More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 5 Hours Ago
Views: 22233 Replies: 67
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 12 Hours Ago
Views: 347686 Replies: 709
Join Pixologic at the CTN Animation Expo 2014 by: aurick 1 Day Ago
Views: 9630 Replies: 7
ZBrush Summit 2014 by: aurick 10-18-14
Views: 69885 Replies: 186
Insert Multi Mesh Repository by: aurick 10-12-14
Views: 830584 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 160089 Replies: 92
+ Create New Thread + Reply to My Thread
1 Day Ago

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  • maucerichris
    7 Hours Ago
    awesome!!! this a very delicate piece. Can you tell us about your posing process? I mean do you model it in pose directly or do you make fisrt in T pose all the character, and then posing and refine?
  • Jviro
    16 Minutes Ago
    Wow. I don't even know what to say this is so good. How long did this take you?
30 Minutes Ago

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Help
Please help me take this face to the next level. I have tweaked it several times now and I know I am getting a lot closer to a decent looking properly proportionate female face, but just can't seem to nail it. Sometimes I think it looks good, but then dismiss that as pride due to time spent on it. Any bit of advice or critique would be greatly appreciated.

2 Days Ago

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Creature final renders+vid
Hi! Finally it's finished Here are some final renders, mari screens and a video showing some details and breakdowns. Hope you like it! http://vimeo.com/javiblanco3d/showreel2014 http://www.javiblanco.com/

  • JBlanco
    10 Hours Ago
    Thanks for all the comments, glad to see that you like it guys! About the HD geometry, when you enter in that mode you can't use anything related to UVs, so I wasn't able to use all the masks and maps that I had from the first pass in MARI. And...
  • Erik Heyninck
    5 Hours Ago
    Incredible. Thanks for the workflow details. One question: here I read Marmoset, but on Vimeo I read VRay...what did you render this with?
  • JBlanco
    1 Hour Ago
    I did some render tests in marmoset a couple of months ago, but the final renders are done in Vray.
5 Days Ago

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Some Breakdowns:

  • Ouran
    3 Days Ago
    Thanks a lot for the breakdowns Gilberto
  • bisenberger
    1 Day Ago
    Excellent work! Thanks for the breakdown.
  • enishi
    2 Hours Ago
    Great work, the shaders are working great. Might the boobs to big for my taste (nope, Im not gay). Which render engine did you use?
2 Hours Ago

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Vengeance WIP
Concept Art by DanLuVisiArt

2 Hours Ago

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4 Favorites and 2Followers.
Wolverine

17 Hours Ago

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hey guys thank you for your posts and sorry for any new updates yet on this - bussy with jobs here is a 3d print from today. cheers R.

  • ReZilience
    15 Hours Ago
    geeze, I really dig your style. It would be awesome to see one of these 3d printed! keep up the good work.
  • tes3d
    3 Hours Ago
    hehe the latest pic is a 3D PRINT
4 Days Ago

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Here's a simple breakdown of the techniques I used to to create this model. One of the probably most overlooked features in zbrush is use of stencil which becomes even more powerful combined with tileable textures. I also use stencils to project some cloth wrinkles patterns and wrap feature under stencile menu makes the projection stretching free. I hope you'll find this helpful and feel free to ask if you have any questions. Happy Zbrushing!

  • Jviro
    18 Hours Ago
    Amazing work! How did you get the foam to look like that?
  • ajuricic
    13 Hours Ago
    Thanks guys! Jviro the foam is achieved by using two identical meshes, one on topof the other. One for subsurface sss layer and other one for clear coat. Both are displaced with the same procedural for bubbles, clear coat displacing outward and sss layer...
  • Jviro
    4 Hours Ago
    Thank you for the detailed reply. Just making sure I understand. There are two "flat" meshes over top of eachother, and they each have identical textures on them. The textures are opaque channels with little transparent circles in between. But one texture...
1 Week Ago

