body sculpt of a scifi soldier/pilot in the same style as the headset so this is kind of a wip. Comments and critique are as always very much appreciated. Thanks for watching.

11 Hours Ago

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doodleCol

1 Week Ago

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Eddie
Eddie is Margo's dog He is the 3rd character of Margo's movie to be released. The dog was sculpted in ZBrush. The propellers were created in 3DSMax. Eddie's 3D parts: Photo of the assembled and painted model: Photo of my friend Rob Steiner from Bold Machines holding Eddie

  • Bernard Caumes
    3 Days Ago
    very nice work. I wonder one thing. do you use another soft to cut your model in different pieces or do you use zbrush ? if it's a different soft witch one. once again nice modeling
  • mercurius
    1 Day Ago
    Nice work! Those little connecting cubes - that connect the arm and torso for example - is there a tool to do that?
  • zeoyn
    11 Hours Ago
    Blackshore> Thanks! magicmodel> Thanks! For home printers that is surely true! Bernard Caumes> Everything is cut inside ZBrush [COLOR=#AAAAAA]mercurius> Those cubic...
12 Hours Ago

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Female Morphonaut in process
here is a few more characters that I'm thinking of adding to the toy line in the future

12 Hours Ago

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"Dark Attorney" CLAY!

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here are some update for the head. still got so much to do. orz......

2 Days Ago

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  • Masart
    23 Hours Ago
    Lovely works, thanks for sharing,
  • SammehSAMURAI
    22 Hours Ago
    Superb arts! every piece is unique and beautiful!
  • Heelie
    13 Hours Ago
    very impressive pieces!
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I did some progress. What do you guys think? Comments and critics are welcome! Thanks!

  • Heelie
    13 Hours Ago
    u seem to improve with every post (well but theres always a lot of time between ) He's sculptet very well. Maybe u try to put more details into the textures. Skin and clothes look pretty clean but his appearance screams for a more dirty look.