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ZBrush for Concepting - Part 1
We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepti … ZBrush for Concepting - Part 2
Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.
ZBrush for Concepti … ZBrush for Concepting - Part 3
Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepti … ZBrush for Concepting - Part 4
Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepti … ZBrush for Concepting - Part 5
Discover Andrew's technique from manipulating Joseph's renders and the start of his Photoshop texturing and paint over.
ZBrush for Concepti … ZBrush for Concepting - Part 6
With our final video of this series, we put the finishing touches on our concept piece. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit pixologic.com/zclassroom and for concepts by Andrew visit bosleyart.com
ZBrush for Concepti … Architectural Design - Part 1
This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.
Architectural Desig …
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1 Day Ago

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7 Favorites and 5Followers.
Resurrection!
Hey guys/gals its been a while since I posted here but I hope to stay on top of this thread more. Here is the latest project I am working on, still a work in progress but open to suggestions for final touches. Goal is to retopo this model and start learning Substance Painter, Let me know what you guys think.

  • Diablo
    34 Minutes Ago
    hey man yeah been a while since your last post.glad to see your works again.looks pretty nice to me.can't wait to see the textured one.
  • ElliotB
    14 Minutes Ago
    Hey Diablo, thanks for popping in and for the kind words. Yeah its gonna be fun messing with Substance Painter and getting this guy all colored up. Hopefully gonna finish him soon, want him done for Siggraph.
1 Day Ago

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55 Favorites and 44Followers.
working a a new model to illustrate my next gnomon video about texturing in substance designer

  • Diablo
    31 Minutes Ago
    just wanted to say thanks again for that awesome tutorial you did for gnomon.still learning new stuff.would love to see another one about substance designer.keep rocking.
19 Hours Ago

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22 Favorites and 13Followers.

  • Takai
    5 Hours Ago
    Very nice!
  • Coyotes_75
    1 Hour Ago
    Edoartworks, you are 100% right. I've been focused on cloth, textures, head, even beard, so along the way I forget about emotions. Next time I will pay extra attention to facial expression. Jhon_Erick and Takai thank you very much.
1 Hour Ago

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1 Favorites and 0Followers.
Monetary Device - Radiation Hardened
Another asset for our new game. Some sort of radiation hardened deep space credit card

1 Hour Ago

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43 Favorites and 21Followers.
Just finished the high poly of this guy. I would really appreciate any feedback on this guy before moving on to the game res version. Enjoy!

1 Day Ago

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5 Favorites and 7Followers.
Hey Guys! How is your weekend going? Lots of work? kkkk Here is my last sketch! I had so much fun doing this, its based on a Concept from one of my favs artists Anna Catish. Maybe I come back to give it colors. =D What do ya think? See ya soon o/

4 Hours Ago

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Thank you everyone!! I agree with both of you: I should try to remove a little bit of the softness in some place. For now, here is another project that a work on a few months ago. It was originally for THU competition but I decided not to participate. So, there is the final result that I come with. The sculpting and the modeling was made in ZBrush and the rendering was made in blender (cycle) with a little bit of compositing inside photoshop. I would really love to know what you think about it! Don't forget to subscribe and like my art Station: https://www.artstation.com/artist/williamp ZBrush render ZBrush Polypaint

6 Hours Ago

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233 Favorites and 149Followers.
Comic Tutorial WIP 3
thanks for the comments guys! I'll explain the process in the comic tutorial... coming soon! Here is another test with a different style. The superhero is a 3D character I created for the tutorial, so you’ll see him in action very soon. Maybe you can help me to give him a name and decide what sort of power is he going to have??? Let me know in the comments! The character is 100% rendered with BPR. I just imported the render and a mask into Photoshop, added the Background and tweaked the colours a bit. I hope you guys like it!

  • sadicus
    6 Hours Ago
    Looks good, tis style is really cool!
  • sadicus
    6 Hours Ago
    Looks good, this style is really cool!
  • Takai
    5 Hours Ago
    Very much looking forward to your tutorial!
8 Hours Ago

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21 Favorites and 7Followers.
Claire - Potrait
I wanted to make this Portrait for a while and finally got some time to finish it. The image is based on a female head sculpt I did some time ago. I added the butterfly's for the summery feel.

  • Takai
    5 Hours Ago
    Thats pretty cool!
7 Hours Ago

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25 Favorites and 9Followers.
Asuar
This is my latest project, done for a client, comments and critiques welcome.

8 Hours Ago

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3 Favorites and 4Followers.
Tinker Layout.
Here is a layout.

10 Hours Ago

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20 Favorites and 5Followers.
BIG B Relief sculpt by Surajit Sen
Hi I did the Relief Sculpting of Sir Amitabh Bacchan (Big "B") . Hope you like it....

14 Hours Ago

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Aram Hakze's Sketchbook
I would like to share some of my recent work and hope you will enjoy it. This is a personal concept that I worked on.

  • Erik Heyninck
    10 Hours Ago
    Good work indeed, and with high degree of believability. I visited yourwebsite also, and I like what I saw.
10 Hours Ago

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Rings

10 Hours Ago

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more models

10 Hours Ago

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Camara
Made in zbrush and rendered in keyshot

11 Hours Ago

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109 Favorites and 71Followers.
Cyborg Construction
Refined my Cyborg Design. This one is Much Better then the Last One. Check out the Video Below to see it put together. Enjoy ;-)

12 Hours Ago

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3 Favorites and 0Followers.
update
Update And something that I'm working on currently.

