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Edge Move Auto Radius
Discover the EdgeLoop Complete & EdgeLoop Partial Actions for easy manipulation of edgeloops.
Edge Move Auto Radius Edge Move Brush Radius
This Action will allow you to move model edges based on Target settings, see how it works with different draw sizes.
Edge Move Brush Radius Edge Move Infinite Radius
Edit whole edgeloops, see how they work with different Targets, lastly hold down Alt or Shift for more functions.
Edge Move Infinite … Edge Polygroup
Create custom Polygroups based on PolyLoops, define them more with the Overwrite or Additive modifiers.
Edge Polygroup Edge Scale
Try this Action for manipulation of your model's edges for new shapes or more organized geometry.
Edge Scale Edge Align
This action will allow you to manipulate edges for desired shapes and effects with your model.
Edge Align Edge Bevel
Easily create customizable bevels for clean edges, unique shapes, and other limitless ideas with this action.
Edge Bevel
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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ZBrush Summit 2015 by: aurick 1 Week Ago
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17 Hours Ago

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5 Favorites and 3Followers.
natalie dormer likeness
hello! have been long time viewer enjoying all the inspirational work that gets posted here! finally decided to post something. here's my latest work, done as a commission for 3dworld magazine on digital portraits. likeness is based on natalie dormer. I go through quite a bit of the making of in the magazine so check it out if interested! rendered in vray3.0. some early eye shader tests

  • Bangers
    1 Hour Ago
    Hey mox, you nailed her likeness beautifully, that distinctive quirky smile. Her skin is fantastic, looking forward to seeing your process for this. Great lighting & pose too, and lovely work on her clothes, I'm digging those folds. I must...
  • Webhead
    1 Hour Ago
    Beautiful piece of work!
5 Hours Ago

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3 Favorites and 13Followers.
Sorry for the spam, but here are some more pictures:

  • FoxHound1984
    1 Hour Ago
    Thank you, sir! It was a rough year (at least so far), but things are starting to pick up and I'm happy to get back to sculpting. Hope you are well!
  • Webhead
    1 Hour Ago
    Sorry to hear it. It was a rough start to this year for me as well. Hope you have smooth sailing here on out. Looking forward to seeing you post more work. By the way: Are the last two shots Keyshot renders?
  • FoxHound1984
    1 Hour Ago
    Thank you, and the same to you as well! Yes, the last two renders are from KeyShot (using the Zbrush clay materials that came with the Keyshot Bridge).
1 Hour Ago

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34 Favorites and 20Followers.
clay renders.

4 Weeks Ago

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69 Favorites and 69Followers.
No problem!! Last few videos! Making a quick character sheet with a 3d model silhouette: https://www.youtube.com/watch?v=IN9K-NRQzs8 ...aaaaand taking one of those sketches and refining it on its own in quicksketch: https://www.youtube.com/watch?v=XZ4-328kIUY Also, my girlfriend wanted me to post her creation...I only supervised, but apparently zbrush does some super interesting things when you turn the pen backwards and use the eraser end with some of the brushes. Never would have found that out!

  • mrmedellin
    4 Weeks Ago
    Hmmm...reminds me of Akira.
  • lkruel
    3 Hours Ago
    Hey everyone, resurrecting this thread to plug Kuadro. A few of you have asked, so I just released an OSX version. It works with OSX 10.9 and up. Grab it from http://kruelgames.com/tools/kuadro and let me know if you run into...
5 Hours Ago

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3 Favorites and 13Followers.
Minotaur
Hi everyone! It's been a while since I posted anything new. I am proud to share my latest project with you, which is a Minotaur. I tried to stray from more conventional designs, and it is completely my own. All of it was created in Zbrush (mostly from Zspheres + Dynamesh and some with the Zmodelere brush). It still needs a few tweaks here and there, but I am very close to done with the sculpt (which was created for Ragdoll Studios). I should be adding some Polypaint over the next few days, as well as some more high-detail KeyShot renders. Thanks for looking! - Ralph

1 Day Ago

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58 Favorites and 50Followers.
Still work in progress Zbrush and Keyshot

  • regmonroe
    1 Day Ago
    Absolutely overwhelmed by this last one! I love the questions this piece evokes in my mind. What just happened? What did he see? So very well done. Thank you for posting this.
  • zaliti
    5 Hours Ago
    Thank you very much !! I'm glad you like it ...
1 Week Ago

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89 Favorites and 46Followers.
contrast
a quick portrait sketch, i like to share here too...

