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Gizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing LanguagesCreating a Basemesh with ZSpheres
Solomon Blair shows you how to quickly block out a model with ZSpheres.
Creating a Basemesh...A Key Chain for 3D Printing
Joseph Drust will take you through the basics of sculpting as well as optimizing your key chain for 3D printing.
A Key Chain for 3D...
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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ZBrush 4R8 Beta Testing Gallery by: aurick 10 Hours Ago
Views: 48558 Replies: 96
ZBrush 4R8: Available Now! by: aurick 10 Hours Ago
Views: 29849 Replies: 67
Insert Multi Mesh Repository by: aurick 1 Week Ago
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#AskZBrush: Updated May 6 by: aurick 3 Weeks Ago
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Announcing ZBrushCore by: aurick 04-29-17
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Pixologic Presents ZBrushLIVE by: aurick 02-08-17
Views: 12083 Replies: 12
+ Create New Thread + Reply to My Thread
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Last set, sorry, and sorry that these are in no particular order.

  • Max33
    1 Day Ago
    Amazing. I love the posing.
  • ysalex
    23 Minutes Ago
    Thanks man, I appreciate it.
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31 Favorites and 9Followers.
Rakib Thank's man) 2B still wip) Do you like the style of presentation?

2 Hours Ago

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60 Favorites and 40Followers.
Morning sketch Timelapse UTn63KKDWls

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zbrush模型显示

  • nebular
    4 Hours Ago
    Whant an ammount of work! Incredible How long did it took from start to finish? The result is more than fantastic.
10 Hours Ago

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74 Favorites and 56Followers.

  • Etcher
    5 Hours Ago
    Beautiful! Looks like you got a great print result too from the Creality 10
  • Thanks Etcher...its a game changing printer. Bit of tinkering with it but the results are better than any of my other printers..cannot recommend this machine enough
8 Hours Ago

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Thanks It is a GoPro Session. Just needed to find something cool hard surface to try out all the boolean magic on. There are some nice bended cuts on the main frame I am about to do which will utilize a lot of the new tools. Super cool. Look forward to that. Meanwhile I have been trying to just get the main frame set up. @spyndel: The slice curve will probably do the job if I use masking wisely. I am all about using all the available tools so I am open to change the tool to whatever works. Another thing I find strange is the extrude edge. It does not work anything as expected. If you f.ex have an open hole in the center of a cylinder plane and want to extrude a loop in towards the center you are left with some weird extrude where it builds a triangle fill under to mesh the whole thing instead of just... well extrude the edge. this has left me stuck several times so I am about to dig up some Durst videos from r7

  • Spyndel
    5 Hours Ago
    Yes. If a boolean operation would result in a vertex being inserted in the middle of a polygon, which would in return result in an ngon, Zbrush...
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Grand 4 happiness
Hi,everybody.This is my first time to show my work on ZBC. What happens when western poker characters encounter eastern mahjong?Well,they would sit together and gamble. J Q K lost to Joker and paid for their limb, but this time the king won the grand 4 happiness(one of the highest winning rewards in mahjong) All of my carving work is done in ZBrush ,which can make may work very detailed . thank you,cheers

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Would like to show you my last work for 3D print. Thor, "The worthy" This statue will be 3D printed as a 1/4 scale. Hope you like it

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SOOOooo thanks nebular and Max33. well, Zbrush seems to be back. so i could work on the guilty designer with his Zbrush made figurines.

  • MealeaYing
    6 Hours Ago
    Zada! I saw this and thought of you instantly: http://imgur.com/gallery/MoLCv I gave Pixo crap about not putting you on the top row, obviously they dont listen to me, so Im going to make a new account and call my self Reason.
  • MealeaYing
    6 Hours Ago
    Crap, someone already got that username.
1 Week Ago

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Dafoe portrait
Hi guys, The model is quite there, I would like to ask for your comments

  • Znub
    5 Days Ago
    Very nice. Looks just like him.
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Anatomy male
Hi Friends! I made an anatomically correct man for Intervoke (USA , Denver) http://intervoke.com/ I hope you like it and useful

  • Carsten Lind
    9 Hours Ago
    what is under the "Censored" sign? Very nice sculpt
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I have made and printed a prototype of this model myself using the new Boolean tools of Zbrush 4R8 and my new Form 2 3d-printer. If you want to see my process please visite the beta artists page: http://www.zbrushcentral.com/showthread.php?207149-ZBrush-4R8-Beta-Testing-Gallery/page2 Also here are some renders from Keyshot... A Zbrush screenshot... And here is a test of the kit I made myself with my Form 2!

