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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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dante's texture wip
dante and Gabriel's texturing wip

  • seraph769
    4 Hours Ago
    I'm still skeptical that you as students are able to produce this caliber of work unless you have been in school for a long time or a massively talented group. If you guys say you are still students and are still learning the ropes or maybe have...
  • Leonsaint
    36 Minutes Ago
    ''I still think'' they are!
  • Piggy
    15 Minutes Ago
    First, you need to explain why do i have the exact same dante model on my computer's maya right now before I report you for faking your models. Your Dante is exactly the same as the model people extract from the game, the only difference is you cruely...
7 Hours Ago

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Groot Wip5
Hi there! I created a texture in poly paint the old with the re-topology. I have rendered in marmoset. Texture only wood texture I will continue to add dirt and scratches, the moss of the tree now.

  • ReidB
    5 Hours Ago
    What do you recommend for the wood texturing/detailing? Im having a hard time trying to recreate wood. I did download the 0rb brush people recommend for cracks. -Reid
  • yamajyaki
    18 Minutes Ago
    >Reid I think it is good to use by working with Photoshop these textures. I have URL provided below. I read into the texture of the Standard brush pictures of tree I have poly paint in DragRect. Thank you.
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Last Breath
Hi guys I want to share you this work, I hope you like it! Software: Zbrush,Vray,Photoshop

1 Day Ago

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ZBrush Screen

  • lucas-hug
    5 Hours Ago
    This is brillant, very impressive art!
  • wahyuway
    49 Minutes Ago
    I'm new here and saw your art at the top. Its incredible work. i am a blender user and really make me want to learn sculpting with zbrush more. My first post here for you. Respect. Tks
09-25-12

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evolution of a cat sculpture
I decided that I liked how the little print of the cat looked on the big one, so I merged 2 little kittens to the top of the cat model and printed them all as one model. I also printed it in glow-in-the-dark plastic. It's not easy to get a photograph of it just from it's own glowing light, but it glows really well. It's about 5.5 inches tall, and took about 15 hours to print. I wish it printed faster, but that is still faster than I could have gotten it back from any 3D printing service I know of, so not that bad.

  • Jayquality
    1 Hour Ago
    Wow, cool sculpts, thanks for sharing. I just brought home a Makerbot for pretty much the same thing. The hurdle I've been struggling with is how to print something bigger than the build platform of the bot. I have been cutting up my models with...
  • Lincolnk
    1 Hour Ago
    Hi Jay, I talk about a free program in my book, "The Neo-Artist" http://www.theneoartist.com/ that can solve your problem. The program is called Meshmixer. I think you would have a much easier time if you just export the object at full...
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WIP of a Gundalow (vessel used in my area up to the late 1800's)
Hi everyone, it has been ages since I have had a chance to post anything. Here is the latest piece I've been working on. I hope you enjoy it. It's still very much a work in progress all work done in ZBrush. This is a Gundalow which was a shallow draft barge-like sailing vessel used in this area. C&C always welcome.

  • AnthonyA85
    2 Hours Ago
    This is pretty good I've often thought about trying to make boats (specifically a greek trireme) in zbrush, but i can't figure out the best way to make the basic shape of the to start with. How'd you do it? Shadowbox?
1 Week Ago

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ZBrush Summit 2014
[/URL] Big news! Pixologic is pleased to announce the first ever ZBrush Summit, taking the idea of our periodic User Group Meetings to a whole new level! The ZBrush Summit is a 3-day event happening Friday, August 8 through Sunday, August 10 in Los Angeles, CA and streaming LIVE around the world. Whether you are here in person or at home, experiencing the ZBrush Summit is easy. Stay connected with our live feed. No matter where you are, we'll be there! Register Now! Live and breathe ZBrush with dynamic presentations, panel discussions from a variety of industries and a sneak peek of the newest version of ZBrush with members of the Pixologic Team. Whether you are present in person or attending via the internet, the ZBrush Summit will encourage participation. Your questions can be heard via a live moderated chat window within the [U]ZBrush Summit Streaming Portal. Additionally, you can use Twitter to ask presenters questions about their respective workflows. Workflow related questions will be featured live and on camera! Attendance -- both online and in person -- is completely FREE! So mark your calendars and don't miss this opportunity to be part of the first ever ZBrush Summit! For schedules, registration information, streaming link and much more, CLICK HERE. See you there!

  • dillster
    1 Day Ago
    Big news for Keyshot users. I read on their forum today that "the "ZBrush plugin" will not be a plugin but actually a full integration into the new version of ZBrush." Read the 4th post down in this thread:...
  • bad penny
    6 Hours Ago
    Isn't that the same week Renderman goes free for non-commercial use. Wish-full thinking on my part methinks.
  • andreseloy
    4 Hours Ago
    I am happy with the ZBrush evolution,just outstanding from 2001 to 2014! Any news is welcome Pixologic Team God bless you!
4 Hours Ago

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Latest project, should be done soon C&C are welcome!

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Instagram, free the nipple or die...
Greetings friends

7 Hours Ago

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Here's the lower topology in case anyone knows better ways to approach it. A few extra loops for the joints and skin between the legs, otherwise fairly straightforward.

