More …
Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Using Reference
This video demonstrates the various ways in which you can use reference in ZBrush help in your design process.
Using Reference An Introduction to ZBrush with Kurt Papstein
New to ZBrush? This video is perfect to get a basic understanding of some of the features in ZBrush to help you get started in your next illustration.
An Introduction to … ZRemesher
Joseph Drust demonstrates all of the features in ZRemesher, enabling you to get incredibly clean automatic topology.
ZRemesher Environments with Seth Thompson Part 1
In Part 1, Seth introduces the creative process for constructing his lantern. You'll see how separate pieces are developed using the Panel Loops feature.
Environments with S … Environments with Seth Thompson Part 2
Part 2 sees the development of a front panel for the lantern. This will serve as the basis for introducing duplicate parts. Some of the features you'll see in action include, the See-Through mode, Masking and Polygroups.
Environments with S … Environments with Seth Thompson Part 3
Next, Seth features the power of Transpose, Dynamesh and NoiseMaker. Follow along with Seth and build your very own lantern!
Environments with S …
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush Helmet Design Update #2 by: aurick 5 Hours Ago
Views: 29710 Replies: 33
ZBSee @ ZBrushCentral by: Pixolator 2 Days Ago
Views: 15219 Replies: 60
Insert Multi Mesh Repository by: aurick 2 Days Ago
Views: 624231 Replies: 503
RECAP: 3D Printer World Expo Update #9 by: aurick 3 Days Ago
Views: 46819 Replies: 31
Naughty Dog UGM Extended-UPDATE #3 Frank Tzeng by: aurick 1 Week Ago
Views: 91111 Replies: 41
Joseph Drust Riot Games Recap - UPDATE! Part 3 by: aurick 03-02-14
Views: 39183 Replies: 39
CTN 2013 Recap (D. Williams, J. Drust, D. Qwek, J. Krichevsky & R. Vignone) by: aurick 02-06-14
Views: 29685 Replies: 23
NEW! An in-depth look at the "ZRemesher" with Joseph Drust by: aurick 01-22-14
Views: 45501 Replies: 20
+ Create New Thread + Reply to My Thread
3 Hours Ago

3

2

thread gallery
2 Favorites and 2Followers.
Cerberus
Personal work created with Zbrush with zsphere and Dynamesh Concept Sculpt with the base of Devon Cady-Lee . I hope you like it . Thanks .

  • dopepope
    1 Hour Ago
    Such beautiful work. Love the illustrated/painterly style of it all. Awesome.
  • Robert Z
    42 Minutes Ago
    Cerberus is just wicked! Nice work!
  • aamirart
    1 Minute Ago
    Thanks dopepope Thanks Robert Z
4 Hours Ago

2

1

thread gallery
12 Favorites and 8Followers.
update
http://oscarperezart.com/

  • aamirart
    3 Hours Ago
    awsome huge amount of work
  • Jake Rupert
    16 Minutes Ago
    The lighting turned out great. renderengine? Seems you need alittle more space...
19 Hours Ago

4

2

0

thread gallery
1 Favorites and 4Followers.
New images, wip ...
hello guys mew images my Project, ...wip. ... Thanks

  • Clintus Maximus
    11 Hours Ago
    Cool i like him! His face/head looks nice. I dont know if you are looking for a review or not, but if you are feel free to keep reading. These are all my opinion, so feel free to ignore it all OR if you are just showing your work and not looking for a...
  • leandrojsj
    16 Minutes Ago
    Clintus Maximus, your tips are very good, I will try to improve my style. thank you
1 Hour Ago

1

0

thread gallery
10 Favorites and 9Followers.

