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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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ZBrush Summit 2014 by: aurick 1 Day Ago
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34 Minutes Ago

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WIP. Finished his face.

3 Weeks Ago

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I have chance to work on this show back in 2011-2011. Noah and 300 Rise of an Empire. Super fun project.Both movie already come up early this year. For Noah I design Nephilim a lot version I did and 300 I have design warhouse and warRhino

  • Santis
    44 Minutes Ago
    Didn't see this thread til now! Wow, really great stuff in here!
56 Minutes Ago

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35 Favorites and 40Followers.
New Skull! Im being lazy and not doing jewelry lately. I made a video for this one and will upload it later, going to show it to some investors! @beneath_the_surface Just weld your points. The program you are using is using nurbs instead of polygons which is why it does that in zbrush. You probably want to dynamesh it anyway instead of subdividing though because nurbs have bad topology.

1 Hour Ago

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Joker SD
Hi guys This is Joker SD character sculpting work. It was my first time to make in SD version. sculpting and Painting in Zbrush , rendered in Keyshot. Hope you guys like it

1 Hour Ago

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Dragon Brushes
I made this after Michael (who sits next to me at work) mentioned he was planning to make some dragon Brushes for ZBrush. I thought that sounded great and it was right after i read an inspiring book( See previous post) so i dug into zbrush and popped out my first dragon from ZBrush. Granted ive modeled a dragon before but that was like 12 or 14 years ago so im rusty on the dragons I'll be the first to admit. I hope you enjoy and ill try and update as I go along. By the way here is a link to my mikey's brushes I used them all over my model and they are great. I had such a great time i used over 15 of the brushes but i couldnt tell you which ones at the moment. Awesome work Michael Dunnam. http://www.michaeldunnam.com/free-stuff.html

  • GarryLewis
    1 Hour Ago
    A little on how I sculpted it: ***8226; I started in Zbrush with a sphere and immediately turned on the dynamesh at about 128. ***8226; Id turn it off and crank up the dynabrush setting to 512, 1024 and eventually 2048 periodically. ***8226; I was...
5 Days Ago

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Thank you for loving this work. It took me about 2.5 months to finish it. I have a little script to share my production process with you.

  • BJPentecost
    1 Day Ago
    Of all the artworks I have ever seen in my entire life....... this one gives me the biggest inadequacy complex about my own art. Yet it is also deeply inspiring and it makes me want to do better. Holy dang. I could just stare at it for hours. The...
  • sergioliv
    1 Day Ago
    Nice, did you render it all in the final shot? Or did you render parts of it and photoshoped it together for your pc to handle all that crazyness? I bet people that talk bad about the artist using makehuman then go to zbrush and use the base...
  • Wyatt
    1 Hour Ago
    Borhan, would you mind showing what you exported from Makehuman? After you posted your breakdown I gave the new version a try and man, I did not get what was showing in your #2 image. The topology looks good so its definitely a good starting point...
1 Hour Ago

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Finished render

3 Days Ago

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I found some mistakes in the top of a row of pixels. So I modified the error I hope you like it This error can be difficult to find

  • jhon erick
    18 Hours Ago
    great design congratulations
  • SammehSAMURAI
    12 Hours Ago
    Great work haha! very peculiar indeed, excellently executed, lots of things going on here that make me chuckle!
  • GarryLewis
    2 Hours Ago
    Great work, I like the details such as the letter. And I saw several more. I wouldnt mind looking for even more. On your next piece add more of these easter eggs if you would please I really enjoyed it! That song mentioned earlier in the list of...
2 Hours Ago

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2 Hours Ago

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Novato
Mi primera Intervención

3 Hours Ago

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Creature
A zbrush screenshot of an weird creature.

05-30-14

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My new showreel
Freewaldo thank you! I will try to post more images well... My new showreel is on here. Also please check this . https://vimeo.com/96920669 "Devil" (5days for All) this work I made when I had been studied 3DCG for a year.

  • vlad74
    06-09-14
    Really good real Yuuki. Your creatures are really well done and I love your renders. Great job.
  • dopepope
    3 Hours Ago
    Beautiful work!!! I love all of it.
5 Hours Ago

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Just 3 years later, I thought I should update this thread! Here's a model I've been working on and off for a while. It's a collaboration with an insanely talented 2d artist called James Harvey (www.stopjamesharvey.com) to take one of his characters into 3d. As she's progressed she's moved away from the original design to some extent but I'm still fairly happy with how she turned out. Everything was created from scratch in ZBrush with the exception of her coat, which I made in Marvellous Designer (then retopologised, UV'd and detailed/tweaked in ZBrush) and her gun which I modelled in 3ds Max. Final render was done in 3ds Max using V-Ray with some post processing in Photoshop.

