More …
Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Using Reference
This video demonstrates the various ways in which you can use reference in ZBrush help in your design process.
Using Reference An Introduction to ZBrush with Kurt Papstein
New to ZBrush? This video is perfect to get a basic understanding of some of the features in ZBrush to help you get started in your next illustration.
An Introduction to … ZRemesher
Joseph Drust demonstrates all of the features in ZRemesher, enabling you to get incredibly clean automatic topology.
ZRemesher Environments with Seth Thompson Part 1
In Part 1, Seth introduces the creative process for constructing his lantern. You'll see how separate pieces are developed using the Panel Loops feature.
Environments with S … Environments with Seth Thompson Part 2
Part 2 sees the development of a front panel for the lantern. This will serve as the basis for introducing duplicate parts. Some of the features you'll see in action include, the See-Through mode, Masking and Polygroups.
Environments with S … Environments with Seth Thompson Part 3
Next, Seth features the power of Transpose, Dynamesh and NoiseMaker. Follow along with Seth and build your very own lantern!
Environments with S …
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush Helmet Design Update #3 by: aurick 7 Hours Ago
Views: 36079 Replies: 39
ZBSee @ ZBrushCentral by: Pixolator 4 Days Ago
Views: 15437 Replies: 60
Insert Multi Mesh Repository by: aurick 5 Days Ago
Views: 626328 Replies: 503
RECAP: 3D Printer World Expo Update #9 by: aurick 6 Days Ago
Views: 47440 Replies: 31
Naughty Dog UGM Extended-UPDATE #3 Frank Tzeng by: aurick 1 Week Ago
Views: 91476 Replies: 41
Joseph Drust Riot Games Recap - UPDATE! Part 3 by: aurick 03-02-14
Views: 39314 Replies: 39
CTN 2013 Recap (D. Williams, J. Drust, D. Qwek, J. Krichevsky & R. Vignone) by: aurick 02-06-14
Views: 29794 Replies: 23
NEW! An in-depth look at the "ZRemesher" with Joseph Drust by: aurick 01-22-14
Views: 45610 Replies: 20
+ Create New Thread + Reply to My Thread
1 Day Ago

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  • FC3D
    1 Day Ago
    The timelapse of the first part https://www.youtube.com/watch?v=nNHo3bLZkpg
  • Diablo
    1 Day Ago
    really cool style.reminds me one of the GTA charcters.good luck my friend.
  • FC3D
    13 Minutes Ago
    Thanks man ...that was my intention
17 Minutes Ago

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New thing
Hello Everyone, it's my second time posting here and I would like to share with you my finished concepts, and I hope you like

03-12-14

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The same process in this video https://www.youtube.com/watch?v=SgsNJ4YkGvE&feature=youtu.be#t=03m50s

  • craigz
    3 Days Ago
    Fantastic work! Just echoing here for sure, but thanks for breaking it down super insightful.
  • Phantomonev
    2 Days Ago
    Thank you so much for sharing your videos and custom brushes. They are very helpful.
  • mkultrastudios
    1 Day Ago
    Fantastic Work! Please if you accept freelance orders (+5 or more) please contact me at questronx@gmail.com
1 Hour Ago

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A WarmLighting
Thanks guys, Just did another lighting, want to get some God Father like feeling...

  • JL-Art
    19 Hours Ago
    Nice work and congrats on first place.
  • nagulov
    1 Hour Ago
    This is, in a word, fantastic. I can't believe it hasn't been made Top Row by now. Also, thanks for the breakdown!
6 Hours Ago

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Please help
So I have run into a problem, i'm not sure if its just me or if this is a zbrush bug, for some reason my materials are being lit seperately and in some cases they are just plain flat black. Admittedly I am still a newbie when it comes to ligting in zbrush, so maybe I am missing something. See the screenshots below, if you look at some of the materials they are flat black and seem to be lit seperately.

  • bfgnz
    3 Hours Ago
    My guess is you are using zlights. If you go to the zlights...go new light then delete it that may work. I like to turn on one of the regular lights then tweek only with the zlight cap feature. Hope this helps.
  • blckgold
    3 Hours Ago
    I'm not sure I fully understand what your saying, what do you mean by zlights? If I want to fully control lighting and materials is it better to not use matcaps?
  • bfgnz
    2 Hours Ago
    What I do is use matcaps...turn the orientation in the matcap modifiers so they look how I want them(Not all Matcaps have this feature)...Then I hange my regular lights which is usually just the one(Has the big orange button)...Then I use lightcap within...
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another update c&c are most welcome

5 Days Ago

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Updates on this model.

  • Diablo
    5 Days Ago
    cool hardsurface work man.
  • Webhead
    5 Days Ago
    Great stuff! Really nice!
  • max-tx
    2 Hours Ago
    thanks guys!
5 Hours Ago

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Golubev Pyotr Vasilyevich (1928-2007). Laureate of Lenin and State prizes. Honorary Citizen of the city of Tomsk. Commemorative medal.

