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Edge Delete
Remove single edges, partial edge loops, and complete edge loops.
Edge Delete Edge Add to Curve
Using this feature will allow you to choose specific edges to add bevels, ZRemesher guides, and Insert Mesh Curve brushes.
Edge Add to Curve Point Do Nothing
This option will allow you to restrict point modifications, while applying poly actions to a model in areas that may be difficult with the point mode enabled.
Point Do Nothing Edge Close
Besides automatically closing a hole, this feature gives you modifers to apply various types of generated geometry to close a hole, and powerful extruding options from the newly created closed surface.
Edge Close Edge Collapse
Use the edge collapse feature, you can clean up poly areas on your model, or generate large polygons or triangles for modeling.
Edge Collapse Edge Do Nothing
This option will allow you to restrict edge modifications, while apply poly actions to a model in areas that may be difficult with the edge action activated.
Edge Do Nothing Poly Insert NanoMesh
Learn the basic of creating an Insert NanoMesh brush.
Poly Insert NanoMesh
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Highlighted Threads

ZBrush 4R7: Released! by: Pixolator 19 Hours Ago
Views: 137637 Replies: 639
KeyShot Bundle Offer Ends April 12 by: aurick 1 Day Ago
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Insert Multi Mesh Repository by: aurick 3 Days Ago
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ZBrush 4R7 P3 is Now Available by: aurick 3 Days Ago
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A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 2 Weeks Ago
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Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 02-04-15
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26 Minutes Ago

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and some more pics (most of them just screenshots from Zbrush and 3ds max, and a few Keyshot test renders)

  • jan19
    9 Minutes Ago
    Awesome work. :-)
11 Hours Ago

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Started from scratch... I was not liking the initial direction...
Day 2, WIP, Saul Goodman

  • jan19
    5 Hours Ago
    Looking good. :-) I just recently discovered Breaking Bad, so that's why these BB characters are catching my eye. Watched all the seasons, back to back, as quick as I could find them. Don't know what it is about that show, but I really like the...
  • DanBolivar
    2 Hours Ago
    Hi Jan, thank you for noticing. Yes, that lower lip, noted. Bill Odenkirk, who plays Saul Goodman is a very 'animated' character. Just finding enough references where he's not actually smirking or doing something expressive with his face wasn't...
  • jan19
    12 Minutes Ago
    You're right! :-) I googled pictures of him to see if I was right about the lip, and he always has some sort of expression. Those heavy brows...I kept thinking, "Are those his, or is he just concentrating?" Anyway, it'll be a challenge to...
29 Minutes Ago

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Wip Medic Armor (3ds max Hardsurface + Zbrush for the head)
Hi everyone! Big fan of ZBC and it's been ages since i posted anything, coz i've been into making only low poly and hand painted textures for the last few years. Check out my deviantart: http://tsabszy.deviantart.com/ or my FB Page for more updates, if you are interested of my work: http://www.facebook.com/csaba.baity.3dart Here are some pictures about my BlizzardFest 3d entry for Gameartisan's contest last summer. I used Zbrush for the head, and for the carvings on the gun and used 3ds max for basic proportions and hardsurface modeling for the body and gun itself. I realize Zbrush is much more efficient and quicker to do your basemesh for proportions, but the last time I did anything high poly was 2 years before this project, so I was trying to focus on a more confortable workflow for myself. Here is a progress video of how I aproached the basemesh in 3ds max: [video=https://www.youtube.com/watch?v=2NKxtlaGEYU[/video] I'm working on a project now that involves sketching in Zbrush that I'll post later I hope you enjoy it!

49 Minutes Ago

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16 Favorites and 5Followers.
Day 4
Hallo people. day 4 is up on youtube. today i spand the most time fixing the engengeometry. i also added tires and a steering wheel. here is the video, and a bit further down a short render. have fun

1 Hour Ago

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thank you Diablo !

13 Hours Ago

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Lana Del Rey
Hello again, guys! I have finally finished my artwork in tribute to Lana del Rey. It was a nice exercise that teached me a lot during the whole process. This was an image made with so much love, because I am a real fan of Lana. I really hope you guys ejoy it! Softwares: Zbrush, 3Ds Max, Marvelous Designer, Ornatrix and Vray. I also wanted to thank some people that helped me a lot during the process. Thanks a lot, Guzz Soares, Felipe Bizzoto, Yuri Alexander, Dejano Jovanovic and also my girlfriend Danielle with her feminine tips haha Here is the previous thread where you can see a bit of my process: http://www.zbrushcentral.com/showthread.php?190243-Lana

2 Hours Ago

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A little tribute to 80s cyberpunk

13 Hours Ago

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4 Favorites and 2Followers.
last tweak before retiring (just for the night!) separated out a polygroup section to give ZRem less to chew on - seems like something usable could be got this way - whether it's practical to stitch parts back - dunno --

