More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 9 Hours Ago
Views: 190346 Replies: 355
Insert Multi Mesh Repository by: aurick 2 Weeks Ago
Views: 766832 Replies: 512
ZBrush Summit 2014 by: aurick 4 Weeks Ago
Views: 65314 Replies: 185
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 152561 Replies: 92
ZBrush Interview: Gil Bruvel by: aurick 06-12-14
Views: 20873 Replies: 5
+ Create New Thread + Reply to My Thread
25 Minutes Ago

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Nike Shoes final
All the modeling for the shoes don in ZBRUSH + retop a recent Project i did for ZoDev Studios

  • Diablo
    4 Minutes Ago
    looks great man.
3 Days Ago

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Third Character
This is an older character, but i decided to give him a new pose:

  • nagulov
    1 Hour Ago
    Top notch. Did you do the design as well? I'd never have the patience to stick with a character this complicated, unless it was for work... Also, how much of the hard-edge stuff was done in zbrush?
  • nikudy
    1 Hour Ago
    @farhadnojumi, @nagulov : Thanks ...
1 Hour Ago

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So here's a new sculpt. Things to note -- it took me *slightly* less time to do than usual, which I'll count as progress. Also, I tried to use clay and standard more, in addition to my usual workhorse brush, the clay buildup. It was strange. Sculpting whole hands out of lumps was kinda fun. I used two different ref photos, one for the front and another, similarly posed, for the back -- having both angles helped tremendously. Go figure.

  • nagulov
    1 Hour Ago
    Bonus GenericMuscleMan nobody will look at, along with the usual small wip for the lady nude.
1 Day Ago

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Juliana (wip) - Female Anatomy Study
Hello everybody, This is my first post here, so I hope you like it!! =) This is a personal project that I've been working in my free time to study anatomy. You can find the model at 3dsk.com, and her name is Juliana. It is a working in progress. I hope to post here soon the final image. Thanks, Renato Eiras

  • vlad74
    12 Hours Ago
    She looks really good. Good job.
  • nebular
    8 Hours Ago
    I agree, She looks natural. cool study.
  • Fynn
    1 Hour Ago
    i think her shoulders are a bit too wide and her head is too big (or the neck is too long not sure) looking good though!
1 Hour Ago

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Finished up sketch of my Will Terrell exercise
So here is the finished article of my Will Terrell exercise. I tried not to spend too much time on it as I wanted to treat it as more of a sketch than something to noodle at for hours on end. In the end I was happy with parts of it, I thought I caught the face well and the overall character to a fair amount but the pose is wrong ( posing in Zbrush is a true pain in my ass) and her torso is too long, in Terrells sketch she is much more squat. But good fun was had, hope you guys like it and would love to hear critiques as always.

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"Larva of Stalin" Lamp Edition

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Update and breakdown !

2 Hours Ago

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my new work "Oni-Raijin" Clay Render Zbrush scene

  • Diablo
    2 Hours Ago
    mindblowing as always.keep it up.
2 Hours Ago

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thanks pat really long time since my last post! I successfully finished my internship and hopefully I can show you some of my work next month when the beta starts Now that I moved to Ludwigsburg where the filmakademie is I can start working on some stuff again! In the coming week I will start with a new project and hopefully it will turn out like I imagine... what probably won't happen but I will see. Till then I want to finish my freelance work and today I finished my skeleton.. finally! Let me know what you think and from now on there will be more updates in the future

5 Days Ago

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Ranger Project video/image dump
This is a dump for some WIP and process images and movies for my summer 2014 ZbrushWorkshops course. I used Zbrush for design, polypainting, and some posing, Maya for retopo, UV, and some posing, and Photoshop for some concept work and texture touch ups . Here is what the final piece looked like in realtime, in Maya, viewport 2.0: 101200421 Here is a block-in of the initial proportions in Zbrush: 106084870 Here is what the costume in zbrush looked like before retopo: 99385225 Here is what the retopoed costume looked like in Maya: 106049316 Here are a couple of illustration videos I did in the middle retopo and UV layout just to break up the monotony of those tasks: 106153586 106174279 Here are some thumbnails I did to help generate some ideas about the final pose: 106139120 Here is a quick tutorial on the Dynamesh > Zremesher workflow I used: 106053179 Here is a test of the retopoed mesh in Maya in realtime: 100355201 Here is how I created the etherial flame on the sword: in Maya 106073376 Here are some assorted images showing some WIP progress as well: Textures as polypaint, and unwrapped/applied to UV shells. Retopoed meshes and UVs for final model. I had fun making this project and using it as a teaching tool. Thanks for checking this stuff out.

