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Edge Unweld
Discover the technique of the Unweld Action, disconnect edges of your model for future edits, lastly see how it works with Dynamic Subdivision.
Edge Unweld Edge QMesh
Not to be confused with the Edge Extrude Action, this acts in the same way but fuses the geometry when two edges meet. Watch the Poly QMesh video for more QMesh examples.
Edge QMesh Edge Bridge
Close holes on your model by clicking two edges, or change your Target setting to create tube-like shapes between holes.
Edge Bridge Point Transpose
Start the Transpose Action by clicking a point, use familiar Transpose functions on a single point, return to Draw mode to continue ZModeler functions.
Point Transpose Curve Bevel
After creating a Curve (see Poly Add to Curve, Edge Add to Curve, & Point Make Curve for examples), try the Bevel Action, add more control with the Modifiers.
Curve Bevel Curve Delete
Once a Curve has been created, use the Delete Action to get rid of any unwanted created Curves.
Curve Delete Curve Do Nothing
Turn this Action on to perform other ZModeler Actions while all current Curves remain dormant.
Curve Do Nothing
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73 FREE ZModeler Tutorials (Now on YouTube & Vimeo) by: aurick 6 Days Ago
Views: 9555 Replies: 15
ZBrush Interview: Dragon Age: Inquisition by: aurick 1 Week Ago
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Insert Multi Mesh Repository by: aurick 1 Week Ago
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ZBrush 4R7: Released! by: Pixolator 3 Weeks Ago
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ZBrush Summit 2015 by: aurick 04-18-15
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ZBrush 4R7 P3 is Now Available by: aurick 03-25-15
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+ Create New Thread + Reply to My Thread
1 Day Ago

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Extremely stupid question, when I hit the "Delete by symmetry" how can I choose side?
Today i've encounter an extremely stupid question: When I hit "Delete by symmetry" under Edit Topology, Geometry, How can I choose the other side? I wanna keep the part I circled with red but I just keep deleting it

  • Kenny Yuen
    1 Day Ago
    Thx kokoro,this is really a good community that i get timely and dettailed feedback in notime. Hope i can contribute more later
  • Cosmick
    1 Day Ago
    Hi Kenny I very clearly remember the frustration I first felt when I started using Zbrush. There have been some great suggestions from other members especially regarding dynamesh and working in low res first. I can add to this by saying do as many...
  • enemtor
    17 Minutes Ago
    Hey Kenny, I meant to still give you some advice from my "paint over session". You should stay in sketch mode far longer as far as I am concerned. Yo shouldn't have to worry about losing detail at this point yet. You shouldn't even sculpt any detail...
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5 Favorites and 4Followers.
MaskCat
MaskCat[Clay] thank you.

1 Hour Ago

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22 Favorites and 20Followers.
Blue lace array... all zbrush except for b.ground and frame.....

2 Hours Ago

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80 Favorites and 56Followers.
Cobra update
Here are some edits to the Cobra. Calling him done for now, hope you like him CGmodeling.com/cobra

  • truubluu
    1 Hour Ago
    That mouth ! NOICE job hombre!
1 Day Ago

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8 Favorites and 4Followers.
Samson and the Philistines
A replica of Vincezo Foggini's sculpt titled Samson and the Philistines (on display in the Victoria and Albert Museum in London).

  • Paul Marx
    12 Hours Ago
    Interesting. How did you do it, just started from a sphere?
  • Daveido
    8 Hours Ago
    Thanks! I actually wanted to try something different and tried establishing the landmarks with the default skeleton ZBrush has. It didn't quite work, so I used the base human instead, roughly positioned them and dynameshed the characters separately. After...
  • truubluu
    1 Hour Ago
    And a lot of reference rummaging I bet lol. Because the likeness is spot on ! Nice job
3 Hours Ago

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Hi guys, i´m working in these character. hope i like you :D

4 Hours Ago

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19 Favorites and 17Followers.
Gene-Engineered Off-World Rec Para - WIP 3
ZBrush + paintover on the back Between work, my daughter's half term hols, and zbrush - Keyshot issues, I haven't been able to touch this, so thought I'd blast some stuff at it and see how I feel about it in a couple of days Quite like the exo-assisted fingers but not so sure about introducing the red and white stripes elsewhere Thoughts very welcome

15 Hours Ago

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18 Favorites and 14Followers.
Merci Pilou ! no time to take time this last time ... too busy working on secret projects ... So pending a possible small making of here is another concept Aleksi Briclot which, if the kickstarter keeps its promises, could be a fantastic cousin of Azzar'hi!

