When i export zbrush file to maya and if i apply blinn material to the model and render it with mental ray…it always gives me a white patches…it happens on phong and phong e…where as if i made a model in maya…and applied blinn material to it…it appears clear…i have attached an image below…
Anyone knows the answer…???reply
Do you have the same issue if you export manually from ZBrush to Maya? (Sorry, I’m not a Maya user at all