More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush 4R7: Released! by: Pixolator 1 Minute Ago
Views: 52063 Replies: 367
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 6 Hours Ago
Views: 441671 Replies: 901
Join Us! 3D Printer World Expo 2015 by: aurick 1 Day Ago
Views: 10609 Replies: 5
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 2 Days Ago
Views: 71558 Replies: 163
Insert Multi Mesh Repository by: aurick 3 Weeks Ago
Views: 894714 Replies: 525
ZBrush Summit 2014 by: aurick 10-18-14
Views: 73206 Replies: 186
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 164772 Replies: 92
+ Create New Thread + Reply to My Thread
1 Day Ago

365

9

thread gallery
50 Favorites and 111Followers.
ZBrush 4R7: Released!
ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out. Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now. Beyond its feature set, the core of ZBrush is being reworked and ZBrush 4R7 will be the first version of ZBrush that is released with optional 64-bit support. This will allow you to fully harness your machine's computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time! ZmyAtQYobV8 By purchasing or upgrading to ZBrush 4R7, you will add another set of tools to your arsenal, expanding your artistic freedom and creativity. ZModeler - This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click! NanoMesh & ArrayMesh - You as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and Array Mesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds. Rendering Enhancements - The BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count. ZBrush to KeyShot (ZBridge) - You can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available. 64-Bit Support - Push the boundaries of your imagination with the ZBrush 4R7 64-bit Preview Edition. ZBrush can now tap all available computer memory and processing power for more details, even more complex models and faster operations. ZRemesher 2.0 - Retopologizing has never been this artist-friendly. With a single click, you can automatically produce organic or hard surface topology without spirals. If one-click topology isn't the right answer for every situation, you can intuitively take control of the re-topology process with curves to assist in determining polygon flow. FBX Import/Export - To continue improving its integration with the artist's pipeline, ZBrush 4R7 introduces a new free plugin: FBX Import Export. This supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more! Other Enhancements and Additions - As with past updates, ZBrush 4R7 doesn't stop at major features. It also includes numerous other additions which will improve your productivity and creativity. A few are: Replay Last can now be reapplied to any portion of the model. Background images applied with the Grid system can now be projected onto your model for a painted guide in your newest creations. Start any sculpt with the new polygonal Cube, Sphere and Cylinder primitives. Automatically center the TransPose line on any unmasked, partially visible or symmetrical piece of geometry with one click. Copy and Paste between Tools, SubTools and even Projects. And a whole lot more! Upgrade Instructions ZBrush 4R7 is a free-of-charge upgrade for all registered users of ZBrush on Windows and Mac systems. Upgrading to ZBrush 4R7 requires the use of a stand-alone (full) installer. For this particular upgrade it is not possible to use the Auto-Update feature. To download the full installer, CLICK HERE. If you have ZBrush 3.5 or below, you will need a new serial number. Submit a Support Ticket. *For our floating license users, the upgrade paths above will not work. In order to ensure that our largest clients receive the most stable version possible, we are delaying the floating license release until mid February. This will allow it to include any required patches from the outset. Please subscribe to the RSS feed on our Support Portal to receive automatic notification when the floating version is released. Purchasing ZBrush 4R7 ZBrush 4R7 Win and Mac is available for sale in the Pixologic online store, for immediate download. Pixologic will continue to offer ZBrush 4R7 at its current price of USD 795. BUY NOW Purchasing the ZBrush to KeyShot Bridge (ZBridge) The ZBrush to KeyShot Bridge plugin is required to connect ZBrush 4R7 with KeyShot 5 (any version). It is available for purchase from the Pixologic store for USD 149. BUY NOW This DOES NOT include KeyShot! If you do not have KeyShot you will need a license for that as well, which is a separate purchase. Purchasing KeyShot for ZBrush This is a special version of KeyShot 5 with all the features of KeyShot HD, except that it has unlimited render resolution and can only import models