  • jaime
    2 Days Ago
    Top de chez Top Marco!!
  • c4th
    7 Hours Ago
    OMG thats ssooooooo coool.
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- Pinky Demon / Rendered in Keyshot - - Software: ZBrush, Keyshot, Photoshop -

8 Hours Ago

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So finished up the belt as intended added a collar around the neck and made half of the chest piece currently working on the bottom half of the item and then its just the gloves and shoulders before working on the pose getting close cant wait to see this finished and printed already have ideas for the next project . Let me know what you guys think of it so far

10 Hours Ago

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34 Favorites and 28Followers.
Anatomy Hand study
Hand update and Turntable.

1 Week Ago

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Soft : ZBrush, Keyshot, Photoshop .

  • farhadnojumi
    4 Days Ago
    Nice work! congratulations the top row.
  • 3dcube
    3 Days Ago
    Thank you so much Farhad Nojumi, Wolf kaulen, Maroon .
  • Max33
    22 Hours Ago
    Beautiful.
1 Week Ago

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ZBrush 4R8: Available Now!
ZBrush 4R8 continues our tradition of creating digital sculpting tools that enable an artist to design with immediate response, even with digital sculptures that have vast amounts of detail. The list of new features in ZBrush 4R8 expands upon the digital sculpting workflow within ZBrush. Many new features will provide increased freedom while designing, foremost of which are Live Boolean and Vector Displacement Mesh. ZBrush 4R8 introduces many other enhancements such as the new Gizmo 3D transformation tool, Lazy Mouse 2.0 and a new Text Creator that will allow the artist to create text and logos with real-time adjustments. It is also available in multiple languages, with the ability to create custom translations of your own. 0-g4MtBjKP0 Image courtesy Joseph Drust Live Boolean For all their power, Boolean systems have historically required a lot of trial and error before finally getting a satisfying result. With Live Boolean, artists gain the ability to combine multiple sculptures together and see in real-time what the resulting mesh will look like. Any model can be subtracted from another, regardless of their polygon counts. You can even use Live Boolean with the existing instancing systems in ZBrush such as NanoMesh and ArrayMesh. While Live Boolean is active, you can actually sculpt on your models with immediate preview of the Boolean results. All of these options can be combined together to provide new sculpting workflows that are unique to ZBrush. There is no guesswork, since you are able to dynamically see the end result before committing to the operation. You can adjust any part on a mesh and see it instantly impact the model. It's 100% interactive, non-destructive, and works with any sculpt. While the preview gives you real-time feedback, it would be useless if you couldn't turn it into real geometry. The Live Boolean process does exactly that, and in the process it changes the structure of your models as little as possible. Topology changes only take place where the source models connect to each other. Even with models that are comprised of several million polygons, the result can be generated in just a few seconds. Image courtesy Stephen Anderson Image courtesy Pierre-Oliver Levesque Image courtesy Marco "Splash" Plouffe Vector Displacement Mesh Expand your alpha arsenal with a new library of Vector Displacement Meshes (VDM's). These are 3D models used as brush building blocks that will allow undercutting when drawing on a model's surface. As an example, you can draw a nose complete with nostrils in a single brush stroke. Or an ear with complete front and back sides. Or a bent finger, scales with a raised angle, or even an open mouth. All of this is accomplished without loss of depth or detail. Vector Displacement Mesh creates real overhangs as you sculpt. Push the details of your model with precise placement on sculpts with millions of polygons. Multiple VDM's can be combined into a single brush and switched between at will using the new IMM selector. For example, one brush can be used for all the parts of a face, without the need to totally re-sculpt with every new model that you make. Image courtesy Ashley Adams Image courtesy B N Vichar Gizmo 3D The Gizmo 3D provides the artist with a new, simple UI element that will allow sculpts to be manipulated and transformed with precise control. Gizmo 3D can be easily placed at any location or orientation to perform accurate transformations. You can instantly change the pivot point for Move, Scale or Rotation. There are options to rotate relative to the surface normal or world axis and much more. This powerful tool goes beyond what is possible with a TransForm Action Line. The Gizmo 3D allows multi-selection and manipulation of SubTools. Select as many SubTools as you want, then move, scale and or/rotate them as a unit. This makes it even easier to pose hard surface models. ZBrush 4R8 also makes large, broad adjustments of any sculpt easy with the new Deformation modifiers found in the Gizmo 3D. Bend text around a curved surface with the classic Bend on Curve modifiers. Twist a sculpt along any axis. Use the Free Form Deformation box (FFD) to completely adjust the silhouette of any model. Also included are unique, powerful deformers like Extender and Multi-Slice. Another aspect of the Gizmo 3D is Interactive Primitives. This allows you to design rapidly using simple geometric shapes. Artists can freely adjust the geometry that defines the shape, even after the shape has been applied to the surface. Convert a smooth cylinder to an octagon. Adjust a sphere to have flat poles. Change a cone into a pyramid. These and