More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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+ Create New Thread + Reply to My Thread
2 Hours Ago

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Survivor
Hi everyone here is a render of a character I designed just for practicing types of modeling in zbrush I hope you like it

  • omnicypher
    1 Hour Ago
    awesome anatomy proportions, but i think those buckles are small compared to his hands.
  • d'Artbot
    6 Minutes Ago
    Nice, your character looks really cool, did you render it in Zbrush?
12-18-14

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Status update...
Greetings ZBrushers, I would like to share with you the status of the upcoming ZBrush 4R7 for Windows and Macintosh systems, both 32-bit and 64-bit. We originally planned for this release to take place before the end of this year. As it turns out, due to the sheer volume of development involved in creating the first ever 64-bit versions of ZBrush for both Windows and Macintosh, it is taking a little longer than expected. There are effectively four versions to test -- twice as many as in previous releases. With that in mind, I feel that we should take the time to fine-tune and deliver the very best possible capstone to the 4.x series in order to allow you to gain the most benefit from the new features. We have therefore decided to postpone the release of Z4R7 from December to January. Please bear with us while we polish ZBrush 4R7. We are as eager to have these new features in your capable artistic hands, as you are to make use of them and reach higher levels of creativity. Have a wonderful Holiday Season and a Happy New Year to all! -Ofer Alon

  • michaelws
    1 Hour Ago
    Delay the release so you can get it next week? Seriously? I know you must be joking. If it is released sooner you can still get it when you get over your Blizzard function....but to ask for it to be delayed until then...hard to reply to this...
  • kurt_nielsen
    21 Minutes Ago
    The Faster it gets released, the more people use it and show off its power! - also = more sales! So far only teachers get the copy since its already being taught on Digital Tutors website.. what's up with that? we know it's already working.. I think the...
  • ICEMike
    8 Minutes Ago
    I cant seem to find 4R7 lessons on Digital Tutors website I have a subscription but I still cant find any lessons on 4R7
22 Minutes Ago

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Hi, here is a character still WIP. i have done some changes since the begining. Still have some work on it (like katana/ hands / helmet some things on gear / materials). It's a basic Zbrush render no particular settings, and only basic color information no textures. More update soon. Critics and comments are welcome thx!

  • xenoo
    17 Minutes Ago
    cool model. Looking forward to finished piece
08-09-14

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  • LeoAMD
    1 Day Ago
    Here you go http://www.zbrushcentral.com/showthread.php?190635-Status-update&p=1117626&infinite=1#post1117626
  • kbenusis
    14 Hours Ago
    I have had several crashes. Trial software mode. Several issues. MacOSX 10.9.5. 6GB 2.66 GHz Quad-Core Intel Xeon.
  • SilentKiller
    1 Hour Ago
    Okay, call me realist. My feeling tells me that it could also be close with February. I wish I would be wrong.
12-06-14

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63 Favorites and 41Followers.
Centaur 3D Print
huangshangyu, Clintus Maximus, thank you! Dargelos, here is the tutorial I used for shelling in ZBrush: https://www.youtube.com/watch?v=TFgbGN_VphY&list=UUxv1JYddOaVPZB0FQGoM7mA&index=3 Here is the first pass of an 8" Centaur kit. He is made up of 11 fitted parts glued together that are medium quality. However you can see from the individual parts from the second print that the resolution is much better, and was happy with the White Polished parts from Shapeways. I am looking to have the Kit available at 7.5 inches in Spring. Special thanks again to my great friend and photographer Chia-Hao Liu for taking such amazing photos! C/C welcome, more info available at CGmodeling.com/centaur_print

  • J.pears
    12-07-14
    this is beautifull man. nice job
  • nebular
    1 Hour Ago
    Hey man, did you paint the model yet?
17 Hours Ago

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  • nebular
    1 Hour Ago
    Superb! Really love their style. Any break-downs?
21 Hours Ago

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displacement

  • highlander_72
    5 Hours Ago
    Excellent work here! Thanks a lot for your workflow insights. Cheers!
  • eof3D
    3 Hours Ago
    Awesome! Thank you for sharing your workflow. Could you please share the way you compose your passes?
  • jderiggi
    1 Hour Ago
    Congrats on top row and great work on Sylvia! Thanks so much for the helpful breakdowns as well! John
1 Hour Ago

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Here is a concept sketch of The Fruit Collector in one of his costumes !

1 Hour Ago

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Skull Crusher Character Concept WIP
started on this guy,,,lotta tim makking prop and stuff,.,still a wip

2 Hours Ago

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Allright so these are some skeletal studies I made last year, still a lot to learn on the rendering process but definitely looks better than before. Some small updates made to the surface of the skull.