  • Doug Jones
    7 Hours Ago
    Nice work. There's a setting to Enable variable PolyFrame visibility. What level is that and how many levels do you have. What's the points count? I don't see a way to rate this thread(used to be able to), It's 5 stars in my book.
9 Hours Ago

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The little King in Yellow
Hello everyone, long time not posting! Hereīs an old work that I just finished while testing some new sss pipeline. Hope you like it! And thanks for watching

7 Hours Ago

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Here a little update of my Spacecowboy WIP. I needed to redo the chest and the head cause I made some mistakes before. So my sculpting timer raises tu 2,5 hours for this one and still lots to do. If you like to comment this one feel free I would be happy if someone of you post a comment or critic.

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Annasophia Robb
Annasophia Robb (Final Sculpt) _ Here is my latest personal portrait sculpt Iím working on, cheers.

  • Sho3d
    17 Hours Ago
    Really impressive work !! i love it ! What kind of setup/material did you use for the eyes ?
  • jmturbo
    14 Hours Ago
    nice work indeed man!!!
  • Gurjeet Singh
    7 Hours Ago
    kick ass stuff man !! really those are some Awesome hyper realistic work.
7 Hours Ago

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Velociraptor
Recently worked up this for an indie game titled: Veloffice Raptor All sculpting/detailing in ZBrush.

7 Hours Ago

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A horse, of course.
I'm making a sculpture for a friend of mine that requires a horse and a dog. I really wanted to get some of the anatomy right and put it off for quite a long time. It needs to be done very soon, so my random studies are about as far as they can get for the moment on it. My horse is pretty much ready to pose, at which point I will use countless reference images to add the correct tensions and details and the more dynamic hair. I retopoed it so I can pose him easily. Before I started, I went all out on a skull and pelvis sculpt so I could understand the most complex forms of the body. The pelvis in particular is really difficult to visualize without having the whole thing right in front of you (which I have now!). The horse is supposed to be a draft horse. I particularly like the Percheron and Shire horses. I use both the Ellenberger and Goldfinger anatomy books as well as many photo references. I specifically used Ellenberger's horse measurements for Shire horses (only because I knew they were reasonably scaled draft horses). It will probably have even more muscle mass when I detail and exaggerate it a bit more. It took awhile to get the face looking right attached to the neck. The legs are just volumes until I pose them. The tail, mane, and hair around the hoofs will come later. The muscles I went over and emphasized so I remember them when I pose it. I'd be grateful for any critiques on anything with these as I am really interested in learning and doing them right. Oh, and the horse will need to be 3d printed eventually so any practical advice on that would be nice (printing in casted metal through shapeways).

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Thanks. I've finished my entry for the contest.

  • Ed209
    2 Days Ago
    Will do! Thanks for the support!
  • arek_mat
    1 Day Ago
    I really enjoy your work and I think you have really great talent! Regarding last work I like the design but to push it a little bit further I suggest to add a small details/things that differs from the overall shape like leafs in the previous monster...
  • Ed209
    7 Hours Ago
    That doesnt sound harsh at all , thank you for taking the time to give me an honest and fair critique and for the flattering comments. I can try to explain my choices, it won't change the result but I will try to do better next time and keep your crits...
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John Lennon

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Elf Princess with Butterflies

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Thank you nagulov for your observation, I will try to correct the problems you mentioned. And also I will upload some pictures from Anatomy for Sculptors, if you look closely you will see that it isn't anatomy errors. But maybe there should be a better definition

  • Cagnazzo
    9 Hours Ago
    Thanks. I'm familiar with where all the muscles should go, and their general shapes, but the names always escape me :S
  • mads
    8 Hours Ago
    Me too, all these Latin words makes me forget them.
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New update on the Connor, let me know what you guys think

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ape sculpt
This is my first real looking sculpt

1 Week Ago

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Working on the basic shapes and props, everything now is a place holder, still long way to go...

  • SHIV
    1 Week Ago
    the zombie character is too good man!!drapery,clothing and folds are awesome.it looks natural,than exaggerated.. u have a strong anatomy knowledge man!tell me did u tale SCOTT EATON's class? would like a bit more...
  • kaushiksaha
    10 Hours Ago
    Thank you SHIV, really appreciate your kind words
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Personal concept art work based on Dominic Qwek`s creatureworkshops Sculpted in ZB, rendered in KS and post in PS.

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responsible for : hipoly responsible for : hipoly

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Arkham origins/ professional work
Hello Guys, I worked on several characters and props for ARKHAM ORIGINS with Liquid Development some time ago, it was a wonderful experience working on such great title, Art Director: Stefan Henry-Biskup Thanks to Ankit Garg and Sriram chandra for helping with throughout the pipeline. software used : Zbrush, 3dMax, photoshop responsible for : hipoly,lowpoly,uvs ,bakes,Textures responsible for : lowpoly ,uvs ,bakes,Textures responsible for :lowpoly Edits,uvs ,bakes,Textures responsible for :lowpoly Edits,uvs ,bakes,Textures responsible for : hipoly for cloth (shoes done by different Artist) responsible for : hipoly

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New) Wip 1

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Aleksandar Matijevic Sketchbook 2014
Hi all ! I started learning zbrush approx 8 months ago. I can always use critiques, comments and advices, so needless to say the afore mentioned are more than welcome ! I am trying every day to practice and learn, in this thread I will be posting all work that I do Thank you in advance for any C&C, help and for great inspiration this community offers ! First a quick zombie, approx 1 hour 30 min