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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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39 Minutes Ago

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90s Iconic character speedSculpt
Hi guys here is a speedsculpt that i made for my CGMA class this week, 3 hour per character. Hope you like! Speedsculpt video of Ganondorf https://www.youtube.com/watch?v=17YfCi4mN-E&feature=youtu.be

1 Hour Ago

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I've not been back to this model in quite a while but wanted to have a go at Fibermesh so decided to come back to it. Got to have a play around with Spotlight too which was a fun exercise... Still not perfect and got a lot of mistakes to correct but it's getting there!

1 Hour Ago

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Some assignments for CGMA character art program.

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Did some work on the walls:

2 Hours Ago

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I found some mistakes in the top of a row of pixels. So I modified the error I hope you like it This error can be difficult to find

22 Hours Ago

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Been super busy with work and life and this is the only thing since my last post that I've done in my free time. About a days worth of time between yesterday and now - wish I had more to give. Although it was done quickly, critiques are always welcome!

  • Tyrone70
    2 Hours Ago
    Pretty sweet Chun Li variant. Her lower leg seems too short and the upper thigh near the groin seems a bit too far. Also, the loin cloth near that area seems to be going in for no reason. Otherwise, I love the pose and volumes.
1 Day Ago

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zbrush screenshot

  • danko75
    5 Hours Ago
    fantastic work, Love the amount of amazing details on the image and the overall top quality of....well....everything, from small details to overall composition, but i really miss a bit the meaning of the story :P i guess its rendered in vray, can i ask...
  • kiteve
    2 Hours Ago
    thank you all. Rendering is used vray hair creat by ox.
3 Hours Ago

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Thunder
Thunder is a concept game art . the main character is called thunder another dragon slayer with different power . ZBrush | BPR render

3 Hours Ago

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127 Favorites and 75Followers.
Thanks man, Here are my final tweaks and I guess I'm done with this one, cheers everybody

2 Days Ago

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Hitansu -> Thanks Buddy! More Update on "Sir Galahad" the order 1886 Fanart. hope you like and crits are most welcome.

  • Teyon
    3 Hours Ago
    I'm so psyched for this game. I think it looks great. The mustache is a separate prop, right? Hard to tell in the last render.
4 Days Ago

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Nami
Hi,guys This is my personal work "Nami" from the Japanese Animation "One-Piece" I wanted to study female character with figure look. Sculpting and Painting in Zbrush and Rendering in Keyshot. Hope you guys enjoy it

  • Jake Rupert
    14 Hours Ago
    Hi there, Your Nami is a fantastic piece. Just perfect. I really digg this style. Wonder how it would look with an animation/game friendly renderengine...
  • Yoonggeri
    3 Hours Ago
    Hi Jake Rupert Thanks for the comment I like figure look too ! That is why I try to do it need to practice more Thanks again !
1 Week Ago

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ZBrush Summit 2014
[/URL] Big news! Pixologic is pleased to announce the first ever ZBrush Summit, taking the idea of our periodic User Group Meetings to a whole new level! The ZBrush Summit is a 3-day event happening Friday, August 8 through Sunday, August 10 in Los Angeles, CA and streaming LIVE around the world. Whether you are here in person or at home, experiencing the ZBrush Summit is easy. Stay connected with our live feed. No matter where you are, we'll be there! Register Now! Live and breathe ZBrush with dynamic presentations, panel discussions from a variety of industries and a sneak peek of the newest version of ZBrush with members of the Pixologic Team. Whether you are present in person or attending via the internet, the ZBrush Summit will encourage participation. Your questions can be heard via a live moderated chat window within the [U]ZBrush Summit Streaming Portal. Additionally, you can use Twitter to ask presenters questions about their respective workflows. Workflow related questions will be featured live and on camera! Attendance -- both online and in person -- is completely FREE! So mark your calendars and don't miss this opportunity to be part of the first ever ZBrush Summit! For schedules, registration information, streaming link and much more, CLICK HERE. See you there!

  • RAMWolff
    1 Day Ago
    Anyone seen this? http://youtu.be/Dg8KwDUIdLs It's a new book for sculptors created by a ZBrusher. Wonder is he will be mentioned at the summit?
  • HerraPuputti
    18 Hours Ago
    Haha! RAMWolff I really don´t think the book will be mentioned at the summit. Good sales pitch though. Looks like useful book.
  • RAMWolff
    4 Hours Ago
    OK but it would be a nice surprise to have such a useful tool mentioned. It's nice. I got my copy (PDF) and it's AMAZING! Europe seems to be having some glitches though with sales as a friend that lives in the UK reported to me so I guess there will be...
1 Day Ago

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Chuck Close
Chuck Close's "Big Self Portrait" is probably my favorite paintings from this era. My goal for this study, was to practice my portraits in Zbrush. It was also a chance to play a bit more with the fiber-mesh. His hair is great for that because I didn't have to worry too much about brushing as mush as just overall masses and shapes.

