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Zbrush to Maya GoZ

No I used GUVTiles,

What do you think the problem with shading is?

GoZ files are in-

(HD)>Users>Shared>Pixologic>GoZ_Projects.

I also only use AUV tiles. The other options do not seem to work right. You should try that.

Appreciate anyone who can help.
I tried to launch GoZ and it worked from Zbrush to Maya 2009, but there was no button formed. (No way for me to return the model back to Zbrush).

I have asked everywhere, can anyone help me on this one?

Thanks

Hi, guys. (Mac 10.5/ZBrush4)

I need to continue this thread simply because i am also not to good with getting the maps applied properly in Maya using GoZ.

You hit GoZ in ZBrush, and are your maps just perfectly applied to your model or do you change any settings in Maya to get them like that.

This is what i get, by only hitting Goz, and i admit i don’t know where to go from there, or what i should change.

So… What do you think?

Attachments

Normal map.jpeg

I also get even worse results with DP map…

Got this with Mental Ray… How exactly does this work?

Attachments

Normal map MR.jpeg

Got my eyes on the intensity slider of the map back in Zbrush…

Is that the cause, and something i have to tweak just right before i send it over to Maya?

Are there other factors?

I apologize for the endeless row of replies… hehe