More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 1 Day Ago
Views: 286568 Replies: 565
ZBrush Summit 2014 by: aurick 1 Week Ago
Views: 68188 Replies: 186
Insert Multi Mesh Repository by: aurick 2 Weeks Ago
Views: 804428 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 157106 Replies: 92
+ Create New Thread + Reply to My Thread
5 Hours Ago

5

12

4

thread gallery
4 Favorites and 2Followers.
Portrait of JFK
hello guys, I was a traditional scupt student now made myself to a digital sculptor by Zbrush, first time tried Zbrush I was impressed by its handy tools, and I dicidied to leard more about it and more about whole CG production.Here's my first ever FINISHED work , a CG portrait of the famous JFK. For this piece , I started it from some base spheres and then dynamesh it to sculpt almost everything like head, hands, clothes ,etc, and then zRemesh , for the hair and fur , they're fiber meshes exported as curves to Maya and applyed some hair systems and some nodes of a hair plugin,Shave and a haircut. Rendered in Vray for Maya. The final render size is near 8K and rendered time for days. Hope you like it, and happy zbrushing!

  • ARASH-B
    2 Hours Ago
    amazing sculpt !! it's just perfect
  • dillster
    1 Hour Ago
    Absolutely first class work.
  • Diablo
    22 Minutes Ago
    mindblowing work.the details are insane.you rocked man.
23 Minutes Ago

3

0

0

thread gallery
1 Favorites and 0Followers.
WIP-Update
Just finished his clothes.

2 Days Ago

2

0

thread gallery
1 Favorites and 0Followers.
Berserk
Hellhound from berserk 2 hours on this only

  • Godless Dog
    1 Day Ago
    Nice! How did you get the transparent orange glow above the eyes? I assume that was added in ZBrush
  • eleszar1
    37 Minutes Ago
    i used photoshop for the glowing smoke
12 Hours Ago

2

2

0

thread gallery
0 Favorites and 0Followers.
Realistic body in Blender - WIP
I am sort of new to this but is still improving. Sculpted and painted in Zbrush and rendered in Blender. Need to do something about thoose veins that looks like scars and work on the shader It is still a big leap for me, doing this for about a month.

  • tidyfiguremaker
    7 Hours Ago
    Looking good from my perspective, however I think you should concentrate on getting the basic forms down first. You are jumping too fair ahead with the detailing. I appreciate that you are new to this, continue to study anatomy and you will improve.
  • Fynn
    41 Minutes Ago
    totally agree with tidyfiguremaker for just starting out this is good! I refused to look at references in the beginning because it felt like cheating but now I can't stress it enough when it comes to learning anatomy! just a few big things: the waist...
1 Hour Ago

4

0

1

thread gallery
20 Favorites and 2Followers.
Hey Guys, I don'know if anyone is interested; but I made a matcap version of the iron golem render, and thought I'd share it along with a little explaination... https://www.mediafire.com/?6frqfo100lipkr0 The renders were originally just done using the standard grey wax matcap, and then tweaked in post using adjustment layers in Photoshop. But I decided that I liked the way it looked, and might actually like a matcap of it to use in Zbrush. if you want to do something like this all you have to do is go into the material pallet in Zbrush, and in the modifiers sub-pallet there is a thumbnail of the matcap. You can take a screengrab of the thumbnail, then take it into Photoshop, apply all of the same adjustments that you would to a final render, then import it back into Zbrush. Voilą! you now have a matcap that looks just like your render without needing to do all the post work. If you wanted, you could even hand paint the thumbnail, or add one of Photoshop's filters.

