I have an issue when trying to export an object with polypaint (vertex color) using .fbx exporter. It shows wrongly in 3ds max and behave crazy in Unity. If I do all my blenshapes in 3ds max and bake using Radiosity (which is not ideal for me) and export in .fbx, everything works and the vertex color displays correctly.
I am wondering if there is a hidden secret or option that could create this crazy effect from exporting out of Zbrush.
Thank you!
Vincent