my computer was dead during some weeks…
and I have lost all my images
I restart my works now
just updating the little warrior
and I’m starting a new project
I’will post him soon
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my computer was dead during some weeks…
and I have lost all my images
I restart my works now
just updating the little warrior
and I’m starting a new project
I’will post him soon
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new idea as I say
I start it yesterday and I spend maybe two hours on him.
The head was a speed sculp in one hour from Zsphere
then I takes more times to add subtools and to play around with the concept
I will add a big weapon in his arms and pose him after detailling
and the snail shell will be like a futuristic armor
for me it will be a big deal to play with organic modeling in the same time than hard edge modeling
this is where I’m for now,
and my reference pictures are the ones of Cedric Seaut
reference thread:
http://zbrushcentral.com/zbc/showthread.php?t=071639
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New update,
I change my concept, it become an alien snail and I will add someone or something on his back.
No texture only trying to find the good color scheme for him.
and working on some props for the armor
C&C
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a new update before to start the weekend
I worked more on the armor,
I need now to sculpt each parts, add some cables and some little accessories
maybe I will add a helmet and aviator’s googles, I’m working on the concept of the helmet to see if it can be add.
C&C
[](javascript:zb_insimg(‘146393’,‘CharacterStrip2.jpg’,1,0))
I worked a little more during the day,
I have now to detail all the subtools one by one.
I think I will start the pilote to change
I will use the same base for the armor but with an other head and two legs
not sure what it will look like but I have already made some sketch very inspiring for him,
waiting for C&C
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little update with the pilote.
It start to be difficult to work because I have a lot of subtools. I need to clean that before to continue to sculpt. I also need to find a good renderer which can be used on a desktop to render my models, I think I will try decimation master and see if I can export all my object into Maya directly in version HR.
hope you enjoy
C&C
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Where I have to look?
I think your details are hiding the story you want to tell.
The snail reminds me about some fun we had in the distant past!
http://www.zbrushcentral.com/zbc/showthread.php?t=32918&page=1&pp=15&highlight=schnecki
Lemo
thank you for replying
Lemo, I know it’s a snail but I’m not sure if I want to see an other difference . lots of fun with the spatials snails and I love a lot the one with the big wheels…
Bas Mazur, I’m not sure to understand. I’m french and I understand your words but not what they means… sorry. In all the case, I hope you have enjoyed my works.
What I try to say, there are a lot of details and colors. I had to look more as one time to understand the image. It looks too wild without harmony. Maybe you want it to be this way, but making an image less chaotic will give a better result. One shape & color should be the master and the others have to be the servants.
I know I have some problemes with the colors…
I have to work a lot on that,
but for the moment I think only about the concept and the modelling.
I have totally review the pilote. The last one was too small and is too difficult to see.
I’ve made a test with the initial weapon I have prepared for him
but because I have change the concept, the weapon will not be used anymore.
hope I progress,
and you enjoy
C&C
[attach=146600]pose.jpg[/attach]
[attach=146601]CharacterStrip.jpg[/attach]
keep it up man i see you are improving a lot since your last posts
tanks nerveink
I’m not as good as you for the moment but
I continue to practice. The more I work the easier it is to work…
I need to move on texturing and rendering to make better images like yours…
a little update of my work on the armors,
a try to texture some piece but nothing is finished.
hope you enjoy
[](javascript:zb_insimg(‘147057’,‘update.jpg’,1,0))
new update of my work…
let my know what you think
[
][attach=147193]final.jpg[/attach]
[attach=148301]3H30.GIF[/attach]
I like the design of the character and the gun. He seems very mushy…which could be what you’re going for. His colors are waaaayyy too over saturated. I mean, I like colors, don’t get me wrong. But too much hurts the eyes and confuses the viewer. Anyway, keep up the work man.
I know for the colors, goast666
that’s one of the skills I have to improve a lot
I have tried to make a less saturate version,
did it hurt your eyes this time ?
C&C
[attach=147270]final2.jpg[/attach]
much better!
I will consider it finished for now,
I have to move on other project to improve my skills
It was not what I have expected at the beginning but I think the result is not so bad.
tell me what you think
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