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2016 ZClassroom Welcome Video
Tour the ZClassroom's powerful new features! Learn how to get the most out of the new features that we have introduced in 2016, including: login for personalized playlists and bookmarking, a search and filter bar so that you can quickly find the best videos for your needs, a better video player that works across all platforms and devices, and more!
2016 ZClassroom Wel … Metal Slug Fan Art Time Lapse
This video will walk you through the entire workflow used to create the Metal Slug Tank fan art model at 4x speed. Starting from a single Cylinder3D primitive, Joseph Drust will narrate the entire journey from start to finish.
Metal Slug Fan Art … ZBrush for Concepting - Part 1
We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepti … ZBrush for Concepting - Part 2
Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.
ZBrush for Concepti … ZBrush for Concepting - Part 3
Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepti … ZBrush for Concepting - Part 4
Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepti …
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Highlighted Threads

ZBrush WEBINAR 2: Array Mesh by: aurick 13 Hours Ago
Views: 9675 Replies: 12
ZBrush Summit 2016 by: aurick 1 Week Ago
Views: 5774 Replies: 4
Artist in Action: MOISÉS OJEDA (Fallas Festival) by: aurick 2 Weeks Ago
Views: 8304 Replies: 9
#AskZBrush: Updated May 2 by: aurick 3 Weeks Ago
Views: 70071 Replies: 41
WEBINAR RECAP: The Lowdown on ZModeler (Recap in Post 1) by: aurick 3 Weeks Ago
Views: 31809 Replies: 30
2016 ZBrush Awards: Voting Has Started! by: aurick 02-29-16
Views: 23229 Replies: 6
ZClassroom: ZBrush Metal Slug Fan Art - Complete Modeling Timelapse by: aurick 02-26-16
Views: 7735 Replies: 5
Insert Multi Mesh Repository by: aurick 02-06-16
Views: 1425951 Replies: 575
+ Create New Thread + Reply to My Thread
32 Minutes Ago

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26 Favorites and 23Followers.

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26 Favorites and 23Followers.
@julien3d, cheers for the kind words, mate. A few portrait renders. Tweaked these a bit more in post for a different mood:

6 Hours Ago

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Concept by Jake Parker:

  • xada
    36 Minutes Ago
    what a gorgeous place! great!
8 Hours Ago

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64 Favorites and 48Followers.
PEGAS 016 Métamorphoses Week 16 16th image of my series: Metamorphoses

  • Erik Heyninck
    43 Minutes Ago
    There is much silence in your works. Kind of Zen. Amongst the aliens, monsters and otherpseudo-mature content, you create a real breathing space. I like this. Please go on posting.
45 Minutes Ago

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12 Favorites and 4Followers.
The Journey
Final render for the ArtStation challenge. Sculpting and texturing mostly done using Zbrush, render in 3dsMax with Vray and some small adjustment in Photoshop. Hope you like it

49 Minutes Ago

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Fábio Nishikata Art
Hello ! I'm new here . i'm starting a digital sketchbook to drop my sketch, projects and wips. i'm so happy ! Your comments is very welcome ! Thank you ! I am not native english speaker, but I understand Facebook fanpage: https://www.facebook.com/fabionishikataart# ---------------------------- Cranial Anatomy, my study based on an skull

3 Days Ago

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Here's some more personal sculpt I did for a personal project, I have no idea IF i'll ever finish it, I actually lost some files when I format. You can see some bakes and Unreal engine tests here: https://www.artstation.com/artwork/rZEDm

  • Golden Yak
    1 Day Ago
    What's the gray material that you use?
  • rob_beddall
    23 Hours Ago
    Hey, Thanks for the reply. Definitely given me something to think about. I have another question If I may.... When creating environment pieces such as the modular architecture or props that need to be a specific size / proportions, do you first...
9 Hours Ago

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Jungle scene
First texture for my jungle scene. I'm going for a Tomb Raider inspired environment. I couldn't be happier with how this texture is looking. I'm taking my time and learning a ton as I go along. UE is where I'll run into the most challenge. I'm really trying to hone my understanding of lighting and shader construction. Overall, it still needs a roughness map, tiling, and some other tweaks. This goes over my tiling dilemma http://www.zbrushcentral.com/showthread.php?200160-Offsetting-subtools-to-tile-isn-t-working-properly Let me know what ya'll think! Thank you

2 Days Ago

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10 Favorites and 3Followers.
Part of my work process crudely put together. Sculpted skin pores and details using skin alpha brushes. Found a very helpful tutorial to export displacement maps from zbrush, created by Akin Bilgic. http://www.cggallery.com/tutorials/displacement/ Breakdown of my eye setup. Iris detailed in zbrush. Hair process Cloths workflow

  • Johnnynapalmsc
    14 Hours Ago
    Somebody please tell me this was on the top row at some point... Great work!
  • sujeshnair8984
    2 Hours Ago
    @Johnnynapalmsc : Thanks for the encouragement .
  • rohitsingh.bhui
    2 Hours Ago
    TOP ROW..... Every aspect of this artwork is top notch, Thanks for the detailed breakdown it helps other artist to understand how much effort has been put into it... Keep Rocking Sujesh
2 Hours Ago

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75 Favorites and 21Followers.
something I started working on right after Alien day. Been wanting to do a Giger piece for awhile and finally took a step to doing so.

