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The Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part series completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing LanguagesCreating a Basemesh with ZSpheres
Solomon Blair shows you how to quickly block out a model with ZSpheres.
Creating a Basemesh...A Key Chain for 3D Printing
Joseph Drust will take you through the basics of sculpting as well as optimizing your key chain for 3D printing.
A Key Chain for 3D...Creating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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    • Threads: 27
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Highlighted Threads

Announcing ZBrushCore by: aurick 1 Day Ago
Views: 124074 Replies: 245
Insert Multi Mesh Repository by: aurick 3 Days Ago
Views: 1798832 Replies: 591
#AskZBrush: Updated January 20 by: aurick 2 Weeks Ago
Views: 149723 Replies: 71
Pixologic Presents ZBrushLIVE by: aurick 2 Weeks Ago
Views: 10282 Replies: 12
New Plugins for Your Holiday (Update on Page 3) by: aurick 01-17-17
Views: 137017 Replies: 33
RECAP: ZBrush Summit 2016 by: aurick 01-11-17
Views: 37826 Replies: 37
ZBC 2016 in Review by: aurick 01-09-17
Views: 8645 Replies: 11
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Roronoa Zoro Fanart (WIP)
Roronoa Zoro Fanart (WIP) Hi guys. This is the character that I'm currently working on. My take on Roronoa Zoro from Onepiece. I'm a big fan of the anime! Still a WIP though but all the elements are there. I'll probably add or change small details later on. Next steps for me is to sculpt the all the accessories, go back and wrap up the body and face, sculpt a temporary hair (it will be alpha cards for the final) and finally add surface high frequency details.

1 Week Ago

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Quiana - Wasteland Stalker
This is the high poly model of Quiana. I did this model for the qubebrush ART WAR competition. https://forums.cubebrush.co/ The base mesh was done in Maya and then refined and sculpted in Zbrush. The competition is still running for a couple of weeks. I hope to be able to finish her in time. Any feedback is much appreciated.

  • fantasymaster
    3 Days Ago
    Thank you so much for the top row! And I thank you guys for the positive feedback, appreciate it a lot. Cheers
  • SolidSnakexxx
    30 Minutes Ago
    Love the character design and sculpt quality!
4 Days Ago

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725 Favorites and 374Followers.
Thanks Attached is a side by side image. BPR and the reference. Also I have included my render passes.

  • truubluu
    3 Days Ago
    It's REALLY satisfying to see someone get top row and actually utilize ZBRUSH to it's real potential. GREAT JOB!
3 Hours Ago

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Final pics of model for ArtWar challenge

4 Hours Ago

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Quick Sculpt
original illustration by Sam Nassour Trying to get into doing sculpt sessions, the first of many hopefully. I liked how it turned out even though I struggled with the teeth for a while. 3 hours

3 Weeks Ago

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130 Favorites and 108Followers.

  • Znub
    3 Weeks Ago
    Amazing models. I am a huge fan of this game. I play it almost every day. Do you have a Reinhardt without armor?
  • Jdlord
    2 Weeks Ago
    Absolutely beautiful work!
  • Purist
    6 Hours Ago
    I love this game to pieces and stumbling upon this totally made my day! Any chance we could see some of the concept art used to model these beauties out?
7 Hours Ago

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75 Favorites and 37Followers.
Recon unit

17 Hours Ago

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A recent personal job
Modle in zbrush and render with arnold, I make a base hair in fibermesh, and export to maya for yeti ,Thank you~

  • Menfraid
    15 Hours Ago
    Nice work !!!!!!!
8 Hours Ago

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Hermione Granger (Emma Watson)
I finally finished Hermione Granger!! Huge thanks to Hossein Diba , for an amazing ZBrush class, I hope you guys like my final rendering

04-19-15

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Realistic CG portrait of Robert Downey Jr ( Ironman )
Hi guys, Me and my friend Yibing Jiang just finished a collaberation project together, so we would like to share with you guys here! My name is Frank Tzeng, currently the lead character artist at Naughty Dog. Yibing Jiang is the shader artist in our team at Naughty Dog. The goal of this project is to make the most realistic CG render of Rober Downey Jr out there, Yibing and me have been working really hard on this on our free time every weekend together! Yibing did texturing, shading and render them out in Vray, also make the hair in Hairfarm base on the fibermesh hair that i made from zbrush and made them even better! Including eyelashes, brows and beard. I provide the 3d model and gave feedback almost everyweek and paintover/changing 3d model in order to make the renders more realistic and get to the quality we both want. Here are 3 different of render results: The first one is more dramatic lights to show the shape and anatomy, the second one is lit by lit by neutral HDRI lights, third one is lit by neutral lights with Lambert shaders. We also created an bonus piece by compositing the render result with ironman digital panel to match the iron man feeling. Created with Zbrush, 3ds Max, Vray, Photoshop, Mari and Hairfarm. Hope you guys like it!! If you would like to see more of our works,here are our website and facebook page Frank Tzeng: https://www.artstation.com/artist/Frank_Tzeng https://www.facebook.com/franktzengart?ref=hl Yibing Jiang https://www.artstation.com/artist/yibingjiang https://www.facebook.com/yibing.jiang?fref=ufi

  • S-ed
    07-15-15
    Awesome Works! But personally I don't like 'smooth'/blurry look of SSS skin. I had feeling like his face shot with soft focus. So I've added High Pass filter Masked By Low Pass filter (to affect only smooth areas, bare high pass filter makes his beard...
  • Nicolaide
    2 Days Ago
    Far out, the detail on that is incredible. You've seriously done a better job than the CGI version of him than the last movie. That's magnificent.
10 Hours Ago