  • Robert Z
    33 Minutes Ago
    Damn dude... you got some wicked stuff! Really love that Warrior bug, excellent
49 Minutes Ago

0

0

thread gallery
4 Favorites and 3Followers.
Predator Bust W.I.P
heres an update of what i have Ive just started concepting his armor parts (not shown) anyways coming along nicely

3 Hours Ago

3

2

0

thread gallery
1 Favorites and 1Followers.
Who can help me with Complex Question?
I have a model with multiple parts a face, a body and limbs. Each of the parts has its own set of UVs and maps. I need the entire model as one single sub tool with all of its textures and maps baked into it flawlessly. The problem I'm having is this: Before I can merge the parts into one sub tool I need to apply the textures and alphas to the sub tools individually, remember they all have their own maps so in order to get every model part looking like this: I need to raise their poly counts to somewhere around 9 million each so they can retain the details on them. Zbrush does not like merging 9 million + poly sub tools into one another so I can't simply detail them and put them together. I don't know how to go about solving this. I know how to apply the texture as poly paint and the alpha to the surface of my model but I don't know how I can merge my model together with all the applied textures and alphas since my Zbrush will explode. Also since Zbrush doesn't support more than one texture on a single sub tool I'm at a huge loss as I'm unable to simply apply each map to the single sub tool and again, even if I could, the model wouldn't be able to be 50 million polys. I apologize since this is very complex and hard to word. My last thread had people confused on what I was trying to do. Any way anyone can help would be greatly appreciated.

  • joequick
    1 Hour Ago
    Hold on, I think I've got a video...
  • Victel
    50 Minutes Ago
    A video?
8 Hours Ago

3

1

0

thread gallery
0 Favorites and 0Followers.
Jamie's Sketchies
Hey gang! Been lurking a while, but I just recently joined the community. I work mostly in 2D as a webcartoonist so 3D is a fun new challenge for me. ZBrush has totally opened my eyes! So here goes! Working on this selfie thing to get more familiar with the program and all that. Lots of dynamoooshing! Based on this silly sketch. And I recorded a timelapse: uPDevCk8z7Q

  • dopepope
    1 Hour Ago
    pretty great, man. You'll have the hang of this in no time. Looking forward to seeing you progress.
4 Hours Ago

1

0

thread gallery
1 Favorites and 2Followers.
Thank you. Still trying... went nuts with the alphas lol...

  • dopepope
    1 Hour Ago
    looks like you're getting the hang of it. Doesn't look like beginner work to me. Very nice!
1 Hour Ago

2

1

0

thread gallery
19 Favorites and 12Followers.
Couple old concept sketches created with imm and dynamesh. I've always liked these guys and wanted to share...

  • dopepope
    1 Hour Ago
    Such great work, man. Love it all.
8 Hours Ago

4

2

thread gallery
8 Favorites and 9Followers.
Thanks so much guys. Here is a Venom Fan Art I made.

  • dopepope
    7 Hours Ago
    Interesting form you gave for the head and lower jaw. Pretty unique. And it's hard to get unique with Venom without straying too far from the source. nice.
  • mhfrandsen
    5 Hours Ago
    Thanks dopepope...you are totally right. Venom's been done in many ways, I'm glad you think this version has some uniqueness going on :-)
  • Webhead
    2 Hours Ago
    Not personally a big fan of Venom, but your Venom came out very well! I like your other sculpts as well.
1 Day Ago

4

2

thread gallery
19 Favorites and 12Followers.
Jet Updates...
Ended up playing around with color schemes and lighting. Did a quick test render and comp....

  • Robert Z
    2 Hours Ago
    Thank you, Diablo! Thank you, BhushanArekar! I'll get back to the hardsurface stuff soon, glad you guys are digging it. The exosuit and hardsurface work in this thread was intended for an illustration I had in mind. What happened was I got caught up in...
2 Hours Ago

2

0

0

thread gallery
0 Favorites and 0Followers.
quick Fluidray Beta test

11 Hours Ago

6

5

1

thread gallery
7 Favorites and 13Followers.
Making Of
I grab some wip images when I was sculpting, I used these images for this Making Of, maybe I need apologize for my English first, I hope you can get what I mean with my bad English The first thing I was doing was searching references, I googled a lot of De Niro's pics and evaluate which one will be the best for DeNiro's look, first time I saw the black/white one I knew it was the one I was gonna do, I think it has a very fascinating express and can capture people's eyes quickly. Also I needed more reference especially at this age, it's not possible to find nice enough pictures on internet, so I decided to find a movie of him , Righteous Kill, and grab some very nice pictures of him ,especially the side view of him, and it's very close to his age in the black/white picture. For My experience, you should select 1 or 2 or 3 pictures for the main reference, and other pics just for finding forms and shape connections. 'cause pictures from internet always have very different focal length, and may lead you to the wrong place. In this case , I use those 3 for my main references. Next I was going to start to work on it. After the head was good, I started to wok on the hair. I used maya hair system for hair. The method I modeled hair was base on layers, first I did a general shape of hair with some polygon planes. and then I started to split those meshes to more detailed hair planes. I analyzed the photo and found that at least he has 3 different kind of hair, 1 is black, 1 is grey ,and 1 is white, so there's at least 3 layers. After this I added some messy hair, and some little hair at hairline area. You can see the main layers of hair I did: By the way, the hair shader for black and grey were Vray hair shader3, but the white one is default hair shader. I found it's hard to get "white enough" look by Vray Hair shader3. Next is texture. I didn't spend much time on texture, 'cause it left little time there. The shader for skin is Vray Fast SSS2 shader. The last thing was lighting . It was simple setting, see blew: That's it Hope you like the work. PS, here's a Gif of my sculpting process. I have a Chinese version for the Making Of that I shared with my friends on my blog, if you're interesting in it, check it: http://blog.sina.com.cn/s/blog_88763aa90101h9wy.html

  • cydethan
    8 Hours Ago
    Top row people you've got a new winner here, man your work is amazing !
  • zber2
    5 Hours Ago
    Excellent work! I really like the skin shader you used. Very good likeness too.
  • Webhead
    2 Hours Ago
    Another Deniro! It's like a DeNiro invasion at ZBC! Yours is really outstanding, by the way! Just excellent.
3 Hours Ago

4

1

1

thread gallery
1 Favorites and 2Followers.
Jinx the loose cannon, Fan art, League of legends
Hey! Just thought I would share the final game resolution character here too! The texturing part has been recorded as a timelapse in two parts on my youtube channel, if anyone is interested. Hope you like it guys cheers! She is 31k triangles I'll probablu model one of her weapon and do some cool poses soon, will update the thread then !

  • Freewaldo
    2 Hours Ago
    Cool looking, i like her silhouette, good job (nice shading with the leather, nice gloss to it)
3 Hours Ago

4

1

0

thread gallery
41 Favorites and 142Followers.
Comicon Challenge 2014 Winners
The winners of the 2014 GameArtisans Comicon Challenge have been announced! Those of you that have been following the various threads in our Comicon 2014 forum already know the incredible caliber of work that we have seen this year and how heavily ZBrush was utilized by the artists. Now we can see what the judges thought! Below you will find the 10 winners in the 3D category, along with links to each entry's thread here at ZBC. (Or if no ZBC thread is available, their GameArtisans page.) 1st Place Champion: Ballo's "Brainiac" ZBC Thread 2nd Place: joymepls' "Cyberpunk Robin" Entry Page 3rd Place: Stepanchikov's "Judge Dredd" Entry Page 4th Place: Danpetro's "Joker" ZBC Thread 5th Place: CgNara's "Hawkgirl" ZBC Thread 6th Place: Baj Singh's "Deathstroke" Entry Page 7th Place: Bogdanbl4's "Iron Girl" Entry Page 8th Place: calebNefzen's "Viking Batman" ZBC Thread 9th Place: Ometto's "Doppelganger Spiderman" Entry Page 10th Place: Slava Gedich's "Guyver" ZBC Thread Please join us in congratulating the champions! Simply spectacular work, one and all! With so many amazing entries, it had to be extremely difficult for the judges to settle on the final 10 winners. If you haven't seen the other entries, here's a very small sample: Want to see more? We recommend that you spend some time browsing through the GameArtisans Comicon Challenge 2014 Forum here at ZBC! It is definitely worth the time. While most artists chose to post in that forum, there were a few that decided to use their sketchbooks instead. To help you out, we thought we'd provide links to those posts as well. They are listed here under their user names and in no particular order: molossus * OrganizedChaos * Starkie * ZamM90 Duncan Fraser * nimlot * mr.BananaS * renmanuel89 * Dantert digitalmind * rdubya82 * ellient * gumboyaya Enjoy!

