More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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43 Minutes Ago

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  • vlad74
    20 Minutes Ago
    The statues are wonderful.
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1 Hour Ago

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Hi guys! I have not published any of my work for a long time, although it was never a day without working at home. Yesterday I decided to post it all at once, and i would like to share here some of the works i did for castlevania Lord of shadows 2 and other stuff i did time ago :P Feel free to visit my new website www.danielorive.com Thanks for your time !

01-25-14

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Well, after seeing that many people loves my last work and a many of you asked me to do a tutorial, then here you have it! I would like to say thanks for all the comments, greetings and all shares. It is incredible and exciting, and you give me the energy to continue doing more!. I do not know if the quality is good here, so I leave here a link to my dropbox with best resolution. I recommend you to download. https://www.dropbox.com/s/7110gqo594bccfg/danielorive_frozen_fanart_breakdown.jpg Also I leave the link Hazardaous materials of the skin and material Zbros's eye. http://hyperdivine.blogspot.co.uk/2012/10/blog-post.html http://luckilytip.blogspot.co.uk/2011/11/zbrush-new-custom-matcap.html#.UuQkWBAjj0M Enjoy it!!

  • mpej
    08-08-14
    fantastic thanks for your breakdown. Most inspiring !
1 Day Ago

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SPECIMEN 165B - Free model !
Hey Guys, Here is a I character I did last Weekend for the my mini factory Halloween contest. It was for the category curiosity cabinet. Really fun 1 day exercise I have a poly painted version I'll post later. Its meant to be some sort of weird bat beetle specimen. You if want to have the model you can download it here They have also printed it in red but on pretty low setting.

  • johnchen
    16 Hours Ago
    nice works here. cool stuff!
  • King_Row
    7 Hours Ago
    Cheers guys mean a lot.
  • rasmusW
    1 Hour Ago
    it's been a long time since i last saw anything from you, sir. great to see new stuff from you. keep it coming. -r
1 Hour Ago

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23 Favorites and 14Followers.
I've been working on a base_male model for a friend who is learning animation. The topology sucks hard I'm aware, also the textures are done in 2 hours so they could be a lot better. Anyways, hope you like it. I have more shots of it in my artstation, also the renders of the sculpt. http://www.artstation.com/artwork/anatomy_base_male

1 Hour Ago

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Since the world Series starts tonight also....
Did this one up in Zbrush for our KC Royals!

1 Day Ago

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Arthur
Hey guys, something different this time. A 3D sculpt of Arthur, from Disney's The Sword In The Stone.

  • Godless Dog
    6 Hours Ago
    Arthur looks great. Also went back and saw your Simpsons characters and thought they were really good as well : )
08-09-14

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  • kaleden
    3 Hours Ago
    From the FAQ: ...
  • Treece
    2 Hours Ago
    'Mahlikus The Black' Thanks for the great input and great words. I watched you're tutorial on youtube. What can I say, BRILLIANT! Can't believe it's been on there since 4R4 and I missed it. I've got to blow your trumpet here Michael - learnt so...
  • Phantom88
    1 Hour Ago
    I am looking at finally buying a commercial version of Zbrush but I am wondering if I bought it through a retailer whether I would be entitled to the free upgraded from 4R6? I don't really want to wait until 4R7 is out in case there is a price hike....
3 Days Ago

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Eddie
Eddie is Margo's dog He is the 3rd character of Margo's movie to be released. The dog was sculpted in ZBrush. The propellers were created in 3DSMax. Eddie's 3D parts: Photo of the assembled and painted model: Photo of my friend Rob Steiner from Bold Machines holding Eddie

  • zeoyn
    2 Days Ago
    Teddy007kong> thanks! There will be a lot more 3d printed sculptures on the way TibiNeag> Thank you!
  • magicmodel
    1 Hour Ago
    Nice to see the dissection for 3dprinting. Helps to make people realise that these kind of things are better printed as seperates then bonded back together rather than magically built in a oner! Well done Bold Machines.
1 Hour Ago

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"Alister, The Vampire", WIP02

06-29-14

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Tweak - WIP Character
Hi Guys Here is what I'm working on at the moment. Tweak is a tough little girl who has grown up fast in a a world going through some hard zombie/alien/demon/austerity times. Its all still WIP so there are a few clipping wires, displacement scale errors etc... but I'd love some feedback. These are just quick Zbrush BPR renders of what I have so far but the plan is to decide where and how to render her, potentially VRay, and then bake this to game res and get her into engine. Feedback and comments are more than welcome.

