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2016 ZClassroom Welcome Video
Tour the ZClassroom's powerful new features! Learn how to get the most out of the new features that we have introduced in 2016, including: login for personalized playlists and bookmarking, a search and filter bar so that you can quickly find the best videos for your needs, a better video player that works across all platforms and devices, and more!
2016 ZClassroom Wel … Metal Slug Fan Art Time Lapse
This video will walk you through the entire workflow used to create the Metal Slug Tank fan art model at 4x speed. Starting from a single Cylinder3D primitive, Joseph Drust will narrate the entire journey from start to finish.
Metal Slug Fan Art … ZBrush for Concepting - Part 1
We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepti … ZBrush for Concepting - Part 2
Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.
ZBrush for Concepti … ZBrush for Concepting - Part 3
Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepti … ZBrush for Concepting - Part 4
Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepti …
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#AskZBrush: Updated August 19 by: aurick 2 Days Ago
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2016 ZBrush Awards - The Nominees by: aurick 4 Days Ago
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Artist in Action: MOISÉS OJEDA (Fallas Festival) by: aurick 1 Week Ago
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Insert Multi Mesh Repository by: aurick 2 Weeks Ago
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ZBrush Summit 2016 - DAY 1 WORKSHOPS SOLD OUT (updated 8/23) by: aurick 07-12-16
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WEBINAR RECAP: The Lowdown on ZModeler (Recap in Post 1) by: aurick 04-08-16
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24 Minutes Ago

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More

26 Minutes Ago

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Lion Head Ring
Here is another model also printed in silver

28 Minutes Ago

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Honeycomb ring
here is a ring I made in Zbrush and printed using Shapeways. Hope you guys like it

33 Minutes Ago

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Yep sure, here it goes. Thanks for your reply.

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Assassin's Creed fan Art
Hi all, I could not update the thread I opened to share my work, so decided to make a new one where hopefully the images will be properly displayed. Sorry for adding it twice, but I am a new member and still learning my way around how to use this forum.. So here is my first post again with better renders and more high res pics. The rest is yet to come. Any feedback is welcome on this Cheers

  • Scote
    1 Hour Ago
    I think I could help you with the likeness. Can you share the front/3quarter/side view of yout head model?
1 Day Ago

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213 Favorites and 104Followers.
Finally done. I Had to work on my projects and do this only on my free times. It's done anyway, hope you guys enjoy it . My Instagram: https://www.instagram.com/farhadnojoumi/ My artstation:https://www.artstation.com/artist/farhadnojumi

1 Hour Ago

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98 Favorites and 82Followers.
sketch dump
Roy Gladiator One Eyed Giant Apollo

8 Hours Ago

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Portrait a man
The portrait of my the best friend

  • nebular
    3 Hours Ago
    I don't know Your friend but the proportions look very wrong. Maybe they're personal characteristics of our friend but I think You should measure everything, having access to Your model.
  • Creatov
    2 Hours Ago
    Important, he likes it
3 Days Ago

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192 Favorites and 107Followers.
quick head sculpt from last night. Thinking about using this on a more complete project in the near future.

  • zaxel
    9 Hours Ago
    Really nice! I like the shape of the eyes and the flow the eyebrows take! It looks like you rendered this in zbrush or took a screenshot from the doc. Did you use one of the skinshaders materials for this?
  • Ehren
    2 Hours Ago
    its just a bpr render with a blinn material. Glad you like it. I actually have keyshot but I never bother to render anything with it. Just being kind of lazy I guess haha
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72 Favorites and 53Followers.
A little mischief with the material. Maybe it will be useful to someone... Malachite - download.

  • ArtBot
    2 Hours Ago
    This is a great look. Thanks in advance! I look forward to trying it!
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These are re-renders from Keyshot of the Cthulhu figure I did last year. Better lighting and more angles.

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  • Rakib
    4 Hours Ago
    nice one
2 Days Ago

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CONAN - Thief, Warrior, Gladiator, King
Hi everyone! Here is my latest personal project. - Conan and Valeria. Based on the 1982 Film Art by the legendary Renato Casaro. Along with a personal special Addition of Thulsa Doom's Head Likenesses for Arnold Schwarzenegger, James Earl Jones, and Sandahl Bergman. The digital sculpture is aimed for a 1:4 Scale collectible production. Sculpted in Blender and Zbrush Rendered in Zbrush Bpr as one Pass. Edited in Photoshop. Would love to hear what you Guys think :-) Thank you! Kfir

  • Lou Mareno
    6 Hours Ago
    Geeeeuss this is truly an Amazing Sculpture ....... all the best to you Lou
  • Lexxx69
    5 Hours Ago
    Kfir, great works! Very inspiring! Best regards Leo.
  • kfir merlaub
    4 Hours Ago
    Thank you guys truly appreciated! Now making more works in Zbrush and will update soon :-)
4 Days Ago

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mother of dragons
it took two months to finish the work,and to share some of my work。 I want to know what you think about this project。

  • qin_zhen
    1 Day Ago
    Thank you for your advice,the iris is bigger than that。
  • Scote
    15 Hours Ago
    I personnaly think your iris is too big but see for yourself Hope you dont mind I did paintover your last wip. Hope it will help you achieve likeness
  • qin_zhen
    13 Hours Ago
    Thank you for your support for my work. I think I can use blendshap to solve this problem.
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Trooper

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22 Favorites and 16Followers.
Hulk 1/6 Scale

12-20-15

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i am working on my second game for a while and thought it's time to share some of the game models i sculpted and textured in zbrush. the main character is freddie, and will be controled by the player. here is the original zbrush sculpt: and here how he looks in unity i made already four enemies: all are shown as screenshots from within zbrush, the lastone also as screenshot from within unity. all characters are already animated in blender and integrated well into my game :-) i hope you enjoy my explorations into world of games with help of zbrush.

