More …
Poly Spherize
Convert your entire mesh into a sphere, or generate circular elements to flat islands or polys, for further extruding options.
Poly Spherize Poly Inflate
This feature has a wide range of inflation controls when applying to a single poly, all polygons, and other target options.
Poly Inflate Poly Mesh to Brush
Generate a mesh for external usage, or generate a NanoMesh brush from the current tool you are editing on, to further your abilities to free flow model with ZModeler.
Poly Mesh to Brush Poly Add to Curve
Adding curve selections to your mesh will allow you to have precise control over beveling edges, Insert Mesh brushes, and much more.
Poly Add to Curve Poly Spin Edges
This feature gives you control of the allignment and orientation of nanomesh objects on a mesh.
Poly Spin Edges Poly Crease
Adding creases will give you the ability to retain hard edges, while keeping your polycount low without the need for edgeloops.
Poly Crease ZModeler Introduction
This video introduces you to the ZModeler Brush and a few of the basic functions you will need to get started.
ZModeler Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush 4R7: Released! by: Pixolator 2 Hours Ago
Views: 121515 Replies: 643
Join Us! 3D Printer World Expo 2015 by: aurick 1 Week Ago
Views: 17072 Replies: 7
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 1 Week Ago
Views: 77552 Replies: 176
Insert Multi Mesh Repository by: aurick 2 Weeks Ago
Views: 931388 Replies: 528
ZBrush 4R7 Patch 1 For Macintosh Users by: aurick 2 Weeks Ago
Views: 12209 Replies: 0
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 3 Weeks Ago
Views: 460206 Replies: 908
ZBrush Summit 2014 by: aurick 10-18-14
Views: 74722 Replies: 186
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 167008 Replies: 92
+ Create New Thread + Reply to My Thread
10 Hours Ago

2

1

1

thread gallery
84 Favorites and 42Followers.
more zmodeler fun... learned what creases are made for, never used them before ...lol..

  • lensman888
    17 Minutes Ago
    That's a nice little model. I too, never really used creases before 4R7...
1 Day Ago

7

1

thread gallery
40 Favorites and 30Followers.
Greeble Element 3Dv2 Test
Coming up with a Workflow to Quickly get into E3D with the Displaced Models to Start Animating them. It's not too Difficult, here's a Quick Test Below. Enjoy ;-)

  • michalis
    14 Hours Ago
    @lensman888 All unwrapping methods in Zbrush produce square faces on a UV map. (GUV, AUV…) Playing with Zmodeler, you'll have everything but squares. For instance on beveled edges. So, I created groups, GUV, and had distorted results on beveled areas...
  • megacal
    3 Hours Ago
    michalis, you make it look so easy.....would love to see a detailed explanation, e.g. 1. make a polymesh (or import an obj) 2. run ZRemesher, etc. I always listen to what you say, even if I don't always understand the work flow. I want to...
  • lensman888
    19 Minutes Ago
    Thanks for the info, michalis. Still playing around with this myself. Can't decide if I like the displacement editor method or the texture/mask/inflate method....
32 Minutes Ago

5

0

0

thread gallery
0 Favorites and 0Followers.
The Last Story Fan Art
Hey guys this is my last work during workshop from Bruno Camara, model based from game The Last Story. I hope you enjoy. high resolution: http://imagizer.imageshack.us/a/img911/8199/nURZQd.jpg

38 Minutes Ago

3

0

0

thread gallery
5 Favorites and 6Followers.
Wip
Something I threw together, bit crude, but learned a lot

18 Hours Ago

5

8

7

thread gallery
72 Favorites and 84Followers.
more characters ! for higher resolution you can go to my websute : http://www.majidsmiley.com/evolve/

  • Takai
    5 Hours Ago
    I was playing "Evolve" last week for the reason of examining the artwork (and observing the gameplay mechanics and psychology utilized) and yeah, you guys at Turtle Rock... rock! The characters on the game look so rad, I like the blend of realism with...
  • Kev Sutherland
    1 Hour Ago
    Evolve is the reason I haven't done any sculpting for the past two weeks, too busy trying to catch monsters in the jungle with the characters you sculpted. Great game, great models, great work.
2 Days Ago

