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Point Mask
Click points to apply a mask, this prevents that point or multiple points from being manipulated.
Point Mask Point Move
Discover many different ways to move points with this Action, switching Targets and adjusting Draw Size can be a big help to progress your model.
Point Move Point QMesh
Not to be confused with the Point Extrude Action, this acts in the same way but fuses the geometry when two points meet. Watch the Poly QMesh video for more QMesh examples.
Point QMesh Point Slide
Try using this Action for cleaner topology or reordering of geometry if need be.
Point Slide Point Stitch
Edit or fix your model's geometry by stitching points together, try different Modifiers for desired results.
Point Stitch Point Bridge
Select points on your model to bridge new edges, try it by connecting Two Points or as a Ring Target for new unique shapes.
Point Bridge Point Crease
Generate new edges based on points that are clicked, this can create a crease effect when used with Dynamic Subdivision.
Point Crease
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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ZBrush 4R7: Released! by: Pixolator 3 Days Ago
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02-28-15

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106 Favorites and 117Followers.
Hank
Diablo...thanks again ! Ouran...thank you! each character took me like 2-3 weeks! I will link the lowres models here soon! D o m i...thank you! each character took me like 2-3 weeks! jan19 ...oh yea I got it ! thank you ! nebular...thank you! AntonKoz...thank you! Takai...thank you for kind words! I will link the lowres models here soon! Kev Sutherland...haha cool ! happy you enjoyed the game, check their facebook and their website to get more ! LeChris...oh thank you! happy to hear that! no all Zbrush sculpt, I`m trying to learn Marvelous maybe soon if I find time! sleepyhead...thank you! sure! I`m waiting to get some shots form the Studio! living_for_cg...thank you buddy! mokhlesim Ali jan! ARASH-B...thank you Arash! keep rocking! Masart...thank you! thanks eveyeone for the kind words! and "Hank" model

  • PabloV3D
    03-12-15
    amazing portfolio man! congrats!
  • HoOman
    03-14-15
    great works, love it!
  • Cosmick
    4 Minutes Ago
    somehow I missed this awesome thread one day 50 years from now I will be this good (maybe)
1 Hour Ago

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Hey, everyone This is my last sculpt based on a concept by Adrian Smith Hope you guys like it, and any comments are welcome.

11-05-14

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War Machine
Wow, the layout of Zbrush Central has changed so much since I last logged in... Almost forgot how to post. The work here though remains steadfastly amazing as ever. I've been freelancing as a generalist for nearly 3 years now and I'd like to get back into character design work. Below is an old project from 2008 which I have in essence rebuilt from scratch. It was collecting dust on my hard drive when I showed it to a mentor who advised it would make a decent portfolio piece/Zbrush Central post if we jazzed it up a bit. Tutorials included as well, and I'd also like to share with you the full decimated model via download links below. (If anyone cares to make a 3d print of it please let me know, I'd LOVE to see that) Thanks for viewing! Looking forward to sharing all I can with the Zbrush community. Model DL Links Torso https://www.hightail.com/download/UlRSeFVkWkJ0NjhFSzhUQw Legs https://www.hightail.com/download/UlRSeFVkWkI4NVVYRHRVag (Fullscreen HD recommended) Turntable CIdlJTdhNa0 Tutorial ExaC1L74HFM Breakdown Edit: Figured I'd throw in my generalist demo reel as well. Thanks again guys! Demo Reel shlP1dHezyo

  • hal8999
    23 Hours Ago
    Hello, printing process started (slowly but it started). Here some raw quick shots after firsts prints: pieces are raw, still need to be cleaned and finished. Mattia
  • JGrundfast
    3 Hours Ago
    That is SO COOL!!!!!! I'm really impressed with how much detail you were able to capture. What's the scale?
1 Day Ago

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Heavy Mech
Hey, everyone I've always been looking toward this site for tips and inspiration while learning zbrush and am excited to start posting! This is my first post, and I hope to add to the great community. This was created with 4r7 with help from the new zmodeler tools and rendered with the keyshot bridge and comp'd in photoshop. There was a variety of inspiration and reference from sites like artstation, pinterest, and the gallery here, especially "War Machine" by Joe Grundfast. In the future I hope to give it more detail and wear. Hope you guys like it, and any comments are welcome.

