thanks harmonic,
yes I agree, the cookie cutter look - that’s why I love Zbrush, the ability to add as much detail as possible.
looking forward to 2.5 - I have a number of sketches set aside - landscapes for that release.
thanks harmonic,
yes I agree, the cookie cutter look - that’s why I love Zbrush, the ability to add as much detail as possible.
looking forward to 2.5 - I have a number of sketches set aside - landscapes for that release.
…indeed!
Animation is convincing!
Here is a link to the full animation where this terrain is featured.
Click on TAC intro 2006
http://fayetteville.camber.com/web/main_FLA.html
has anyone had any success with T2 working with Zbrush?
Oscar nominations for the Dead Man’s Chest - saw the congrats on the home page - thumbs up for Zbrush and Vue Infinite!
I am sure both companies are going to make the most out of this - hope for better intergration!!
Peace
Hi Guys, its been a while since I visited these forums.
For those of you interested in landscape and terrain creation - take a look at the upcoming Vue 7 Infinite and Vue 7 xStream - here is a link to some highlights from siggraph. I am looking forward to creating creatures and integrating them in cool environments.
http://www.e-onsoftware.com/about/newsletter/
and a lineup of the movies in which vue was used
http://www.e-onsoftware.com/about/press_materials/?page=…%2FPRIndex&date=August%2013,%202008
wow what a nice job. however i was wondering if vue - zbrush- vue - unity3d would work.
i need a world that looks very similar, and i do mean world, well a very big piece of world for use in a game. would you plan work but the end result be import to unity engine
can that work?
I am not sure if this workflow would work with Unity3D
I am slowly getting back into Zbrush modeling. It’s been a while since I last posted on this forum.