More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 1 Hour Ago
Views: 336660 Replies: 684
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 2 Hours Ago
Views: 10942 Replies: 42
Join Pixologic at the CTN Animation Expo 2014 by: aurick 17 Hours Ago
Views: 8485 Replies: 6
ZBrush Summit 2014 by: aurick 10-18-14
Views: 69560 Replies: 186
Insert Multi Mesh Repository by: aurick 10-12-14
Views: 825919 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 159473 Replies: 92
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Step 7 Mask The main way in which I use polypainting is to use Cavity mask or peaks and valleys mask. In nature, what is concaved always has in itself a darker colour or ‘dirt’. That’s why I use darker shades. I turn the mask and on the highest part I apply the lightest shade. I often use free hand brush for painting, plus using Alpha in turns from dots to veins, as I put them in separate layers, so that I can have control over their intensity.Fig007 The main thing, which is important is that whatever you are to do with polypainting, first you have to collect enough reference, to research what is most typical for it, what it looks like and to over colour it, as in the cartoon, so that the human eye will be deceived that this is something almost real and not just to ‘stick’ on it pure photographs. Chapter 3 Lighting and rendering: Step 8 LightCap I use both kinds of lighting: Main lighting and LightCap. When I create new light in the LightCap, if I want for example to make the eye surface react, which is transparent, on diffuse properties of the lamp I set shadows and the opacity at zero, so that there won’t be influence over the Mesh, in specular I change for the different lamps Aperture/Falloff/Strength, as I load Alpha and Textures. In the background of the LightCap panel I loaded image, which I painted in advance. Do experiment! Interesting things come out.Fig008 Step 9 Materials As material I usually load Skin Shade 4, as well as the standard materials. In ZBrush there is enough variety. With the render I used BPR Filters. There are terrific possibilities and the correction in Photoshop is almost unnecessary. The material on the eyes and the lips is toy plastic with black color. After that you need to configure some settings, so the rendering will make them transparent.Fig.9 The main thing in everything is one – yes, technique is always a technique! It is learned. But the most important thing is to put you heart in it, to breath your spirit into the creatures that you create. After all they are the children of your fantasy!!! Be the creator of your world…with love!Fig10 Regards, Ekaterina Pushkarova - Katerin

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I am going to share with you here my experience regarding the making of “Ollie Shuteye and the Spooky” in ZBrush. I hope that you will learn something interesting! The idea about this work sprang from my son’s stunned look, when I showed him an ant…Such a simple thing! Life is the most real inspiration! And so to my mind came up Ollie Shuteye, who with his little flashlight is showing to the Spooky the land where the children live!!!... Chapter 1 Modeling: Step 1 - Sketch In the beginning everything starts with a sphere. So that’s what I started from as well. The most convenient part in the initial modelling for me turned out to be dynamesh in zbrush. I have two stages of work while modelling. The first one I called the sketch. During this stage I modelled the silhouette as a whole and the basic form of the character or the composition. Once I’d done the sketch, I chose, while they were still in dynamesh, to change their poses, because they wouldn’t be rigging in any other animation program. After their composition was ready as a whole, I moved to the second stage.fig001 Step 2 - Dynamesh/Zremesh Holding the separate parts on separate layers, I duplicated each one of them (for example the head only), after which the second mesh was Zremesh to the lowest possible level of resolution of the polygons. Subdividing it at least to level 5, I left only two objects included – the original one / dynamesh / and the new one with the new retopology and on each one of the levels from 1 to 5 I gave a project from the dinamesh object to the object with the new retopology through the use of NoiseMaker and FiberMesh.Fig002 Step 3 NoiseMaker By using NoiseMaker in ZBrush one can achieve amazing results with an excellent effect and fast ‘modelling of a given surface through the use of Alphas. In ZBrush Centra there are good enough Alphas. Just experiment with the slides. Use a particular Noise and then add on top of it another with a different size and mix them. You will see that experimenting could result in various interesting things. If you don’t like any of them, just remove it and add a new thing. And don’t forget before that to make UV in the UV master in ZBrush. Thus Noises, which you add with the UV button included in NoiseMaker, will spread out evenly along the mesh.Fig003 Step 4 FiberMesh After placing Mask on the spots where you want to have Fibers, I personally always start with the basic Fibers from ZBrush, after which I experiment with the slider button, as the main parameters which I use are ***1089;***1072; Lightbox/Fibers/Modifiers/-maxFibers,Length,coverage,gravity. When I find that something is interesting I save it and make a separate lear with the next fiber. Thus the hairs become various and interesting. In nature there is nothing identical. In the same way by using FiberMesh are made the fireflies and the dots. There are certain, more specific settings there though.Fig004 The same is with the grass. With Zremesh don’t forget that, there’s a very fast and good rounding of the forms. As well as with the deformation tab Relax/Polish/Smooth. Step 5 Bump/Alpha I use it very often for the modelling of the bump of the given Mesh Alpha, created by photo reference, as well as ready brushes from ZBrush. By changing the button of the brush from freehand to drag, don’t forget to separate the different parts of a particular Mesh into groups. By having groups, it will always be easier to work with modelling as well as with texturing.Fig005 Chapter 2 Textures and polypainting Step 6 polypainting I very rarely use a photo when creating the texture. I prefer that almost everything is polypainting painted by hand. If I use photographs, then I always reduce the brush’s opacity and add Alpha, so that only certain effects could be seen. With polypainting, I stick to the nature’s basic principle – everything has its primary colour. Having applied it, almost every time the work with layers, which I can control as I reduce the freckles on Ollie Shuteye’s face or increase them. I use Alpha almost always as a type of dotting, spots or small veins in order to create the skin effect. In the end, I slightly sum the things up by using a common colour with very light intensity.Fig006

