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Edge Unweld
Discover the technique of the Unweld Action, disconnect edges of your model for future edits, lastly see how it works with Dynamic Subdivision.
Edge Unweld Edge QMesh
Not to be confused with the Edge Extrude Action, this acts in the same way but fuses the geometry when two edges meet. Watch the Poly QMesh video for more QMesh examples.
Edge QMesh Edge Bridge
Close holes on your model by clicking two edges, or change your Target setting to create tube-like shapes between holes.
Edge Bridge Point Transpose
Start the Transpose Action by clicking a point, use familiar Transpose functions on a single point, return to Draw mode to continue ZModeler functions.
Point Transpose Curve Bevel
After creating a Curve (see Poly Add to Curve, Edge Add to Curve, & Point Make Curve for examples), try the Bevel Action, add more control with the Modifiers.
Curve Bevel Curve Delete
Once a Curve has been created, use the Delete Action to get rid of any unwanted created Curves.
Curve Delete Curve Do Nothing
Turn this Action on to perform other ZModeler Actions while all current Curves remain dormant.
Curve Do Nothing
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73 FREE ZModeler Tutorials (Now on YouTube & Vimeo) by: aurick 17 Hours Ago
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ZBrush Interview: Dragon Age: Inquisition by: aurick 2 Days Ago
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ZBrush Summit 2015 by: aurick 4 Weeks Ago
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ZBrush 4R7 P3 is Now Available by: aurick 03-25-15
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Study Skull
Study skull

  • ABDOLER
    8 Hours Ago
    nice study...
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6 Favorites and 5Followers.

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  • Diablo
    6 Hours Ago
    jawdropping work.Top Row all over it.
  • wuling
    2 Hours Ago
    hooooooooooooooo!my god !woooooooooooooooooooo!is cool!ilike!
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Still working with shaders, almost done i guess. That's the first time ever that i really work with the SSS, i'm quite satisfied with the result. What i'm really tryin to understand is to use the right range of colours. I noticed that i always saturated and used a lot of warm colors and a lot of scattering, now i'm finally getting familiar with the skin and subdermal colour palette. I'm not Dan Roarty but i'm working to getting there !

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5 Days Ago

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Gandam MSA-0011 ext EX-S
Hi everyone, This's my first post here, would like to ask for any comments for my Zbrush work. The Zbrush assignment for Paul Gaboury's class at Uartsy.com. I used Zmodeler Brush and IMM Brush. Some kitbashing of hydraulic parts & cable parts made by "Nick Govacko", render in Keyshot & post work in Photoshop. thanks, Banya banyadesigns@gmail.com

  • ArtBot
    17 Hours Ago
    Beautiful!
  • Rck_Chi
    2 Hours Ago
    Dude, I love gundam. This is tooooooo awesome.
2 Hours Ago

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General Finished Blendshape test
Here is the final rendered version of my General model. I created the blendshapes in Zbrush and used faceshift to create the facial animation. I used a wrinkle map network driven with SDK's to use the various displacement maps from Zbrush to create wrinkles. I rendered it in Vray at half HD because it would have taken two weeks to render at full res. Also I am not an animator or an actor so keep that in mind.

8 Hours Ago

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33 Favorites and 33Followers.
Hey everyone, finished this guy over the weekend. Sculpted and rendered in Zbrush. The hair was created with a custom insert mesh brush on top of sculpted mesh. Concept by Stepan Alekseev. Thanks! Timelapse: xbcFmK5ih6Y

  • molossus
    6 Hours Ago
    nice man thanks for the time laps!
  • Fynn
    3 Hours Ago
    awesome work adam! thanks a lot for the video I really enjoyed it
  • CarlosVidal
    3 Hours Ago
    I love the way you made the hair. Great work!.
11 Hours Ago

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Thanks, she's a bit too serious though really. She needs a bit of a twinkle in her eye. I like her in black and white actually.

