More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 45 Minutes Ago
Views: 340865 Replies: 698
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 2 Hours Ago
Views: 15052 Replies: 52
Join Pixologic at the CTN Animation Expo 2014 by: aurick 2 Days Ago
Views: 9196 Replies: 6
ZBrush Summit 2014 by: aurick 10-18-14
Views: 69658 Replies: 186
Insert Multi Mesh Repository by: aurick 10-12-14
Views: 827177 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 159641 Replies: 92
+ Create New Thread + Reply to My Thread
1 Day Ago

3

19

20

thread gallery
82 Favorites and 73Followers.
Some Breakdowns:

  • Masart
    2 Hours Ago
    great character,
  • Gilberto Magno
    41 Minutes Ago
    Hey guys... thanks a lot for the feedbacks I appreciate it! Thanks to forum for top row!!! It's a big gift to me
  • Cagnazzo
    15 Minutes Ago
    Congratulations on top row. And thank you oh so very much for the tutorial
4 Days Ago

2

5

3

thread gallery
41 Favorites and 50Followers.
Thanks guys for the nice comments. I would have answered sooner but I've been super busy. Yup, I do use some alphas for the clothes and they are double sided. Not too difficult to work with. I don't have much to post today besides these 2 shots. They're the 4 variations of this outfit.

  • chief71
    6 Hours Ago
    Amazing work!
  • Mamonous
    6 Hours Ago
    amazing work, truly amazing, however id love to see some kind of tutorial on how you come up with the clothing designs in marvelous designer, or if you recommend any that would be awesome, keep up the good work
  • D o m i
    16 Minutes Ago
    Totally amazing work Can I ask how many days it take to create one of this models from start to finish ?
24 Minutes Ago

0

0

thread gallery
44 Favorites and 14Followers.
Riot Art Contest
http://www.polycount.com/forum/showthread.php?t=141623&page=2

3 Hours Ago

1

0

thread gallery
2 Favorites and 2Followers.
New test render
hey guys, been busy, i made my own version of frieza, first time rendered and using the new mmtoolbag 2 final edit in photoshop. Any tips would be welcome.

  • Diablo
    24 Minutes Ago
    Cool creature man.keep it up.
28 Minutes Ago

0

0

thread gallery
0 Favorites and 0Followers.
Gothic Marine Paintover
A paintover, this is always the best way for me, to establish what I want out of a model - details, textures etc.

08-09-14

5

704

15

thread gallery
119 Favorites and 211Followers.

  • mrmedellin
    4 Hours Ago
    I was wondering if anyone that attended CTN heard any update about when R7 will release?
  • andreseloy
    4 Hours Ago
    at the end of the year! stay tunned calm and relax! The gem take its own time!
  • ICEMike
    45 Minutes Ago
    Is it actually being released at the end of the year or are you guys joking?
51 Minutes Ago

1

1

thread gallery
9 Favorites and 4Followers.
Just a render refining clothes: surface noise, attempt create laces: curvetubesnap brush

  • Diablo
    46 Minutes Ago
    nice progress bro.like it.keep going.
12-15-12

2

0

thread gallery
0 Favorites and 0Followers.
Dafoe

  • gyarados
    12-15-12
    I really like the style of your sculpts, they capture the likeness very well without being super realistic.
1 Hour Ago

5

0

0

thread gallery
25 Favorites and 24Followers.
Helen of Troy
here is my (WIP) version of Helen of Troy . that I´have done in my spare time in the last few weeks. All done in Z Brush ,render in key shot

1 Hour Ago

4

0

0

thread gallery
17 Favorites and 5Followers.
jewellery rings skull
jewellery rings skull rings

