Stephen: One thing you might want to check is the scale. Models too big seem to require high settings to see anything sometimes, and models too small can cause even conservative settings to be too much. Maps exported from Zbrush need to be flipped vertically to display properly. Regarding 2D vs 3D setting, I’ll just use whatever renders best, lol. And yes, I see artifacts with UV borders occasionally as well. Sometimes you just have to muck around in Zbrush and Max until it comes out useable (yeah, I seem to be relying on luck a lot lately I think).
brushoid: Yep, that’s the banding I was talking about in the other forum here. I’ve found using the 2D setting in Vray can help too. I’ve also found artifacts can be somewhat controlled by playing with the resolution setting (up and down as well even). First I think it’s one thing, then another. Sometimes it happens, sometimes it doesn’t. I’m just not sure of anything anymore and all my testing, besides becoming a tad monotonous, is really making my head hurt, lol. I do know one things though. The banding is definitely there in the maps that Zbrush generates, even when using the highest poly count possible.