I kind of like some shine. He’s too flat without out it, and it looks a lot more realistic. Nice leathery look to the skin. How about a halfway point between the two? And I would still define the muscles a tad more. They are getting closer to looking right, they don’t need to be overly done.Also you will probably get some forearm veins too popping out.
Thanks. I am talking to an EMT friend now that is giving me advise on the wounds. I have almost all of them way off lol.
I will probably put some shine back in, we will see:).
Samson_Portriat: Unfortunately, the only way I get him to look this good is by jumping through a few hoops in Photoshop. I have not been able to get him to look this “crisp” with displacement and texturing alone. I am at the stage where I take my renderings into Photoshop and “idealize” them a bit. My next step is to try to figure how to get him as close to the idealized images as possible in true 3d for the animation.
This stage is something I learned in Ian’s training DVD. It is something that I was not taught formally and I find it to be extremely useful in pointing out the flawed areas in the 3d model/texture directly. If only I can figure the work arounds now, lol.
About 80-90% of this bust is the displacement render and the last finishing touches that I am trying to figure out in 3d I did playing a few tricks in 2d.
If you look at the two you will see where I have areas to work on still. The actual render is not bad … for five years ago (before zbrush made such an impact), but by the standards of today it is just not cutting the mustard :(.
Attachments
Some of the issues I am trying to figure out are not zbrush related. For example, how do I get my textured dirt, scars, etc. to show up on the model without being affected by the sss skin material. I am trying to do it without adding additional geometry which could be done with another character that is transparent and “wrapping” the one you see here using max’s skin wrap, but that seems too complicated for a standard issue the industry works with everyday. Any ideas anyone?
My main problem with the displacement map not working as desired is still my main issue at the moment though.
You need to map your SSS like you would map a specular map or a bump map!
Hope it helps!
Keep up the good work!
Cheers!