More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Insert Multi Mesh Repository by: aurick 1 Hour Ago
Views: 776950 Replies: 515
Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 1 Day Ago
Views: 215855 Replies: 377
ZBrush Summit 2014 by: aurick 08-20-14
Views: 65995 Replies: 185
ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
Views: 154040 Replies: 92
ZBrush Interview: Gil Bruvel by: aurick 06-12-14
Views: 21182 Replies: 5
+ Create New Thread + Reply to My Thread
08-20-14

14

1

thread gallery
15 Favorites and 12Followers.
are you using this plane?

  • megacal
    4 Weeks Ago
    Hey Mealea, now I'm really having fun, thanks to you.
  • Yhago
    4 Days Ago
    The emptiness as form. The empty container as yet non-existent object. [COLOR=#141823][FONT=Helvetica]As to create an object on a support or whose temporary ephemeral form involves the birth of a new entity?...
  • MealeaYing
    1 Hour Ago
    @Megacal: Thats awesome! I'm sorry Im so late responding, life insane lately. Its great to see you doing this stuff, I still want to see more too ok? @Yhago: YOU HAVE A PRINTER?!?! Thats terrific, and great stuff! I want to see more of THAT too! ...
04-21-13

23

1

thread gallery
99 Favorites and 197Followers.
I got to sit in the throne last year. Very cool to see a version of it created your way, in ZBrush. I wouldn't have thought of using a Tri-Part Insert Brush in that way. Ingenious!

  • Pendraia
    1 Week Ago
    Thanks for all the great IMM's!
  • RyDarling
    17 Hours Ago
    !!Hello fellow ZBrushers!!! It's my pleasure to announce the opening of my new store, Darling3D.com. Here you'll find assets for ZBrush. Here you'll find an ever growing library of 3D assets...
23 Hours Ago

4

1

3

thread gallery
5 Favorites and 1Followers.
Johnny Rampant works
Blizzfest entry team Game Artisans.

  • Fynn
    3 Hours Ago
    really great model!! love the pose and expression good job
3 Hours Ago

0

0

thread gallery
1 Favorites and 1Followers.
Gold Rush
Hey guys. Here is one of my favorite shots from a commercial I worked on last month. I was responsible for all the environment modeling (except for the mine cart and gear machine in the middle), all shading, lighting, and rendering. The basic geo was given to me and I brought it into Zbrush to do all the magic. Modeling and sculpting done using 3 basic brushes: Clay Tubes, Clay Buildup, and Move brushes. I also made use of NoiseMaker to make all the elongated surface details throughout. The cave was then decimated and brought into Maya for shading, lighting, and rendering using Mental Ray and maps I baked out from Zbrush.

3 Hours Ago

5

0

0

thread gallery
5 Favorites and 2Followers.
hello, here is a Meleficent fan art simple keyshot renders

3 Days Ago

5

10

6

thread gallery
10 Favorites and 7Followers.
I got around to having a 3d print done of this guy! Painting credit goes to George Steiner!

  • Clintus Maximus
    1 Day Ago
    Haha thats awesome, the 3d print came out great!
  • nagulov
    11 Hours Ago
    That dino is intense! The extra skin detail really makes it pop.
  • Dman3d
    4 Hours Ago
    Totally worth the price
4 Days Ago

21

5

thread gallery
32 Favorites and 27Followers.
Eliza Thornberry

  • Dmacary
    1 Day Ago
    Awesome work! Could you explain how you do the eyelids? It would help me a LOT!! Thanks! Chelovec
  • KeuPon
    23 Hours Ago
    Awesome style !!! And you for sure know the female anatomy very well I would really really appreciate if you would explain how you've got those cartoony materials on venom and the space ghost... I assume it's some custom matcaps, I would really...
  • Ustos
    5 Hours Ago
    FridayEve thank u very much)
5 Hours Ago

0

1

thread gallery
28 Favorites and 12Followers.
Here is The Ed Mcguiness's original concept.

6 Hours Ago

0

3

thread gallery
81 Favorites and 63Followers.
Digital sculpting
V4YNnNndgd8

4 Days Ago

2

3

thread gallery
10 Favorites and 2Followers.
"Durga" - By Surajit Sen
I created this artwork ***8220;Durga***8221; in ZBrush. For post production I used PS. Durga meaning "the inaccessible'' or "the invincible". The syllable "du" is synonymous with the 4 devils of poverty, sufferings, famine and evil habits. The "r" refers to diseases and the "ga" is the destroyer of sins, injustice, irreligion, cruelty and laziness. Goddess Durga is the original manifested form of Mother Adi-Parashakt . Durga, through all her forms, encompasses the essence of salvation and sacrifice. She is the mother of bounty and wealth. She is the embodiement of purity, knowledge, truth and self-realization. Devi Durga is the Ultimate Shakti or Mahashakti, the ultimate power inherent in all Creation. Goddess Durga represents the power of the Supreme Being that preserves moral order and righteousness in the universe. She is the energy aspect of the Lord. As Mahishasuramardini, Durga symbolizes the divine forces (positive energy) known as divine Shakti (feminine energy/ power) that is used against the negative forces of evil and wickedness. She is the destroyer of evil - with her ten mighty arms carrying lethal weapons she triumphantly slays the demon Mahishasura. Thank you Surajit Sen

  • boozy floozie
    2 Days Ago
    I really like the intuitive energy and flow you've captured in this piece Surajit .
  • Totyo
    7 Hours Ago
    Is it possible to see the ZBrush part? I'm curious to see the difference between the ZBrush model and the Photoshop paintover!
1 Week Ago

41

9

thread gallery
36 Favorites and 26Followers.
go ahead

  • OvidiusTiberius
    2 Days Ago
    Great and Clever! Good to see some message around here too!
  • boozy floozie
    2 Days Ago
    Wonderful piece - love your use of tone and color to harmonize the whole and create emotive impact.
8 Hours Ago

0

1

thread gallery
32 Favorites and 17Followers.

02-20-14

7

3

thread gallery
12 Favorites and 20Followers.
This is an expansion on one of the 55 dragon sketches. Created for Ixor Vfx.

  • capu
    1 Day Ago
    just saw your fantastic work. one question: hod did you render your first posted shots within zbrush ? do you mind sharing and showing ? thank you sooo much for an y little help, you rock !!!
  • dopepope
    1 Day Ago
    I'd love to know that myself. Your posts are insanely great. And funny too : )
  • capu
    8 Hours Ago
    would love to know how to render that stuff like you did within zbrush... DOF and the Dirtmap.. or Cavity map... anybody around who knows ?
1 Day Ago

4

8

5

thread gallery
15 Favorites and 10Followers.

  • nagulov
    11 Hours Ago
    That is truly stunning work! Is the clothing sculpted by hand? Either way it looks amazing.
  • digitalmax
    8 Hours Ago
    Whay a fantastic sculpt! I like those beautiful natural cloth folds!
1 Day Ago

3

1

2

thread gallery
3 Favorites and 1Followers.
Rick
:d

  • digitalmax
    8 Hours Ago
    I like the Rick's cloth. Good sculpt!
1 Day Ago

4

11

thread gallery
113 Favorites and 91Followers.
Thank you!

  • jmturbo
    15 Hours Ago
    awesome man!! very sexy
  • ArTooRo
    15 Hours Ago
    Amazing, can't stop looking
  • Brockn
    8 Hours Ago
    Love this new model, and the pose is great. Everything feels so natural. Great job!
1 Day Ago

2

1

thread gallery
29 Favorites and 34Followers.
3D print by Ownage!

  • jmturbo
    8 Hours Ago
    Really nice stuff man, Thanks for sharing :-)
1 Day Ago

2

5

8

thread gallery
21 Favorites and 21Followers.
The mountains leader
This is a character design, I hope you like it

  • nagulov
    11 Hours Ago
    Some really strong pieces in this thread! The mountain leader has great skin detail and awesome horns.
  • funkyboy
    8 Hours Ago
    Thank you very much***65281;
10 Hours Ago

3

0

0

thread gallery
3 Favorites and 1Followers.
Rick
Hope you like it!

2 Days Ago

5

2

thread gallery
2 Favorites and 1Followers.
Walker
Wow, long time since my last post! Anyway, here is an image that I´ve done in my spare time in the last few weeks. All done in ZBrush (started all with dynamesh, then sculpted, used polypaint for base colors, BPR to render). Comp and post in Photoshop. Hope you guys like it! Cheers!

  • Opizet
    1 Day Ago
    dope work here.
  • Lou Mareno
    1 Day Ago
    Amazing Zombie this guy fits in great with AMC The Walking Dead tv show All the best to you Lou
  • L. Pavanelli
    10 Hours Ago
    @Ham Sammich - Thank you! @rmaize - Thanks a lot! Do you mean what version of Photoshop I used? If you mean that, I used PS CC. I´ll post a breakdown of the image soon. @Opizet - Thank you! @Lou Mareno - Thank you very much!...
10 Hours Ago

3

0

0

thread gallery
48 Favorites and 34Followers.
0035 - Among the Stars Universe III Card artwork for Among the Stars Universe, by Artipia Games. 80% ZBrush. Compositing, color adjustments, space, blurs, glows and flares in Photoshop.

