More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Status update... by: Pixolator 21 Minutes Ago
Views: 9179 Replies: 57
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ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 161879 Replies: 92
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8 Minutes Ago

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- The clay material was pretty simple to create. I played with BerconNoise Map (a free plug-in) to get some variation on bump map, and I also added a VRayDirt map to get some variation on the Diffuse. - I change the light in every scene I make. In this case I used just one light on the top. For the camera, I like to work like real life, so for this piece, I thought a telephoto lens worked best, so I just put 200mm as the focal length (which is basically what I changed from default setup)

10 Minutes Ago

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- I started with ZSpheres to create a basemesh for my model. From there, I subdivided as needed as I crafted the basic shapes, and used the Move brush to adjust the silhouette. After that, I started to add the basic shapes of the eyes and mouth. - To sculpt the cloth, I created a mask on the basemesh, and then extracted a new mesh from it. I started by making the collar using the Dam_Standard brush to mark where I want to create the collar, and then used the ClayBuildUp brush to fill it. - As I did with the collar, I used the Dam_Standard brush to define where I wanted to create the blouse, and used ClayBuildUp to fill it. After that, I used the Move brush to get the silhouette that I wanted. - rom the cloth mesh, I masked and then extracted a new mesh to create the tie. Using the Move brush and Inflate brushes, I got the shape that I wanted. To create the symbol of Gryffindor, I downloaded a black and white image from the internet and imported that image into an Alpha. Then, using DragRect, I created a mask based on that image and used the Inflate brush to sculpt the shape of the symbol. - For the hair, I started with a sphere around the head, and used the CurveLineTube brush to draw a line where I wanted to create the strand. After that I used the Move brush to create the basic shape of the strand. Then I used DynaMesh to merge it with the hair. Timelapse - Hair watch?v=3InbHALfYe4

5 Days Ago

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cwdigital - thanks man ! rasmusW - thanks rasmus ! no, I've sculpted them, using sphere and dynamesh. 3mm - thank you ! glad you like it. manum - thanks man ! bLawless - thank you ! very good point. i myself, didn't notice that problem. i made the hair like that because i wanted to make him more interesting. but you are right. here is the same character rendered in Vray.

  • Kupo
    3 Hours Ago
    Marvelous Sculpts!! Bravo!!
  • KenKong
    25 Minutes Ago
    Yo that is so excellent! Not only perfection, but has great character and personality. Love the textures! The only thing that makes me feel qualified to critique this is to congratulate you on flipping that zipper in the first image! But now I feel bad...
  • KenKong
    13 Minutes Ago
    Arash, one more thing...on this last image I think it's really interesting that with so much detail and quality textures in the model that you actually used sculpted hair (beard)! It looks amazing. Subtle and rich surface work. Love your work! ~Ken
21 Hours Ago

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Status update...
Greetings ZBrushers, I would like to share with you the status of the upcoming ZBrush 4R7 for Windows and Macintosh systems, both 32-bit and 64-bit. We originally planned for this release to take place before the end of this year. As it turns out, due to the sheer volume of development involved in creating the first ever 64-bit versions of ZBrush for both Windows and Macintosh, it is taking a little longer than expected. There are effectively four versions to test -- twice as many as in previous releases. With that in mind, I feel that we should take the time to fine-tune and deliver the very best possible capstone to the 4.x series in order to allow you to gain the most benefit from the new features. We have therefore decided to postpone the release of Z4R7 from December to January. Please bear with us while we polish ZBrush 4R7. We are as eager to have these new features in your capable artistic hands, as you are to make use of them and reach higher levels of creativity. Have a wonderful Holiday Season and a Happy New Year to all! -Ofer Alon

  • Gareee
    1 Hour Ago
    Thanks for the update, and it'll make 2015 really worth looking forward to! You guys can kick back and enjoy the holidays now, instead of pushing hard towards a perceived deadline.
  • blented
    1 Hour Ago
    That's how everyone should do it! It's so awful and damaging to release a product that's buggy as hell and not done yet that seems to be SOP with the larger software companies. Good work Pixologic, keeping it classy Excited for January!!!
  • ArtBot
    21 Minutes Ago
    HAPPY HOLIDAYS! And thank you one and all at Pixologic! It looks like the future bodes well for all of us. Should be a very interesting year. Dreams of polygonal sugar plums.
1 Hour Ago

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BoT's Sketchbook -- WIP -- ETC
This is my first post here, so first of all, Hello everyone! WIP of Boindil Zweiklinge, a dwarfen character from the Dwarf books by Markus Heitz: I hope somday i will finish the complete model and pose it...

2 Hours Ago

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Koray Kocaturk Sketckbook
Hi guys,my first post on ZBrushcentral. I would like to share my works.Thank you for your comments.

