More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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4 Hours Ago

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arab character
this is a personal project based on my face using fiber mesh for the hair and rendered in zbrush after this project i have some suggestions for fibermesh i will post them in the suggestion forum hope you like my work second style

  • markantonik
    3 Hours Ago
    nice job ! I' d be interested to see how you did the textile part, wich is by the way, difficult to do in my opinion. Micromesh I guess. Anyway, good job !
  • rabieart
    7 Minutes Ago
    very good work brother! good luck
1 Day Ago

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Sinner + Envy
Thanks guys! This is my 3rd character in my Sinner collection: Envy See interactive turntables here: http://www.marcoplouffe.com/sinner_turncolor_envy.html http://www.marcoplouffe.com/sinner_turnsculpt_envy.html Sofware used: - Zbrush for concept, sculpt, UVs and base polypaint - Quixel for texturing - Keyshot for shaders and rendering - Photoshop for composition

  • slocik
    6 Hours Ago
    Honestly, i like this one much less. Both your first and second sculpt had great focus on form anatomy and combining those aspects with harsher geometrical shapes. 'This third one gets too muddy all over the place, the detail on his limbs dont really...
  • Marco Splash
    13 Minutes Ago
    I know what you mean cause it was on purpose. The indistinguishable and melted anatomy is a result of him "Frankensteining" himself with parts of everything he envies but ends up not resembling anything at all when everything is fused together. It makes...
12-18-14

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Status update...
Greetings ZBrushers, I would like to share with you the status of the upcoming ZBrush 4R7 for Windows and Macintosh systems, both 32-bit and 64-bit. We originally planned for this release to take place before the end of this year. As it turns out, due to the sheer volume of development involved in creating the first ever 64-bit versions of ZBrush for both Windows and Macintosh, it is taking a little longer than expected. There are effectively four versions to test -- twice as many as in previous releases. With that in mind, I feel that we should take the time to fine-tune and deliver the very best possible capstone to the 4.x series in order to allow you to gain the most benefit from the new features. We have therefore decided to postpone the release of Z4R7 from December to January. Please bear with us while we polish ZBrush 4R7. We are as eager to have these new features in your capable artistic hands, as you are to make use of them and reach higher levels of creativity. Have a wonderful Holiday Season and a Happy New Year to all! -Ofer Alon

  • Synn
    1 Hour Ago
    Someones use any excuse to thrash an opposing voice that exist to counter their ideology. Seriously, his comments were out of line but yours were from outer space. Keep your ideologue and politics to yourself...
  • garycrump
    33 Minutes Ago
    Hey Guys Please lighten up. I am sure R7 will be released as promised. The only reason there have been any delays is they are fixing and polishing it so that you have the best user experience possible. If you meditate on that absolute fact you will...
42 Minutes Ago

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20 Favorites and 15Followers.
after making some Alien design I decided to go back and make game characters(again).here's my new work,still very first steps and I've got a long way to go.C&C are appreciated as always.Goodluck.

4 Days Ago

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Some more images,

  • lingz57
    5 Hours Ago
    Chinese style naturalistic and romantic ! Greatt JOB !
  • strob
    2 Hours Ago
    I have to comment again just to add that it's very refreshing to see something else than violent monsters, gory zombies and bloody robots in CG! Not that I don't like all that stuff, but seeing something else that is just so beautiful is very refreshing...
  • Invertex
    44 Minutes Ago
    Did you really not use Marvelous Designer for the clothing? Because that looks like simulated clothing. If not, that is even more amazing. But either way, really top notch work!
1 Hour Ago

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Captan Nemo submarine cart
HI i made this for fun in my free time. concept by www.artstation.com/artist/niko_stoyanov Hope you like it.

2 Hours Ago

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figure
figure

  • Dragon
    1 Hour Ago
    Oh this is strange, I went to look at your gallery to see what else you have posted and behold, I had visited you before (I forgot about ya and the cool robot/mech character you had made). I just thought your female characters form looked 'unique' and...
1 Day Ago

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FourtyNights - thank you! Morganza - thanks! clwnface - Usually I'm using the references cos I believe this is the only way to be accurate unless one making really stylized stuff. Sorry but there is no way to buy models that was available some time ago. Cheers Eugene

  • Brankoman
    3 Hours Ago
    Clay render looks Great. Good job man!
  • Diablo
    2 Hours Ago
    she looks wonderful.keep it up.
  • higginsdj
    1 Hour Ago
    This is fabulous work. My question is about your female models. The faces on the 'peggy' series of images look familiar but I can't put my finger on it. Do you model the faces from loose references (ie your 'ideal') or on actual references? Cheers
1 Day Ago

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Frank - Detective Special
This is my first Cartoon Character inspired by the 70s movies, FRANK - DETECTIVE SPECIAL, I would like to thank my friend Richard Kazuo for the fantastic Rig and Techno Image studio for all the support. HI RESOLUTION: http://www.hernanzuniga.com

