More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Status update... by: Pixolator 1 Minute Ago
Views: 16726 Replies: 82
CTN animation eXpo 2014: Joseph Drust ZBrush 4R7 Demo by: aurick 45 Minutes Ago
Views: 7668 Replies: 28
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 1 Hour Ago
Views: 392338 Replies: 844
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 6 Hours Ago
Views: 49560 Replies: 148
ZBrush Summit 2014 by: aurick 10-18-14
Views: 71254 Replies: 186
Insert Multi Mesh Repository by: aurick 10-12-14
Views: 851504 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 162044 Replies: 92
+ Create New Thread + Reply to My Thread
2 Days Ago

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Status update...
Greetings ZBrushers, I would like to share with you the status of the upcoming ZBrush 4R7 for Windows and Macintosh systems, both 32-bit and 64-bit. We originally planned for this release to take place before the end of this year. As it turns out, due to the sheer volume of development involved in creating the first ever 64-bit versions of ZBrush for both Windows and Macintosh, it is taking a little longer than expected. There are effectively four versions to test -- twice as many as in previous releases. With that in mind, I feel that we should take the time to fine-tune and deliver the very best possible capstone to the 4.x series in order to allow you to gain the most benefit from the new features. We have therefore decided to postpone the release of Z4R7 from December to January. Please bear with us while we polish ZBrush 4R7. We are as eager to have these new features in your capable artistic hands, as you are to make use of them and reach higher levels of creativity. Have a wonderful Holiday Season and a Happy New Year to all! -Ofer Alon

  • RAMWolff
    1 Hour Ago
    Oooo, another Crapycorn like myself!
  • jubala
    51 Minutes Ago
    It'll be a great birthday present for us capricorns for sure weither early or belated jan 13th here
  • RAMWolff
    1 Minute Ago
    Hehehe... I'm a Friday the 13th baby! Yup!
3 Minutes Ago

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So, I went ahead and posed the model. For anyone interested I also have a workflow tutorial here. The full resolution pdf version can be found on my website: http://christophschoch.com/resource.html Anyway I hope you all like it a find some of this helpful.

2 Days Ago

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Koray Kocaturk Sketckbook
Hi guys,my first post on ZBrushcentral. I would like to share my works.Thank you for your comments.

  • Zerafian
    5 Hours Ago
    only thing I can say is from the front he looks around 7% body fat but his back looks like hes around 12%. Id personally define his back a little more or soften up his serratus and abs. Dont be mistaken, I think its a great sculpt
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Stalker Concept design finish
Hi everyone! I just finished my design concept Stalker I'll post a video compositing as may, in the evening normally. I hope you enjoy Comments and criticisms are welcome Edit : Speedcomp done ! : https://www.youtube.com/watch?v=oucdFMsu8jw @ Diablo : Thx Diablo ^^

  • Diablo
    46 Minutes Ago
    looks pretty damn great.
  • William.O
    30 Minutes Ago
    Thank u Very much Diablo!
1 Day Ago

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CTN animation eXpo 2014: Joseph Drust ZBrush 4R7 Demo
Here's an early holiday treat for you! Last month Pixologic attended the 2014 CTN Animation eXpo in Burbank CA and we caught some of it on video. We'll be posting videos from the other artists that attended on our YouTube channel but as a special treat for ZBC members we want to share this here and help you get ideas going for when ZBrush 4R7 launches next month. In this demo, Pixologic artist Joseph Drust takes a closer look at some of what you can look forward to in the new ZBrush 4R7 features including: *ZModeler brush *ArrayMesh *NanoMesh *QMesh Enjoy! NSfyqDWOYG4 Want more? Learn more about ZBrush 4R7 . View the KeyShot to ZBrush Bridge sneak peak. Read Pixolator's post about the launch time frame.

