More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Official Video Added to Page 1) by: aurick 10 Hours Ago
Views: 144918 Replies: 303
Insert Multi Mesh Repository by: aurick 1 Day Ago
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ZBrush Summit 2014 by: aurick 1 Week Ago
Views: 63470 Replies: 185
ZBrush Helmet Design NEW! Project Files Added! by: aurick 2 Weeks Ago
Views: 149763 Replies: 92
ZBrush Interview: Gil Bruvel by: aurick 06-12-14
Views: 20257 Replies: 5
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28 Minutes Ago

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Skinhead SpeedProject
Hey there, long time no update... Little project i did while writing my BA Thesis Took around 4h Hope you like it!

39 Minutes Ago

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2 Favorites and 1Followers.
Started from a polysphere renderd in keyshot.

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French sword
My new project. Made in cooperation with Anastasia Fileva http://www.zbrushcentral.com/showthread.php?185579-Archer/page2&p=1103089&infinite=1#post1103089 We saw it in Army Museum in Paris, I was inspired by the sable and decided to sculpt it Hope you like it

  • MaxPower81
    13 Hours Ago
    Wow gorgeous details! Great renders too. How much of that is alphas or IMM or tri curve brushes? I'd love to see a breakdown of how you did it. Really exceptional work!
  • Alexey_Konzelko
    2 Hours Ago
    Hi! Thank you. We make insert Mesh mostly for all elements and widely used panel loop. Minimum alphas, because we needed possibility to modificate it in any moment. Everything in different polygroups and subtools. ZBrush is really fantastic soft. Our...
5 Hours Ago

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11 Favorites and 13Followers.
CAPCOM - Realistic portrait
Hi everyone, my name is Riccardo Minervino and I'm a senior character artist at CAPCOM in Japan. I'm proud to be able to show you our latest achievement in photo-realistic character modeling. This image is the result of many months of research, and combines the latest technologies with years of experience. The head is a scan-base model, retopology and skin details were created in zBrush, the hair was made in 3DSMax with Ornatrix and the final image was rendered in Octane Render with physically based shaders. Hope you like it!

  • Bigodon
    4 Hours Ago
    "jack nilchoson creepy eyebrows . gif" outstanding work, can't wait to see this in a ps4 game
  • nandlaskar
    4 Hours Ago
    love it. looks very natural ,the lighting,shader and the hair.can we have some info about how u achieved it
  • Francis Bezooyen
    1 Hour Ago
    Wow - terrific work. I'm especially taken by the hair actually, but all of it is top-notch.
1 Day Ago

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15 Favorites and 2Followers.
6 more KeyShot renders. Can't wait to hear comments and critiques from you all. Thanks for viewing!

  • panupat
    1 Day Ago
    Really liked the cross hatching. Too bad they need to be polished. What do you use to polish the model? Polish? Trim Dynamic?
  • mushogenshin
    7 Hours Ago
    I agree, panupat, crosshatching is an excellent way to slowly build up correct volumes. For polishing I follow Scott Eaton's tips: zoom in very close, then use ClayTubes brush with alpha off and low ZIntensity (~3-6) and especially low Imbed value (~3)....
  • panupat
    1 Hour Ago
    Thank you for your answer! I'm taking Scott's sculpting class too Really love his cross hatching. Really like yours too! Way behind in my homework however since I'm also new to Zbrush. Learning Zbrush and anatomy sculpting at the same time is helluva...
3 Hours Ago

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Animals_gold
Any comment pls

1 Day Ago

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73 Favorites and 39Followers.
Thank you Hans! Finished this lady now. Video With turntables and all that jazz. Check it out https://vimeo.com/104523869

  • kilik128
    13 Hours Ago
    big up nice day beauty
7 Hours Ago

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6 Favorites and 10Followers.
Alien guy from today

  • ChadWed
    4 Hours Ago
    Awesome work! one Critique I have is you are over highlighting/brightening and blurring your work! Great stuff! http://www.zbrushcentral.com/showthread.php?186936-zBrush-Projects/page2
7 Hours Ago

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Here are the rest of the Hogan's Heroes wips. Now that i have the group roughed in I will be going back and forth between them all to wrap them up. Thanks for looking,

