More …
Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Using Reference
This video demonstrates the various ways in which you can use reference in ZBrush help in your design process.
Using Reference An Introduction to ZBrush with Kurt Papstein
New to ZBrush? This video is perfect to get a basic understanding of some of the features in ZBrush to help you get started in your next illustration.
An Introduction to … ZRemesher
Joseph Drust demonstrates all of the features in ZRemesher, enabling you to get incredibly clean automatic topology.
ZRemesher Environments with Seth Thompson Part 1
In Part 1, Seth introduces the creative process for constructing his lantern. You'll see how separate pieces are developed using the Panel Loops feature.
Environments with S … Environments with Seth Thompson Part 2
Part 2 sees the development of a front panel for the lantern. This will serve as the basis for introducing duplicate parts. Some of the features you'll see in action include, the See-Through mode, Masking and Polygroups.
Environments with S … Environments with Seth Thompson Part 3
Next, Seth features the power of Transpose, Dynamesh and NoiseMaker. Follow along with Seth and build your very own lantern!
Environments with S …
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush Helmet Design Update #4 by: aurick 3 Hours Ago
Views: 50747 Replies: 50
Insert Multi Mesh Repository by: aurick 4 Days Ago
Views: 631693 Replies: 504
ZBSee @ ZBrushCentral by: Pixolator 1 Week Ago
Views: 15819 Replies: 60
RECAP: 3D Printer World Expo Update #9 by: aurick 1 Week Ago
Views: 48692 Replies: 31
Naughty Dog UGM Extended-UPDATE #3 Frank Tzeng by: aurick 2 Weeks Ago
Views: 92243 Replies: 41
Joseph Drust Riot Games Recap - UPDATE! Part 3 by: aurick 03-02-14
Views: 39677 Replies: 39
CTN 2013 Recap (D. Williams, J. Drust, D. Qwek, J. Krichevsky & R. Vignone) by: aurick 02-06-14
Views: 30074 Replies: 23
NEW! An in-depth look at the "ZRemesher" with Joseph Drust by: aurick 01-22-14
Views: 45847 Replies: 20
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1 Day Ago

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Thanks!!! Highres : http://marianosteiner.com/oldies-sketches/

  • Bangers
    14 Hours Ago
    This is really incredible, a million incredibles even, super work, I always look forward to your updates, cheers
  • Santis
    7 Hours Ago
    Impressive anatomy!
  • nebular
    1 Minute Ago
    Awesome! Everything in here.
1 Hour Ago

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@Boatdudeguy - Thanks for the kind words. Just keep at it, you'll get there. A comision for a jeweller client, for a doglover customer of his. It's gonna be a pendandt bout 20 mm tall. Not sure how it's gonna be fixed to the chain, i was only asked to do the center piece. C&c welcome. Enjoy.

3 Days Ago

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Rick Grimes (The Walking Dead)
Thanks man, Here comes my new work, Rick Grimes, still in progress. I'm gonna do some expressions for this one cheers

  • nassosa
    5 Hours Ago
    can you post a how to of the hair?? Excellent work and congratulations on the top row!
  • marsam
    5 Hours Ago
    very very very good i m a fun
  • HosseinDiba
    1 Hour Ago
    KonginChains, Thank you! Siumaiii, Thank you! EgorDD, Thank you! Robert Z, Thank you! Huzhixing, Thank you! Lepra, Haha, yeah, he has the same hairstyle and beard, good point Nassosa, Thank you! I created a short tut on De niro’s hair in previous...
1 Hour Ago

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Likeness study from the greatmaster
Here is another work in progress. I still don't satisfy with the result. Gonna tweak some parts after this.

2 Hours Ago

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Armor WIP tips are welcome
I've been working on this armor in Zbrush. Now I want to create a game mesh of it. Now I need some tips. What I did so far is create several parts for animation later. So the shoulders are not attached and so on, the body armor is one piece. However the armor is build up in several dynamesh pieces. I am having trouble to get the projection right so I figured I need to devide the pieces and make lo res meshes for all the parts but I am not sure if that is desirable for use in game. What is the best workflow? Tips are welcome.

