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Edge Unweld
Discover the technique of the Unweld Action, disconnect edges of your model for future edits, lastly see how it works with Dynamic Subdivision.
Edge Unweld Edge QMesh
Not to be confused with the Edge Extrude Action, this acts in the same way but fuses the geometry when two edges meet. Watch the Poly QMesh video for more QMesh examples.
Edge QMesh Edge Bridge
Close holes on your model by clicking two edges, or change your Target setting to create tube-like shapes between holes.
Edge Bridge Point Transpose
Start the Transpose Action by clicking a point, use familiar Transpose functions on a single point, return to Draw mode to continue ZModeler functions.
Point Transpose Curve Bevel
After creating a Curve (see Poly Add to Curve, Edge Add to Curve, & Point Make Curve for examples), try the Bevel Action, add more control with the Modifiers.
Curve Bevel Curve Delete
Once a Curve has been created, use the Delete Action to get rid of any unwanted created Curves.
Curve Delete Curve Do Nothing
Turn this Action on to perform other ZModeler Actions while all current Curves remain dormant.
Curve Do Nothing
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73 FREE ZModeler Tutorials (Now on YouTube & Vimeo) by: aurick 1 Week Ago
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13 Minutes Ago

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6 Favorites and 5Followers.
Reworking the coat a bit;

24 Minutes Ago

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18 Favorites and 14Followers.
Star Wars: Black Series - Salacious Crumb
Here's a sculpt I did of Jabba's right-hand man Salacious Crumb. I believe this was for the Black Series Jabba the Hut that was sold at SDCC as a convention exclusive. Pretty cool to work on, I think I packed quite a bit of detail into him, for a figure that only measures 1.5" production scale. Also, as a side note, they took the elbow and wrist articulation out of the finished product, assuming to save costs. Anyways, enjoy!

04-07-15

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18 Favorites and 14Followers.
Star Wars: Rebels - Inquisitor
Here's a sculpt I did almost 2 years ago now, I think I can finally show them. He's the Inquisitor from the new Star Wars: Rebels show. You can buy this guy in a number of formats, but I believe this specific sculpt is used on the 3.75" line of Hasbro figures. I did enjoy working in this more stylized look for these figures, even if I'm not a big fan of the 5-point articulation, but I have to do what they ask! I'll have more renders coming soon. Character is owned by Disney/Lucas and figure is owned by Hasbro.

  • SloppyJostler
    04-12-15
    Amazing work would love to be able to be this talented and creative, love the inquisitor and star wars
  • DeathMetalDan
    26 Minutes Ago
    Thank you SloppyJostler... if that is your real name!
1 Hour Ago

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thanks for the advice buddy, taking what you said into account, hows this? kept the abs just because he seems to be drawn with them.

  • DeathMetalDan
    30 Minutes Ago
    Looks cool so far, I'm a huge One Piece fan though, so I have a bit of a bias! Maybe check out some of the existing figure sculpts for inspiration on how to tackle some of that stuff. Also, are you planning on giving him his big chest scar? Or are you...
6 Days Ago

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117 Favorites and 113Followers.
Thanks folks Here are a ZB shot, and a quick pic of how i blocked out some of the poses to start working. I've done all the models using the manequinn, dynamesh and normal sculpt workflow.

  • boozy floozie
    2 Days Ago
    Bravo!! What a wonderful sculpt. The colored render brings it all to life.
  • marianosteiner
    50 Minutes Ago
    Mega thanks for the support guys! means a lot! Sodak: please try to download the file again man, it's probably some error you had while downloading. cheers Now let's just wait for the Judges decision it would be amazing to win, but this...
1 Hour Ago

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184 Favorites and 43Followers.

1 Week Ago

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44 Favorites and 138Followers.
Still having fun with ZBrush and Keyshot. Decided to do my version of Greg Capullo's cool design for The Joker 52

20 Hours Ago

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14 Favorites and 8Followers.

