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Edge Unweld
Discover the technique of the Unweld Action, disconnect edges of your model for future edits, lastly see how it works with Dynamic Subdivision.
Edge Unweld Edge QMesh
Not to be confused with the Edge Extrude Action, this acts in the same way but fuses the geometry when two edges meet. Watch the Poly QMesh video for more QMesh examples.
Edge QMesh Edge Bridge
Close holes on your model by clicking two edges, or change your Target setting to create tube-like shapes between holes.
Edge Bridge Point Transpose
Start the Transpose Action by clicking a point, use familiar Transpose functions on a single point, return to Draw mode to continue ZModeler functions.
Point Transpose Curve Bevel
After creating a Curve (see Poly Add to Curve, Edge Add to Curve, & Point Make Curve for examples), try the Bevel Action, add more control with the Modifiers.
Curve Bevel Curve Delete
Once a Curve has been created, use the Delete Action to get rid of any unwanted created Curves.
Curve Delete Curve Do Nothing
Turn this Action on to perform other ZModeler Actions while all current Curves remain dormant.
Curve Do Nothing
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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73 FREE ZModeler Tutorials (Now on YouTube & Vimeo) by: aurick 1 Day Ago
Views: 8746 Replies: 15
ZBrush Interview: Dragon Age: Inquisition by: aurick 2 Days Ago
Views: 17422 Replies: 38
Insert Multi Mesh Repository by: aurick 1 Week Ago
Views: 1033560 Replies: 560
ZBrush 4R7: Released! by: Pixolator 2 Weeks Ago
Views: 151316 Replies: 647
ZBrush Summit 2015 by: aurick 4 Weeks Ago
Views: 13543 Replies: 9
ZBrush 4R7 P3 is Now Available by: aurick 03-25-15
Views: 31592 Replies: 0
+ Create New Thread + Reply to My Thread
22 Hours Ago

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34 Favorites and 32Followers.
Hey everyone, finished this guy over the weekend. Sculpted and rendered in Zbrush. The hair was created with a custom insert mesh brush on top of sculpted mesh. Concept by Stepan Alekseev. Thanks! Timelapse: xbcFmK5ih6Y

  • Fynn
    17 Hours Ago
    awesome work adam! thanks a lot for the video I really enjoyed it
  • CarlosVidal
    16 Hours Ago
    I love the way you made the hair. Great work!.
  • Funky Bunnies
    51 Minutes Ago
    long live Adam Fisher! love your work, buddy! thanks for sharing the process. This dude is suuper badass and really dig how you approached the hair
17 Hours Ago

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11 Favorites and 4Followers.
Vertical Hammerhead
A new WIP of the Vertical Hammerhead:

  • MealeaYing
    55 Minutes Ago
    VERY coool! I see hammerheads all the time, they are amazing and this is a great idea and terrific sculpt.
58 Minutes Ago

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15 Favorites and 7Followers.
Stan Lee (WiP)
New update. Been working on this around work. more refined forms and started with some high frequency details just to help break up the light a bit when rendering. As always any feedback or advice would be very much appreciated.

6 Days Ago

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15 Favorites and 7Followers.
Stan Lee (WiP)
Hey everyone, started working on a likeness of one of my heroes, Stan Lee, for class. I'm currently at the block in stage so any advice would be fantastic.

  • lildragon
    6 Days Ago
    Floki is pretty awesome, you captured those eyes and expression perfectly. Nice job! Keep going on Stan, he has the same potential. ~t
1 Hour Ago

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6 Favorites and 3Followers.
bust

3 Hours Ago

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6 Favorites and 5Followers.
THU Challenge Entry
Here is my Entry For THU Challenge Thank you Best regards Neel

15 Hours Ago

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6 Favorites and 5Followers.

  • skinnybonez
    9 Hours Ago
    MASTERFUL!!!! Amazing work!!!
  • Webhead
    7 Hours Ago
    Really outstanding work! Beautifully sculpted, and full of action and drama! Is this bull fighting for it's life? Are these people about to slaughter this valiant bull for dinner?
  • Takai
    3 Hours Ago
    Powerful Stuff
10 Hours Ago

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111 Favorites and 106Followers.
Thanks folks Here are a ZB shot, and a quick pic of how i blocked out some of the poses to start working. I've done all the models using the manequinn, dynamesh and normal sculpt workflow.