5

4

0

thread gallery
18 Favorites and 16Followers.
a new sculpt for gameartisan.org c&c please. It's a merge of ultron and vision. http://www.gameartisans.org/forums/threads/64269-Comicon-15-3D-UltroVision?p=601015#post601015

  • TheArtMonkey
    2 Days Ago
    ...or maybe it would be more accurate to say General Grievous looked like a scrawny Ultron. Either way, the cape totally made me think of him from Revenge of the Sith:
  • nassosa
    1 Day Ago
    @Mentat7 @TheArtMonkey Thanks for the comments. I guess you re right. I wanted to mix Vision's thin body with ultron's stronger body. I also wanted to add a thought I had that Vision was trapped inside Ultron's body. That is why I added the face under...
  • Winstone
    1 Hour Ago
    Really digging the Direction of this so far man! Will be exciting to see the finished piece
1 Day Ago

2

3

0

thread gallery
7 Favorites and 3Followers.
Wires and a full frame render

  • Takai
    1 Day Ago
    This is really cool, I like the pose very much! Her design is good aswell! Quick question, did you pose in Zbrush or in different program?
  • mullet
    15 Hours Ago
    Thansk Takai, she was posed in Zbrush. I'm sure it could have been done in maya but there were some subtelties i wanted to include in the sculpt after she was posed R
  • WillyamBradberry
    1 Hour Ago
    Very nice model and mesh. You have to work on render result. It could be much better. But really nice!
1 Day Ago

6

2

thread gallery
52 Favorites and 77Followers.
Koss Is Coming!
h_ESoC7tWfM

  • n1agara
    3 Hours Ago
    Can't wait for the tutorial to be released!
  • Lepra
    2 Hours Ago
    if its jazzz musik ... dont count with me .... so ****ing bad
  • Mahlikus The Black
    1 Hour Ago
    I'm not much of a jazz guy myself. Loved the movie a lot though. and it was the longest song I had in my library that fit. =) I'm more of a blues man myself. Editing now. Hopefully read for you all to play during the weekend Even though the...
7 Hours Ago

2

1

0

thread gallery
0 Favorites and 0Followers.
More views. I concentrated on the right side only since I plan to render only that side.

  • truubluu
    1 Hour Ago
    I know it's early, but no Venom is complete with out some excessive drool lol. Nice start so far, keep it up.
2 Days Ago

3

3

8

thread gallery
61 Favorites and 34Followers.
Demitri Maximoff
Hi guys, this is my last piece. Demitri Maximoff from darkstalkers. Hope you like it!

  • jinxx
    1 Day Ago
    Omg man, I don't know what people think about this Demitri, but for me deserves a top row . AMAZING WORK DUDE! Gratz
  • tiagori
    3 Hours Ago
    Im glad u liked jinxx!
  • nebular
    2 Hours Ago
    Just "wow"! Very well defined forms, amazing job. It's pleasure to look at it. Is the render bpr? Is very cool.
4 Weeks Ago

