Hey guys. Here is one of my favorite shots from a commercial I worked on last month.
I was responsible for all the environment modeling (except for the mine cart and gear machine in the middle), all shading, lighting, and rendering. The basic geo was given to me and I brought it into Zbrush to do all the magic. Modeling and sculpting done using 3 basic brushes: Clay Tubes, Clay Buildup, and Move brushes. I also made use of NoiseMaker to make all the elongated surface details throughout. The cave was then decimated and brought into Maya for shading, lighting, and rendering using Mental Ray and maps I baked out from Zbrush.