  • Takai
    5 Days Ago
    Great thread! I watched your video of the sculpt of Rhinna's Bust and your workflow and craftsmanship is top notch! Also the video opened my eyes to new detail levels that can be accomplished. Your portrait, you look so friendly! I want to give...
  • kokoro
    5 Days Ago
    paul marx, thanks... the teeth are just sculpted in, so eyes, head and teeth is all one mesh. glad you like the teeth so much, they were fun to do, and quickly without fiddling along for long :-) takai, thanks. hmm, i have not sculpted rihanna in a...
  • Takai
    5 Hours Ago
    My mistake! I got confused Regardless, your self portait is very nice, shows nice soul, also the craftsmanship is at excellent level. I will check out your tutorial on cgcookie for sure!
4 Days Ago

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46 Favorites and 22Followers.
Thanks guys, other view of the project.

  • Takai
    6 Hours Ago
    Really cool! Nice execution!
6 Hours Ago

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86 Favorites and 93Followers.
Dragons Workshop - Part 10: Lower Body Sculpting
New Part 10: Lower Body Sculpting Gumroad and Selz - also included in the Complete Bundle - sculpting secondary forms for the lower body anatomy - tying previous upper body work to lower body - Includes lesson ZTL 1hr 22 min 636MB 1080p mp4 Real time recording Qm6LBLl49g8

6 Hours Ago

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7 Hours Ago

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60 Favorites and 34Followers.
nC-hwn3Txb0

7 Hours Ago

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Some sketch of dock station for Apple Watch Done few hours after work, based on my own hand.

1 Day Ago

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11 Favorites and 5Followers.

  • teddy007kong
    12 Hours Ago
    Awesome sculpt of Dolby! Nice render as well
1 Day Ago

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Spider vs Venom - diorama 1/6
Hello guys .. here is another piece that i did at Iron Studios last year .. was released this month .. was very fun to do it and i learned so much with this guys .. concept art by: daniel siequeroli - iron studios victor hugo souza and gerson rother Tks a lot for support . i hope you like . here is a video of final piece printed . https://www.youtube.com/watch?v=d_8AiMuILUs

  • Takai
    1 Day Ago
    Very dynamic! I also like Venom's muscle flow, the rythem lines are really cool
  • Ouran
    1 Day Ago
    Great job ! May I ask how you did the webbing on spider-man's costume ?
  • Bob Arctor
    8 Hours Ago
    I was also curious about the workflow of both the webbing on Spidey and the chest/back spider insignia on Venom. Awesome sculpt, man!
10 Hours Ago

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Clanner
Hi guys This work was my first experience to using from maya and mari, it's was interesting experience !! concept by Marko Djurdjevic software : Maya,Zbrush,Mari,Vray,Photoshop I hope enjoy it !

  • aidin-crow
    9 Hours Ago
    You are grat Artist Ghasem...
  • Diablo
    9 Hours Ago
    great piece of work ghasem.keep it up.
4 Days Ago

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Sculpts for model kits
In progress updates. US Marine These sculpts are some samples of what will eventually be manufactured by Maker House Miniatures. www.mhouseminis.com

  • rap
    2 Days Ago
    nice models you got there! i'm interested with the task you mentioned but i can't seem to pm you here. would like to know more about it
2 Days Ago

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60 Favorites and 28Followers.
Big Nose
just a sculpt practice in my spare time,about 2-3 hours.Reference: Aris Kolokontes . I shared timelapse (first part) big nose timelapse from Niyazi Selimoglu on Vimeo.