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A Sneak Peek at the ZBrush to KeyShot Bridge
A sneak peek at the upcoming ZBrush to KeyShot Bridge: As we finalize ZBrush 4R7 we wanted to share with you this sneak peek movie which focuses on one of the upcoming features: the ZBrush to KeyShot Bridge! This exciting new feature allows you to send your ZBrush scene straight to KeyShot (in one click), allowing for an incredibly easy transition to rendering with KeyShot. Additionally, you will also see ZBrush 4R7's new ZModeler Brush in action as it is used to create the engine. Some of the features shown in the video are: *Single button press allows for high polygon models (without decimation) to be sent to KeyShot *Apply KeyShot materials directly to the mesh *Size, position, and MatCaps® are respected across the ZBrush to KeyShot Bridge *Adjust the HDR Environment lighting to create the perfect Final Render Sit back and Enjoy! B3fQG0FzVAU For more information about ZBrush 4R7 , including release information and previews of other features, CLICK HERE.

  • MentalFrog
    8 Hours Ago
    [QUOTE=Eldero] Something which hasn't been touched upon yet ... Keyshot (from Luxion) is only allowed to work on 1 computer at the time. While ZBrush can be installed on 2 computers (desktop and laptop for instance). How would that work...
  • dillster
    8 Hours Ago
    Keyshot 5 comes with a new toon render function. I've seen some renders on the Keyshot forum and...
  • dam_standard
    5 Hours Ago
    release date ? i searched all the internet and no info on this topic. i cant get no sleep
5 Hours Ago

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Anatomy Studies
Improving the anatomy knowledge. The strong muscle markings are intentional.

5 Hours Ago

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14 Favorites and 6Followers.
Cyborg
Hello guys here my new sculpt

7 Hours Ago

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Helmet OpsCore airframe with night vision gear GPNVG18. The basic model of the helmet was created in ZBrush and rebuild into NURBS surface model in Rhinoceros.

7 Hours Ago

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Thanks colleagues for the nice comments And special Thanks to the creators and the development team of ZBrush Pixologic! They opened for us a portal to a new world - the universe of our imagination! Here answers on previous questions. - Final 3D printing optimal in scale of 1/9 and smaller scales 1/16, 1/35. I'm looking for potential manufacturers of military miniatures with full production cycle. I work on a serie of the various soldiers sculptures, such as format Mc Farlane military series. - The helmet could extend down over the ears a little more ***8211; there are various options ACH3 Ballistic Helmet. For example Rabintex ACH-3 Ballistic Helmet and Revision MSA ballistic helmet. The proportions of helmets are different, also the differences of proportions are in sizes of helmets

7 Hours Ago

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started to polypaint the model

8 Hours Ago

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more progress and posed. the original image is from mjranum_stock found on artstation a couple of weeks ago. After posing her I have to fix some parts that are distorted a bit. Original image

2 Days Ago

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Jar Jar Binx
Hi All I am new to Z brush i have only been using it for 2 days now and this is what i came up with so far W.i.p of Jar JAr BINx REGARDS Mouton

  • jamesgcraig
    1 Day Ago
    I know you approached it from a classical style in this image but you have to watch your tangled tessellations even at high res they are still a problem, old school boxed modeling is relatively dead in a lot of ways but geometry cleanliness is still an...
  • Moutonburger
    8 Hours Ago
    thanks man well my system is a 3.2 ghz i7 and a GTX 680 Mouton
22 Hours Ago

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More progess on my Udir

  • Diablo
    21 Hours Ago
    Muy bien como siempre amigo.Seguid asi.Buena suerte.
  • jmturbo
    9 Hours Ago
    Muchas gracias tio!!! Thanks a lot man!!!
3 Days Ago

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And this is how Theodore looks at the moment. Rendered in Arnold. Things I still need to fix: - Red gradient on the eyeballs - Paint a spec map for the skin - Put the fingerprints layer of the glasses not just on the spec but also the dirt layer.

  • Th3estric
    10 Hours Ago
    This is really inspiring.. Impressive how much you've involved. Could you make a breakdown on how you're getting those amazing texturing/renders on Theodore for example, it looks awesome ! Is it just Arnold magic? Have you tried Maxwell? You're using...
10 Hours Ago

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Jackie Chan Updated
Hi everyone, This is an updated image. I'm still learning the mental ray settings to get better skin. But this is what I have now.

