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Architectural Design - Part 1
This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.
Architectural Desig … Architectural Design - Part 2
Now that you have your base building model ready after watching Part 1, let's modify your base model more with the ZModeler Brush.
Architectural Desig … Architectural Design - Part 3
Start this lesson with an introduction to Surface Noise, this will be used later to add more detail to your building. ZModeler is used again to create seperate assets for Alpha creation.
Architectural Desig … Architectural Design - Part 4
Now that you've created tileable assets from Part 3's lesson, let's create Alphas with help from the 2.5D features.
Architectural Desig … Architectural Design - Part 5
Using the Alphas created in the previous lesson, it's time to apply them using Surface Noise. This technique adds detail to your skyscraper, giving it a realistic effect when rendered.
Architectural Desig … Architectural Design - Part 6
We now have a fully modeled skyscraper building, let's render it with the ZBrush to KeyShot Bridge!
Architectural Desig … ZModeler Introduction
This video introduces you to the ZModeler Brush and a few of the basic functions you will need to get started.
ZModeler Introduction
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Insert Multi Mesh Repository by: aurick 1 Week Ago
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18 Minutes Ago

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4 Favorites and 6Followers.
Any Better??... Im stuck on detailing..

29 Minutes Ago

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1 Favorites and 4Followers.
Tweaked the eyelid and beard color. PD: Sorry for the low res. My pc won't allow me to render this project more bigger than that.

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53 Favorites and 24Followers.
Bee character to Keyshot!
A recent freelance project! For a

1 Hour Ago

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53 Favorites and 24Followers.
Bat Pig!
Quick 4 hour sculpt to Keyshot!

1 Hour Ago

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53 Favorites and 24Followers.
Star Hugs Girl for the Zac and Chad Film!
A Backround Character for the Zac and Chad animation Film!

1 Hour Ago

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53 Favorites and 24Followers.
Bakery lady! for the Zac Retz and Chad Dusenbery Animation film
A character for my Animation film with Zac Retz!

1 Hour Ago

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53 Favorites and 24Followers.
Octo Jelly
Very fun Quick Sculpt, then to learning how to render better in Keyshot!

10 Hours Ago

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124 Favorites and 69Followers.
055 Erase Card artwork for the game EPIC by White Wizard Games. SKetched, Sculpted, Composed together in Zbrush. Render in Zbrush. Paint over in PS.

  • SoDakZBrusher
    1 Hour Ago
    Beautiful sculpts, renders...everything. The modeling, texturing and renders in all your work are fabulous. I would kill to know how you textured, painted and rendered the dinos in your last post. Wowzer. Keep up the top row work.
13 Hours Ago

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2 Favorites and 0Followers.
Josie
Project done in partnership with 2cgvfx using ZBrush + Mari + Arnold Render. I used a Basemesh scanned and made some adjustments in zbrush, all painted texture maps in Mari and rendered in Arnold. I will soon make available all files at gumroad:www.gumroad.com/henriquecampanha/follow Basemesh provided by www.facebook.com/2cgvfx. A little more process: https://www.artstation.com/artwork/josie

  • LeoAMD
    2 Hours Ago
    Youv'e captured it. The eyes have a soul! Well done!
2 Hours Ago

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92 Favorites and 56Followers.
Some More Exploration with the New Technique. Able to create such Great Amount of Detail with such Ease. I'm gonna Record a Tutorial this Weekend for you, Think I've Narrowed Down all the Pluses and Minus to this Technique to Share with you. Enjoy this Cool Shot for Now. ;-)

  • megacal
    2 Hours Ago
    Creepy cool! Are they us 100,000 years from now? Would make a great Sci-Fi movie! Looking forward to the tutorial.
  • gmp1993
    2 Hours Ago
    Could Very Well Be Lol Think youll have Fun with this one, lot more Possibilities with this Technique
2 Hours Ago

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10 Favorites and 6Followers.
Norn Guardian
Hello, I've been trying to do more work based on concepts, this is one based off of the Female Norn Guardian from Guild Wars 2: Tried out the ZModeler tools for the armor and helmet, was pretty easy to learn and had many nice new tools

3 Days Ago

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6 Favorites and 1Followers.
Dont skip Leg Day
Finished the leg scaffold in Maya today. As some of you may notice, the hoof and ankle are over-engineered by a silly degree. That's because it was the last part I made 8 years ago in Maya before I threw in the towel. Now I can do all those details so much better and faster in ZBrush, huzzah! On a related note, I have discovered as I learn ZBrush how I can cheat more and more with the poly scaffold in Maya. No continuous merged mesh needed, Dynamesh will fix it. No good topology needed, ZRemesher will fix it, hehehe. This is resulting in faster progress. Neat.