2 Hours Ago

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WIP work, inspired by Wood of Eden from Darkbox Comic https://www.facebook.com/d.boxcomic/photos/pcb.776672545702348/776672365702366/?type=1&theater

  • Vir Norin
    2 Hours Ago
    Very sweet work here. I bet the final result will look really awesome. I wish you good luck with it
8 Hours Ago

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Just when I thought I was calling it quits on this one.. I felt bad for leaving him just as a big floating head.

  • SoDakZBrusher
    2 Hours Ago
    Wow, beautiful deinotherium sculpt. Can't wait to see the texturing. Keep up the great work.
20 Hours Ago

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thanks the brows right now are super temp. theyre actually part of the texture at the moment. my plan is to disable the brow later once i get it closer to realistic, and make proper fur brows.someone mentioned it was hard to judge how realistic she looked without brows so i added those quickly. here's an update on the skin shader. hopefully it will be a bit more realistic now. I'm still trying to get the specular correct. Right now im only using hdr lighting. For some reason my spec values on vray dont seem to match the intensity shown in the reflective sphere(althought the eyes reflection seem very dim in comparison.) i dunno whats going on.

  • Ustos
    3 Hours Ago
    hey man. Great work. Can u tell me- rendering MentalRay? do u use bump here? Or displacement+ normal.... Also u using photo-textures, so how do u combine it with ur bump/normal map? Or may be u generate bump from diffuse map to get proper pores... I...
1 Day Ago

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kadish
70 years of the liberation of Auschwitz

  • Andrei Poddubny
    3 Hours Ago
    Lingz57, the idea is very good, you need only to the final result. Now it looks like a quick sketch. Good Luck. Esli sdelaete zakoncheni variant, re****e kompozicionno i horoshuju vizualizaciu, dumaju shto poluchitsa vpechatliajushaja rabota.
1 Day Ago

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after making some Alien design I decided to go back and make game characters(again).here's my new work,still very first steps and I've got a long way to go.C&C are appreciated as always.Goodluck.

  • Vir Norin
    20 Hours Ago
    I was planning to ask about possible female characters from you so it is cool to see you are working on her already. Nice stuff, keep it up!
  • Diablo
    3 Hours Ago
    yeah,I've decided to make a girl.I think it's gonna be fun.hope you'll like the final result as well.and thanks for your support buddy.
3 Hours Ago

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Montgomery Burns
Montgomery Burns

4 Hours Ago

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Murder
something else

11-20-14

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A Sneak Peek at the ZBrush to KeyShot Bridge
A sneak peek at the upcoming ZBrush to KeyShot Bridge: As we finalize ZBrush 4R7 we wanted to share with you this sneak peek movie which focuses on one of the upcoming features: the ZBrush to KeyShot Bridge! This exciting new feature allows you to send your ZBrush scene straight to KeyShot (in one click), allowing for an incredibly easy transition to rendering with KeyShot. Additionally, you will also see ZBrush 4R7's new ZModeler Brush in action as it is used to create the engine. Some of the features shown in the video are: *Single button press allows for high polygon models (without decimation) to be sent to KeyShot *Apply KeyShot materials directly to the mesh *Size, position, and MatCaps® are respected across the ZBrush to KeyShot Bridge *Adjust the HDR Environment lighting to create the perfect Final Render Sit back and Enjoy! B3fQG0FzVAU For more information about ZBrush 4R7 , including release information and previews of other features, CLICK HERE.

  • jan19
    3 Days Ago
    That works for me, too. Saving frequently. Only thing...I save under a different name each time, so my current project...
  • RahiSan
    6 Hours Ago
    Please Pixologic, bring this tortureous craving to an end. I cannot bear it anymore. We need 4r7...
2 Days Ago

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43 Favorites and 27Followers.
teddy007kong - thank you guy! I loved your comment. thanks for replying here I finished the model of a Deer. New update:

  • cherub_rock
    1 Day Ago
    Dude! This and all of your works here on Zbrush central are stupendously remarkable and I've been following you for the last 5 years, I am really sorry that admins don't give you a top row. They are jealous of your skill
  • kokoro
    5 Hours Ago
    this should go top row! amazing work you have, tiger and deer look so real and natural! i can look at all the time, wonderful.
3 Days Ago

