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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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1 Week Ago

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ZBrush Summit 2014
[/URL] Big news! Pixologic is pleased to announce the first ever ZBrush Summit, taking the idea of our periodic User Group Meetings to a whole new level! The ZBrush Summit is a 3-day event happening Friday, August 8 through Sunday, August 10 in Los Angeles, CA and streaming LIVE around the world. Whether you are here in person or at home, experiencing the ZBrush Summit is easy. Stay connected with our live feed. No matter where you are, we'll be there! Register Now! Live and breathe ZBrush with dynamic presentations, panel discussions from a variety of industries and a sneak peek of the newest version of ZBrush with members of the Pixologic Team. Whether you are present in person or attending via the internet, the ZBrush Summit will encourage participation. Your questions can be heard via a live moderated chat window within the [U]ZBrush Summit Streaming Portal. Additionally, you can use Twitter to ask presenters questions about their respective workflows. Workflow related questions will be featured live and on camera! Attendance -- both online and in person -- is completely FREE! So mark your calendars and don't miss this opportunity to be part of the first ever ZBrush Summit! For schedules, registration information, streaming link and much more, CLICK HERE. See you there!

  • andreseloy
    16 Hours Ago
    I am happy with the ZBrush evolution,just outstanding from 2001 to 2014! Any news is welcome Pixologic Team God bless you!
  • HerraPuputti
    9 Hours Ago
    Wow! Iīm super excited about the new version. Just canīt wait. If itīs true about keyshot integration to Zbrush. Then itīs sounds good. Good render engine in Zbrush is just what I need but Iīm worried that might mean a expensive update. Keyshot is...
  • jawa64
    4 Minutes Ago
    hm wondering if this release will take a bit out of my username
43 Minutes Ago

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Annasophia Robb (Final)
Glad it was helpful, so here we are, Finished texturing & shading. This is the first time I'm using vray hair material and it works pretty cool (much better than hair and fur's ****ty shader!) and I changed my skin shader a little bit and I guess it works better now, cheers.

55 Minutes Ago

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Hitansu -> Thanks Buddy! More Update on "Sir Galahad" the order 1886 Fanart. hope you like and crits are most welcome.

4 Days Ago

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Hey guys. Arm is kind of working so I threw some colours on fibermeshed the hair and did a bit of look dev. The final will be in Maya. Cheers. turnaround: Grumpy Link from Polyjunky on Vimeo.

8 Hours Ago

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32 Favorites and 17Followers.
Thank you for loving this work. It took me about 2.5 months to finish it. I have a little script to share my production process with you.

  • Mellkor
    2 Hours Ago
    Absolutely impressive!
  • borhan
    1 Hour Ago
    @willbrown1 Thanks for your direction.
  • kaisasose
    1 Hour Ago
    Yeah that slightly shorter fingernail really detracts from the excellence of the piece. Jesus.
12 Hours Ago

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Last Breath
Hi guys I want to share you this work, I hope you like it! Software: Zbrush,Vray,Photoshop

  • mikeyang14
    10 Hours Ago
    It's fantastic ! Really love your work!
2 Hours Ago

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small update low poly shield. too bloody? :P

3 Hours Ago

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Creating long hair using fibermesh
Here is a short tutorial on creating long hair, hope you find it usefull.

  • Sho3d
    2 Hours Ago
    Many thanks ! Awesome tut
3 Hours Ago

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Boxing
Sculpted and rendered in Zbrush , compositing with Photoshop

  • craigz
    2 Hours Ago
    Beautiful piece!
  • Diablo
    2 Hours Ago
    brilliant work man.fantastic idea.love it.
2 Days Ago

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Here`s the wireframe , other details are completed in the Zbrush , render in Mental ray and Post Processing in PS

  • Greedsun
    1 Day Ago
    Prokhor,Razaur,Thank you for your suggestion and appreciation,I will modify the size.
  • Freewaldo
    1 Day Ago
    Nice looking metal and leather i can tell. The only drawback is the cropping of the image when displayed on a monitor. Its huge and i have to scroll to the right and miss all the detail of your work. You should display your image according to the website...
  • L04D3D
    2 Hours Ago
    that looks great, good job
3 Days Ago

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Kaiju
Hy guys! This is my work created in Zbrush 4R6. inspireted in Pacific Rim. I hope you enjoyed! regards Peres.

