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Edge Slide
With this edge action, it is easy to slide edges in various methods to create interesting shapes for modeling.
Edge Slide ZModeler Edge Spin
The edge spin action will allow you to spin an edge to snap to different directions to fit your needs.
ZModeler Edge Spin ZModeler Edge Split
This feature makes it easy to split an edge by adding a vertex point along that edge, allowing for greater control with edge flow.
ZModeler Edge Split ZModeler Edge Stitch
This feature gives you the ability to stitch holes based on edge selection, and change topology as needed.
ZModeler Edge Stitch ZModeler Edge Swivel
Use this action easily swivel a single edge or multiple edges to create interesting shapes for modeling.
ZModeler Edge Swivel ZModeler Edge Transpose
This feature is extremely useful to isolate an edge with a mask, while enabling the transpose line make easy adjustments to your mesh.
ZModeler Edge Trans … Dynamic Subdivision
Learn the difference between traditional subdivisions and Dynamic subdivisions, and the power it gives to retain high resolution details while keep your polycounts low.
Dynamic Subdivision
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ZBrush Summit 2015 by: aurick 2 Days Ago
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Superman _ Batman
Hi All Posed and details added in zbrush ,rendered in keyshot .Hope ull like it zbrush screenshot

  • Teyon
    3 Hours Ago
    The cape wrinkles are a little overdone but nice work.
  • mavinova
    15 Minutes Ago
    very cool work. I instantly recognized the alex ross style. you captured it perfectly. I have one small critique though, I know in this version (kingdom come) alex ross didnt do much muscle definition on the costumes, and your sculptures' look might...
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3 Favorites and 7Followers.
|| mahanumana ||

  • jan19
    2 Days Ago
    I really, really admire the style of your character's anatomy. :-) It's very recognizable, and the piece is masterfully executed. Thank you for the inspiration your skills evoke.
  • truthhunter
    32 Minutes Ago
    @jan i will definetly post my approach on anatomy via a tut covering most of it...... #tip from me would legends and master are already on zbrushcentral there is so much to learn from them as i have done the same...................the zbrushcentral is...
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... in progress ...

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The block out pass in Zbrush.One big mesh in dynamesh. Then some refine, separated all piece by masking then, Close holes, dynamesh again and cleaning, adjust the shape, detailling for each piece. Mainly inspired by Michael Pavlovich workflow except i didn't retopologized for cleanning my shapes, it's all sculpting. Only the hands , claws and cylinders are made with subdiv modeling. Congrats to all contest participant, this challenge was really fun

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Diablo, glad you like it. This ring I did about a year ago. Then I have not yet mastered all the details of costume jewelery. In the near future I will re-mastered this ring.Make the best optimization for 3D printing and reduced weight of the ring. Then we can discuss the possibility of purchasing this model. Sorry for my English (I'm working on it). Now I use a translator. Here are some of my old work

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The Order 1886 Team Post
Hey everyone! My name is Adam Skutt, I'm the character lead over at Ready at Dawn. A bunch of us wanted to share some of our artwork with the Zbrush community. This was a great project to work on, there were so many talented artist involved in creating these assets. All of these images were rendered in Keyshot and sculpted in Zbrush Scot Andreason did the hair cards for Lakshmi, Majid Esmaeili sculpted the male glove and the weapons holster that was shared by most characters. If anyone has any questions feel free, beware of nudity! Enjoy! Galahad high poly renegade Galahad head and knight gorget sculpt Galahad prisoner head sculpt Lakshmi high poly This is the sculpt of the Elder Lycan, Jordu Schell and Tobi Kwan created the concept Lycan Soldier sculpt, concept by Jordu, Tobi - and I had a some input as well for musculature and anatomy Lord Hastings head high poly, base and wrinkles sculpted by me. Blendshapes by Darcy Korch Hasting nude body seen briefly in game. Hands were sculpted by Darcy Korch artstation Facebook

  • abe_Tamazir
    10 Hours Ago
    That's some amazing work you got there Cant wait to see what you will be coming up with for the next one
  • scot
    10 Hours Ago
    I just wanted to answer a question posed earlier about the hair creation. The hair process was definitely an involved path to completion. The base hair textures were created in Maya using Shave and a Haircut. Each 'patch' of hair was grown from a thin...
  • TrappedInFlesh
    57 Minutes Ago
    wow. Amazing work. I will have this game when I have my PS4.
4 Hours Ago

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concept by Julien Fesquet www.behance.net/julienfesquet https://www.pinterest.com/pin/437904763743798766/

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Roger Perez - Sketchbook
I think it has been long over due for me to start my own sketchbook here in zBcentral. I've been working on this Scorpion bust lately, of course C&C are always more than welcome.

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travel guide
working on characters for my reel looking for feed back and suggestions

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final color 1
renders color 1

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Zbrush render without polypaint.

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Marc's sketchbook
Hey everybody, I'm new to zbrush and have been lurking here for the past several months cobbling together some rudimentary skills in the program. There is still a lot of stuff about the program I have to learn and a lot of questions I have to find the answers to. Here is my first ever sculpt in zbrush that I have been working on for a while now. I did it as sort of my "learn zbrush " sculpt, I would hunt around the internet for various tutorials for whatever part I was working on at the time until I arrived to this. Its not great, but I'm learning. I'm also trying to learn world machine at the moment, and I want to basically make a rough heightmap in zbrush and bring it over to world machine, but can't for the life of me find a tutorial on how to do that. All the ones I've found either tell me how to go from world machine to zbrush, or tell me how to do it with mudbox (didn't mean for that to sound dirty, honestly).

