More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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1 Day Ago

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16 Favorites and 4Followers.
I've changed his pose a little bit and now I feel that I can texture him. Let me know what you guys think!

  • Jonfer Maia
    15 Minutes Ago
    Thank you!!Glad you like it!
1 Day Ago

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more zbrush and mari pics

  • tucho
    1 Day Ago
    Amazing work dude, love the scale details, can't wait to see it finished, keep up the good work
  • KrisKelly3D
    1 Day Ago
    Looks awesome! Can't wait to see it finished. Theres so much detail in your sculpt, are you using multiple UV tiles? how are you handling tech technical stuff in ZBrush?
  • Adar
    26 Minutes Ago
    Holy mother of details !
11 Hours Ago

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thanks a lot guys!

9 Hours Ago

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ZBrush sketchbook of daiki imazato
The sculpt in Z brush, was rendered in keyshot.:D

  • Dragon
    58 Minutes Ago
    Cool dragon head.
1 Day Ago

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Old monk
Hi guys! This is my latest work for the blizzardfest challenge.I realy want to shape the role of an old monk.So I did this work. I used Maya,Zbrush,vray,Mari and photshop. Hope you like it!

  • lomepawol
    1 Day Ago
    Just amazing!! Good Work.
1 Hour Ago

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andddd another head sketch
Wasn't gonna finish this one but I gave it another look and liked how he turned out. Didn't wanna dwell on him for long but for fun I decided to throw some paint on and composite him to see how he'd look. Any sort of critique would be cool!

2 Hours Ago

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bracer on my character

10 Hours Ago

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Look who wants to be a Morphonaut
These are just fan art but when I created morphonauts action figures, Comic book characters were always an end goal for me......maybe some day. for more updates like Morphnauts on twitter and facebook https://www.facebook.com/morphonauts https://twitter.com/Morphonauts

  • Gridlost
    9 Hours Ago
    Bo, It makes me happy to see someone start their own toy company! They look great Man! I was wondering, are you printing those on your own 3D printer or are you out sourcing? IF so who are you going through? Good Luck man!
  • hacking3d
    2 Hours Ago
    Hey Gridlost, Thanks for reply. So I have made all the prototypes with a makerbot 3d desktop printer just to test out the articulation and proportions of the characters but we are actually looking into manufacturing right now with toy companies so...
15 Hours Ago

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More Darklands
The second set of pieces I made for Mierce's Darklands this year was this Legionary Unit:

  • Biomag
    5 Hours Ago
    I am realy interested to see how the prints are going to look like. What size are they going to be? If the prints have this quality then this are going to be some of the best miniatures I've seen since Rackhams' pre-plastic Confrontation range.
4 Hours Ago

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the final "Wargo the hunter"

4 Hours Ago

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almost finished Everybody who are participating in BlizzardFEST2014 cheer up! https://www.facebook.com/Siriusnj

4 Hours Ago

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Mass Effect Fan Art - Old Krogan
A Mass Effect Fan Art. Interactive turntables here: http://www.marcoplouffe.com/kro_old_turn.html http://www.marcoplouffe.com/kro_old_sculpt_turn.html Software: Zbrush, Quixel Beta, Keyshot, Photoshop Website: http://www.marcoplouffe.com

12 Hours Ago

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Daily Sketches
Hi all! I'm new to the forum and I thought I'd post up some images to document my progress. I've been messing around zbrush for a while now, but starting to refine the brushes and techniques I use slowly in the last week or so. Hope you enjoy. Feel free to comment or critique!! But please be aware some of these are VERY rough and I'm still learning! Thanks! Clym 01: 02: 03:

  • markantonik
    4 Hours Ago
    I see and I think you start with (very) good bases. I' ve understood you are coming from the drawing/sketching, so I think it will help a lot for the next. Just keep practicing & I' m sur you will show us lots of good work.
5 Hours Ago

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Final Sketch Ciao, TM

5 Hours Ago

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First female face
Hey there again... Did this female bust to do something different than always just males Took around 6 hours without hair and 8 with hair.. Based on this awesome concept: http://www.blogcdn.com/www.joystiq.com/media/2012/10/dishonored-08girl.jpg I'll probably change the hair to the one in the concept... Just wanted to try some plane hair and my own hairstyle. Hope you like it PS. Crits and comments always welcome, thanks your your support!

