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Edge Slide
With this edge action, it is easy to slide edges in various methods to create interesting shapes for modeling.
Edge Slide ZModeler Edge Spin
The edge spin action will allow you to spin an edge to snap to different directions to fit your needs.
ZModeler Edge Spin ZModeler Edge Split
This feature makes it easy to split an edge by adding a vertex point along that edge, allowing for greater control with edge flow.
ZModeler Edge Split ZModeler Edge Stitch
This feature gives you the ability to stitch holes based on edge selection, and change topology as needed.
ZModeler Edge Stitch ZModeler Edge Swivel
Use this action easily swivel a single edge or multiple edges to create interesting shapes for modeling.
ZModeler Edge Swivel ZModeler Edge Transpose
This feature is extremely useful to isolate an edge with a mask, while enabling the transpose line make easy adjustments to your mesh.
ZModeler Edge Trans … Dynamic Subdivision
Learn the difference between traditional subdivisions and Dynamic subdivisions, and the power it gives to retain high resolution details while keep your polycounts low.
Dynamic Subdivision
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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ZBrush Summit 2015 by: aurick 2 Days Ago
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43 Minutes Ago

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166 Favorites and 108Followers.
Peackock feather
Hey everyone! first off, thank you so much for all the emails and comments! I'm really happy to see that the Feather tutorial has been useful, that's the point of sharing it! Here is a tip as a little follow up to the tutorial... I made this feather using the "orange" method (fibremesh grown from mesh area) and then applied some polypaint. You can draw the barbs using the Curve tube brush from the base mesh in the resources file. Once finished with the barbs, apply the "yellow" (fibremesh) technique to those barbs for extra details! I hope this helps you create another type of feather! thanks again for all the likes and shares. Cheers!

5 Hours Ago

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112 Favorites and 70Followers.
Here it is. just forgotten to write: HidePT after selecting head group

  • xada
    1 Hour Ago
    not really cool with Sketchfab settings...but i try! Joy2 by xada on Sketchfab
7 Hours Ago

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4 Favorites and 1Followers.
High Poly Characters - EVOLVE
Hey everyone, been a long time. I was responsible for creating the high poly character models for two of the new hunters for EVOLVE. These characters were fun to work on, they both have very unique qualities in my opinion. I use Zbrush for as much as I can, other than a few buckles, and Crow's goggles, it's all Zbrush. Slim's armor was made by first sketching the the shapes and patterns, then I'd define each segment as a polygroup and run Panel loops to get individual thick segments. These Renders were made using the Keyshot with Zbrush bridge. Enjoy, and happy hunting! Slim Crow The final in game assets were made by Regie Santiago

  • Teyon
    5 Hours Ago
    Nice work!
1 Day Ago

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19 Favorites and 9Followers.
Re-rendering zbrush4R7 keyshot5
ignis imageworks https://www.facebook.com/IgnisImageworks http://www.ignisimageworks.co.jp

  • jamesgcraig
    2 Hours Ago
    Take as you will but technically with the model the posing could be better. The hand is stiff, the clothing look too stiff and thick. The texturemap on the body looks like stretch mark rather then skin variation and judging by the curvature of the...
4 Hours Ago

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2 Favorites and 1Followers.
[quadratic]_sketchbook
Hello everyone. Here are some of my jewelry stuff...

  • Diablo
    3 Hours Ago
    Awesome.I would love to buy one of those.
1 Day Ago

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43 Favorites and 39Followers.
Just did a speed sketch of Lawrence Sonntag from Funhaus on Youtube. Just something to stretch the hand.

  • nagulov
    16 Hours Ago
    Nice! The mouth is awesome, you nailed the expression.
3 Days Ago

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106 Favorites and 108Followers.
The Order 1886 Team Post
Hey everyone! My name is Adam Skutt, I'm the character lead over at Ready at Dawn. A bunch of us wanted to share some of our artwork with the Zbrush community. This was a great project to work on, there were so many talented artist involved in creating these assets. All of these images were rendered in Keyshot and sculpted in Zbrush Scot Andreason did the hair cards for Lakshmi, Majid Esmaeili sculpted the male glove and the weapons holster that was shared by most characters. If anyone has any questions feel free, beware of nudity! Enjoy! Galahad high poly renegade Galahad head and knight gorget sculpt Galahad prisoner head sculpt Lakshmi high poly This is the sculpt of the Elder Lycan, Jordu Schell and Tobi Kwan created the concept Lycan Soldier sculpt, concept by Jordu, Tobi - and I had a some input as well for musculature and anatomy Lord Hastings head high poly, base and wrinkles sculpted by me. Blendshapes by Darcy Korch Hasting nude body seen briefly in game. Hands were sculpted by Darcy Korch artstation Facebook

