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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

ZBrush Summit 2014 by: aurick 4 Hours Ago
Views: 20068 Replies: 54
ZBrush Helmet Design NEW! Project Files Added! by: aurick 5 Days Ago
Views: 143175 Replies: 90
Insert Multi Mesh Repository by: aurick 3 Weeks Ago
Views: 718679 Replies: 508
ZBrush Interview: Gil Bruvel by: aurick 06-12-14
Views: 18922 Replies: 5
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16 Minutes Ago

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36 Favorites and 26Followers.
Thank you jempix, and the work in your thread is incredible. Here is a high resolution of his back view, and some ZBrush turntables with super dramatic music.

23 Minutes Ago

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Ryse - Gladiator
Whilst working on Ryse my role meant I worked on small elements of many characters but here is one that I completed fully! Modeled in Zbrush, Maya and textured in Photoshop. Thanks for looking

  • Tincow
    18 Minutes Ago
    TomatoVFX - I used maya and zbrush for UV mapping...slice it up in maya and do a final tweak with UVmaster....that unwrapping algorithm is awesome!
26 Minutes Ago

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Exolon - Final!!!
Hey guys this is my latest piece of work, modelled in Zbrush, Maya and Photoshop and rendered in Toolbag 2. Also I have put together a 3 part breakdown on the workflow I used, most of the info is fairly standard but maybe its useful to some of you Part 1 - http://youtu.be/S9BWiVPqYrM Part 2 - http://youtu.be/4wnncgzemIE Part 3 - http://youtu.be/5aM8pzDIXew Thanks for looking

31 Minutes Ago

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The Queen WIP
Hello guys this is my last work, working on materials and textures now, cheers!

1 Hour Ago

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metamorphosis of the soul
Hi, this was inspired by an 2d digital work I saw in the web, unfortunaly I didn't get the name of the author... this is the 2d img

1 Hour Ago

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a 3d SCAN project

3 Days Ago

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52 Favorites and 40Followers.
Thanks ! I've recently done 3d print version. I need to study printer prices/company

  • Clintus Maximus
    1 Day Ago
    Very nice! looks like a good split. try ownage.com
  • LetoAtrell
    1 Hour Ago
    Awesome job man! ... which tool did u use to make the joints for the 3d print model?
11 Hours Ago

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Alpine Valley
Hi all, spent the last few days tinkering some more with enviro scenes. Hopefuly I'm still moving forward, here's the latest piece.

  • Abyssarts
    1 Hour Ago
    i like this it gives me a relaxed feeling
4 Hours Ago

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My "Rock Dino" assignment from my school.
Hi Guys,its my very 1st post here,i am a student studying 3d modeling in 3dsense media school. and this is my term 1 assignment.i call it "Rock dino" this is also the 1st time i use bpr render pass to composite.i feel the final image is a little too dark. advice and critics are very welcomed so i can improve more. Thanks!

  • TomatoVFX
    2 Hours Ago
    amazing work dude ! nice sculpt , just increase the amount of scales on its leg and hip
2 Days Ago

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10 Favorites and 3Followers.
more works

  • remcv8
    20 Hours Ago
    Expressive, nicely detailed, awesome work!!! Very cool!!!
  • Hybryd75
    2 Hours Ago
    wow, really wonderful!
22 Hours Ago

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With just Normal Maps Gun Wires Textures (Diffuse and Normal Maps) Enjoyed creating this character from my favourite Horror Film. As usual upon reflection there are things I could have changed or done differently but happy with the result. Thank you for viewing

  • willmiam
    2 Hours Ago
    Really nice work ! I love how you did get every parts of the model to a certain level, it s quality work there ! Also I find that your blood spatters on the clothes are really cool :P cheers
1 Week Ago

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14 Favorites and 16Followers.
nagulov - Thanks man, yeah that's the only reason why i haven't stopped posting on this thread, I really like to keep a constant reminder of where i've come from and it helps me to not get frustrated when i know the level of i want to reach is not there yet. I don't think I'll ever be satisfied, the cursed of the artist. . I'm really glad you dig this last piece. Take care. WaveForm - Thank you, I will surely keep it.. So I did another render without the shaders, I hope you guys dig it too. Have a nice day.