1 Hour Ago

3

0

0

thread gallery
0 Favorites and 0Followers.
Blood Hunter

2 Hours Ago

0

0

thread gallery
1 Favorites and 5Followers.
Zora - From the Legend of Zelda
Practicing Sculpting and Texturing:

3 Hours Ago

1

1

thread gallery
7 Favorites and 3Followers.
My first Vray render =)

1 Day Ago

2

3

3

thread gallery
8 Favorites and 4Followers.
Filthy bird
Hi Guys, This is an unfinished project from 2013 portraying an entity driven exclusively by "lower impulses', that is why it has an eye on the navel an limb like genitalia... Also feeds thru the mouth under the belly..The wing and bird motif shows he is an Fallen Angel, the exposed flesh portray eternal pain and restlessness of his Spiritual condition..Hope you guys like it! Render is still well noisy, still alot to go with this one...All crit is welcome by the way! Modelling: Zbrush Texturing : Zbrush Rendering: Vray for Maya Hair: Zbrush Fibermesh to Maya Nhair

  • DrApple
    1 Day Ago
    Up there with the most gruesome things I have seen. Well done! Love the range of textures especially the transition to the feet.
  • Diablo
    22 Hours Ago
    nice job man,& thanks for checking out my work.yeah I just finished the Lowpoly version and now I'm gonna make UV map and then do the rest.probably finish that till next week.
  • wolfinside
    2 Hours Ago
    Thanks Dr Apple , I will take "gruesome " as compliment LOL...It"s just everybody's reaction..I gotta finish that guy soon, haven't touched it for ages... Diablo: Yeah man, I had a look on your work...keep it up...Let's see it rendered
2 Hours Ago

0

0

thread gallery
1 Favorites and 2Followers.
will change hand and leg, also will add accessories

3 Hours Ago

2

0

0

thread gallery
0 Favorites and 0Followers.
viking and fan art

3 Days Ago

4

4

thread gallery
8 Favorites and 5Followers.
Thanks DrBo42, Here's a little tutorial on how I did the cloth pieces using Panel Loops. I was experimenting with techniques while making this dude. I found this workflow to be quick and pretty effective, though I am sure there are other good ways as well. If anyone else knows of any other workflow I would love the insight ^^ Hopefully this is helpful. Alex

  • Clintus Maximus
    3 Days Ago
    Yea no joke. Thank you so much for this breakdown! Very good/easy way to get a good cloth effect. I always have trouble with thickness...
  • Aazv17
    1 Day Ago
    Excellent!, thank you for the breakdown, It never occurred to me to do that.
  • ABorre12
    3 Hours Ago
    I am glad this was helpful : )
4 Hours Ago

2

0

0

thread gallery
1 Favorites and 2Followers.
Halloween Norman
Here is a little Zbrush Skecth I made to celebrate Halloween . it's an interpretation of Norman character from the movie Paranorman (really good Movie) )

4 Hours Ago

0

0

thread gallery
0 Favorites and 0Followers.
Sci-Fi Grenade
Hi, my name is hakim tekki and i am a junior 3D artist and i'm back. I do this sci-fi grenade. I hope you like it, thanks for watching! you can see more on: http://hakimtekki.blogspot.fr/

4 Hours Ago

0

0

thread gallery
11 Favorites and 5Followers.
Head
Another head practice

4 Hours Ago

0

0

thread gallery
0 Favorites and 0Followers.
Happy Halloween
Hello, my name is hakim tekki and i am a junior 3D artist. i do this speed sculpt on zbrush for Halloween. I hope you like it, thanks for watching! you can see more on: http://hakimtekki.blogspot.fr/

12-19-12

4

4

0

thread gallery
0 Favorites and 0Followers.
Hi y'all, first let me show you 2 fun quickies.These were done to explore the orientation feature in conjunction with the roll feature.You can find the first one in the Brush palette and the second in the Stroke palette under modifiers.01 was polypainted then and rendered with BPR,no postwork.02 got filled with a reddish orange then AO masked and filled with black. Shadows turned off,two lights,one as radial light.Quick and easy fun. The next one is a Dynamesh and QRemesher test. Have a nice Ztime,J.

  • rulonis
    1 Day Ago
    I have not seen your work before. What a lovely sophisticated style.
  • lensman888
    1 Day Ago
    Seeing as how this thread has been resurrected I just happened to see the last two images in #88 and you remarked how it might be "too heavy" for a jeweller to make these. Maybe, yes, but to a 3D Printer it would be a piece of cake - silver, gold,...
  • jmeyer
    5 Hours Ago
    Thank you rulonis. lensman - indeed I didn't think of 3D printing,at least not printing it directly (instead of prototype -> mold -> cast). And that remark refers to the amount of material rather than to the skillfulness of a jeweller. Thanks for...
5 Hours Ago

2

0

0

thread gallery
1 Favorites and 1Followers.
batman inspired from arkham series.no cape sculpted,painted and rendered in zbrush.