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characters_Bust

  • nimajneb
    2 Hours Ago
    Love the clean graphic style of these.
1 Week Ago

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ZBrush Helmet Design Update #4
ZBRUSH HELMET DESIGN with Joseph Drust This video series has been formulated to provide you with focused, and easily digestible content with one purpose in mind, to create a futuristic helmet with ZBrush. Joseph Drust will take you through each phase of the design process, including Reference, Base Meshes, Procedural Processes, Sculpting, Hard Surface Detailing, and final surface detailing. Get Started with your lessons, and prepare to be wowed! FINAL HELMET DESIGN CONCEPT VARIATIONS COLOR VARIATIONS TOPIC #1 REFERENCE #1. Reference-Introduction #2. Reference-Using Reference TOPIC #2 BASE MESHES #3. Base Meshes-Introduction #4. Base meshes-Creating a BaseMesh TOPIC #3 PROCEDURAL PROCESSES #5. Procedural Processes-Introduction #6. Procedural Processes-Extract #7. Procedural Processes-Morph Target #8. Procedural Processes-Panel Loops TOPIC #4 SCULPTING #9. Sculpting-Introduction #10. Sculpting-Brushes #11. Sculpting-Masking & Smoothing #12. Sculpting-Transpose TOPIC #5 HARD SURFACE DETAILING #13. Hard Surface-Introduction #14. Hard Surface-Trim & Clip Brushes #15. Hard Surface-DynaMesh Subtract #16. Hard Surface-Projection Master Check back regularly as we will be posting more videos, and topics in the weeks to come!

  • M i c h e l
    1 Day Ago
    Would it be possible to get the back view of the helmet. At the beginning there is only the front and side view. Thank you for a new and wonderful tuto Michel
  • willbrown1
    18 Hours Ago
    4r6 upgrade was/is a lot to digest. Thanks to Joseph and Pixologic for this comprehensive look at hard surface modeling! The videos are excellent. I plan to use them as a reference as I gain more confidence with the amazing features of ZBrush 4r6....
  • daytona
    3 Hours Ago
    [I]Great set of videos, lots of info that I have missed out on knowing along the way. Like undoing a clip slice after adding holes to a curved surface to get holes that aren't projected from the surface normal. Who knew? Neat trick and very sweet. Thank...
6 Hours Ago

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Warrior
Hi,everyone.This is my lastest work which I also feel good about it .So, share it then get my rest back.ha.Original paintings by Jie Feng,thanks you.Hope you like it. My job is not about 3d right now.I hope I can have a chance to get a job about 3d . If someone like me,please contact me. Email: huangjie1984@126.com

  • Diablo
    5 Hours Ago
    great piece of work man,maybe needs a little work on the hands and feet.love the compositing.
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ghoul
Vision engine/mmorpg blog : http://max_zin.blog.me/

  • Corpus
    7 Hours Ago
    love the stuff going on in the mouth area, sick work.
  • JL-Art
    6 Hours Ago
    Oh... that's creepy. But great work!
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changing the mandibles that hold up his sides to tentacles that match his tongue, but mostly done.

9 Hours Ago

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5 Favorites and 3Followers.
Thanks for the kind replies! Actually, on the last one, i`m working now on the textures (it is a waist up piece) based on this concept below (except for the face, and i give a breast reduction also xD) Will post some wips after I dont know who did this one, i apologize to the artist for not giving the credits. cheers!

  • Totyo
    6 Hours Ago
    This image seems to be from Kyoung Hwan Kim (Tahra) http://www.tahraart.com/ Page 2 of his previous blog: http://blog.naver.com/tahra/ Nice artwork and great source of inspiration. Good luck in creating her (it's already a...
6 Hours Ago

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Pixol to 3d Mountain...all Zbrush....

12 Hours Ago

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thanks knowone! ... And here is the same guy again, without texture now

  • Santis
    7 Hours Ago
    Love it! Very nice gesture and sculpting
8 Hours Ago

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I spent a little more time on the breastplate today.

8 Hours Ago

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3 Favorites and 4Followers.
Alien Bust WIP

12 Hours Ago

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Carnage Symbiote - breakdown
Carnage Symbiote - always been a fan of Carnage and Venom so decided to sculpt a bust and include the skull so the face could be semi-transparent. I recorded the sculpting phase as a video.

  • Diablo
    8 Hours Ago
    great work man.like the compositing.BTW your whole thread is amazing.saw your gallery,jawdropping works.thanks for sharing.
9 Hours Ago

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new work
Swordsman

  • zelfit
    8 Hours Ago
    Can you post latest swordsman in HD? Looks like a cool wallpaper to me. It looks majestic.
1 Day Ago

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So I've got a bunch of freelance work that I've been cranking on. Its some large 1/4 scale stuff (meaning the figures will be about 18 inches tall when complete). The client needs these done in wax. So I figured I'd skin several cats at the same time. I bought myself a cheap Airwolf filament extruder printer. So what I'm doing is sculpting in zbrush, dynameshing the final sculpt (a quick dirty way to create a single printable shell from several merged subtools.) Then decimating and exporting. Then I bring the stl in to Netfabb and scale it and fix bad edges and fill holes. From there I export the fixed stl to MatterControl. This is open source software used to slice up the the sculpt and create printable layers. From there it goes to the printer. Once the print is complete I make a silicone mold and cast it in wax. Because these printers are relatively low res the wax will need to be cleaned up. Which of course is where my traditional sculpting skills come in. It may seem like a slightly backwards way to work, but its actually a great of saving time in the end because implementing zbrush in the work flow allows me to cut my sculpting time in half. Especially when working on these huge sculptures. This particular piece is a print of my Daenerys head. Its was done as a trial. I was happy with the results. It's about 90mm in height. I'm sure I can achieve better results by tweaking some things with the printer. these were the stock settings..