  • SoDakZBrusher
    4 Hours Ago
    Beautiful sculpting. Well deserved TR. Tried downloading the brush, file was a 233 byte rar but opening resulted in an error. :/
04-05-15

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Fun with Displacements in Zbrush 4R7 (Greeble Pack 2.1)
Here's a new Tutorial for you Guys. Show you how to create a Cool Displaced Pyramid along with a Abstract Design. Also my Latest Greeble Pack, added 2 New Backplates plus fine tuned the Bolt Pack so its not so chaotic. Enjoy ;-) GREEBLE PACK 2.1

  • Patpotlood
    3 Weeks Ago
    Your tutorials are fantastic and of great help thnx for all the work you must be putting in this.
  • megacal
    3 Weeks Ago
    Hey Glenn, glad you're OK and having fun. Great slideshow! Great photography!
  • Michael Honsinger
    5 Hours Ago
    paleo 3d wrote ..."Also, here's one that has been bugging for a while... When I try to import an image file ( In ZB) from the Texture Palette, a Window opens letting me choose an image. The problem is, with all of the PSD files all's I see are theirs...
6 Days Ago

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12 Favorites and 9Followers.
Gandam MSA-0011 ext EX-S
Hi everyone, This's my first post here, would like to ask for any comments for my Zbrush work. The Zbrush assignment for Paul Gaboury's class at Uartsy.com. I used Zmodeler Brush and IMM Brush. Some kitbashing of hydraulic parts & cable parts made by "Nick Govacko", render in Keyshot & post work in Photoshop. thanks, Banya banyadesigns@gmail.com

  • Rck_Chi
    16 Hours Ago
    Dude, I love gundam. This is tooooooo awesome.
  • Michael Honsinger
    6 Hours Ago
    Wow Banya; this was good the last time I saw it; you have totally nailed it!! Great Job! And you shot up to Top Row on your first post!! You deserve it. I also would like to see what you've been creating since we were in class last...last year was it?...
6 Hours Ago

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How to Become Best Friends Forever with the ZModeler Brush!
Greetings Fellow ZBrushonians. I finally have Part 2 of the video tutorial series I've been working on for Mastering the Amazing ZModeler Brush. I call it How to Become Best Friends Forever with the ZModeler Brush! It's taken 1 day less than 2 Months since I posted the 1st in the series (Say Hello to the ZModeler Brush) One cool thing that has been happening within that time is that Paul Gaboury's latest class over at UArtsy (Ryan why that name?!...what was wrong with Visularium or even ZBrush Workshops?) has started up again. This time under the moniker "ZBrush 4r7: Everything You Want to Know with a side of Mech". And of course it's Amazing as usual! If you've ever taken one of Paul's classes you know just how much he loves sharing those "Little-Known-Techniques" he so enthusiastically blows Minds with! He loves to go off on Awesome Fact Filled Tangents, leaving the proscribed path to show us some obscure place ZBrush has gone and how you can get it there yourself. Which is why I told him a few years ago that he should use the Handle "Tan Gent" as a Username because of his penchant for Tangents. Last year his ZBrush for Production Class stretched out from a 10 week Course to a whopping 28 week Course; and he was still unable to cover everything he had planned to teach us!! Another really Great Benefit is that I find myself laughing out loud at least once during every single class... he is one Funny Guy. Anyway that being said, I've picked up a thing or 2...hundred, over time. So enough of this LollyGargling and on with the show---oh yeah, these are the first 2 video tutorials I''ve ever done so don't expect them to super polished---thanks for understanding. /eKJrPJnX4Zw And in case any of you missed the first in the series: TrDRNZytrks I have included a few recent WIPS done with the ZModeler Brush. I had a problem loading images but don't know what the problem was...too many perhaps? I will be back to post more.

7 Hours Ago

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78 Favorites and 49Followers.
Ok so Megacal and Michalis made me do this, the rig has huge problems, each time I make a rig in Blender I try something new and this is no exception. This will export directly back into ZBrush with all of its polygroups if you turn them on during export in Blender which now seems to know they exist. Have a .Blend file: https://dl.dropboxusercontent.com/u/76310757/ItsMaddnessITellYou/GasBagRigged.zip Its rigged down to the fingers, but watch the rotation of the bones especially in the hands, I can't fix them and don't know why yet. I would post an image of it but ZBC is being broken again, maybe I should make a script that clears my cache every time I do something.

