More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 8 Hours Ago
Views: 267476 Replies: 527
ZBrush Summit 2014 by: aurick 5 Days Ago
Views: 67656 Replies: 186
Insert Multi Mesh Repository by: aurick 1 Week Ago
Views: 797047 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 156329 Replies: 92
+ Create New Thread + Reply to My Thread
19 Minutes Ago

0

0

thread gallery
91 Favorites and 68Followers.
Sculpture - 3D
https://www.youtube.com/watch?v=2-e9B0quozw

26 Minutes Ago

0

0

thread gallery
18 Favorites and 7Followers.
And final "Allogamy 3"........ ....... a tribute to H.R.Giger (5.2.1940-12.05.2014).....in perpetuam memoriam Ciao, TM

13 Hours Ago

5

7

7

thread gallery
38 Favorites and 37Followers.
Steampunk Cyborg
Hey, what's up everyone. It's been a long time since my last post here . I'd like to share my latest work. Based on a concept by Young Hwan: http://www.artstation.com/artwork/black-leather Soon I will post some breakdowns. Hope you like it!

  • Ouran
    4 Hours Ago
    The cat creature is really stunning !
  • magbhitu
    1 Hour Ago
    simply amazing! jeez what you have to do for top row nowadays
  • manum
    52 Minutes Ago
    Awesome job. The Materials, lighting and the clean render are just amazing. Could you share some details about the render? Top Row!
1 Hour Ago

0

0

thread gallery
35 Favorites and 23Followers.

1 Hour Ago

2

0

2

thread gallery
3 Favorites and 1Followers.
hi guys this is little making-of for my project http://www.artstation.com/artist/tiagoart

1 Hour Ago

0

0

thread gallery
1 Favorites and 1Followers.
Monk fan art from Diablo3
Hi guy's well no one gave feedback make me a little bit sad but anyway. Here it's a wip of a fanart of the monk from DiabloIII. C&C are welcome

2 Hours Ago

0

0

thread gallery
7 Favorites and 5Followers.

1 Week Ago

6

1

thread gallery
3 Favorites and 9Followers.
thanks nebula! And here is a screenshot from the 3d sculpt

  • Raiden.D
    1 Week Ago
    Here is the video showing the process, its not a step by step tutorial its more a timelapse video, but dont worry As soon as I progress in the creation of the comic and sculp I am going to create some video tutorials, me explaining in detail how you can...
  • nebular
    18 Hours Ago
    Very cool! Can't wait to see the video finished!
  • Raiden.D
    2 Hours Ago
    thanks nebular!Iam creating a sc fi version of this guy and In the way I record the process to make some tutorials!Soon I will be releasing the blog and videos about this comic book project!
6 Days Ago

0

0

thread gallery
0 Favorites and 1Followers.
Torso work

3 Days Ago

3

1

thread gallery
5 Favorites and 1Followers.
Hey dog, you best ask Mealea, Lucifer or Gutalin for any more details. I didn't take their technique as far as they did. It's been a while since I used but I think it went something like this. The basics are: *Create UV map: PUVAUV or GUV tiles. Each gives a different UV tiling *Polygroups: Autogroups with UV *Divide: Once or more. If you want to keep the shape with sharp edges turn off SMT *Grouploops: Now you got a whole bunch of polygroups you can play around with. I'm sure from there you can figure out all kinds of techniques to manipulate the polygroups. Like this , same basic technique: But like I said if you want details ask the masters .

  • Godless Dog
    2 Days Ago
    Ah I gotcha. That's a pretty cool way to create these interesting polygroups on your model. Thanks! I can think of some nifty applications, for example in creation of: - armor pieces - scales - panels - etc Did you mean talk to these masters...
  • remcv8
    7 Hours Ago
    Glad to know that you have conquered those issues over the past year. Hope you land the job, because that seems like a fun time!!!
  • teddy007kong
    2 Hours Ago
    I really enjoy your sculpts and painter overs. You have a great sense for color. I'm glad your looking on the upside. I hope you feel better. Congrats on the job offer. I'm currently looking for a job as well. [COLOR=#FFFF00]Post often, reply. Help...
2 Hours Ago

0

0

thread gallery
7 Favorites and 5Followers.

1 Day Ago

6

12

3

thread gallery
45 Favorites and 29Followers.

  • ARASH-B
    22 Hours Ago
    they are awsome ! love them all !
  • rasmusW
    17 Hours Ago
    great work. i especially like the face on the last one. -r
  • teddy007kong
    2 Hours Ago
    I aspire to one day sculpt to the level of your craftsmanship. Bravo. Beautiful work. [COLOR=#FFFF00]Post often, reply. Help others and give back to the community, this is how zbrushcentral will stay alive....
1 Day Ago

2

1

1

thread gallery
6 Favorites and 4Followers.
Assignment #3: Enviornment Assset
For our most recent assignment in class we had to sculpt some sort of environment asset. I chose to do a rotted grave stone, though I didn't get to really finish it. I ran out of time, and the grave stone I chose to do was actually pretty hard to do, so it needs another like 4 hours on it. Here's the reference: And here's the result: It was really hard to do, I wish I could have lightened it up a little bit, and maybe added some more noise? I don't know, I was pretty impressed with myself on the shawl though, because I was looking at it at first and I was just thinking there's no way I'm going to be able to do this. Overall I think if I could've given it a little bit more time, but I'm happy with the result.

