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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 4 Hours Ago
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A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 9 Hours Ago
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Join Pixologic at the CTN Animation Expo 2014 by: aurick 2 Days Ago
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Insert Multi Mesh Repository by: aurick 10-12-14
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ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 160123 Replies: 92
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53 Minutes Ago

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51 Favorites and 18Followers.
Robot Concept
Robot concept (ZBrush & Photoshop).

  • ELB
    42 Minutes Ago
    Great job Jorn!
3 Days Ago

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19 Favorites and 19Followers.
Creature final renders+vid
Hi! Finally it's finished Here are some final renders, mari screens and a video showing some details and breakdowns. Hope you like it! http://www.javiblanco.com/

  • cdizzle
    5 Hours Ago
    Thanks for the reply, Javi. Is there any information you can share with us with regards to your thought process and workflow for the different color layers you use to build up your texture as shown in the video? It looks like you are building up color...
  • mcnerth
    4 Hours Ago
    Great work on the details, having the video was a very nice touch to showcase all that hard work too!
1 Day Ago

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11 Favorites and 9Followers.

  • Jviro
    11 Hours Ago
    Wow. I don't even know what to say this is so good. How long did this take you?
  • Blaine91555
    2 Hours Ago
    Wonderful! Thanks for sharing.
18 Hours Ago

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12 Favorites and 7Followers.
Helmet OpsCore airframe with night vision gear GPNVG18. The basic model of the helmet was created in ZBrush and rebuild into NURBS surface model in Rhinoceros.

  • abishai
    2 Hours Ago
    Wow is not enough... Model with a "cleanest" details I ever saw. Just great!
2 Hours Ago

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Update on ELF Warrior
I have finished adding accessories and started the detail work. Not sure yet were the finished render and composite will go.

1 Day Ago

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28 Favorites and 32Followers.
hey guys thank you for your posts and sorry for any new updates yet on this - bussy with jobs here is a 3d print from today. cheers R.

  • ReZilience
    1 Day Ago
    geeze, I really dig your style. It would be awesome to see one of these 3d printed! keep up the good work.
  • tes3d
    14 Hours Ago
    hehe the latest pic is a 3D PRINT
  • ReZilience
    3 Hours Ago
    oh snap I was looking at the stuff on the first page. Wow that looks just as great as I thought it would lol... good work!
21 Hours Ago

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31 Favorites and 20Followers.
couldn't really sleep, figured I'd sculpt something I was dealing with internally, hope everyone had a great thanksgiving :P

08-09-14

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124 Favorites and 212Followers.

  • SPRINGFIELD-JACK
    3 Days Ago
    You've got me, I'm a born again pedant, but I take exception to you calling facts...
  • giullep
    23 Hours Ago
    Escuse me, but during or after the CTN Pixologic dont release any update for 4r7...? This is at minimum "non normal"? Or not? No think about the upcoming release date? Nobody has any different info? Thx and fall in not for ever***128513;
  • gypsyBytes
    4 Hours Ago
    I really could have used that 100 pixels lol
4 Hours Ago

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2 Favorites and 0Followers.
Dragonius - WIP
He´s half man, half dragon. And he chills on a stump because he´s got nothing better to do.

4 Hours Ago

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2 Favorites and 0Followers.
Funny Boy - 30 min Dynamesh sketch
Just a funny looking boy I sketched in about 30 minutes

4 Hours Ago

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0 Favorites and 0Followers.
Troll_Concept
Here is a troll concept I came up with, not sure where I'm going with it yet....but what the hell, I thought it could go up as well. Any of your thoughts to make this "more awesomer" are greatly appreciated. -McNerth

1 Day Ago

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11 Favorites and 12Followers.
just finished the blockout.C&C are much appreciated as always.

  • Vir Norin
    1 Day Ago
    Cool man! Glad to see you are already working on a new character Never heard about the game but already like the style of it. mainly the clothing. One thing that is catching my eye though is too symmetrical folds on his pants (in place where a thigh is...
  • Diablo
    5 Hours Ago
    thanks a lot my friend.Glad you liked him.I think you should definitely check out that game.One of the greatest stories I've ever heard.and thanks a lot for the tips.I'll fix'em.
5 Hours Ago

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Wood Cart
My first model entirely textured with polypaint. Concept art done by great artist Enric Sant Done using Blender, Zbrush and Marmoset Toolbag 2.

  • AlbertRP
    5 Hours Ago
    WOOOOW! Awesome dude! nice prop!
5 Hours Ago

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18 Favorites and 11Followers.
couple hours into texture testing and put a quick render together. The pic on the right is what you will actually see when his gear is turned on. It will actually be less in the end.

5 Hours Ago

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Character Sculpt for VFX Project
Hello all! I'm pleased to be making my first post here on Zbrushcentral. I'm also very excited to get feedback and critiques from everyone. Here is a character I started for a visual effects project where a man has a cut on his face that he regenerates and heals on his own. There is a link for the video at the bottom for those of you who are interested. Enjoy! -Mcnerth http://bit.ly/1zLf8SD

6 Hours Ago

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Novice - Latest Character!
I've been working on this guy for a while in my spare time, I am still working on his legs and hands and am not quite happy with them yet so here is what I have so far Incomplete, still working on it I am really proud of the outcome so far ^^

7 Hours Ago

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Upgrade continues. Original: http://www.imageup.ru/img220/1962006/1z1430.jpg Original: http://www.imageup.ru/img220/1962008/2z1797.jpg Original: http://www.imageup.ru/img220/1962010/3z2054.jpg Original: http://www.imageup.ru/img220/1962012/notes1249.jpg

1 Day Ago

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Update 14
Hi! I have done some texturing and sculpting. Any thoughts?

