More …
Poly Spherize
Convert your entire mesh into a sphere, or generate circular elements to flat islands or polys, for further extruding options.
Poly Spherize Poly Inflate
This feature has a wide range of inflation controls when applying to a single poly, all polygons, and other target options.
Poly Inflate Poly Mesh to Brush
Generate a mesh for external usage, or generate a NanoMesh brush from the current tool you are editing on, to further your abilities to free flow model with ZModeler.
Poly Mesh to Brush Poly Add to Curve
Adding curve selections to your mesh will allow you to have precise control over beveling edges, Insert Mesh brushes, and much more.
Poly Add to Curve Poly Spin Edges
This feature gives you control of the allignment and orientation of nanomesh objects on a mesh.
Poly Spin Edges Poly Crease
Adding creases will give you the ability to retain hard edges, while keeping your polycount low without the need for edgeloops.
Poly Crease ZModeler Introduction
This video introduces you to the ZModeler Brush and a few of the basic functions you will need to get started.
ZModeler Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush 4R7: Released! by: Pixolator 31 Minutes Ago
Views: 122358 Replies: 645
Insert Multi Mesh Repository by: aurick 10 Hours Ago
Views: 932772 Replies: 529
Join Us! 3D Printer World Expo 2015 by: aurick 1 Week Ago
Views: 17176 Replies: 7
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 1 Week Ago
Views: 77688 Replies: 176
ZBrush 4R7 Patch 1 For Macintosh Users by: aurick 3 Weeks Ago
Views: 12424 Replies: 0
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 3 Weeks Ago
Views: 460744 Replies: 908
ZBrush Summit 2014 by: aurick 10-18-14
Views: 74772 Replies: 186
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 167145 Replies: 92
+ Create New Thread + Reply to My Thread
26 Minutes Ago

0

0

thread gallery
0 Favorites and 1Followers.
Here is some simple sketch work. Made a number of iterations before finally sticking with this concept.

30 Minutes Ago

1

0

thread gallery
0 Favorites and 1Followers.
Some prior work in progress, just getting some details down and making a few iterations at this point.

