More …
Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Threads

Presenting ZBrush 4R7 (Updated with Summit Recaps) by: aurick 1 Hour Ago
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ZBrush Summit 2014 by: aurick 4 Days Ago
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Insert Multi Mesh Repository by: aurick 1 Week Ago
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ZBrush Helmet Design NEW! Project Files Added! by: aurick 08-11-14
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so I haven't posted in a very long time, work has had me very busy. So I figured I sculpt something to make me laugh. Figured it might make you chuckle a bit too, nothing fancy just a short sculpt for the night to rest

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thx for your answer. did a bit more on posing, hope its better, what do you think ?

  • Jake Rupert
    14 Minutes Ago
    Great work so far. i would invest some more work into the legs. they look a bit contourless and unfinished. and make the right leg his stand and the other his playleg making his pose even more dynamic
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A little something I put together: Had to compress the hell out of this so high res HERE

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Steampunk Cyborg
Hey, what's up everyone. It's been a long time since my last post here . I'd like to share my latest work. Based on a concept by Young Hwan: http://www.artstation.com/artwork/black-leather Soon I will post some breakdowns. Hope you like it!

  • Fabio_Henrique
    4 Hours Ago
    Really awesome dude, love the materials! IMO, it deserves the Top Row.
1 Day Ago

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Some recent production stuff
Hi, just wanted to share a couple of pieces of recent production works done at Blur for Riot`s League of Legend cinematics, Software used are Zbrush, 3d Studio max, photoshop, Mari, Cheers, Ale

  • nagulov
    20 Hours Ago
    Great stuff! Here's my usual question when I see awesome work like this -- did you do the texturing and render as well? I'm trying to get a feel for how much of a generalist you're expected to be in studios of this caliber.
  • Fynn
    20 Hours Ago
    thats some nice work! why and when was garen's face changed?
  • rohitsingh.bhui
    36 Minutes Ago
    some inspirational stuff.. awesome work always..
1 Day Ago

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Thanks guys, I used the clay render to determine how I wanted the fibers to look once I started grooming. Here's the actual fibermesh hair render before I exported the curves to Maya. Cheers.

1 Day Ago

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Hour and 30 min sketch, of an old piggy bank I had lying around the house. Available on my Shapeways Store

  • Godless Dog
    17 Hours Ago
    Nice! That took you only 1.5 hours? Hope I can get up to that speed eventually : )
  • Likesyrup
    1 Hour Ago
    All within your power. You'll get there. The Texture might have added another 15 mins plus 15 for setting up the render. Think about things as basic shapes or parts on there own. There are lots of amazing tutorials out there.
08-09-14

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  • bicc39
    9 Hours Ago
    Treece; Odds are not that bad, we have an inside person who will unlock the doors. (Same people you pay for Top Row!!!!)
  • Thebest12
    2 Hours Ago
    I dont see my self using the low poly feature to start a character ( like the examples showed). I hope to god they they completely redo retpology tools. I would also love more zremesh controls. .....
  • bicc39
    1 Hour Ago
    As each new update for Zbrush has been released have always appreciated the blood lust atmosphere of the forum in the long days preceeding release. When the employees of Pixologic look out their windows and see the unruly crowds with torches,etc,...
1 Hour Ago

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Viggo Mortenson - The Road
Here is a WIP of Viggo from the film "the Road". Still a long way to go on him so this is a great time to get some feedback. Any advice or opinions are greatly appreciated! Thanks a lot!

