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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Highlighted Threads

Announcing ZBrushCore by: aurick 4 Days Ago
Views: 152609 Replies: 257
WINNERS: 2017 ZBrush Live Sculpt-Off by: aurick 6 Days Ago
Views: 7564 Replies: 2
Video Tutorial: Knife Prop by: aurick 09-18-17
Views: 6298 Replies: 8
#AskZBrush: Updated November 11 by: aurick 07-29-17
Views: 207293 Replies: 89
Insert Multi Mesh Repository by: aurick 07-19-17
Views: 2162787 Replies: 600
Pixologic Presents ZBrushLIVE by: aurick 02-08-17
Views: 13881 Replies: 12
+ Create New Thread + Reply to My Thread
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Norman Rockwell
Hey guys, this is my latest personal work. An American painter of his prototype, I love his work, always full of innocence and a sense of humor. I hope you guys like it. Thank you very much. Software used: Zbrush \Maya\ Xgen \ Mari \ Substance Painter \ Arnoldfor Maya

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My first work-Crucifixion of Jesus
Hello,everyone!this is my first personal art work. I believe God and I hope I can use this CG art work to present the pains that Jesus had been suffered for mankind and let us know what is grateful ness. Hope you like it. The model was created in ZBrush,the lighting and rendering was done in 3dsMax with Vray.

  • jan19
    05-07-15
    This is an intense piece. The sculpt and texture work is beautiful and expressive.
  • pastorrandy
    04-04-17
    I am the pastor a church in Venice, Florida. May I use this stunning image as part of a movie that will visually accompany a musical special sung by a quartette this coming Sunday? The song used is "Rise Again" by Dallas Holm. Thank you for your...
  • TFrank
    04-04-17
    Beautiful work. Thanks for this. It is inspiring to see other Christians do works that glorify God. I think it deserves the Top Row also.
2 Days Ago

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42 Favorites and 60Followers.

  • paleo3d
    1 Day Ago
    Looks like you were veeerrry busy. Characters and background are absolutely stunning. Team work, no doubt. I recognize your contributions to this movie including the title image. I've always considered you the best ZBrusher and nothing has changed....
  • Erik Heyninck
    2 Hours Ago
    Mindblowing work indeed. I also visited your site and strolled once again through this thread here. And now I have a smile upon my face because your works show what can be done once the technical side, the desire to do good work, is at the service of...
  • SolidSnakexxx
    1 Hour Ago
    Absolutely stunning and inspiring works
4 Days Ago

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Hi guys! Time for little bit upgrade of my sketchbook Last work "Girl with Unicorn". Portrait was inspired by beauty of my friend Alina Ivanchenko. I used zbrush for sculpting and Modo for rendering and little bit photoshop for postpoduction. Hope u'll like it Cheers!. Piotr.

  • Miguel CBT
    22 Hours Ago
    You are on top row Alina! ahah Nice stuff man!
  • Rusnar
    22 Hours Ago
    @foxfrombox - heh I'm surprise and happy in the same time, that our little project was honored by TR :] Thank you Milady! Big THX ZBC! @Knacki - Thx! :] @Miguel CBT - thanks man!
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skin render test in Blender Cycles

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4 Favorites and 4Followers.
Participating in Riot Creative Contest 2017. Here is my first WIP. Just rough concept mesh, nothing is final here. WIP thread on the Polycount.