  • aamirart
    3 Hours Ago
    Awesome works congrats to all ,really beautiful art.
10 Hours Ago

3

2

thread gallery
4 Favorites and 5Followers.
Thanks gabo! I really should! XD Here's an idea I started a while back for peter konig's workshop and decided to finish up recently. It's been getting some pretty amusing reactions XD

  • dopepope
    9 Hours Ago
    Really like your style. Great work.
  • Clintus Maximus
    8 Hours Ago
    Very cool! I love your creature head sculpting! Especially the tree lookin guy. Great work keep at it
1 Week Ago

2

22

10

thread gallery
21 Favorites and 30Followers.
Hello everyone !! thanks for your comments, I'm really glad you like my works so here's a new work I did, it's some kind of mutated snake creature thing xD anyway, I did a little breakdown of it to give you an idea about how I make my illustrations, also I will post some WIPs of it soon. Hope you like it

  • Jovon
    1 Day Ago
    Wow. You are an amazing artist. Top row work. I'm not unveiling any of my work until it looks this good! I realize that may take awhile longer... Allot longer Great Motivation
  • craigz
    1 Day Ago
    SO killer Soufiane great work. With just the perfect amount of comp too, comes of super polished
1 Week Ago

2

32

21

thread gallery
44 Favorites and 54Followers.
here is a quick breakdown of my workflow :

  • ZamM90
    2 Days Ago
    Thanks for the breakdown dude and some really stunning pieces goin on here, great work
  • majid_smiley
    3 Hours Ago
    Thanks for kind words my friends ! happy it`s useful ! davidness...thank you! Dantert...thank you! hossein.afzali...thank you! chief71...thank you! ravanshad...thank you! twilightexplode...thank you! d'Artbot...thank you! TibiNeag...thank...
3 Hours Ago

1

0

thread gallery
2 Favorites and 2Followers.
Alien Vabel
Based on a concept by Jaemin KIM Sculpt in Zbrush with dynamesh. i hope you like it Thanks.

11 Hours Ago

2

1

thread gallery
4 Favorites and 5Followers.
quick sketch this afternoon.
Here's ORC quick sketch today.hope ya like it. J.

  • Frankyn
    4 Hours Ago
    the last one is quite nice - the rough stile is great
20 Hours Ago

2

0

thread gallery
1 Favorites and 10Followers.
Dragon Home Wip... All Zbrush

  • PFC666
    18 Hours Ago
    great job, the background is beautiful, I think it lacks a little depth the fantastic dragon a hug!!!!
  • blueferret
    4 Hours Ago
    @ PFC666 Thanks for the comment, you're right it does look a little flat even though its not,, hmmm will work on lighting and pov, see if I can fix that....
1 Day Ago

4

3

2

thread gallery
2 Favorites and 1Followers.
Seánie's sketchbook thread
Thought I'd start a little sketchbook of stuff I've been playing around with in ZBrush lately. No particular rhyme or reason to them, just bits and pieces really! Hope you like them.

  • Robert Z
    1 Day Ago
    Love the dragon image!
  • grazingsheep
    1 Day Ago
    These are fantastic! May I ask, how did you render your gator to have such a cartoony 2D paintd look to it?
  • seanforsyth
    7 Hours Ago
    Glad you like them! The cartoony look was done using the SSS shaders combined with the Orton render filters. Other than that, it's just flat colour. Oh, and it's not a dragon, it's Louis the alligator from The Princess and the Frog, based on some concept...
6 Days Ago

6

33

15

thread gallery
41 Favorites and 142Followers.
ZBrush Helmet Design Update #2
ZBRUSH HELMET DESIGN with Joseph Drust This video series has been formulated to provide you with focused, and easily digestible content with one purpose in mind, to create a futuristic helmet with ZBrush. Joseph Drust will take you through each phase of the design process, including Reference, Base Meshes, Procedural Processes, Sculpting, Hard Surface Detailing, and final surface detailing. Get Started with your lessons, and prepare to be wowed! FINAL HELMET DESIGN CONCEPT VARIATIONS COLOR VARIATIONS TOPIC #1 REFERENCE #1. Reference-Introduction #2. Reference-Using Reference TOPIC #2 BASE MESHES #1. Base Meshes-Introduction #2. Base meshes-Creating a BaseMesh TOPIC #3 PROCEDURAL PROCESSES #1. Procedural Processes-Introduction #2. Procedural Processes-Extract #3. Procedural Processes-Morph Target #4. Procedural Processes-Panel Loops Check back regularly as we will be posting more videos, and topics in the weeks to come!

  • Victel
    2 Days Ago
    Is there a way to download these tutorials?
  • Sho3d
    1 Day Ago
    Awesome ! Thank you Pixo Team
  • martincl
    5 Hours Ago
    Use QuickTime player screen recording
3 Days Ago

2

5

1

thread gallery
8 Favorites and 10Followers.
Bat creature concept
Here's a creature concept I did in downtime at work...hope you guys like it...

  • Quinum
    19 Hours Ago
    Nice work. Like a sort of hybrid man/bat/mouse
  • modulator
    5 Hours Ago
    Tks for the nice comments Leandrojsj! Happy that you loved that creature quinum!
11 Hours Ago

2

1

1

thread gallery
5 Favorites and 2Followers.

  • Johnnynapalmsc
    5 Hours Ago
    That was a very useful rendering breakdown thanks a lot! Also really cool sculpting stuff, keep it coming
5 Hours Ago

2

0

0

thread gallery
3 Favorites and 1Followers.

6 Hours Ago

2

0

1

thread gallery
3 Favorites and 4Followers.
Okay thanks very much I will check it out. For now here is a sculpt that took me a day (and what it's based on):

6 Hours Ago

0

0

thread gallery
0 Favorites and 1Followers.
The Dark Lord
Hello everyone this is one of my personal projects, a demon lord, I try different skin shaders and more colourful texturing. The render was done entirely in zbrush and the compositing in photoshop This artwork is also featured in digital art masters 9.

6 Hours Ago

2

0

0

thread gallery
12 Favorites and 8Followers.
Shopkeeper's wife [TB2 Render]
Worked more on her textures with a quick pose in zbrush with transpose tool. Not that happy with the hair still, it looks like she's wearing cardboard cutouts. cheers! xx

14 Hours Ago

3

2

thread gallery
15 Favorites and 17Followers.
orang mom with baby
concept skulpt in blender, then clean sculpt in zbrush. rendered in cycles. ,,, sorry, i can post only small version here, due to upload size restriction, due to much small detail i cannot compress it enough, therfore larger version on my blog.

  • SpiritDreamer
    14 Hours Ago
    Great job done on these last two Kokoro...Really enjoying them...they evoke a nice emotion.. Glenn
  • kokoro
    8 Hours Ago
    thank you glenn,,, yes, evoking emotion is always my highest priority :-) glad these two did it for you :-)
  • Lexxx69
    6 Hours Ago
    kokoro, unmatched work. Lighting very liked.
7 Hours Ago

3

0

0

thread gallery
1 Favorites and 1Followers.
Hi guys, finally found some time to move forward with my hobbit sculpt the concept from Vinod Rams that inspired me: I wasn't so fan of my last render, so I gave it a try in keyshot That fellow haunted me for months, I needed to see how it would look like in color The above render is built in Photoshop with polypaint and multipasses in Zbrush, no additional painting BPR breakdown coming soon Hope you like it

3 Days Ago

13

4

thread gallery
12 Favorites and 11Followers.
Hey here is some screenshots from inside Zbrush. Also you can view a 4k Arnold render here: http://payload269.cargocollective.com/1/15/494047/7695109/fungus001_large2.5mb_v001_o.jpg

  • remcv8
    11 Hours Ago
    This is insane work!!! Thinking this guy ate too much tree fungus... Awesome detail and Polypaint so far!!!
  • kskovbo
    11 Hours Ago
    Thanks guys. The final sculpt was around 12 mil I Think. edit: also the matcap is called ''zbro_viewport_skin'' - I don't who made it sorry.
  • Luxo
    7 Hours Ago
    thx a lot keep up the good work