4 Weeks Ago

643

13

thread gallery
54 Favorites and 123Followers.
ZBrush 4R7: Released!
ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out. Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now. Beyond its feature set, the core of ZBrush is being reworked and ZBrush 4R7 will be the first version of ZBrush that is released with optional 64-bit support. This will allow you to fully harness your machine's computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time! ZmyAtQYobV8 By purchasing or upgrading to ZBrush 4R7, you will add another set of tools to your arsenal, expanding your artistic freedom and creativity. ZModeler - This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click! NanoMesh & ArrayMesh - You as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and Array Mesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds. Rendering Enhancements - The BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count. ZBrush to KeyShot (ZBridge) - You can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available. 64-Bit Support - Push the boundaries of your imagination with the ZBrush 4R7 64-bit Preview Edition. ZBrush can now tap all available computer memory and processing power for more details, even more complex models and faster operations. ZRemesher 2.0 - Retopologizing has never been this artist-friendly. With a single click, you can automatically produce organic or hard surface topology without spirals. If one-click topology isn't the right answer for every situation, you can intuitively take control of the re-topology process with curves to assist in determining polygon flow. FBX Import/Export - To continue improving its integration with the artist's pipeline, ZBrush 4R7 introduces a new free plugin: FBX Import Export. This supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more! Other Enhancements and Additions - As with past updates, ZBrush 4R7 doesn't stop at major features. It also includes numerous other additions which will improve your productivity and creativity. A few are: Replay Last can now be reapplied to any portion of the model. Background images applied with the Grid system can now be projected onto your model for a painted guide in your newest creations. Start any sculpt with the new polygonal Cube, Sphere and Cylinder primitives. Automatically center the TransPose line on any unmasked, partially visible or symmetrical piece of geometry with one click. Copy and Paste between Tools, SubTools and even Projects. And a whole lot more! Upgrade Instructions ZBrush 4R7 is a free-of-charge upgrade for all registered users of ZBrush on Windows and Mac systems. Upgrading to ZBrush 4R7 requires the use of a stand-alone (full) installer. For this particular upgrade it is not possible to use the Auto-Update feature. To download the full installer, CLICK HERE. If you have ZBrush 3.5 or below, you will need a new serial number. Submit a Support Ticket. *For our floating license users, the upgrade paths above will not work. In order to ensure that our largest clients receive the most stable version possible, we are delaying the floating license release. The current estimate is late February. This will allow it to include any required patches from the outset. Please subscribe to the RSS feed on our Support Portal to receive automatic notification when the floating version is released. Purchasing ZBrush 4R7 ZBrush 4R7 Win and Mac is available for sale in the Pixologic online store, for immediate download. Pixologic will continue to offer ZBrush 4R7 at its current price of USD 795. BUY NOW Purchasing the ZBrush to KeyShot Bridge (ZBridge) The ZBrush to KeyShot Bridge plugin is required to connect ZBrush 4R7 with KeyShot 5 (any version). It is available for purchase from the Pixologic store for USD 149. BUY NOW This DOES NOT include KeyShot! If you do not have KeyShot you will need a license for that as well, which is a separate purchase. Purchasing KeyShot for ZBrush This is a special version of KeyShot 5 with all the features of KeyShot HD, except that it has unlimited render resolution and can only import models via the ZBrush to KeyShot Bridge. KeyShot for ZBrush is a separate product in the Pixologic store. It does NOT include the ZBrush to KeyShot Bridge. To receive the discounted bundle price of $249 for both the ZBrush to KeyShot Bridge and KeyShot for ZBrush you must add BOTH products to your shopping cart in the store. You will then see the discounted price of USD 249 when you check out. BUY NOW Learning the New Features Documentation for the new version is installed with ZBrush 4R7. You will find a Documentation folder within your ZBrush installation directory, containing PDF files covering the new features in recently released versions. Online documentation is available at docs.pixologic.com. We will also be adding new movies to the Education section at www.pixologic.com to demonstrate the new features and their use. ZBrush 4R7 also includes your favorite plugins: Blend Shapes . UV Master . Paint Stop . 3D Print Exporter . Decimation Master . ZAppLink . Multi-Map Exporter TransPose Master . SubTool Master etc... Should any issues arise, we have posted an FAQ and Troubleshooting thread for ZBrush 4R7 Questions or troubleshooting posts within this announcement thread will be deleted. Special thanks to all those involved in the making of ZBrush 4R7, including: the beta team, artists, ZBrushCentral members and the staff at Pixologic around the world. Happy ZBrushing! The Pixologic Team FAQ: Q: How do I get the 64-bit version? A: It is automatically included with your ZBrush 4R7 installation as a separate application within the same folder. (Note for Windows users: It will NOT be in the "Program Files" directory typically associated with 64-bit applications.) Activating or deactivating the 32-bit version will also affect the 64-bit version. You may run either version at your discretion. Q: Why is there still a 32-bit version? A: The 64-bit upgrade is a major overhaul of ZBrush's core coding. While we don't believe that any issues were introduced as part of this rewrite, the only way to be sure is for it to be "in the wild" with thousands of users. If any problems are encountered, the 32-bit version will still be there to fall back on, ensuring that users who depend upon ZBrush for their livelihoods will still be able to work without waiting for a patch. ZBrush 5 will discontinue 32-bit support and will only be available in the 64-bit variety. Q: Do I need KeyShot? A: No. ZBrush's standard and BPR renderer have not gone away and in fact BPR is now better than ever. Q: If I already have KeyShot, do I need to buy anything else? A: If you wish to use KeyShot as your default ZBrush renderer, you will need to purchase the ZBrush to KeyShot Bridge plugin. You may of course export from ZBrush as OBJ and import into your copy of KeyShot just as you've always done. It just won't be as convenient as using the Bridge. If you already have KeyShot, you DO NOT need to buy KeyShot for ZBrush. You ONLY need the ZBrush to KeyShot Bridge (ZBridge). Q: What are the full details regarding KeyShot for ZBrush? A: This is a special version of KeyShot 5 HD. It includes all the features of KeyShot HD but has the extra advantage of unlimited render resolution. It also cannot import OBJ models or any other format. It can only import via the ZBrush to KeyShot Bridge (ZBridge). Q: Does the ZBrush to KeyShot Plugin include KeyShot? A: No. You will need a separate license for KeyShot, which may be any version: KeyShot 5 HD, KeyShot 5 Pro, KeyShot Enterprise or KeyShot for ZBrush. Q: Does KeyShot for ZBrush include the Bridge? A: No. You will need to add both KeyShot for ZBrush and the ZBrush to KeyShot Bridge (ZBridge) to your shopping cart in the Pixologic store. However, if you buy them at the same time you will receive the bundled price at checkout. Q: How long will the special pricing last? A: This has not yet been determined. It can end at any time, at Pixologic's discretion. However, we will announce the end of the introductory period at least two weeks ahead of time so that nobody is caught by surprise. Q: Will the ZBrush to KeyShot Bridge (ZBridge) work with my earlier version of ZBrush? A: No. It will only work with ZBrush 4R7. Q: Who supports KeyShot for ZBrush? A: Although it was developed in close association with Pixologic, KeyShot for ZBrush is a Luxion product and supported by them. Q: Who supports the ZBrush to KeyShot Bridge (ZBridge)? A: Although it was developed in close association with Luxion, this is a Pixologic product and is supported by us. ©2015 Pixologic, Inc. All rights reserved. Pixologic and the Pixologic logo, ZBrush and the ZBrush logo are registered trademarks of Pixologic, Inc. Various patents pending. All other trademarks are the property of their respective owners.