  • NiyOo
    2 Days Ago
    Fenrir406_Thank you
  • NiyOo
    9 Hours Ago
    KorayKocaturk_Thx buddy
10 Hours Ago

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34 Favorites and 20Followers.
New maps. New renders. A couple of "Clay" renders coming up. Then on to a new project at last.

13 Hours Ago

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1 Favorites and 1Followers.
Battle Chasers Fan Art
Aloha, this piece was based in a awesome concept art from Joe Madureira for his new game Battle Chasers. I'm a huge fan from the comic and was a great surprise about the game news. And i couldnĀ“t stop thinking about this 2 characters (Bulgrim & Tona) inside the game,hehe... Render with zbrush and photoshop. Trying a new render with Keyshot and some breakdown pics. cya

  • Webhead
    10 Hours Ago
    Not familiar with these characters, but it looks good to me! Very dynamic.
  • Diablo
    10 Hours Ago
    big fan of Joe & his works.I can still remember his awesome works inside Darksiders series.BTW killer work.love the details & dynamic pose.can't wait to see more from you.keep it up.
2 Days Ago

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24 Favorites and 10Followers.
Another Grasshopper...
All made with Zbrush, and a bit of Photoshop postwork.

  • teddy007kong
    12 Hours Ago
    sUPER Narly Hopper there! I love the hair details and the high res sculpt there.
12 Hours Ago

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47 Favorites and 20Followers.
New project.W.I.P

  • Patpotlood
    11 Hours Ago
    great renders and models
1 Day Ago

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20 Favorites and 15Followers.
I did some more work on this.

  • Santis
    1 Day Ago
    Can't say anything on the likeness, but it's looking really good
  • Matchbox
    11 Hours Ago
    Thank you Santis and Ghostman! I really appreciate it!
12-06-14

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Retina imac 5k Wallpaper
Hey Guys, I'm sculpting in zBrush as a hobby for quite some time but i wouldn't regard my self as in any way good enough to post my work here. I have often read through your posts and I'm really amazed at the amount of talent that is gathered here. I recently got an iMac 5k with a resolution of 5120x2880 (i7 4 Ghz, 32gb ram, m295x and 3TB Fusion drive), i was able to work easily with 30million poly+ Import 2gb Obj's in under a minute etc I know there is a way to work with extremely high poly counts and i don't mean HD Mode. Cant recall it though. I found amazing artworks here on the forums like "Space_Chic_Final_web" from selworks or "Space Cadet" from marconogueirajr and countless other works of great artists. I would love there to be a thread where people can post their work in 5k so we could have amazing wallpapers but i suck too much to lead by example. Hope you guys can get this Thread started.

  • jithinroda
    12 Hours Ago
    good job !! keep it up i have question for you , is the interface and font to small ? if you can post a screenshot
01-16-15

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  • Grizzel
    2 Days Ago
    You mentioned that you did not originally design this in ZBrush. What program did you originally design this in --- Rhino ???
  • teddy007kong
    12 Hours Ago
    Great render and flural detail. I've done some roccoco designs before and know how challenging the edge work can get. Great job. Maybe there could be some GOLD!!!
2 Days Ago

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61 Favorites and 58Followers.
Thanks for all of the feedback and comments everyone. Well I spent too much time thinking about this and not enough time doing it, so I guess I am a bit worn out, I think for the time being this is where I am going to stop. Still so much I wanted to do..... I mean she does not even have any eyebrows ... oh well maybe one day. Thanks again everyone...... Now for something new.

  • paulhpaulino
    2 Days Ago
    Man, this is a great sculpt. You nailed the personality on this girl!
  • jona
    1 Day Ago
    great job, I love how you did the mouth and pant creases I mean is all haha
  • teddy007kong
    12 Hours Ago
    Great Sculpt and Poly flow there! Your cloth work is very good. I can't wait to see it textured.
01-27-08