via the ZBrush to KeyShot Bridge. KeyShot for ZBrush is a separate product in the Pixologic store. It does NOT include the ZBrush to KeyShot Bridge. To receive the discounted bundle price of $249 for both the ZBrush to KeyShot Bridge and KeyShot for ZBrush you must add BOTH products to your shopping cart in the store. You will then see the discounted price of USD 249 when you check out. BUY NOW Learning the New Features Documentation for the new version is installed with ZBrush 4R7. You will find a Documentation folder within your ZBrush installation directory, containing PDF files covering the new features in recently released versions. Online documentation is available at docs.pixologic.com. We will also be adding new movies to the Education section at www.pixologic.com to demonstrate the new features and their use. ZBrush 4R7 also includes your favorite plugins: Blend Shapes . UV Master . Paint Stop . 3D Print Exporter . Decimation Master . ZAppLink . Multi-Map Exporter TransPose Master . SubTool Master etc... Should any issues arise, we have posted an FAQ and Troubleshooting thread for ZBrush 4R7 Questions or troubleshooting posts within this announcement thread will be deleted. Special thanks to all those involved in the making of ZBrush 4R7, including: the beta team, artists, ZBrushCentral members and the staff at Pixologic around the world. Happy ZBrushing! The Pixologic Team FAQ: Q: How do I get the 64-bit version? A: It is automatically included with your ZBrush 4R7 installation as a separate application within the same folder. (Note for Windows users: It will NOT be in the "Program Files" directory typically associated with 64-bit applications.) Activating or deactivating the 32-bit version will also affect the 64-bit version. You may run either version at your discretion. Q: Why is there still a 32-bit version? A: The 64-bit upgrade is a major overhaul of ZBrush's core coding. While we don't believe that any issues were introduced as part of this rewrite, the only way to be sure is for it to be "in the wild" with thousands of users. If any problems are encountered, the 32-bit version will still be there to fall back on, ensuring that users who depend upon ZBrush for their livelihoods will still be able to work without waiting for a patch. ZBrush 5 will discontinue 32-bit support and will only be available in the 64-bit variety. Q: Do I need KeyShot? A: No. ZBrush's standard and BPR renderer have not gone away and in fact BPR is now better than ever. Q: If I already have KeyShot, do I need to buy anything else? A: If you wish to use KeyShot as your default ZBrush renderer, you will need to purchase the ZBrush to KeyShot Bridge plugin. You may of course export from ZBrush as OBJ and import into your copy of KeyShot just as you've always done. It just won't be as convenient as using the Bridge. If you already have KeyShot, you DO NOT need to buy KeyShot for ZBrush. You ONLY need the ZBrush to KeyShot Bridge (ZBridge). Q: What are the full details regarding KeyShot for ZBrush? A: This is a special version of KeyShot 5 HD. It includes all the features of KeyShot HD but has the extra advantage of unlimited render resolution. It also cannot import OBJ models or any other format. It can only import via the ZBrush to KeyShot Bridge (ZBridge). Q: Does the ZBrush to KeyShot Plugin include KeyShot? A: No. You will need a separate license for KeyShot, which may be any version: KeyShot 5 HD, KeyShot 5 Pro, KeyShot Enterprise or KeyShot for ZBrush. Q: Does KeyShot for ZBrush include the Bridge? A: No. You will need to add both KeyShot for ZBrush and the ZBrush to KeyShot Bridge (ZBridge) to your shopping cart in the Pixologic store. However, if you buy them at the same time you will receive the bundled price at checkout. Q: How long will the special pricing last? A: This has not yet been determined. It can end at any time, at Pixologic's discretion. However, we will announce the end of the introductory period at least two weeks ahead of time so that nobody is caught by surprise. Q: Will the ZBrush to KeyShot Bridge (ZBridge) work with my earlier version of ZBrush? A: No. It will only work with ZBrush 4R7. Q: Who supports KeyShot for ZBrush? A: Although it was developed in close association with Pixologic, KeyShot for ZBrush is a Luxion product and supported by them. Q: Who supports the ZBrush to KeyShot Bridge (ZBridge)? A: Although it was developed in close association with Luxion, this is a Pixologic product and is supported by us. 2015 Pixologic, Inc. All rights reserved. Pixologic and the Pixologic logo, ZBrush and the ZBrush logo are registered trademarks of Pixologic, Inc. Various patents pending. All other trademarks are the property of their respective owners.