  • andreseloy
    1 Day Ago
    is posible to get ZB4R7 guide OFFLINE? for download http://docs.pixologic.com/ thanks
  • dopepope
    1 Day Ago
    [FONT=Helvetica][COLOR=#FFFFFF]UPDATE: The 64 bit is still pretty unstable. Crashes a lot, just not when I was able to predict it would crash, when I was using the 32 bit. That was easy to predict because it usually involved trying to do extensive work...
  • acmepixel
    31 Minutes Ago
    andreseloy; Yes. I used a utility called SiteSucker, $4.99, in the App Store.
33 Minutes Ago

1

0

thread gallery
0 Favorites and 1Followers.
Here is the edge flow for this creature. 90% of work is thanks to the awesomeness of ZRemesher. The other 10% was dont in Topogun.

13 Hours Ago

2

2

3

thread gallery
72 Favorites and 69Followers.
Cute Girl
Did it in my Chinese New Year Holidays:P If u don't know whom I did , check this link: http://baike.baidu.com/view/15130324.htm I have no idea what's her english name. Zbrush For sculpting, hair did in maya with Nhair, rendered in Arnold renderer.

  • Mazen
    12 Hours Ago
    nice work i loved it .It is from the anime called "parasyte the maxim" very good anime watch it i hope you make the main char. in the anime becouse his hand is an alien
  • sherkhan
    36 Minutes Ago
    wow! she looks so pretty and i like your lighting and rendering. awesome job bro can you share some wip of lighting and nhair setting?
43 Minutes Ago

1

0

thread gallery
0 Favorites and 1Followers.
Closer look at some of the details.

9 Hours Ago

4

1

1

thread gallery
3 Favorites and 4Followers.
First Valentine
I’ve only recently started storytelling with images so developing my craft with this concept by Pascal Campion has been a great learning experience. I tried to translate the mood and story as faithfully as I could. Sculpted in ZBrush, render in Modo.

  • kokoro
    2 Hours Ago
    so very beautiful. goes straight into my heart. very well done.
2 Hours Ago

4

1

0

thread gallery
0 Favorites and 1Followers.
First post: Ragnosaur
ello everyone this will be my very first post here on Zbrush Central. I've been trying hard to get my zbrush skills up to par and would like to share some work in progress.

5 Hours Ago

4

0

thread gallery
41 Favorites and 31Followers.
Use your Greebles to do some Displacement Modeling in Zbrush
Walkthrough of my Displacement Technique in Zbrush 4R7 and Exporting into Element 3D Easily. Enjoy ;-)

  • gmp1993
    4 Hours Ago
    Cool! Let me know what you come up with
  • megacal
    3 Hours Ago
    GMP1993, Awesome tutorial! Easy to follow, great learning. I've never used the snake hook brush before, but it will be one of my favorite tools now, especially for SciFi....
  • gmp1993
    3 Hours Ago
    [QUOTE]megacal [INDENT] GMP1993, Awesome tutorial! Easy to follow, great learning. I've never used the snake hook brush before, but it will be one of my...
3 Hours Ago

6

0

0

thread gallery
7 Favorites and 2Followers.
Thanks again for your kind comments Dragon!

