I' m continuing my practice with another character.
My actual work flow is this: (I don' t know yet if it is the right order or not, if I miss something or not, for the moment)
start with dynamesh until I' m satisfy. I usualy begin to polypaint it at this stage.
When I' m 'satisfy', I duplicate it, zremesh it, and i use 'project all' fonction (I have a cleaner topology & 'same quality' of the dynamesh 'version').
Then, I call Uv Master and unwrapp it.
It permits me to create (and export) normal map, displacment map, etc
Like I maybe said before,
I' m hobbyist who try to learn with zBrush and 3d work flows, anatomy too, wich is big part of what I' m trying to learn(ps: I did not made "art school" or jobs related to artistic creation, etc...). As I have understood for a long time now, these two fundamentals parts (usage of 3d application like zBrush; and the creative part, artistic, scenic, story making/telling, etc...) are complete & deep knowledges that need relativly long time to discover, learn, explore and finaly (maybe) progress.
It explains why you see 'noob' stuff here(lol): I' m 'beginner' ^_^!. however, publishing this 'work' makes me have some recoil on what I do. This means some deceptions and it' s why I ' d love to be able to edit my latest posts....lol
here is another male character. I' ve started him with his head and then his body. I' ve also tried to make some strap/clothes/etc...and fibers. I also try compositing after rendering (in zBrush). This is where I have added or complete eyes for few (or all) final images.