ZBrushCentral

Rendering Zbrush Displacements in Maya Video

Hello All,

I made a quick video walkthru on rendering the Pixolator test head in Mental Ray. It is a rundown on the settings I use to get good renders and I hope it might help some others in the community.

It isnt the end all of approaches but what I found works well and helped get me started with using Zbrush and Maya together.

Download here
The movies are quicktime and compressed in zip archives

LARGE 26 MEG QT

MEDIUM 18 MEG QT

SMALL 6 MEG QT
screen.jpg

cool! Thanks Scott, this will help alot of folks I reckon!!

Thanks for taking the time to throw it together!!

Thanks man It’s great tut.