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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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#AskZBrush: Updated April 23 by: aurick 3 Days Ago
Views: 269269 Replies: 100
ZBrushCore 2018 - Upgrade Today by: aurick 5 Days Ago
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ZBrush Summit 2018 News by: aurick 2 Weeks Ago
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Insert Multi Mesh Repository by: aurick 2 Weeks Ago
Views: 2423140 Replies: 615
ZBrush 2018.1 Now Available by: aurick 3 Weeks Ago
Views: 57362 Replies: 5
Sculptris Pro in Action with Pablo Munoz Gomez by: aurick 05-14-18
Views: 17607 Replies: 23
ZBrush Summit 2018 by: aurick 02-12-18
Views: 9808 Replies: 0
Annual ZBrush Awards by: aurick 02-06-18
Views: 1968 Replies: 0
+ Create New Thread + Reply to My Thread
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152 Favorites and 60Followers.
Titan
Speed sculpting and than little detailing on old model. old model and screenshots https://www.artstation.com/artwork/Zy6l0

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261 Favorites and 133Followers.
King Varian Wrynn
Hi guys. Here is my recent work that I worked for Taurus studio. I'll share the detail of modeling process with you asap. Head done by Caleb Nefzen ! I hope you like it ! thank you !!

  • Max33
    4 Hours Ago
    Amazing details!!!
  • Sad3q13
    4 Hours Ago
    Awesome work man
  • farhadnojumi
    2 Hours Ago
    thank you so much my friends ! It's my pleasure
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Thanks guys for nice words . really appreciate it . Here are some of my works i did during a year . I had the honor to work on a licensed project from Frazetta’s master pieces. It will be licensed by Frazetta Girls and Conan Properties, product manufactured by Kabuki Studio and will be launched on October 2018 . “Forgotten” A project i did a year ago for Nocturna company . Concept art by Nekro, prepared for print by Victor Aguilar and directed and painted by Jesus Martin.

  • nebular
    3 Hours Ago
    I would love it on my desk Awesome work.
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49 Favorites and 35Followers.
"Las Hogueras" Festival 2018
Hi. This is one of the sculpts I did for the last "las Hogueras" Festival in Alicante this year. It was pardoned from being burned and can be visited at the "Museo de Hogueras" in Alicante. The idea and design, as well as the final figure and painting was done by José Gallego. I hope you like it.

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17 Favorites and 9Followers.
Real-Time Bill Murray
Now that I've gotten the recent "work" work out of the way. Here is my "home" work. The man, the myth, the legend. Sculpted and Painted in zbrush, rendered in Marmoset.

  • Epidemix
    3 Hours Ago
    awesome ! love the swift spot Arkane find between stylization and realism
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89 Favorites and 32Followers.
Hope u like it , original concept by dongho kang

  • Ghostman_
    5 Hours Ago
    Beautiful work. Well done.
  • nebular
    3 Hours Ago
    Great job - very true to concept and as awesome
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83 Favorites and 38Followers.
Warrior of the shadows / Wild West challenge
Hi everyone. This is my work in the Wild West challenge, Artstation.com. I made all Highpoly parts of the character, face, body, skin, clothes, and Weapons in ZBrush. In the Challenge, time is very important. One of the most enjoyable parts of the work was the making of weapons. With ZModeler, work made the build speed very high, and the result was excellent. I used some other software in this project but all of Highpoly's work was on ZBrush. I even designed the concept first. I'm very happy to have done this to make this character and I'm happy with the result. I hope you like it too. Statement of purpose: Fear’...This is something that got my attention. We as human being have lots of fears and if we weren’t gifted with our sophisticated minds there was not any civilized nation created yet. I’ve got more involved with the idea of the human being’s ‘fear’. I tried to show that in this character. I didn’t want to create something without soul. I wanted to show a person who is from Sauk tribe as a Native American. The people who respect the nature and wouldn’t over-hunt if they weren’t in desperate need. They don’t pollute the earth and don’t invade other territories unless they were attacked. Although they do anything when they were violated. The man who fought for his tribe and killed his enemies for the survival of his family while not filling with any madness. Now he is unleashed from his fear and like an arrow sits on the chest of his enemies... He is the warrior of the shadows...

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And a stylized girl portrait i did as personal artwork . Zbrush , Maya ,Xgen , Arnold , photoshop . Hope you like it .

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Zbrush member alpha Tattoo practise
(Zbrush member alpha, all the tattoos are alphas you can download at Pixologic.) Tattoo practice

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13 Favorites and 9Followers.
Shotgun

  • gabo1991
    11 Hours Ago
    Love it. Thank you for posting.
  • blakjac
    5 Hours Ago
    @gabo1991 Thanks a lot, a big fan of your art. Means a lot!!
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83 Favorites and 56Followers.
Super colors series
This project is all about having some fun, I just got back to my teenage years, and spent a whole week just having fun making sculptures of super heroes I used to spent my afternoons as kid drawing them, so I hope you enjoy looking at them as much as I enjoyed making them. Some of them were started from basemeshes, like Batman and Spawn, and others were just touchups and finishing unfinished model I made prior, like Hellboy... I intend to 3d print the busts once I decide to invest in a 3D printer like a formlabs or similar.

