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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

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32 Minutes Ago

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Update 14
Hi! I have done some texturing and sculpting. Any thoughts?

37 Minutes Ago

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"Cow essence"

1 Hour Ago

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67 Favorites and 48Followers.
More progess on my Udir

  • Diablo
    1 Hour Ago
    Muy bien como siempre amigo.Seguid asi.Buena suerte.
19 Hours Ago

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17 Favorites and 8Followers.
to KeuPon Thanks man for your comment About hands and legs. Yeap...agree. I will fix it. Now i fix legs and hands a little. I will add claws on hands. This is a little fix

  • Dragonboy
    1 Hour Ago
    That's so dam cool! Claudio
11 Hours Ago

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26 Favorites and 15Followers.
Angel
Hi All! Slightly corrected Modeled in Zbrush, render in keyShot I hope you enjoy.

  • Diablo
    8 Hours Ago
    Magnificent work.just love it.
  • Andrei Poddubny
    1 Hour Ago
    Diablo, Thank you very much for your nice words.
2 Hours Ago

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55 Favorites and 29Followers.
I was using particular person for the last male head study. here I made it more close to the actual prototype. It is still far from likeness, but I cannot waste my time on it right now since I started a new big project, where I would also practice my likeness skills. So here is one day of progress. Plus today I spent some hours fixing eyes. I found truly beautiful model and really want to achieve a good likeness. The problem is: there are not so many good references of her plus all of them are frontal shots. I don't have a side view at all. And only few three-quarter shots. So it is quite difficult task I should say. The region below the eyes and to the side from nose is still very vague. Mainly because all reference photo were shot with very soft glamour lighting killing all the details up to infraorbital or nasolabial folds. But I don't give up

1 Day Ago

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17 Favorites and 17Followers.
Creature final renders+vid
Hi! Finally it's finished Here are some final renders, mari screens and a video showing some details and breakdowns. Hope you like it! http://vimeo.com/javiblanco3d/showreel2014 http://www.javiblanco.com/

  • Adar
    11 Hours Ago
    Amazing !!!!!
  • kaisasose
    5 Hours Ago
    Outstanding. Top Row please.
  • rasmusW
    2 Hours Ago
    this has to go toprow. absolutely fantastic work all over. looking forward to your next project. -r
2 Hours Ago

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11 Favorites and 12Followers.
just finished the blockout.C&C are much appreciated as always.

  • Vir Norin
    2 Hours Ago
    Cool man! Glad to see you are already working on a new character Never heard about the game but already like the style of it. mainly the clothing. One thing that is catching my eye though is too symmetrical folds on his pants (in place where a thigh is...
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17 Favorites and 8Followers.
Some UPD

3 Days Ago

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38 Favorites and 47Followers.
More stuff I`ve done recently for a 3D Total anatomical pack currently in crow funding. I had the chance to design and sculpt a biosuit on top of Dan Crossland pre existing male anatomy. Everything has been accomplished in Zbrush. The current project is also live on Kickstarter, have a look if you are interested : https://www.kickstarter.com/projects/1794375019/3dtotal-anatomical-collection-5-new-male-reference Also , not sure it plays, but here`s a link to a flv animation of the whole thing : http://www.eklettica.com/pictures/3dtotal/biosuit_full.flv

  • Diablo
    3 Days Ago
    Magnifico.
  • Pyramus Odet
    2 Hours Ago
    Di modellatori 3D e scultori digitali, bravi nel tuo lavoro, cè ne sono molti, per fare qualche nome tipo il Grassetti, Mathieu Aerni, il Zambelli ecc ... ma chissà perchè i tuoi lavori hanno SEMPRE un gradino in più rispetto agli altri! Non mi...
3 Hours Ago

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14 Favorites and 7Followers.
messing around with an old model

  • Diablo
    2 Hours Ago
    Cool creatures bro.like the renders.looks amazing.keep it up.
12 Hours Ago

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10 Favorites and 7Followers.

  • mr_wrong
    9 Hours Ago
    It's really great! I can see the little wife is a fox!
  • Pyramus Odet
    2 Hours Ago
    Amazing work! Super beautiful !!!
8 Hours Ago

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Another shot

  • Webhead
    3 Hours Ago
    Welcome to ZBC! Great first post.
2 Weeks Ago

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60 Favorites and 45Followers.
Kyrgstzt
Another character of the Margo Movie: Kyrgstzt, the driver of Mr. Walthersnap! ZBrush model: Assembly scheme: Photo after being 3d printed and painted:

  • Intervain
    2 Days Ago
    man that last guy's absolutely awesome
  • digitalmind
    2 Days Ago
    Awesome , Jose! superb sculpture as usual
  • OriBengal
    3 Hours Ago
    Your images are stunning... as are your 3D prints. I find it all very inspiring, and wanted to thank you for sharing your work and your processes... I'm 3D printing a small character, and seeing how you assemble is great insight. Bookmarking your...
3 Hours Ago

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14 Favorites and 7Followers.

