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ZBrush for Concepting - Part 1
We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepti … ZBrush for Concepting - Part 2
Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.
ZBrush for Concepti … ZBrush for Concepting - Part 3
Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepti … ZBrush for Concepting - Part 4
Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepti … ZBrush for Concepting - Part 5
Discover Andrew's technique from manipulating Joseph's renders and the start of his Photoshop texturing and paint over.
ZBrush for Concepti … ZBrush for Concepting - Part 6
With our final video of this series, we put the finishing touches on our concept piece. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit pixologic.com/zclassroom and for concepts by Andrew visit bosleyart.com
ZBrush for Concepti … Architectural Design - Part 1
This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.
Architectural Desig …
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ZBrush Awards 2015 - THE NOMINEES by: aurick 9 Hours Ago
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+ Create New Thread + Reply to My Thread
18 Minutes Ago

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Hi, thanks for the compliment! Here are a few screen grabs from Zbrush and a look dev render I did in Modo.

6 Hours Ago

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41 Favorites and 36Followers.
Hi all again, just wanted to share my last model: Lucero, based on a design by Jordana Gonzalez Cheers!

38 Minutes Ago

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116 Favorites and 73Followers.
Update Texture on my Starfighter
Playing around and found a new way to do material id in Substance Painter and it makes them perfectly, wish I Knew about this awhile ago lol. Here are the Results. Starfighter 2.1 by gmp1993 on Sketchfab

1 Day Ago

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68 Favorites and 61Followers.
Face study All done with zbrush , and compositing with photoshop. I hope you'll like it

  • Jakub
    8 Hours Ago
    Amazing studies, well done!
  • Knacki
    6 Hours Ago
    Dear Zafati - this Portrait is breathtaking. Than you for sharing.
  • zaliti
    43 Minutes Ago
    Thank you very much !
1 Hour Ago

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69 Favorites and 46Followers.
Black Hawk
Black Hawk Ninja Brutes Software used : ZBrush , keyshot5

1 Hour Ago

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69 Favorites and 46Followers.
Batman Armored
Batman armor maxed out Software used : ZBrush , keyshot5

1 Hour Ago

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25 Favorites and 18Followers.
Wyld Rabbits - Fighter Squadron
Hi folks, i'm sharing a recent personal project that i did using a concept art of Ido Yehimovitz Zbrush - MODELING and TEXTURING (POLYPAINT) 3Dsmax - UVMap and RENDERING Photoshop - TEXTURE adjusts and POST-PROCESSING Enjoy, C&C are welcome

1 Week Ago

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77 Favorites and 47Followers.

  • Dragon
    3 Days Ago
    As ARTBOT stated, I did not want the gallery to end either! So, cool!
  • MatthiasChua
    3 Days Ago
    Ugh, your work is so sweet. I'm in love! More please!!
  • edgemaster
    1 Hour Ago
    Wow...I really...really love your style!
3 Hours Ago

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Thanks Petros Here is my latest sculpt. It is my take on The Penguin !

3 Hours Ago

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Sculpt Dairy
Only head Making of: https://vimeo.com/137806107

4 Days Ago

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15 Favorites and 7Followers.
Bat Mech
Hi, everyone This is my first model working with Studio Hive. It is a Bat Mech suit modeled based on a concept by Skan Srisuwan. The concept is to have a mechanical suit built into the human body. Also, the body proportion is leaning toward the comic style. The modeling started from ZBrush with some parts from 3DS Max. I used Topogun for retopology and then rendered in Keyshot. I hope you like it. Best regards.

  • dopepope
    3 Days Ago
    Fantastic work! Excellent hard surface work and mech design. Looks amazing.
  • genggi
    16 Hours Ago
    Many thanks guys ,appreciate your comments,really glad you like my work.
  • locusta
    4 Hours Ago
    Great Batman concept love it and love all the nice details. Thumbs up!
15 Hours Ago

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Letty Beth Moore
highres https://cdn.artstation.com/p/assets/images/images/001/088/088/large/denis-ulianov-rgb27.jpg?1439804538

  • Ghostman_
    5 Hours Ago
    Love you're work. Really impressive work.
  • Totyo
    4 Hours Ago
    Gorgeous!! Can you tell us more about the image? What was your workflow, etc?
  • locusta
    4 Hours Ago
    Splendid work!
21 Hours Ago

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114 Favorites and 99Followers.
Alrighty, I'm getting into Arm Scales Design this time. _tAwUj8Fhro Realtime recording 1hr 18min 1.06GB 1080p mp4

4 Hours Ago

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2 Favorites and 4Followers.
Female chest study, fast one, just to warm up!