  • Goolbegg
    17 Hours Ago
    ha ha. Super cool. Great design, I really dig the hands.
  • xiaoD
    16 Hours Ago
    it's great work,realy cool.love it
12-22-14

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Zbrush Skin Material and Single Pass BPR... FOLLOW UP
Thank you so much guys! The response tothe ZBrush skin material tutorial has been overwhelming! The rendersyou have sent me are awesome, keep them coming! Is very encouragingto see that the tutorials has been useful and I really appreciate allthe comments! Thanks for the likes and for spreadingthe word. I'm just doing a bit of a follow up based on some of thequestions and comments I've got in my inbox with is a video Irecorded of a super sketchy creature, quickly rendered using theproject from the Skin material tutorial (basically re-purposing thematerial and project to render something non-human and with a verybasic polypaint). I hope this give you an extra littleinsight on the process! Cheers! Zbrush Skin Material & Single Pass BPR tutorial FollowUp from Pablo Munoz on Vimeo.

  • Jester
    2 Weeks Ago
    Unfortunately I didn't get the email, though my email address is OK, and my spam folder is empty...
  • MealeaYing
    2 Weeks Ago
    @Jester: Try again, it failed for me too a week or so ago but worked almost instantly just now. @Pablander: Thank you VERY much for this! Just skimming over it I have learned a lot already, it's an amazing amount of information and presented so...
  • Pablander
    2 Hours Ago
    Hey Guys I forgot to post this here, it is basically a quick video I put together to give you a rough idea of the steps involved in the creation of the illustration: Lost Creatures - taking shelter from the torrential rain. Hope you guys like it! ...
6 Days Ago

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Portrait
Hey guys, adding some more recent personal projects Personal project to study female faces. I wanted to try a few different techniques on eyes and hair, you can see a small breakdown bellow. Everything modeled and rendered using Zbrush, hair is fibermesh, eyebrow and eyelashes modeled and placed by hand. Hope you like it! render passes breakdown https://grassetti.wordpress.com/2015/01/18/portrait/#jp-carousel-4801

  • RealityFix
    1 Day Ago
    A beautiful face! Any thoughts of rendering out in something like keyshot or vray? It's a killer in the Zbrush renderer at any rate. I am also curious to see some process work, especially on the hair. It's very well done and I love the expression.
  • natxxxo
    16 Hours Ago
    No words for this...awesome.
  • AVBN5000
    2 Hours Ago
    Absolutely stunning work man. I wanted to ask if you use HD Geometry to get that super detail and if not what your high poly count range is. Keep up this insane art man!
3 Days Ago

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Here is the latest. I also did a pose cause I got tired of looking at the same boring T-ish pose. Zbrush crashed just as I was saving the image. I am thinking its because my model is so dense at its highest levels (cant wait to see how Z64 handles the model, tired of crashes, expecially while I am saving the model). I did however figure out a nice trick. Once I had the Zbrush is not responding do you want to wait message. I waited about 15 minutes (which was not easy to do) and I still had the error. Since I only did the pose for fun but didn't want to lose the image (or time spent), I took a screenshot of it cropped it in PS and fixed the contrast/brightness levels. Its not as good as the full res version but at least I got what I was looking for which was just a different posed image to add some personality in the art.

  • Daniel Biggers
    1 Day Ago
    Callister: Thank you for the comments and critiques. I will definitely check out your resource reference. As for the skull I have plans to split it into sections so the sutures will be there once that is done since it will be...
  • Alexander Kafoussias
    15 Hours Ago
    Hi Daniel! Your skeleton is looking really nice I like the proportions of the guy, it feels very natural to me. [FONT=Helvetica]These kind of project can go on forever if you...
  • Daniel Biggers
    2 Hours Ago
    Hello Alexander, Thank you for the information and compliment. I think with the skull item mentioned in an earlier post by Callister, I have changed some of the proportions along the way and that can...
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Robin
Robin

9 Hours Ago

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teddy007kong - thank you guy! I loved your comment. thanks for replying here I finished the model of a Deer. New update:

  • cherub_rock
    4 Hours Ago
    Dude! This and all of your works here on Zbrush central are stupendously remarkable and I've been following you for the last 5 years, I am really sorry that admins don't give you a top row. They are jealous of your skill
4 Hours Ago

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35 Favorites and 17Followers.
Concept Car!
Created in ZBrush and rendered in Keyshot! A video on how I created this Concept car is now available on my Youtube channel! :) sXxU4m6Wg18

08-09-14

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  • zbsolomon
    20 Hours Ago
    I wish January is like February with 29 days
  • Powerpig
    4 Hours Ago
    I cant find any information on this January release... Can someone tell me where they maybe got this info? Is it true? I've week after week looking for this update or even a release date but nothing so far.
  • LeoAMD
    4 Hours Ago
    Here you go http://www.zbrushcentral.com/showthread.php?190635-Status-update&p=1117626&infinite=1#post1117626
3 Days Ago

