More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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12-18-14

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Status update...
Greetings ZBrushers, I would like to share with you the status of the upcoming ZBrush 4R7 for Windows and Macintosh systems, both 32-bit and 64-bit. We originally planned for this release to take place before the end of this year. As it turns out, due to the sheer volume of development involved in creating the first ever 64-bit versions of ZBrush for both Windows and Macintosh, it is taking a little longer than expected. There are effectively four versions to test -- twice as many as in previous releases. With that in mind, I feel that we should take the time to fine-tune and deliver the very best possible capstone to the 4.x series in order to allow you to gain the most benefit from the new features. We have therefore decided to postpone the release of Z4R7 from December to January. Please bear with us while we polish ZBrush 4R7. We are as eager to have these new features in your capable artistic hands, as you are to make use of them and reach higher levels of creativity. Have a wonderful Holiday Season and a Happy New Year to all! -Ofer Alon

  • Thebest12
    57 Minutes Ago
    Look at these prices, https://www.keyshot.com/buy/ Key shot cost more than most autodesk software, and all it does is render...I see why some people feel like the bridge should be free..I wonder if people who spent 2000 to 3000 on it will...
  • Vir Norin
    39 Minutes Ago
    Yeah, plus there is Blender with its Cycles, which is a little bit slower, but far more flexible, has more features, renders both in CPU and GPU mode and improves with every new version. And oops, it is totally free [SIZE=1]Not starting a holywar,...
  • Thebest12
    13 Minutes Ago
    [QUOTE]Yeah, plus there is Blender with its Cycles, which is a little bit slower, but far more flexible, has more features, renders both in CPU and GPU mode and improves with every new version. And oops, it is totally free [SIZE=1]Not starting a...
22 Minutes Ago

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Murder
something else

11-20-14

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A Sneak Peek at the ZBrush to KeyShot Bridge
A sneak peek at the upcoming ZBrush to KeyShot Bridge: As we finalize ZBrush 4R7 we wanted to share with you this sneak peek movie which focuses on one of the upcoming features: the ZBrush to KeyShot Bridge! This exciting new feature allows you to send your ZBrush scene straight to KeyShot (in one click), allowing for an incredibly easy transition to rendering with KeyShot. Additionally, you will also see ZBrush 4R7's new ZModeler Brush in action as it is used to create the engine. Some of the features shown in the video are: *Single button press allows for high polygon models (without decimation) to be sent to KeyShot *Apply KeyShot materials directly to the mesh *Size, position, and MatCapsŪ are respected across the ZBrush to KeyShot Bridge *Adjust the HDR Environment lighting to create the perfect Final Render Sit back and Enjoy! B3fQG0FzVAU For more information about ZBrush 4R7 , including release information and previews of other features, CLICK HERE.

  • jan19
    3 Days Ago
    That works for me, too. Saving frequently. Only thing...I save under a different name each time, so my current project...
  • RahiSan
    2 Hours Ago
    Please Pixologic, bring this tortureous craving to an end. I cannot bear it anymore. We need 4r7...
1 Day Ago

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teddy007kong - thank you guy! I loved your comment. thanks for replying here I finished the model of a Deer. New update:

  • cherub_rock
    1 Day Ago
    Dude! This and all of your works here on Zbrush central are stupendously remarkable and I've been following you for the last 5 years, I am really sorry that admins don't give you a top row. They are jealous of your skill
  • kokoro
    1 Hour Ago
    this should go top row! amazing work you have, tiger and deer look so real and natural! i can look at all the time, wonderful.
3 Days Ago

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Daniel Biggers: When my skeleton is at the lowest subdivision level it is 71k polys. I usually never go higher than that when posing the skeleton. The muscular system has about 620k polys at the lowest subdivision levels. All subtools have 4-5 subdivision levels (sort of irrelevant in my case since I do not have any micro details). Only time I use highest subdivision level on the skeleton and muscles is when I render. Two things that have really helped me regarding the memory limit is: 1. Zremesher is your best friend! Keep your lowest subdivision level as low as possible and as clean as possible. 2. Whenever you do an operation that you think might crash the program, hit the "Compact now"-buttion (Preferences->Mem->Compact Now). It helps a lot tyrellcorp: No secret, I am just very organized with my subtools and polygroups. It might look tricky because of all the parts but it is actually a whole lot simpler than trying to use the transpose tool on skin (with bone I do not have to worry about issues like twisting the skin etc). The muscles are the most difficult to work with (mostly because many of them are grouped into the same subtool). But now I found the spiral-brush, so made my life easier So, only transpose tool (move and rotate) and Spiral-brush. Thanks Some new images:

  • Ruso
    3 Days Ago
    Congratulations for the top row!!!! More than deserved!!!! Keep up the great work.
  • Mikademius
    1 Day Ago
    Great work! Thanks for the tip on the spiral brush, super cool brush I have never used
  • Ruso: Thanks Gil! I appreciate your words Mikademius: Thank you Yes, the spiral brush is cool, pure magic. Sooo time consuming doing the same effect by hand!
17 Hours Ago