  • jan19
    18 Minutes Ago
    [QUOTE]Waiting to have fun like you guys are. During the upgrade it said i've exceeded my number of allowed computers and doesn't recognize my laptop i use everyday. When i bought ZBrush I had a 2012 MAC book pro which I still have. Went through the...
  • MentalFrog
    2 Minutes Ago
    [QUOTE]Keyshot Across two computers [INDENT] Aight, my suspicions have been confirmed by the forum folks over at Keyshot. While you can have two installations of Zbrush active ( say one ...
  • Promethias
    1 Minute Ago
    I just bought the upgrade for keyshot and never received a email or password to set it up. I tried calling zbrush head quarters..no one answered? Is anyone else having this happen...What should I do.The money has been taken from my account but I have no...
1 Minute Ago

2

0

0

thread gallery
1 Favorites and 0Followers.
OMG since I'm still learning the buttons and I don't know 10% of what there is in this program yet I had to read your post like 3 times to figure it out but WOW Extract is like Magic! *_* I also went and learned Shadow Box, it's really cool, I made this little bra in like 15 mins lol Thank you both for your help! I'm learning 100 new things per minute and I get more questions as I go, It's a bit annoying that this forum only let's me post every few hours... I'll keep asking and reading online until I can finish this project ^_^ Also I have another question, why is it that people make the eyes with a hole in the middle? Is that how you make them look shiny when you do Materials? I still don't know what UVs are or how you make skins, only the poly paint... Going to start the body soon ^^

2 Minutes Ago

3

0

0

thread gallery
41 Favorites and 24Followers.

16 Minutes Ago

0

0

thread gallery
53 Favorites and 39Followers.
Robo 51
ZBrush+KeyShot5

4 Hours Ago

3

1

thread gallery
1 Favorites and 0Followers.
Thanks!, Now I'm trying to figure out how can I make flat shapes, she has a skirt and I know Zspheres wouldn't work for it. I'm reading the tutorials and they mention the shadow box, but I just want a simple way to make flat primitives, any ideas? This is how I want the skirt to look like:

  • Tartan
    1 Hour Ago
    Being an old fan of anime (old being a key word ) This a great project for you! Your source image is stunning and it would be very cool to see you follow through with it. I thin k you have made a great start
  • MealeaYing
    50 Minutes Ago
    Yah! That IS a great image, and I do have few ideas for you.... Right off I would say you could do this with ZSpheres, just make the basic shape you want out of them then use a mask to draw on the shape of each part, then use Extract from the...
6 Hours Ago

4

1

thread gallery
18 Favorites and 38Followers.
Yup. Tons! Like Ctrl+Shift+alt+Z = ZModeler Brush! Just another angle I forgot to upload yesterday.

  • Mahlikus The Black
    1 Hour Ago
    Thank you Gridlost. No, I don't sculpt. I was born and raised in a pottery studio though. =)
  • Spyndel
    1 Hour Ago
    Great looking plane, Michael!
1 Hour Ago

0

0

thread gallery
12 Favorites and 5Followers.
Testing a vray clay shader on the still unfinished Jack Crabb.

3 Hours Ago

3

1

thread gallery
29 Favorites and 25Followers.
@Eric: Theres a lot of pages because I never shut up! Its been awesome, and with this new stuff promises to be even more so. I would be careful with some of the tutorials, they are now, in many cases, rather obsolete, I will work on updating them at some point, but I don't think that the ZBC admins will let me change the old ones. @PFC: Yah, I know!!! Its insane how different things are and yet how much easier! This is 1,356 polygons:

  • MealeaYing
    3 Hours Ago
    Michalis might recognise that bumpmap... hehehe! Its gotten a LOT of use.
  • jan19
    1 Hour Ago
    You're tearing it up! It's cool, to watch someone having so much fun.
  • Tartan
    1 Hour Ago
    Brilliant exploration as always Mealea! This thread always inspires me to come back to Sculptris and Z when I should be writing.. dammit! ahem Of these last two pages the one that intrigues me the most is what I am calling Tentacles hehe or maybe...
9 Hours Ago

2

9

1

thread gallery
9 Favorites and 10Followers.
Dark witch
Hey everyone ! Heres my latest character. Its an old sculpt that i desided to texture and use to learn how to use vray. Everything is modeled in zbrush, textured in ddo and photoshop and rendered in vray. Hope you like it!

