I’ve had some more time to work on this, not much though. I think the anatomy might be off in the arm. I’m iffiy on the exact location of the part of the elbow that is visible. I’m not sure exactly what its doing in a T pose. The radii bone rotates, but how does it alter the muscles somehow. I’m only using the pose to How would I correct the area around the elbow and the radial muscles that spiral out from it?
I also started the shorts, overall shape is there. Just needs pockets, seams, finalized wrinkles and belt loops. I do have some hair tests as well. But I want to finish up the forearm before that.
Hi Womball! Regarding the elbow/lower-arm anatomy - see my reply on Cemond’s thread: post#78. I’m having a hard time sculpting those muscles too!
I think I might have gotten a handle on teh elbow. Seems like the aconeus (the tricky problem muscle) had a tricky attachment point. Here is an update to the head btw. I may take him up to 10 million polys to get rid of the mesh distortion that happens in the forehead, and to use alphas. I need to add a few things to his body a bit before I post again, but here is an update to the head. Rough teeth which I think will work out. They are really simple geoometry wise.
What do you think looks better, the elf ears of the earlier model or the current ears? What areas could be improved?
An update to the body and arms.
Anything wrong with elbow?
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That looks damn gorgeous… He has muscles that are way more defined than Bruce Lee
I know, it is a very emphasized style, but I think the shoulder-muscle (the topmost muscle visible at the arm in the most recent image) is a bit too bulky and it distorts the silhouette of the arm-shoulder area unnaturaly. I think it would be better to “weaken” Blanka a bit around that area… or smooth this muscle more towards the triceps…
I dunno, but this is really such a great body, I wouldn’t wanna look like that
I agree with the shoulder.
There are some more points, his calves needs more work and his shorts…
@ Ephialtes- So basically the deltoid shoudld be smoothed out at the connection to the triceps? I was thinking of making the delotid 3/4 of its current size. Also do you mean that I should smooth out the overall muscles abit so he is less defined?
@P’etur- The shorts have been an area that I keep redoing. Can’t quite decide if Kahki cargo shorts or if it should be jean shorts. Also I need a stitching brush. I believe I have a jeans stitch brush on my laptop, but no khakis stitch. Khaki’s have regular spaced little threads in the seams. I hope I can find these types of shorts worn on 3d.sk. I just joined there yesterday. Not sure what the white fluffy stuff is on blanka’s pants. I like your approach to forehead wrinkles on your Ogre sculpt, in your gallery.
nice thread, your figure work is improving with every pc. your old women figure stands out as one of my fav’s so far. well done.
“@ Ephialtes- So basically the deltoid shoudld be smoothed out at the connection to the triceps? I was thinking of making the delotid 3/4 of its current size. Also do you mean that I should smooth out the overall muscles abit so he is less defined?”
No no no! I really like the definition of the muscles. It’s superbly (does that word exist?^^) done. I meant, if you don’t want to decrease the muscle size at that point, you could alternatively smooth it, so the silhouette looks more … natural.
But I think decreasing the muscle size would look best… imho…
@Threetails - THe old lady was fun but hard for me. Hopefully the next time I do a portrait with a lot of wrinkles, I will be faster and more accurate at doing it. Good learning experience nonetheless though.
@Ephialtes
I might have went to intense with teh arm veins, but they are on seperate layers so they can be adjusted. I’m consideirng using a muscle rig called blender rig 3, adjusted for blanka. He might be fun to animate sometime. The head I will still tweak, not quite satsified with it yet. THe eyebrows and the nose region are what I keep fixing. I’m open for any crits too. I’m hopeing to have all of the element in blender before the end of the week. Maybe even start texturing!
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Wow, it’s being a long time womball. I see you have made some really great progress on you cgaracter, very nice. Keep it up.
Glen.
The shoulders look better now, I think… it’s still an awesome work, keep it up…
I can’t wait to see the hair =D
Almost there head wise. Pretty happy with eyebrows now. Veins need work, everywhere. The shader is graphite’s hulk shader not the traditional hulk shader from pixologics site. I’m uploading from my laptop so I don’t have all of my normal materials. I have been running blender tests, so I will post some of those soon. I will probably need to add some hairballs as well to get the right type of hair.
this is looking a lot better keep on going!
Thanks Riven! It looks like I’m going the right direction than.
I have him in blender now, trying to get the shader (its a complex nodal network in blender, sss is process 3 times I believe), and hair to work. Than I want to texture him using the method Scott Spencer using in the Zbrush Character Creation book. I’m going to be taking a break from him though, since I will be taking the cgworkshop game art course. 8 weeks to create a next gen game character from scratch based on a retro game character. Class starts tomorrow.
you should study the human anatomy. try to get some books and use it as reference. that will help you to understand how the muscles works.
I am studying it. What is specifically off?
A new character, the head of it at least. Siamese head eating twins!
His bodies are emaciacted so I will post that up a little later. I want to touch it up just a bit more. Been learning a lot about z project all with this project.
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“you should study the human anatomy. try to get some books and use it as reference. that will help you to understand how the muscles works.”
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Here’s the body template. I kept the head seperate for simplicity of projecting.
Hi Nathan,
Good to see you keep working on your twin sculpt.
Good start on the body, proportions look ok, maybe his hands are a tad too big and you might want to visualize the rib cage a bit more subtle.
One thing I would like to point out though. The heads look quite fleshy compared to the body. Be careful with that, it might break the character. Either make the head as creepy skinny, or flesh up the head.
Also, I’m not a fan of the matcap
Keep going!
cheers