Hello Zbrusians, thanks for welcoming me to your wonderful Universe,It’s
a nice break from the monotonous violence, and corrupting influences of earth! small_orange_diamond:D
My question is basic in nature, and has to do with an achent relic that
has served your planet well...Zbrush 1.23!
I'm sorry that I haven't done the propor search, but as you can imagine the
hunting down of any info on the brilliant relic would be time consuming to say the least!
And it also affords me the excuse of "Breaking the ice" with you folks!:D;)
Well, enough of my chatter, on to my query!
How do I properly import/export my Daz3D's unimesh figure into Zbrush 1.23?
I imported my v3 char into zbrush 1.23 did some sculpting, and imported back into poser....
BUT the mat info is screwed up, the material list
is normal, 'cept the “Preview” mat is listed first, and it overides the other
mats so changing the eye mat is impossible!
Also, I'd like to do a butt morph, yet it's incredibly hard to do selecting
individual parts for morphing...How do I do a Left buttocks without having
to import the entire hip region?
I know that it seems like a moot point with importing pre-made models
into an advanced prog like Zbrush, but I already invested enough into
poser to simply ignore it's potential...Including my girl* OOPS! the
"Character" I have been working so hard on! :roll_eyes: ;)
Some samples of my char as follows!
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