More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Hello, this was my entry for the Creative Assembly graduate art contest. TRIUMPH from Gabriel Fronza on Vimeo. I made a hi-res version of the notorious Julius Caesar rendered in Marmoset Toolbag2. The idea of my vignette is to present him as a very proud and pleased person with his victories and achievements, in this case, the vastness of the Roman Empire. In real life, he was known for being a very severe general and emperor, but in this CG version, he can't really hold his emotions, hence the big smile and the celebrative pose. The floor with the map of europe depicts the Roman Empire of 44BC, the year of Julius assassination. The rattlesnakes on the floor simbolize the pitfalls of his success, the treachery and all the conspiracies that were slowly bubbling up with the growth of Julius's ego. How it was made: The whole scene was modelled in Zbrush,3Ds Max and Marvelous Designer. The textures were made in zbrush, photoshop and the quixel suite. Julius has sepparate textures for each part of his body, the head alone and a few other props have a 4096.4096 texture, but most of them were at 2048.2048. I quickly created PBR materials using the new Ddo, which allowed me to focus more on art than on technical especifics. The floor was done with Adobe Illustrator, I downloaded an .svg file from wikipedia, and I edited the whole thing and exported several passes to create all the texture maps in photoshop (8192.8192 for each texture).The wine in the cup was simply made in realflow and the snake's body has a tileable texture made in Zbrush and baked in xNormal. As a hi-res scene, I decimated or z-remeshed all the meshes so I could quickly UV and texture them, but a few things were either modeled straight in 3Ds Max or retopologized in topogun so the scene would be able to run on my laptop. Everything took me 3 weeks to make. Luckily I won that challenge, so I am about to start working as a Character Artist at that amazing studio Anyway, I hope you all enjoy it! - Gabriel

1 Week Ago

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32 Favorites and 27Followers.

  • Neobear
    1 Week Ago
    Hi, No for the centaur, i use substance designer for texturing, you're right for the environnement i speed paint it with photoshop, like for the snow, and I rendered it with marmoset. A tuto for the Centaur or for Styx ?
  • jderiggi
    1 Week Ago
    Nice work on the sculpts Sam! These look like you had a lot of fun on them. Thanks for sharing and congrats on the release of Styx! John
  • JL-Art
    26 Minutes Ago
    Great work on Styx! : )
35 Minutes Ago

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Battle Helmet
These are visuals for my new ZBrush worksop. Just playing around with some BPR passes.

08-09-14

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103 Favorites and 201Followers.

  • ThePriest
    3 Hours Ago
    When Pixologic demoed the latest ZBrush, they gave (me at least) the impression that the release was imminent. There was no mention of a release date, it simply appeared to be in a usable state and their excitement felt as though they wanted to share...
  • mrmedellin
    3 Hours Ago
    Thanks for the cheer Mahlikus The Black I appreciate the reminder. I know I said I wouldn't check but I do. I haven't used ZBrush as much as you have in fact half as long but it's the best toy in the world and I would still even play with ZB3 if I had to....
  • arvinmoses
    35 Minutes Ago
    Pixo's Facebook page says in the final beta testing stages as of Oct 1. Not sure what that indicates, but it gives a bit of a timeline on where they're at.
43 Minutes Ago

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45 Favorites and 24Followers.
Quick doodles to find a proper facial type for my next character Rusalka (some sort of mermaid from Slavic folklore). Actually I did three sculpts but the first facial type was round and too soft - definitely don't want to implement it since I'm not a fan of plump girls (did it just for fun and practice). I'll probably sculpt yet another three faces and then pick the best facial features and try to combine them in one final face. Plus I'm really thinking about starting some stylized portraits. So in the end she might have some idealized features. Unfortunately, my previous sculpt (sitting girl) isn't finished yet. But I promise to finish it before taking this new project more seriously.

19 Hours Ago

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134 Favorites and 117Followers.
Haha, she does kind of have that look, totally non-intentional though. Update to the skin and some temp hair.

  • Mohamed Moustafa Maher
    11 Hours Ago
    Great figure ! just beautiful ! she's not too exaggerated and has elegant structure. I like your style. You're an inspiration!
  • Jovon
    3 Hours Ago
    You nailed it bro
  • nebular
    1 Hour Ago
    Shegives a very natural feel. Congrats !
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57 Favorites and 39Followers.
Here comes Lagertha!!