  • bicc39
    2 Hours Ago
    I will accept a Xmas present from Pixologic. Please...how did you do the image that illustrates the thread??? Pretty please...
  • strob
    45 Minutes Ago
    Relly nice video. Can't wait to play with the nanomeshes. I wonder what he used for scanning his forest nanomesh objects. Anybody knows? There are so many objects that I guess maybe he used something else than a photogrammetry soft because it's so...
2 Weeks Ago

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Just made my 3d print available on Sculpteo! $3000 is not the set in stone price. You may change the size and material of the print to better meet your budget. I got my white plastic print for $387 at 8 inches. I recommend going with white plastic because it's the cheapest material, but it still produces great quality. You can also paint on it which is another plus. Just to give you a better idea of how the white plastic looks, here is a photo before painting.

  • BailsOWheat
    2 Days Ago
    haha thanks man! Yep I'm currently attending SCAD. Just finished my first quarter. Got straight A's and got put on the dean's list. I'm thinking about pursuing visual effects or game design. I'm leaning more towards visual effects though.
  • oR_Creeper
    12 Hours Ago
    BailsOWheat - Thanks for the replies to my questions. Did you do the paint job? If so, really impressive job. Keep up the great work!
  • anigroove
    1 Hour Ago
    Cool Sculpt! Nowadays for the almost the the cost of your print, you can build a reprap 3d printer, and with the high quality extruder hot-ends like E3d V6, you can get near the same quality and size for a couple of bucks of filament (or go fancy...
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Biker Bust Breakdown
So here is another breakdown, but this time of the Biker model I made. I hope its informative and helpful to any of you out there. Sorry the GIF is really low quality due to file size limitations. This is the Render straight from Zbrush using all default settings. The general process of how I sculpted it. So the beard was really hard to create and I went through many iterations to get to the final look. There was really no reference that had the right mix I was after. I wanted a beard that felt natural, sculptural yet true to the feel of the character. Now most sculpted beards are either flowy, or really noisy like using fibremesh. So I began building the beard up right from the head sculpt rather than a separate mesh. I just prefer the look of a seamless transition. I then used the smooth brush to smooth it off, and using the standard and dam standard brushes to refine it and add more hairs. I used the spiral brush on low intensity to make it curl, and now and again pressing ALT to make it curl in the opposite direction. I then duplicated the head, deleted alot of it but kept the beard and the general surrounding area so it would still blend into the original head seamlessly. I Zremeshed the beard to get better polyflow, and then projected it to get some details back. I started to refine the forms of the beard with the move, standard and snakehook brush, to create more variation in the silhouette. The final touch was then to just add a few smaller strands of hair with the curve tube brush, I hope this GIF along side the explanation will help you understand more clearly.

  • japetus
    2 Days Ago
    Awesome busts! Would love more of a breakdown of how you start from a cube besides "1. )cube -> 2.) head 75% done"...probably asking too much I know. I still haven't been able to get the nack of starting a head from scatch in ZBrush as opposed to starting...
  • kaisasose
    1 Hour Ago
    You make good art. I like it.
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Foxfrombox Sketchbook
Hi all! I'm new here. This is WIP of the bust based on my own illustration. Comments and critique are welcome =)

  • jan19
    1 Day Ago
    Hey, I really like the way you did her hair. I'm still looking for the secret to sculpting good hair. Nice model!
  • muxauji123
    1 Day Ago
    Nice looking character and sculpt. I like your style! Upload more!
  • d_art
    1 Hour Ago
    Very lovely. I really dig the hair... what is your process?
1 Hour Ago

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let it stay in isopropanol for about 15 mins staring at the thing in the meantime.... now we see the details without the sticky uncured resin after a bit of airbrushing and applying varnish... here is the thing. I'm not really happy with the color but...it is alive!!!!! muhahahaha (mad scientist laugh) total height more or less 12 cm hope you enjoyed the pictures Cris

08-09-14

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  • BJPentecost
    3 Hours Ago
    Yeah, you have limited writes but it's A LOT of writes. Also, you can move vmem off to a secondary HD which may be helpful if...
  • aurick
    3 Hours Ago
    [B][COLOR="#FF8C00"]To answer Thebest12: RAM doesn't speed up your sculpting. How smoothly you interact with the mesh with each brush stroke is entirely based on your CPU. More RAM simply controls how much data ZBrush can keep immediately at hand so...
  • psiclone
    1 Hour Ago
    This is all great for those of us who own or even care to have KeyShot, but some of us don't. Would be nice if being able to more easily adjust materials, lighting and render beauty shots more easily, as well as being able to paint specularity and...
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Creature Sketch
Hey, Here's another weekend quick creature sketch