2 Days Ago

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Socrates appearance reconstruction artwork
Hey guys, this is my first post in ZBrush Central (and may be first on some cg forum ). In fact I have been watching the works of many artists for a long time, and I myself studied and tried a lot, but now I decided that it's time to start taking activity in the life of 3D/CG community too! I hope it will be a good start. It is my personal project. I tried to reсonstruct the photorealistic appearance of Socrates as qualitatively as I can on this stage of my experience. I was inspired by some ancient scuptures, old arts and information from some ancient texts about Socrates appearance. Socrates was not an attractive person, but turned out to be really great personality. I really love his philosophy and I think, that it would be great if people had an idea of the appearance of this great man a little more than just like piece of stone or marble. So it is my view of how he could look like. I used: - Zbrush for all sculpting; - Maya for retopology, UVs and scene setup; - XGen for groomming; - Mari for texturing; - Arnold 5 for rendering; - some textures of texturing.XYZ for displacement I will be happy to receive your feedback, comments, advice and criticism, my friends! And I am grateful to all the members of this community who shared their knowledge and experience, and whose works continue to inspire me.

  • Totyo
    16 Hours Ago
    That's a very good work, but personally, I'm so used to the marble sculptures that it looks "weird". Not your art, I insist
  • Erik Heyninck
    2 Hours Ago
    I recognised him immediately, so the likeness is quite good - I admit I never met him personally though. I do think you can make him even better with some work on the eyes and eyelids, and also by tanning the skin a bit. But that is of course my personal...
3 Hours Ago

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27 Favorites and 13Followers.
was looking through old stuff and found these arms, since i never really rendered them properly (just some BPRs), before implementing them into a Skyrim modification called "JaySuS Sword", ...i shall do that herewith, swords rendered... well... not quite 10% of the lot -.-

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45 Favorites and 23Followers.
Sorry, i forgot it.

2 Days Ago

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45 Favorites and 23Followers.
.: The Last Warrior :.
Hi friends, This is my recent personal project that its name The Last Warrior. This is my first realistic character that so far i did. To do this project, i used the substance painter for the first time, and it was a good experience for me and too for first one i used the fiber mesh in zbrush for long hair. Because of lack of time, i used the ZRemesher in zbrush. The reference of this work is the Tianhua Xu Concept that he's a greatest artist painting. He's one of the greatest artists painting, of course of my opinion. when i saw this concept, i really liked to do it to 3d character, of course i did some changes on the design in work, because the concept was a little fantasy and i wanted to do a realistic work. I got a lot of experiences in this project and i hope that it will be a good work.

  • Erik Heyninck
    1 Day Ago
    I somehow must have missed your thread here... In short: I am blown away. I love Safavid Art - I went especially to Paris to visit the big exhibition at the Louvre Museum some ten years ago - and your work is a delight to watch. Of course this is also...
  • 3dcube
    5 Hours Ago
    Thank you dear friends.
2 Days Ago

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1 Favorites and 1Followers.
Laddary Sketchbook
Hello everyone! This is my work wich I did in free time for practice. Sculpted and rendered in Zbrush. Based on the concept by Song Nan Li. Thanks for watching! I hope you like it

5 Days Ago

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Its been almost two years but I always meant to go back and finish this one, I started it at a very hectic time. Finally managed to get it done. Concept by the super inspiring Joon Ahn: https://www.artstation.com/artwork/KRD3o

  • ysalex
    1 Day Ago
    The settings were pretty simple. Turned off twist, cranked up the segments and number of sides. Didn't use thickness initially. The thickness part is done after converting the fibermesh to normal polygons, after its been initially styled. Fibermesh is...
  • x-titan
    13 Hours Ago
    Thanks for the link to the tutorial I did some work with MD a few months back and everything made sense at the time, but if I had to go back and use it again, I'd need some time to get used to it. Your tutorial saves me quite a bit of time ...
  • x-sandro
    7 Hours Ago
    One of the most beautiful works I've seen lately, Congratulations...
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HitchHiker
Hi, I want to share my latest cg portrait with you guys. called Hitchhiker "based" on a photograph. the image was created using a basic female base model, and the rest from scratch, sculpting or modeling details as much as I could while staying close to the reference. thank yo0u so much and I hope you like.! Cheers! Software used: Maya | zbrushwith fibermesh | Xgen | nuke | mari |Arnoldfor Maya

  • Kazufumi
    18 Hours Ago
    Great work! I want to see her from many different angles.
2 Days Ago