  • cdizzle
    2 Days Ago
    Sweet paint job! Would you mind telling us about how you did the painting? Cheers!
  • Daveo
    2 Hours Ago
    Really nice.. love the detail and the paint job as well.. would be interested in know more about your painting process too.
1 Week Ago

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quickie heads!
Nothing too exciting to post this time, just a bunch of heads. I decided I should bust out some quick bust practice, this being the result. I sure needed it -- on the first try it took me *ages* to nail good proportions, whereas getting the third head to look good was almost painless. 1. This one started out as a riff on the frazzetta/shiflett bros barbarian. But in the end his eyes didn't look barbaric enough, so I gave him a 1930s haircut instead. Kinda reminds me of blaskowitz from wolfenstein now. Took me about 3 hours all told. 2. Girls are always tough because the forms and plane changes are so subtle. I used photos of a model called ryonen as a guide, some resemblance is there I think. She has a really interesting face. Sculpting took the better part of a day, as I was again struggling with fitting forms together. 3. This last one is the most 'generic'. Basically it was just to check whether I've learned anything with the previous two sculpts. Turns out I might have -- it took by far the least time to do, and was practically struggle-free. Too bad he's so boring, even with an iffy attemt at a patrick bateman haircut. Finally, I'm also including two more shots of that last nude I did, direct from zbrush this time, as I felt the vray renders softened the details too much. Hey, I didn't sculpt them for nothing!

  • nebular
    1 Week Ago
    I know this technique but it's really time consuming, but gives best result. Have you tried decresing the imbed slider down to 1-3? Clay tubes won't build up the form so much. Thanks
  • Santis
    3 Hours Ago
    Really cool stuff in here, keep that up!
4 Days Ago

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Venom
Here is my attempt at Venom, I just wanted him to be BIG. Comments and critiques welcome, hope you like him.

  • Le Discot
    8 Hours Ago
    Yio ! Great work ! Thx for showing some of your procedures. Can you confirm that, you work on base mesh with dynamesh and when satisfied with shapes, you pass on polymesh and divid before sculpting details ? Have a good day.
  • michael milano
    3 Hours Ago
    Thank you! Le Discot, the slime around the tongue is Dynameshed together from 3 separate objects: 1) The tongue with a slight inflation of about .5 so it encompasses the original tongue 2) The drool lines with are duplicated cylinders and edited...
  • Santis
    3 Hours Ago
    Congrats bud, well deserved top row!
3 Days Ago

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BPR skin shader - tutorial WIP
Hey guys! Whats going on! I know its been a while since my last post but in all honesty I haven't done anything worth showing, I've been doing a lot of research and testing for my new tutorial and I think is time to share the progress and see if you guys would be interested to see it happening???... So here it is: I have been trying to create a decent and versatile skin material for ZBrush that can be rendered in a SINGLE pass using zbrush BPR render. Here are some WIPs from last week using the very nice INFINITE - REALITIES, 3D head scan by Lee Perry-Smith model for testing and rendered withZbrush BPR in a single pass! So my idea with the skin shader is that it is not based on any MatCap so that it reacts well to different lighting set ups. here are some tests, all BPR single pass without leaving ZBrush. This is another test I did to fake the subsurface scattering effect a bit more accurate (the only compositting bit from this one is the use of the Zdepth pass) I hope you guys like it! I will be posting updates for the tutorial on my facebook page.

  • b2przemo
    2 Days Ago
    looks very glossy and waxy but always we can paint the same material with different spectular settings. Many years ago was tutorial called Piccasso on ZBC created by user Antropus (Kris Costa), and he show this technique for Zbrush 2.0 The Result was...
  • kunal3d
    2 Days Ago
    Nice results. Looking forward for a better BPR tutorial than regular overviews. Whatever shared will be a help
  • Santis
    3 Hours Ago
    Very nice look on the skin!
21 Hours Ago

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WIP of a Gundalow (vessel used in my area up to the late 1800's)
Hi everyone, it has been ages since I have had a chance to post anything. Here is the latest piece I've been working on. I hope you enjoy it. It's still very much a work in progress all work done in ZBrush. This is a Gundalow which was a shallow draft barge-like sailing vessel used in this area. C&C always welcome.

  • AnthonyA85
    14 Hours Ago
    This is pretty good I've often thought about trying to make boats (specifically a greek trireme) in zbrush, but i can't figure out the best way to make the basic shape of the to start with. How'd you do it? Shadowbox?
  • DLangley
    3 Hours Ago
    AnthonyA85, thanks. Making the hull was tricky to figure out; it took me quite a while to develop a procedural method. I tried pretty much everything including Shadowbox. Nothing quite got me where I wanted to be. I finally came up with a good method...
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Man of Steel - Superman
Here's my latest project...Superman from the Man of Steel movie. I've seen the benchmarks set by people such as Bigguns so that's the standard I'm aiming for...let's see how close I can get.

  • CREG Customs
    2 Days Ago
    Nice start - I can see his likeness coming through very well even at this stage.
  • Dave_W
    3 Hours Ago
    Thanks Greg, it's early days but it's getting there. Once the asymmetry is in it'll hopefully look more accurate.
4 Hours Ago

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Update on the arch. I may add some more details:

23 Hours Ago

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Hey~ I'm glad you like my work~ I'm actually recording a couple timelapse videos to do a breakdown of what I do to give some idea of how I get the details I do but I always record a bad design. Rather than posting everything I do like I used to I'm being a little picky now and only showing the ones I think are good (and sometimes the best of the bad in the case of mens rings for now) I'll see if I can manage one that I don't feel is too bad and will post it here~ Also here is what I've done for mens rings~ Still not completely happy but I need to pick 2 out in the end after I'm done my designs. Excuse the small size, I'm not totally ready to show em off but I figured I should post something~

6 Hours Ago

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@Julien3d / Galero / JL-art / b2przemo / Nagulov: Thank you so much everyone! I really apreciate your support. - Here's a little breakdown and some captures from the shader and the light rig. Nothing fancy!