  • paulhpaulino
    7 Hours Ago
    Holy moly! This is an insane gallery! Thank you so much guys for sharing all these models. I'm pretty sure that The Order will help establish a new edge of quality for the next-gen games.
  • abe_Tamazir
    3 Hours Ago
    That's some amazing work you got there Cant wait to see what you will be coming up with for the next one
  • scot
    3 Hours Ago
    I just wanted to answer a question posed earlier about the hair creation. The hair process was definitely an involved path to completion. The base hair textures were created in Maya using Shave and a Haircut. Each 'patch' of hair was grown from a thin...
4 Hours Ago

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38 Favorites and 16Followers.
@michalis Thank you! That's very nice of you! A new sketch with my Entwive. The next attempt is with a pipe-smoking hobbit. Ciao, TM

4 Hours Ago

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35 Favorites and 20Followers.
just saw the new Deus Ex trailer last week & My jaw dropped.decided to make something that feels like that.hope you like it.Zbrush & PS.hair with fibermesh.thanks for your support.

5 Hours Ago

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0 Favorites and 0Followers.
Dakuan 3D fan art Challenge
Hi Guys! iI'm new here but i think it's a good place to improve my self, I'm doing a contest on facebook :3D fan Art Challenge this is the first wip of Dakuan from Ninjas Scroll. I have other wip and i gone share them after. Comments are welcome! See you.

1 Day Ago

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112 Favorites and 70Followers.
Well, Joy is a very inspiring model, and really cool while chatting. end of this pose i guess. 3d view with or without tutu https://p3d.in/1CuoW https://p3d.in/1Cz3g

  • xada
    6 Hours Ago
    thanks dear kokoro. Well nuzzletops of course. i still have explained that: i use the curve bridge brush. I model the head alone from a sphere. when i'm happy, i do a Zremesher as low as possible (discovered making groups works very well for eyes and...
  • nuzzletops
    5 Hours Ago
    If it's not too much extra work I wouldn't mind seeing a light tutorial of your process. I think I understand it completely, but I'll always accept more help! Thank you!
14 Hours Ago

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21 Favorites and 14Followers.
Thanks, another bronze like fast (an hour) study.

  • Patpotlood
    8 Hours Ago
    It's magic You must be a machine Grtz p
  • michalis
    5 Hours Ago
    I could be or become a machine, never had the time to do so. Hey, what are we talking about? Machines etc etc. What really matters to me is to surf the google images, museums, anything and just 3d sketch something. I learn something, and that's all.
16 Hours Ago

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1 Favorites and 1Followers.
the boy
work in progress. hope find time for texturing and more detail.

  • jan19
    14 Hours Ago
    Interesting little boy sculpt! :-) I love the detail on his clothing. Very nice, and your planar head is good, too. Reminds me of Andy Griffith. :-)
  • Jadan3d
    5 Hours Ago
    Thanks alot jan19. Glad you liked it.
22 Hours Ago

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101 Favorites and 113Followers.
Realistic CG portrait of Robert Downey Jr ( Ironman )
Hi guys, Me and my friend Yibing Jiang just finished a collaberation project together, so we would like to share with you guys here! My name is Frank Tzeng, currently the lead character artist at Naughty Dog. Yibing Jiang is the shader artist in our team at Naughty Dog. The goal of this project is to make the most realistic CG render of Rober Downey Jr out there, Yibing and me have been working really hard on this on our free time every weekend together! Yibing did texturing, shading and render them out in Vray, also make the hair in Hairfarm base on the fibermesh hair that i made from zbrush and made them even better! Including eyelashes, brows and beard. I provide the 3d model and gave feedback almost everyweek and paintover/changing 3d model in order to make the renders more realistic and get to the quality we both want. Here are 3 different of render results: The first one is more dramatic lights to show the shape and anatomy, the second one is lit by lit by neutral HDRI lights, third one is lit by neutral lights with Lambert shaders. We also created an bonus piece by compositing the render result with ironman digital panel to match the iron man feeling. Created with Zbrush, 3ds Max, Vray, Photoshop, Mari and Hairfarm. Hope you guys like it!! If you would like to see more of our works,here are our website and facebook page Frank Tzeng: https://www.artstation.com/artist/Frank_Tzeng https://www.facebook.com/franktzengart?ref=hl Yibing Jiang https://www.artstation.com/artist/yibingjiang https://www.facebook.com/yibing.jiang?fref=ufi

  • xtrm3d
    6 Hours Ago
    i am not worthy of breathing the same air as you master tzeng let me walk over to your desk and prostern myself in aw and admiration
8 Hours Ago

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148 Favorites and 37Followers.
3D MODEL HERE.