5 Hours Ago

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Thanks for the kind words! They brass head was printed in wax, and then cast. They were done through Shapeways. Then the three separate parts were soldered together, since it was too big to cast as one piece. Then polished and stones added last. The darker metal is stainless steel with a patina. Those were direct powder printed with a binder. Then fired in a kiln where the binding agent was burned out and replace with bronze. Done directly through ExOne. Here's a full shot of the Awakening Sculpture.

  • Totyo
    5 Hours Ago
    That's fantastic results!! Do you have some ZBrush screenshots of the model, just to compare the digital model and the cast model?
5 Hours Ago

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From Matrix
Hello, posting this new model created using Zbrush and 3dsmax + V-ray. Hugo Weaving as Agent Smith from Matrix series.

02-11-14

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Here's another sculpt that I finally got around to finishing. This is for a 3D recreation I'm making of a painting by James Gurney from one of his Dinotopia books. Specifically it is my interpretation of the smaller figures at the corners of the viewing platform in the middle background of the image below (sorry for the poor image quality. It's the best I could find on the web): In retrospect I feel like, from a stylistic standpoint, I should probably have done this differently to better suit the nature of the material used etc. Something with simpler lines and form like a gothic gargoyle. Oh well. I like what I did, even if I may end up redoing it for the final piece. Here you go:

  • hal8999
    2 Days Ago
    Hello, here some pics of the attempt to print the woderful Francis' dancer. I am still thinking how to solve the ball-stand and how to connect and hold the figure in order to don't make the junction too visible. Printed with SLS printer 32 cm long and...
  • Francis Bezooyen
    6 Hours Ago
    Thanks for putting this up Mattias. It's cool to see
2 Days Ago

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Frankenstein's Monster sculpt :

2 Weeks Ago

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WASP tutorial part 3
Part 3... Sorry for spamming the Forum threads... didn't realized uploading in 3 parts would do that...

  • Freewaldo
    3 Days Ago
    Great breakdown, somehow i forgot about it, and it came back in the forum queue. Thanks again.
  • Petros
    6 Hours Ago
    cool,nice!!!!!!!!
6 Days Ago

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45 Favorites and 20Followers.
I am a love of CG, I really disappointed in this BBS is more and more!
I am a love of CG, serious person for CG, I want to use his move to impress you!!!!! I just want more people to look at what I do. Is the top row of don't care about it ~ Though some of you think the Chinese have something like a factory, look down on Chinese, but I want to say that no one is genius, CG is the same, no day and night stay up all night, work is flying out excuse me? I paid my efforts maybe you don't care about it ~ your indifference another I sad!!!!! I really disappointed in this BBS is more Robot map is all done in the middle of MARI, the whole robot share 23 UV quadrants, each one is 4096 to drawup the size of the machine is really a big burden. Basic map is divided into background, rust, dirt, scratches, dust, and finally have a adjust the color change of layer, basic is such a stacking sequence. The whole process is really an interesting process, a share for three days, the whole people enjoy in it.

  • heat
    6 Days Ago
    WOW! nice work dude!
  • Petros
    6 Hours Ago
    @heat,thanks
6 Hours Ago

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The tutorial

  • Petros
    6 Hours Ago
    thanks all
  • Petros
    6 Hours Ago
    http://SWEETCG.artp.cc/
6 Hours Ago

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Foot study

7 Hours Ago

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John male faces_Zbrush
안녕, 이건 내 개인 남성 머리 작업의 wip 이미지입니다. 내 포트폴리오에서 일하고 있어요 요즘은 해외 이동하고 곧 최종 이미지를 게시 할 수 있습니다.

7 Hours Ago

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Freewaldo, jakejayeden - Thanks Working on the eyes and lighting still. added some dust

8 Hours Ago

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23 Favorites and 14Followers.
Few updates note: I have started from dynamesh spheres.

