Just created this ugly guy to test Silo and Zbrush together. Basicly Im
using Silo for blocking my form here and Zbrush for all the sculpting work.
Its nice to have a seperation between the two task. It allows you to focus
on one then the other for beter results overall.
In my opinion edge flows should not drive the sculpt at all! And the concept of
edgeflows is just a temporary shortcomming in computer graphics. Personaly
I dont like it in my way when Im thinking about character and form. Silo and
Zbrush will let you work this way.
You can’t possibly imagine how true your words are for me…Impressive work