  • gabo1991
    11 Hours Ago
    What a great series.
  • siumaiii
    6 Hours Ago
    very cool work man
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@gabo1991 Thanks Paul! and here is the rider to the z350 moto! just lots of fun expanding the project with more and more stuff haha zb sculpt concept art tattoo design on the character toon shader fun

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83 Favorites and 38Followers.

  • Scote
    7 Hours Ago
    Great model indeed.
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Hard Surface Design
Hi, Color render pass in Keyshot https://www.artstation.com/artwork/yabeK

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Creature Design: Obsidian Juggernaut
Hey, guys. It's been a while since I've posted anything here, and I decided to visit the forums and share what I have been working on... I have been working on game-based characters and wanted to try my hand on high detailed creatures and really push my VFX knowledge from high detail texturing to rendering with displacement maps, something I've never fully explored. The story behind this character is I have been dealing with anxiety and depression, waking up from horrible nightmares after having panic attacks. And I figured a character like this one would be ideal to personify the sheer terror I feel when I wake up totally freaked. Anyway, this model is in its early phase, as I am just blocking things out until I get the feeling of weight on him. Also for his body type, I opted to design a more "muscular fat" character to get out of my comfort zone with the typical overly muscular models and have something with more mass. After I work on this pass, I will be adding details like spikes and skin pustules after I do a retopology in Modo for an animation mesh for film rendering. Also I had to separate the head from the body to gain some resolution as the entire character is dynameshed. C & C is definitely welcome as I am shaking off rust, trying to get back into modeling creatures. This one is especially important since I am planning on 3D printing this model for actual casting and painting. More to come.

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7 Favorites and 2Followers.

  • TanTeckWeng
    9 Hours Ago
    Ah I just love the illustration style renders! How's your workflow on that, post process? materials?
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Hawk girl
Privatte comission work for 3d print.

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Zbrush/Key/PS

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Assorted character designs

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7 Favorites and 2Followers.
Started this as a stylized modeling practice and it ended up turning into a Kakashi fan art... rare for me but I enjoyed learning more about the BPR rendering in Zbrush and more hand painted texturing.

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Z350 clay renders:

  • gabo1991
    11 Hours Ago
    Nicely done, as always. Thank you for sharing.
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7 Favorites and 2Followers.
Steve Teeps - Sketchbook
Haven't updated this forum with my work in forever, figured it was time to dump a few projects in here.

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10 Favorites and 6Followers.
...more images

  • gabo1991
    12 Hours Ago
    so sorry for your loss. Amazing pieces. Hopefully one day you come back to designing. You really have a great eye.
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Sea Dragon, my own design

  • cgmystic
    1 Day Ago
    [COLOR=#ffa07a]lorien: [URL="http://www.zbrushcentral.com/showthread.php?213443-Julia-Pishtar-s-sketchbook&p=1236778&viewfull=1#post1236778"]...
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9 Favorites and 8Followers.
SpaceRanger
Personal project, character development. All the models in this work are done with maya and zbrush. The texture part is made by using the substance painter. The final rendering is done in Arnold. Please visit my gallary. https://www.artstation.com/tsubasan

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-AssassinsBot- ZBrush Screengrab
Just some more ZBrush Screengrabs For more images please check them out on artstation: https://www.artstation.com/artwork/4mw18 Hope you all enjoy! Any comments and feedback is highly appreciated. Happy sculpting! #pixologic #zbrush #creature #assassin #bot #mech #concept #design #creature #spaceforce #3d #model #hardsurface #robot

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147 Favorites and 71Followers.
-AssassinsBot-
Dear fellow ZBrushers, Latest Creature Bot I have worked on in my spare time. Everything created inside ZBrush 2018. Started blocking out with a Sphere as always, created basic shapes with Dynamesh function, PolyGroupIt aswell as lots of ZModeler. Some ArrayMesh Usage is alse used in the Creation. For more images please check them out on artstation: https://www.artstation.com/artwork/4mw18 Hope you all enjoy! Any comments and feedback is highly appreciated. Happy sculpting! #pixologic #zbrush #creature #assassin #bot #mech #concept #design #creature #spaceforce #3d #model #hardsurface #robot

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83 Favorites and 38Followers.

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83 Favorites and 38Followers.

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-TheBond-
Creature midnight doodle! Just a quick good night sketch to get into the mood! Small project inbetween others as usual^^. For more images please check them out on artstation: https://www.artstation.com/artwork/1e0Po Happy sculpting! #pixologic #zbrush #creature #assassin #bot #mech #concept #design

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83 Favorites and 38Followers.

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Resurrection!
Bringing this thread back to life with my latest personal piece the Infernal Herald. Original concept was done by Allison Theus. Sculpt and UV's were made in Zbrush, textured in Substance Painter and rendered in Marmoset Toolbag 3.Hope you enjoy the piece, if you want to see more images and a progress video you can check the piece out on my ArtStation page.

  • nebular
    1 Day Ago
    That is just avesome. Like everything in this thread!
  • ElliotB
    15 Hours Ago
    Thank you so much! Its really funny to see the work I was doing when I was starting out. Makes me cringe