More …
Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Using Reference
This video demonstrates the various ways in which you can use reference in ZBrush help in your design process.
Using Reference An Introduction to ZBrush with Kurt Papstein
New to ZBrush? This video is perfect to get a basic understanding of some of the features in ZBrush to help you get started in your next illustration.
An Introduction to … ZRemesher
Joseph Drust demonstrates all of the features in ZRemesher, enabling you to get incredibly clean automatic topology.
ZRemesher Environments with Seth Thompson Part 1
In Part 1, Seth introduces the creative process for constructing his lantern. You'll see how separate pieces are developed using the Panel Loops feature.
Environments with S … Environments with Seth Thompson Part 2
Part 2 sees the development of a front panel for the lantern. This will serve as the basis for introducing duplicate parts. Some of the features you'll see in action include, the See-Through mode, Masking and Polygroups.
Environments with S … Environments with Seth Thompson Part 3
Next, Seth features the power of Transpose, Dynamesh and NoiseMaker. Follow along with Seth and build your very own lantern!
Environments with S …
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush Helmet Design Update #2 by: aurick 8 Hours Ago
Views: 34133 Replies: 36
ZBSee @ ZBrushCentral by: Pixolator 3 Days Ago
Views: 15371 Replies: 60
Insert Multi Mesh Repository by: aurick 4 Days Ago
Views: 625502 Replies: 503
RECAP: 3D Printer World Expo Update #9 by: aurick 5 Days Ago
Views: 47244 Replies: 31
Naughty Dog UGM Extended-UPDATE #3 Frank Tzeng by: aurick 1 Week Ago
Views: 91369 Replies: 41
Joseph Drust Riot Games Recap - UPDATE! Part 3 by: aurick 03-02-14
Views: 39266 Replies: 39
CTN 2013 Recap (D. Williams, J. Drust, D. Qwek, J. Krichevsky & R. Vignone) by: aurick 02-06-14
Views: 29754 Replies: 23
NEW! An in-depth look at the "ZRemesher" with Joseph Drust by: aurick 01-22-14
Views: 45586 Replies: 20
+ Create New Thread + Reply to My Thread
5 Days Ago

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Hey here is some screenshots from inside Zbrush. Also you can view a 4k Arnold render here: http://payload269.cargocollective.com/1/15/494047/7695109/fungus001_large2.5mb_v001_o.jpg

  • kskovbo
    1 Day Ago
    Thanks guys. The final sculpt was around 12 mil I Think. edit: also the matcap is called ''zbro_viewport_skin'' - I don't who made it sorry.
  • Luxo
    1 Day Ago
    thx a lot keep up the good work
  • Dman3d
    28 Minutes Ago
    Killer, love the detailing.
30 Minutes Ago

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and an update on the female.

1 Day Ago

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Afro Samuria
Hi All I wanted to share with you a piece I was working on for sometime and forgot about it. Hope you all like

  • Diablo
    22 Hours Ago
    great piece of work man.especially his hair style.
  • Robert Z
    22 Hours Ago
    Best take on Afro Samuria yet!
  • Abov
    31 Minutes Ago
    Thanks for the feedback glad you guys liked the piece..I have time lapse and some breakdowns that i hope i can post soon
33 Minutes Ago

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Hi all, currently I am working on a horse for the University. screenshot from Zbrush progress picture with the most current Marmoset rendering.

3 Hours Ago

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43 Favorites and 48Followers.
body -

  • JL-Art
    47 Minutes Ago
    Outfit looks great.
54 Minutes Ago

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11 Favorites and 5Followers.
native troll render
Render with BPR + photoshop

55 Minutes Ago

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22 Favorites and 15Followers.

59 Minutes Ago

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APR 18, 2014 ZBrush Fun Glenn

2 Hours Ago

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A WarmLighting
Thanks guys, Just did another lighting, want to get some God Father like feeling...