  • zber2
    7 Hours Ago
    Wow! Your likenesses are spot on. Good job!
  • eydylhands
    6 Hours Ago
    Thanks all for the kind words.
  • cdizzle
    5 Hours Ago
    Your likenesses really are great. I especially like the Reznor one. Would you mind telling us about how you achieve a likeness? I've been trying to do a likeness sculpt recently and have been unsuccessful. Any tips or techniques you could share would...
5 Hours Ago

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Creature Sculpt
This is my second sculpt in zbrush. It was based off of this concept art done by Noah Bradley http://i.imgur.com/KdRFvkw.jpg It was just a project I did for fun and to get better with zbrush and sculpting. I still have a lot to learn in this program. If you would like to see the timelapse video I included it in my latest "3D Weekly" for my website which can be found here otNEB2DhTcI

12 Hours Ago

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Polypainting done.Used BPR Batch ZBrush Script.

  • truubluu
    7 Hours Ago
    Great job on the Creature Box sculpt
7 Hours Ago

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Some works
Hi all, here are some work that I made in my free time. Just a quick fanmade create in the last two week ends. Just Zbrush and Photoshop for the compositing.

7 Hours Ago

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Did a quick speedsculpt of the white walker from GoT

5 Days Ago

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30 Favorites and 30Followers.
Has been a while since my last update on this thread, so I want to show my last works, wips and sketches that I've been doing recently. Hope you guys like it, I will try to post more often.

  • cutia
    4 Days Ago
    Thanks guys, i really appreciate that you guys like my work. Thanks a lot.
  • Shepard
    2 Days Ago
    Hey guys, why this thing is not on Toprow yet?! Look at all that anatomy, the guy clearly deserve it
  • cutia
    7 Hours Ago
    Thanks guys, I really appreciate!
8 Hours Ago

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Those flames and the entire forground/background are a composition of edited images I found on google. The entire workfile consists of around a hundred layers, so that wouldn't be practical. I just typed in 'flames' in google and picked up some I could throw together and tweak. I suggest you do the same Two more recent 3D projects I finished up. 3D illustration for a health insurance print ad. Designed the character, modelled & textured in Zbrush, lighting/materials/renderings in Keyshot. Composition & editing in Photoshop. 3D illustration for a Syngenta Powercell print ad. Modelling & texturing in 3ds Max/Photoshop, lighting/materials/renderings in Keyshot. Composition & editing in Photoshop. This one had an insane amount of layers, but was a hell of a fun challenge.

2 Days Ago

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12 Favorites and 8Followers.
Hello guys! So here we have more of Quick Sculpts, but now i am calling this Quick Sculpt exercise to "NO MORE", and need to concentrate on other artworks. Here we have all these in one sheet. (Each was done under 2 hour) Larger Image -> http://media-cache-ec0.pinimg.com/originals/1c/cc/31/1ccc31718dd5e8a91a15dfac8d2e71de.jpg Facebook Page -> https://www.facebook.com/TheArtOfArunNagar Hope you like and enjoy! Thanks!

  • Diablo
    2 Days Ago
    Nice job bro.keep it up
  • arun nagar
    1 Day Ago
    Thanks Rishi, Vlad and Diablo!
  • cdizzle
    8 Hours Ago
    Very nice work, Arun! Would you mind telling us about how you create a likeness? I have been trying to do a likeness sculpt, and have not been successful. Any tips or techniques you could share would be very helpful. Cheers!
16 Hours Ago

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Hi, I try to include zBrush into work flow of creating calligrapy/typography, wich is something I especially like to do. ps: this was done for the moment, with Cinema 4D and Photshop. I' m thinking about exporting/'gozing' it and see what I can do (with uv' s, details enhancements, etc)

  • Diablo
    12 Hours Ago
    thanks for making this work brother.keep going.
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9 Hours Ago

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my recent experiments with creating different female faces, textures and hair made in Mari and photoshop...all character done within 6hrs

3 Weeks Ago

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  • Erik Heyninck
    13 Hours Ago
    I am pretty shure that it went the other way around, that it were the Keyshot people who contacted Pixologic. So if someone wants the render engine they like to be added to ZBrush 5, all they have to do is convince the company that creates it to code a...
  • giullep
    13 Hours Ago
    When will be release zb4r7??? Any idea???
  • Richard Marklew
    10 Hours Ago
    Pixologic have only stated We are still awaiting...
2 Weeks Ago

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Space Cadet
Hello Guys, this is a project i created based on a Hidden Moves artwork. It was rendered in Zbrush. Softwares: Zbrush, 3Ds Max, Marvelous Designer and Photoshop. Soon i'll post a render breakdown! Hope you like it!

