More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

CTN animation eXpo 2014: Joseph Drust ZBrush 4R7 Demo by: aurick 8 Minutes Ago
Views: 1602 Replies: 8
Status update... by: Pixolator 4 Hours Ago
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Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 1 Day Ago
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A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 1 Day Ago
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ZBrush Summit 2014 by: aurick 10-18-14
Views: 71146 Replies: 186
Insert Multi Mesh Repository by: aurick 10-12-14
Views: 850649 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 161938 Replies: 92
+ Create New Thread + Reply to My Thread
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Biker Bust Breakdown
So here is another breakdown, but this time of the Biker model I made. I hope its informative and helpful to any of you out there. Sorry the GIF is really low quality due to file size limitations. This is the Render straight from Zbrush using all default settings. The general process of how I sculpted it. So the beard was really hard to create and I went through many iterations to get to the final look. There was really no reference that had the right mix I was after. I wanted a beard that felt natural, sculptural yet true to the feel of the character. Now most sculpted beards are either flowy, or really noisy like using fibremesh. So I began building the beard up right from the head sculpt rather than a separate mesh. I just prefer the look of a seamless transition. I then used the smooth brush to smooth it off, and using the standard and dam standard brushes to refine it and add more hairs. I used the spiral brush on low intensity to make it curl, and now and again pressing ALT to make it curl in the opposite direction. I then duplicated the head, deleted alot of it but kept the beard and the general surrounding area so it would still blend into the original head seamlessly. I Zremeshed the beard to get better polyflow, and then projected it to get some details back. I started to refine the forms of the beard with the move, standard and snakehook brush, to create more variation in the silhouette. The final touch was then to just add a few smaller strands of hair with the curve tube brush, I hope this GIF along side the explanation will help you understand more clearly.

  • japetus
    15 Hours Ago
    Awesome busts! Would love more of a breakdown of how you start from a cube besides "1. )cube -> 2.) head 75% done"...probably asking too much I know. I still haven't been able to get the nack of starting a head from scatch in ZBrush as opposed to starting...
  • julien3d
    7 Minutes Ago
    Great job Graze
8 Hours Ago

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CTN animation eXpo 2014: Joseph Drust ZBrush 4R7 Demo
Here's an early holiday treat for you! Last month Pixologic attended the 2014 CTN Animation eXpo in Burbank CA and we caught some of it on video. We'll be posting videos from the other artists that attended on our YouTube channel but as a special treat for ZBC members we want to share this here and help you get ideas going for when ZBrush 4R7 launches next month. In this demo, Pixologic artist Joseph Drust takes a closer look at some of what you can look forward to in the new ZBrush 4R7 features including: *ZModeler brush *ArrayMesh *NanoMesh *QMesh Enjoy! NSfyqDWOYG4 Want more? Learn more about ZBrush 4R7 . View the KeyShot to ZBrush Bridge sneak peak. Read Pixolator's post about the launch time frame.

  • Cagnazzo
    1 Hour Ago
    Well... who needs Maya anymore? (I kid )
  • Erik Heyninck
    12 Minutes Ago
    This ia Alien Technology coming from a much advanced civilisation. I'm speechless. Thanks for this, and thanks to Joseph for the very good explanation. Thanks to this movie we can already learn. Just watch it twice daily untill the release.
  • Jobiewan_235
    8 Minutes Ago
    Holy ****! . . . I'm weeping. thanks for the video guys this made my day.
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Merry Christmas everyone.
Merry Christmas everyone. This is my entry for the foundry's Modo 2014 holiday contest. http://community.thefoundry.co.uk/discussion/topic.aspx?f=161&t=94211&page=0 The character was sculpted in ZBrush and then retopologized UVed and rigged in Modo. The textures was painted in a chaotic combination of ZBrush, Modo and Substance Painter. There is tons of stuff that I would like to improve and add to this character. But now that the competition is over, it is a little hard to muster the energi.

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Disregard this!!
Ups I messed up. I uploaded wrong images. Could figure out how to change them, so I started a new thread. Sorry, for the mess.

  • dillster
    20 Minutes Ago
    Merry Christmas to you, and to everyone else here.
2 Hours Ago

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Anansi
Here's another shot of my favourite little guy 'Anansi' let me know your thoughts!!

  • Goolbegg
    56 Minutes Ago
    Really nice stylization on the face.
21 Hours Ago

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Merry Christmas!
This is the Christmas card I made for our studio this year, I made the reindeer in ZBrush, so thought I'd share it here. Rendered in 3ds Max with V-Ray. Merry Christmas!