  • 3dds
    4 Hours Ago
    I enjoyed watching your video on the process of your collaboration very much - fantastic work! I love to see 2D artwork and 3D (especially ZBrush) come together like this! The sneek peek of what may come next looks awesome too!
5 Hours Ago

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Thanks everyone Here is another one.

  • LynneMitchell
    4 Hours Ago
    Brilliant! The pillow in there is so perfect...
8 Hours Ago

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Aribeth de Tylmarande. Neverwinter Nights.
Hi guys! For a quite a long time I was thinking about creating a sculpt of my favorite fantasy character Aribeth de Tylmarande from Neverwinter Nights. Many years ago, being a student I was playing this game a lot and now finally I got some time to make my own vision of her I wasn't planing to texture the model, thinking that I will paint it after printing.... Hope you will like it! View with the stand: Closer one: Aribeth body Armor Final skirt cloth was simulated in marvelous designer and sculpted more in Zbrush after posing. Stand elements and sword ^_^ I will post an update after printing! It will be my first 3D figure printing XP... Very excited about how it will go!

  • LynneMitchell
    5 Hours Ago
    Can never get enough 3d printing... post lots of photos on putting together such a complicated piece! Good luck!
  • xada
    5 Hours Ago
    Really beautiful model also great nude woman.
9 Hours Ago

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39 Favorites and 10Followers.
thx a lot Atomizzer! I forward to you different the brush that I used, as well as the steps from returned for the compositing.

  • brian_johnson
    6 Hours Ago
    That dragon turned out great. Thanks for sharing the process shots.
  • Andre_Lopes
    5 Hours Ago
    Amazing man! Thank you for sharing the process
5 Hours Ago

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And scene render from Etienne Willem's dedicace. Panthere1 by xada on Sketchfab

5 Hours Ago

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36 Favorites and 23Followers.
Granny - Cartoon Character WIP
I know Matt (Redbeard) said to always start fresh when you are learning, but I want to keep my creative momentum going so I started with my steamboy body and reshaped him into granny. "Sorry Matt!" My goal here is to take our Granny Halloween prop and turn her into a cartoon character. I haven't dynameshed the extra parts added yet and the hair is temporary. The fingers still need work. After a couple of days this is what I have started:

8 Hours Ago

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22 Favorites and 19Followers.
Mr. Frog
Mr. Frog WIP Character for indie game.

  • LynneMitchell
    8 Hours Ago
    Frog is so cute! Love the girl's hair too.
16 Hours Ago

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15 Favorites and 9Followers.
Ok, I'm stepping now to finishing models to game res, so here is first bust. I made a lot of errors mostly because I was not doing retopo , and just used base topology of elements, and I'm not happy with the results, but I will now know with next work how to approach this : )

1 Day Ago

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caterpillar
a little funproject from the weekend... a caterpillar having a good time... blender, zbrush, photoshop.

  • boozy floozie
    23 Hours Ago
    Fun project from the weekend you say?!! Hanging out with adorable caterpillars when you should be resting. A most cheering design it is, with lovely spacing. You've spaced all the divisions of the scene elements such that it also forms a lovely...
  • michalis
    14 Hours Ago
    Lovely sculpting ! However, where is the SSS in cycles render? You need a lot of it for caterpillars and plants. (reference?)
  • kokoro
    8 Hours Ago
    rory, thank you boozie, thank you for your poetic words, very appreciated by this blender bug (hehe, if this is not an honor) michalis, thank you. oh, there is sss,,actually the shader is glossy mixed with sss and nothing else... my main reference was...
18 Hours Ago

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18 Favorites and 8Followers.
Immortan Joe ring. Mad Max fanart. 3d print it: https://www.shapeways.com/product/TLHQTHFEH/immortan-joe?li=shop-results&optionId=56833299 http://www.cubicprints.ru/product/11601

  • ZOMBEAST
    8 Hours Ago
    AWESOME WORK!!! I also checked out your shapeways page...very nice! here is some cool madmax trivia...did you know that the actor who plays immortan joe is the same actor that played the toecutter in the original mad max!!! -peace out!
2 Weeks Ago

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15 Favorites and 18Followers.
Time-Lapse of Shane Glines Design to 3D Model by Shane Olson
Trying out a new technique here. Thanks for watching! d7sAzc2u-x8

  • boozy floozie
    22 Hours Ago
    Most enjoyable thank you for sharing.
  • Sawarane
    9 Hours Ago
    I like it, thanks for sharing. I normally do not watch "cartoonish" stuff at all because it is just not my taste, so yea great work.
10 Hours Ago

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26 Favorites and 12Followers.
Ruby Rhod likeness studyGreen!.....green like what !?? Software: Zbrush, Keyshot, MARI

5 Days Ago

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General Finished Blendshape test
Here is the final rendered version of my General model. I created the blendshapes in Zbrush and used faceshift to create the facial animation. I used a wrinkle map network driven with SDK's to use the various displacement maps from Zbrush to create wrinkles. I rendered it in Vray at half HD because it would have taken two weeks to render at full res. Also I am not an animator or an actor so keep that in mind.

  • dillster
    4 Days Ago
    I seen this posted on the CG Society forum and am very impressed with your work.
  • LynneMitchell
    1 Day Ago
    You look like an animator to me! Very nice. I'll have to look up this faceshift.
  • maddabout
    10 Hours Ago
    Thanks Lynne, dillster, and Itak
21 Hours Ago

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39 Favorites and 10Followers.
Hello friends! I finally finished my bust of dragon. I forward to you some render which has was made under Vray and composite under photoshop. I hope U like it My art station :https://www.artstation.com/artist/willow

  • Atomizzer
    10 Hours Ago
    hey really cool stuff
1 Week Ago

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15 Favorites and 10Followers.
You want to check Jessica Thunderhawk model in 3d? https://skfb.ly/CZyZ More models: https://sketchfab.com/davidfbarruz Thanks for visit!!

  • davidfbarruz
    5 Days Ago
    Hi artisans! Finally here is the turntable render. Hope you like it! https://youtu.be/8aOOvKlku9I
  • al1.ch
    15 Hours Ago
    Waooooooow wonderfull !!
  • davidfbarruz
    10 Hours Ago
    Soo happy you like it Alain Merci
12 Hours Ago

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2 Favorites and 2Followers.
Here's the next image we created for Redefine Properties Final rendered image, Terragen for landscape and Zbrush for Characters Pink flamingo created with dynamesh and textured in Zbrush, rigged in maya and posed Croc was modeled with dynamesh and textured, low res mesh was used to cast reflections in the water, rendered in maya and comped in Photoshop Cheers

12 Hours Ago

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Looking For Feedback
Looking for feeback on the following 3D sculpts. Been working on the following for my final major project at college (UK). Need feedback to use for my evaluation. All criticism is appreciated. Ive been using Mudbox since september 2014. Started Zbrush a few weeks ago.

6 Days Ago

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Maschinen Project
Hi everyone This is my latest personal work, started during Bruno Camara's Workshop. The proposal was to create a cinematic character inspired by major studios such as Blur, Blizzard and others. Based in the beautiful art of Ignacio Fernández Ríos. I hope you like it, criticism are welcome. Thank you! High res: 1 2 3

  • al1.ch
    15 Hours Ago
    Wonderful, congrat !!
  • Ouran
    15 Hours Ago
    Great job man !
  • Cyril Farudja
    12 Hours Ago
    wow what a great piece ! the hair needs to be dirtier... don't you think ? anyway it's an awesome work congrats!
14 Hours Ago

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31 Favorites and 28Followers.
little update and created the base he will be standing on

  • Cyril Farudja
    12 Hours Ago
    nice spawn! I just find it a little too big head. I will make 5 to 10 percent less to give him a more imposing scale and closer to that of a hero. anyway nice level of details and fine stroke of pen!
1 Day Ago

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8 Favorites and 4Followers.
Interstellar
A portrait of Matthew McConaughey, starring in Interstellar. This was a personal project, an extensive face, likeness and expression study. The head was made from scratch in Zbrush, the hard surface helmet and parts of the suit in Modo and the clothing was again in Zbrush from scratch. The textures were made in Zbrush and Photoshop, rendered using Vray (and the hair made with Joe Alter's Shave) and finally composited in Nuke. ps. timelapse coming soon!

  • Daveido
    12 Hours Ago
    A 9cm tall 3D print of this bust is available to buy from Shapeways! From £51.40 https://goo.gl/dHnxp9 And as promised here's the timelapse:
1 Day Ago

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keying models
Hi guys, could anybody please provide me with some information regarding on how to key a model. i want to separate the head and arms from this sculpt. Any links or advice would be greatly appreciated.

  • haiquh
    1 Day Ago
    I'm new to zBrush so someone correct me if i'm wrong. For sure there are better ways but i think you can do this by: 1. Duplicate your Model with the "Duplicate" Button. 2. Hide the original model by clicking on the eye symbol in the subtool manager....
  • Buffalo-t
    1 Day Ago
    That's great but I want to create pegs that will fit into each other like a masculin and feminin attachment, has anyone posted a tutorial on this? Thanks for your help guys it's greatly apreciated
  • nimajneb
    13 Hours Ago
    http://www.zbrushcentral.com/showthread.php?174566-Cuts-and-key-in-zbrush-4r4 Have a look at that thread. It has a procedure for creating the pegging you require.
19 Hours Ago

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9 Favorites and 3Followers.
Poraspis

2 Days Ago

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Still playing arround with the basic functions and brushes i learned during the Tutorial from Matt, but slowly making progress in doing some other parts of a body and accessoires. I think i will do some more advanced tutorial stuff soon. I'm realy excited, this is realy fun!

  • Knacki
    1 Day Ago
    She is the best character you have shown so far for sure. Great style and much more solid than the others. Keep it coming!
  • haiquh
    1 Day Ago
    Thanks for the comments guys! I really appreciate it. I hope after i watched the advanced Tutorial from Matt and get more used to the tablet, that i can improve this model, give her legs, more details, some nice shoes and so on. One big problem i have...
  • haiquh
    14 Hours Ago
    As i mentioned before i want to make my first complete character, for different poses, expressions and so on. For this i thought it would be a good idea to create some kind of "Kick off" image, where i am at the moment and where i want to be when i'm...
14 Hours Ago

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18 Favorites and 19Followers.
ZModeler
Okay finally getting time to play with ZModeler and jip its fun... a logo design with hard edges and all... Rendered in KeyShot with a touch of PS in the end... ZModeler is cool but would rock if it had measuring capabilities...

  • Totyo
    14 Hours Ago
    The result is really nice
1 Week Ago

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66 Favorites and 64Followers.
THx for the comments guys! I am not sure what you mean with glowing effect but the scene is rendered in Vray and some compositing was done in Photoshop Here is the final image and a clay render of it. and also an angry character which didn't make it in the final image for more info about the concept check out my official entry

  • mutte696
    6 Days Ago
    Congrats on TR Patrick, keep it up!
  • boozy floozie
    1 Day Ago
    Much deserved top row - a splendorous scene popping with delights.
  • michael milano
    14 Hours Ago
    This may be my favorite scene ever. What an amazing job and congrats on your work.
14 Hours Ago

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My new zbrush work