  • Lexxx69
    4 Hours Ago
    Jake, I'm sorry. Why?
  • bfgnz
    3 Hours Ago
    Looks good!
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Another expression chart with my new rig

01-14-14

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Thank Cherub Rock. Indeed, the spatial structure of the heart is difficult for mapping. Indeed left ventricular wall may be thicker. In athletes, even very thick, but like many other characteristics a personal attribute, depending on the load of the heart. But thank you for your advice and I think I will do a little thicker. Slocik, heart valve and the wall, of course, are two different objects. Useful was a brush SnakeHook and rebuilding the grid by DynaMesh, then mostly simple sculpting. When I did this work was not yet useful function ZRemesher :-) And the last little addition to showing my work on the anatomy - the small intestine. You can see the formation of cell layers and villi by using micromesh.

  • HeavyTheory
    4 Hours Ago
    I'm blown away by your botanical and biological work. Thanks so much for the dandelion technique. I've been looking for that exact thing. Cheers.
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Eagle's head. Curtain cornice's holder.

  • blueferret
    2 Days Ago
    Beautiful Clean work on the raptor head, Vey Cool ...
  • Lexxx69
    5 Hours Ago
    Thank you for your kind words, my friends! In Russian culture there is a proverb "Century live and century learn". Some wise men added: "All the same died like a fool" (joke) ...
1 Week Ago

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Diablo, Xevious, Chalkman: Thank you all guys! Small clothes breakdown. Made completely in zbrush

  • Denzel
    2 Days Ago
    Very very nice, good job ! The clothes looks fantastic Thanks for the sharing.
  • digitalmax
    17 Hours Ago
    Thank you colleagues! I'm very pleased! Leonid, my friend, s prazdnikom svetloy pashi!
  • Lexxx69
    5 Hours Ago
    Thank you, Max! With bright day Holy Easter!
7 Hours Ago

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Midnight Oil
Burning the Midnight oil as usual... we are getting these ready for a Military Festival in May... A lot of work and hope it pays off...

  • Lexxx69
    5 Hours Ago
    Magnificent works!
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Lost creatures 2 - Breakdown
Hey guys! Thanks so much for all the comments I'm glad you liked the last illustration I made. In fact, I managed to take another "photo"; of the creature before it saw me and went away, here it is: Also here is a bit of a breakdown on how I made this dude and the illustration process in Photoshop. hope you guys find it useful The model comes from a dynamesh sphere (the antlers are zspheres turned into skin and "dynameshed" it), very simple modeling. The only thing it might be worth mentioning is that the stylising of the antlers was done with the Dam_standard brush, Inflate and Standard brush. The texture of the skin is just polypaint and I used the Standard brush with colour spray and a doted alpha to generate variants of colour and to grow the fibermesh with that colour information. I masked portions of the body and face to create separate subtools with fibermesh to make it more manageable and to have more control of the length and "flow" of the fibers. The render was done with BPR and I rendered 4 passes plus mask, shadows, AO and zdepth. The compositing of the character is very simple too, here it is: NOTE: I took these screenshots from the process of the first illustration. For the second one (the one in this post), the compositing is exactly the same, but the shadow pass is stronger and I got rid of the Key light altogether. For the backgrounds and composition, I wanted a lot of depth of field and I knew I was going to blur things out, so I didn't spend too much time detailing things, instead, I tried to get the right shapes for the overall composition, to help guide the eyes of the viewer to the character. Here are a couple of GIFs to show a bit of the process: Lost creatures "shot 1" Lost creatures "shot 2" Let me know your thoughts! happy Easter!

  • SarahZ
    12 Hours Ago
    I really like this character. Thanks for sharing and the very nice breakdown of how you made it!
  • PFC666
    11 Hours Ago
    the process very interesting, thanks for sharing the tutorial, you always learn something:
  • bfgnz
    5 Hours Ago
    Thanks for the interesting breakdown. Love the image.
15 Hours Ago

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The 3K WHATS_IT
Various views of same object. Could go many ways from here. Obj file in zip(the .ztl was too big )

  • Doug Jones
    5 Hours Ago
    Maybe the two adventurous souls who downloaded will make something cool and then post what they made with a link back
1 Day Ago

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Moko
Hi, This is a sculpt I have done of a Maori Woman from New Zealand. I picture her as tough and hard working. Probably from the 70's. Hope you like it.

