More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 9 Hours Ago
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ZBrush Summit 2014 by: aurick 6 Days Ago
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Insert Multi Mesh Repository by: aurick 1 Week Ago
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ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 156429 Replies: 92
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Hello guys, Its been a LONG time since I did any 3D at all. been busy playing video games xD I just recently got back to 3D during a gnomon challange at www.gnomonworkshop.com with a plasma rifle that will be pinned in this post. Won 2nd place ;] Decided to create some Fallout fan-art because I'm addicted like hell to a game called 'FOnline2'. Its basicly Fallout2 with multiplayer mode. Very awesome game. All these 'Fallout Power Armor' images togeather took 8-9 hours. (Finished in 1 day.) Plasma rifle took about 18 hours. (2 days to make tho.) Creature/Reptile with cain took something like 6 hours sculpting. (Kinda long I know.) All works in these images are 100% zbrush with slight photoshop retouches. Including the plasma rifle. ***12288; All these new features Pixologic keep implementing in Zbrush is kurwa awesome

  • TibiNeag
    45 Minutes Ago
    Great work on the Fallout mask and on the gun design. I also read about the hours you've put in, you're really fast man. Waiting to see more work from you!
  • entropia
    1 Minute Ago
    "kurwa" - basically my reaction when encountering Enclave soldiers in Fallout 2 Anyway great work with power armor. I've never heard of FOnline2 before - I'm gonna check it out :]
3 Hours Ago

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3DS Max update
Finished modeling and retopo-ing all the pieces in 3DS Max, back to Zbrush for detailing.

  • TibiNeag
    52 Minutes Ago
    I always thought the lack of comments was because I didn't have enough time to post on other people's threads . Yes, you're right if you're going to use the hardsurface design from ZBrush as the final form. But, I've heard some people say that 3DS...
  • Adam.Desjardins
    28 Minutes Ago
    Well yes, but as I see in ur image you concepted your mesh and sent it stright into 3DS max for retopo, Forgive me if I'm wrong on that. [B]But my point is. You can do all your retopo in Zbursh for hard surface Simply by using retopo features...
  • TibiNeag
    5 Minutes Ago
    Cool example, thanks! I see what you mean know, I'll give it a try in ZBrush. Also, thank you for the book recommendation.
9 Hours Ago

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One for today, learning nCloth in maya iz awesome..

  • d'Artbot
    16 Minutes Ago
    Batgirl is Awesome!!!
14 Hours Ago

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  • Ouran
    1 Hour Ago
    A lot of amazing work, thanks for sharing it with us !
  • nebular
    1 Hour Ago
    The angel is great. She's very natural and gives a classical sculpture feel. Great! The rest is amazing too Following!
  • Fabio_Henrique
    1 Hour Ago
    Awesome, the Castlevania sculptures are really great.
1 Day Ago

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And final "Allogamy 3"........ ....... a tribute to H.R.Giger (5.2.1940-12.05.2014).....in perpetuam memoriam Ciao, TM

  • kokoro
    3 Hours Ago
    this is a great tribute, and has a lot of your style... yes, painterly working, i often do that too, when deciding early on the view of final image. to me, it makes better concentration on what will be seen, i easily get bored if i have do do a lot of...
  • TribunMaximus
    1 Hour Ago
    Many thanks Doris! First of course you have to understand the basic concepts of anatomy. Without this knowledge is also abstract art is not possible. The great " Bammes " I've always beside me. ;-) But I miss the possibility of the eye and the...
8 Hours Ago

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World of Red Sands is a Go!
Hello everyone, Ive been away from ZBrush Central for some time now, but with Good Reason....Ive been working away on an exhibit of alien sculpture. I've been taking my ZBrush designs and creating large scale physical sculpture to show in gallery as an exhibit of alien life-forms including anatomy, design illustration and paintings. A lot of time has been spent just sourcing a mainstream gallery to take a chance and show the work... and I'm happy to say The Endeavor Arts Gallery and Event Space here in Calgary has agreed to host the first long term show! I'm excited to say that without ZBrush Central and its members who encouraged and supported my artwork as it developed here I would not have had the opportunity to take my work as far as I have. Like many here at ZBrush Central its been a passion of mine to see my designs in large scale, to have them accepted, shown and shared in all their alien glory for exactly what they are.... explorations into speculative biology, anatomy and design based in a foundation of traditional and digital skills which are presented purely as art, and and now its actually happening. I've had my project on a local crowd funding site called InvestYYC for several weeks now and I'm nearing my goal. All of the funds go to securing space, travel of the beasts and the creation and presentation of workshops on their creation. when I surpass my funding goal I can begin to expand the world, add additional artifacts and grow the number of its inhabitants. Its been an exciting time and I would love to share it with all of you. Please take a look at the recording below to see some of the progress, investigate the link below and if you can come on board as an investor there are some fun rewards to be had. Thanks to the great and powerful Pixologic You could even Win 1 of 3 Pixologic Prize Packs which include a ZBrush4R6 licenses a free upgrade to 4r7, ZBrush Hats T-shirts and Key Chains. If you live in Canada you will also receive a Charitable tax receipt. In addition you could have your likeness recreated as one of the inhabitants of Red Sands which I would travel with the exhibit as I expand the show to far away lands. Rewards also includehand made sculpting tools used in the creation of my sculptures, prints and much more....have a browse, share your thoughts and invest hard!.... DLhXBQCjWhg Click Here for Investment Details Here are a few images, Thanks everyone...more updates soon... Please checkout my website C77 in the link below for more details...

