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2016 ZClassroom Welcome Video
Tour the ZClassroom's powerful new features! Learn how to get the most out of the new features that we have introduced in 2016, including: login for personalized playlists and bookmarking, a search and filter bar so that you can quickly find the best videos for your needs, a better video player that works across all platforms and devices, and more!
2016 ZClassroom Wel … Metal Slug Fan Art Time Lapse
This video will walk you through the entire workflow used to create the Metal Slug Tank fan art model at 4x speed. Starting from a single Cylinder3D primitive, Joseph Drust will narrate the entire journey from start to finish.
Metal Slug Fan Art … ZBrush for Concepting - Part 1
We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepti … ZBrush for Concepting - Part 2
Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.
ZBrush for Concepti … ZBrush for Concepting - Part 3
Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepti … ZBrush for Concepting - Part 4
Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepti …
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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#AskZBrush: Updated June 17 by: aurick 1 Week Ago
Views: 99348 Replies: 51
ZBrush Summit 2016 - DAY 1 WORKSHOPS SOLD OUT (updated 7/24) by: aurick 2 Weeks Ago
Views: 18295 Replies: 8
WEBINAR RECAP: Array Mesh (Recap in Post 1) by: aurick 06-16-16
Views: 33438 Replies: 34
Insert Multi Mesh Repository by: aurick 06-03-16
Views: 1531439 Replies: 577
Artist in Action: MOISÉS OJEDA (Fallas Festival) by: aurick 05-13-16
Views: 11554 Replies: 10
WEBINAR RECAP: The Lowdown on ZModeler (Recap in Post 1) by: aurick 04-08-16
Views: 37642 Replies: 30
2016 ZBrush Awards: Vote Today! by: aurick 02-29-16
Views: 26225 Replies: 6
ZClassroom: ZBrush Metal Slug Fan Art - Complete Modeling Timelapse by: aurick 02-26-16
Views: 8859 Replies: 5
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24 Favorites and 14Followers.
Comic
Hi, Here is my go at a comic style look using Zbrush. I used two custom shaders...One which creates a pen and ink wash look. And the other is just a hard graphic pen look. In bpr filters I added some custom contrast and orton to make it pop more. And turned saturation down so renders greyscale. Coloured and overlaid in photoshop, but most of the effect is achieved in Zbrush. Cheers Russell.

12 Hours Ago

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the 8th passenger

  • skinnybonez
    11 Hours Ago
    can never (ever) get enough of EARTHWORM JIM!!!!! Nice work!
  • diegoev
    10 Hours Ago
    Thanks But this is another work
1 Hour Ago

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My Character Design
Hi everyone, here is my first post of my ZBrush works. I am trying to design some characters by ZB and other softwares like Maya. Here is my character design for a short story. I spend few days to create his face and body with some special feature, as his slim body and sharp face. And I also designed the space suit, actually, only the lower part and shoes. He lives on a new planet which allows people can breath, so he doesn't need helmet. I also rendered the picture for his face. I made texture with Mari, rendered by Arnold.

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Power Rangers Re-Design

  • Takai
    1 Hour Ago
    Very Awesome, their helmets and suit textures are very cool.
22 Hours Ago

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17 Favorites and 9Followers.
Some more stuff
Hey guys just wanted to share some more stuff with you. The cleat was modeled entirely in ZBrush using dynamesh and standard brushes including, well, the standard brush along with Dam Standard for the creases and sharp edge lines and polish and Hard polish brushes. The meshing along the inside of the shoe was created through nanomesh (or micromesh? Can't remember exactly haha). Also the laces were just standard curve brushes then converted to polymesh and sculpted on top. Rendered in Arnold for Maya. For the forest scene, The trees and plants were modeled in Speedtree or as Maya paintFX and then brought into zBrush to sculpt all the detail. Texturing was done in mudbox and Photoshop and the BG is a matte painting. Final render done in Vray. For the volcanic landscape, base models were created in Maya first and layout was done to first establish a camera and composition. The scene was then exported to ZBrush and sculpted. Displacement maps were baked out and that was used in maya for final render using Mental Ray. Also got to play around a little but with fluid sim in Maya for this one.

  • JamirBlanco
    3 Hours Ago
    Hey guys, fixed the image links I uploaded earlier, they were all broken This is what happens when you try and post stuff at like 4 in the morning while half asleep lol Anyhow, happy zbrushing!
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78 Favorites and 34Followers.
Sketch

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3 Favorites and 3Followers.
Pulp Alien latest
Work in progress of something I've been doing as a personal project. Playing with Dynamesh and hard edge worflows. Started from a polysphere and created the whole thing in Zbrush. May retop and texture in Substance next.