  • Masart
    11 Hours Ago
    great work,
  • Phönix
    7 Hours Ago
    Great work! And funny side note: At the very first picture I misinterpreted it's big left arm shield for the head and its actual head for a right shoulder part. Made it look to me a lot more little and some kind of a nasty gobbo like mech....
  • Takai
    1 Hour Ago
    Super Awesome mech! I like the feeling of weight and power it conveys.
1 Hour Ago

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  • last1o2
    1 Hour Ago
    Here is the turnaround
1 Hour Ago

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Here is update to girl with ax

2 Hours Ago

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4 Favorites and 3Followers.
An Ice Troll.

2 Hours Ago

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3 Favorites and 6Followers.
Heath Ledger's Joker
loved his performance march 14 2015

3 Hours Ago

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The Vision
the more info I have, the better my sculpt... this was done when all I had was a couple of images on the net that were teasers.. I will be revising this one eventually!! march 5th 2015

16 Hours Ago

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VoroN-art paulhpaulino lillababe Thanks! LACKO About 1 million I think, I used decimation master. thanks! Buzz Lightyear (concept by zatransis)

  • Cosmick
    4 Hours Ago
    amazing stuff
3 Days Ago

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27 Favorites and 15Followers.
some process

  • Clintus Maximus
    4 Hours Ago
    Wow gorgeous work thanks so much for sharing!
4 Hours Ago

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9 Favorites and 7Followers.

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Hawkeye
This is when I started to pay little more attention to how the model should look after posing.. from the moving, scaling and rotating, i tend to forget about repositioning and anatomy... February 19th 2015... there were a few things in between... but I need to redo them... I know too much now not to make the changes.. driving me crazy!!lol

5 Hours Ago

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Samuel as Nick Fury
I need to find a great zbrush clothing tutorial, the collar of the jacket has always been super hard for me.. wish I had the money to do an actually class in this stuff..lol life would be so much easier December 29th 2014 (my birthday!!)

6 Hours Ago

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XV104 Riptide - head
Here is the Head of the XV104 Riptide Battlesuit

6 Hours Ago

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5 Favorites and 2Followers.
XV104 Riptide - Energy Shield
Energy Shield for the XV104 Riptide

6 Hours Ago

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Ion Accelerator
more angles of my Ion Accelerator Pew Pew!

2 Weeks Ago

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The Order 1886 Team Post
Hey everyone! My name is Adam Skutt, I'm the character lead over at Ready at Dawn. A bunch of us wanted to share some of our artwork with the Zbrush community. This was a great project to work on, there were so many talented artist involved in creating these assets. All of these images were rendered in Keyshot and sculpted in Zbrush Scot Andreason did the hair cards for Lakshmi, Majid Esmaeili sculpted the male glove and the weapons holster that was shared by most characters. If anyone has any questions feel free, beware of nudity! Enjoy! Galahad high poly renegade Galahad head and knight gorget sculpt Galahad prisoner head sculpt Lakshmi high poly This is the sculpt of the Elder Lycan, Jordu Schell and Tobi Kwan created the concept Lycan Soldier sculpt, concept by Jordu, Tobi - and I had a some input as well for musculature and anatomy Lord Hastings head high poly, base and wrinkles sculpted by me. Blendshapes by Darcy Korch Hasting nude body seen briefly in game. Hands were sculpted by Darcy Korch artstation Facebook

  • iskon
    2 Days Ago
    Superb work guys!
8 Hours Ago

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15 Favorites and 13Followers.
This is another rendering. I've tried to capture a more moody feel...