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17 Favorites and 6Followers.
Printable Stuff
I opened a new thread to post some of my works for 3D print. I'm working on a mini series right now. the name is "Victorian Angles" and its placed in the steam punk genre. Vicky - Is a 3D printable model. I planed her to be the first of the "Victorian Angles" Miniature series. I'm sculpting this as portfolio pieces. I plan to print her as a 80mm model later this month. If you are interested you can find the turntable on Vimeo here: http://vimeo.com/117511843

  • CookieMonster
    2 Days Ago
    just awesome work! i love to see how a print works out. maybe get it printed on a form1 ?
  • Aerus
    5 Hours Ago
    thank you Cookie, glad you like it; I believe a Form1+ would print this with fantastic results. Unfortunately, I have no access to one so I have to rely on one of the usual online printing providers.
9 Hours Ago

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81 Favorites and 39Followers.
Crematory
Lingz57, thank you for your criticism. View from the side better. I made small changes and character looks different. Thank U. Eternal memory of the innocent victims.

  • lingz57
    7 Hours Ago
    Ne hoshu bit slishkom zanudliwiwim , no datskiy korol nosil toje semikoneshnuyu zwezdu. Na werujushego ewreya mujik malo pohoj . Bolshe na mudjiheda ! Yanush Korshak naprimrr bolshe sjuda podoydiot ! SorrY ! U was raboti PREKRASNIYE ! Tak SHTO DERZAYTE !
7 Hours Ago

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First post
Hello All, I have been taking a Zbrush class and I am ready to start posting some of what I have done to get some possible feedback or learn about new techniques/tricks/etc.

7 Hours Ago

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Hi, I sculpted a new head

7 Hours Ago

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Princess Leia Update
Hey guys! Just wanted to share a zbrush render that I worked on last night. Testing out its capabilities, but it mostly served as a proof of concept before running the model through Maya. Lots to work on. Have to finish making the costume and giving her some hair (Princess Leia). Sorry for the creepy "no eyes". Just focusing on the skin. If you guys are interested in the full resolution of the image, please follow the link below. =) https://www.artstation.com/artwork/carrie-fisher-wip-722a49ac-c5ac-4e17-8331-7e637ee393e1 Here's some other views of the model along with some detail shots. Hope you like what you see!

8 Hours Ago

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Thanks man, yeah I know what you mean, they seem to pop out a little too much, I tried to keep this as accurate to the original as possible, here's the reference I was working from.

8 Hours Ago

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kadish
70 years of the liberation of Auschwitz

8 Hours Ago

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Ackeem Durrant - Sketchbook
been on here for years and now in my first year of uni ill start posting based on sketches from Andrew Smith WIP C&C always welcome

5 Days Ago

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16 Favorites and 16Followers.
Hey everyone! Thanks for the great comments, I'm honored and I'm glad the image comes across as intended(heavy as it is). TribunMaximus - That means a lot to me, you have no idea Rory_L - Thank you, and I hope for the best for your boy majid_smiley - Here is a screen grab of the zbrush setup. If anyone has any questions, feel free to ask. I'm hoping to do something of a breakdown soon.

  • lingz57
    4 Days Ago
    Mr.Kelly What for any render installation in the picture?
  • milivoj_popovic
    3 Days Ago
    great work! -if war is the answer then the question must be pretty fraking stupid!
  • VoxelTron
    8 Hours Ago
    Interesting piece. Was the boy sculpted? With all the injures that have happened in the last 13 years of USA at war, I'd think there would be plenty of photos of injured children. Why the need to model one? I am asking out of curiosity not criticism.
5 Days Ago

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65 Favorites and 34Followers.
Wickedfool, Thank you for your opinion. Maybe i will continue with my horse sculpt. I want to try how it will work with quadruped

  • skasse
    9 Hours Ago
    Another option is to use Transpose master. Just export your tPose mesh to max,maya,etc, pose it in there with as many poses as you'd like, and reimport to zbrush using the tpose Layers. The benefit of this is that you dont need to bother with wrap...
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9 Favorites and 10Followers.
Sachin Tendulkar
Just rooting through some of my old files. This is a mock up bas relief in the rough stage. Originally this was for his '100th test century' but unfortunately the project never came off so all work stopped. Maybe one day I'll finish it off for fun. Test cut in aluminium:

  • angusjlaw
    3 Days Ago
    Thanks lingz57 beneath_the_surface: I often add surfaces to the project (like a cufflink shank) but never convert the mesh from zbrush to a surface. Powermill can handle mesh objects really well. Germinate: How did the die come out? Did it...
  • Germinate
    9 Hours Ago
    I used my image as an alpha for the masking brush, then dragged it out onto my plane. Is that what you mean about the BMP? I started out with a high resolution in order to get a crisp edge on the mask and I used Sharpen Mask to make sure. The mask...
9 Hours Ago

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3 Favorites and 6Followers.
Concept_1
Speed sculpt

9 Hours Ago

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First try at sculpting a Figure
Hi, this is my first try to sculpt a human body, could you tell me if you see something wrong at this stage? Thanks. video : https://www.youtube.com/watch?x-yt-ts=1421914688&v=ol0D6KzTfYs&x-yt-cl=84503534