Pelos you may need to play with displacement shader rate settings under render settings to get finer subdivision.
Well first I see what size the mesh was in Zbrush to attain the detail that I have. Il set up the low to -100 and high value to 100 in the displacment map settings. On the material setting il take the Displacment distance up as high as needed, this depends on the scale of my model, often 600mm to 2m. In the render settings I will set the Adaptive sub D up or down according the the size mesh its producing ,at the distance of the my finnal render is to the camera.
I will play with the MicroPoly setting bringing it down slowly untill fine detail is shown. Modo is one the best displacment and Bump renderers iv seen, I dont loose a ounce of ZB detail. Al my maps are 4k ones, I always enable Max button and flip on export from ZB.
tez thanks
that was very help full.
i will try that later on , when i get home.-
tez one more question,
what are the settings you use on the displacement,
4k max out,
but you use displacement exporter?
u set a 16 bit or 32 image?
and what settings?
thanks once again.
A video link will be posted soon as its rendered it. Here is the result from the video.