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Thank You Diablo & Webhead, Cheers here's The Break Down of The Sculpt:

1 Hour Ago

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New WIP - Spider creature
This is my recent sculpt an spider like creature. Tried keyshot first time. All suggestions, comments are helpful for me and will be welcomed.

08-09-14

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  • giullep
    21 Hours Ago
    now the price of zb4r6 is 795$ and after that when zb4r7 is out, how much it cost the bridge to keyshot??? but he must have any version of keyshot..correct? thx
  • ICEMike
    18 Hours Ago
    Hi aurick will the Keyshot for Zbrush have human skin materials and will I have the option to export my mesh with poly paint and fibermesh also?
  • SilentKiller
    1 Hour Ago
    I really pray to God that they have fixed the spirals problem with the Zremesher re-topology. This is the most important thing for me.
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A Sneak Peek at the ZBrush to KeyShot Bridge
A sneak peek at the upcoming ZBrush to KeyShot Bridge: As we finalize ZBrush 4R7 we wanted to share with you this sneak peek movie which focuses on one of the upcoming features: the ZBrush to KeyShot Bridge! This exciting new feature allows you to send your ZBrush scene straight to KeyShot (in one click), allowing for an incredibly easy transition to rendering with KeyShot. Additionally, you will also see ZBrush 4R7's new ZModeler Brush in action as it is used to create the engine. Some of the features shown in the video are: *Single button press allows for high polygon models (without decimation) to be sent to KeyShot *Apply KeyShot materials directly to the mesh *Size, position, and MatCaps® are respected across the ZBrush to KeyShot Bridge *Adjust the HDR Environment lighting to create the perfect Final Render Sit back and Enjoy! B3fQG0FzVAU For more information about ZBrush 4R7 , including release information and previews of other features, CLICK HERE.

  • Mahlikus The Black
    20 Hours Ago
    I am running Keyshot5 on a 3 year old, second gen i7, 2ghz laptop with 8gb ram and it is still pretty fast. I'm talking 5 to 15 seconds refresh, depending on how much I fine tune the render setting. I couldn't believe it when I first started playing with...
  • obzerv
    12 Hours Ago
    absolutely awesome!
2 Hours Ago

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some new works, mars attack fan art and a study of woman head

2 Hours Ago

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a Girl. WIP
Wip

2 Hours Ago

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a Girl
a Girl. Character Concept Provided by Dong-Ho, Kang(aka Wish) Zbrush, Marmoset Toolbag, Photoshop

12 Hours Ago

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66 Favorites and 47Followers.
Hi there fellas!! I´m gonna try to do a character for the Riot Contest. I´ve decided to try a version of Spirit Guard Udyr. The idea is to make him look big and powerful. So here is the blocking start, any crit welcome as always

  • Antone_m
    3 Hours Ago
    Looking great buddy (Y) can`t wait to see more
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Five o'clock tea
HI All! I want to share their experiences I use Zbrush to create models for carving CNC. Some time ago we implemented the idea of 3D carving on 3 axis machine CNC. You can see the working principle. I hope that it is clear and you will enjoy.

  • EgorDD
    7 Hours Ago
    Kruto! Smekalka - ona i v Afrike smekalka!)
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Granny Sculpture
Hello everyone! I want to show you my new sculpture which I've done in Zbrush, and rendered in 3dmax+Vray. You can buy it on CGTrader And print it on this LINK

14 Hours Ago

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Thank's all Here's a better update . No facial hair for this test..

  • Coyotes_75
    3 Hours Ago
    getting better and better each time.
  • artofcharly
    3 Hours Ago
    Very beautifull! I like your shader! Cool, man!
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hey hey once again.. heres another one for you. all sculpting , painting and displacements done in ZB.Rendered in MR. Thanks for lookin..

  • tyrellcorp
    20 Hours Ago
    wow,I usually gauge how good my work is on how many comments I get , so that's 3 strikes in a row..! I best go and do something else.....
  • blueferret
    6 Hours Ago
    You know your work is so awesome its hard to find words to respond with, so a lot of times I just look and say &&*(*^%)%^_%_%$)$% Just How did He do that...... Anyway I have been following your Thread for a long time and really enjoy it.... I must say...
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Homage to the God Viagra !

