thanks man, the anatomy study is looking great btw
Feels bad for not posting in ages!, so made you guys a quick tarsier bust and my first attempt to make a cute looking sculpt.
Quick update, had another try at female bust and rotated the head and eyes this time for a desent pose.
The hair…well rake rake rake.
epic rends by my friend Liam, who is also here in zbc [http://www.zbrushcentral.com/showthread.php?176437-Dirty-Stinkin-Sketchbook]
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Rigged and posed in the scene, still have some tweaking (especially the texture) but been lazy about it…it shows.
Also got two more to show after this, which is a wee boy and girl. Will get some screenies tomorrow ^^
Need to work on changing its symmetry more to.
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[Same base mesh for both, used my friend’s one for this to save time. Both skinned…to a point.Will update the boy later, hes looking too clean at the moment.]
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Had a lot of fun with this one. Decided to take my time on this one and fairly happy with it, just a bit more tweaking especially the hands and feet (always open for crits <3). Shes will be clothed like the previews characters but gave her the full body anatomy for my own practice.
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Extracted the clothes from the base mesh, rendered in marmoset and projected normals using xnormal. Used 3D coat and photoshop for texturing, finally put in the main environment scene in Max.
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Started a new character last week, used the same tubby guy from before and shrunk him. Did the same with the clothes and just deleted and extracted subtools ^^
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Nothing special for the clothes, just recycled subtools
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Was skinning him today,also tweaking with the texture maps and mainly on the diffuse.
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Personal work and a fun bust. In the process of wrapping this up as am currently still deciding how to color him D:
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I like the way it look, and the paint is like the borderland style well done.
keep up!
[HR][/HR]http://juandiegoporfolio.weebly.com
cheers, will have one more pass at it later ^^
All clothes are recycled subtools from previous characters apart from the boots, so they are all pretty much sitting and done on retepology and unwrapping.
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Havent tried likeness so here is my attempt.
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Textured and in the scene will make him more friendly looking to.
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Started scratch from zspheres on the male’s body and just used he’s subtool for the female after, the clothes are appended shapes. Apart from the rapier/sheath and neck piece, which I imported the base mesh from 3Ds Max then sculpted/projected on the details.
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Not going down the stylised path now. No complaints on my side as i got to try out going cute/cartoon on my sculpts, got to practice female anatomy again and learnt the basic of panel loops. Will change and make my own jewelry instead of the one straight out of the tutorial ^^