  • Patov
    7 Hours Ago
    Me encanta
  • willmiam
    3 Hours Ago
    Wow it is a real pleasure to look over this gallery ! so much progress from the beginning, last pieces are fantastiiic ! cheers !!!
2 Days Ago

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Face Hugger(Breakdown 2)
ZBrush Original Mesh(11.5Mil) Create Low Model automatically. (use ZRemesher and UVMaster.)

  • TomatoVFX
    2 Days Ago
    Man that's amazing really fine details ! alien part is my favourtie
  • remcv8
    21 Hours Ago
    Wow, nice Facehugger!!! Good to see you posting again Seigo!!!
  • seigo
    3 Hours Ago
    TomatoVFX,Thank you!! remcv8,Thank you!! I'll be back!!
2 Days Ago

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Face Hugger(Breakdown)
Wireframe Base Mesh Normal Map A.O. Diffuse Skin shader

  • Diablo
    2 Days Ago
    looks great man.
  • seigo
    3 Hours Ago
    Diablo,Thank you !!
20 Hours Ago

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35 Favorites and 39Followers.
Hey guys~ Glad you liked it~ The video is actually a recording of the undo history of the subtool so I dont control the camera movements, the original recording got corrupted. I'll try setting up another video sometime thats more informative. @accesskb I actually dont use projection master or place alphas or anything like that because its too much cleanup work in my opinion and as I'm an abstract artist I dont need to get exact and discernible designs out of things. I do everything by hand with the occasional exception for things like complex holes or screws where its just more efficient to place the part instead of trying to sculpt it out perfectly. To make the band in the top left I just used the Orb Crack brush. You can find it by searching it on the forum. @beneath_the_surface Try adjusting the sensitivity of your tablet I use an intuos 4 so I'm not sure what you can do with a bamboo but that made all the difference for me~ I also use a LOT of custom brushes. As you may have noticed though, they are all different versions of clay brushes with settings mixed to work with my tablet to help me overcome my lack of drawing skills. I do use a few custom alphas for stroke brushes though, simple stuff like diamonds or trapezoids. Its a good idea to set up you're tablet and brushes to match each other and compensate for what you might have trouble with and accentuate things you like~ And here are my finished mens bands, I say finished but I'm still playing with the one on the far left.

  • beneath_the_surface
    3 Hours Ago
    Ah I see the pad can be adjusted really like the middle band I want to look into how you go about making custom brushes Tried bringing in a base band made in another program as a obj file but when I go to divide it breaks up into jagged corners and...
2 Weeks Ago

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3 Favorites and 2Followers.
Kaiju in Kobe city
Original concept Kaiju artwork. Modeling:Zbrush,Softimage Texture paintings:Mudbox Rendering:Softimage Mental ray

  • Tartan
    2 Days Ago
    I agree totally cool!
  • sadicus
    1 Day Ago
    ...yea, that is really awesome!
  • Rory_L
    3 Hours Ago
    ***20932;***12356;***65281;Fantastic!***12487;***12470;***12452;***12531;***12364;***22823;***22909;***12365;***12391;***12377;***12290;***12452;***12513;***12540;***12472;***12398;***27083;***22259;***12418;***32032;***25973;***12391;***12377;***12290;I...
1 Week Ago