  • blueferret
    6 Hours Ago
    @ Michalis and Pfc666 Hey Guys thanks for dropping by and giving me nice compliments on my ideas.....
8 Hours Ago

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8 Favorites and 9Followers.
Just a sketch for the night....

07-09-14

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40 Favorites and 32Followers.

  • artmillcaptain
    09-26-14
    "Her Birth" her eyes are so natural and expressive that the viewers can not move their gaze ... the whole beauty of the character lies in there.... Great work on hair and fur , subtlety of her hair complementing the entire look . Requesting if you...
  • strob
    17 Hours Ago
    awesome. what did you use for the hair modeling and rendering? And what is Relicts?, a game, movie, comic book?
  • Masart
    9 Hours Ago
    fantastic.
10 Hours Ago

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a collaboration with Nick Zuckarello he gave me his model to illustrate my texturing in substance painter masterclass in tokyo at the beginning of november 2014 and a quick rendering workflow video https://www.youtube.com/watch?v=nRXX2lML1gA

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Robot Concept
ZBrush & Photoshop

  • Diablo
    10 Hours Ago
    man you work fast.pretty great as always.
17 Hours Ago

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K.A.D.U stands for Kinetic Assisted Defence Unit. Based on a sketch by Fightpunch which I modified slightly. Sculpted entirely in Zbrush.

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Michelangelo's David Bust
Hi everyone, i think it is my 2nd time posting here (or maybe 3rd time, it doesn't matter ) anyways, i decided to Make the Bust of Michelangelo's David, so here you go guys. C&C always welcomed Cheers. Beauty Shot Other Views, rendered in Keyshot Full Views in Zbrush

  • Diablo
    18 Hours Ago
    nice job.
1 Day Ago

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  • Kamezis
    15 Hours Ago
    Oh man, this is awesome.
  • d'Artbot
    14 Hours Ago
    Cool!!!! Nice Job,
15 Hours Ago

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I will So i'm participating to the polycount contest, in the " character " section, so here's my progress. I'm blocking out shapes before i go any further. You can follow my progress on my thread : HERE

  • Diablo
    14 Hours Ago
    So far so good.waiting for the finished one.
14 Hours Ago

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Cow Girl
Here is another sketch. Thanks for viewing.

16 Hours Ago

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Update 11
Hi! I have continued workinng on the face , specially in the nose and mouth. Any thoughts?

  • kinginpink
    15 Hours Ago
    I think you've made some outstanding progress! When I look at the side profile and compare it to a photograph, it looks like the lower lip could be a bit fuller. It looks like the tip of the nose could be built up and refined a little too. One other...
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Orc and Companion

2 Weeks Ago

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Join Pixologic at the CTN Animation Expo 2014
Join Pixologic at the CTN Animation Expo 2014 from November 21st - 23rd in Burbank (CA) as we present renowned film and gaming artists giving live ZBrush demonstrations. In case you haven't heard, CTN is short for the Creative Talent Network and the expo will no doubt be a hot bed for creative talent. Including live demonstrations, networking receptions, master workshops, panel discussions and professional exhibits you can bet this year's expo to be even more popular than last year. Some of the artists appearing at the ZBrush booth (B52) include: Michael DeFeo (Freelance Artist: Despicalbe Me 2, The Lorax, Ice Age 4) Chadwick Dusenbery (Freelance Artist) Shaun Absher (Disney Animation) Dylan Ekren (Disney Animation) Alena Wooten (Disney Animation) Matt Thorup (Disney Animation) Tyler Bolyard (Nickelodeon Animation Studio) Danny Williams (Dreamworks Animation) Leticia Reinaldo (Freelance Artist: Frozen,Tinker Bell and the Pirate Fairy, Muppets Most Wanted) Steve Lord (McFarlane Toys) To learn more about the artists, view some of their artwork and see a presentation schedule, visit the CTN Animation Expo UGM Page. We'll see you there!

  • jubala
    2 Weeks Ago
    they did record CTN 2013 so i'm guessing they will again. here is the link to CTN 20013 http://www.zbrushcentral.com/showthread.php?183073-CTN-2013-Recap-%28D-Williams-J-Drust-D-Qwek-J-Krichevsky-amp-R-Vignone%29
  • Treece
    2 Weeks Ago
    Nice One. Thanks jubala. Many thanks for the links. I recollect I started watching them, but forgot to go back to finish after my missus nagged me to paint the spare room! Don't think she found it funny when I asked her if I should do it in...
  • magbhitu
    17 Hours Ago
    anyone got who's there got any live footage? reports from the trenches?
2 Days Ago

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47 Favorites and 15Followers.
Kept Alive | Creature Concept
ZBrush Dynamesh sketch & Photoshop.

  • NeroX
    1 Day Ago
    Thank you! :-D
  • crumbaker
    1 Day Ago
    looks great, was that rendered in zbrush?
  • NeroX
    17 Hours Ago
    Thank you! :-) Yes, render passes in ZBrush and then comp in Photoshop.
17 Hours Ago

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47 Favorites and 15Followers.
Kept Alive 2
Dynamesh sketch + Photoshop comp.