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Poly Spherize
Convert your entire mesh into a sphere, or generate circular elements to flat islands or polys, for further extruding options.
Poly Spherize Poly Inflate
This feature has a wide range of inflation controls when applying to a single poly, all polygons, and other target options.
Poly Inflate Poly Mesh to Brush
Generate a mesh for external usage, or generate a NanoMesh brush from the current tool you are editing on, to further your abilities to free flow model with ZModeler.
Poly Mesh to Brush Poly Add to Curve
Adding curve selections to your mesh will allow you to have precise control over beveling edges, Insert Mesh brushes, and much more.
Poly Add to Curve Poly Spin Edges
This feature gives you control of the allignment and orientation of nanomesh objects on a mesh.
Poly Spin Edges Poly Crease
Adding creases will give you the ability to retain hard edges, while keeping your polycount low without the need for edgeloops.
Poly Crease ZModeler Introduction
This video introduces you to the ZModeler Brush and a few of the basic functions you will need to get started.
ZModeler Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush 4R7: Released! by: Pixolator 5 Hours Ago
Views: 122994 Replies: 646
Insert Multi Mesh Repository by: aurick 1 Day Ago
Views: 933728 Replies: 529
Join Us! 3D Printer World Expo 2015 by: aurick 1 Week Ago
Views: 17245 Replies: 7
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 1 Week Ago
Views: 77780 Replies: 176
ZBrush 4R7 Patch 1 For Macintosh Users by: aurick 3 Weeks Ago
Views: 12581 Replies: 0
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 3 Weeks Ago
Views: 461018 Replies: 908
ZBrush Summit 2014 by: aurick 10-18-14
Views: 74808 Replies: 186
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 167222 Replies: 92
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1 Hour Ago

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15 Favorites and 8Followers.
Thanks to Glenn Patterson - gmp1993 for this great technique

  • gmp1993
    21 Minutes Ago
    Very Cool!! I Like it!
3 Hours Ago

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Wip
WIP trying to seriously up my anatomy more! Taking a lot of inspiration from Selwy

  • squeige
    22 Minutes Ago
    I like the start good job so far.
42 Minutes Ago

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41 Favorites and 31Followers.
Symmetrical Displacement (Quick Tip)
Quick Tutorial on getting rid of the Asymmetrical Look in your Displacements and getting a Symmetrical Look to your Symmetrical Models.

  • megacal
    35 Minutes Ago
    Thanks for the new tutorial! Just got home and will go through it asap. More great models...Gog & Magog? re: problem with Dynamesh....[QUOTE].when I try to retopo with ctrl (mask), it just masks instead of smoothing & getting rid of the...
  • gmp1993
    23 Minutes Ago
    When your masking, are you masking any of the model. Dynamesh wont retopo untill the mask is cleared and you mask away...
25 Minutes Ago

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34 Favorites and 8Followers.
Fast texture search for the animal. I'll keep working installation once that I would continue looking for the texturing. Following is tomorrow.

26 Minutes Ago

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13 Favorites and 11Followers.
Predator: Savage Hunter WIP
Heres what he'll look like with some rough color applied, Im trying to go with lobster coloring reference. I might add some longer hair/spikes pieces growing down his back just to give him the lobster look, after all the painting is done I"ll start sculpting his spear

11 Hours Ago

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54 Favorites and 43Followers.
More casted pieces pics... Printed and casted by Qbo Design: http://qbodesign.wix.com/qbodesign

  • 12sunflowers
    59 Minutes Ago
    Thanks for reply! And one more question. How You make stomach(down side of body) snake. In hand mode of every seam or automated this process. I mean helix like seams. Sorry, i little bit do not understand about Dragon scales. You use this...
2 Days Ago

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200 Favorites and 186Followers.
Thank's all ok, here's an update. I started a REALLY basic cloth just to see how it would fit.. and tweaked the ponytails (those floffy hairs are going through the neck.. gonna fix it ) I tweaked a bit the lower lip, etc. I need to fix the diffuse in the chest area of course.. still little fix to do here and there but it's getting there.

