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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Insert Multi Mesh Repository by: aurick 1 Week Ago
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ZBC 2017 in Review by: aurick 1 Week Ago
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#AskZBrush: Updated December 15 by: aurick 4 Weeks Ago
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Announcing ZBrushCore by: aurick 11-18-17
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WINNERS: 2017 ZBrush Live Sculpt-Off by: aurick 11-16-17
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Video Tutorial: Knife Prop by: aurick 09-18-17
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Pixologic Presents ZBrushLIVE by: aurick 02-08-17
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1/4 scale print of my Luke Cage sculpt for a private collector, learnt so much from this sculpt, its not perfect by any means but its really exciting to see it made

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43 Favorites and 19Followers.

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The Shape of Water - Color Concept Art
The Shape of Water - Color Concept ArtColor Pattern concept art I did in 2D on top of the sculpture from amazing Mike Hill , I was in charge of the Look Dev to bring it to life. Worked on the Colors, Scars and Bioluminescent Light . Thank you Legacy Effects for the amazing opportunity

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The artifacts of imperial citadel of thang long
hi Guys. THE ARTIFACTS OF IMPERIAL CITADEL OF THANG LONG Another project related to the historical topic that D'sculpt Studio is fortunate to join and work with Nguyen Viet Ha - Sculptor & Lecturer Hanoi University of Industrial Art. In order to be able to rebuild, we have to research to a lot of references of these artifacts based on internet. 3D models are not the most accurate, but perhaps this is one of the most detailed and sharpest models. Beside the actual specimens, we have designed with him some other models based on the original artifacts. The project won him the first prize in Hanoi Gift Design Contest 2017 Idea: Nguyen Viet Ha - Sculptor Art & Lecturer at Hanoi University of Industrial Art. 3D by D'sculpt Studio

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I had a captivating trip to The Hepworth Museum in Wakefield, yesterday, to experience the creations of the Polish sculptor, Alina Szapocznikow. My brain was commandeered by her imagery and I had to do some of my own doodles to get it released back to me.

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Day 17 Sculptjanuary 2018 bored girl

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Bib Fortuna for Gentle Giant Ltd

  • SolidSnakexxx
    1 Day Ago
    Super awesome and a great inspiration to me. Thank you for sharing your works.
  • jmenna
    2 Hours Ago
    Thank you so much!
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136 Favorites and 57Followers.

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136 Favorites and 57Followers.
render studies..

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Venom VS Spiderman
Did this venom vs spiderman sculpt fan art . inspired by design of InHyuk Lee

2 Weeks Ago

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Akuma
He is one of my favorite video game character. At first I was playing with a portrait of Liam Neeson I did in Zbrush. Then I decided to push it a little further and make a final character. I will finish the liam neeson portrait one day. I made his clothes in Marvelous and his hair with Ornatrix. I used texturing XYZ for his skin details. I projected the skin texture in Mari. The asset texturing was made in Substance Painter and rendering in Maya Vray. I put a little simple rig on this guy. Made him a cool pose and corrected them in zbrush. I hope you'll appreciate it ! Cheers !

  • Revidge
    18 Hours Ago
    very nice! Awesome job!
  • aeskawa
    6 Hours Ago
    thanks guys !
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Hell dog
hi to everyone,hell dog is one of my last projects and all its sculpting and texturing done in zbrush and rendered in keyshot hope you like it my friends.

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Thought I show real quick how I approached some of the live boolean I did for some of the meshes. There are of course many ways to do it but maybe this helps some people.

  • cgmystic
    14 Hours Ago
    Teranus Liking your Dreadnought series! These models fine details are a delight to the ocular sensors. Continue with...
  • remcv8
    12 Hours Ago
    I feel like I take for granted what goes into game assets while I am playing. Seeing your work here is an eye opener. Thanks for sharing your process. Amazing work!!!
  • Teranus
    8 Hours Ago
    Wow, thanks Pixologic for choosing my stuff for TopRow. That is such an honor to be among those great artists that were always a source for inspiration and learning new awesome techniques. And thanks guys for the kind words
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  • nebular
    22 Hours Ago
    Great job! Very good picture!
  • artsunshine
    9 Hours Ago
    I really think it's the quality of TOPROW !!!Excellent attention to detail.I love this piece!!!
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Pirarucu
Pirarucu Sculpt

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close up from the main render

  • Mohanad1001
    15 Hours Ago
    @gabo1991 I'm glad you like it, thank you very much (Y)
  • remcv8
    13 Hours Ago
    One of my favorites!!! Love this Batman!!!
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Stone finish Female Sculpt_SurajitSen
My recent R&D work ....Stone finish Female Sculpt.... Wish to share a snap ..... #surajitsen #digitalsculpting #femalersculpture #artist #indianartist #stonesculpt #maya #arnold #zbrush

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82 Favorites and 52Followers.

  • Shendoo
    1 Day Ago
    Wow, amazing man!
  • ajay pandey
    18 Hours Ago
    Thanks Shendoo, SoilidSnakexxx
18 Hours Ago

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57 Favorites and 29Followers.
Snake Skins
This is made with j24d and Zbrush, multiple meshes wound together and a material made in Zbrush. Hope you guys and girls like it ?

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Progress and expressions
So I continued more on the hair and moved on to add some simple expressions C&C always welcome.

4 Weeks Ago

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Elf Warrior
Hi everyone! Personal Character , sculpting/modeling in Zbrush/Maya and texturing in Mari/ Painter , still images was rendered in Vray for Maya using alshaders , details were sculpted in Zbrush and using TexturingXYZ tillable maps, better quality images on my website Thanks for looking! Website: http://www.digitalalonso.com https://www.artstation.com/juanmaalonso

  • Revidge
    18 Hours Ago
    Nice rendering! which renderer did you use?
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@dopepope thanks man! I'll do my best! Here's another quick render from Keyshot sent directly from Zbrush Trying to push more of volcanic lighting feel. Feedback and crits are welcome! Cheers everyone!

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Revidge Sketchbook
Hey! A short but brief insight to who i am, I'm a freelance digital modeller working the film and games industry for a bunch of years now and i previously posted some work here long time ago. I specialize mostly in creature modelling but i've also had a large amount of experience working as a character modelling in the games industry for quite sometime. I love creature they're my best friends and I love making them! Below is a quick test render from Zbrush to Keyshot, Fully sculpted and modelled in Zbrush using dynamesh and zremesher. I'm still doing focusing on the blockout for all the forms and will take to all the details soon! I hope you like the work, all comments and crits are welcome! thanks!

  • dopepope
    20 Hours Ago
    Looking good so far. Nice work. Keep posting!
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Spiderwoman Avengers Vs X-men FanArt Zbrush Renders
Hey guys !!! here more detail images from Zbrush!!!!!! thanks

  • MiguelCG3D
    21 Hours Ago
    Thank you very much Nebular, I used keyshot Render with 2 different light setups and 4 or 6 different materials, after that I make the composition of this render layers in Photoshop.
  • johnperkins899
    21 Hours Ago
    Just awesome needs so much talent to show such dynamics in model
  • dopepope
    20 Hours Ago
    Super cool. Great motion. Love the creature!
23 Hours Ago

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Deep-sea fish
I'm still pretty new to this site but here is my first work and WIP for the year, some deep-sea fish, althought they are quite scary they also result quite compeling to do. I still want to add some more detail to the tail and finns, and try some textures. See you!

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Day 16 The Witch King made for sculptjanuary 2018 feedback is welcome

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Another work, as before for Chronicles of the Wayfarer but this time a bust, sculpt and design by me Zbrush and Blender, paint job by May Aguilar Andreu