1 Day Ago

5

6

2

thread gallery
27 Favorites and 13Followers.
Step 7 Mask The main way in which I use polypainting is to use Cavity mask or peaks and valleys mask. In nature, what is concaved always has in itself a darker colour or ‘dirt’. That’s why I use darker shades. I turn the mask and on the highest part I apply the lightest shade. I often use free hand brush for painting, plus using Alpha in turns from dots to veins, as I put them in separate layers, so that I can have control over their intensity.Fig007 The main thing, which is important is that whatever you are to do with polypainting, first you have to collect enough reference, to research what is most typical for it, what it looks like and to over colour it, as in the cartoon, so that the human eye will be deceived that this is something almost real and not just to ‘stick’ on it pure photographs. Chapter 3 Lighting and rendering: Step 8 LightCap I use both kinds of lighting: Main lighting and LightCap. When I create new light in the LightCap, if I want for example to make the eye surface react, which is transparent, on diffuse properties of the lamp I set shadows and the opacity at zero, so that there won’t be influence over the Mesh, in specular I change for the different lamps Aperture/Falloff/Strength, as I load Alpha and Textures. In the background of the LightCap panel I loaded image, which I painted in advance. Do experiment! Interesting things come out.Fig008 Step 9 Materials As material I usually load Skin Shade 4, as well as the standard materials. In ZBrush there is enough variety. With the render I used BPR Filters. There are terrific possibilities and the correction in Photoshop is almost unnecessary. The material on the eyes and the lips is toy plastic with black color. After that you need to configure some settings, so the rendering will make them transparent.Fig.9 The main thing in everything is one – yes, technique is always a technique! It is learned. But the most important thing is to put you heart in it, to breath your spirit into the creatures that you create. After all they are the children of your fantasy!!! Be the creator of your world…with love!Fig10 Regards, Ekaterina Pushkarova - Katerin

  • blckgold
    15 Hours Ago
    This is sooooo fantastic, I want to cry, lol, love this so much, well done. And thank you for sharing the breakdown.
  • LynneMitchell
    7 Hours Ago
    Very nice work! Can't wait to see more.
  • Katerin
    1 Hour Ago
    Thank you very much for the comments, everyone! I am glad you like it !
4 Weeks Ago

4

8

4

thread gallery
25 Favorites and 24Followers.
Beauty and the Beast
Here is my (2WIP) version of Beauty and the Beast. vlad74_Thank you nagulov_I have Manuel sculpted the scales,Thank you for your suggestion. ade2004wally_Thank you nebular_thank you McNistor_Thank you for your suggestion.

  • Drama Suite
    2 Weeks Ago
    Great Stuff! I just love the dynamics & use of colors in the deer hunting scene. Kudos!
  • vichar
    1 Hour Ago
    Hi asecbrush_Thank you Drama Suite_Thank you
2 Hours Ago

3

3

3

thread gallery
26 Favorites and 38Followers.
More stuff I`ve done recently for a 3D Total anatomical pack currently in crow funding. I had the chance to design and sculpt a biosuit on top of Dan Crossland pre existing male anatomy. Everything has been accomplished in Zbrush. The current project is also live on Kickstarter, have a look if you are interested : https://www.kickstarter.com/projects/1794375019/3dtotal-anatomical-collection-5-new-male-reference Also , not sure it plays, but here`s a link to a flv animation of the whole thing : http://www.eklettica.com/pictures/3dtotal/biosuit_full.flv

  • Masart
    2 Hours Ago
    great detail,
  • Diablo
    2 Hours Ago
    Magnifico.
2 Hours Ago

0

1

thread gallery
11 Favorites and 12Followers.
Here's my new work.a fan art for the Magnificent game ShadowRun: Dragonfall.I'm making one of the main characters named Dietrich.Hope you like it.

3 Days Ago

2

52

12

thread gallery
119 Favorites and 211Followers.
A Sneak Peek at the ZBrush to KeyShot Bridge
A sneak peek at the upcoming ZBrush to KeyShot Bridge: As we finalize ZBrush 4R7 we wanted to share with you this sneak peek movie which focuses on one of the upcoming features: the ZBrush to KeyShot Bridge! This exciting new feature allows you to send your ZBrush scene straight to KeyShot (in one click), allowing for an incredibly easy transition to rendering with KeyShot. Additionally, you will also see ZBrush 4R7's new ZModeler Brush in action as it is used to create the engine. Some of the features shown in the video are: *Single button press allows for high polygon models (without decimation) to be sent to KeyShot *Apply KeyShot materials directly to the mesh *Size, position, and MatCaps® are respected across the ZBrush to KeyShot Bridge *Adjust the HDR Environment lighting to create the perfect Final Render Sit back and Enjoy! B3fQG0FzVAU For more information about ZBrush 4R7 , including release information and previews of other features, CLICK HERE.