  • spirit3d
    3 Hours Ago
    Amazing Amazing Amazing Amazing!>>>>>>>>>>>>
  • Big guns
    1 Hour Ago
    Thank's all I appreciate it shbshg : Yes the shirt is big wip, it's just a basic test, searching what kind of cloth I will give her in fact. MarkCharles : I plan to make a male, but I will speak about facial feature of the woman face too. ...
1 Hour Ago

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34 Favorites and 8Followers.
hi friends! I did a lot of little details, and I'm rendering test as well as posing. I share you work. Do not hesitate to give me advice

4 Days Ago

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Demitri Maximoff
Hi guys, this is my last piece. Demitri Maximoff from darkstalkers. Hope you like it!

  • nebular
    2 Days Ago
    Just "wow"! Very well defined forms, amazing job. It's pleasure to look at it. Is the render bpr? Is very cool.
  • Dragon
    1 Day Ago
    Very cool looking-
  • tiagori
    1 Hour Ago
    @nebular: Its vray renderer. Just exported everything as decimated meshs to 3dsmax. @Dragon: Thanks for the kind words!
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30 Favorites and 13Followers.
I did this for practice a couple weeks ago. I added some details and maybe I'll do textures.

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7 Favorites and 1Followers.
A personal test if i could make a keps/hat with all the stuff.

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Turbo Snail ((( WIP ))) helmet step
Hello all. The snail with an helmet for today. See next step tomorrow.

4 Hours Ago

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Hello everyone! Here's a new fast truck i did, almost everything is bashed from inserts, i'm trying to find a fast way to draft concepts. This took 4-5 hours but i think i can get it faster [or i hope]. Thanks for watching!

7 Hours Ago

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Hello, thanks for your comments. Here are some new Keyshot render. Hope you like it. Cheers Ralf Stumpf (Did you know that you can render zSpheres in Keyshot for ZBrush)

  • abaker
    4 Hours Ago
    Fantastic work! LOVE the alien and spaceship!
18 Hours Ago

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Here is some simple sketch work. Made a number of iterations before finally sticking with this concept.

  • Dragon
    9 Hours Ago
    Awsome creature, amazing texture work, and the colours work (loving the close up shot).
  • Webhead
    6 Hours Ago
    Welcome to ZBC! Great first post!!
  • Powerpig
    4 Hours Ago
    Thank you for the kind words.
1 Day Ago

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Male in motion/anatomy study-timelapse
Hi friends, I would like to share new work, hope you like /crits are welcome! and timelapse cheers

  • K. Henning
    1 Day Ago
    Looks amazing! Top row, fo sho.
  • MealeaYing
    4 Hours Ago
    I love this, and thanks for sending it to me on Vimeo!
4 Hours Ago

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Hello Everbody, This is my latest female headsculpt and to be honest fibermesh is still killing me , I wish creating hair was a bit easier. Anyway I used photos of model Clara Delevinge as a reference, I sculpted the model in Zbrush, did the render in Keyshot and final compositing was done in photoshop. Hope you all like it. Up to the next project .

