More …
Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Using Reference
This video demonstrates the various ways in which you can use reference in ZBrush help in your design process.
Using Reference An Introduction to ZBrush with Kurt Papstein
New to ZBrush? This video is perfect to get a basic understanding of some of the features in ZBrush to help you get started in your next illustration.
An Introduction to … ZRemesher
Joseph Drust demonstrates all of the features in ZRemesher, enabling you to get incredibly clean automatic topology.
ZRemesher Environments with Seth Thompson Part 1
In Part 1, Seth introduces the creative process for constructing his lantern. You'll see how separate pieces are developed using the Panel Loops feature.
Environments with S … Environments with Seth Thompson Part 2
Part 2 sees the development of a front panel for the lantern. This will serve as the basis for introducing duplicate parts. Some of the features you'll see in action include, the See-Through mode, Masking and Polygroups.
Environments with S … Environments with Seth Thompson Part 3
Next, Seth features the power of Transpose, Dynamesh and NoiseMaker. Follow along with Seth and build your very own lantern!
Environments with S …
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush Helmet Design Update #3 by: aurick 11 Hours Ago
Views: 36506 Replies: 39
ZBSee @ ZBrushCentral by: Pixolator 4 Days Ago
Views: 15455 Replies: 60
Insert Multi Mesh Repository by: aurick 5 Days Ago
Views: 626526 Replies: 503
RECAP: 3D Printer World Expo Update #9 by: aurick 6 Days Ago
Views: 47475 Replies: 31
Naughty Dog UGM Extended-UPDATE #3 Frank Tzeng by: aurick 1 Week Ago
Views: 91499 Replies: 41
Joseph Drust Riot Games Recap - UPDATE! Part 3 by: aurick 03-02-14
Views: 39331 Replies: 39
CTN 2013 Recap (D. Williams, J. Drust, D. Qwek, J. Krichevsky & R. Vignone) by: aurick 02-06-14
Views: 29801 Replies: 23
NEW! An in-depth look at the "ZRemesher" with Joseph Drust by: aurick 01-22-14
Views: 45617 Replies: 20
+ Create New Thread + Reply to My Thread
2 Hours Ago

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Another little personal project, re-learning the basics of landscape rendering. Wondering how to mix the use of terragen into my Zbrush workflow.

  • McNistor
    4 Minutes Ago
    In the env. image - either the mountain is very small (which couldn't explain the altitude snow) or the trees are incredibly big. Whatever it is, the scale is off and you should work with real world units or at least proportions if the program doesn't...
25 Minutes Ago

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My First Hulk
Ok first time making a hulk! I may spend more time on it. I don't think it is looking right somehow. Comments welcome! David

01-14-14

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Thank Cherub Rock. Indeed, the spatial structure of the heart is difficult for mapping. Indeed left ventricular wall may be thicker. In athletes, even very thick, but like many other characteristics a personal attribute, depending on the load of the heart. But thank you for your advice and I think I will do a little thicker. Slocik, heart valve and the wall, of course, are two different objects. Useful was a brush SnakeHook and rebuilding the grid by DynaMesh, then mostly simple sculpting. When I did this work was not yet useful function ZRemesher :-) And the last little addition to showing my work on the anatomy - the small intestine. You can see the formation of cell layers and villi by using micromesh.

  • HeavyTheory
    8 Hours Ago
    I'm blown away by your botanical and biological work. Thanks so much for the dandelion technique. I've been looking for that exact thing. Cheers.
  • rulonis
    39 Minutes Ago
    Thank you very much, I'm very glad that was useful to describe the process of creating a dandelion. The whole time I'm working on different ways to use Zbrush for making biological illustration. It's nice when someone pull out post from the past :-) ...
  • LVXIFER
    35 Minutes Ago
    Great work, i've made a dandalion too some time ago, similar approach, never used actually but im going to use some of them for a project ive in mind..great thread my friend.
1 Day Ago