  • Gordon Robb
    8 Hours Ago
    Thanks for your tests. It seems it could be useful for some things. This oarticular part I want to be able to control the bae mesh a lot more as how the UV ends up is really important to me. I'll be creating s normal and curvature map and using them in...
  • angusmac
    5 Hours Ago
    yes - I still do manual retop in Blender (and considering this )- and meanwhile keep searching in the hope of finding the hard surface retop holy grail -(holy grail - euphemism for a...
  • Gordon Robb
    3 Hours Ago
    Zremesher is definitely superb to get a low poly version of a very organic shape, no question
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20 Favorites and 16Followers.
Thanks for the feedback Some recent work on a new book

16 Hours Ago

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67 Favorites and 91Followers.
[/URL] [URL="https://gumroad.com/l/koss_pro_4aa"]~DOWNLOAD AVAILABLE~ Thank you all for the love and support! Hope you enjoy! ~MAH~

  • Nikosis
    13 Hours Ago
    Awesome work
  • Mahlikus The Black
    12 Hours Ago
    jan19 - Another tip when it comes to array mesh. If you adjust the base array mesh and it expands on the models "defined virtual binding box" (like Photoshop if that makes sense) it throw a lot of the array parameters off and you may need to...
  • jan19
    5 Hours Ago
    Thanks, Mahlikus. I gotta admit, I don't have the Array Mesh techniques -- except for the straight axis line and presets -- down in my head yet. The Cylinder Block Array you put up gives me a starting point to work from though. :-) I really...
3 Days Ago

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24 Favorites and 15Followers.
Anime Style Character Sculpt
My latest personal work: When I first saw the original concept, I fell in love and I had to make her in 3D! Hope you guys like it, Enjoy Original concept by Daeho Cha: https://www.artstation.com/artwork/character-concept-art-ee1cafca-1e4f-4532-bdb2-e93b6e43b86c Artstation: https://www.artstation.com/artwork/anime-style-character-sculpt

  • MichaelMaehring
    1 Day Ago
    Hi, really nice work! what material did you use?
  • xiejiawei
    5 Hours Ago
    congratulation top row!
1 Week Ago

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Reggie, By Emanuel DaSilva Luz Yogi, By Jason Mark Sabal, By Jason Mark

  • garcialong
    3 Days Ago
    I share the same view as I loved the detailing done in both the games. They have got the realistic effects and designing. I appreciate the great job done.
  • jempix
    2 Days Ago
    Thanks for the kind words.
  • Anshu198823
    5 Hours Ago
    ohh..damn..its my favourite game..thanx for sharing...damn good models...
01-19-15

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94 Favorites and 165Followers.
Portrait
Hey guys, adding some more recent personal projects Personal project to study female faces. I wanted to try a few different techniques on eyes and hair, you can see a small breakdown bellow. Everything modeled and rendered using Zbrush, hair is fibermesh, eyebrow and eyelashes modeled and placed by hand. Hope you like it! render passes breakdown https://grassetti.wordpress.com/2015/01/18/portrait/#jp-carousel-4801

  • markwhitcombe
    02-03-15
    Your a brilliant artist Rafael, I really like all your art but this is probably the best 3D sculpted female head I've ever seen, looks great in greyscale and those eyes without the pupils are kinda scary but very appealing. Beautiful piece of art. Very...
  • cobra1979
    02-21-15
    This is great to say the least.
  • Grendal
    5 Hours Ago
    Very good and impresive works!
5 Hours Ago

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An orc.....
its an orc...had so much fun creating this..thanx so much to the top zcentral artist from whom i learned so much.....hope u all lik it...thanx

7 Hours Ago

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5 Favorites and 2Followers.
Likeness study
Quick likeness study of Andrew Garfield

  • Anshu198823
    6 Hours Ago
    superb bro..keep it up....i liked all your works....
6 Hours Ago

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29 Favorites and 15Followers.
Design Project for fun...
Hello everybody, here a sculpt as a training to progress in my worflow, I hope you'll like this

1 Day Ago

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65 Favorites and 61Followers.
A new one , this time with a hijacked Psoas major (and minor):

  • Jagoro
    12 Hours Ago
    Love the last one. Great idea and pose. just checked out your website, the utopia stuff is really awesome, looking forward to see more. Great project by the way must take a lot of patience
  • Alexander Kafoussias
    8 Hours Ago
    Jagoro: Thank you for the kind words, I'm glad you like the projects Yes, the theory part of anatomy takes some time and patience but the rest is pure fun Thank you for visiting the thread and website!
1 Day Ago

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35 Favorites and 13Followers.
Superthing
Hi my friends Here is my work in the Comicon challenge 2015

  • Webhead
    13 Hours Ago
    Nice concept!
  • nassosa
    9 Hours Ago
    wow I didn't see it in the challenge. well done! and good luck
9 Hours Ago

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Dino wip

1 Day Ago

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Sketchbook 2014-15
Hey everyone! Finally, I decided to make a zbrushcentral sketchbook. I am sharing the work I have done in past year and this year. All this is my personal work. I am just trying to get better in designing robotics and mechs. I am going to share some of my zbrush techniques here as well. Mech Leg Design My latest work done in zbrush 4r7 and Keyshot.