  • JL-Art
    1 Hour Ago
    Nice work and congrats on first place.
1 Day Ago

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update
http://oscarperezart.com/

  • Jake Rupert
    1 Day Ago
    The lighting turned out great. renderengine? Seems you need alittle more space...
  • OscarPerez
    1 Hour Ago
    thanks guys!! Jake Rupert , I used vray
  • dargelos
    1 Hour Ago
    Muy bien Oscar. Extraordinario!
1 Hour Ago

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Lost creatures 2 - Breakdown
Hey guys! Thanks so much for all the comments I'm glad you liked the last illustration I made. In fact, I managed to take another "photo"; of the creature before it saw me and went away, here it is: Also here is a bit of a breakdown on how I made this dude and the illustration process in Photoshop. hope you guys find it useful The model comes from a dynamesh sphere (the antlers are zspheres turned into skin and "dynameshed" it), very simple modeling. The only thing it might be worth mentioning is that the stylising of the antlers was done with the Dam_standard brush, Inflate and Standard brush. The texture of the skin is just polypaint and I used the Standard brush with colour spray and a doted alpha to generate variants of colour and to grow the fibermesh with that colour information. I masked portions of the body and face to create separate subtools with fibermesh to make it more manageable and to have more control of the length and "flow" of the fibers. The render was done with BPR and I rendered 4 passes plus mask, shadows, AO and zdepth. The compositing of the character is very simple too, here it is: NOTE: I took these screenshots from the process of the first illustration. For the second one (the one in this post), the compositing is exactly the same, but the shadow pass is stronger and I got rid of the Key light altogether. For the backgrounds and composition, I wanted a lot of depth of field and I knew I was going to blur things out, so I didn't spend too much time detailing things, instead, I tried to get the right shapes for the overall composition, to help guide the eyes of the viewer to the character. Here are a couple of GIFs to show a bit of the process: Lost creatures "shot 1" Lost creatures "shot 2" Let me know your thoughts! happy Easter!

3 Hours Ago

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paula
sketch in blenders dynatopo, then zremeshed and finished sculpting in zbrush. rendered in cycles.

  • Diablo
    2 Hours Ago
    fantastic bust.great rendering.
3 Hours Ago

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Thanks for stopping by

  • Diablo
    2 Hours Ago
    cool character,but I think you should work on the legs muscles a bit more.they're way too big.overall looking good.
4 Hours Ago

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warrior
Software:3dmax,zbrush,mudbox,ps

  • Diablo
    2 Hours Ago
    great work man.very nice compositing.
2 Hours Ago

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another render just for fun cheers! -DM

4 Days Ago

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George Smith Patton
New work. I hope you will like my paintings.

  • TomatoVFX
    4 Days Ago
    very nice work ! the lightening is incredible
1 Week Ago

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ZBrush Helmet Design Update #2
ZBRUSH HELMET DESIGN with Joseph Drust This video series has been formulated to provide you with focused, and easily digestible content with one purpose in mind, to create a futuristic helmet with ZBrush. Joseph Drust will take you through each phase of the design process, including Reference, Base Meshes, Procedural Processes, Sculpting, Hard Surface Detailing, and final surface detailing. Get Started with your lessons, and prepare to be wowed! FINAL HELMET DESIGN CONCEPT VARIATIONS COLOR VARIATIONS TOPIC #1 REFERENCE #1. Reference-Introduction #2. Reference-Using Reference TOPIC #2 BASE MESHES #1. Base Meshes-Introduction #2. Base meshes-Creating a BaseMesh TOPIC #3 PROCEDURAL PROCESSES #1. Procedural Processes-Introduction #2. Procedural Processes-Extract #3. Procedural Processes-Morph Target #4. Procedural Processes-Panel Loops Check back regularly as we will be posting more videos, and topics in the weeks to come!

  • jrulier
    21 Hours Ago
    So scans are useful indeed!
  • siumaiii
    16 Hours Ago
    This is amazing!
  • Jake Rupert
    8 Hours Ago
    Thank you so much for this fantastic tuts!
02-12-09

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Hello, The joker is finished, I made the image to fit with dual screen wallpaper, I hope you like it. ZBC_THUMB3.jpg jokerfinalwide.jpg Cheers Max

  • SolidSnakexxx
    02-12-09
    Oh my god....the last render is so Top Row! Amazing quality!
3 Hours Ago

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New update, redid the arm and some other stuff.

2 Weeks Ago

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9 Favorites and 9Followers.
hi guys heres a little work in progress shot. she is based on a lalique piece, this design will end up as a broach or a pendant ... im still considering what to put in the border of the dress... probably some kind of scroll work. crists and commenst welcome

  • pixelmitherer
    1 Week Ago
    Great figurative work c4th. How did you start this piece? Totally in Zbrush, or did you import a lowpoly mesh to begin with?
  • sassas1209
    1 Day Ago
    Great works from you... lots of new idea...awesome...I am just into this field ...May I know how do I pave set in z brush????
  • c4th
    3 Hours Ago
    Accuratly... I do it via matrix. But you can do it with incert brush that is set up with a normal stone drill/mise a sure cutter. And thennuse dynamesh to boolen ... ill write a tutorail some when.
4 Hours Ago

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my new work.

