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Edge Move Auto Radius
Discover the EdgeLoop Complete & EdgeLoop Partial Actions for easy manipulation of edgeloops.
Edge Move Auto Radius Edge Move Brush Radius
This Action will allow you to move model edges based on Target settings, see how it works with different draw sizes.
Edge Move Brush Radius Edge Move Infinite Radius
Edit whole edgeloops, see how they work with different Targets, lastly hold down Alt or Shift for more functions.
Edge Move Infinite … Edge Polygroup
Create custom Polygroups based on PolyLoops, define them more with the Overwrite or Additive modifiers.
Edge Polygroup Edge Scale
Try this Action for manipulation of your model's edges for new shapes or more organized geometry.
Edge Scale Edge Align
This action will allow you to manipulate edges for desired shapes and effects with your model.
Edge Align Edge Bevel
Easily create customizable bevels for clean edges, unique shapes, and other limitless ideas with this action.
Edge Bevel
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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ZBrush Summit 2015 by: aurick 1 Week Ago
Views: 11858 Replies: 9
ZBrush 4R7: Released! by: Pixolator 1 Week Ago
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2 Hours Ago

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1 Favorites and 1Followers.
Battle Chasers Fan Art
Aloha, this piece was based in a awesome concept art from Joe Madureira for his new game Battle Chasers. I'm a huge fan from the comic and was a great surprise about the game news. And i couldnĀ“t stop thinking about this 2 characters (Bulgrim & Tona) inside the game,hehe... Render with zbrush and photoshop. Trying a new render with Keyshot and some breakdown pics. cya

  • Webhead
    9 Minutes Ago
    Not familiar with these characters, but it looks good to me! Very dynamic.
  • Diablo
    3 Minutes Ago
    big fan of Joe & his works.I can still remember his awesome works inside Darksiders series.BTW killer work.love the details & dynamic pose.can't wait to see more from you.keep it up.
1 Day Ago

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24 Favorites and 10Followers.
Another Grasshopper...
All made with Zbrush, and a bit of Photoshop postwork.

  • teddy007kong
    1 Hour Ago
    sUPER Narly Hopper there! I love the hair details and the high res sculpt there.
1 Hour Ago

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47 Favorites and 20Followers.
New project.W.I.P

  • Patpotlood
    44 Minutes Ago
    great renders and models
19 Hours Ago

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20 Favorites and 15Followers.
I did some more work on this.

  • Santis
    18 Hours Ago
    Can't say anything on the likeness, but it's looking really good
  • Matchbox
    49 Minutes Ago
    Thank you Santis and Ghostman! I really appreciate it!
12-06-14

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Retina imac 5k Wallpaper
Hey Guys, I'm sculpting in zBrush as a hobby for quite some time but i wouldn't regard my self as in any way good enough to post my work here. I have often read through your posts and I'm really amazed at the amount of talent that is gathered here. I recently got an iMac 5k with a resolution of 5120x2880 (i7 4 Ghz, 32gb ram, m295x and 3TB Fusion drive), i was able to work easily with 30million poly+ Import 2gb Obj's in under a minute etc I know there is a way to work with extremely high poly counts and i don't mean HD Mode. Cant recall it though. I found amazing artworks here on the forums like "Space_Chic_Final_web" from selworks or "Space Cadet" from marconogueirajr and countless other works of great artists. I would love there to be a thread where people can post their work in 5k so we could have amazing wallpapers but i suck too much to lead by example. Hope you guys can get this Thread started.

  • jithinroda
    1 Hour Ago
    good job !! keep it up i have question for you , is the interface and font to small ? if you can post a screenshot
01-16-15

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27 Favorites and 31Followers.

  • teddy007kong
    1 Hour Ago
    Great render and flural detail. I've done some roccoco designs before and know how challenging the edge work can get. Great job. Maybe there could be some GOLD!!!
1 Day Ago

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61 Favorites and 58Followers.
Thanks for all of the feedback and comments everyone. Well I spent too much time thinking about this and not enough time doing it, so I guess I am a bit worn out, I think for the time being this is where I am going to stop. Still so much I wanted to do..... I mean she does not even have any eyebrows ... oh well maybe one day. Thanks again everyone...... Now for something new.

  • paulhpaulino
    1 Day Ago
    Man, this is a great sculpt. You nailed the personality on this girl!
  • jona
    1 Day Ago
    great job, I love how you did the mouth and pant creases I mean is all haha
  • teddy007kong
    1 Hour Ago
    Great Sculpt and Poly flow there! Your cloth work is very good. I can't wait to see it textured.
22 Hours Ago

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11 Favorites and 5Followers.

