More …
Live Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing LanguagesA Key Chain for 3D Printing
Joseph Drust will take you through the basics of sculpting as well as optimizing your key chain for 3D printing.
A Key Chain for 3D...
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. Forum Actions:

    Forum Statistics:

    • Threads: 87
    • Posts: 14,582
  2. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 28
    • Posts: 21,705

Highlighted Threads

KeyShot 7 for ZBrush has been Released by: aurick 3 Days Ago
Views: 4380 Replies: 2
ZBrush 4R8 Update 2 Now Available by: aurick 1 Week Ago
Views: 16022 Replies: 0
#AskZBrush: Updated May 6 by: aurick 2 Weeks Ago
Views: 188291 Replies: 90
ZBrush Awards 2017 - The Nominees by: aurick 4 Weeks Ago
Views: 9350 Replies: 7
Insert Multi Mesh Repository by: aurick 4 Weeks Ago
Views: 2028408 Replies: 600
ZBrush 4R8 Beta Testing Gallery by: aurick 06-25-17
Views: 64999 Replies: 96
ZBrush 4R8: Available Now! by: aurick 06-25-17
Views: 41327 Replies: 67
Announcing ZBrushCore by: aurick 04-29-17
Views: 143521 Replies: 250
Pixologic Presents ZBrushLIVE by: aurick 02-08-17
Views: 12890 Replies: 12
+ Create New Thread + Reply to My Thread
1 Week Ago

2

3

4

thread gallery
4 Favorites and 1Followers.
Hellboy - Anung un Rama
This is my first time posting here, so a big Hello to everyone ! I wanted to share with you my latest work about Hellboy in his "Anung un Rama" Form I always loved Mignola's work and wanted to give my vision of the Anung un rama version of him, wich can be seen briefly in the comics. At first, I created this model for the #AngelsAndDemonsChallenge on Sketchfab, rendered unshaded for better fidelity with Mignola's Art You can see it here : https://skfb.ly/6rVTW Then i wanted to make a "real" rendered version of it, so i putted my hands inside Renderman and here it is.I used Substance painter for the texturing part and Zbrush and Maya for the sculpt/modeling, topogun for the topology. I really hope you’ll like it, and feel free to comment! Cheers ! Zalk

  • dopepope
    1 Week Ago
    This looks great. Interesting render. I hope you post more work, and some alternate angles.
  • Zalkan
    1 Week Ago
    @dopepope : Thanks a lot, really appreciated ! I'll try to put some other points of view if I get the time
  • MIMDIAmond
    4 Hours Ago
    this is freaking awesome. wow.
7 Hours Ago

4

1

0

thread gallery
15 Favorites and 12Followers.
Here are two more renders which where left slightly longer, and have a more warm tint, and cold one. There is slightly less frizz on the hair in these renders. These where rendered in C4D with Vray4C4D v3.5. Warm Cold Thanks, Dan

  • MIMDIAmond
    4 Hours Ago
    I love Tyrion, I hope nothing happens to him in GOT I will kill myself if any thing happens to him. by the way nice work cool. awesome
13 Hours Ago

3

3

1

thread gallery
1 Favorites and 0Followers.
Sheykh Kamaji
Character modeling,Texture,Render :Rasoul Shahbandari Environment modeling,Texture:Mobin Eslamie Redesign a shot from spirited away

  • Scote
    7 Hours Ago
    Nice work but the texture quality ruined the piece
5 Hours Ago

0

0

thread gallery
0 Favorites and 0Followers.
Study in Progress
Study in progress Need feedback, plz

11 Hours Ago

3

2

0

thread gallery
106 Favorites and 111Followers.
Matcaps are a great feature in ZBrush. They are realtime and they bring the sculpture to live. Introduced with Zbrush 3.0 Matcaps have the benefit to bake light, color and properties into the shader. I created many Matcaps over the years. One reason is that the right Matcap brings you in the mood for the subject you are sculpting on, another reason is that artists work long hours on a sculpture and a good matcap prevent the eyes for getting tired too fast. Changing Matcaps during the work also helps to see the work with fresh eyes. Also in combination with BPR you got fast renders for presentation. There is a fine balance to create a digital representation of a real world material or an unique and interesting approach that works in ZBrush especially for a sculpting Matcap. I got repeatedly asked for my Matcaps, so I put together a Set of some of my classic RS_Matcaps for sculpting and some for presentation and made them available for free. Have fun sculpting! Cheers Ralf Stumpf

