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Dynamic Subdivision
Dynamic Subdivisions give you the capability to preview a model at various levels of preview resolution, while respecting additional functionality like creases, without subdividing your mesh.
Dynamic SubdivisionZBrush for Concepting
Welcome to our ZBrush for Concepting six part series, featuring Joseph Drust and Andrew Bosley. Watch as we start with quickly produced 3D models and finish with a beautiful 2D concept piece. Throughout the six part series you'll learn features that include ZBrush's ZModeler Brush, 2.5D features, Alpha creation, Surface Noise, The Zbrush to Keyshot Bridge, KeyShot Rendering, and lastly a Photoshop paint over and texture overview. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit here and for concepts by Andrew visit bosleyart.com
ZBrush for ConceptingCreating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...ZModeler Introduction
Introducing, the latest tool to be added in your modeling pipeline, ZModeler Brush! This brush is geared specifically towards low polygon modeling, but not limited to. Adding-on to the standard methods of low polygon modeling, we have developed an all in one Brush that will allow you not only access all low poly modeling functions, but also intuitively develops a brush workflow. Some of the features in this brush include adding and removing multiple edge loops, beveling, extruding multiple surfaces, smooth subdivision modifiers, bridging holes and surfaces, and more. Jump into this classroom to learn all you will need to begin using this brush!Featuring 4 introductory videos to help get started before you dive into more advanced ZModeler Actions.
ZModeler IntroductionArrayMesh
ArrayMesh is an advanced array system in ZBrush that will allow you to create duplicate instances of geometry in varying patterns and shapes. This feature operates in real-time as you edit the structure of the original mesh or adjust the modifiers of the array. Using the sliders located in the ArrayMesh sub-palette or simply using ArrayMesh with Transpose can quickly generate complex instanced geometry. The ArrayMesh system also incorporates a multi-stage approach that allows you to nest multiple arrays within each other. With this system you can easily create instanced shapes such as tank treads or full buildings!
ArrayMeshRadial Symmetry
Joseph Drust will show you how Radial Symmetry works in ZBrushCore.
Radial Symmetry
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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ZBrush Summit 2018 by: aurick 1 Week Ago
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+ Create New Thread + Reply to My Thread
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13 Favorites and 13Followers.
zbrush

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Transformers: Starscream Sculpture for Xm Studios
Hey guys, just wanted to share a sculpt that i did a couple of months ago for studio. It was such a fun project and i love the work they've done on the 3d print, can't wait to receive Mine

23 Hours Ago

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32 Favorites and 22Followers.
Dragon Bust WIP
In progress images of personal work. Still a lot more on ths guy until I can call it done. For the time being the sculpt is almost there though. I will get more decent renders and then move on to texturing. Inspired by the Smaug concepts by Jamie Beswarick and Andrew Baker.

  • nebular
    16 Hours Ago
    Wow! I've seen few dragon sculpts lately but this one is the best I think!
  • dopepope
    15 Hours Ago
    Yea, this is a stellar take on a dragon head. Smaug influenced for sure.
  • Lasgalen
    2 Hours Ago
    thanks for the comments nabular and dopepope! glad you guys enjoyed it
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32 Favorites and 30Followers.
Smuggler / Bounty Hunter
Hey all! Wanted to share on of my latest projects that I started to publish recently. With some of the elements for this character I wanted to go a bit more old school and 1980's influenced. So I ended up with this buddy who is an expert smuggler and your best source for particle weapons Initially it was only a head sketch I did in ZBrush in the evening after work. However it started to cascade down to making a full production model, fully textured and rendered. My friend and former Guerrilla colleague Perry Leijten again applied some crazy rigging skills to turn him into a fun character to play with. Thanks to Guerrilla concept artist Luc De Haan for the cartoon shark! The entire model was made using ZBrush, Modo and Marvelous Designer. Texturing was done in Mari and Photoshop. Thanks for dropping by! Now enough talking

  • Wyattfox
    6 Hours Ago
    Absolutely amazing!! Big fan of your work, your talk at last years Summit was one of my favorites! Top Row!!!
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penguin
I made a series of designs on the theme of maternal love,This is also my homework from zhelong xu online courses. Hope you like it.

  • 18682796961
    4 Hours Ago
    https://www.artstation.com/zhugou
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Little monkey
I like some lovely things so I made this design. This is also my homework from zhelong xu online courses. Hope you like it.

11-28-17

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278 Favorites and 192Followers.

  • c4th
    11-29-17
    TOP ROW!!! would love to see a video or something of process for this one? really cool look
  • chenshushu
    2 Weeks Ago
    It's great. I'm proud of you.:恩:
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Ruthie - Original concept by Mina Lee Original Concept by John Polidora

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Artificial flowers
Modeling ZBrush Materials, Rendering Keyshot

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Crusader
Hi everyone ! Glad to share my latest work . Do all in my free time , and hope u LIKE IT . PS - want to show the true face of the Crusades

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Binki Kids
p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Helvetica; -webkit-text-stroke: #000000}p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Helvetica; -webkit-text-stroke: #000000; min-height: 13.0px}span.s1 {font-kerning: none}Hey everyone i want to share with a Project i Worked on along with some amazing Artists . Binki Kids is a compilation of your favorite nursery Rhymes for children Credits : Ahmad Merheb Creative Director /Character Modeler / Env Modeler / LookDev / Lighting / Rendering / Comp / Hair Sim Hasan Tawfiq Grooming Artist Dazy Teodoro Storyboard Artist Daniel Darmawan Lead Animator Allan Aljess Bernardo Env Modeling & Texturing César Tovar Compositor Mohamed Batl Cloth Sim Everyone Did a Stellar Job Hope you Like www.Binkikids.com #BinkiKids #Rhymes #Nurseryrhymes #Kids

  • AndreHolzmeister
    7 Hours Ago
    Those character are so good, congrars on the result, I preety much love the project too! I wish you guys a lot of success!
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  • Erik Heyninck
    1 Day Ago
    Lots of imagination in here, and very good modelling! Congrats!
  • rulonis
    22 Hours Ago
    Thanks a lot!
  • rulonis
    8 Hours Ago
    https://skfb.ly/6wOKp
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Took a small break to try a likeness of stephen amell : Not on point, but can't find why :/

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Dragon
Dragon Sharing my recent personal work. Modeling was done in Zbrush,Rendered in keyshot. I referred to the Game of Thrones.

9 Hours Ago

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Goosebumps
Первая попытка создать фигуру и лицо. Моделирование и рендеринг были выполнены в Zbrush. Надеюсь вам понравится!

9 Hours Ago

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thanks guys! Here is the latest video, i show how to cast a relief in polyurethane with a back cavity. Bear face from Zbrush: Back cavity cutout. After i 3d printed it, i covered it with Silicone Equinox40: some 3d print back light )

9 Hours Ago

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Diogo Reis sketchbook
Hi everyone from Zbrush Central. I've been working with 3D for a few years but I've never felt confident to share my projects on this site with so many amazing artists. Now I'm creating a skecthbook to start sharing some projects and studies. Hope you like it. Farnart of Gwendolyn from Odin Sphere

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Im done with this one! Zbrush BPR render + Post production in Photoshop

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KojiroYahata Sketchbook
Odin Hi, everyone! Sharing my recent personal work. Modeling was done in Zbrush,Rendered in keyshot. Hope you like it!

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Dan Crossland - Artistic Anatomy Sketchbook 2018
Hi Guys, Started a sketchbook for all my anatomy sketches that I made for my Artistic Anatomy course I run @ Mold3DAcademy. More to come soon. Cheers Dan