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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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#AskZBrush: Updated April 23 by: aurick 3 Days Ago
Views: 269240 Replies: 100
ZBrushCore 2018 - Upgrade Today by: aurick 5 Days Ago
Views: 5673 Replies: 0
ZBrush Summit 2018 News by: aurick 2 Weeks Ago
Views: 6060 Replies: 1
Insert Multi Mesh Repository by: aurick 2 Weeks Ago
Views: 2422873 Replies: 615
ZBrush 2018.1 Now Available by: aurick 3 Weeks Ago
Views: 57068 Replies: 5
Sculptris Pro in Action with Pablo Munoz Gomez by: aurick 05-14-18
Views: 17583 Replies: 23
ZBrush Summit 2018 by: aurick 02-12-18
Views: 9806 Replies: 0
Annual ZBrush Awards by: aurick 02-06-18
Views: 1968 Replies: 0
+ Create New Thread + Reply to My Thread
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  • Scote
    11 Minutes Ago
    Great model indeed.
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Hard Surface Design
Hi, Color render pass in Keyshot https://www.artstation.com/artwork/yabeK

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Creature Design: Obsidian Juggernaut
Hey, guys. It's been a while since I've posted anything here, and I decided to visit the forums and share what I have been working on... I have been working on game-based characters and wanted to try my hand on high detailed creatures and really push my VFX knowledge from high detail texturing to rendering with displacement maps, something I've never fully explored. The story behind this character is I have been dealing with anxiety and depression, waking up from horrible nightmares after having panic attacks. And I figured a character like this one would be ideal to personify the sheer terror I feel when I wake up totally freaked. Anyway, this model is in its early phase, as I am just blocking things out until I get the feeling of weight on him. Also for his body type, I opted to design a more "muscular fat" character to get out of my comfort zone with the typical overly muscular models and have something with more mass. After I work on this pass, I will be adding details like spikes and skin pustules after I do a retopology in Modo for an animation mesh for film rendering. Also I had to separate the head from the body to gain some resolution as the entire character is dynameshed. C & C is definitely welcome as I am shaking off rust, trying to get back into modeling creatures. This one is especially important since I am planning on 3D printing this model for actual casting and painting. More to come.

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Hope u like it , original concept by dongho kang

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7 Favorites and 2Followers.

  • TanTeckWeng
    2 Hours Ago
    Ah I just love the illustration style renders! How's your workflow on that, post process? materials?
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Hawk girl
Privatte comission work for 3d print.

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Zbrush/Key/PS

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Assorted character designs

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Started this as a stylized modeling practice and it ended up turning into a Kakashi fan art... rare for me but I enjoyed learning more about the BPR rendering in Zbrush and more hand painted texturing.

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Shotgun

  • gabo1991
    4 Hours Ago
    Love it. Thank you for posting.
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Super colors series
This project is all about having some fun, I just got back to my teenage years, and spent a whole week just having fun making sculptures of super heroes I used to spent my afternoons as kid drawing them, so I hope you enjoy looking at them as much as I enjoyed making them. Some of them were started from basemeshes, like Batman and Spawn, and others were just touchups and finishing unfinished model I made prior, like Hellboy... I intend to 3d print the busts once I decide to invest in a 3D printer like a formlabs or similar.

  • Piggyson
    1 Day Ago
    These are awesome; great series! Makes me want to see a whole alphabet =) Thanks for sharing! -Joseph
  • gabo1991
    4 Hours Ago
    What a great series.
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Z350 clay renders:

  • gabo1991
    4 Hours Ago
    Nicely done, as always. Thank you for sharing.
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Steve Teeps - Sketchbook
Haven't updated this forum with my work in forever, figured it was time to dump a few projects in here.

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...more images

  • gabo1991
    4 Hours Ago
    so sorry for your loss. Amazing pieces. Hopefully one day you come back to designing. You really have a great eye.
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And a stylized girl portrait i did as personal artwork . Zbrush , Maya ,Xgen , Arnold , photoshop . Hope you like it .

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Sea Dragon, my own design

  • cgmystic
    1 Day Ago
    [COLOR=#ffa07a]lorien: [URL="http://www.zbrushcentral.com/showthread.php?213443-Julia-Pishtar-s-sketchbook&p=1236778&viewfull=1#post1236778"]...
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SpaceRanger
Personal project, character development. All the models in this work are done with maya and zbrush. The texture part is made by using the substance painter. The final rendering is done in Arnold. Please visit my gallary. https://www.artstation.com/tsubasan

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-AssassinsBot- ZBrush Screengrab
Just some more ZBrush Screengrabs For more images please check them out on artstation: https://www.artstation.com/artwork/4mw18 Hope you all enjoy! Any comments and feedback is highly appreciated. Happy sculpting! #pixologic #zbrush #creature #assassin #bot #mech #concept #design #creature #spaceforce #3d #model #hardsurface #robot

