ZBrushCentral

Zketches

Wow…love the vamp girl…really amazing

Thanks, all! :slight_smile: Btw, Marcus Civis posted a simple walkthrough of the Vampire armor in the ZBrush wiki: http://www.pixologic.com/docs/index.php/Vamp_Armor_by_Geoff_Priest

It's linked to from the Unified Skinning section and the GroupLoops section: [http://www.pixologic.com/docs/index.php/Unified_Skin](http://www.pixologic.com/docs/index.php/Unified_Skin) Unified skinning is a great way to quickly and evenly retopologize for further sculpting. And with the new Valance Smoothing, a clean topology isn't really necessary for clean results.

Here are a view modeling views of the images above:

[vamparmor_gl1.jpg]statmesh.jpg

Thanks for looking!


spaceboy412: Thanks! Dunno if I’ll be that lucky. :wink: Do I always hide girl eyes… hmmmm. I’ll have to analyze that. :wink:

Moni-Poroni: Thanks, Moni! :slight_smile: Hehe, I was actually trying to slink away from the forums but the beta testing drew me back in… :wink:

DAnconia: Thank you! :slight_smile:

SolidSnakexxx: Thanks, SolidSnakexxx! :slight_smile:

Attachments

vamparmor_m1.jpg

newvamp2.jpg

statclean1.jpg

statclean2.jpg

Wow, that’s some awesome hard edge stuff. I’m not confident using the hard edge tools as yet. I just make experimental random stuff. I look forward to seeing a hard edge model made from a accurate reference picture.

Hey Geoff, amazing work! Thanks for sharing your images and knowledge! Great sculpts as usual. I always love the colours you put into your work too :+1:

Hey! I’m new to Zbrush… Can you please post a tutorial for doing that? thanks in advance… :smiley: