I've just finished a 10 week beginners course in ZBrush at Uppsala University, Game design. I've never done any 3D modeling before, nor have done real life modeling and I kind of draw like a 5 year old. But ZBrush sort of made me artistic :-)
It really feels like the program tells me where the different strokes goes. My computer did crash during the course but it was worth it!
Now I miss the course and figured I'd try ZBrushCentral as a substitute. This first post is a summary of the stuff I created during the course.
I think the Dude above became my favorite, maybe because he can really carry a lot of colors. In this course we were to create one bust and a pedestal.
Since I liked the Dude I decided on doing a summer version, without the warm fur. Though the fur is really useful right now (I live in Sweden).
No way I could work on one single thing for 10 weeks so I did several models and pedestals. Luckily my teacher Alvin O'Sullivan said nothing about that, I'm really thankful because had I been forced to work on one single piece I probably would have become very bored and lost interest, but instead this became one of the best and most fun courses I've taken.
One of the things we were to do was to put our model in an environment.
This is not one of my favorites but I still kinda like it.
The model above is the first one I started working on, and this one failed miserably when I got to working with UVs because I hade messed up the topology somehow. So in frustration I did polypainting without creating UV seams. I just painted her dead, because I kind of figured this model was. Later on I did rework the topology, I actually had to start over from scratch. Somehow I had gotten 2 spheres when I remeshed. Did try to uncheck double and everything else I could think of nothing worked. But I am actually currently working on a full body figure for this bust. UV seams are working, I check this very early on. I'm trying realistic full figure.
Working with the spotlight tool was a really easy way to get the wood texture working, also this hourglass let me try render transparency. It's upside down because I used this pedestal for the model I painted dead, after I had fixed the topology and painted her living again a week later. Just for fun I projected a reflection of the previous model in the glass.
In the future my post will be more focused on the work progress, this is just sort of a summary.