  • boozy floozie
    3 Hours Ago
    [QUOTE]bicc39 Boozy Boozy, pleasure to see your name again!!!! Wish to respond to your questions indirectly. I have had KeyShot for over two years, friend of mine introduced me to it. Seriously, has rekindled my interest in 3d...
  • bicc39
    2 Hours Ago
    [I]If I wished to forgo clarity lighting (Product/ Beauty Shot) for mood lighting (Man Ray ) I would need a secondary program to create my own HDRI lighting set-ups to import in to KeyShot? If I understand the question correctly. Key Shot mainly...
  • bicc39
    2 Hours Ago
    Once a figure is in the scene, you can rotate the camera so that it is behind the figure. You can then rotate the hdri image so that the figure is facing the brightest/darkest part of the image. Then rotate the figure back. It is one way of finetuning...
15 Hours Ago

2

2

2

thread gallery
6 Favorites and 1Followers.
http://www.artstation.com/artwork/shrapnel-artesia-rising Ok, finished this project I think!

  • Diablo
    7 Hours Ago
    Why there's no comment???? I think you did a pretty damn great job.I love it.thanks for sharing.Keep it up.
  • bonebrew22
    3 Hours Ago
    Haha Thanks Diablo. Appreciate the support man!
3 Days Ago

2

5

4

thread gallery
18 Favorites and 13Followers.
Hello again! This is something I have been working on for fun. It´s based on a sculpture by artist Patricia Piccinini.

  • johnchen
    17 Hours Ago
    You nailed this! I love Patricia Piccinini's work, this is a great impression.
  • PFC666
    12 Hours Ago
    Nice job, congratulations, has life
  • Matchbox
    4 Hours Ago
    Thank you johnchen and PFC66!!! I´m so happy you like it!
4 Hours Ago

2

1

3

thread gallery
10 Favorites and 4Followers.
Hi guys, I finally took the time to finish her sculpt this weekend. I decided to leave it at a sculpting stage as that's what it was about. Making an ingame mesh would not really anything special I hope you like it. Time to move on!!

  • Diablo
    4 Hours Ago
    Wonderful.love it. waiting for your next works.GoodLuck.
4 Days Ago

3

0

thread gallery
4 Favorites and 3Followers.
Earl Sneed Sinclair
Hello! This is the Earl Sneed Sinclair finished ... hope you like it! C&C are welcome. Thanks!!

  • M-Wicz
    3 Days Ago
    Hey this is so cool and nostalgic! I love the show, good job
  • Frigid
    3 Days Ago
    Awww, this brings me back to my childhood. Love i.
  • GabrielReis
    4 Hours Ago
    Thanks! I am happy to have liked
4 Hours Ago

2

0

0

thread gallery
9 Favorites and 3Followers.
Latest doodle on free time. Hope u like it. C& C are always welcomed

04-21-14

4

4

thread gallery
10 Favorites and 4Followers.
dopepope Yep, I noticed it. It's mostly because of the wrinkle details that the actress really has, but they are mostly covered with make up on the show. I will tone them down. Thanks! Icebox64 Definitely I will. Just using a neutral expression for the sculpting phase. I will change it based on the pose. Thanks! Thanks everybody Still a lot to work on. Today i had some time to get the hands in shape ahaha they were so bad...Need to detail them now. Just posting this to motivate me on getting updates faster

  • CGsoufiane
    04-21-14
    woow you nailed the likness, that makes me wanna practice more on likness xD I just noticed something but I don't know if you did that on purpose, her upper arms look a bit odd, maybe she got shubby arms ? I don't know lol
11 Hours Ago

1

3

thread gallery
3 Favorites and 1Followers.
Time is a flat circle
Hi all, i did a new "quick" personal project to try and stay practised with new tools i got lately, amongst all vrayskin, mari and ornatrix. Skin textures are hand painted from scratch (that was a first for me). I was mesmerized by hbo show "True Detective", especially of course by character Rustin Cohle so i decided to take that inspiration and did something on that kind of line. He's not Matthew Mcconaughey, i already know this, I didn't have the patience to make it so . Hope you like it. HiRes Portfolio

  • Cagnazzo
    5 Hours Ago
    The hair looks glorious. Any tips on your techniques?
6 Hours Ago

1

1

thread gallery
5 Favorites and 1Followers.

  • nebular
    6 Hours Ago
    I like the style of your sculpting and painting. Will follow for sure
1 Day Ago

5

12

6

thread gallery
6 Favorites and 5Followers.
Soldier sculptures
The sculpture of the SEAL fighter. Model fully prepared for 3D printing by separated parts. Modeling ***8211; ZBrush in combination with Rhinoceros. All elements are handmade, not scanned objects.