  • Ouran
    2 Hours Ago
    Seems like your dreams came true. This work seems pharaonic and I wish you the best for the exhibition. I'm looking forward to see pictures of it !
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Small update :

  • Ouran
    2 Hours Ago
    His facial expression is really great
3 Hours Ago

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This was a test character. I just wanted to create a character using Zspheres. So the proportion are what they are. First I created the rig and then I started to think what kind of character it is going to be. I think some of the inspiration came from Aardman´s characters.

1 Day Ago

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Hey man thanks so much for the kind words I`ll post some more soon, too tired to keep my eyes open now. Mixture of a bit of FiberMesh with hand made hair bobs (as he will be a realtime model).

  • Adam.Desjardins
    3 Hours Ago
    This is really good work. I really like your detail skills. But If I was to give any critics. It would be that the eyes are squenking (I dont know proper english word) too much. And MAYBE the eyes are a tad bit too much in skull sockets? Otherthan...
  • TibiNeag
    3 Hours Ago
    Great work, Vick! Keep it up!
20 Hours Ago

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A current work in progress, in fact, a deviation from another project: "Nya-Nya" The hairs and cat-ears have been sculpted really quickly before switching to the pre-printing process (model hollowed with the Create Shell function and decimated with Decimation Master). Then it has been printed quickly with a Form1+ at its lowest resolution, 100 microns. It lacks some sanding, but I wanted to visualize the shape before moving forward...

  • marcus_civis
    15 Hours Ago
    I'll buy one of those! Good stuff.
  • xada
    4 Hours Ago
    Great! tough she's very big! grey color is THE way...
  • Adam.Desjardins
    4 Hours Ago
    Hey, Really cool work, Just went through the whole Sculpt-o-book page. Enjoyed it. Keep it up m8.
4 Hours Ago

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Meet Albot De Gorzt
Still keep learning the new stuff in ZB ... sculpting is definitely great, though still too many buttons for all the options. But here we go ... the project ;-) It is all built in ZB and rendered with Keyshot in following two images ... Complete project is here: http://www.horseville.net/page0/files/19b0be112eab21e5e1f3b4f5447fd146-112.html

4 Hours Ago

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Bear skull. 4 cm long. sterling silver

1 Day Ago

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steps

  • ArtBot
    1 Day Ago
    Keep going! Would make a great children's storybook. Love the atmosphere.
  • Pablander
    9 Hours Ago
    your firs zbrush project? very good! it has a sense of story behind it! keep it up.
  • ChristianGerth
    4 Hours Ago
    Thank you! Yes, I went through a few tutorials from digitaltutors and then a started this project. But it took me quite a Long time to finish this ;-)
4 Hours Ago

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Tops
Summer Project. Pushed it a little to fall project.

22 Hours Ago

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Godless Dog: No worries. nimajneb : Thanks for the info. I only use Pinch to taper the fibers together so I won't have to do any grooming in Maya when I export the curves out. That being said, I've never had any problems at render time in Zbrush. Observe, bulge-free hair :

  • Bangers
    20 Hours Ago
    Very helpful fiber tutorial, thanks a lot for taking the time to make it. "You may notice some gaps which make your subject look bald. No one wants that, look how angry she looks..." ~ that sentence gave me a chuckle Great result,...
  • kaisasose
    16 Hours Ago
    Glad you liked it guys. The smooth brush is my fix for kinks in the hair. Close to the tip with Preserve Length at 0, it makes the fibers shorter. Close to the root, it averages the fibers and smooths it out. Try it.
  • Mikademius
    4 Hours Ago
    Thanks for the tut model and hair looks great!
01-01-13

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Tiny Companion
My friends and I are trying to get into the habit of doing sculpts on a regular basis. We decided on doing a Centaur for December since it'd be a good anatomy practice and because centaurs are cool Hopefully we can help each other improve and be consistent. Anyone who wants to join, by all means. Just send me a message. The more the merrier I'll be uploading the process to my blog soon. The whole sculpt took about 13 days from start to finish. The feedback from my friends really helped, and it's a lot more fun when there's more people. A holiday well spent. Let me know what you guys think and happy new year! credits to Jeff Patton since I referred to how he does his materials and for the fingerprint image. Great resource.