641

13

thread gallery
54 Favorites and 121Followers.
ZBrush 4R7: Released!
ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out. Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now. Beyond its feature set, the core of ZBrush is being reworked and ZBrush 4R7 will be the first version of ZBrush that is released with optional 64-bit support. This will allow you to fully harness your machine's computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time! ZmyAtQYobV8 By purchasing or upgrading to ZBrush 4R7, you will add another set of tools to your arsenal, expanding your artistic freedom and creativity. ZModeler - This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click! NanoMesh & ArrayMesh - You as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and Array Mesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds. Rendering Enhancements - The BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count. ZBrush to KeyShot (ZBridge) - You can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available. 64-Bit Support - Push the boundaries of your imagination with the ZBrush 4R7 64-bit Preview Edition. ZBrush can now tap all available computer memory and processing power for more details, even more complex models and faster operations. ZRemesher 2.0 - Retopologizing has never been this artist-friendly. With a single click, you can automatically produce organic or hard surface topology without spirals. If one-click topology isn't the right answer for every situation, you can intuitively take control of the re-topology process with curves to assist in determining polygon flow. FBX Import/Export - To continue improving its integration with the artist's pipeline, ZBrush 4R7 introduces a new free plugin: FBX Import Export. This supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more! Other Enhancements and Additions - As with past updates, ZBrush 4R7 doesn't stop at major features. It also includes numerous other additions which will improve your productivity and creativity. A few are: Replay Last can now be reapplied to any portion of the model. Background images applied with the Grid system can now be projected onto your model for a painted guide in your newest creations. Start any sculpt with the new polygonal Cube, Sphere and Cylinder primitives. Automatically center the TransPose line on any unmasked, partially visible or symmetrical piece of geometry with one click. Copy and Paste between Tools, SubTools and even Projects. And a whole lot more! Upgrade Instructions ZBrush 4R7 is a free-of-charge upgrade for all registered users of ZBrush on Windows and Mac systems. Upgrading to ZBrush 4R7 requires the use of a stand-alone (full) installer. For this particular upgrade it is not possible to use the Auto-Update feature. To download the full installer, CLICK HERE. If you have ZBrush 3.5 or below, you will need a new serial number. Submit a Support Ticket. *For our floating license users, the upgrade paths above will not work. In order to ensure that our largest clients receive the most stable version possible, we are delaying the floating license release. The current estimate is late February. This will allow it to include any required patches from the outset. Please subscribe to the RSS feed on our Support Portal to receive automatic notification when the floating version is released. Purchasing ZBrush 4R7 ZBrush 4R7 Win and Mac is available for sale in the Pixologic online store, for immediate download. Pixologic will continue to offer ZBrush 4R7 at its current price of USD 795. BUY NOW Purchasing the ZBrush to KeyShot Bridge (ZBridge) The ZBrush to KeyShot Bridge plugin is required to connect ZBrush 4R7 with KeyShot 5 (any version). It is available for purchase from the Pixologic store for USD 149. BUY NOW This DOES NOT include KeyShot! If you do not have KeyShot you will need a license for that as well, which is a separate purchase. Purchasing KeyShot for ZBrush This is a special version of KeyShot 5 with all the features of KeyShot HD, except that it has unlimited render resolution and can only import models via the ZBrush to KeyShot Bridge. KeyShot for ZBrush is a separate product in the Pixologic store. It does NOT include the ZBrush to KeyShot Bridge. To receive the discounted bundle price of $249 for both the ZBrush to KeyShot Bridge and KeyShot for ZBrush you must add BOTH products to your shopping cart in the store. You will then see the discounted price of USD 249 when you check out. BUY NOW Learning the New Features Documentation for the new version is installed with ZBrush 4R7. You will find a Documentation folder within your ZBrush installation directory, containing PDF files covering the new features in recently released versions. Online documentation is available at docs.pixologic.com. We will also be adding new movies to the Education section at www.pixologic.com to demonstrate the new features and their use. ZBrush 4R7 also includes your favorite plugins: Blend Shapes . UV Master . Paint Stop . 3D Print Exporter . Decimation Master . ZAppLink . Multi-Map Exporter TransPose Master . SubTool Master etc... Should any issues arise, we have posted an FAQ and Troubleshooting thread for ZBrush 4R7 Questions or troubleshooting posts within this announcement thread will be deleted. Special thanks to all those involved in the making of ZBrush 4R7, including: the beta team, artists, ZBrushCentral members and the staff at Pixologic around the world. Happy ZBrushing! The Pixologic Team FAQ: Q: How do I get the 64-bit version? A: It is automatically included with your ZBrush 4R7 installation as a separate application within the same folder. (Note for Windows users: It will NOT be in the "Program Files" directory typically associated with 64-bit applications.) Activating or deactivating the 32-bit version will also affect the 64-bit version. You may run either version at your discretion. Q: Why is there still a 32-bit version? A: The 64-bit upgrade is a major overhaul of ZBrush's core coding. While we don't believe that any issues were introduced as part of this rewrite, the only way to be sure is for it to be "in the wild" with thousands of users. If any problems are encountered, the 32-bit version will still be there to fall back on, ensuring that users who depend upon ZBrush for their livelihoods will still be able to work without waiting for a patch. ZBrush 5 will discontinue 32-bit support and will only be available in the 64-bit variety. Q: Do I need KeyShot? A: No. ZBrush's standard and BPR renderer have not gone away and in fact BPR is now better than ever. Q: If I already have KeyShot, do I need to buy anything else? A: If you wish to use KeyShot as your default ZBrush renderer, you will need to purchase the ZBrush to KeyShot Bridge plugin. You may of course export from ZBrush as OBJ and import into your copy of KeyShot just as you've always done. It just won't be as convenient as using the Bridge. If you already have KeyShot, you DO NOT need to buy KeyShot for ZBrush. You ONLY need the ZBrush to KeyShot Bridge (ZBridge). Q: What are the full details regarding KeyShot for ZBrush? A: This is a special version of KeyShot 5 HD. It includes all the features of KeyShot HD but has the extra advantage of unlimited render resolution. It also cannot import OBJ models or any other format. It can only import via the ZBrush to KeyShot Bridge (ZBridge). Q: Does the ZBrush to KeyShot Plugin include KeyShot? A: No. You will need a separate license for KeyShot, which may be any version: KeyShot 5 HD, KeyShot 5 Pro, KeyShot Enterprise or KeyShot for ZBrush. Q: Does KeyShot for ZBrush include the Bridge? A: No. You will need to add both KeyShot for ZBrush and the ZBrush to KeyShot Bridge (ZBridge) to your shopping cart in the Pixologic store. However, if you buy them at the same time you will receive the bundled price at checkout. Q: How long will the special pricing last? A: This has not yet been determined. It can end at any time, at Pixologic's discretion. However, we will announce the end of the introductory period at least two weeks ahead of time so that nobody is caught by surprise. Q: Will the ZBrush to KeyShot Bridge (ZBridge) work with my earlier version of ZBrush? A: No. It will only work with ZBrush 4R7. Q: Who supports KeyShot for ZBrush? A: Although it was developed in close association with Pixologic, KeyShot for ZBrush is a Luxion product and supported by them. Q: Who supports the ZBrush to KeyShot Bridge (ZBridge)? A: Although it was developed in close association with Luxion, this is a Pixologic product and is supported by us. ©2015 Pixologic, Inc. All rights reserved. Pixologic and the Pixologic logo, ZBrush and the ZBrush logo are registered trademarks of Pixologic, Inc. Various patents pending. All other trademarks are the property of their respective owners.