much more are possible, all in real-time. Using this system, a few primitives can be turned into a whole library of sculptable shapes. Image courtesy B N Vichar Alpha 3D Convert any sculpture or shape into a 2D alpha with the click of a button. Once the shape or sculpture has been captured, you can reposition, adjust or even rotate the alpha to any axis. It's a fast and interactive way to create uniquely different alphas for surface sculpting. Lazy Mouse 2.0 Our Lazy Mouse system was designed to draw with smooth, precisely controlled strokes. Now an artist can guide any stroke's angle and length before applying the result to the surface. You can even keep a stroke on a consistent elevation level with no buildup when the stroke path crosses back over itself. Ever want to apply a pattern continuously around a sculpt without any break in the design? The new LazySnap addition to Lazy Mouse makes it possible to start a stroke, stop to rotate the model, then continue the brush stroke from where you left off without breaking any pattern associated with the brush. IMM Selector It is now even easier to select any mesh that is saved with our Insert Mesh brushes and Multi Vector Displacement Mesh brushes thanks to a new content browser. Appearing along the top of the canvas, this selector provides smooth cycling between meshes. It addition, the selector allows an artist to swap out any inserted mesh with another in real-time with a quick swipe to the left or right. If you're someone who enjoys creating brushes, you can now copy and paste the contents from one brush into another or delete specific items from a brush. 3D Text & Vector Shape Creator ZBrush now comes with a complete generator for creating 3D text from your system fonts in real-time. This makes it possible to create individual words or small phrases in 3D. You can also use an SVG file to create your own custom logo for placement on any surface. Combined with the new Live Boolean system, this 3D Text Creator is an easy way to engrave or emboss your surfaces with text or logos. Thanks to the new deformers you also have powerful ways to adjust the text, or even change the silhouette of your logo. New LightBox with 3D Content LightBox now gives an artist the capability to cycle through the files worked on in previous ZBrush sessions. Also added is the Go To Folder option: a one-click solution to navigate your file system directly within LightBox. Folders show previews of several items found within them. A number of new brushes and materials have also been added that are excellent to use with the other new features in ZBrush 4R8. ZSphere DynaMesh Mode Creating a base mesh with ZSpheres has become even more streamlined for sculpting. In ZBrush 4R8, creating a polymesh from ZSpheres will now default to using our popular DynaMesh system with equally distributed polygons for easy sculpting. Generate a quick bask mesh with ZSpheres and continue to push or pull the surface without having to worry about technical barriers and stretched polygons. Of course, if you prefer the original Adaptive Skin system for a specific model it can still be used. Alpha Streaks Give any existing alpha a new look with the Alpha Streak mode. By applying random streaks to the alpha an artist can create a unique brush stroke that is similar in effect to motion blur. Alpha Streaks also give any alpha that perfect "paintbrush" feel. Brush Magnify Adjust any alpha's magnification with the pressure of your pen. Keep a constant alpha pattern with a light touch, then add magnification to the alpha with stronger pressure. The reverse is also possible. This functionality allows you to create one alpha and vary the pattern along a surface with pen pressure, alone. Plugin Updates 3D Print Exporter has been replaced with the new 3D Print Hub plugin. This plugin now gives any 3D printing enthusiast the capability to save and share those perfect export settings, or even export to FormLabs PreForm software with a single click. When updating export size, make sure it's just right with a new Dimension Check Window. The new Scale Master has also been added, making it easy for setting ZBrush to use real world measurements of CM, MM, Inches or Feet. It can also resize an entire sculpt with a simple click, including all SubTools. Enhance your BPR render passes with the new ZBrush to Photoshop CC Plugin. This plugin gives you freedom to select various render passes and several material options that will be exported into Photoshop CC as individual layers. Send your models to the Sculpteo 3D printing service with the new ZBrush to Sculpteo plugin. It can include PolyPaint as vertex color if desired. The plugin also supports multiple user accounts or anonymous uploading. These are all automatically included with the default ZBrush 4R8 installation. GoZ Updates GoZ has been updated to support the most recent versions of Modo and Maya. The following versions of Maya are supported: Maya 2015, Maya 2016, Maya 2016.5 and Maya 2017. Many additions have also been made to Goz for Maya. Pixologic will continue to provide any updates or support to GoZ for Maya. GoZ for Modo will now be updated and supported by The Foundry. Log in to your Foundry account to download the most recent update to GoZ for Modo. Multiple Language Support ZBrush 4R8 is now available* in several languages: English, Chinese (Simplified), French, German, Japanese, Korean and Spanish. You can switch from one language to another at any time. Beyond the officially supported languages, it is even possible to create your own custom translation which can be shared with others. An intuitive, yet powerful system has been developed to accomplish this within ZBrush itself. Updated User Interface Unicode text is now fully supported, letting you use non-English characters for your file names. An added benefit