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Architectural Design - Part 1
This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.
Architectural Desig … Architectural Design - Part 2
Now that you have your base building model ready after watching Part 1, let's modify your base model more with the ZModeler Brush.
Architectural Desig … Architectural Design - Part 3
Start this lesson with an introduction to Surface Noise, this will be used later to add more detail to your building. ZModeler is used again to create seperate assets for Alpha creation.
Architectural Desig … Architectural Design - Part 4
Now that you've created tileable assets from Part 3's lesson, let's create Alphas with help from the 2.5D features.
Architectural Desig … Architectural Design - Part 5
Using the Alphas created in the previous lesson, it's time to apply them using Surface Noise. This technique adds detail to your skyscraper, giving it a realistic effect when rendered.
Architectural Desig … Architectural Design - Part 6
We now have a fully modeled skyscraper building, let's render it with the ZBrush to KeyShot Bridge!
Architectural Desig … ZModeler Introduction
This video introduces you to the ZModeler Brush and a few of the basic functions you will need to get started.
ZModeler Introduction
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+ Create New Thread + Reply to My Thread
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Russian
Chimz, thank you very much! Spirit3d, thankyou! Rory_L, thank you! Here's a slightly different version of the image. I hope you enjoy!

  • Diablo
    45 Minutes Ago
    congrats for the Top Row Andrei.deserved it.
  • Jhon_Erick
    17 Minutes Ago
    really amazing you could show a little workflow ... congratulations
  • SolidSnakexxx
    15 Minutes Ago
    Congrats on Top Row...Well deserved!
04-25-12

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Sorry for the late reply. I was waiting for the official letter from SPECTRUM to arrive as the piece "Lady of Naga" has been chosen to be included in this Fantastic Art Book #19. Again thank you all for your kind comments! Here's the top part of the letter! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ @KC-Production: Thank you very much. Really glad you like this piece. @ajkjk: Thanks. I thought people might like a quick run down on the Bronze making. Glad you like it. @Wetterschneider: You are very welcome. I must thank you for visiting this thread! @johndavidgrimes: Thank you very much. Indeed, ZBrush is also a great tool for testing out Patina before the actual coloring of the Bronze begin. @infestedivy: Thx you! Pleased to know that you like this work of mine. @slord: Thank you. The Patina work's quite a fun process by itself. Really fun doing this project. @VictorHD: Thank you so much for your kind words. Really happy you like it. @dongzi: Thank you!

  • -Storm-
    04-25-12
    Fantastic work man! And very well deserved! Congrats
  • comic_craig
    31 Minutes Ago
    Great looking stuff. So much work- but the process and final product is beautiful.
2 Weeks Ago

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@Andre_Lopes: Yes. Ive made a proxy of the entire model in zbrush first, then used max for the highpoly. Exported everything to zbrush to add detail. Here is a breakdown of some parts guys, hope that helps.

  • Cyril Farudja
    1 Week Ago
    awesome design/sculpt and details! especially love the way you manage pattern. outstanding job !
  • subdproxy
    1 Week Ago
    Great work! Thanks for the breakdown and explanation.
  • tiagori
    33 Minutes Ago
    Im glad you liked it guys! Thanks! Jeb72 - The ornaments/engravings was done in photoshop, then imported into zbrush for thickness and further detailling. Hope that helps.
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  • Wyatt
    1 Hour Ago
    Had to look this one up. Cool concept. Excellent sculpt.
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Alien Baltan
Hi everyone! I've been a member of ZBrush Central for a while now, but this is my first thread, to share some of my work. Ultraman Fan Art. Maya and Zbrush for modeling, detailed in zbrush, textured Mari,rendered in keyshot.

  • SolidSnakexxx
    10 Hours Ago
    Whoaa....Baltan!!! Another Ultraman's nemesis. Love your rendition of the beast!
  • dopepope
    2 Hours Ago
    Very faithful creation. Looks amazing!
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Josie
Project done in partnership with 2cgvfx using ZBrush + Mari + Arnold Render. I used a Basemesh scanned and made some adjustments in zbrush, all painted texture maps in Mari and rendered in Arnold. I will soon make available all files at gumroad:www.gumroad.com/henriquecampanha/follow Basemesh provided by www.facebook.com/2cgvfx. A little more process: https://www.artstation.com/artwork/josie

  • LeoAMD
    2 Days Ago
    Youv'e captured it. The eyes have a soul! Well done!
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More Images!

