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ZBrush for Concepting - Part 1
We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepti … ZBrush for Concepting - Part 2
Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.
ZBrush for Concepti … ZBrush for Concepting - Part 3
Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepti … ZBrush for Concepting - Part 4
Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepti … ZBrush for Concepting - Part 5
Discover Andrew's technique from manipulating Joseph's renders and the start of his Photoshop texturing and paint over.
ZBrush for Concepti … ZBrush for Concepting - Part 6
With our final video of this series, we put the finishing touches on our concept piece. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit pixologic.com/zclassroom and for concepts by Andrew visit bosleyart.com
ZBrush for Concepti … Architectural Design - Part 1
This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.
Architectural Desig …
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4 Days Ago

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166 Favorites and 164Followers.
Male Anatomy Ref
Hey everyone, I've been tinkering on and off for the last little while on this male sculpt. I wanted to create a model that I could use in my other works as reference. I use the models from anatomy tools quite a bit when I sculpt, but I always found myself looking for supporting reference that showed what the body looked like when skin was covering the muscles. I mainly used physique contestants as reference to keep the proportions in the realm natural. As it was meant to be a study, I didnt go into any crazy detailing that I may normally do. If anyone wants to DL it, you can purchase it on gumroad for 10 bones. Critiques are welcome as always! Gumroad: https://gumroad.com/l/ASNC

  • Astjid
    20 Hours Ago
    Downloading again, thanks!
  • askutt
    10 Hours Ago
    Nice glad you guys figured it out. All I did was replace the original download with a zip file that contains model and brushes, so if its already purchase re-download and you're all good!
  • Biomag
    33 Minutes Ago
    Thanks for the brushes, I will gladly take a look at those since I had real issues to get the skin for the body right But as Erik mentioned, any chance for a female body? It seems a lot easier to find good references for male bodies than females,...
35 Minutes Ago

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5 Favorites and 1Followers.
Faun
hi folks, I wish to share with you my last work on CG. It's a Faun inspired by italian painters of 1600. it was realized with Maya, Zbrush, photoshop and Arnold. please let me know what you think about. thanks for your considerations matteo

1 Hour Ago

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83 Favorites and 80Followers.
Updates on some of my recent portraits, bot English actors first Peter Cushing as Grand Moff Tarkin from Star Wars universe, and Maggie Smith as Granny Weatherwax from Discworld multiverse. Started from dynamesh spheres, detailed and polypainted in ZBrush, and renders with Keyshot. Thanks for your time!

  • Andrei Poddubny
    1 Hour Ago
    Hello, Cherub_rock! A lot of noise in the image. It is specially made?
  • cherub_rock
    1 Hour Ago
    Hey there! It's intentional, yes.
1 Day Ago

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13 Favorites and 11Followers.
Nova
Meet Nova; a young girl with a burning passion for games, gadgets and everything with bright colors. She lives in future Japan where she works as an instructor teaching kids how to master a hoverboard. However, she is secretly dreaming about becoming a legendary zombie slayer once the, inevitable, apocalypse begins. For now though she makes do with the digital experience, and to be fair, it’s not like zombies are a rare finding in games these days. Process: Concept done in Photoshop Base done in Zbrush Retopo and hard surface done in Maya Details sculpted with Zbrush Textures made with Photoshop and Mudbox Rigging done through Maximo.com Rendered in Vray Compositing done with After Effects and Photoshop I was inspired by artist Oliver Milas’ for this project, so I highly recommend going to his website and enjoying all the good art: cargocollective.com/Spatz

  • Crusoe the Painter
    1 Day Ago
    Love it! Nice change from the usually scantily clad barbarian/fighter/superheroine.
  • Takai
    1 Hour Ago
    She came out really nice! Love the design and your great work implementing it
15 Hours Ago

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195 Favorites and 104Followers.
Hunter
Hi All! Here my last job. The model is made in ZBrush, clothes Marvelous. Render Keyshot. I hope you will enjoy.

  • Jacek
    3 Hours Ago
    AMAZING !!!!!!!!!!!!
  • Takai
    1 Hour Ago
    Most Honorable!
1 Hour Ago

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139 Favorites and 80Followers.
The hapy old tree
I did this scene for my zbrush class at Inverse School. I used of key shot for rendering and zbrush for modeling. i need to do some changes later. illustration by Jean-Baptiste Monge.

2 Hours Ago

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49 Favorites and 23Followers.
Just tried out expressions for the first time. That was more challenging than fun haha. The expression isn't final. Its just something to expose me to expressions since thats what I plan on doing in the final piece. Tomorrow I will finalize the secondary forms and start detailing. Enjoy!

15 Hours Ago

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137 Favorites and 73Followers.
and here is Final pic hope you enjoy sculpting!

