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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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#AskZBrush: Updated January 15 by: aurick 4 Days Ago
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1 Day Ago

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166 Favorites and 57Followers.
Drone
Hi everybody, here a new sculpt. Zbrush + keyshot. Hope you'll like it

  • Spyndel
    35 Minutes Ago
    Nice work on that drone. Great modelling and texture.
37 Minutes Ago

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Ned Stark
"The man who passes the sentence should swing the sword" - Ned Stark hello all! Glad to watch GoT again! and decide to make a crypt styled statue of Ned hope you enjoy it! please let me know what you think!

2 Hours Ago

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15 Favorites and 8Followers.
Audrey Hepburn
Here is Audrey Hepburn sculpt I'm working on, still in progress, I just wanted to share with you guys, hope you like it.

8 Hours Ago

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10 Favorites and 0Followers.
Spidey BPR Filter tutorial
Alright, part two of these comic book rendering techniques: BPR filters! Let me start off by apologizing for any typos. I wrote the whole thing in photoshop and that doesn't have spellchecking as far as I know... Should have written it in notepad first -.- Anyway, this took me quite some time to put together, so I hope it's appreciated! Enjoy! 1/3 2/3 3/3 And the final result of this process (with a few tweaks, like putting that highlight on blue instead of red) Happy rendering!

  • KyleJ39
    6 Hours Ago
    Thanks for sharing these breakdowns
3 Hours Ago

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101 Favorites and 59Followers.
Here a Little more from ALIEN-DURP-DEE-DURP character for the Base:

4 Hours Ago

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Stygimoloch
Hello, guys! I've tried to enhance the overall shape of the famous dino in order to make it showy and to create much more dramatic look I'm looking forward for your reviews on this work Thanks Have a great day! Artstation page: https://www.artstation.com/artwork/Qzg6W3

4 Hours Ago

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12 Favorites and 11Followers.
Got some feedback and decided to tweak the broken wall behind Vigo, increased the edge color mostly.

1 Day Ago

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36 Favorites and 19Followers.
conan fan art by jorgesantos3rd@hotmail.com

  • Ehren
    5 Hours Ago
    very much inspired by the ARH statue...
9 Hours Ago

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1 Favorites and 1Followers.
Here is something detailed I pretty much made only with these brushes and Sculptris Pro mode: Nore sure if you recognize him, its the Easter Bunny!

02-15-19

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9 Favorites and 13Followers.
鸳鸯梦
Hi zbrusher!i'm glad finished my first cgwork. it's called"鸳鸯梦" . I used to work in the UI industry, this is my first time use zbrush.If use topology, it will waste a lot of time. Thank you zbrush for your efforts! The work was inspired by the work of the chinese painter Wang MingYue,He is an artist whom I like very much.I tried to show the feeling of oil painting in CG art. I hope you like it. Thank my teacher Yang guang for my careful guidance throughout the production process.

  • SHELLCASING
    2 Weeks Ago
    I would have to agree. I don't think it's possible...
  • Kunling Wu
    2 Weeks Ago
    I am 22 years old. From 2012 to 2015 I was studying painting in a middle school, and from 2015 to 2018 I was studying UI in my university, this is my first CG work, and I am doing my second CG work for my graduation project now. I will try my best to...
  • rych
    7 Hours Ago
    Outstanding. What tools besides ZBrush did you use?
7 Hours Ago

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11 Favorites and 6Followers.
Riven Blade

15 Hours Ago

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29 Favorites and 19Followers.
Lioness... The true king!
Final render in Keyshot Clay render Fibermesh layers more stuff at: www.jordddi.com

  • Bosh
    14 Hours Ago
    That's bloody lovely. I didn't realise Keyshot could render hair so nicely tbh.
  • jordicerda
    7 Hours Ago
    Thanks man! Really appreciate it!
  • dopepope
    7 Hours Ago
    Beautiful! Yes, Keyshot did render that quite nicely. I've always had issues bringing fiber mesh into Keyshot. Is this all fiber mesh? Or something else?
7 Hours Ago

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Conan Bloody Swamp Fan Art

9 Hours Ago

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12 Favorites and 5Followers.
Anatomy study Dancer
My latest anatomy study. Reference image I primarily used was one of the dancer images from the website Bodies in Motion. Did not manage to get it 100% correct, but learned so much anatomy wise.

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46 Favorites and 22Followers.
The Bride
This is an reboot of an old model, didn´t have the time back in the day to enhance, now I have found. Great character and great elements to play with.

  • armyoflee
    9 Hours Ago
    This is class! Congrats
1 Day Ago

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Star Georgia .. She didn't look like this but that's how I want to remember her

  • Thijs de Vries
    12 Hours Ago
    Wow, that last one looks really nice! Nice proportions and stylized forms happening in that face. Keep it up!
  • Mottello
    10 Hours Ago
    Thanks, I appreciate it !
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Vampire WIP
Greetings, ZBrushCentral folks! This is a WIP on which I`ve been working for 3 weeks. It`s a vampire character somewhat inspired by the world of an old game called Blood Omen: Legacy of Kain. It's not really based on any specific character from that game but it was that game that led me to start this project. There's still a lot of work to be done. I still have to add hair cards to the model, the eye can use a little improvement and the texturing can use some improvement. Thank you and I hope you like it.