  • TomatoVFX
    1 Hour Ago
    man that's amazing stuff
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Skye likeness practice
Hi guys, I've just finished up this likeness I've been working on for fun. I used Skye Edwards as reference, hope I was able to get it close. Please feel free to let me know what you think. She's all done in zbrush with fibermesh for hair and composited in photoshop. Thank you

  • Diablo
    2 Hours Ago
    looks just wonderful.love the hair.also your Centurion is really nice too.keep it up.
  • TomatoVFX
    1 Hour Ago
    I agree with Diablo that's magnificent piece
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The Order 1886 Team Post
Hey everyone! My name is Adam Skutt, I'm the character lead over at Ready at Dawn. A bunch of us wanted to share some of our artwork with the Zbrush community. This was a great project to work on, there were so many talented artist involved in creating these assets. All of these images were rendered in Keyshot and sculpted in Zbrush Scot Andreason did the hair cards for Lakshmi, Majid Esmaeili sculpted the male glove and the weapons holster that was shared by most characters. If anyone has any questions feel free, beware of nudity! Enjoy! Galahad high poly renegade Galahad head and knight gorget sculpt Galahad prisoner head sculpt Lakshmi high poly This is the sculpt of the Elder Lycan, Jordu Schell and Tobi Kwan created the concept Lycan Soldier sculpt, concept by Jordu, Tobi - and I had a some input as well for musculature and anatomy Lord Hastings head high poly, base and wrinkles sculpted by me. Blendshapes by Darcy Korch Hasting nude body seen briefly in game. Hands were sculpted by Darcy Korch artstation Facebook

  • deathwish
    20 Hours Ago
    this is some really impressive stuff, i bet the poly level is quite high on some of these, the first one has some really nice detail - the worn cuffs and tattered parts of the jacket is a nice touch. great work.
  • SolidSnakexxx
    11 Hours Ago
    Top row stuff! Amazing models! The level of detail's just crazy!
  • TomatoVFX
    1 Hour Ago
    I bought the game for PS4 and the graphics were like wow amazing work guys , really that's impressive work . the architecture work is amazing too .
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Pink!
https://www.facebook.com/reza.asaie reza.asayi@gmail.com

  • SolidSnakexxx
    10 Hours Ago
    Really amazing and great achievement on the likeness! A Very beautiful piece
  • TomatoVFX
    2 Hours Ago
    awesome work man and it's so fine
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  • SolidSnakexxx
    10 Hours Ago
    Love your Dick Smith sculpt. Spot on!
  • TomatoVFX
    2 Hours Ago
    I really like how you capture the face expressions good job mate
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Test Rider
Using a couple of my previous sculpts and creating a new scene. The bike was built in Blender, the rest was ZBrush.

  • TomatoVFX
    2 Hours Ago
    great work man ! i really love to see it rendered
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Heisenberg
Hello everyone! This is my first work. I created this inspired by the series "Breaking Bad"!

  • d'Artbot
    1 Day Ago
    Damn!!! Really good likeness, curiuos what your next project will be.
  • SolidSnakexxx
    11 Hours Ago
    The likeness's spot on! Great result.
  • TomatoVFX
    2 Hours Ago
    awesome work man ! the best
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Cristo
New Piece ZBrush , 3Ds Max and Vray

  • SolidSnakexxx
    13 Hours Ago
    The Aroma product shot render turned out really nice.
  • TomatoVFX
    2 Hours Ago
    Thanks man really appreciate it , the aroma product render took about 13 minutes to render and it was for medical care company
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thanks diablo here is an update on charlie The next step is to detail the clothes and then I will start to rig him

  • JAnthony
    1 Week Ago
    Wow, looking through your entire thread, you have improve so much; great job! I have to say that you have a knack towards cartoony, stylistic style than realism; you also are good of converting 2D art to 3D. you should keep this style going and in...
  • n1agara
    2 Hours Ago
    Great job Fynn! I really like how you painted the skin. The only this I feel was in the concept and not here is freckles on his face :P Looking great!
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Erik