  • yevkan
    4 Days Ago
    if you're on mac, try changing the view of the finder to list...that solved it for me. [COLOR="#FF8C00"][B]Moderator's Note: Or you could install...
  • jan19
    1 Day Ago
    Looks like new ZModeler tuts are up.
  • andreseloy
    2 Hours Ago
    is posible to get ZB4R7 guide OFFLINE? for download http://docs.pixologic.com/ thanks
3 Hours Ago

3

0

1

thread gallery
5 Favorites and 1Followers.
Disney Infinity 2.0 E3 Art

3 Hours Ago

6

1

0

thread gallery
5 Favorites and 1Followers.
Disney Infinity 2.0 E3 Art
For this project, I worked as a character artist with the Ant Farm for the Disney Infinity 2.0 E3 Art. I was involved with rigging, posing, modeling & texturing. The characters I rigged and posed were Spider-Man, Nick Fury, Iron Fist, the Melee Grunt, and the Fodder Grunts. I sculpted & textured the Fodder Grunts goo and the Melee Grunt (the one with the snake-like protrusions). Lastly, I modeled Spidey’s web and did an additional iconic pose where his arms are out (in the photograph taken of the E3 booth). I used a combination of ZSphere rigging and Transpose Master. Here is a timelapse of how I rigged each character in ZBrush:

1 Day Ago

2

5

3

thread gallery
131 Favorites and 82Followers.
who wants some feathers?
Hey guys! I've been busy working on a very cool project that I will be sharing with you soon as well as experimenting and trying stuff with ZBrush. In case you are not following me on facebook (facebook.com/pablander), I posted this yesterday and it might be of interest for some of you guys: I made this weird chicken-like creature yesterday and I spent some time on the feathers so I thought they will work nicely as a MMI brush.... soooo... who want some feathers?????? Here the link to download the brush: Click the image to download I put a couple of brushes in the zip file, one of the brushes randomises the mesh (feather) that is being inserted and the other ones is more “manual” where you can choose which feather to use. I left half of the feathers on a straight angle so you can easily bend them to suit your needs, the other half are sort of ready. I Hope you like them! I'll love to see what you do with them! Cheers!

  • Ouran
    15 Hours Ago
    Great concept Pablander. Thanks for the great brush too !
  • highlander_72
    15 Hours Ago
    Thank you very much for sharing that cool brush! Great work! Cheers!
  • lingz57
    3 Hours Ago
    Thank you VERY much !
3 Hours Ago

4

0

0

thread gallery
0 Favorites and 0Followers.
"The facehugger attack"
The first picture of my series about aliens, I plan to release 8 pieces.

3 Days Ago

6

21

6

thread gallery
26 Favorites and 31Followers.
Danny Beck conceptNatalia Ninomiya conceptJake Panian conceptSteffi Schütze and Christian Nauck concept Murat Bingol concept

  • southernfried
    1 Day Ago
    Nice work.. How did you come up with your characters?
  • Illuzionizt
    4 Hours Ago
    Stylish arts..Love all of them
1 Day Ago

6

2

4

thread gallery
11 Favorites and 23Followers.
Japan hosts one of the biggest Figurine events in the world, Wonder Festival (60 000 visitors in just 7 hours, twice a year). I was lucky enough to attend this year's event and give a presentation which involved ZBrush for the figurine creation. The following images is the piece I presented at the festival. Just to put this into context, during the day I was busy working on the development of ZBrush4R7 and at night I was working on this project. The total time spent on the project was approximately one week (~40 hours, mostly at night), including model preparation, printing and quick painting. I finished the prototype just 3 hours before jumping on the plane to Japan. This is the first iteration of the model. I'm hoping to improve the quality and the details when I have the time. Here is a video which focuses on the making of the model. I completed two poses for this project. The first pose has been fully recorded, which represented 8h20 of work. I didn't record the second pose, because of the lack of time (and sleep ) Subtitles are available in english and french for the comments. YnrRZd1GV1M 100% done in ZBrush, printed on a Form1+ at 50 and 100 microns (no time for 25 microns), with the MadeSolid Red V2 resin. Here are some photos... Please, don't look at the figurine base, because I sculpted a complete towel but had no time to print it before leaving for Japan. In the photos are just portions of that towel. My next version of her will not have the towel style base.

  • MealeaYing
    6 Hours Ago
    I just watched your video, THAT WAS AMAZING! Very very fun to see how you did this! Thankyou! ---- also, whats that music?! Its GREAT!
  • nebular
    4 Hours Ago
    Amazing job and really cool tips. Thanks for posting that!
2 Days Ago

4

0

thread gallery
1 Favorites and 5Followers.
Thank you, piranirani1986. This is something I made a little while ago on my first personal character attempt.

  • lingz57
    1 Day Ago
    This is any Thai sword ?
  • piranirani1986
    19 Hours Ago
    Excellent Sword Love It. :* I Would like to learn the science behind making the blade on zbrush, i have seen it's a tough job to create a desired effect although they make it possible in zbrush 4r7 but i'm using 4r6 for the moment
  • Takai
    4 Hours Ago
    @ lingz57: No, this was a sword I made while learning the software, I was looking at classical Japanese ninja swords and fractal patterning. Thanks piranirani1986: There really is no science of it, besides the anatomy of a typical sword (grip and...
4 Hours Ago

3

1

0

thread gallery
5 Favorites and 1Followers.
Gargoyle
Based off Frank Frazetta's Gargoyle.

