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Architectural Design - Part 1
This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.
Architectural Desig … Architectural Design - Part 2
Now that you have your base building model ready after watching Part 1, let's modify your base model more with the ZModeler Brush.
Architectural Desig … Architectural Design - Part 3
Start this lesson with an introduction to Surface Noise, this will be used later to add more detail to your building. ZModeler is used again to create seperate assets for Alpha creation.
Architectural Desig … Architectural Design - Part 4
Now that you've created tileable assets from Part 3's lesson, let's create Alphas with help from the 2.5D features.
Architectural Desig … Architectural Design - Part 5
Using the Alphas created in the previous lesson, it's time to apply them using Surface Noise. This technique adds detail to your skyscraper, giving it a realistic effect when rendered.
Architectural Desig … Architectural Design - Part 6
We now have a fully modeled skyscraper building, let's render it with the ZBrush to KeyShot Bridge!
Architectural Desig … ZModeler Introduction
This video introduces you to the ZModeler Brush and a few of the basic functions you will need to get started.
ZModeler Introduction
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11 Minutes Ago

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68 Favorites and 51Followers.
Thanks Atomizzer! Other personal work. Inspired in Irakli Nadar’s ilustration.

11 Hours Ago

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142 Favorites and 72Followers.
Hi All! Here a small illustration to my work. Using brushes InsertMesh.

  • Knacki
    3 Hours Ago
    Finally TR Congratulations Andrei.
  • Grin
    3 Hours Ago
    Krasota to kakaya - Lepota!
  • marekf3h
    34 Minutes Ago
    You are very talented. Congratulation. Only one thing I don't like. She's hand. Did you think she have to old hard working hand? She have hand of old woman. I know she lives in the countryside. She working hard... so sorry that I "get smart" about these...
4 Days Ago

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18 Favorites and 10Followers.
Hey guys. Thanks. The sculpting of these dinos were started and completed in Zbrush. Hasbro has many internal Zbrush users as well as a host of mechanical experts that work out the function and articulations of the toys. The larger Green dino had the most mechanical components of all of the sculpts that I worked on. The art director and I discussed the price points of the toys, how much articulation and mechanical components we could have in the toys. The Green one has lights, sound and 5 points of articulation while some of the simpler ones have only 2 points of articulation with no sound or lights. More bells and whistles = more cost. There were several advantages of working in Zbrush for the project verse traditionally or with other sculpting packages some of which were that we could do many different variations of articulation adjusting for cost or exploring different ideas for movement, change sizes quickly and make edits in minutes. Saving time...saving money. In the end some sculpts were used with a lot of articulation at medium to larger sizes but also the same sculpt minus the articulation points were used at smaller sizes. Same sculpts but just without all of the different components thereby offering another product to put in the cart. Zbrush was a champ through the entire project! There's simply no way that I could have done this project with it. The general process went like this: The art director approached me with the project to do some initial character sketches of the dinosaurs that he had in mind. This is for Playskool so they had to be cute and fun. As posted above I generated some 2D sketches of the dinos and made some general color suggestions. The art director gave some notes about the line up of characters and we presented the results (sketches) to the team. They love the sketches and gave me the green light to do the sculpting. Before starting the sculpting my AD and I discussed price points, articulation, deco and colors. Then the sculpting began. For the larger dino (Green one) a foam model was built internally so that the mechanisms could be established. That was handed off to me then (photos only) to do the digital sculpt. I did not do any of the internal structures for the mechanical components. That's the job for the engineers. My job was mostly aesthetic. Make them mean but in a 'cute' sort of way I think is how it went. Anyway, here are a few breakdown images of how the project came together in Zbrush. Some really neat videos of the internal mechanisms for the dino. http://www.warnermcgee.com/dino/Dino_Mech.mov http://www.warnermcgee.com/dino/Dino_Mech02.MOV