  • kokoro
    23 Hours Ago
    i like the portrait and the dramatic lightning... but, for of the age you say, the hands are way too smooth, there should be already a net of many tiny tiny wrinkles and folds, and if she works hard, the folds should even be more pronounced. the face fits...
  • bfgnz
    6 Hours Ago
    Yes I know what you mean. Hands are new to me. There is always next time.
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Thanks guys! Here is a bunch more of the sketches, will post some clay renders soon. -

  • Bangers
    17 Hours Ago
    Loving these designs, cheers
  • craigz
    16 Hours Ago
    Really loving these!
  • EricShawn
    6 Hours Ago
    Wow, these are beyond excellent! Great sculpts, amazing creativity.
22 Hours Ago

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Thanks for stopping by

  • Diablo
    20 Hours Ago
    cool character,but I think you should work on the legs muscles a bit more.they're way too big.overall looking good.
  • hitesh
    6 Hours Ago
    Thanks mate. Rigging it in maya deformed lot of its muscles bit weird. Thanks for compliment though
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Archangel - Comicon 2014
I only just ran acorss this thread so i thought id quickly post my submission. Its up for turntables and wallpapers on Gamesartisans under extras

  • blckgold
    6 Hours Ago
    This is so amazing I can hardly breath, I don't understand how work like this goes for so long with no comments. Really nice work!!! I'd love to see this with a great backdrop, fire, lightning, the pose is so dynamic and dramatic, it would work...
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My Zbrush Workshop Masterclass for jewelry design and production
hey hey, just wanted to invite everyone to join us at Zbrush Workshop for my free demo class and the masterclass of jewelry design and production. http://www.zbrushworkshops.com/content/jewelry-design-in-zbrush-with-tomas-wittelsbach if there are any questions feel free to reach out to me and i will answer what I can. Thanks, tsw

  • WayneK
    6 Days Ago
    The first Jewelry Design webinar was great! I learned a lot. There is so much information.
  • T.S.Wittelsbach
    6 Days Ago
    the class was a lot of fun 10 more weeks woohoooo
  • Sigmund Hentze
    7 Hours Ago
    Mr T... good to hear its going well Enjoy.
1 Week Ago

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ZBrush Helmet Design Update #3
ZBRUSH HELMET DESIGN with Joseph Drust This video series has been formulated to provide you with focused, and easily digestible content with one purpose in mind, to create a futuristic helmet with ZBrush. Joseph Drust will take you through each phase of the design process, including Reference, Base Meshes, Procedural Processes, Sculpting, Hard Surface Detailing, and final surface detailing. Get Started with your lessons, and prepare to be wowed! FINAL HELMET DESIGN CONCEPT VARIATIONS COLOR VARIATIONS TOPIC #1 REFERENCE #1. Reference-Introduction #2. Reference-Using Reference TOPIC #2 BASE MESHES #1. Base Meshes-Introduction #2. Base meshes-Creating a BaseMesh TOPIC #3 PROCEDURAL PROCESSES #1. Procedural Processes-Introduction #2. Procedural Processes-Extract #3. Procedural Processes-Morph Target #4. Procedural Processes-Panel Loops TOPIC #4 SCULPTING #1. Sculpting-Introduction #2. Sculpting-Brushes #3. Sculpting-Masking & Smoothing #4. Sculpting-Transpose Check back regularly as we will be posting more videos, and topics in the weeks to come!

  • marry
    21 Hours Ago
    hello....
  • nickz
    17 Hours Ago
    Thanks again Pixologic for a great video series. Joseph, thanks again for the hard work and dedication, I really feel your training material is the best I have ever seen. Every time I watch your stuff I learn something new! Can't wait to see the next...
  • Bangers
    7 Hours Ago
    Thanks a million for making these videos, I love learning new techniques, like that last video, using the Alt key with transpose, it never dawned on me to use it, will open up a whole new kettle of fish. Brilliant, thanks :]
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thanks man! very appreciated, i would like to make soon another tutorial(s), also for free (if time allows ) I post some characters i had fun workin on at the beginning of the year, they are/were supposed to be used on an animated project with caricatural cartoon characters, but seems like right now it has been put in hold for an undefinite time, so i feel free to post'em as fan art (they are a bit silly, but i think they were coming out nice ). some flaws here and there but as the job was paused i didn't have time/will to go and fix things :P

  • Webhead
    7 Hours Ago
    I really like these last several sculpts!
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  • Jovon
    13 Hours Ago
    Awesome work! You nailed it.
  • Dragon
    8 Hours Ago
    Ha, love this one. Really neat style to it. Lots of form and clean render (design).
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stills from the film Saga of Ragnar
This is the short film Saga of Ragnar that I created for my senior year at the School of Visual arts the film will premier on may 14th

9 Hours Ago

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14 Hours Ago

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New project, inspired from Canon sniper artwork by the amazing Inshoo. Slowly getting there, can't wait to pbr the armor.

  • nufftalon3dstudios
    9 Hours Ago
    wow you been hard at work loving the daily updates keep it up. Your anatomy studies are excellent.
9 Hours Ago

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04-12-13

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Hi its been a while since I posted here but I have still been active in zbrush. Here are some things I have been working on.

3 Weeks Ago

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Been working on the Red Queen.

9 Hours Ago

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Clean up work on Skull Mask ...