15 Hours Ago

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Female Torso
An anatomy I practice I did, hope you like it.

  • AnthonyA85
    8 Hours Ago
    This is some pretty nice work, i really like that League of Legends piece, and the breakdown post is nice too, i always like seeing breakdown posts/step-by-step guides.
1 Week Ago

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227 Favorites and 295Followers.
ZBrush Awards 2015 - THE NOMINEES
It is with great pleasure that Pixologic announces the nominees for the first-ever ZBrush Awards! These prestigious awards are given out to recognize the best artwork shared at ZBrushCentral over the previous year. (June 15, 2014 through June 14, 2015) For six weeks, voting was open to the entire ZBC community, with every image that has been posted within the qualifying time frame being a potential candidate. The results of that voting have now been tabulated and we are able to provide the list of nominees. The three images in each category to have received the most votes are shown below, listed in order by artist name*. In some cases, there are more than three nominees due to a tied number of votes. We are also providing links back to the threads in which those images were shared. Be sure to congratulate the nominees! The winner for each category will be the image that received the most votes. However, we will not be announcing who won until the live awards ceremony which will be streamed world-wide from the ZBrush Summit. Be sure to tune in then to find out who will be taking home the beautiful custom-made trophies! An individual 2D or 3D image that is outstanding overall. No WIP images; only completed images qualified. Unlike "Sculpt of the Year," this category is looking at the entirety of the scene: models and surroundings, both. Nominees: * Danilo Athayde * Borhan Chou * Gilberto Magno * An individual image showing a completed sculpt that is outstanding overall. The majority of the sculpting must have been completed in ZBrush. This sculpt can be organic or hard surface and did not have to be colored/textured. Unlike "Image of the Year," this category is looking at the quality of the sculpting, alone. Nominees: * Danilo Athayde * Borhan Chou * Rafael Grassetti * Daniel Peteuil * An award for work completed with ZBrush and then output to 3D Print. Jewelry, toys, collectibles, status, large sculptures or any other piece where the ZBrush sculpt was 3D printed were eligible. Nominees: * Daniel Bel * Rey Hernandez * Victor Marin * You told the world which Top Row images were your favorite! Both individual and studio threads featured in the Top Row were eligible. Nominees: * Danilo Athayde * Borhan Chou * Ready at Dawn *

  • marcus_civis
    1 Week Ago
    Congratulations to all the nominees! There's some stunning work there.
  • kingsleywong
    1 Week Ago
    Amazing group of nominees- Excited to see the winners!
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Tareq Mirza's metalwork with 3D Printing
Hi Everyone! It's been awhile since I have posted here in Zbrushcentral. I've been getting into traditional metalwork and over the past year have started blending that with 3D printings. Here are a few images of some pieces I have made. All the work posted here was modeled and sculpted in Zbrush. Work is mostly stainless steel and brass. Check out my website for more stuff! www.tareqmirza.com

  • AnthonyA85
    20 Hours Ago
    These are some pretty awesome looking models
  • c4th
    10 Hours Ago
    brilliant work, worthy of top row for sure. are those cast or direct metal printed? either way they look great. want to see more posted
10 Hours Ago

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Decided to work on female face, here is the outcome. I'll probably redo the hair or simply sculpt it Critique is highly appreciated

11 Hours Ago

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Protectors
hey guys .. i started my 3D concept with a simple anatomy sculpt in Zbrush… i decided to make some changes in anatomy , specially in left hand… here is some parts of my work… and the final shots.

3 Days Ago

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Phil Heath
Hey guys, this is my latest sculpt I did during my spare time. He is 4 time Mr. Olympia Phil heath. I got inspired to make this sculpt when I saw documentary Generation iron. The pose I sculpted is Front double bicep. I have not copied any perticular image but combination of few.. I sculpted the model in Zbrush used keyshot for render and also to check the model in real time, did compilation and paint over in Photoshop. Hope you guys like my first post here on Zbrushcentral. Critics are welcome.

  • harry.gk
    1 Day Ago
    @Dragon i am following Phil and I am sure he is up for this years challenge. Thanks thomas_bijoy Thanks letmekhush Thanks GP-3d thanks redsea
  • harry.gk
    13 Hours Ago
    Thanks Jhon_Erick