1 Day Ago

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Tentacle Head
Made with Zbrush and PS Concept Art by Darren Bartley

  • rohitsingh.bhui
    2 Hours Ago
    this looks cool, post some grey renders aswell.. good work buddy
3 Hours Ago

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Character Concepts [Dump]
Hey guys, Here are a few character concepts I been working on while learning Zbrush. All these were rendered in keyshot and a lot of photoshoping. These are aimed at proof of concept vs finale 3d assets. Hope you like.. -Serg Artofserg.com

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Al Bundry Rothwino
Well, this project was based on a Character called Bundry Rothwild from the game Dishonored. I decided to give it a bit of realism and impress some of my style as well. Really inspired by Al Pacino and Scarface. The gun was based on a Assassin`s creed concept art. The model has around 150k tris and 4 sets of 2k maps including the gun***8230;..the main goal here was to keep as much detail as I could without spending too much time optimizing the geometry. If you take a look at the jacket or the bottons, they could have a better topology but I didn`t want to spend my precious spare time on this kind of details Anyways, I had a lot of fun during this project, and also learned a lot about MAYA Viewport 2.0 and some shaderFx as well. Modeled in 3ds max, detailed in zbrush, photoshop, zbrush and Quixel Suit for texturing. Marmoset Toolbag 2 for the realtime render.

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90 Favorites and 50Followers.
thank guys "Noname" creature head design

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Elephant
Hi, THis was modeled at his first stage in Maya (Skeleton), and them muscles, fat skin and wrinkles was in ZBrush, final touch in Photoshop

1 Day Ago

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1 Favorites and 3Followers.
Enter the nature
Hi everyone, "Enter the nature" is my new personal project. This includes "speed" work of mine, for my upcoming Youtube channel. I want to share with you the first image of the project. This frog was a test run for myself. To see how fast i can be (from sculpt to final image) Everything was done in Zbrush (Sculpt - Texture - Pose - Render) and Photoshop for comp. work. #1 Frog: 3 1/2h - Sculpting (1 1/2h +-) - Texturing ( 30 mins +-) - Comp. work in Photoshop (1 1/2h +-) Higher Resolution: http://www.artstation.com/artwork/enter-the-nature-1-frog http://leifart.artstation.com/portfolio/enter-the-nature-1-frog http://leifart.deviantart.com/art/Enter-the-nature-1-Frog-489491058 So i hope you like it, thanks for watching and stay tuned Best regards Leif

4 Hours Ago

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Good night, guys! One more study in Zbrush... Study in Anatomy and Texture painting!

7 Hours Ago

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Barbarian
hey guys this is my last work during workshop from Bruno Camara model based from game King of The Realm I hope you enjoy during this week I'll posting Making-of high image: http://s23.postimg.org/42wk3r45n/com_final.jpg https://www.facebook.com/pages/The-art-of-tiago-oliveira/670016536352457?ref=hl http://www.artstation.com/artist/tiagoart

  • Bruno Tor
    4 Hours Ago
    OOOOOOOooo my fu**ing goodness, it is awesome, congrats buddy
1 Week Ago

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jbmonge - I have a lot of sculpts that i never finished, but the last ones that i've made, i tried to start something that i knew that i would have time to finish. Cheers. Hi guys, i've made these images showing the process of the last sculpt and some tips. Hope it's useful to you guys.

  • wolfinside
    3 Days Ago
    Thanks for the breakdown.. Such a fun sculpt ... it brings childhood daydreaming back to mind... are you planning to print it or render it outside of Zbrush? Cheers
  • Knacki
    2 Days Ago
    It is a very lovely concept of an great artist turned into a stunning sculpt. Thanks for sharing! I really enjoyed this.
  • Fabio_Henrique
    4 Hours Ago
    jbmonge - I hope it to be useful to you wolfinside - Thanks dude! Maybe a printed version, i have some other models that i would like to print, this is one of them. Knacki - Thanks!
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Queen Tuya (The Prince of Egypt) Inspired Character Sculpt
It'll be fun to polypaint this one when it's done!

1 Day Ago

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Drow Ranger
another zbrush study - drow ranger dota 2

  • Fynn
    1 Day Ago
    looking good two things: you should look up some references for the nose (especially around the nostrils) and the corners of the mouth are to sharp
  • andre301
    5 Hours Ago
    Hi Fynn. Thanks for the help, I will study more this part. I appreciate your comment. Thanks!
5 Hours Ago

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Hey man thanks so much for the kind words I`ll post some more soon, too tired to keep my eyes open now. Mixture of a bit of FiberMesh with hand made hair bobs (as he will be a realtime model).