  • Duncan Fraser
    11 Hours Ago
    THIS IS FREAKING ACE!... Thanks for the info.
  • ArtBot
    2 Hours Ago
    These are truly appreciated. You continue to contribute to the community in a very meaningful way. I also notice that your own work continues to get better and better. Thank you for sharing! Love all this!
1 Day Ago

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31 Favorites and 25Followers.
Giant study
Thank you so much !!! I will probably never finish him . Done with zbrush and photoshop

  • ChrisWillC
    1 Day Ago
    I love your designs man, Top Row for sure. keep up the awesome work!
  • zaliti
    2 Hours Ago
    Thank you so much !!
4 Hours Ago

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Artwork based on Chris Riddell illustration from The Edge Chronicles. Zbrush, Marmoset Toolbag, Marvelous Designer.

21 Hours Ago

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30 Favorites and 17Followers.

  • Dragon
    21 Hours Ago
    Oh wow, SPACE GHOST in 3D, too awesome! So clean and cool looking. Good one.
22 Hours Ago

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Thanks guys, you are awesome!!! Daily Sketch - Flapjack

  • Duncan Fraser
    11 Hours Ago
    haha. Great renders, I really dig that Mario.
  • GuzzSoares
    4 Hours Ago
    Thanks guys!! I'll post some breakdown soon.
9 Hours Ago

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25 Favorites and 20Followers.
go ahead

  • dillster
    9 Hours Ago
    Amazing work and a great theme. Can you elaborate a bit more about how you made it? For instance is some of it real world model as the clouds and hands suggest?
  • yuzijiang007
    8 Hours Ago
    The start we are used to create a full three-dimensional, you can see the white mold our But the results out of the effect is not good, can not meet the needs of our creative So we personally get gypsum entity making the top of glaciers and the rocks...
  • nassosa
    4 Hours Ago
    great concept beautiful execution!
11 Hours Ago

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***12298;Petroleum Hurts***12299;
Petroleum Hurts?Last year, 300,000 barrels of crude oll were leaked in arctic Of marine oil excessive exploitation of the ecological damage caused by nature. Let our reflection moved!! I hope you like it.

  • aidin-crow
    6 Hours Ago
    Great job and Beautiful Mind
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Skull

18 Hours Ago

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Joe Mad Wolverine Print Prototype
A friend of mine, who is friends with Joe, came to me and proposed that we each do a Joe Mad style character. He picked Magneto and I of course picked Wolverine. It was certainly a lot of fun to make and I can't wait to have them both on my desk! Hope you enjoy!!

  • Dragon
    18 Hours Ago
    This is wicked cool... love it.
  • ErnestoBaxter
    7 Hours Ago
    awesome man! Always loved Joe Madīs art.
5 Days Ago

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55 Favorites and 29Followers.
philippe fauraut study
not aiming to copy the work of fauraut, but i used it as a guide. my goal was emotion...

  • kokoro
    2 Days Ago
    thank you michalis! i am glad you not fell off the world, missed you definitely ...
  • Diablo
    1 Day Ago
    nice job doris.her scarf looks pretty neat.keep it up.
  • kokoro
    7 Hours Ago
    thank you, diablo! yes i enjoyed sculpting the cloth, it is fun, but difficult ...
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62 Favorites and 54Followers.
Hi:rabieart the winkles mostly all hand sctulpted with Dam Standard brush. Here I did another render in keyshot

  • Lou Mareno
    7 Hours Ago
    You are an Amazing zbrush artist, and your renders in your gallery are just Fantastic all the best to you Lou
7 Hours Ago

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Hi, I am now working on a new girl, what do you think?

3 Days Ago

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12 Favorites and 4Followers.
updated my Admiral Ackbar. modeled and polypainted in zbrush. rendered in keyshot. C&C most welcome.

