More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Status update... by: Pixolator 4 Minutes Ago
Views: 922 Replies: 14
A Sneak Peek at the ZBrush to KeyShot Bridge by: aurick 50 Minutes Ago
Views: 47362 Replies: 143
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 1 Hour Ago
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Join Pixologic at the CTN Animation Expo 2014 by: aurick 3 Weeks Ago
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ZBrush Summit 2014 by: aurick 10-18-14
Views: 71065 Replies: 186
Insert Multi Mesh Repository by: aurick 10-12-14
Views: 849479 Replies: 516
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 161820 Replies: 92
+ Create New Thread + Reply to My Thread
2 Hours Ago

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Status update...
Greetings ZBrushers, I would like to share with you the status of the upcoming ZBrush 4R7 for Windows and Macintosh systems, both 32-bit and 64-bit. We originally planned for this release to take place before the end of this year. As it turns out, due to the sheer volume of development involved in creating the first ever 64-bit versions of ZBrush for both Windows and Macintosh, it is taking a little longer than expected. There are effectively four versions to test -- twice as many as in previous releases. With that in mind, I feel that we should take the time to fine-tune and deliver the very best possible capstone to the 4.x series in order to allow you to gain the most benefit from the new features. We have therefore decided to postpone the release of Z4R7 from December to January. Please bear with us while we polish ZBrush 4R7. We are as eager to have these new features in your capable artistic hands, as you are to make use of them and reach higher levels of creativity. Have a wonderful Holiday Season and a Happy New Year to all! -Ofer Alon

  • dargelos
    22 Minutes Ago
    Thanks for keeping us informed. And thanks for all the hard work.
  • jubala
    9 Minutes Ago
    thanks for letting us all know you guys are working on making sure 4r7 and zbrush5 64 bit beta and the new features is flawless when it's released. Happy Merry Christmas and a Happy New Year everyone at Pixologic!
  • Sigmund Hentze
    4 Minutes Ago
    Okay keep up the Great work, but how about another sneak peek as I won't be getting a Christmas gift this year, was going to the the Keyshot Bridge... and the count down now starts at 43 days... but no problem... Have a Gr8 Christmas... Ziggy
37 Minutes Ago

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Wogers' Sketchbook
Idea popped into my head for an alien bust so I quickly started sketching it, any ideas to continue progress?

3 Weeks Ago

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A Sneak Peek at the ZBrush to KeyShot Bridge
A sneak peek at the upcoming ZBrush to KeyShot Bridge: As we finalize ZBrush 4R7 we wanted to share with you this sneak peek movie which focuses on one of the upcoming features: the ZBrush to KeyShot Bridge! This exciting new feature allows you to send your ZBrush scene straight to KeyShot (in one click), allowing for an incredibly easy transition to rendering with KeyShot. Additionally, you will also see ZBrush 4R7's new ZModeler Brush in action as it is used to create the engine. Some of the features shown in the video are: *Single button press allows for high polygon models (without decimation) to be sent to KeyShot *Apply KeyShot materials directly to the mesh *Size, position, and MatCaps® are respected across the ZBrush to KeyShot Bridge *Adjust the HDR Environment lighting to create the perfect Final Render Sit back and Enjoy! B3fQG0FzVAU For more information about ZBrush 4R7 , including release information and previews of other features, CLICK HERE.

  • MentalFrog
    2 Hours Ago
    This isn't a democracy. [QUOTE]All those in favor of allowing Pixologic to enjoy the Holidays, without duress. and then continuing in a calm, peaceful and patient manner to put out a...
  • Jovon
    1 Hour Ago
    @ Dranix Yes I was thinking that they aren't the same because several tools aren't readable on the Mac that I've seen readable on Windows by other colleagues. Of course I realize they have differences because of the operating systems differences...
  • Zeddie
    50 Minutes Ago
    the noise plugin crashes on windows too for some users. i can't use it.
54 Minutes Ago

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2 Favorites and 2Followers.
Egyptian Vulture sketch

1 Hour Ago

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Thanks a lot kheepa!! yeah the textured version is unlit, just a diffuse map, as characters are on that game, that´s why it loses a lot of stuff, and where texturing is the key to do it right. I´m just learning this process on the way, so I´m not really good at it here is another advance on the texures!!

21 Hours Ago

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And The Pirate. Sculpture i did during my Zbrush Classes here in Brazil. I did it using 100% Zbrush with no other software. Just to show a fraction of the power of Zbrush just rendered in Keyshot.

  • mutte696
    11 Hours Ago
    Looking great Mariano!!! keep it up mate!
  • Galero
    11 Hours Ago
    the pirate is simply awesome!! for the keyshot render, did you make your own custom material, or it's one of the predefined ones? Because it preserves your fine details really well and this is something I'm struggling quite a lot with my keyshot renders....
  • vlad74
    1 Hour Ago
    I love the pirate!
1 Hour Ago

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Tried working with lightcaps and renders for the first time to add some realism. Any tips?