3 Hours Ago

0

0

thread gallery
1 Favorites and 1Followers.
Battle Rifle - Dirty Skin
ZBrush4-R7 / Keyshot

2 Days Ago

2

2

1

thread gallery
1 Favorites and 1Followers.
Sci-fi study ZBrush4-R7 / Keyshot
Hi guys first post here, some sci-fi study, hope you like it ZBrush4-R7 / Keyshot

  • LeoAMD
    2 Days Ago
    Awesome. Love the cryochamber
1 Day Ago

3

6

1

thread gallery
7 Favorites and 2Followers.
Disney Infinity 2.0 E3 Art

  • Lionbrush
    1 Day Ago
    Thank you Dragon! Im glad you dig it!
  • Dragon
    4 Hours Ago
    You deserved good comments as you do good work.
2 Days Ago

8

4

thread gallery
52 Favorites and 43Followers.
Here you can see an example of a ready casted piece, 18k yellow gold

  • 12sunflowers
    5 Hours Ago
    Very beautiful Open secret. How you do scale on snakes and dragon? And how you do ring with 2 snakes, i mean helix defom. Thank You
1 Day Ago

3

2

0

thread gallery
0 Favorites and 0Followers.
Female Sculpture Progress
Progress of my full second Sculpture of a female. Comments and Criticism are appreciated greatly.

  • tidyfiguremaker
    1 Day Ago
    Hi, Overall I think the proportions are quite good, but the ears are too low. The most important thing at this stage is to work with a lower polycount to get your form blocked in, if you have multiple division levels, step down to the lowest and work on...
  • dannyboy315
    5 Hours Ago
    Great advice, I've lowered the polygon count down and its much easier to get the shape of the features I want. Thank you for the reply!
12-12-14

4

9

4

thread gallery
23 Favorites and 22Followers.
thank you Farhad and Akbar Here is a new work i did for Nocturna Models, such a fun project. renders are done in maya,Arnold.

  • mr_max
    12-14-14
    Awesome work man. I like his pose and great anatomy on it. Two big thumb up
  • MAHAM
    12-14-14
    Looks great ali
  • Takai
    5 Hours Ago
    These are awesome, perfect volumes, nice implementation of your concepts!
1 Day Ago

3

1

thread gallery
56 Favorites and 78Followers.
99.9% ZModeler here! I used ZSpheres for the Connecting cords and the Helix3D Primitive to make an insert curves mesh for the coiled cable. =)

  • jan19
    1 Day Ago
    If your tut involves ZModeler, I'm 99.9% sure I'm a potential customer!
  • allaze-eroler
    15 Hours Ago
    make sure to add subtitles because there are deaf zbrusher ! ^^;
7 Hours Ago

3

0

0

thread gallery
6 Favorites and 4Followers.
Russian ? Girl 4
Hi all I did such steps . I did only basic action . A lot of way has ZBrush ,This is only one of them. I think you know a better way. I have made a Figyurine prototype in such a feeling. Best regards Takuto

14 Hours Ago

1

0

thread gallery
4 Favorites and 0Followers.
Timelapse of my last work.

  • michalis
    8 Hours Ago
    I love it. I personally don't care much about texturing, I do love your sculpting though. Excellent!
9 Hours Ago

0

0

thread gallery
1 Favorites and 0Followers.

9 Hours Ago

1

0

thread gallery
1 Favorites and 0Followers.

9 Hours Ago

0

0

thread gallery
31 Favorites and 13Followers.
@michalis Thank you very much my friend! Beautiful is never perfect in nature. @jan19 Many thanks for your time and kind words! Yeah, this is like oil painting "alla prima". Ciao, TM

4 Days Ago

6

24

6

thread gallery
26 Favorites and 31Followers.
Danny Beck conceptNatalia Ninomiya conceptJake Panian conceptSteffi Schütze and Christian Nauck concept Murat Bingol concept

  • jan19
    1 Day Ago
    You have such amazing style. Love it! :-)
  • johncox85
    10 Hours Ago
    Absolutely loved the whole series. I've been a traditional sculptor since 1978(!) and the style and finish you have executed is really exceptional. The thumbprint texture detail is great in conveying a hand finished work. We all know it's digital but...
  • Itay Schlesinger
    9 Hours Ago
    Thanks again all! i will keep posting new works soon! You can visit my Fb page for more new works (and old one..) and see the process of them.. cheers!
9 Hours Ago

4

1

0

thread gallery
3 Favorites and 4Followers.
Rain or Shine
Rain or Shine, a piece I made last year in a class on ZBrushWorkshops, Stylized character design with Michael Defeo. Based on a found concept.

