More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Official Video Added to Page 1) by: aurick 1 Hour Ago
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ZBrush Summit 2014 by: aurick 4 Hours Ago
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Insert Multi Mesh Repository by: aurick 07-02-14
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+ Create New Thread + Reply to My Thread
14 Minutes Ago

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5 Favorites and 5Followers.
Hello everyone, my latest personal work. Thank you

3 Hours Ago

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here you go , finished version .. thanks for lookin.

  • MealeaYing
    24 Minutes Ago
    Oh my god I love it! You never stop and this latest is the most outrageous. Im going to refer a bunch of people on another site over to have a look at your thread, Its too much!
11 Hours Ago

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Making Myths: Benstravaig
Hello This wee chap was quickly knocked up for a recent blog post on making a myth, which you can see here. Created in ZBrush from a sphere using DynaMesh and ZRemesher, rendered in Cinema 4D. Thanks for looking.

  • vlad74
    7 Hours Ago
    It looks wonderful.
  • Sav
    47 Minutes Ago
    Thanks everyone, much appreciated!
1 Hour Ago

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Reaper Centaru
"Reaper Centaur"

1 Week Ago

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96 Favorites and 185Followers.

  • Jovon
    5 Hours Ago
    allaze-eroler[COLOR=#aaaaaa] .... Thanks for that reminder... I think the glamour of Keyshot is the simplicity and quick concept iteration. Renderman is for production and while...
  • SwampGhost
    1 Hour Ago
    DrApple [I] Fall is meaningless outside of USA. Bloody annoying term for a company that sells internationally to use. If only there were some device that could give us access to information at the...
  • JohnnyRaptor
    1 Hour Ago
    Ah! You teasebags! What's the date ?
3 Days Ago

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Some character work
Was nice doing these given how much 2D environment stuff I seem to be doing of late Looking forward to trying out 4r7...and keyshot? finally, proper shadows...and PBR...rock!

  • RawSunlight
    1 Hour Ago
    thanks very much guys, means a lot that you like them
  • dopepope
    1 Hour Ago
    Great to see more from you!
23 Hours Ago

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32 Favorites and 23Followers.
TomatoVFX - Cloth folds brushes PACK 2
New ! cloth folds brushes package ( 10 brushes ) , if you sculpt cloth into ZBrush and want to save your time and be more accurate this package is your way to that . It combines most of cloth folds systems with 2000 px resolution for each . So no more wasting time Hit the download link and HAPPY ZBRUSHING ! DOWNLOAD LINK ! ( DROPBOX ) https://www.dropbox.com/s/pu5fubqjilapvyv/TomatoVFX%20Cloth%20folds%20brushes%20PACK%202.rar

  • Diablo
    7 Hours Ago
    hey man.thanks a lot for these cool brushes.keep it up.
  • Seraphina
    6 Hours Ago
    TomatoVFX, Your Cloth brushes are awesome, thank you so much for sharing. i can't wait to start using them in a project. Btw i love your work and i hope one day my work can be as awesome as yours!
1 Hour Ago

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Sketch

7 Hours Ago

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i forgot, there was one more

  • ioster
    4 Hours Ago
    Great render! Some of the metal trim on the shoulders feels a bit squishy, especially compared to that section at the bottom of the neck, but overall a really nice presentation!
  • Kisel
    1 Hour Ago
    Hi Isaac, thank`s man!
2 Days Ago

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I Finished this project check my progress in these videos I was guide with a video tutorial I finished one week https://www.youtube.com/watch?v=ZXCfhNgQGSI&list=UUGD8P9_Ofr4BdIVKY-FfW-g https://www.youtube.com/watch?v=b5SzTBBrhro&list=UUGD8P9_Ofr4BdIVKY-FfW-g&index=4 https://www.youtube.com/watch?v=W0B3pCXBmQA&index=2&list=UUGD8P9_Ofr4BdIVKY-FfW-g

  • Lou Mareno
    2 Hours Ago
    Hey Buddy man you did an amazing render, you nailed that class! all the best to you Lou
5 Hours Ago