  • Diablo
    16 Hours Ago
    nice bust.very well done.
  • biomech
    2 Hours Ago
    Awesome work Dude keep up the awesomeness!
13 Hours Ago

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2 Favorites and 2Followers.
Police 2067
Hello Everyone, I would like to share with you my lastest artwork. I'm not a professional 3D user, I'm using Z-brush to have more like a base mesh that I photoshop a lot. If you are interested into seeing a more in-depth and step-by-step process, you can check my complete project here : https://www.behance.net/gallery/26565853/-Police-2067

  • William.O
    10 Hours Ago
    Beautiful Work Omegear
3 Hours Ago

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64 Favorites and 26Followers.
Thank yoy Atomizzer ! Next work,a Design of starship by using the method of Glenn Patterson. Rendering Keyshot : Rendering Zbrush :

3 Hours Ago

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18 Favorites and 16Followers.
Update Zbrush work
Thanks Sho3d Thanks Samual Hi Michael, I try to join the class but my current time zone is quite late here, hope to see your 3rd tutorial soon. Here is my own concept sculpt mech design. I did in Zbrush 4R6, selling in turbosquid.com the product included all orginal sculpt in dynamesh and decimated version. Total file size is 4GB. Below is link to the product details page. http://www.turbosquid.com/FullPreview/Index.cfm/ID/853412 Thanks

1 Day Ago

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5 Favorites and 4Followers.
MaskCat
MaskCat[Clay] thank you.

  • Daniel Biggers
    3 Hours Ago
    Very nice works. the first one looks like a mash of Akuma from Street Fighter and the Hulk.
12 Hours Ago

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9 Favorites and 2Followers.
A little update Did the Base of hands,legs,feets,dress and shoes today. I have to add some more details and polish everything a bit tomorrow. Any advice and critique is very welcome! Thank you!

  • Daniel Biggers
    4 Hours Ago
    My first impression would be her torso is too long. From the top of the head to the crotch is usually the same distance as the crotch to the bottom of the foot (sitting down flat). I would also suggest making her torso a bit wider from the bottom of the...
4 Hours Ago

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6 Favorites and 3Followers.
horny skull wip

1 Day Ago

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Spawn FanArt
Practicing modeling

  • Daniel Biggers
    4 Hours Ago
    Looking nice keep it up. Are the chains from a spline/rail in another package, or is it from within Zbrush?
1 Day Ago

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31 Favorites and 28Followers.
little update and created the base he will be standing on

  • Cyril Farudja
    1 Day Ago
    nice spawn! I just find it a little too big head. I will make 5 to 10 percent less to give him a more imposing scale and closer to that of a hero. anyway nice level of details and fine stroke of pen!
  • ArturiusLazer
    22 Hours Ago
    Awesome sculpt! How did you get the eyes to illuminate?
  • Daniel Biggers
    4 Hours Ago
    Very nice! I am a fan of Spawn and the cool look he brings. I think you are definitely on the right track. A small crit but try changing up the skulls a bit just so the dont look like a copy/paste skull. You can even do some of this fix in photoshop with...
2 Weeks Ago

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15 Favorites and 18Followers.
Time-Lapse of Shane Glines Design to 3D Model by Shane Olson
Trying out a new technique here. Thanks for watching! d7sAzc2u-x8

  • Sawarane
    1 Day Ago
    I like it, thanks for sharing. I normally do not watch "cartoonish" stuff at all because it is just not my taste, so yea great work.
  • Ellie
    4 Hours Ago
    I loved this tutorial. Thank you so much. The maquette in separate pieces seems such a great way to start a character. In particular,I really love how you created the stylized hair -with the geometric form being used to represent the curling hair....
12 Hours Ago

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Scorpion - Mortal Kombat Animated Series
Scorpion Fan Art, done for a Facebook Challenge (Combo Infinito) . I decided to go on a cartoon style, cause i think Mortal Kombat deserves an animated series ! I hope u like it ! Cheers !

  • Renanfab
    8 Hours Ago
    Really liked the final look man, congratz!
  • Daniel Biggers
    4 Hours Ago
    Nice Scorpion, I am really digging the style. I also agree that there should be a Mortal Kombat series, and then on the final season Fatalities! Or a time machine where we can see fatalities in each episode.
23 Hours Ago

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Sword
Sword handle. Blender, Cycles, Substance Painter, ZBrush 4R7. Worked on it over a couple of nights, pretty pleased with the outcome Each render around 1 minute on a GTX 980 @ 800 samples. Full res versions @ DeviantArt

  • Sawarane
    12 Hours Ago
    Wow looks great, I would be really interested into a breakdown.
  • jackdarton
    12 Hours Ago
    Thanks guys I made the sword in 4 pieces; the hilt, sheath, ball on the end of the handle, and the grip. I created lower-poly bases in Blender, unwrapped, imported into ZBrush, retopologised using ZRemesher for a nice, even geometry, then subdivided...
  • Sawarane
    4 Hours Ago
    Thanks man, sadly Iam currently not able to do any detail work. My PC is too bad to handle anything above 1-2 million and above fluently. Lags like crazy
13 Hours Ago

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quick update on the body.