  • K-O-S
    4 Hours Ago
    So Dope! Great job!
  • jan19
    1 Hour Ago
    Really detailed -- nicely crafted. :-)
4 Hours Ago

6

2

0

thread gallery
6 Favorites and 8Followers.
More spiders
Here's a jumper, rendered in mental ray and Maya. All models are ZBrush and textures were polypainted in ZBrush (fur is Maya + Paint Effects). A link to my animated version: http://vimeo.com/117559794 and the model in ZBrush with some fibermesh tests:

  • MattSkinny
    2 Hours Ago
    Really great work, so detailled! I was sceptical about fibers in Keyshot but it looks amazing.
  • jakejayeden
    1 Hour Ago
    Awesome Insect and Spider study!! Look very real
6 Days Ago

3

5

0

thread gallery
35 Favorites and 35Followers.
Daniel Biggers: When my skeleton is at the lowest subdivision level it is 71k polys. I usually never go higher than that when posing the skeleton. The muscular system has about 620k polys at the lowest subdivision levels. All subtools have 4-5 subdivision levels (sort of irrelevant in my case since I do not have any micro details). Only time I use highest subdivision level on the skeleton and muscles is when I render. Two things that have really helped me regarding the memory limit is: 1. Zremesher is your best friend! Keep your lowest subdivision level as low as possible and as clean as possible. 2. Whenever you do an operation that you think might crash the program, hit the "Compact now"-buttion (Preferences->Mem->Compact Now). It helps a lot tyrellcorp: No secret, I am just very organized with my subtools and polygroups. It might look tricky because of all the parts but it is actually a whole lot simpler than trying to use the transpose tool on skin (with bone I do not have to worry about issues like twisting the skin etc). The muscles are the most difficult to work with (mostly because many of them are grouped into the same subtool). But now I found the spiral-brush, so made my life easier So, only transpose tool (move and rotate) and Spiral-brush. Thanks Some new images:

  • Ruso: Thanks Gil! I appreciate your words Mikademius: Thank you Yes, the spiral brush is cool, pure magic. Sooo time consuming doing the same effect by hand!
  • cjacobs1021
    5 Hours Ago
    I love these sculpts man, fantastic work. Currently doing lots of anatomy sculpts aswell.
  • Daniel Biggers
    2 Hours Ago
    Thank you for the info. My mesh is just under 16 mil just for the skeleton at the highest res, and thats before splitting the skull. I don't know off the top what it is at the lowest, but I know its a much higher count than yours. I am also trying to...
11 Hours Ago

5

4

1

thread gallery
1 Favorites and 0Followers.
Quick_sculpt second try: Subject Dunkleosteus
This is my second try, i just need as much help as possible to get a better quality!!! So do not be shy and please make a lot of constructive critics!!!! ^^ Tnx a lot for any help i'll receive!!!! This is the final result. Step 1. Step2. Step 3. Division.

  • infestedivy
    9 Hours Ago
    Ups... you right!!! i forgot about df Tnx
  • Zeriel00
    4 Hours Ago
    Hello! I'm new too! Do you have Skype or Steam? maybe we could help each other out? ^^ edit: although I'm nowhere near your level yet
  • infestedivy
    2 Hours Ago
    @Zeriel Yes i have both! ^^ and yes i like to share information!!! ^^ Contact me on facebook, Ivano Borghi, we'll share there!!!!! i'm the one with the white rabbit!
08-15-14

3

0

thread gallery
1 Favorites and 2Followers.
Here's a full view of the character in ZBrush.

  • mskramer
    1 Day Ago
    Rad man, Hillary just showed me this (I'm a coworker/she's my boss). I'm a huge PC gamer, big dota/blizzard and bungie fan (halo 1, marathon etc.). Super cool stuff man.
  • Teyon
    9 Hours Ago
    Awesome! I loved Tobal and liked Tobal 2! Great work.
  • Corweee
    3 Hours Ago
    Thanks Teyon! I'm glad you're into it, that means a lot! And thanks Mskramer, I appreciate you checking out my stuff, (regardless of Hillary being your boss, haha.)
1 Day Ago

4

1

thread gallery
1 Favorites and 2Followers.
Thanks guys! Here's a final clay render with a bit of Photoshop work. I'm actually not sure if I want to throw textures on this guy or not yet.

  • hedition
    14 Hours Ago
    Cool work! I feel the feet are kinda small though.
  • Corweee
    3 Hours Ago
    Thanks guys! I appreciate it!
3 Hours Ago

3

0

1

thread gallery
1 Favorites and 0Followers.
Thanks for the words of encouragement. Here are some more - working on smaller pieces - nothing that is meant to be "finished", just trying to get a handle on some of the detail work.