  • nassosa
    6 Hours Ago
    Lovely sculpts, I love the girl very nice anatomy!
  • zber2
    3 Hours Ago
    Amazing work as usual! You have some mad skills bro!
  • n1agara
    2 Hours Ago
    Erik is my all favourite Mutte! This sculpt shows so much character! Love it!
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Head & Neck Anatomy by Anatomy 4 Sculptors
[/URL] Hi Everyone! The Kickstarter for Anatomy 4 Sculptors new book “Head & Neck Anatomy” has been underway for 10 days and is already at 67% funding! With 20 days left in the campaign we need your support to help make this project a reality. In this book we will be taking an in-depth journey into the anatomy of the human head. Estimated at 150 pages of printed content this book will also include augmented reality features to help explain anatomical concepts on an even deeper level. Topics to be covered: Skull, muscles, cartilages, fat pads, glands, blood vessels, cervical vertebrates, thyroid, function and form, shapes and masses, ethnicity, eye movement, mouth expressions, nose reference, ear reference, functions of facial muscles, dynamic and age wrinkles, proportions, emotions, edge loops and mesh flow, facial topography & Facial Action Coding System Please visit our campaign page to lend us your support and check out some of the content we are working on below. Stay tuned for more updates! [URL]https://www.kickstarter.com/projects/sandiskondrats/head-and-neck-anatomy-a-book-with-3d-augmented-rea?ref=discovery Thanks! Jon Hanzelka Anatomy 4 Sculptors Lead 3D Artist/Co-founder Sample Page:

  • phrEEk
    3 Hours Ago
    But what is the eye bags ?
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Riolu Pokèmon
Riolu Based Character Anime

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  • tucho
    3 Hours Ago
    The animated characters (rig and animation by Denny Lindberg)
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Greeble Elements Tutorial
Quick Cool Way to had Complex Detail to your Models. Inspired by Joseph Drust's Architecture Videos, I took it to the Next Level. You Want to create a Space Ship, Cyborg, or even a Borg Cube Quickly, This Tutorial is for You. Let me know what you think and Please share your work here as well as additional Greebles and Tillable Textures to Play With. Enjoy ;-) Download Files Below

  • megacal
    9 Hours Ago
    Totally awesome!!! Thanks Glenn!!! I'll try it ASAP and post it.
  • gmp1993
    3 Hours Ago
    Your Welcome! Cant Wait to see what you come up with
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Let the fun begin!

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Magaus` Sketchbook \o/
Started studying zbrush a couple of months ago, but only now I had the courage to start a skechbook xD I'm motivated to get good at modelling in zbrush and i've been studying alot of anatomy and looking for other inspiring artist like Rafael Grassetti, Alex Oliver, Glauco Longhi and many other and hoping to get as good like them with a lot of hard work I know it is going to be really hard, but I'm working on it, and posting my works here and getting critiques I guess will help me get there. So hey all \o/ these are some of my studying so far.

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Russian
Diablo, thank you! TomatoVFX,thank you! Carver, thank you! King Tomislav, thank you! Thank you, friends, for your interest in my work! Here are some more of the working material.