14 Hours Ago

1

1

thread gallery
1 Favorites and 0Followers.
Marvelous designer test...

  • Dragonboy
    6 Hours Ago
    That's looking great man! Claudio
8 Hours Ago

4

1

1

thread gallery
3 Favorites and 1Followers.
Orc
New character from me. Orc - Was done for fun. Hope You like it

  • Diablo
    6 Hours Ago
    great piece of work man.love the details.keep it up.
21 Hours Ago

2

3

4

thread gallery
35 Favorites and 19Followers.
Thanks man Final pose and beauty shots. I will post tomorrow some wires and a turntable....now it's time to sleep

  • nimlot
    12 Hours Ago
    I've decided to share this character with you guys. The archive contains the fbx/obj file, psd files for all textures and the Marmoset Toolbag 2.06 scene. Please share it and make sure anyone interested will get it. I hope this will be helpful. ...
  • Diablo
    12 Hours Ago
    Thanks a lot man.this is awesome.really appreciate it.GOOD LUCK for your next works.
  • nimlot
    7 Hours Ago
    Ur welcome. I'm glad you like it. Turntable:
7 Hours Ago

0

0

thread gallery
38 Favorites and 20Followers.

1 Day Ago

3

2

thread gallery
17 Favorites and 4Followers.
"Horror smile" - Halloween by Surajit Sen
I have got the idea of this "Horror smile" face from my Rough sketch book. Sculpted and basic painted in ZB for "Halloween"...... How is it?

  • surajit sen
    1 Day Ago
    I have got the idea of this "Horror smile" face from my Rough sketch book. Sculpted and basic painted in ZB for "Halloween"...... How is it?
  • SydDevious
    1 Day Ago
    HAHA! I love this! halarious. kinda courage the cowardly dog-esque.
1 Day Ago

1

1

thread gallery
53 Favorites and 27Followers.
Did some fixes to hands and feet. And I was unable to resist and started detailing. Though still not satisfied with general shape of hands. The fingers of her right hand are too straight and lack a gesture, there is no feel of bearing the weight. And looks like the left wrist is too short (result of deformation after the posing). Overall wrinkles appear to crisp, but I believe that with SSS shader everything would be OK. In the end I always can soften them manually. I hope that overall it looks a bit better now

  • Thor
    7 Hours Ago
    From scratch?!? Haha... No way I could recreate that pose so quickly from scratch. Lo poly...
06-22-14

2

4

7

thread gallery
24 Favorites and 11Followers.
Dwyanchai thanks zbrush+photoshop

  • nebular
    8 Hours Ago
    Aye - very nice!
1 Day Ago

2

1

thread gallery
44 Favorites and 21Followers.

  • Freewaldo
    19 Hours Ago
    Never seen such thing, great zbrushing ...
  • Wyatt
    8 Hours Ago
    These renders are great. Loving it.
8 Hours Ago

0

1

thread gallery
25 Favorites and 69Followers.
Hello, thanks for comments. Here is my Dia de los Muertos - Sugar Skull - illustration for Scary Toons. Modeling and rendering in ZBrush. Hope you like it. Ralf Stumpf

1 Day Ago

1

1

thread gallery
1 Favorites and 0Followers.
XYZEXE - Sketchbook
Hi guys. After much lurking I've been inspired enough to post my own thread. So for my first post: "Defrost" based on a sea creature concept by Dan Scanio. higher res: http://s28.postimg.org/7sz4wruhp/defrost_comp_final.jpg Zapplink textured with only ONE texture, Zbrush rendered (love the look) and comp in Photoshop. Thank you for looking and comments, critiques and advice is welcome and needed .

  • sadicus
    8 Hours Ago
    Nice work! I like the pose and color. Did you use FiberBrush, or is the fur, post in PS?