08-09-14

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  • James Crabb
    7 Hours Ago
    It's gotta be getting close now...... Really close .........
  • loki_22
    4 Hours Ago
    I think i have come to the conclusion that i am going to rename my copy of 4r7 when i get it to... Zbrush 4Rhooked on crack! Lol so excited!
  • aurick
    1 Hour Ago
    Pixolator has just posted a status update. You can read it here: http://www.zbrushcentral.com/showthread.php?190635-Status-update
3 Days Ago

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21 Favorites and 15Followers.

  • Vimkerk
    1 Day Ago
    Thanks RasmusW, Fabiomsilva, Sattstudio amd Masart.
  • Freewaldo
    21 Hours Ago
    Im blown away mate, GOOD WORK!
  • Vimkerk
    1 Hour Ago
    Thanks Freewaldo
6 Hours Ago

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Lords of fallen / professional work
Hello Guys, I worked on several characters and props for LORDS OF THE FALLEN with Little red zombies. it was a great experience working on such great title, Art Direction - Ankit Garg and Sriram Chandra Thanks to Ankit Garg and Sriram chandra for helping with throughout the pipeline.

  • Fynn
    2 Hours Ago
    fantastic work! how long took one character?
3 Days Ago

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Autumn
Hello .. Based on Dennia 's concept http://dennia.deviantart.com/art/Welcome-again-Autumn-484497901 . I Sculpted this in Z brush hope you like it .

  • nebular
    1 Day Ago
    Beautiful! (only thing is the ear interact with hair)
  • amal
    2 Hours Ago
    thanks all
2 Hours Ago

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been working hard on scripts but made some changes I have the character in game now! Model has had its topology fixed and the model is pretty much finished only small changes but here it is

2 Hours Ago

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a random female head.

21 Hours Ago

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WIP render of the face

  • Erik Heyninck
    14 Hours Ago
    I not only admire how you keep on working to make this better and better, I also admire the results you get. All individuals are different, and we all have our own peculiarities. When looking at your creation here, I remember the words of Eric Keller...
  • Szivlac
    2 Hours Ago
    Really very successful and realistic work, that you present here. It's amazing what you can achieve with talent and hard training... Congrats again!
2 Hours Ago

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25 Favorites and 21Followers.
So here's my entry for the Riot art contest on polycount. If interested be sure to check the high res images on my original thread: http://www.polycount.com/forum/showthread.php?t=141250&page=6 Since even the renders of the low poly, exept for the wireframe are made in zbrush I'll post it here too, with a little tutorial since it was requested multiple times on the forums. Hope you like it

2 Hours Ago

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Rick and Morty! by weirdy on Sketchfab Some stuff I've been posting at Sketchfab recently...

  • weirdy
    2 Hours Ago
    Chestaclese by weirdy on Sketchfab
04-21-14

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weirdy : sketchbook : Rick and Morty
I applied for a character design position for Rick and Morty and took the test. One part of the test is creating a 5 point turnaround from a single drawing. I did that and then later I did these as "extra credit". I didn't get the gig but I'm glad I gave it a try. I really need to work on my drawing skills. I labored on the 2d turnarounds for days (inking them took me forever) but these sculpts popped out super fast. The image on the bottom is Gene the school principal. I did him before I took the test...

  • weirdy
    2 Weeks Ago
    I'm in the process of cleaning up my on line portfolio. I'll try and tidy everything up by the end of the year.
  • weirdy
    2 Hours Ago
    Meltdown Comics by weirdy on Sketchfab
3 Hours Ago

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Beauty.

  • The New poses look great! This version of sabretooth is sick. Can't wait to see a wolverine!?!?
3 Hours Ago

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Workflow
I start with sphere or zsphere and used dynamesh. Here's my workflow for today.

  • nuzzletops
    3 Hours Ago
    Thanks for the response, I need to start using dynamesh for a longer period of time before turning it off, I think.
1 Day Ago

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ZBrush Skin Material & Single Pass BPR
The tutorial is ready! Sorry to keepyou waiting for so long but my time to spare this past couple ofmonths has been very scarce. In case you don***8217;t know, the tutorialis a 29 pages PDF about skin material in ZBrush and how to set up aproject to render a good quality image with a single pass (BPR).Also, as promised, I included a bonus section where I re purpose theskin material I built in the tutorial to render an alien creature. It is absolutely FREE so please sharethe link with whoever you want and do let me know if you find ituseful or if you have any ideas for new tutorials. All the best!Happy holidays and happy zbrushing! clicking on any of the images will take you to the download page! cheers! [/URL] [URL="http://pablander.com/website/zbrush-skin-material-single-pass-render/"]

  • Phönix
    6 Hours Ago
    Wow, thank you very much for this tutorial and your generosity to give it away for free!
  • japetus
    4 Hours Ago
    Here's my result with the tutorial. Thanks again! My one thing is that I wish it weren't so dependent on the polypaint color, but it's probably something I can tweak in the shader 1 slot.
  • erocked
    3 Hours Ago
    Awesome information, thanks for doing this. Went through everything in your walkthrough and had beautiful results on your polypainted surface. Decided to try this on one of my own projects and took a lot of tweaking to get it worked out on my own...
6 Hours Ago

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See you all in a bit, can not wait for this talk! Some character work from MPC

  • nuzzletops
    3 Hours Ago
    Will this stream anywhere or be recorded?
4 Hours Ago

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New day
After work practice.

