Here's a game-ready character project I've just finished, it's based of Thief (2014).
The high-poly character was almost entirely sculpted in ZBrush, with a few parts modeled in Maya and rebuilt in 3D-Coat. Images rendered in Marmoset Toolbag 2 and KeyShot.
For more WIPs and some tutorials (one on using insert stitch burshes in ZBrush, one on threading lace using ZBrush and Maya) check out my artstation: http://www.artstation.com/artist/PaulP
Please feel free to leave any comments, crits, or questions, and thanks for looking!