  • titaniumapple
    7 Hours Ago
    Love this - I'm actually working with the guy who did one of those mech videos, recognized his voice straight away! Both of you are geniuses! Warner - do you collaborate on projects? Would be great to talk - adam@creatinguniquetoys.com ...
  • Warner McGee
    4 Hours Ago
    Wow! Top Row!! It's awesome to be recognized amongst this ocean of Zbrush talent. Thanks for that! And thanks for all of your comments, mentions and supportive emails. Very much appreciated. Cheers guys!
  • nebular
    42 Minutes Ago
    That's amazing. Tanks for sharing and congrats for top row!
05-26-15

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88 Favorites and 49Followers.
Thanks! Yep, its KeyShot. Thank you Michalis! Actually, you had more to do with it than you realize, I did the rigging in Blender. I have some more things to learn, weight painting and how to get the bones properly rotated before I attach them to the object. From there it's just a matter of getting good at it I think.

  • kryats
    3 Days Ago
    looks cool paleo
  • paleo3d
    3 Days Ago
    @kryats : Thank you , glad you like it. @Michalis : Thank you , you honor me... ( Best of luck for tomorrow's Referendum...)
  • cgmystic
    43 Minutes Ago
    paleo3d: Liking your post#2119 ...
47 Minutes Ago

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2 Favorites and 2Followers.
Up In The Gallery - new short film
My latest shortfilm is just finished and posted to Vimeo. "Up In The Gallery" is visualized from Franz Kafka's hallucinatory short story "Auf der Galerie" from 1917, offering an abysmal view on both woman's and artist's place in society. The film is made as 'digital stop-motion' - animating the characters by hand, and frame by frame. Sculpting and texturing is done mainly in ZBrush, animation and rendering in Blender/Cycles. Watch here: 128860905

3 Days Ago

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Spend some more Hours on Lara, mostly on the tank-top. I think i will have finished the base of all of the objects (arrow,bow etc.) soon and then i can focus more on the details of every part. Also worked first time with fibermesh to generate hair of the arrow and eyebrows. The Materals are ofcourse not final, just a quick-shot As this is my first more realistic character, any critique or advise is very welcome! Thank you!

  • Daniel Biggers
    1 Hour Ago
    Hey there. I see your first girl you posted came out looking nice. Good job! This last one you have posted is looking very good. Keep up the good work. If you would like a critique I would say focus a bit more on the bridge of the nose between the two...
18 Hours Ago

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227 Favorites and 143Followers.
BPR comic style
Hey guys! I’m working on something new that probably has legs for a new tutorial on rendering a comic style using ZBrush BPR. Hope you guys like this quick test.

  • nebular
    10 Hours Ago
    Wow, very cool results! Can't wait to see some more
  • sadicus
    8 Hours Ago
    That looks really cool!
11 Hours Ago

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Hey Daniel, sorry for the delay but here are the wireframes, with and without sub_d @ Cagnazzo: it will take now no more than 1 day, it took then something like 1 week to deal with Zmodeler

  • Daniel Biggers
    1 Hour Ago
    Nice work thanks. Very good for using the newest features in Zbrush.
5 Days Ago

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6 Favorites and 11Followers.
Just realised I hadn't uploaded this with my other Fantasy Flight Miniatures. Here they are... Only one left to publish from FFG.

  • JabbaDaGrif77
    3 Hours Ago
    Dude! Beautiful work! I also worked on Forbidden Stars. I did the Chaos ships. I should post those sometime! But gorgeous work on all of these. So very clean.
  • Gordon Robb
    2 Hours Ago
    Thanks mate. I look forward to seeing your work. My game arrived today, but haven't looked at it yet.
  • JabbaDaGrif77
    2 Hours Ago
    Nice! I just got my copy a week ago. I still haven't played it, but hope to soon! Lots of rules to read, haha. Love these renders, though. I really need to render out some beauty shots of some of my work and actually start posting on here.
3 Hours Ago

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26 Favorites and 6Followers.
Getting real ...
Ebony and Ivory ;-) From virtual to real. One more example of the DNA formbashing experiment.