3 Days Ago

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216 Favorites and 148Followers.
Thanks you Nebular, Rezalowpoly, Jacek, Jhon_Erik. Takai hope to see you in my workshop on the Zbrush summit! Final update HQ renders from the horse study.

  • Derek Frenzo
    3 Days Ago
    Really amazing work! Your animal studies are just fantastic!
  • Webhead
    3 Days Ago
    Really outstanding work! You really know your anatomy! Beautiful job on the bear! The horse is magnificent! Such power and grace.
  • VoroN-art
    12 Hours Ago
    Amazing animals! thanks
2 Days Ago

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17 Favorites and 9Followers.
Thanos Fan art
Hello!!! Posting my new model - Thanos from Guardians of the galaxy, It's a fan art and need improvements. Please C&C are welcome thanks.

  • Jhon_Erick
    12 Hours Ago
    cool ..but I think we lacked a bit of the essence of thanos's face something more rustic ..da a look at adam fisher of thanos would be an idea of what I mean
12 Hours Ago

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86 Favorites and 51Followers.
Andrei, danpants thank you! Now new Lion Head Ring design. Calm + Angry, on request from Australia. Also STL available on my Gumroad.

12 Hours Ago

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Froggy Upgrades

2 Days Ago

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16 Favorites and 8Followers.
Zbrush Sculpt

  • Diablo
    2 Days Ago
    looking just great.love the folds on his clothes.keep it up. BTW I looked through your gallery really nice stuff but that Livia Lady Killer is my favorite.can't wait to see more from you.
  • Sam3D6
    2 Days Ago
    I like this painterly style instead of hyper realistic humans. It's more interesting to look at for me.
  • Bodybag
    13 Hours Ago
    Thanks guys.
15 Hours Ago

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Starting to get some shapes for the sweater and the hairs. and what do you think of the face? The overall shape, I mean. I'm not sure where I'm going and if I'm going well!

  • yuyier
    13 Hours Ago
    I like it so much! The concept is great!
1 Day Ago

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Third Kiss
Sketch and Anatomy Study

  • yuyier
    15 Hours Ago
    Thanks so much!
  • Edoartworks
    14 Hours Ago
    The pose is impressive, great work!
  • yuyier
    13 Hours Ago
    Thanks a lot!
13 Hours Ago

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Introduction and Tower Bridge WIP
Hey everyone. I'm new here, and I've got a project that brings together alot of techniques I've learned from here over the months. I've been asked to make the Tower Bridge in London over the next three days and thought it would be a good opportunity to raise my skills while giving others a start from scratch look at how it works. About me: I'm moderately good at sculpting, retopo, exporting finished models to other programs. Never really tried too much architecture in ZBrush and still middle-learning hard surface modelling. I've always loved seeing awesome buildings made in ZBrush, but never had the opportunity until now to make one. Hopefully, being new I can post pictures. 1. I've started the model in 3DS Max. I'm mainly concerned with the towers first. I'd like to lay in some windows. I could probably do this faster with Max, but I've seen people push them in with masking and edgeloops and then do a clean retopo in ZBrush. Here is my starting Z topology: What I'm going for is a sort of game look. I'd actually prefer not to model the panes, but instead just have it sculpted as one. I've seen many techniques, what's your favorite? If this goes well, possibly I could raise out some of the blocks and decoration. I can keep up with alot of advice, but also I'm sure I'll have lots of questions

1 Day Ago

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  • MattBerg
    1 Day Ago
    Really good work! You should push the planes of his face in some parts, his skeletal structure seems a bit soft
  • Edoartworks
    14 Hours Ago
    Very good expression, you can see the character coming out! I don't know what are you trying to achieve, if you have some reference or else, but I agree with MattBerg, he's a bit soft for a manly badass dude.
14 Hours Ago

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22 Favorites and 15Followers.
ok all done for today may return later this is where im at so far hehe love this guy to bits

18 Hours Ago

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First sculpt wip. Trying to get better. Tips/advice/tricks greatly appreciated.
Hey! Great forum here. I'm working on a zombie character for some game projects. It's a wip obviously. I'm really enjoying this and I think it's something i could do and asking for feedback, nobody is really giving me anything beyond they like X, Y, or Z type of zombie instead of the zombie that is right for our projects, in this case, pretty human and only turned in the last week or two. Any feedback or advice would be greatly appreciated. One specific question i had was i see these amazing sculpts with far lower poly counts than mine where every poor and crag and fold and crevice is sculpted in and they often have like 2 or 3 million for the head. I couldn't seem to get those details to work without 4 subdivisions bringing it up to 12 million, which is making my computer chug like crazy. I know about decimation master but i'm not sure how it can preserve all those details. Not sure if there's something i'm doing wrong. Or maybe i'm just zooming in too much on it and just don't need it to be so high res. What kind of poly counts do most people work with with a really detailed completed character? As for this head, i've only detailed from the chin to below the eyes and i haven't really done any major detailing on his bite wounds. Thanks for any replies!

  • Edoartworks
    14 Hours Ago
    Hi mate, I'm new here as well! What I can suggest you to get good details is to have a good topology on the model, with more dense geometry where you need more details, like scars and wounds. To get this quickly in concept phase I usually use the...
14 Hours Ago

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38 Favorites and 11Followers.
Made quite a few changes but think I'm going to call this one done.