More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 1 Day Ago
Views: 287234 Replies: 565
ZBrush Summit 2014 by: aurick 1 Week Ago
Views: 68218 Replies: 186
Insert Multi Mesh Repository by: aurick 2 Weeks Ago
Views: 804716 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 157141 Replies: 92
+ Create New Thread + Reply to My Thread
1 Day Ago

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35 Favorites and 19Followers.
Thanks man Final pose and beauty shots. I will post tomorrow some wires and a turntable....now it's time to sleep

  • nimlot
    18 Hours Ago
    Ur welcome. I'm glad you like it. Turntable:
  • nimlot
    22 Minutes Ago
    I've also made a gumroad account. You can download the posed version for free from there also or get the t posed one that includes also the zbrush file for a really small price. https://gumroad.com/nimlot26
  • Diablo
    12 Minutes Ago
    this is fantastic.thanks a ton man.much much appreciated your kindness.GOOD LUCK
7 Hours Ago

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Steam youth
This is the art of next generation game character of a steam punk era background. The use of spare time to finish this work in the home, hope you like. I am very glad to place to discuss my shortcomings and we need to improve and.

38 Minutes Ago

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And more:

40 Minutes Ago

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More work, few of these are variations of head from last post: and more

2 Days Ago

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65 Favorites and 42Followers.
Hi everyone. Here is final version. I did texture Zbrush and render Vray. Hope you like!!!! ^^

  • teeg000
    56 Minutes Ago
    She came out nicely! I especially like her outfit. One little crit, if I'm being picky, it seems like the interface between the breast tissue, pectoralis, and the arm is a little off -- I feel like I can see too much of her armpit.
1 Day Ago

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Marvelous designer test...

  • Dragonboy
    16 Hours Ago
    That's looking great man! Claudio
1 Day Ago

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evolution...

  • Philuxius
    1 Hour Ago
    Bien joué alain, du super taff
12 Hours Ago

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Hey Guys, I don'know if anyone is interested; but I made a matcap version of the iron golem render, and thought I'd share it along with a little explaination... https://www.mediafire.com/?6frqfo100lipkr0 The renders were originally just done using the standard grey wax matcap, and then tweaked in post using adjustment layers in Photoshop. But I decided that I liked the way it looked, and might actually like a matcap of it to use in Zbrush. if you want to do something like this all you have to do is go into the material pallet in Zbrush, and in the modifiers sub-pallet there is a thumbnail of the matcap. You can take a screengrab of the thumbnail, then take it into Photoshop, apply all of the same adjustments that you would to a final render, then import it back into Zbrush. Voilą! you now have a matcap that looks just like your render without needing to do all the post work. If you wanted, you could even hand paint the thumbnail, or add one of Photoshop's filters.

  • SydDevious
    10 Hours Ago
    wait. am i to understand that you can change up a matcap image in photoshop, bring that image into zbrush. and zbrush will adjust the material settings to render like in the image??????? o.0
  • SydDevious
    2 Hours Ago
    Just tried that really quick. I had no idea you could do that. thats pretty awesome!
4 Hours Ago

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Stare
Hello guys, This is another personal project that I just finished called "Stare." I always start a project with a feeling that I want to express. For this piece, I wanted to explore the idea of a stare. I don't like to explaining what the exact feeling that I felt because I want the viewers to have their own interpretations of what the character is thinking. It could be someone she is passionate about or it could be just a random thoughts. I am not sure if my artistry is mature enough to evoke viewers to feel something from this piece. Hope this draws some feeling and enjoyable. turntable: https://vimeo.com/110630609 more on: http://www.artstation.com/artwork/stare-bb26884e-2b06-4d90-bc81-2c0827fffea5

  • Masart
    2 Hours Ago
    hi, good work,
  • Diablo
    2 Hours Ago
    lovely work man.sooo beautiful.keep it up.
16 Hours Ago

