More …
Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Using Reference
This video demonstrates the various ways in which you can use reference in ZBrush help in your design process.
Using Reference An Introduction to ZBrush with Kurt Papstein
New to ZBrush? This video is perfect to get a basic understanding of some of the features in ZBrush to help you get started in your next illustration.
An Introduction to … ZRemesher
Joseph Drust demonstrates all of the features in ZRemesher, enabling you to get incredibly clean automatic topology.
ZRemesher Environments with Seth Thompson Part 1
In Part 1, Seth introduces the creative process for constructing his lantern. You'll see how separate pieces are developed using the Panel Loops feature.
Environments with S … Environments with Seth Thompson Part 2
Part 2 sees the development of a front panel for the lantern. This will serve as the basis for introducing duplicate parts. Some of the features you'll see in action include, the See-Through mode, Masking and Polygroups.
Environments with S … Environments with Seth Thompson Part 3
Next, Seth features the power of Transpose, Dynamesh and NoiseMaker. Follow along with Seth and build your very own lantern!
Environments with S …
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush Helmet Design by: aurick 1 Day Ago
Views: 27503 Replies: 32
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RECAP: 3D Printer World Expo Update #9 by: aurick 3 Days Ago
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Naughty Dog UGM Extended-UPDATE #3 Frank Tzeng by: aurick 6 Days Ago
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Joseph Drust Riot Games Recap - UPDATE! Part 3 by: aurick 03-02-14
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CTN 2013 Recap (D. Williams, J. Drust, D. Qwek, J. Krichevsky & R. Vignone) by: aurick 02-06-14
Views: 29661 Replies: 23
NEW! An in-depth look at the "ZRemesher" with Joseph Drust by: aurick 01-22-14
Views: 45458 Replies: 20
+ Create New Thread + Reply to My Thread
2 Minutes Ago

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13 Favorites and 16Followers.
orang mom with baby
concept skulpt in blender, then clean sculpt in zbrush. rendered in cycles. ,,, sorry, i can post only small version here, due to upload size restriction, due to much small detail i cannot compress it enough, therfore larger version on my blog.

6 Minutes Ago

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Massive character sculpt that became a huge two headed Japanese vinyl toy. Hand painted. Designed by Skinner and MVH, painted by MVH.

9 Hours Ago

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4 Favorites and 9Followers.
Eagle's head. Curtain cornice's holder.

  • BOATDUDEGUY
    16 Minutes Ago
    i think its time to change the title of this thread your clearly not just learning
1 Hour Ago

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10 Favorites and 6Followers.
Lost creatures 2
I have been cleaning up my old backup drive and I found and old concept part of a series I was doing called “lost creatures” and I decided to do another take on it and this is what I came up with. hope you guys like it! model: Dynamesh, fur: fibermesh, render: BPR, compositing: PS

  • Diablo
    1 Hour Ago
    great compositing man.really like it.
  • Denzel
    22 Minutes Ago
    Your work is just amazing, incredible ! Your thread on page 10 (WetClay MTL Tutorial) was very helpful for a rendering i have done. Thanks a lot !
35 Minutes Ago

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A other work I have done BPR again. nb: Dynamesh for the body, hair and modeling on Maya for shoes, the pedestal and the beach bucket.

1 Week Ago

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17 Favorites and 12Followers.
Diablo, Xevious, Chalkman: Thank you all guys! Small clothes breakdown. Made completely in zbrush

  • Lexxx69
    5 Hours Ago
    Hi, Max! Wonderful work! Zdorovo!!!
  • Denzel
    40 Minutes Ago
    Very very nice, good job ! The clothes looks fantastic Thanks for the sharing.
19 Hours Ago

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18 Favorites and 12Followers.
Jet Updates...
Ended up playing around with color schemes and lighting. Did a quick test render and comp....

  • Diablo
    1 Hour Ago
    great work man.love your hardsurface stuff.thanks for sharing my friend.
45 Minutes Ago

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10 Favorites and 5Followers.
Polypaint
Today I start to polypaint (eye and begin the head skin ) I also try different setup for the BPR render.