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Lost creatures 2 - Breakdown
Hey guys! Thanks so much for all the comments I'm glad you liked the last illustration I made. In fact, I managed to take another "photo"; of the creature before it saw me and went away, here it is: Also here is a bit of a breakdown on how I made this dude and the illustration process in Photoshop. hope you guys find it useful The model comes from a dynamesh sphere (the antlers are zspheres turned into skin and "dynameshed" it), very simple modeling. The only thing it might be worth mentioning is that the stylising of the antlers was done with the Dam_standard brush, Inflate and Standard brush. The texture of the skin is just polypaint and I used the Standard brush with colour spray and a doted alpha to generate variants of colour and to grow the fibermesh with that colour information. I masked portions of the body and face to create separate subtools with fibermesh to make it more manageable and to have more control of the length and "flow" of the fibers. The render was done with BPR and I rendered 4 passes plus mask, shadows, AO and zdepth. The compositing of the character is very simple too, here it is: NOTE: I took these screenshots from the process of the first illustration. For the second one (the one in this post), the compositing is exactly the same, but the shadow pass is stronger and I got rid of the Key light altogether. For the backgrounds and composition, I wanted a lot of depth of field and I knew I was going to blur things out, so I didn't spend too much time detailing things, instead, I tried to get the right shapes for the overall composition, to help guide the eyes of the viewer to the character. Here are a couple of GIFs to show a bit of the process: Lost creatures "shot 1" Lost creatures "shot 2" Let me know your thoughts! happy Easter!

  • bfgnz
    10 Hours Ago
    Thanks for the interesting breakdown. Love the image.
  • jaysus
    2 Hours Ago
    werent you scared when you met it in the woods? :O it looks sooo terrifying!
1 Day Ago

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It was just a test on Mental ray with the head of Steve B (a wip version of the head), in the first page.

  • craigz
    21 Hours Ago
    Man your Clayton sculpt is super expressive. Well done!
  • Denzel
    1 Hour Ago
    Thanks Craigz !
  • TomatoVFX
    48 Minutes Ago
    Impressive work ! really nice sculpting details , bring us more breakdown for the skin material and i think it will be more fantastic if the eye ball has hdri reflections
1 Week Ago

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25 Favorites and 17Followers.
cgchronos- thanks brother! heres a side view. nearly done. perhaps some tongue shader work

  • joshfryer
    1 Week Ago
    This is amazing work, and incredibly terrifying. Great work!
  • Denzel
    1 Hour Ago
    Very very impressive ! Good job !
2 Days Ago

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update
http://oscarperezart.com/

  • bfgnz
    15 Hours Ago
    Very, very cool.
  • OscarPerez
    2 Hours Ago
    thanks for the comments!!
  • Denzel
    1 Hour Ago
    It's a lot of work for a single image. Superb !
2 Hours Ago

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Trying to improve my skills with this little abstract whimsy.....

1 Day Ago

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Thanks guys! Here is a bunch more of the sketches, will post some clay renders soon. -

  • craigz
    21 Hours Ago
    Really loving these!
  • EricShawn
    10 Hours Ago
    Wow, these are beyond excellent! Great sculpts, amazing creativity.
  • x-titan
    2 Hours Ago
    *BOW* this is brilliant! Excellent sense of form and weight thanks for sharing with us.
2 Days Ago

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Hi guys it's been way to long, here's some new stuff!

  • rasmusW
    1 Day Ago
    hey dude! fantastic stuff (as always). -r
  • mutte696
    3 Hours Ago
    Thanks Leo, Deckard, Stellios, RasmusW!
1 Day Ago

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20 Favorites and 21Followers.
A WarmLighting
Thanks guys, Just did another lighting, want to get some God Father like feeling...

  • JL-Art
    23 Hours Ago
    Nice work and congrats on first place.
  • nagulov
    5 Hours Ago
    This is, in a word, fantastic. I can't believe it hasn't been made Top Row by now. Also, thanks for the breakdown!
  • x-titan
    3 Hours Ago
    This doesn't look anything like Al Pacino He looks a lot more like Robert De Niro :P Excellent likeness, well done, thanks for sharing
01-16-14

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Started lighting and a few textures.

  • chalkman
    01-16-14
    Looking really awesome ... I can't wait to see the finished piece! Its looking like TOP ROW material to me.
  • Diablo
    3 Hours Ago
    fantastic work,awesome details.Top Row for sure.thanks for sharing man.keep it up.
3 Hours Ago

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refined some of the forms in the sculpt before texturing and rendering. I'll post more full body stuff and some breakdowns soon.

2 Days Ago

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  • FC3D
    1 Day Ago
    The timelapse of the first part https://www.youtube.com/watch?v=nNHo3bLZkpg
  • Diablo
    1 Day Ago
    really cool style.reminds me one of the GTA charcters.good luck my friend.
  • FC3D
    4 Hours Ago
    Thanks man ...that was my intention
4 Hours Ago

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New thing
Hello Everyone, it's my second time posting here and I would like to share with you my finished concepts, and I hope you like

03-12-14

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The same process in this video https://www.youtube.com/watch?v=SgsNJ4YkGvE&feature=youtu.be#t=03m50s

  • craigz
    3 Days Ago
    Fantastic work! Just echoing here for sure, but thanks for breaking it down super insightful.
  • Phantomonev
    2 Days Ago
    Thank you so much for sharing your videos and custom brushes. They are very helpful.
  • mkultrastudios
    2 Days Ago
    Fantastic Work! Please if you accept freelance orders (+5 or more) please contact me at questronx@gmail.com
5 Hours Ago

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10 Hours Ago

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Please help
So I have run into a problem, i'm not sure if its just me or if this is a zbrush bug, for some reason my materials are being lit seperately and in some cases they are just plain flat black. Admittedly I am still a newbie when it comes to ligting in zbrush, so maybe I am missing something. See the screenshots below, if you look at some of the materials they are flat black and seem to be lit seperately.