10 Hours Ago

2

0

4

thread gallery
4 Favorites and 0Followers.
BjarmiSaem's Sculpts
Hey, I'm Bjarmi Sæmundsson. I'm a student at Game Artist Academy. For my ZbrushCentral debut I'll start with Disney's Hercules. Technically it's still a WIP since I'm working on retopoing it completely (an ongoing process that has lasted few months) I usually start with the Mudbox basemesh. I just started by extruding toes before going into Zbrush. My workflow is that I try to get as far as I can push it for each of the levels of the mesh. Getting the silhouette and as much facial resemblances in the lowest level as I can. I think the shoes are entirely 3ds Max also the strips on the armor. The armor itself is a mesh extract in Zbrush I retopologized inside 3ds Max. Clay Vray inside of 3ds Max. Zbrush Render

1 Day Ago

5

3

4

thread gallery
8 Favorites and 5Followers.
3D portrait of Sheikh Zayed, new renders
here model created in the distant 2009, renders with new light maya MR

  • nagulov
    11 Hours Ago
    the sheikh is great!
  • koreyba
    11 Hours Ago
    thank you Nagulov, thank you Vlad74
11 Hours Ago

4

0

0

thread gallery
2 Favorites and 0Followers.
Another alien
one more from concept art by Zarnala at deviant art.

12 Hours Ago

2

0

0

thread gallery
1 Favorites and 0Followers.
Hi Guys. I have a little up for You. Finally I had more time recently, so I have finished Edgar Allan Poe model. If you have some hints for me, please share with me. Enjoy!

04-16-14

2

9

4

thread gallery
8 Favorites and 8Followers.
Sachin Tendulkar
Just rooting through some of my old files. This is a mock up bas relief in the rough stage. Originally this was for his '100th test century' but unfortunately the project never came off so all work stopped. Maybe one day I'll finish it off for fun. Test cut in aluminium:

  • BOATDUDEGUY
    06-25-14
    Thanks for the response I really appreciate it from someone who is doing what I want to do ive still got a way to go but im chipping away at it everyday while developing my sculpting hand I haven't even drawn since I was a kid im kind of suprised ive...
  • BOATDUDEGUY
    07-09-14
    The rhinocam asks for boundary vectors for swarf and most of its other tool paths I'm just lost how in the world are you supposed to have boundary lines on meshs that's the part that gets me with stl files no surfaces that have boundaries just 1 glob...
1 Day Ago

4

1

1

thread gallery
12 Favorites and 9Followers.
Dynamic poses!
Hi Th3estric Apologies for the late reply, its crazy busy at work right now! Thanks very much, displacement maps were used to help bring out some of the extra detail. We used the texture detail itself however this obviously isn't an accurate way of doing things so you need to be careful what you displace. Make sure you have a morph target saved and are working on a layer. You will need to morph target area's back to their original state. There is also a fair amount of hand sculpting involved with general cleanup of the model. My favorite brushes for this are the flatten, clay and dam standard. I try not to use smooth if possible as I feel it can sometimes destroy too much of the underlying detail. The majority of tricky fine details were created by hand, I myself like using the standard brush and the dam standard in different sizes and intensity however my colleague prefers the slash brush. So the answer is no we aren't using any special brush's/alpha's. I'm unlikely going to be able to show you our entire workflow due to competitors unfortunately however I'm more then happy to try and give helpful tips where I can. I would say layers and morph targets are key with this level of detail though. Here are some of the Nike poses rendered in ZBrush

  • INFINITE
    13 Hours Ago
    "I'm unlikely going to be able to show you our entire workflow due to competitors unfortunately however I'm more then happy to try and give helpful tips where I can. " You do realize you guys were late to the party,...
5 Days Ago

2

1

2

thread gallery
4 Favorites and 4Followers.
First gumroad tutorial, hell yeah! :)
"Sculpt and Design Creatures part 1" is out! https://gumroad.com/cgzen Hey guys, I did few free tutorials a while ago about Zbrush and decided to release my first paid one on gumroad.This time with English voice over! Although the theme is overexposed and there are hundreds of creature related tuts out there, I hope the way I approached mine is a bit different and helpful. In this tutorial I wanted to show my preferred way of sculpting organic models using dynamesh as well to share with you some basic design principles that help to add variety and contrast. The tutorial is done in a similar fashion like my free sci-fi gun series on youtube - meaning it is packed with info, overlaid examples and demonstrations. For full description and what you will get check here: gumroad.com/cgzen I'll be happy to answer any of your questions and would love to hear your comments! Cgzen on gumroad: link Cgzen on youtube (free tutorials): link Cgzen on facebook (ask questions): link

  • VertexBee
    13 Hours Ago
    Creature tutorial update #1: Just added PayPal as a payment option! Use PayPal