  • Mazen
    1 Hour Ago
    this is amazing and spacialiy the jeans little details hope you could share some of your work flow
1 Hour Ago

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1 Hour Ago

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Thank you so much guys! Hi Thomas, how are you? I promise you to do some recordings next year and Myselfsama I'll answer you're question next time I post here again. A Plague doctor 2.0 and a Succubus.

3 Days Ago

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TMNT Michelangelo
Hello everyone, I would like to share a Michelangelo TMNT sculpt that I've been working on in my spare time. It is based off a concept by Manuel Augusto Dischinger (awesome artist!!). Comments are critiques are welcome and much appreciated! thanks!

  • Thebest12
    13 Hours Ago
    this is the best ninja turtle style I ever seen
  • Ouran
    10 Hours Ago
    Cool vibe and very interesting anatomy ! Only strange thing for me is that everything is so smooth yet his neck is heavily wrinkled.
  • StuPot
    1 Hour Ago
    Very slick
10-31-14

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Zora - From the Legend of Zelda
Practicing Sculpting and Texturing:

  • V-Rex_Freak
    11-08-14
    wow, it look nice, but I would like to see the feet without the boot.
  • Seraphina
    15 Hours Ago
    Thank you V-Rex_Freak for your comment. I was following an illustration concept i found in the Hyrule Historia book and it was a drawing that showed minimal detail, I thought it would be great practice to try and follow the design and stay true to it the...
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And The Pirate. Sculpture i did during my Zbrush Classes here in Brazil. Based on a Mike Azevedo's paint. I did it using 100% Zbrush with no other software. Just to show a fraction of the power of Zbrush just rendered in Keyshot.

  • obkabi
    7 Hours Ago
    great work!
  • obkabi
    7 Hours Ago
    great work!
  • jhon erick
    2 Hours Ago
    top Mario muito merecido o top row
2 Days Ago

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Quite a long time since my last post so these are a couple of models I did for Assassin's Creed Rogue: rendered with keyshot

  • shmud
    1 Day Ago
    Bravo Buftale! Very cool stuff!
  • Galero
    2 Hours Ago
    Ouran - thanks mate! maybe I'll render a couple more soon Poncell - thanks buddy SHMUD - tenks lut marianosteiner - thanks mate!
2 Hours Ago

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7 Favorites and 5Followers.
Terminator Genisys
Helloo guys, new Render for this guy from Terminator Genisys, the T-1000. Render on 3ds Max using V-ray. Sharing my page, please see. https://www.facebook.com/pages/The-Art-of-Marcio-Rabelo/329200867289373

4 Hours Ago

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Merry Christmas!
This is the Christmas card I made for our studio this year, I made the reindeer in ZBrush, so thought I'd share it here. Rendered in 3ds Max with V-Ray. Merry Christmas!

17 Hours Ago

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The back lit up more Slight functional scoliosis through the thoracic spine I sculpted it as such because it looks cool, and I believe it can be easily justified for an almost invisible scoliosis to be magnified during the transformation to the Hulk. Certainly more easy to justify than his ripped pants staying on.

  • StuPot
    5 Hours Ago
    Thanks. Anybody got any crit or suggestions?
5 Hours Ago

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New work
A new face study that I have been working on.

5 Hours Ago

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59 Favorites and 29Followers.
@Diablo Thanks mate. Here's a quick render with the full body.

5 Hours Ago

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24 Favorites and 27Followers.
thanks markantonik. I was a bit lost in details and think I made him a bit to old. Here is an update on the superman bust. Also trying a subtle pose on the bust what you think?

7 Hours Ago

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I've started working on another personal project....reworked my female base model...made her a new face and changed body proportions.

  • Diablo
    6 Hours Ago
    man she looks gorgeous.love her.
6 Hours Ago

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my new product: Ninja Turtles,raphel…………Hope you like it~

7 Hours Ago

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Hello world! I'm would like to share with you a new sculpt, this time a Crocodile. I wanted to model a realistic animal. C&C are very welcome. Zbrush Polypaint+Photoshop Vray Thanks!

08-09-14

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  • loki_22
    23 Hours Ago
    I think i have come to the conclusion that i am going to rename my copy of 4r7 when i get it to... Zbrush 4Rhooked on crack! Lol so excited!
  • aurick
    20 Hours Ago
    Pixolator has just posted a status update. You can read it here: http://www.zbrushcentral.com/showthread.php?190635-Status-update
  • dillster
    7 Hours Ago
    Thanks aurick, January is fine with me. I just need to remember not to spend my ZBrush money on partying over the Christmas break, which starts today.
7 Hours Ago

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Creature Sketch
Hey, Here's another weekend quick creature sketch

11 Hours Ago

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LoL & Polycount Contest - Twitch the Plague Rat
Hey guys, just wanted to post this here as well to get some feedback. This is created for the Riot Contest over at Polycount ending tomorrow and I would like some last minute critiques if anyone feels up to it! It's all sculpted in Zbrush and then projected in 3ds max and xNormal and painted in 3d Coat.

12 Hours Ago

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12 Hours Ago

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