Edge Unweld Discover the technique of the Unweld Action, disconnect edges of your model for future edits, lastly see how it works with Dynamic Subdivision.Edge UnweldEdge QMesh Not to be confused with the Edge Extrude Action, this acts in the same way but fuses the geometry when two edges meet. Watch the Poly QMesh video for more QMesh examples.Edge QMeshEdge Bridge Close holes on your model by clicking two edges, or change your Target setting to create tube-like shapes between holes.Edge BridgePoint Transpose Start the Transpose Action by clicking a point, use familiar Transpose functions on a single point, return to Draw mode to continue ZModeler functions.Point TransposeCurve Bevel After creating a Curve (see Poly Add to Curve, Edge Add to Curve, & Point Make Curve for examples), try the Bevel Action, add more control with the Modifiers.Curve BevelCurve Delete Once a Curve has been created, use the Delete Action to get rid of any unwanted created Curves.Curve DeleteCurve Do Nothing Turn this Action on to perform other ZModeler Actions while all current Curves remain dormant.Curve Do Nothing
The first peoper test using the "customizable eye" that I am working on. I tested it with this "Zompire" because I think this type of eyes would be the least used and wanted to make sure that they still look alright. The next model to test, would be more cartoonish and stylized... hopefully it will work.
Rendered all in ZBrush and the compositing was done in Photohop. I actually did some paint-over the final image but the eyes are 98% straight from the render pass. Hope you guys like it!
I would like to share with you my lastest artwork.
I'm not a professional 3D user, I'm using Z-brush to have more like a base mesh that I photoshop a lot.
If you are interested into seeing a more in-depth and step-by-step process, you can check my complete project here : https://www.behance.net/gallery/26565853/-Police-2067
Sword handle. Blender, Cycles, Substance Painter, ZBrush 4R7.
Worked on it over a couple of nights, pretty pleased with the outcome
Each render around 1 minute on a GTX 980 @ 800 samples.
Full res versions @ DeviantArt
I know Matt (Redbeard) said to always start fresh when you are learning, but I want to keep my creative momentum going so I started with my steamboy body and reshaped him into granny. "Sorry Matt!" My goal here is to take our Granny Halloween prop and turn her into a cartoon character. I haven't dynameshed the extra parts added yet and the hair is temporary. The fingers still need work. After a couple of days this is what I have started:
Ok, I'm stepping now to finishing models to game res, so here is first bust. I made a lot of errors mostly because I was not doing retopo , and just used base topology of elements, and I'm not happy with the results, but I will now know with next work how to approach this : )
Hi guys, I'm new here on the forum and also new to this area of CG study for 11 months. I would appreciate comments and suggestions to improve my work.:D
This character have used zbrush & photoshop, the project that blur made of Deadpool, and comics inspired me to do this project.
Extremely stupid question, when I hit the "Delete by symmetry" how can I choose side?
Today i've encounter an extremely stupid question: When I hit "Delete by symmetry" under Edit Topology, Geometry, How can I choose the other side?
I wanna keep the part I circled with red but I just keep deleting it