01-05-10

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Hey Thanks everyone, been too busy to really post much! armstrongnt: Thanks for buying the DVDs! Here are some of the alphas that I used on the Dvd all are available here and were created by artists on ZBC, It can be a bit hard to find them.

  • Wolverine Fan
    05-21-15
    No word to say exept: " My compliments for this great & amazing work "
  • dopepope
    05-21-15
    This thread is very long, and I may have missed it where you explain the way you captured the likeness' of the characters. Were they initially 3D scans of the actors? or did you sculpt from scratch? Either way the work is absolutely stellar! I'm just...
  • Wolverine Fan
    05-21-15
    This is such a great work, Congrats man!
5 Hours Ago

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Design mask for Vacuum Forming
Design mask for Vacuum Forming Mask design for Vacuum form molds Forming Machine in Manufacturing and Metalworking Plastic Equipment and Supplies

5 Hours Ago

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86 Favorites and 28Followers.
DragonArmor
Hello guys, here a new project, this is the first render, others will come soon, I hope you'll like it

8 Hours Ago

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70 Favorites and 43Followers.
Macbeth (wip)
Long time no post, been quiet busy lately and currently just finished a freelance job...so I've only just started to get my rhythm back this week. Slowly chipping away on him and still blocking out some of the gear. I recycled/adjusted the head and body, simple extracts for the gear and made some custom insert brushes for the patterns and stitches. CRITS MOST WELCOME (caps intended). Cheers!

  • Chimz
    5 Hours Ago
    That's all kind of awesome. Love it!
2 Days Ago

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Predator: The Huntress
Hello All, Long time no post here after changing my job from 3D modeling for Films to Lecturer at Rangsit University in Thailand. Couldn't believe so much paperwork being a teacher in my country LOL Here's my latest work as a Demo piece for my upcoming ZBrush to Marmoset Workflow Book (in Thai language) for Local Students in Thailand where I teach digital and physical modeling. Starting off with a loose concept on pen and paper then utilized ZBrush to rough out the form. ZBrush's used to give a rough color feel and Substance Painter's used to finalizing textures. Finally used Marmoset Toolbag to render the output. It's my first time with Toolbag 2.17. ZBrush grabs

  • SolidSnakexxx
    1 Day Ago
    AgoZOMBEAST, Thank you so much. Glad you like it. I noticed I set the Far DOF too high in Marmoset Toolbag and the hands area bit pale...Sometimes you don't notice things til it's posted. LOL Thanks again!
  • Atomizzer
    5 Hours Ago
    Wow, really good Idea and really good stuff too, want see more of your work
1 Day Ago

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4 Favorites and 7Followers.
I think I'm done with his head, might change his beard a litlle.

10 Hours Ago

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3 Favorites and 1Followers.
Sketchbook and odd work by Petur Arnorsson
Hi everyone, it has been a while since I posted last time on ZBrushCentral so I have decided to open up a new sketchbook. Finally I have time to work some more on this puppy. Detailing and Texturing coming up next and some other stuff.

9 Hours Ago

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Pink's portrait
https://www.facebook.com/reza.asaie

  • Diablo
    6 Hours Ago
    looks just great Reza.keep rocking.
1 Day Ago

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Slight update on the Orange Speeder Bike. Just freestyling the engine. Figured I would go with a flathead/ super blown inspired engine. Will probably have to move the air stacks on the side to fit in the engine bay, but will see. Thanks for stopping by, C&C's are most welcomed and appreciated.

  • Diablo
    1 Day Ago
    well this is a pretty neat hard surface work.great use of ZMod.keep'em coming.
  • truubluu
    7 Hours Ago
    Thanks so much Diablo
11 Hours Ago

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108 Favorites and 52Followers.
hedgehog
i might be the first one this year with an autumn image, but to me hedgehogs and autumn belong together :-) ... zbrush, blender, photoshop, as usual...