  • teddy007kong
    2 Hours Ago
    Nice work. Great progress. The one thing I learned from sculpting cloth is that you should try to mimic the crevises caused by gravity and emulate how the ripples overlap one another. I often would zremesh and pull the **** out of cloth when I was...
06-27-14

3

5

4

thread gallery
5 Favorites and 12Followers.
Here are the little break down of "Attack On Titan" piece. This is just a fan art I made before the live action movie announced. I think some of you guys may seen the article that saying this is official art but just so you know this is not official art. First image is the screenshot of Zbrush sculpting with polypaint. Second one is the raw render image rendered with Vray . Buildings and the naked guy are just place holder. Check out the full break down on here (Its all written in Japanese though...) If you have any question feel free to ask me anything

  • Tazn
    06-28-14
    @Rikk I'm glad to know that! I appreciate it @rjsmal Thanks a lot.
  • selwy
    06-28-14
    VERY cool work!! Cheers, Selwy
  • teddy007kong
    2 Hours Ago
    I love your work. I just watched Space Pirate Captain Harlock and it said you were the sculptor!?/?!?! Congratulations! I've been a huge fan ever since I saw your submission to the cg student awards years back. [COLOR=#ff0000]Do you have any advice for...
8 Hours Ago

2

1

1

thread gallery
30 Favorites and 17Followers.
A little something I put together: Had to compress the hell out of this so high res HERE

  • kaisasose
    3 Hours Ago
    Thanks, rohitsingh.bhui
16 Hours Ago

3

1

3

thread gallery
51 Favorites and 32Followers.
bolovorix: Thanks a lot ;D Prelodius belongs to a noble society that worked as peacemakers between worlds, in one travel he got infected by a virus, which started a metamorphosis in his body, turning him into a hideous creature, he was able to stop the virus by gaining mental control of his body. Although the virus moved to the extremities and in order to survive he managed to create 2 mouths in his hands. so it could feed from souls and antimatter. And so he continued through the rest of his days, carrying this "curse" because if the virus was exterminated so would he.

  • Ouran
    4 Hours Ago
    Great design and renders. I like the backstory you gave him. Make it a lot more fun to look at
1 Day Ago

3

2

thread gallery
7 Favorites and 5Followers.
Tentacle Head
Made with Zbrush and PS Concept Art by Darren Bartley

  • rohitsingh.bhui
    9 Hours Ago
    this looks cool, post some grey renders aswell.. good work buddy
  • Ouran
    4 Hours Ago
    This guy has an attitude ^^
10 Hours Ago

3

2

0

thread gallery
63 Favorites and 71Followers.

  • rohitsingh.bhui
    5 Hours Ago
    damn good Texturing.. character looks awesome
  • Ouran
    4 Hours Ago
    Amazin work Glauco. You set the texturing level really high. My only crit would be that you lost some of the stylized feel of Dishonored but still, a blast to look at.
09-14-14

20

22

thread gallery
113 Favorites and 117Followers.
Quick reply : thank's guys here's a little update here, nose wider and longer and a quick sticky lips effect added and changed the skin tone (maybe too tanned now..) . Also tried an other lighting, I started a render over night with some more modification I made to the forehead, side of the nose etc, let's see tomorrow how it will look. image not compressed.... : http://fr.tinypic.com/r/vq5i0k/8

  • illusionist
    6 Days Ago
    Could you say me some technical details? This is Vray render? Which plugin use you for hairs and fur?
  • Josh Tiefer
    4 Hours Ago
    Amazing work once again,...I dont know how you crank these out after a full day's work, but you obviously have an efficient workflow. And actually I'd like to inquire a bit about your early process if you dont mind...I know there are many ways to skin a...
5 Hours Ago

6

0

0

thread gallery
6 Favorites and 7Followers.
as I promised here's the Game-Res version of my previous work.around 22k tris.hope you like it.C&C are much much appreciated as always.thanks for your support.

6 Hours Ago

0

0

thread gallery
18 Favorites and 12Followers.
Third and last gang member. Cheers and c&c are more than welcome

1 Day Ago

1

2

thread gallery
25 Favorites and 14Followers.
More image for handsurface,made it in zbrush and topo it in maya~
More image for handsurface,made it in zbrush and topo it in maya~

8 Hours Ago

0

1

thread gallery
15 Favorites and 15Followers.
so I haven't posted in a very long time, work has had me very busy. So I figured I sculpt something to make me laugh. Figured it might make you chuckle a bit too, nothing fancy just a short sculpt for the night to rest

8 Hours Ago

2

1

0

thread gallery
3 Favorites and 1Followers.
thx for your answer. did a bit more on posing, hope its better, what do you think ?