  • Jovon
    4 Hours Ago
    Wow! Top Row all day! Do you plan on applying materials and texture?
  • Diablo
    1 Hour Ago
    amazing work bro.stunning as always.
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Zbrush renders comp in PS

1 Week Ago

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Superman Christopher Reeve Anniversary.
Today is the 10th anniversary of Christopher Reeve’s passing.He made us BELIEVE THAT A MAN CAN FLY. "So many of our dreams at first seem impossible, then they seem improbable, and then, when we summon the will, they soon become inevitable." RIP Christopher Reeve.

  • apereira
    1 Day Ago
    Thank you very much for your support!!!
2 Weeks Ago

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29 Favorites and 15Followers.
self portrait

  • Jovon
    3 Hours Ago
    Well if your broke, you have certainly been blessed with really expensive ASSETS.... Zbrush, an I7 processor cpu, amazing modeling ability and the INTERNET.... We get as much as we ask for out of life...... Stop feeling sorry for yourself and Create...
2 Hours Ago

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1 Favorites and 2Followers.
Tiny3D printed dioramas based on iconic horror scenes
Gah! I suck at uploading pics to forums! Anyways, my name is Jason Bakutis, long time member. This is my latest obsession. It's called MicroFear, and you can actually get them (and more pics, AND a sweet vid) on Kickstarter here: http://www.kickstarter.microfear.com They are basically like tiny Aurora monster model kits. I sculpt them in Zbrush, and do the engineering in Rhino. Then I 3D print the parts in wax, and make a silver master. Then, I make silicone molds, and cast the remaining parts in various materials including FINE BRONZE (using matcaps helped me visualize things). 3D printing and casting lets me bring my Zbrush creations INTO THE WORLD!!! Think REALLY TINY AURORA MONSTER KITS!! Here is a tiny, tiny, yet ever-so-detailed 3D print of the Pit and the Pendulum victim (entrails on the right hah). Thanks for looking! Please check out my Kickstarter campaign at http://www.kickstarter.microfear.com

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4 Favorites and 3Followers.
Arnold (Terminator) in process

3 Days Ago

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Update on "The One Man Army" Beta Ray Bill C&C''s are appreciated . Thanks

  • truubluu
    2 Hours Ago
    Thanks hombre, trying to go BIG!
3 Hours Ago

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25 Favorites and 16Followers.
Mystique. A quick sculpt I decided to try out some things in fibermesh on. Ended up taking it further and rendering in Maya. Based on a Randy Bishop sketch.

3 Days Ago

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40 Favorites and 15Followers.
This video show how I sculpted the Grineer Lever Action pistol "Marelok" and Rifle "grinlok" in Zbrush. 109131114

  • nagulov
    3 Days Ago
    That's lovely work there. And the art direction for this game is really quite striking. Watched the whole previous video, am looking forward to this one as well. Simple techniques, great results, my favorite!
  • TanTeckWeng
    17 Hours Ago
    Very nice work. Whenever Warframe shows up on the Steam store, it really does stand out just because it's got its own distinctive visual style and it's nice seeing how it's developed!
  • lucas-hug
    3 Hours Ago
    Hello there! Thanks guys for your comments, really appreciate it The Art Direction on this project is just amazing, and the project is artistically fresh, in my opinion I am totally agree with you guys Teddy007Kong, this is a...
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9 Favorites and 5Followers.
The Dancer - Tribute to Ballet
I did this sculpt as an anatomy study of a body in movement. I had this idea quite a while ago. When I was still doing character animation, I did a sequence of one of the best ballet dancer's in my opinion. I liked his style so much that I had to do this sculpt and render. Let me know what you think.

  • nagulov
    9 Hours Ago
    Nice sculpt. I like his face, and very interesting approach for the hair. How did you make it? I definitely prefer the nude version. As for anatomy crits - the front is fine, but I'm not sure about his back, the spine looks too short and the masses sit a...
  • Knacki
    3 Hours Ago
    Hey Anna, THIS IS BRILLIANT! As a multimedia director & artist I am working quite often with dancers and theatres. You see those artists torturing themselves day by day just for the perfect moment. You captured this perfect, poetic moment very...
3 Hours Ago

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24 Favorites and 26Followers.
MAHAM - ow! i may not deserve that compliment but that means a lot to me ! thank you !! BhushanArekar - thanks man ! ArTooRo - yeah i'm agree with you. thank you so much for the criticism nassosa - Thank you ! here is a new work i did for practice..

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I'll try, thank you very much teddy007kong !! Test Keyshot

  • Ham Sammich
    2 Days Ago
    this is just all kinds of fantastic.
  • zaliti
    3 Hours Ago
    Thank you so much !!
3 Hours Ago

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Arthur
Hey guys, something different this time. A 3D sculpt of Arthur, from Disney's The Sword In The Stone.