  • Wyatt
    6 Hours Ago
    Lol at Slowbro. He's so fleshy.
1 Day Ago

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52 Favorites and 42Followers.
not every model need to be "glamourous' to be turned into a model kit .. customers want ..customers get .... ( figure for scale )

  • asecbrush
    16 Hours Ago
    Love your work! It always has this amazing tangible feel to it which makes it feel so real.
  • xtrm3d
    6 Hours Ago
    thanks a lot :-)
7 Hours Ago

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2 Favorites and 0Followers.
New WIP
Hi everyone I have been hard at work on my latest Design. It is the first time I have done a Mech. I am thinking of adding a Anime driver but haven't decided yet. Let me know what you think .

7 Hours Ago

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35 Favorites and 18Followers.
Lurikids
Hey guys!!! I'm posting the final version of my latest work, the character "Lurikids". I made a basic "rig" just to put the final pose. All modeling started in "ZBrush" with "ZSpheres" to create a fast "basemesh". I send to "Maya" to refine polygonal modeling. I sent the base of the head back to "ZBrush" to sculpt with "Dynamesh". Sent to "Maya" again, to make "retopology" and connected to the body. The rest as shoes and clothing was modeled on the "Maya". The "UV mapping" was also in the "Maya", then sent pro "ZBrush" and painted maps. With the maps generated in "ZBrush" sent pro "Photoshop" to create others. "Shaders", "illumination" and "render" in "Renderman". Thanks to Lurival Jones, who gave the idea to do it cartoon and contributed both financially and in production itself, collaborating textures uniform and tattoos! Thanks brother!

8 Hours Ago

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1 Favorites and 1Followers.
Demon Statue
https://www.behance.net/miltondias High Res -> http://migre.me/pwOVj

1 Day Ago

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Chef Skinner - Ratatouille - Timelapse
Hey guys. Weeks ago I made a sketch based on Carter Goodrich's art for Pixar's Ratatouille. It tooks me 13hrs of work and I made a timelapse of all the process. It's not even close to a final character, it's just a sketch, but got a nice silhouette and i liked the result I hope it also help people that ask me about the process. All my work is pretty much it. No secrets. Carter Goodrich's art: cartergoodrich.com Behance project link: https://www.behance.net/gallery/25476949/Chef-Skinner-Ratatouille-Timelapse So play the video, play out a music that you chase on any streamming service and i hope you enjoy it! Special thanks for Jean Campos, Deivs Wilson and Rodrigo Albano that gave me some illumination tips Hope you enjoy it! Leandro Soares http://lesoaress.com/ https://www.behance.net/lesoaress

  • selahpoetic
    8 Hours Ago
    Great Work and thanks for sharing a timelapse. Really cool.
8 Hours Ago

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14 Favorites and 13Followers.
Predator WIP
Here's a predator wip, Best BPR, screen-shoted.

10 Hours Ago

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44 Favorites and 18Followers.

  • Diablo
    9 Hours Ago
    Awesome stuff Aidin.keep rocking.
9 Hours Ago

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7 Favorites and 1Followers.
Experiments and not
Hi Guys! I've been on this forum for a bit, so thought i'll share my work. So many great artist here and it's such a fantastic place to learn, thought i'll post some of my work and experiments. I work as a designer and illustrator. Let me know what you think! All work is modeled in ZBrush, rendered with C4D Physical Renderer. As far as my modeling goes i'm super inspired by all the work that MealeaYing, Gutalin and many others with grouploops! More of my work at behance.net/spizak or spizak.com where i also post some case studies! Why do We Fall? mAnimals Renault Samsung Motors Transience

  • Diablo
    8 Hours Ago
    Just Beautiful.love the composition.
8 Hours Ago

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1 Favorites and 2Followers.
Yojimbo
After serveral months (on my free time), I finally finished this project , this character is based on the character Yojimbo played by Toshiro Mifune in a Classic Japanese movie of the same name, also known as Sanjuro (which is also the name of the sequel).I tried to make an older wiser version, combining the looks of both Sanjuro and Red Beard(another movie with the same actor). Used 3dsmax, Zbrush and Photoshop, render in Vray. hope you like it