  • TribunMaximus
    10 Hours Ago
    Hello Doris, but you're also very diligent! This again looks so alive! I feel the love of life and all life forms that make up your art. You transport feelings and that's awesome. Looking at the image, I must immediately think of old tales and the...
  • kokoro
    7 Hours Ago
    thank you tm, your word are very poetic :-) ...yes, nature is everything for me. so glad it comes through in my work.
8 Hours Ago

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6 Favorites and 4Followers.
Dark Commander : Mark 1

6 Days Ago

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7 Favorites and 5Followers.
Red Rocks
New realtime rock render in marmoset high poly sculpted in zbrush https://www.artstation.com/artwork/red-rocks-e92302b1-ef1d-45f1-b476-4dde7f6e349d

  • _Orb
    23 Hours Ago
    He means it's not a render, but it's a low polygon mesh with a normal map, same process used in video games. You could rotate or play/jump in "real time"on this rock scene pretty much. The same way you can rotate "real time" on this work of his...
  • 3dds
    20 Hours Ago
    yep, they look nature-made. Nice work!
  • sadicus
    8 Hours Ago
    Nice sculpt! Would look great in Unity.
2 Days Ago

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128 Favorites and 74Followers.
Ruy - fan art. Based on the awesome concept art by Max Grecke.

  • Diablo
    2 Days Ago
    hehe.coooool.I really like his face.keep it up buddy.
  • Likesyrup
    9 Hours Ago
    Beat me too the Ryu, snooze you loose great job.
4 Days Ago

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WIP, still working on it from this concept by SoonSang Hong Will be doing Hair and lighting and posing eventually.

  • Likesyrup
    10 Hours Ago
    @Atomizzer thanks man
11 Hours Ago

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Wogers Summer 2015
A couple of characters that I've made this summer so far, hope you like them

1 Week Ago

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47 Favorites and 19Followers.
thanks diablo here is an update on charlie The next step is to detail the clothes and then I will start to rig him

  • n1agara
    1 Day Ago
    Great job Fynn! I really like how you painted the skin. The only this I feel was in the concept and not here is freckles on his face :P Looking great!
  • Duncan Fraser
    1 Day Ago
    haha AWESOME!...charlie is looking great. I am looking forward to seeing him move....or at least posed. Great work
  • AJ Jefferies
    12 Hours Ago
    He looks great! I love the forms.
6 Days Ago

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Alien Baltan
Hi everyone! I've been a member of ZBrush Central for a while now, but this is my first thread, to share some of my work. Ultraman Fan Art. Maya and Zbrush for modeling, detailed in zbrush, textured Mari,rendered in keyshot.

  • dopepope
    1 Day Ago
    Very faithful creation. Looks amazing!
  • aidpad
    12 Hours Ago
    Thank you all!
13 Hours Ago

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Some further progress on this guy. Still working on his armour and some other extra detailing.

14 Hours Ago

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Stuff and Things
Hi, everyone. I wanted to share my first 3d work. Tools: ZBrush + Blender. Not too happy with it, but I learned quite a bit about form and how to think in 3d, so hopefully future stuff will be much better. c&c welcome.

20 Hours Ago

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Violet_03 Rose_01 Rose_02 Violet_01 Violet_02 Cheers! Piotr.

1 Day Ago

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Russian
Chimz, thank you very much! Spirit3d, thankyou! Rory_L, thank you! Here's a slightly different version of the image. I hope you enjoy!

  • Intervain
    22 Hours Ago
    that's great, I always loved traditional Russian costume... great choice of topic
  • Andrei Poddubny
    15 Hours Ago
    Syrus, thank you! Gusss, thankyou! Congratulations on the top row, too! LVXIFER, thank you very much! ][-][4Z4R][)), thank you! Likesyrup, thank you! D'Artbot, thank you! Intervain, thank you very much!