4 Weeks Ago

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ZBrush 4R7: Released!
ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out. Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now. Beyond its feature set, the core of ZBrush is being reworked and ZBrush 4R7 will be the first version of ZBrush that is released with optional 64-bit support. This will allow you to fully harness your machine's computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time! ZmyAtQYobV8 By purchasing or upgrading to ZBrush 4R7, you will add another set of tools to your arsenal, expanding your artistic freedom and creativity. ZModeler - This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click! NanoMesh & ArrayMesh - You as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and Array Mesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds. Rendering Enhancements - The BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count. ZBrush to KeyShot (ZBridge) - You can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available. 64-Bit Support - Push the boundaries of your imagination with the ZBrush 4R7 64-bit Preview Edition. ZBrush can now tap all available computer memory and processing power for more details, even more complex models and faster operations. ZRemesher 2.0 - Retopologizing has never been this artist-friendly. With a single click, you can automatically produce organic or hard surface topology without spirals. If one-click topology isn't the right answer for every situation, you can intuitively take control of the re-topology process with curves to assist in determining polygon flow. FBX Import/Export - To continue improving its integration with the artist's pipeline, ZBrush 4R7 introduces a new free plugin: FBX Import Export. This supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more! Other Enhancements and Additions - As with past updates, ZBrush 4R7 doesn't stop at major features. It also includes numerous other additions which will improve your productivity and creativity. A few are: Replay Last can now be reapplied to any portion of the model. Background images applied with the Grid system can now be projected onto your model for a painted guide in your newest creations. Start any sculpt with the new polygonal Cube, Sphere and Cylinder primitives. Automatically center the TransPose line on any unmasked, partially visible or symmetrical piece of geometry with one click. Copy and Paste between Tools, SubTools and even Projects. And a whole lot more! Upgrade Instructions ZBrush 4R7 is a free-of-charge upgrade for all registered users of ZBrush on Windows and Mac systems. Upgrading to ZBrush 4R7 requires the use of a stand-alone (full) installer. For this particular upgrade it is not possible to use the Auto-Update feature. To download the full installer, CLICK HERE. If you have ZBrush 3.5 or below, you will need a new serial number. Submit a Support Ticket. *For our floating license users, the upgrade paths above will not work. In order to ensure that our largest clients receive the most stable version possible, we are delaying the floating license release. The current estimate is late February. This will allow it to include any required patches from the outset. Please subscribe to the RSS feed on our Support Portal to receive automatic notification when the floating version is released. Purchasing ZBrush 4R7 ZBrush 4R7 Win and Mac is available for sale in the Pixologic online store, for immediate download. Pixologic will continue to offer ZBrush 4R7 at its current price of USD 795. BUY NOW Purchasing the ZBrush to KeyShot Bridge (ZBridge) The ZBrush to KeyShot Bridge plugin is required to connect ZBrush 4R7 with KeyShot 5 (any version). It is available for purchase from the Pixologic store for USD 149. BUY NOW This DOES NOT include KeyShot! If you do not have KeyShot you will need a license for that as well, which is a separate purchase. Purchasing KeyShot for ZBrush This is a special version of KeyShot 5 with all the features of KeyShot HD, except that it has unlimited render resolution and can only import models via the ZBrush to KeyShot Bridge. KeyShot for ZBrush is a separate product in the Pixologic store. It does NOT include the ZBrush to KeyShot Bridge. To receive the discounted bundle price of $249 for both the ZBrush to KeyShot Bridge and KeyShot for ZBrush you must add BOTH products to your shopping cart in the store. You will then see the discounted price of USD 249 when you check out. BUY NOW Learning the New Features Documentation for the new version is installed with ZBrush 4R7. You will find a Documentation folder within your ZBrush installation directory, containing PDF files covering the new features in recently released versions. Online documentation is available at docs.pixologic.com. We will also be adding new movies to the Education section at www.pixologic.com to demonstrate the new features and their use. ZBrush 4R7 also includes your favorite plugins: Blend Shapes . UV Master . Paint Stop . 3D Print Exporter . Decimation Master . ZAppLink . Multi-Map Exporter TransPose Master . SubTool Master etc... Should any issues arise, we have posted an FAQ and Troubleshooting thread for ZBrush 4R7 Questions or troubleshooting posts within this announcement thread will be deleted. Special thanks to all those involved in the making of ZBrush 4R7, including: the beta team, artists, ZBrushCentral members and the staff at Pixologic around the world. Happy ZBrushing! The Pixologic Team FAQ: Q: How do I get the 64-bit version? A: It is automatically included with your ZBrush 4R7 installation as a separate application within the same folder. (Note for Windows users: It will NOT be in the "Program Files" directory typically associated with 64-bit applications.) Activating or deactivating the 32-bit version will also affect the 64-bit version. You may run either version at your discretion. Q: Why is there still a 32-bit version? A: The 64-bit upgrade is a major overhaul of ZBrush's core coding. While we don't believe that any issues were introduced as part of this rewrite, the only way to be sure is for it to be "in the wild" with thousands of users. If any problems are encountered, the 32-bit version will still be there to fall back on, ensuring that users who depend upon ZBrush for their livelihoods will still be able to work without waiting for a patch. ZBrush 5 will discontinue 32-bit support and will only be available in the 64-bit variety. Q: Do I need KeyShot? A: No. ZBrush's standard and BPR renderer have not gone away and in fact BPR is now better than ever. Q: If I already have KeyShot, do I need to buy anything else? A: If you wish to use KeyShot as your default ZBrush renderer, you will need to purchase the ZBrush to KeyShot Bridge plugin. You may of course export from ZBrush as OBJ and import into your copy of KeyShot just as you've always done. It just won't be as convenient as using the Bridge. If you already have KeyShot, you DO NOT need to buy KeyShot for ZBrush. You ONLY need the ZBrush to KeyShot Bridge (ZBridge). Q: What are the full details regarding KeyShot for ZBrush? A: This is a special version of KeyShot 5 HD. It includes all the features of KeyShot HD but has the extra advantage of unlimited render resolution. It also cannot import OBJ models or any other format. It can only import via the ZBrush to KeyShot Bridge (ZBridge). Q: Does the ZBrush to KeyShot Plugin include KeyShot? A: No. You will need a separate license for KeyShot, which may be any version: KeyShot 5 HD, KeyShot 5 Pro, KeyShot Enterprise or KeyShot for ZBrush. Q: Does KeyShot for ZBrush include the Bridge? A: No. You will need to add both KeyShot for ZBrush and the ZBrush to KeyShot Bridge (ZBridge) to your shopping cart in the Pixologic store. However, if you buy them at the same time you will receive the bundled price at checkout. Q: How long will the special pricing last? A: This has not yet been determined. It can end at any time, at Pixologic's discretion. However, we will announce the end of the introductory period at least two weeks ahead of time so that nobody is caught by surprise. Q: Will the ZBrush to KeyShot Bridge (ZBridge) work with my earlier version of ZBrush? A: No. It will only work with ZBrush 4R7. Q: Who supports KeyShot for ZBrush? A: Although it was developed in close association with Pixologic, KeyShot for ZBrush is a Luxion product and supported by them. Q: Who supports the ZBrush to KeyShot Bridge (ZBridge)? A: Although it was developed in close association with Luxion, this is a Pixologic product and is supported by us. ©2015 Pixologic, Inc. All rights reserved. Pixologic and the Pixologic logo, ZBrush and the ZBrush logo are registered trademarks of Pixologic, Inc. Various patents pending. All other trademarks are the property of their respective owners.