  • FatherO
    01-02-13
    Wow, this looks awesome! I'm probably wrong, cause you obviously know your anatomy, but it seems the horse part of the back looks a little too straight. Either way, great job!
12 Hours Ago

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thanks for the comments guys! Here is an update on the single pass BPR tutorial… I know some of you guys are into making creatures, so I wanted to test the Skin Material I build for the tutorial with a quick creature concept I made yesterday. Here a screen capture of a SINGLE PASS BPR render from ZBrush, no compositing, 20 seconds render. I hope you guys like it! I will post a couple of other creature concepts and you guys can let me know which one you would like me to use to describe the process in the tutorial.

  • MosleyHarmless
    12 Hours Ago
    Aw man, this is gonna be great! Thanks for sharing this.
  • sadicus
    11 Hours Ago
    SINGLE PASS BPR render? no compositing? 20 seconds render? ...you had me at "making creatures."
  • N1k77
    7 Hours Ago
    I love this!!
7 Hours Ago

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Merci !! ...

8 Hours Ago

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Thanks!!! Daily Sketches Frankenstein (Concept by KreatureKid) Quentin Tarantino (Concept by Jason Seiler)

9 Hours Ago

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Balcony Model
Hello Everyone! This is my first time uploading a piece of mywork on here and I hope everyone likes it! This model I had to do for a final for my modeling class last month. It is referenced from Ben Lo's concept art for Bioshock Infinite. Here is my model that I created in ZBrush and rendered out in Maya 2015: Here is his artwork: Here is his websites: Blogspot: http://benlo0.blogspot.com/2013/04/bioshock-infinite-very-early-building.html Art Station: http://benlo.artstation.com/ Carbon Made: http://benlo.carbonmade.com/ Thank you!

9 Hours Ago

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Thanks guys, glad you like them! " Ago Diablo : for this type of characters , high in details, usually no less than 30 days. Nagulov : Each character modeler at Blur is normally in charge of both modeling , texturing and shading. Fynn : We had rounds of different reviews on the character`s face when we approached the final stages of look and development. Here`s a couple more recent (and not so recent) projects i`ve been involved to , Sunset Overdrive cinematic and Kracken INC commercial.

08-09-14

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  • Clintus Maximus
    9 Hours Ago
    Loki said it best.. im SUPER excited and cannot wait to hear an official release date. I feel like we are in Winter of 2014 now.... lmao BUT I am ALWAYS okay with waiting a little longer should the designers think things need tweaking to be released...
2 Days Ago

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Nothing too majorly new here, but some color changes and additions with small detailing.

  • Clintus Maximus
    10 Hours Ago
    Very cool! Its creepy and different. I like it! Especially his left arm/hand thats kinda still attached. But i do have to ask, whats the thing on his left shoulder? It just feeling kinda out of place and different from the rest of the character and i have...
22 Hours Ago

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I've finally got zbrush
Hi all Im backing this time I'm using zbrush finally here is a model exercise I'm work on in my free time. The 2d work is from the artist. jpvine http://www.jpvine.com

  • Dragon
    10 Hours Ago
    Ha, cool. I like it very much.
1 Day Ago

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  • Dragon
    10 Hours Ago
    Ooo, cool! Love the expression. Fantastic sculpt and digging the polypaint work.
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thx for your answer. did a bit more on posing, hope its better, what do you think ?

  • Jake Rupert
    1 Day Ago
    Great work so far. i would invest some more work into the legs. they look a bit contourless and unfinished. and make the right leg his stand and the other his playleg making his pose even more dynamic
  • Dragon
    11 Hours Ago
    Believe it or not, I like the previous one (where he is looking up). Ya know faarooq, I did a search over at google (thanos, action poses) and strange as it may be, most artists have him in the pose you have him in, go figure. But, I did find the...
13 Hours Ago

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I havent made a post for a long time. I have been a bit busy and havent done a lot of personal work. But now I started again and I ll try to dedicate more of my free time in personal work. This is what i m working on now on my free time, still early, I just wanted to do something organic, hope you like it so far.

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14 Hours Ago

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Thank you so much guys, i really appreciate your comments! I´ll try to make a breakdown explaining how i usually work, but in the meantime i leave you here some wips and renders in Zbrush. Hope you like it!

1 Day Ago

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Steampunk Cyborg
Hey, what's up everyone. It's been a long time since my last post here . I'd like to share my latest work. Based on a concept by Young Hwan: http://www.artstation.com/artwork/black-leather Soon I will post some breakdowns. Hope you like it!

  • tiagori
    17 Hours Ago
    Sick work Bruno! Congrats!!!!
  • Dragonboy
    16 Hours Ago
    Phenomenal!! Top Row for sure! Claudio
  • Spyridon Boviatsos
    14 Hours Ago
    the transition from concept to 3D is phenomenal. every little detail is there and you took it to the next level. and your texturing skills are amazing. I wish i could see him move. congratulations
14 Hours Ago

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Borderlands Style Creature
Been tooling around with this character for about 3 days, figured I would post it on here and get some feedback. I just find myself making stuff because I get bored . Sincerely, Logan Shepard

16 Hours Ago

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16 Hours Ago

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