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-AssassinsBot-
Dear fellow ZBrushers, Latest Creature Bot I have worked on in my spare time. Everything created inside ZBrush 2018. Started blocking out with a Sphere as always, created basic shapes with Dynamesh function, PolyGroupIt aswell as lots of ZModeler. Some ArrayMesh Usage is alse used in the Creation. For more images please check them out on artstation: https://www.artstation.com/artwork/4mw18 Hope you all enjoy! Any comments and feedback is highly appreciated. Happy sculpting! #pixologic #zbrush #creature #assassin #bot #mech #concept #design #creature #spaceforce #3d #model #hardsurface #robot

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-TheBond-
Creature midnight doodle! Just a quick good night sketch to get into the mood! Small project inbetween others as usual^^. For more images please check them out on artstation: https://www.artstation.com/artwork/1e0Po Happy sculpting! #pixologic #zbrush #creature #assassin #bot #mech #concept #design

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Warrior of the shadows / Wild West challenge
Hi everyone. This is my work in the Wild West challenge, Artstation.com. I made all Highpoly parts of the character, face, body, skin, clothes, and Weapons in ZBrush. In the Challenge, time is very important. One of the most enjoyable parts of the work was the making of weapons. With ZModeler, work made the build speed very high, and the result was excellent. I used some other software in this project but all of Highpoly's work was on ZBrush. I even designed the concept first. I'm very happy to have done this to make this character and I'm happy with the result. I hope you like it too. Statement of purpose: Fear’...This is something that got my attention. We as human being have lots of fears and if we weren’t gifted with our sophisticated minds there was not any civilized nation created yet. I’ve got more involved with the idea of the human being’s ‘fear’. I tried to show that in this character. I didn’t want to create something without soul. I wanted to show a person who is from Sauk tribe as a Native American. The people who respect the nature and wouldn’t over-hunt if they weren’t in desperate need. They don’t pollute the earth and don’t invade other territories unless they were attacked. Although they do anything when they were violated. The man who fought for his tribe and killed his enemies for the survival of his family while not filling with any madness. Now he is unleashed from his fear and like an arrow sits on the chest of his enemies... He is the warrior of the shadows...

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Resurrection!
Bringing this thread back to life with my latest personal piece the Infernal Herald. Original concept was done by Allison Theus. Sculpt and UV's were made in Zbrush, textured in Substance Painter and rendered in Marmoset Toolbag 3.Hope you enjoy the piece, if you want to see more images and a progress video you can check the piece out on my ArtStation page.

  • nebular
    16 Hours Ago
    That is just avesome. Like everything in this thread!
  • ElliotB
    8 Hours Ago
    Thank you so much! Its really funny to see the work I was doing when I was starting out. Makes me cringe
8 Hours Ago

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16 Favorites and 9Followers.
Real-Time Bill Murray
Now that I've gotten the recent "work" work out of the way. Here is my "home" work. The man, the myth, the legend. Sculpted and Painted in zbrush, rendered in Marmoset.

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Creature Bust.
Hello guys, I bring you this project in which I wanted to make a conceptualization of a Monster, using as final detail some Pixologic alphas of the skin.

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Hi guys!!!hope you are well in your holidays!!! Here I want to update a little bit this post with a few pictures... Hulk Smash charger!!!

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King Varian Wrynn
Hi guys. Here is my recent work that I worked for Taurus studio. I'll share the detail of modeling process with you asap. Head done by Caleb Nefzen ! I hope you like it ! thank you !!

  • farhadnojumi
    9 Hours Ago
    Thanks ZBC for toprow !! Reza_lowpoly : Thank you dude ! really appreciate it . Ragnar3D: Thank you !! a3dmodels: thank youu ! ! AndreHolzmeister: thanks a lot !!
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...more images

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Quark
Hi Everyone, I'm new to the forum, and thought I'd introduce myself with my latest work: a likeness sculpture of Quark, everyone's favourite Ferengi from Star Trek. I wanted to practice sculpting faces, specifically likenesses, so I thought I'd start with something a bit goofy so that I wasn't worried about making them look pretty the whole time The render is in Max/V-Ray using ALSurface shaders. I've also cross-listed this on Artstation for anyone who likes to collect work there: https://www.artstation.com/artwork/Q1Ql4

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Unfinished Portfolio
These Characters were intended to be part of my new Game Character Art Portfolio, but due to past health issues and the recent passing of my father i decided to quit designing forever. Nonetheless, instead of just deleting everything, I want to give you the chance to take a look at the files for educational purpose and even to modify/finish them and use them in your own Portfolio. Render & PS Presentation Setup Tutorial and much much more included ! Most ZBrush Objects have lots of Layers ! Get the Collection now on Gumroad: www.gumroad.com/richardmugler See all Characters on ArtStation, there are also the links to the original concepts: www.artstation.com/richardmugler

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Sigmar, the legend
Hello people, I give this scene by Sigmar Heldenhammer, taken from an illustration by Stefan Kopinski. We see the first emperor Sigmar, the orc Urgluk, the mythical hammer Ghal Maraz, the elven sword of King Marbad and the green skin of the obsidian axe Hola gente, entrego esta escena de Sigmar Heldenhammer, tomada de una ilustración de Stefan Kopinski. Vemos al primer emperador Sigmar, el orco Urgluk, el mítico martillo Ghal Maraz, la espada elfica del rey Marbad y el hacha de la obsidiana del cuero verde Para más: https://www.artstation.com/artwork/X5yb0