ZBrushCentral

XSI 5.0 Wheeeeeeeeeee

Is this true? That would make it handle more poly’s then z :eek:

XSI now handles the tenfold increase in detail demanded by next-generation productions – in tests handling a billion polygons on 64-bit systems.

Check out the XSI videos. The guy manipulates and renders a scene with over a billion triangles. He was running on 4 CPUs with 8 gigs of RAM though. Having said that, rendering such scenes without crashing on slower systems is possible because of the scalable memory management.

Regarding the artifacts, I saw those also and the ZB original doesn’t have them. But I could see the artifacts only in the realtime shader, the mental ray render view was free of them and was looking like a copy of the ZBrush one.

After seeing those V5 features I must say that my hotness towards the next ZBrush release has cooled of significantly as the V5 stuff will more than adequately compensate for the expected ZB features in sight. Of course this is a subjective thing based on my expectations.

Cheers
LemonNado

Going to have to take your word for it about that video lemonnado, it tells me I have no access there. I’m registered there also so I don’t see why I can’t view it. Says access denied. I don’t own XSI…yet…so that may have something to do with it, though I can’t see why I couldn’t see a video showing a new feature.

XSI makes an impressive coming back…

Since I read they put pannel layout looking like Maya, I wonder if I wont spend some time trying it…