  • SolidDenns
    5 Hours Ago
    Woow great work man, love the style. Awesome !
  • xada
    3 Hours Ago
    yeah!!!
17 Hours Ago

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Undead Pants
All modelled in Zbrush. Baked in xNormal. dDo for texturing

  • seraph769
    15 Hours Ago
    I don't mean to be rude but are you sure these are undead pants? At first glance I thought they looked like jeans that high end boutique brands would sell on the market these days or what runway male models would wear on fashion shows . It's...
  • ][-][4Z4R][))
    3 Hours Ago
    In fact they are for male fashion. I just wrote "undead pants" because i thought it was fun Thanks for your comments seraph769
4 Hours Ago

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some Hair, Texturing and compositing test on an old anatomy study...

12 Hours Ago

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Wip 04
Only had a few hours to work tonight, but hoping to have the upper torso done this week.

  • nassosa
    9 Hours Ago
    Love the way this is going. Will keep my eye here. hope you texture him as well
  • Jsculpts
    5 Hours Ago
    Thanks guys. I definitely plan to texture and render when its all wrapped up. Hoping to have more updates later this week. Cheers!
  • truubluu
    4 Hours Ago
    This is looking spot on, keep up the good work. Love when the model really reflects the concept, and your doing just that.
4 Hours Ago

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1 Day Ago

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Final on this lighting
I havent figured out the lighting in zbrush much so this is the final on this lighting and i will probably do another sculpt and try the lighting again for practice.. Im trying not to revert back and light it in Maya, but we will see on the next one.

  • GarryLewis
    4 Hours Ago
    [COLOR=#B9BFC1][FONT=Open Sans]A little on how I sculpted it: • I started in Zbrush with a sphere and immediately turned on the dynamesh at about 128. • Id turn it off and crank up the dynabrush setting to 512, 1024 and eventually 2048 periodically. ...
5 Hours Ago

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2 Favorites and 2Followers.
Today I make a low poly model (generated by zremeshing the original) in order to bake the detailed one into the normal map of the lowest. I did that before finishing my sculpt in zbrush because I wanted to be sure to be able to to that when gladiator woman will be ok. I just made a poor uvmap, without care about poligon flow or uv seams. Even if all those important things have been omitted, the results seems to work. I am ready to continue. Here u are: Ps: there are lots of bad things about anatomy and lines, I will adjust them

5 Hours Ago

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3DPtint
These figures, is the model that was output by 3D printer. (printed by id.arts) Prototype of the drink holder. right : Prototype of iPhone case. Thank you for watching!!

1 Day Ago

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YOU ARE NOT PREPARED!!! Think I'm done with the sculpt for this now,gonna try some different render and texture passes in the future for a good PS comp. Any feedback welcome :3

  • Dman3d
    5 Hours Ago
    Great stuff!
5 Hours Ago

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Alien Head
Zbrush 4R6 and Photoshop

5 Hours Ago

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nagulov:Yes you are right,great tutorial by top-knotch artist.

6 Hours Ago

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@Abyssarts, Thank you, I was in a very peaceful and relaxed state of mind while making this one, so maybe some of that shows through? glad you like. @Diablo, My pleasure, thanks for appreciating Oh shoot! the mech girl! haha I've forgotten to pose more wips lol. I entered her into a competition, so I won't post the final pic until after it has been drawn but here is a screen shot of when I was playing around with color ideas.

10 Hours Ago

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Thanks everyone! I have sadly had no access to a computer for a while and when I get it back I was working on environments! First is a character I did the night before it broke the other two I did today/yesterday

  • xada
    6 Hours Ago
    great! love the style!
7 Hours Ago

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Hard surface sketch
Hey guys. Here are some my hard surface sketch to study. Hope you like!

2 Weeks Ago

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nagulov - Thanks man, yeah that's the only reason why i haven't stopped posting on this thread, I really like to keep a constant reminder of where i've come from and it helps me to not get frustrated when i know the level of i want to reach is not there yet. I don't think I'll ever be satisfied, the cursed of the artist. . I'm really glad you dig this last piece. Take care. WaveForm - Thank you, I will surely keep it.. So I did another render without the shaders, I hope you guys dig it too. Have a nice day.

  • Patov
    1 Day Ago
    Me encanta
  • willmiam
    1 Day Ago
    Wow it is a real pleasure to look over this gallery ! so much progress from the beginning, last pieces are fantastiiic ! cheers !!!
  • dagoned
    7 Hours Ago
    JL-Art - Thanks man. Your work is also fantastic. Prokhor - Cool man Thanks. Patov - Muchas gracias man. CarlosVidal - Thanks Carlos, I dig you stuff too man. Abyssarts - Thank you very much. Willmiam - Thanks man. Yeah being able to go back so...