  • Freewaldo
    3 Days Ago
    Hey nice build up, lovely style ... im staying tuned.
  • Westfield
    2 Hours Ago
    Thank you! I shall endeavour to not disappoint.
05-26-15

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86 Favorites and 49Followers.
Thanks! Yep, its KeyShot. Thank you Michalis! Actually, you had more to do with it than you realize, I did the rigging in Blender. I have some more things to learn, weight painting and how to get the bones properly rotated before I attach them to the object. From there it's just a matter of getting good at it I think.

  • MealeaYing
    2 Weeks Ago
    [TABLE="width: 777"] [TR] [TD]Paleo, yep, thats what I used, I have never had any luck with rigging in ZBrush, or getting things posed without destroying them. The suggestions for getting materials in PixolsTo3D stuff worked great, I didn't think of...
  • paleo3d
    6 Hours Ago
    Kind of quiet around here... Guess everybody's busy. Attached is a short study in UV sculpting ( GUV ) ZB 4R7 and CS.
  • michalis
    3 Hours Ago
    @paleo that's beautiful!
4 Hours Ago

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3 Favorites and 5Followers.
Small update, started modeling some props. Cheers

9 Hours Ago

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23 Favorites and 10Followers.
2015 Newyear greeting card
zbrush4R7 keyshot5 ignis image works https://www.facebook.com/IgnisImageworks http://www.ignisimageworks.co.jp

  • Bangers
    4 Hours Ago
    Hey Chappy, I like your work a lot, the retro space girl is fantastic, amazing skin texture, I'd love to know how you made it. The Party Ram dude is brilliant, reminds me of Archer, lovely render. Cheers
6 Hours Ago

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11 Favorites and 8Followers.

7 Hours Ago

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22 Favorites and 11Followers.
quick update. if only that pesky day job would leave me alone long enough to finish him

3 Days Ago

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24 Favorites and 23Followers.
Deadpool Fan art
A little while ago I came across the new deadpool design for the movie, and after a couple of nights of thinking about it I decided to give it a go and add my own little twists here there.Overall I like how it turned out, but unfortunately my eyes only see what could be better and I can only I hope your eyes are nicer to you. lol. Have a great day everyone.

  • dagoned
    1 Day Ago
    haha cool. I'm glad you like it. Have a good day mon ami.
  • aankruwet
    7 Hours Ago
    i love your works mate its real dead pool ! ,and i am look back at your 2008 post ,its awesome progress thanks for your inspirations
8 Hours Ago

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28 Favorites and 18Followers.
Here's a recent one with layers and process work...

9 Hours Ago

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15 Favorites and 4Followers.
Done for now..Used Mudbox for sculpting and painting, 3ds Max for retopologizing, Zbrush for Fibermesh, Maya for rendering, and Photoshop for texturing and postwork.....Moving on to a new project!

4 Days Ago

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105 Favorites and 63Followers.
Ok guys this is it!! the course is finally over, it´s been a freaking awesome adventure and here is my final project hope you guys like it

  • jmturbo
    17 Hours Ago
    Thank you very much guys!! I really appreciate that you like it Before starting at the game artist academy I already had a lot of experience in 3d, but not specifically in characters, even though I did use zbrush and try to sculpt stuff when I...
  • Diablo
    10 Hours Ago
    hey man.how you doin'?? hope you're doing great.just saw this & I can see huge improvement since last year.she looks wonderful.especially her face & hairstyle.also good choice on the pose.give her such a powerful look.awaiting for your next works.BTW...
  • Arphenion
    9 Hours Ago
    First congrats on your job! Looking at your work I'm not surprised that someone wants to give you an opportunity. Really enjoyed reading your text. Very helpful! Thank you very much Already subscribed to your thread. Looking forward to more of...
9 Hours Ago

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23 Favorites and 10Followers.
Re-rendering
zbrush4R7 keyshot5

9 Hours Ago

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218 Favorites and 46Followers.