  • Jake Rupert
    8 Hours Ago
    Great work so far. i would invest some more work into the legs. they look a bit contourless and unfinished. and make the right leg his stand and the other his playleg making his pose even more dynamic
1 Day Ago

4

8

9

thread gallery
11 Favorites and 29Followers.
Some recent production stuff
Hi, just wanted to share a couple of pieces of recent production works done at Blur for Riot`s League of Legend cinematics, Software used are Zbrush, 3d Studio max, photoshop, Mari, Cheers, Ale

  • nagulov
    1 Day Ago
    Great stuff! Here's my usual question when I see awesome work like this -- did you do the texturing and render as well? I'm trying to get a feel for how much of a generalist you're expected to be in studios of this caliber.
  • Fynn
    1 Day Ago
    thats some nice work! why and when was garen's face changed?
  • rohitsingh.bhui
    8 Hours Ago
    some inspirational stuff.. awesome work always..
1 Day Ago

2

0

thread gallery
30 Favorites and 17Followers.
Thanks guys, I used the clay render to determine how I wanted the fibers to look once I started grooming. Here's the actual fibermesh hair render before I exported the curves to Maya. Cheers.

1 Day Ago

2

2

0

thread gallery
8 Favorites and 6Followers.
Hour and 30 min sketch, of an old piggy bank I had lying around the house. Available on my Shapeways Store

  • Godless Dog
    1 Day Ago
    Nice! That took you only 1.5 hours? Hope I can get up to that speed eventually : )
  • Likesyrup
    8 Hours Ago
    All within your power. You'll get there. The Texture might have added another 15 mins plus 15 for setting up the render. Think about things as basic shapes or parts on there own. There are lots of amazing tutorials out there.
08-09-14

5

534

15

thread gallery
103 Favorites and 201Followers.

  • Thebest12
    10 Hours Ago
    I dont see my self using the low poly feature to start a character ( like the examples showed). I hope to god they they completely redo retpology tools. I would also love more zremesh controls. .....
  • bicc39
    8 Hours Ago
    As each new update for Zbrush has been released have always appreciated the blood lust atmosphere of the forum in the long days preceeding release. When the employees of Pixologic look out their windows and see the unruly crowds with torches,etc,...
  • ello_papori
    8 Hours Ago
    What I think I am hearing is, "Another tease please."
9 Hours Ago

0

0

thread gallery
4 Favorites and 0Followers.
Viggo Mortenson - The Road
Here is a WIP of Viggo from the film "the Road". Still a long way to go on him so this is a great time to get some feedback. Any advice or opinions are greatly appreciated! Thanks a lot!

11 Hours Ago

5

1

3

thread gallery
3 Favorites and 1Followers.
Character Concepts [Dump]
Hey guys, Here are a few character concepts I been working on while learning Zbrush. All these were rendered in keyshot and a lot of photoshoping. These are aimed at proof of concept vs finale 3d assets. Hope you like.. -Serg Artofserg.com

10 Hours Ago

6

1

2

thread gallery
63 Favorites and 71Followers.
Al Bundry Rothwino
Well, this project was based on a Character called Bundry Rothwild from the game Dishonored. I decided to give it a bit of realism and impress some of my style as well. Really inspired by Al Pacino and Scarface. The gun was based on a Assassin`s creed concept art. The model has around 150k tris and 4 sets of 2k maps including the gun***8230;..the main goal here was to keep as much detail as I could without spending too much time optimizing the geometry. If you take a look at the jacket or the bottons, they could have a better topology but I didn`t want to spend my precious spare time on this kind of details Anyways, I had a lot of fun during this project, and also learned a lot about MAYA Viewport 2.0 and some shaderFx as well. Modeled in 3ds max, detailed in zbrush, photoshop, zbrush and Quixel Suit for texturing. Marmoset Toolbag 2 for the realtime render.

10 Hours Ago

0

0

thread gallery
90 Favorites and 51Followers.
thank guys "Noname" creature head design

10 Hours Ago

0

1

thread gallery
4 Favorites and 3Followers.
Elephant
Hi, THis was modeled at his first stage in Maya (Skeleton), and them muscles, fat skin and wrinkles was in ZBrush, final touch in Photoshop

2 Days Ago

1

2

thread gallery
2 Favorites and 3Followers.
Enter the nature
Hi everyone, "Enter the nature" is my new personal project. This includes "speed" work of mine, for my upcoming Youtube channel. I want to share with you the first image of the project. This frog was a test run for myself. To see how fast i can be (from sculpt to final image) Everything was done in Zbrush (Sculpt - Texture - Pose - Render) and Photoshop for comp. work. #1 Frog: 3 1/2h - Sculpting (1 1/2h +-) - Texturing ( 30 mins +-) - Comp. work in Photoshop (1 1/2h +-) Higher Resolution: http://www.artstation.com/artwork/enter-the-nature-1-frog http://leifart.artstation.com/portfolio/enter-the-nature-1-frog http://leifart.deviantart.com/art/Enter-the-nature-1-Frog-489491058 So i hope you like it, thanks for watching and stay tuned Best regards Leif

11 Hours Ago

0

0

thread gallery
1 Favorites and 0Followers.
Good night, guys! One more study in Zbrush... Study in Anatomy and Texture painting!