More …
Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Using Reference
This video demonstrates the various ways in which you can use reference in ZBrush help in your design process.
Using Reference An Introduction to ZBrush with Kurt Papstein
New to ZBrush? This video is perfect to get a basic understanding of some of the features in ZBrush to help you get started in your next illustration.
An Introduction to … ZRemesher
Joseph Drust demonstrates all of the features in ZRemesher, enabling you to get incredibly clean automatic topology.
ZRemesher Environments with Seth Thompson Part 1
In Part 1, Seth introduces the creative process for constructing his lantern. You'll see how separate pieces are developed using the Panel Loops feature.
Environments with S … Environments with Seth Thompson Part 2
Part 2 sees the development of a front panel for the lantern. This will serve as the basis for introducing duplicate parts. Some of the features you'll see in action include, the See-Through mode, Masking and Polygroups.
Environments with S … Environments with Seth Thompson Part 3
Next, Seth features the power of Transpose, Dynamesh and NoiseMaker. Follow along with Seth and build your very own lantern!
Environments with S …
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush Helmet Design Update #3 by: aurick 1 Day Ago
Views: 40769 Replies: 41
Insert Multi Mesh Repository by: aurick 1 Day Ago
Views: 628041 Replies: 504
ZBSee @ ZBrushCentral by: Pixolator 6 Days Ago
Views: 15590 Replies: 60
RECAP: 3D Printer World Expo Update #9 by: aurick 1 Week Ago
Views: 47890 Replies: 31
Naughty Dog UGM Extended-UPDATE #3 Frank Tzeng by: aurick 1 Week Ago
Views: 91735 Replies: 41
Joseph Drust Riot Games Recap - UPDATE! Part 3 by: aurick 03-02-14
Views: 39462 Replies: 39
CTN 2013 Recap (D. Williams, J. Drust, D. Qwek, J. Krichevsky & R. Vignone) by: aurick 02-06-14
Views: 29922 Replies: 23
NEW! An in-depth look at the "ZRemesher" with Joseph Drust by: aurick 01-22-14
Views: 45692 Replies: 20
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01-28-13

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This is my depiction of how Carnotuaurus could look if it had feather filament. The smaller one, with the crest is a male, the bigger, dull chick in the background is a female. Male is trying to impress the female just like the modern birds are with all kinds of noises, dance moves and messed up hairstyles. Until another male arrives and the two of them pluck each others brains out. Now, I know all about what was discovered next to the 2/3 of a single Carnotaurus skeleton ever dug out. This feathery concept is me being inspired after reading great article I found online about feathers in dinosaurs, I recommend it, it's a good read for anyone with some paleontology aspirations: On feathers fleas and big stem birds

  • a i r
    24 Minutes Ago
    Triceratops Turntable video: HASE8tFk0cg
5 Hours Ago

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44 Favorites and 51Followers.
Hopefully the final joint motions of the arm, you guys have any feedback on why this might or might not work?

  • Dride
    1 Hour Ago
    Fantastic arm design, any chance you could take us through a bit of your workflow for the creation of such a detailed elbow joint? Cheers.
2 Hours Ago

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1 Favorites and 10Followers.
Toroid alien Ship Organic Type... Zbrush al the way

5 Hours Ago

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8 Favorites and 6Followers.
finishing up my current project, going forward I would like to do some hard surface stuff that I started sometime late last year. Still designing the arms.

  • Ikameka
    2 Hours Ago
    Really love this latest design and render. Very rad!
  • living_for_cg
    2 Hours Ago
    nice works . just watched all the pages and enjoyed. keep them coming
2 Hours Ago

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1 Favorites and 3Followers.
thanks TomatoVFX. Hair used fiberMesh .

6 Days Ago

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13 Favorites and 12Followers.
Hi Everyone! Finally I finished this little buddy! Gargoyles: Lexington - Fan Art Based on concept art of Ryan Lang. More Info here!