10 Hours Ago

1

0

thread gallery
76 Favorites and 88Followers.
Hank
Diablo...thanks again ! Ouran...thank you! each character took me like 2-3 weeks! I will link the lowres models here soon! D o m i...thank you! each character took me like 2-3 weeks! jan19 ...oh yea I got it ! thank you ! nebular...thank you! AntonKoz...thank you! Takai...thank you for kind words! I will link the lowres models here soon! Kev Sutherland...haha cool ! happy you enjoyed the game, check their facebook and their website to get more ! LeChris...oh thank you! happy to hear that! no all Zbrush sculpt, I`m trying to learn Marvelous maybe soon if I find time! sleepyhead...thank you! sure! I`m waiting to get some shots form the Studio! living_for_cg...thank you buddy! mokhlesim Ali jan! ARASH-B...thank you Arash! keep rocking! Masart...thank you! thanks eveyeone for the kind words! and "Hank" model

  • dopepope
    9 Hours Ago
    Yes! More pics of the monsters please. They are OUTSTANDING!!! as is everything in this thread.
1 Day Ago

6

1

thread gallery
41 Favorites and 31Followers.
Greeble Ship
Some more Displacement Modeling in Zbrush using one of the Greebles from the Generator, Decimated down to 200K Poly, and Exported to Element 3Dv2 to do a Quick Turntable. Enjoy ;-)

  • michalis
    11 Hours Ago
    Impressive results, using Elements 3d. Not for very close ups, but it works. After all we have seen similar effects in movies and they worked alright. BTW questions about blender (or other UV editors) should be answered in blender artists forum...
  • gmp1993
    10 Hours Ago
    Thanks. No, not really good for close ups, but great for Background Assets. [QUOTE]BTW questions about blender (or other UV...
2 Days Ago

5

14

9

thread gallery
76 Favorites and 88Followers.
more characters ! for higher resolution you can go to my websute : http://www.majidsmiley.com/evolve/

  • ARASH-B
    16 Hours Ago
    They are all fantastic ! I always enjoy seeing your works. Congrats
  • Masart
    15 Hours Ago
    Great work,
2 Days Ago

2

4

0

thread gallery
8 Favorites and 3Followers.
Wires and a full frame render

  • mullet
    1 Day Ago
    Thansk Takai, she was posed in Zbrush. I'm sure it could have been done in maya but there were some subtelties i wanted to include in the sculpt after she was posed R
  • WillyamBradberry
    1 Day Ago
    Very nice model and mesh. You have to work on render result. It could be much better. But really nice!
  • Thor
    11 Hours Ago
    I like it a lot... The only thing that bugs me slightly are the "threads" on her left shoulder/arm. I'd prefer maybe a strap for the spaulder, and perhaps inflate the strings around her bicep just a tad. /nitpicks
11-05-14

6

62

65

thread gallery
65 Favorites and 64Followers.
War Machine
Wow, the layout of Zbrush Central has changed so much since I last logged in... Almost forgot how to post. The work here though remains steadfastly amazing as ever. I've been freelancing as a generalist for nearly 3 years now and I'd like to get back into character design work. Below is an old project from 2008 which I have in essence rebuilt from scratch. It was collecting dust on my hard drive when I showed it to a mentor who advised it would make a decent portfolio piece/Zbrush Central post if we jazzed it up a bit. Tutorials included as well, and I'd also like to share with you the full decimated model via download links below. (If anyone cares to make a 3d print of it please let me know, I'd LOVE to see that) Thanks for viewing! Looking forward to sharing all I can with the Zbrush community. Model DL Links Torso https://www.hightail.com/download/UlRSeFVkWkJ0NjhFSzhUQw Legs https://www.hightail.com/download/UlRSeFVkWkI4NVVYRHRVag (Fullscreen HD recommended) Turntable CIdlJTdhNa0 Tutorial ExaC1L74HFM Breakdown Edit: Figured I'd throw in my generalist demo reel as well. Thanks again guys! Demo Reel shlP1dHezyo

  • aberam811
    01-10-15
    thats fannnntastic work,,,,five stars
  • mmziemak
    01-10-15
    Amazing stuff :O simply amazing
  • CaptainLoneStar
    11 Hours Ago
    I know this thread is a bit old.... but I'm looking for a new computer build and I'd love to know what you have and pick your brain about what I should get. The details on this model must be super high poly. How many poly's!?