  • Gridlost
    2 Days Ago
    IT'S A TRAP ! ! ! ! !
  • acornboy
    8 Hours Ago
    The admiral Ackbar is fantastic! I think I'm like you, Star Wars is one of the things that made me want to get into this business. One technical question, how did you move your polypainted model from zbrush into keyshot? Thanks again for sharing these....
  • will99au
    8 Hours Ago
    Thanks! I duplicated my high poly model, zremeshed and uved in zbrush then projected the high detail and polypaint on top of that. I then exported the new remeshed model with the textures from the projected polypaint.
22 Hours Ago

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Part 2
Also, being a struggling-young artist, made me think of something evil - Thus gonna try something new, selling shirts n stuffs on Society6 (and we'll see how it goes). Check it: society6.com/eyework Thanks for looking! I had fun making it~

  • Fynn
    9 Hours Ago
    thats looking awesome!! are you going to do a full body model? or is it just a floating head? ^^ and how old are you? (i'm just curious :P )
08-09-14

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  • nassosa
    1 Day Ago
    Where is it??? Give a date a least!
  • Ham Sammich
    11 Hours Ago
    my eyes melted pages ago trying to read through and soak up all the info... ...so i've got a question that might find an answer quicker by asking, then trying to dig and search: is there a possibility that 4R7 or zbrush 5 will allow us to fully...
  • Zsoka
    9 Hours Ago
    All very nice and thanx but why can you not have a simple download button for the videos? Some of us like to watch this stuff offline. So simple, so useful but not available. Come on people!
1 Week Ago

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6 Favorites and 4Followers.
Woman Sculpt - Final Render
Hi guys, I spent some time completing my Woman portrait and rendered it with Octane Render Plugin for Maya. I hope you like the final setup and lighting. Anna.

  • Ouran
    1 Week Ago
    Great piece Anna ! My only crit would be to refine the lip detailing.
  • Aerus
    9 Hours Ago
    Thank you guys for the kind comments and feedback. @Ouran: Thank you for your feedback. I'm currently working on my detailing and refinement skills. The only thing that helps is sculpt more, I guess . @Jake Rupert: The woman I chose as reference...
9 Hours Ago

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11 Favorites and 13Followers.
Thanks Bud, Something new..rendered in Keyshot

1 Day Ago

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Butterfly Lamp
Hi Guys , I am Donghua Shi from Shanghai. I love to apply 3d printing to my creation process. These photos are about the Butterfly Lamp designed by me recently. Key parts of the work were finished in ZBrush. The method is not difficult. Just copy and combine the elements together. I have introduced some Chinese papercutting into my design of the work.Hope you like it. Thanks~

  • vlad74
    9 Hours Ago
    Beautiful work!
4 Days Ago

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Thanks for all the comments! :) Here I'm posting an explanation of my process to deal with the scales detail, and a quick texture breakdown showing some layers. Gif texture breakdown: http://imageshack.com/a/img674/9994/kTRH8C.gif

  • locusta
    2 Days Ago
    Great, great work and many thanks for sharing the infos. Incredible that Marmoset makes such great renders. Wow!
  • ayth1
    19 Hours Ago
    Awesome workflow!
  • nikudy
    10 Hours Ago
    Thank you for detailing your workflow. The texture steps gif is great too. Where did you get the scales alphas that you use for the initial displacement ?
14 Hours Ago

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here a new image based on this sketch. My little daughter is coming to this world in a few days and this is how I imagine her sometimes. http://dfer32.deviantart.com/art/Redhead-472036236 hair made in zbrush, exported as curves in 3dsmax and used hair&fur modifier in max. tweaking and lots of tutorial watching got me to this result. I think its rather good.

  • xada
    11 Hours Ago
    ah ahah !! love her!!
  • Diablo
    10 Hours Ago
    lovely work.she's cute.
1 Day Ago

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3 Favorites and 13Followers.
Trying a new direction. Sculpting with asymmetry is fun.....so much still to go but I am enjoying it so I think there will be more.

  • nagulov
    10 Hours Ago
    Nice! Like her shape and face. Some good stuff in this thread.
10 Hours Ago

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3D guy
Hi, I worked on this character on and off for about a month. Here the final results.. I compiled this image using zbrush render images using different materials.

12 Hours Ago

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3 Favorites and 13Followers.
Duncan Fraser - Wip's and Junkbook
Decided to start a new Junkbook Trying to break some habits and try my hand at sculpting without symmetry. I like the new workflow but like everything else it will take some time before I feel comfortable. Wish me luck and here we go with project #1. more soon.

  • vlad74
    11 Hours Ago
    I am not fan of comic heroes , etc but I must say I like this one. Very well stylized and executed piece of work.