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WIP - Female Body
Continuing my work on WIP - Female Body. :)

  • MealeaYing
    3 Hours Ago
    I love this thread, but the PaintStop one is out of this world! I love PaintStop and its very good to see someone using it!
  • TheConceptPainter
    2 Hours Ago
    Thank you! : D I also love Paintstop! :) I have to use the program more often! It is such a unique way to paint on the computer! :)
2 Hours Ago

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Some WIP screenshots from ZB:

  • 3mm
    2 Hours Ago
    Looking Great man!
3 Hours Ago

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72 Favorites and 45Followers.
Hi everyone. A quick cartoon sketch for warming up. About 30 min study.

2 Weeks Ago

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3 Favorites and 2Followers.
otra versión

  • Patov
    1 Week Ago
    Así quedó http://youtu.be/s1VxTmuNacs
2 Weeks Ago

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Single pass skin shader WIP03
Thanks a lot for the comments! I really appreciate you guys taking the time to drop me a line, very encouraging! So I have been doing a lot of testing of my skin shader with the Infinite Realities head scan and got to a point that I was relatively happy with, so I decided to test the material on some of my old models and see how consistent the shader was. I was expecting to get very different results mainly because, in my experience, the SSS pass will vary a lot depending on the model,but with little tweaking I managed to get something interesting with the SINGLE PASS render process I have been developing. You guys might have seen this guy before (The Sailor). All rendered withing Zbrush using BPR render in a SINGLE PASS! I hope you guys like it!

  • sadicus
    2 Weeks Ago
    Nice sculpts and concepts. (Alone in Dandelion is my favorite) The Single PaSSS looks awesome!
  • Ouran
    2 Weeks Ago
    You never stop amazing me Pablander. Thanks for sharing your work with us !
  • Thuxedo
    3 Hours Ago
    Thanks a lot. Great teacher!
6 Hours Ago

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Jere's sketchbook
hey guys, i'm a cg-student for 1 year now, and so i want to start showing my stuff now. of course i have a lot to lern, so i'm happy about every kind of feedback, which i can use to become a better artist. better resolution ca be found here: http://u.jimdo.com/www53/o/se2bacc8dfa56ee72/img/iaf63b886e03ab155/1408542354/std/image.png http://u.jimdo.com/www53/o/se2bacc8dfa56ee72/img/ia34212b4eae2ee37/1408542354/std/image.png thx for looking at my stuff greetings

  • truubluu
    3 Hours Ago
    Nice work for a first year student, keep it up
18 Hours Ago

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33 Favorites and 33Followers.
Thanks Webhead Done with the sculpt now, gonna do a composite over the next few days methinks

  • SammehSAMURAI
    9 Hours Ago
    Great work, Love the Mech lady head bust! great concept! really digging how you built it from the insides out!
  • Optinium
    3 Hours Ago
    Thanks guys Gonna have some fun later rendering out different passes and comping them together :3
1 Day Ago

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as the new zbrush is on the horizon, i thought it is good to become fluid in zbrush again... thus, this one is done completely in zbrush, rendered in cycles...

  • kokoro
    9 Hours Ago
    thank you diablo! ah, michalis, too much honor :-) yes, feeling is very important for me to portray, much more than likeness or technical thingies, though it is nice if i can get all together...
  • andreseloy
    9 Hours Ago
    a great pleasure to see your work! and probably i will give me a chance with the new ZBrush!
  • kokoro
    4 Hours Ago
    hi andreseloy, wonderful to speak to you after so many years! hope all is fine with you, and yes, i guess we are all looking forward to the new zbrush, it sounds awesome what they swhoed so far!
4 Hours Ago

