ZBRUSH HELMET DESIGN with Joseph Drust
This video series has been formulated to provide you with focused, and easily digestible content with one purpose in mind, to create a futuristic helmet with ZBrush. Joseph Drust will take you through each phase of the design process, including Reference, Base Meshes, Procedural Processes, Sculpting, Hard Surface Detailing, and final surface detailing.
Get Started with your lessons, and prepare to be wowed!
FINAL HELMET DESIGN
TOPIC #1 REFERENCE
#2. Reference-Using Reference
TOPIC #2 BASE MESHES
#1. Base Meshes-Introduction
#2. Base meshes-Creating a BaseMesh
TOPIC #3 PROCEDURAL PROCESSES
#1. Procedural Processes-Introduction
#2. Procedural Processes-Extract
#3. Procedural Processes-Morph Target
#4. Procedural Processes-Panel Loops
Check back regularly as we will be posting more videos, and topics in the weeks to come!