It's been quite a while. I've had a lot of things crop up, including health problems due to my sleep apnea. I've been also trying to learn rigging and animation, but I don't know how I'd be able to do that and work on the models. Might as well stick to making them for right now.
First, back in August I was making progress doing Lieutenant Raziel for the 15th anniversary of Soul Reaver. I showed this stage of it in September:
Little more progress on this:
I'll be moving onto finishing his sculpt next. With human Kain's skin and hair now finished, I'll be working to finalize Razie, so I can make his human form and his ruined wraith form. A fan project remaking Soul Reaver, titled Soul Revenant, is going to use these assets.
Here is the finished human Kain, skin and hair done, fixes to sculpted details. All hair is made from layered polygon strips. Some polygon card/strips accenting chest hair, side burns, some facial hairs, arms, eyebrows, and nose hairs are also used.
On the model, I used the dan standard and Bad King's Short Hair brushes to sculpt in the hair detail. I used the hair planes brush out there for creating all added hair planes, and moved them into place in Zbrush, before some modification in Maya.
Rendered in Marmoset Toolbag 2: