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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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15 Hours Ago

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Little update :

  • industripop
    12 Hours Ago
    I've given MD a try and find it difficult to import models I've exported as OBJs from ZBrush. They always come in at a scale that***8217;s hard to work with in MD. Any tips you can offer?
  • Prokhor
    5 Hours Ago
    Thanks you, dude!
  • paco0013
    1 Minute Ago
    Ago industripop : Try to import and export in meters in "the unit the file to import" option in the inport/export options. That's work for me after a lot of loosing time Prokhor : Glad you like !
37 Minutes Ago

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Brink Bust Fan Art
Hello everyone, Just wanted to share a quick bust I made in Zbrush, and rendered in Marmoset 2. I hope you like it and please, I am looking to improve so if anything stands out please point it out. Thanks for the watch! High Res Image

12 Hours Ago

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Thanks a lot guys! The one in the photo is cast. Mana Studio print, mod, and cast from me. Here are some sketches I did pass couple weeks:

  • nassosa
    1 Hour Ago
    Love your sculpting abilities! post more
1 Hour Ago

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Panel loops study
Here is my first WIP image of my Space Cowboy. Iīm not happy with the back / shoulders and maybe I have to change the head if he should wear a cowboy hat. Well, lots to do .. no details set till yet. But the funny thing is that I made this one in 2 hours. Tried to do a fast hard surfacing after I spend lots of hours for my horse, think 2 hours arenīt so bad for hard surfacing. So enjoy, comments are welcome.

15 Hours Ago

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The Order 1886 Fanart
Hi, I am looking forward to improve my Personal portfolio with character, as Fanart. I have been thinking to make "Joel" from "Last of Us" for long, but I recently saw "The Order 1886" trailer and liked it lot! and shocked with the quality! I am looking to follow the concept as much as possible. So here i started to make base mesh, which is modifying from Zbrush Default tool in Lightbox called "Nickz_HumanMale_Average" any feedback are most welcome! Thanks. Contract Character/3D Artist Website - www.arunart.com Facebook Page - https://www.facebook.com/TheArtOfArunNagar

  • hitansu89
    2 Hours Ago
    hey gud to u here,awesome start. Go ahead............
4 Hours Ago

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dante's texture wip
dante and Gabriel's texturing wip

  • seraph769
    2 Hours Ago
    I don't mean to be rude but these models and textures look like they have been ripped off the games themselves. If so then I would be careful posting these online or the very least say it's a fan art of some sort.
3 Hours Ago

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Dark Souls II by Marco Nogueira
Hello guys, here is my final render of Dark Souls II model. Rendered in Zbrush. Softwares: Zbrush, 3Ds Max, Marvelous Designer and Photoshop.

11 Hours Ago

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some better pictures...

  • kenji101
    3 Hours Ago
    Very very impressive work you have. I have it bookmark on greatest work compilation. Do you mind sharing the 4 meat texture you've used. I've tried searching for hint you given, Most of the meat texture on result have either watermarks, and or for...
4 Hours Ago

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texturing wip

4 Hours Ago

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Little piece from a few months back I never put up. Model/Tex in zbrush and scene assembled/rendered in Maya/C4D. Top layer in Photoshop.

1 Day Ago

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W.I.P. Anzor - SpaceMonkeys.
Hello Everyone. I share my W.I.P. Anzor - SpaceMonkeys. Thanks for your time.

  • Diablo
    1 Day Ago
    nice work man.waiting for the finished one.
  • Prokhor
    4 Hours Ago
    Thanks for your comment, man!
6 Days Ago

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quickie heads!
Nothing too exciting to post this time, just a bunch of heads. I decided I should bust out some quick bust practice, this being the result. I sure needed it -- on the first try it took me *ages* to nail good proportions, whereas getting the third head to look good was almost painless. 1. This one started out as a riff on the frazzetta/shiflett bros barbarian. But in the end his eyes didn't look barbaric enough, so I gave him a 1930s haircut instead. Kinda reminds me of blaskowitz from wolfenstein now. Took me about 3 hours all told. 2. Girls are always tough because the forms and plane changes are so subtle. I used photos of a model called ryonen as a guide, some resemblance is there I think. She has a really interesting face. Sculpting took the better part of a day, as I was again struggling with fitting forms together. 3. This last one is the most 'generic'. Basically it was just to check whether I've learned anything with the previous two sculpts. Turns out I might have -- it took by far the least time to do, and was practically struggle-free. Too bad he's so boring, even with an iffy attemt at a patrick bateman haircut. Finally, I'm also including two more shots of that last nude I did, direct from zbrush this time, as I felt the vray renders softened the details too much. Hey, I didn't sculpt them for nothing!

  • nagulov
    4 Days Ago
    Thanks guys! @skasse Huh, I actually made the eyes smaller as the sculpt progressed, as initially they seemed to bulge out too much. You may be right, though I'm still too tired of looking at her to check. Likeness is tough! @Boulp Man, that...
  • nebular
    4 Days Ago
    I know this technique but it's really time consuming, but gives best result. Have you tried decresing the imbed slider down to 1-3? Clay tubes won't build up the form so much. Thanks
15 Hours Ago

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Warrior
Hi,everyone~This is my latest work,a battlefield of the woman warrior.Very glad to share with you and hope you like it.

  • Prokhor
    4 Hours Ago
    A wonderful job
2 Days Ago

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Venom
Here is my attempt at Venom, I just wanted him to be BIG. Comments and critiques welcome, hope you like him.

  • nickz
    14 Hours Ago
    Now that is toooo cool! Love it!
  • b2przemo
    13 Hours Ago
    Its hybrid Venom mixed with Hulk... result is oustanding... really great monster...
  • robbiestyle
    5 Hours Ago
    Wow. Now this is how you take a character that's been done a zillion times and crank it to 11. Really cool. I may wake up screaming from the tongue...not so cool great work.
13 Hours Ago

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Groot Wip4
Hello! Sculpting Groot so did not go assent, To remove the poly paint, I sculpt carefully again! Tired. . . I go to the work of the re-topology based on this!

  • TomatoVFX
    13 Hours Ago
    very nice work , the amount of details are very impressive . I think if you can add some branches above will be more cooler .. keep it up
  • Dragon
    10 Hours Ago
    Agree, nice detail on the sculpting.
  • yamajyaki
    5 Hours Ago
    Branches of the head I do not may be less certainly. I'll try to increase a little! Let's adjust the sculpt a little more! Thanks a bunch!
5 Hours Ago

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Nami
Hi,guys This is my personal work "Nami" from the Japanese Animation "One-Piece" I wanted to study female character with figure look. Sculpting and Painting in Zbrush and Rendering in Keyshot. Hope you guys enjoy it

3 Days Ago

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It's been a long time ! But here's my entry for the Substance Contest Sculpted with ZBrush, textured with Substance Designer and Substance Painter and rendered in Marmoset Toolbag 2 :

  • Pablander
    17 Hours Ago
    great! I love the clay render. awesome work!
  • Razaur
    16 Hours Ago
    That is one awesome sculpt and design. Gotta check that Substance Painter out!
  • Guedin
    5 Hours Ago
    Thank you guys @Razaur : Substance Painter is still in beta stage right now, and too much features are missing right now to make it my primary texturing tool yet, but you can really feel the potential, and it's awesome ! Really really like what it's...
6 Hours Ago

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Jin - BlazBlue
Hi guys, just finished Jin from BlazBlue fighting game. Everything done in zbrush except the sword. Hope you like! Hi-Res: http://bit.ly/1p8SaAo

  • Diablo
    5 Hours Ago
    another stunning work.Love it.can you post a picture of the model without pose? it would be great.
6 Hours Ago

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7 Hours Ago

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Hotaru

7 Hours Ago

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Female Ballet Study 2
Hi Guys, I decided to go back to one of my models and play with some new renders and some photoshop work. The initial render is from keyshot. Hope you like it and feel free to criticise .

7 Hours Ago

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space girl
still learning how to model the human body so i took some time of to just have fun with the z remesher tool.

17 Hours Ago

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Kaiju
Hy guys! This is my work created in Zbrush 4R6. inspireted in Pacific Rim. I hope you enjoyed! regards Peres.

  • cdizzle
    7 Hours Ago
    Sweet paint job! Would you mind telling us about how you did the painting? Cheers!
4 Days Ago

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And some of the process. Thanks guys!

  • gonzo
    1 Day Ago
    This is an awesome sculpt, man! Congrats on top row. I'd pay for a 3D print of this on my desk.
  • Pegasus
    13 Hours Ago
    WOW. This is one of the most detailed and outstanding models I have ever seen...
  • Frenchy Pilou
    7 Hours Ago
    ...sculpture! And cool synthetic tutorial!
10 Hours Ago

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Allegorithmic Battle of the Titans submission
This is my latest project. A submission for Allegorithmics Battle of the Titans contest.

5 Days Ago

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ZBrush Summit 2014
[/URL] Big news! Pixologic is pleased to announce the first ever ZBrush Summit, taking the idea of our periodic User Group Meetings to a whole new level! The ZBrush Summit is a 3-day event happening Friday, August 8 through Sunday, August 10 in Los Angeles, CA and streaming LIVE around the world. Whether you are here in person or at home, experiencing the ZBrush Summit is easy. Stay connected with our live feed. No matter where you are, we'll be there! Register Now! Live and breathe ZBrush with dynamic presentations, panel discussions from a variety of industries and a sneak peek of the newest version of ZBrush with members of the Pixologic Team. Whether you are present in person or attending via the internet, the ZBrush Summit will encourage participation. Your questions can be heard via a live moderated chat window within the [U]ZBrush Summit Streaming Portal. Additionally, you can use Twitter to ask presenters questions about their respective workflows. Workflow related questions will be featured live and on camera! Attendance -- both online and in person -- is completely FREE! So mark your calendars and don't miss this opportunity to be part of the first ever ZBrush Summit! For schedules, registration information, streaming link and much more, CLICK HERE. See you there!

  • brkov
    18 Hours Ago
    Fingers crossed for 64Bit and completely redesigned Interface.
  • KreativApe3D
    11 Hours Ago
    [FONT=Arial][SIZE=3]Maybe this is wishful thinking but I would love to see and integration of light versions of Zbrush for Android and Ipad devices. During my commutes to and from work each day, I come up with so many great ideas and would love to work...
  • vlad74
    10 Hours Ago
    "Maybe this is wishful thinking but I would love to see and integration of light versions of Zbrush for Android and Ipad devices" I second that and especially for Android.