  • Mario-ZB
    2 Hours Ago
    the caffee mug...... MASTER PEACE hahahahahahahaha ....for me the best zbrush artist so far hahahaha amazingly funny
4 Hours Ago

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W.I.P. I have started my first character 3 weeks ago. Almost done with all low poly parts and now starting to make some details. This is my personal work made from concepts of Panzar game. Funart

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Weapons

  • Teyon
    8 Hours Ago
    Great work. I expect to treat myself to the game as a holiday gift. Were you responsible for low poly assets as well as the high or just the high res sculpts?
  • muxauji123
    4 Hours Ago
    Yeah! Very nice and stunning characters. Game is awesome too.
16 Hours Ago

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Foxfrombox Sketchbook
Hi all! I'm new here. This is WIP of the bust based on my own illustration. Comments and critique are welcome =)

  • jan19
    12 Hours Ago
    Hey, I really like the way you did her hair. I'm still looking for the secret to sculpting good hair. Nice model!
  • muxauji123
    4 Hours Ago
    Nice looking character and sculpt. I like your style! Upload more!
1 Day Ago

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Status update...
Greetings ZBrushers, I would like to share with you the status of the upcoming ZBrush 4R7 for Windows and Macintosh systems, both 32-bit and 64-bit. We originally planned for this release to take place before the end of this year. As it turns out, due to the sheer volume of development involved in creating the first ever 64-bit versions of ZBrush for both Windows and Macintosh, it is taking a little longer than expected. There are effectively four versions to test -- twice as many as in previous releases. With that in mind, I feel that we should take the time to fine-tune and deliver the very best possible capstone to the 4.x series in order to allow you to gain the most benefit from the new features. We have therefore decided to postpone the release of Z4R7 from December to January. Please bear with us while we polish ZBrush 4R7. We are as eager to have these new features in your capable artistic hands, as you are to make use of them and reach higher levels of creativity. Have a wonderful Holiday Season and a Happy New Year to all! -Ofer Alon

  • testure
    6 Hours Ago
    While it's great to hear that R7 is on its way, I am curious why you guys are bothering to hold on to 32bit at all? Just swallow the medicine and move to 64bit completely. boom.. two versions to maintain, not four. Hell, even my elderly mother has a 64bit...
  • edorz
    5 Hours Ago
    good things take time!
  • Blaine91555
    4 Hours Ago
    Thanks for the news. It takes as long as it takes. I think ZBrush is the last 32 bit program I have or have had for a while. I think it's been maybe five years since I've had a 32 machine and I've not seen one on a shelf for a long time. Happy to wait...
19 Hours Ago

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Koray Kocaturk Sketckbook
Hi guys,my first post on ZBrushcentral. I would like to share my works.Thank you for your comments.

  • Webhead
    12 Hours Ago
    Great first post!
  • jan19
    12 Hours Ago
    That is one hunky guy! Amazing work. Love the clothing! Shoes and jeans...so realistic. Nice.
1 Day Ago

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Slave !!!
Hello Everyone.... It has been a long time since I've posted on forums....Finally taken out some time to post here .... To do this work I have used Zbrush and Photoshop and a bit of Maya.....Mainly used Zbrush...Using which I have sculpted and taken render passes Finally Did the comping in Photoshop.... Here is the render of my Slave..... Here is the closeup render from Zbrush : Here is the turnaround of the sculpted Model...... I would love to hear what you think and get feedback and notes. CHEERS! Neel

  • StuPot
    1 Day Ago
    I like the back.
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Concept Design
Hi guys! I will post my new design concept. It asked me 3 hours for the whole (sculpting, painting, compositing) I hope you like it

  • chalian
    7 Hours Ago
    Nice concept and rendering !
8 Hours Ago

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20 Favorites and 8Followers.
Thank you DrApple,yes, I should make different SubTool (sorry for my english) My news work is a speed sculpting. texture and coloring with photoshop. Vidéo : https://www.youtube.com/watch?v=gYv-eUXv_2o

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63 Favorites and 26Followers.
Sith Girl
Still experimenting with the design... ZBrush & Photoshop.

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63 Favorites and 26Followers.
Sith Lord
Stil playing around with the design, polypainting, materials & some lights for this sculpt. Seems that the Horned Alien Girl could actually be a Sith...

  • SKYWAYS128
    1 Day Ago
    That looks absolutely incredible! Far be it for me to criticize, since I haven't sculpted anything worth posting yet, but those two circular knobs(?) on either side of her collar area look a little "floaty." Like they aren't making contact with the...
  • NeroX
    10 Hours Ago
    Hey, thanks you very much for the nice feedback! Valid points, I'll consider them :-)
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thank you .. almost done with this project .. just two more renders after those one ..

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15 Favorites and 13Followers.
Logo
My new Logo, some hard surface modeling in ZBrush, Rendered in Modo and manipulated in PS and Snapseed...