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Portrait of JFK
hello guys, I was a traditional scupt student now made myself to a digital sculptor by Zbrush, first time tried Zbrush I was impressed by its handy tools, and I dicidied to leard more about it and more about whole CG production.Here's my first ever FINISHED work , a CG portrait of the famous JFK. For this piece , I started it from some base spheres and then dynamesh it to sculpt almost everything like head, hands, clothes ,etc, and then zRemesh , for the hair and fur , they're fiber meshes exported as curves to Maya and applyed some hair systems and some nodes of a hair plugin,Shave and a haircut. Rendered in Vray for Maya. The final render size is near 8K and rendered time for days. Hope you like it, and happy zbrushing!

  • Aazv17
    9 Hours Ago
    Stunning work!
  • bitans
    8 Hours Ago
    Love the details! Congrats on top row!
  • rohitsingh.bhui
    4 Hours Ago
    wow.. u have put in very settle details which is very nice, not exaggerated too much on skin details..love the rendering and sculpting..congrats on top row
05-23-14

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  • dopepope
    05-23-14
    Looking pretty fantastic!
  • Diablo
    05-23-14
    awesome works.love the posing on the Wolverine.
  • rivos
    4 Hours Ago
    Erick Awesome, I love your wolverine. How long must we wait to new wolverine?
06-22-14

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Dwyanchai thanks zbrush+photoshop

  • nebular
    18 Hours Ago
    Aye - very nice!
  • rohitsingh.bhui
    4 Hours Ago
    u r tooo awesome at the age of 21... love your Sculpts, u really got good skills
6 Hours Ago

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18 Favorites and 14Followers.
Working Late on Halloween
Here I am at 907 on Halloween waiting for frames to kick out of muster so I can go home for the weekend... Waiting around did finally give me a chance to finish this Chunli remake though - which I am stoked to be thru with. You can only look at a project for so long before you start to despise it a little more with each glimpse, haha. Modeled in zbrush obviously... rendered with vray maya and comp'd in Nuke. Hope you like it and feel free to critique the hell out of it.

6 Hours Ago

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Uptade! Here is my first ever low poly uved and fully textured model.

2 Days Ago

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Time
This is my final entry for TIME challenge. Goal was to create print ad for new TIME machine. Be sure to check full 5000px resolution here: http://bit.ly/1rkfvA8 http://bit.ly/1paSAEb http://bit.ly/1sinKjT I think that in 2055, when our TIME machine will be made, time travelling will aim to entertainment industry. People will be bored by movies and they will want something more. So The Foundry will decide to give people next level of entertainment. Huge thank for initial idea and patience belongs to my girlfriend Zuzana. Because of that, I think advertisement should follow this concept, where actual TIME machine is not important. What is important is the experience. I tried to show that you can enjoy your stay in past or future, it's up to you. Choose your TIME. As for creation process, I started in ZBrush where I sculpted hero's body from simple cube. Then I moved to MODO for retopology, props modeling, mapping, rigging. Texturing was done in MARI and for sure shading, lighting, rendering in MODO. Composition is NUKE stuff. Obviously MODO was my core 3d app, as it is for all my projects.

  • Aazv17
    7 Hours Ago
    Wow, really cool concept and execution
7 Hours Ago

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Glad you like the Tutorial SaavedraCG . To create a thinner weave, you have to go back to the original weave mesh and modify it and then reapply it to the target mesh. I went ahead and modified one for ya, hope its the look you wanted. Here's what the modified mesh looks like. Here's what it looks like on a Plane 3D subdivided once and Tore it up a bit too.

8 Hours Ago

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3 Favorites and 1Followers.
Wips
Here is some progress

8 Hours Ago

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11 Favorites and 2Followers.
I think I'll call this done. Was a great learning experience. I didn't have time to use the sculpt as planned: Wanted to do an ink with it as reference, but I just had time enough for a paint-over in Photoshop, which I did today. I'll let this thread die now.