is that scaling the UI will now also scale the text size, which is especially beneficial for today's high resolution displays. Image courtesy Pawel Libiszewski Image courtesy Nacho Riesco Gostanza Upgrade Instructions ZBrush 4R8 is a free-of-charge upgrade for all registered users of ZBrush on Windows and Mac OS X systems. For users of ZBrush 4.0 through 4R7, upgrading to ZBrush 4R8 is through the full installer. This will ensure the best installation of the new version. The Auto Update feature in 4R7 was not built for an upgrade of this magnitude and should not be used! Pro tip: Disable any antivirus software that you have running before you start your download. Leave it disabled until activation of 4R8 has been completed. Many antivirus programs don't yet know that 4R8 and its components are safe, and can create difficulty if left turned on. To download the full installer, click here. If you have forgotten your ZBrush 4.x serial number/license key, you may retrieve it at the My Licenses page. For users of ZBrush 4R7 with limited bandwidth, it is possible to upgrade using the ZUpgrader application found in your ZBrush 4R7 folder. This should only be done if downloading the full installer is not possible. If you have ZBrush 3.5 or below, you will need a new serial number. Submit a Support Ticket. No upgrade to the ZBrush to KeyShot Bridge is required at this time. For our floating license users, the upgrade paths above will not work. In order to ensure that our largest clients receive the most stable version possible, we are delaying the floating license release for approximately 10 business days. This will allow it to include any required patches from the outset. Please subscribe to our RSS feed on our Support Portal to receive automatic notification when the floating system is released. Upgrading from ZBrushCore With the release of ZBrush 4R8, we are making it possible to upgrade from ZBrushCore directly through the My Licenses page. Simply log into the page and you will see the upgrade option by your ZBrushCore serial number. As an owner of ZBrushCore you will receive a 100 USD discount off the purchase price of ZBrush 4R8. You will also be able to keep your ZBrushCore license. While it is not possible for ZBrushCore to open any native-format files from ZBrush, you will be able to bring all of your work from ZBrushCore into ZBrush 4R8. Purchasing ZBrush 4R8 ZBrush 4R8 Win and Mac is available for sale in the Pixologic online store, for immediate download. Pixologic will continue to offer ZBrush 4R8 at its current price of USD 795. BUY NOW Learning the New Features Documentation for the new version is installed with ZBrush 4R8. You will find a Documentation folder within your ZBrush installation directory, containing PDF files covering the new features in recently released versions. Online documentation is available at docs.pixologic.com. New movies are being added to the Learn ZBrush section at www.pixologic.com to demonstrate the new features and their use. Should any issues arise, we have posted an FAQ and Troubleshooting Thread for ZBrush 4R8 Questions or troubleshooting posts within this announcement thread will be deleted. Special thanks to all those involved in the making of ZBrush 4R8, including: the beta team, artists, and ZBrushCentral members and the staff at Pixologic around the world. Happy ZBrushing! The Pixologic Team FAQ: Q: How do I get my serial number? A: All releases in the ZBrush 4 series have used the same serial number. If you no longer have a record of yours, you can get it at the My Licenses page, where it will be listed as your License Key. If you have never logged into the My Licenses system before, you may need to register on that page. So long as you register using the same email address that your serial number is associated with, the page will then be able to display your serial number for you. Q: Do I need to deactivate my current version? A: While it is not necessary to deactivate your old version, it is recommended that you do so. In that case, please deactivate your current version before upgrading as waiting until after 4R8 has been activated will cause an error in your serial number that will create issues for you if you ever need to reinstall ZBrush. Q: Why is the Auto Updater not recommended? A: The auto updater was designed for smaller, incremental updates. With a major upgrade like 4R8, it can introduce problems due to the fact that it first makes a copy of your ZBrush 4R7 folder and then converts that copy to ZBrush 4R8. This means that you will have files left over for the 32-bit version even though one no longer exists. You also won't have an uninstaller, which can create problems down the road. We strongly recommend that unless your internet connection is simply too slow for the full installer and you have no other way to download, you do not use the Auto Updater for this upgrade. Q: Is there a 32-bit version? A: No. 32-bit support for ZBrush has been discontinued. If you are one of the few people still using a 32-bit operating system, please do not upgrade from ZBrush 4R7. When you upgrade to a new computer, you will still be able to receive the ZBrush 4R8 upgrade at that time. Q: What are the minimum OS versions that are required for ZBrush 4R8? A: On Windows, ZBrush still requires Vista or above. On Mac OS X, the minimum required version is now 10.8. Q: Do I need to upgrade KeyShot or the ZBrush to KeyShot Bridge? A: No. Neither requires an upgrade at this time. *While the ZBrush interface is now available in multiple languages, support continues to be in English, only. ©2017 Pixologic, Inc. All rights reserved. Pixologic and the Pixologic logo, ZBrush and the ZBrush logo are registered trademarks of Pixologic, Inc. Various patents pending. All other trademarks are the property of their respective owners.