  • teddy007kong
    1 Hour Ago
    Awesome sculpt of Dolby! Nice render as well
01-27-08

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Stages
Thanks loads for your comments, although now i can't look at the image without wondering if i could actually make a cake that looks like that :-), hmm, need to go food shopping. The image was excepted well by the Tutor who set the brief. 1)I started with a cube3d, played with the initialize settings to make the bas shape. Whilst in edit mode i selected the top plane using ctrl/shift and then divided a few times to get plenty of resolution to work with. 2) using a variety of alphas, standard and move, i got a rough idea of some shape and decided to draw the image on the canvas with some perspective selected (from the draw pallet). I thought at this stage it was looking rather like an ant hill. 3)I played around with the shape some more and added some other lumps on the plane to start working out where i might like some rocks and hills. 4) Using the distortion pallet i added some noise, with a little extra noise to the side of the volcano and then inflated it a little. This gave me the beginning of the land slide section. 5)Using the hook brush i pulled up some of the plane to get an idea of some trees and bushes, also adding the lava flow area, by masking and smoothing. 6)I hid most of the sculpt and played with the main shape of the volcano, trying to give it better structure and get away from the ant hill look. This was done just my using 'move' and pulling it about. Finally I added 6 to a previously saved 5, plus an original base block to produce the final sculpt. The base block was needed again as I deleted it along the way to free up some processor (with not enough power, it really feels like i am trying to cut the lawn with a spoon sometimes :-) a.jpg here are a couple of angles to show where this is going: b.jpg I then added a grey texture to the model and a material that had low specularity, set the light to the top left and dropped it on the canvas. I added trees which were made from a combination of distorted Spheres with noise and inflate added, and also used the fibre brush. I added lots of small rocks by distorting a sphere, and then used spray stroke to apply them, changing the size as I went along: c.jpg I painted some colours on using imported textures and sprayed them on. Made a lava material and then added colour and texture to the lava area. I then exported to PS to play with the colours further and put the lava in place: d.jpg I got some rock textures and within PS put them together in strips to make a texture ready to import into ZB. I used a 3d plane and then divided it, made an mask using the texture and inflated from within the deformation pallet. This gave me the cut through rocks and stone. Then within PS I created a new layer which I added the cut through rock, some further cut through ash for the volcano and also some lava which was was painted in PS and then taken into ZB on a 3dplane to give it some form: e.jpg Finally I added the lava bombs, eruption, sky and clouds in PS. Also making a few small changes using the rubber stamp tool to add some more rocks here and there. f.jpg

  • John Strieder
    01-27-08
    Wooooow, what a beautiful piece!!! I love it!
  • sadicus
    2 Hours Ago
    Thanks for the mini-tutorial, cross section looks good. Cool Volcano! ...sounds right, but "cool" is so inaccurate. seriously, it's time for a better word than "cool" to describe when something is, ...eh, cool. Magmatic!
1 Week Ago

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15 Favorites and 12Followers.

  • Takai
    1 Week Ago
    Awesome latest work! Amazing thread!
  • Amdeewet
    1 Week Ago
    Elemenopee - Two month in free time in evenings one year ago during Comicon 2014 challenge. The work was not finished in time. I didn't touch it till this april. And about two last weeks from time to time in evenings for remake some textures and make...
  • Widdzy
    4 Hours Ago
    Seriously impressive work, what polycount is this and how did you do your topology? Reminds me somewhat of a bioshock theme, especially with the promotional shot
1 Week Ago

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28 Favorites and 21Followers.
Hi Zbrushers, Ive just come off a three month job and I hate being inactive. When I have a gap in my schedule I like to make practice pieces. As I often get private messages asking how I create my scale patterns on all things reptilian..I have decided to become more active on my own thread by showing work in progress of my latest project. I hope you find this information useful Thanks..Peter

  • kecaj rojam
    6 Days Ago
    Peter you're a great artist and a great man, your advice have taught me a lot and I amvery grateful Thank you for another lesson Regards Kecaj
  • Santis
    18 Hours Ago
    Very cool breakdown! Thanks Peter
  • sadicus
    4 Hours Ago
    What are some way to save the Alpha Mask, for reuse on the same model? ..btw, the Medusa looks great!
4 Hours Ago

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4 Hours Ago

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Cyber
Did this work for fun and to **** up my usual workflow to get me out of my comfort zone a bit. Experimented with some horrendous shortcuts in the Retopology and UV areas, but think I managed to pull things together in post. The work is finished, but I am always excited about comments and crits regarding areas to improve.

12 Hours Ago

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9 Favorites and 3Followers.

  • jan19
    5 Hours Ago
    Magnificent monsters! Great teeth and polypaint -- or however you did the textures. :-)
5 Hours Ago

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16 Favorites and 6Followers.
Some troll head i am working on

20 Hours Ago

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6 Favorites and 4Followers.
Some progress on the coat

  • jan19
    5 Hours Ago
    This is interesting. :-) It's got a Steampunk feel. Don't think I've ever seen a character quite like this one before. Its "different" quality makes it an eye-catcher. Love the costume!
1 Day Ago

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The Centurion
Hey everyone. I wanted to share one of my latest works with you. This piece is featured on the cover of 3D Artist Magazine issue #80. I had a lot of fun making this guy. This was my first time using the awesome ZBrush to Keyshot Bridge. I was really excited when it was first announced that zbrush and keyshot were joining forces and I was not disappointed. It's such an awesome tool for artists that just want to create pieces without having to deal UVs, complex shaders, or time consuming lighting setups. I got to focus on all the fun stuff and had a lot more time to add the little details that I like to put in. Anyways, hope you like it.