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12 Favorites and 6Followers.
SPECIMEN 165B - Free model !
Hey Guys, Here is a I character I did last Weekend for the my mini factory Halloween contest. It was for the category curiosity cabinet. Really fun 1 day exercise I have a poly painted version I'll post later. Its meant to be some sort of weird bat beetle specimen. You if want to have the model you can download it here They have also printed it in red but on pretty low setting.

  • Jovon
    4 Hours Ago
    Your Master Splinter is the BEST I've seen. Awesome work!
6 Hours Ago

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Teenage Mutant Ninja Turtles
H, I imagined the turtles like they were real mutants, so here we go : sculpted and rendered in zbrush, colored in photoshop

  • Jovon
    4 Hours Ago
    pretty primitive and weak looking to have ninja weapons... great sculpting for a base concept could use a few more iterations of detail... not feeling this concept at all because TMNT are real mutants... never seen turtles talk or stand bipedal... ...
1 Day Ago

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It's the Walking Dead Charlie Brown!!
For my own Halloween project and tribute to the Walking Dead! Zbrush Models with some Photoshop.

  • Homerus
    1 Day Ago
    Very nice!. I like your concept!. I like art whose refer to familiar stuff!. I'm admiring your art!.
  • GrizzlyJake
    5 Hours Ago
    Thanks Homerus! Just fun to play with up cute iconic characters and put them in a ZOMBIE situation!
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13 Favorites and 11Followers.
Another angle of view :

  • Webhead
    2 Days Ago
    Great character! Love his face and expression. Can we see him without textures?
  • -Gopher
    6 Hours Ago
    Thanks a ton. Glad you like him! I'll post some images without any textures when I'll be back in my office. Cheers !
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Creature render images
Hi guys, That is my first post in Z-brush central. I made some rendering Images for my creature. I wish that you guys will enjoy Thanks for watching ~Naru Omori

  • Kravit
    8 Hours Ago
    Wow, just amazing work! Design, texture and lighting are just superb, would great to know what your rendering in and to know what type of post work you did. Keen to see much more work for you
  • LeoAMD
    7 Hours Ago
    Just WOW. Amazing looking renders. What did you use?
7 Hours Ago

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Red-three Goblin
HI, this is my latest personal work. Enjoy!

19 Hours Ago

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hair test using topology brush.

  • Godless Dog
    18 Hours Ago
    Koala looks good, would look even better if the eyes are bigger and you add some fingers to it : )
  • lucat
    8 Hours Ago
    Yes you're right thanks for the critique man.
9 Hours Ago

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Hey dog, you best ask Mealea, Lucifer or Gutalin for any more details. I didn't take their technique as far as they did. It's been a while since I used but I think it went something like this. The basics are: *Create UV map: PUVAUV or GUV tiles. Each gives a different UV tiling *Polygroups: Autogroups with UV *Divide: Once or more. If you want to keep the shape with sharp edges turn off SMT *Grouploops: Now you got a whole bunch of polygroups you can play around with. I'm sure from there you can figure out all kinds of techniques to manipulate the polygroups. Like this , same basic technique: But like I said if you want details ask the masters .

18 Hours Ago

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  • Godless Dog
    17 Hours Ago
    I went back and saw your hard surface models and agree with the others that they are pretty good : ) You mentioned you used some Gutalin/Mealea tutorials, could you give me their names? I'd be interested in watching those tutorials as well. Thanks
1 Day Ago

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October 20th, 2014
Created Spongebob today

  • Diablo
    17 Hours Ago
    nice first post man.love SpongeBob.Welcome aboard & Good luck.
  • Dragonboy
    15 Hours Ago
    This is great man! I love Sponge Bob! Nice work! Claudio
  • kindland2009
    10 Hours Ago
    My first post on this forum, i pick ur Sponge Bob because i like that charatcer, you made it well, i am 1 minute old in this community, also new in Zbrush...
1 Week Ago

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110 Favorites and 97Followers.
Thank you Andre!! And a new piece. "Yellow" Inspire by Jeff Simpson.

  • wolfinside
    1 Day Ago
    IMHO you have one of , if not the best, designs/style out there lately... Unique, Very outworldly, edgy and disturbing in the best sense of the word... really inspiring Keep up the excellent work... Cheers!
  • oR_Creeper
    10 Hours Ago
    I agree...VERY unique, beautiful style. Your sculpting is exquisite and would be even better if you added just a hint of back or rim lighting and or DOF to make your sculpting (like around the hands) pop out of your backgrounds. Or maybe a bit of DOF. All...
13 Hours Ago

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Doing some polypainting now on the Psuedo human mutant guy. Much left to do, but for a start on the colors, I'm liking it so far.