  • ZKULPTOR
    14 Hours Ago
    That looks amazing Ahren!
  • Ehren
    10 Hours Ago
    thanks man. great meeting you at monsterpalooza!!
12 Hours Ago

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13 Hours Ago

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Added first and second cervical vertebrae (the atlas and the axis)...

19 Hours Ago

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My anatomy study

  • Ackeemd
    17 Hours Ago
    Great work man, I'm assuming you took the Scott Eaton classes, how were they (if you took them that is)
  • zelfit
    17 Hours Ago
    Yes, you are right. It is made from Scott Eaton's photos. I really enjoyed his courses, totally recommend. These images may be not so original, but I worked hard and I'm kinda like my result.
1 Week Ago

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anatomy study

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Assignment this week was pendants~ Working on the flow and contrast between each level of detail. I dont usually spend a lot of time on one piece so spending a whole week on just two pieces was interesting~

  • Bangers
    14 Hours Ago
    Such beautiful & interesting design of shapes, quite thought provoking and inspiring, thanks for sharing Edit: I'm also mystified and curious as to your methods of how you developed some of the designs. If possible could you show a rough...
6 Days Ago

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Today's fruit~ Probably going to go back and do this one over again but It was fun~

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Thank you very much for your comments and support!! Thanks for sharing too!!! I think itīs a good idea to show a close up of the layers composition and BPR different render passes I used to achieve the bloody likeness. It could be helpful. Hope you enjoyed it! Btw, here is the timelapse chapter where you can see it on live: http://youtu.be/POzLC8twpJs

21 Hours Ago

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New Speed Sculpt

  • rodrigo_li
    15 Hours Ago
    love the colors man awesome layout as well!
06-24-13

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I retopo "Denira" in modo and rendered her there...

  • poda
    15 Hours Ago
    Hi Janet, WOW! I thought I had replied to you ages ago. Very sorry for the delay! If it is not too late here is my answer: I would be lying if I said the Surface Pro screen size never bothered me. I felt especially jealous after trying my friend's...
  • poda
    15 Hours Ago
    My latest piece done on my Surface Pro at last week's Sketchbook Sessions San Diego DRAWSOME! Wednesday. Man I wish I didn't keep forgetting to turn off the menus when I record movies!!!
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Reptile Time
It has been a while since I got time for some zbrush fun. Hoping there will be more time Had a day or two for this sculpt tried out some techniques I have been seeing lately, that helps to speed up the end concept/look

  • Thousandth
    15 Hours Ago
    Very cool work you have here.
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Lost creatures 2 - Breakdown
Hey guys! Thanks so much for all the comments I'm glad you liked the last illustration I made. In fact, I managed to take another "photo"; of the creature before it saw me and went away, here it is: Also here is a bit of a breakdown on how I made this dude and the illustration process in Photoshop. hope you guys find it useful The model comes from a dynamesh sphere (the antlers are zspheres turned into skin and "dynameshed" it), very simple modeling. The only thing it might be worth mentioning is that the stylising of the antlers was done with the Dam_standard brush, Inflate and Standard brush. The texture of the skin is just polypaint and I used the Standard brush with colour spray and a doted alpha to generate variants of colour and to grow the fibermesh with that colour information. I masked portions of the body and face to create separate subtools with fibermesh to make it more manageable and to have more control of the length and "flow" of the fibers. The render was done with BPR and I rendered 4 passes plus mask, shadows, AO and zdepth. The compositing of the character is very simple too, here it is: NOTE: I took these screenshots from the process of the first illustration. For the second one (the one in this post), the compositing is exactly the same, but the shadow pass is stronger and I got rid of the Key light altogether. For the backgrounds and composition, I wanted a lot of depth of field and I knew I was going to blur things out, so I didn't spend too much time detailing things, instead, I tried to get the right shapes for the overall composition, to help guide the eyes of the viewer to the character. Here are a couple of GIFs to show a bit of the process: Lost creatures "shot 1" Lost creatures "shot 2" Let me know your thoughts! happy Easter!

  • ZamM90
    3 Days Ago
    stunning result! really nice final piece!