19 Hours Ago

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"Heisenberg"
Hello everyone! This is my first work. I created this inspired by the series "Breaking Bad"!

15 Hours Ago

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85 Favorites and 48Followers.
hi all! My Zbrush sculpt, CNC wood carving - sohowood.ru

  • menjah
    11 Hours Ago
    I love how you're illustrating the blurring lines between technology and traditional sculpting. Love your milled wood projects, really beautiful!
  • VoroN-art
    10 Hours Ago
    Likesyrup, thank you! And i liked your work. menjah, thanks! But guys from sohowood milled these bears, i'm 3d sculptor only )
2 Days Ago

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Some more sculpting exercise.

12 Hours Ago

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16 Favorites and 7Followers.
The Witch
Personal project based on the art of Igor Sid. Thanks all

14 Hours Ago

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Hey guys. Thanks. The sculpting of these dinos were started and completed in Zbrush. Hasbro has many internal Zbrush users as well as a host of mechanical experts that work out the function and articulations of the toys. The larger Green dino had the most mechanical components of all of the sculpts that I worked on. The art director and I discussed the price points of the toys, how much articulation and mechanical components we could have in the toys. The Green one has lights, sound and 5 points of articulation while some of the simpler ones have only 2 points of articulation with no sound or lights. More bells and whistles = more cost. There were several advantages of working in Zbrush for the project verse traditionally or with other sculpting packages some of which were that we could do many different variations of articulation adjusting for cost or exploring different ideas for movement, change sizes quickly and make edits in minutes. Saving time...saving money. In the end some sculpts were used with a lot of articulation at medium to larger sizes but also the same sculpt minus the articulation points were used at smaller sizes. Same sculpts but just without all of the different components thereby offering another product to put in the cart. Zbrush was a champ through the entire project! There's simply no way that I could have done this project with it. The general process went like this: The art director approached me with the project to do some initial character sketches of the dinosaurs that he had in mind. This is for Playskool so they had to be cute and fun. As posted above I generated some 2D sketches of the dinos and made some general color suggestions. The art director gave some notes about the line up of characters and we presented the results (sketches) to the team. They love the sketches and gave me the green light to do the sculpting. Before starting the sculpting my AD and I discussed price points, articulation, deco and colors. Then the sculpting began. For the larger dino (Green one) a foam model was built internally so that the mechanisms could be established. That was handed off to me then (photos only) to do the digital sculpt. I did not do any of the internal structures for the mechanical components. That's the job for the engineers. My job was mostly aesthetic. Make them mean but in a 'cute' sort of way I think is how it went. Anyway, here are a few breakdown images of how the project came together in Zbrush. Some really neat videos of the internal mechanisms for the dino. http://www.warnermcgee.com/dino/Dino_Mech.mov http://www.warnermcgee.com/dino/Dino_Mech02.MOV

15 Hours Ago

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78 Favorites and 73Followers.
My latest portrait with Zbrush an Keyshot. Maggie Smith in role of Granny Weatherwax of Discworld. Hope you enjoy

1 Day Ago

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50 Favorites and 32Followers.
Thank you all! Here is a brief explanation on how I sculpted the skin, some props and the displacement workflow I used to render the model in 3dsMax + Vray. I hope you like it! Cheers!

15 Hours Ago

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0 Favorites and 0Followers.
j3l06 - some works and sketches
Hello everyone! I also began to study zbrush and will be very happy to join this wonderful community! I hope I'm not breaking any local rules

1 Day Ago

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64 Favorites and 29Followers.
WIP Athena with the gold helmet Ciao, TM

  • kokoro
    1 Day Ago
    great! everything is wonderful in this piece, color, compostion, pose, idea :-) ... you are very productive, it seems you work all day, so many pieces come out. you seem have learned quite good technique to bring your ideas so quickly to live. wonderful!
  • michalis
    17 Hours Ago
    Wonderful posts, Almost missed them,