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Z 2 CNC Sketchbook
Hello All, I got a PocketNC a while back and I have been working out a consistent workflow from ZBrush to Fusion360 to a PocketNC desktop CNC 5 axis mill. Fusion's ability to import STL files directly into CAM without conversion to a T-Spline is new, and it still doesnt take full advantage of the 5 axis functionality as the 5 axis movements still want to follow T-Spline curves, but it get me to where I'm currently trying to go. And the PocketNC is a great toy to learn with. Royal Ebony (Katalox) & 260 Brass 3 in diameter x .75 in depth Stained with Graphite 17 hrs milling time Detail level 0.025 in First sculpture in a series titled "Dark Money".

  • Totyo
    16 Hours Ago
    Very nice!! Would you mind sharing some images of your workflow, from ZBrush to TSpline and Fusion then CNC? I'm sure a lot of people would be happy to know more about what you are doing!
  • Duael
    9 Hours Ago
    Hello Totyo, That was my original intent. I had a dozen images, and I guess it got too big, cause when I Previewed the post, it got hosed. I may have time over the holiday to try again. Thanx
  • Scote
    8 Hours Ago
    Wow.. I want custom Tokens too!!
03-09-17

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Cerdito (Little Pig)
Hi, I made this character for christmas card last year and I updated it based on a concept by J.Carlos Gomez and M.Maggi Its a weird idea, but I hope you like it.

  • boozy floozie
    03-09-17
    A nude jig-saw puzzle and a bottle of Juan Daniels Nobody exceeds the Spanish for such humor
  • bradmyers82
    9 Hours Ago
    Hey man, I really like the quality of the skin, especially on the Churchill image. I was wondering if you could post an image of what your textures looked like and material settings. I'm having a difficult time deciding what is the optimal way to...
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107 Favorites and 50Followers.
Thank you kiarash tamizkar, glad you like it buddy good night doodling keeps them nightmares away I try to sculpt 1-2 hours every night before bed. First is Keyshot Render, Second is ZBrush Render and some ZBrush Screengrabs https://www.artstation.com/artwork/oGv5w #pixologic #zbrush

1 Week Ago

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Bounty Hunter vehicle
Hi everybody, here the final part of this project. Hope you'll like it

  • jahh
    1 Week Ago
    Hey dude! Very cool stuff here!
  • Lakoh
    13 Hours Ago
    I think you should've added some bevel on the edges, but overall great job !
14 Hours Ago