03-12-13

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Thanks guys! Here's a few more. 53218669 54227045

  • SydDevious
    8 Hours Ago
    wow. that was awesome. I started looking at this thread from the begining. i was like, nice. solid anatomy. cool stuff. then all of a sudden this massive jump in skill and style. its awesome to see what a year difference can make. Congrats man. excellent...
9 Hours Ago

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120 Favorites and 129Followers.
ok and here ? I constrated the diffuse and bring back the color variation I had. Modified the orientation of the hdri map and desaturated it.. and activated the GI for that test.. still no facial hairs too long to render :P

1 Day Ago

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53 Favorites and 27Followers.
Did some fixes to hands and feet. And I was unable to resist and started detailing. Though still not satisfied with general shape of hands. The fingers of her right hand are too straight and lack a gesture, there is no feel of bearing the weight. And looks like the left wrist is too short (result of deformation after the posing). Overall wrinkles appear to crisp, but I believe that with SSS shader everything would be OK. In the end I always can soften them manually. I hope that overall it looks a bit better now

  • Thor
    18 Hours Ago
    From scratch?!? Haha... No way I could recreate that pose so quickly from scratch. Lo poly...
  • SydDevious
    9 Hours Ago
    Wow. those feet and hands!
10 Hours Ago

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Mega post. Artbook «Wrath Of The Gods»
Some characters from my artbook «Wrath Of The Gods» ll done in zbrush, ps, keyshot. Welcome!

10 Hours Ago

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Netrush's Sketchbook
Hello everyone. My name is Greg and I live in Poland. I'm new to the forums and I would like to share my sculptures here. Before I was only self-criticizing my work, but now I think it's time to move on and listen to people opinion, because I feel like I'm stuck in my progress. All of the sculpts are done without references. I know it's bad habit I need to use references next time.

10 Hours Ago

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23 Favorites and 10Followers.
Syd Mead Mars Rover
Was looking at some of Syd Mead's work the other day and I was loving his unused concept of the mars rover for "Mission to Mars": http://www.japetusproductions.com/Im...rover_down.jpg http://www.japetusproductions.com/Im...er_at_dome.jpg I had to make my own so I fired up zbrush and have worked on it since Wednesday. I think it's looking pretty cool! Who knows what I'll do with it, but I thought I'd share!

6 Days Ago

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20 Favorites and 7Followers.
some sketches

  • ARASH-B
    5 Days Ago
    great. I love your works ! especially, your first post !! it's an amazing thread
  • mr_max
    3 Days Ago
    I love all of your works specially your blizzardfest character , His facial expression is really great! Can't wait to see more from you! keep going .
  • 3mm
    10 Hours Ago
    Some Really Solid works here,love the first one so much
11 Hours Ago

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WIP-Update
Just finished his clothes.

2 Days Ago

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Berserk
Hellhound from berserk 2 hours on this only

  • Godless Dog
    2 Days Ago
    Nice! How did you get the transparent orange glow above the eyes? I assume that was added in ZBrush
  • eleszar1
    11 Hours Ago
    i used photoshop for the glowing smoke
23 Hours Ago

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Realistic body in Blender - WIP
I am sort of new to this but is still improving. Sculpted and painted in Zbrush and rendered in Blender. Need to do something about thoose veins that looks like scars and work on the shader It is still a big leap for me, doing this for about a month.

  • tidyfiguremaker
    18 Hours Ago
    Looking good from my perspective, however I think you should concentrate on getting the basic forms down first. You are jumping too fair ahead with the detailing. I appreciate that you are new to this, continue to study anatomy and you will improve.
  • Fynn
    11 Hours Ago
    totally agree with tidyfiguremaker for just starting out this is good! I refused to look at references in the beginning because it felt like cheating but now I can't stress it enough when it comes to learning anatomy! just a few big things: the waist...
12 Hours Ago

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Blood Hunter

13 Hours Ago

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Zora - From the Legend of Zelda
Practicing Sculpting and Texturing: