Hulking Man (WIP) Lightwave render. Mid Res Mesh with 4K Displacementl Map applied.
In the attached image, I have applied a 4K Displacement map, rendered out in Lightwave, with Sub Division levels ranging from 25 to 50. As you can see, this doesn't show as much detail as the previous image, where I used a normal map.
The displacement map takes much longer to render. When I finally resort to using a lower poly mesh for posing and animation in Lightwave, I may try using the normal map ontop of the displacement map, in order to keep general form, detail and still the ability to manipulate a low poly rigged character in Lightwave.