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End More views http://orig07.deviantart.net/f418/f/2017/057/f/4/turnaround_by_bosman697-db0h9ld.jpg

10 Hours Ago

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Ventriss
Hey everyone, here's my latest project. Ventriss, based on the original concept by Paul Kwon https://www.artstation.com/artwork/NKKWN Sculpted in Zbrush, retopo in Maya, textures in painter and renders in Marmoset. Artstation page: https://www.artstation.com/artwork/qYrrP Any feedback is very appreciated! Cheers

11 Hours Ago

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Dinosaur Hunter
Sketch based on Alberto Camara´s Concept CONCEPT

11 Hours Ago

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Chibis SuperHero
Origanal concept by Ilya Komarov https://www.facebook.com/ilkomarov?fref=ts Captain Love Iron Chibi

12 Hours Ago

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Captain Zbigniew - Astronaut
I would like to introduce Zbigniew who has always dreamt about space travelling. Now he's got his chance. Wish him luck. PS. A character inspired by Mass Effect's franchise and artwork of Mike Nash More screens you can find on my blog http://mruglyhouse.blogspot.com/

  • Webhead
    12 Hours Ago
    I like it. Especially the back.
12 Hours Ago

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E-11 Blaster Rifle (Clean and Scratched Versions)
Modeling with Zbrush, Rendering with Keyshot. Soon another Rifle, follow me and don't miss it. I hope you like it!! Clean Version Scratched Version

12 Hours Ago

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2016 Sketsboek
Hello My name is Ruan Els, I am an Artist from South Africa, this is my first post. I finally own a ZBrush license and I am proud to be a part of this great community. Hope you enjoy my work.

12 Hours Ago

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Sketchbook - Alban Pllana
Hi everyone! I've been teaching myself for the past 3 years the production pipeline for video game characters and decided it's about time I started this sketchbook to get more motivation and continue improving. Any feedback is more than welcome, feel free to rip everything apart! ArtStation: https://www.artstation.com/artist/apllana The first character worth showing was a great learning experience. I did both the concept and the modeling, which proved to be doubly difficult. I still haven't quite exactly mastered modeling faces and hair, so the mask was mostly an improvisation. The model was also posed before sculpting, which isn't ideal for video games, but I learned a lot in the process. Texturing this character was a great opportunity to try out and learn Quixel Suite. There are a lot of things I would have liked to improve on this piece, but I eventually had to call it done last year and move on. You can find more renders as well as a Marmoset Viewer on my ArtStation: https://www.artstation.com/artwork/8Zo1m

12 Hours Ago

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395 Favorites and 82Followers.
RODAN © TOHO. zBrush sculpt / KeyShot render. 3D MODEL HERE

12 Hours Ago

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379 Favorites and 226Followers.
Daddy Figure for sale!
Contact me to get yours! I have just received my own Daddy Figure that we did at Keos Masons! Printed at Ownage http://www.keosmasons.com https://www.instagram.com/keosmasons/ https://www.facebook.com/keosmasons

1 Week Ago

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12 Favorites and 7Followers.
Thor
I did this model some time ago, basically I used ZBrush and Marvelous. I hope you like guys.

  • nebular
    1 Week Ago
    Amazing work. Would look great as a painted 3d figure.
10-08-16

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Bob
Hey Guys, Here is my latest personal project, based on the great Vladimir Semenec artwork ( https://www.artstation.com/artwork/PgQwB ). Rendered in max/vray. Cheers ! Romain

  • greglawrence
    10-27-16
    Really excellent, love it! Greg www.chinchilla3d.com
  • Gnaws
    12 Hours Ago
    Mind-blowing. Nice 'stache!!
19 Hours Ago

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A sculpt I did in my personal time based on John Polidora's artwork https://www.artstation.com/artwork/4b4xL

  • truubluu
    12 Hours Ago
    Fantastic job, and great likeness!
3 Weeks Ago

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Executioner
Hello, Here is my latest work based on my initial sketch that I did in 2014. The high poly is done in ZBrush, low poly is in Maya. Texturing is done in ZBrush and then refined in Photoshop. The images are rendered in Marmoset Toolbag. Hope you'll like it! For work breakdown, please visit: https://www.artstation.com/artwork/oB3w4

  • Dragon
    13 Hours Ago
    Viewed this some time ago. Just wanted to let you know, I really like the skin tones, and over all sculpt. Marmoset Toolbag seems to be a really cool rendering engine for this type of style of work. Great job!
3 Weeks Ago

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  • sandpiper
    2 Days Ago
    oh wow, such great stuff here, especially that dragon and the big cat! Huge high five sir
  • Dragon
    13 Hours Ago
    Still rooting you on from afar.
2 Days Ago

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133 Favorites and 55Followers.
Creature Designs
Hi guys, here I share you some creature design that I did in my free time, all was made in zbrush and photoshop, including the rendering inside zbrush with BPR Playing with the transparency features in the materials Gif Proccess 01 via GIPHY Gif proccess 02 via GIPHY Gif Proccess 03 via GIPHY Gif Proccess 04 via GIPHY

  • truubluu
    2 Days Ago
    Fantastic design and breakdown!
15 Hours Ago

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evolution of a headsculpt...

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Here's the male version finished. I definitely prefer doing women, but it was about time to have at least one man in my gallery. MaleModel1600.jpg