  • nagulov
    10 Hours Ago
    Came here to say 'nice creature sculpt', then noticed the whole thread was great. Thanks for all the timelapses!
  • JWCorvus
    2 Hours Ago
    Thanks guys, got a few more coming soon :-) John
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more images:

  • rulonis
    2 Hours Ago
    Fantastic work!
2 Hours Ago

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3D print of an alien specimen
Hey all! Here is one of my latest print...i hope you'll like it. I tried to detail as much as possible the process from zbrush to the finished piece. I took the first creature of my zbcentral sketchbook -> goz 3dmax to pose it, it was already skinned so it was a bit faster for me to pose in max than with transpose master -> gozbrush -> decimated it -> export as obj then import in preform (printer software) to create the base and the support structures hit the print of the form1 + button and wait.... ....wait .......wait more or less 3 hours later, the piece is finished!!! open the printer excited... and remove the sculpture from the build platform...that thing is really sticky ...

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my training

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Here's another update.All of his assets are based on his abilities in the Game.I think I have to sculpt some wear & tear on his clothes and assets for the next update.hope you like it.

3 Hours Ago

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a head sketch ,have fun. and got my artstation: http://www.artstation.com/artist/johnnyxiao

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Practise Of Predators
Hi guys , this is my latest practise, Predators in tranditional Japanese Armor. I found the Refs on webside. It's designed by a Japanese guy, and then I decided to make it in my way with 3D. I did this practice during my lunch time, and about 4 monthes. 3Ds MAX, Maya ,Photoshop, Keyshot. Hope U like it.

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Final render I guess ..:

  • Diablo
    4 Hours Ago
    great piece of work.keep it up.
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Écorché assistant app
Hello again! Been a long time since I last posted so I thought it would be a good idea to update the thread. For the past year I've been busy developing an iPad app for people interested in figure construction. My main target group are people who wants to construct an écorché in clay or digital medium. But anyone interested in artistic anatomy will find it useful. Here are some of the features of the app: - A full overview of the male proportions used on the écorché. - A full overview of the skeletal system and views of each bone. - A full overview of the muscular system and each muscle, including origin, insertion and action. - Cross-sections of the musculoskeletal system. - Muscle layers, designed for the écorché in clay (very important to add the muscles in the right order). - Illustrations of all the joint actions and illustrations of the muscles responsible for each joint movement. To see more videos and images, you can visit ecorchebyalexander.com If you feel like trying it out on your iPad, contact me and I'll give you a 4 week promo-version (I have about 30 promo-codes left). Alright, enough talk, here are some images of the écorché used for the app and some videos (iPad recordings): Here is a full tour of the app (iPad recording): 115064645 Here I flip through the muscle layers of the hip and thigh region (iPad recording): 115067288 images: Thank you for the visit, I appreciate it Alexander

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Slave !!!
Hello Everyone.... It has been a long time since I've posted on forums....Finally taken out some time to post here .... To do this work I have used Zbrush and Photoshop and a bit of Maya.....Mainly used Zbrush...Using which I have sculpted and taken render passes Finally Did the comping in Photoshop.... Here is the render of my Slave..... Here is the closeup render from Zbrush : Here is the turnaround of the sculpted Model...... I would love to hear what you think and get feedback and notes. CHEERS! Neel

  • StuPot
    2 Days Ago
    I like the back.
  • Krgonzalez
    5 Hours Ago
    This catches my eye at first glance. One of my top favorites I have seen. Great Job keep it up!
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Long time !!
Long time since I posted, here are a couple of sculpts: Robert Knepper Likeness study: Brink style head bust - based on LaurenDAustin's concept art: Comments and crits are most welcome.