  • nuzzletops
    3 Hours Ago
    For your after work practice, do you start with a base mesh? I find when I get home after work I get spent or bored after moving the base mesh around to what I think I want, then I lose interest and/or get tired. I'm starting to think I don't have enough...
3 Days Ago

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Below are some rough video notes on the character workflow process used; I started early on the project and was tasked to compile some notes on the character pipeline. I am sharing these in case they might be useful to someone starting in the business etc... These are intended for intermediate to advanced users that already know their tools of trade ( maya,zbrush,photoshop etc) and were done merely with the idea to keep the same approach / workflow at developing characters for this project, so think of them as bits and pieces of information,tips and what not. Also bear in mind that some of the info might be now obsolete or less useful as newer software versions have appeared that solved some of the issues we have encountered at the time. That being said here are the links: KwjqvNXvI9w dS3iGrNVThk wTH9wVwYeBg Plk8kv15GEc yTaaf7Jv-TE FaFNBXy4JgQ yGWB8XG3nCw Also some resources i have made available for everyone to download,test and use as they see fit: zbrush brushes http://paultosca.com/wmt/zbrushes.rar photoshop brushes http://paultosca.com/wmt/ps_brushes.rar photoshop patterns http://paultosca.com/wmt/ps_patterns.rar Feel free to share the presets or videos with your friends , post them to other forums, websites etc ... I am merely trying to give back a little to the community for all these past years when i found so much free resources/info and what not on these forums. Hope this helps, Paul

  • oR_Creeper
    18 Hours Ago
    Outstanding modeling and renders. Thanks for all the great resources.
  • asag
    4 Hours Ago
    just awesome)
  • truthhunter
    4 Hours Ago
    awesomastic seen all your work always inspiring I have a small question to ask you are you Human or some kind of divine form disguised in human form cuz this is not humanly possible work
4 Hours Ago

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My current Progress on the skull.

4 Hours Ago

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A different, more Sabretooth like pose. Member comments and critique would be greatly appreciated.

4 Hours Ago

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Tanya
Another portrait.

1 Day Ago

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Quite a long time since my last post so these are a couple of models I did for Assassin's Creed Rogue: rendered with keyshot

  • Poncell
    10 Hours Ago
    Excellent work!!!
  • shmud
    9 Hours Ago
    Bravo Buftale! Very cool stuff!
14 Hours Ago

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Lana
Hair guides, first side finished. For the final render I intend to use ornatrix and Vray.

  • Poncell
    10 Hours Ago
    It's getting very good, Marco!!!
  • marconogueirajr
    5 Hours Ago
    Thanks a lot, Poncell! I AM working really hard here hahaha.
5 Hours Ago

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Thanks Diablo, begin to be cool, here first pose test

2 Weeks Ago

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Helmet OpsCore airframe with night vision gear GPNVG18. The basic model of the helmet was created in ZBrush and rebuild into NURBS surface model in Rhinoceros.

  • blkbrd
    2 Weeks Ago
    Ok I have to ask...How much time do you invest into a piece like this?
  • regmonroe
    2 Weeks Ago
    Insane detail, both hard and soft body. Would love to see any Sci-Fi work you might have done.
  • omnicypher
    6 Hours Ago
    I love this sculpt, the details are so clean! I don't know much about real military equipment, but aesthetically, I like the double binoculars helmet a lot better than the original. I guess it just feels like better engineering when the headphones and...
1 Day Ago

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cdizzle: Thanks. Sure I'll be posting it zber2: Thanks Sergiopatin99: Thanks As requested by some I'm posting samples of the textures used on the face and wireframe. Along with these I also created maps to mask the normal detail map and had occlusion and cavity maps plugged on their own slots.

  • henriquedw
    20 Hours Ago
    cdizzle: no problem. It's nothing fancy, they are pretty simple butif they work on the render that's what matters. TomDelboo: thanks EvilSmiley: thanks man. Appreciate it
  • Zerafian
    17 Hours Ago
    only thing I can say is maybe pose him in a way that makes him have a reason to have been sweating *shrug* Its ones beautiful piece though.
  • AdityaParab
    6 Hours Ago
    Amazing piece man! and thanks for the texture breakdown. Looks really great.