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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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59 Minutes Ago

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Hi I worked on some of the problems, but there is still a lot of work to be done I began to work on texture to see what´s working and I'm fairly happy with this result. I hope you like it.

19 Hours Ago

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zbrush screenshot

  • zomnombie
    9 Hours Ago
    This is great! What a great story packed into one picture! Dynamite!
  • tangda1000
    6 Hours Ago
    Great work!!!Top Row!!!!!!
  • b2przemo
    1 Hour Ago
    Super art, love especially woman face. Rendered version looks fine but sculpture show much better how mature she is. Great idea and story behind it
2 Weeks Ago

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Walking dead resin
Renders of WALKING DEAD RESIN I did for Mcfarlane Toys. Early version sculpted by me in ZBRUSH except gun, I did not sculpt the gun. NO scans or cloth simulators, sculpted in pose with zspheres. See earlier post for finished piece and other team members that worked on the print and finishing work. more info here: http://www.thewalkingdead.com/mcfarlane-resin-rick-grimes-statue-unveiled/ http://www.spawn.com/news/news6.aspx?id=13982 http://insidetv.ew.com/2014/06/27/walking-dead-rick-grimes-statue/

  • DaveySculptor
    6 Days Ago
    Incredible detail. How long does a project like this take to produce ?
  • slord
    4 Days Ago
    Thanks again everybody. DaveySculptor - this piece it was hard to say how long with approvals and revisions. My guess would be 3 weeks of sculpting give or take. I know I was given more time than usual to work on this one.
  • Patov
    2 Hours Ago
    Excelente composición!
1 Week Ago

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nagulov - Thanks man, yeah that's the only reason why i haven't stopped posting on this thread, I really like to keep a constant reminder of where i've come from and it helps me to not get frustrated when i know the level of i want to reach is not there yet. I don't think I'll ever be satisfied, the cursed of the artist. . I'm really glad you dig this last piece. Take care. WaveForm - Thank you, I will surely keep it.. So I did another render without the shaders, I hope you guys dig it too. Have a nice day.

  • JL-Art
    1 Week Ago
    Very nice thread you've got here. Loads of great work.
  • Prokhor
    5 Days Ago
    Very good job, bro
  • Patov
    2 Hours Ago
    Excelente!!
2 Days Ago

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Bohr hero Perseus
I really like this sculpture Is the work of the Renaissance I would like to finish it I hope you will like Thank you

  • kiteve
    2 Days Ago
    woo***12290;This sculpture is very[COLOR=#333333][FONT=arial]...
  • Patov
    2 Hours Ago
    Magnífico
3 Hours Ago

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Face Hugger
Sculpt,Remesh,UV : ZBrush Normal Map : xNormal Texture : Substance Painter Render : Marmoset Toolbag 2

06-11-14

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And more...

  • ArtBot
    1 Week Ago
    Superb works!
  • niallsimon
    1 Week Ago
    nice sculpt and anatomy there
  • aleksonamission
    1 Week Ago
    very nice ..details are clear and pleasant to the eye..good job
1 Day Ago

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White House Down - Marine One
Hello everybody I did this asset for the movie White House Down last year. The modeling was done in max, the texturing in mari and photoshop. I used zBrush for sculpting the displacement map for the dents on the fuselage. Dennis

  • Webhead
    6 Hours Ago
    Looks great! Nice job!
  • Gordon Robb
    3 Hours Ago
    This looks simply stunning. Can a I ska, did you sculpt the deformations for the hull manually, or with an alpha of some kind?
4 Days Ago

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Nami
Hi,guys This is my personal work "Nami" from the Japanese Animation "One-Piece" I wanted to study female character with figure look. Sculpting and Painting in Zbrush and Rendering in Keyshot. Hope you guys enjoy it

  • Jake Rupert
    6 Hours Ago
    Hi there, Your Nami is a fantastic piece. Just perfect. I really digg this style. Wonder how it would look with an animation/game friendly renderengine...
6 Hours Ago

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alemartins-works.blogspot.com.br

15 Hours Ago

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Shendoo Art
Hi guys! This is my first post. I made in the workshop done by my friend Alvaro Bernades concept by: http://www.schellstudio.com/gallery/thumbnails.php?album=248 I hope you enjoy

  • Webhead
    6 Hours Ago
    Welcome to ZBC! Great first post!
6 Hours Ago

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T-rex scene
Work that I did with the Plano Z studio,in Rio de Janeiro.Worked on modeling,light,materials & textures in all elements in the scene. https://www.youtube.com/watch?v=ONZFtmlKwsU

7 Hours Ago

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7 Hours Ago

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Cormac Mac Cormic
Hey Guys ! I´m here to show one of my jobs,I did this one inspired by J.B Monge´s work. I love the details and creativity of how a small guy use a pig as a horse and things like that,in the J.B Monge´s work.. Hope you like ! High res images here : http://s976.photobucket.com/user/ale_martins/media/final_cmc01__zps412d989d.jpg.html?sort=3&o=3 http://s976.photobucket.com/user/ale_martins/media/final_cmc_zpsbfdaa9e1.jpg.html?sort=3&o=1

1 Week Ago

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new Goblin !
Hello Guys i prepare a new sculpt, I have not find time yet to finish the other one but I have for project to make a piece of my work in bronze for collectors. So I have decide to work on a more simple piece. For the moment the beard is just fibermesh but i need to scuplt it, so i search the best way for simulate the hair like in a bronze sculpture with details but not to much... i will try to post steps if i have time to continue. For those who know my work in 2D and who have my books maybe you will recognize this guys !!!