6 Hours Ago

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Work in Progress - Sci-Fi- Aurora
Work in Progress of Aurora!! Working with Hard surface and cleavage part of the body....

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here thanos without colors only sculpting result. what do you think of ? want to give him a fist on right an and than its final

  • Dragon
    7 Hours Ago
    Tenyon is right, perhaps you should have just left his right hand/arm in the position it was, though, a fist might work?? STANCE changed? Um, am I missing something? I think Tenyon is just pointing out to give Thanos some more 'life' (action if you will)...
7 Hours Ago

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N1K Sketchbook
Hello everyone, after a few months of study and practice I decided to show what I think is a decent alien .. I hope so What do you think? Thanks. ps: The final render was "helped" by photoshop, of course.

7 Hours Ago

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Wip 2 Ciao, TM

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bolovorix: Thanks a lot ;D Prelodius belongs to a noble society that worked as peacemakers between worlds, in one travel he got infected by a virus, which started a metamorphosis in his body, turning him into a hideous creature, he was able to stop the virus by gaining mental control of his body. Although the virus moved to the extremities and in order to survive he managed to create 2 mouths in his hands. so it could feed from souls and antimatter. And so he continued through the rest of his days, carrying this "curse" because if the virus was exterminated so would he.

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SPECIMEN 165B - Free model !
Hey Guys, Here is a I character I did last Weekend for the my mini factory Halloween contest. It was for the category curiosity cabinet. Really fun 1 day exercise I have a poly painted version I'll post later. Its meant to be some sort of weird bat beetle specimen. You if want to have the model you can download it here They have also printed it in red but on pretty low setting.

  • rasmusW
    1 Day Ago
    it's been a long time since i last saw anything from you, sir. great to see new stuff from you. keep it coming. -r
  • Fynn
    1 Day Ago
    lovely models!
  • King_Row
    8 Hours Ago
    Cheers rasmus, I have atons of freelance work to post just have not got round to presenting it yet. Might post some stuff for dracula in a few months. Thanks fynn
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Calliope Marchand
Hey guys, This is my latest character, Calliope Marchand, a betrayed pirate cap'n lass, turned into a deadly mer-creature by Poseidon, god of the sea. Would love to know what you think, if you'd like to see concept sketches / further bio, please head to my website! Thanks guys! Rob

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update
Thank you Bangers! Here is another update

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Back into 'render it overnight' mode. Here is this mornings render. Lots of changes to the shader, darkened the diffuse and let the SSS bring more warmth into it, but it helps me get some of the crazy scattering areas (like the eyelids) out of there. Changes to spec and gloss, the displacement, I guess just a bunch of little tweaks. '

  • Erik Heyninck
    21 Hours Ago
    I find that the top side of the lower eyelids is much better, but at the expense of a mottled effect on her upper arms. The red on her cheeks looks more like couperosis at the moment instead of a healthy blush. Criticising is of course much easier...
  • rasmusW
    9 Hours Ago
    great work. i like the natural "look" your sculpts got. i think i'll agree with eriks crit. in some places the texture looks like it's been clone stamped a little too much. i think you could add a bit of sharper skin creases just above the kneecaps like...
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  • jmturbo
    15 Hours Ago
    Really awesome work man!!!
  • ARASH-B
    14 Hours Ago
    they are awsome ! love them all !
  • rasmusW
    9 Hours Ago
    great work. i especially like the face on the last one. -r
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23 Favorites and 16Followers.
I'm calling the high poly done. I might go back to add more details before baking the textures... but for now I got tired of working on this. I hope you guys like it.

  • omneom
    17 Hours Ago
    This looks incredible, could you go a bit more in-depth about how you did the embroidery? Can't wait to see it finnished !
  • nimlot
    9 Hours Ago
    Thanks man The embroidery was made with some displacement maps. One was quite simple...just the overall shapes...