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2016 ZClassroom Welcome Video
Tour the ZClassroom's powerful new features! Learn how to get the most out of the new features that we have introduced in 2016, including: login for personalized playlists and bookmarking, a search and filter bar so that you can quickly find the best videos for your needs, a better video player that works across all platforms and devices, and more!
2016 ZClassroom Wel … Metal Slug Fan Art Time Lapse
This video will walk you through the entire workflow used to create the Metal Slug Tank fan art model at 4x speed. Starting from a single Cylinder3D primitive, Joseph Drust will narrate the entire journey from start to finish.
Metal Slug Fan Art … ZBrush for Concepting - Part 1
We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepti … ZBrush for Concepting - Part 2
Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.
ZBrush for Concepti … ZBrush for Concepting - Part 3
Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepti … ZBrush for Concepting - Part 4
Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepti …
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#AskZBrush: Updated June 17 by: aurick 5 Days Ago
Views: 92783 Replies: 49
WEBINAR RECAP: Array Mesh (Recap in Post 1) by: aurick 1 Week Ago
Views: 30860 Replies: 34
Insert Multi Mesh Repository by: aurick 3 Weeks Ago
Views: 1493893 Replies: 577
Artist in Action: MOISÉS OJEDA (Fallas Festival) by: aurick 05-13-16
Views: 10909 Replies: 10
ZBrush Summit 2016 - Updated June 28 by: aurick 04-23-16
Views: 8087 Replies: 4
WEBINAR RECAP: The Lowdown on ZModeler (Recap in Post 1) by: aurick 04-08-16
Views: 36375 Replies: 30
2016 ZBrush Awards: Vote Today! by: aurick 02-29-16
Views: 25622 Replies: 6
ZClassroom: ZBrush Metal Slug Fan Art - Complete Modeling Timelapse by: aurick 02-26-16
Views: 8556 Replies: 5
+ Create New Thread + Reply to My Thread
22 Minutes Ago

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Last but not least, the beauty shot. Bad ass mofo this Ray guy is. XD

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Update. High mesh done. But comments are welcome. ;-P

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Demon Queen WIP
Hey everybody! been a long time... heres my most recent piece. C&C welcome as she is still very much WIP

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Likeness Study
Hi guys! It's been a while. I've been very busy these days, but I'm using my spare time to improve my likeness skills. This time I'm doing a bust of Lucrezia Borgia from Tv Series The Borgia. I still got a lot to fix but I hope that it reminds her in the end =P Here is a bit of my progress

5 Days Ago

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Zbrush for automotive concept design
Hi Ive been using zbrush for concept industrial and transportation design since almost 5 years, i decided to create a concept based on one of my favourites classic cars the ac shelby cobra with a modern twist and also with the current trends in sport/luxury cars, i will make a breakdown of my process hope you find it useful, cause zbrush allow us to focus on the overall shapes of the vehicle and see how the surfaces and light interacts with each others, specially using zremesher. Ilel David Transportation / Concept Designer

  • ilel david
    1 Hour Ago
    Thanks to the pixologic team!! for posting my work on Facebook, tutorial on how i created this image coming soon...
  • Dragon
    47 Minutes Ago
    Waiting-
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I finally got to finish an old speeder that's been lying around on my drive. It's modeled with zbrush, textured in substance designer and rendered in blender, cycles

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Venom from Ultimates 3
Been chipping away at this one for a while, on and off... Done with it for now. It is heavily influenced by the artwork of Joe Madureira from the Ultimates 3 comic series. Renders were done in Maya with Mental Ray. Hoping to 3d print it some day.

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And here some quick tutos about my sculpting workflow for capes and hair. I hope you find it useful. Big hug my friends! =D

  • Derek Frenzo
    7 Hours Ago
    What a gorgeous piece of work! Your friend must be ecstatic! I would love to see photos of the print when it's done!
  • danma03
    5 Hours Ago
    Thanks a lot man! I really appreciate it
  • Webhead
    3 Hours Ago
    Magnifique! Your Magneto will make an extremely "attractive" 3D print! Eager to see it when it's printed myself!
3 Days Ago

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Ork work in progress
An ork that I am working on for my students at collège BART. Still a work in progress!

