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Zbrush - Landscape Editing - Military Base

thanks harmonic,

yes I agree, the cookie cutter look - that’s why I love Zbrush, the ability to add as much detail as possible.

looking forward to 2.5 - I have a number of sketches set aside - landscapes for that release.

…indeed!
Animation is convincing!

Here is a link to the full animation where this terrain is featured.

Click on TAC intro 2006

http://fayetteville.camber.com/web/main_FLA.html

has anyone had any success with T2 working with Zbrush?

Oscar nominations for the Dead Man’s Chest - saw the congrats on the home page - thumbs up for Zbrush and Vue Infinite!

I am sure both companies are going to make the most out of this - hope for better intergration!!

Peace

Hi Guys, its been a while since I visited these forums.

For those of you interested in landscape and terrain creation - take a look at the upcoming Vue 7 Infinite and Vue 7 xStream - here is a link to some highlights from siggraph. I am looking forward to creating creatures and integrating them in cool environments.

http://www.e-onsoftware.com/about/newsletter/

and a lineup of the movies in which vue was used

http://www.e-onsoftware.com/about/press_materials/?page=…%2FPRIndex&date=August%2013,%202008

wow what a nice job. however i was wondering if vue - zbrush- vue - unity3d would work.

i need a world that looks very similar, and i do mean world, well a very big piece of world for use in a game. would you plan work but the end result be import to unity engine

can that work?

I am not sure if this workflow would work with Unity3D

I am slowly getting back into Zbrush modeling. It’s been a while since I last posted on this forum.