12-10-14

3

1

thread gallery
5 Favorites and 1Followers.
Lionbrush's Den
My ZSketchbook: reserving this spot for some of the 3D stuff I will be creating using ZBrush; the most amazing digital tool ever made. This first one is monkeyBot. I used ZBrush for modeling, Substance for texture, and Photoshop in post. I will post more work as I find time. Thanks, Haj Jomehri www.lionbrush.com

6 Hours Ago

5

1

thread gallery
90 Favorites and 62Followers.
Nimoy RIP
I think most of us did a portrait of Leonard Nimoy as Spock. i think this should be an "hommage thread" where anyone could post his own. here was mine. RIP great Mr Nimoy! (This is only a fan thread, please Pixo, delete this thread if it's not a good idea)

  • xada
    4 Hours Ago
    Just today. Please fellow modelers share tours! Don leave me alone!
  • ghostdancer
    4 Hours Ago
    last night i think http://www.bbc.co.uk/news/entertainment-arts-31662024
  • MealeaYing
    4 Hours Ago
    Xada, that is a great sculpt.... After asking I looked on Google news, its right at the top... I think this is a good idea for a thread, I think that in the past there have been others that could have been done like this as well. Good thinking...
4 Hours Ago

0

0

thread gallery
19 Favorites and 5Followers.
BullDog-Digital sculpt by Surajit Sen
I have created another mood of this BullDog.......... Basic sculpting in zbrush . For texturing I have used Mari. Render in 3ds max.

2 Days Ago

3

12

1

thread gallery
1 Favorites and 0Followers.
Billy Bones
This guy here is Billy Bones from an old soviet era cartoon from Kievnauchfilm (1988) based on the Treasure Island books which my dad and I used to watch when I was a kid. So I made him a 3D printed version of the character for father's day. Hope you guys like it. Let me know if you have feedback Thank you

  • AntonKoz
    9 Hours Ago
    Thanks for the kind words guys lingz57: I used the Form 1 printer: http://formlabs.com/en/products/form-1-plus/ It's pretty neat, it uses resin hardened by lasers to make the layer and makes them super thin. It's a pretty cool gadget.
  • Liveripped
    8 Hours Ago
    The final piece looks great, and thanks for sharing printer info!
  • lingz57
    5 Hours Ago
    Spasibo ! Ot 3000 euro WPEshatliyaeT !
5 Hours Ago

0

0

thread gallery
0 Favorites and 0Followers.
chimp's bubbles
I would like to share my very first work with Zbrush. It was modeled with Zbrush and rendered with Keyshot All comments are welcomed

12-24-14

3

1

2

thread gallery
22 Favorites and 11Followers.

  • Vir Norin
    5 Hours Ago
    I have no idea why this beautiful artworks remain unnoticed. Beautiful works, very sweet and elegant shapes here!
8 Hours Ago

2

1

2

thread gallery
4 Favorites and 2Followers.
Tessa
It was inspired by a 2D sketch I did a while ago. I used it as a practice in . Rendered in Maya and textures. hope u all like it :D

  • Takai
    6 Hours Ago
    This is really neat, I like the way the gesture of the character guides the eyes through the image. The character herself is good design.
7 Hours Ago

0

1

thread gallery
1 Favorites and 3Followers.
Business Suitcase

7 Hours Ago

0

0

thread gallery
1 Favorites and 5Followers.
Sketch not finished yet....

7 Hours Ago

0

0

thread gallery
43 Favorites and 23Followers.
classy girl study
spent a few hours on another model, a classy model with strong features. I plan to bring to some maya hair with her later. Zbrush sculpt and render. Cheers

8 Hours Ago

3

1

0

thread gallery
0 Favorites and 0Followers.
Female Sculpture Progress
Progress of my full second Sculpture of a female. Comments and Criticism are appreciated greatly.

  • tidyfiguremaker
    8 Hours Ago
    Hi, Overall I think the proportions are quite good, but the ears are too low. The most important thing at this stage is to work with a lower polycount to get your form blocked in, if you have multiple division levels, step down to the lowest and work on...
8 Hours Ago

3

0

1

thread gallery
4 Favorites and 0Followers.
I just have fun with ZBrush and KeyShot.