More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

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10 Hours Ago

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Cropped the image to avoid mature tag. Still not sure but according to the warning I've received showing boobs is OK, only genitals should be hidden under the spoiler. And here is yet another test render to check the wet look, procedural bump and script for placing water drops. Script is kinda OK and might be good for filling the space, but the main drops and trails I will make manually. And they are still badly integrated right now. They need at least some shadows. Procedural bumps on her skin are looking good in several places but I definitely should make handpainted mask since micro-structure of the skin changes a lot depending on the part of the body. For now lets consider she feels cold.

  • NB-DanTE
    6 Hours Ago
    Impressive progress, I like how the water drops placing, it feels natural on the skin (maybe you should add more drops) but the skin still need more work in the last shot it looks like a wax doll, maybe because of your light setup because the full body...
  • PFC666
    1 Minute Ago
    beautiful leather texture, for the sensation of cold, a little Fibermesh, congratulations
2 Minutes Ago

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Ended up doing some painting, and due to my UV laziness I rendered in Zbrush for the first time. I still have some painting tweaks to do...and probably a few composite rendering tweaks. Hope you all enjoy! Let me know what you guys think, I'm open to suggestions.

08-31-12

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Bronze Casting Sculpture from RP Mould
Recently, we use Rapid Prototyping to make mould for casting two bronze sculptures: football players. The artist make 12 inch tall maquette; then he scans the maquette to generate Digital file (STL format). We use the file for Rapid Prototyping and bronze casting. Here is the progress. This is the maquette of the sculpture, 12 inch tall. The maquette is to be scanned by a 3d scanner. The artist scan the Maquette with a 3D scanner and generate the 3D mold of the sculpture. There are many formats available for RP printing. The most often used is STL and STP. Besides 3D scanning, you can also use 3D software to create digital mould. The most commonly use 3D software is Rhino, Zbrush and Maya. After receiving the digital file from artist, we need to make necessary touch up on the work since there are always some piece missing during the scanning process. After refinement of the 3D mold, we print out the sculpture. We make sure all the textured details of the sculpture are well kept. The printed pieces require our artisan to remove the imperfection and smooth its surface. To do that, we use very fine grain sand paper to sand the piece. The finished work is ready for making silicone rubber mold and wax work. We make silicone rubber mold and the wax work ( for lost wax casting). We pay great attention to the make sure all the details of the wax is in perfect condition. We use lost wax casting to cast bronze sculpture. After the bronze castings come out, we do the metal chase and weld pieces together, check out all the welding seam and smooth them. Bronze sculpture casting has been Tany Foundry***8217;s core business and we have a team of very skillful artisans to handle this. After chasing work, we do patina on the bronze casting and seal wax. According to the artist***8217;s needs, we use dark brown for patina and the work is completed and they look really nice.

  • Owen_ W
    20 Hours Ago
    By the way, we use high definition 3D printing printing at 0.01MM definition.
  • TheArtMonkey
    12 Hours Ago
    I'm curious though: if you use ZBrush or other 3D programs, why did you start with a 12" maquette? Was it necessary to get client approval from a physical prototype? Or was it artist preference? It seems to me that starting from a digital sculpt would...
  • Owen_ W
    10 Minutes Ago
    Hi TheArtMonkey, The digital model is generated by 3D scanning the maquette instead of Zbrush modeling. Some artist likes to work on clay modeling first, 3D scan it, import the digital model into Zbrush for further modification. This is a very...
4 Weeks Ago

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Dinosaur: from 3D modeling to bronze sculpture
Below are a few step by step photos showing how we cast 1 meter long dino from 3D model. The Dinosaur is designed by Tom Tischler. We do 3D printing and cast the bronze sculpture. Step 1: Digital model. It is done with Zbrush Step 2: 3D printing. We use high quality 3D printing technique to print them out. Every details are perfectly reserved. Step 3: Bronze casting. We use lost wax casting technique to cast the work in bronze. The result is great. For more details on how to apply 3D printing and bronze casting onto your work, Please visit our website.

  • TanTeckWeng
    2 Hours Ago
    Interesting! Are the wax parts fused together to form a single piece, or are the bronze pieces joined after casting?
  • Owen_ W
    31 Minutes Ago
    The wax are are cast separately and welded and assembled in bronze.
  • Owen_ W
    24 Minutes Ago
    Thanks, buddy~
2 Hours Ago

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10 Hours Ago

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a couple more renders, plus wip sequence
A few more views, plus the usual, embarrassing wips...