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displacement

  • artofcharly
    4 Hours Ago
    Wow! Very good! Like her hair and cloth material. Very realistic! Cool! Congrats!
  • Chimz
    2 Hours Ago
    Just incredible, thanks the step by steps showing your process too, very helpful.
  • highlander_72
    1 Hour Ago
    Excellent work here! Thanks a lot for your workflow insights. Cheers!
1 Hour Ago

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cherub_rock - Thank you guy! thanks for encouragement, I am very happy with her words. I will keep trying. maybe one day ... Animation :

1 Week Ago

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Tom Baker
Tom Baker is another character of the Margo project. You can print him by downloading the files at Thingiverse: http://www.thingiverse.com/thing:537936 ZBrush model: Assembly Scheme: Photo of Adrian Yablin holding the painted model:

  • jderiggi
    1 Day Ago
    Great work here Jose! Thanks again for continuing to show your assembly process for the character prints as well. Very helpful to see! John
  • zeoyn
    2 Hours Ago
    jderiggi > Thank you so much
12 Hours Ago

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TMNT stylized - Raphael
Yes. Work in progress! Plan to pose him, do better textures and stuff. Hope you like so far!

  • Klicek
    3 Hours Ago
    nice model m8 love the face
3 Hours Ago

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Queen lunar shadows Madame Chapeau-Klyakk and her retinue
***1044;***1083;***1103; ***1089;***1086;***1079;***1076;***1072;***1085;***1080;***1103; ***1082;***1072;***1088;***1090;***1080;***1085;***1082;***1080; ***1080;***1089;***1087;***1086;***1083;***1100;***1079;***1086;***1074;***1072;***1083;***1100;***1089;***1103; ZBrush ***1080; PS

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Revenge of The Avengers
Sharlto Copley discovers the mysterious secret of the extraterrestrial weapon technology. suddenly he discover what it means to be the ultimate outsider on Earth.Nearly killed by a human.Now,Revenge of The Avengers

4 Hours Ago

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new job
thank you like

4 Hours Ago

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Just when I thought I was calling it quits on this one.. I felt bad for leaving him just as a big floating head.

11 Hours Ago

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Everything is built, now just render testing.

  • dopepope
    11 Hours Ago
    This character is coming along nicely!
  • nassosa
    5 Hours Ago
    really nice! waiting to see him textured
6 Hours Ago

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quick texture

1 Day Ago

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Concept Car!
Created in ZBrush and rendered in Keyshot! A video on how I created this Concept car is now available on my Youtube channel! :) sXxU4m6Wg18

  • Webhead
    8 Hours Ago
    Nice ride! Very sleek!
1 Day Ago

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  • Takai
    13 Hours Ago
    Entire Thread is Too Cool! Every Image was very entertaining to view! Fantastic Works and Sketches!
  • MacDonald
    13 Hours Ago
    Love love love the asian girl in the mech helmet!!! The works in this thread make me wanna chuck away my stylus!!
  • jpericles
    9 Hours Ago
    every work on this thread is top notch, i dont see this kind subtle and natural sculpt very often in digital realm, very artistic
1 Day Ago

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Concept_1
Speed sculpt

  • zszs
    9 Hours Ago
    nice, i like it
08-09-14

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  • Powerpig
    1 Day Ago
    I cant find any information on this January release... Can someone tell me where they maybe got this info? Is it true? I've week after week looking for this update or even a release date but nothing so far.
  • LeoAMD
    1 Day Ago
    Here you go http://www.zbrushcentral.com/showthread.php?190635-Status-update&p=1117626&infinite=1#post1117626
  • kbenusis
    10 Hours Ago
    I have had several crashes. Trial software mode. Several issues. MacOSX 10.9.5. 6GB 2.66 GHz Quad-Core Intel Xeon.
10 Hours Ago

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Sinner Collection
This is the 4th character in my Sinner collection: Wrath See interactive turntables here: http://www.marcoplouffe.com/sinner_turncolor_wrath.html http://www.marcoplouffe.com/sinner_turnsculpt_wrath.html Software used: - Zbrush for concept, sculpt, UVs and base polypaint - Quixel for texturing - Keyshot for shaders and rendering - Photoshop for composition

18 Hours Ago

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Final Render
Hi all, Here is a final render of the Alien female character. The final comp was pulled together in Photoshop using a variety of passes from BPR.

  • stevepilot
    12 Hours Ago
    getting better all the time!
1 Week Ago

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Apologies if the WIP shots seem a little redundant with no standout changes. I'm just tweaking things, and mostly focused on the chest armor and CPU pack (back pack). Not sure how I feel about the white plating (as opposed to black) on the chest armor.... anyway... its progress and wanted to post it thanks for looking.