  • tommy3d
    12 Hours Ago
    Fantastic work well done!
  • omnicypher
    6 Hours Ago
    awesome work! but maybe the helmet could extend down over the ears a little more.
07-03-14

4

43

26

thread gallery
76 Favorites and 80Followers.
-I`ve got many questions about the hair. Again, I tend to think like traditional, punching those hairs into a silicone head so I do it by hand, without plugins or scripts. It looks like would take forever to finish but you can place them faster than you think. Also, MUCH quicker than one by one with a needle. Having many variations as possible is key here. Also, single hairs black or white tend to make things pop as they contrast with the others. I paint my alpha cards on photoshop, duplicate it, boost the lightness and then copy to the alpha channel. Export them as TGA 32bits and you are ready to go. I place them inside 3ds max and constantly check rendering and going to marmoset on my pre-set lighting studio. Color, specular and shadows tend to vary in these conditions so I`d do the hair by the end of the project. If you are familiar with 3ds max, I use the bend and twist modifier to help me create directions for different hairs. I also use the layer system so I have more control for later adjustments. For the difuse of those hairs, I use just a plain gradient or the painted hairs. It`ll depend on the color and varitions/limitations I`m going for. -Regarding the skin shader and marmoset rendering, no big deal. Just playing with those values, always using real photo reference. I find myself setting the shader using only the sky light and then tweaking with the lights on. I have a gloss map, normal map, normal detail map (generic noise), translucency map, and a cavity map to help me breaking the spec. If you have any questions about the shader, let me know. Those values can vary from different scales and light conditions. -The leather jacket was also a skin shader based material. The Subdermis Scatter helps to break down the shadows a bit and also give more of the leather look to it. I`ve extracted the normals from zbrush, generated a generic noise to use as a detail normal map, painted some gloss based on the cavity extracted from zbrush. The difuse/Albedo was painted in zbrush and tweaked in photoshop. I also painted some black and white masks in zbrush to create variations on difuse and reflection. That`s it. Hope it helps you to understand a bit my process. Feel free to add or comment below. I`d love to hear your thoughts. My best, Glauco Longhi

  • nimlot
    3 Weeks Ago
    Really great work man. Inspiring
  • Diablo
    3 Weeks Ago
    great piece of work man.one question if you please: How did you make the Translucency map??? thanks a lot.
  • Finotti
    6 Hours Ago
    Hi Glauco, Since I saw your last work a few years ago. You do a big jump in expertise. I´m very happy to view this. Congratulations!!! Cheers man.
6 Hours Ago

0

0

thread gallery
2 Favorites and 0Followers.
Update

10 Hours Ago

6

1

1

thread gallery
1 Favorites and 0Followers.
RX-79 Gundam Blue Destiny Unit1

  • Diablo
    6 Hours Ago
    great work.nice & neat.keep it up.
18 Hours Ago

1

1

thread gallery
1 Favorites and 1Followers.
Demon WIP concept sketch +First post!
Hi everyone! this is my first post on zbrushcentral. I decided to move here from my previous forum because majority of the community were beginners and I was no longer getting any type of professional constructive criticism and advice on my work. I have been teaching myself Zbrush for about 7 months now, so I'll need all the feedback and advice I can get. I am going to start my first post with this Demon sketch sculpt ... I will be texturing it tomorrow or the coming days.

  • Diablo
    6 Hours Ago
    Awesome work for your first post buddy.I wish mine was something like this.Love the details.Welcome aboard my friend & GOODLUCK.
3 Days Ago

2

1

thread gallery
1 Favorites and 0Followers.
My first proper zbrush project
Hi guys, I'm new here and would just like to share with the forum my first zbrush project. I got the idea from Tim Burton's Alice in Wonderland. I know this doesn't look anything like it but it's still WIP. I've composited using photoshop. kinda want to make it look more magical and include some storyline. So, thinking of adding baby caterpillars. Any comments or suggestions encouraged. thanks kindly.

  • Jviro
    8 Hours Ago
    Looks good. I would change the mushrooms. Even though you want to use the same prop, doesn't mean you have to have it facing the same way. Rotate the other two mushroom s on the y axis. I know its small but every detail counts.
  • Doug Jones
    8 Hours Ago
    Mushroom stems have a "blockish" appearance at the base. I'd work on that. Size alone isn't variety. Materials have a bit of room for improvement too.
12 Hours Ago

1

1

thread gallery
23 Favorites and 27Followers.
Trying out some coloring.. would love to get some feedback. Most is still one color and some parts are hidden.

  • Pro4210
    8 Hours Ago
    Basic coloring looks good. Now for highlights, shading and details to really make it pop . Goedzo jongen . You should take a look at the Short Hair Brush, i think it was on the badking site. Really useful for that fur.