05-06-15

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Folds In Tris (FITS) Clothing store!
Folds In Tris Facebook page Hello again ZbrushCentral!!! I want to share something that I've been working on for a while. With Folds In Tris(FITS) we've developed a Digital Clothing store that allows for modularity and customization while maintaining high quality assets for use directly in your AAA game/film pipeline. Utilizing marvelous designer we've made a library of patterns that can be fitted to your specific characters body shape. Whats unique about this is they're all made with production in mind, being able to just pick a pant/shirt/jacket/vest etc... and know that the shirts will always fit on-top of the pants,the jackets will always fit over shirts and so on..unless specified otherwise. These assets will be for sale within our shop soon, I hope you guys like them! stay tuned for more information to come on how exactly this fits within your production pipeline!! Oh and also... there will be Gumroad tutorials as well as Cgma workshops on how we approach making each asset! stay tuned guys! Please let me know your thoughts!feedback is more than welcomed to help make this more useful for you guys.

23 Hours Ago

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cellshade & bpr tutorial part 1
Alright, now I am not sure if there is any interest for this, since although this thread has over 1800 views, I've only had one comment so far, but I'm putting it up here anyway: a small tutorial on how I did these renders. Also I saw that videos had been posted on how to do NPR rendering recently, so it could very well be I'm providing redundant information here, I don't know. But for me this was an interesting exploration in what materials and filters are capable of, so I'm sharing them anyway! As writing this took longer than I thought, I'm splitting it in two sections, starting with cell shading! [Edit: I've put all the infos in this image right here! Makes it easier to grab it and keep it somewhere, rather than a bunch of texts here in this post.]

  • Thijs de Vries
    14 Hours Ago
    Thanks Bosh I've updated the cell-shade tutorial by putting the information into image format, so you can grab a copy and take it home with you BPR filter tutorial will follow later today I hope.
  • Bosh
    14 Hours Ago
    Nice one, I'll definitely be sticking that one in my pocket for a later date, it's already cleared up a lot of the questions I had about the NPR filters.
16 Hours Ago

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Boris
​This is my first post here on ZBC, hope you like it. I stumbled upon this awesome concept by Ivan Dedov that he created for the WILD WEST "Artstation" challenge and i wanted to give it a shot and try to make 3D game ready model of it. I wanted to texture this character specifically because of the complexity of the colors in the concept art, and being color blind i wanted to give it a shot and see if I could still make it work. The next step will be to start UVing the rest of the body and texture it. I used Substance Painter to texture and marmoset to render it. (If you want to see it in marmoset viewer, then click here : https://www.artstation.com/artwork/nQW8l6)

  • Bosh
    16 Hours Ago
    That's a great model and the colouring of the face looks perfect, loads of character and lovely tones. I'm sitting here texturing a model right now in Substance Painter, it's my first attempt at texturing a full model so needed some inspiration and I've...
  • Biyonn
    14 Hours Ago
    I'm glad you like it. I really appreciate it.
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Stylized Character Head
Here is my recent personal work, sculpted and textured in ZBrush rendered in marmoset toolbag, hope you like it .

  • Thijs de Vries
    4 Days Ago
    Cool stuff! You forgot the hit the 'inline' button when uploading the images though.
  • Nanogyn
    4 Days Ago
    Opps thank you
  • Nanogyn
    15 Hours Ago
    Thank you for the heads up fixed it an added a couple variations of the character
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Captain Marvel
Hey guys,I have been working on a Captain Marvel fan-art and finally got the time to finish it, hope u like it.

09-02-18

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22 Favorites and 14Followers.
"Dimension W" Fan Art
Hello everyone. This is a character Nove of the Japanese comics "Dimension W". I thought about the details of the design and made it look a little better when I made it as a 3D model. Also, I made my pose conscious and dynamic. I hope you like it. I also posted a part of the creation procedure. If there is a better way, please advise. Thank you. ActionPose NormalPose NormalPose_Cape Ver. upper body Body creation workflow Cape creation workflow

  • kou dama
    09-11-18
    MadHaddock - Thank you!! I am very happy!         I am still inadequate in training so I will have you refer to your work! Gurjeet Singh - Thank you! !         I am excited because it is my first time.         I am glad to have you...
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22 Favorites and 14Followers.
"Ginjiro Manda" Fan Art
Hello everyone. This character is the main character of the Japanese TV series "NEW・KING OF MINAMI". It is Japanese comedian "Chihara Jr" to act. His role is a ruthless lender, representing a scene showing documents to threaten hostile fraudsters. Hair is a FiberMesh, rendering is KeyShot. I am not good at sculpting the wrinkles of clothes. And among the wrinkles of clothes, I think that the wrinkles of a suit fall in the most difficult category. I made this work as a step-up to overcome it. Thank you!

  • object
    4 Days Ago
    Fantastic work. The more realistic the more challenging wrinkles get.
  • Vinod Kumar
    1 Day Ago
    Looks nice ...!!! I can feel its attitude....!!!
  • kou dama
    19 Hours Ago
    Thanks for your comment! I will do my best to sculpt wrinkles with more reality!
21 Hours Ago

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Appolyon
Here's my latest work, I want to show you guys my wip and hope to have some feedbacks. I will start the retopo and textures soon. I want to make a game ready character, rendered in marmoset Toolbag. I hope you like it! The concept is by Christophe Young Concept by Christophe Young

22 Hours Ago

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Oldman
Hello, this is my first post and my first realistic character, the references of the character, were from the page 3d.sk, I hope you like it. Greetings!

23 Hours Ago

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Hey another Update of the Kessel Armor I am working on working with zbrush feedback is very welcome thanks

23 Hours Ago

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6 Favorites and 6Followers.
Render Zbrush / Photoshop Next render Octane render.

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Last set of renders I'll be uploading for spiderman. Working on a small tutorial on the BPR render setup I've used to put up after this.

1 Day Ago

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The render passes used