  • Leo de Gregger
    1 Week Ago
    love this design man and the clean renders.
  • St3vie_B
    5 Days Ago
    Man I love this design. Super clean too. Well done!
  • St3vie_B
    13 Hours Ago
    Any updates Robert? I'm hanging out to see how this progresses...
13 Hours Ago

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Moscow, student day, Gorky park (Tornado Energy show) 2012 I created the dragon for this show (concept sculpture, final mesh and textures) 1xjwz3V9bRM Yas Waterworld projection mapping I created all characters for this animation project (sculptures, retopology for animation and textures) 6-Q0HQqu0W0 for sochi park

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some of my old images

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update

1 Week Ago

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Portrait
Hey guys, adding some more recent personal projects Personal project to study female faces. I wanted to try a few different techniques on eyes and hair, you can see a small breakdown bellow. Everything modeled and rendered using Zbrush, hair is fibermesh, eyebrow and eyelashes modeled and placed by hand. Hope you like it! render passes breakdown https://grassetti.wordpress.com/2015/01/18/portrait/#jp-carousel-4801

  • AVBN5000
    1 Day Ago
    Absolutely stunning work man. I wanted to ask if you use HD Geometry to get that super detail and if not what your high poly count range is. Keep up this insane art man!
  • O/MI
    1 Day Ago
    insane ... can i ask how long did you worked on her? and what ref do you used ? would be nice to see your reference pictures thanks
  • MacDonald
    13 Hours Ago
    Awesome as always Grassetti, seen this earlier on another site. Just another level!!!
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Dragon Series 2015 by Schleich. Dragons Battering Ram and Dragon Hunter for Toy Manufacturer Schleich. Digital modeling: Ralf Stumpf Art Direction: Axel Blattner and Achim Schawer Digital modeling software: ZBrush Cheers Ralf Stumpf

1 Day Ago

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Hulk - Collectible Statue
Heey, what's up guys! This is my latest ZBrush work. Done to be printed as a collectible statue. Started from Nickz_humanMale base mesh and ZRemeshed later. His pants were base modeled in max and detailed in ZBrush. Posed in Transpose Master and Rendered in Vray. Hope you like it!

  • jmturbo
    1 Day Ago
    Awesome work!!!
  • Webhead
    13 Hours Ago
    That is one Hulked-Out Hulk! Great job on the anatomy.
1 Week Ago

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Hey everyone! Thanks for the great comments, I'm honored and I'm glad the image comes across as intended(heavy as it is). TribunMaximus - That means a lot to me, you have no idea Rory_L - Thank you, and I hope for the best for your boy majid_smiley - Here is a screen grab of the zbrush setup. If anyone has any questions, feel free to ask. I'm hoping to do something of a breakdown soon.

  • KrisKelly3D
    1 Day Ago
    BUSNISMANPATRIOT - I'm glad to spark up conversations of the problems with war graphico - My one hope for this was that the emotion cam across lingz57 - The was rendered with VRay in Maya milivoj_popovic - VoxelTron - Everything was...
  • lingz57
    1 Day Ago
    The war is not over, but inside the human heads ! We are not talking about a war, and about the master. Brilliant technically done ! Genius !
  • greenimation3d
    14 Hours Ago
    Hey Kris, Its Hezzie from SCAD. Looks good man! Amazing, keep posting great work
3 Days Ago

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Cartoon Frog Character WIP
I bought Shane Olson's tutorial so I could try my hand at a cartoon character. I took the frog in a slightly different direction from his, but I used his techniques of using primitive shapes to start the body. I also plan to insert a zshere rig in order to pose the frog in different poses and used layer to start doing expressions. Not complete. Here is what I have so far. www.gumroad.com/shaneolson Start modeling: Front Views: Other Views:

  • 3dtoons
    19 Hours Ago
    Thanks for posting! I like it a lot! I'm glad you took it your own direction, that's great Cheers, -ShaneO
  • Squeakypics
    16 Hours Ago
    Looks interesting. So much so I bought the tutorials
  • LynneMitchell
    14 Hours Ago
    Cool thanks! I will be trying my hand at ZRemeshing him, then getting model ready for posing and expressions. Hopefully by the time I am done, the new ZB will be out and I'll have something to try out in Vray!
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Some more images,

  • Gabriel Chiang
    23 Hours Ago
    Awesome!! it is great! inspiring, love every detail on this work.. congrats!
  • oblygon
    16 Hours Ago
    This is definitely not hand sculpted. It is...
  • lingz57
    15 Hours Ago
    Guys what the the difference Marvelous Designer ,Poser or ZBrush ! Great work! My Computer what I have could be dead !
1 Day Ago

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after making some Alien design I decided to go back and make game characters(again).here's my new work,still very first steps and I've got a long way to go.C&C are appreciated as always.Goodluck.

  • Vir Norin
    16 Hours Ago
    I was planning to ask about possible female characters from you so it is cool to see you are working on her already. Nice stuff, keep it up!