More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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+ Create New Thread + Reply to My Thread
19 Hours Ago

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Creature render images
Hi guys, That is my first post in Z-brush central. I made some rendering Images for my creature. I wish that you guys will enjoy Thanks for watching ~Naru Omori

  • rasmusW
    5 Hours Ago
    very impressive renders. the design looks great too. can you tell a bit of how you archived the look? -r
  • NARU_OMORI
    5 Hours Ago
    Oh!, really Thanks for you guys kindness comment. yeah, I should explain more about these stuff. Sorry It's just simple info, - Modeling and Sculpting > z-brush - Texturing > 3D-coat paint - Rendering & Scene setup >...
  • wolfinside
    1 Hour Ago
    Love your creature design...from anatomy to textures...really nice renders too...congrats!
5 Hours Ago

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35 Favorites and 23Followers.

  • Jovon
    4 Hours Ago
    Only one QUESTION... How does he put his costume ON?
  • patokali
    1 Hour Ago
    He disappears and then appears in the costume ... well, I think. Magic fella, Magic!
1 Hour Ago

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like final, critques are welcome:

  • Teyon
    1 Hour Ago
    His right hand looked more natural in the previous pose. The new position looks awkward to me. I would also suggest you maybe give the body a bit more dynamicism. Perhaps spread the legs a bit? Change his stance slightly? The left hand (the gauntlet) and...
10 Hours Ago

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MAHAM - ow! i may not deserve that compliment but that means a lot to me ! thank you !! BhushanArekar - thanks man ! ArTooRo - yeah i'm agree with you. thank you so much for the criticism nassosa - Thank you ! here is a new work i did for practice..

  • dopepope
    4 Hours Ago
    That looks like excellent work to me.
  • nagulov
    4 Hours Ago
    Excellent all around, and again I really like the face - what kind of reference did you use?
  • Clintus Maximus
    2 Hours Ago
    Nice work! I like it a lot! how'd you do the hat?
3 Hours Ago

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3 Favorites and 1Followers.
pose change

3 Hours Ago

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3 Favorites and 1Followers.
Warsaw 2039
I wanted to go for The Road and Book of Eli look, postapocalyptic and lonely. Modelling done in Zbrush, MakeHuman and Blender. Rendered in Blender Cycles, postprocessed in Photoshop. Here you can watch a short clip of this scene breakdown (forgive me the quality of animations but it was my first time ever in After Effects): https://www.youtube.com/watch?v=Mv1IfKv3wgs

3 Hours Ago

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134 Favorites and 117Followers.
Thanks guys. Here is some more time into it (not much but some) Zbrush and GMH2 for the hair, used an insert mesh brush to make the hair planes, and then converted them to hair with geomayahair2, just getting it started so looks 'okay'. Also went a different direction with the displacement. I think the thickness map needs a lot of work, since the eyes are scattering too hard and too red right now, I will probably work on that next time.

1 Week Ago

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  • qoyun
    3 Days Ago
    Thanks guys, @shags: We currently use Ornatrix as a hair solution in Blur. @japetus: You should watch it, it is fun movie! @[COLOR=#AAAAAA]LittleClaude: Yes there quite a lot of UDIMS on all of my...
  • wolfinside
    1 Day Ago
    How inspiring... Thanks for sharing, it is certainly the quality of work that most seek and few are able to reach... Cheers!
3 Hours Ago

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AfroSamurai
Some more work on this guy. Rendered with Keyshot. Hope you guys like it

4 Hours Ago

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12 Favorites and 2Followers.
jewellery works
mens ring

4 Hours Ago

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12 Favorites and 6Followers.
training

7 Hours Ago

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Zbrush renders comp in PS

  • truubluu
    4 Hours Ago
    Niiiiice render and model... Only crit is I would try to emphasize the separation of the horns from the rest pf the head. Otherwise great job
09-01-14

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Character work based on Dave Rapoza's concept :)

  • Diablo
    09-01-14
    man you got great works in your thread.love this one.keep going.
  • kaushiksaha
    09-01-14
    Thank you Diablo for taking the time to look into my art
  • JL-Art
    5 Hours Ago
    Damn good work!
5 Hours Ago

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Retopology done!....Now need lots of work....... final sculpt,create props as per my concept…..lets see…

2 Days Ago

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35 Favorites and 23Followers.

  • teddy007kong
    19 Hours Ago
    Great sculpt. I dig his strong pose, it really makes him look evil. I really like your portfolio. You have a good handle on anatomy my friend. [COLOR=#FFFF00]Post often, reply. Help others and give back to the community, this is how zbrushcentral...
  • patokali
    5 Hours Ago
    Thank you very much. Cheers.
5 Hours Ago

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Sudhan's ZBrush Sketchbook001-2014
A collection of works made during my first few months using ZBrush. Drop-by my ArtStation Page, if you'd like to, -Sudhan

5 Days Ago

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jbmonge - I have a lot of sculpts that i never finished, but the last ones that i've made, i tried to start something that i knew that i would have time to finish. Cheers. Hi guys, i've made these images showing the process of the last sculpt and some tips. Hope it's useful to you guys.

