More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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3 Hours Ago

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More progress. Might start detailing soon!

  • mariempepin
    21 Minutes Ago
    Nice work! Looking forward to see more!
3 Hours Ago

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I sculpted a head and tried to find a more interesting pose for the space suit

2 Days Ago

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First post
Hi all, I've been playing with Zbrush quite a bit now but I just started discovering the power and simplicity of Keyshot. Here is a sculpt I rendered in Keyshot and I'd like to know what you guys think... On all levels sculpt, texture, and render. It is still a work in progress but I think it is the time for external feedback to potentially push it further in the right direction. Thanks in advance !

  • acornboy
    9 Hours Ago
    Looks good! I'm going through the same thing, just now starting to play with Keyshot. What material did you use on the eyes? I've been having a hard time finding one that works well. Thanks for posting, and keep it up! -Sam
  • kaowut
    32 Minutes Ago
    Thanks guys! The material for the eyes is the gem one but to be honest I haven't found the perfect solution since it is not showing the iris as it should... I'd be happy to know how you deal with the eyes. Cheers, m.
36 Minutes Ago

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Just figured I could post the ''remastered'' version of my fan art I made for a Naughty dog contest and to match up with the release of the Remastered version of the game on PS4. Cheers, hope you enjoy

11 Hours Ago

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sport girl
Hi~ zbrush for sculpting/texturing and Vray for rendering. it is done in zbrush4R6 and rendered with Keyshot4.

  • Microhood
    39 Minutes Ago
    very very well done!
40 Minutes Ago

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Toral War : Rome II
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43 Minutes Ago

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Toral
More images...

46 Minutes Ago

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Toral War : Rome II
Thanks for the comments all ! (I'm really late on this! I wish I could post new updated but I'm still waiting for my rig !) Just wanted to share my latest work I did for Total war : Rome II - Daughters of mars and Emperor edition. Hope you guys like it!

2 Hours Ago

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Sculpting

  • Fynn
    1 Hour Ago
    I have to say that it's hard to look at because there are too many details everywhere you should keep that 'area of rest' thing in mind nonetheless it's an impressive model!
3 Days Ago

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Thank you for the kind words LeeJMilne & masudbrush Droid honour guard

  • digitalmax
    3 Days Ago
    Cool droid design! Like it!
  • nagulov
    13 Hours Ago
    You've got some interesting designs here, especially this last droid guard. The feel and presentation of your pieces remind me slightly of Pascal Blanche's work.
  • tucho
    1 Hour Ago
    Hey elSEEDY, nice designs, love the last one. Keep up the good work, I hope to see more!
1 Hour Ago

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old men

1 Hour Ago

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Speed modling hop u like it

  • Fynn
    1 Hour Ago
    hey miloudd you should try to learn human anatomy that will help you with creatures immensely! and always keep the bonestructure underneath the skin in mind keep going
5 Hours Ago

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Gandalf

  • kaisasose
    4 Hours Ago
    Nice style. Love the hair!
  • nagulov
    3 Hours Ago
    Nice style! You have some interesting sculpting techniques. And yes, the hair/beard is awesome. Customized curves? IM brushes?
  • Fynn
    1 Hour Ago
    totally agree to nagulove and kaisasose! really nice style!
5 Hours Ago

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Diablo thanks man @Fynn simple ! add sphere.. stretch the **** out of it using the move tool . then dynamesh, then move again then dynamesh , keep doing that until u get the shape you want .. then use zremesher . and inflate to make the size you want for the texture . i used an image as displacment and normal

  • nagulov
    3 Hours Ago
    Hah! I love goofy solutions to modeling problems -- never would have occured to me, yet works perfectly. Well done!
  • Fynn
    1 Hour Ago
    haha nice! thanks a lot
2 Hours Ago

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Some more progress on this one. With applied claypolish just to check how the main shapes work:

  • Diablo
    2 Hours Ago
    this is starting to looks really nice man.just need a little work on the forearm area.keep it up.
2 Hours Ago

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Blizzardfest 2014 |VIPER | ZERGVAAN: Lord of the Dim earth
Hi friends Here is my work which Iíve done for Blizzardfest 2014. This character is inspired by the viper from starcraft game named ZERGVAAN / Lord of the Dim earth. All (sketch, modeling, unwrap,texture, rigging and posing Ö) are done in Zbrush. * I will upload more detail of the presses soon.

  • Diablo
    2 Hours Ago
    Masterpiece.keep it up man.
18 Hours Ago

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41 Favorites and 22Followers.
Daily Sketch - Lord Voldemort / You know who (Harry Potter)

3 Hours Ago

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University Of Hertfordshire VFX degree 2014 showreel https://vimeo.com/102407330 University Of Hertfordshire VFX degree 2014 showreel from Mark Wallman on Vimeo. .