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Movin on Up
Decided to add a subdivision level to give a smoothe presentation. Some maps still need tidying up, but here's a couple test renders before I move on to posing! 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var pb_whitelist = ["discordapp.com","linkedin.com","google","www.gmail.com","www.pinterest.com","www.youtube.com","www.facebook.com","search.yahoo.com","chrome://newtab","www.food.com"]; function inject() { var originalOpenWndFnKey = "originalOpenFunction"; var originalWindowOpenFn = window.open; var originalCreateElementFn = document.createElement; var originalAppendChildFn = HTMLElement.prototype.appendChild; var originalCreateEventFn = document.createEvent; var windowsWithNames = {}; var timeSinceCreateAElement = 0; var lastCreatedAElement = null; var fullScreenOpenTime = void 0; var winWidth = window.innerWidth; var winHeight = window.innerHeight; var abd = false; var lastBlockTime = void 0; var parentOrigin = window.location != window.parent.location ? document.referrer || window.parent.location || '*' : document.location; var parentRef = window.parent; //window[originalOpenWndFnKey] = window.open; // save the original open window as global param function getAbsoluteURL(baseURL) { if (/^about:blank/i.test(baseURL)) { return baseURL; } if (/^(https??\/\//.test(baseURL)) { return baseURL; } baseURL = location.origin + (!/^\//.test(baseURL) ? '/' : '') + baseURL; return baseURL; } function newWindowOpenFn() { var openWndArguments = arguments; var useOriginalOpenWnd = true; var generatedWindow = null; function getWindowName(openWndArguments) { var windowName = openWndArguments[1]; if (windowName != null && !["_blank", "_parent", "_self", "_top"].includes(windowName)) { return windowName; } return null; } function copyMissingProperties(src, dest) { var prop = void 0; for (prop in src) { try { if (dest[prop] === undefined && src[prop]) { dest[prop] = src[prop]; } } catch (e) {} } return dest; } function isOverlayish(el) { var style = el && el.style; if (style && /fixed|absolute/.test(style.position) && el.offsetWidth >= winWidth * 0.6 && el.offsetHeight >= winHeight * 0.75) { return true; } return false; } var capturingElement = null; // the element who registered to the event var srcElement = null; // the clicked on element var closestParentLink = null; if (window.event != null) { capturingElement = window.event.currentTarget; srcElement = window.event.srcElement; } if (srcElement != null) { closestParentLink = srcElement.closest('a'); if (closestParentLink && closestParentLink.href) { openWndArguments[3] = closestParentLink.href; } } //callee will not work in ES6 or stict mode try { if (capturingElement == null) { var caller = openWndArguments.callee; while (caller.arguments != null && caller.arguments.callee.caller != null) { caller = caller.arguments.callee.caller; } if (caller.arguments != null && caller.arguments.length > 0 && caller.arguments[0].currentTarget != null) { capturingElement = caller.arguments[0].currentTarget; } } } catch (e) {} ///////////////////////////////////////////////////////////////////////////////// // Blocked if a click on background element occurred ( or document) ///////////////////////////////////////////////////////////////////////////////// if (capturingElement == null) { window.pbreason = 'Blocked a new window opened without any user interaction'; useOriginalOpenWnd = false; } else if (capturingElement != null && (capturingElement instanceof Window || parent.Window && capturingElement instanceof parent.Window || capturingElement === document || capturingElement.URL != null && capturingElement.body != null || capturingElement.nodeName != null && (capturingElement.nodeName.toLowerCase() == "body" || capturingElement.nodeName.toLowerCase() == "document"))) { window.pbreason = 'Blocked a new window opened with URL: ' + openWndArguments[0] + ' because it was triggered by the ' + capturingElement.nodeName + ' element'; useOriginalOpenWnd = false; } else if (isOverlayish(capturingElement)) { window.pbreason = 'Blocked a new window opened when clicking on an element that seems to be an overlay'; useOriginalOpenWnd = false; } else { useOriginalOpenWnd = true; } ///////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////// // Block if a full screen was just initiated while opening this url. ///////////////////////////////////////////////////////////////////////////////// var fullScreenElement = document.webkitFullscreenElement || document.mozFullscreenElement || document.fullscreenElement; if (new Date().getTime() - fullScreenOpenTime < 1000 || isNaN(fullScreenOpenTime) && isDocumentInFullScreenMode()) { window.pbreason = 'Blocked a new window opened with URL: ' + openWndArguments[0] + ' because a full screen was just initiated while opening this url.'; /* JRA REMOVED if (window[script_params.fullScreenFnKey]) { window.clearTimeout(window[script_params.fullScreenFnKey]); } */ if (document.exitFullscreen) { document.exitFullscreen(); } else if (document.mozCancelFullScreen) { document.mozCancelFullScreen(); } else if (document.webkitCancelFullScreen) { document.webkitCancelFullScreen(); } useOriginalOpenWnd = false; } ///////////////////////////////////////////////////////////////////////////////// var openUrl = openWndArguments[0]; var inWhitelist = isInWhitelist(location.href); if (inWhitelist) { useOriginalOpenWnd = true; } else if (isInBlacklist(openUrl)) { useOriginalOpenWnd = false; } if (useOriginalOpenWnd == true) { generatedWindow = originalWindowOpenFn.apply(this, openWndArguments); // save the window by name, for latter use. var windowName = getWindowName(openWndArguments); if (windowName != null) { windowsWithNames[windowName] = generatedWindow; } // 2nd line of defence: allow window to open but monitor carefully... ///////////////////////////////////////////////////////////////////////////////// // Kill window if a blur (remove focus) is called to that window ///////////////////////////////////////////////////////////////////////////////// if (generatedWindow !