  • MetinSeven
    10 Hours Ago
    Cool, thanks Ralf, much appreciated!
  • cdizzle
    8 Hours Ago
    Thanks for the matcaps, Ralf! I got some of these awhile back when you were selling them. Maybe it's just my set of eyes, but your red chavant clay matcap has become a ZBrush essential - it somehow makes sculpts look better while also not hiding flaws...
2 Days Ago

3

3

1

thread gallery
73 Favorites and 46Followers.
Made in ZBrush rendered in Cinema 4D.

  • Erik Heyninck
    12 Hours Ago
    Good work. As usual and as I expected. I remember using Cinema ages ago, when materials were still Smells Like Allmonds, and the 'advanced' renerer had to be bought separately. When 'Artist' didn't have animation and manuals were still printed......
  • cdizzle
    8 Hours Ago
    Great work. Can you tell us how you made the texture for the lobster? Cheers!
8 Hours Ago

10

1

0

thread gallery
30 Favorites and 44Followers.
Then came the painting process. Because I'm not a specialist and I was lacking time, I decided to do only 4 shades of gray. Doing more painting would have mean more shadows, highlights and stuff that i'm not mastering and it's so easy to screw up a model with a bad painting. I used a lot of masking tape (from Tamiya). Next time I'll use this masking paint that I bought in Japan. It seems way easier to use! Painting always produces a lot of mess.. and of course, bad smell. I used Tamiya spray cans as well as an airbrush with the help of a painting cabin. Then these are some extra photos of the final model. I had a good idea to make a top part falling on the table while doing the final assembly, breaking some fingers and flying hairs. I was sooo happy... Here is a photo of the people watching my presentation in Japan. Wonder Festival is always crowded and it's impressive to see that now how many artists are using ZBrush there to create their figurine. ZBrush is really everywhere! We also organized our first ZBrush MErge event which was like a mini ZBrush Summit where we had several presentations by artists and studios. One of them was from PlatinumGames which did the NieR Automata game and Jin Matsudaira did a fantastic presentation about how they used ZBrush to build 2B. Note; you can watch the presentation in Japanese on our Japanese YouTube channel: https://www.youtube.com/playlist?list=PLNSVUS0ZUkGcA3qjMYJHdNY__Zb4-vf-U I learnt after the presentation while eating some gorgeous Yakitori that Jin followed some of my ZBrushLive presentation! He enjoyed my work which made me ultra super proud Here is a photo of him holding a part of my figurine. That's all for now. I will do some edits on it as I want to improve some parts and reprint her in the future with I hope this time, more time to do some better painting on it. I posted some extra information and more photos on my english website: http://ultra.toys/2017/08/2b-maid-version/ Of course, comments are welcome!

8 Hours Ago

0

0

thread gallery
0 Favorites and 0Followers.
Chibi Rey Speedsculpt
I made a sculpt of Rayfor fun. It took around 4 hours. It's based on a Derek Laufman illustration (https://dereklaufman.deviantart.com/art/Chibi-Rey-576073708). I''l pose her and make some adjustement later.