1 Day Ago

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Here are two little sculpts to keep you entertained Creature took me an hour and the other guy 30 minutes, everything is done improvised

  • Denzel
    45 Minutes Ago
    The first sculpt is very nice. ps: I have replied on the other thread (the little breakdown on the rendering).
52 Minutes Ago

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Thanks ! @Johnnynapalmsc, I did nothing special. Nothing new compared to other tutorials. I give you some interesting link and a little breakdown since you ask I hope you find answers to your questions Links: http://www.zbrushcentral.com/showthread.php?92983-Rough-BPR-SSS-guide-and-shader-download http://www.zbrushcentral.com/showthread.php?164247 http://cgterminal.com/2011/10/14/zbrush-4r2-creating-lens-blur-by-ryan-kingslien/ http://maxterwip.blogspot.fr/2012/03/thark-final.html Breakdown on the rendering:

1 Day Ago

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Spawn
Spawn I created for Comicon 2014, unfortunately I did not finish it in time due to moving cities and all the things that comes with that.... Here are some images of the Final and some process images: Final: -------------------------------------- Hope you like it guys, cheers!

  • vikramvr
    11 Hours Ago
    Really cool sculpt and final image
  • Chimz
    53 Minutes Ago
    Hey Starkie, I didn't know you were on here - I follow you on Instagram under the name CrackPanda! Now I can see your work in much greater detail. Looks even cooler now. I really like the detailing on the hands and chest. Great render too - nice moody...
1 Hour Ago

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Velociraptor
Hi guys , studying velociraptor's anatomy through ZBrush . 2 days of working ( modeling , sculpting , UV mapping , texturing , rendering ) any comments are very welcome to enhance the work . ZBrush | Maya | 3Ds Max | PS | vray

18 Hours Ago

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more work , hopefully someone out there is interested and secretly watching :P

  • Robert Z
    18 Hours Ago
    Yea man, I really do feel your pain. Feels so hopeless at times... oh well what are we going to do but keep pushing Anyway, these are great dude! Keep up the good work
  • Antone_m
    2 Hours Ago
    Thanks man needed some encouragement I will keep pushing !
2 Hours Ago

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Here are some WIP pictures of my Compsognathus
Heres my Basemesh of it sculpted from simple Dynamesh Sphere. Here I started to add some muscles. Here I added some simple wrinkles and retopologize it then. Here I added the last wrinkles and folds. Now I started to mask out every skin pattern and after I done this I invert the mask and inflate it.

4 Hours Ago

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Sachin Tendulkar
Just rooting through some of my old files. This is a mock up bas relief in the rough stage. Originally this was for his '100th test century' but unfortunately the project never came off so all work stopped. Maybe one day I'll finish it off for fun. Test cut in aluminium:

  • Lexxx69
    3 Hours Ago
    Beautiful works!
  • angusjlaw
    2 Hours Ago
    Thanks Lexxx69, I really enjoy looking at your work, keep it up
2 Hours Ago

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1 Favorites and 2Followers.
N7 Suit (in proccess)

02-16-12

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Terrain/Cliff
Here are some Zbrush images of the terrain/cliff. The terrain started as a plane which was sculpted with the standard brush, and then detailed using a library of DEM files. The cliff was then created as a warped region of the terrain which I retopo'd and reworked with the DEM alphas as well as a bunch of stone/rock alphas. DEM is short for Digital Elevation Model, which are greyscale height maps which are available for free from the USGS. Really great for this kind of stuff! The high-frequency details that are in the final render come from color/spec/bump maps that were created in Photoshop. -Alex

  • KC-Production
    02-16-12
    Wow it is getting even better, really thanks for showing your workflow and how you have achieved that amazing work Really appreciate it and never heard about USGS. Very interesting will check those heightmaps out =) Happy sculpting
  • KonginChains
    2 Hours Ago
    I know I am a bit late on this, but I'd like to ask how you extracted those dem maps from USGS and used the detail there as a height map for your constructed base meshes in zbrush. Would you care to elaborate on this process in more detail? Forgive me...
2 Weeks Ago

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Hi ! As promise here is a little breakdown. I used retopology/crease, with an extensive use of Clip brush/shadowBox for more simple pieces, and Panel loop + alpha for fine details. This workflow can be very fast when you're comfortable with it and give you really nice shapes. Enjoy

  • AVTPro
    5 Days Ago
    Super Good. Really nice design. Very Clean.
  • Denzel
    3 Days Ago
    Sho ! Thanks for the breakdown, it's perfect ! Very Nice ! I love your Work Edit: Signé Denzel de la Lounge, au cas où..
  • martinruizl
    2 Hours Ago
    very cool! I like this mixture of clean hard edges and smooth surfaces. Very well done. Thanks for sharing the breakdown.
2 Hours Ago