1 Week Ago

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Spearhead Painted
The Painted Version of Spearhead

  • Noe0322
    6 Days Ago
    Thank you so much for you appreciate my effort.
  • SsSandu_C
    4 Days Ago
    Awesome creature sculpt and videos! Thank you for sharing some light with them on how you made it.
  • skullmonkey
    4 Hours Ago
    Hi there ! It's very nice to share with us your workflow ! I went trough the 2 first videos for now, and they're very interesting. May I ask what are your anatomy references we're seeing in theese videos ? They look prety helpfull to me ! Regards
1 Day Ago

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Jar Jar Binx
Hi All I am new to Z brush i have only been using it for 2 days now and this is what i came up with so far W.i.p of Jar JAr BINx REGARDS Mouton

  • jamesgcraig
    5 Hours Ago
    I know you approached it from a classical style in this image but you have to watch your tangled tessellations even at high res they are still a problem, old school boxed modeling is relatively dead in a lot of ways but geometry cleanliness is still an...
7 Hours Ago

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15 Favorites and 4Followers.
hey guys the echorché is almost done after that I will detail the muscles a bit and when this is done I will continue my animations here is a quick 1 hour sculpt of a skull from a sphere make sure to check out the timelapse video!: hope you like it

  • Diablo
    7 Hours Ago
    Great piece of work man.nice details.Keep pushing.
  • nassosa
    6 Hours Ago
    Love you timelapses! very nice sculpts!
  • nassosa
    5 Hours Ago
    Love you timelapses! very nice sculpts!
6 Hours Ago

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14 Favorites and 7Followers.
two speed sculpts composed with photoshop, each one took around an hour or so

3 Days Ago

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18 Favorites and 11Followers.
couple hour sketch on my 30th birthday

  • johnchen
    2 Days Ago
    great stuff here mate. attention to detail.
  • Zerafian
    8 Hours Ago
    thanks...now if I could only find the time to complete my first character since I spend to much time in one area. Its a blessing and a curse heh
  • Diablo
    8 Hours Ago
    lovely work man.keep it up.
1 Week Ago

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3D printing with Zbrush
Hello Everyone! I've been building up a bit of a 3d printing portfolio and I wanted to share it with you all because I do all my sculpting in ZBrush. Here are a few of my favorites! -Liz

  • Aumakua
    1 Week Ago
    Sweet works, hope to see more
  • edjennings
    8 Hours Ago
    Fabulous! What particular paint did you use for the finishing touches? You can also try acetone brushing for a smooth and shiny look.
8 Hours Ago

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T-REX KING of KINGS
I created a T-Rex after a bit more experience I have gained doing many others. I am a recent graduate from Ex'pression college of digital arts.

9 Hours Ago

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More... I still have the arms separate. I'll only possibly ever need them in one shot, if ever I get to that point. Every outfit he'll wear when he becomes a vampire covers the forearms and elbow, though. Zbrush High Poly sculpt, an early version of the hair planes framing the face: Incidentily, I much prefer to render using the matcaps, now that I've gotten that to work.

9 Hours Ago

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11 Favorites and 6Followers.
Cupcake Boy
Fan art from the axe commercial

9 Hours Ago

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New Rex

9 Hours Ago

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It's been quite a while. I've had a lot of things crop up, including health problems due to my sleep apnea. I've been also trying to learn rigging and animation, but I don't know how I'd be able to do that and work on the models. Might as well stick to making them for right now. First, back in August I was making progress doing Lieutenant Raziel for the 15th anniversary of Soul Reaver. I showed this stage of it in September: Little more progress on this: I'll be moving onto finishing his sculpt next. With human Kain's skin and hair now finished, I'll be working to finalize Razie, so I can make his human form and his ruined wraith form. A fan project remaking Soul Reaver, titled Soul Revenant, is going to use these assets. Here is the finished human Kain, skin and hair done, fixes to sculpted details. All hair is made from layered polygon strips. Some polygon card/strips accenting chest hair, side burns, some facial hairs, arms, eyebrows, and nose hairs are also used. On the model, I used the dan standard and Bad King's Short Hair brushes to sculpt in the hair detail. I used the hair planes brush out there for creating all added hair planes, and moved them into place in Zbrush, before some modification in Maya. Rendered in Marmoset Toolbag 2:

1 Day Ago

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44 Favorites and 23Followers.
one more sculpt for 3d print

  • marcus_civis
    11 Hours Ago
    Good work, and thanks for sharing the details.