8 Hours Ago

10

1

0

thread gallery
30 Favorites and 44Followers.
I created the Pod with the ZModeler almost everything with it. I wanted to use the Live Boolean, but at that time of my ZBrushLive, ZBrush 4R8 was still a beta, then no way to show it to the public. ZBrush 4R8 really missed me during the ZBrushLive process For the 3D print test I did, I used the beta of ZBrush 4R8 where the booleans have been a great help to do the articulations. Of course, the large and small arms are rotating Here is the final test print, again, at the final scale. Quite big! And here is the almost final model with all the parts. only the rod is not at the good size, the real one is longer (250mm) Speaking of this glass rod... One of my main concern was "how to make this model flying" and of course, I came with this glass stick.. but except the balance, of the whole model around the leg, I was concerned wit hthe total weight and the gravity center of all of that model. The I decided to build a large base and hiding under the dead robots some weight (200g) and it worked perfectly! Here is the base on top of the build platform, just at the end of the print. The radius is 180mm but the build volume of the form2 is only 145x145x175.. by finding the good angle, you can print quite big models in fact. I also wanted to avoid to split that part as much as possible, to keep the strength as good as possible. The 3D printing process was quite long at the end because I had to do multiple optimizations, checking the assembly, looking at which part I had to hollow and how to deal with the keys and much more. But again, the Live Boolean was a huge time saver and a great help for the model preparation, as you can see in this little gif. Below some parts directly straight out of the printer, with no post process at all except the IPA cleaning. The Form2 is able to produce very high-quality prints with almost no layers visible. Another very important point is how much you need to split your model. The more you split, the more preprocess work, but the better you control the supports location and then you are able to put them in places where it will be easy to clean and sand without affecting important details. As soon as the supports have been removed and some cleaning/post process work done, I tested the assembly. Fortunately, everything was fitting perfectly, no need to redo some parts. The fun with the support: so many tiny supports to remove and which will go to the trash. Unfortunately, supports are totally lost, which impact the cost of the print. Here are all the final parts of the model with a layer of primer paint applied.

2 Days Ago

1

2

thread gallery
488 Favorites and 92Followers.
Godzilla 2014. Keyshot 7 render.

  • pabgo
    9 Hours Ago
    looking good dopepope
05-30-17

138

13

thread gallery
557 Favorites and 435Followers.
ZBrush 4R8 Streaming Event
We're nearly there! Pixologic presents an exclusive live streaming broadcast event Tuesday, June 13th at 12pm PDT on www.ZBrushLIVE.com Tune in for a chance to chat with the Pixologic team as they give a special demonstration and give away prizes to a few lucky viewers!

  • L()WP()LY
    06-13-17
    plus, some beta testers work images.... https://www.youtube.com/watch?v=0-g4MtBjKP0
  • MetinSeven
    06-14-17
    Really exiting update. Can't wait to play with all the new features. Thanks, Pixologic!
  • DarkDogma3D
    06-14-17
    I enjoyed the presentation a lot, thank a lot Pixologic team for the 4R8 free update. You are awesome!
10 Hours Ago

10

1

0

thread gallery
30 Favorites and 44Followers.
And here is a summarize of my ZBrushLive project. You can watch all the videos on YouTube. Note: the first one has some french comments while everything else is in English. Here is the last video from the playlist: PLMjnnUF3eJFee5ZOaGNusn8eyOpCswaxT&index=12 And the playlist link: https://www.youtube.com/watch?v=7_u7E3Ssm1c&index=12&list=PLMjnnUF3eJFee5ZOaGNusn8eyOpCswaxT As a reminder, with project goal was to build a figurine to present at the Wonder Festival Japan trade show, which I did a few weeks ago. Again, for those who followed me in my figurine journey on ZBrushLive, this is a tradeshow to visit if you are a figurine lover like me! Then before starting here is a photo of the final project. It's 50cm tall from top to bottom, full 3D printed except the glass rod. The I started the sculpt with my basic workflow: creating a base mesh with ZSpheres that I quickly reshape with DynaMesh and as fast as possible, I switch to Subdivision levels until I'm fine with the body. I always prefer SubD as it allows me to go up and down in resolution on the fly which is perfect for shape refinements without losing top details. As you can see below, I used background references found online, from an article about the game. I quickly did some tests prints. I usually do that a lot at a low resolution, without any kind of 3D printing optimization like cutting or adding keys. My goal is to see with my own eyes in the "real world" the 3D model. It's the best option I found to see what is working or not working, where I need to refine a part. It also gives you a good sense of proportions. I did two prints, one with the Form1+ which was my main printer at the beginning of the project and a big size model with the Ultimaker 2+ Extended. The next step was about creating the clothes. For this purpose, I used multiple techniques like using the topology brush on top of a very basic sculpted mesh (to provide me the shape) or the ZSphere retopology which I still use a lot. I also did some mesh extract, but I try to avoid it when possible because I tend to control my topology when possible as I prefer working with a low-resolution mesh to refine the global mesh, associated, again, with subdivision levels. Of course, in some scenarios, using ZRemesher after a mesh extract is a very good option as you can use the Polygroups from the extract to produce clean shapes in no time. And again, some test prints. The following one is the perfect example of what you mustn't do. I did it for the purpose of explaining the supports constraints during my ZBrushLive. As you can see, I didn't split the model into multiple parts. The hairs and head are a single part. Then because of the 3D printing technics and constraints, you need to add these supports. They help parts to grow and give some strength to the building process. Unfortunately, when you remove them, you leave multiple spots on the models that need to be sanded as a post process. Of course, this sanding can remove tiny details or sometimes, it's difficult to access some parts to sand them or simply it's almost impossible to remove these supports. Look under the hairs on the back of the head. Here is another test print is done with an FDM printer (top) and SLA printer (bottom). The FDM print is not that bad, but it can't retain little details like the panties ones like the SLA print can do it. I'm using FDM printer as a draft sometime as it's cheap to print compare to SLA which is way more expensive. Note that the model of the hips is at the final scale (1/5th), and you can have a good evaluation of the size when doing the comparison with my fingers. For this part, I wanted to see how the little flower will look like. It's a tiny detail, less than 5mm width. This is where SLA printing can be strong and produce very thin details which would require great skills in traditional sculpting to do the same. Again, it's at the final scale.