6 Hours Ago

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ClymSmith: hey thank you very much ClymSmith ! There are so much things to learn in so much different disciplines, sometimes it is hard to keep motivation 100% but I try to do my best ^_^ ! I mean what a complete art is this (digital sculpting/rendering/texturing/lightening,etc), when you have to know/learn anatomy, sketching, sculpture 'techniques', architecture bases, mecanique, physique, optique, and so on; as well as applications functions (zBrush) and process of creation (unwrapping, retopo, projections, etc, etc) I do a lot of experimentation of course, and lot of tutorials and find a lot of inspirations here especialy, and elsewhere from great artists who share their knowledge and work. I mean this is not lots of professional sectors where you can find a friendly community, even if it is a very concurencial sector/job/work. Anyway, thank you again. I have continued this character: Green skin, no fibers, I' ve begin to add skin details, not finish. Continuing sculpting it (feets, etc) and will adjust the pose (hands, head, eyes, mouth, etc ?) ps: use of sss light and sss material again, in conjonction with bpr filters (this is where come frome overall green color, otherwise, in render pass, the skin is red; but it is less interesting in my opinion) and use of lightcaps.

  • Diablo
    6 Hours Ago
    nice job bro.like it.
4 Weeks Ago

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Red Bottoms
Hello ZBrushers its been a while since my last post, I'm always amazed at the awesome art work portrayed here at ZbrushCentral. Here's one of my most recent images in which I started with a free female base mesh in Maya and with all the free tutorials and tips I was able to pretty much build upon that and create this model in ZBrush. The final rendering was done in Maya, I call her 'Red Bottoms'....

  • SunGod05
    4 Weeks Ago
    You are correct, Shae a morph target for the Blackheart 'Girl next Door' is the inspiration for my model. The shoes are free from TurboSquid, the glasses are free from ShareCG and the base model i used is the Genesis 2 base model in which I used the...
  • Jerick
    1 Day Ago
    Down with the tyranny of Daz/Poser!
  • SunGod05
    6 Hours Ago
    So from the comments I take it that no other person here in ZBrush central has used a pre-created base mesh from another artist nor have they used reference from a model or picture of another artist. That would lend the concept that 'Every' model, 'Every'...
10 Hours Ago

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Quick reply : thank's guys here's a little update here, nose wider and longer and a quick sticky lips effect added and changed the skin tone (maybe too tanned now..) . Also tried an other lighting, I started a render over night with some more modification I made to the forehead, side of the nose etc, let's see tomorrow how it will look. image not compressed.... : http://fr.tinypic.com/r/vq5i0k/8

  • Jeordanis
    6 Hours Ago
    Awesome! The hair is fibermesh?
  • Big guns
    6 Hours Ago
    No the hairs are done with hairfarm plugin for 3dsmax. all the hair job is done with that.
08-04-14

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here are some fun renders

  • u571989
    7 Hours Ago
    Could not get the url for the picture to come in so here is a hyperlink to see them. http://seanvandenberge.com/reptilamander-final-transposed-pictures/
1 Day Ago

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gendragon, xada, LynneMitchell : thank you guys ! Worked a bit on proportions, face & swimsuit concept:

  • d'Artbot
    14 Hours Ago
    Model looks cool and I like the hair, I'm curious how the end result will look like.
  • Diablo
    14 Hours Ago
    great work man.Can you make a breakdown for the hair??? I love it.thanks.
  • Bigodon
    7 Hours Ago
    i love this hair sculpt technique i have to pratice this and going to do something asap! correct if i'm wrong but this hair is imm straps with curve mod?
7 Hours Ago

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rdubya's sketchbook
Quick sketch and polypaint.

8 Hours Ago

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Wild dog process 2
rosario second year animator from NEMISA, am still getting there interms of learning zbrush here is the second process of my warrior wild dog, please critic my work so i can improve my character.one of the things am aware of is the hands and feet that needs to be fixed.

8 Hours Ago

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girl
fixed eyes and add polypaint

15 Hours Ago

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Another model

  • ioster
    10 Hours Ago
    This stuff is great!
  • Fabian3224
    9 Hours Ago
    This is a really neat pipeline. The final product is killer. Great job? Did you end up using normals at all?
16 Hours Ago

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@Totyo I am very happy with the form 1 printer . @BrianW Thanks! Hey Guys just wanted to share the final results of the print I made. Also make sure to come check out my blog for more work in progress images. http://magvfx.blogspot.com/ Thanks for looking.

  • Gridlost
    9 Hours Ago
    I think what he meant by "Was that a Joke?" is that who wouldn't be happy with one of those printers! Biomech! Awesome Dude! I am guessing that is a liquid plastic printing system? I don't see any seams that you would get from standard Filament...
9 Hours Ago

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Greetings guys. A Bust I'm working on at the moment, evolved out of the last bust I posted here. Everything is still WIP , especially the cloth.

1 Day Ago

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Hi everyone ! I had been working on a personal project "Vass" Concept by Holdeen Softwares: Zbrush, 3Ds Max,Photoshop and AE. Soon i'll post a render breakdown! Hope you enjoy!

  • Jerick
    1 Day Ago
    Pretty scary looking dude! Two technical details you need to watch out for. First, the character casts no reflection on the scene. The other is the scene itself is blurrier than the character. Possible cause is a low resolution image. If the goal...
08-15-13

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Thanks a lot guys!! Here is a breakdown of some of the techniques that myself and Igor Catto used on this piece!