  • Fonty
    7 Hours Ago
    Looks just like Margaret Rutherford fantastic job mate and i loved those films when i was younger and if im not mistaken her brother was lional jeffreys another great british actor anyway great job
  • R Jarvis
    3 Hours Ago
    Actually her family history is grim and tragic. She was an only child. When she was very young, her father had a nervous breakdown and killed his own father with a chamber pot, and was sent to Broadmoor. Her mother hanged herself whilst pregnant and...
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59 Favorites and 43Followers.
Concept art: Conceptart Boris Dyatlov

  • Fynn
    3 Hours Ago
    I just looked at the concept a few days ago fantastic sculpt man! great work
  • Diablo
    3 Hours Ago
    great job man.looks awesome.
  • davidfbarruz
    3 Hours Ago
    Muy guapo Carlos! Ya lo vi por facebook Un abrazote
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This is my final entry to the THU challenge. I was inspired by Ludwig Deutsch orientalist paintings, especially "Nubian Guard". It was big fun to recreate gear and clothing from that period. Finding proper references was a challenge as well Hope you like it. No scan data, base for clothing simulated. Hair was done in zbrush and exported as mesh. Render V-ray link to my official entry

  • Jakub
    7 Hours Ago
    Fantastic work! His face reminds of actor Harold Perrineau
  • Fynn
    3 Hours Ago
    very vivid sculpture! great work
4 Hours Ago

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Here is a Keyshot try, just for fun. But i think i'm missing some knowledge. It look quite powerfull i'll love to learn more about using it .

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Vertical Hammerhead
A new WIP of the Vertical Hammerhead:

4 Hours Ago

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Centurion
Hi all, I made this guy a while ago but decided to give him a marmoset 2 and keyshot rework for my portfolio. I also added a little bit of detail, I hope you like the result. Let me know what you think.

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Sci-fi Helmet
Had the chance to work on some hard surface sculpting.

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small up skin and scales test

  • Diablo
    4 Hours Ago
    nice job so far.keep it up.
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Hey guys, I haven't posted in a while. This is what I've been up to recently. Feedback welcome. http://i.imgur.com/Pz0kYlf.jpg

5 Hours Ago

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John
John

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BPR Render

  • nacho riesco
    5 Hours Ago
    Quick video about Stone Placement with Nanomesh
5 Hours Ago

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hey guys almost finished with the demon still have to do some cleanup from the posing and add the bows for the shoes and the spear of course! what do you guys think so far? here is a timelapse of the posing process:

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Skull Bead Pendant
Hi all! This is my latest Zbrush and Jewelry design "Skull Bead Pendant" Fully sculpted within Zbrush with no help from other CAD app, created with real measurements during the process Hope ou like it!

22 Hours Ago

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here is what i sculpted lately as a practice... critiques are welcome... i really need them for being improved...

  • Vir Norin
    7 Hours Ago
    You are welcome! And thanks, yeah, I also hope to get better soon. Being unable to sculpt or even to type is really annoying.
  • ABDOLER
    5 Hours Ago
    I think that i should have said that i have no reference and all of it has been done straight forward... So i think that i have to study anatomy more so next time sculpting it does not seem incorrect... Thank you vir norin...
  • Diablo
    5 Hours Ago
    nice.I think that's a solid result considering you didn't use any reference.BTW thanks for those books.really helpful.waiting for your next works my friend.
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Dragon Lady
Working on female anatomy and chucked in a fantasy element to make it more fun.