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Been looking a lot at Philippe "Manchu" Bouchet's artwork lately and it's so great, I love it. There's a spaceship design of his that especially think is awesome, so I fired up Zbrush and made a quick model of it in a day or so. I love how easily I can bang out these models in ZBrush, it'd take me days and days in Max. Anyway was fun to make this model all respect to Manchu!! I wish his book was available in the US on Amazon. It'd be great to get. My model is referencing this painting: http://www.igorstshirts.com/blog/conceptships/2010/manchu/manchu_01.jpg

  • samofptr
    5 Hours Ago
    I like your style! My great respect! Fighter in the exoskeleton is simply amazing!
1 Week Ago

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Thank you guys for kind words, there you go also few head I did for the project

  • d3ltus
    14 Hours Ago
    Hi Alex, Saw your work, keep up the excellent work! It is blowing my mind seeing what the current-gen consoles are capable of! I played AC: Revelations but haven't gotten to AC III yet. Trying to avoid distractions
  • Tripl3M
    5 Hours Ago
    So do you guys model the head and the clothes without the body (torso) for games ?
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New small project with different technique, like old school style. Full process and final render 2014. Hope you like it From Haunt (comics) High resolution available here : http://www.artstation.com/artist/Ricon

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Get Even Characters
Hi I want to share with you new characters I've made for game GetEven. LP characters rendered in Vray. Hair composed by fibermesh in zbrush. (only for render). It's just the usual enemy model with many different variations. Head is based on scan. Concepted by collab with Tomasz Górnicki.

  • Diablo
    1 Day Ago
    awesome.Top Row quality work.
  • samofptr
    5 Hours Ago
    Very expressive character and very professional work!
4 Days Ago

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Quite a long time since my last post so these are a couple of models I did for Assassin's Creed Rogue: rendered with keyshot

  • Galero
    2 Days Ago
    Ouran - thanks mate! maybe I'll render a couple more soon Poncell - thanks buddy SHMUD - tenks lut marianosteiner - thanks mate!
  • d3ltus
    14 Hours Ago
    I like the way you have setup the render. The level of detail is also impressive
  • samofptr
    5 Hours Ago
    The perfect embodiment of our favorite character!
6 Hours Ago

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Thanks friends for positive words about my models! There are tasks when needs to create an accurate engineering object and make it a sculptural transformation. Here small tutorial.

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A Sneak Peek at the ZBrush to KeyShot Bridge
A sneak peek at the upcoming ZBrush to KeyShot Bridge: As we finalize ZBrush 4R7 we wanted to share with you this sneak peek movie which focuses on one of the upcoming features: the ZBrush to KeyShot Bridge! This exciting new feature allows you to send your ZBrush scene straight to KeyShot (in one click), allowing for an incredibly easy transition to rendering with KeyShot. Additionally, you will also see ZBrush 4R7's new ZModeler Brush in action as it is used to create the engine. Some of the features shown in the video are: *Single button press allows for high polygon models (without decimation) to be sent to KeyShot *Apply KeyShot materials directly to the mesh *Size, position, and MatCaps® are respected across the ZBrush to KeyShot Bridge *Adjust the HDR Environment lighting to create the perfect Final Render Sit back and Enjoy! B3fQG0FzVAU For more information about ZBrush 4R7 , including release information and previews of other features, CLICK HERE.

  • Dilated Pupil
    17 Hours Ago
    Mahlikus, you should become some sort of priest teaching folks the religion of the Z. I´m already a firm believer and a faithful disciple but like all other believers, I want my God to give me some signs now and then and at best - experience him in his...
  • Mahlikus The Black
    10 Hours Ago
    Dilated Pupil, I appreciate your enthusiasm! You are both right and wrong. We do not need the present to clear a space to define our jouney. For, such a Journey, is defined by our experience. Everyone is a Genious as wells a Noob. This is a pinch of...
  • NewObject
    6 Hours Ago
    [QUOTE]I think I wanna exchange my Mac version for PC because I'm afraid, after this update, the tools aren't gonna work on MAC as they should. I have a few ZTOOLS that will not open on my MAC that are included with Zbrush and a patch was never released...