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ZBrush Summit 2014
[/URL] Big news! Pixologic is pleased to announce the first ever ZBrush Summit, taking the idea of our periodic User Group Meetings to a whole new level! The ZBrush Summit is a 3-day event happening Friday, August 8 through Sunday, August 10 in Los Angeles, CA and streaming LIVE around the world. Whether you are here in person or at home, experiencing the ZBrush Summit is easy. Stay connected with our live feed. No matter where you are, we'll be there! Register Now! Live and breathe ZBrush with dynamic presentations, panel discussions from a variety of industries and a sneak peek of the newest version of ZBrush with members of the Pixologic Team. Whether you are present in person or attending via the internet, the ZBrush Summit will encourage participation. Your questions can be heard via a live moderated chat window within the [U]ZBrush Summit Streaming Portal. Additionally, you can use Twitter to ask presenters questions about their respective workflows. Workflow related questions will be featured live and on camera! Attendance -- both online and in person -- is completely FREE! So mark your calendars and don't miss this opportunity to be part of the first ever ZBrush Summit! For schedules, registration information, streaming link and much more, CLICK HERE. See you there!

  • mzprox
    11 Hours Ago
    I've tried with 4 different email accounts, the first 3 was gmail and never got confirmation mail (spam folder checked), the fourth one was a different address and it got the answer immediately..
  • Totyo
    7 Hours Ago
    I just tried with my GMail account without any problems. I will let the web team know
  • RahiSan
    4 Hours Ago
    Im really excited for this, hoping for: 64 bit, proper vector displacement integration (as alphas like in mudbox) and it would be really great if we could get an alternative to vertex painting, something similar to mari, so painting 8k maps doesnt take...
7 Hours Ago

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Hard surface sketch
Hey guys. Here are some my hard surface sketch to study. Hope you like!

7 Hours Ago

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SINA’s Enemy – Robotic Alien humans call “The Land Squid” 3D Real-Time Game Character
Hello, A new character I have created, I will post a full bio later on. This 3D Character is also a real-time 3D character and screen shots are GPU real-time renders. I spent a bit of time making this characters real-time shader, I wanted a real Alien Skin look. Sculpted in zBrush. I have also rigged this character for animation. See more on my blog www.starrshaw.com Thanks!

7 Hours Ago

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"A Victim of Duty" - new short
Finally finished my "digital stop motion" short "A Victim of Duty" adapted from a story by the master of absurd theatre, Eugene Ionesco. Software used: ZBrush (modeling & retopo) and Animation Master (animation and rendering). Enjoy! https://vimeo.com/100828440

1 Day Ago

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24 Favorites and 21Followers.
Girl portrait

  • Diablo
    22 Hours Ago
    nice work man.maybe needs a little love for the hair.
  • TomatoVFX
    9 Hours Ago
    Thanks diablo she just woke up xD
  • Toxic929
    7 Hours Ago
    Very nice! How are you shading the eyes? They look good as well as what you've done on the face. The eyes look ever so slightly crossed. By my guess they are pointed straight ahead and if so just rotate them apart a few degrees and they'll feel a tad more...
4 Days Ago

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45 Favorites and 25Followers.
Thank you for loving this work. It took me about 2.5 months to finish it. I have a little script to share my production process with you.

  • strob
    1 Day Ago
    Simply the best zbrush gallery image ever! So alive in every details! Perfect! Bravo!!! Did you use Marvelous designer for the cloth?
  • BJPentecost
    13 Hours Ago
    Of all the artworks I have ever seen in my entire life....... this one gives me the biggest inadequacy complex about my own art. Yet it is also deeply inspiring and it makes me want to do better. Holy dang. I could just stare at it for hours. The...
  • sergioliv
    7 Hours Ago
    Nice, did you render it all in the final shot? Or did you render parts of it and photoshoped it together for your pc to handle all that crazyness? I bet people that talk bad about the artist using makehuman then go to zbrush and use the base...
5 Days Ago

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New) Wip 1

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Concept art by Sergi Brosa (https://www.behance.net/Brosa) and Fathom Interactive (http://fathominteractive.com/).