2 Hours Ago

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3 Favorites and 1Followers.
Happy Star Wars Day!
Here's my first attempt at trying to sculpt the bearded Luke Skywalker. I also used Fibermesh for the first time, which was fun. C & C welcome. More of my progress at http://ninjasonmotorcycles.blogspot.com/

3 Hours Ago

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New to ZBrush
Hi everyone, I'm new to ZBrush and I wanted to show off my work. I would like some feedback and any advice that can help me improve on my skills. Thanks

  • ljldesigns90
    2 Hours Ago
    Please Reply I would love feedback and advice.
6 Hours Ago

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135 Favorites and 41Followers.
Up

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Concept by Tri Vuong: Concept by Ira Ville:

6 Hours Ago

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Nightly art
Hi everyone, During the month of April I did one sculpt a day, every night after work. I was sharing it on Instagram https://www.instagram.com/celsofx/ And I will keep sharing WIPs there. Initially I intended to keep this up for a year, the feeling of finishing something every day is awesome. specially after not finishing any personal work in years. Like a lot of people, the better work a do on my day job, the less personal work I end up doing. this 30 days left me craving for more finished pieces, so for now on I will try to finish one a week, posting WIP daily on Instagram and here on the weekends. here are the 30 pieces from April: Concept by Anna Cattish:

20 Hours Ago

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The man who sold the world
Keyshot is a ton of fun so far, I made some MGS fan art of Big Boss!

  • TresProjs
    6 Hours Ago
    I'm digging this man looks nice
13 Hours Ago

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Displacement work
This is an inbetween release of my new character work, where I used along with traditional handsculpt the new displacement textures from Texturing.xyz to add live to the character. Rendering was done with Arnold in C4D (C4DtoA).

18 Hours Ago

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17 Favorites and 18Followers.

  • gabo1991
    12 Hours Ago
    great job. Looking forward to more posts from you.
  • xingcheng
    6 Hours Ago
    thanks @gabo1991.glad you enjoy it
7 Hours Ago

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Demon Final
The final render of my demon, Feedback and comments always welcome!

7 Hours Ago

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5 Favorites and 10Followers.
new update texturing the helmet of the samurai I hope you like it

1 Day Ago

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50 Favorites and 31Followers.
Anatomy study
worked on this anatomy study. used fiber mesh and noise maker for some detailing composting is done in Photoshop usin render passes from zbrush.

  • musashidan
    1 Day Ago
    Fantastic work! Great study.
2 Days Ago

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Warrior
Personal project concept and production for animations. Concept, basic forms, basic colors, reshaping and micro detailing with zbrush. Hair with splines and Ornatrix. Textures painted and automated in Ddo. Rigged and posed in 3D max. Rendered in 3D max and Vray. This model was modeled and rendered without subdivisions but most parts were still able to be subdivided in Zbrush were displacements/ bump maps were needed to be generated.

  • Masart
    2 Days Ago
    great work,
  • Naionel
    1 Day Ago
    How have you created that fur?
  • User111
    8 Hours Ago
    Thanks Mosart. Naionel, the hair was made with ornatrix and rendered in Vray. I will post up a breakdown for this character sometime soon.
8 Hours Ago

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Here some images of the model

4 Days Ago

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Chetan's Artbook
Hello! My name is Chetan Ranjan. I am a student learning from youtube, DT and ebooks. First time post here. The Krodh Warrior. I am trying to adapt to this style and this my 1st try in doing so. I am going to keep doing this mixed comic style because I think I have fallen in love with it. Your critics are welcome

  • BlackMath
    10 Hours Ago
    a rim light around the edges of your forms would make this pop more
11 Hours Ago

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Front render:

  • julien3d
    10 Hours Ago
    I don't know how i missed this thread... You are doing an awesome job man!
2 Days Ago

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TK's Scetchbook
Hi, modeled completely with ZModeler (: ...and animated with cinema: https://sketchfab.com/models/1ae4d058a84e485aad6352980a547c53

  • Andre_Lopes
    23 Hours Ago
    I have the same opinion. The best piece i've seen being done in Zmodeler! Congrats! I wish i could see the whole process on a tutorial xD
  • TimK
    19 Hours Ago
    thanks (: i only used the techniques from zclassroom - for the stones and plants nanomesh, grass with fiber, rendered in keyshot, composed with some layers in photoshop. nextime i ll do a breakdown
  • Andre_Lopes
    10 Hours Ago
    Did you felt any constrain or limitation comparing the tools of hard surface modeling in other programs?
11 Hours Ago

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47 Favorites and 36Followers.
Hello my fellow zbrushers here are some quick Sketches/afterwork sessions as inbetween the other projects. Sculpted in ZBrush, composed in Photoshop. https://www.artstation.com/artwork/n2Nw4

11 Hours Ago

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I start to texture the samurai helmet I hope you like it

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What happens when I start skinning? I get distracted onto something new, obviously C&C appreciated! Concept by MeoMai http://meomai.deviantart.com/art/Commission-478804964 Turntable:https://www.instagram.com/p/BEv7k5CIjSj/ Block out Topo Early look dev