13 Hours Ago

4

0

thread gallery
12 Favorites and 11Followers.

  • MattSkinny
    5 Hours Ago
    Hey nebular, thanks a lot! I even applied some Gravity Deformation on that belly Hope you are well and creative man!
  • robotball
    4 Hours Ago
    I dig the dragon and snake models! Looks like they would print nicely!
  • MattSkinny
    3 Hours Ago
    Thanks Robotball, yeah they came out well, I have no pics but you can check them out here and in toystores soon http://www.schleich-s.com/en/US/toys/poisonous_blood_viper/...
3 Days Ago

5

38

15

thread gallery
42 Favorites and 28Followers.
displacement

  • maurocor
    10 Hours Ago
    Amazing work! Very well done! Congratulations!!!
  • DanaArts
    4 Hours Ago
    Very nice. I've always wanted to learn how to render like that. Maybe someday. Great job!
  • Nealcrz
    3 Hours Ago
    Totally amazing stunning just wow!
12-11-14

2

29

25

thread gallery
60 Favorites and 36Followers.
thank you ZBC! Top row
Thanks again guys Here is a small making of I made to describe the process involved in creating this green dude. One thing I want to add to it is the importance of criticism and other people opinions. Every person you show your work to can add to it from his knowledge and offer a fresh perspective. Criticism is a great way to learn and to realize were you can improve yourself so dot be afraid of it, and don't be shy.

  • coalminds
    6 Hours Ago
    Love the anatomical exaggerations.
  • Winstone
    4 Hours Ago
    Such a great job dude! Keep up the awesome work!
  • K-O-S
    4 Hours Ago
    Superb job!
4 Hours Ago

2

1

1

thread gallery
6 Favorites and 8Followers.
Couple more
Here's a house and tree made entirely in ZBrush (rendered in Keyshot).

5 Hours Ago

3

2

0

thread gallery
6 Favorites and 8Followers.
My ZBrush 4R7 Images
Some images I created for the 4R7 Beta, I know you all LOVE spiders!! Rendered in Keyshot. The fibers look great in Keyshot!!

  • vlad74
    5 Hours Ago
    Really cool renders!
5 Hours Ago

3

0

1

thread gallery
3 Favorites and 0Followers.
First 24 hours with ZBrush 4r7 and Keyshot Bridge
First 24 hours with ZBrush 4r7 and Keyshot Bridge

7 Hours Ago

3

1

thread gallery
29 Favorites and 25Followers.
hahahaha! Yep, who need precision? This IS fun!

  • Erik Heyninck
    5 Hours Ago
    Yes. Fun. That is the word. It's been years since I had as much fun with anything software as now. ZModeler also helped me realize that I never liked polygon modeling - I use(d) Modo - because it felt like drawing with a ruler. Now that is gone. Done...
  • PFC666
    5 Hours Ago
    start over again ZR7:
5 Hours Ago

5

1

0

thread gallery
3 Favorites and 0Followers.
First 24 hours with ZBrush 4r7 and Keyshot Bridge
First 24 hours with ZBrush 4r7 and Keyshot Bridge

5 Hours Ago

0

0

thread gallery
0 Favorites and 2Followers.
Speed Sculpt 1GtuCazKZJs

5 Hours Ago

0

0

thread gallery
2 Favorites and 11Followers.
Wacky Star
WackyGroups, hidden stuff and extractions; BPR transparency. Blue from my buttons followed by CanvasHelper to make the gradient then GradFlop to invert. Enjoy

17 Hours Ago

2

0

thread gallery
4 Favorites and 3Followers.
A Golden Bell Ear Ring Design
A Golden Bell Ear Ring Design https://www.youtube.com/watch?v=lJ5Hr4HPUr0&feature=youtu.be for more of my designs please see : www.facebook.com\piran1986 i love what i do and i do what i love would like to do some collaborative work with people who don't mind sharing ideas and mixing them together to make amazing things.

  • piranirani1986
    5 Hours Ago
    thank you. i appreciate. i see your work is amazing as well. truly imaginative. if you like to work together on anything then please don't hesitate to email me or send me a message on facebook. "piran1986" my mission is to make friends and...