  • Toxic929
    16 Hours Ago
    wow! fantastic work! I was thinking of doing character work based on this series of concepts. The cracking details on the right shoulder skull leading up to the eye socket seem a lil off almost styrofoamish looking. digging the hair work and alot of the...
1 Day Ago

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More Hair tests
More hair tests:

  • TomatoVFX
    9 Hours Ago
    simple tutorial for GMH 2 will be nice , i just bought it and its hard to build hair with it , nice work so far
10 Hours Ago

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I added a bit more details on the face..

  • TomatoVFX
    9 Hours Ago
    wow bro that's fine detailing really ! .. how long did you take to do all of that ? nice work !
13 Hours Ago

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A small update on my progress. Started with the dog mannequin and built out to make and pose the horse and dog for my scene. I'm only using them to develop the pose, not to actually control the geometry. At this point I was mainly considering which positions to hold the legs and the twisting and balancing of weights in their forms. After posing a basic frame, I dragged out some of the major muscle boundaries to represent the stretching of muscles between bones. I wanted to really try to understand some of the smaller details with the pose, like knowing which scapula is higher (a lifted leg hangs from the torso and the torso hangs from a weight-bearing leg), how much bend might be expected in those buried upper arm and upper leg bones, and how far under or away from the horse's center of gravity to angle the legs to create the right impression of speed. The horse barely lifts its legs off the ground, enabling it to hold itself lower and to allow for a slower but still playful gait. The dog is lifting and pulling with its neck and exaggerates its steps to imitate the horse (both are taking alternate steps with their front feet raised). The horse does lean in towards the center a little bit to give the impression that the horse is still moving quickly, almost as if lunging around the dog which is moving more slowly and consciously. The neck position is probably the hardest thing for me, especially with zspheres. Necks don't seem to bend too far out of their way and horses tip their noses down to look out from the side of their heads to see behind them (eyes on the side of the head). Most of that pivot is probably going to happen at the start and end of the neck, so I'll have to play with it to find something that seems to work best. The overall feel I want is to contrast the gentle giant of a horse against the proud yet small dog. Any suggestions on how to emphasize that even more (either in the pose or details) would be helpful. Is there any way to control zspheres so that you can create mannequin style connections (which has solid cylinders, weird tapered bits, and chunkier end pieces)? I can alt-click the connections to turn them into normal zsphere connections but it doesn't reverse. I saved out a minimized mannequin so I could build from that if I wanted too. DougJones -- I had the polyframe displaying the first subdivision level out of six (divided it early so I'd have the levels when it comes time to pose on a layer). For the render I turned polyframe on and then increased to the max subdivision level so it would display the wireframe smoothly. The lowest subdivision level has 1,917 active points. I keep the visibility and saturation controls for polyframe up on the top of my interface so I can mess with them from time to time. Don't know what I had them set to.

  • kokoro
    10 Hours Ago
    your question how to get zphere look like manequin,: get your zsphere construct, select the zsphere you want replace , activate "classic skinning" in the "unified skin" panel. click insert "local mesh" and select the polymesh you want insert for the...
21 Hours Ago

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30 Favorites and 38Followers.
thanks @clintus maximus speed sculpt hope you like it !!

  • Andrea.Tarroni
    10 Hours Ago
    I like it! Maybe you should try posing it?! Good job, very powerfull ;)
21 Hours Ago

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Update, worked on face and overall pose.

  • letmekhush
    10 Hours Ago
    Its looking nice Kartik... waiting to see the finished version !!
11 Hours Ago

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After retopology, UVmapping, displace, normal map, baking. Geometry partly hidden. Made in cooperation with Alexey Konzelko.

12 Hours Ago

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Work of Hong Chan Lim Property of NCsoft Corp.(c) Wildstar-online.com concept by Kory Hubbell

  • hcpunk
    12 Hours Ago
    Work of Hong[COLOR=#444444][FONT=Helvetica Neue][COLOR=#ffffff][B] Chan Lim Property of NCsoft Corp.(c) Wildstar-online.com...
13 Hours Ago

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Entity from WILDSTAR
Work of Hong Chan Lim Property of NCsoft Corp. Carbine Studios(C)