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American Gothic/Concept

4 Weeks Ago

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ZBrush Summit 2014
[/URL] Big news! Pixologic is pleased to announce the first ever ZBrush Summit, taking the idea of our periodic User Group Meetings to a whole new level! The ZBrush Summit is a 3-day event happening Friday, August 8 through Sunday, August 10 in Los Angeles, CA and streaming LIVE around the world. Whether you are here in person or at home, experiencing the ZBrush Summit is easy. Stay connected with our live feed. No matter where you are, we'll be there! Register Now! Live and breathe ZBrush with dynamic presentations, panel discussions from a variety of industries and a sneak peek of the newest version of ZBrush with members of the Pixologic Team. Whether you are present in person or attending via the internet, the ZBrush Summit will encourage participation. Your questions can be heard via a live moderated chat window within the [U]ZBrush Summit Streaming Portal. Additionally, you can use Twitter to ask presenters questions about their respective workflows. Workflow related questions will be featured live and on camera! Attendance -- both online and in person -- is completely FREE! So mark your calendars and don't miss this opportunity to be part of the first ever ZBrush Summit! For schedules, registration information, streaming link and much more, CLICK HERE. See you there!

  • RAMWolff
    6 Days Ago
    Just heard back from Marmoset Toolbag about render output and how it renders. Here is his answer to me: [QUOTE]Toolbag 2 is a GPU-based renderer, and when it comes to output resolution it has no strict resolution limit. The output...
  • rodney71
    4 Hours Ago
    So is it standard policy to keep these live streaming events live only? I haven't seen any mention of whether the videos will be posted somewhere or if we're out of luck if we couldn't watch the live event. That would be so disappointing... Rod.
  • kaleden
    4 Hours Ago
    It was mentioned during the Summit that the videos would be posted online. However, since there's so much footage, it's going to take a while to process everything. The ZB4r7 teaser that was recently released includes video from the Pixologic...
1 Day Ago

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Catwoman Finished
Hello Everyone I'm Finnally done my first finished portfolio character Im calling this done but If you guys notice anything please drop a crit especially on the lighting which is something im still learning. Its been a crazy journey getting here So here it is.

  • rasmusW
    1 Day Ago
    fantastic job here. beautiful in every aspect. -r
  • kend
    22 Hours Ago
    Vir Norin - Thanks alot man Diablo - Thanks man Webhead - Thanks dude Black-Tooth - Thanks Ya I should of figured that part out a little bit more but that will be our little secret lol ;P Sammehsamurai - Thanks alot man
  • Patov
    4 Hours Ago
    Bonito trabajo!
1 Day Ago

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21 Favorites and 8Followers.
female emotion
Realtime Marmoset female expression, game res, I wanted to get that elated feeling. Real joy... im pleased with this one

  • Diablo
    1 Day Ago
    Jawdropping works man.love'em.
  • Patov
    4 Hours Ago
    Fantastic!
6 Hours Ago

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thanks guys I really appreciate it Here is some others sketchs that I did!

  • dargelos
    5 Hours Ago
    This is really impressive!
7 Hours Ago

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9 Favorites and 13Followers.
Enemy front/ professional work
I got chance to work on couple of characters high poly for ENEMY FRONT game : Heads done by Sriram Chandra, I worked on clothing for this one with Ankit Garg

  • Diablo
    7 Hours Ago
    hey man these look great.good luck on project.
7 Hours Ago

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Arms and Legs
Been practicing the Arms and Legs. It's so difficult, and i apologize for the anatomical mistakes. With enough practice i'll improve. I've been working on the torso as well, Follygon your references are brilliant i definitely see where i went wrong now. I'm thinking more about the muscle insertions now instead of just thinking about the shape. Sorry that i haven't completed an update of the torso but i'll sculpting the whole body at some point and i'll show that instead.

7 Hours Ago

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Cobra Verde digital sculpture
Inspired by a movie "Cobra Verde" Colour version created as cover artwork for the upcoming album of the Hideous Divinity (https://www.facebook.com/hideousdivinity/)

8 Hours Ago

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41 Favorites and 41Followers.
another orc
thanks you guys, another orc... http://oscarperezart.com/

  • schiefer
    8 Hours Ago
    nice works oscar! really like the orcs thanx for sharing
8 Hours Ago

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Accany's Dump
Hey guys, slightly wary of creating a thread here knowing I'll probably forget about it but taking the plunge. Here is some of my stuff.