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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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48 Minutes Ago

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Instagram, free the nipple or die...
Greetings friends

1 Day Ago

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dante's texture wip
dante and Gabriel's texturing wip

  • seraph769
    1 Day Ago
    I don't mean to be rude but these models and textures look like they have been ripped off the games themselves. If so then I would be careful posting these online or the very least say it's a fan art of some sort.
  • Piggy
    1 Day Ago
    dude, did you just take the game models and textures from video games and claim you are making them? Cos it looks aweful lot like the models from those games without normal maps.
  • su_nny85
    51 Minutes Ago
    to be very honest, it's nothing like that you guys r thinking. Actually we are making a trailer on PS4 about next gen Gaming. These models not ripped from any game. these are all modeled in maya. now we r doning texturing. there are 14 games character in...
1 Hour Ago

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Here's the lower topology in case anyone knows better ways to approach it. A few extra loops for the joints and skin between the legs, otherwise fairly straightforward.

  • Doug Jones
    54 Minutes Ago
    Nice work. There's a setting to Enable variable PolyFrame visibility. What level is that and how many levels do you have. What's the points count? I don't see a way to rate this thread(used to be able to), It's 5 stars in my book.
2 Hours Ago

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The little King in Yellow
Hello everyone, long time not posting! Hereīs an old work that I just finished while testing some new sss pipeline. Hope you like it! And thanks for watching

57 Minutes Ago

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Here a little update of my Spacecowboy WIP. I needed to redo the chest and the head cause I made some mistakes before. So my sculpting timer raises tu 2,5 hours for this one and still lots to do. If you like to comment this one feel free I would be happy if someone of you post a comment or critic.

1 Day Ago

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Annasophia Robb
Annasophia Robb (Final Sculpt) _ Here is my latest personal portrait sculpt Iím working on, cheers.

  • Sho3d
    10 Hours Ago
    Really impressive work !! i love it ! What kind of setup/material did you use for the eyes ?
  • jmturbo
    7 Hours Ago
    nice work indeed man!!!
  • Gurjeet Singh
    57 Minutes Ago
    kick ass stuff man !! really those are some Awesome hyper realistic work.
1 Hour Ago

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Velociraptor
Recently worked up this for an indie game titled: Veloffice Raptor All sculpting/detailing in ZBrush.

1 Hour Ago

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Groot Wip5
Hi there! I created a texture in poly paint the old with the re-topology. I have rendered in marmoset. Texture only wood texture I will continue to add dirt and scratches, the moss of the tree now.

1 Hour Ago

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A horse, of course.
I'm making a sculpture for a friend of mine that requires a horse and a dog. I really wanted to get some of the anatomy right and put it off for quite a long time. It needs to be done very soon, so my random studies are about as far as they can get for the moment on it. My horse is pretty much ready to pose, at which point I will use countless reference images to add the correct tensions and details and the more dynamic hair. I retopoed it so I can pose him easily. Before I started, I went all out on a skull and pelvis sculpt so I could understand the most complex forms of the body. The pelvis in particular is really difficult to visualize without having the whole thing right in front of you (which I have now!). The horse is supposed to be a draft horse. I particularly like the Percheron and Shire horses. I use both the Ellenberger and Goldfinger anatomy books as well as many photo references. I specifically used Ellenberger's horse measurements for Shire horses (only because I knew they were reasonably scaled draft horses). It will probably have even more muscle mass when I detail and exaggerate it a bit more. It took awhile to get the face looking right attached to the neck. The legs are just volumes until I pose them. The tail, mane, and hair around the hoofs will come later. The muscles I went over and emphasized so I remember them when I pose it. I'd be grateful for any critiques on anything with these as I am really interested in learning and doing them right. Oh, and the horse will need to be 3d printed eventually so any practical advice on that would be nice (printing in casted metal through shapeways).

3 Days Ago

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Thanks. I've finished my entry for the contest.

  • Ed209
    2 Days Ago
    Will do! Thanks for the support!
  • arek_mat
    1 Day Ago
    I really enjoy your work and I think you have really great talent! Regarding last work I like the design but to push it a little bit further I suggest to add a small details/things that differs from the overall shape like leafs in the previous monster...
  • Ed209
    1 Hour Ago
    That doesnt sound harsh at all , thank you for taking the time to give me an honest and fair critique and for the flattering comments. I can try to explain my choices, it won't change the result but I will try to do better next time and keep your crits...
1 Hour Ago

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John Lennon

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Elf Princess with Butterflies

2 Days Ago

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Thank you nagulov for your observation, I will try to correct the problems you mentioned. And also I will upload some pictures from Anatomy for Sculptors, if you look closely you will see that it isn't anatomy errors. But maybe there should be a better definition

  • Cagnazzo
    3 Hours Ago
    Thanks. I'm familiar with where all the muscles should go, and their general shapes, but the names always escape me :S
  • mads
    1 Hour Ago
    Me too, all these Latin words makes me forget them.
2 Hours Ago

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WIP of a Gundalow (vessel used in my area up to the late 1800's)
Hi everyone, it has been ages since I have had a chance to post anything. Here is the latest piece I've been working on. I hope you enjoy it. It's still very much a work in progress all work done in ZBrush. This is a Gundalow which was a shallow draft barge-like sailing vessel used in this area. C&C always welcome.