  • Donghua
    08-26-14
    WOW~ Looks amazing! Thanks for sharing~
  • magicmodel
    1 Hour Ago
    This sculpt reminds me of Goldie Hawn in Private Benjamin! Like what you have done with the freyed wire on the headphones....really nice touch.
1 Hour Ago

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Arnold (Terminator) 3D Model. I hope that you like it ^^

1 Day Ago

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MAHAM - ow! i may not deserve that compliment but that means a lot to me ! thank you !! BhushanArekar - thanks man ! ArTooRo - yeah i'm agree with you. thank you so much for the criticism nassosa - Thank you ! here is a new work i did for practice..

  • TibiNeag
    4 Hours Ago
    I felt I should speak out. Amazing work, Arash-B! Your skills are excellent, I very much like the way you sculpt anatomy. May I ask you for how long have you been using Zbrush and studying human anatomy?
  • Masart
    1 Hour Ago
    good work,
1 Hour Ago

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Digital Sculpting Class Blog Posts
My second assignment is my Digital Sculpting class was to choose a herbivore and model it up. Here is my Rhino that I worked on. Sculpted on a base mesh. I will be posting an updated Rhino at a later date.

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Hey there ! This is my new project: the demon wrestler. Big thanks to Raphael Grassetti for inspiration as well as all the compositing knowledge I grabbed from his Gumroad tutorials. Thanks also to Marc Brunet and Gilles Saffores for their critiques on this project which helped me push it further than I expected in the first place.

2 Hours Ago

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Vermo3D Sketchbook
Hi everyone. It's my first time here and i want to share with you the work that i have done during the last 2 years. In this thread you will also be able to follow my current work. C&C are of course welcome First work Dark maul Face. Full Zbrush for the sculpt and the rendering

2 Hours Ago

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3 Favorites and 5Followers.
Nothing too majorly new here, but some color changes and additions with small detailing.

2 Hours Ago

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Pantheon - Spartan Version
Personal Project Fan Art . This is my final version of the Pantheon League of Legends, real-time model with 15 K, I hope you enjoy. C & C are welcome .

2 Hours Ago

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Assignment #3: Enviornment Assset
For our most recent assignment in class we had to sculpt some sort of environment asset. I chose to do a rotted grave stone, though I didn't get to really finish it. I ran out of time, and the grave stone I chose to do was actually pretty hard to do, so it needs another like 4 hours on it. Here's the reference: And here's the result: It was really hard to do, I wish I could have lightened it up a little bit, and maybe added some more noise? I don't know, I was pretty impressed with myself on the shawl though, because I was looking at it at first and I was just thinking there's no way I'm going to be able to do this. Overall I think if I could've given it a little bit more time, but I'm happy with the result.

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Medieval
Model developed in the workshop character to games with Gilberto Magno. My role: Modeling, re-topology, UV, texturing, render and post-production. Tools: Zbrush, Softimage, Maya, Unfold 3D, Keyshot, Photoshop, TopoGun, xNormal, Marmoset Toolbag. Credits: Based on concept art Agidulle ( http://www.pinterest.com/pin/238479742740427488/)..

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An Orc
Here's an Orc sculpt that I'm working on. I'm new to Zbrush and sculpting in general, so I'd love to hear if there's something I've not done properly. I hope my sculpts can one day be as good as most of what I see here; you guys are awesome.

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Pukpuk!

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Grampa!

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Sudhan-ZSketchbook001-2014
Hey! Thank you for dropping by and I hope you'd enjoy the artworks I share on this community, Looking forward to sharing with and being inspired by fellow artists! -Happy ZBrushing!

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sadhu dance

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Thanks guys, I used the clay render to determine how I wanted the fibers to look once I started grooming. Here's the actual fibermesh hair render before I exported the curves to Maya. Cheers.

4 Hours Ago

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Tentacle Head
Made with Zbrush and PS Concept Art by Darren Bartley

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3D Digital Sculpting Class work - Up to 10/21/14

4 Hours Ago

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3D Digital Sculpting Class work - Up to 10/21/14

12 Hours Ago

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Z brush model
Thank you again guys! I'm slowly starting breakdown for this image. first thing is z-brush model image. ~Naru