10 Hours Ago

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30 Favorites and 20Followers.
couldn't really sleep, figured I'd sculpt something I was dealing with internally, hope everyone had a great thanksgiving :P

1 Week Ago

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Spearhead Painted
The Painted Version of Spearhead

  • SsSandu_C
    4 Days Ago
    Awesome creature sculpt and videos! Thank you for sharing some light with them on how you made it.
  • skullmonkey
    1 Day Ago
    Hi there ! It's very nice to share with us your workflow ! I went trough the 2 first videos for now, and they're very interesting. May I ask what are your anatomy references we're seeing in theese videos ? They look prety helpfull to me ! Regards
  • Firith
    12 Hours Ago
    Really nice work with the anatomy here, and the videos are pretty helpful, thank you. Will you work more on the texture and release videos for it too, or you plan on moving on?
08-09-14

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  • Regnan
    2 Days Ago
    LOL - a response like that tells me you enjoy the wait, or the use of trivial facts no-one cares about to pamper your self esteem up a small notch. Cool who knew we almost have Christmas in the Fall? Hmm but then who cares? Being in Canada changes...
  • SPRINGFIELD-JACK
    2 Days Ago
    You've got me, I'm a born again pedant, but I take exception to you calling facts...
  • giullep
    12 Hours Ago
    Escuse me, but during or after the CTN Pixologic dont release any update for 4r7...? This is at minimum "non normal"? Or not? No think about the upcoming release date? Nobody has any different info? Thx and fall in not for ever***128513;
12 Hours Ago

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Grenade
Heres the finished result, I brought Substance Painter today and and exported the textures into Marmoset Toolbag 2, and also made a piece of floor to go with it

14 Hours Ago

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26 Favorites and 24Followers.
werewolf
one of my old work re rendered in key shot inspired by carols huante concept art

16 Hours Ago

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50 Favorites and 17Followers.
La Tribu de Dane (sketch)
ZBrush sketch based on a song from the french group Manau.

4 Days Ago

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18 Favorites and 11Followers.
couple hour sketch on my 30th birthday

  • Diablo
    1 Day Ago
    lovely work man.keep it up.
  • johnchen
    19 Hours Ago
    keep going with the lizard man, he is about 80% there!
  • Zerafian
    18 Hours Ago
    oh hes gettin done ...aside from a few extra accessories I MIGHT put on him Ill only have texturing left by next tuesday or wednesday, Im finalizing the skin sculpting over the next few days I get time to work on him. Thanks Diablo!
1 Day Ago

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Thank you Here's a demon thingy I'm doodling. Screengrab out of ZBrush with a horrible paint over.

  • Diablo
    1 Day Ago
    Cool design buddy.maybe needs a little work on the hands.keep pushing.
  • Tekneek
    18 Hours Ago
    Thank you I worked a bit more on it tonight, and rendered out a -- turntable --.
18 Hours Ago

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portrait study
A small bust study, around 2 hrs. trying a different approach to establishing forms and planes.

18 Hours Ago

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18 Hours Ago

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a stego I did .

18 Hours Ago

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Up Alien concept.
Hi jj.jpnt ! thank you for your message of encouragement, it's really motivating !!! Thank you Spyndel ! Next step,Adding hands and polypanting.

22 Hours Ago

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I was using particular person for the last male head study. here I made it more close to the actual prototype. It is still far from likeness, but I cannot waste my time on it right now since I started a new big project, where I would also practice my likeness skills. So here is one day of progress. Plus today I spent some hours fixing eyes. I found truly beautiful model and really want to achieve a good likeness. The problem is: there are not so many good references of her plus all of them are frontal shots. I don't have a side view at all. And only few three-quarter shots. So it is quite difficult task I should say. The region below the eyes and to the side from nose is still very vague. Mainly because all reference photo were shot with very soft glamour lighting killing all the details up to infraorbital or nasolabial folds. But I don't give up

  • PFC666
    19 Hours Ago
    good work, patience and on, slowly, without haste: D
  • Vir Norin
    18 Hours Ago
    Thank you my friend I have a big plans for this girl. I want to show her as a mythical creature from Ukrainian folklore. All the details of future render are already planned, so yeah - just patiently moving towards the final and nice (I hope) result