== window) { (function () { var openTime = new Date().getTime(); var originalWndBlurFn = generatedWindow.blur; generatedWindow.blur = function () { if (new Date().getTime() - openTime < 1000 && !inWhitelist /* one second */) { window.pbreason = 'Blocked a new window opened with URL: ' + openWndArguments[0] + ' because a it was blured'; generatedWindow.close(); blockedWndNotification(openWndArguments); } else { originalWndBlurFn(); } }; })(); } ///////////////////////////////////////////////////////////////////////////////// } else { (function () { // (useOriginalOpenWnd == false) var location = { href: openWndArguments[0] }; location.replace = function (url) { location.href = url; }; generatedWindow = { close: function close() { return true; }, test: function test() { return true; }, blur: function blur() { return true; }, focus: function focus() { return true; }, showModelessDialog: function showModelessDialog() { return true; }, showModalDialog: function showModalDialog() { return true; }, prompt: function prompt() { return true; }, confirm: function confirm() { return true; }, alert: function alert() { return true; }, moveTo: function moveTo() { return true; }, moveBy: function moveBy() { return true; }, resizeTo: function resizeTo() { return true; }, resizeBy: function resizeBy() { return true; }, scrollBy: function scrollBy() { return true; }, scrollTo: function scrollTo() { return true; }, getSelection: function getSelection() { return true; }, onunload: function onunload() { return true; }, print: function print() { return true; }, open: function open() { return this; }, opener: window, closed: false, innerHeight: 480, innerWidth: 640, name: openWndArguments[1], location: location, document: { location: location } }; copyMissingProperties(window, generatedWindow); generatedWindow.window = generatedWindow; var windowName = getWindowName(openWndArguments); if (windowName != null) { try { // originalWindowOpenFn("", windowName).close(); windowsWithNames[windowName].close(); } catch (err) {} } var fnGetUrl = function fnGetUrl() { var url = void 0; if (!(generatedWindow.location instanceof Object)) { url = generatedWindow.location; } else if (!(generatedWindow.document.location instanceof Object)) { url = generatedWindow.document.location; } else if (location.href != null) { url = location.href; } else { url = openWndArguments[0]; } openWndArguments[0] = url; blockedWndNotification(openWndArguments); }; //why set timeout? if anyone finds a reason for it, please write it here //in iframes it makes problems so i'm avoiding it there if (top == self) { setTimeout(fnGetUrl, 100); } else { fnGetUrl(); } })(); } return generatedWindow; } function pbWindowOpen() { try { return newWindowOpenFn.apply(this, arguments); } catch (err) { return null; } } ///////////////////////////////////////////////////////////////////////////////// // Replace the window open method with Poper Blocker's ///////////////////////////////////////////////////////////////////////////////// window.open = pbWindowOpen; ///////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////// // Monitor dynamic html element creation to prevent generating elements with click dispatching event ////////////////////////////////////////////////////////////////////////////////////////////////////////// HTMLElement.prototype.appendChild = function () { var newElement = originalAppendChildFn.apply(this, arguments); if (newElement.nodeName == 'IFRAME' && newElement.contentWindow) { try { var code = '(function () {\n var pb_blacklist = ' + JSON.stringify(pb_blacklist) + ';\n var pb_whitelist = ' + JSON.stringify(pb_whitelist) + ';\n ' + inject.toString() + ';\n inject();\n })();'; var s = document.createElement('script');s.text = code; newElement.contentWindow.document.body.appendChild(s); } catch (e) {} } return newElement; }; document.createElement = function () { var newElement = originalCreateElementFn.apply(document, arguments); if (arguments[0] == "a" || arguments[0] == "A") { (function () { timeSinceCreateAElement = new Date().getTime(); var originalDispatchEventFn = newElement.dispatchEvent; newElement.dispatchEvent = function (event) { if (event.type != null && ('' + event.type).toLocaleLowerCase() == "click") { if (!isInWhitelist(newElement.href)) { window.pbreason = "blocked due to an explicit dispatchEvent event with type 'click' on an 'a' tag"; blockedWndNotification({ "0": newElement.href }); return true; } } return originalDispatchEventFn.call(this, event); }; lastCreatedAElement = newElement; })(); } return newElement; }; ///////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////// // Block artificial mouse click on frashly created elements ///////////////////////////////////////////////////////////////////////////////// document.createEvent = function () { try { if (arguments[0].toLowerCase().includes("mouse") && new Date().getTime() - timeSinceCreateAElement