10 Hours Ago

3

1

1

thread gallery
15 Favorites and 12Followers.
Tyrion Lannister Game Of Thrones Fan Art
Hello everyone. Its been a while since iv posted anything, and thought this would be a good piece to come back on. I modeled him in Cinema 4D r18, Sculpted him, texture painted, and made the clothing clasps in Zbrush. Hope you like him, any questions or comments are welcome. I will upload some Zbrush workflows I use later on. Final Wires-Overlay Fresh Cuts Actual size crop Grey AO Eye Grey AO Hair-Layers

10 Hours Ago

10

1

0

thread gallery
30 Favorites and 44Followers.
Hi, I want to share with you an update of a previous project of the Ena Hoshijiro Project I did in the past. For my last trip to Japan, I reprinted the model, but I also did some improvements and refined the sculpt. I also did the print at a larger scale. Now that I have a Form2, the printing quality drastically improved and I can go higher in details without really consider the layer visibility in the final print. Of course, 100% done in ZBrush Here are some parts printed, straight out of the printer without any post process/sanding: And now some photos of the final model. I applied some shadows effect on the "Alien" parts:

10 Hours Ago

6

0

0

thread gallery
7 Favorites and 9Followers.
project mercury*
Hello, I started a UE4 project a couple months ago. I have managed to get a good portion of the code complete and working but am light on 3D Art. I figured it would best to use this forum to display the developing 3D Art work for the game. The game is a 3rd person shooter. I'm currently getting all the 3D concept models I have organized before the next sculpting pass. The code I made has fully working sectional swap system that also works in network. Because I'm a one man band right now I'm intentionally designing characters with clear natural seams( almost action figure like) to speed other process and make armor swap sections easier. The neat thing I found about making chars in this way is coming up with creative design answers for the seams. please feel free to give critiques and feedback. Thank you,

1 Day Ago

5

1

2

thread gallery
6 Favorites and 0Followers.
Updated and finished this sculpt

  • pabgo
    11 Hours Ago
    cool work Edo , keep it up
11 Hours Ago

7

0

0

thread gallery
4 Favorites and 3Followers.
Janet & Bertram Tung. And Theresa.
JANET & BERTRAM TUNG. AND THERESA. Author: Marianna Yakimova & Margo KorsakovaTools: Zbrush, Mental ray, Marvelous designer "What all suede kittens do... on hands and knees, you lap up the milk of me... and we purr, kitten, like dragonflies buzzing around frog bellies." (С) Janet Vampire :the Masquarade Bloodlines, 2004. Janet & Bertrum Tung. And Theressa. An everlasting struggle between two sisters: love and jealousy - two sides of the same coin, conflict of one soul. The idea of this illustration we developed together: me and my friend Margo Korsakova. Margo expanded the idea and provided me with her concept sketches, I offered the idea and was responsible for 3d modelling and render. My site www.my-cgartist.com/ /

12 Hours Ago

0

0

thread gallery
1 Favorites and 2Followers.
Fuel Pumps...
The Substance painter treatment. In no way completed, problems with UV Maps and scale of textures in Substance. Rendered with iRay.

