More …
Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Using Reference
This video demonstrates the various ways in which you can use reference in ZBrush help in your design process.
Using Reference An Introduction to ZBrush with Kurt Papstein
New to ZBrush? This video is perfect to get a basic understanding of some of the features in ZBrush to help you get started in your next illustration.
An Introduction to … ZRemesher
Joseph Drust demonstrates all of the features in ZRemesher, enabling you to get incredibly clean automatic topology.
ZRemesher Environments with Seth Thompson Part 1
In Part 1, Seth introduces the creative process for constructing his lantern. You'll see how separate pieces are developed using the Panel Loops feature.
Environments with S … Environments with Seth Thompson Part 2
Part 2 sees the development of a front panel for the lantern. This will serve as the basis for introducing duplicate parts. Some of the features you'll see in action include, the See-Through mode, Masking and Polygroups.
Environments with S … Environments with Seth Thompson Part 3
Next, Seth features the power of Transpose, Dynamesh and NoiseMaker. Follow along with Seth and build your very own lantern!
Environments with S …
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

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CTN 2013 Recap (D. Williams, J. Drust, D. Qwek, J. Krichevsky & R. Vignone) by: aurick 02-06-14
Views: 29682 Replies: 23
NEW! An in-depth look at the "ZRemesher" with Joseph Drust by: aurick 01-22-14
Views: 45473 Replies: 20
+ Create New Thread + Reply to My Thread
5 Minutes Ago

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The Dark Lord
Hello everyone this is one of my personal projects, a demon lord, I try different skin shaders and more colourful texturing. This artwork is also featured in digital art masters

9 Minutes Ago

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12 Favorites and 8Followers.
Shopkeeper's wife [TB2 Render]
Worked more on her textures with a quick pose in zbrush with transpose tool. Not that happy with the hair still, it looks like she's wearing cardboard cutouts. cheers! xx

8 Hours Ago

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15 Favorites and 17Followers.
orang mom with baby
concept skulpt in blender, then clean sculpt in zbrush. rendered in cycles. ,,, sorry, i can post only small version here, due to upload size restriction, due to much small detail i cannot compress it enough, therfore larger version on my blog.

  • SpiritDreamer
    8 Hours Ago
    Great job done on these last two Kokoro...Really enjoying them...they evoke a nice emotion.. Glenn
  • kokoro
    2 Hours Ago
    thank you glenn,,, yes, evoking emotion is always my highest priority :-) glad these two did it for you :-)
  • Lexxx69
    22 Minutes Ago
    kokoro, unmatched work. Lighting very liked.
52 Minutes Ago

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Hi guys, finally found some time to move forward with my hobbit sculpt the concept from Vinod Rams that inspired me: I wasn't so fan of my last render, so I gave it a try in keyshot That fellow haunted me for months, I needed to see how it would look like in color The above render is built in Photoshop with polypaint and multipasses in Zbrush, no additional painting BPR breakdown coming soon Hope you like it

3 Days Ago

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12 Favorites and 10Followers.
Hey here is some screenshots from inside Zbrush. Also you can view a 4k Arnold render here: http://payload269.cargocollective.com/1/15/494047/7695109/fungus001_large2.5mb_v001_o.jpg

  • remcv8
    5 Hours Ago
    This is insane work!!! Thinking this guy ate too much tree fungus... Awesome detail and Polypaint so far!!!
  • kskovbo
    5 Hours Ago
    Thanks guys. The final sculpt was around 12 mil I Think. edit: also the matcap is called ''zbro_viewport_skin'' - I don't who made it sorry.
  • Luxo
    1 Hour Ago
    thx a lot keep up the good work
1 Day Ago

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Seánie's sketchbook thread
Thought I'd start a little sketchbook of stuff I've been playing around with in ZBrush lately. No particular rhyme or reason to them, just bits and pieces really! Hope you like them.

  • Robert Z
    1 Day Ago
    Love the dragon image!
  • grazingsheep
    18 Hours Ago
    These are fantastic! May I ask, how did you render your gator to have such a cartoony 2D paintd look to it?
  • seanforsyth
    1 Hour Ago
    Glad you like them! The cartoony look was done using the SSS shaders combined with the Orton render filters. Other than that, it's just flat colour. Oh, and it's not a dragon, it's Louis the alligator from The Princess and the Frog, based on some concept...
2 Hours Ago

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8 Favorites and 9Followers.
Thanks so much guys. Here is a Venom Fan Art I made.