1 Day Ago

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ZBrush Screen

  • Dancuka
    5 Hours Ago
    Wow this is crazy. Jawdropping :__O
  • Cagnazzo
    5 Hours Ago
    This is not just a top row piece. This should be displayed in an art gallery. This is true art... not only in terms of execution and presentation... but just the technical skill that went behind such a vivid, vibrant, living piece of work like this. ...
  • deohboeh
    3 Hours Ago
    I couldn't do justice to this by praising it with mere words. It is beautiful to say the least. How do you go about creating such cloth? How long did it take? are just some questions out the bazillions that come to mind. Please keep making more.
3 Hours Ago

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New update on the Connor, let me know what you guys think

3 Hours Ago

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ape sculpt
This is my first real looking sculpt

1 Week Ago

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Working on the basic shapes and props, everything now is a place holder, still long way to go...

  • SHIV
    1 Week Ago
    the zombie character is too good man!!drapery,clothing and folds are awesome.it looks natural,than exaggerated.. u have a strong anatomy knowledge man!tell me did u tale SCOTT EATON's class? would like a bit more...
  • kaushiksaha
    3 Hours Ago
    Thank you SHIV, really appreciate your kind words
4 Hours Ago

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Personal concept art work based on Dominic Qwek`s creatureworkshops Sculpted in ZB, rendered in KS and post in PS.

4 Hours Ago

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responsible for : hipoly responsible for : hipoly

4 Hours Ago

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Arkham origins/ professional work
Hello Guys, I worked on several characters and props for ARKHAM ORIGINS with Liquid Development some time ago, it was a wonderful experience working on such great title, Art Director: Stefan Henry-Biskup Thanks to Ankit Garg and Sriram chandra for helping with throughout the pipeline. software used : Zbrush, 3dMax, photoshop responsible for : hipoly,lowpoly,uvs ,bakes,Textures responsible for : lowpoly ,uvs ,bakes,Textures responsible for :lowpoly Edits,uvs ,bakes,Textures responsible for :lowpoly Edits,uvs ,bakes,Textures responsible for : hipoly for cloth (shoes done by different Artist) responsible for : hipoly

12 Hours Ago

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New) Wip 1

4 Hours Ago

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Aleksandar Matijevic Sketchbook 2014
Hi all ! I started learning zbrush approx 8 months ago. I can always use critiques, comments and advices, so needless to say the afore mentioned are more than welcome ! I am trying every day to practice and learn, in this thread I will be posting all work that I do Thank you in advance for any C&C, help and for great inspiration this community offers ! First a quick zombie, approx 1 hour 30 min

5 Hours Ago

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Hey~ I'm glad you like my work~ I'm actually recording a couple timelapse videos to do a breakdown of what I do to give some idea of how I get the details I do but I always record a bad design. Rather than posting everything I do like I used to I'm being a little picky now and only showing the ones I think are good (and sometimes the best of the bad in the case of mens rings for now) I'll see if I can manage one that I don't feel is too bad and will post it here~ Also here is what I've done for mens rings~ Still not completely happy but I need to pick 2 out in the end after I'm done my designs. Excuse the small size, I'm not totally ready to show em off but I figured I should post something~

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Bohr hero Perseus
I really like this sculpture Is the work of the Renaissance I would like to finish it I hope you will like Thank you

  • kiteve
    5 Hours Ago
    woo***12290;This sculpture is very[COLOR=#333333][FONT=arial]...
5 Hours Ago

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Long time no post. Had a little brake from this project during my vacation but finally picked this back up and finished the high-poly sculpt just recently. Now the thing with this one is that I plan to make a lot more details like screws, bolts, holes etc. BUT I'll do them in nDo because it saves a lot of time and polygons. I could sculpt them but that would take a lot more time and it would require a huge amount of polys to make them perfectly smooth. If I add them in nDo i can rearrange and concept them with 100% freedom and change stuff if I want to later on. They are also 100% pixel accurate and dont rely on the resolution of the sculpt ofc, only on the resolution of my normalmap. So here is the sculpt that is for baking the maps later on. I already started to model my lowpolymesh and it should be done shortly.

6 Hours Ago

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Team Fortress fan art more images in my artstation http://www.artstation.com/artwork/t-f-2-fan-art thanks !

6 Hours Ago

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13 Favorites and 11Followers.
Valkyries
This is a personal project that I have been working on. The piece is created in ZBrush and rendered in Maya - Mental Ray. I made a few small adjustments in Photoshop and I combined my render layers such as my ambient occlusion and depth map. If you want to see more of my work, please visit me at Facebook or Youtube! :)

6 Hours Ago

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4 Days Ago

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3d printing figures
I was made to ZBrush 3D printer for this model. It is a black heart this character (http://www.compileheart.com/noire/)

  • TheArtMonkey
    2 Days Ago
    Awesome piece, and I'll second the call for a look at your process. I'd love to see a shot of the figure's pieces, as well as hearing about how you dealt with tricky pieces like the hair and floaty machine bits.
  • Clintus Maximus
    19 Hours Ago
    Also please, who 3d printed and painted her?
  • setuki
    6 Hours Ago
    Sorry.I was not record some movie / timelapse.