14 Hours Ago

2

0

0

thread gallery
50 Favorites and 29Followers.
Evronian Scout Fan Art
Fan Art from the Disney comic book PK One Zbrush and Keyshot for the render.

15 Hours Ago

2

0

1

thread gallery
1 Favorites and 0Followers.
Alien character
Hi Guys My first heavy work.this is wip and i retopology right now

2 Days Ago

6

3

4

thread gallery
66 Favorites and 52Followers.
Ok I would like to show you now my Medusa.I can´t wait for the new serie INHUMANS!!!

  • joshpurple
    2 Days Ago
    Spectacular works ALL !!! Congrats!!
  • mix_mash
    2 Days Ago
    Stunning work! Medusa's face looks like Gillian Anderson's in your sculpt, by the way. Paul (mix_mash)
  • jmenna
    15 Hours Ago
    Bravo, Maestro! My friend these are AMAZING!!!!! Your talent is without end and it's always great to see your new work.
1 Day Ago

5

0

0

thread gallery
0 Favorites and 1Followers.
old and cracky
Base mesh was done in Maya and everything else in Zbrush. Other angle

2 Days Ago

3

3

2

thread gallery
2 Favorites and 1Followers.
This is my rex based on the animatronic of the first Jurassic Park:
This is my rex based on the animatronic of the first movie (Still missing many details) :

  • Alba
    2 Days Ago
    Wow this Rex it's the most similar as the first movie rex I've seen in my life!! Continue with this, I'm anxious for looking more of this
  • Scote
    2 Days Ago
    Wow thats a great first pass man. Continu the good work
1 Day Ago

3

0

0

thread gallery
0 Favorites and 1Followers.
Labzero Figure
Got the chance to work with Lab Zero Games to make this figure! Shoutout to Max Gon and Layna Lazar for helping make this the best it could be ❤️ Check out the process! http://www.indivisiblegame.com/2017/08/18/ajna-heruka-statue-update/

1 Day Ago

10

0

0

thread gallery
1 Favorites and 0Followers.
Real-time Self Portrait
Finally finished this self portrait I've been working on. It has been halted many times so it took a while to finish it but I like the end results. Sculpted and modeled in zbrush, some aspects including the hair cards are done in maya. Textured in SP and xnormal, rendered in marmoset toolbag 3 and post processed in photoshop. The High poly render differ from the beard and slight facial structure of the final model, tweaks had been done that aren't in the high poly shot. Hope you guys like it, CCs are welcome. Artstaion link: https://www.artstation.com/artwork/gv02P

5 Days Ago

4

2

2

thread gallery
364 Favorites and 229Followers.
here's some recent renderings. cheers

  • MattBerg
    1 Day Ago
    absolutely mind-blowing!! :O
1 Day Ago

0

0

thread gallery
60 Favorites and 35Followers.
practicing ....

1 Day Ago

2

0

0

thread gallery
0 Favorites and 0Followers.
Fan-art of Saten Ruiko a character from Toaru kagaku no Railgun. WIP
hi, everyone surprisingly this is my second post on ZBC... (I should post more on here.) this is my personal project, and a figurine for the Wonder festival. which will be held in Japan in Feburary. I made "Saten Ruiko" a character from Toaru kagaku no railgun. or "a certain scientific railgun". hope you will find it interesting! cheers

2 Days Ago

5

1

7

thread gallery
8 Favorites and 6Followers.
The True Pumpkin
Had so much fun sculpting this character! Used as reference the concept by the amazing artist Servando Lupini! WIP My Artstation: https://www.artstation.com/rafaelmesquita Original Concept: https://www.artstation.com/artwork/knaz6

1 Day Ago

0

0

thread gallery
34 Favorites and 11Followers.
Teatime quick unfinished sculpt Surajit_Sen

1 Day Ago

1

0

thread gallery
34 Favorites and 11Followers.
Teatime quick unfinished sculpt_ Surajit_Sen

1 Day Ago

1

0

thread gallery
34 Favorites and 11Followers.
Teatime quick unfinished sculpt_Surajit_Sen