ZBrushCentral

Zbrush2 and Silo

Just created this ugly guy to test Silo and Zbrush together. Basicly Im
using Silo for blocking my form here and Zbrush for all the sculpting work.
Its nice to have a seperation between the two task. It allows you to focus
on one then the other for beter results overall.
In my opinion edge flows should not drive the sculpt at all! And the concept of
edgeflows is just a temporary shortcomming in computer graphics. Personaly
I dont like it in my way when Im thinking about character and form. Silo and
Zbrush will let you work this way.

You can’t possibly imagine how true your words are for me…Impressive work :slight_smile:

Those having 16bit issues - get Cinepaint. We’ve been using it in the film industry for years, it’s OpenSource and kicks but. It will load your Pgotoshop layers (not effects) - othrewise you can do all the needed work without trouble.

Lately my role at work has shifted from modelling to rigging. So theoretical issues of surface topology have become concrete realities. Basically I have had to rig everything I model… The further indepth I get the more apparent topolgy becomes. I don’t think it will be an issue that every trully goes away, especially if skinning systems become more dynamics driven. Wether you work with miniature puppets or digital puppets, as soon as the form must deform in a life like fashion, then there will be technical concerns to address on how the surface moves. It’s part and parcel with the trade. I don’t see that changing no matter what funky buttons they put into programs. The more the computer does it for me, the less I like the results. I just want better tools so that I can get what I want easier.

Topology issues from scanned data or dense “freeform” zbrush sculpt.

Instead of making topology in Silo, can’t you use a reverse enginering application like Paraform, Cyslice, rapidform etc to rebuild toplology from a dense point cloud?

These dedicated tools have sophisticated tools for reverse engineering…
Cyslice can convert to nurbs, poly, sub-d, extract displacement, normal maps, morph target between different scans/models…etc.

http://www.headus.com/au/cyslice/

Yeah, that’s definitely a possibility. However, at least for me, Silo is a no-brainer at $109. Those other programs are much, much more expensive. For actual studio work though, your probably right. Those programs offer a bit more functionality, and are more flexible.

True, those software costs thousands :frowning:
Hope Silo and Zbrush incorporate tools frfrom those apps in future.