  • jbmonge
    2 Days Ago
    Thank you so much i will test this 'simple brush' with a lot of pleasure and i am already sure that i will added it in my workflow ^^. best JB
  • wolfinside
    1 Day Ago
    Thanks for the breakdown.. Such a fun sculpt ... it brings childhood daydreaming back to mind... are you planning to print it or render it outside of Zbrush? Cheers
  • Knacki
    5 Hours Ago
    It is a very lovely concept of an great artist turned into a stunning sculpt. Thanks for sharing! I really enjoyed this.
1 Week Ago

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  • jderiggi
    1 Week Ago
    Nice work on the sculpts Sam! These look like you had a lot of fun on them. Thanks for sharing and congrats on the release of Styx! John
  • JL-Art
    7 Hours Ago
    Great work on Styx! : )
  • wolfinside
    6 Hours Ago
    The Stix Goblin shows great style...nice compilation of work here...congrats...
05-07-14

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So a few things today. The Outcasts of Jupiter Kickstarter is almost fully funded and so we thought it was time to reveal an interesting stretch goal. We've decided to produce antique coins that feature in a panel in the comic you can see below. The coins are available for backers at a $15 tier level. This 1 Sestertius coin used in the City of Seven Faces bears the seal of Kebbah on its tail side and the Seventh Alcazar on it's head. I had quite a lot of fun researching antique Moroccan, Egyptian and Arabic coins. I think it sparked a little numismatist in me. Some reference that guided my decision making

  • PArata
    05-07-14
    Really love the kickstarter sculpts and the coins. Really nice work!
  • Songai
    05-07-14
    Hey thanks, PArata!
  • selahpoetic
    6 Hours Ago
    Somehow I missed this post but I think its incredible. Love it.
6 Hours Ago

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10 Favorites and 8Followers.

  • wolfinside
    6 Hours Ago
    Cool stage set up and very expressive character... Your previous characters illustrations are awesome as well...
1 Day Ago

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77 Favorites and 49Followers.
Lost Creatures - taking shelter from the torrential rain
Hey guys here is the reason of myabsence. I have been working on this new image for a competition fora while now, but now that I finished it I can concentrate on the BPRSingle pass Skin render tutorial I promised so you can expected verysoon (you can check my faceboook and twitter for updates). Here is another lost creature takingshelter from the torrential rain, this guy is quite big but very slowand it is actually very strange to see them so far from the woodsthey inhabit. I recorder like 20 hours of the processso... a tutorial on this might also come your way in the near future. Hope you guys like it!

  • Goolbegg
    1 Day Ago
    This is so cool. I love your creatures and illustrations. Really inspiring.
  • sadicus
    1 Day Ago
    I really like the post work, light shafts and backlight. Nice character and design!
  • wolfinside
    6 Hours Ago
    Great atmosphere and storytelling!
12 Hours Ago

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Teenage Mutant Ninja Turtles
H, I imagined the turtles like they were real mutants, so here we go : sculpted and rendered in zbrush, colored in photoshop

  • Jovon
    10 Hours Ago
    pretty primitive and weak looking to have ninja weapons... great sculpting for a base concept could use a few more iterations of detail... not feeling this concept at all because TMNT are real mutants... never seen turtles talk or stand bipedal... ...
  • vector_ride
    6 Hours Ago
    I'm having a hard time separating the branding of the TMNT to objectively critique your work, but I'll try. This seems really early in the creative process too, so it may be the perfect opportunity to ask for critiques to correct the problems before you...
6 Hours Ago