  • vlad74
    1 Week Ago
    Great start and great idea Jean. Will love to have one of your goblins when you start printing them .
  • Ale Martins
    8 Hours Ago
    Bringing to 3d all your talent ! Great work ! I'm your fan !
9 Hours Ago

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character
Hi, another character creation.

10 Hours Ago

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Dat anatomy
Just trying to get better!

10 Hours Ago

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So I thinking this guy is pretty done! I've done a number of renders trying out some different materials. Kind of funny sometimes how the model looks better w/o the polypainting, at least I feel like it here...

1 Week Ago

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ZBrush Summit 2014
[/URL] Big news! Pixologic is pleased to announce the first ever ZBrush Summit, taking the idea of our periodic User Group Meetings to a whole new level! The ZBrush Summit is a 3-day event happening Friday, August 8 through Sunday, August 10 in Los Angeles, CA and streaming LIVE around the world. Whether you are here in person or at home, experiencing the ZBrush Summit is easy. Stay connected with our live feed. No matter where you are, we'll be there! Register Now! Live and breathe ZBrush with dynamic presentations, panel discussions from a variety of industries and a sneak peek of the newest version of ZBrush with members of the Pixologic Team. Whether you are present in person or attending via the internet, the ZBrush Summit will encourage participation. Your questions can be heard via a live moderated chat window within the [U]ZBrush Summit Streaming Portal. Additionally, you can use Twitter to ask presenters questions about their respective workflows. Workflow related questions will be featured live and on camera! Attendance -- both online and in person -- is completely FREE! So mark your calendars and don't miss this opportunity to be part of the first ever ZBrush Summit! For schedules, registration information, streaming link and much more, CLICK HERE. See you there!

  • maxx10
    18 Hours Ago
    wish list: 64bit of course and ID pass for each sub tool and sub tool grouping a la photoshop layer groups and if it includes keyshot support for matcaps
  • RAMWolff
    16 Hours Ago
    Anyone seen this? http://youtu.be/Dg8KwDUIdLs It's a new book for sculptors created by a ZBrusher. Wonder is he will be mentioned at the summit?
  • HerraPuputti
    10 Hours Ago
    Haha! RAMWolff I really don´t think the book will be mentioned at the summit. Good sales pitch though. Looks like useful book.
11 Hours Ago

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Battle of Cascina - Warrior #03 - WIP
I'm having a huge hard time translating this guy to sculpture from very own sketches by Michelangelo. Some tough problems to solve are relationship between left forearm and left shoulder, relationship between right hand and the pole (not visible here yet), and relationship between head, neck, and back. The original looks both powerful and graceful at once, and sustaining such magic created by the great Master is a real challenge for a novice like me. I will be working on the hands over the weekends. Hope to hear you guys' comments and critiques. Thanks!

1 Day Ago

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Arrow Head
Hello everyone, I am new to Z-Brush this is my first post here. I am 19 years old student from India. I love all aspects of CG and hoping to get some feedback from you awesome people on the forum and get better. This is a head rendered in Renderman took 10 days from start to finish. Started by a basic raw scan by Ten 24. Used z-brush to sculpt skin pore details, give expression, eyes, clothes, drapery background etc. Z-remesher to re-topologize the model. Poly-paint to get texture maps for skin. Hair was done with fiber-mesh and rendered as curves. I'll post some more breakdowns after. Feedback is really appreciated. Thanks

  • harsh
    18 Hours Ago
    Thanks
  • zomnombie
    12 Hours Ago
    Very impressive. I love the look on his face. The only note I noticed is: the texture on the shirt collar changes direction. But that is so minor and does not detract from your piece. The texture on the tie is pretty stellar. What did you do your...
  • harsh
    11 Hours Ago
    Thanks. Yeah I notice that weave pattern turning due to the fall on collar. Yes I sculpted clothes in ZBrush.
13 Hours Ago

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  • zomnombie
    11 Hours Ago
    I had to bring in all the sub tools one at a time into Keyshot. Looking forward to the long awaited GoZ plugin for Keyshot.
1 Day Ago

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Brown Bear Head. Sculpt for CNC production

  • Webhead
    11 Hours Ago
    Unbearably good!
11 Hours Ago

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Morphonauts
these are a new toy line of totally customizable action figures that will be coming out soon.

2 Days Ago

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Thank you for loving this work. It took me about 2.5 months to finish it. I have a little script to share my production process with you.

  • jempix
    22 Hours Ago
    WOW! Great dynamic composition to enhance the look and feel on the flamenco style!
  • dillster
    13 Hours Ago
    EricShawn wrote: He never mentioned using Poser, only Make Human. IMHO...
  • Knacki
    12 Hours Ago
    Not often commenting in last months. Much too much astonishing work in ZBC. But this piece is so extraordinary...even though it already got a hell of well deserved compliments, I just couldn't passwithout. Brilliant from start to end. Very wise use...
20 Hours Ago

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Newsweek cover using zbrush
Very excited to land a cover for Newsweek Magazine. Using a barbed wire mesh insert brush by BadKing, I sculpted a hand in the desert. Render was done in Maxwell Render.

  • Teyon
    20 Hours Ago
    Neat! I like it. Congrats on the cover.
  • seriks
    12 Hours Ago
    very cool. congrats!