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Tidehunter - Scavengers Survival Scythe Item
I've submitted a Tidehunter weapon onto the workshop. The weapon is constructed out of a crab claw and driftwood binded by rope. The workshop link is below. http://steamcommunity.com/sharedfiles//filedetails?id=249484064

6 Hours Ago

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1 Favorites and 10Followers.
Dragon Home Wip... All Zbrush

  • PFC666
    3 Hours Ago
    great job, the background is beautiful, I think it lacks a little depth the fantastic dragon a hug!!!!
4 Hours Ago

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New images, wip ...
hello guys mew images my Project, ...wip. ... Thanks

1 Day Ago

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Stalker - Scavenger
I've made this piece as a bit of a project for my 3D printer. These are keyshot renders.

  • LeoAMD
    4 Hours Ago
    Hey man I really like this creature. I think I saw that you posted this guy on the ultimaker forum. Your prints are amazing by the way. I just bought an ultimaker 2 my self and should hopefully get it by Friday!! Cant Wait!!
  • leandrojsj
    4 Hours Ago
    Good job man, I'm watching
2 Days Ago

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8 Favorites and 10Followers.
Bat creature concept
Here's a creature concept I did in downtime at work...hope you guys like it...

  • Quinum
    4 Hours Ago
    Nice work. Like a sort of hybrid man/bat/mouse
1 Day Ago

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5 Favorites and 7Followers.
I was asked in a PM if I could post something about my texturing process. This image should give you an idea. If you have questions don't hold back. Higher resolution images can be seen at http://www.mhfrandsen.com

  • LeeJMilner
    13 Hours Ago
    Amazing renders and wonderful texturing. Stunning!
  • Quinum
    4 Hours Ago
    Good skills, keep on pumping those bad boys out.
1 Day Ago

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32 Favorites and 40Followers.
Did another render with this guy. Something more dramatic :P Hope you like it!

  • Brightori
    1 Day Ago
    nice chars ), last one very pretty )
  • vikramvr
    11 Hours Ago
    The last render is pretty cool. There are two things that bug me.. The pose of the left hand, and the overall balance of the character. It looks like the character is leaning too forward. Other than this, top class work, as always.
  • slovik
    4 Hours Ago
    great work \/ and by the way, when you make a model for 3d printing, did you colapse all subtools into a single tool or just let them there?
4 Days Ago

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5 Favorites and 8Followers.

  • attila3d
    4 Hours Ago
    for those who are interested, I am currently in freelance or seeking a job.. send me in attila3d@laposte.net my website : www.attila3d.fr
5 Hours Ago

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Many thanks, Guys! Jake, you can see more of my Suff here: https://www.facebook.com/robertofreireart Older Work:

12 Hours Ago

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32 Favorites and 26Followers.
EricShawn - thanks!! haha you'r right, gonna fix that, thanks! Uber - thanks a lot man!! angusjlaw - thank you!! mogglin - thanks a lot mogglin! Jovon - hahahahaha that made my day!! thank you so much for this hahaha, take care! BhushanArekar - thank you man rodrigo.g - thanks a lot Rodrigo, i appreciate it! CGcronos - thanks a lot dude! another shots, almost done, still have to work her feet, hope you like!

  • Rusnar
    12 Hours Ago
    Really beauty sculpt
  • Webhead
    11 Hours Ago
    Another beautiful sculpt. Love the realism of your figures.
  • nebular
    5 Hours Ago
    Amazing.. How much time does the sculpt take, from start to finish? Do you sculpt some parts separately (like hand, feet, head) and then attach them or is it one piece? I it dynamesh all the time or do you work on subdivisions at some point? Hey...
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Hercules-poirot
zbrush-3dsmax-Marvelous -after effect

7 Hours Ago

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worked a bit more on my eyeball and am now at version F2 woho! basicly a specular, polypainted ball with a "volcano" and a hole in that, a plain black disk in that hole, around all that a transparent highly reflective outer ball needed a head to put them in, drifted away a little all done in ZBrush apart from final composition, roughly 2mil polygons for the head (400res Dynamesh), 4mil for the eyes XD (should maybe use textures for those lol) not perfectly satisfied > on to the next!