  • TribunMaximus
    12-20-15
    Hello Doris! This is done so loving! The enemies .......... so angry and still childlike. Awesome! You're so creative and it does not look so .... arbitrary ... Ciao, TM
  • Lexxx69
    6 Hours Ago
    Doris, it's just a great portrait! Superbly caught character and mood.
1 Day Ago

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Anne hathaway
This is my recent work.Hope you guys like it.. https://www.artstation.com/artist/seventeen

  • Lexxx69
    6 Hours Ago
    Great similarity!
8 Hours Ago

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17 Favorites and 18Followers.
Mean Machine fan art.
Hey, here is my another work. Mean Machine lowpoly bust. Just fun art. Its ~6k triangles and 2k texture maps. You can check it in marmoset viewer here: https://www.artstation.com/artwork/rOklO

8 Hours Ago

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Spacecentipede`s scetchbook.
Hey, here will be my scetchbook. I just finished lowpoly bust of hockey player Sergey Mozyakin. Its 7239 triangles and 2048k maps. Rendered in marmoset toolbag. You can also like it on artstation. https://www.artstation.com/artist/spacecentipede

1 Day Ago

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First Post the Past
Hi there! I’ve not posted to ZBrush Central before but I’m an old hand at this sculpting lark – I’ve been making toys for over twenty years; action figures, game pieces, collectibles, bubble bath bottles, you name it, I’ve probably done it. I’m relatively new to ZBrush having only really started using it properly about two years ago. I use Keyshot to render so very little imagery is actually generated from within ZBrush. This is a sculpt I did for Big Chief Studios as part of their 1:6 scale Doctor Who range, it’s Clara Oswald, the 11th/12th Doctor’s assistant. The first image is when she was a work in progress, the hair was just blocked in at this stage and the expression still needed refining. Final sculpt turnarounds And in colour... Final sculpt Close up in colour (I added Fibermesh eyebrows and eyelashes to try and push the "uncanny valley" envelope a little, one day I'll do a full head of Fibermesh hair) The hair needed to be engineered for manufacturing... A bit of atmosphere to finish on - hope you like her!

  • Ehren
    1 Day Ago
    your traditional sculpting background shows right away. welcome aboard.
  • James W Cain
    1 Day Ago
    Really nice to see you on here Ed, your work deserves to be seen!!
  • zaxel
    8 Hours Ago
    Yeah I really like it as well! Especially the facial expression makes the head come alive. Just starting out but in my opinion one of the hardest things to do in figure sculpting.
10 Hours Ago

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Hello all, another quick sculpt. hope you all like it.

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12 Hours Ago

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17 Keyshot free materials
Hello! I made this materials for me and for teaching material graph to my students. Feel free to use them directly or as study material as well. Download Link: http://bit.ly/keyshotmats Some detail

12 Hours Ago

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joker
Hi, guys, it's a head WIP, texture uesd Mair ,hair used nhair and shave with maya ,model and displacement in zbrush.Shading and lighting with Arnold. Hope you like it. :] https://www.artstation.com/artwork/nDOeE https://www.facebook.com/profile.php?id=100000539680094

2 Days Ago

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Venom

  • Rakib
    2 Days Ago
    Thanx a lot man . Love your works too.
  • meraj
    1 Day Ago
    WOAAHH......... all comic artwork in one page.. love every piece of your artwork... keep up your awesomeness
  • Rakib
    14 Hours Ago
    Thanx a lot brother. Always trying my best
19 Hours Ago

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W.i.p
Started texturing this creature. Still a lot to do. rigging, posing, finish texturing. More to come!

20 Hours Ago

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19 Favorites and 8Followers.
Remind me not to neglect my sketchbook for years again D: I'll post more of my étrange series a bit later. Here's a likeness study I've been working on. Here's a B&W version, working on my skin shader. I hate linking to other websites since ZBC holds a special place in my heart, but I have super duper hi-res images of this project on my artstation here: https://www.artstation.com/artwork/D2DLO

21 Hours Ago

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Guys, thanks a lot for your comments! I'm back. I's been quite busy months for me. I moved to Siberia. I was always wondering about siberian lifestyle I'm not an office-worker now, only a freelance artist. I've recorded the 4th part of "Alien". Here I tend to 'kill" all details, generalizing the head shape, and try to get it more realistic. I use layers and morph brush mostly. Lots of experiment and form analisys timelapse io_Pm29TRkE

  • Good Atom
    20 Hours Ago
    Fynn, This is my live stream -(time lapse!). Fantasy character. Concept from the imagination in Zbrush(full body) MyMUMmqPvbo