  • dopepope
    20 Hours Ago
    Looks pretty great to me. Amazing hard surface work.
  • vickyseauta
    9 Hours Ago
    Hey everyone! Thanks you so much for dropping by. Here, is a quick video on using masking as selection in zbrush 4r7. I have also mentioned few things such as straightening the vertices and using extrusion on curved surfaces.
10 Hours Ago

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33 Favorites and 21Followers.
And variant with helmet OpsCore.

11 Hours Ago

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Batman
A Wip of Batman ,still tweaking around

12 Hours Ago

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7 Favorites and 6Followers.
Michelangelo Pose
Trying to give the scene a little more action. didn't think the last pose was all that interesting.

1 Day Ago

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Michelangelo Concept
Got the sudden urge to make a ninja turtle. Still working out the sculpt. Thought he was at a good enough point to share though. Any feedback is welcome.

  • Brandon Harper
    12 Hours Ago
    Trying to give the scene a little more action. didn't think the last pose was all that interesting.
4 Days Ago

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27 Favorites and 18Followers.
Ratatouille
Hi all! We are Verocchio and Metuselah. This is the last works. Hope you like them.

  • Sho3d
    2 Days Ago
    exellent work congratz
  • lingz57
    2 Days Ago
    This is Marvelous Designer 4.5 ?
  • Jagoro
    13 Hours Ago
    Jaw droping. This is pure perfection
13 Hours Ago

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7 Favorites and 8Followers.
inside out - a horse with no name II from pauloWelter on Vimeo. who made this possible: creature team - James Jacobs - Lonnie Kraatz - Tyson Brochu - Crawford Doran - textures - Tristan Rettich fur - Sara Hansen lookdev - Colin Ebbeson horse sculpt - me

  • Jagoro
    13 Hours Ago
    grear workflow and some mad anatomy skills. Fantastic Work
13 Hours Ago

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old boozer Luigi, woke up in the Park naked again, without any clue how he got there After Months without sculpting I've finally found time for a short Zbrush session. had fun with this guy 50% Zbrush 50% BPR Pass Bashing in PS

  • dopepope
    13 Hours Ago
    cool stuff. Particularly like the cave worm.
13 Hours Ago

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oops - not symmetrical indeed! - distracted and overdue for bed here! - did a quick test to make up for it - manual retopo is still req I guess - ZRem can get part of the job done, but the details seem to elude it still - and cleaning them up may take longer than starting from scratch how practical it is isolate the flat areas for separate topo is a question to investigate - I may have a go at that tomorrow - would be useful to me, too

  • angusmac
    13 Hours Ago
    should have made clearer - those were two separate tests - - the original part was a low res mesh so I did a dynamesh version of it (at bottom) - since I assumed that's what you're starting from tried various settings too detailed to enumerate it all...
15 Hours Ago

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Anatomy Studies

1 Day Ago

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Sorry another update hehe
I am inlove with this i added a mat just to see what its like in a metal mat still have to add textures and uvs for all the different peices,just wanted to see what it is like having loads of fun regards

  • jan19
    21 Hours Ago
    That is a wonderful armour vest! :-) Looks like you used ZModeler, with split points? Great job, love it.
  • Fonty
    15 Hours Ago
    Hey thanks mate Yes i was using ZModeler, with split points its fantastic,thanks again regards
1 Day Ago

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20 Favorites and 17Followers.
Some more ships, as usual the printed ones were painted by Jens Christian Jensen, from Valdemar Miniatures

  • jan19
    16 Hours Ago
    I really like your work. :-) All of it...characters, ship, clothing -- everything. Nice, clean models.
16 Hours Ago

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67 Favorites and 91Followers.
[/URL] [URL="https://gumroad.com/l/mahkey"]~DOWNLOAD AVAILABLE~ Thank you all for the love and support! Hope you enjoy! ~MAH~ PS - Yes, Knacki. I am Freelance alright.

21 Hours Ago

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Final Thranduil sculpt from The Hobbit
So here is my Final Thranduil sculpt.I loved the Character so much I made him twice! tricky to sculpt from one photo reference but im pleased with it. Now should I 3d Print him?

  • Jeordanis
    16 Hours Ago
    I love this character. Definitely you should print it. I like how is flowing the coat/layer (sorry I don't know the word for that).