  • dopepope
    1 Day Ago
    [FONT=Helvetica][COLOR=#FFFFFF]UPDATE: The 64 bit is still pretty unstable. Crashes a lot, just not when I was able to predict it would crash, when I was using the 32 bit. That was easy to predict because it usually involved trying to do extensive work...
  • acmepixel
    18 Hours Ago
    andreseloy; Yes. I used a utility called SiteSucker, $4.99, in the App Store.
  • andreseloy
    5 Hours Ago
    thanks! can you share the doc file? thanks in advance
5 Hours Ago

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3 Favorites and 1Followers.
Nothing Special, Just a test...
Seeing how my Cintiq Companion 2 runs as a second display to my Mac. It's so weird that I'm used to the disconnect from using an Intuos. Anyway, Keyshot makes everything pretty

5 Hours Ago

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XPloid
XPloid (Fire Creature) Just wanted to post another sculpt I did for the iPAD game i was working on. This creature is a fire energy creature called XPloid, highly volatile with a tendency to explode . The model was then re-topoed, UVed and textured in Modo with some more texture tweaks in Photoshop.

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Thanks Dragon. Here is a quick breakdown of some of the parts on the bike.

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Testipoule
Final part

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last work
last work..is the previous alien with suit (hard suraface)

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Riddick model for a Fallout, New Vegas mod
Thanks guys for your kind words Here is recent Game-res model I did for a Fallout, New Vegas mod in February 2015. Thanks to Richard Spencer for his feedbacks, cheers.

8 Hours Ago

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Vikings tv show Fan art Ragnar
Trying to take my head experiment farther made some proxy geometry and cleaned up some of the head topology. Had some trouble with the hand so I Dyna Meshed it, it still has got along way to go. I want to try to make PBR game character out of this eventually, hopefully I can take it that far. _OGq0BtgEjA

9 Hours Ago

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Dominique Ring ZBrush and Keyshot Render

21 Hours Ago

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Thanks again for your kind comments Dragon!

  • Dragon
    9 Hours Ago
    Anytime buddy-
9 Hours Ago

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Iggi (Water Creature)
Just wanted to post a sculpt I did for an iPAD game i was working on. This creature is a water energy creature called Iggi. The model was then re-topoed, UVed and textured in Modo with some more texture tweaks in Photoshop.

10 Hours Ago

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hello my friends! I finally attacks the details all over my gazelle starting with the head. I try for the time being accentuated volume and some skin wrinkles. Please review given me, it helps me a lot to advanced in the sculpt Chalian thank you, I brought a bit more volume to the hind legs thank you's advice.