Nice work, vikram. The detail/texturing you’ve done on the body
vs. polys used is well done.
For a next-gen, tho, I’m wondering if you shouldn’t give him about
1000-2000 more polys in the head to give it more volume. It would seem
that he’s intended to be an important character, and right now, his
arguably most important part (his head) is too blocky/flat/planar…my
opinion, of course.
cheers.
WailingMonkey