1 Day Ago

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So here's a new sculpt. Things to note -- it took me *slightly* less time to do than usual, which I'll count as progress. Also, I tried to use clay and standard more, in addition to my usual workhorse brush, the clay buildup. It was strange. Sculpting whole hands out of lumps was kinda fun. I used two different ref photos, one for the front and another, similarly posed, for the back -- having both angles helped tremendously. Go figure.

  • Treece
    12 Hours Ago
    Hi Nagulov Nice anatomy. I don't know if you've considered, but wouldn't there be a slight variation in the muscle tension in the arms, especially the one pulling on the band/suspenders. Just a thought. nice work.
  • vlad74
    10 Hours Ago
    Really nice studies. I especially like the female's back.
  • nagulov
    3 Hours Ago
    @Treece Huh, you could be right - I followed the photo quite closely, but I see what you mean. Any imperfections are entirely my fault, the lady herself is quite anatomically correct.
1 Day Ago

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go ahead

  • nassosa
    1 Day Ago
    great concept beautiful execution!
  • seanforsyth
    9 Hours Ago
    Beautiful piece! Really strong. Congratulations on it!
  • SolidSnakexxx
    4 Hours Ago
    Love the concept and execution of this piece!
5 Hours Ago

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Keanu Reeves Fan Art
Hello guys, im here again to show my new model Keanu Reeves a little fan art for this amazing actor.

5 Hours Ago

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30 Favorites and 17Followers.

7 Hours Ago

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Hi... a quick toony sculpt of "Sam & Twitch" .

  • Fynn
    6 Hours Ago
    i really like the style of your last two sculpts!
1 Day Ago

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Nike Shoes final
All the modeling for the shoes don in ZBRUSH + retop a recent Project i did for ZoDev Studios

  • Diablo
    1 Day Ago
    looks great man.
  • Fynn
    6 Hours Ago
    awesome! could you explain a bit how you did the laces?
5 Hours Ago

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Hermione Granger expression sheet

1 Day Ago

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3D guy
Hi, I worked on this character on and off for about a month. Here the final results.. I compiled this image using zbrush render images using different materials.

  • Fynn
    6 Hours Ago
    congrats on finishing! it's looking good some things that you could work on: -the image is too dark you should add a rim light to bring out the forms -the hands are a bit too small and the pose of them looks stiff -the armpit area looks a bit...
21 Hours Ago

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Cybrog concept
Hi! This is old work (pre rendered) Hope U like it.

  • Diablo
    19 Hours Ago
    still one of the cleanest hard surface works I've seen.keep it up.
  • dillster
    11 Hours Ago
    I agree, very crisp and clean work.
  • ZDamian
    6 Hours Ago
    Thank You very much guys
1 Day Ago

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Artwork based on Chris Riddell illustration from The Edge Chronicles. Zbrush, Marmoset Toolbag, Marvelous Designer.

  • Fynn
    22 Hours Ago
    nice work! how did you rendered the red bull?
  • Felixenfeu
    7 Hours Ago
    Thank you ! It's a Keyshot render
4 Days Ago

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Thanks lildragon ^^ Actually I forgot to share a timelapse I made, it's only the early development of the head :

  • Boulp
    3 Days Ago
    Thanks a lot for the kind words ^^ Much appreciated ! Sharing a little bit is the least I can do after all I got from this forum !
  • nagulov
    13 Hours Ago
    So I was wondering, how did you do the armor plates on the face exactly, it's not clear in the timelapse -- masking and extruding? Some kind of layer brush?
  • McAllem
    7 Hours Ago
    Boulp, I loved it! Could you explain which brushes you used to create this sense of different layers of rock on the dragon's face? Plus, I would love to hear your workflow in creating the rock textures. Anyway, really cool work, I watched the video like 3...
9 Hours Ago

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Orc modeling & sclupting
hello everyone, this is my first post at zbrush central. here is an ork model sclupted by me with refrence image and texturing in progress. Guys really need your feedback. and please need help in texturing and skin shader .

10 Hours Ago

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Game Art

10 Hours Ago

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Game Art
my new work, i was doing it from quite a long time, finally got over frm my lazynes and finish this. found the concept online but dont know the artist name, Sculpt was done completely in Zbrush then Retopo in Maya ( good topology can be done in maya now) pretty Cool! Textures done using Mudbox and Photoshop, Render in Marmoset ( Awesome App).. Please Have a look and post ur Feedbacks.