More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 2 Hours Ago
Views: 6725 Replies: 32
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 4 Hours Ago
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Join Pixologic at the CTN Animation Expo 2014 by: aurick 1 Week Ago
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ZBrush Summit 2014 by: aurick 4 Weeks Ago
Views: 69486 Replies: 186
Insert Multi Mesh Repository by: aurick 10-12-14
Views: 824652 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 159365 Replies: 92
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27 Minutes Ago

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finally finished the game_res of this one.about 20k tris.I'll post more snapshot soon.any suggestions are much much appreciated.hope you like it & thanks for your support.

6 Hours Ago

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17 Favorites and 10Followers.
Video game character
Hi all, this time I would like to create a video game character . This is the scult, need the retopo now closer view ( need head details again .. )

  • Diablo
    58 Minutes Ago
    awesome works man.very dynamic pose for those fighters.keep rocking.
1 Hour Ago

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115 Favorites and 57Followers.
This one was based on Nevermind's cover from Nirvana and Mr. Krabs from SpongeBob SquarePants

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39 Favorites and 21Followers.

23 Hours Ago

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A Sneak Peek at the ZBrush to KeyShot Bridge
A sneak peek at the upcoming ZBrush to KeyShot Bridge: As we finalize ZBrush 4R7 we wanted to share with you this sneak peek movie which focuses on one of the upcoming features: the ZBrush to KeyShot Bridge! This exciting new feature allows you to send your ZBrush scene straight to KeyShot (in one click), allowing for an incredibly easy transition to rendering with KeyShot. Additionally, you will also see ZBrush 4R7's new ZModeler Brush in action as it is used to create the engine. Some of the features shown in the video are: *Single button press allows for high polygon models (without decimation) to be sent to KeyShot *Apply KeyShot materials directly to the mesh *Size, position, and MatCaps® are respected across the ZBrush to KeyShot Bridge *Adjust the HDR Environment lighting to create the perfect Final Render Sit back and Enjoy! B3fQG0FzVAU For more information about ZBrush 4R7 , including release information and previews of other features, CLICK HERE.

  • jubala
    4 Hours Ago
    man you guys at pixologic are such a tease! the video made my day .cant wait to see what can do with the new modeling tools and other new stuff for organic things animals characters etc. i'm sure besides the new modeling tools you guys have a few...
  • Oddrobot
    2 Hours Ago
    ohh the array function!! YAY! Thank you Paul and the guys!
  • Tatanka Nui
    2 Hours Ago
    Thank you guys for continuing to add so much function to this already incredible tool. I cannot wait to get my hands on it.
4 Hours Ago

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The Leader
Hi everyone! This is my latest character design "The Leader" modeled, sculpted and textured in Zbrush. Rendered in Keyshot and composite in Photoshop. I hope you like it.

4 Hours Ago

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all thanks next step

08-09-14

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  • MentalFrog
    8 Hours Ago
    Why would it be a waste of time to issue it...
  • Thebest12
    6 Hours Ago
    the fact they just showed us another sneak peak means don't expect it until the end of fall,,,,,, I can wait
  • andreseloy
    4 Hours Ago
    at the end of the year...is dec 31 11.59pm, right?
4 Days Ago

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50 Favorites and 25Followers.
Imperfect Cell - redesign
Hi guys, I made this redesign for a contest. I tried to make him look like an agile character/rogue type. I hope you like it!

  • Dragonboy
    3 Days Ago
    That's wicked man! Claudio
  • tiagori
    1 Day Ago
    @Th3estric - There is nothing special with the glossiness. In max/vray, you can use a composite node in the r.glossiness slot with some procedural maps to break it a little bit. Let me know if you are having any trouble with it. Thank you guys. Im glad...
  • Frigid
    5 Hours Ago
    God I'd love some video tutorials to see your step-by-step process on one of these sculpts...ANY of these. Amazing!
1 Day Ago

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44 Favorites and 12Followers.
Kept Alive | Creature Concept
ZBrush Dynamesh sketch & Photoshop.

  • Frigid
    5 Hours Ago
    Love the hard surface. Great render.
1 Day Ago

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4 Favorites and 3Followers.
Earl Sneed Sinclair
Hello! This is the Earl Sneed Sinclair finished ... hope you like it! C&C are welcome. Thanks!!