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6 Hours Ago

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10 Favorites and 8Followers.
Hello, this was my entry for the Creative Assembly graduate art contest. TRIUMPH from Gabriel Fronza on Vimeo. I made a hi-res version of the notorious Julius Caesar rendered in Marmoset Toolbag2. The idea of my vignette is to present him as a very proud and pleased person with his victories and achievements, in this case, the vastness of the Roman Empire. In real life, he was known for being a very severe general and emperor, but in this CG version, he can't really hold his emotions, hence the big smile and the celebrative pose. The floor with the map of europe depicts the Roman Empire of 44BC, the year of Julius assassination. The rattlesnakes on the floor simbolize the pitfalls of his success, the treachery and all the conspiracies that were slowly bubbling up with the growth of Julius's ego. How it was made: The whole scene was modelled in Zbrush,3Ds Max and Marvelous Designer. The textures were made in zbrush, photoshop and the quixel suite. Julius has sepparate textures for each part of his body, the head alone and a few other props have a 4096.4096 texture, but most of them were at 2048.2048. I quickly created PBR materials using the new Ddo, which allowed me to focus more on art than on technical especifics. The floor was done with Adobe Illustrator, I downloaded an .svg file from wikipedia, and I edited the whole thing and exported several passes to create all the texture maps in photoshop (8192.8192 for each texture).The wine in the cup was simply made in realflow and the snake's body has a tileable texture made in Zbrush and baked in xNormal. As a hi-res scene, I decimated or z-remeshed all the meshes so I could quickly UV and texture them, but a few things were either modeled straight in 3Ds Max or retopologized in topogun so the scene would be able to run on my laptop. Everything took me 3 weeks to make. Luckily I won that challenge, so I am about to start working as a Character Artist at that amazing studio Anyway, I hope you all enjoy it! - Gabriel

7 Hours Ago

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Battle Helmet
These are visuals for my new ZBrush worksop. Just playing around with some BPR passes.

08-09-14

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103 Favorites and 201Followers.

  • ThePriest
    10 Hours Ago
    When Pixologic demoed the latest ZBrush, they gave (me at least) the impression that the release was imminent. There was no mention of a release date, it simply appeared to be in a usable state and their excitement felt as though they wanted to share...
  • mrmedellin
    9 Hours Ago
    Thanks for the cheer Mahlikus The Black I appreciate the reminder. I know I said I wouldn't check but I do. I haven't used ZBrush as much as you have in fact half as long but it's the best toy in the world and I would still even play with ZB3 if I had to....
  • arvinmoses
    7 Hours Ago
    Pixo's Facebook page says in the final beta testing stages as of Oct 1. Not sure what that indicates, but it gives a bit of a timeline on where they're at.
7 Hours Ago

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45 Favorites and 24Followers.
Quick doodles to find a proper facial type for my next character Rusalka (some sort of mermaid from Slavic folklore). Actually I did three sculpts but the first facial type was round and too soft - definitely don't want to implement it since I'm not a fan of plump girls (did it just for fun and practice). I'll probably sculpt yet another three faces and then pick the best facial features and try to combine them in one final face. Plus I'm really thinking about starting some stylized portraits. So in the end she might have some idealized features. Unfortunately, my previous sculpt (sitting girl) isn't finished yet. But I promise to finish it before taking this new project more seriously.

1 Day Ago

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Haha, she does kind of have that look, totally non-intentional though. Update to the skin and some temp hair.

  • Jovon
    10 Hours Ago
    You nailed it bro
  • nebular
    7 Hours Ago
    Shegives a very natural feel. Congrats !
11 Hours Ago

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Here comes Lagertha!!

  • Jovon
    10 Hours Ago
    Wow! Top Row all day! Do you plan on applying materials and texture?
  • Diablo
    7 Hours Ago
    amazing work bro.stunning as always.
1 Week Ago

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Superman Christopher Reeve Anniversary.
Today is the 10th anniversary of Christopher Reeve’s passing.He made us BELIEVE THAT A MAN CAN FLY. "So many of our dreams at first seem impossible, then they seem improbable, and then, when we summon the will, they soon become inevitable." RIP Christopher Reeve.

  • apereira
    1 Day Ago
    Thank you very much for your support!!!
2 Weeks Ago

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31 Favorites and 15Followers.
self portrait

  • Jovon
    10 Hours Ago
    Well if your broke, you have certainly been blessed with really expensive ASSETS.... Zbrush, an I7 processor cpu, amazing modeling ability and the INTERNET.... We get as much as we ask for out of life...... Stop feeling sorry for yourself and Create...
8 Hours Ago

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Tiny3D printed dioramas based on iconic horror scenes
Gah! I suck at uploading pics to forums! Anyways, my name is Jason Bakutis, long time member. This is my latest obsession. It's called MicroFear, and you can actually get them (and more pics, AND a sweet vid) on Kickstarter here: http://www.kickstarter.microfear.com They are basically like tiny Aurora monster model kits. I sculpt them in Zbrush, and do the engineering in Rhino. Then I 3D print the parts in wax, and make a silver master. Then, I make silicone molds, and cast the remaining parts in various materials including FINE BRONZE (using matcaps helped me visualize things). 3D printing and casting lets me bring my Zbrush creations INTO THE WORLD!!! Think REALLY TINY AURORA MONSTER KITS!! Here is a tiny, tiny, yet ever-so-detailed 3D print of the Pit and the Pendulum victim (entrails on the right hah). Thanks for looking! Please check out my Kickstarter campaign at http://www.kickstarter.microfear.com

9 Hours Ago

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Arnold (Terminator) in process