2 Days Ago

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19 Favorites and 16Followers.
Hey guy's first pass in Substance Designer , awesome software

  • BonaBoy
    22 Hours Ago
    Really outstanding work ! AMAZING, If this doesn't go on top I'll be seriously disappointed.
  • cdizzle
    5 Hours Ago
    This latest character is looking great! Would you mind talking a bit about setting up a double-sided pattern in MD like you did for the jacket? I've seen pressure used for things like pillows, but that padded jacket look is great. Also, could you...
20 Hours Ago

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3D Marine Corps, Ehsan Bigloo
http://ehsanbigloo.blogspot.com/ copyrighted Ⓒ 2016, Ehsan Bigloo, Unauthorized use or distribution of copyrighted works is illegal and prohibited.

  • Heller_93
    17 Hours Ago
    Hey ehsan I've following your work and IT IS ART! Keep up the good work... PS. (Dar zemn damet garm baese khoshhalie bebinim hamvatanamun be ye hamchin daraje hayi residan)
  • Peter Folke
    8 Hours Ago
    Cool Ehsan! Lovely render and thank you for sharing your workprocess :-)
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16 Favorites and 15Followers.
I wanted to finish this off quickly so I can move onto next :-)

8 Hours Ago

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63 Favorites and 29Followers.
Portrait test of Asajj, Almost done.

9 Hours Ago

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117 Favorites and 53Followers.
Star Wars - Young Scavenger
A new project in the Star Wars universe. I am fascinated by a little girl on an inhospitable planet. Jakku. I wanted Rey represent around the age of 10 years. At work. WIP Ciao, TM

1 Day Ago

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371 Favorites and 205Followers.
NEW QUICK GUIDE AT THE ZBGs!
Hey guys! just letting you know that there is a brand new tutorial on the ZBrushGuides.com and I think you are going to find it interesting. Also I want to thank everyone in the Zcommunity for all the support, in fact so much support that the ZBGs crashed! so I decided to move to servers to get a better and more reliable service! Basically the ZBGs should be up and runing again and supercharged! [/URL] It is about a little trick you can use to quickly create base meshes for cloth in ZBrush, but it can also be used in a lot of different ways. For example this think I sketched out: [URL="http://giphy.com/gifs/tutorial-zbrush-cloth-l0HlOZ3RAzCN54RgY"]via GIP I hope you find it useful.

  • pid18000
    14 Hours Ago
    many thanks, it s such a time saver
  • TribunMaximus
    9 Hours Ago
    I take my hat before your helpfulness! Million times thank you for it! Ciao, TM
2 Weeks Ago

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219 Favorites and 152Followers.
@airbrush: =) Here some randomness for today. Messing with a new workflow for these robots that generates a less random effect. Still messing with the workflow; ill record a timelapse when I get in nailed down :) Anyhow on to the images! -Joseph

  • slothkins
    2 Weeks Ago
    Cool... I still tend to get just a mess using the noise technique. Interested in seeing how you're developing it.
  • EmperorHamHam
    1 Week Ago
    Thank you for the in depth explanation of the process you used on the R2 torso. Question though, is the UV master plugin within ZBrush capable of the fidelity required to unwrap the cylinder, or similar primitives for these types of operations or is it...
  • Piggyson
    9 Hours Ago
    @EmperorHamHam: Thanks for the kind words! Currently UV Master works great for generating UV's for Organic models, Starter UV breakups for items such as straps, or when created temporary UV's to transfer polypaint to. It will unwrap a...
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55 Favorites and 46Followers.

  • gabo1991
    1 Day Ago
    Looking good. Big project.
  • Takai
    1 Day Ago
    @gabo1991: Thank you! It was super fun to make, used many Zbrush tools. Honestly, sometimes I think there is no better way to model than with R7. Sculpting asymmetry is the bee's knees.
  • TonyV125
    9 Hours Ago
    I am simply in awe. Not sure if I can find the words to describe. This is an incredible example of the capabilities of ZBrush, and an even greater example of your own talent, skills, and capabilities. The models, poses, cloth, textures, and entire...
11 Hours Ago

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Maggie
Maggie , i made this portrait for Mag Magazine i used Zbrush , Maya , Mari , Shave and haircut , Vray

03-08-15

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23 Favorites and 20Followers.
Little Update I changed the hair and made the lips a bit smaller Sclupt and Render in Zbrush Hair and Compose in PS

  • Takai
    03-18-15
    That hair done in Zbrush with fibremesh or some other suit? (I am guessing Maya plugin) Eitherway, you produced some astounding results!
  • Masterchef41
    03-22-15
    First thank u very much man I made the hair in photoshop
  • NikolasN3
    13 Hours Ago
    What is unusual, you studied anatomy? :) And the whole painting PH or Spotlight!
13 Hours Ago

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Creature w.i.p
Hi Everyone, This is the creature that i have been working on as assignment for school.A lot work still need to be done.This is my Second actual full body character and i'm fairly new to Zbrush( Its not even a year ).Would like have critique or any suggestion for it.