  • Diablo
    7 Hours Ago
    I like the SSS effect on his ears.nicely done man.
7 Hours Ago

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Andrew Wyeth project
Started this project a long time ago and I finally got around to finishing it. Started off as my project for Kris Costas Character Creation course on Visualarium. Due to life things and work I was not able to finish it at that time. Now that I have time I decided to push ahead. This is a dedication to my favorite artist and painter. I took his painting of "Young Fisherman and Dory" and pushed it a little farther like adding a sand ground, shells, and water. Took some elements from some of his other paintings like the style of the boots. If you search their is a painting called "" that I based those off of. Also the background is a quick watercolor picture that I did in photoshop to express his mastering in watercolor. Didn't want to over populate the scenery with other references, so I kept it open which is much like his paintings ironically. I plan on rendering him out later with proper materials, but for now I just wanted to finish sculpting him and move on to other projects I haven't been able to work on in the past years. Suggestions or any ideas are welcomed as well. Take it easy. -Chris Clauser Original Painting by Andrew Wyeth. You can find more of my work at http://chrisclauser.wordpress.com

18 Hours Ago

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Thank you for the feedback guys, Sebaastian, I agree with you on the legs thanks for pointing that out, I corrected this So here's an update on that muay thai fighter, some tatoos and redifined legs and hands , it's still a work in progress, pose is just for render test purpose, clothes are still undone.

  • Sebaastian
    16 Hours Ago
    Hi looks good but the proportions are still off hand seem to short, legs to long still, nipples a bit down. Here is a fast overpaint.
  • cydethan
    8 Hours Ago
    oh man, thanks, that's so useful and constructive feedback and I still have much too learn, I'll correct that for sure ! thanks again for your help sebaastian, you have that compass in the eye
1 Day Ago

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the 11th Doctor
learned a lot about patterns on this one January 4th 2015

  • Isunoj
    11 Hours Ago
    I think its models has great potential , but it is necessary to study a little more anatomy. keep it up and good luck.
  • artfollowsme
    8 Hours Ago
    thank you.. My strength for now is my desire to create ,unfortunately i don't have the background in anatomy. I'm learning as I go. I picked up a few books and a lot of youtube ... thanks for the pointers!!
8 Hours Ago

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22 Favorites and 9Followers.
Re-rendering zbrush4R7 keyshot5 skin texture

8 Hours Ago

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7.5 head proportional system
I did this Dynamesh sculpt to show the 7.5 head canon. Remember you dont have to stick 100% to it, its just a guide. This sculpt isnt totally finished, but has enough information to show what I intended it for. For anyone interested she was started from Zspears, after pushing her basic volumes, I transferred her into a Dynamesh object, eventually used Zremesher to then project details back on lower sub d model. She was rendered in Keyshot 5.2 Zbrush special edition, with one single disk light on each model. Hope you find this useful.

2 Days Ago

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Tired Soldier
Hope you like this guys

  • Takai
    21 Hours Ago
    Very neat character! Did you make him up or is he based on somebody?
  • Withamin
    10 Hours Ago
    Thank you Takai. I made him up by myself but unconscious of mine help me out for sure.
  • Diablo
    9 Hours Ago
    great job Amin.like the stubble.keep it up.
2 Days Ago

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Smokestack Tony Bust
A quick 4hr bust I did on my free time. Watched an episode of The Sopranos and wanted to sculpt a mob style character. Done all in ZBrush. https://chrisclauser.wordpress.com/smoketony/

  • Paul Marx
    14 Hours Ago
    Impressive! Awesome technique! Great likeness!
10 Hours Ago

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Here are some screens of the rest of her body which is pretty undefined. I am going to clothe her, so I am thinking maybe she doesn't need too much definition.

2 Days Ago

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heh... Unrelated fiddling about.

  • jan19
    1 Day Ago
    Very different, Mealea, but very beautiful. :-)
  • MealeaYing
    10 Hours Ago
    @Slocik: Thats because you are looking at it from the wrong angle, try taking it out of your mouth and sit down on it instead! GRIN! @Jan: Thanks! @Jack: Why not?!?! They kicked the Soviet Union out, theres no telling what they are capable of!
1 Day Ago

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  • nuzzletops
    13 Hours Ago
    Nice renders, are you using UE4 or something else?
  • last1o2
    11 Hours Ago
    no just BPR render from Zbrush and then photoshop. I am using Unity to make the game.
11 Hours Ago

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Thanks for the replys guys Here's an update, I'll post textures later once I've cleaned them up a bit. Let me know what you think.