  • M-Wicz
    8 Hours Ago
    Hey this is so cool and nostalgic! I love the show, good job
  • Frigid
    5 Hours Ago
    Awww, this brings me back to my childhood. Love i.
23 Hours Ago

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29 Favorites and 23Followers.
re-all thanks for all your comment re-MarkCharles thanks for point out the eyelid.

  • vlad74
    23 Hours Ago
    She looks great. So alive...
  • ostrichllama
    8 Hours Ago
    honestly this is so good, so alive. The one thing that bugs me is the nose peachfuzz is too long and its distracting to me personally. I think that can even be fixed in PS. also, there are some head hairs cutting through her left cheek. super minor but...
  • Frigid
    5 Hours Ago
    I completely agree. Great work, but the peach fuzz on the nose is too rigid/straight/long/distracting. My only critique, and it's a minimal one, but I think if that's corrected it would be nearly perfect. The "Olivia Wilde" artist should take notes.
2 Weeks Ago

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49 Favorites and 43Followers.
War Machine
Wow, the layout of Zbrush Central has changed so much since I last logged in... Almost forgot how to post. The work here though remains steadfastly amazing as ever. I've been freelancing as a generalist for nearly 3 years now and I'd like to get back into character design work. Below is an old project from 2008 which I have in essence rebuilt from scratch. It was collecting dust on my hard drive when I showed it to a mentor who advised it would make a decent portfolio piece/Zbrush Central post if we jazzed it up a bit. Tutorials included as well, and I'd also like to share with you the full decimated model via download links below. (If anyone cares to make a 3d print of it please let me know, I'd LOVE to see that) Thanks for viewing! Looking forward to sharing all I can with the Zbrush community. Model DL Links Torso https://www.hightail.com/download/UlRSeFVkWkJ0NjhFSzhUQw Legs https://www.hightail.com/download/UlRSeFVkWkI4NVVYRHRVag (Fullscreen HD recommended) Turntable CIdlJTdhNa0 Tutorial ExaC1L74HFM Breakdown Edit: Figured I'd throw in my generalist demo reel as well. Thanks again guys! Demo Reel shlP1dHezyo

  • hal8999
    13 Hours Ago
    Hello dear Joe, I'm going to download your model and print it . I will do that in my spare time (I guess that to prepare the file will take me some time) so I hope to be back to you, here, with some shoots of printing process, soon as possible. ...
  • JGrundfast
    6 Hours Ago
    Thanks guys jjplay175: You're off to a great start man It may sound obvious but all it takes is practice (and critique ) ...
  • Frigid
    5 Hours Ago
    Truly, truly amazing work. I wish you were my mentor!
6 Hours Ago

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14 Favorites and 6Followers.

1 Day Ago

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My Concept Zsketch Car
Hey guys this is My First Car ..i did using Zbrush by some cool tools (Dynamesh, polygroups, cutting brushes).And after doing Topology , I rendered it in Maya -Vray. Views are Welcome!!

  • Getsu101
    13 Hours Ago
    I like it...I love the Render...Great job man..
3 Days Ago

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2 Favorites and 0Followers.
Update
I still can't get to texturing since I keep changing stuff on her..but anyway more update..Tell me what you guys think so far..

  • ostrichllama
    8 Hours Ago
    really nice detailed work. personally i would give some more love to the face anatomy, particularly the eyes and how they transition into the cheeks. right now its slightly off imo...
  • Getsu101
    7 Hours Ago
    Thx man...I will give more love to the face man...Definitely...I am still working on her...
17 Hours Ago

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23 Favorites and 20Followers.
Finally i get some free time to work on Fourmille. Some changes i made on her face & hair. It's not a big step, but i hope to work on it more often ! C&C always welcome, hope you like it. Cheers!

  • gumby-guy
    13 Hours Ago
    It's looking great! I really like the folds in the cloth. What kind of pose are you thinking of? Also, I'm looking forward to seeing her textured.
8 Hours Ago

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6 Favorites and 1Followers.
The Feeder (Tribute to Dead Space) Zbrush/Substance Painter/PS Hope you like it!