  • Ouran
    8 Hours Ago
    Darn this is good. Keep them going nagulov !
  • farhadnojumi
    31 Minutes Ago
    Nice Sculpt I like the feel and nice curves. Good job
14 Hours Ago

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Character work based on Dave Rapoza's concept :)

  • Diablo
    10 Hours Ago
    man you got great works in your thread.love this one.keep going.
  • kaushiksaha
    33 Minutes Ago
    Thank you Diablo for taking the time to look into my art
16 Hours Ago

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beetle man
hi guys,my name is zhang long ,and I'm a character artist at Ubisoft in China. this is my 2011 concept design, this character finished in 2014.used 7 days to finished it.

  • JiaHao
    45 Minutes Ago
    cool design & great render! not too sure about that extra horn though, just my 2 cents worth.
1 Day Ago

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French sword
My new project. Made in cooperation with Anastasia Fileva http://www.zbrushcentral.com/showthread.php?185579-Archer/page2&p=1103089&infinite=1#post1103089 We saw it in Army Museum in Paris, I was inspired by the sable and decided to sculpt it Hope you like it

  • stefanobernardi
    14 Hours Ago
    Amazing! Would be cool to see a bit of your workflow
  • Alexey_Konzelko
    59 Minutes Ago
    Thank you I will think about short breakdown
1 Hour Ago

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Thanks guys and today I received my copy for Talos from gaming heads, cant tell you the Feeling of getting your work in your hand, never get this strong Feeling of being an Artist yes i am an Artist Dude yeahh , and here is this dude on my table !! — feeling wonderful.

2 Days Ago

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Hey here is one of my old model done some re sculpting , it was very quick one its Based on André Mealha AKA Browning's conceptart hope you like it !!

  • henriquedw
    1 Day Ago
    Great style, really like this model.
  • TheArtMonkey
    12 Hours Ago
    The astronaut looks nice, and I like the simplified style. However, I believe the pose needs some contrapposto to really make it sing. Right now, his posture is very even and symmetrical, making the large suitcase he's holding appear weightless; he...
  • Gurjeet Singh
    1 Hour Ago
    Hey Henriquedw Thanks alot , happy to hear from you, I love your works man you are Asesome !! Hey TheArtMonkey : Thanks man, agree with your comment, i will definitely see those when i will get back on this,
2 Days Ago

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6 more KeyShot renders. Can't wait to hear comments and critiques from you all. Thanks for viewing!

  • mushogenshin
    1 Day Ago
    I agree, panupat, crosshatching is an excellent way to slowly build up correct volumes. For polishing I follow Scott Eaton's tips: zoom in very close, then use ClayTubes brush with alpha off and low ZIntensity (~3-6) and especially low Imbed value (~3)....
  • panupat
    1 Day Ago
    Thank you for your answer! I'm taking Scott's sculpting class too Really love his cross hatching. Really like yours too! Way behind in my homework however since I'm also new to Zbrush. Learning Zbrush and anatomy sculpting at the same time is helluva...
  • mushogenshin
    1 Hour Ago
    Great, panupat! Scott Eaton is an excellent mentor, and I love his courses a lot. Keep moving on, mate!
2 Hours Ago

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these concept used zbrush bpr and photoshop. and the feathers are photo.

2 Days Ago

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@Percevan: Thank you so much! Im glad you like it! Testing some hairstyling. Long way to go. Now time to configure the shader and final scene setup. Any C&C is welcome.

  • slocik
    2 Days Ago
    oh man, those works are insane everything you do has so much realism in it
  • arun nagar
    2 Hours Ago
    Awesome works in this thread!!!
1 Day Ago

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Alien guy from today

  • ChadWed
    1 Day Ago
    Awesome work! one Critique I have is you are over highlighting/brightening and blurring your work! Great stuff! http://www.zbrushcentral.com/showthread.php?186936-zBrush-Projects/page2
  • Kisel
    21 Hours Ago
    Hi Chad and thanks, yea you are right, must control more my highlighting fetisch
  • elSEEDY
    3 Hours Ago
    You've progressed so much over such a short space of time man , i can tell you're putting in the work. That lizard guy with the gun is hilarious, awesome character.
4 Days Ago

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Michonne - The Walking Dead (Fan Art)
Hi guys, this is a Fan art of Michonne from The Walking Dead TV series. Love her action on the movie, so I decided to make her. enjoy guys for more detail, you could visit here: http://www.artstation.com/artwork/michonne-the-walking-dead-fan-art

  • Gordon Robb
    3 Days Ago
    Love this sculpt in general. Everything about it with the exception that, in my opinion, the likeness isn't quite there. Everything else about it looks fantastic.
  • niallsimon
    3 Hours Ago
    Dragon : thanks man. Yeah Danai Gurira really does an amazing job with Michonne, totally agree with you man. digitalmax...
4 Hours Ago

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Update!
Just refining a bit.. still got a long way to go!