  • bremerpark
    6 Hours Ago
    thank you so much for the explanations and visual captures!
4 Hours Ago

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19 Favorites and 19Followers.
ed harris
Hi Here's an Ed Harris caricature 3d sketch i made, hope you like it. thanks the raw version:

1 Day Ago

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33 Favorites and 32Followers.
Illidan Stormrage and lady vashj
Hello every one. and my last activity in figurative sculpting: I want make a beauty shot of illidan and lady vashj. This was one of my favorite subjects and i think this is good time for execute on it. And my thumbnails :

  • mr_max
    23 Hours Ago
    Really loving these! keep going!
  • nagulov
    14 Hours Ago
    Wow, love the anatomy on the demon guy! You can really sense the tension. It's my hope to sculpt at this level some day...
  • farhadnojumi
    4 Hours Ago
    @Mud: Thank you. @Living for cg: Cheers man. I appreciated @Mr_Max: hey dude. Thank you very much @Nagulov: Thank you man. More work and more study, surly you can. every body can do this
1 Day Ago

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  • Yanarts
    5 Hours Ago
    cool stuff dude
20 Hours Ago

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12 Favorites and 11Followers.
Malcom X Speed Sculpt
Malcom X caricature speed Sculpt!Using a sphere with Dynamesh/ then Zremesher, polypaint and the topology brush to draw the clothes

  • Yanarts
    5 Hours Ago
    cool sketchbook dude
6 Hours Ago

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Scared
Just started to play with Fibermesh, lots of fun

1 Day Ago

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***22899;***20154;

  • Jeordanis
    6 Hours Ago
    Beautiful. Well done!
7 Hours Ago

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Rick Grimes (The Walking Dead)
Thanks man, Here comes my new work, Rick Grimes, still in progress. I'm gonna do some expressions for this one cheers

7 Hours Ago

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last two

7 Hours Ago

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better resolution
I didnt know how to get them like this before

1 Day Ago

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15 Favorites and 6Followers.

  • willbrown1
    18 Hours Ago
    Being a fan of Deadpool, your sculpt of a female version just cracks me up. Love the rubber chicken! Great sculpting chops on all your work. The !/4 scale superman print is great! Kudos!
  • Wozner
    18 Hours Ago
    Wow! So inspiring. Were some models 3d printed ?
  • hockey14
    7 Hours Ago
    Ya what company are you using for 3d printing ?
7 Hours Ago

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more
More pics

7 Hours Ago

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Xerneas
This is a personal project; I was inspired, after playing poke'mon X and Y to model Xerneas with a few of my own personal touches, hope you like it.

9 Hours Ago

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7 Favorites and 4Followers.
Current range
Current range as viewable at https://sketchfab.com/ziggy/folders/0a98a810e0d94b5192ee502c6fae5112

10 Hours Ago

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Wrath of the Cave Troll Unity Demo V1.0
Hi everyone, I am Raffaele Grande. I am a 3D artist. I just want to share with you this demo that my friend and I created using Unity 3D. The aim was to build something to demonstrate our skills in creating game asset. It took us 2 months of working during our spare time and a few sleepless nights to complete it. However, we would like to expand it in future and keep it as our platform where we can experiment new things from time to time. As a 3D artist, I was in charge of creating all the 3D Asset, Particles, FX, Lighting and Camera animation. My pipeline includes mainly 3dsmax, zbrush and photoshop. My friend Gennaro Zazo was in charge of all the Programming, Rendering, Physics and Shaders. He also wrote a paper to explain what he did to achieve this visual quality and you can download it here: https://www.dropbox.com/s/pyv1zvjxzynr4uq/Some%20Graphic%20Secrets%20Behind%20Wrath%20of%20The%20Cave%20Troll.pdf We also had a Character TD, Marco Iannaccone help us to rig and animate the troll. As you can see, he did a brilliant job in very short time! This is the link to the video: https://vimeo.com/92464039 http://youtu.be/tH5fs3O5jkA You can also download the demo here: http://www.brokenbones.it/?p=989 Please feel free to give us some feedback.