  • tigerheart
    1 Day Ago
    just a few part i would double check if i were you : there is really some work to do around the mouth, to give the lips a correct shape. Right now it just seem pinched
  • robertrageson
    9 Hours Ago
    Google image search for a photo of Olivia, this one is pretty close to a straight front picture. I lined up the eyes and you can see where everything else falls. Even if her head and ears are going to be covered with hair, you need to have the shape and...
  • dillster
    7 Hours Ago
    Much as I hate to say it, I think you need to start again. To me, the head shape looks wrong and makes it look like you rushed intohigh subdivisions way early.
5 Days Ago

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Some Breakdowns:

  • enishi
    13 Hours Ago
    Great work, the shaders are working great. Might the boobs to big for my taste (nope, Im not gay). Which render engine did you use?
  • n1agara
    9 Hours Ago
    Very neat work. Love the armor, anatomy and overall look. Amazing!
  • myshadow
    7 Hours Ago
    Great top row work here! I enjoyed the breakdowns.
1 Week Ago

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16 Favorites and 6Followers.
Spearhead Painted
The Painted Version of Spearhead

  • skullmonkey
    1 Day Ago
    Hi there ! It's very nice to share with us your workflow ! I went trough the 2 first videos for now, and they're very interesting. May I ask what are your anatomy references we're seeing in theese videos ? They look prety helpfull to me ! Regards
  • Firith
    23 Hours Ago
    Really nice work with the anatomy here, and the videos are pretty helpful, thank you. Will you work more on the texture and release videos for it too, or you plan on moving on?
  • Noe0322
    8 Hours Ago
    skullmonkey: the name of the book is Frederic Delavier - Strength Training Anatomy Firith: this series is complete, and texturing is not my strength, yet SsSandu_C: thank you
5 Days Ago

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Here's a simple breakdown of the techniques I used to to create this model. One of the probably most overlooked features in zbrush is use of stencil which becomes even more powerful combined with tileable textures. I also use stencils to project some cloth wrinkles patterns and wrap feature under stencile menu makes the projection stretching free. I hope you'll find this helpful and feel free to ask if you have any questions. Happy Zbrushing!

  • Jviro
    15 Hours Ago
    Thank you for the detailed reply. Just making sure I understand. There are two "flat" meshes over top of eachother, and they each have identical textures on them. The textures are opaque channels with little transparent circles in between. But one texture...
  • ajuricic
    10 Hours Ago
    You are right about the convex and concave part but there's no transparency maps involved because clear coat layer which is also convex is fully transparent. The other one with concave bubbles is vray sss2 shader with no reflection.
  • Jviro
    8 Hours Ago
    Awesome. Thank you. Again, phenomenal sculpt.
9 Hours Ago

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9 Hours Ago

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Mr Cyber Munky
thought it would be cool if maybe rocket raccoon was not the only one taken from terra and given the treatment, so i did this chimp and called him cyber munky, all sculpted in zbrush, rendered in keyshot, comped in photoshop, hope you all enjoy c&c welcome

1 Week Ago

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A Sneak Peek at the ZBrush to KeyShot Bridge
A sneak peek at the upcoming ZBrush to KeyShot Bridge: As we finalize ZBrush 4R7 we wanted to share with you this sneak peek movie which focuses on one of the upcoming features: the ZBrush to KeyShot Bridge! This exciting new feature allows you to send your ZBrush scene straight to KeyShot (in one click), allowing for an incredibly easy transition to rendering with KeyShot. Additionally, you will also see ZBrush 4R7's new ZModeler Brush in action as it is used to create the engine. Some of the features shown in the video are: *Single button press allows for high polygon models (without decimation) to be sent to KeyShot *Apply KeyShot materials directly to the mesh *Size, position, and MatCaps® are respected across the ZBrush to KeyShot Bridge *Adjust the HDR Environment lighting to create the perfect Final Render Sit back and Enjoy! B3fQG0FzVAU For more information about ZBrush 4R7 , including release information and previews of other features, CLICK HERE.

  • dillster
    19 Hours Ago
    Keyshot 5 comes with a new toon render function. I've seen some renders on the Keyshot forum and...
  • dam_standard
    15 Hours Ago
    release date ? i searched all the internet and no info on this topic. i cant get no sleep
  • Eldero
    9 Hours Ago
    Thank you MentalFrog for your answer. I can only hope with you that the Keyshot-Z (as you refer to) will be allowed on 2 computers too, just like ZBrush. Just not at the same moment ... I am not an octopus after all. Indeed it would safe a lot of...
9 Hours Ago

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5 Favorites and 24Followers.
Vampire Study

13 Hours Ago

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Wolverine

  • Diablo
    9 Hours Ago
    Cool design.like it.
10 Hours Ago

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17 Favorites and 9Followers.

11 Hours Ago

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Help
Please help me take this face to the next level. I have tweaked it several times now and I know I am getting a lot closer to a decent looking properly proportionate female face, but just can't seem to nail it. Sometimes I think it looks good, but then dismiss that as pride due to time spent on it. Any bit of advice or critique would be greatly appreciated.

13 Hours Ago

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Vengeance WIP
Concept Art by DanLuVisiArt