  • Aizen
    11 Hours Ago
    Hey Sawarane [COLOR=#aaaaaa]I feel the same, im trying to make a semi realistic Luffy from one piece but I'm not exactly sure how the transition would look so I've ended up with an anime style head and realistic body. any tips on...
  • Sawarane
    4 Hours Ago
    Well even a realistic Luffy would be less muscular by like a lot, he is after all a rubber man, pretty skinny. Would stick to more cartoonish animeish style. For that you need just to point out basic shapes and forms no real detail like abs etc....
6 Hours Ago

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The flash! My last work! Enjoy
Final Render RAWI hope you like it fellas!! Zbrush -Photoshop

  • Daniel Biggers
    5 Hours Ago
    I really like the character Flash. I would say the first thing that stands out to me is toning down the wear a bit would be my first suggestion. Also giving a clear look of hard surface vs. soft. There are several spots in the suit where I can't tell if...
  • AdolfoSepulveda
    4 Hours Ago
    of course my friend. I understand your point of view, I wanted to combine it with different surfaces, hard surfaces but hit,i appreciate your comment! And Thanks!!
5 Hours Ago

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20 Favorites and 11Followers.
Aoi Mukou the first polished
Hi all. She is such a feeling . She was fiest polished after 3D printing . I must do second polish . Best regards Takuto

5 Hours Ago

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Samurai Jack Tribute
This is my interpretation of a scene from Samurai Jack, an animated series that I loved as a child. This moment is maybe on of the most iconic of the show, when he faces lots of evil robots in the recently discovered future world. Clay More details in my portfolio: http://www.roumenfilipov.com/Samurai-Jack Hope you enjoy!

1 Day Ago

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Aribeth de Tylmarande. Neverwinter Nights.
Hi guys! For a quite a long time I was thinking about creating a sculpt of my favorite fantasy character Aribeth de Tylmarande from Neverwinter Nights. Many years ago, being a student I was playing this game a lot and now finally I got some time to make my own vision of her I wasn't planing to texture the model, thinking that I will paint it after printing.... Hope you will like it! Close view: dist view: Aribeth body Armor Final skirt cloth was simulated in marvelous designer and sculpted more in Zbrush after posing. Stand elements and sword ^_^ I will post an update after printing! It will be my first 3D figure printing XP... Very excited about how it will go!

  • n1agara
    9 Hours Ago
    Nice! Oh man you brought MEMORIES from almost 15 years ago when I was playing that game Thank you for this hahah. Really like the anatomy of Aribeth and overall dynamics of the image
  • Dirone
    6 Hours Ago
    n1agara Thanks, man! After finishing NWN she just stuck on my homescreen for many years. it's awesome to know that somebody still remember this game as I do...
  • n1agara
    6 Hours Ago
    Same here haha. She was my wallpaper for years after finishing the game. It's a beautiful fan art buddy, u should be proud
6 Hours Ago

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Danny Trejo Head study
Hi all, I am updating my latest Zbrush sculpt - Danny Trejo head study. Thank you.

6 Hours Ago

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KH sketchbook
My personal KAIJYU sketch. Testicles + frog

1 Week Ago

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5 Favorites and 3Followers.
Gundam Astraea F-2
Hi everyone! I thought I'd post my Gundam that I've been working on during Paul Gaboury's workshop on Uartsy. Done almost exclusively using Zmodeler. Some of the rivets are insert meshes because I got lazy. I'm planning to eventually go back and finish the whole thing but for now this is where I'm at. Rendered in Keyshot, some comp in Photoshop. Also, thought I'd share a blueprints image I made for fun using Zbrush's BPR filters and Photoshop for comp.

  • jelee
    1 Week Ago
    Oustanding Pennycat, Blueprints and all!!! Paul would be proud. ~j
  • SammehSAMURAI
    3 Days Ago
    woooo! Great job! Really love the renders, presentation and model! top quality!
  • Michael Honsinger
    7 Hours Ago
    Amazing Work Melissa!! It's good to see the other angles you didnt show at UArtsy! Really love that circular area in the back for one, and the Blueprints came out perfect! Thanks for sharing.
7 Hours Ago

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Hello friends! I begin new a sculpt, and I go tried to make a face. I make you shared the block out , and still thank you for your returns on the dragon

8 Hours Ago

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Loftis Demon
Concept by Cory Loftis, model and rendering by me. www.bardstudio.com