  • Erik Heyninck
    3 Hours Ago
    Thank you for explaining your workflow. I have followed and enjoyed your sketchbook here fro the start and it is always very inspiring to see how someone works. You also explain things very well.
10 Hours Ago

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116 Favorites and 73Followers.
Final Part of this Series. This Tutorial we'll take all our assets from Zbrush to Substance Painter to Bake our Maps and Texture up or StarFighter. Finally send it to Sketchfab via SP Export. Star Fighter 2 by gmp1993 on Sketchfab

  • megacal
    8 Hours Ago
    Downloaded all 3 and working on #1 right now using your GUI......super cool! Great teaching!
  • gmp1993
    4 Hours Ago
    Hope You Have Fun with it. I'll Keep in Mind...
1 Day Ago

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2 Favorites and 1Followers.
Knight Artorias
Dark Souls fan art Knight Artorias Posed by Samize on Sketchfab

  • samize
    7 Hours Ago
    Just the armor... [COLOR=#4A4A4A] Artorias Armor by...
7 Hours Ago

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49 Favorites and 23Followers.
Just a quick hair test. This allowed me to see the final adjustments I need to make. I'm very pleased with the 3/4 view.

06-10-12

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17 Favorites and 22Followers.

  • carver
    2 Weeks Ago
    Alright, here is a fresh link - https://drive.google.com/file/d/0B05rlLMQ6WBXeGloOFE5MnNfMUE/view?usp=sharing
  • ImAnon
    12 Hours Ago
    Omg I don't have ZBrush, but man when I saw your models I had to register and say GOOD job! Question: - I try to see 1 obj file in blender and I have a problems (I don't see anything), how did you compile all the obj. files? - And where did you...
  • carver
    8 Hours Ago
    This is a ztool, and not a compiled obj file. I deleted the original monster batch of obj's a long time ago. Once again, to be clear, I did not create this content. It is scan data from a lab. I just made it easier for folks on the forum to use it.
14 Hours Ago

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9 Favorites and 4Followers.
Bat Mech Suit
Hi, everyone Based on the concept by Skan Srisuwan,as usual Zbrush for sculpting and detailing. Topogun was used for retopo and finally rendered with Keyshot. I hope you like it. Best regards.

  • Takai
    13 Hours Ago
    Looks like he is half Batman and half Jehuty from Zone of the Enders. Really cool concept and really excellent 3D execution
  • Dragon
    8 Hours Ago
    Oh, that's so beautiful! Real quick, is his head too small or is that just the way it is supposed to be? (still digging it none the less-)
3 Days Ago

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60 Favorites and 40Followers.

  • Davidbarrero
    1 Day Ago
    una maravilla como siempre Luis! / wonderful as always Luis!
  • Dragon
    8 Hours Ago
    As ARTBOT stated, I did not want the gallery to end either! So, cool!
1 Day Ago

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11 Favorites and 9Followers.
Thanks Thebest12! Here's a WIP shot of the Metal Robobeast 1.0. Will soon be for sale on my website: http://www.lionbrush.com PM me for pricing and availability. Thanks, Haj

  • TonimaAkter
    1 Day Ago
    Hi, I really surprised to see your work and hope to win. Well done. Thanks
  • Dragon
    8 Hours Ago
    Hey LionBrush, man do I remember this AWESOME design (strange that Skyways128 thought I created it??) Any who, tried to email you at your site, error message. Will PM you.
3 Days Ago

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4 Favorites and 2Followers.
SpaceMan Sketch
spaceMan sketch design : Randy Bishop TimeLapse video : 137120487

  • jbmonge
    1 Day Ago
    Nice work on this stylized spaceman !!
  • Webhead
    1 Day Ago
    Nice modeling job on the spaceman! You really captured the essence of the sketch.
  • Dragon
    9 Hours Ago
    Super Cool. Like how you got most of your hard surfaces without getting 'fancy'... just straight up clay tubes up, smooth, hpolish, masks, and extractions.
9 Hours Ago

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3 Favorites and 3Followers.
Jack-Frost-Zbrush-Update...
Jack-Frost-Zbrush-Update...

1 Week Ago

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102 Favorites and 76Followers.
Hey, Thank you guys. I'm glad you like it I'll be posting here some breakdowns.

  • Black-Tooth
    1 Week Ago
    would love to know how you went about painting this beast. very impressive.
  • Freewaldo
    21 Hours Ago
    I'm very happy with this piece, everything seems in place. Good work.
  • gabo1991
    9 Hours Ago
    Nicely done. Thanks for sharing.
9 Hours Ago

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16 Favorites and 12Followers.
Gladiator
Hi guys, I did this character during Bruno Camara workshop. I hope you like.

2 Weeks Ago

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141 Favorites and 91Followers.