21 Hours Ago

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Cheers Guys I really enjoyed the splinter concepts I did. speaking of which here is some more. In this on Clothes are 2d but the body was rendered in Zbrush with Photoshop paint over. This one is pretty much all zbrush a little photoshoping at the end.

  • Kisel
    21 Hours Ago
    Wow, cool work man!
4 Hours Ago

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The Warrior Ghost W.I.P
Blizzard Fest 2014 W.I.P This is a Ghost in 'Star craft2' but difference is that he is built for short range attack and also capable in long range sniping by using transformable weapon. His armor became more powerful and effective in short range attack through Dark templar's technology. In addition, the clocking technologies are better than before. It motivated by ancient Korean warrior sort of lancer. https://www.facebook.com/Siriusnj

5 Hours Ago

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Thanks skasse! Yeah the grin did look awkward I was actually drying to get rid of it to bake it to the low and then bring it back after. I do appreciate the input. I put together the low poly and textures and here is the result: I also have it on sketchfab here: https://sketchfab.com/models/a3e0fed7446740bf831b31d4148fc12b

1 Day Ago

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CAPCOM - Realistic portrait
Hi everyone, my name is Riccardo Minervino and I'm a senior character artist at CAPCOM in Japan. I'm proud to be able to show you our latest achievement in photo-realistic character modeling. This image is the result of many months of research, and combines the latest technologies with years of experience. The head is a scan-base model, retopology and skin details were created in zBrush, the hair was made in 3DSMax with Ornatrix and the final image was rendered in Octane Render with physically based shaders. Hope you like it!

  • truubluu
    14 Hours Ago
    AAAAAHHHHHHhhhhhmazing! Great work!
  • INFINITE
    13 Hours Ago
    Very cool! The hair looks ace. It would be great to learn more about Octane Render's skin and hair shader. Also to see other lighting examples to see how the shader stands up?
7 Hours Ago

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pilot and officer are now done :-)

  • brian20
    5 Hours Ago
    very cool!the rolled up tarp or canopy looks really nice did you do that part in zbrush?
6 Hours Ago

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Mario Taboada Artwork Sketchbook
Hi all, from now and ahead I will use this thread to post my work in progress models and final ones, any feedback and suggestions to improve my work will be much appreciated. Thanks This is one of the last personal models I m working on, my minotaur model, still a long way to go detailing everything..

9 Hours Ago

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Wip
No time to finish the character, but tried Marvelous Designer

9 Hours Ago

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9 Hours Ago

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Retouched to cherries
Hi! Thank you for your comment I was retouched to cherries. Thanks to you, I was able to complete artwork

9 Hours Ago

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My Sketchbook
Hi Guys, I have been meaning to start a sketchbook thread for a while. I have just been so busy lately with work and family and haven't managed to get around to it... I am hoping now to get back into more of my personal work, so I have decided to finish off some of my old characters. First of all I thought I would finish this creature that I was sculpting a while ago... The sculpt is amlost there, only a few details to add if anything. I am going to retop next and unwrap so I can get to baking :-)

3 Weeks Ago

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  • Richard Marklew
    1 Day Ago
    Pixologic have only stated We are still awaiting...
  • Zaphod
    21 Hours Ago
    @ sadicus >>> "[B]Do you think a GoZ pipeline would be made for Marmoset Toolbag2 or ...
  • myshadow
    9 Hours Ago
    Give us 4r7, we are an anxious, blood thirsty crowd of torch and pitchfork wielding 3d artists! Up in arms over being forced to wait for our 6th free update!!! Really tho its all so appreciated.
2 Days Ago

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Finally done. hope you like. c&c's please. About 4 days of work.

  • Diablo
    10 Hours Ago
    lovely work man.looks pretty damn great.
10 Hours Ago

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Seated Nude
Finally a new sculpt! Did this one in fits and starts over a long time. Initially inspired by a drawing by Wesley Burt, eventually enlisted my wife to model parts of the body for added realism. What looks natural is thanks to her, what sucks is entirely my fault. I wish my day job forced me to use zbrush daily and keep me in shape, because otherwise I get too lazy. Also, I can say with increasing confidence that I detest elbows and knees.

2 Days Ago

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Here's another render.

  • soulburn3d
    14 Hours Ago
    Great design, you have a nice balance of details, areas of visual details vs areas of visual rest. - Neil
  • Jake Rupert
    13 Hours Ago
    Original model and very much like your renderstyle in marmoset!
  • hikmeth
    10 Hours Ago
    Thank you all for your nice comments
10 Hours Ago

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Quick sketch I liked and expanded on.

10 Hours Ago

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Salar jabbarzadeh