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Stages
Thanks loads for your comments, although now i can't look at the image without wondering if i could actually make a cake that looks like that :-), hmm, need to go food shopping. The image was excepted well by the Tutor who set the brief. 1)I started with a cube3d, played with the initialize settings to make the bas shape. Whilst in edit mode i selected the top plane using ctrl/shift and then divided a few times to get plenty of resolution to work with. 2) using a variety of alphas, standard and move, i got a rough idea of some shape and decided to draw the image on the canvas with some perspective selected (from the draw pallet). I thought at this stage it was looking rather like an ant hill. 3)I played around with the shape some more and added some other lumps on the plane to start working out where i might like some rocks and hills. 4) Using the distortion pallet i added some noise, with a little extra noise to the side of the volcano and then inflated it a little. This gave me the beginning of the land slide section. 5)Using the hook brush i pulled up some of the plane to get an idea of some trees and bushes, also adding the lava flow area, by masking and smoothing. 6)I hid most of the sculpt and played with the main shape of the volcano, trying to give it better structure and get away from the ant hill look. This was done just my using 'move' and pulling it about. Finally I added 6 to a previously saved 5, plus an original base block to produce the final sculpt. The base block was needed again as I deleted it along the way to free up some processor (with not enough power, it really feels like i am trying to cut the lawn with a spoon sometimes :-) a.jpg here are a couple of angles to show where this is going: b.jpg I then added a grey texture to the model and a material that had low specularity, set the light to the top left and dropped it on the canvas. I added trees which were made from a combination of distorted Spheres with noise and inflate added, and also used the fibre brush. I added lots of small rocks by distorting a sphere, and then used spray stroke to apply them, changing the size as I went along: c.jpg I painted some colours on using imported textures and sprayed them on. Made a lava material and then added colour and texture to the lava area. I then exported to PS to play with the colours further and put the lava in place: d.jpg I got some rock textures and within PS put them together in strips to make a texture ready to import into ZB. I used a 3d plane and then divided it, made an mask using the texture and inflated from within the deformation pallet. This gave me the cut through rocks and stone. Then within PS I created a new layer which I added the cut through rock, some further cut through ash for the volcano and also some lava which was was painted in PS and then taken into ZB on a 3dplane to give it some form: e.jpg Finally I added the lava bombs, eruption, sky and clouds in PS. Also making a few small changes using the rubber stamp tool to add some more rocks here and there. f.jpg

  • John Strieder
    01-27-08
    Wooooow, what a beautiful piece!!! I love it!
  • ahmadian
    19 Hours Ago
    Thanks for your great step by step training, It's very nice. Would you please he;p me to import a DEM file in ZBrush? How you import DEM file in Step#2 in your training? Which file format is suitable? Thanks a lot Mani
  • sadicus
    12 Hours Ago
    Thanks for the mini-tutorial, cross section looks good. Cool Volcano! ...sounds right, but "cool" is so inaccurate. seriously, it's time for a better word than "cool" to describe when something is, ...eh, cool. Magmatic!
1 Week Ago

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15 Favorites and 12Followers.

  • Takai
    1 Week Ago
    Awesome latest work! Amazing thread!
  • Amdeewet
    1 Week Ago
    Elemenopee - Two month in free time in evenings one year ago during Comicon 2014 challenge. The work was not finished in time. I didn't touch it till this april. And about two last weeks from time to time in evenings for remake some textures and make...
  • Widdzy
    15 Hours Ago
    Seriously impressive work, what polycount is this and how did you do your topology? Reminds me somewhat of a bioshock theme, especially with the promotional shot
1 Week Ago

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28 Favorites and 21Followers.
Hi Zbrushers, Ive just come off a three month job and I hate being inactive. When I have a gap in my schedule I like to make practice pieces. As I often get private messages asking how I create my scale patterns on all things reptilian..I have decided to become more active on my own thread by showing work in progress of my latest project. I hope you find this information useful Thanks..Peter

  • kecaj rojam
    6 Days Ago
    Peter you're a great artist and a great man, your advice have taught me a lot and I amvery grateful Thank you for another lesson Regards Kecaj
  • Santis
    1 Day Ago
    Very cool breakdown! Thanks Peter
  • sadicus
    15 Hours Ago
    What are some way to save the Alpha Mask, for reuse on the same model? ..btw, the Medusa looks great!
15 Hours Ago

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5 Favorites and 3Followers.