  • Takai
    19 Hours Ago
    Jaw dropping, incredible detail!
  • jan19
    5 Hours Ago
    So you're the artist who created the incredible centurion. :-) I love 3DArtist magazine, although it's difficult to find in my area, unless somebody has a subscription. Anyhow, I've admired the cover art on the current issue several times -- if I can...
2 Days Ago

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60 Favorites and 28Followers.
Big Nose
just a sculpt practice in my spare time,about 2-3 hours.Reference: Aris Kolokontes . I shared timelapse (first part) big nose timelapse from Niyazi Selimoglu on Vimeo.

  • Fenrir406
    2 Days Ago
    Nice work! Really like the Heath Ledger joker sculpt to.
  • NiyOo
    1 Day Ago
    Fenrir406_Thank you
8 Hours Ago

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another WIP

8 Hours Ago

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1 Favorites and 1Followers.
Dionesis - Elf Character Sculpt
A different character which I have built; compared to my previous character sculpt(s)

10 Hours Ago

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6 Favorites and 10Followers.

10 Hours Ago

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Paul Waker WIP
after watch Fast and Furious 7 , great movie!! , so i want to give this a try, still a WIP still need alot work on likeness. and this is what i get so far, model in Zbrush, render in maya thank you for watching

5 Days Ago

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171 Favorites and 111Followers.
Peackock feather
Hey everyone! first off, thank you so much for all the emails and comments! I'm really happy to see that the Feather tutorial has been useful, that's the point of sharing it! Here is a tip as a little follow up to the tutorial... I made this feather using the "orange" method (fibremesh grown from mesh area) and then applied some polypaint. You can draw the barbs using the Curve tube brush from the base mesh in the resources file. Once finished with the barbs, apply the "yellow" (fibremesh) technique to those barbs for extra details! I hope this helps you create another type of feather! thanks again for all the likes and shares. Cheers!

  • Bangers
    4 Days Ago
    Thanks for sharing all of your tutorials Pablander, they've helped me so much, especially your BPR Single Pass render tutorial, it's fantastic. Love the page layouts, colour schemes, also how well you explain things ~ Cheers :]
  • carver
    4 Days Ago
    Man, I got to tell you, you are among the best on the forum. The first thing is, you are highly skilled. So skilled that you feel free to share your wisdom. Not behind a pay wall (not that there is anything wrong with that. I mean, a person needs to get...
  • Pablander
    13 Hours Ago
    jan19: Not a problem! glad you liked them! Bangers: Cheers! I'm really glad to hear that the tutorials have been useful! carver: Thanks so much for the kind and very encouraging words! I really appreciate your comment!
2 Days Ago

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27 Favorites and 17Followers.
Here is an alternate version of the head I made during the 4R7 beta that shows more of the face and flat view of the quick ~30min polypaint for the face.

  • Pablander
    14 Hours Ago
    Your works is great but I got to say, your Richard Harrow portrait is absolutely fantastic! very well done!
16 Hours Ago

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16 Favorites and 6Followers.
another quick sketch from a week ago.

17 Hours Ago

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5 Favorites and 8Followers.
Dolphin
Made a dolphin for a university project. Low poly is ~5300 tri. I recorded the process of me sculpting it from a Dynasphere all the way to polypaint. I'll edit the videos together soon, in case anyone wants to see.

6 Days Ago

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4 Favorites and 2Followers.
I work on this model long time ago, but i think it's time to finish it, right now I try to refine the displacement and some details, but I have more work to do, like his hair and mouth, finish his blood from the wounds. I hope you like it

  • AdrianP
    6 Days Ago
    Thank you Diablo, it's funny that you noticed in the fibers, because that 's What I usually do worse
  • AdrianP
    18 Hours Ago
    Timelapse Orc Bust
19 Hours Ago

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17 Favorites and 11Followers.
Did some texture and material work on a low res of this dude. Substance Painter is amazing.

21 Hours Ago

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Spider vs Venom - diorama 1/6
Hello guys .. here is another piece that i did at Iron Studios last year .. was released this month .. was very fun to do it and i learned so much with this guys .. concept art by: daniel siequeroli - iron studios victor hugo souza and gerson rother Tks a lot for support . i hope you like . here is a video of final piece printed . https://www.youtube.com/watch?v=d_8AiMuILUs

  • Takai
    20 Hours Ago
    Very dynamic! I also like Venom's muscle flow, the rythem lines are really cool
  • Ouran
    19 Hours Ago
    Great job ! May I ask how you did the webbing on spider-man's costume ?