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Peackock feather
Hey everyone! first off, thank you so much for all the emails and comments! I'm really happy to see that the Feather tutorial has been useful, that's the point of sharing it! Here is a tip as a little follow up to the tutorial... I made this feather using the "orange" method (fibremesh grown from mesh area) and then applied some polypaint. You can draw the barbs using the Curve tube brush from the base mesh in the resources file. Once finished with the barbs, apply the "yellow" (fibremesh) technique to those barbs for extra details! I hope this helps you create another type of feather! thanks again for all the likes and shares. Cheers!

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Here it is. just forgotten to write: HidePT after selecting head group

  • xada
    7 Hours Ago
    not really cool with Sketchfab settings...but i try! Joy2 by xada on Sketchfab
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Comicon 2015 | 3D | Spawverine
Hello all, here is my entry for the Comicon 2015 Challenge.

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Imaginary portrait of a stalker
This personal project comes from an idea I had by listening to the complaints of a friend of mine subject to stalking. my website: http://mattiamunafo.wix.com/3dartist facebook: https://www.facebook.com/pages/Mattia-Munaf%C3%B2-3Dartist/1655423344680429?fref=ts

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Demon creature
This is a personal project based on concept by Anthony Jones i've done using my spare time zbrush-maya-uv layout-vray-photoshop my website: http://mattiamunafo.wix.com/3dartist facebook: https://www.facebook.com/pages/Mattia-Munaf%C3%B2-3Dartist/1655423344680429?fref=ts

8 Hours Ago

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cyberpunk girl
this is a personal project i've done using my spare time tools: zbrush-maya-uv layout-vray-photoshop my website: http://mattiamunafo.wix.com/3dartist facebook: https://www.facebook.com/pages/Mattia-Munaf%C3%B2-3Dartist/1655423344680429?fref=ts

8 Hours Ago

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Angry test
This is my personal project for texture and rendering testing purpose. tools: zbrush-maya-vray-photoshop hope you wil like it my website: http://mattiamunafo.wix.com/3dartist facebook: https://www.facebook.com/pages/Mattia-Munaf%C3%B2-3Dartist/1655423344680429?fref=ts

8 Hours Ago

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mattia munafò Sketchbook
hi guys, This is my first post in ZBCentral this is a personal project for modeling and rendering testing purpose done for my demoreel using zbrush-rayfire(3dsMax)-Substance painter-maya-vray-photoshop website: http://mattiamunafo.wix.com/3dartist facebook: https://www.facebook.com/pages/Mattia-Munaf%C3%B2-3Dartist/1655423344680429?fref=ts hope u will like it

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High Poly Characters - EVOLVE
Hey everyone, been a long time. I was responsible for creating the high poly character models for two of the new hunters for EVOLVE. These characters were fun to work on, they both have very unique qualities in my opinion. I use Zbrush for as much as I can, other than a few buckles, and Crow's goggles, it's all Zbrush. Slim's armor was made by first sketching the the shapes and patterns, then I'd define each segment as a polygroup and run Panel loops to get individual thick segments. These Renders were made using the Keyshot with Zbrush bridge. Enjoy, and happy hunting! Slim Crow The final in game assets were made by Regie Santiago

  • Teyon
    12 Hours Ago
    Nice work!
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Re-rendering zbrush4R7 keyshot5
ignis imageworks https://www.facebook.com/IgnisImageworks http://www.ignisimageworks.co.jp

  • jamesgcraig
    9 Hours Ago
    Take as you will but technically with the model the posing could be better. The hand is stiff, the clothing look too stiff and thick. The texturemap on the body looks like stretch mark rather then skin variation and judging by the curvature of the...
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[quadratic]_sketchbook
Hello everyone. Here are some of my jewelry stuff...

  • Diablo
    10 Hours Ago
    Awesome.I would love to buy one of those.
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43 Favorites and 39Followers.
Just did a speed sketch of Lawrence Sonntag from Funhaus on Youtube. Just something to stretch the hand.

  • nagulov
    23 Hours Ago
    Nice! The mouth is awesome, you nailed the expression.
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@michalis Thank you! That's very nice of you! A new sketch with my Entwive. The next attempt is with a pipe-smoking hobbit. Ciao, TM

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just saw the new Deus Ex trailer last week & My jaw dropped.decided to make something that feels like that.hope you like it.Zbrush & PS.hair with fibermesh.thanks for your support.

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Dakuan 3D fan art Challenge
Hi Guys! iI'm new here but i think it's a good place to improve my self, I'm doing a contest on facebook :3D fan Art Challenge this is the first wip of Dakuan from Ninjas Scroll. I have other wip and i gone share them after. Comments are welcome! See you.

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Well, Joy is a very inspiring model, and really cool while chatting. end of this pose i guess. 3d view with or without tutu https://p3d.in/1CuoW https://p3d.in/1Cz3g

  • xada
    12 Hours Ago
    thanks dear kokoro. Well nuzzletops of course. i still have explained that: i use the curve bridge brush. I model the head alone from a sphere. when i'm happy, i do a Zremesher as low as possible (discovered making groups works very well for eyes and...
  • nuzzletops
    12 Hours Ago
    If it's not too much extra work I wouldn't mind seeing a light tutorial of your process. I think I understand it completely, but I'll always accept more help! Thank you!