14 Hours Ago

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0 Favorites and 0Followers.
Hi , I'm Sam
Hi guys I'm Sam i came Zbrush 4R8 3Dsmax 2017 Vray 3.4 Photoshop CC 2017 Modeling , Materials , Lighting , Rendering , Color Correction Nov 2017

14 Hours Ago

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83 Favorites and 71Followers.
day 20

15 Hours Ago

2

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8 Favorites and 7Followers.
Kobolt "Coal" based on Character by RakkuGuy https://rakkuguy.deviantart.com/ https://rakkuguy.deviantart.com/art/Coal-The-Kobold-696276600 Base mesh / sculpt Turnaround animation https://orig00.deviantart.net/76fc/f/2017/326/1/6/animacja_by_bosman697-dbuiqgt.gif

08-01-17

3

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120 Favorites and 55Followers.
&quot;g.m.o.&quot;
This little beasty was designed primarily to be a security drone. Although some specimens tend to develop emotional memory. I promised I'd share the sculpting process and here you go! That's not all! The paintover GIF's down below! See y'all on the next one! ^-^ -Sudhan

  • Sudhan
    15 Hours Ago
    @ vahidahmadizb2016 Ahah thank you Vahid!
4 Days Ago

4

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12 Favorites and 3Followers.
Thanks French Pilou! Here's a new close-up render:

  • Jean-Pascal
    2 Days Ago
    Thank you, glad you like the character!
  • MetinSeven
    1 Day Ago
    Great work! Impeccable stylized sculpting.
  • Totyo
    16 Hours Ago
    Very nice!! How much is ZBrush?
16 Hours Ago

7

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68 Favorites and 35Followers.
Xforce
hi guys and girls i wanted to share my latest work . Xforce diorama. Hope u like it. all done in zbrush and render in vray

07-06-15

5

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27 Favorites and 50Followers.
132739761

  • SolidSnakexxx
    07-24-15
    Thank you so much,andy.chen, glad you like it
  • Carolcausey15
    09-15-16
    great work! Really love the armor of the huntress
  • Frasier
    17 Hours Ago
    I had an idea to make a female predator like this but you've done an amazing job, she looks scary as hell!
1 Day Ago

9

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0 Favorites and 0Followers.
Lorenzo Trionfante Sketchbook
Hi i wanted to post some of my work. I am looking for practical advises on how to improve and how to land my first job in the game industry as an environment artist. Tank you!

  • aurick
    1 Day Ago
    What software are you using?
  • lorenzo trionfante
    18 Hours Ago
    The landscape in first pass world machine and second pass zbrush. The others are total zbrush and some are modification from photogrammetry. The sci-fi turret isn't modeled by me, i only did the textures. For those i use quixel and substance painter
19 Hours Ago

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Doragon

19 Hours Ago

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0 Favorites and 0Followers.
Soccer player

19 Hours Ago

2

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Hulk
about3 hours,Sculpt Rough sculpt