  • michael milano
    1 Day Ago
    These sculpts are amazing, congrats on your work!
  • Matchbox
    6 Hours Ago
    I love the Chuck Close portrait! Amazing work!
  • LeoAMD
    4 Hours Ago
    Stella job! . TOP ROW for sure.
4 Hours Ago

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Thanks for the comments ! Another Character I've just began:

23 Hours Ago

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Overlord Update
Also as a bonus treat, here is my updated version of the Overlord sculpt that you can see as my first post. I felt that while the first sculpt was okay for my first sculpt that I have learned a bit more since then and felt I could bring it to life a little bit more. I hope you enjoy the changes and feel free to let me know what you like and what you dont.

  • Diablo
    4 Hours Ago
    fantastic.really nice details.thanks for sharing.
15 Hours Ago

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  • Diablo
    4 Hours Ago
    stunning work.love it.
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Face Hugger(Breakdown)
Wireframe Base Mesh Normal Map A.O. Diffuse Skin shader

  • Diablo
    4 Hours Ago
    looks great man.
3 Days Ago

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Bohr hero Perseus
I really like this sculpture Is the work of the Renaissance I would like to finish it I hope you will like Thank you

  • kiteve
    3 Days Ago
    woo***12290;This sculpture is very[COLOR=#333333][FONT=arial]...
  • Patov
    10 Hours Ago
    Magnífico
23 Hours Ago

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Shendoo Art
Hi guys! This is my first post. I made in the workshop done by my friend Alvaro Bernades concept by: http://www.schellstudio.com/gallery/thumbnails.php?album=248 I hope you enjoy

  • Webhead
    14 Hours Ago
    Welcome to ZBC! Great first post!
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Close up shot of her eye, before and after edits:

  • TomatoVFX
    5 Hours Ago
    Mater piece ! thanks for sharing knowledge
18 Hours Ago

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So I thinking this guy is pretty done! I've done a number of renders trying out some different materials. Kind of funny sometimes how the model looks better w/o the polypainting, at least I feel like it here...

6 Hours Ago

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Face Hugger(Breakdown 2)
ZBrush Original Mesh(11.5Mil) Create Low Model automatically. (use ZRemesher and UVMaster.)

  • TomatoVFX
    5 Hours Ago
    Man that's amazing really fine details ! alien part is my favourtie
14 Hours Ago

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alemartins-works.blogspot.com.br

  • TomatoVFX
    5 Hours Ago
    very nice work ! i really like how you went through , keep it up !
5 Hours Ago

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Followed a free 5 and a half our clay sculpting demonstration by New Masters Academy. https://www.youtube.com/watch?v=pirv3EzznR8 ZBrush sculpt, Cycles render.

7 Hours Ago

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more wips jhony lee (Elementary)
It is Sherlok Homes in Elementary

7 Hours Ago

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more works

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Hi I worked on some of the problems, but there is still a lot of work to be done I began to work on texture to see what´s working and I'm fairly happy with this result. I hope you like it.

2 Weeks Ago

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Walking dead resin
Renders of WALKING DEAD RESIN I did for Mcfarlane Toys. Early version sculpted by me in ZBRUSH except gun, I did not sculpt the gun. NO scans or cloth simulators, sculpted in pose with zspheres. See earlier post for finished piece and other team members that worked on the print and finishing work. more info here: http://www.thewalkingdead.com/mcfarlane-resin-rick-grimes-statue-unveiled/ http://www.spawn.com/news/news6.aspx?id=13982 http://insidetv.ew.com/2014/06/27/walking-dead-rick-grimes-statue/

  • DaveySculptor
    6 Days Ago
    Incredible detail. How long does a project like this take to produce ?
  • slord
    5 Days Ago
    Thanks again everybody. DaveySculptor - this piece it was hard to say how long with approvals and revisions. My guess would be 3 weeks of sculpting give or take. I know I was given more time than usual to work on this one.
  • Patov
    10 Hours Ago
    Excelente composición!
1 Week Ago

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nagulov - Thanks man, yeah that's the only reason why i haven't stopped posting on this thread, I really like to keep a constant reminder of where i've come from and it helps me to not get frustrated when i know the level of i want to reach is not there yet. I don't think I'll ever be satisfied, the cursed of the artist. . I'm really glad you dig this last piece. Take care. WaveForm - Thank you, I will surely keep it.. So I did another render without the shaders, I hope you guys dig it too. Have a nice day.

  • JL-Art
    1 Week Ago
    Very nice thread you've got here. Loads of great work.
  • Prokhor
    6 Days Ago
    Very good job, bro
  • Patov
    10 Hours Ago
    Excelente!!