04-01-15

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Hi tez! I tried to implement your suggestions about my character. I also made a basic texture and exported my sculpt into Blender for more close to real lighting and shading. The result is still killing me and with introducing colors the difference becomes even more drastic. Anyways, here is the list of things I have changed: - I made her skull wider (zygomatic arches and lower jaw). Mainly did changes to her right side since it is bigger than left one. Still might be not enough, but I just afraid to make her too masculine - Lowered the nose, mouth and chin a bit - The eyelid thickness was already fine. It was just eyelashes growing from wrong place, hiding the major part of the lid. - Made a temporal line more defined though with soft lighting it might not be so obvious. - Reworked areas below the eyes and around the lip. Her cheeks are so tricky - they appear reduced and flat in profile but in some photos they look quite prominent. I bet this is due to the makeup (you know when they paint highlights and shadows on top of the skin to fool a viewer) - Did small tweaks to her chin, brow-ridges and mouth corners. Obvious problems right now are: - Overall WIP quality of the render. So please ignore simplistic shader (here it is just SSS with color plus basic reflections, nothing more) - Weird brows. I was playing with randomization of children strands and it made them too bushy. Also their color should be lighter. - Her mouth is still bothering me. Especially the upper lip. Proportionally it is more or less OK (on some photos it is even more plump) but just doesn't look right. Maybe I should reduce some volumes below hence making the bottom edge fall into shadow which in turn will make it slimmer. Or maybe it is just because the absence of details... - On some photos there is distinct groove separating Orbicularis oris from the mass of the chin. This makes her face a bit frowned and child-like. Tried making this but always looks wrong, so decided to leave as is. - Irises look bigger. I think this will not ruin the face - Yes, she looks so different in many photos. I'm aiming more to those photos with very soft lighting in the center of my reference board. - Skin color might be too yellowish. Damn it, I really have problems with color perception.

  • Vir Norin
    2 Weeks Ago
    Thanks a lot for the kind words. I remember you and your creatures from Deviantart - you did a great bestiary
  • Jakub
    19 Hours Ago
    Just went through all 20 pages watching your work...time well spent! Great sculpts.
  • Vir Norin
    6 Hours Ago
    Thank you very much, Jakub! It is nice to hear such a kind words.
9 Hours Ago

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In addition,some details!

  • ABDOLER
    8 Hours Ago
    details are awesome...
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didn't want to waste any time so I started working on my Orc warrior.just made his body.all from scratch(except his hands that I used insert mesh).took me three days.I'm gonna work on his face.C&C are more than welcome.hope you like it.cheers.

  • Vir Norin
    22 Hours Ago
    Cool! Nice to see you already started making an Orc. AS Kokoro said you are probably not very concerned about making it 100% correct since it would be covered with armor anyways. But here are some tips anyways. - IMHO for a such developed body the...
  • Diablo
    17 Hours Ago
    Jakub:thanks a lot buddy.glad you liked it but as you can see it has lots of problems.haha kokoro: thanks a lot doris.i'll kepp an eye for that part. ABDOLER: thank you soo much muhammad.it's like I really didn't see those parts.thanks for...
  • Vir Norin
    6 Hours Ago
    Hi, I'm fine! Thanks for asking. Yep, I totally got your point. As well about reusing stuff like hands or feet - those fingers can take so much time to sculpt so I also prefer to reuse the old ones. I think it would be better to see female anatomy...
1 Week Ago

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@Patpotlood: Interesting site! Thanks! Here's the Blender version of the fresnel light I made: At least I got it transparent!

  • HarryJames
    1 Day Ago
    Amazing your designed is very good . and i am trying to make it . and i like your fuzzy is great .good work. and best of luck.
  • paleo3d
    1 Day Ago
    Thank you HarryJames, Actually these are fun to make. In 2.5D, I fill the screen with a texture/image then work on it with an alpha I also made in ZB.
  • MealeaYing
    7 Hours Ago
    Nope! Im working a lot lately.... Stupid work is stupid. Paleo thats AWESOME stuff! Very cool!
1 Day Ago

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6 Favorites and 14Followers.
This is my last scene, which I did for my own upcoming game. Modelling Zbrush, rendering Keyshot, postprocess and little bit composition in Photoshop. I hope you like it :-) https://www.facebook.com/Tomstrzal.Art https://www.facebook.com/telepathstree

  • MealeaYing
    7 Hours Ago
    This is awesome! I Hate asking this but how did you do all the fog and haze and, is that ash? Is it done in KeyShot?
  • Tomstrzal
    7 Hours Ago
    Thank you very much! :-) This all effect I did partially in After Effects and Photoshop, but all geometry I made in Zbrush, and clear render with background in Keyshot