  • nassosa
    5 Hours Ago
    lovely renders all of them! well done
10 Hours Ago

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Thank you guys Yes you are right! Mostly of the time I try to keep those segmentations as long as possible before I dynamesh them together. I found it easier to modify when they are separated. Another demon WIP:

  • nagulov
    6 Hours Ago
    Love the chunky shapes. I forgot to mention, their faces are awesome also!
5 Days Ago

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3d printing figures
I was made to ZBrush 3D printer for this model. It is a black heart this character (http://www.compileheart.com/noire/)

  • setuki
    1 Day Ago
    Sorry.I was not record some movie / timelapse.
  • Sho3d
    5 Hours Ago
    nice work
6 Hours Ago

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Cheers Webhead Start of a new series of work... first up 'Screw Hair', use it myself All modelled in ZBrush.

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Alfons Mucha
As a Mucha fan and his fantastic style, I tried to sculpt something of his for practice, all Zbrush and post in PS.

  • kokoro
    9 Hours Ago
    this is fantastique! i am big mucha fan too, and tried one of his pieces too..i like how you kept the graphic style for the background. very very nice translation of mucha into 3d!
  • nagulov
    6 Hours Ago
    Beautiful translation into 3d!
21 Hours Ago

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The little King in Yellow
Hello everyone, long time not posting! Hereīs an old work that I just finished while testing some new sss pipeline. Hope you like it! And thanks for watching

  • b2przemo
    8 Hours Ago
    love Your style, besides your skills of course )... really lovely art, especially face expression - each picture has many emotions...
  • nagulov
    6 Hours Ago
    The style is not my cup of tea, but this is quality stuff -- nice thread!
7 Hours Ago

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Thanks guys, I'm glad you like it. danma03, Thank you Diablo, Thank you NiyOo, Thank you Nagulov, Thanks vlad74, Thanks man! Sho3d, Thanks, attached are some screen-shots about her eyes, hope you find it useful. Jmturbo, Thank you Gurjeet Singh, Thanks man! Here are some screens of her eyes, I use noisemaker for surface details and chrome material with low intensity for cornea, I'm preparing a short tut for her hair too, will upload it today, cheers.

8 Hours Ago

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old, yet new.

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I just finished my first Dota submission! What do you guys think? [/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=289777671"]

  • Clintus Maximus
    2 Days Ago
    Nice work man! I dig him!! Question for you, on your red coat guys, how did you do the bottom of their coats folding up like that? Its just so clean and smooth..
  • Phoenix995
    8 Hours Ago
    hey thank you the folding was not really easy... but in the end we just used a double sided plane! here you can see the wireframe
2 Days Ago

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dante's texture wip
dante and Gabriel's texturing wip

  • Leonsaint
    12 Hours Ago
    ''I still think'' they are!
  • Piggy
    12 Hours Ago
    First, you need to explain why do i have the exact same dante model on my computer's maya right now before I report you for faking your models. Your Dante is exactly the same as the model people extract from the game, the only difference is you cruely...
  • lukas.chrapek
    9 Hours Ago
    Can you show high poly models, because without normal maps it will looks bad... also I little dont understand why smotth you low poly models and pls made somethink with hardedges. Sooo, I dont know if you do that models or you rip of them from game,...
9 Hours Ago

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Female Demon Hunter from Diablo3
Since I am a huge fan of Blizzard Entertainment's Diablo 3, I decided to create a sculpture of this female demon hunter. Zbrush 4R5 and Maya 2011 was used for this project. It took me a while, but I very much enjoyed it Hope you all like it. Cheers!

9 Hours Ago

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Portrait of Hannibal Lecter
This is a portrait of Hannibal Lecter made and rendered in Zbrush 4R5. I polypainted the model, used fibermesh for hair, and rendered with BPR. Simple retouching, lighting, and depth was done in photoshop for a poster/artistic looking effect. Enjoy!

3 Days Ago

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orc - update
orc - update - W.I.P http://oscarperezart.com/

  • Diablo
    3 Days Ago
    excellent work as always.
  • Totyo
    3 Days Ago
    Your Zetman is a perfect illustration of Katsura work! Congratulation on this model!
  • dargelos
    9 Hours Ago
    Muy bueno, Felicidades. Great to see spanish users producing this kind of quality work.
1 Day Ago

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ZBrush Screen

  • swajith
    11 Hours Ago
    it would be great and helpful if ull put the wireframe and workflow... seriously awesome.....
  • CAS NYC
    10 Hours Ago
    INCREDIBLE, It's a Beautiful thing and a Blessing to stumble upon a true work of art. HATS OFF TO YOU !! THANK YOU FOR ENHANCING THE ART WORLD. CAS