  • McClish
    14 Hours Ago
    Thx! Will be posting update soon!
  • Webhead
    3 Hours Ago
    It is coming out very well so far.
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julia
안녕 내 작품

  • erocked
    10 Hours Ago
    Beautiful work. Dangerous wardrobe. The tree, vines and plants add a lot to this. Possibly the best wings ive ever seen out of zbrush. I also really like the screencap with her angled in such a way that she looks directly at you. Something...
  • Webhead
    3 Hours Ago
    Heaven must be missing an angel. She is lovely.
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Native American
Hey guys! Long time no see! hehehe I'd like to share my recent study. It took me a good long while to finish, although I'll always find something to fix, I'll call it done. I learned a lot with her, tried things I had never tried before. So, I hope I did justice to this amazing concept by Carlos Luzzi.

  • jeanmarcel
    1 Week Ago
    Thank you @rohitsingh.bhui!
  • selahpoetic
    1 Day Ago
    this is awesome stuff... I had a question. How did you start this sculpt, did you start with Dynamesh or a evenly quad basemesh? Great work.
  • jeanmarcel
    4 Hours Ago
    Thank you @selahpoetic! I started with a basemesh.
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Here is another panel detail:

  • artistfuture
    6 Hours Ago
    Beautiful Work very inspiring thanks for sharing. Your sculpts are AWESOME and the character layout really tells the story.
  • Ruso
    4 Hours Ago
    Thank you very much, artistfuture. I really appreciate it.
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It's time to revive this thread a bit This character started as collaboration with a friend of mine and somehow I managed to finish my part months after him.. Here is the awesome car he made - https://www.artstation.com/artwork/mOrke Sculpted in Zbrush and rendered in 3ds max with Vray.

  • rasmusW
    1 Day Ago
    haahah.. he's great. nice job. -r
  • LynneMitchell
    1 Day Ago
    The clothing folds are out of this world!
  • Intervain
    5 Hours Ago
    such an awesome character! love him!
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http://www.facebook.com/ogli3d

15 Hours Ago

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The taming of Smeagol
Hello ZBrushers! Just joined this great community and would like to share some art with you now. This is my latest piece, it is based on Donato Giancola illustration called The Taming of Smeagol. I would like to give many thanks to my friend Fredo Viktor for helping me with the renders!! For more views and breakdowns you can visit my Artstation - https://www.artstation.com/artwork/1B0E2 Best regards!

  • Ante Doricic
    6 Hours Ago
    @MealeaYing Thank you! That is very nice of you, I appreciate it! @aurick I will do that as well than. Not a problem! @Derek Frenzo Thank you!
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Here are more views and a bit of breakdown.

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testing fibremesh in keyshot..any tips?

  • artistfuture
    6 Hours Ago
    I like the originality the mix with fur organic surfaces and hard surfaces. I really like the color of the fur. I like to see more characters like this.
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139 Favorites and 93Followers.

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Marvel Magneto_Fan Art for 3D Print
Hi guys!!! here a digital sculpt that I did some time ago for a very good friend of mine. It´s my representation of the classic version of Magneto and will be printed in 1/4 scale. I worked on the design of the whole piece and my friend Alexis gave me a hand with an amazing work on the base sculpt. All sculpted in ZBrush and some help with 3Ds max. Renders in Vray for 3ds max and some in ZBrush too. I really hope you like it guys! Big hug and thanks for your support always! =D

8 Hours Ago

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Hercules fighting the hydra.
Hello fellow ZBrsuhers. So happy to be back and share this with all of you. I had a blast creating this sculpture of scene depicting Hercules fighting the monster Hydra. This was created for a private commission. Can't thank him enough for giving me such an opportunity to work on something so artistically pleasing. It will be printed in 1/4 scale. Was created entirely in ZBrus​h. Hope u all like it. Comments are welcomed. Happy ZBrushing