  • Diablo
    1 Hour Ago
    nice sculpt & great compositing.like it.
  • dopepope
    1 Hour Ago
    Interesting form you gave for the head and lower jaw. Pretty unique. And it's hard to get unique with Venom without straying too far from the source. nice.
1 Hour Ago

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Some more
The Fool Venom Zombie Wolverine Timelapse: http://www.youtube.com/watch?v=C6uSaHAviLE Elephant Warrior Elephant Warrior Breakdown

1 Hour Ago

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18 Favorites and 27Followers.
Well I think I got the base forms. I think I am gone rig her at this point to be able to pose her. After that I will be able to add the final details. I am gone try to sculpt on a ncloth base will see how it turns out... C&c welcome!

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Großmann's 45min SpitSculpt Thread
Hello Guys,since i'm going to do these for a while, i think one thread for all of them is much more effective than creating one every time So... I'll post my SpitSculpts here and if you want, i can create some progress shots or timelapse records Maybe if there is some interest, i could even do a tutorial or something Enough talk... These are the first of the SpitSculpts all 45min each and about 2min in Keyshot, in the future i'll maybe start polypainting them!Hope you like them! BTW. For some of the older SpitSculpts you can visit my Deviantart Profile http://t-magnus.deviantart.com/ Alternate Godzilla Disco Stu Alien Concept Bark Face Mushroom Head Tribal Guy Thanks for looking C&C Always welcome

4 Hours Ago

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Thanks gabo! I really should! XD Here's an idea I started a while back for peter konig's workshop and decided to finish up recently. It's been getting some pretty amusing reactions XD

  • dopepope
    3 Hours Ago
    Really like your style. Great work.
  • Clintus Maximus
    2 Hours Ago
    Very cool! I love your creature head sculpting! Especially the tree lookin guy. Great work keep at it
2 Hours Ago

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Jamie's Sketchies
Hey gang! Been lurking a while, but I just recently joined the community. I work mostly in 2D as a webcartoonist so 3D is a fun new challenge for me. ZBrush has totally opened my eyes! So here goes! Working on this selfie thing to get more familiar with the program and all that. Lots of dynamoooshing! Based on this silly sketch. And I recorded a timelapse: uPDevCk8z7Q

5 Hours Ago

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6 Favorites and 11Followers.
Making Of
I grab some wip images when I was sculpting, I used these images for this Making Of, maybe I need apologize for my English first, I hope you can get what I mean with my bad English The first thing I was doing was searching references, I googled a lot of De Niro's pics and evaluate which one will be the best for DeNiro's look, first time I saw the black/white one I knew it was the one I was gonna do, I think it has a very fascinating express and can capture people's eyes quickly. Also I needed more reference especially at this age, it's not possible to find nice enough pictures on internet, so I decided to find a movie of him , Righteous Kill, and grab some very nice pictures of him ,especially the side view of him, and it's very close to his age in the black/white picture. For My experience, you should select 1 or 2 or 3 pictures for the main reference, and other pics just for finding forms and shape connections. 'cause pictures from internet always have very different focal length, and may lead you to the wrong place. In this case , I use those 3 for my main references. Next I was going to start to work on it. After the head was good, I started to wok on the hair. I used maya hair system for hair. The method I modeled hair was base on layers, first I did a general shape of hair with some polygon planes. and then I started to split those meshes to more detailed hair planes. I analyzed the photo and found that at least he has 3 different kind of hair, 1 is black, 1 is grey ,and 1 is white, so there's at least 3 layers. After this I added some messy hair, and some little hair at hairline area. You can see the main layers of hair I did: By the way, the hair shader for black and grey were Vray hair shader3, but the white one is default hair shader. I found it's hard to get "white enough" look by Vray Hair shader3. Next is texture. I didn't spend much time on texture, 'cause it left little time there. The shader for skin is Vray Fast SSS2 shader. The last thing was lighting . It was simple setting, see blew: That's it Hope you like the work. PS, here's a Gif of my sculpting process. I have a Chinese version for the Making Of that I shared with my friends on my blog, if you're interesting in it, check it: http://blog.sina.com.cn/s/blog_88763aa90101h9wy.html

  • digitalmax
    5 Hours Ago
    Thanks a lot for making process sharing! Nice likeness and very good work!
  • The Namek
    4 Hours Ago
    amazing spot on , my only comment would be that the white hair is a bit too white and the black parts a bit too black. A bit more transitioning between both colors would be better i guess.
  • cydethan
    2 Hours Ago
    Top row people you've got a new winner here, man your work is amazing !
2 Hours Ago

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29 Favorites and 19Followers.
Diablo: Thanks Interlude Notes 01: Inter-Galactic Credit (metal coin) I've been working with ZB for a long time, but I still get astounded by the speed of its tools and techniques. This little project consists of 5 coins (actually the same coin design with 5 different digits) that are to be produced as actual metal coins for the Among the Stars game by Artipia Games. I think they will be also offered as a stand alone item for other games, like the Netrunner living card game. This is a super fast way to produce 3D assets.

2 Hours Ago

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weirdy : sketchbook : bug
Spring cleaning has begun in earnest... going through the hard drives, polishing stuff up a bit, posting it and moving on.

10 Hours Ago

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12 Favorites and 7Followers.
Lost creatures 2
I have been cleaning up my old backup drive and I found and old concept part of a series I was doing called “lost creatures” and I decided to do another take on it and this is what I came up with. hope you guys like it! model: Dynamesh, fur: fibermesh, render: BPR, compositing: PS

  • Denzel
    9 Hours Ago
    Your work is just amazing, incredible ! Your thread on page 10 (WetClay MTL Tutorial) was very helpful for a rendering i have done. Thanks a lot !
  • craigz
    7 Hours Ago
    Beautiful work!
  • Brightori
    3 Hours Ago
    last one looks very cool ) nice atmosphere and creature
4 Hours Ago

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quick sketch this afternoon.
Here's ORC quick sketch today.hope ya like it. J.

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thanks a lot, now that you're pointing it out, you're quite right ! will have to be extra careful around the ankles next time

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poirot

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http://lostsaga.mgame.com/guide/content.asp?idx=7&nowpage=

  • JHis
    3 Hours Ago
    Hello~ Clintus Maximus Thank you for your comment However, I can not speak English well Makes for one day. At the above address in the image of men and women that choose to make a nicer So far, about 30% had completed I hope in the future more...
6 Hours Ago

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Mauro Matheus sketchbook
Hello Zbrushers !! I decided to start a new sketchbook. I´m preparing lots of stuff but for now here are a concept sculpting of a goblin spider rider.Will post more pictures of him soon

  • Denzel
    5 Hours Ago
    Very nice. Good job ! I love it.
  • mauro_matheus
    4 Hours Ago
    Denzel, thank you. I´m glad you like it
5 Hours Ago

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critter sculpt rendered in vray.

  • Santis
    4 Hours Ago
    Love this guy!
10 Hours Ago

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Velociraptor
Hi guys , studying velociraptor's anatomy through ZBrush . 2 days of working ( modeling , sculpting , UV mapping , texturing , rendering ) any comments are very welcome to enhance the work . ZBrush | Maya | 3Ds Max | PS | vray

  • erocked
    4 Hours Ago
    Looks really good! I especially like the lighting/texturing/painting of the feet. Everything came together on those feet extremely well. The body doesn't have that same dimension coming through like the feet do so maybe a tweaked lighting setup would...
4 Hours Ago

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3 Favorites and 9Followers.
APR 16, 2014 More ZBrush Fun this afternoon. Glenn

6 Hours Ago

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Right so here's a quick thing I wrote for making this guy. Enjoy!