  • tachyonforce
    2 Days Ago
    The visibility icon fix was worth the upgrade. I do a lot of hard surface with over 50 subtools most of the time. There is a portion of my desk that is offset because of the pounding! My desk and fist thank you!
  • Floreum
    13 Hours Ago
    Hello, I read in the patch notes that polypaint now transfers over to Maya via GoZ, however I am not getting that at all, is there something I missed? You can see the patch notes here if you don't believe me...
  • kermaco
    10 Hours Ago
    (posted this in the wrong forum, will re-post in the Beta Testers forum) Rendered in KeyShot 6 Pro
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I went from playing around with the new Zbrush tools and XMD to making a Shark, then, deciding how I fare at creating water. Its been about 10 years since I last attempted anything with this much water. Overall, not amazing and not half bad for how fast it came together. I love the colouring in the sharks' face. I learned a lot... time to get back to what I do best... characters.... and I'm itching to do a 3d print.

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Practice model. Still trying to get a good enough workflow when modeling. Trying to get better with hard surface modeling and texturing as well. Rendered in Marmoset Toolbag 3. Any feedback or comments are appreciated.

18 Hours Ago

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Thank you Jhon! And here is the latest ZB screen shots. I changed his shoe design from original to Converse.

19 Hours Ago

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First Zpost
My very first post in zbrush... we begin from somewhere...

20 Hours Ago

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- Batty vs Pinky - - Software: ZBrush, Photoshop -

21 Hours Ago

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i refined & optimized the "Super Injector" a little bit. Now let´s 3d print it and let´s see if i can get some nice waxes for lost wax / metalcasting from it. the final goal is to have that little tiny teaspoon / coffeebean pendant in pure gold which was - of course also 3d modeled in zbrush. will be back soon to tell you how it worked Yours Ollie / Cosmic

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  • ronaldo82
    4 Days Ago
    wow !!! that's amazing work !!
  • Max33
    22 Hours Ago
    Perfect!
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One step further in tweaks and render of my latest ZBrsuh sketch "The Mask". Render in Maya using Arnold render engine.

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Hi Zbrushers. Just wanted to share some images of my full size velociraptor reconstruction. All parts sculpted in the mighty Z...all parts then 3D printed on my new Creality 10 3D printer

  • nebular
    23 Hours Ago
    That's very cool. Great job!!