1 Week Ago

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PokémonFactory #001 - Bulbasaur
Modeling for fun Modeling Timelapse-> https://www.youtube.com/watch?v=ntt53oBpL7s

  • Piggyson
    8 Hours Ago
    Nice Bulbasaur! Thanks for sharing, -Joseph
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Alireza-Malmiri SketchBook
Hi Guys Start Study Face Hope you like it,

3 Days Ago

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Hi Dulasi. Thank you for your comments! I baked the normal map, ao map and curvature map of my obj zbrush in Substance Designer. I made a base color in Zbrush and i used this maps in Substance Painter to texturing. I changed some images in original post. More images:

  • gabo1991
    9 Hours Ago
    this is a great piece. Can't wait to see more.
1 Day Ago

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Lion Skin and Dynamic Pose 03
another quick (2-3h) sculpt I did last week. Big Cat is trying to swim! not a easy thing to learn.

  • gabo1991
    9 Hours Ago
    great study. Everyone should do something like this when learning anatomy of any creature. Great job
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3d.Manic: Kinda late, but Thanks! I've pretty bad about posting things, but guess better late than never. I participated in the Substance Contest held over at polycount, was fun despite being in the middle of a move. This was an exercise to do an entire hard surface model in zbrush. I kinda chickened out after I did the first block in, I retopoed in topogun, some parts were done in modo, but a majory were done in Zbrush. I'll try the hard surface thing again in the future.

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The ape Kingas
大家好! 这是我做时代的国王的时间。 我希望你能喜欢! 谢谢!

2 Days Ago

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Finishing the old
I made a few more tweaks and I feel like I can move on from this old guy.

  • Alarcon3d
    10 Hours Ago
    Here is the zbrush turnaround for the head. Again the original concept is from kevin keele. I have done a similar expression with a different model I just wanted to see if I could push it even more.
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-Panel loops is also great to define armature details in just a matter of minutes. Just paint the selection for each panel. Convert it to polygroup with [CTRL] + [W] and use the Panel Loops option: -Here is another video showing some breakdowns on how to use Zbrush in your advantage when drawing comics: aLNKVvQjX6o

  • Ylog
    16 Hours Ago
    WOW. This is absolutely amazing. Good use of zbrush. Such good work, keep up the good work. A small question tho. Do you just modell your charecters in lets say a t- pose, and the pose them for different frames?
  • Ruso
    11 Hours Ago
    Hey Ylog. Thank you for your kind words. I really appreciate it. I prefer modeling my characters in A-pose rather than in T-pose. But yeah, the idea is basically the same. I then do a quick rigging in Blender using the amazing addon rigify which is a very...
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Paige - WWE
Paige done for WWE

  • Fonty
    1 Day Ago
    How the feck do you make them so fast i stand in awe
  • (\_Benyamin_/)
    21 Hours Ago
    Hossein jan Dast marizad....Khaste nabashi.... > 20
  • HosseinDiba
    11 Hours Ago
    Thanks for the kind words guys, I use zbrush transpose to pose my sculpts. I have done a tutorial for The Gnomon which is going to be released soon, I have shared all my techniques there and hope you guys find it useful below is the link: ...
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new sketches... Ciao, TM

  • boozy floozie
    1 Day Ago
    I step with you on your journey My respects as always for the love and dedication of your endeavors. Boozy
  • MealeaYing
    12 Hours Ago
    Im with Floozy on that, you make wonderful stuff.
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Beer Me
Toon Sculpt of Will Terrell 'Beer Me' because I love his characters. Find his work @http://willterrell.com Bit rough round the edges. Turntable here https://www.youtube.com/watch?v=ON0C_s936CA

12 Hours Ago

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Next step, casting (silver)