  • paleo3d
    6 Hours Ago
    True posing elegance here Mealea... GRrrrrrrrrrrrr... And your mastery at looping I can only describe as enviable!
7 Hours Ago

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4 Favorites and 6Followers.
Quick Character Concept I am working on/off.

12 Hours Ago

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287 Favorites and 143Followers.
Tom Hardy bust done for Fallout New Vegas mod

4 Days Ago

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74 Favorites and 50Followers.
Dragons!
Dragon I am currently working on, hope you like him! CGmodeling.com/Dragons

  • ABDOLER
    4 Days Ago
    so damn good... but there's something bothering me...neck muscles...and where they've started...
  • madmac
    8 Hours Ago
    very cool!
19 Hours Ago

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76 Favorites and 62Followers.
BPR Render

  • nacho riesco
    19 Hours Ago
    Quick video about Stone Placement with Nanomesh
1 Day Ago

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35 Favorites and 23Followers.
Clay Effect Render
I love this when other people have done renders in the "clay" effect. Here is the final steamboy and robot.

  • Wyatt
    11 Hours Ago
    Excellent finish Lynne! You've inspired me, I need to get off my duff and get crackin' on this series. Got about 1 tut in before work exploded.
  • MattBerg
    9 Hours Ago
    Great work! Will definitely check out the tutorial.
10 Hours Ago

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Steampunk Sparrow or Victorian Armored Sparrow with Swiss Attachments
There once was a bird and then I learned about Panel Loops, and Insert Meshes and finally kit bashing and such. Parts of the carriage are from Paul's excellent train, Joseph's nifty bolts, and the bicycle chain (Carter?). The rest are mine.

  • MattBerg
    9 Hours Ago
    very unique design, have you ever tried keyshot? I feel like this piece could be even more amazing with a better render, the sculpt and textures are already pretty much there.
9 Hours Ago

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5 Favorites and 6Followers.
–NEW SCULPTURE– Egg Artifacts from my animated film “Inner Space Artifacts” Mini 4″ high, cold cast aluminum (limited edition of 20) Large almost 8″ high, bronze in neutral, classic, and green patinas (open edition) MORE INFO Here's the trailer for the film- 112237775 Here are the sculptures-

  • MattBerg
    9 Hours Ago
    Truly inspiring work!! Would love to see a tutorial on how you get those shapes!!
17 Hours Ago

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1 Favorites and 0Followers.
Dana Scully
I have been working on this for a while during my spare time. Nailing the likeness of Gillian Anderson was my main goal. For the render, I did it in Maya Mental Ray, hair is nHair, peach fuzz is fibermesh imported in Maya as obj. As always the post process is done in Photoshop. For the last image (Zbrush) I did another pass on the hair with Fibermesh after Maya render is done. Hope you guys like it.

  • d'Artbot
    10 Hours Ago
    Wow impressive, well done!!!! She looks outstanding, maybe it's me but my attention was also drawn to her left eye as if a part of her iris is missing, but agan that's just my two cents, overall a beautifull piece I take a bow and take my hat off to you...
  • MattBerg
    9 Hours Ago
    Great work!! Shes beautiful!
9 Hours Ago

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10 Favorites and 5Followers.
Sci-Fi Girl
Hey guys, I'm trying my hand again at some ZBrush hard surface, please let me know what you think:

9 Hours Ago

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17 Favorites and 14Followers.
Hi, just few renders of the face test of fibermesh: hairs and eyebrows. Next stages would be to create & test a young beard/mustache (he often had one), and I' ll start his body. I' m continuing to collect maximum of photo references. At begining I was checking both young Mike and old/actual one, but now I try to focus on his age when he was champion ps: grey color' s hairs was not desired.

3 Days Ago

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5 Favorites and 6Followers.
A remix of the last

  • K. Henning
    3 Days Ago
    Wow, I'm in awe! Really surprised you haven't gotten more comments on your beautiful works! Could you PLEASE share your workflow of constructing your geometry with us? Keep up the good work!
  • kongni
    9 Hours Ago
    K. Henning, I will try to post some workflow soon
1 Day Ago

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Thanks, she's a bit too serious though really. She needs a bit of a twinkle in her eye. I like her in black and white actually.