2 Days Ago

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69 Favorites and 35Followers.
here's a couple more...

  • spitty
    1 Day Ago
    I also rendered a turntable in zbrush and put it on youtube. here's the link. hope it works... d42iQADqdiU
  • gabo1991
    1 Day Ago
    great piece. Thank you for sharing.
1 Day Ago

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31 Favorites and 16Followers.
Lady Boring
This my last cartoon realistic Project! based to Rough of the Justin Rodrigues. So, this is my 3d version. I hope you enjoy!

  • BrenoGuinart
    1 Day Ago
    Haha..ficou super divetida Ale... Usou muito bem detalhe de pele realista em forma estilizada !
  • pid18000
    14 Hours Ago
    Eyes need more love in my opinion, but beside this awesome work
15 Hours Ago

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64 Favorites and 57Followers.
Thanks for the comments and for the top row Here is something new I just finished

16 Hours Ago

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36 Favorites and 23Followers.
Alien Sarcophagus
Display for a prop (original tongue used in Alien Vs Predator) to be 3d printed, but after that I decided to make a better render and experiment with the render of Keyshot. Multiples render passes and composite in Photoshop. I used for this work a set of brushes i created.. soon i will post them in Gumroad. multi renders in keyshot compositing in photoshop Hope you like it Hugs Victor

17 Hours Ago

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George Harrison
The Beatles is my favorite band of all time and George Harrison is best guitarist ever. Basic Mesh in Zbrush, rendered in 3ds max with Vray Final Render Final Render BW Displacement and Normal Textures

21 Hours Ago

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Ifrit Final Fantasy VIII - W.I.P.
Hi there! That's my first post here, I am Giuseppe from Catania and that is my w.i.p. of Ifrit from Final Fantasy VIII! I am creating this character for a FFVIII Movie Project so I have to stay similiar as possible to the original mesh and artwork. Let me know what do you think, I need some feedbacks from better artist than me.. cause that's just my 2nd attempt of sculpt a character in zbrush.. ^^ Obviously it's not textured and posed yet.. :]

2 Days Ago

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14 Favorites and 7Followers.
The Magic Witch
Hey Zbrush Central! That's my latest personal project.Modeling process was in zbrush and maya, textured in mari ps and substance painter , render with arnold. Hope you like this!

  • A Lot O' Faffin'
    2 Days Ago
    Wow man, that looks amazing! I'd like to offer a small critique, if you don't mind. When I first looked at the render I was really not registering her raised right arm. If you'll ever go back to this one I'd suggest you make some color changes to that...
  • xuranlin
    22 Hours Ago
    wow, this is an original work?
22 Hours Ago

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genji

1 Week Ago

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25 Favorites and 25Followers.
Mermaid
This is my latest personal work. It was inspired by Kim Jung-Gz's s sketch work. I like his ideas very much so I made it into 3D. Modeling was done by Zbrush and Maya. Textured in Mari, Photoshop and Ddo. Rendered in Arnold. I hope you like it!

  • xuranlin
    22 Hours Ago
    One of my favorite works, is a very good job
2 Days Ago

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6 Favorites and 6Followers.
Surfer Girl
My latest sculpting work inspired by some girls' surf movies. I want to have critiques and comments to broaden and improve my sculpting, so any comments and critiques are always welcome.

1 Day Ago

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139 Favorites and 108Followers.
:d

  • cdizzle
    1 Day Ago
    Nice lion model and renders! Would you mind sharing your material setup for the jade render in Arnold? Thanks!
  • xuzhelong
    1 Day Ago
    Its a Aistandard material just add some sss effect,nothing special the important thing is sss multiple do not be too large.
1 Day Ago

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Colosus
The Russian Zbrush / Keyshot Material development

  • diegoev
    1 Day Ago
    Thanks! =) Yes but the pants are on stand by while i'm working on a payed project
  • diegoev
    1 Day Ago
    Gracias, Tus laburos son increibles!