1 Day Ago

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13 Favorites and 3Followers.
Amani Warrior Sketch

  • Diablo
    1 Day Ago
    very well done man.great details.are you planning to texture it??
  • Ivv174
    8 Hours Ago
    No. Just practice with sculpt
4 Days Ago

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42 Favorites and 23Followers.
space guy in a space suit

  • Kisel
    2 Days Ago
    Thanks M- Wicz, yes of course. When the sculpting part is done i paint and texture the model. Then i render the "master" (meaning the painted one) in ZBrush and export the psd file. After that i deactivate the colors and the textures so that the model is...
  • Ouran
    2 Days Ago
    Nice shapes ! I like the big daddy feel.
  • M-Wicz
    8 Hours Ago
    Thanks for the explanation! its all about to play with the passes but the result is really amazing, reminds me the Juan Gimenz art, if you don t know him, check it out
1 Day Ago

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Moon Metal Constructs 1 and 2

  • blueferret
    1 Day Ago
    Thanks Tartan, for stopping by and I'm happy you like it....
  • michalis
    9 Hours Ago
    It's me stopping by… to say "I love all these new creations" really impressive stuff.
  • PFC666
    8 Hours Ago
    as always magnificent, always surprises me his great sensitivity and subtlety
1 Day Ago

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16 Favorites and 12Followers.
Hello again! This is something I have been working on for fun. It´s based on a sculpture by artist Patricia Piccinini.

  • antonio argudo
    9 Hours Ago
    Great job all around, I like the little creature, how many polygons did you use on this one? cheers
15 Hours Ago

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39 Favorites and 38Followers.
and two more... Thanks

  • jmeyer
    10 Hours Ago
    Hi, from my point of view all of these would look better, if the background color was somehow present in the lighting of the figures.
18 Hours Ago

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27 Favorites and 18Followers.
Speed sculpt from a sphere, wanted to switch it up a bit, doing a more stylized dude. Just having fun with forms, about an hour, nothing fancy. video is below and here is the video of the sculpting process z38y_QXXwS4

  • Tyrone70
    11 Hours Ago
    I've had this thread tabbed open for weeks. Love the work. How do you get the hard edges you got on your last sculpt?
  • Framedworld
    10 Hours Ago
    clay tubes and trim dynamic, you can see the chisel back and forth in the video
12 Hours Ago

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21 Favorites and 10Followers.
Five o'clock tea
HI All! I want to share their experiences I use Zbrush to create models for carving CNC. Some time ago we implemented the idea of 3D carving on 3 axis machine CNC. You can see the working principle. I hope that it is clear and you will enjoy.

  • airbrush
    12 Hours Ago
    Thank you for the detailed explanation...great job. Looking at Step 5 i'm still confused how you achieved the under cut details? So you moved it down, glued on a new layer, cut one pass, rotate 90 and then rotate -90 to get all of the details the...
  • Masart
    11 Hours Ago
    thank you,
  • Andrei Poddubny
    10 Hours Ago
    Of course! Rotated 90 degrees and level the surface for the next layer
11 Hours Ago

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predator of mi-ar
been a while i haven't posted any statue design, so there a new one : i will soon post my breakdown about this one. need some time to create one hehe.

12 Hours Ago

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3 Favorites and 4Followers.
A few WIP
Just a few WIP. Not had much time recently and its amazing how rusty one gets!

1 Day Ago

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21 Favorites and 10Followers.
Five o'clock tea
...If the spindle travel, for example, 100 mm, material thickness of 50 mm, quietly cut to 0. Next, glue the new material thickness of 50 mm to the already carved relief, move the model down to 50 mm, and cut again. This is repeated the necessary number until there is a desired thickness Previously tried to cut layers and then these layers are glued together - turned out badly - it is difficult to glue relief Now the bonding quality and seams virtually invisible - you can define only by the texture of the wood.

  • airbrush
    1 Day Ago
    okay thanks...that makes a little more sense to me...still sounds complicated to get it all setup correctly
  • Sigmund Hentze
    12 Hours Ago
    This is very interesting and will gladly like to see the new diagrams... Maybe a video one day? Ziggy