Painting-Introduction The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.Painting-IntroductionPainting-Layer Masking Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.Painting-Layer MaskingPainting-Spotlight Texturing Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.Painting-Spotlight Painting-Alpha Texturing Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.Painting-Alpha Text Reference Introduction Joseph Drust introduces the key features he will be covering in the following videos.Reference IntroductionBasemesh Introduction this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.Basemesh IntroductionSculpting Introduction Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.Sculpting Introduction
I did this sculpt as an anatomy study of a body in movement. I had this idea quite a while ago. When I was still doing character animation, I did a sequence of one of the best ballet dancer's in my opinion. I liked his style so much that I had to do this sculpt and render. Let me know what you think.
Last update from this week. My fiance's sculpt. Its WIP and i have been working on it in free time only. Thanks for following. Next week it would be my wife's sculpt updates
Ok I'm going to call this guy done. Not sure how successful this piece is but I learned quite a bit from it. I think I will move on though lol. I was going to 3D print it but I don't thinks it worth it so I'll just leave it as concept art. In any case I thought I would show something finished lol
My first ever (successful) 3D model.......Anime Penguin.
Here is my first ever 3D model not just in ZBrush but in general. I'm very new to ZBrush/3D modelling and have only started learning it a couple of weeks ago. My model is based on Penguin '1.' from the anime Mawaru Penguindrum-> http://kitsunetoneko.files.wordpress.com/2012/07/mawaru-penguindrum-full-1194650.jpg
Thanks for the reply man. It's been one hell of a year for me.
Had two cancer scares, first kidney cancer and then last month my doctor told me I was probably gonna die of lung cancer.
Thank god the kidney tumor was successfully removed and the second diagnosis turned out to be wrong. Very scary stuff.
On a positive note though I'm in negotiation to start working at an animation studio so things are looking up.
But yea that explains the gap in posting.
Here's some more stuff of the past year.
I did another test with one of my old models without any crashes. Actually the reason for the crashes of my previous tests was my scene. I had a lot of intersecting objects - maybe Keyshot didn't like this:
I've started learning Zbrush.This is my first work.
I know how to draw so shifting was easy but I'm still learning. There's lots to do. I just love sketching in this program and hope I can improve.
Here we go ... First thing I tried was an anime look but then I went with a more realistic style