  • Clintus Maximus
    5 Hours Ago
    Awesome! I love how he turned out. Very nice!
6 Hours Ago

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De Niro
Hi Guys, Here's my latest work, De Niro,I did this one for CGFeedback's Mini Challenge(likeness sculpt), and got lucky enough to have the first place. Also I did a little Making Of for this piece after I finished it. will post it later. Ref VS Render

  • Chimz
    6 Hours Ago
    Whoa, great job! Can see why you got first place - it's spot on! Love the close up detailing in the skin pores and the eyes are beautiful. Also you captured his expression perfectly! Congrats!!
  • Denzel
    5 Hours Ago
    Impressive ! you are very close to the reference image.
5 Hours Ago

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12 Hours Ago

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New images, wip ...
hello guys mew images my Project, ...wip. ... Thanks

  • Clintus Maximus
    5 Hours Ago
    Cool i like him! His face/head looks nice. I dont know if you are looking for a review or not, but if you are feel free to keep reading. These are all my opinion, so feel free to ignore it all OR if you are just showing your work and not looking for a...
5 Days Ago

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65 Favorites and 40Followers.
Robert De niro
Side view render and some maps:

  • Denzel
    7 Hours Ago
    Thank you for sharing, the breakdown is very very interesting. This is awesome ! Great, great work but you already know The rendering was done on what ?
  • HosseinDiba
    5 Hours Ago
    Webhead, Thank you! Pancho2099, Thanks for your kind words. Denzel, Thanks! I rendered it in 3dsmax, Vray
  • Denzel
    5 Hours Ago
    Thanks, I love this rendering ! Gollum is amazing too
5 Hours Ago

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Anatomy upgrade: Hips, breasts, head features, belly and leg
Hi everyone, I made some adjustments in my anatomy study...Next I'm going to work better in hands, feets, the arms and the lower limbs. Any suggestion?

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:d

  • Pancho2099
    8 Hours Ago
    Igor, thanks to share this awesome breakdown! Really inspired work, top row to me XD. Could you show more about this awesome hair? Fascinating!
  • Denzel
    7 Hours Ago
    Really amazing, thanks a lot for the sharing Fantastic work. "Very impressed. The attention to detail is outstanding" ... Absolutely !
  • Clintus Maximus
    5 Hours Ago
    Thanks for the breakdown! Great work! I especially like what you did with/how you created the detailing on his sword.
5 Hours Ago

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Monalisa study
Study on monalisa painting. not an easy stuff to do because I have to imagine how to translate a painting into 3 dimensional view. need to tweak more. C&C are most welcome

5 Days Ago

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The Redbeard's Sketchbook
Had some free time finally just to sculpt for fun. This is an original concept by Ryan Lang, http://www.pinterest.com/pin/501236633499959185/ Enjoy!

  • 3dtoons
    22 Hours Ago
    Great stuff!! Love it!
1 Day Ago

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First time using Zbrush
Greetings all! First attempt at creating something in Zbrush. I'm absolutely loving it! Always been a hard surface polygonal modeller and always strayed away from organic modelling, but this just seems so accessbile and most of all fun (once you get past the layout that is). Anyway, here is what i've got so far. No prizes for guessing what i'm attempting, but I won't hold a grudge if you confuse it for a duck. I spent a couple of hours on it and thought I was getting nowhere for a while, but eventually the shape just ended up on the right track. Any advice on how to progress would be great. There are few specific things i'd like some advice on. Firstly, the side view looks off to me, I just can't figure out what. Maybe the entire head needs to come forward a little? Also, i'm having trouble hollowing out the mouth. What would be the best way to do this, and how to mask off the specific areas in order to get to it properly? Finally, as well as how to touch up what i've got so far, general advice on how to progress would be great. Maybe the teeth? I'm dreading the eyes. I haven't got the best eye for detail and haven't the slightest clue about anotomy right now, so i'm hoping I can just capture as much as I can from reference. I'm aiming more for the original movie style (and that's where my reference has come from) but i'm not going for pinpoint accuracy so bits can be off here and there as long as it has the same sort of feel. Finally, be kind, it's my first attempt remember. Cheers, Col

  • dopepope
    6 Hours Ago
    That's a pretty good first attempt there. For a beginner, I'd say don't worry about too many things at once, like inserting teeth, or even bothering with an open mouth. You'll have plenty of time to get to that because, and you asked for beginners advice,...
  • Diablo
    5 Hours Ago
    I definitely agree[COLOR=#AAAAAA].first of all you should be comfortable.if you're serious using Zb just practice daily.there are a lot of sources on the web.go check out Zclassroom first.then you can watch other tutorials.pretty sure they'll help...