  • spirit3d
    7 Hours Ago
    yaaa what amazing work man ...... great
  • Rory_L
    5 Hours Ago
    Sumptuous!
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Hey guys. Thanks. The sculpting of these dinos were started and completed in Zbrush. Hasbro has many internal Zbrush users as well as a host of mechanical experts that work out the function and articulations of the toys. The larger Green dino had the most mechanical components of all of the sculpts that I worked on. The art director and I discussed the price points of the toys, how much articulation and mechanical components we could have in the toys. The Green one has lights, sound and 5 points of articulation while some of the simpler ones have only 2 points of articulation with no sound or lights. More bells and whistles = more cost. There were several advantages of working in Zbrush for the project verse traditionally or with other sculpting packages some of which were that we could do many different variations of articulation adjusting for cost or exploring different ideas for movement, change sizes quickly and make edits in minutes. Saving time...saving money. In the end some sculpts were used with a lot of articulation at medium to larger sizes but also the same sculpt minus the articulation points were used at smaller sizes. Same sculpts but just without all of the different components thereby offering another product to put in the cart. Zbrush was a champ through the entire project! There's simply no way that I could have done this project with it. The general process went like this: The art director approached me with the project to do some initial character sketches of the dinosaurs that he had in mind. This is for Playskool so they had to be cute and fun. As posted above I generated some 2D sketches of the dinos and made some general color suggestions. The art director gave some notes about the line up of characters and we presented the results (sketches) to the team. They love the sketches and gave me the green light to do the sculpting. Before starting the sculpting my AD and I discussed price points, articulation, deco and colors. Then the sculpting began. For the larger dino (Green one) a foam model was built internally so that the mechanisms could be established. That was handed off to me then (photos only) to do the digital sculpt. I did not do any of the internal structures for the mechanical components. That's the job for the engineers. My job was mostly aesthetic. Make them mean but in a 'cute' sort of way I think is how it went. Anyway, here are a few breakdown images of how the project came together in Zbrush. Some really neat videos of the internal mechanisms for the dino. http://www.warnermcgee.com/dino/Dino_Mech.mov http://www.warnermcgee.com/dino/Dino_Mech02.MOV

  • SolidSnakexxx
    10 Hours Ago
    Thank you for the Tips on creating the wonderful toy.
  • Warner McGee
    5 Hours Ago
    Thanks for your words and for having a look. Once the toys are on the shelves it's typical to see the sculpted details soften a bit and the articulation to be 'slightly' over engineered but these actually turned out pretty well I think. The large green...
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Had some free time to do some doodling. Quick Cloth done in MD

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Thanks guys!

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Thank you all! Here is a brief explanation on how I sculpted the skin, some props and the displacement workflow I used to render the model in 3dsMax + Vray. I hope you like it! Cheers!

  • SolidSnakexxx
    10 Hours Ago
    Great sculpt...I especially love the lighting and the final touches of the presentation!
  • gusss
    9 Hours Ago
    Thank you so much for your support!
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Thanks gusss !

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Spider-man Villians
Some new works of mine. I've been working on some of Spidey's rogues gallery: Morbius, The Vulture, and The Lizard. Comments and critique are welcome:

  • EvilSniperXV
    4 Days Ago
    I absolutely love these!! And I love how you used the original design of the Lizard for your inspiration! Please don't stop, these look fantastic! Plus they can be added to your portfolio as some great work! Fantastic!
  • comic_craig
    4 Days Ago
    Thanks for the words of encouragement. I hope to make more- but probably will not for awhile. I'm thinking of adding the Rhino at some point
  • SolidSnakexxx
    10 Hours Ago
    All 3 are absolutely awesome. I really like your take on the Green Goblin!
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SoDakZBrusher: Thank you! Here is a brief explanation of the 3D painting process I used for this image:

  • Freewaldo
    1 Day Ago
    I see dinos are gaining some speed in the movies and in modern men imagination once again for the 50x time, i guess it's a message to start and do your own. Thanks for that.
  • SolidSnakexxx
    1 Day Ago
    wow..thanks for the breakdown! Amazing!
  • SoDakZBrusher
    11 Hours Ago
    Antonis - thank you VERY much for the painting/texturing breakdown. Awesome. Gracious people/artists such as yourself are the heartbeat of ZBrushCentral and the ZBrush community. Keep up the great work and God Bless you in whatever you do.
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Torso sculpt
Hello there i would like your critiques regarding this torso sculpt. It is my first assignment with scott eaton digital figure sculpture. Thanks Guys

  • Jakub
    5 Days Ago
    You need to work on your render, it is hard to see anything clearly. A BPR with Basic Material will do just fine for anatomy studies. I have to ask, have you done Scott's Anatomy for Artist course or you went straight to digital sculpture ? If you...
  • Hitsugaya
    5 Days Ago
    Hey thanks for the reply, haha yes i have done the anatomy for the artist course, though i am very much a beginner to Zbrush as well, i always wondered how the got it so smooth yet with the marks on it. thanks again
  • ofer
    11 Hours Ago
    Just a quick idea, or suggestion. Don't worry too much about getting it to look smooth, and put more focus on getting the gesture of the model. Its hard to see in these renders, but I get the impression you didn't catch the gesture - the curve of his...