  • Wyatt
    1 Week Ago
    Is that what the ebola virus looks like? Nasty little bugger. Fantastic renders and sculpting.
  • kingsleywong
    1 Week Ago
    Well deserved Top Row Absolutely stunning
  • hoongster
    10 Hours Ago
    Amazing! Something becomes art when it transcends its own medium.. in this case your work has leapt beyond the realms of microbiology and can easily be imagined as architecture, world, or some sort of strange reality! Also, what renderer did you use...
1 Day Ago

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22 Favorites and 23Followers.
"moose"

  • aseidart
    1 Day Ago
    Wow really awesome, love how you showcase your work(sculpt)!
  • barmyg
    1 Day Ago
    My God man , that is brilliant !!
3 Days Ago

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67 Favorites and 25Followers.
In sequence

  • trickmonkey
    10 Hours Ago
    Really great, thanks so much for sharing this with.
11 Hours Ago

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18 Favorites and 17Followers.

4 Days Ago

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Independent Film with Zbrush Sculpt and applied Motion Capture
Hello all, I would love some comments and views on this film. It is a short family friendly film. I create the alien using Softimage and Zbrush. So Zbrushers I would love comments on compositing and sculpting if you feel inclined. http://vimeopro.com/hdslrfx/hedgie It is my first attempt at taking a concept alien from sculpt to completed film myself. I did all aspects of the film with exception of the soundtrack and live audio. It could be better for sure, but the live action footage was shot in one day and with kids so I achieved a lot with a little. My basic workflow was: Wrote the screenplay, did cinematography live action with a stand in, edited for timings , motion tracked the footage as needed, clean plated the stand in out where necessary, inserted background and added camera shake where necessary, blocked out sculpt in Softimage, imported base mesh into zbrush, sculpted, textured, painted in zbrush, rigged with species in Softimage, selected motion capture, composited, sent off for soundtrack. Thanks for taking the time to comment or watch. I do appreciate it. If you happen to know of any good film festivals I can put it in or sites that might embed it, please let me know. John

  • Monji
    13 Hours Ago
    Hello , first of all i would like to congratulate you with your cute daughters and beautifull wife . English is not my native language , and therefore much more difficult for me to give a comment . I have watched your movie until the end , and i had...
  • therasoft
    13 Hours Ago
    Thanks for the comments. They are really good. Not harsh at all. Thanks for taking the time to watch it and comment. I haven't had many comments so I am assuming others must find it similar in the story aspect--it must falter there.
4 Days Ago

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1 Favorites and 0Followers.
Crazy Horse Sketchbook
Oh my! It's been ages since I posted here on ZBC. So long that I felt it best to start a new clean thread The following began as a quick sketch to get the image out of my head, its been circling there for quite some time, but I liked how it turned out so I put som textures on and did a render. ZBrush-Keyshot-Photoshop Peace,

  • Grot
    2 Days Ago
    this creepy guy is very cool. Nice work man.
  • MetinSeven
    13 Hours Ago
    Great work! Love the model, atmosphere and coloring / texturing.
13 Hours Ago

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6 Favorites and 4Followers.
judge hopkins

23 Hours Ago

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7 Favorites and 5Followers.
Sci-fi Rifle
Sci-fi Rifle. Hard surface model, inspired by the rifle "Saw" in Halo. ZBrush/Keyshot

  • Freewaldo
    21 Hours Ago
    Fantastic work, i like the plating design.
15 Hours Ago

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4 Favorites and 3Followers.
Android 16 - DragonBall Z
Finally, colorize it........ Android 16 in DragonBall Z, Enjoy.........

3 Days Ago

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2 Favorites and 2Followers.
M Bison
Hey all, this is a project I did a while back and never got a round to posting on here. This will eventually be made into a statue, but for now, thought I'd let you guys see it here. I appreciate any input. Thanks for checking my work out, Chris

16 Hours Ago

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3)Character inspired from WOW Model contain 22k traingles .Polycount does not include the ground.

16 Hours Ago

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137 Favorites and 73Followers.

16 Hours Ago

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137 Favorites and 73Followers.
Necros tutorial
I always save every step when I create my work and this is the first full tutorial of my character I want to share with you.

16 Hours Ago

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0 Favorites and 1Followers.
2) Creature inspired from Moorwen from Outlander Model contain 27 K Triangle excluding ground:

1 Week Ago

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21 Favorites and 15Followers.
Russian military cyborg concept
Peace to everybody! A year ago I did russian military cyborg concept design called "VMP-12". Now, just finalized geo + some details. Heh... Enjoy I don't know how some guys here post HiRes pics. I've got trex-hands so I cant make big/hires images under 600kb. Hi-Res here: http://www.andreybogomolov.com/3d/pressure_v05.jpg

  • LeoAMD
    1 Week Ago
    100% YES! Awesome!
  • SammehSAMURAI
    1 Week Ago
    Incredibly awesome thread! love you work!
  • Freewaldo
    16 Hours Ago
    This would probably hard to turn into a normal, i hope this isn't for baking.