  • Fonty
    21 Hours Ago
    Looks just like Margaret Rutherford fantastic job mate and i loved those films when i was younger and if im not mistaken her brother was lional jeffreys another great british actor anyway great job
  • R Jarvis
    16 Hours Ago
    Actually her family history is grim and tragic. She was an only child. When she was very young, her father had a nervous breakdown and killed his own father with a chamber pot, and was sent to Broadmoor. Her mother hanged herself whilst pregnant and...
  • Knacki
    10 Hours Ago
    Ha, I think you are very close. I remember her always as a serious personality. She never was a clown, always sovereign, sometimes in funny situations, O.K.. Just change a bit to this moment of attention, maybe. Eyes more open looking hard right,...
11 Hours Ago

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51 Favorites and 27Followers.
Here's his head.just overall shape.didn't sculpt any details yet.hope you like it.

  • ABDOLER
    11 Hours Ago
    like it ...cheers... eager to see the finished piece...
11 Hours Ago

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37 Favorites and 10Followers.
Thx a lot Diablo Small udapte

  • Fynn
    11 Hours Ago
    looks good I think the neck could be a bit thicker though imho
2 Days Ago

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22 Favorites and 12Followers.
This is my final entry to the THU challenge. I was inspired by Ludwig Deutsch orientalist paintings, especially "Nubian Guard". It was big fun to recreate gear and clothing from that period. Finding proper references was a challenge as well Hope you like it. No scan data, base for clothing simulated. Hair was done in zbrush and exported as mesh. Render V-ray link to my official entry

  • Jakub
    20 Hours Ago
    Fantastic work! His face reminds of actor Harold Perrineau
  • Fynn
    17 Hours Ago
    very vivid sculpture! great work
  • blckgold
    11 Hours Ago
    this is so good, love it
11 Hours Ago

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0 Favorites and 0Followers.
Portgas D Ace (One piece)
Several views of this character of "One piece" , the ones above shows the result of the 3D modelling, whereas the others beneath are the finally result in which the character has been texturized.

13 Hours Ago

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4 Favorites and 2Followers.
here is what i have done tonight...just for fun... and i wanted to show the concept of resurrection..but creativity you know...i lack it.. and this is far from concept itself...

  • Diablo
    11 Hours Ago
    nicely done.cool idea. keep it up.
03-31-15

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The leviathan
Hey guys, My name is Colin Thomas this is my first time posting here! I'd like to share some sculpts I made for the teaser "The Leviathan" directed by Ruairi Robinson. I was honored to be a part of this teaser and got the chance to work with one of the most influential designers still kicking major ass in the industry...The legend himself Jordu Schell who created a traditional maquette which I used as reference to create the digital model. Thanks also to my buddy Maxence Fleuret for helping out on the hair strands and the helmet for the orange suits! (you rock!) lots of very skilled folks worked on this to bring it all into fruition! shout out to Ben Mauro for making some awesome concepts of the space suits! p.s. last I heard, this was picked up by Fox and Simon Kingberg and Neil Blomkamp as producers! should be interesting! "THE LEVIATHAN" TEASER 122368314

  • 04-15-15
    awesome keep it you .......thanks
  • slashpot
    04-15-15
    Sensational! Now I gotta find the biggest gnarliest theatre screen in Australia to see this at! Oh, and Jurassic, and Starwars, either way this particular bum will be occupying a seat for this at least once! Fantastic work, the details and sense of...
  • mehoo
    12 Hours Ago
    Great job man. I was sitting next to Ruairi Robinson at Blur Studio while he was creating this into the wee hours of the night, day after day, and I was lucky to watch the teaser develop.....
13 Hours Ago

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Any tips for 2d artist trying out some sculpting in zbrush ?
Hi guys ! I'm new to this forum, and the z brush community, so hello to everyone I'm drawing for about 3 years now, and I've wanted to try some sculpting techniques, but unfortunately there's no any good art school, or person who would of taught me sculpting, so I thought about zbrush. It's a really good program, but I don't really now how to present my sculpting, add a good level of details, and light my sculptures properly. I have some examples of my work below. As you can see, it's muddy and unreadable. Each of them took about 2-2.5 hours with a rendering to complete . Any good resource for sculpting, or tips are really welcome