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3 Favorites and 3Followers.
New work
A new face study that I have been working on.

  • martincl
    10 Hours Ago
    Peter Capaldi as Dr Who?
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  • vlad74
    12 Hours Ago
    I love the anatomy!
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@Frenchy Pilou Many thanks for the nice words! An update ......... Melkor/Morgoth (Wip) .......He should keep the stolen Silmarils in his hands..... Ciao, TM

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See you all in a bit, can not wait for this talk! Some character work from MPC

  • nuzzletops
    1 Day Ago
    Will this stream anywhere or be recorded?
  • teddy007kong
    14 Hours Ago
    Oh my god I'm so excited for more updates. MPC Rules!@
14 Hours Ago

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11 Favorites and 6Followers.
Hercules WIP
Special thanks to Pablo Munoz Gomez awesome Skin Material tutorial

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16 Favorites and 8Followers.
Update
Small update.

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Cthulhu Bust
Here's my version of H.P. Lovecraft's Cthulhu. I'd done it several months ago for a quick tutorial but couldn't post anything until it went 'live' and it has so here it is!

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19 Favorites and 10Followers.
Helmet OpsCore airframe with night vision gear GPNVG18. The basic model of the helmet was created in ZBrush and rebuild into NURBS surface model in Rhinoceros.

  • omnicypher
    1 Day Ago
    I love this sculpt, the details are so clean! I don't know much about real military equipment, but aesthetically, I like the double binoculars helmet a lot better than the original. I guess it just feels like better engineering when the headphones and...
  • japetus
    16 Hours Ago
    Nice, the helmet side rail is hard. I made one a bit ago, Great work!
  • japetus
    16 Hours Ago
    Oh man just saw even more of your renders! Amazing work! I'd love to hear more about some of the cloth details and especially the shoes. Did you remake those in Rhino too? That's an interesting workflow, remaking things in Nurbs. Super clean!
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Tanya
Another portrait.

  • battlemonkey
    1 Day Ago
    your portraits are great. amazing lips, its not easy making them look like that. great stuff
  • KaviK
    16 Hours Ago
    Thank you
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121 Favorites and 64Followers.
- The clay material was pretty simple to create. I played with BerconNoise Map (a free plug-in) to get some variation on bump map, and I also added a VRayDirt map to get some variation on the Diffuse. - I change the light in every scene I make. In this case I used just one light on the top. For the camera, I like to work like real life, so for this piece, I thought a telephoto lens worked best, so I just put 200mm as the focal length (which is basically what I changed from default setup)

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- I started with ZSpheres to create a basemesh for my model. From there, I subdivided as needed as I crafted the basic shapes, and used the Move brush to adjust the silhouette. After that, I started to add the basic shapes of the eyes and mouth. - To sculpt the cloth, I created a mask on the basemesh, and then extracted a new mesh from it. I started by making the collar using the Dam_Standard brush to mark where I want to create the collar, and then used the ClayBuildUp brush to fill it. - As I did with the collar, I used the Dam_Standard brush to define where I wanted to create the blouse, and used ClayBuildUp to fill it. After that, I used the Move brush to get the silhouette that I wanted. - rom the cloth mesh, I masked and then extracted a new mesh to create the tie. Using the Move brush and Inflate brushes, I got the shape that I wanted. To create the symbol of Gryffindor, I downloaded a black and white image from the internet and imported that image into an Alpha. Then, using DragRect, I created a mask based on that image and used the Inflate brush to sculpt the shape of the symbol. - For the hair, I started with a sphere around the head, and used the CurveLineTube brush to draw a line where I wanted to create the strand. After that I used the Move brush to create the basic shape of the strand. Then I used DynaMesh to merge it with the hair. Timelapse - Hair watch?v=3InbHALfYe4

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cwdigital - thanks man ! rasmusW - thanks rasmus ! no, I've sculpted them, using sphere and dynamesh. 3mm - thank you ! glad you like it. manum - thanks man ! bLawless - thank you ! very good point. i myself, didn't notice that problem. i made the hair like that because i wanted to make him more interesting. but you are right. here is the same character rendered in Vray.

  • Kupo
    20 Hours Ago
    Marvelous Sculpts!! Bravo!!
  • KenKong
    17 Hours Ago
    Yo that is so excellent! Not only perfection, but has great character and personality. Love the textures! The only thing that makes me feel qualified to critique this is to congratulate you on flipping that zipper in the first image! But now I feel bad...
  • KenKong
    17 Hours Ago
    Arash, one more thing...on this last image I think it's really interesting that with so much detail and quality textures in the model that you actually used sculpted hair (beard)! It looks amazing. Subtle and rich surface work. Love your work! ~Ken