5 Hours Ago

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Moko
Hi, This is a sculpt I have done of a Maori Woman from New Zealand. I picture her as tough and hard working. Probably from the 70's. Hope you like it.

  • kokoro
    5 Hours Ago
    i like the portrait and the dramatic lightning... but, for of the age you say, the hands are way too smooth, there should be already a net of many tiny tiny wrinkles and folds, and if she works hard, the folds should even be more pronounced. the face fits...
2 Days Ago

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Lost creatures 2
I have been cleaning up my old backup drive and I found and old concept part of a series I was doing called “lost creatures” and I decided to do another take on it and this is what I came up with. hope you guys like it! model: Dynamesh, fur: fibermesh, render: BPR, compositing: PS

  • tobbeo
    7 Hours Ago
    Beautiful piece.
  • bfgnz
    5 Hours Ago
    Really like this
3 Weeks Ago

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I enjoyed working on this piece! It's after a design from Isabel Baele (2D artist), a talented young lady. If you like to see more of her work you can check it out here : http://webbelart.be I would love to upload a turntable but have no idea how to do this. However you can always check it out here : https://www.facebook.com/BrrrumbleBee This piece is entirely done in ZBrush, rendered in Keyshot. Hope you enjoy it!

  • Eldero
    3 Weeks Ago
    Thank you Jake for your comment. My roots lays in comics (Belgium and French kind), and my style has always been geared towards kids. It just happend that way. Aurick; thank you for your guidance but I have no experience what-however with Vimeo (or...
  • Eldero
    2 Weeks Ago
    I think I found the video number ... hope it works [vv]90231120[vv] Chi-3D from Eldero on Vimeo.
  • Eldero
    5 Hours Ago
    Back to exercising hard surface sculpting. Having fun exploring ZBrush even more. Having fun splashing colors onto my designs too. Keyshot used for coloring, rendering and the turntable. Looking so much forward to Keyshot 5 (saw the sneak peak, really...
14 Hours Ago

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Learning vray in maya, using my latest sculpt. hope you enjoy.

  • dopepope
    12 Hours Ago
    Beautiful work here!
  • Cebola
    9 Hours Ago
    Thank you very much!
  • xada
    5 Hours Ago
    Perfect woman face! love her!
18 Hours Ago

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Daenerys Targaryen - Game of Thrones
Hi guys, It's been a while since i worked on a project for fun and to improve my skills. This might be it I started sculpting this character some days ago. I intend to make a low poly version and also a posed sculpture, just in case I decide to print it in 3d Here's my progress on the high poly and some basic poly painting. I have to get back to detail the arms and hands and add more accessories. Maybe I will also include one of the dragons in the final piece. Still a lot to do. Crits are mostly appreciated. Thanks!

  • Denzel
    16 Hours Ago
    Excellent work ! The face is very nice, close to the actress. Well done !
  • dopepope
    15 Hours Ago
    I'd say you nailed her likeness almost perfectly. Tho, she looks a slight bit older than on the show. Weathered more. But that isn't really a critique. Great, great work.
  • Ghostman_
    6 Hours Ago
    Really impressive work.
10-11-13

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Female Athletic Model - Download
Female model doodle in zbrush. Feel free to download the model by visiting jokermartini.com. Enjoy. Download includes zTool and the base mesh Obj.

  • Totyo
    10-14-13
    Thanks for sharing!
8 Hours Ago

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4 Favorites and 4Followers.
Today's fruit~ Probably going to go back and do this one over again but It was fun~

11 Hours Ago

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Thanks guys! Here is a bunch more of the sketches, will post some clay renders soon. -

  • dopepope
    11 Hours Ago
    Such slick detail and style. So great, man.
10 Hours Ago

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1 Favorites and 10Followers.
Skull Mask.... Zbrush

11 Hours Ago

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just another head

11 Hours Ago

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elephant warrior 45 mn spit sculpt for the facebook group quick timelapse here xpzfMfBfXI4