  • Dilburtus
    1 Day Ago
    wow... quite awesome, marco!
  • ArchitectNinja
    10 Hours Ago
    Amazing work! Could you talk a bit or show how you composited layers from ZBrush in Photoshop to get the style and feel you achieved in the final image plz? thanks
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more shiz
Here is a Splinter concept I did. Everything was modeled in zbrush and rendered modo.Comped in photoshop. I cant to get keyshot for zbrush. I will save me so much hassle. Cheers Sam

  • vlad74
    19 Hours Ago
    Both concept and execution are top notch.
  • elSEEDY
    10 Hours Ago
    So sick! You nailed it with that splinter concept, so much emotion in that piece.
15 Hours Ago

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Nirmwood's sketchpage
Thought I'd put up some old works of mine...will post more in time

  • EmanZB
    11 Hours Ago
    its very cool
11 Hours Ago

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This is a 3d sculpt of the "Black Blade" concept from Jaemin Kim. Hupe you like it.

1 Day Ago

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For reference, i checked out everyday construction vehicles/Tanks/F1 internal parts the rest i relying on what i thought would functionally work. The image attached is the base mesh i started from, a lot more work on top of that resulted in the final. Usually i do up a ref sheet with all my ref shots on the same page so i can constantly refer back to. Im going to post more shots as the mechs so big a lot of stuff was not shown i.e pilot terminal/front/back arm close ups Currently I'm updating my website so I'm getting together all the different views for a better look at the mech.

  • Led Stereo
    11 Hours Ago
    Amazing attention to detail, love the textures, presentation and render.
12 Hours Ago

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36 Favorites and 21Followers.
Yeah, I've seen many different ways to model the eye. Personally I'm not really concerned about making it 100% right and as in real life. My goal is to make pretty images and not medical diagrams, lol So I checked my shader and yeah, it is exactly as I said before. The only thing worth to mention is that reflectivity roughness isn't 0, but 0.02 or so. I found that sun light sometimes reflects strangely when there is no roughness at all. BTW I just found there is no way to disable a light to affect SSS component. In Ray visibility tab it is possible to limit the influence of light onto diffuse or glossy, but nothing about subsurface scattering. That's strange and unfortunate. I was planning to use fake lights and add some sheen to her body. And here is just a quick test. I'm too lazy to finish the sculpt right now so I'm playing with shaders instead. The bottom part is still badly textured. Plus I don't like her arms. They are too short. When she was a centaur it was hard to set the right proportions of them without having a whole human torso. So I need to make them thicker. Reflectivity is way too strong on the grazing angles. Here are two of them: natural wetness of the skin and a layer of sweat/water. To be honest, reflectivity is the hardest thing in skin shader. SSS effect is really easy to setup. But when it comes to reflections... I did so many skin-shaders already and I still don't know what are the proper values for reflectivity. Even don't know is it OK that with every new project I'm forced to tweak the parameters a lot, since with every new lighting scenario my previous setup doesn't work very well.

1 Day Ago

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Here's another render.

  • elSEEDY
    1 Day Ago
    Awesome work, Hikmet. Great clean style & colour scheme.
  • Led Stereo
    12 Hours Ago
    Beautiful clean work, very graphic and stylish. Looking forward to your next works, keep it up.
  • hikmeth
    12 Hours Ago
    Thanks Led & elSEEDY!
12 Hours Ago

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Hi I have decided to show some earlier assets from an unfinished personal illustration, i did this when i started my studies with zbrush and with time passing out i just did some improvements but never finished it. I will redo some unused trees i done previously with the new dargelos plugin. bpr shots with screen captures from zb viewport and two vray render