Starting to get the hang of Key-shot a bit but I know nothing about many aspects of rendering. Much to learn, going to try a female head next.
Started the base-mesh in Blender…
After some deliberation I manage to complete the head, apart from the ears
I could spend so much longer refining the shape - but dying to get into Zbrush!!
OK Her ears are huge… and she looks a little odd. But the topoflow is adequate and should serve well
as base-mesh for head projects.