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Daniel Biggers: When my skeleton is at the lowest subdivision level it is 71k polys. I usually never go higher than that when posing the skeleton. The muscular system has about 620k polys at the lowest subdivision levels. All subtools have 4-5 subdivision levels (sort of irrelevant in my case since I do not have any micro details). Only time I use highest subdivision level on the skeleton and muscles is when I render. Two things that have really helped me regarding the memory limit is: 1. Zremesher is your best friend! Keep your lowest subdivision level as low as possible and as clean as possible. 2. Whenever you do an operation that you think might crash the program, hit the "Compact now"-buttion (Preferences->Mem->Compact Now). It helps a lot tyrellcorp: No secret, I am just very organized with my subtools and polygroups. It might look tricky because of all the parts but it is actually a whole lot simpler than trying to use the transpose tool on skin (with bone I do not have to worry about issues like twisting the skin etc). The muscles are the most difficult to work with (mostly because many of them are grouped into the same subtool). But now I found the spiral-brush, so made my life easier So, only transpose tool (move and rotate) and Spiral-brush. Thanks Some new images:

  • Ruso
    3 Days Ago
    Congratulations for the top row!!!! More than deserved!!!! Keep up the great work.
  • Mikademius
    1 Day Ago
    Great work! Thanks for the tip on the spiral brush, super cool brush I have never used
  • Alexander Kafoussias
    5 Hours Ago
    Ruso: Thanks Gil! I appreciate your words Mikademius: Thank you Yes, the spiral brush is cool, pure magic. Sooo time consuming doing the same effect by hand!
5 Hours Ago

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cherub_rock - Thank you guy! thanks for encouragement, I am very happy with her words. I will keep trying. maybe one day ... Animation :

1 Week Ago

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Tom Baker
Tom Baker is another character of the Margo project. You can print him by downloading the files at Thingiverse: http://www.thingiverse.com/thing:537936 ZBrush model: Assembly Scheme: Photo of Adrian Yablin holding the painted model:

  • jderiggi
    2 Days Ago
    Great work here Jose! Thanks again for continuing to show your assembly process for the character prints as well. Very helpful to see! John
  • zeoyn
    6 Hours Ago
    jderiggi > Thank you so much
17 Hours Ago

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TMNT stylized - Raphael
Yes. Work in progress! Plan to pose him, do better textures and stuff. Hope you like so far!

  • Klicek
    7 Hours Ago
    nice model m8 love the face
7 Hours Ago

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Queen lunar shadows Madame Chapeau-Klyakk and her retinue
***1044;***1083;***1103; ***1089;***1086;***1079;***1076;***1072;***1085;***1080;***1103; ***1082;***1072;***1088;***1090;***1080;***1085;***1082;***1080; ***1080;***1089;***1087;***1086;***1083;***1100;***1079;***1086;***1074;***1072;***1083;***1100;***1089;***1103; ZBrush ***1080; PS

8 Hours Ago

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Revenge of The Avengers
Sharlto Copley discovers the mysterious secret of the extraterrestrial weapon technology. suddenly he discover what it means to be the ultimate outsider on Earth.Nearly killed by a human.Now,Revenge of The Avengers

8 Hours Ago

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new job
thank you like

15 Hours Ago

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Everything is built, now just render testing.

  • dopepope
    15 Hours Ago
    This character is coming along nicely!
  • nassosa
    9 Hours Ago
    really nice! waiting to see him textured
10 Hours Ago

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quick texture

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Concept Car!
Created in ZBrush and rendered in Keyshot! A video on how I created this Concept car is now available on my Youtube channel! :) sXxU4m6Wg18

  • Webhead
    12 Hours Ago
    Nice ride! Very sleek!
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  • Takai
    17 Hours Ago
    Entire Thread is Too Cool! Every Image was very entertaining to view! Fantastic Works and Sketches!
  • MacDonald
    17 Hours Ago
    Love love love the asian girl in the mech helmet!!! The works in this thread make me wanna chuck away my stylus!!
  • jpericles
    13 Hours Ago
    every work on this thread is top notch, i dont see this kind subtle and natural sculpt very often in digital realm, very artistic
2 Days Ago

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Concept_1
Speed sculpt

  • zszs
    14 Hours Ago
    nice, i like it
14 Hours Ago

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Sinner Collection
This is the 4th character in my Sinner collection: Wrath See interactive turntables here: http://www.marcoplouffe.com/sinner_turncolor_wrath.html http://www.marcoplouffe.com/sinner_turnsculpt_wrath.html Software used: - Zbrush for concept, sculpt, UVs and base polypaint - Quixel for texturing - Keyshot for shaders and rendering - Photoshop for composition