  • bfgnz
    7 Hours Ago
    My guess is you are using zlights. If you go to the zlights...go new light then delete it that may work. I like to turn on one of the regular lights then tweek only with the zlight cap feature. Hope this helps.
  • blckgold
    7 Hours Ago
    I'm not sure I fully understand what your saying, what do you mean by zlights? If I want to fully control lighting and materials is it better to not use matcaps?
  • bfgnz
    6 Hours Ago
    What I do is use matcaps...turn the orientation in the matcap modifiers so they look how I want them(Not all Matcaps have this feature)...Then I hange my regular lights which is usually just the one(Has the big orange button)...Then I use lightcap within...
6 Hours Ago

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another update c&c are most welcome

5 Days Ago

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Updates on this model.

  • Diablo
    5 Days Ago
    cool hardsurface work man.
  • Webhead
    5 Days Ago
    Great stuff! Really nice!
  • max-tx
    6 Hours Ago
    thanks guys!
9 Hours Ago

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Golubev Pyotr Vasilyevich (1928-2007). Laureate of Lenin and State prizes. Honorary Citizen of the city of Tomsk. Commemorative medal.

  • Lexxx69
    8 Hours Ago
    Jake, I'm sorry. Why?
  • bfgnz
    8 Hours Ago
    Looks good!
8 Hours Ago

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Another expression chart with my new rig

3 Days Ago

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Eagle's head. Curtain cornice's holder.

  • blueferret
    2 Days Ago
    Beautiful Clean work on the raptor head, Vey Cool ...
  • Lexxx69
    9 Hours Ago
    Thank you for your kind words, my friends! In Russian culture there is a proverb "Century live and century learn". Some wise men added: "All the same died like a fool" (joke) ...
1 Week Ago

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17 Favorites and 13Followers.
Diablo, Xevious, Chalkman: Thank you all guys! Small clothes breakdown. Made completely in zbrush

  • Denzel
    2 Days Ago
    Very very nice, good job ! The clothes looks fantastic Thanks for the sharing.
  • digitalmax
    21 Hours Ago
    Thank you colleagues! I'm very pleased! Leonid, my friend, s prazdnikom svetloy pashi!
  • Lexxx69
    9 Hours Ago
    Thank you, Max! With bright day Holy Easter!
11 Hours Ago

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Midnight Oil
Burning the Midnight oil as usual... we are getting these ready for a Military Festival in May... A lot of work and hope it pays off...

  • Lexxx69
    10 Hours Ago
    Magnificent works!
19 Hours Ago

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The 3K WHATS_IT
Various views of same object. Could go many ways from here. Obj file in zip(the .ztl was too big )

  • Doug Jones
    10 Hours Ago
    Maybe the two adventurous souls who downloaded will make something cool and then post what they made with a link back
1 Day Ago

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Moko
Hi, This is a sculpt I have done of a Maori Woman from New Zealand. I picture her as tough and hard working. Probably from the 70's. Hope you like it.

  • kokoro
    1 Day Ago
    i like the portrait and the dramatic lightning... but, for of the age you say, the hands are way too smooth, there should be already a net of many tiny tiny wrinkles and folds, and if she works hard, the folds should even be more pronounced. the face fits...
  • bfgnz
    10 Hours Ago
    Yes I know what you mean. Hands are new to me. There is always next time.
1 Day Ago

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Thanks for stopping by

  • Diablo
    1 Day Ago
    cool character,but I think you should work on the legs muscles a bit more.they're way too big.overall looking good.
  • hitesh
    10 Hours Ago
    Thanks mate. Rigging it in maya deformed lot of its muscles bit weird. Thanks for compliment though
2 Days Ago

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Archangel - Comicon 2014
I only just ran acorss this thread so i thought id quickly post my submission. Its up for turntables and wallpapers on Gamesartisans under extras

  • blckgold
    10 Hours Ago
    This is so amazing I can hardly breath, I don't understand how work like this goes for so long with no comments. Really nice work!!! I'd love to see this with a great backdrop, fire, lightning, the pose is so dynamic and dramatic, it would work...