1 Day Ago

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Update
A series of street fighter fan sculpts done for fun.

  • cydethan
    18 Hours Ago
    One word: style and talent...Er ok that's two, maybe i can resume with "skillz" , anyway great job Eric !
1 Day Ago

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Mark III - Titan
The tutorial is work in progress.

  • hitesh
    1 Day Ago
    where is the like button? cool sculpt
2 Weeks Ago

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Hey Guys! Thanks a lot for all your comments. Here is a little explanation for the folds, and another image of Poli rendered in Marmoset 2.

  • heat
    2 Weeks Ago
    nice man!! black sad is ace im a fan!
  • FareeD_D
    2 Weeks Ago
    Thanks Guys! Really appreciate. Big Fan too heat
  • LrZo
    11 Hours Ago
    This character is freakin' awesome! Sculpt, textures, rendering...you rock man! Top Row!!
4 Days Ago

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Breakdown of the multipasses I used to build the colored version of my hobbit Each layer is grabbed from ZBrush and mixed in Photoshop Cheers

  • remcv8
    1 Day Ago
    LrZo, you really went out of your way to explain your process... For that, I am extremely grateful... I have been experiementing with multi-pass layers for a while and with mixed results. There are some good outcomes and some that come out too saturated...
  • Yanarts
    1 Day Ago
    Stylish designs dude!!! thanks for the inspiration
  • FareeD_D
    12 Hours Ago
    Man! Astonishing work!! Great stuffs in your portfolio Dude!! See ya soon!
12 Hours Ago

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24 Favorites and 20Followers.
Female Body Base Video
A couple days ago I made a companion video for the one shown above. I'll keep making more like these but more advanced and in-dept in the future. I wanted to start with the basics from scratch and both the male and female versions were pretty fun to do: http://youtu.be/hySkZvLRcUE

14 Hours Ago

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4 Favorites and 2Followers.
Quick Lighting Tweak
A lighting tweak to the wolverine render, a bit punchier i think.

2 Days Ago

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27 Favorites and 13Followers.
Lost creatures 2 - Breakdown
Hey guys! Thanks so much for all the comments I'm glad you liked the last illustration I made. In fact, I managed to take another "photo"; of the creature before it saw me and went away, here it is: Also here is a bit of a breakdown on how I made this dude and the illustration process in Photoshop. hope you guys find it useful The model comes from a dynamesh sphere (the antlers are zspheres turned into skin and "dynameshed" it), very simple modeling. The only thing it might be worth mentioning is that the stylising of the antlers was done with the Dam_standard brush, Inflate and Standard brush. The texture of the skin is just polypaint and I used the Standard brush with colour spray and a doted alpha to generate variants of colour and to grow the fibermesh with that colour information. I masked portions of the body and face to create separate subtools with fibermesh to make it more manageable and to have more control of the length and "flow" of the fibers. The render was done with BPR and I rendered 4 passes plus mask, shadows, AO and zdepth. The compositing of the character is very simple too, here it is: NOTE: I took these screenshots from the process of the first illustration. For the second one (the one in this post), the compositing is exactly the same, but the shadow pass is stronger and I got rid of the Key light altogether. For the backgrounds and composition, I wanted a lot of depth of field and I knew I was going to blur things out, so I didn't spend too much time detailing things, instead, I tried to get the right shapes for the overall composition, to help guide the eyes of the viewer to the character. Here are a couple of GIFs to show a bit of the process: Lost creatures "shot 1" Lost creatures "shot 2" Let me know your thoughts! happy Easter!

  • Robert Z
    1 Day Ago
    Congrats on top row!
  • ZamM90
    13 Hours Ago
    stunning result! really nice final piece!